The Wiki for Tale 6 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Test of the Pathmaker

From ATITD6
Revision as of 14:50, 21 November 2010 by T5 Import (talk | contribs)
Jump to navigationJump to search
Delimiter Large.png
Tale 4 information
  • Information on this page has been lifted from Tale 4
  • Do not assume any information on this page is valid for Tale 5
  • Please update this page so that it becomes the relevant information for Tale 5
  • If you can confirm information is valid for Tale 5, place the symbol T6N.png next to that item with the {{5ok}} tag
  • Once this page is fully updated with Tale 5 information, please remove this stub
Delimiter Large.png


Overview

Design a miniature system of aqueduct towers, and challenge other to connect them in a loop. Living mossy towers (green) require the pipe to pass straight through, but turn adjacent. Dead (black) towers require the pipe to turn in place, but extend straight.

Principles

The Test and Principles can be started from a University of Thought at level 6.

Principles of the Pathmaker will lead you through making one of each type of item needed to build a Pathmaker. Of course, you may trade for the materials, bypassing all of those steps.

  • Dig a Cuttable Stone at a Hole
  • Cut a Stone on a Rock Saw
  • Cut a Hexas Plate Amethyst
  • Cut a Looking Glass Jade
  • Cut a Symmetry Turquoise
  • Cut a Dragyn's Eye Citrine
  • Mine a Huge Diamond
  • Mine a Medium Topaz
  • Mine Silver
  • Build a Pathmaker
  • Open your design for Judging
  • Tear down your Pathmaker, OR do the following:
    • Have 7 Judges solve and rate your Pathmaker
    • Design rated Good by most judges
  • All of the above, OR solve three recent winning Pathmakers

Don't Panic!

All steps regarding cutting a gem and mining gems do not need to be resolved. Once a Pathmaker has been built and Opened for judging, all Construction related steps are automatically completed if not already!


Demonstrate the Principle

Demonstrated by Numaris in Alcyone on 10-10-04.

Designing a Puzzle

Cost to build

Built in a Small Construction Site Under Test Menu

Solving a Puzzle

The test description isn't very clear about the rules. Here's some clarification.

A Pathmaker puzzle is played on a two-dimensional grid. Initially, each square either contains a red tower, blue tower, or is empty.

You may place pipe segments on a square, including squares containing a tower, by clicking on the square. Clicking on a square again cycles through the possible pipe options for that square:

  • Straight pipe, top-to-bottom.
  • Straight pipe, left-to-right.
  • Pipe with a 90 degree bend (4 possible orientations).

The object of the puzzle is to join all towers into a single closed loop, while obeying these rules:

  • All pipes must connect up correctly to adjacent squares
  • You may only have one pipe segment per square, i.e. you cannot have a "cross" pipe.
  • Pipes on a square with a blue tower must be straight.
  • Pipes on a square with a red tower must be a 90 degree bend.
  • One of the pipes connected immediately adjacent to a blue tower must be a 90 degree bend. (Note: the rules only require one of the two to be a bend, but both can be bends if you like).
  • The two pipes connected immediately adjacent to a red tower must be straight.

The Pathmaker will not let you place pipes that violate these rules.

Pathmaker Locations

  • Green for recognized (passed) puzzles (use "Gr" prefix on pin)
  • Red for unrecognized (unpassed) puzzles (use "Rd" prefix on pin)


Region Coordinates Designer Passed Remarks RL Date Opened
Alcyone 1599, 2285 Asnath Yes Oct 5 ,2010
Taygete 880, 6100 Krae Yes Not Easy Oct 5 ,2010
Sinai 2720, 5010 Solmyr No Oct 9 ,2010
Sinai 2728, 5003 Asheara Yes Oct 12 ,2010
Alcyone 1601, 2284 Kastou No Did not count as a recent winning pathmaker! Oct 12 ,2010
Sterope 2012, -2014 Udjai No Did not count as a recent winning pathmaker! Oct 13 ,2010
Sterope 1995, -2025 Qwu No Did not count as a recent winning pathmaker! Oct 13 ,2010
Sterope 1995, -2023 Lizzi Yes Worked for me on 10/22/2010 12:43am Oct 13 ,2010
Sterope 1980, -2000 Oni No Did not count as a recent winning pathmaker! Oct 14, 2010
Alcyone 1750, 2315 Licinia No Next to CS Oct 24, 2010
Alcyone 1739, 2273 Numaris No Oct 24, 2010
Alcyone 1684, 2277 Lill No Near the CS Nov 02, 2010
Alcyone 1686, 2278 Sabuli No Near the CS Nov 21, 2010
NOTE: Something may be messed up as only 1 of 5 pathmakers registered for me and I played them all one after another. --- Ritter
Only Pathmakers that have actually passed the test can count as "recent winning Pathmakers".
See the Passed column above or the Test Pass History. --Numaris

Passes (including "recently passed" puzzles)

See Test Pass History.