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User:Selune
From ATITD6
Jump to navigationJump to searchSelune's Macros have been updated to the TaleScripts repository. Please leave any ideas for improvements or new macros here.
Paint Reaction Template |
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Cabbage | RedSand | G | -11 | 26 Cabbage | Iron | W | 27 | 27 Cabbage | Copper | W | -20 | -60 Cabbage | Potash | B | 19 | -63 Carrot | RedSand | B | 32 | -26 Carrot | Lead | W | -17 | 61 Carrot | Potash | W | -59 | 56 Carrot | Lime | G | 0 | 23 Clay | Lead | B | 32 | -16 Clay | Copper | R | 20 | -12 Clay | Sulfur | G | -55 | -41 Clay | Saltpeter | B | 54 | 35 Lead | Iron | B | 4 | 14 Lead | Copper | W | -25 | -40 Lead | Saltpeter | G | -7 | 47 Iron | Sulfur | G | -17 | 0 Iron | Saltpeter | W | -55 | 7 Copper | Sulfur | W | -25 | -12 Copper | Saltpeter | B | 42 | 4 |
Fishing Macro for Testing |
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-- Pin up your Lures menu 'Self Click, Skills, Fishing, Use Lure' (no other pinned up windows can exist) -- Should have (Chat-Related): 'Chat and Inventory can be minimized' AND 'Minimized chat-channels are still visible'. -- You must have Main Chat tab showing at all times and window is long/wide enough so no lines don't wrap. -- Yes, this macro reads your MAIN chat screen, so make sure you read the above statement for it to work correctly. -- Each line of text must not scroll/wrap to the next line. If it does, then drag your chat window wider so it doesn't wrap. -- You want to make your chat very wide. Note: It is possible to see a LONG message like "Though you lost your lure, you did catch a 15 deben Orange Spongefish" -- Another long message is "You didn't catch anything. You also lost your lure. Try different lures and locations" -- At 1280x1024 your chat screen should reach at least to the mid point of your screen to avoid having a chat line wrap to next line, for a long message, like above. -- Higher resolutions may not have to reach quite to the mid point. -- ********** This macro writes to a log file (Fishlog.txt) for most actions, so you can review later! ****** -- ********** This also macro writes to a log file (Fishstats.txt) showing stats of your last fishing session, so you can review later! ****** --You can delete any of the log files if you wish. It will automatically create new ones if they dont exist. --The fishlog.txt file gets appended everytime you fish, so the file can grow quite long over time. --The fishstats.txt file gets overwritten everytime your gui program window updates, so it doesn't 'grow' over time. -- "Main chat tab is not showing" and other errors can usually be overcome by adjusting the main chat window size and restarting, assuming main chat is showing. -- And also verify the lines aren't wrapping. -- The very first thing this macro does is to Self Click, Special, What Time is it? option. This will then display the time in main chat window. -- The macro then parses time displayed, in main chat tab, so it can use it while the macro runs (Log files and on screen display). -- Thats what the mysterious Self Click is doing, its not a bug, it is suppose to do that and thats why, to fetch the time. -- Note: These are currently refered to as Common Fish in the below 'SkipCommon' type of fishes (True or False), in the 'Custom Variables' section. --Abdju --Chromis --Catfish --Carp --Perch --Phagrus --Tilapia --CUSTOM VARIABLES -- EDIT HERE To Change Fishing Casts, Skips, Updates. TotalCasts=3; --Total Casts per lure, if a fish caught. If no fish then it skips. SkipCommon = false; --Skips to next lure if fish caught is a common (Choose True or False). LureChangesToUpdateTimer = 7; --Total lures used before time is updated. Zero updates every new lure. IgnoreUnknown = false; --Continues the script if fish is not recognized --AlmostCaughtAttempts = 0; --Adds additional attempts to the current lure if Unusual, Strange fish are seen; -- Note: AlmostCaughtAttempts above was already commented out upon arriving to Talescripts. -- It is also commented out during the script, so uncommenting above will NOT activate the feature. -- Additional reporting in the log file -- Choose True or False. -- Note 'LogStrangeUnusual' and 'LogOdd' (below) overrides LogFails setting. ie if LogStrange true, then it would still log even if LogFails = False --If LogFails = false and LogStrangeUnusual or LogOdd = true, then failed catches those would still be included in the log file. LogFails = true; -- Do you want to add Failed Catches to log file? 'Failed to catch anything' or 'No fish bit'. Note the log will still add an entry if you lost lure. LogStrangeUnusual = true; -- Do you want to add Strange and Unusual fish to the log file? Note the log will still add an entry if you lost lure. LogOdd = true; -- Do you want to add Odd fish to the log file? Note the log will still add an entry if you lost lure. -- END CUSTOM VARIABLES loadfile("luaScripts/screen_reader_common.inc")(); loadfile("luaScripts/ui_utils.inc")(); loadfile("luaScripts/Fishing_Func.inc")(); function SetupLureGroup() TLures = {}; FirstLure=""; LastLure = ""; srReadScreen(); FindPin = srFindImage("UnPin.png"); if FindPin then --Click the pinup to refresh the lures window srClickMouseNoMove(FindPin[0]+5,FindPin[1]+30); lsSleep(500); srReadScreen(); DownPin = srFindImageInRange("Fishing/Menu_DownArrow.png",FindPin[0]-10,FindPin[1],50,500); if DownPin then --Just Incase UpArrow = srFindImageInRange("Fishing/Menu_UpArrow.png",FindPin[0]-10,FindPin[1],50,50); if UpArrow then srClickMouseNoMove(UpArrow[0]+5,UpArrow[1]+5); lsSleep(1000); srReadScreen(); end -- srClickMouseNoMove(DownPin[0]+5,DownPin[1]+5); LastLure=FindLureName(DownPin[0]-150,DownPin[1]-10,150,25); --error(LastLure); FirstLure = FindLureName(FindPin[0]-150,FindPin[1]-10,150,25); -- error(FirstLure); else --No Arrows on lure menu? FirstLure=FindLureName(FindPin[0]-150,FindPin[1]-10,150,25); LastLure=nil; end else error("Didn\'t find Lures pinned window - Self Click->Skills, Fishing -> Use Lure, PIN THIS WINDOW!"); end if LastLure ~= nil then --We have last lure, and arrows showing ChangeLureMenu = LastLure; FirstLurLoc = srFindImage("fishing/" .. FirstLure); LastLurLoc = srFindImage("fishing/" .. LastLure); for i = 1, #Lures,1 do test = srFindImageInRange(("fishing/" .. Lures[i]),FirstLurLoc[0]-5,FirstLurLoc[1]-5,175,500); if test then --Add Lure table.insert(TLures,Lures[i]); if Lures[i] == LastLure then --End of Menu, Use Down Arrow arrow=srFindImageInRange("Fishing/menu_downarrow.png",test[0],test[1]-5,175,50); if arrow then DownArrowLocs = arrow; srClickMouseNoMove(arrow[0]+5,arrow[1]+5); lsSleep(1000); srReadScreen(); lsSleep(1000); else error("no arrow found"); end end LastLureMenu = Lures[i]; end end --Reset Lure Menu UpArrow = srFindImageInRange("Fishing/Menu_UpArrow.png",FindPin[0]-10,FindPin[1],50,50); if UpArrow then srClickMouseNoMove(UpArrow[0]+5,UpArrow[1]+5); end else --No arrows, just get lures for i = 1, #Lures, 1 do test = srFindImage("Fishing/" .. Lures[i]); if test then table.insert(TLures,Lures[i]); end end end return TLures; end function FindLureName(x,y,w,h) for i = 1, #Lures, 1 do Lure = srFindImageInRange("Fishing/" .. Lures[i], x,y,w,h); if Lure then return Lures[i] end end end function GetLure() srReadScreen(); if CurrentLureIndex == LastLureIndex then -- Use Down Menu srClickMouseNoMove(DownArrowLocs[0]-5,DownArrowLocs[1]-5); srReadScreen(); end lure = srFindImage("Fishing/" .. PlayersLures[CurrentLureIndex]); if not lure then --Failed to find lure error("Can\'t find a lure!"); else slure = Lures[PlayersLures[CurrentLureIndex]]; slure = string.sub(slure,string.find(slure,"_")+1,string.len(slure) - 4); --statusScreen("Using Lure " .. slure); return slure end end function UseLure() -- Uses lure according to CurrentLureIndex, which is used in PlayersLures which contains each lure the player has. if #TLures == 0 then error 'Can\'t find any lures on the pinned window. Did you run out of lures?' end srReadScreen(); lure = srFindImage("Fishing/" .. PlayersLures[CurrentLureIndex]); if lure then srClickMouseNoMove(lure[0]+3,lure[1]+3); lsSleep(500); srReadScreen(); -- Find Lure Type for i = 1, #Lure_Types, 1 do test = srFindImage("Fishing/" .. Lure_Types[i]); if test then --Click it! srClickMouseNoMove(test[0]+3,test[1]+3); gui_refresh(); break; end end end if PlayersLures[CurrentLureIndex] == ChangeLureMenu then down = srFindImage("Fishing/Menu_DownArrow.png"); srClickMouseNoMove(down[0]+5,down[1]+5); lsSleep(1000); elseif PlayersLures[CurrentLureIndex] == LastLureMenu then up = srFindImage("Fishing/Menu_UpArrow.png"); srClickMouseNoMove(up[0]+5,up[1]+5); CurrentLureIndex=1; lsSleep(1000); end end function ChatReadFish() --Find the last line of chat lsSleep(100); srReadScreen(); imgs = findAllImages("fishing/chatlog_reddots.png"); Coords = imgs[#imgs]; -- Look for the ** red dots in main chat to see if they exist. if #imgs == 0 then error 'Main chat tab is not showing or the chat window needs to be adjusted!' end --Caught Something.. Find Fish Details Sfish = ""; for i = 1, #CL_Fish do ChatFish = srFindImageInRange("Fishing/" .. CL_Fish[i],Coords[0] ,Coords[1],500,25); if ChatFish then Sfish = string.sub(CL_Fish[i],string.find(CL_Fish[i],"Fish_") + 5,string.len(CL_Fish[i]) - 4); GrandTotalCaught = GrandTotalCaught + 1 break; end end if string.len(Sfish) < 1 then -- This fish name and fishname.png file likely needs to be added to Fishing_Func.inc, under the CL_Fish array and the .png added to /Images/Fishing folder if IgnoreUnknown then Sfish = "Unknown"; SNum = "1"; else error("Unknown Fish! PLEASE, Take screenshot (Alt+C) of main chat tab, share with Talescripts team!"); end else --Find Size for i = #CL_Number,1,-1 do ChatSize = srFindImageInRange("fishing/" .. CL_Number[i],Coords[0],Coords[1],500,25); if ChatSize then SNum = string.sub(CL_Number[i],string.find(CL_Number[i],"_") + 1, string.len(CL_Number[i]) - 4); break; end end GrandTotaldb = GrandTotaldb + SNum; end return(Sfish .. " (" .. SNum .. "db)"); end function findchat(line) --Reads a chat line and returns a basic string for better processing -- Odd fish means your fly fishing skill is not high enough. Raise it with enormous amounts of fishing. -- Strange fish means you need a better rod to catch the rish. You may succeed on future attempts. -- Unusual fish means your speed skill was not high enough to catch this type of fish. If it is almost enough, you may catch them on future casts. --Possible fishing messages -- Caught A (SIZE) Deben (FISH) -- You almost caught a strange fish -- (You almost caught a strange fish. You also lost your lure.) -- You almost caught an unusual fish -- (You almost caught an unusual fish. You also lost your lure.) -- You almost caught an odd fish -- (You almost caught an odd fish. You also lost your lure.) -- Although you lost your lure (Caught a fish) -- Using a (LURE) (TYPE) lure. -- You are carrying more than you can manage. -- You are carrying too much bulk. -- You didn't catch anything. -- (You didn't catch anything. You also lost your lure.) -- No Fish Bit. -- (No Fish Bit. You also lost your lure.) --Find the last line of chat lsSleep(100); srReadScreen(); imgs = findAllImages("Fishing/chatlog_reddots.png"); Coords = imgs[#imgs]; -- Look for the ** red dots in main chat to see if they exist. if #imgs == 0 then error 'Main chat tab is not showing or the chat window needs to be adjusted!' end if line and line > 0 then Coords = imgs[(#imgs) - line]; if not Coords then error 'Main chat tab is not showing or the chat window needs to be adjusted!' end end --Find What Happened ChatType = ""; for i = 1, #Chat_Types -1,2 do test = srFindImageInRange("Fishing/" .. Chat_Types[i],Coords[0],Coords[1],500,30); if test then --Found Chat ChatType = Chat_Types[i + 1]; break; end end --Break down! if ChatType then --if ChatType == "lure" then --elseif ChatType == "nofishlostlure" then --elseif ChatType == "nofish" then --elseif ChatType == "strange" then --elseif ChatType == "unusual" then return ChatType; else error(ChatType); end end function GetTime() --Reads time stamp using special->what time menu winsize = srGetWindowSize(); --Open Menu, Press the Esc key to open the Self Click menu -- Move mouse to center of screen before Sending the Esc key, to get the Self Click menu. We dont want it self clicking near the edge of screen causing an error. srSetMousePos(winsize[0]/2,winsize[1]/2); lsSleep(100); -- This delay is critical for any srSetMousePos. Without it, the mouse will not have time to actually move! srKeyEvent(string.char(27)); -- Send Esc Key lsSleep(500); --Find Special Menu srReadScreen(); menu = srFindImage("Fishing/Menu_Special.png"); if menu then --Click it! srClickMouseNoMove(menu[0]+3,menu[1]+3); lsSleep(500); srReadScreen(); -- Look for the What Time Is It? option in menu menu = srFindImage("Fishing/Menu_WhatTime.png"); if menu then --Click it! srClickMouseNoMove(menu[0]+3,menu[1]+3); lsSleep(500); end end srReadScreen(); imgs = findAllImages("Fishing/chatlog_reddots.png"); Coords = imgs[#imgs]; -- Look for the ** red dots in main chat to see if they exist. if #imgs == 0 then error 'Main chat tab is not showing or the chat window needs to be adjusted!' end for i = #CL_Time, 1, -1 do Stime = srFindImageInRange("Fishing/" .. CL_Time[i],Coords[0],Coords[1],400,25); if Stime then Hour = string.sub(CL_Time[i],string.find(CL_Time[i],"ime_")+4,string.len(CL_Time[i])-4); AM = srFindImageInRange("Fishing/Chatlog_Time_AM.png",Coords[0],Coords[1],400,25); if AM then CurrentTime=(Hour .. "AM"); return (Hour .. "AM"); else PM = srFindImageInRange("Fishing/chatlog_time_PM.png",Coords[0],Coords[1],400,25); if PM then CurrentTime=(Hour .. "PM"); return (Hour .. "PM"); end end end end end function gui_refresh() lsDoFrame(); if GrandTotalCaught < 10 then last10 = GrandTotalCaught .. "/10"; else last10 = 10; end --Stats (On Screen Display) --CurrentLureIndex out of PlayersLures winsize = lsGetWindowSize(); lsPrintWrapped(10, 0, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Lure Index: " .. CurrentLureIndex .. " out of " .. #PlayersLures .. " " .. PlayersLures[CurrentLureIndex]); lsPrintWrapped(10, 20, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Time: " .. CurrentTime); lsPrintWrapped(10, 40, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Last [" .. last10 .. "] Fish Caught:"); --Reset this string before showing last 10 fish below. Else the entries will multiply with entries from previous loops/call to this function last10caught = ""; if #gui_log_fish > 10 then table.remove(gui_log_fish,1); end for i = 1, #gui_log_fish,1 do lsPrintWrapped(10, 50 + (12*i), 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, gui_log_fish[i]); last10caught = last10caught .. gui_log_fish[i] .. "\n"; end lsPrintWrapped(10, winsize[1]-133, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Odd Fish Seen: " .. GrandTotalOdd); lsPrintWrapped(10, winsize[1]-121, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Unusual Fish Seen: " .. GrandTotalUnusual); lsPrintWrapped(10, winsize[1]-109, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Strange Fish Seen: " .. GrandTotalStrange); lsPrintWrapped(10, winsize[1]-97, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "-----------------------------"); lsPrintWrapped(10, winsize[1]-85, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Lures Clicked: " .. GrandTotalLuresUsed); lsPrintWrapped(10, winsize[1]-73, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Lures Lost: " .. GrandTotalLostLures); lsPrintWrapped(10, winsize[1]-61, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "-----------------------------"); lsPrintWrapped(10, winsize[1]-49, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Total Casts: " .. GrandTotalCasts); lsPrintWrapped(10, winsize[1]-37, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Failed Catches: " .. GrandTotalFailed); lsPrintWrapped(10, winsize[1]-25, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Fish Caught: " .. GrandTotalCaught .. " (" .. GrandTotaldb .. "db)"); -- Write stats to log file. Everytime the GUI screen is updated, so is the log file. WriteFishStats("Last Session Hour: " .. CurrentTime .. "\n\nOdd Fish Seen: " .. GrandTotalOdd .. "\nUnusual Fish Seen: " .. GrandTotalUnusual .. "\nStrange Fish Seen: " .. GrandTotalStrange .. "\n---------------------\nLures Clicked: " .. GrandTotalLuresUsed .. "\nLures Lost: " .. GrandTotalLostLures .. " \n---------------------\nTotal Casts: " .. GrandTotalCasts .. "\nFailed Catches: " .. GrandTotalFailed .. "\nFish Caught: " .. GrandTotalCaught .. " (" .. GrandTotaldb .. "db)\n---------------------\n\nLast 10 Fish Caught:\n\n".. last10caught); end function doit() askForWindow("MAIN chat tab MUST be showing and wide enough so that each lines doesn't wrap. Pin up Lures Menu (Self, Skills, Fishing, Use Lures). No other pinned menus can exist. More detailed instructions are included inside the script as comments at top. There are options you can set in the script such as how many casts per lure, what gets written to the log file and more! History will be recorded in FishLog.txt and stats in FishStats.txt. Most errors can be fixed by slightly adjusting/moving your chat screen! Press Shift to continue."); --Gui_Main(); --Variables Used By Program -- Don't Edit Unless you know what you're doing! CurrentLure = ""; --Don't Edit gui_log_fish = {}; --Don't Edit, holds log display log_fish = {}; CurrentLureIndex=0; -- 1 = First Lure Player Owns in alphabetical order ChangeLureMenu=""; LastLureMenu=""; DownArrowLocs=nil; PlayersLures={}; --Don't Edit, Holds Current Player Lures CurrentTime=""; --Don't Edit, Holds Time Check Value TotalLuresUsed = 0; castcount = 0; --strangecounter = 0; --These variables were later added for displaying additional info on the screen. -- Used for the extra reporting/statistics, on screen. -- Dont Edit Unless you know what you're doing! GrandTotalCaught = 0; GrandTotalCasts = 0; GrandTotaldb = 0; GrandTotalStrange = 0; GrandTotalOdd = 0; GrandTotalUnusual = 0; GrandTotalLuresUsed = 0; GrandTotalLostLures = 0; GrandTotalFailed = 0; PlayersLures = SetupLureGroup(); CurrentTime = GetTime(); lsSleep(1500); --Write an entry into log file to show this is a new session WriteFishLog("[New Session]\n"); while 1 do checkBreak(); srReadScreen(); --cast = srFindImage("Fishing/Button_Fish.png"); cast = srFindImage("fishicon.png"); if not cast then error("cannot find fishing button"); end if castcount == 0 then --Update counters castcount = 1; CurrentLureIndex = CurrentLureIndex +1; if CurrentLureIndex > #PlayersLures then --Refresh the Lure window, and reindex it, in case some were lost. PlayersLures = SetupLureGroup(); CurrentLureIndex = 1; end --Update the time if ready, always update before new lure to keep chat/log proper if TotalLuresUsed == LureChangesToUpdateTimer then --Update Time CurrentTime = GetTime(); TotalLuresUsed = 0; end --Since no casts been made at all, use a lure UseLure(); lsSleep(2000); TotalLuresUsed = TotalLuresUsed + 1; GrandTotalLuresUsed = GrandTotalLuresUsed + 1; --update log gui_refresh(); elseif castcount > TotalCasts then -- if strangecounter > 0 and strangecounter < AlmostCaughtAttempts then --we don't reset yet! -- else --Reset castcount=0; strangecounter = 0; -- end else --Cast srClickMouseNoMove(cast[0]+3,cast[1]+3); lsSleep(1000); checkBreak(); while findchat(castcount - 1) == "lure" do lsSleep(1000); checkBreak(); end castcount = castcount + 1; GrandTotalCasts = GrandTotalCasts + 1; --Read Chat ChatType = findchat(); lsSleep(200); CurrentLure = string.sub(PlayersLures[CurrentLureIndex],string.find(PlayersLures[CurrentLureIndex],"_")+1,string.len(PlayersLures[CurrentLureIndex])-4); if ChatType == "nobitlostlure" then --No fish bit. You also lost your lure. GrandTotalLostLures = GrandTotalLostLures + 1; GrandTotalFailed = GrandTotalFailed + 1; --Reset, skip to next lure castcount=0; WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "No fish bit. You also lost your lure." .. "\n"); elseif ChatType == "nobit" then --No fishbit GrandTotalFailed = GrandTotalFailed + 1; if LogFails == true then WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "No fish bit." .. "\n"); end elseif ChatType == "nocatchlostlure" then --You didn't catch anything. You also lost your lure. GrandTotalLostLures = GrandTotalLostLures + 1; GrandTotalFailed = GrandTotalFailed + 1; --Reset, skip to next lure castcount=0; WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You didn\'t catch anything. You also lost your lure." .. "\n"); elseif ChatType == "nocatch" then --You didn't catch anything. GrandTotalFailed = GrandTotalFailed + 1; if LogFails == true then WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You didn\'t catch anything." .. "\n"); end elseif ChatType == "alreadyfishing" then --castcount = castcount-1; lsSleep(15000); -- Long pause to wait for fishing queue to stop. Somehow it pushed the Fish button twice and now you will cast 2 times in a row. WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You are already fishing!" .. "\n"); elseif ChatType == "strange" then --Strange Fish GrandTotalStrange = GrandTotalStrange + 1; GrandTotalFailed = GrandTotalFailed + 1; if LogStrangeUnusual == true then WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You almost caught a STRANGE fish, but your rod was just too clumbsy." .. "\n"); end -- if AlmostCaughtAttempts > 0 then -- strangecounter = strangecounter +1; -- end elseif ChatType == "strangelostlure" then -- Strange Fish and lost lure GrandTotalStrange = GrandTotalStrange + 1; GrandTotalLostLures = GrandTotalLostLures + 1; GrandTotalFailed = GrandTotalFailed + 1; --Reset, skip to next lure castcount=0; WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You almost caught a STRANGE fish, but your rod was just too clumbsy. You also lost your lure." .. "\n"); -- if AlmostCaughtAttempts > 0 then -- strangecounter = strangecounter +1; -- end elseif ChatType == "unusual" then -- Unusual Fish GrandTotalUnusual = GrandTotalUnusual + 1; GrandTotalFailed = GrandTotalFailed + 1; if LogStrangeUnusual == true then WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You almost caught an UNUSUAL fish, but you were not quick enough." .. "\n"); end -- if AlmostCaughtAttempts > 0 then -- strangecounter = strangecounter +1; -- end -- Can't uncomment below elseif statement until we get a screenshot of a message of you were not quick enough. You also lost your lure. -- This would need to be added to Fishing_Func.inc , in the Chat_Types {array} along with adding Chatlog_AlmostUnusualLostlure.png). Add above "unusual" line in the array --elseif ChatType == "unusuallostlure" then -- Unusual Fish --GrandTotalUnusual = GrandTotalUnusual + 1; --GrandTotalLostLures = GrandTotalLostLures + 1; --GrandTotalFailed = GrandTotalFailed + 1; --if LogStrangeUnusual == true then --WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You almost caught an UNUSUAL fish, but you were not quick enough." .. "\n"); --end -- if AlmostCaughtAttempts > 0 then -- strangecounter = strangecounter +1; -- end elseif ChatType == "odd" then -- Odd Fish GrandTotalOdd = GrandTotalOdd + 1; GrandTotalFailed = GrandTotalFailed + 1; if LogOdd == true then WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You almost caught an ODD fish, but were too late recognizing the bite." .. "\n"); end elseif ChatType == "oddlostlure" then -- Odd Fish and lost lure GrandTotalOdd = GrandTotalOdd + 1; GrandTotalLostLures = GrandTotalLostLures + 1; GrandTotalFailed = GrandTotalFailed + 1; --Reset, skip to next lure castcount=0; WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You almost caught an ODD fish, but were too late recognizing the bite. You also lost your lure." .. "\n"); elseif ChatType == "carry" then --chat lines are messed up now castcount=0; elseif ChatType == "caught" or ChatType == "caughtlostlure" then Fish = ChatReadFish(); table.insert(gui_log_fish,Fish); if ChatType == "caughtlostlure" then GrandTotalLostLures = GrandTotalLostLures + 1; WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "Though you lost your lure, you did catch a " .. Fish .. "\n"); -- This Needs Check for new lure. This will cause a error if not. --Reset, skip to next lure castcount=0; else WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "Caught a " .. Fish .. "\n"); end --gui_refresh(); if SkipCommon == true then FishType = string.sub(Fish,string.find(Fish,",") + 1); if FishType == "Abdju" or FishType == "Chromis" or FishType == "Catfish" or FishType == "Carp" or FishType == "Perch" or FishType == "Phagrus" or FishType == "Tilapia" then --Skip it castcount=0; end end gui_refresh(); end gui_refresh(); end gui_refresh(); end end |
New Raeli Oven Monitor (IN TESTING) |
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loadfile("luaScripts/screen_reader_common.inc")(); loadfile("luaScripts/common.inc")(); loadfile("luaScripts/ui_utils.inc")(); askText = singleLine([[ Raeli Color Monitor v1.1a (edit by Selune) -- Make sure the Raeli Oven is pinned, then select the ATITD window and press shift. ]]); stop_at_CB = false; take_screenshots = true; stop_at_color = "White"; saved_x = 0; saved_y = 0; go_now = false; color_names = {"AliceBlue", "AntiqueWhite", "Aqua", "Aquamarine", "Azure", "Beige", "Bisque", "Black", "BlanchedAlmond", "Blue", "BlueViolet", "Brown", "Burlywood", "CadetBlue", "Carrot", "Chartreuse", "Chocolate", "Coral", "CornflowerBlue", "Cornsilk", "Crimson", "DarkBlue", "DarkCyan", "DarkGoldenrod", "DarkGray", "DarkGreen", "DarkKhaki", "DarkMagenta", "DarkOliveGreen", "DarkOrange", "DarkOrchid", "DarkRed", "DarkSalmon", "DarkSeaGreen", "DarkSlateBlue", "DarkSlateGray", "DarkTurquoise", "DarkViolet", "DeepPink", "DeepSkyBlue", "DimGray", "DodgerBlue", "Feldspar", "FireBrick", "FloralWhite", "ForestGreen", "Fuchsia", "Gainsboro", "GhostWhite", "Gold", "Goldenrod", "Gray", "Green", "GreenYellow", "Honeydew", "HotPink", "IndianRed", "Indigo", "Ivory", "Khaki", "Lavender", "LavenderBlush", "LawnGreen", "LemonChiffon", "LightBlue", "LightCoral", "LightCyan", "LightGoldenrodYellow", "LightGreen", "LightGrey", "LightPink", "LightSalmon", "LightSeaGreen", "LightSkyBlue", "LightSlateBlue", "LightSlateGray", "LightSteelBlue", "LightYellow", "Lime", "LimeGreen", "Linen", "Maroon ", "MediumAquamarine", "MediumBlue ", "MediumOrchid", "MediumPurple", "MediumSeaGreen", "MediumSlateBlue", "MediumSpringGreen", "MediumTurquoise", "MediumVioletRed", "MidnightBlue", "MintCream", "MistyRose", "Moccasin", "NavajoWhite", "Navy ", "OldLace", "Olive", "OliveDrab", "Orange", "OrangeRed", "Orchid", "PaleGoldenrod", "PaleGreen", "PaleTurquoise", "PaleVioletRed", "PapayaWhip", "PeachPuff", "Peru", "Pink", "Plum", "PowderBlue", "Purple ", "Red", "RosyBrown", "RoyalBlue", "SaddleBrown", "Salmon", "SandyBrown", "SeaGreen", "Seashell", "Sienna", "Silver", "SkyBlue", "SlateBlue", "SlateGray", "Snow", "SpringGreen", "SteelBlue ", "Tan", "Teal", "Thistle", "Tomato", "Turquoise", "Violet", "VioletRed", "Wheat", "White", "WhiteSmoke", "Yellow", "YellowGreen"}; color_values = {0xF0F8FF, 0xFAEBD7, 0x00FFFF, 0x7FFFD4, 0xF0FFFF, 0xF5F5DC, 0xFFE4C4, 0x000000, 0xFFEBCD, 0x0000FF, 0x8A2BE2, 0xA52A2A, 0xDEB887, 0x5F9EA0, 0xE07020, 0x7FFF00, 0xD2691E, 0xFF7F50, 0x6495ED, 0xFFF8DC, 0xDC143C, 0x00008B, 0x008B8B, 0xB8860B, 0xA9A9A9, 0x006400, 0xBDB76B, 0x8B008B, 0x556B2F, 0xFF8C00, 0x9932CC, 0x8B0000, 0xE9967A, 0x8FBC8F, 0x483D8B, 0x2F4F4F, 0x00CED1, 0x9400D3, 0xFF1493, 0x00BFFF, 0x696969, 0x1E90FF, 0xD19275, 0xB22222, 0xFFFAF0, 0x228B22, 0xFF00FF, 0xDCDCDC, 0xF8F8FF, 0xFFD700, 0xDAA520, 0x808080, 0x008000, 0xADFF2F, 0xF0FFF0, 0xFF69B4, 0xCD5C5C, 0x4B0082, 0xFFFFF0, 0xF0E68C, 0xE6E6FA, 0xFFF0F5, 0x7CFC00, 0xFFFACD, 0xADD8E6, 0xF08080, 0xE0FFFF, 0xFAFAD2, 0x90EE90, 0xD3D3D3, 0xFFB6C1, 0xFFA07A, 0x20B2AA, 0x87CEFA, 0x8470FF, 0x778899, 0xB0C4DE, 0xFFFFE0, 0x00FF00, 0x32CD32, 0xFAF0E6, 0x800000, 0x66CDAA, 0x0000CD, 0xBA55D3, 0x9370DB, 0x3CB371, 0x7B68EE, 0x00FA9A, 0x48D1CC, 0xC71585, 0x191970, 0xF5FFFA, 0xFFE4E1, 0xFFE4B5, 0xFFDEAD, 0x000080, 0xFDF5E6, 0x808000, 0x6B8E23, 0xFFA500, 0xFF4500, 0xDA70D6, 0xEEE8AA, 0x98FB98, 0xAFEEEE, 0xDB7093, 0xFFEFD5, 0xFFDAB9, 0xCD853F, 0xFFC0CB, 0xDDA0DD, 0xB0E0E6, 0x800080, 0xFF0000, 0xBC8F8F, 0x4169E1, 0x8B4513, 0xFA8072, 0xF4A460, 0x2E8B57, 0xFFF5EE, 0xA0522D, 0xC0C0C0, 0x87CEEB, 0x6A5ACD, 0x708090, 0xFFFAFA, 0x00FF7F, 0x4682B4, 0xD2B48C, 0x008080, 0xD8BFD8, 0xFF6347, 0x40E0D0, 0xEE82EE, 0xD02090, 0xF5DEB3, 0xFFFFFF, 0xF5F5F5, 0xFFFF00, 0x9ACD32}; -- Decimal to Hex conversion function DEC_HEX(IN) local B,K,OUT,I,D=16,"0123456789ABCDEF","",0 while IN>0 do I=I+1 IN,D=math.floor(IN/B),math.mod(IN,B)+1 OUT=string.sub(K,D,D)..OUT end return OUT end --Color Conversions function rgb2hsl(src_r, src_g, src_b) local h, s, l, d; src_r = src_r / 255; src_g = src_g / 255; src_b = src_b / 255; local max_rgb = math.max(src_r, src_g, src_b); local min_rgb = math.min(src_r, src_g, src_b); l = (max_rgb + min_rgb) / 2; if(max_rgb == min_rgb) then h = 0; --achromatic s = 0; else d = max_rgb - min_rgb; if l > 0.5 then s = d / (2 - max_rgb - min_rgb); else s = d / (max_rgb + min_rgb); end if src_g > src_b then if src_r > src_g then h = (src_g - src_b) / d; else h = (src_b - src_r) / d + 2; end else if src_r > src_g then h = (src_g - src_b) / d + 6; else h = (src_r - src_g) / d + 4; end end h = h / 6; end if h == nil then error "NO H"; end if s == nil then error ("NO S D:" .. d); end if l == nil then error "NO L"; end return h, s, l; end function rgb2lab(src_r, src_g, src_b) --R from 0 to 255 --G from 0 to 255 --B from 0 to 255 local r = src_r/255; local g = src_g/255; local b = src_b/255; if (r > 0.04045) then r = math.pow((r + 0.055) / 1.055, 2.4); else r = r / 12.92; end if ( g > 0.04045) then g = math.pow((g + 0.055) / 1.055, 2.4); else g = g / 12.92; end if (b > 0.04045) then b = math.pow((b + 0.055) / 1.055, 2.4); else b = b / 12.92; end r = r * 100; g = g * 100; b = b * 100; local x = r * 0.4124 + g * 0.3576 + b * 0.1805; local y = r * 0.2126 + g * 0.7152 + b * 0.0722; local z = r * 0.0193 + g * 0.1192 + b * 0.9505; x = x / 95.047; y = y / 100.000; z = z / 108.883; if ( x > 0.008856 ) then x = math.pow( x , 1/3 ); else x = ( 7.787 * x ) + ( 16/116 ); end if ( y > 0.008856 ) then y = math.pow( y , 1/3 ); else y = ( 7.787 * y ) + ( 16/116 ); end if ( z > 0.008856 ) then z = math.pow( z , 1/3 ); else z = ( 7.787 * z ) + ( 16/116 ); end local lab_l = ( 116 * y ) - 16; local lab_a = 500 * ( x - y ); local lab_b = 200 * ( y - z ); return lab_l, lab_a, lab_b; end --Get nearest color name function nearestColor(px) local rgb_r, rgb_g, rgb_b, tst_r, tst_g, tst_b, test_px; local lab_l, lab_a, lab_b, lab_tst_l, lab_tst_a, lab_tst_b; local hsl_h, hsl_s, hsl_l, hsl_tst_h, hsl_tst_s, hsl_tst_l; local offset, best_name, best_offset; best_offset = 100000; rgb_r = (math.floor(px/256/256/256) % 256); rgb_g = (math.floor(px/256/256) % 256); rgb_b = (math.floor(px/256) % 256); lab_l, lab_a, lab_b = rgb2lab(rgb_r, rgb_g, rgb_b); hsl_h, hsl_s, hsl_l = rgb2hsl(rgb_r, rgb_g, rgb_b); for i=1, #color_names do checkBreak(); test_px = color_values[i]; tst_r = (math.floor(test_px/256/256) % 256); tst_g = (math.floor(test_px/256) % 256); tst_b = (math.floor(test_px) % 256); lab_tst_l, lab_tst_a, lab_tst_b = rgb2lab(tst_r, tst_g, tst_b); hsl_tst_h, hsl_tst_s, hsl_tst_l = rgb2hsl(tst_r, tst_g, tst_b); ---- Different methods to determine "distance" from the ideal colors. Change these to test different options. --offset = math.abs(rgb_r - tst_r) + math.abs(rgb_g - tst_g) + math.abs(rgb_b - tst_b); --offset = math.max(math.max((math.abs(rgb_r - tst_r)), math.abs(rgb_g - tst_g)), math.abs(rgb_b - tst_b)); --offset = (rgb_r - tst_r)^2 + (rgb_g - tst_g)^2 + (rgb_b - tst_b)^2; --offset = (lab_l - lab_tst_l)^2 + (lab_a - lab_tst_a)^2 + (lab_b - lab_tst_b)^2; offset = math.max(math.max((math.abs(lab_l - lab_tst_l)), math.abs(lab_a - lab_tst_a)), math.abs(lab_b - lab_tst_b)); --offset = (hsl_h - hsl_tst_h)^2 + (hsl_s - hsl_tst_s)^2 + (hsl_l - hsl_tst_l)^2; --offset = math.max(math.max((math.abs(hsl_h - hsl_tst_h)), math.abs(hsl_s - hsl_tst_s)), math.abs(hsl_l - hsl_tst_l)); if (offset < best_offset) then best_name = color_names[i] .. " Hex: " .. DEC_HEX(color_values[i]); best_offset = offset; end end return best_name; end --Check pixel against target function checkColor(px) local color_name = nearestColor(px); if (color_name:upper() == stop_at_color:upper()) then return true; end return false; end -- optional message function askForPixel() local is_done = false; local have_coords = false; local color_found = false; local color_guess = "NONE"; local tst_r, tst_g, tst_b, rgb_r, rgb_g, rgb_b; -- Display message until shift is held while not go_now do checkBreak(); y = 0; mouse_x, mouse_y = srMousePos(); if not have_coords then lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, 0xFFFFFFff, "Mouse over one of the Raeli Oven color pixels and press Shift."); if lsShiftHeld() then saved_x = mouse_x; saved_y = mouse_y; have_coords = true; end else lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, 0xFFFFFFff, "Coords chosen, press 'Reset' to change or 'Do It' to start."); end y = y + 40; if have_coords then px = srReadPixel(saved_x, saved_y); lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, 0xffffff, saved_x .. ", " .. saved_y); else px = srReadPixel(mouse_x, mouse_y); lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, 0xB0B0B0ff, mouse_x .. ", " .. mouse_y); end y = y + 15; color_guess = nearestColor(px); lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, px, "(" .. (math.floor(px/256/256/256) % 256) .. "," .. (math.floor(px/256/256) % 256) .. "," .. (math.floor(px/256) % 256) .. "," .. (px % 256) .. ") Hex: " .. DEC_HEX(px)); y = y + 15; lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, px, "Best guess: " .. color_guess); y = y + 30; lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, px, "Dec: " .. math.floor((px/256) % 16777216) .. " Hex: " .. DEC_HEX(math.floor((px/256) % 16777216))); -- Testing other methods of grabbing the pixel, making sure RGBA values match -- srReadScreen(); -- px2 = srReadPixelFromBuffer(mouse_x, mouse_y); -- lsPrintWrapped(0, 80, 1, lsScreenX, 0.7, 0.7, 0xB0B0B0ff, -- mouse_x .. ", " .. mouse_y .. " = " .. (math.floor(px2/256/256/256) % 256) .. "," .. (math.floor(px2/256/256) % 256) .. "," .. (math.floor(px2/256) % 256) .. "," .. (px2 % 256) ); -- lsButtonText(lsScreenX - 110, lsScreenY - 90, 0, 100, px, "test1"); -- lsButtonText(lsScreenX - 110, lsScreenY - 60, 0, 100, px2, "test2"); y = y + 20; take_screenshots = lsCheckBox(15, y, z, 0xffffffff, " Take Screenshots", take_screenshots); y = y + 20; stop_at_CB = lsCheckBox(15, y, z, 0xffffffff, " Stop at Color", stop_at_CB); if stop_at_CB then y = y + 25; is_done = false; color_found = false; -- Edit box and text display lsPrint(10, y, z, 0.7, 0.7, 0xFFFFFFff, "Desired Color:"); y = y + 20; -- lsEditBox returns two different things (a state and a value) is_done, stop_at_color = lsEditBox("Desired Color:", 10, y, z, 250, 30, 0.7, 0.7, 0x000000ff, "White"); --dropdown_color_cur_value = lsDropdown("ColorDropDown1", 5, y, 0, 200, dropdown_color_cur_value, color_names); for i=0, #color_names do if stop_at_color and color_names[i] then if (stop_at_color:upper() == (color_names[i]):upper()) then color_found = true; end end end y = y + 30; if not color_found then lsPrint(10, y, z, 0.7, 0.7, 0xFF0000ff, "No such color"); end srReadScreen(); y = y + 30; else is_done = true; color_found = true; end if have_coords then if color_found then if lsButtonText(10, lsScreenY - 30, 0, 80, 0xFFFFFFff, "Do It") then go_now = true; end end if lsButtonText(100, lsScreenY - 30, 0, 80, 0xFFA500ff, "Reset") then have_coords = false; end end if lsButtonText(lsScreenX - 110, lsScreenY - 30, 0, 100, 0xFFFFFFff, "Exit") then error "Canceled"; end lsDoFrame(); end -- Wait for shift to be released while lsShiftHeld() do end; xyWindowSize = srGetWindowSize(); end function doit() askForWindow(askText); while lsShiftHeld() do -- Make user release shift key lsCheckBreak(); end askForPixel(); local t0 = lsGetTimer(); local px = 0; local index=0; while 1 do checkBreak(); lsSleep(100); srReadScreen(); new_px = srReadPixel(mouse_x, mouse_y); local t = (lsGetTimer() - t0) / 1000 / 60; t = math.floor(t*10 + 0.5)/10; local t_string = t; if not (new_px == px) then index = index+1; if take_screenshots then srSaveLastReadScreen("screen_" .. index .. "_" .. t_string .. ".png"); end px = new_px; if stop_at_CB then if checkColor(px) then clickAllText("Interrupt"); lsPlaySound("Complete.wav"); break; end end lsPlaySound("Clank.wav"); end lsPrintWrapped(0, 0, 1, lsScreenX, 1, 1, 0xFFFFFFff, " Color: " .. DEC_HEX(new_px) .. " screen: " .. index .. " timer: " .. t_string); lsPrintWrapped(0, 60, 1, lsScreenX, 0.7, 0.7, 0xFFFFFFff, "(" .. (math.floor(px/256/256/256) % 256) .. "," .. (math.floor(px/256/256) % 256) .. "," .. (math.floor(px/256) % 256) .. "," .. (px % 256) .. ")" ); if lsButtonText(lsScreenX - 110, lsScreenY - 30, 0, 100, 0xFFFFFFff, "Exit") then error "Canceled"; end lsDoFrame(); end end |