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Jay's pyro guide

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Revision as of 20:54, 20 January 2014 by Jaylenaeybarre (talk | contribs) (Created page with "Mortar Interface When you click on the mortar, you'll bring up 12 stages with the following options. Stage 0 is launched from the mortar; stages 1-11 are launched from another s...")
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Mortar Interface When you click on the mortar, you'll bring up 12 stages with the following options. Stage 0 is launched from the mortar; stages 1-11 are launched from another stage which you specify.

Launch From The parent of the current stage. Not available for the first stage. Flight Time How long this stage will live. Range: 0.1 to 99.9 seconds Rockets The number of rockets to use per repetition. Used for rings, fans, omnis and random. Range: 1 to 4000 Direction The direction that the rocket is launched from the parent: Forward, Backward, Pitch Up, Pitch Down, Yaw Right, Yaw Left, Ring, Fan, Omni, Random. Launch Speed The speed of the rocket when it is first launched from its parent stage. Range: 0 to 6500 ft/sec Launch Roll Rotates the rocket around its forward axis. This is a one time rotation at the moment of launch and not a rotation over time. Range: -360 to 360 degrees Thrust Forward The acceleration on the rocket in the forward direction. Range: -300 to 300 ft/sec^2 (Note: Negative thrust can give you some strange and fun results as the speed reaches 0 and the rocket then endlessly flips over). Thrust Pitch Up The acceleration on the rocket in the vertical (z-axis) direction relative to the orientation of the rocket. Range: -300 to 300 ft/sec^2 Thrust Yaw Right The acceleration on the rocket horizontal (left-right or y-axis) direction relative to the orientation of the rocket. Range: -300 to 300 ft/sec^2 Launch Reps Launch another set of rockets every N seconds, where N is total time of the parent stage divided by the number of repetitions. Range: 1 to 250 Launch Offset The delay after the parent's launch before this stage is launched. Effectively reduces the total time for repetitions mentioned above by the value specified here. Range: 0.0 to 99.9 seconds Star The type of star to use. Only lists stars that you currently have in your inventory. You must select a star type to launch or test. See Star Recipes for available types. Notes Egypt appears to have a gravitational acceleration of -33.00 ft/sec^2. The initial stage appears to last 0.1 second longer than the entered time. If stage 0 is a forward launch, you can simply reduce the Flight Time to get calculated values to work (example: 0.9 sec flight time with a 33 ft/sec launch speed will give you a stationary platform for the next stage). Launch Directions It is important to remember that child rockets will retain the movement and orientation of the parent stage at launch (Example: firing backwards from a rapidly moving rocket may well only give you a slightly slower child instead of one moving the other way). Also, now that a rocket's orientation is defined by its direction of travel, the launch directions will vary as the parent travels along its path.

Forward Sends the child in the same direction as the parent is heading. Backward Sends the child in the opposite direction to the parent (this will either give a slower rocket moving in the same direction or one moving in the opposite direction depending on parent speed at launch and child launch speed). Pitch Up Sends the child upwards (from the parent's point of view) Pitch Down Sends the child down from the parent rocket (this does not necessarily mean towards the ground). Yaw Right Sends the child to the right of the parent rocket. Yaw Left Sends the child to the left of the parent rocket. Ring Child rockets fly away from the center in a ring in the plane perpendicular to the forward direction of the parent. Rockets are evenly distributed around the ring. The down direction of the children matches the backward direction of the parent. Fan Child rockets fly forward and away from the center in a half circle in the plane defined by the forward direction and yaw direction of the parent (need verification for all circumstances). The down direction of the children matches the down direction of the parent. Omni Child rockets shoot away in a sphere. Random Each child is fired at a randomly chosen direction away from the parent.