<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.atitd.org/wiki/t7w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blueshift</id>
	<title>ATITD7 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t7w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blueshift"/>
	<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/tale7/Special:Contributions/Blueshift"/>
	<updated>2026-04-05T04:52:22Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=144268</id>
		<title>Test of the Trade Route</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=144268"/>
		<updated>2018-01-31T02:07:14Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Beer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=Harbor.png|size=n/a|where=[[where::Harbor Construction Site]]|description=A possible Harbor}} &lt;br /&gt;
=== Abstract ===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Those who profit and know the conditions of the trade route the best shall pass the test!&lt;br /&gt;
In this test, a ship will depart for Greece each Egyptian month carrying crates of luxury goods. Before the ship departs, each player will be able to load crates of goods on it. When the ship returns the following month, each player who participated will receive an amount of Drachma based on the amount of crates they shipped and the uniqueness of each crate.&lt;br /&gt;
&lt;br /&gt;
=== Types of trade goods ===&lt;br /&gt;
There are eight types of trade goods.&lt;br /&gt;
*Perfume&lt;br /&gt;
*Raeli Tile&lt;br /&gt;
*Paint&lt;br /&gt;
*Powdered Dye&lt;br /&gt;
*Beer&lt;br /&gt;
*Wine&lt;br /&gt;
*Dried herbs&lt;br /&gt;
*Cut Gems&lt;br /&gt;
Perfume is made in a kitchen from citrus fruit and is already used in tests such as Festivals. Powdered Dye is new type of complex item - it is made in a chemistry lab from fish scales. 10 db of a color of fish scales produces 1 db of powdered dye of the same color. Beer shipped in crates must be 'Very potent' in order to survive the trip. Dried herbs are a new type of complex item made from herbs in a drying hammock. 10 db of one herb type makes 1 db of Dried Herb:(herb type).&lt;br /&gt;
&lt;br /&gt;
==To open the test==&lt;br /&gt;
A new tech at the University of Harmony will be available to research: Harbor Construction.&lt;br /&gt;
Completion of this tech will allow the populace of Egypt to build a harbor along the Mediterranean Sea to facilitate trade with Greece. The harbor must be built on the coast of the Mediterranean Sea and must be built near sea level, with a fair amount of flat land around it. The harbor is built in a Harbor Construction Site. This is an Egypt-wide project, so you will need to recruit others to help provide construction materials. Once completed, a harbor may never be torn down, salvaged, guilded, or have ownership transferred. Any paid player has access to use the functions of the harbor. The test may then be demonstrated (opened) by any owner of a completed harbor at the University of Harmony.&lt;br /&gt;
&lt;br /&gt;
==The ship from Greece==&lt;br /&gt;
At 6:00 AM on Day 1 of each month, a ship from Greece will dock at the harbor. It will stay there until 6:00 AM of Day 15 of the same month, at which time it will depart for Greece. It will return the following month.&lt;br /&gt;
&lt;br /&gt;
While the ship is docked, any player may submit a crate of trade goods onto the ship. The amount of crates you are able to ship depends on your nautical influence level. All players who begin the test are “Volunteers”. Volunteers are given the use of 1 crate on the ship, therefore they may ship one good type each month. You may advance in rank by paying drachma at a University of Harmony.&lt;br /&gt;
&lt;br /&gt;
Volunteer → Quartermaster → Midshipman → Master's Mate → Lieutenant → Captain&lt;br /&gt;
&lt;br /&gt;
Each increase in rank doubles the number of crates you are allowed ship per voyage.&lt;br /&gt;
The Volunteer can ship 1 crate, and the Captain may ship up to 32 crates. To advance your rank, visit a University of Harmony. The 1st advancement costs 300 drachma and doubles each time, costing 4800 drachma to move from Lieutenant to Captain. If you can ship more than 1 crate, you can either ship various crates of different types or multiple crates of one type of good (or any combination). For example, a Midshipman could ship 2 crates of perfume, 1 crate of wine, and another crate of cut gem.&lt;br /&gt;
&lt;br /&gt;
==What goes in a crate?==&lt;br /&gt;
Crate types:&lt;br /&gt;
*Perfume: this crate must contain exactly 1 db each of 2 different types of perfume. &lt;br /&gt;
*Raeli Tiles: 10 tiles each of 2 different colors&lt;br /&gt;
*Paint: 1 db each of 2 different colored paints&lt;br /&gt;
*Powdered Dye: 1 db each of 2 different colored Dyes&lt;br /&gt;
*Beer: 2 different barrels of beer&lt;br /&gt;
*Dried Herbs: 1 db each of 2 different dried herbs&lt;br /&gt;
*Wine: 2 different bottles of wine&lt;br /&gt;
*Cut Gems: 2 different cuts, each must be from a different type of cuttable gem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players earn drachma based on the demand for that good in Greece. Demand is based on the uniqueness of your shipment. Uniqueness is calculated a by looking at what you shipped versus what other players shipped in the same voyage, as well as the previous 4 voyages to Greece.&lt;br /&gt;
A crate receives a 'major' penalty if it has a good type that is in another crate on the same ship, and a 'minor' penalty if it has a good type that was shipped in one of the previous 4 voyages. Each major penalty reduces the value of the crate by 30% (value*0.7). Then, minor penalties are calculated by reducing the value by 10% each (value*0.9).&lt;br /&gt;
&lt;br /&gt;
====Perfume trade====&lt;br /&gt;
A crate of perfume is worth 1000 drachma. Perfumes are identified by the base fruit and adjective used to describe it. For example, Long Corian and Sweet Corian make different perfumes. Each crate contains two different perfumes.&lt;br /&gt;
&lt;br /&gt;
====Raeli Trade====&lt;br /&gt;
A crate of Raeli tiles (2 colors of 10 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Paint Trade====&lt;br /&gt;
A crate of paint (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Powdered dye Trade====&lt;br /&gt;
A crate of powdered dye (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Beer====&lt;br /&gt;
A crate of beer (2 different barrels) is worth 1000 drachma. Only “Very Potent” beer may be shipped, so it may survive the trip. For the purpose of this test, a beer's 'uniqueness' is determined by the color and flavor '''combination'''. So, a Brown Nutmeg Cinnamon beer is considered unique from a Brown Nutmeg Clove beer, because the exact combination of colors and flavors is different. But, a Spicy Cinnamon beer and a Sweet Cinnamon beer would be considered the 'same' for the purposes of the trade route, since the color and flavor combination is the same (in this case, colorless and cinnamon). Only the color and flavors count - therefore potency, sweetness, and 'special properties' do not count. Beer cannot be spoiled if you are to load it into a crate.&lt;br /&gt;
&lt;br /&gt;
====Dried Herbs====&lt;br /&gt;
A crate of dried herbs (1 db each of 2 different dried herbs) is worth 400 drachma.&lt;br /&gt;
&lt;br /&gt;
====Wine====&lt;br /&gt;
A crate of wine (2 different bottles of wine) is worth 800 drachma. For the purposes of this test, a wine's uniqueness is determined by ''dominant'' flavor in the bottle, assuming it was drank with a quality 9999 glass. This would correspond to the strongest individual flavor in the bottle.&lt;br /&gt;
 &lt;br /&gt;
====Cut Gems====&lt;br /&gt;
A crate of cut gems (2 different cuts from a different cuttable type each) is worth 400 drachma. A cut lapis: Queen's tomb would be considered different from a cut sunstone: Queen's tomb. You cannot use cut zircon gems for this test.&lt;br /&gt;
	&lt;br /&gt;
The demand for your crate depends on the uniqueness of its contents amongst that shipment AND the previous 4 shipments to Greece. To maximize your drachma, you should ship as many crates as possible, ship different things each time, and don't ship what other players are likely to ship!&lt;br /&gt;
When you start the test, you can only ship 1 crate, so you should spend drachma you earn at a University of Harmony to upgrade your rank so you may ship more. It's an investment that will pay off!&lt;br /&gt;
&lt;br /&gt;
==An example of a trade==&lt;br /&gt;
Player 'Bob' is a midshipman. He decides to ship 2 crates of perfume and a crate of wine this month. He goes over to the harbor while the trading ship is in port and selects 'Load a crate onto the ship'. He then selects 'Crate of perfume' and picks 2 different perfumes (Long Lime, Sweet Corian) from his inventory. He gets a message that he successfully loaded a crate onto the ship. He repeats this, loading another crate of perfume and picks 2 different perfumes (Long Lime, Sweet Lemon) from his inventory. Then, he repeats this but loads a crate of wine (Nutmeg and Dust). He can load up to 4 crates this month because he is a midshipman, however he has decided to only ship 3.&lt;br /&gt;
He waits until the 1st of the next month, and then receives his drachma. Since his 2 wine flavors (Nutmeg and Dust) was not sent by anyone else, and was not sent by anyone in the previous 4 shipments, he gets 800 drachma from that crate (the maximum value). However, his perfume crates (Long Lime/Sweet Corian and Long Lime/Sweet Lemon) were not totally unique. 5 crates shipped on the boat contained a Long Lime, and in the previous 3 months Long Lime and Sweet Corian were both shipped once each time. This means he gets 4 'major' penalties and 6 'minor' penalties for the Long Lime/Sweet Corain crate and 4 'major' penalties and 3 'minor penalties for the Long Lime/Sweet Lemon. The base value of his perfume crates were 1000 drachma. They would be modified as follows: ((1000*0.7^4)*0.9^6) and ((1000*0.7^4)*0.9^3) which would yield 127 drachma and 175 drachma respectively. His total for the month would be 1102 drachma (his perfume and wine crate totals added together). The math is a little complex, but really, you only need to worry about trying to ship interesting things each time and the drachma will flow in. Note that Bob made a bit of a mistake by using Long Lime in 2 different crates - he would have earned more drachma if both of his perfume crates were totally unique.&lt;br /&gt;
One requirement of passing the test is possessing at least 25000 drachma – this basically makes you ''eligible'' to pass during weekly passes, but you'll need to do a bit more to actually pass.&lt;br /&gt;
&lt;br /&gt;
==Top Traders==&lt;br /&gt;
	To be recognized as a master of trade is part of this test; you must show you know the trading business inside out! If you earn more drachma than anyone else in one of the 8 trading categories during a single shipment, you are recognized as the top trader for that good for that month. In case of a tie, multiple people are deemed the top trader in that category. You can select the Harbor to view a list of the previous month's top traders for each category: it lists the top trader and the runner-up for each category. Additionally, you may visit an Essence of Harmony and submit a prediction on who you think will be the top trader in a certain category for the current month: you may designate one player for each of the 8 trades.&lt;br /&gt;
&lt;br /&gt;
==Passing the Test==&lt;br /&gt;
	You must possess at least 25000 drachma, have been recognized at some point as the top trader in at least 4 different categories, and have correctly predicted at least once the top trader for 4 different categories at an Essence of Harmony. Anyone who fulfills all three of these requirements will pass the test during the next set of weekly passes! Multiple people or none at all could pass each week. For example, a player would had 52000 drachma, was the top trader in cut gems, dried herbs, beer, and wine, and predicted the top trader in paint, wine, beer, and powdered dye would pass the test. Upon passing the test, the player's drachma total is reduced by 25000 (they spend this to pass).&lt;br /&gt;
&lt;br /&gt;
==Some other details==&lt;br /&gt;
	Drachma for the previous month's shipment are distributed to players when the ship returns to Egypt at 6:00 AM on the 1st day of the month. The top trader list at the Harbor is also updated at this time and players who were the top trader in a category or predicted the top trader of a category also receive credit for it at this time. You can view your current amount of drachma from your test menu, which also lists how much drachma you earned for the previous month's shipment and your current trader rank (volunteer, captain, etc). The 'show status' submenu also indicates if you have ever been the top trader in a category or predicted successfully the top trader of a category.&lt;br /&gt;
Harbor Costs - built in a Harbor Construction Site (same costs as a Throne Construction Site, needs project management 3 to build)&lt;br /&gt;
*20000 concrete&lt;br /&gt;
*50000 cut stone&lt;br /&gt;
*75000 hard, rotproof boards&lt;br /&gt;
*200 Onyx&lt;br /&gt;
*25000 rope&lt;br /&gt;
*300 tar&lt;br /&gt;
*50000 nails&lt;br /&gt;
*150 metal blue straps&lt;br /&gt;
*1000 steel cable&lt;br /&gt;
*2000 clay steeped canvas&lt;br /&gt;
*2000 clay steeped wool cloth&lt;br /&gt;
*5000 wood paper&lt;br /&gt;
*5000 ink&lt;br /&gt;
*4 quills&lt;br /&gt;
*10 Intricately carved handles&lt;br /&gt;
*300 Small wooden pegs&lt;br /&gt;
*200 Rawhide strips&lt;br /&gt;
&lt;br /&gt;
If multiple harbors are built in Egypt, only one of them will be selected each month for the trading ship to dock at. All harbors in Egypt are kept up to date with the list of top traders in Egypt from the previous month.&lt;br /&gt;
&lt;br /&gt;
==After the test==&lt;br /&gt;
You may continue to ship and earn Drachma through trading with Greece. Drachma may be used to bribe instructors at schools to learn skills: you may pay 30,000 Drachma at a School in order to bypass the cost of learning one skill (you must still be the appropriate level and have other prerequisites fulfilled). You may only do this up to four times total during the telling. Additionally, there will be a new achievement added to the game: Trademaster - you will receive this achievement if you are selected at some point as the top trader in all 8 of the trading categories.&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Players will join together to construct a harbor upon the shore of the Mediterranean Sea, and thereafter a trading ship from Greece will arrive every Egyptian month on the 1st at 6:00 AM, broadcast on the System channel. The ship will be docked for 15 Egypt days, and during that time players can travel to the harbor and load crates of luxury goods aboard it to ship to Greece. Players may ship crates of perfume, raeli tiles, paint, powdered dye, beer, wine, cut gems, and dried herbs. Players start only able to ship 1 crate per month, but can later earn the privilege of shipping multiple crates as they participate in the test. The goal is to ship as much as possible, and to ship items that other players do not ship (the value of your crate decreases if it contains items other players are also shipping or have shipped in recent months). When the ship returns the following month, you will earn Drachma according to how valued your crates were. You may use the Drachma to upgrade your rank, allowing you to ship more goods next time, or hold on to it in order to pass the test. Additionally, you must score the highest in at least four different good categories and predict the highest scorer at an Essence of Harmony in four different good categories - these achievements can be made over many different shipments, if needed.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=144267</id>
		<title>Test of the Trade Route</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=144267"/>
		<updated>2018-01-31T02:05:42Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Beer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=Harbor.png|size=n/a|where=[[where::Harbor Construction Site]]|description=A possible Harbor}} &lt;br /&gt;
=== Abstract ===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Those who profit and know the conditions of the trade route the best shall pass the test!&lt;br /&gt;
In this test, a ship will depart for Greece each Egyptian month carrying crates of luxury goods. Before the ship departs, each player will be able to load crates of goods on it. When the ship returns the following month, each player who participated will receive an amount of Drachma based on the amount of crates they shipped and the uniqueness of each crate.&lt;br /&gt;
&lt;br /&gt;
=== Types of trade goods ===&lt;br /&gt;
There are eight types of trade goods.&lt;br /&gt;
*Perfume&lt;br /&gt;
*Raeli Tile&lt;br /&gt;
*Paint&lt;br /&gt;
*Powdered Dye&lt;br /&gt;
*Beer&lt;br /&gt;
*Wine&lt;br /&gt;
*Dried herbs&lt;br /&gt;
*Cut Gems&lt;br /&gt;
Perfume is made in a kitchen from citrus fruit and is already used in tests such as Festivals. Powdered Dye is new type of complex item - it is made in a chemistry lab from fish scales. 10 db of a color of fish scales produces 1 db of powdered dye of the same color. Beer shipped in crates must be 'Very potent' in order to survive the trip. Dried herbs are a new type of complex item made from herbs in a drying hammock. 10 db of one herb type makes 1 db of Dried Herb:(herb type).&lt;br /&gt;
&lt;br /&gt;
==To open the test==&lt;br /&gt;
A new tech at the University of Harmony will be available to research: Harbor Construction.&lt;br /&gt;
Completion of this tech will allow the populace of Egypt to build a harbor along the Mediterranean Sea to facilitate trade with Greece. The harbor must be built on the coast of the Mediterranean Sea and must be built near sea level, with a fair amount of flat land around it. The harbor is built in a Harbor Construction Site. This is an Egypt-wide project, so you will need to recruit others to help provide construction materials. Once completed, a harbor may never be torn down, salvaged, guilded, or have ownership transferred. Any paid player has access to use the functions of the harbor. The test may then be demonstrated (opened) by any owner of a completed harbor at the University of Harmony.&lt;br /&gt;
&lt;br /&gt;
==The ship from Greece==&lt;br /&gt;
At 6:00 AM on Day 1 of each month, a ship from Greece will dock at the harbor. It will stay there until 6:00 AM of Day 15 of the same month, at which time it will depart for Greece. It will return the following month.&lt;br /&gt;
&lt;br /&gt;
While the ship is docked, any player may submit a crate of trade goods onto the ship. The amount of crates you are able to ship depends on your nautical influence level. All players who begin the test are “Volunteers”. Volunteers are given the use of 1 crate on the ship, therefore they may ship one good type each month. You may advance in rank by paying drachma at a University of Harmony.&lt;br /&gt;
&lt;br /&gt;
Volunteer → Quartermaster → Midshipman → Master's Mate → Lieutenant → Captain&lt;br /&gt;
&lt;br /&gt;
Each increase in rank doubles the number of crates you are allowed ship per voyage.&lt;br /&gt;
The Volunteer can ship 1 crate, and the Captain may ship up to 32 crates. To advance your rank, visit a University of Harmony. The 1st advancement costs 300 drachma and doubles each time, costing 4800 drachma to move from Lieutenant to Captain. If you can ship more than 1 crate, you can either ship various crates of different types or multiple crates of one type of good (or any combination). For example, a Midshipman could ship 2 crates of perfume, 1 crate of wine, and another crate of cut gem.&lt;br /&gt;
&lt;br /&gt;
==What goes in a crate?==&lt;br /&gt;
Crate types:&lt;br /&gt;
*Perfume: this crate must contain exactly 1 db each of 2 different types of perfume. &lt;br /&gt;
*Raeli Tiles: 10 tiles each of 2 different colors&lt;br /&gt;
*Paint: 1 db each of 2 different colored paints&lt;br /&gt;
*Powdered Dye: 1 db each of 2 different colored Dyes&lt;br /&gt;
*Beer: 2 different barrels of beer&lt;br /&gt;
*Dried Herbs: 1 db each of 2 different dried herbs&lt;br /&gt;
*Wine: 2 different bottles of wine&lt;br /&gt;
*Cut Gems: 2 different cuts, each must be from a different type of cuttable gem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players earn drachma based on the demand for that good in Greece. Demand is based on the uniqueness of your shipment. Uniqueness is calculated a by looking at what you shipped versus what other players shipped in the same voyage, as well as the previous 4 voyages to Greece.&lt;br /&gt;
A crate receives a 'major' penalty if it has a good type that is in another crate on the same ship, and a 'minor' penalty if it has a good type that was shipped in one of the previous 4 voyages. Each major penalty reduces the value of the crate by 30% (value*0.7). Then, minor penalties are calculated by reducing the value by 10% each (value*0.9).&lt;br /&gt;
&lt;br /&gt;
====Perfume trade====&lt;br /&gt;
A crate of perfume is worth 1000 drachma. Perfumes are identified by the base fruit and adjective used to describe it. For example, Long Corian and Sweet Corian make different perfumes. Each crate contains two different perfumes.&lt;br /&gt;
&lt;br /&gt;
====Raeli Trade====&lt;br /&gt;
A crate of Raeli tiles (2 colors of 10 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Paint Trade====&lt;br /&gt;
A crate of paint (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Powdered dye Trade====&lt;br /&gt;
A crate of powdered dye (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Beer====&lt;br /&gt;
A crate of beer (2 different barrels) is worth 1000 drachma. Only “Very Potent” beer may be shipped, so it may survive the trip. For the purpose of this test, a beer's 'uniqueness' is determined by the color and flavor combination. So, a Brown Nutmeg Cinnamon beer is different from a Brown Nutmeg Clove beer. But, a Spicy Cinnamon beer and a Sweet Cinnamon beer would be considered the 'same' for the purposes of the trade route. Only the color and flavors count - therefore potency, sweetness, and 'special properties' do not count. Beer cannot be spoiled if you are to load it into a crate.&lt;br /&gt;
&lt;br /&gt;
====Dried Herbs====&lt;br /&gt;
A crate of dried herbs (1 db each of 2 different dried herbs) is worth 400 drachma.&lt;br /&gt;
&lt;br /&gt;
====Wine====&lt;br /&gt;
A crate of wine (2 different bottles of wine) is worth 800 drachma. For the purposes of this test, a wine's uniqueness is determined by ''dominant'' flavor in the bottle, assuming it was drank with a quality 9999 glass. This would correspond to the strongest individual flavor in the bottle.&lt;br /&gt;
 &lt;br /&gt;
====Cut Gems====&lt;br /&gt;
A crate of cut gems (2 different cuts from a different cuttable type each) is worth 400 drachma. A cut lapis: Queen's tomb would be considered different from a cut sunstone: Queen's tomb. You cannot use cut zircon gems for this test.&lt;br /&gt;
	&lt;br /&gt;
The demand for your crate depends on the uniqueness of its contents amongst that shipment AND the previous 4 shipments to Greece. To maximize your drachma, you should ship as many crates as possible, ship different things each time, and don't ship what other players are likely to ship!&lt;br /&gt;
When you start the test, you can only ship 1 crate, so you should spend drachma you earn at a University of Harmony to upgrade your rank so you may ship more. It's an investment that will pay off!&lt;br /&gt;
&lt;br /&gt;
==An example of a trade==&lt;br /&gt;
Player 'Bob' is a midshipman. He decides to ship 2 crates of perfume and a crate of wine this month. He goes over to the harbor while the trading ship is in port and selects 'Load a crate onto the ship'. He then selects 'Crate of perfume' and picks 2 different perfumes (Long Lime, Sweet Corian) from his inventory. He gets a message that he successfully loaded a crate onto the ship. He repeats this, loading another crate of perfume and picks 2 different perfumes (Long Lime, Sweet Lemon) from his inventory. Then, he repeats this but loads a crate of wine (Nutmeg and Dust). He can load up to 4 crates this month because he is a midshipman, however he has decided to only ship 3.&lt;br /&gt;
He waits until the 1st of the next month, and then receives his drachma. Since his 2 wine flavors (Nutmeg and Dust) was not sent by anyone else, and was not sent by anyone in the previous 4 shipments, he gets 800 drachma from that crate (the maximum value). However, his perfume crates (Long Lime/Sweet Corian and Long Lime/Sweet Lemon) were not totally unique. 5 crates shipped on the boat contained a Long Lime, and in the previous 3 months Long Lime and Sweet Corian were both shipped once each time. This means he gets 4 'major' penalties and 6 'minor' penalties for the Long Lime/Sweet Corain crate and 4 'major' penalties and 3 'minor penalties for the Long Lime/Sweet Lemon. The base value of his perfume crates were 1000 drachma. They would be modified as follows: ((1000*0.7^4)*0.9^6) and ((1000*0.7^4)*0.9^3) which would yield 127 drachma and 175 drachma respectively. His total for the month would be 1102 drachma (his perfume and wine crate totals added together). The math is a little complex, but really, you only need to worry about trying to ship interesting things each time and the drachma will flow in. Note that Bob made a bit of a mistake by using Long Lime in 2 different crates - he would have earned more drachma if both of his perfume crates were totally unique.&lt;br /&gt;
One requirement of passing the test is possessing at least 25000 drachma – this basically makes you ''eligible'' to pass during weekly passes, but you'll need to do a bit more to actually pass.&lt;br /&gt;
&lt;br /&gt;
==Top Traders==&lt;br /&gt;
	To be recognized as a master of trade is part of this test; you must show you know the trading business inside out! If you earn more drachma than anyone else in one of the 8 trading categories during a single shipment, you are recognized as the top trader for that good for that month. In case of a tie, multiple people are deemed the top trader in that category. You can select the Harbor to view a list of the previous month's top traders for each category: it lists the top trader and the runner-up for each category. Additionally, you may visit an Essence of Harmony and submit a prediction on who you think will be the top trader in a certain category for the current month: you may designate one player for each of the 8 trades.&lt;br /&gt;
&lt;br /&gt;
==Passing the Test==&lt;br /&gt;
	You must possess at least 25000 drachma, have been recognized at some point as the top trader in at least 4 different categories, and have correctly predicted at least once the top trader for 4 different categories at an Essence of Harmony. Anyone who fulfills all three of these requirements will pass the test during the next set of weekly passes! Multiple people or none at all could pass each week. For example, a player would had 52000 drachma, was the top trader in cut gems, dried herbs, beer, and wine, and predicted the top trader in paint, wine, beer, and powdered dye would pass the test. Upon passing the test, the player's drachma total is reduced by 25000 (they spend this to pass).&lt;br /&gt;
&lt;br /&gt;
==Some other details==&lt;br /&gt;
	Drachma for the previous month's shipment are distributed to players when the ship returns to Egypt at 6:00 AM on the 1st day of the month. The top trader list at the Harbor is also updated at this time and players who were the top trader in a category or predicted the top trader of a category also receive credit for it at this time. You can view your current amount of drachma from your test menu, which also lists how much drachma you earned for the previous month's shipment and your current trader rank (volunteer, captain, etc). The 'show status' submenu also indicates if you have ever been the top trader in a category or predicted successfully the top trader of a category.&lt;br /&gt;
Harbor Costs - built in a Harbor Construction Site (same costs as a Throne Construction Site, needs project management 3 to build)&lt;br /&gt;
*20000 concrete&lt;br /&gt;
*50000 cut stone&lt;br /&gt;
*75000 hard, rotproof boards&lt;br /&gt;
*200 Onyx&lt;br /&gt;
*25000 rope&lt;br /&gt;
*300 tar&lt;br /&gt;
*50000 nails&lt;br /&gt;
*150 metal blue straps&lt;br /&gt;
*1000 steel cable&lt;br /&gt;
*2000 clay steeped canvas&lt;br /&gt;
*2000 clay steeped wool cloth&lt;br /&gt;
*5000 wood paper&lt;br /&gt;
*5000 ink&lt;br /&gt;
*4 quills&lt;br /&gt;
*10 Intricately carved handles&lt;br /&gt;
*300 Small wooden pegs&lt;br /&gt;
*200 Rawhide strips&lt;br /&gt;
&lt;br /&gt;
If multiple harbors are built in Egypt, only one of them will be selected each month for the trading ship to dock at. All harbors in Egypt are kept up to date with the list of top traders in Egypt from the previous month.&lt;br /&gt;
&lt;br /&gt;
==After the test==&lt;br /&gt;
You may continue to ship and earn Drachma through trading with Greece. Drachma may be used to bribe instructors at schools to learn skills: you may pay 30,000 Drachma at a School in order to bypass the cost of learning one skill (you must still be the appropriate level and have other prerequisites fulfilled). You may only do this up to four times total during the telling. Additionally, there will be a new achievement added to the game: Trademaster - you will receive this achievement if you are selected at some point as the top trader in all 8 of the trading categories.&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Players will join together to construct a harbor upon the shore of the Mediterranean Sea, and thereafter a trading ship from Greece will arrive every Egyptian month on the 1st at 6:00 AM, broadcast on the System channel. The ship will be docked for 15 Egypt days, and during that time players can travel to the harbor and load crates of luxury goods aboard it to ship to Greece. Players may ship crates of perfume, raeli tiles, paint, powdered dye, beer, wine, cut gems, and dried herbs. Players start only able to ship 1 crate per month, but can later earn the privilege of shipping multiple crates as they participate in the test. The goal is to ship as much as possible, and to ship items that other players do not ship (the value of your crate decreases if it contains items other players are also shipping or have shipped in recent months). When the ship returns the following month, you will earn Drachma according to how valued your crates were. You may use the Drachma to upgrade your rank, allowing you to ship more goods next time, or hold on to it in order to pass the test. Additionally, you must score the highest in at least four different good categories and predict the highest scorer at an Essence of Harmony in four different good categories - these achievements can be made over many different shipments, if needed.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=144266</id>
		<title>Test of the Trade Route</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=144266"/>
		<updated>2018-01-31T02:02:40Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Some other details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=Harbor.png|size=n/a|where=[[where::Harbor Construction Site]]|description=A possible Harbor}} &lt;br /&gt;
=== Abstract ===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Those who profit and know the conditions of the trade route the best shall pass the test!&lt;br /&gt;
In this test, a ship will depart for Greece each Egyptian month carrying crates of luxury goods. Before the ship departs, each player will be able to load crates of goods on it. When the ship returns the following month, each player who participated will receive an amount of Drachma based on the amount of crates they shipped and the uniqueness of each crate.&lt;br /&gt;
&lt;br /&gt;
=== Types of trade goods ===&lt;br /&gt;
There are eight types of trade goods.&lt;br /&gt;
*Perfume&lt;br /&gt;
*Raeli Tile&lt;br /&gt;
*Paint&lt;br /&gt;
*Powdered Dye&lt;br /&gt;
*Beer&lt;br /&gt;
*Wine&lt;br /&gt;
*Dried herbs&lt;br /&gt;
*Cut Gems&lt;br /&gt;
Perfume is made in a kitchen from citrus fruit and is already used in tests such as Festivals. Powdered Dye is new type of complex item - it is made in a chemistry lab from fish scales. 10 db of a color of fish scales produces 1 db of powdered dye of the same color. Beer shipped in crates must be 'Very potent' in order to survive the trip. Dried herbs are a new type of complex item made from herbs in a drying hammock. 10 db of one herb type makes 1 db of Dried Herb:(herb type).&lt;br /&gt;
&lt;br /&gt;
==To open the test==&lt;br /&gt;
A new tech at the University of Harmony will be available to research: Harbor Construction.&lt;br /&gt;
Completion of this tech will allow the populace of Egypt to build a harbor along the Mediterranean Sea to facilitate trade with Greece. The harbor must be built on the coast of the Mediterranean Sea and must be built near sea level, with a fair amount of flat land around it. The harbor is built in a Harbor Construction Site. This is an Egypt-wide project, so you will need to recruit others to help provide construction materials. Once completed, a harbor may never be torn down, salvaged, guilded, or have ownership transferred. Any paid player has access to use the functions of the harbor. The test may then be demonstrated (opened) by any owner of a completed harbor at the University of Harmony.&lt;br /&gt;
&lt;br /&gt;
==The ship from Greece==&lt;br /&gt;
At 6:00 AM on Day 1 of each month, a ship from Greece will dock at the harbor. It will stay there until 6:00 AM of Day 15 of the same month, at which time it will depart for Greece. It will return the following month.&lt;br /&gt;
&lt;br /&gt;
While the ship is docked, any player may submit a crate of trade goods onto the ship. The amount of crates you are able to ship depends on your nautical influence level. All players who begin the test are “Volunteers”. Volunteers are given the use of 1 crate on the ship, therefore they may ship one good type each month. You may advance in rank by paying drachma at a University of Harmony.&lt;br /&gt;
&lt;br /&gt;
Volunteer → Quartermaster → Midshipman → Master's Mate → Lieutenant → Captain&lt;br /&gt;
&lt;br /&gt;
Each increase in rank doubles the number of crates you are allowed ship per voyage.&lt;br /&gt;
The Volunteer can ship 1 crate, and the Captain may ship up to 32 crates. To advance your rank, visit a University of Harmony. The 1st advancement costs 300 drachma and doubles each time, costing 4800 drachma to move from Lieutenant to Captain. If you can ship more than 1 crate, you can either ship various crates of different types or multiple crates of one type of good (or any combination). For example, a Midshipman could ship 2 crates of perfume, 1 crate of wine, and another crate of cut gem.&lt;br /&gt;
&lt;br /&gt;
==What goes in a crate?==&lt;br /&gt;
Crate types:&lt;br /&gt;
*Perfume: this crate must contain exactly 1 db each of 2 different types of perfume. &lt;br /&gt;
*Raeli Tiles: 10 tiles each of 2 different colors&lt;br /&gt;
*Paint: 1 db each of 2 different colored paints&lt;br /&gt;
*Powdered Dye: 1 db each of 2 different colored Dyes&lt;br /&gt;
*Beer: 2 different barrels of beer&lt;br /&gt;
*Dried Herbs: 1 db each of 2 different dried herbs&lt;br /&gt;
*Wine: 2 different bottles of wine&lt;br /&gt;
*Cut Gems: 2 different cuts, each must be from a different type of cuttable gem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players earn drachma based on the demand for that good in Greece. Demand is based on the uniqueness of your shipment. Uniqueness is calculated a by looking at what you shipped versus what other players shipped in the same voyage, as well as the previous 4 voyages to Greece.&lt;br /&gt;
A crate receives a 'major' penalty if it has a good type that is in another crate on the same ship, and a 'minor' penalty if it has a good type that was shipped in one of the previous 4 voyages. Each major penalty reduces the value of the crate by 30% (value*0.7). Then, minor penalties are calculated by reducing the value by 10% each (value*0.9).&lt;br /&gt;
&lt;br /&gt;
====Perfume trade====&lt;br /&gt;
A crate of perfume is worth 1000 drachma. Perfumes are identified by the base fruit and adjective used to describe it. For example, Long Corian and Sweet Corian make different perfumes. Each crate contains two different perfumes.&lt;br /&gt;
&lt;br /&gt;
====Raeli Trade====&lt;br /&gt;
A crate of Raeli tiles (2 colors of 10 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Paint Trade====&lt;br /&gt;
A crate of paint (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Powdered dye Trade====&lt;br /&gt;
A crate of powdered dye (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Beer====&lt;br /&gt;
A crate of beer (2 different barrels) is worth 1000 drachma. Only “Very Potent” beer may be shipped, so it may survive the trip. For the purpose of this test, a beer's 'uniqueness' is determined by the color and flavor combination. So, a Brown Nutmeg Cinnamon beer is different from a Brown Nutmeg Clove beer. But, a Spicy Cinnamon beer and a Sweet Cinnamon beer would be considered the 'same' for the purposes of the trade route. Only the color and flavors count. Beer cannot be spoiled if you are to load it into a crate.&lt;br /&gt;
&lt;br /&gt;
====Dried Herbs====&lt;br /&gt;
A crate of dried herbs (1 db each of 2 different dried herbs) is worth 400 drachma.&lt;br /&gt;
&lt;br /&gt;
====Wine====&lt;br /&gt;
A crate of wine (2 different bottles of wine) is worth 800 drachma. For the purposes of this test, a wine's uniqueness is determined by ''dominant'' flavor in the bottle, assuming it was drank with a quality 9999 glass. This would correspond to the strongest individual flavor in the bottle.&lt;br /&gt;
 &lt;br /&gt;
====Cut Gems====&lt;br /&gt;
A crate of cut gems (2 different cuts from a different cuttable type each) is worth 400 drachma. A cut lapis: Queen's tomb would be considered different from a cut sunstone: Queen's tomb. You cannot use cut zircon gems for this test.&lt;br /&gt;
	&lt;br /&gt;
The demand for your crate depends on the uniqueness of its contents amongst that shipment AND the previous 4 shipments to Greece. To maximize your drachma, you should ship as many crates as possible, ship different things each time, and don't ship what other players are likely to ship!&lt;br /&gt;
When you start the test, you can only ship 1 crate, so you should spend drachma you earn at a University of Harmony to upgrade your rank so you may ship more. It's an investment that will pay off!&lt;br /&gt;
&lt;br /&gt;
==An example of a trade==&lt;br /&gt;
Player 'Bob' is a midshipman. He decides to ship 2 crates of perfume and a crate of wine this month. He goes over to the harbor while the trading ship is in port and selects 'Load a crate onto the ship'. He then selects 'Crate of perfume' and picks 2 different perfumes (Long Lime, Sweet Corian) from his inventory. He gets a message that he successfully loaded a crate onto the ship. He repeats this, loading another crate of perfume and picks 2 different perfumes (Long Lime, Sweet Lemon) from his inventory. Then, he repeats this but loads a crate of wine (Nutmeg and Dust). He can load up to 4 crates this month because he is a midshipman, however he has decided to only ship 3.&lt;br /&gt;
He waits until the 1st of the next month, and then receives his drachma. Since his 2 wine flavors (Nutmeg and Dust) was not sent by anyone else, and was not sent by anyone in the previous 4 shipments, he gets 800 drachma from that crate (the maximum value). However, his perfume crates (Long Lime/Sweet Corian and Long Lime/Sweet Lemon) were not totally unique. 5 crates shipped on the boat contained a Long Lime, and in the previous 3 months Long Lime and Sweet Corian were both shipped once each time. This means he gets 4 'major' penalties and 6 'minor' penalties for the Long Lime/Sweet Corain crate and 4 'major' penalties and 3 'minor penalties for the Long Lime/Sweet Lemon. The base value of his perfume crates were 1000 drachma. They would be modified as follows: ((1000*0.7^4)*0.9^6) and ((1000*0.7^4)*0.9^3) which would yield 127 drachma and 175 drachma respectively. His total for the month would be 1102 drachma (his perfume and wine crate totals added together). The math is a little complex, but really, you only need to worry about trying to ship interesting things each time and the drachma will flow in. Note that Bob made a bit of a mistake by using Long Lime in 2 different crates - he would have earned more drachma if both of his perfume crates were totally unique.&lt;br /&gt;
One requirement of passing the test is possessing at least 25000 drachma – this basically makes you ''eligible'' to pass during weekly passes, but you'll need to do a bit more to actually pass.&lt;br /&gt;
&lt;br /&gt;
==Top Traders==&lt;br /&gt;
	To be recognized as a master of trade is part of this test; you must show you know the trading business inside out! If you earn more drachma than anyone else in one of the 8 trading categories during a single shipment, you are recognized as the top trader for that good for that month. In case of a tie, multiple people are deemed the top trader in that category. You can select the Harbor to view a list of the previous month's top traders for each category: it lists the top trader and the runner-up for each category. Additionally, you may visit an Essence of Harmony and submit a prediction on who you think will be the top trader in a certain category for the current month: you may designate one player for each of the 8 trades.&lt;br /&gt;
&lt;br /&gt;
==Passing the Test==&lt;br /&gt;
	You must possess at least 25000 drachma, have been recognized at some point as the top trader in at least 4 different categories, and have correctly predicted at least once the top trader for 4 different categories at an Essence of Harmony. Anyone who fulfills all three of these requirements will pass the test during the next set of weekly passes! Multiple people or none at all could pass each week. For example, a player would had 52000 drachma, was the top trader in cut gems, dried herbs, beer, and wine, and predicted the top trader in paint, wine, beer, and powdered dye would pass the test. Upon passing the test, the player's drachma total is reduced by 25000 (they spend this to pass).&lt;br /&gt;
&lt;br /&gt;
==Some other details==&lt;br /&gt;
	Drachma for the previous month's shipment are distributed to players when the ship returns to Egypt at 6:00 AM on the 1st day of the month. The top trader list at the Harbor is also updated at this time and players who were the top trader in a category or predicted the top trader of a category also receive credit for it at this time. You can view your current amount of drachma from your test menu, which also lists how much drachma you earned for the previous month's shipment and your current trader rank (volunteer, captain, etc). The 'show status' submenu also indicates if you have ever been the top trader in a category or predicted successfully the top trader of a category.&lt;br /&gt;
Harbor Costs - built in a Harbor Construction Site (same costs as a Throne Construction Site, needs project management 3 to build)&lt;br /&gt;
*20000 concrete&lt;br /&gt;
*50000 cut stone&lt;br /&gt;
*75000 hard, rotproof boards&lt;br /&gt;
*200 Onyx&lt;br /&gt;
*25000 rope&lt;br /&gt;
*300 tar&lt;br /&gt;
*50000 nails&lt;br /&gt;
*150 metal blue straps&lt;br /&gt;
*1000 steel cable&lt;br /&gt;
*2000 clay steeped canvas&lt;br /&gt;
*2000 clay steeped wool cloth&lt;br /&gt;
*5000 wood paper&lt;br /&gt;
*5000 ink&lt;br /&gt;
*4 quills&lt;br /&gt;
*10 Intricately carved handles&lt;br /&gt;
*300 Small wooden pegs&lt;br /&gt;
*200 Rawhide strips&lt;br /&gt;
&lt;br /&gt;
If multiple harbors are built in Egypt, only one of them will be selected each month for the trading ship to dock at. All harbors in Egypt are kept up to date with the list of top traders in Egypt from the previous month.&lt;br /&gt;
&lt;br /&gt;
==After the test==&lt;br /&gt;
You may continue to ship and earn Drachma through trading with Greece. Drachma may be used to bribe instructors at schools to learn skills: you may pay 30,000 Drachma at a School in order to bypass the cost of learning one skill (you must still be the appropriate level and have other prerequisites fulfilled). You may only do this up to four times total during the telling. Additionally, there will be a new achievement added to the game: Trademaster - you will receive this achievement if you are selected at some point as the top trader in all 8 of the trading categories.&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Players will join together to construct a harbor upon the shore of the Mediterranean Sea, and thereafter a trading ship from Greece will arrive every Egyptian month on the 1st at 6:00 AM, broadcast on the System channel. The ship will be docked for 15 Egypt days, and during that time players can travel to the harbor and load crates of luxury goods aboard it to ship to Greece. Players may ship crates of perfume, raeli tiles, paint, powdered dye, beer, wine, cut gems, and dried herbs. Players start only able to ship 1 crate per month, but can later earn the privilege of shipping multiple crates as they participate in the test. The goal is to ship as much as possible, and to ship items that other players do not ship (the value of your crate decreases if it contains items other players are also shipping or have shipped in recent months). When the ship returns the following month, you will earn Drachma according to how valued your crates were. You may use the Drachma to upgrade your rank, allowing you to ship more goods next time, or hold on to it in order to pass the test. Additionally, you must score the highest in at least four different good categories and predict the highest scorer at an Essence of Harmony in four different good categories - these achievements can be made over many different shipments, if needed.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=144264</id>
		<title>Test of the Trade Route</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=144264"/>
		<updated>2018-01-31T01:57:50Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Beer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=Harbor.png|size=n/a|where=[[where::Harbor Construction Site]]|description=A possible Harbor}} &lt;br /&gt;
=== Abstract ===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Those who profit and know the conditions of the trade route the best shall pass the test!&lt;br /&gt;
In this test, a ship will depart for Greece each Egyptian month carrying crates of luxury goods. Before the ship departs, each player will be able to load crates of goods on it. When the ship returns the following month, each player who participated will receive an amount of Drachma based on the amount of crates they shipped and the uniqueness of each crate.&lt;br /&gt;
&lt;br /&gt;
=== Types of trade goods ===&lt;br /&gt;
There are eight types of trade goods.&lt;br /&gt;
*Perfume&lt;br /&gt;
*Raeli Tile&lt;br /&gt;
*Paint&lt;br /&gt;
*Powdered Dye&lt;br /&gt;
*Beer&lt;br /&gt;
*Wine&lt;br /&gt;
*Dried herbs&lt;br /&gt;
*Cut Gems&lt;br /&gt;
Perfume is made in a kitchen from citrus fruit and is already used in tests such as Festivals. Powdered Dye is new type of complex item - it is made in a chemistry lab from fish scales. 10 db of a color of fish scales produces 1 db of powdered dye of the same color. Beer shipped in crates must be 'Very potent' in order to survive the trip. Dried herbs are a new type of complex item made from herbs in a drying hammock. 10 db of one herb type makes 1 db of Dried Herb:(herb type).&lt;br /&gt;
&lt;br /&gt;
==To open the test==&lt;br /&gt;
A new tech at the University of Harmony will be available to research: Harbor Construction.&lt;br /&gt;
Completion of this tech will allow the populace of Egypt to build a harbor along the Mediterranean Sea to facilitate trade with Greece. The harbor must be built on the coast of the Mediterranean Sea and must be built near sea level, with a fair amount of flat land around it. The harbor is built in a Harbor Construction Site. This is an Egypt-wide project, so you will need to recruit others to help provide construction materials. Once completed, a harbor may never be torn down, salvaged, guilded, or have ownership transferred. Any paid player has access to use the functions of the harbor. The test may then be demonstrated (opened) by any owner of a completed harbor at the University of Harmony.&lt;br /&gt;
&lt;br /&gt;
==The ship from Greece==&lt;br /&gt;
At 6:00 AM on Day 1 of each month, a ship from Greece will dock at the harbor. It will stay there until 6:00 AM of Day 15 of the same month, at which time it will depart for Greece. It will return the following month.&lt;br /&gt;
&lt;br /&gt;
While the ship is docked, any player may submit a crate of trade goods onto the ship. The amount of crates you are able to ship depends on your nautical influence level. All players who begin the test are “Volunteers”. Volunteers are given the use of 1 crate on the ship, therefore they may ship one good type each month. You may advance in rank by paying drachma at a University of Harmony.&lt;br /&gt;
&lt;br /&gt;
Volunteer → Quartermaster → Midshipman → Master's Mate → Lieutenant → Captain&lt;br /&gt;
&lt;br /&gt;
Each increase in rank doubles the number of crates you are allowed ship per voyage.&lt;br /&gt;
The Volunteer can ship 1 crate, and the Captain may ship up to 32 crates. To advance your rank, visit a University of Harmony. The 1st advancement costs 300 drachma and doubles each time, costing 4800 drachma to move from Lieutenant to Captain. If you can ship more than 1 crate, you can either ship various crates of different types or multiple crates of one type of good (or any combination). For example, a Midshipman could ship 2 crates of perfume, 1 crate of wine, and another crate of cut gem.&lt;br /&gt;
&lt;br /&gt;
==What goes in a crate?==&lt;br /&gt;
Crate types:&lt;br /&gt;
*Perfume: this crate must contain exactly 1 db each of 2 different types of perfume. &lt;br /&gt;
*Raeli Tiles: 10 tiles each of 2 different colors&lt;br /&gt;
*Paint: 1 db each of 2 different colored paints&lt;br /&gt;
*Powdered Dye: 1 db each of 2 different colored Dyes&lt;br /&gt;
*Beer: 2 different barrels of beer&lt;br /&gt;
*Dried Herbs: 1 db each of 2 different dried herbs&lt;br /&gt;
*Wine: 2 different bottles of wine&lt;br /&gt;
*Cut Gems: 2 different cuts, each must be from a different type of cuttable gem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players earn drachma based on the demand for that good in Greece. Demand is based on the uniqueness of your shipment. Uniqueness is calculated a by looking at what you shipped versus what other players shipped in the same voyage, as well as the previous 4 voyages to Greece.&lt;br /&gt;
A crate receives a 'major' penalty if it has a good type that is in another crate on the same ship, and a 'minor' penalty if it has a good type that was shipped in one of the previous 4 voyages. Each major penalty reduces the value of the crate by 30% (value*0.7). Then, minor penalties are calculated by reducing the value by 10% each (value*0.9).&lt;br /&gt;
&lt;br /&gt;
====Perfume trade====&lt;br /&gt;
A crate of perfume is worth 1000 drachma. Perfumes are identified by the base fruit and adjective used to describe it. For example, Long Corian and Sweet Corian make different perfumes. Each crate contains two different perfumes.&lt;br /&gt;
&lt;br /&gt;
====Raeli Trade====&lt;br /&gt;
A crate of Raeli tiles (2 colors of 10 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Paint Trade====&lt;br /&gt;
A crate of paint (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Powdered dye Trade====&lt;br /&gt;
A crate of powdered dye (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Beer====&lt;br /&gt;
A crate of beer (2 different barrels) is worth 1000 drachma. Only “Very Potent” beer may be shipped, so it may survive the trip. For the purpose of this test, a beer's 'uniqueness' is determined by the color and flavor combination. So, a Brown Nutmeg Cinnamon beer is different from a Brown Nutmeg Clove beer. But, a Spicy Cinnamon beer and a Sweet Cinnamon beer would be considered the 'same' for the purposes of the trade route. Only the color and flavors count. Beer cannot be spoiled if you are to load it into a crate.&lt;br /&gt;
&lt;br /&gt;
====Dried Herbs====&lt;br /&gt;
A crate of dried herbs (1 db each of 2 different dried herbs) is worth 400 drachma.&lt;br /&gt;
&lt;br /&gt;
====Wine====&lt;br /&gt;
A crate of wine (2 different bottles of wine) is worth 800 drachma. For the purposes of this test, a wine's uniqueness is determined by ''dominant'' flavor in the bottle, assuming it was drank with a quality 9999 glass. This would correspond to the strongest individual flavor in the bottle.&lt;br /&gt;
 &lt;br /&gt;
====Cut Gems====&lt;br /&gt;
A crate of cut gems (2 different cuts from a different cuttable type each) is worth 400 drachma. A cut lapis: Queen's tomb would be considered different from a cut sunstone: Queen's tomb. You cannot use cut zircon gems for this test.&lt;br /&gt;
	&lt;br /&gt;
The demand for your crate depends on the uniqueness of its contents amongst that shipment AND the previous 4 shipments to Greece. To maximize your drachma, you should ship as many crates as possible, ship different things each time, and don't ship what other players are likely to ship!&lt;br /&gt;
When you start the test, you can only ship 1 crate, so you should spend drachma you earn at a University of Harmony to upgrade your rank so you may ship more. It's an investment that will pay off!&lt;br /&gt;
&lt;br /&gt;
==An example of a trade==&lt;br /&gt;
Player 'Bob' is a midshipman. He decides to ship 2 crates of perfume and a crate of wine this month. He goes over to the harbor while the trading ship is in port and selects 'Load a crate onto the ship'. He then selects 'Crate of perfume' and picks 2 different perfumes (Long Lime, Sweet Corian) from his inventory. He gets a message that he successfully loaded a crate onto the ship. He repeats this, loading another crate of perfume and picks 2 different perfumes (Long Lime, Sweet Lemon) from his inventory. Then, he repeats this but loads a crate of wine (Nutmeg and Dust). He can load up to 4 crates this month because he is a midshipman, however he has decided to only ship 3.&lt;br /&gt;
He waits until the 1st of the next month, and then receives his drachma. Since his 2 wine flavors (Nutmeg and Dust) was not sent by anyone else, and was not sent by anyone in the previous 4 shipments, he gets 800 drachma from that crate (the maximum value). However, his perfume crates (Long Lime/Sweet Corian and Long Lime/Sweet Lemon) were not totally unique. 5 crates shipped on the boat contained a Long Lime, and in the previous 3 months Long Lime and Sweet Corian were both shipped once each time. This means he gets 4 'major' penalties and 6 'minor' penalties for the Long Lime/Sweet Corain crate and 4 'major' penalties and 3 'minor penalties for the Long Lime/Sweet Lemon. The base value of his perfume crates were 1000 drachma. They would be modified as follows: ((1000*0.7^4)*0.9^6) and ((1000*0.7^4)*0.9^3) which would yield 127 drachma and 175 drachma respectively. His total for the month would be 1102 drachma (his perfume and wine crate totals added together). The math is a little complex, but really, you only need to worry about trying to ship interesting things each time and the drachma will flow in. Note that Bob made a bit of a mistake by using Long Lime in 2 different crates - he would have earned more drachma if both of his perfume crates were totally unique.&lt;br /&gt;
One requirement of passing the test is possessing at least 25000 drachma – this basically makes you ''eligible'' to pass during weekly passes, but you'll need to do a bit more to actually pass.&lt;br /&gt;
&lt;br /&gt;
==Top Traders==&lt;br /&gt;
	To be recognized as a master of trade is part of this test; you must show you know the trading business inside out! If you earn more drachma than anyone else in one of the 8 trading categories during a single shipment, you are recognized as the top trader for that good for that month. In case of a tie, multiple people are deemed the top trader in that category. You can select the Harbor to view a list of the previous month's top traders for each category: it lists the top trader and the runner-up for each category. Additionally, you may visit an Essence of Harmony and submit a prediction on who you think will be the top trader in a certain category for the current month: you may designate one player for each of the 8 trades.&lt;br /&gt;
&lt;br /&gt;
==Passing the Test==&lt;br /&gt;
	You must possess at least 25000 drachma, have been recognized at some point as the top trader in at least 4 different categories, and have correctly predicted at least once the top trader for 4 different categories at an Essence of Harmony. Anyone who fulfills all three of these requirements will pass the test during the next set of weekly passes! Multiple people or none at all could pass each week. For example, a player would had 52000 drachma, was the top trader in cut gems, dried herbs, beer, and wine, and predicted the top trader in paint, wine, beer, and powdered dye would pass the test. Upon passing the test, the player's drachma total is reduced by 25000 (they spend this to pass).&lt;br /&gt;
&lt;br /&gt;
==Some other details==&lt;br /&gt;
	Drachma for the previous month's shipment are distributed to players when the ship returns to Egypt at 6:00 AM on the 1st day of the month. The top trader list at the Harbor is also updated at this time and players who were the top trader in a category or predicted the top trader of a category also receive credit for it at this time. You can view your current amount of drachma from your test menu, which also lists how much drachma you earned for the previous month's shipment and your current trader rank (volunteer, captain, etc). The 'show status' submenu also indicates if you have ever been the top trader in a category or predicted successfully the top trader of a category.&lt;br /&gt;
Harbor Costs - built in a Harbor Construction Site&lt;br /&gt;
*2000 concrete&lt;br /&gt;
*5000 cut stone&lt;br /&gt;
*75000 hard, rotproof boards&lt;br /&gt;
*25 Onyx&lt;br /&gt;
*25000 rope&lt;br /&gt;
*300 tar&lt;br /&gt;
*5000 nails&lt;br /&gt;
*150 metal blue straps&lt;br /&gt;
*1000 steel cable&lt;br /&gt;
*2000 clay steeped canvas&lt;br /&gt;
*2000 clay steeped wool cloth&lt;br /&gt;
*5000 wood paper&lt;br /&gt;
*5000 ink&lt;br /&gt;
*4 quills&lt;br /&gt;
*10 Intricately carved handles&lt;br /&gt;
*300 Small wooden pegs&lt;br /&gt;
*200 Rawhide strips&lt;br /&gt;
&lt;br /&gt;
If multiple harbors are built in Egypt, only one of them will be selected each month for the trading ship to dock at. All harbors in Egypt are kept up to date with the list of top traders in Egypt from the previous month.&lt;br /&gt;
&lt;br /&gt;
==After the test==&lt;br /&gt;
You may continue to ship and earn Drachma through trading with Greece. Drachma may be used to bribe instructors at schools to learn skills: you may pay 30,000 Drachma at a School in order to bypass the cost of learning one skill (you must still be the appropriate level and have other prerequisites fulfilled). You may only do this up to four times total during the telling. Additionally, there will be a new achievement added to the game: Trademaster - you will receive this achievement if you are selected at some point as the top trader in all 8 of the trading categories.&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Players will join together to construct a harbor upon the shore of the Mediterranean Sea, and thereafter a trading ship from Greece will arrive every Egyptian month on the 1st at 6:00 AM, broadcast on the System channel. The ship will be docked for 15 Egypt days, and during that time players can travel to the harbor and load crates of luxury goods aboard it to ship to Greece. Players may ship crates of perfume, raeli tiles, paint, powdered dye, beer, wine, cut gems, and dried herbs. Players start only able to ship 1 crate per month, but can later earn the privilege of shipping multiple crates as they participate in the test. The goal is to ship as much as possible, and to ship items that other players do not ship (the value of your crate decreases if it contains items other players are also shipping or have shipped in recent months). When the ship returns the following month, you will earn Drachma according to how valued your crates were. You may use the Drachma to upgrade your rank, allowing you to ship more goods next time, or hold on to it in order to pass the test. Additionally, you must score the highest in at least four different good categories and predict the highest scorer at an Essence of Harmony in four different good categories - these achievements can be made over many different shipments, if needed.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Worship&amp;diff=144121</id>
		<title>Monument of Worship</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Worship&amp;diff=144121"/>
		<updated>2018-01-28T00:08:14Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;back to [[Guilds/zFree]]&lt;br /&gt;
&lt;br /&gt;
Back to [[Monuments| Monuments Page]]&lt;br /&gt;
&lt;br /&gt;
= New Test Ideas =&lt;br /&gt;
&lt;br /&gt;
Peacefulness is working on writing up a test proposal.  The test may be named &amp;quot;The Test of Communication&amp;quot; and challenges teams of players to complete simple tasks without the benefit of in-game chat.  (cancel that idea.  The idea &amp;lt;i&amp;gt;could&amp;lt;/i&amp;gt; be fun as envisioned, but it would be too easy for players to communicate out-of-game to complete the test)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Eugenius has completed a test idea [[User:Eugenius | Test of Khonsu's Light]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Peacefulness is working on a test idea....feedback encouraged! [[User:Peacefulness/Music_for_the_gods|Music for the gods]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Blueshift's test idea [[Sanctuary_of_Ra | Sanctuary of Ra ]]&lt;br /&gt;
&lt;br /&gt;
= Test Ideas From T6=&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/Test_of_Devotion Test of Devotion]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/Test_of_the_Zealot Test of the Zealot]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/User:Porthos/WorshipTestBurntMan The Test of the Burnt Man]&lt;br /&gt;
&lt;br /&gt;
[http://www.atitd.org/wiki/tale6/User:Porthos/WorshipTestCoffeeTea The Test of the Coffee-Tea Ceremony]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Monument Location=&lt;br /&gt;
&lt;br /&gt;
Roughly 1340, 2940&lt;br /&gt;
&lt;br /&gt;
WH for donations: 1452 2919&lt;br /&gt;
&lt;br /&gt;
= Materials needed for the T7 Monument=&lt;br /&gt;
&lt;br /&gt;
'''All Mats have been collected.  Thank you!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Monument of Worship|state=collapse|&lt;br /&gt;
{{ResResource|Concrete|50000|50000}}&lt;br /&gt;
{{ResResource|Shovel Blade|127|127}} &lt;br /&gt;
{{ResResource|Water In Jugs|35000|35000}} &lt;br /&gt;
{{ResResource|Indian Red Paint|28000|28000}} &lt;br /&gt;
{{ResResource|Yellow Paint |25000|25000}}&lt;br /&gt;
{{ResResource|Spring Green Paint|18000|18000}}&lt;br /&gt;
{{ResResource|Medium Blue Paint|14000|14000}}&lt;br /&gt;
{{ResResource|Dark Orange Paint|12000|12000}}&lt;br /&gt;
{{ResResource|Dark Red Paint|10000|10000}}&lt;br /&gt;
{{ResResource|Salmon Paint|8000|8000}}&lt;br /&gt;
{{ResResource|Wheat Paint|6000|6000}}&lt;br /&gt;
{{ResResource|Huge Diamond|20|20|}}&lt;br /&gt;
{{ResResource|Huge Quartz|20|20|}}&lt;br /&gt;
{{ResResource|Huge Emerald|20|20}}&lt;br /&gt;
{{ResResource|Huge Ruby |20|20}}&lt;br /&gt;
{{ResResource|Huge Sapphire|20|20}}&lt;br /&gt;
{{ResResource|Huge Topaz|20|20}}&lt;br /&gt;
{{ResResource|Large Diamond|100|100}}&lt;br /&gt;
{{ResResource|Large Quartz|100|100}}&lt;br /&gt;
{{ResResource|Large Emerald|100|100}}&lt;br /&gt;
{{ResResource|Large Ruby |100|100}}&lt;br /&gt;
{{ResResource|Large Sapphire|100|100}}&lt;br /&gt;
{{ResResource|Large Topaz|100|100}}&lt;br /&gt;
{{ResResource|Medium Diamond|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Quartz|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Emerald|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Ruby |1000|1000}}&lt;br /&gt;
{{ResResource|Medium Sapphire|1000|1000}}&lt;br /&gt;
{{ResResource|Medium Topaz|1000|1000}}&lt;br /&gt;
{{ResResource|Small Diamond|2000|2000}}&lt;br /&gt;
{{ResResource|Small Quartz|2000|2000}}&lt;br /&gt;
{{ResResource|Small Emerald|2000|2000}}&lt;br /&gt;
{{ResResource|Small Ruby |2000|2000}}&lt;br /&gt;
{{ResResource|Small Sapphire|2000|2000}}&lt;br /&gt;
{{ResResource|Small Topaz|2000|2000}}&lt;br /&gt;
{{ResResource|Camel Milk|10000|10000}}&lt;br /&gt;
{{ResResource|Seeds of Exactly 7-Flax|3000|3000}}&lt;br /&gt;
{{ResResource|Seeds of Exactly 7-Rotten Flax|3000|3000}}&lt;br /&gt;
{{ResResource|Flax|5000|5000}}&lt;br /&gt;
{{ResResource|Rotten Flax|5000|5000}}&lt;br /&gt;
{{ResResource|Tow|7000|7000}}&lt;br /&gt;
{{ResResource|Lint|7000|7000}}&lt;br /&gt;
{{ResResource|Twine|7000|7000}}&lt;br /&gt;
{{ResResource|Canvas|4000|4000}}&lt;br /&gt;
{{ResResource|Linen|4000|4000}}&lt;br /&gt;
{{ResResource|Rope|1000|1000}}&lt;br /&gt;
{{ResResource|Oil|10000|10000}}&lt;br /&gt;
{{ResResource|Candle|2000|2000}}&lt;br /&gt;
{{ResResource|Honey|50000|50000}}&lt;br /&gt;
{{ResResource|Barley (Raw)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Light Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Medium Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Dark Roasted)|1000|1000}}&lt;br /&gt;
{{ResResource|Barley (Burnt)|1000|1000}}&lt;br /&gt;
{{ResResource|Petroleum|20000|20000}}&lt;br /&gt;
{{ResResource|Rabbit Pelt|100|100}}&lt;br /&gt;
{{ResResource|Eye Of God Serum|200|200}}&lt;br /&gt;
{{ResResource|Oyster Shell Marble|150|150}}&lt;br /&gt;
{{ResResource|Yellow Alabaster|150|150}} &lt;br /&gt;
{{ResResource|Mud Granite|150|150}}&lt;br /&gt;
{{ResResource|White Travertine|150|150}} &lt;br /&gt;
{{ResResource|Canary Granite|150|150}}&lt;br /&gt;
{{ResResource|Night Granite|150|150}}&lt;br /&gt;
{{ResResource|Grey Star Marble|150|150}}&lt;br /&gt;
{{ResResource|Green Sun Marble|150|150}}&lt;br /&gt;
{{ResResource|Rose Alabaster|150|150}}&lt;br /&gt;
{{ResResource|Cherry Travertine|150|150}}&lt;br /&gt;
{{ResResource|White Alabaster|150|150}}&lt;br /&gt;
{{ResResource|Jade|150|150}}&lt;br /&gt;
{{ResResource|Wine at least 7 vintages Old|50|50}}&lt;br /&gt;
{{ResResource|Wine with at least 10% Alcohol|50|50}}&lt;br /&gt;
{{ResResource|Wine with at least 5 Tannin|50|50}}&lt;br /&gt;
{{ResResource|Very Potent Cherry Beer|40|40}}&lt;br /&gt;
{{ResResource|Very Potent Date Beer|40|40}}&lt;br /&gt;
{{ResResource|Very Potent Honey Beer|40|40}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Worship Monument Const' Site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen | 100 | 100 |  }}&lt;br /&gt;
  {{ResResourceName|Small Stone Block  | 50 | 50 |  }}&lt;br /&gt;
  {{ResResourceName|Boards| 80 | 80 |   }}&lt;br /&gt;
  {{ResResourceName|Rope | 30 | 30 |  }}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper | 200 | 200 |  }}&lt;br /&gt;
  {{ResResourceName|Ink| 50 | 50 |  }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spring Green Recipes'''&lt;br /&gt;
* Afrah - Potash 1 Clay 5 Saltpeter 1 Lead 1 Iron 1 Copper 3 (Verified)&lt;br /&gt;
* OB - 7 Copper, 1 Clay, 1 Saltpeter, 1 Lime, 3 Carrot &lt;br /&gt;
* Peacefulness - Iron 1 Clay 1 Copper 8 Sulfur 1 Lime 1  (verified)&lt;br /&gt;
* Solaris - Carrot 1 Copper 6 Clay 2 Lead 1 Saltpeter 1&lt;br /&gt;
* Yendor -  1 RedSand, 1 Potash, 4 Copper, 1 Lime, 1 Saltpeter, 5 Clay &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
=== Oracle === &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Sage ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Master ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Scribe  ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Journeyman  ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prentice ===&lt;br /&gt;
* Asnath&lt;br /&gt;
* Akahora&lt;br /&gt;
&lt;br /&gt;
=== Student ===&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coffee_Grower&amp;diff=144061</id>
		<title>Test of the Coffee Grower</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coffee_Grower&amp;diff=144061"/>
		<updated>2018-01-26T21:55:29Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Coffee Beans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abstract==&lt;br /&gt;
In the Test of the Coffee Plantation you must plant and tend delicate coffee bean trees. During the signup period, you can register your intent to compete against others in a coffee growing competition. As you progress in the competition, you must enlist the help of those you defeat to continue advancing and pass the test.&lt;br /&gt;
&lt;br /&gt;
==Coffee Plantations==&lt;br /&gt;
This test will modify the plantation building. When you build a plantation, you may click on the building and designate it as either a coffee or cocoa plantation (for the Test of Plantation). You can only do this if there are no trees currently planted on the plantation. You can convert a cocoa plantation to a coffee one or vice versa by mulching all trees first. Alternatively, you may build separate plantations for cocoa and coffee should you decide to participate in both tests. During the signup period for competitions, you can travel to a University of Leadership to pick up a packet of coffee beans. You will be given three different types of coffee beans (1 bean of each type), randomly selected by the University professors specifically for the current competition. All participants will receive the same 3 types during a single signup period.&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
When the test is demonstrated, the first signup period for the competition lasts for 12 Egypt days. The competition begins when the signup period ends and lasts for 24 egyptian days (6 days per round). After the competition ends, another signup period begins which lasts for 48 egyptian days. It thereafter cycles between 24 day competitions and 48 day signup periods. You can sign-up for the next competition at any University of Leadership as long as you have started the test.&lt;br /&gt;
&lt;br /&gt;
==The Competition==&lt;br /&gt;
When the contest starts, you will be randomly paired against someone else who signed up for the contest during the signup period. A group of 3 may be formed if there is an odd number of participants. 8 players must signup or the competition is cancelled, and you must wait until the next signup period.&lt;br /&gt;
&lt;br /&gt;
==Rounds – Each round lasts 6 Egyptian days==&lt;br /&gt;
In the 1st round, you must plant your first seed on your plantation and tend to the coffee tree as many times as possible. You will be declared the victor over your opponent if you tend more than they do. In the case of a tie, the person who tended last wins. You will then be paired up with someone else who also won their 1st round.&lt;br /&gt;
In the 2nd round, you may plant your second seed on your plantation. Additionally, the person you beat during round 1 can continue tending their tree, and may also plant and tend their 2nd tree. This player's tendings will count towards your total. If you beat your opponent (and their 'helper') you will be paired with another player who won their 2nd round.&lt;br /&gt;
In the 3rd round, you may plant your third seed and continue tending. Additionally, all players you have defeated so far (and the players that they beat) can plant their 3rd tree and continue tending and adding to your total. If you beat your opponent this time, you will advance to the final round (you do not have an opponent in the final round).&lt;br /&gt;
In the final round, you must get at least 7 people you beat/advanced ahead of in the previous rounds to tend one of their own trees at least once before the end of the round. Do this, and you pass the test!&lt;br /&gt;
===Visual Representation of a Coffee Competition===&lt;br /&gt;
[[File:SampleRound.png||500px]]&lt;br /&gt;
*In the above example, 8 players (A-H) are competing. Players who are in parantheses are no longer in the running to win the contest, but can still participate to add to the tending total of the competing player who beat them in a previous round. In the final, fourth round, player &amp;quot;A&amp;quot; must get everyone they beat (B-H) to tend one of their trees at least once, in order to pass the test. For each round, the game will attempt to pair up competing players in groups of 2. If there are an odd number of competitors, a group of 3 is formed. In the case of a group of 3, the person who tended the most will advance, the person who tended the least will be completely eliminated from the contest (they and any people tending 'for' them cannot tend anymore during the contest) , and the person who tended the middle-most will 'lose' but can continue to tend in further rounds for the winner. In this way, a player who wins amongst a group of 3 will not have an unfair advantage in later rounds (they will not have 'extra' people underneath them tending). As stated before, in the case of a tie, the player who tended last advances. If no players in group tend (they both tended zero times or failed to plant anything) then the winner is the player who signed up for the current competition at the University of Leadership first. If in the final round from the example above, player A does not get every other player (B-H) to tend at least one time, then player A does not pass the Test this competition. It is possible for multiple players to pass the test per competition, if at least 16 or more people sign up.&lt;br /&gt;
&lt;br /&gt;
===Coffee Beans===&lt;br /&gt;
There are 49 types of plantable coffee beans that have been imported into Egypt. These are a new type of ''complex'' item. Tending a coffee tree requires 1 jug of water and another item that is unique to each variety of coffee bean. During each contest period, only three types of beans can be cultivated, which are selected by the University of Leadership. Other types of coffee cannot be planted on a plantation at this time. When you sign up for the test, the University will provide you will 1 bean each of the chosen types. You may plant one bean per round of the contest and tend them as often as you like. At the end of the contest, you may harvest the beans that grew on your trees. The harvested beans are a different item (non-complex) from the beans received from the University, and appear in your inventory as Coffee Beans (Raw). These beans can roasted in a grain oven similarly to wheat, barley, etc to become Light Roasted, Medium Roasted, Dark Roasted, and Burnt. The amount that you harvest from each tree is equal to the number of times that you tended that tree. When you harvest the beans, which can only be done after a contest ends, the tree is mulched and destroyed. If you fail to harvest your beans after 36 Egypt days from the contest end, your tree will die and wither away. You may only plant one tree per round of the contest excluding the final round, and you can only plant if you are signed up for the current contest. Therefore, you may never own more than three active trees at any one time. Trees can be tended up to 10 times before needing to rest. After tending 10 times, you must wait 8 Egyptian hours to tend again - you can tend another 10 times after the time has passed.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot; &lt;br /&gt;
!Coffee Variety!!Tending Item (plus a jug of water)&lt;br /&gt;
|-&lt;br /&gt;
|Orange Catuai ||Catfish&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Catuai ||Camel Milk&lt;br /&gt;
|-&lt;br /&gt;
|Catuai||Coconut Meat&lt;br /&gt;
|-&lt;br /&gt;
|Mundo Novo||Grilled Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Typica||Carrot&lt;br /&gt;
|-&lt;br /&gt;
|Java||Egg&lt;br /&gt;
|-&lt;br /&gt;
|San Ramon||Honey&lt;br /&gt;
|-&lt;br /&gt;
|San Bernando||Royal Jelly&lt;br /&gt;
|-&lt;br /&gt;
|Pache||Mutton&lt;br /&gt;
|-&lt;br /&gt;
|Chickumalgur||Fish Roe&lt;br /&gt;
|-&lt;br /&gt;
|Jamaican||Grilled Fish&lt;br /&gt;
|-&lt;br /&gt;
|Kona||Cabbage Juice&lt;br /&gt;
|-&lt;br /&gt;
|Bergendal||Oyster Meat&lt;br /&gt;
|-&lt;br /&gt;
|Pluma Hidalgo||Garlic Oil&lt;br /&gt;
|-&lt;br /&gt;
|Kent||Cucumber&lt;br /&gt;
|-&lt;br /&gt;
|Maragojipe||Salt&lt;br /&gt;
|-&lt;br /&gt;
|Pacamara||Onion&lt;br /&gt;
|-&lt;br /&gt;
|Pacas||Date&lt;br /&gt;
|-&lt;br /&gt;
|Maracaturra||Fish Oil&lt;br /&gt;
|-&lt;br /&gt;
|Caturra||Rotten Fish&lt;br /&gt;
|-&lt;br /&gt;
|French||Oil&lt;br /&gt;
|-&lt;br /&gt;
|Ieatu||Flax&lt;br /&gt;
|-&lt;br /&gt;
|Jackson||Raw Barley&lt;br /&gt;
|-&lt;br /&gt;
|Chocola||Carrion Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|Mbirizi||Iron Knot&lt;br /&gt;
|-&lt;br /&gt;
|Villa Sarchi||Peasant Foot&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Bourbon||Camel's Mane&lt;br /&gt;
|-&lt;br /&gt;
|Orange Bourbon||Nile Fire&lt;br /&gt;
|-&lt;br /&gt;
|Gesha||Abdju&lt;br /&gt;
|-&lt;br /&gt;
|Wolisho||Carp&lt;br /&gt;
|-&lt;br /&gt;
|Kudhume||Rainbow Cod&lt;br /&gt;
|-&lt;br /&gt;
|Dega||Joy of the Mountain&lt;br /&gt;
|-&lt;br /&gt;
|Harrar||Satsatchi&lt;br /&gt;
|-&lt;br /&gt;
|Wush Wush||Pale Ochoa&lt;br /&gt;
|-&lt;br /&gt;
|Arabica||Tagetese&lt;br /&gt;
|-&lt;br /&gt;
|Sudan Rume||Strawberry Tea&lt;br /&gt;
|-&lt;br /&gt;
|Moka||Pippali&lt;br /&gt;
|-&lt;br /&gt;
|Arusha||Discorea&lt;br /&gt;
|-&lt;br /&gt;
|Liberica||Fire Lily&lt;br /&gt;
|-&lt;br /&gt;
|Canephora||Chives&lt;br /&gt;
|-&lt;br /&gt;
|Timor||Watermelon&lt;br /&gt;
|-&lt;br /&gt;
|Catimor||Steel Bladegrass&lt;br /&gt;
|-&lt;br /&gt;
|Colombia||Mountain Mint&lt;br /&gt;
|-&lt;br /&gt;
|Castillo||Sea Urchin&lt;br /&gt;
|-&lt;br /&gt;
|Ateng||Rabbit Meat&lt;br /&gt;
|-&lt;br /&gt;
|Sarchimor||Strychnos&lt;br /&gt;
|-&lt;br /&gt;
|Lempira||Orris&lt;br /&gt;
|-&lt;br /&gt;
|Batian||Golden Gladalia&lt;br /&gt;
|-&lt;br /&gt;
|Ruiru||Deadly Catsclaw&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coffee_Grower&amp;diff=144060</id>
		<title>Test of the Coffee Grower</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coffee_Grower&amp;diff=144060"/>
		<updated>2018-01-26T21:55:09Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Coffee Beans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abstract==&lt;br /&gt;
In the Test of the Coffee Plantation you must plant and tend delicate coffee bean trees. During the signup period, you can register your intent to compete against others in a coffee growing competition. As you progress in the competition, you must enlist the help of those you defeat to continue advancing and pass the test.&lt;br /&gt;
&lt;br /&gt;
==Coffee Plantations==&lt;br /&gt;
This test will modify the plantation building. When you build a plantation, you may click on the building and designate it as either a coffee or cocoa plantation (for the Test of Plantation). You can only do this if there are no trees currently planted on the plantation. You can convert a cocoa plantation to a coffee one or vice versa by mulching all trees first. Alternatively, you may build separate plantations for cocoa and coffee should you decide to participate in both tests. During the signup period for competitions, you can travel to a University of Leadership to pick up a packet of coffee beans. You will be given three different types of coffee beans (1 bean of each type), randomly selected by the University professors specifically for the current competition. All participants will receive the same 3 types during a single signup period.&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
When the test is demonstrated, the first signup period for the competition lasts for 12 Egypt days. The competition begins when the signup period ends and lasts for 24 egyptian days (6 days per round). After the competition ends, another signup period begins which lasts for 48 egyptian days. It thereafter cycles between 24 day competitions and 48 day signup periods. You can sign-up for the next competition at any University of Leadership as long as you have started the test.&lt;br /&gt;
&lt;br /&gt;
==The Competition==&lt;br /&gt;
When the contest starts, you will be randomly paired against someone else who signed up for the contest during the signup period. A group of 3 may be formed if there is an odd number of participants. 8 players must signup or the competition is cancelled, and you must wait until the next signup period.&lt;br /&gt;
&lt;br /&gt;
==Rounds – Each round lasts 6 Egyptian days==&lt;br /&gt;
In the 1st round, you must plant your first seed on your plantation and tend to the coffee tree as many times as possible. You will be declared the victor over your opponent if you tend more than they do. In the case of a tie, the person who tended last wins. You will then be paired up with someone else who also won their 1st round.&lt;br /&gt;
In the 2nd round, you may plant your second seed on your plantation. Additionally, the person you beat during round 1 can continue tending their tree, and may also plant and tend their 2nd tree. This player's tendings will count towards your total. If you beat your opponent (and their 'helper') you will be paired with another player who won their 2nd round.&lt;br /&gt;
In the 3rd round, you may plant your third seed and continue tending. Additionally, all players you have defeated so far (and the players that they beat) can plant their 3rd tree and continue tending and adding to your total. If you beat your opponent this time, you will advance to the final round (you do not have an opponent in the final round).&lt;br /&gt;
In the final round, you must get at least 7 people you beat/advanced ahead of in the previous rounds to tend one of their own trees at least once before the end of the round. Do this, and you pass the test!&lt;br /&gt;
===Visual Representation of a Coffee Competition===&lt;br /&gt;
[[File:SampleRound.png||500px]]&lt;br /&gt;
*In the above example, 8 players (A-H) are competing. Players who are in parantheses are no longer in the running to win the contest, but can still participate to add to the tending total of the competing player who beat them in a previous round. In the final, fourth round, player &amp;quot;A&amp;quot; must get everyone they beat (B-H) to tend one of their trees at least once, in order to pass the test. For each round, the game will attempt to pair up competing players in groups of 2. If there are an odd number of competitors, a group of 3 is formed. In the case of a group of 3, the person who tended the most will advance, the person who tended the least will be completely eliminated from the contest (they and any people tending 'for' them cannot tend anymore during the contest) , and the person who tended the middle-most will 'lose' but can continue to tend in further rounds for the winner. In this way, a player who wins amongst a group of 3 will not have an unfair advantage in later rounds (they will not have 'extra' people underneath them tending). As stated before, in the case of a tie, the player who tended last advances. If no players in group tend (they both tended zero times or failed to plant anything) then the winner is the player who signed up for the current competition at the University of Leadership first. If in the final round from the example above, player A does not get every other player (B-H) to tend at least one time, then player A does not pass the Test this competition. It is possible for multiple players to pass the test per competition, if at least 16 or more people sign up.&lt;br /&gt;
&lt;br /&gt;
===Coffee Beans===&lt;br /&gt;
There are 49 types of raw coffee beans that have been imported into Egypt. These are a new type of ''complex'' item. Tending a coffee tree requires 1 jug of water and another item that is unique to each variety of coffee bean. During each contest period, only three types of beans can be cultivated, which are selected by the University of Leadership. Other types of coffee cannot be planted on a plantation at this time. When you sign up for the test, the University will provide you will 1 bean each of the chosen types. You may plant one bean per round of the contest and tend them as often as you like. At the end of the contest, you may harvest the beans that grew on your trees. The harvested beans are a different item (non-complex) from the beans received from the University, and appear in your inventory as Coffee Beans (Raw). These beans can roasted in a grain oven similarly to wheat, barley, etc to become Light Roasted, Medium Roasted, Dark Roasted, and Burnt. The amount that you harvest from each tree is equal to the number of times that you tended that tree. When you harvest the beans, which can only be done after a contest ends, the tree is mulched and destroyed. If you fail to harvest your beans after 36 Egypt days from the contest end, your tree will die and wither away. You may only plant one tree per round of the contest excluding the final round, and you can only plant if you are signed up for the current contest. Therefore, you may never own more than three active trees at any one time. Trees can be tended up to 10 times before needing to rest. After tending 10 times, you must wait 8 Egyptian hours to tend again - you can tend another 10 times after the time has passed.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot; &lt;br /&gt;
!Coffee Variety!!Tending Item (plus a jug of water)&lt;br /&gt;
|-&lt;br /&gt;
|Orange Catuai ||Catfish&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Catuai ||Camel Milk&lt;br /&gt;
|-&lt;br /&gt;
|Catuai||Coconut Meat&lt;br /&gt;
|-&lt;br /&gt;
|Mundo Novo||Grilled Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Typica||Carrot&lt;br /&gt;
|-&lt;br /&gt;
|Java||Egg&lt;br /&gt;
|-&lt;br /&gt;
|San Ramon||Honey&lt;br /&gt;
|-&lt;br /&gt;
|San Bernando||Royal Jelly&lt;br /&gt;
|-&lt;br /&gt;
|Pache||Mutton&lt;br /&gt;
|-&lt;br /&gt;
|Chickumalgur||Fish Roe&lt;br /&gt;
|-&lt;br /&gt;
|Jamaican||Grilled Fish&lt;br /&gt;
|-&lt;br /&gt;
|Kona||Cabbage Juice&lt;br /&gt;
|-&lt;br /&gt;
|Bergendal||Oyster Meat&lt;br /&gt;
|-&lt;br /&gt;
|Pluma Hidalgo||Garlic Oil&lt;br /&gt;
|-&lt;br /&gt;
|Kent||Cucumber&lt;br /&gt;
|-&lt;br /&gt;
|Maragojipe||Salt&lt;br /&gt;
|-&lt;br /&gt;
|Pacamara||Onion&lt;br /&gt;
|-&lt;br /&gt;
|Pacas||Date&lt;br /&gt;
|-&lt;br /&gt;
|Maracaturra||Fish Oil&lt;br /&gt;
|-&lt;br /&gt;
|Caturra||Rotten Fish&lt;br /&gt;
|-&lt;br /&gt;
|French||Oil&lt;br /&gt;
|-&lt;br /&gt;
|Ieatu||Flax&lt;br /&gt;
|-&lt;br /&gt;
|Jackson||Raw Barley&lt;br /&gt;
|-&lt;br /&gt;
|Chocola||Carrion Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|Mbirizi||Iron Knot&lt;br /&gt;
|-&lt;br /&gt;
|Villa Sarchi||Peasant Foot&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Bourbon||Camel's Mane&lt;br /&gt;
|-&lt;br /&gt;
|Orange Bourbon||Nile Fire&lt;br /&gt;
|-&lt;br /&gt;
|Gesha||Abdju&lt;br /&gt;
|-&lt;br /&gt;
|Wolisho||Carp&lt;br /&gt;
|-&lt;br /&gt;
|Kudhume||Rainbow Cod&lt;br /&gt;
|-&lt;br /&gt;
|Dega||Joy of the Mountain&lt;br /&gt;
|-&lt;br /&gt;
|Harrar||Satsatchi&lt;br /&gt;
|-&lt;br /&gt;
|Wush Wush||Pale Ochoa&lt;br /&gt;
|-&lt;br /&gt;
|Arabica||Tagetese&lt;br /&gt;
|-&lt;br /&gt;
|Sudan Rume||Strawberry Tea&lt;br /&gt;
|-&lt;br /&gt;
|Moka||Pippali&lt;br /&gt;
|-&lt;br /&gt;
|Arusha||Discorea&lt;br /&gt;
|-&lt;br /&gt;
|Liberica||Fire Lily&lt;br /&gt;
|-&lt;br /&gt;
|Canephora||Chives&lt;br /&gt;
|-&lt;br /&gt;
|Timor||Watermelon&lt;br /&gt;
|-&lt;br /&gt;
|Catimor||Steel Bladegrass&lt;br /&gt;
|-&lt;br /&gt;
|Colombia||Mountain Mint&lt;br /&gt;
|-&lt;br /&gt;
|Castillo||Sea Urchin&lt;br /&gt;
|-&lt;br /&gt;
|Ateng||Rabbit Meat&lt;br /&gt;
|-&lt;br /&gt;
|Sarchimor||Strychnos&lt;br /&gt;
|-&lt;br /&gt;
|Lempira||Orris&lt;br /&gt;
|-&lt;br /&gt;
|Batian||Golden Gladalia&lt;br /&gt;
|-&lt;br /&gt;
|Ruiru||Deadly Catsclaw&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coffee_Grower&amp;diff=143940</id>
		<title>Test of the Coffee Grower</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coffee_Grower&amp;diff=143940"/>
		<updated>2018-01-25T03:19:01Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Coffee Beans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abstract==&lt;br /&gt;
In the Test of the Coffee Plantation you must plant and tend delicate coffee bean trees. During the signup period, you can register your intent to compete against others in a coffee growing competition. As you progress in the competition, you must enlist the help of those you defeat to continue advancing and pass the test.&lt;br /&gt;
&lt;br /&gt;
==Coffee Plantations==&lt;br /&gt;
This test will modify the plantation building. When you build a plantation, you may click on the building and designate it as either a coffee or cocoa plantation (for the Test of Plantation). You can only do this if there are no trees currently planted on the plantation. You can convert a cocoa plantation to a coffee one or vice versa by mulching all trees first. Alternatively, you may build separate plantations for cocoa and coffee should you decide to participate in both tests. During the signup period for competitions, you can travel to a University of Leadership to pick up a packet of coffee beans. You will be given three different types of coffee beans (1 bean of each type), randomly selected by the University professors specifically for the current competition. All participants will receive the same 3 types during a single signup period.&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
When the test is demonstrated, the first signup period for the competition lasts for 12 Egypt days. The competition begins when the signup period ends and lasts for 24 egyptian days (6 days per round). After the competition ends, another signup period begins which lasts for 48 egyptian days. It thereafter cycles between 24 day competitions and 48 day signup periods. You can sign-up for the next competition at any University of Leadership as long as you have started the test.&lt;br /&gt;
&lt;br /&gt;
==The Competition==&lt;br /&gt;
When the contest starts, you will be randomly paired against someone else who signed up for the contest during the signup period. A group of 3 may be formed if there is an odd number of participants. 8 players must signup or the competition is cancelled, and you must wait until the next signup period.&lt;br /&gt;
&lt;br /&gt;
==Rounds – Each round lasts 6 Egyptian days==&lt;br /&gt;
In the 1st round, you must plant your first seed on your plantation and tend to the coffee tree as many times as possible. You will be declared the victor over your opponent if you tend more than they do. In the case of a tie, the person who tended last wins. You will then be paired up with someone else who also won their 1st round.&lt;br /&gt;
In the 2nd round, you may plant your second seed on your plantation. Additionally, the person you beat during round 1 can continue tending their tree, and may also plant and tend their 2nd tree. This player's tendings will count towards your total. If you beat your opponent (and their 'helper') you will be paired with another player who won their 2nd round.&lt;br /&gt;
In the 3rd round, you may plant your third seed and continue tending. Additionally, all players you have defeated so far (and the players that they beat) can plant their 3rd tree and continue tending and adding to your total. If you beat your opponent this time, you will advance to the final round (you do not have an opponent in the final round).&lt;br /&gt;
In the final round, you must get at least 7 people you beat/advanced ahead of in the previous rounds to tend one of their own trees at least once before the end of the round. Do this, and you pass the test!&lt;br /&gt;
===Visual Representation of a Coffee Competition===&lt;br /&gt;
[[File:SampleRound.png||500px]]&lt;br /&gt;
*In the above example, 8 players (A-H) are competing. Players who are in parantheses are no longer in the running to win the contest, but can still participate to add to the tending total of the competing player who beat them in a previous round. In the final, fourth round, player &amp;quot;A&amp;quot; must get everyone they beat (B-H) to tend one of their trees at least once, in order to pass the test. For each round, the game will attempt to pair up competing players in groups of 2. If there are an odd number of competitors, a group of 3 is formed. In the case of a group of 3, the person who tended the most will advance, the person who tended the least will be completely eliminated from the contest (they and any people tending 'for' them cannot tend anymore during the contest) , and the person who tended the middle-most will 'lose' but can continue to tend in further rounds for the winner. In this way, a player who wins amongst a group of 3 will not have an unfair advantage in later rounds (they will not have 'extra' people underneath them tending). As stated before, in the case of a tie, the player who tended last advances. If no players in group tend (they both tended zero times or failed to plant anything) then the winner is the player who signed up for the current competition at the University of Leadership first. If in the final round from the example above, player A does not get every other player (B-H) to tend at least one time, then player A does not pass the Test this competition. It is possible for multiple players to pass the test per competition, if at least 16 or more people sign up.&lt;br /&gt;
&lt;br /&gt;
===Coffee Beans===&lt;br /&gt;
There are 49 types of coffee beans that have been imported into Egypt. Tending a coffee tree requires 1 jug of water and another item that is unique to each variety of coffee bean. During each contest period, only three types of beans can be cultivated, which are selected by the University of Leadership. Other types of coffee cannot be planted on a plantation at this time. When you sign up for the test, the University will provide you will 1 bean each of the chosen types. You may plant one bean per round of the contest and tend them as often as you like. At the end of the contest, you may harvest the beans that grew on your trees. These beans can be used in cooking if you so desire. The amount that you harvest from each tree is equal to the number of times that you tended that tree. When you harvest the beans, which can only be done after a contest ends, the tree is mulched and destroyed. If you fail to harvest your beans after 36 Egypt days from the contest end, your tree will die and wither away. You may only plant one tree per round of the contest excluding the final round, and you can only plant if you are signed up for the current contest. Therefore, you may never own more than three active trees at any one time. Trees can be tended up to 10 times before needing to rest. After tending 10 times, you must wait 8 Egyptian hours to tend again - you can tend another 10 times after the time has passed.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot; &lt;br /&gt;
!Coffee Variety!!Tending Item (plus a jug of water)&lt;br /&gt;
|-&lt;br /&gt;
|Orange Catuai ||Catfish&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Catuai ||Camel Milk&lt;br /&gt;
|-&lt;br /&gt;
|Catuai||Coconut Meat&lt;br /&gt;
|-&lt;br /&gt;
|Mundo Novo||Grilled Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Typica||Carrot&lt;br /&gt;
|-&lt;br /&gt;
|Java||Egg&lt;br /&gt;
|-&lt;br /&gt;
|San Ramon||Honey&lt;br /&gt;
|-&lt;br /&gt;
|San Bernando||Royal Jelly&lt;br /&gt;
|-&lt;br /&gt;
|Pache||Mutton&lt;br /&gt;
|-&lt;br /&gt;
|Chickumalgur||Fish Roe&lt;br /&gt;
|-&lt;br /&gt;
|Jamaican||Grilled Fish&lt;br /&gt;
|-&lt;br /&gt;
|Kona||Cabbage Juice&lt;br /&gt;
|-&lt;br /&gt;
|Bergendal||Oyster Meat&lt;br /&gt;
|-&lt;br /&gt;
|Pluma Hidalgo||Garlic Oil&lt;br /&gt;
|-&lt;br /&gt;
|Kent||Cucumber&lt;br /&gt;
|-&lt;br /&gt;
|Maragojipe||Salt&lt;br /&gt;
|-&lt;br /&gt;
|Pacamara||Onion&lt;br /&gt;
|-&lt;br /&gt;
|Pacas||Date&lt;br /&gt;
|-&lt;br /&gt;
|Maracaturra||Fish Oil&lt;br /&gt;
|-&lt;br /&gt;
|Caturra||Rotten Fish&lt;br /&gt;
|-&lt;br /&gt;
|French||Oil&lt;br /&gt;
|-&lt;br /&gt;
|Ieatu||Flax&lt;br /&gt;
|-&lt;br /&gt;
|Jackson||Raw Barley&lt;br /&gt;
|-&lt;br /&gt;
|Chocola||Carrion Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|Mbirizi||Iron Knot&lt;br /&gt;
|-&lt;br /&gt;
|Villa Sarchi||Peasant Foot&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Bourbon||Camel's Mane&lt;br /&gt;
|-&lt;br /&gt;
|Orange Bourbon||Nile Fire&lt;br /&gt;
|-&lt;br /&gt;
|Gesha||Abdju&lt;br /&gt;
|-&lt;br /&gt;
|Wolisho||Carp&lt;br /&gt;
|-&lt;br /&gt;
|Kudhume||Rainbow Cod&lt;br /&gt;
|-&lt;br /&gt;
|Dega||Joy of the Mountain&lt;br /&gt;
|-&lt;br /&gt;
|Harrar||Satsatchi&lt;br /&gt;
|-&lt;br /&gt;
|Wush Wush||Pale Ochoa&lt;br /&gt;
|-&lt;br /&gt;
|Arabica||Tagetese&lt;br /&gt;
|-&lt;br /&gt;
|Sudan Rume||Strawberry Tea&lt;br /&gt;
|-&lt;br /&gt;
|Moka||Pippali&lt;br /&gt;
|-&lt;br /&gt;
|Arusha||Discorea&lt;br /&gt;
|-&lt;br /&gt;
|Liberica||Fire Lily&lt;br /&gt;
|-&lt;br /&gt;
|Canephora||Chives&lt;br /&gt;
|-&lt;br /&gt;
|Timor||Watermelon&lt;br /&gt;
|-&lt;br /&gt;
|Catimor||Steel Bladegrass&lt;br /&gt;
|-&lt;br /&gt;
|Colombia||Mountain Mint&lt;br /&gt;
|-&lt;br /&gt;
|Castillo||Sea Urchin&lt;br /&gt;
|-&lt;br /&gt;
|Ateng||Rabbit Meat&lt;br /&gt;
|-&lt;br /&gt;
|Sarchimor||Strychnos&lt;br /&gt;
|-&lt;br /&gt;
|Lempira||Orris&lt;br /&gt;
|-&lt;br /&gt;
|Batian||Golden Gladalia&lt;br /&gt;
|-&lt;br /&gt;
|Ruiru||Deadly Catsclaw&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coffee_Grower&amp;diff=143939</id>
		<title>Test of the Coffee Grower</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coffee_Grower&amp;diff=143939"/>
		<updated>2018-01-25T03:14:44Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Visual Representation of a Coffee Competition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abstract==&lt;br /&gt;
In the Test of the Coffee Plantation you must plant and tend delicate coffee bean trees. During the signup period, you can register your intent to compete against others in a coffee growing competition. As you progress in the competition, you must enlist the help of those you defeat to continue advancing and pass the test.&lt;br /&gt;
&lt;br /&gt;
==Coffee Plantations==&lt;br /&gt;
This test will modify the plantation building. When you build a plantation, you may click on the building and designate it as either a coffee or cocoa plantation (for the Test of Plantation). You can only do this if there are no trees currently planted on the plantation. You can convert a cocoa plantation to a coffee one or vice versa by mulching all trees first. Alternatively, you may build separate plantations for cocoa and coffee should you decide to participate in both tests. During the signup period for competitions, you can travel to a University of Leadership to pick up a packet of coffee beans. You will be given three different types of coffee beans (1 bean of each type), randomly selected by the University professors specifically for the current competition. All participants will receive the same 3 types during a single signup period.&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
When the test is demonstrated, the first signup period for the competition lasts for 12 Egypt days. The competition begins when the signup period ends and lasts for 24 egyptian days (6 days per round). After the competition ends, another signup period begins which lasts for 48 egyptian days. It thereafter cycles between 24 day competitions and 48 day signup periods. You can sign-up for the next competition at any University of Leadership as long as you have started the test.&lt;br /&gt;
&lt;br /&gt;
==The Competition==&lt;br /&gt;
When the contest starts, you will be randomly paired against someone else who signed up for the contest during the signup period. A group of 3 may be formed if there is an odd number of participants. 8 players must signup or the competition is cancelled, and you must wait until the next signup period.&lt;br /&gt;
&lt;br /&gt;
==Rounds – Each round lasts 6 Egyptian days==&lt;br /&gt;
In the 1st round, you must plant your first seed on your plantation and tend to the coffee tree as many times as possible. You will be declared the victor over your opponent if you tend more than they do. In the case of a tie, the person who tended last wins. You will then be paired up with someone else who also won their 1st round.&lt;br /&gt;
In the 2nd round, you may plant your second seed on your plantation. Additionally, the person you beat during round 1 can continue tending their tree, and may also plant and tend their 2nd tree. This player's tendings will count towards your total. If you beat your opponent (and their 'helper') you will be paired with another player who won their 2nd round.&lt;br /&gt;
In the 3rd round, you may plant your third seed and continue tending. Additionally, all players you have defeated so far (and the players that they beat) can plant their 3rd tree and continue tending and adding to your total. If you beat your opponent this time, you will advance to the final round (you do not have an opponent in the final round).&lt;br /&gt;
In the final round, you must get at least 7 people you beat/advanced ahead of in the previous rounds to tend one of their own trees at least once before the end of the round. Do this, and you pass the test!&lt;br /&gt;
===Visual Representation of a Coffee Competition===&lt;br /&gt;
[[File:SampleRound.png||500px]]&lt;br /&gt;
*In the above example, 8 players (A-H) are competing. Players who are in parantheses are no longer in the running to win the contest, but can still participate to add to the tending total of the competing player who beat them in a previous round. In the final, fourth round, player &amp;quot;A&amp;quot; must get everyone they beat (B-H) to tend one of their trees at least once, in order to pass the test. For each round, the game will attempt to pair up competing players in groups of 2. If there are an odd number of competitors, a group of 3 is formed. In the case of a group of 3, the person who tended the most will advance, the person who tended the least will be completely eliminated from the contest (they and any people tending 'for' them cannot tend anymore during the contest) , and the person who tended the middle-most will 'lose' but can continue to tend in further rounds for the winner. In this way, a player who wins amongst a group of 3 will not have an unfair advantage in later rounds (they will not have 'extra' people underneath them tending). As stated before, in the case of a tie, the player who tended last advances. If no players in group tend (they both tended zero times or failed to plant anything) then the winner is the player who signed up for the current competition at the University of Leadership first. If in the final round from the example above, player A does not get every other player (B-H) to tend at least one time, then player A does not pass the Test this competition. It is possible for multiple players to pass the test per competition, if at least 16 or more people sign up.&lt;br /&gt;
&lt;br /&gt;
===Coffee Beans===&lt;br /&gt;
There are 49 types of coffee beans that have been imported into Egypt. Tending a coffee tree requires 1 jug of water and another item that is unique to each variety of coffee bean. During each contest period, only three types of beans can be cultivated, which are selected by the University of Leadership. Other types of coffee cannot be planted on a plantation at this time. When you sign up for the test, the University will provide you will 1 bean each of the chosen types. You may plant one bean per round of the contest and tend them as often as you like. At the end of the contest, you may harvest the beans that grew on your trees. These beans can be used in cooking if you so desire. The amount that you harvest from each tree is equal to the number of times that you tended that tree. When you harvest the beans, which can only be done after a contest ends, the tree is mulched and destroyed. If you fail to harvest your beans after 36 Egypt days from the contest end, your tree will die and wither away. You may only plant one tree per round of the contest excluding the final round, and you can only plant if you are signed up for the current contest. Therefore, you may never own more than three active trees at any one time. Trees can be tended up to 10 times before needing to rest. After tending 10 times, you must wait 36 Egyptian hours to tend again - you can tend another 10 times after the time has passed.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot; &lt;br /&gt;
!Coffee Variety!!Tending Item (plus a jug of water)&lt;br /&gt;
|-&lt;br /&gt;
|Orange Catuai ||Catfish&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Catuai ||Camel Milk&lt;br /&gt;
|-&lt;br /&gt;
|Catuai||Coconut Meat&lt;br /&gt;
|-&lt;br /&gt;
|Mundo Novo||Grilled Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Typica||Carrot&lt;br /&gt;
|-&lt;br /&gt;
|Java||Egg&lt;br /&gt;
|-&lt;br /&gt;
|San Ramon||Honey&lt;br /&gt;
|-&lt;br /&gt;
|San Bernando||Royal Jelly&lt;br /&gt;
|-&lt;br /&gt;
|Pache||Mutton&lt;br /&gt;
|-&lt;br /&gt;
|Chickumalgur||Fish Roe&lt;br /&gt;
|-&lt;br /&gt;
|Jamaican||Grilled Fish&lt;br /&gt;
|-&lt;br /&gt;
|Kona||Cabbage Juice&lt;br /&gt;
|-&lt;br /&gt;
|Bergendal||Oyster Meat&lt;br /&gt;
|-&lt;br /&gt;
|Pluma Hidalgo||Garlic Oil&lt;br /&gt;
|-&lt;br /&gt;
|Kent||Cucumber&lt;br /&gt;
|-&lt;br /&gt;
|Maragojipe||Salt&lt;br /&gt;
|-&lt;br /&gt;
|Pacamara||Onion&lt;br /&gt;
|-&lt;br /&gt;
|Pacas||Date&lt;br /&gt;
|-&lt;br /&gt;
|Maracaturra||Fish Oil&lt;br /&gt;
|-&lt;br /&gt;
|Caturra||Rotten Fish&lt;br /&gt;
|-&lt;br /&gt;
|French||Oil&lt;br /&gt;
|-&lt;br /&gt;
|Ieatu||Flax&lt;br /&gt;
|-&lt;br /&gt;
|Jackson||Raw Barley&lt;br /&gt;
|-&lt;br /&gt;
|Chocola||Carrion Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|Mbirizi||Iron Knot&lt;br /&gt;
|-&lt;br /&gt;
|Villa Sarchi||Peasant Foot&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Bourbon||Camel's Mane&lt;br /&gt;
|-&lt;br /&gt;
|Orange Bourbon||Nile Fire&lt;br /&gt;
|-&lt;br /&gt;
|Gesha||Abdju&lt;br /&gt;
|-&lt;br /&gt;
|Wolisho||Carp&lt;br /&gt;
|-&lt;br /&gt;
|Kudhume||Rainbow Cod&lt;br /&gt;
|-&lt;br /&gt;
|Dega||Joy of the Mountain&lt;br /&gt;
|-&lt;br /&gt;
|Harrar||Satsatchi&lt;br /&gt;
|-&lt;br /&gt;
|Wush Wush||Pale Ochoa&lt;br /&gt;
|-&lt;br /&gt;
|Arabica||Tagetese&lt;br /&gt;
|-&lt;br /&gt;
|Sudan Rume||Strawberry Tea&lt;br /&gt;
|-&lt;br /&gt;
|Moka||Pippali&lt;br /&gt;
|-&lt;br /&gt;
|Arusha||Discorea&lt;br /&gt;
|-&lt;br /&gt;
|Liberica||Fire Lily&lt;br /&gt;
|-&lt;br /&gt;
|Canephora||Chives&lt;br /&gt;
|-&lt;br /&gt;
|Timor||Watermelon&lt;br /&gt;
|-&lt;br /&gt;
|Catimor||Steel Bladegrass&lt;br /&gt;
|-&lt;br /&gt;
|Colombia||Mountain Mint&lt;br /&gt;
|-&lt;br /&gt;
|Castillo||Sea Urchin&lt;br /&gt;
|-&lt;br /&gt;
|Ateng||Rabbit Meat&lt;br /&gt;
|-&lt;br /&gt;
|Sarchimor||Strychnos&lt;br /&gt;
|-&lt;br /&gt;
|Lempira||Orris&lt;br /&gt;
|-&lt;br /&gt;
|Batian||Golden Gladalia&lt;br /&gt;
|-&lt;br /&gt;
|Ruiru||Deadly Catsclaw&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coffee_Grower&amp;diff=143938</id>
		<title>Test of the Coffee Grower</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coffee_Grower&amp;diff=143938"/>
		<updated>2018-01-25T03:13:41Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Rounds – Each round lasts 6 Egyptian days */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abstract==&lt;br /&gt;
In the Test of the Coffee Plantation you must plant and tend delicate coffee bean trees. During the signup period, you can register your intent to compete against others in a coffee growing competition. As you progress in the competition, you must enlist the help of those you defeat to continue advancing and pass the test.&lt;br /&gt;
&lt;br /&gt;
==Coffee Plantations==&lt;br /&gt;
This test will modify the plantation building. When you build a plantation, you may click on the building and designate it as either a coffee or cocoa plantation (for the Test of Plantation). You can only do this if there are no trees currently planted on the plantation. You can convert a cocoa plantation to a coffee one or vice versa by mulching all trees first. Alternatively, you may build separate plantations for cocoa and coffee should you decide to participate in both tests. During the signup period for competitions, you can travel to a University of Leadership to pick up a packet of coffee beans. You will be given three different types of coffee beans (1 bean of each type), randomly selected by the University professors specifically for the current competition. All participants will receive the same 3 types during a single signup period.&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
When the test is demonstrated, the first signup period for the competition lasts for 12 Egypt days. The competition begins when the signup period ends and lasts for 24 egyptian days (6 days per round). After the competition ends, another signup period begins which lasts for 48 egyptian days. It thereafter cycles between 24 day competitions and 48 day signup periods. You can sign-up for the next competition at any University of Leadership as long as you have started the test.&lt;br /&gt;
&lt;br /&gt;
==The Competition==&lt;br /&gt;
When the contest starts, you will be randomly paired against someone else who signed up for the contest during the signup period. A group of 3 may be formed if there is an odd number of participants. 8 players must signup or the competition is cancelled, and you must wait until the next signup period.&lt;br /&gt;
&lt;br /&gt;
==Rounds – Each round lasts 6 Egyptian days==&lt;br /&gt;
In the 1st round, you must plant your first seed on your plantation and tend to the coffee tree as many times as possible. You will be declared the victor over your opponent if you tend more than they do. In the case of a tie, the person who tended last wins. You will then be paired up with someone else who also won their 1st round.&lt;br /&gt;
In the 2nd round, you may plant your second seed on your plantation. Additionally, the person you beat during round 1 can continue tending their tree, and may also plant and tend their 2nd tree. This player's tendings will count towards your total. If you beat your opponent (and their 'helper') you will be paired with another player who won their 2nd round.&lt;br /&gt;
In the 3rd round, you may plant your third seed and continue tending. Additionally, all players you have defeated so far (and the players that they beat) can plant their 3rd tree and continue tending and adding to your total. If you beat your opponent this time, you will advance to the final round (you do not have an opponent in the final round).&lt;br /&gt;
In the final round, you must get at least 7 people you beat/advanced ahead of in the previous rounds to tend one of their own trees at least once before the end of the round. Do this, and you pass the test!&lt;br /&gt;
===Visual Representation of a Coffee Competition===&lt;br /&gt;
[[File:SampleRound.png||500px]]&lt;br /&gt;
*In the above example, 8 players (A-H) are competing. Players who are in parantheses are no longer in the running to win the contest, but can still participate to add to the tending total of the competing player who beat them in a previous round. In the final, fourth round, player &amp;quot;A&amp;quot; must get everyone they beat (B-H) to tend one of their trees at least once, in order to pass the test. For each round, the game will attempt to pair up competing players in groups of 2. If there are an odd number of competitors, a group of 3 is formed. In the case of a group of 3, the person who tended the most will advance, the person who tended the least will be completely eliminated from the contest (they and any people tending 'for' them cannot tend anymore during the contest) , and the person who tended the middle-most will 'lose' but can continue to tend in further rounds for the winner. In this way, a player who wins amongst a group of 3 will not have an unfair advantage in later rounds (they will not have 'extra' people underneath them tending). As stated before, in the case of a tie, the player who tended last advances. If no players in group tend (they both tended zero times or failed to plant anything) then the winner is the player who signed up for the current competition at the University of Leadership first. If in the final round from the example above, player A does not get every other player (B-H) to tend at least one time, then player A does not pass the Test this competition.&lt;br /&gt;
&lt;br /&gt;
===Coffee Beans===&lt;br /&gt;
There are 49 types of coffee beans that have been imported into Egypt. Tending a coffee tree requires 1 jug of water and another item that is unique to each variety of coffee bean. During each contest period, only three types of beans can be cultivated, which are selected by the University of Leadership. Other types of coffee cannot be planted on a plantation at this time. When you sign up for the test, the University will provide you will 1 bean each of the chosen types. You may plant one bean per round of the contest and tend them as often as you like. At the end of the contest, you may harvest the beans that grew on your trees. These beans can be used in cooking if you so desire. The amount that you harvest from each tree is equal to the number of times that you tended that tree. When you harvest the beans, which can only be done after a contest ends, the tree is mulched and destroyed. If you fail to harvest your beans after 36 Egypt days from the contest end, your tree will die and wither away. You may only plant one tree per round of the contest excluding the final round, and you can only plant if you are signed up for the current contest. Therefore, you may never own more than three active trees at any one time. Trees can be tended up to 10 times before needing to rest. After tending 10 times, you must wait 36 Egyptian hours to tend again - you can tend another 10 times after the time has passed.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot; &lt;br /&gt;
!Coffee Variety!!Tending Item (plus a jug of water)&lt;br /&gt;
|-&lt;br /&gt;
|Orange Catuai ||Catfish&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Catuai ||Camel Milk&lt;br /&gt;
|-&lt;br /&gt;
|Catuai||Coconut Meat&lt;br /&gt;
|-&lt;br /&gt;
|Mundo Novo||Grilled Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Typica||Carrot&lt;br /&gt;
|-&lt;br /&gt;
|Java||Egg&lt;br /&gt;
|-&lt;br /&gt;
|San Ramon||Honey&lt;br /&gt;
|-&lt;br /&gt;
|San Bernando||Royal Jelly&lt;br /&gt;
|-&lt;br /&gt;
|Pache||Mutton&lt;br /&gt;
|-&lt;br /&gt;
|Chickumalgur||Fish Roe&lt;br /&gt;
|-&lt;br /&gt;
|Jamaican||Grilled Fish&lt;br /&gt;
|-&lt;br /&gt;
|Kona||Cabbage Juice&lt;br /&gt;
|-&lt;br /&gt;
|Bergendal||Oyster Meat&lt;br /&gt;
|-&lt;br /&gt;
|Pluma Hidalgo||Garlic Oil&lt;br /&gt;
|-&lt;br /&gt;
|Kent||Cucumber&lt;br /&gt;
|-&lt;br /&gt;
|Maragojipe||Salt&lt;br /&gt;
|-&lt;br /&gt;
|Pacamara||Onion&lt;br /&gt;
|-&lt;br /&gt;
|Pacas||Date&lt;br /&gt;
|-&lt;br /&gt;
|Maracaturra||Fish Oil&lt;br /&gt;
|-&lt;br /&gt;
|Caturra||Rotten Fish&lt;br /&gt;
|-&lt;br /&gt;
|French||Oil&lt;br /&gt;
|-&lt;br /&gt;
|Ieatu||Flax&lt;br /&gt;
|-&lt;br /&gt;
|Jackson||Raw Barley&lt;br /&gt;
|-&lt;br /&gt;
|Chocola||Carrion Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|Mbirizi||Iron Knot&lt;br /&gt;
|-&lt;br /&gt;
|Villa Sarchi||Peasant Foot&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Bourbon||Camel's Mane&lt;br /&gt;
|-&lt;br /&gt;
|Orange Bourbon||Nile Fire&lt;br /&gt;
|-&lt;br /&gt;
|Gesha||Abdju&lt;br /&gt;
|-&lt;br /&gt;
|Wolisho||Carp&lt;br /&gt;
|-&lt;br /&gt;
|Kudhume||Rainbow Cod&lt;br /&gt;
|-&lt;br /&gt;
|Dega||Joy of the Mountain&lt;br /&gt;
|-&lt;br /&gt;
|Harrar||Satsatchi&lt;br /&gt;
|-&lt;br /&gt;
|Wush Wush||Pale Ochoa&lt;br /&gt;
|-&lt;br /&gt;
|Arabica||Tagetese&lt;br /&gt;
|-&lt;br /&gt;
|Sudan Rume||Strawberry Tea&lt;br /&gt;
|-&lt;br /&gt;
|Moka||Pippali&lt;br /&gt;
|-&lt;br /&gt;
|Arusha||Discorea&lt;br /&gt;
|-&lt;br /&gt;
|Liberica||Fire Lily&lt;br /&gt;
|-&lt;br /&gt;
|Canephora||Chives&lt;br /&gt;
|-&lt;br /&gt;
|Timor||Watermelon&lt;br /&gt;
|-&lt;br /&gt;
|Catimor||Steel Bladegrass&lt;br /&gt;
|-&lt;br /&gt;
|Colombia||Mountain Mint&lt;br /&gt;
|-&lt;br /&gt;
|Castillo||Sea Urchin&lt;br /&gt;
|-&lt;br /&gt;
|Ateng||Rabbit Meat&lt;br /&gt;
|-&lt;br /&gt;
|Sarchimor||Strychnos&lt;br /&gt;
|-&lt;br /&gt;
|Lempira||Orris&lt;br /&gt;
|-&lt;br /&gt;
|Batian||Golden Gladalia&lt;br /&gt;
|-&lt;br /&gt;
|Ruiru||Deadly Catsclaw&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coffee_Grower&amp;diff=143937</id>
		<title>Test of the Coffee Grower</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coffee_Grower&amp;diff=143937"/>
		<updated>2018-01-25T02:57:52Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Rounds – Each round lasts 6 Egyptian days */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abstract==&lt;br /&gt;
In the Test of the Coffee Plantation you must plant and tend delicate coffee bean trees. During the signup period, you can register your intent to compete against others in a coffee growing competition. As you progress in the competition, you must enlist the help of those you defeat to continue advancing and pass the test.&lt;br /&gt;
&lt;br /&gt;
==Coffee Plantations==&lt;br /&gt;
This test will modify the plantation building. When you build a plantation, you may click on the building and designate it as either a coffee or cocoa plantation (for the Test of Plantation). You can only do this if there are no trees currently planted on the plantation. You can convert a cocoa plantation to a coffee one or vice versa by mulching all trees first. Alternatively, you may build separate plantations for cocoa and coffee should you decide to participate in both tests. During the signup period for competitions, you can travel to a University of Leadership to pick up a packet of coffee beans. You will be given three different types of coffee beans (1 bean of each type), randomly selected by the University professors specifically for the current competition. All participants will receive the same 3 types during a single signup period.&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
When the test is demonstrated, the first signup period for the competition lasts for 12 Egypt days. The competition begins when the signup period ends and lasts for 24 egyptian days (6 days per round). After the competition ends, another signup period begins which lasts for 48 egyptian days. It thereafter cycles between 24 day competitions and 48 day signup periods. You can sign-up for the next competition at any University of Leadership as long as you have started the test.&lt;br /&gt;
&lt;br /&gt;
==The Competition==&lt;br /&gt;
When the contest starts, you will be randomly paired against someone else who signed up for the contest during the signup period. A group of 3 may be formed if there is an odd number of participants. 8 players must signup or the competition is cancelled, and you must wait until the next signup period.&lt;br /&gt;
&lt;br /&gt;
==Rounds – Each round lasts 6 Egyptian days==&lt;br /&gt;
In the 1st round, you must plant your first seed on your plantation and tend to the coffee tree as many times as possible. You will be declared the victor over your opponent if you tend more than they do. In the case of a tie, the person who tended last wins. You will then be paired up with someone else who also won their 1st round.&lt;br /&gt;
In the 2nd round, you may plant your second seed on your plantation. Additionally, the person you beat during round 1 can continue tending their tree, and may also plant and tend their 2nd tree. This player's tendings will count towards your total. If you beat your opponent (and their 'helper') you will be paired with another player who won their 2nd round.&lt;br /&gt;
In the 3rd round, you may plant your third seed and continue tending. Additionally, all players you have defeated so far (and the players that they beat) can plant their 3rd tree and continue tending and adding to your total. If you beat your opponent this time, you will advance to the final round (you do not have an opponent in the final round).&lt;br /&gt;
In the final round, you must get everyone you beat in the previous rounds (and the people they beat) to tend their on of their trees at least one time before the end of the round. This will be 7 or 8 people. Do so, and you pass the test!&lt;br /&gt;
===Visual Representation of a Coffee Competition===&lt;br /&gt;
[[File:SampleRound.png||500px]]&lt;br /&gt;
*In the above example, 8 players (A-H) are competing. Players who are in parantheses are no longer in the running to win the contest, but can still participate to add to the tending total of the competing player who beat them in a previous round. In the final, fourth round, player &amp;quot;A&amp;quot; must get everyone they beat (B-H) to tend one of their trees at least once, in order to pass the test.&lt;br /&gt;
&lt;br /&gt;
===Coffee Beans===&lt;br /&gt;
There are 49 types of coffee beans that have been imported into Egypt. Tending a coffee tree requires 1 jug of water and another item that is unique to each variety of coffee bean. During each contest period, only three types of beans can be cultivated, which are selected by the University of Leadership. Other types of coffee cannot be planted on a plantation at this time. When you sign up for the test, the University will provide you will 1 bean each of the chosen types. You may plant one bean per round of the contest and tend them as often as you like. At the end of the contest, you may harvest the beans that grew on your trees. These beans can be used in cooking if you so desire. The amount that you harvest from each tree is equal to the number of times that you tended that tree. When you harvest the beans, which can only be done after a contest ends, the tree is mulched and destroyed. If you fail to harvest your beans after 36 Egypt days from the contest end, your tree will die and wither away. You may only plant one tree per round of the contest excluding the final round, and you can only plant if you are signed up for the current contest. Therefore, you may never own more than three active trees at any one time. Trees can be tended up to 10 times before needing to rest. After tending 10 times, you must wait 36 Egyptian hours to tend again - you can tend another 10 times after the time has passed.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot; &lt;br /&gt;
!Coffee Variety!!Tending Item (plus a jug of water)&lt;br /&gt;
|-&lt;br /&gt;
|Orange Catuai ||Catfish&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Catuai ||Camel Milk&lt;br /&gt;
|-&lt;br /&gt;
|Catuai||Coconut Meat&lt;br /&gt;
|-&lt;br /&gt;
|Mundo Novo||Grilled Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Typica||Carrot&lt;br /&gt;
|-&lt;br /&gt;
|Java||Egg&lt;br /&gt;
|-&lt;br /&gt;
|San Ramon||Honey&lt;br /&gt;
|-&lt;br /&gt;
|San Bernando||Royal Jelly&lt;br /&gt;
|-&lt;br /&gt;
|Pache||Mutton&lt;br /&gt;
|-&lt;br /&gt;
|Chickumalgur||Fish Roe&lt;br /&gt;
|-&lt;br /&gt;
|Jamaican||Grilled Fish&lt;br /&gt;
|-&lt;br /&gt;
|Kona||Cabbage Juice&lt;br /&gt;
|-&lt;br /&gt;
|Bergendal||Oyster Meat&lt;br /&gt;
|-&lt;br /&gt;
|Pluma Hidalgo||Garlic Oil&lt;br /&gt;
|-&lt;br /&gt;
|Kent||Cucumber&lt;br /&gt;
|-&lt;br /&gt;
|Maragojipe||Salt&lt;br /&gt;
|-&lt;br /&gt;
|Pacamara||Onion&lt;br /&gt;
|-&lt;br /&gt;
|Pacas||Date&lt;br /&gt;
|-&lt;br /&gt;
|Maracaturra||Fish Oil&lt;br /&gt;
|-&lt;br /&gt;
|Caturra||Rotten Fish&lt;br /&gt;
|-&lt;br /&gt;
|French||Oil&lt;br /&gt;
|-&lt;br /&gt;
|Ieatu||Flax&lt;br /&gt;
|-&lt;br /&gt;
|Jackson||Raw Barley&lt;br /&gt;
|-&lt;br /&gt;
|Chocola||Carrion Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|Mbirizi||Iron Knot&lt;br /&gt;
|-&lt;br /&gt;
|Villa Sarchi||Peasant Foot&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Bourbon||Camel's Mane&lt;br /&gt;
|-&lt;br /&gt;
|Orange Bourbon||Nile Fire&lt;br /&gt;
|-&lt;br /&gt;
|Gesha||Abdju&lt;br /&gt;
|-&lt;br /&gt;
|Wolisho||Carp&lt;br /&gt;
|-&lt;br /&gt;
|Kudhume||Rainbow Cod&lt;br /&gt;
|-&lt;br /&gt;
|Dega||Joy of the Mountain&lt;br /&gt;
|-&lt;br /&gt;
|Harrar||Satsatchi&lt;br /&gt;
|-&lt;br /&gt;
|Wush Wush||Pale Ochoa&lt;br /&gt;
|-&lt;br /&gt;
|Arabica||Tagetese&lt;br /&gt;
|-&lt;br /&gt;
|Sudan Rume||Strawberry Tea&lt;br /&gt;
|-&lt;br /&gt;
|Moka||Pippali&lt;br /&gt;
|-&lt;br /&gt;
|Arusha||Discorea&lt;br /&gt;
|-&lt;br /&gt;
|Liberica||Fire Lily&lt;br /&gt;
|-&lt;br /&gt;
|Canephora||Chives&lt;br /&gt;
|-&lt;br /&gt;
|Timor||Watermelon&lt;br /&gt;
|-&lt;br /&gt;
|Catimor||Steel Bladegrass&lt;br /&gt;
|-&lt;br /&gt;
|Colombia||Mountain Mint&lt;br /&gt;
|-&lt;br /&gt;
|Castillo||Sea Urchin&lt;br /&gt;
|-&lt;br /&gt;
|Ateng||Rabbit Meat&lt;br /&gt;
|-&lt;br /&gt;
|Sarchimor||Strychnos&lt;br /&gt;
|-&lt;br /&gt;
|Lempira||Orris&lt;br /&gt;
|-&lt;br /&gt;
|Batian||Golden Gladalia&lt;br /&gt;
|-&lt;br /&gt;
|Ruiru||Deadly Catsclaw&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coffee_Grower&amp;diff=143936</id>
		<title>Test of the Coffee Grower</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coffee_Grower&amp;diff=143936"/>
		<updated>2018-01-25T02:35:22Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Coffee Beans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abstract==&lt;br /&gt;
In the Test of the Coffee Plantation you must plant and tend delicate coffee bean trees. During the signup period, you can register your intent to compete against others in a coffee growing competition. As you progress in the competition, you must enlist the help of those you defeat to continue advancing and pass the test.&lt;br /&gt;
&lt;br /&gt;
==Coffee Plantations==&lt;br /&gt;
This test will modify the plantation building. When you build a plantation, you may click on the building and designate it as either a coffee or cocoa plantation (for the Test of Plantation). You can only do this if there are no trees currently planted on the plantation. You can convert a cocoa plantation to a coffee one or vice versa by mulching all trees first. Alternatively, you may build separate plantations for cocoa and coffee should you decide to participate in both tests. During the signup period for competitions, you can travel to a University of Leadership to pick up a packet of coffee beans. You will be given three different types of coffee beans (1 bean of each type), randomly selected by the University professors specifically for the current competition. All participants will receive the same 3 types during a single signup period.&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
When the test is demonstrated, the first signup period for the competition lasts for 12 Egypt days. The competition begins when the signup period ends and lasts for 24 egyptian days (6 days per round). After the competition ends, another signup period begins which lasts for 48 egyptian days. It thereafter cycles between 24 day competitions and 48 day signup periods. You can sign-up for the next competition at any University of Leadership as long as you have started the test.&lt;br /&gt;
&lt;br /&gt;
==The Competition==&lt;br /&gt;
When the contest starts, you will be randomly paired against someone else who signed up for the contest during the signup period. A group of 3 may be formed if there is an odd number of participants. 8 players must signup or the competition is cancelled, and you must wait until the next signup period.&lt;br /&gt;
&lt;br /&gt;
==Rounds – Each round lasts 6 Egyptian days==&lt;br /&gt;
In the 1st round, you must plant your first seed on your plantation and tend to the coffee tree as many times as possible. You will be declared the victor over your opponent if you tend more than they do. In the case of a tie, the person who tended last wins. You will then be paired up with someone else who also won their 1st round.&lt;br /&gt;
In the 2nd round, you may plant your second seed on your plantation. Additionally, the person you beat during round 1 can continue tending their tree, and may also plant and tend their 2nd tree. This player's tendings will count towards your total. If you beat your opponent (and their 'helper') you will be paired with another player who won their 2nd round.&lt;br /&gt;
In the 3rd round, you may plant your third seed and continue tending. Additionally, all players you have defeated so far (and the players that they beat) can plant their 3rd tree and continue tending and adding to your total. If you beat your opponent this time, you will advance to the final round (you do not have an opponent in the final round).&lt;br /&gt;
In the final round, you must get everyone you beat in the previous rounds (and the people they beat) to tend their on of their trees at least one time before the end of the round. This will be exactly 7 people. Do so, and you pass the test!&lt;br /&gt;
===Visual Representation of a Coffee Competition===&lt;br /&gt;
[[File:SampleRound.png||500px]]&lt;br /&gt;
*In the above example, 8 players (A-H) are competing. Players who are in parantheses are no longer in the running to win the contest, but can still participate to add to the tending total of the competing player who beat them in a previous round. In the final, fourth round, player &amp;quot;A&amp;quot; must get everyone they beat (B-H) to tend one of their trees at least once, in order to pass the test.&lt;br /&gt;
&lt;br /&gt;
===Coffee Beans===&lt;br /&gt;
There are 49 types of coffee beans that have been imported into Egypt. Tending a coffee tree requires 1 jug of water and another item that is unique to each variety of coffee bean. During each contest period, only three types of beans can be cultivated, which are selected by the University of Leadership. Other types of coffee cannot be planted on a plantation at this time. When you sign up for the test, the University will provide you will 1 bean each of the chosen types. You may plant one bean per round of the contest and tend them as often as you like. At the end of the contest, you may harvest the beans that grew on your trees. These beans can be used in cooking if you so desire. The amount that you harvest from each tree is equal to the number of times that you tended that tree. When you harvest the beans, which can only be done after a contest ends, the tree is mulched and destroyed. If you fail to harvest your beans after 36 Egypt days from the contest end, your tree will die and wither away. You may only plant one tree per round of the contest excluding the final round, and you can only plant if you are signed up for the current contest. Therefore, you may never own more than three active trees at any one time. Trees can be tended up to 10 times before needing to rest. After tending 10 times, you must wait 36 Egyptian hours to tend again - you can tend another 10 times after the time has passed.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot; &lt;br /&gt;
!Coffee Variety!!Tending Item (plus a jug of water)&lt;br /&gt;
|-&lt;br /&gt;
|Orange Catuai ||Catfish&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Catuai ||Camel Milk&lt;br /&gt;
|-&lt;br /&gt;
|Catuai||Coconut Meat&lt;br /&gt;
|-&lt;br /&gt;
|Mundo Novo||Grilled Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Typica||Carrot&lt;br /&gt;
|-&lt;br /&gt;
|Java||Egg&lt;br /&gt;
|-&lt;br /&gt;
|San Ramon||Honey&lt;br /&gt;
|-&lt;br /&gt;
|San Bernando||Royal Jelly&lt;br /&gt;
|-&lt;br /&gt;
|Pache||Mutton&lt;br /&gt;
|-&lt;br /&gt;
|Chickumalgur||Fish Roe&lt;br /&gt;
|-&lt;br /&gt;
|Jamaican||Grilled Fish&lt;br /&gt;
|-&lt;br /&gt;
|Kona||Cabbage Juice&lt;br /&gt;
|-&lt;br /&gt;
|Bergendal||Oyster Meat&lt;br /&gt;
|-&lt;br /&gt;
|Pluma Hidalgo||Garlic Oil&lt;br /&gt;
|-&lt;br /&gt;
|Kent||Cucumber&lt;br /&gt;
|-&lt;br /&gt;
|Maragojipe||Salt&lt;br /&gt;
|-&lt;br /&gt;
|Pacamara||Onion&lt;br /&gt;
|-&lt;br /&gt;
|Pacas||Date&lt;br /&gt;
|-&lt;br /&gt;
|Maracaturra||Fish Oil&lt;br /&gt;
|-&lt;br /&gt;
|Caturra||Rotten Fish&lt;br /&gt;
|-&lt;br /&gt;
|French||Oil&lt;br /&gt;
|-&lt;br /&gt;
|Ieatu||Flax&lt;br /&gt;
|-&lt;br /&gt;
|Jackson||Raw Barley&lt;br /&gt;
|-&lt;br /&gt;
|Chocola||Carrion Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|Mbirizi||Iron Knot&lt;br /&gt;
|-&lt;br /&gt;
|Villa Sarchi||Peasant Foot&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Bourbon||Camel's Mane&lt;br /&gt;
|-&lt;br /&gt;
|Orange Bourbon||Nile Fire&lt;br /&gt;
|-&lt;br /&gt;
|Gesha||Abdju&lt;br /&gt;
|-&lt;br /&gt;
|Wolisho||Carp&lt;br /&gt;
|-&lt;br /&gt;
|Kudhume||Rainbow Cod&lt;br /&gt;
|-&lt;br /&gt;
|Dega||Joy of the Mountain&lt;br /&gt;
|-&lt;br /&gt;
|Harrar||Satsatchi&lt;br /&gt;
|-&lt;br /&gt;
|Wush Wush||Pale Ochoa&lt;br /&gt;
|-&lt;br /&gt;
|Arabica||Tagetese&lt;br /&gt;
|-&lt;br /&gt;
|Sudan Rume||Strawberry Tea&lt;br /&gt;
|-&lt;br /&gt;
|Moka||Pippali&lt;br /&gt;
|-&lt;br /&gt;
|Arusha||Discorea&lt;br /&gt;
|-&lt;br /&gt;
|Liberica||Fire Lily&lt;br /&gt;
|-&lt;br /&gt;
|Canephora||Chives&lt;br /&gt;
|-&lt;br /&gt;
|Timor||Watermelon&lt;br /&gt;
|-&lt;br /&gt;
|Catimor||Steel Bladegrass&lt;br /&gt;
|-&lt;br /&gt;
|Colombia||Mountain Mint&lt;br /&gt;
|-&lt;br /&gt;
|Castillo||Sea Urchin&lt;br /&gt;
|-&lt;br /&gt;
|Ateng||Rabbit Meat&lt;br /&gt;
|-&lt;br /&gt;
|Sarchimor||Strychnos&lt;br /&gt;
|-&lt;br /&gt;
|Lempira||Orris&lt;br /&gt;
|-&lt;br /&gt;
|Batian||Golden Gladalia&lt;br /&gt;
|-&lt;br /&gt;
|Ruiru||Deadly Catsclaw&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coffee_Grower&amp;diff=143935</id>
		<title>Test of the Coffee Grower</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coffee_Grower&amp;diff=143935"/>
		<updated>2018-01-25T02:29:16Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Coffee Beans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abstract==&lt;br /&gt;
In the Test of the Coffee Plantation you must plant and tend delicate coffee bean trees. During the signup period, you can register your intent to compete against others in a coffee growing competition. As you progress in the competition, you must enlist the help of those you defeat to continue advancing and pass the test.&lt;br /&gt;
&lt;br /&gt;
==Coffee Plantations==&lt;br /&gt;
This test will modify the plantation building. When you build a plantation, you may click on the building and designate it as either a coffee or cocoa plantation (for the Test of Plantation). You can only do this if there are no trees currently planted on the plantation. You can convert a cocoa plantation to a coffee one or vice versa by mulching all trees first. Alternatively, you may build separate plantations for cocoa and coffee should you decide to participate in both tests. During the signup period for competitions, you can travel to a University of Leadership to pick up a packet of coffee beans. You will be given three different types of coffee beans (1 bean of each type), randomly selected by the University professors specifically for the current competition. All participants will receive the same 3 types during a single signup period.&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
When the test is demonstrated, the first signup period for the competition lasts for 12 Egypt days. The competition begins when the signup period ends and lasts for 24 egyptian days (6 days per round). After the competition ends, another signup period begins which lasts for 48 egyptian days. It thereafter cycles between 24 day competitions and 48 day signup periods. You can sign-up for the next competition at any University of Leadership as long as you have started the test.&lt;br /&gt;
&lt;br /&gt;
==The Competition==&lt;br /&gt;
When the contest starts, you will be randomly paired against someone else who signed up for the contest during the signup period. A group of 3 may be formed if there is an odd number of participants. 8 players must signup or the competition is cancelled, and you must wait until the next signup period.&lt;br /&gt;
&lt;br /&gt;
==Rounds – Each round lasts 6 Egyptian days==&lt;br /&gt;
In the 1st round, you must plant your first seed on your plantation and tend to the coffee tree as many times as possible. You will be declared the victor over your opponent if you tend more than they do. In the case of a tie, the person who tended last wins. You will then be paired up with someone else who also won their 1st round.&lt;br /&gt;
In the 2nd round, you may plant your second seed on your plantation. Additionally, the person you beat during round 1 can continue tending their tree, and may also plant and tend their 2nd tree. This player's tendings will count towards your total. If you beat your opponent (and their 'helper') you will be paired with another player who won their 2nd round.&lt;br /&gt;
In the 3rd round, you may plant your third seed and continue tending. Additionally, all players you have defeated so far (and the players that they beat) can plant their 3rd tree and continue tending and adding to your total. If you beat your opponent this time, you will advance to the final round (you do not have an opponent in the final round).&lt;br /&gt;
In the final round, you must get everyone you beat in the previous rounds (and the people they beat) to tend their on of their trees at least one time before the end of the round. This will be exactly 7 people. Do so, and you pass the test!&lt;br /&gt;
===Visual Representation of a Coffee Competition===&lt;br /&gt;
[[File:SampleRound.png||500px]]&lt;br /&gt;
*In the above example, 8 players (A-H) are competing. Players who are in parantheses are no longer in the running to win the contest, but can still participate to add to the tending total of the competing player who beat them in a previous round. In the final, fourth round, player &amp;quot;A&amp;quot; must get everyone they beat (B-H) to tend one of their trees at least once, in order to pass the test.&lt;br /&gt;
&lt;br /&gt;
===Coffee Beans===&lt;br /&gt;
There are 49 types of coffee beans that have been imported into Egypt. Tending a coffee tree requires 1 jug of water and another item that is unique to each variety of coffee bean. During each contest period, only three types of beans can be cultivated, which are selected by the University of Leadership. Other types of coffee cannot be planted on a plantation at this time. When you sign up for the test, the University will provide you will 1 bean each of the chosen types. You may plant one bean per round of the contest and tend them as often as you like. At the end of the contest, you may harvest the beans that grew on your trees. These beans can be used in cooking if you so desire. The amount that you harvest from each tree is equal to the number of times that you tended that tree. When you harvest the beans, which can only be done after a contest ends, the tree is mulched and destroyed. If you fail to harvest your beans after 36 Egypt days from the contest end, your tree will die and wither away. You may only plant one tree per round of the contest excluding the final round, and you can only plant if you are signed up for the current contest. Therefore, you may never own more than three active trees at any one time.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot; &lt;br /&gt;
!Coffee Variety!!Tending Item (plus a jug of water)&lt;br /&gt;
|-&lt;br /&gt;
|Orange Catuai ||Catfish&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Catuai ||Camel Milk&lt;br /&gt;
|-&lt;br /&gt;
|Catuai||Coconut Meat&lt;br /&gt;
|-&lt;br /&gt;
|Mundo Novo||Grilled Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Typica||Carrot&lt;br /&gt;
|-&lt;br /&gt;
|Java||Egg&lt;br /&gt;
|-&lt;br /&gt;
|San Ramon||Honey&lt;br /&gt;
|-&lt;br /&gt;
|San Bernando||Royal Jelly&lt;br /&gt;
|-&lt;br /&gt;
|Pache||Mutton&lt;br /&gt;
|-&lt;br /&gt;
|Chickumalgur||Fish Roe&lt;br /&gt;
|-&lt;br /&gt;
|Jamaican||Grilled Fish&lt;br /&gt;
|-&lt;br /&gt;
|Kona||Cabbage Juice&lt;br /&gt;
|-&lt;br /&gt;
|Bergendal||Oyster Meat&lt;br /&gt;
|-&lt;br /&gt;
|Pluma Hidalgo||Garlic Oil&lt;br /&gt;
|-&lt;br /&gt;
|Kent||Cucumber&lt;br /&gt;
|-&lt;br /&gt;
|Maragojipe||Salt&lt;br /&gt;
|-&lt;br /&gt;
|Pacamara||Onion&lt;br /&gt;
|-&lt;br /&gt;
|Pacas||Date&lt;br /&gt;
|-&lt;br /&gt;
|Maracaturra||Fish Oil&lt;br /&gt;
|-&lt;br /&gt;
|Caturra||Rotten Fish&lt;br /&gt;
|-&lt;br /&gt;
|French||Oil&lt;br /&gt;
|-&lt;br /&gt;
|Ieatu||Flax&lt;br /&gt;
|-&lt;br /&gt;
|Jackson||Raw Barley&lt;br /&gt;
|-&lt;br /&gt;
|Chocola||Carrion Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|Mbirizi||Iron Knot&lt;br /&gt;
|-&lt;br /&gt;
|Villa Sarchi||Peasant Foot&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Bourbon||Camel's Mane&lt;br /&gt;
|-&lt;br /&gt;
|Orange Bourbon||Nile Fire&lt;br /&gt;
|-&lt;br /&gt;
|Gesha||Abdju&lt;br /&gt;
|-&lt;br /&gt;
|Wolisho||Carp&lt;br /&gt;
|-&lt;br /&gt;
|Kudhume||Rainbow Cod&lt;br /&gt;
|-&lt;br /&gt;
|Dega||Joy of the Mountain&lt;br /&gt;
|-&lt;br /&gt;
|Harrar||Satsatchi&lt;br /&gt;
|-&lt;br /&gt;
|Wush Wush||Pale Ochoa&lt;br /&gt;
|-&lt;br /&gt;
|Arabica||Tagetese&lt;br /&gt;
|-&lt;br /&gt;
|Sudan Rume||Strawberry Tea&lt;br /&gt;
|-&lt;br /&gt;
|Moka||Pippali&lt;br /&gt;
|-&lt;br /&gt;
|Arusha||Discorea&lt;br /&gt;
|-&lt;br /&gt;
|Liberica||Fire Lily&lt;br /&gt;
|-&lt;br /&gt;
|Canephora||Chives&lt;br /&gt;
|-&lt;br /&gt;
|Timor||Watermelon&lt;br /&gt;
|-&lt;br /&gt;
|Catimor||Steel Bladegrass&lt;br /&gt;
|-&lt;br /&gt;
|Colombia||Mountain Mint&lt;br /&gt;
|-&lt;br /&gt;
|Castillo||Sea Urchin&lt;br /&gt;
|-&lt;br /&gt;
|Ateng||Rabbit Meat&lt;br /&gt;
|-&lt;br /&gt;
|Sarchimor||Strychnos&lt;br /&gt;
|-&lt;br /&gt;
|Lempira||Orris&lt;br /&gt;
|-&lt;br /&gt;
|Batian||Golden Gladalia&lt;br /&gt;
|-&lt;br /&gt;
|Ruiru||Deadly Catsclaw&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coffee_Grower&amp;diff=143934</id>
		<title>Test of the Coffee Grower</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coffee_Grower&amp;diff=143934"/>
		<updated>2018-01-25T02:23:09Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abstract==&lt;br /&gt;
In the Test of the Coffee Plantation you must plant and tend delicate coffee bean trees. During the signup period, you can register your intent to compete against others in a coffee growing competition. As you progress in the competition, you must enlist the help of those you defeat to continue advancing and pass the test.&lt;br /&gt;
&lt;br /&gt;
==Coffee Plantations==&lt;br /&gt;
This test will modify the plantation building. When you build a plantation, you may click on the building and designate it as either a coffee or cocoa plantation (for the Test of Plantation). You can only do this if there are no trees currently planted on the plantation. You can convert a cocoa plantation to a coffee one or vice versa by mulching all trees first. Alternatively, you may build separate plantations for cocoa and coffee should you decide to participate in both tests. During the signup period for competitions, you can travel to a University of Leadership to pick up a packet of coffee beans. You will be given three different types of coffee beans (1 bean of each type), randomly selected by the University professors specifically for the current competition. All participants will receive the same 3 types during a single signup period.&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
When the test is demonstrated, the first signup period for the competition lasts for 12 Egypt days. The competition begins when the signup period ends and lasts for 24 egyptian days (6 days per round). After the competition ends, another signup period begins which lasts for 48 egyptian days. It thereafter cycles between 24 day competitions and 48 day signup periods. You can sign-up for the next competition at any University of Leadership as long as you have started the test.&lt;br /&gt;
&lt;br /&gt;
==The Competition==&lt;br /&gt;
When the contest starts, you will be randomly paired against someone else who signed up for the contest during the signup period. A group of 3 may be formed if there is an odd number of participants. 8 players must signup or the competition is cancelled, and you must wait until the next signup period.&lt;br /&gt;
&lt;br /&gt;
==Rounds – Each round lasts 6 Egyptian days==&lt;br /&gt;
In the 1st round, you must plant your first seed on your plantation and tend to the coffee tree as many times as possible. You will be declared the victor over your opponent if you tend more than they do. In the case of a tie, the person who tended last wins. You will then be paired up with someone else who also won their 1st round.&lt;br /&gt;
In the 2nd round, you may plant your second seed on your plantation. Additionally, the person you beat during round 1 can continue tending their tree, and may also plant and tend their 2nd tree. This player's tendings will count towards your total. If you beat your opponent (and their 'helper') you will be paired with another player who won their 2nd round.&lt;br /&gt;
In the 3rd round, you may plant your third seed and continue tending. Additionally, all players you have defeated so far (and the players that they beat) can plant their 3rd tree and continue tending and adding to your total. If you beat your opponent this time, you will advance to the final round (you do not have an opponent in the final round).&lt;br /&gt;
In the final round, you must get everyone you beat in the previous rounds (and the people they beat) to tend their on of their trees at least one time before the end of the round. This will be exactly 7 people. Do so, and you pass the test!&lt;br /&gt;
===Visual Representation of a Coffee Competition===&lt;br /&gt;
[[File:SampleRound.png||500px]]&lt;br /&gt;
*In the above example, 8 players (A-H) are competing. Players who are in parantheses are no longer in the running to win the contest, but can still participate to add to the tending total of the competing player who beat them in a previous round. In the final, fourth round, player &amp;quot;A&amp;quot; must get everyone they beat (B-H) to tend one of their trees at least once, in order to pass the test.&lt;br /&gt;
&lt;br /&gt;
===Coffee Beans===&lt;br /&gt;
There are 49 types of coffee beans that have been discovered in Egypt. Tending a coffee tree requires 1 jug of water and another item that is unique to each variety of coffee bean.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot; &lt;br /&gt;
!Coffee Variety!!Tending Item (plus a jug of water)&lt;br /&gt;
|-&lt;br /&gt;
|Orange Catuai ||Catfish&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Catuai ||Camel Milk&lt;br /&gt;
|-&lt;br /&gt;
|Catuai||Coconut Meat&lt;br /&gt;
|-&lt;br /&gt;
|Mundo Novo||Grilled Garlic&lt;br /&gt;
|-&lt;br /&gt;
|Typica||Carrot&lt;br /&gt;
|-&lt;br /&gt;
|Java||Egg&lt;br /&gt;
|-&lt;br /&gt;
|San Ramon||Honey&lt;br /&gt;
|-&lt;br /&gt;
|San Bernando||Royal Jelly&lt;br /&gt;
|-&lt;br /&gt;
|Pache||Mutton&lt;br /&gt;
|-&lt;br /&gt;
|Chickumalgur||Fish Roe&lt;br /&gt;
|-&lt;br /&gt;
|Jamaican||Grilled Fish&lt;br /&gt;
|-&lt;br /&gt;
|Kona||Cabbage Juice&lt;br /&gt;
|-&lt;br /&gt;
|Bergendal||Oyster Meat&lt;br /&gt;
|-&lt;br /&gt;
|Pluma Hidalgo||Garlic Oil&lt;br /&gt;
|-&lt;br /&gt;
|Kent||Cucumber&lt;br /&gt;
|-&lt;br /&gt;
|Maragojipe||Salt&lt;br /&gt;
|-&lt;br /&gt;
|Pacamara||Onion&lt;br /&gt;
|-&lt;br /&gt;
|Pacas||Date&lt;br /&gt;
|-&lt;br /&gt;
|Maracaturra||Fish Oil&lt;br /&gt;
|-&lt;br /&gt;
|Caturra||Rotten Fish&lt;br /&gt;
|-&lt;br /&gt;
|French||Oil&lt;br /&gt;
|-&lt;br /&gt;
|Ieatu||Flax&lt;br /&gt;
|-&lt;br /&gt;
|Jackson||Raw Barley&lt;br /&gt;
|-&lt;br /&gt;
|Chocola||Carrion Mushroom&lt;br /&gt;
|-&lt;br /&gt;
|Mbirizi||Iron Knot&lt;br /&gt;
|-&lt;br /&gt;
|Villa Sarchi||Peasant Foot&lt;br /&gt;
|-&lt;br /&gt;
|Yellow Bourbon||Camel's Mane&lt;br /&gt;
|-&lt;br /&gt;
|Orange Bourbon||Nile Fire&lt;br /&gt;
|-&lt;br /&gt;
|Gesha||Abdju&lt;br /&gt;
|-&lt;br /&gt;
|Wolisho||Carp&lt;br /&gt;
|-&lt;br /&gt;
|Kudhume||Rainbow Cod&lt;br /&gt;
|-&lt;br /&gt;
|Dega||Joy of the Mountain&lt;br /&gt;
|-&lt;br /&gt;
|Harrar||Satsatchi&lt;br /&gt;
|-&lt;br /&gt;
|Wush Wush||Pale Ochoa&lt;br /&gt;
|-&lt;br /&gt;
|Arabica||Tagetese&lt;br /&gt;
|-&lt;br /&gt;
|Sudan Rume||Strawberry Tea&lt;br /&gt;
|-&lt;br /&gt;
|Moka||Pippali&lt;br /&gt;
|-&lt;br /&gt;
|Arusha||Discorea&lt;br /&gt;
|-&lt;br /&gt;
|Liberica||Fire Lily&lt;br /&gt;
|-&lt;br /&gt;
|Canephora||Chives&lt;br /&gt;
|-&lt;br /&gt;
|Timor||Watermelon&lt;br /&gt;
|-&lt;br /&gt;
|Catimor||Steel Bladegrass&lt;br /&gt;
|-&lt;br /&gt;
|Colombia||Mountain Mint&lt;br /&gt;
|-&lt;br /&gt;
|Castillo||Sea Urchin&lt;br /&gt;
|-&lt;br /&gt;
|Ateng||Rabbit Meat&lt;br /&gt;
|-&lt;br /&gt;
|Sarchimor||Strychnos&lt;br /&gt;
|-&lt;br /&gt;
|Lempira||Orris&lt;br /&gt;
|-&lt;br /&gt;
|Batian||Golden Gladalia&lt;br /&gt;
|-&lt;br /&gt;
|Ruiru||Deadly Catsclaw&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coffee_Grower&amp;diff=143932</id>
		<title>Test of the Coffee Grower</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coffee_Grower&amp;diff=143932"/>
		<updated>2018-01-25T01:34:42Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Rounds – Each round lasts 6 Egyptian days */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abstract==&lt;br /&gt;
In the Test of the Coffee Plantation you must plant and tend delicate coffee bean trees. During the signup period, you can register your intent to compete against others in a coffee growing competition. As you progress in the competition, you must enlist the help of those you defeat to continue advancing and pass the test.&lt;br /&gt;
&lt;br /&gt;
==Coffee Plantations==&lt;br /&gt;
This test will modify the plantation building. When you build a plantation, you may click on the building and designate it as either a coffee or cocoa plantation (for the Test of Plantation). You can only do this if there are no trees currently planted on the plantation. You can convert a cocoa plantation to a coffee one or vice versa by mulching all trees first. Alternatively, you may build separate plantations for cocoa and coffee should you decide to participate in both tests. During the signup period for competitions, you can travel to a University of Leadership to pick up a packet of coffee seeds. You will be given three different seeds, each for a different stage of the competition. You will also be told by the instructors the order in which to use the seeds.&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
When the test is demonstrated, the first signup period for the competition lasts for 12 Egypt days. The competition begins when the signup period ends and lasts for 24 egyptian days (6 days per round). After the competition ends, another signup period begins which lasts for 48 egyptian days. It thereafter cycles between 24 day competitions and 48 day signup periods. You can sign-up for the next competition at any University of Leadership as long as you have started the test.&lt;br /&gt;
&lt;br /&gt;
==The Competition==&lt;br /&gt;
When the contest starts, you will be randomly paired against someone else who signed up for the contest during the signup period. A group of 3 may be formed if there is an odd number of participants. 8 players must signup or the competition is cancelled, and you must wait until the next signup period.&lt;br /&gt;
&lt;br /&gt;
==Rounds – Each round lasts 6 Egyptian days==&lt;br /&gt;
In the 1st round, you must plant your first seed on your plantation and tend to the coffee tree as many times as possible. You will be declared the victor over your opponent if you tend more than they do. In the case of a tie, the person who tended last wins. You will then be paired up with someone else who also won their 1st round.&lt;br /&gt;
In the 2nd round, you may plant your second seed on your plantation. Additionally, the person you beat during round 1 can continue tending their tree, and may also plant and tend their 2nd tree. This player's tendings will count towards your total. If you beat your opponent (and their 'helper') you will be paired with another player who won their 2nd round.&lt;br /&gt;
In the 3rd round, you may plant your third seed and continue tending. Additionally, all players you have defeated so far (and the players that they beat) can plant their 3rd tree and continue tending and adding to your total. If you beat your opponent this time, you will advance to the final round (you do not have an opponent in the final round).&lt;br /&gt;
In the final round, you must get everyone you beat in the previous rounds (and the people they beat) to tend their on of their trees at least one time before the end of the round. This will be exactly 7 people. Do so, and you pass the test!&lt;br /&gt;
===Visual Representation of a Coffee Competition===&lt;br /&gt;
[[File:SampleRound.png||500px]]&lt;br /&gt;
*In the above example, 8 players (A-H) are competing. Players who are in parantheses are no longer in the running to win the contest, but can still participate to add to the tending total of the competing player who beat them in a previous round. In the final, fourth round, player &amp;quot;A&amp;quot; must get everyone they beat (B-H) to tend one of their trees at least once, in order to pass the test.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=File:SampleRound.png&amp;diff=143931</id>
		<title>File:SampleRound.png</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=File:SampleRound.png&amp;diff=143931"/>
		<updated>2018-01-25T01:30:24Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coffee_Grower&amp;diff=143926</id>
		<title>Test of the Coffee Grower</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Coffee_Grower&amp;diff=143926"/>
		<updated>2018-01-25T00:18:36Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: Created page with &amp;quot;==Abstract== In the Test of the Coffee Plantation you must plant and tend delicate coffee bean trees. During the signup period, you can register your intent to compete against ot...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abstract==&lt;br /&gt;
In the Test of the Coffee Plantation you must plant and tend delicate coffee bean trees. During the signup period, you can register your intent to compete against others in a coffee growing competition. As you progress in the competition, you must enlist the help of those you defeat to continue advancing and pass the test.&lt;br /&gt;
&lt;br /&gt;
==Coffee Plantations==&lt;br /&gt;
This test will modify the plantation building. When you build a plantation, you may click on the building and designate it as either a coffee or cocoa plantation (for the Test of Plantation). You can only do this if there are no trees currently planted on the plantation. You can convert a cocoa plantation to a coffee one or vice versa by mulching all trees first. Alternatively, you may build separate plantations for cocoa and coffee should you decide to participate in both tests. During the signup period for competitions, you can travel to a University of Leadership to pick up a packet of coffee seeds. You will be given three different seeds, each for a different stage of the competition. You will also be told by the instructors the order in which to use the seeds.&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
When the test is demonstrated, the first signup period for the competition lasts for 12 Egypt days. The competition begins when the signup period ends and lasts for 24 egyptian days (6 days per round). After the competition ends, another signup period begins which lasts for 48 egyptian days. It thereafter cycles between 24 day competitions and 48 day signup periods. You can sign-up for the next competition at any University of Leadership as long as you have started the test.&lt;br /&gt;
&lt;br /&gt;
==The Competition==&lt;br /&gt;
When the contest starts, you will be randomly paired against someone else who signed up for the contest during the signup period. A group of 3 may be formed if there is an odd number of participants. 8 players must signup or the competition is cancelled, and you must wait until the next signup period.&lt;br /&gt;
&lt;br /&gt;
==Rounds – Each round lasts 6 Egyptian days==&lt;br /&gt;
In the 1st round, you must plant your first seed on your plantation and tend to the coffee tree as many times as possible. You will be declared the victor over your opponent if you tend more than they do. In the case of a tie, the person who tended last wins. You will then be paired up with someone else who also won their 1st round.&lt;br /&gt;
In the 2nd round, you may plant your second seed on your plantation. Additionally, the person you beat during round 1 can continue tending their tree, and may also plant and tend their 2nd tree. This player's tendings will count towards your total. If you beat your opponent (and their 'helper') you will be paired with another player who won their 2nd round.&lt;br /&gt;
In the 3rd round, you may plant your third seed and continue tending. Additionally, all players you have defeated so far (and the players that they beat) can plant their 3rd tree and continue tending and adding to your total. If you beat your opponent this time, you will advance to the final round (you do not have an opponent in the final round).&lt;br /&gt;
In the final round, you must get everyone you beat in the previous rounds (and the people they beat) to tend their on of their trees at least one time before the end of the round. This will be exactly 7 people. Do so, and you pass the test!&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Leadership&amp;diff=143925</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Leadership&amp;diff=143925"/>
		<updated>2018-01-25T00:17:51Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Test Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Monuments| Monuments Page]]&lt;br /&gt;
&lt;br /&gt;
=Monument Location=&lt;br /&gt;
1391, 5629&lt;br /&gt;
&lt;br /&gt;
guild hall: TBA&lt;br /&gt;
&lt;br /&gt;
wh for donations: TBA&lt;br /&gt;
&lt;br /&gt;
= Materials needed for the T7 Monument=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of Leadership|state=collapsed|&lt;br /&gt;
    {{ResResource|Papyrus Paper |3000|3000}}&lt;br /&gt;
    {{ResResource|Ink |250|250}}&lt;br /&gt;
    {{ResResource|Boards |100000|100000}}&lt;br /&gt;
    {{ResResource|Bricks|500000|500000}}&lt;br /&gt;
    {{ResResource|Slate|2500|2500}}&lt;br /&gt;
    {{ResResource|Sheet Glass|440|440}}&lt;br /&gt;
    {{ResResource|Gold|100|100}}&lt;br /&gt;
    {{ResResource|Cut stone|13500|13500}}&lt;br /&gt;
    {{ResResource|Copper Sheeting (Heatproofing Light Chamber)|1300|1300}}&lt;br /&gt;
    {{ResResource|Mirrors|50|50}}&lt;br /&gt;
    {{ResResource|Candles|300|300}}&lt;br /&gt;
    {{ResResource|Iron Bars |450|450}}&lt;br /&gt;
    {{ResResource|Copper Strap |700|700}}&lt;br /&gt;
    {{ResResource|Bearings|320|320}}&lt;br /&gt;
    {{ResResource|Brass Small Gear|500|500}}&lt;br /&gt;
    {{ResResource|Iron Medium Gear|40|40}}&lt;br /&gt;
    {{ResResource|Thoth's Metal Large Gear|14|14}}&lt;br /&gt;
    {{ResResource|Crimson Paint|12000|12000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint|12000|12000}}&lt;br /&gt;
    {{ResResource|Golden Rod Paint|12000|12000}}&lt;br /&gt;
    {{ResResource|Light Blue Paint|12000|12000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble|300|300}}&lt;br /&gt;
    {{ResResource|Mud Granite|300|300}}&lt;br /&gt;
    {{ResResource|Yellow Raeli Tiles|750|750}}&lt;br /&gt;
    {{ResResource|Cadet Blue Raeli Tiles|750|750}}&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thoughts on Test Ideas==&lt;br /&gt;
Everything for the monument has been completed, Will load the last of the mats after we get an idea on whats going down for the test idea&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Test Ideas ==&lt;br /&gt;
&lt;br /&gt;
*[[Test of the Medjay]]&lt;br /&gt;
*[[Test of the Coffee Grower]]&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
===Pharaoh's Oracle===&lt;br /&gt;
*Lazybum&lt;br /&gt;
&lt;br /&gt;
===Sage===&lt;br /&gt;
*Jaenelle&lt;br /&gt;
* LadyKaytay&lt;br /&gt;
&lt;br /&gt;
===Master===&lt;br /&gt;
*Eugenius&lt;br /&gt;
* Maxion&lt;br /&gt;
* OneBanana&lt;br /&gt;
* Silden&lt;br /&gt;
&lt;br /&gt;
===Scribe===&lt;br /&gt;
*Bethanie&lt;br /&gt;
* Ruby&lt;br /&gt;
* nikara&lt;br /&gt;
* Duiker&lt;br /&gt;
* Istwan&lt;br /&gt;
* Nissim&lt;br /&gt;
* TheMazeEcho&lt;br /&gt;
* dedenav&lt;br /&gt;
&lt;br /&gt;
===Journeyman===&lt;br /&gt;
*Bahiti&lt;br /&gt;
* Bessieloo&lt;br /&gt;
* Embai&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Kebu&lt;br /&gt;
* Maata&lt;br /&gt;
* Nitocris&lt;br /&gt;
* Peacefulness&lt;br /&gt;
* Sashema&lt;br /&gt;
* Sharae&lt;br /&gt;
* YendorsSlave&lt;br /&gt;
* AlphaBob&lt;br /&gt;
* Narmer&lt;br /&gt;
* Osh&lt;br /&gt;
* Yendor&lt;br /&gt;
&lt;br /&gt;
===Prentice===&lt;br /&gt;
*Nuit&lt;br /&gt;
* Hamadi&lt;br /&gt;
* Trex&lt;br /&gt;
&lt;br /&gt;
===Student===&lt;br /&gt;
*Karanya&lt;br /&gt;
* Panyea&lt;br /&gt;
* Hirokache&lt;br /&gt;
* Sireba&lt;br /&gt;
* Solaris&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Leadership&amp;diff=143924</id>
		<title>Monument of Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Leadership&amp;diff=143924"/>
		<updated>2018-01-25T00:17:38Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Test Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Monuments| Monuments Page]]&lt;br /&gt;
&lt;br /&gt;
=Monument Location=&lt;br /&gt;
1391, 5629&lt;br /&gt;
&lt;br /&gt;
guild hall: TBA&lt;br /&gt;
&lt;br /&gt;
wh for donations: TBA&lt;br /&gt;
&lt;br /&gt;
= Materials needed for the T7 Monument=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|| {{ResTechnology|Monument of Leadership|state=collapsed|&lt;br /&gt;
    {{ResResource|Papyrus Paper |3000|3000}}&lt;br /&gt;
    {{ResResource|Ink |250|250}}&lt;br /&gt;
    {{ResResource|Boards |100000|100000}}&lt;br /&gt;
    {{ResResource|Bricks|500000|500000}}&lt;br /&gt;
    {{ResResource|Slate|2500|2500}}&lt;br /&gt;
    {{ResResource|Sheet Glass|440|440}}&lt;br /&gt;
    {{ResResource|Gold|100|100}}&lt;br /&gt;
    {{ResResource|Cut stone|13500|13500}}&lt;br /&gt;
    {{ResResource|Copper Sheeting (Heatproofing Light Chamber)|1300|1300}}&lt;br /&gt;
    {{ResResource|Mirrors|50|50}}&lt;br /&gt;
    {{ResResource|Candles|300|300}}&lt;br /&gt;
    {{ResResource|Iron Bars |450|450}}&lt;br /&gt;
    {{ResResource|Copper Strap |700|700}}&lt;br /&gt;
    {{ResResource|Bearings|320|320}}&lt;br /&gt;
    {{ResResource|Brass Small Gear|500|500}}&lt;br /&gt;
    {{ResResource|Iron Medium Gear|40|40}}&lt;br /&gt;
    {{ResResource|Thoth's Metal Large Gear|14|14}}&lt;br /&gt;
    {{ResResource|Crimson Paint|12000|12000}}&lt;br /&gt;
    {{ResResource|Forest Green Paint|12000|12000}}&lt;br /&gt;
    {{ResResource|Golden Rod Paint|12000|12000}}&lt;br /&gt;
    {{ResResource|Light Blue Paint|12000|12000}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble|300|300}}&lt;br /&gt;
    {{ResResource|Mud Granite|300|300}}&lt;br /&gt;
    {{ResResource|Yellow Raeli Tiles|750|750}}&lt;br /&gt;
    {{ResResource|Cadet Blue Raeli Tiles|750|750}}&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thoughts on Test Ideas==&lt;br /&gt;
Everything for the monument has been completed, Will load the last of the mats after we get an idea on whats going down for the test idea&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Test Ideas ==&lt;br /&gt;
&lt;br /&gt;
[[Test of the Medjay]]&lt;br /&gt;
[[Test of the Coffee Grower]]&lt;br /&gt;
&lt;br /&gt;
== Supporters ==&lt;br /&gt;
&lt;br /&gt;
===Pharaoh's Oracle===&lt;br /&gt;
*Lazybum&lt;br /&gt;
&lt;br /&gt;
===Sage===&lt;br /&gt;
*Jaenelle&lt;br /&gt;
* LadyKaytay&lt;br /&gt;
&lt;br /&gt;
===Master===&lt;br /&gt;
*Eugenius&lt;br /&gt;
* Maxion&lt;br /&gt;
* OneBanana&lt;br /&gt;
* Silden&lt;br /&gt;
&lt;br /&gt;
===Scribe===&lt;br /&gt;
*Bethanie&lt;br /&gt;
* Ruby&lt;br /&gt;
* nikara&lt;br /&gt;
* Duiker&lt;br /&gt;
* Istwan&lt;br /&gt;
* Nissim&lt;br /&gt;
* TheMazeEcho&lt;br /&gt;
* dedenav&lt;br /&gt;
&lt;br /&gt;
===Journeyman===&lt;br /&gt;
*Bahiti&lt;br /&gt;
* Bessieloo&lt;br /&gt;
* Embai&lt;br /&gt;
* KebiRoz&lt;br /&gt;
* Kebu&lt;br /&gt;
* Maata&lt;br /&gt;
* Nitocris&lt;br /&gt;
* Peacefulness&lt;br /&gt;
* Sashema&lt;br /&gt;
* Sharae&lt;br /&gt;
* YendorsSlave&lt;br /&gt;
* AlphaBob&lt;br /&gt;
* Narmer&lt;br /&gt;
* Osh&lt;br /&gt;
* Yendor&lt;br /&gt;
&lt;br /&gt;
===Prentice===&lt;br /&gt;
*Nuit&lt;br /&gt;
* Hamadi&lt;br /&gt;
* Trex&lt;br /&gt;
&lt;br /&gt;
===Student===&lt;br /&gt;
*Karanya&lt;br /&gt;
* Panyea&lt;br /&gt;
* Hirokache&lt;br /&gt;
* Sireba&lt;br /&gt;
* Solaris&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143804</id>
		<title>Test of the Trade Route</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143804"/>
		<updated>2018-01-24T03:11:42Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Some other details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=Harbor.png|size=n/a|where=[[where::Harbor Construction Site]]|description=A possible Harbor}} &lt;br /&gt;
=== Abstract ===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Those who profit and know the conditions of the trade route the best shall pass the test!&lt;br /&gt;
In this test, a ship will depart for Greece each Egyptian month carrying crates of luxury goods. Before the ship departs, each player will be able to load crates of goods on it. When the ship returns the following month, each player who participated will receive an amount of Drachma based on the amount of crates they shipped and the uniqueness of each crate.&lt;br /&gt;
&lt;br /&gt;
=== Types of trade goods ===&lt;br /&gt;
There are eight types of trade goods.&lt;br /&gt;
*Perfume&lt;br /&gt;
*Raeli Tile&lt;br /&gt;
*Paint&lt;br /&gt;
*Powdered Dye&lt;br /&gt;
*Beer&lt;br /&gt;
*Wine&lt;br /&gt;
*Dried herbs&lt;br /&gt;
*Cut Gems&lt;br /&gt;
Perfume is made in a kitchen from citrus fruit and is already used in tests such as Festivals. Powdered Dye is new type of complex item - it is made in a chemistry lab from fish scales. 10 db of a color of fish scales produces 1 db of powdered dye of the same color. Beer shipped in crates must be 'Very potent' in order to survive the trip. Dried herbs are a new type of complex item made from herbs in a drying hammock. 10 db of one herb type makes 1 db of Dried Herb:(herb type).&lt;br /&gt;
&lt;br /&gt;
==To open the test==&lt;br /&gt;
A new tech at the University of Harmony will be available to research: Harbor Construction.&lt;br /&gt;
Completion of this tech will allow the populace of Egypt to build a harbor along the Mediterranean Sea to facilitate trade with Greece. The harbor must be built on the coast of the Mediterranean Sea and must be built near sea level, with a fair amount of flat land around it. The harbor is built in a Harbor Construction Site. This is an Egypt-wide project, so you will need to recruit others to help provide construction materials. Once completed, a harbor may never be torn down, salvaged, guilded, or have ownership transferred. Any paid player has access to use the functions of the harbor. The test may then be demonstrated (opened) by any owner of a completed harbor at the University of Harmony.&lt;br /&gt;
&lt;br /&gt;
==The ship from Greece==&lt;br /&gt;
At 6:00 AM on Day 1 of each month, a ship from Greece will dock at the harbor. It will stay there until 6:00 AM of Day 15 of the same month, at which time it will depart for Greece. It will return the following month.&lt;br /&gt;
&lt;br /&gt;
While the ship is docked, any player may submit a crate of trade goods onto the ship. The amount of crates you are able to ship depends on your nautical influence level. All players who begin the test are “Volunteers”. Volunteers are given the use of 1 crate on the ship, therefore they may ship one good type each month. You may advance in rank by paying drachma at a University of Harmony.&lt;br /&gt;
&lt;br /&gt;
Volunteer → Quartermaster → Midshipman → Master's Mate → Lieutenant → Captain&lt;br /&gt;
&lt;br /&gt;
Each increase in rank doubles the number of crates you are allowed ship per voyage.&lt;br /&gt;
The Volunteer can ship 1 crate, and the Captain may ship up to 32 crates. To advance your rank, visit a University of Harmony. The 1st advancement costs 300 drachma and doubles each time, costing 4800 drachma to move from Lieutenant to Captain. If you can ship more than 1 crate, you can either ship various crates of different types or multiple crates of one type of good (or any combination). For example, a Midshipman could ship 2 crates of perfume, 1 crate of wine, and another crate of cut gem.&lt;br /&gt;
&lt;br /&gt;
==What goes in a crate?==&lt;br /&gt;
Crate types:&lt;br /&gt;
*Perfume: this crate must contain exactly 1 db each of 2 different types of perfume. &lt;br /&gt;
*Raeli Tiles: 10 tiles each of 2 different colors&lt;br /&gt;
*Paint: 1 db each of 2 different colored paints&lt;br /&gt;
*Powdered Dye: 1 db each of 2 different colored Dyes&lt;br /&gt;
*Beer: 2 different barrels of beer&lt;br /&gt;
*Dried Herbs: 1 db each of 2 different dried herbs&lt;br /&gt;
*Wine: 2 different bottles of wine&lt;br /&gt;
*Cut Gems: 2 different cuts, each must be from a different type of cuttable gem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players earn drachma based on the demand for that good in Greece. Demand is based on the uniqueness of your shipment. Uniqueness is calculated a by looking at what you shipped versus what other players shipped in the same voyage, as well as the previous 4 voyages to Greece.&lt;br /&gt;
A crate receives a 'major' penalty if it has a good type that is in another crate on the same ship, and a 'minor' penalty if it has a good type that was shipped in one of the previous 4 voyages. Each major penalty reduces the value of the crate by 30% (value*0.7). Then, minor penalties are calculated by reducing the value by 10% each (value*0.9).&lt;br /&gt;
&lt;br /&gt;
====Perfume trade====&lt;br /&gt;
A crate of perfume is worth 1000 drachma. Perfumes are identified by the base fruit and adjective used to describe it. For example, Long Corian and Sweet Corian make different perfumes. Each crate contains two different perfumes.&lt;br /&gt;
&lt;br /&gt;
====Raeli Trade====&lt;br /&gt;
A crate of Raeli tiles (2 colors of 10 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Paint Trade====&lt;br /&gt;
A crate of paint (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Powdered dye Trade====&lt;br /&gt;
A crate of powdered dye (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Beer====&lt;br /&gt;
A crate of beer (2 different barrels) is worth 1000 drachma. Only “Very Potent” beer may be shipped, so it may survive the trip. For the purpose of this test, a beer's 'uniqueness' is determined by the color and flavor combination. So, a Brown Nutmeg Cinnamon beer is different from a Brown Nutmeg Clove beer. But, a Spicy Cinnamon beer and a Sweet Cinnamon beer would be considered the 'same' for the purposes of the trade route. Only the color and flavors count.&lt;br /&gt;
	&lt;br /&gt;
====Dried Herbs====&lt;br /&gt;
A crate of dried herbs (1 db each of 2 different dried herbs) is worth 400 drachma.&lt;br /&gt;
&lt;br /&gt;
====Wine====&lt;br /&gt;
A crate of wine (2 different bottles of wine) is worth 800 drachma. For the purposes of this test, a wine's uniqueness is determined by ''dominant'' flavor in the bottle, assuming it was drank with a quality 9999 glass. This would correspond to the strongest individual flavor in the bottle.&lt;br /&gt;
 &lt;br /&gt;
====Cut Gems====&lt;br /&gt;
A crate of cut gems (2 different cuts from a different cuttable type each) is worth 400 drachma. A cut lapis: Queen's tomb would be considered different from a cut sunstone: Queen's tomb. You cannot use cut zircon gems for this test.&lt;br /&gt;
	&lt;br /&gt;
The demand for your crate depends on the uniqueness of its contents amongst that shipment AND the previous 4 shipments to Greece. To maximize your drachma, you should ship as many crates as possible, ship different things each time, and don't ship what other players are likely to ship!&lt;br /&gt;
When you start the test, you can only ship 1 crate, so you should spend drachma you earn at a University of Harmony to upgrade your rank so you may ship more. It's an investment that will pay off!&lt;br /&gt;
&lt;br /&gt;
==An example of a trade==&lt;br /&gt;
Player 'Bob' is a midshipman. He decides to ship 2 crates of perfume and a crate of wine this month. He goes over to the harbor while the trading ship is in port and selects 'Load a crate onto the ship'. He then selects 'Crate of perfume' and picks 2 different perfumes (Long Lime, Sweet Corian) from his inventory. He gets a message that he successfully loaded a crate onto the ship. He repeats this, loading another crate of perfume and picks 2 different perfumes (Long Lime, Sweet Lemon) from his inventory. Then, he repeats this but loads a crate of wine (Nutmeg and Dust). He can load up to 4 crates this month because he is a midshipman, however he has decided to only ship 3.&lt;br /&gt;
He waits until the 1st of the next month, and then receives his drachma. Since his 2 wine flavors (Nutmeg and Dust) was not sent by anyone else, and was not sent by anyone in the previous 4 shipments, he gets 800 drachma from that crate (the maximum value). However, his perfume crates (Long Lime/Sweet Corian and Long Lime/Sweet Lemon) were not totally unique. 5 crates shipped on the boat contained a Long Lime, and in the previous 3 months Long Lime and Sweet Corian were both shipped once each time. This means he gets 4 'major' penalties and 6 'minor' penalties for the Long Lime/Sweet Corain crate and 4 'major' penalties and 3 'minor penalties for the Long Lime/Sweet Lemon. The base value of his perfume crates were 1000 drachma. They would be modified as follows: ((1000*0.7^4)*0.9^6) and ((1000*0.7^4)*0.9^3) which would yield 127 drachma and 175 drachma respectively. His total for the month would be 1102 drachma (his perfume and wine crate totals added together). The math is a little complex, but really, you only need to worry about trying to ship interesting things each time and the drachma will flow in. Note that Bob made a bit of a mistake by using Long Lime in 2 different crates - he would have earned more drachma if both of his perfume crates were totally unique.&lt;br /&gt;
One requirement of passing the test is possessing at least 25000 drachma – this basically makes you ''eligible'' to pass during weekly passes, but you'll need to do a bit more to actually pass.&lt;br /&gt;
&lt;br /&gt;
==Top Traders==&lt;br /&gt;
	To be recognized as a master of trade is part of this test; you must show you know the trading business inside out! If you earn more drachma than anyone else in one of the 8 trading categories during a single shipment, you are recognized as the top trader for that good for that month. In case of a tie, multiple people are deemed the top trader in that category. You can select the Harbor to view a list of the previous month's top traders for each category: it lists the top trader and the runner-up for each category. Additionally, you may visit an Essence of Harmony and submit a prediction on who you think will be the top trader in a certain category for the current month: you may designate one player for each of the 8 trades.&lt;br /&gt;
&lt;br /&gt;
==Passing the Test==&lt;br /&gt;
	You must possess at least 25000 drachma, have been recognized at some point as the top trader in at least 4 different categories, and have correctly predicted at least once the top trader for 4 different categories at an Essence of Harmony. Anyone who fulfills all three of these requirements will pass the test during the next set of weekly passes! Multiple people or none at all could pass each week. For example, a player would had 52000 drachma, was the top trader in cut gems, dried herbs, beer, and wine, and predicted the top trader in paint, wine, beer, and powdered dye would pass the test. Upon passing the test, the player's drachma total is reduced by 25000 (they spend this to pass).&lt;br /&gt;
&lt;br /&gt;
==Some other details==&lt;br /&gt;
	Drachma for the previous month's shipment are distributed to players when the ship returns to Egypt at 6:00 AM on the 1st day of the month. The top trader list at the Harbor is also updated at this time and players who were the top trader in a category or predicted the top trader of a category also receive credit for it at this time. You can view your current amount of drachma from your test menu, which also lists how much drachma you earned for the previous month's shipment and your current trader rank (volunteer, captain, etc). The 'show status' submenu also indicates if you have ever been the top trader in a category or predicted successfully the top trader of a category.&lt;br /&gt;
Harbor Costs - built in a Harbor Construction Site&lt;br /&gt;
*2000 concrete&lt;br /&gt;
*5000 cut stone&lt;br /&gt;
*75000 hard, rotproof boards&lt;br /&gt;
*25 Onyx&lt;br /&gt;
*25000 rope&lt;br /&gt;
*300 tar&lt;br /&gt;
*5000 nails&lt;br /&gt;
*150 metal blue straps&lt;br /&gt;
*1000 steel cable&lt;br /&gt;
*2000 clay steeped canvas&lt;br /&gt;
*2000 clay steeped wool cloth&lt;br /&gt;
*5000 wood paper&lt;br /&gt;
*5000 ink&lt;br /&gt;
*4 quills&lt;br /&gt;
*10 Intricately carved handles&lt;br /&gt;
*300 Small wooden pegs&lt;br /&gt;
*200 Rawhide strips&lt;br /&gt;
&lt;br /&gt;
If multiple harbors are built in Egypt, only one of them will be selected each month for the trading ship to dock at. All harbors in Egypt are kept up to date with the list of top traders in Egypt from the previous month.&lt;br /&gt;
&lt;br /&gt;
==After the test==&lt;br /&gt;
You may continue to ship and earn Drachma through trading with Greece. Drachma may be used to bribe instructors at schools to learn skills: you may pay 30,000 Drachma at a School in order to bypass the cost of learning one skill (you must still be the appropriate level and have other prerequisites fulfilled). You may only do this up to four times total during the telling. Additionally, there will be a new achievement added to the game: Trademaster - you will receive this achievement if you are selected at some point as the top trader in all 8 of the trading categories.&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Players will join together to construct a harbor upon the shore of the Mediterranean Sea, and thereafter a trading ship from Greece will arrive every Egyptian month on the 1st at 6:00 AM, broadcast on the System channel. The ship will be docked for 15 Egypt days, and during that time players can travel to the harbor and load crates of luxury goods aboard it to ship to Greece. Players may ship crates of perfume, raeli tiles, paint, powdered dye, beer, wine, cut gems, and dried herbs. Players start only able to ship 1 crate per month, but can later earn the privilege of shipping multiple crates as they participate in the test. The goal is to ship as much as possible, and to ship items that other players do not ship (the value of your crate decreases if it contains items other players are also shipping or have shipped in recent months). When the ship returns the following month, you will earn Drachma according to how valued your crates were. You may use the Drachma to upgrade your rank, allowing you to ship more goods next time, or hold on to it in order to pass the test. Additionally, you must score the highest in at least four different good categories and predict the highest scorer at an Essence of Harmony in four different good categories - these achievements can be made over many different shipments, if needed.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143803</id>
		<title>Test of the Trade Route</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143803"/>
		<updated>2018-01-24T03:08:43Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=Harbor.png|size=n/a|where=[[where::Harbor Construction Site]]|description=A possible Harbor}} &lt;br /&gt;
=== Abstract ===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Those who profit and know the conditions of the trade route the best shall pass the test!&lt;br /&gt;
In this test, a ship will depart for Greece each Egyptian month carrying crates of luxury goods. Before the ship departs, each player will be able to load crates of goods on it. When the ship returns the following month, each player who participated will receive an amount of Drachma based on the amount of crates they shipped and the uniqueness of each crate.&lt;br /&gt;
&lt;br /&gt;
=== Types of trade goods ===&lt;br /&gt;
There are eight types of trade goods.&lt;br /&gt;
*Perfume&lt;br /&gt;
*Raeli Tile&lt;br /&gt;
*Paint&lt;br /&gt;
*Powdered Dye&lt;br /&gt;
*Beer&lt;br /&gt;
*Wine&lt;br /&gt;
*Dried herbs&lt;br /&gt;
*Cut Gems&lt;br /&gt;
Perfume is made in a kitchen from citrus fruit and is already used in tests such as Festivals. Powdered Dye is new type of complex item - it is made in a chemistry lab from fish scales. 10 db of a color of fish scales produces 1 db of powdered dye of the same color. Beer shipped in crates must be 'Very potent' in order to survive the trip. Dried herbs are a new type of complex item made from herbs in a drying hammock. 10 db of one herb type makes 1 db of Dried Herb:(herb type).&lt;br /&gt;
&lt;br /&gt;
==To open the test==&lt;br /&gt;
A new tech at the University of Harmony will be available to research: Harbor Construction.&lt;br /&gt;
Completion of this tech will allow the populace of Egypt to build a harbor along the Mediterranean Sea to facilitate trade with Greece. The harbor must be built on the coast of the Mediterranean Sea and must be built near sea level, with a fair amount of flat land around it. The harbor is built in a Harbor Construction Site. This is an Egypt-wide project, so you will need to recruit others to help provide construction materials. Once completed, a harbor may never be torn down, salvaged, guilded, or have ownership transferred. Any paid player has access to use the functions of the harbor. The test may then be demonstrated (opened) by any owner of a completed harbor at the University of Harmony.&lt;br /&gt;
&lt;br /&gt;
==The ship from Greece==&lt;br /&gt;
At 6:00 AM on Day 1 of each month, a ship from Greece will dock at the harbor. It will stay there until 6:00 AM of Day 15 of the same month, at which time it will depart for Greece. It will return the following month.&lt;br /&gt;
&lt;br /&gt;
While the ship is docked, any player may submit a crate of trade goods onto the ship. The amount of crates you are able to ship depends on your nautical influence level. All players who begin the test are “Volunteers”. Volunteers are given the use of 1 crate on the ship, therefore they may ship one good type each month. You may advance in rank by paying drachma at a University of Harmony.&lt;br /&gt;
&lt;br /&gt;
Volunteer → Quartermaster → Midshipman → Master's Mate → Lieutenant → Captain&lt;br /&gt;
&lt;br /&gt;
Each increase in rank doubles the number of crates you are allowed ship per voyage.&lt;br /&gt;
The Volunteer can ship 1 crate, and the Captain may ship up to 32 crates. To advance your rank, visit a University of Harmony. The 1st advancement costs 300 drachma and doubles each time, costing 4800 drachma to move from Lieutenant to Captain. If you can ship more than 1 crate, you can either ship various crates of different types or multiple crates of one type of good (or any combination). For example, a Midshipman could ship 2 crates of perfume, 1 crate of wine, and another crate of cut gem.&lt;br /&gt;
&lt;br /&gt;
==What goes in a crate?==&lt;br /&gt;
Crate types:&lt;br /&gt;
*Perfume: this crate must contain exactly 1 db each of 2 different types of perfume. &lt;br /&gt;
*Raeli Tiles: 10 tiles each of 2 different colors&lt;br /&gt;
*Paint: 1 db each of 2 different colored paints&lt;br /&gt;
*Powdered Dye: 1 db each of 2 different colored Dyes&lt;br /&gt;
*Beer: 2 different barrels of beer&lt;br /&gt;
*Dried Herbs: 1 db each of 2 different dried herbs&lt;br /&gt;
*Wine: 2 different bottles of wine&lt;br /&gt;
*Cut Gems: 2 different cuts, each must be from a different type of cuttable gem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players earn drachma based on the demand for that good in Greece. Demand is based on the uniqueness of your shipment. Uniqueness is calculated a by looking at what you shipped versus what other players shipped in the same voyage, as well as the previous 4 voyages to Greece.&lt;br /&gt;
A crate receives a 'major' penalty if it has a good type that is in another crate on the same ship, and a 'minor' penalty if it has a good type that was shipped in one of the previous 4 voyages. Each major penalty reduces the value of the crate by 30% (value*0.7). Then, minor penalties are calculated by reducing the value by 10% each (value*0.9).&lt;br /&gt;
&lt;br /&gt;
====Perfume trade====&lt;br /&gt;
A crate of perfume is worth 1000 drachma. Perfumes are identified by the base fruit and adjective used to describe it. For example, Long Corian and Sweet Corian make different perfumes. Each crate contains two different perfumes.&lt;br /&gt;
&lt;br /&gt;
====Raeli Trade====&lt;br /&gt;
A crate of Raeli tiles (2 colors of 10 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Paint Trade====&lt;br /&gt;
A crate of paint (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Powdered dye Trade====&lt;br /&gt;
A crate of powdered dye (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Beer====&lt;br /&gt;
A crate of beer (2 different barrels) is worth 1000 drachma. Only “Very Potent” beer may be shipped, so it may survive the trip. For the purpose of this test, a beer's 'uniqueness' is determined by the color and flavor combination. So, a Brown Nutmeg Cinnamon beer is different from a Brown Nutmeg Clove beer. But, a Spicy Cinnamon beer and a Sweet Cinnamon beer would be considered the 'same' for the purposes of the trade route. Only the color and flavors count.&lt;br /&gt;
	&lt;br /&gt;
====Dried Herbs====&lt;br /&gt;
A crate of dried herbs (1 db each of 2 different dried herbs) is worth 400 drachma.&lt;br /&gt;
&lt;br /&gt;
====Wine====&lt;br /&gt;
A crate of wine (2 different bottles of wine) is worth 800 drachma. For the purposes of this test, a wine's uniqueness is determined by ''dominant'' flavor in the bottle, assuming it was drank with a quality 9999 glass. This would correspond to the strongest individual flavor in the bottle.&lt;br /&gt;
 &lt;br /&gt;
====Cut Gems====&lt;br /&gt;
A crate of cut gems (2 different cuts from a different cuttable type each) is worth 400 drachma. A cut lapis: Queen's tomb would be considered different from a cut sunstone: Queen's tomb. You cannot use cut zircon gems for this test.&lt;br /&gt;
	&lt;br /&gt;
The demand for your crate depends on the uniqueness of its contents amongst that shipment AND the previous 4 shipments to Greece. To maximize your drachma, you should ship as many crates as possible, ship different things each time, and don't ship what other players are likely to ship!&lt;br /&gt;
When you start the test, you can only ship 1 crate, so you should spend drachma you earn at a University of Harmony to upgrade your rank so you may ship more. It's an investment that will pay off!&lt;br /&gt;
&lt;br /&gt;
==An example of a trade==&lt;br /&gt;
Player 'Bob' is a midshipman. He decides to ship 2 crates of perfume and a crate of wine this month. He goes over to the harbor while the trading ship is in port and selects 'Load a crate onto the ship'. He then selects 'Crate of perfume' and picks 2 different perfumes (Long Lime, Sweet Corian) from his inventory. He gets a message that he successfully loaded a crate onto the ship. He repeats this, loading another crate of perfume and picks 2 different perfumes (Long Lime, Sweet Lemon) from his inventory. Then, he repeats this but loads a crate of wine (Nutmeg and Dust). He can load up to 4 crates this month because he is a midshipman, however he has decided to only ship 3.&lt;br /&gt;
He waits until the 1st of the next month, and then receives his drachma. Since his 2 wine flavors (Nutmeg and Dust) was not sent by anyone else, and was not sent by anyone in the previous 4 shipments, he gets 800 drachma from that crate (the maximum value). However, his perfume crates (Long Lime/Sweet Corian and Long Lime/Sweet Lemon) were not totally unique. 5 crates shipped on the boat contained a Long Lime, and in the previous 3 months Long Lime and Sweet Corian were both shipped once each time. This means he gets 4 'major' penalties and 6 'minor' penalties for the Long Lime/Sweet Corain crate and 4 'major' penalties and 3 'minor penalties for the Long Lime/Sweet Lemon. The base value of his perfume crates were 1000 drachma. They would be modified as follows: ((1000*0.7^4)*0.9^6) and ((1000*0.7^4)*0.9^3) which would yield 127 drachma and 175 drachma respectively. His total for the month would be 1102 drachma (his perfume and wine crate totals added together). The math is a little complex, but really, you only need to worry about trying to ship interesting things each time and the drachma will flow in. Note that Bob made a bit of a mistake by using Long Lime in 2 different crates - he would have earned more drachma if both of his perfume crates were totally unique.&lt;br /&gt;
One requirement of passing the test is possessing at least 25000 drachma – this basically makes you ''eligible'' to pass during weekly passes, but you'll need to do a bit more to actually pass.&lt;br /&gt;
&lt;br /&gt;
==Top Traders==&lt;br /&gt;
	To be recognized as a master of trade is part of this test; you must show you know the trading business inside out! If you earn more drachma than anyone else in one of the 8 trading categories during a single shipment, you are recognized as the top trader for that good for that month. In case of a tie, multiple people are deemed the top trader in that category. You can select the Harbor to view a list of the previous month's top traders for each category: it lists the top trader and the runner-up for each category. Additionally, you may visit an Essence of Harmony and submit a prediction on who you think will be the top trader in a certain category for the current month: you may designate one player for each of the 8 trades.&lt;br /&gt;
&lt;br /&gt;
==Passing the Test==&lt;br /&gt;
	You must possess at least 25000 drachma, have been recognized at some point as the top trader in at least 4 different categories, and have correctly predicted at least once the top trader for 4 different categories at an Essence of Harmony. Anyone who fulfills all three of these requirements will pass the test during the next set of weekly passes! Multiple people or none at all could pass each week. For example, a player would had 52000 drachma, was the top trader in cut gems, dried herbs, beer, and wine, and predicted the top trader in paint, wine, beer, and powdered dye would pass the test. Upon passing the test, the player's drachma total is reduced by 25000 (they spend this to pass).&lt;br /&gt;
&lt;br /&gt;
==Some other details==&lt;br /&gt;
	Drachma for the previous month's shipment are distributed to players when the ship returns to Egypt at 6:00 AM on the 1st day of the month. The top trader list at the Harbor is also updated at this time and players who were the top trader in a category or predicted the top trader of a category also receive credit for it at this time. You can view your current amount of drachma from your test menu, which also lists how much drachma you earned for the previous month's shipment and your current trader rank (volunteer, captain, etc). The 'show status' submenu also indicates if you have ever been the top trader in a category or predicted successfully the top trader of a category.&lt;br /&gt;
&lt;br /&gt;
==After the test==&lt;br /&gt;
You may continue to ship and earn Drachma through trading with Greece. Drachma may be used to bribe instructors at schools to learn skills: you may pay 30,000 Drachma at a School in order to bypass the cost of learning one skill (you must still be the appropriate level and have other prerequisites fulfilled). You may only do this up to four times total during the telling. Additionally, there will be a new achievement added to the game: Trademaster - you will receive this achievement if you are selected at some point as the top trader in all 8 of the trading categories.&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Players will join together to construct a harbor upon the shore of the Mediterranean Sea, and thereafter a trading ship from Greece will arrive every Egyptian month on the 1st at 6:00 AM, broadcast on the System channel. The ship will be docked for 15 Egypt days, and during that time players can travel to the harbor and load crates of luxury goods aboard it to ship to Greece. Players may ship crates of perfume, raeli tiles, paint, powdered dye, beer, wine, cut gems, and dried herbs. Players start only able to ship 1 crate per month, but can later earn the privilege of shipping multiple crates as they participate in the test. The goal is to ship as much as possible, and to ship items that other players do not ship (the value of your crate decreases if it contains items other players are also shipping or have shipped in recent months). When the ship returns the following month, you will earn Drachma according to how valued your crates were. You may use the Drachma to upgrade your rank, allowing you to ship more goods next time, or hold on to it in order to pass the test. Additionally, you must score the highest in at least four different good categories and predict the highest scorer at an Essence of Harmony in four different good categories - these achievements can be made over many different shipments, if needed.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Three_Kingdoms&amp;diff=143528</id>
		<title>Test of Three Kingdoms</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Three_Kingdoms&amp;diff=143528"/>
		<updated>2018-01-21T16:31:45Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Future Kingdom Cenotaph */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Test of Three Kingdoms==&lt;br /&gt;
&lt;br /&gt;
===Abstract (from T6) ===&lt;br /&gt;
&lt;br /&gt;
In the Test of Three Kingdoms, small groups of players must cooperate to build cenotaphs (a monument of respect to the dead) representing the Old, Middle, and New Kingdoms of Egypt. Your work will be inspected by the finest instructors of architecture in Egypt. If you can gain enough favor with the instructors, your cenotaph will be constructed. Complete three cenotaphs, representing the Old, Middle, and New Kingdoms, and you will pass the test! But, how will you complete this task? Will you strictly cooperate with you peers and hope for the best, or will you take the credit all for yourself?&lt;br /&gt;
&lt;br /&gt;
===Mechanics of Group Selection===&lt;br /&gt;
Every once in a while (anywhere from 7 to 14 rl days), a sorting event for the test occurs (shown on the calendar) and players signed up for the test are sorted into groups. You are eligible for group placement as long as you have signed up and have also logged into your account within the past three Teppy days. There are three types of cenotaphs with different group sizes:&lt;br /&gt;
&lt;br /&gt;
*Old Kingdom - 3 players&lt;br /&gt;
*Middle Kingdom - 6 players&lt;br /&gt;
*New Kingdom - 12 players&lt;br /&gt;
&lt;br /&gt;
All players are eligible for Old Kingdom, but Middle Kingdom players must have already built an Old Kingdom cenotaph, and likewise New Kingdom players must have already built a Middle Kingdom cenotaph. Additionally, higher level cenotaphs beyond Old Kingdom must first be demonstrated by a player at a University of Architecture before any groups of those types can be formed. &lt;br /&gt;
&lt;br /&gt;
Each cenotaph you complete grants you one chance to build the next highest type (If you finish 3 Old Kingdom cenotaphs, you can attempt to build a Middle Kingdom type 3 times. There is no requirement to build an Old Kingdom cenotaph.) &lt;br /&gt;
&lt;br /&gt;
The game will attempt to place players in the highest group possible, but if there are not enough players to fill a complete group the game will place them in a lower group. Players who cannot be placed into any of the three group types must wait until the next sorting. If you are signed up for the test but no longer wish to participate for some reason, you can visit a University of Architecture and temporarily suspend yourself from being sorted into a group. You can later begin participating again if you wish.&lt;br /&gt;
&lt;br /&gt;
One player in the group, chosen randomly, is given a Cenotaph Construction Kit. This allows that player to place a Cenotaph Construction Site in Egypt much like placing a regular construction site. Your group is given a chat window, and you should place the Construction Site in an easily reachable location for everyone.&lt;br /&gt;
&lt;br /&gt;
===Building your Cenotaph===&lt;br /&gt;
&lt;br /&gt;
Each of the three cenotaphs has 4 subtypes. Your subtype is randomly chosen when your group is formed. This means not every group is building the exact same type of structure. Subtype details are at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
Your group has 9 Egyptian days (about 72 rl hours) from the initial sorting to build your cenotaph. After nine days, the instructors from the University of Architecture will inspect your progress, and if any players in your group have not made their contribution at this time, failure occurs, your group is dissolved, and any progress on the cenotaph is lost (it crumbles). Note that if you are building a Middle or New Kingdom cenotaph, this counts as one attempt, so you may be required to build another lower level cenotaph to try again.&lt;br /&gt;
&lt;br /&gt;
Each player in the group must make a small contribution to the Cenotaph Construction Site for a building round to be successful. The exact contribution cost is detailed at the bottom of the page. After all players in the group do this you must wait for the inspectors to review your work. The instructors of architecture will inspect your cenotaph and render one of three judgements:&lt;br /&gt;
&lt;br /&gt;
*Approve! (Your group gains 7 favor)&lt;br /&gt;
*Disapprove. (Your group loses 4 favor. You cannot have less than 0 favor.)&lt;br /&gt;
*Mixed feelings... (No favor gained or lost.)&lt;br /&gt;
&lt;br /&gt;
The judgement you receive is mostly decided at random (so there is a 1/3 chance of gaining favor) but it is rumored that you may be able to somewhat influence the opinion of the instructors in some unknown manner. For your cenotaph to be given the 'go ahead' for construction, your group must have a certain amount of favor with the instructors. These are:&lt;br /&gt;
&lt;br /&gt;
*Old Kingdom Cenotaph - 7 favor&lt;br /&gt;
*Middle Kingdom Cenotaph - 14 favor&lt;br /&gt;
*New Kingdom Cenotaph - 21 favor&lt;br /&gt;
&lt;br /&gt;
If you meet the minimum amount, your cenotaph is finished and all group members receive credit for it! You are eligible for higher level cenotaphs, your group is disbanded, and you are immediately available to be sorted into new groups when the next sorting occurs. If your group doesn't have enough favor, a building round occurs again (each player in the group must re-contribute to the Site again within 9 Egyptian days.) Building rounds continue until you reach the required amount of favor, or until a member of your group fails to contribute, or....&lt;br /&gt;
&lt;br /&gt;
===Secret Blueprints===&lt;br /&gt;
&lt;br /&gt;
Rumor has it that the Stranger has obtained cenotaph blueprints through illicit means and plans to distribute them to select players. During each building round, one member of the group is randomly chosen to receive these secret blueprints to finish the cenotaph by themselves. This notification is given in the calendar, much like a mentor shrine notification or event prize notification. The cost to do this is considerable: the normal single player contribution cost multiplied by the number of players in your group. If you decide to do this, the contribution is made like a regular one at the Cenotaph Construction Site. When all other members in your group finish their contributions and the next inspection occurs, the cenotaph will automatically get the 'go ahead' regardless of favor and you alone will receive credit for its construction! You immediately become eligible for higher level cenotaphs, but unfortunately the other members of your group must try again.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
Finish an Old, Middle, and a New Kingdom cenotaph to pass the test. After passing, you are no longer eligible to placed into the first three types of groups, but you do become eligible for a new type of Cenotaph group:&lt;br /&gt;
&lt;br /&gt;
*Future Kingdom Cenotaph - 18 players, needs 28 favor to build&lt;br /&gt;
&lt;br /&gt;
The Future Age Cenotaph has no secret blueprints associated with it, so you must cooperate with everyone to build it. Only passed players can be placed into this group, and you may try as many times as you like. Only 1 Future Age Cenotaph can be built in Egypt - one this is done, passed players can no longer participate in any part of the Test of Three Kingdoms. Upon completion, the Future Kingdom Cenotaph must be consecrated with rare marble so that it will remain permanently in Egypt. The consecration costs are:&lt;br /&gt;
&lt;br /&gt;
*10 [[Monkey Marble]]&lt;br /&gt;
*10 [[Puzzle Granite]]&lt;br /&gt;
*10 [[Blue Moon]]&lt;br /&gt;
*1000 Black Paint&lt;br /&gt;
&lt;br /&gt;
The Cenotaph must be consecrated for its effect to become active. What does the Future Kingdom Cenotaph do? Who knows.... it could be anything! (this will be left up to the developer)&lt;br /&gt;
&lt;br /&gt;
===Finished Cenotaphs===&lt;br /&gt;
&lt;br /&gt;
When your cenotaph is completed, it will remain in Egypt until the next sorting event occurs. It will crumble at that point (to reduce the clutter of built cenotaphs over time). The cenotaphs are delicate and beautiful, but susceptible to the elements; indeed, this is perhaps why they must be continually rebuilt. Only the &amp;quot;Future Cenotaph&amp;quot; will remain permanently in Egypt after its construction.&lt;br /&gt;
&lt;br /&gt;
===Principles of the Test===&lt;br /&gt;
&lt;br /&gt;
*Be placed into an Old Kingdom Cenotaph group&lt;br /&gt;
*Contribute to your cenotaph&lt;br /&gt;
*Successfully complete an Old Kingdom Cenotaph&lt;br /&gt;
&lt;br /&gt;
===Contribution Costs===&lt;br /&gt;
====Old Kingdom Cenotaph====&lt;br /&gt;
[[File:Rich_soil_tower.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Subtype!!Contribution Cost&lt;br /&gt;
|-&lt;br /&gt;
| Desert Cenotaph || 50 Bricks, 5 Boards, 5 Slate, 5 Flint, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Fibrous Cenotaph || 25 Flax, 10 Dried Flax, 100 Thorns, 10 Dried Papyrus, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Vegetable Cenotaph || 5 Grilled Garlic, 5 Grilled Carrots, 5 Grilled Cabbage, 5 Grilled Onions, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Jeweled Cenotaph || 4 Small Opals, 3 Medium Opals, 1 Large Opal, 20 Beeswax, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Middle Kingdom Cenotaph====&lt;br /&gt;
[[File:Handofman.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Subtype!!Contribution Cost&lt;br /&gt;
|-&lt;br /&gt;
| Marble Cenotaph || 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite, 1 White Travertine, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Animal Cenotaph || 36 Leather, 100 Royal Jelly, 3 Rabbit Pelts, 3 Crushed Egg Shells, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Metal Cenotaph || 25 Lithium, 25 Platinum, 25 Strontium, 25 Titanium, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Glass Cenotaph || 5 Glass Blades, 12 Wine Bottles, 5 Sheet Glass, 2 Quicksilver, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====New Kingdom Cenotaph====&lt;br /&gt;
[[File:Tower - Racing Mind.jpg|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Subtype!!Contribution Cost&lt;br /&gt;
|-&lt;br /&gt;
| Scientific Cenotaph || 1 Nut's Essence, 25 Ink, 20 Papyrus Paper, 1 Serpent Cocktail, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Bounty of the Sea Cenotaph || 25 Fish Oil, 5 Fish Roe, 3 Oyster Meat, 150 Rotten Fish, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Artistic Cenotaph || 180 Liquid Sun Fertilizer, 3 Mandibular Glue, 4 Silver Sheeting, 20 Wood Paper, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Industrial Cenotaph || 100 Petroleum, 100 Coal, 1 Volatile Explosive, 20 Gravel, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Future Kingdom Cenotaph====&lt;br /&gt;
[[File:Tower - Night.jpg|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Subtype!!Contribution Cost&lt;br /&gt;
|-&lt;br /&gt;
| Visionary Cenotaph || 5 Arsenic, 1 Eye of Osiris Mushroom, 3 Palm Fronds, 1 Huge Opal, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demonstrating the Test===&lt;br /&gt;
&lt;br /&gt;
To open the Test of Three Kingdoms, present yourself at a University of Architecture with the following items:&lt;br /&gt;
&lt;br /&gt;
*1 Huge Opal&lt;br /&gt;
*200 Leeks&lt;br /&gt;
*200 Rotten Flax&lt;br /&gt;
*200 Clay&lt;br /&gt;
*200 Dried Papyrus&lt;br /&gt;
&lt;br /&gt;
This opens the test and allows for construction of the Old Kingdom Cenotaph. Further demonstrations are required to unlock additional Cenotaphs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Type!!Demonstration Cost&lt;br /&gt;
|-&lt;br /&gt;
| Middle Kingdom Cenotaph || 10 Canary Granite, 10 Roosters, 20 Pewter, 10 Fine Glass Rods&lt;br /&gt;
|-&lt;br /&gt;
| New Kingdom Cenotaph || 20 Serpent Cocktails, 100 Fish Roe, 100 Wood Paper, 5 High Explosives&lt;br /&gt;
|-&lt;br /&gt;
| Future Kingdom Cenotaph || 200 Eye of Osiris Mushrooms, 20 Huge Opals, 1 Low Explosive&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Three_Kingdoms&amp;diff=143527</id>
		<title>Test of Three Kingdoms</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Three_Kingdoms&amp;diff=143527"/>
		<updated>2018-01-21T16:31:11Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* New Kingdom Cenotaph */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Test of Three Kingdoms==&lt;br /&gt;
&lt;br /&gt;
===Abstract (from T6) ===&lt;br /&gt;
&lt;br /&gt;
In the Test of Three Kingdoms, small groups of players must cooperate to build cenotaphs (a monument of respect to the dead) representing the Old, Middle, and New Kingdoms of Egypt. Your work will be inspected by the finest instructors of architecture in Egypt. If you can gain enough favor with the instructors, your cenotaph will be constructed. Complete three cenotaphs, representing the Old, Middle, and New Kingdoms, and you will pass the test! But, how will you complete this task? Will you strictly cooperate with you peers and hope for the best, or will you take the credit all for yourself?&lt;br /&gt;
&lt;br /&gt;
===Mechanics of Group Selection===&lt;br /&gt;
Every once in a while (anywhere from 7 to 14 rl days), a sorting event for the test occurs (shown on the calendar) and players signed up for the test are sorted into groups. You are eligible for group placement as long as you have signed up and have also logged into your account within the past three Teppy days. There are three types of cenotaphs with different group sizes:&lt;br /&gt;
&lt;br /&gt;
*Old Kingdom - 3 players&lt;br /&gt;
*Middle Kingdom - 6 players&lt;br /&gt;
*New Kingdom - 12 players&lt;br /&gt;
&lt;br /&gt;
All players are eligible for Old Kingdom, but Middle Kingdom players must have already built an Old Kingdom cenotaph, and likewise New Kingdom players must have already built a Middle Kingdom cenotaph. Additionally, higher level cenotaphs beyond Old Kingdom must first be demonstrated by a player at a University of Architecture before any groups of those types can be formed. &lt;br /&gt;
&lt;br /&gt;
Each cenotaph you complete grants you one chance to build the next highest type (If you finish 3 Old Kingdom cenotaphs, you can attempt to build a Middle Kingdom type 3 times. There is no requirement to build an Old Kingdom cenotaph.) &lt;br /&gt;
&lt;br /&gt;
The game will attempt to place players in the highest group possible, but if there are not enough players to fill a complete group the game will place them in a lower group. Players who cannot be placed into any of the three group types must wait until the next sorting. If you are signed up for the test but no longer wish to participate for some reason, you can visit a University of Architecture and temporarily suspend yourself from being sorted into a group. You can later begin participating again if you wish.&lt;br /&gt;
&lt;br /&gt;
One player in the group, chosen randomly, is given a Cenotaph Construction Kit. This allows that player to place a Cenotaph Construction Site in Egypt much like placing a regular construction site. Your group is given a chat window, and you should place the Construction Site in an easily reachable location for everyone.&lt;br /&gt;
&lt;br /&gt;
===Building your Cenotaph===&lt;br /&gt;
&lt;br /&gt;
Each of the three cenotaphs has 4 subtypes. Your subtype is randomly chosen when your group is formed. This means not every group is building the exact same type of structure. Subtype details are at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
Your group has 9 Egyptian days (about 72 rl hours) from the initial sorting to build your cenotaph. After nine days, the instructors from the University of Architecture will inspect your progress, and if any players in your group have not made their contribution at this time, failure occurs, your group is dissolved, and any progress on the cenotaph is lost (it crumbles). Note that if you are building a Middle or New Kingdom cenotaph, this counts as one attempt, so you may be required to build another lower level cenotaph to try again.&lt;br /&gt;
&lt;br /&gt;
Each player in the group must make a small contribution to the Cenotaph Construction Site for a building round to be successful. The exact contribution cost is detailed at the bottom of the page. After all players in the group do this you must wait for the inspectors to review your work. The instructors of architecture will inspect your cenotaph and render one of three judgements:&lt;br /&gt;
&lt;br /&gt;
*Approve! (Your group gains 7 favor)&lt;br /&gt;
*Disapprove. (Your group loses 4 favor. You cannot have less than 0 favor.)&lt;br /&gt;
*Mixed feelings... (No favor gained or lost.)&lt;br /&gt;
&lt;br /&gt;
The judgement you receive is mostly decided at random (so there is a 1/3 chance of gaining favor) but it is rumored that you may be able to somewhat influence the opinion of the instructors in some unknown manner. For your cenotaph to be given the 'go ahead' for construction, your group must have a certain amount of favor with the instructors. These are:&lt;br /&gt;
&lt;br /&gt;
*Old Kingdom Cenotaph - 7 favor&lt;br /&gt;
*Middle Kingdom Cenotaph - 14 favor&lt;br /&gt;
*New Kingdom Cenotaph - 21 favor&lt;br /&gt;
&lt;br /&gt;
If you meet the minimum amount, your cenotaph is finished and all group members receive credit for it! You are eligible for higher level cenotaphs, your group is disbanded, and you are immediately available to be sorted into new groups when the next sorting occurs. If your group doesn't have enough favor, a building round occurs again (each player in the group must re-contribute to the Site again within 9 Egyptian days.) Building rounds continue until you reach the required amount of favor, or until a member of your group fails to contribute, or....&lt;br /&gt;
&lt;br /&gt;
===Secret Blueprints===&lt;br /&gt;
&lt;br /&gt;
Rumor has it that the Stranger has obtained cenotaph blueprints through illicit means and plans to distribute them to select players. During each building round, one member of the group is randomly chosen to receive these secret blueprints to finish the cenotaph by themselves. This notification is given in the calendar, much like a mentor shrine notification or event prize notification. The cost to do this is considerable: the normal single player contribution cost multiplied by the number of players in your group. If you decide to do this, the contribution is made like a regular one at the Cenotaph Construction Site. When all other members in your group finish their contributions and the next inspection occurs, the cenotaph will automatically get the 'go ahead' regardless of favor and you alone will receive credit for its construction! You immediately become eligible for higher level cenotaphs, but unfortunately the other members of your group must try again.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
Finish an Old, Middle, and a New Kingdom cenotaph to pass the test. After passing, you are no longer eligible to placed into the first three types of groups, but you do become eligible for a new type of Cenotaph group:&lt;br /&gt;
&lt;br /&gt;
*Future Kingdom Cenotaph - 18 players, needs 28 favor to build&lt;br /&gt;
&lt;br /&gt;
The Future Age Cenotaph has no secret blueprints associated with it, so you must cooperate with everyone to build it. Only passed players can be placed into this group, and you may try as many times as you like. Only 1 Future Age Cenotaph can be built in Egypt - one this is done, passed players can no longer participate in any part of the Test of Three Kingdoms. Upon completion, the Future Kingdom Cenotaph must be consecrated with rare marble so that it will remain permanently in Egypt. The consecration costs are:&lt;br /&gt;
&lt;br /&gt;
*10 [[Monkey Marble]]&lt;br /&gt;
*10 [[Puzzle Granite]]&lt;br /&gt;
*10 [[Blue Moon]]&lt;br /&gt;
*1000 Black Paint&lt;br /&gt;
&lt;br /&gt;
The Cenotaph must be consecrated for its effect to become active. What does the Future Kingdom Cenotaph do? Who knows.... it could be anything! (this will be left up to the developer)&lt;br /&gt;
&lt;br /&gt;
===Finished Cenotaphs===&lt;br /&gt;
&lt;br /&gt;
When your cenotaph is completed, it will remain in Egypt until the next sorting event occurs. It will crumble at that point (to reduce the clutter of built cenotaphs over time). The cenotaphs are delicate and beautiful, but susceptible to the elements; indeed, this is perhaps why they must be continually rebuilt. Only the &amp;quot;Future Cenotaph&amp;quot; will remain permanently in Egypt after its construction.&lt;br /&gt;
&lt;br /&gt;
===Principles of the Test===&lt;br /&gt;
&lt;br /&gt;
*Be placed into an Old Kingdom Cenotaph group&lt;br /&gt;
*Contribute to your cenotaph&lt;br /&gt;
*Successfully complete an Old Kingdom Cenotaph&lt;br /&gt;
&lt;br /&gt;
===Contribution Costs===&lt;br /&gt;
====Old Kingdom Cenotaph====&lt;br /&gt;
[[File:Rich_soil_tower.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Subtype!!Contribution Cost&lt;br /&gt;
|-&lt;br /&gt;
| Desert Cenotaph || 50 Bricks, 5 Boards, 5 Slate, 5 Flint, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Fibrous Cenotaph || 25 Flax, 10 Dried Flax, 100 Thorns, 10 Dried Papyrus, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Vegetable Cenotaph || 5 Grilled Garlic, 5 Grilled Carrots, 5 Grilled Cabbage, 5 Grilled Onions, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Jeweled Cenotaph || 4 Small Opals, 3 Medium Opals, 1 Large Opal, 20 Beeswax, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Middle Kingdom Cenotaph====&lt;br /&gt;
[[File:Handofman.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Subtype!!Contribution Cost&lt;br /&gt;
|-&lt;br /&gt;
| Marble Cenotaph || 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite, 1 White Travertine, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Animal Cenotaph || 36 Leather, 100 Royal Jelly, 3 Rabbit Pelts, 3 Crushed Egg Shells, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Metal Cenotaph || 25 Lithium, 25 Platinum, 25 Strontium, 25 Titanium, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Glass Cenotaph || 5 Glass Blades, 12 Wine Bottles, 5 Sheet Glass, 2 Quicksilver, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====New Kingdom Cenotaph====&lt;br /&gt;
[[File:Tower - Racing Mind.jpg|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Subtype!!Contribution Cost&lt;br /&gt;
|-&lt;br /&gt;
| Scientific Cenotaph || 1 Nut's Essence, 25 Ink, 20 Papyrus Paper, 1 Serpent Cocktail, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Bounty of the Sea Cenotaph || 25 Fish Oil, 5 Fish Roe, 3 Oyster Meat, 150 Rotten Fish, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Artistic Cenotaph || 180 Liquid Sun Fertilizer, 3 Mandibular Glue, 4 Silver Sheeting, 20 Wood Paper, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Industrial Cenotaph || 100 Petroleum, 100 Coal, 1 Volatile Explosive, 20 Gravel, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Future Kingdom Cenotaph====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Subtype!!Contribution Cost&lt;br /&gt;
|-&lt;br /&gt;
| Visionary Cenotaph || 5 Arsenic, 1 Eye of Osiris Mushroom, 3 Palm Fronds, 1 Huge Opal, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demonstrating the Test===&lt;br /&gt;
&lt;br /&gt;
To open the Test of Three Kingdoms, present yourself at a University of Architecture with the following items:&lt;br /&gt;
&lt;br /&gt;
*1 Huge Opal&lt;br /&gt;
*200 Leeks&lt;br /&gt;
*200 Rotten Flax&lt;br /&gt;
*200 Clay&lt;br /&gt;
*200 Dried Papyrus&lt;br /&gt;
&lt;br /&gt;
This opens the test and allows for construction of the Old Kingdom Cenotaph. Further demonstrations are required to unlock additional Cenotaphs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Type!!Demonstration Cost&lt;br /&gt;
|-&lt;br /&gt;
| Middle Kingdom Cenotaph || 10 Canary Granite, 10 Roosters, 20 Pewter, 10 Fine Glass Rods&lt;br /&gt;
|-&lt;br /&gt;
| New Kingdom Cenotaph || 20 Serpent Cocktails, 100 Fish Roe, 100 Wood Paper, 5 High Explosives&lt;br /&gt;
|-&lt;br /&gt;
| Future Kingdom Cenotaph || 200 Eye of Osiris Mushrooms, 20 Huge Opals, 1 Low Explosive&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Three_Kingdoms&amp;diff=143526</id>
		<title>Test of Three Kingdoms</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Three_Kingdoms&amp;diff=143526"/>
		<updated>2018-01-21T16:30:22Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Middle Kingdom Cenotaph */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Test of Three Kingdoms==&lt;br /&gt;
&lt;br /&gt;
===Abstract (from T6) ===&lt;br /&gt;
&lt;br /&gt;
In the Test of Three Kingdoms, small groups of players must cooperate to build cenotaphs (a monument of respect to the dead) representing the Old, Middle, and New Kingdoms of Egypt. Your work will be inspected by the finest instructors of architecture in Egypt. If you can gain enough favor with the instructors, your cenotaph will be constructed. Complete three cenotaphs, representing the Old, Middle, and New Kingdoms, and you will pass the test! But, how will you complete this task? Will you strictly cooperate with you peers and hope for the best, or will you take the credit all for yourself?&lt;br /&gt;
&lt;br /&gt;
===Mechanics of Group Selection===&lt;br /&gt;
Every once in a while (anywhere from 7 to 14 rl days), a sorting event for the test occurs (shown on the calendar) and players signed up for the test are sorted into groups. You are eligible for group placement as long as you have signed up and have also logged into your account within the past three Teppy days. There are three types of cenotaphs with different group sizes:&lt;br /&gt;
&lt;br /&gt;
*Old Kingdom - 3 players&lt;br /&gt;
*Middle Kingdom - 6 players&lt;br /&gt;
*New Kingdom - 12 players&lt;br /&gt;
&lt;br /&gt;
All players are eligible for Old Kingdom, but Middle Kingdom players must have already built an Old Kingdom cenotaph, and likewise New Kingdom players must have already built a Middle Kingdom cenotaph. Additionally, higher level cenotaphs beyond Old Kingdom must first be demonstrated by a player at a University of Architecture before any groups of those types can be formed. &lt;br /&gt;
&lt;br /&gt;
Each cenotaph you complete grants you one chance to build the next highest type (If you finish 3 Old Kingdom cenotaphs, you can attempt to build a Middle Kingdom type 3 times. There is no requirement to build an Old Kingdom cenotaph.) &lt;br /&gt;
&lt;br /&gt;
The game will attempt to place players in the highest group possible, but if there are not enough players to fill a complete group the game will place them in a lower group. Players who cannot be placed into any of the three group types must wait until the next sorting. If you are signed up for the test but no longer wish to participate for some reason, you can visit a University of Architecture and temporarily suspend yourself from being sorted into a group. You can later begin participating again if you wish.&lt;br /&gt;
&lt;br /&gt;
One player in the group, chosen randomly, is given a Cenotaph Construction Kit. This allows that player to place a Cenotaph Construction Site in Egypt much like placing a regular construction site. Your group is given a chat window, and you should place the Construction Site in an easily reachable location for everyone.&lt;br /&gt;
&lt;br /&gt;
===Building your Cenotaph===&lt;br /&gt;
&lt;br /&gt;
Each of the three cenotaphs has 4 subtypes. Your subtype is randomly chosen when your group is formed. This means not every group is building the exact same type of structure. Subtype details are at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
Your group has 9 Egyptian days (about 72 rl hours) from the initial sorting to build your cenotaph. After nine days, the instructors from the University of Architecture will inspect your progress, and if any players in your group have not made their contribution at this time, failure occurs, your group is dissolved, and any progress on the cenotaph is lost (it crumbles). Note that if you are building a Middle or New Kingdom cenotaph, this counts as one attempt, so you may be required to build another lower level cenotaph to try again.&lt;br /&gt;
&lt;br /&gt;
Each player in the group must make a small contribution to the Cenotaph Construction Site for a building round to be successful. The exact contribution cost is detailed at the bottom of the page. After all players in the group do this you must wait for the inspectors to review your work. The instructors of architecture will inspect your cenotaph and render one of three judgements:&lt;br /&gt;
&lt;br /&gt;
*Approve! (Your group gains 7 favor)&lt;br /&gt;
*Disapprove. (Your group loses 4 favor. You cannot have less than 0 favor.)&lt;br /&gt;
*Mixed feelings... (No favor gained or lost.)&lt;br /&gt;
&lt;br /&gt;
The judgement you receive is mostly decided at random (so there is a 1/3 chance of gaining favor) but it is rumored that you may be able to somewhat influence the opinion of the instructors in some unknown manner. For your cenotaph to be given the 'go ahead' for construction, your group must have a certain amount of favor with the instructors. These are:&lt;br /&gt;
&lt;br /&gt;
*Old Kingdom Cenotaph - 7 favor&lt;br /&gt;
*Middle Kingdom Cenotaph - 14 favor&lt;br /&gt;
*New Kingdom Cenotaph - 21 favor&lt;br /&gt;
&lt;br /&gt;
If you meet the minimum amount, your cenotaph is finished and all group members receive credit for it! You are eligible for higher level cenotaphs, your group is disbanded, and you are immediately available to be sorted into new groups when the next sorting occurs. If your group doesn't have enough favor, a building round occurs again (each player in the group must re-contribute to the Site again within 9 Egyptian days.) Building rounds continue until you reach the required amount of favor, or until a member of your group fails to contribute, or....&lt;br /&gt;
&lt;br /&gt;
===Secret Blueprints===&lt;br /&gt;
&lt;br /&gt;
Rumor has it that the Stranger has obtained cenotaph blueprints through illicit means and plans to distribute them to select players. During each building round, one member of the group is randomly chosen to receive these secret blueprints to finish the cenotaph by themselves. This notification is given in the calendar, much like a mentor shrine notification or event prize notification. The cost to do this is considerable: the normal single player contribution cost multiplied by the number of players in your group. If you decide to do this, the contribution is made like a regular one at the Cenotaph Construction Site. When all other members in your group finish their contributions and the next inspection occurs, the cenotaph will automatically get the 'go ahead' regardless of favor and you alone will receive credit for its construction! You immediately become eligible for higher level cenotaphs, but unfortunately the other members of your group must try again.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
Finish an Old, Middle, and a New Kingdom cenotaph to pass the test. After passing, you are no longer eligible to placed into the first three types of groups, but you do become eligible for a new type of Cenotaph group:&lt;br /&gt;
&lt;br /&gt;
*Future Kingdom Cenotaph - 18 players, needs 28 favor to build&lt;br /&gt;
&lt;br /&gt;
The Future Age Cenotaph has no secret blueprints associated with it, so you must cooperate with everyone to build it. Only passed players can be placed into this group, and you may try as many times as you like. Only 1 Future Age Cenotaph can be built in Egypt - one this is done, passed players can no longer participate in any part of the Test of Three Kingdoms. Upon completion, the Future Kingdom Cenotaph must be consecrated with rare marble so that it will remain permanently in Egypt. The consecration costs are:&lt;br /&gt;
&lt;br /&gt;
*10 [[Monkey Marble]]&lt;br /&gt;
*10 [[Puzzle Granite]]&lt;br /&gt;
*10 [[Blue Moon]]&lt;br /&gt;
*1000 Black Paint&lt;br /&gt;
&lt;br /&gt;
The Cenotaph must be consecrated for its effect to become active. What does the Future Kingdom Cenotaph do? Who knows.... it could be anything! (this will be left up to the developer)&lt;br /&gt;
&lt;br /&gt;
===Finished Cenotaphs===&lt;br /&gt;
&lt;br /&gt;
When your cenotaph is completed, it will remain in Egypt until the next sorting event occurs. It will crumble at that point (to reduce the clutter of built cenotaphs over time). The cenotaphs are delicate and beautiful, but susceptible to the elements; indeed, this is perhaps why they must be continually rebuilt. Only the &amp;quot;Future Cenotaph&amp;quot; will remain permanently in Egypt after its construction.&lt;br /&gt;
&lt;br /&gt;
===Principles of the Test===&lt;br /&gt;
&lt;br /&gt;
*Be placed into an Old Kingdom Cenotaph group&lt;br /&gt;
*Contribute to your cenotaph&lt;br /&gt;
*Successfully complete an Old Kingdom Cenotaph&lt;br /&gt;
&lt;br /&gt;
===Contribution Costs===&lt;br /&gt;
====Old Kingdom Cenotaph====&lt;br /&gt;
[[File:Rich_soil_tower.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Subtype!!Contribution Cost&lt;br /&gt;
|-&lt;br /&gt;
| Desert Cenotaph || 50 Bricks, 5 Boards, 5 Slate, 5 Flint, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Fibrous Cenotaph || 25 Flax, 10 Dried Flax, 100 Thorns, 10 Dried Papyrus, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Vegetable Cenotaph || 5 Grilled Garlic, 5 Grilled Carrots, 5 Grilled Cabbage, 5 Grilled Onions, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Jeweled Cenotaph || 4 Small Opals, 3 Medium Opals, 1 Large Opal, 20 Beeswax, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Middle Kingdom Cenotaph====&lt;br /&gt;
[[File:Handofman.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Subtype!!Contribution Cost&lt;br /&gt;
|-&lt;br /&gt;
| Marble Cenotaph || 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite, 1 White Travertine, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Animal Cenotaph || 36 Leather, 100 Royal Jelly, 3 Rabbit Pelts, 3 Crushed Egg Shells, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Metal Cenotaph || 25 Lithium, 25 Platinum, 25 Strontium, 25 Titanium, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Glass Cenotaph || 5 Glass Blades, 12 Wine Bottles, 5 Sheet Glass, 2 Quicksilver, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====New Kingdom Cenotaph====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Subtype!!Contribution Cost&lt;br /&gt;
|-&lt;br /&gt;
| Scientific Cenotaph || 1 Nut's Essence, 25 Ink, 20 Papyrus Paper, 1 Serpent Cocktail, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Bounty of the Sea Cenotaph || 25 Fish Oil, 5 Fish Roe, 3 Oyster Meat, 150 Rotten Fish, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Artistic Cenotaph || 180 Liquid Sun Fertilizer, 3 Mandibular Glue, 4 Silver Sheeting, 20 Wood Paper, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Industrial Cenotaph || 100 Petroleum, 100 Coal, 1 Volatile Explosive, 20 Gravel, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Future Kingdom Cenotaph====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Subtype!!Contribution Cost&lt;br /&gt;
|-&lt;br /&gt;
| Visionary Cenotaph || 5 Arsenic, 1 Eye of Osiris Mushroom, 3 Palm Fronds, 1 Huge Opal, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demonstrating the Test===&lt;br /&gt;
&lt;br /&gt;
To open the Test of Three Kingdoms, present yourself at a University of Architecture with the following items:&lt;br /&gt;
&lt;br /&gt;
*1 Huge Opal&lt;br /&gt;
*200 Leeks&lt;br /&gt;
*200 Rotten Flax&lt;br /&gt;
*200 Clay&lt;br /&gt;
*200 Dried Papyrus&lt;br /&gt;
&lt;br /&gt;
This opens the test and allows for construction of the Old Kingdom Cenotaph. Further demonstrations are required to unlock additional Cenotaphs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Type!!Demonstration Cost&lt;br /&gt;
|-&lt;br /&gt;
| Middle Kingdom Cenotaph || 10 Canary Granite, 10 Roosters, 20 Pewter, 10 Fine Glass Rods&lt;br /&gt;
|-&lt;br /&gt;
| New Kingdom Cenotaph || 20 Serpent Cocktails, 100 Fish Roe, 100 Wood Paper, 5 High Explosives&lt;br /&gt;
|-&lt;br /&gt;
| Future Kingdom Cenotaph || 200 Eye of Osiris Mushrooms, 20 Huge Opals, 1 Low Explosive&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Three_Kingdoms&amp;diff=143525</id>
		<title>Test of Three Kingdoms</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Three_Kingdoms&amp;diff=143525"/>
		<updated>2018-01-21T16:29:32Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Old Kingdom Cenotaph */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Test of Three Kingdoms==&lt;br /&gt;
&lt;br /&gt;
===Abstract (from T6) ===&lt;br /&gt;
&lt;br /&gt;
In the Test of Three Kingdoms, small groups of players must cooperate to build cenotaphs (a monument of respect to the dead) representing the Old, Middle, and New Kingdoms of Egypt. Your work will be inspected by the finest instructors of architecture in Egypt. If you can gain enough favor with the instructors, your cenotaph will be constructed. Complete three cenotaphs, representing the Old, Middle, and New Kingdoms, and you will pass the test! But, how will you complete this task? Will you strictly cooperate with you peers and hope for the best, or will you take the credit all for yourself?&lt;br /&gt;
&lt;br /&gt;
===Mechanics of Group Selection===&lt;br /&gt;
Every once in a while (anywhere from 7 to 14 rl days), a sorting event for the test occurs (shown on the calendar) and players signed up for the test are sorted into groups. You are eligible for group placement as long as you have signed up and have also logged into your account within the past three Teppy days. There are three types of cenotaphs with different group sizes:&lt;br /&gt;
&lt;br /&gt;
*Old Kingdom - 3 players&lt;br /&gt;
*Middle Kingdom - 6 players&lt;br /&gt;
*New Kingdom - 12 players&lt;br /&gt;
&lt;br /&gt;
All players are eligible for Old Kingdom, but Middle Kingdom players must have already built an Old Kingdom cenotaph, and likewise New Kingdom players must have already built a Middle Kingdom cenotaph. Additionally, higher level cenotaphs beyond Old Kingdom must first be demonstrated by a player at a University of Architecture before any groups of those types can be formed. &lt;br /&gt;
&lt;br /&gt;
Each cenotaph you complete grants you one chance to build the next highest type (If you finish 3 Old Kingdom cenotaphs, you can attempt to build a Middle Kingdom type 3 times. There is no requirement to build an Old Kingdom cenotaph.) &lt;br /&gt;
&lt;br /&gt;
The game will attempt to place players in the highest group possible, but if there are not enough players to fill a complete group the game will place them in a lower group. Players who cannot be placed into any of the three group types must wait until the next sorting. If you are signed up for the test but no longer wish to participate for some reason, you can visit a University of Architecture and temporarily suspend yourself from being sorted into a group. You can later begin participating again if you wish.&lt;br /&gt;
&lt;br /&gt;
One player in the group, chosen randomly, is given a Cenotaph Construction Kit. This allows that player to place a Cenotaph Construction Site in Egypt much like placing a regular construction site. Your group is given a chat window, and you should place the Construction Site in an easily reachable location for everyone.&lt;br /&gt;
&lt;br /&gt;
===Building your Cenotaph===&lt;br /&gt;
&lt;br /&gt;
Each of the three cenotaphs has 4 subtypes. Your subtype is randomly chosen when your group is formed. This means not every group is building the exact same type of structure. Subtype details are at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
Your group has 9 Egyptian days (about 72 rl hours) from the initial sorting to build your cenotaph. After nine days, the instructors from the University of Architecture will inspect your progress, and if any players in your group have not made their contribution at this time, failure occurs, your group is dissolved, and any progress on the cenotaph is lost (it crumbles). Note that if you are building a Middle or New Kingdom cenotaph, this counts as one attempt, so you may be required to build another lower level cenotaph to try again.&lt;br /&gt;
&lt;br /&gt;
Each player in the group must make a small contribution to the Cenotaph Construction Site for a building round to be successful. The exact contribution cost is detailed at the bottom of the page. After all players in the group do this you must wait for the inspectors to review your work. The instructors of architecture will inspect your cenotaph and render one of three judgements:&lt;br /&gt;
&lt;br /&gt;
*Approve! (Your group gains 7 favor)&lt;br /&gt;
*Disapprove. (Your group loses 4 favor. You cannot have less than 0 favor.)&lt;br /&gt;
*Mixed feelings... (No favor gained or lost.)&lt;br /&gt;
&lt;br /&gt;
The judgement you receive is mostly decided at random (so there is a 1/3 chance of gaining favor) but it is rumored that you may be able to somewhat influence the opinion of the instructors in some unknown manner. For your cenotaph to be given the 'go ahead' for construction, your group must have a certain amount of favor with the instructors. These are:&lt;br /&gt;
&lt;br /&gt;
*Old Kingdom Cenotaph - 7 favor&lt;br /&gt;
*Middle Kingdom Cenotaph - 14 favor&lt;br /&gt;
*New Kingdom Cenotaph - 21 favor&lt;br /&gt;
&lt;br /&gt;
If you meet the minimum amount, your cenotaph is finished and all group members receive credit for it! You are eligible for higher level cenotaphs, your group is disbanded, and you are immediately available to be sorted into new groups when the next sorting occurs. If your group doesn't have enough favor, a building round occurs again (each player in the group must re-contribute to the Site again within 9 Egyptian days.) Building rounds continue until you reach the required amount of favor, or until a member of your group fails to contribute, or....&lt;br /&gt;
&lt;br /&gt;
===Secret Blueprints===&lt;br /&gt;
&lt;br /&gt;
Rumor has it that the Stranger has obtained cenotaph blueprints through illicit means and plans to distribute them to select players. During each building round, one member of the group is randomly chosen to receive these secret blueprints to finish the cenotaph by themselves. This notification is given in the calendar, much like a mentor shrine notification or event prize notification. The cost to do this is considerable: the normal single player contribution cost multiplied by the number of players in your group. If you decide to do this, the contribution is made like a regular one at the Cenotaph Construction Site. When all other members in your group finish their contributions and the next inspection occurs, the cenotaph will automatically get the 'go ahead' regardless of favor and you alone will receive credit for its construction! You immediately become eligible for higher level cenotaphs, but unfortunately the other members of your group must try again.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
Finish an Old, Middle, and a New Kingdom cenotaph to pass the test. After passing, you are no longer eligible to placed into the first three types of groups, but you do become eligible for a new type of Cenotaph group:&lt;br /&gt;
&lt;br /&gt;
*Future Kingdom Cenotaph - 18 players, needs 28 favor to build&lt;br /&gt;
&lt;br /&gt;
The Future Age Cenotaph has no secret blueprints associated with it, so you must cooperate with everyone to build it. Only passed players can be placed into this group, and you may try as many times as you like. Only 1 Future Age Cenotaph can be built in Egypt - one this is done, passed players can no longer participate in any part of the Test of Three Kingdoms. Upon completion, the Future Kingdom Cenotaph must be consecrated with rare marble so that it will remain permanently in Egypt. The consecration costs are:&lt;br /&gt;
&lt;br /&gt;
*10 [[Monkey Marble]]&lt;br /&gt;
*10 [[Puzzle Granite]]&lt;br /&gt;
*10 [[Blue Moon]]&lt;br /&gt;
*1000 Black Paint&lt;br /&gt;
&lt;br /&gt;
The Cenotaph must be consecrated for its effect to become active. What does the Future Kingdom Cenotaph do? Who knows.... it could be anything! (this will be left up to the developer)&lt;br /&gt;
&lt;br /&gt;
===Finished Cenotaphs===&lt;br /&gt;
&lt;br /&gt;
When your cenotaph is completed, it will remain in Egypt until the next sorting event occurs. It will crumble at that point (to reduce the clutter of built cenotaphs over time). The cenotaphs are delicate and beautiful, but susceptible to the elements; indeed, this is perhaps why they must be continually rebuilt. Only the &amp;quot;Future Cenotaph&amp;quot; will remain permanently in Egypt after its construction.&lt;br /&gt;
&lt;br /&gt;
===Principles of the Test===&lt;br /&gt;
&lt;br /&gt;
*Be placed into an Old Kingdom Cenotaph group&lt;br /&gt;
*Contribute to your cenotaph&lt;br /&gt;
*Successfully complete an Old Kingdom Cenotaph&lt;br /&gt;
&lt;br /&gt;
===Contribution Costs===&lt;br /&gt;
====Old Kingdom Cenotaph====&lt;br /&gt;
[[File:Rich_soil_tower.png|100px]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Subtype!!Contribution Cost&lt;br /&gt;
|-&lt;br /&gt;
| Desert Cenotaph || 50 Bricks, 5 Boards, 5 Slate, 5 Flint, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Fibrous Cenotaph || 25 Flax, 10 Dried Flax, 100 Thorns, 10 Dried Papyrus, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Vegetable Cenotaph || 5 Grilled Garlic, 5 Grilled Carrots, 5 Grilled Cabbage, 5 Grilled Onions, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Jeweled Cenotaph || 4 Small Opals, 3 Medium Opals, 1 Large Opal, 20 Beeswax, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Middle Kingdom Cenotaph====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Subtype!!Contribution Cost&lt;br /&gt;
|-&lt;br /&gt;
| Marble Cenotaph || 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite, 1 White Travertine, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Animal Cenotaph || 36 Leather, 100 Royal Jelly, 3 Rabbit Pelts, 3 Crushed Egg Shells, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Metal Cenotaph || 25 Lithium, 25 Platinum, 25 Strontium, 25 Titanium, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Glass Cenotaph || 5 Glass Blades, 12 Wine Bottles, 5 Sheet Glass, 2 Quicksilver, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====New Kingdom Cenotaph====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Subtype!!Contribution Cost&lt;br /&gt;
|-&lt;br /&gt;
| Scientific Cenotaph || 1 Nut's Essence, 25 Ink, 20 Papyrus Paper, 1 Serpent Cocktail, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Bounty of the Sea Cenotaph || 25 Fish Oil, 5 Fish Roe, 3 Oyster Meat, 150 Rotten Fish, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Artistic Cenotaph || 180 Liquid Sun Fertilizer, 3 Mandibular Glue, 4 Silver Sheeting, 20 Wood Paper, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Industrial Cenotaph || 100 Petroleum, 100 Coal, 1 Volatile Explosive, 20 Gravel, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Future Kingdom Cenotaph====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Subtype!!Contribution Cost&lt;br /&gt;
|-&lt;br /&gt;
| Visionary Cenotaph || 5 Arsenic, 1 Eye of Osiris Mushroom, 3 Palm Fronds, 1 Huge Opal, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demonstrating the Test===&lt;br /&gt;
&lt;br /&gt;
To open the Test of Three Kingdoms, present yourself at a University of Architecture with the following items:&lt;br /&gt;
&lt;br /&gt;
*1 Huge Opal&lt;br /&gt;
*200 Leeks&lt;br /&gt;
*200 Rotten Flax&lt;br /&gt;
*200 Clay&lt;br /&gt;
*200 Dried Papyrus&lt;br /&gt;
&lt;br /&gt;
This opens the test and allows for construction of the Old Kingdom Cenotaph. Further demonstrations are required to unlock additional Cenotaphs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Type!!Demonstration Cost&lt;br /&gt;
|-&lt;br /&gt;
| Middle Kingdom Cenotaph || 10 Canary Granite, 10 Roosters, 20 Pewter, 10 Fine Glass Rods&lt;br /&gt;
|-&lt;br /&gt;
| New Kingdom Cenotaph || 20 Serpent Cocktails, 100 Fish Roe, 100 Wood Paper, 5 High Explosives&lt;br /&gt;
|-&lt;br /&gt;
| Future Kingdom Cenotaph || 200 Eye of Osiris Mushrooms, 20 Huge Opals, 1 Low Explosive&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Three_Kingdoms&amp;diff=143524</id>
		<title>Test of Three Kingdoms</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Three_Kingdoms&amp;diff=143524"/>
		<updated>2018-01-21T16:24:25Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Passing the Test */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Test of Three Kingdoms==&lt;br /&gt;
&lt;br /&gt;
===Abstract (from T6) ===&lt;br /&gt;
&lt;br /&gt;
In the Test of Three Kingdoms, small groups of players must cooperate to build cenotaphs (a monument of respect to the dead) representing the Old, Middle, and New Kingdoms of Egypt. Your work will be inspected by the finest instructors of architecture in Egypt. If you can gain enough favor with the instructors, your cenotaph will be constructed. Complete three cenotaphs, representing the Old, Middle, and New Kingdoms, and you will pass the test! But, how will you complete this task? Will you strictly cooperate with you peers and hope for the best, or will you take the credit all for yourself?&lt;br /&gt;
&lt;br /&gt;
===Mechanics of Group Selection===&lt;br /&gt;
Every once in a while (anywhere from 7 to 14 rl days), a sorting event for the test occurs (shown on the calendar) and players signed up for the test are sorted into groups. You are eligible for group placement as long as you have signed up and have also logged into your account within the past three Teppy days. There are three types of cenotaphs with different group sizes:&lt;br /&gt;
&lt;br /&gt;
*Old Kingdom - 3 players&lt;br /&gt;
*Middle Kingdom - 6 players&lt;br /&gt;
*New Kingdom - 12 players&lt;br /&gt;
&lt;br /&gt;
All players are eligible for Old Kingdom, but Middle Kingdom players must have already built an Old Kingdom cenotaph, and likewise New Kingdom players must have already built a Middle Kingdom cenotaph. Additionally, higher level cenotaphs beyond Old Kingdom must first be demonstrated by a player at a University of Architecture before any groups of those types can be formed. &lt;br /&gt;
&lt;br /&gt;
Each cenotaph you complete grants you one chance to build the next highest type (If you finish 3 Old Kingdom cenotaphs, you can attempt to build a Middle Kingdom type 3 times. There is no requirement to build an Old Kingdom cenotaph.) &lt;br /&gt;
&lt;br /&gt;
The game will attempt to place players in the highest group possible, but if there are not enough players to fill a complete group the game will place them in a lower group. Players who cannot be placed into any of the three group types must wait until the next sorting. If you are signed up for the test but no longer wish to participate for some reason, you can visit a University of Architecture and temporarily suspend yourself from being sorted into a group. You can later begin participating again if you wish.&lt;br /&gt;
&lt;br /&gt;
One player in the group, chosen randomly, is given a Cenotaph Construction Kit. This allows that player to place a Cenotaph Construction Site in Egypt much like placing a regular construction site. Your group is given a chat window, and you should place the Construction Site in an easily reachable location for everyone.&lt;br /&gt;
&lt;br /&gt;
===Building your Cenotaph===&lt;br /&gt;
&lt;br /&gt;
Each of the three cenotaphs has 4 subtypes. Your subtype is randomly chosen when your group is formed. This means not every group is building the exact same type of structure. Subtype details are at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
Your group has 9 Egyptian days (about 72 rl hours) from the initial sorting to build your cenotaph. After nine days, the instructors from the University of Architecture will inspect your progress, and if any players in your group have not made their contribution at this time, failure occurs, your group is dissolved, and any progress on the cenotaph is lost (it crumbles). Note that if you are building a Middle or New Kingdom cenotaph, this counts as one attempt, so you may be required to build another lower level cenotaph to try again.&lt;br /&gt;
&lt;br /&gt;
Each player in the group must make a small contribution to the Cenotaph Construction Site for a building round to be successful. The exact contribution cost is detailed at the bottom of the page. After all players in the group do this you must wait for the inspectors to review your work. The instructors of architecture will inspect your cenotaph and render one of three judgements:&lt;br /&gt;
&lt;br /&gt;
*Approve! (Your group gains 7 favor)&lt;br /&gt;
*Disapprove. (Your group loses 4 favor. You cannot have less than 0 favor.)&lt;br /&gt;
*Mixed feelings... (No favor gained or lost.)&lt;br /&gt;
&lt;br /&gt;
The judgement you receive is mostly decided at random (so there is a 1/3 chance of gaining favor) but it is rumored that you may be able to somewhat influence the opinion of the instructors in some unknown manner. For your cenotaph to be given the 'go ahead' for construction, your group must have a certain amount of favor with the instructors. These are:&lt;br /&gt;
&lt;br /&gt;
*Old Kingdom Cenotaph - 7 favor&lt;br /&gt;
*Middle Kingdom Cenotaph - 14 favor&lt;br /&gt;
*New Kingdom Cenotaph - 21 favor&lt;br /&gt;
&lt;br /&gt;
If you meet the minimum amount, your cenotaph is finished and all group members receive credit for it! You are eligible for higher level cenotaphs, your group is disbanded, and you are immediately available to be sorted into new groups when the next sorting occurs. If your group doesn't have enough favor, a building round occurs again (each player in the group must re-contribute to the Site again within 9 Egyptian days.) Building rounds continue until you reach the required amount of favor, or until a member of your group fails to contribute, or....&lt;br /&gt;
&lt;br /&gt;
===Secret Blueprints===&lt;br /&gt;
&lt;br /&gt;
Rumor has it that the Stranger has obtained cenotaph blueprints through illicit means and plans to distribute them to select players. During each building round, one member of the group is randomly chosen to receive these secret blueprints to finish the cenotaph by themselves. This notification is given in the calendar, much like a mentor shrine notification or event prize notification. The cost to do this is considerable: the normal single player contribution cost multiplied by the number of players in your group. If you decide to do this, the contribution is made like a regular one at the Cenotaph Construction Site. When all other members in your group finish their contributions and the next inspection occurs, the cenotaph will automatically get the 'go ahead' regardless of favor and you alone will receive credit for its construction! You immediately become eligible for higher level cenotaphs, but unfortunately the other members of your group must try again.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
Finish an Old, Middle, and a New Kingdom cenotaph to pass the test. After passing, you are no longer eligible to placed into the first three types of groups, but you do become eligible for a new type of Cenotaph group:&lt;br /&gt;
&lt;br /&gt;
*Future Kingdom Cenotaph - 18 players, needs 28 favor to build&lt;br /&gt;
&lt;br /&gt;
The Future Age Cenotaph has no secret blueprints associated with it, so you must cooperate with everyone to build it. Only passed players can be placed into this group, and you may try as many times as you like. Only 1 Future Age Cenotaph can be built in Egypt - one this is done, passed players can no longer participate in any part of the Test of Three Kingdoms. Upon completion, the Future Kingdom Cenotaph must be consecrated with rare marble so that it will remain permanently in Egypt. The consecration costs are:&lt;br /&gt;
&lt;br /&gt;
*10 [[Monkey Marble]]&lt;br /&gt;
*10 [[Puzzle Granite]]&lt;br /&gt;
*10 [[Blue Moon]]&lt;br /&gt;
*1000 Black Paint&lt;br /&gt;
&lt;br /&gt;
The Cenotaph must be consecrated for its effect to become active. What does the Future Kingdom Cenotaph do? Who knows.... it could be anything! (this will be left up to the developer)&lt;br /&gt;
&lt;br /&gt;
===Finished Cenotaphs===&lt;br /&gt;
&lt;br /&gt;
When your cenotaph is completed, it will remain in Egypt until the next sorting event occurs. It will crumble at that point (to reduce the clutter of built cenotaphs over time). The cenotaphs are delicate and beautiful, but susceptible to the elements; indeed, this is perhaps why they must be continually rebuilt. Only the &amp;quot;Future Cenotaph&amp;quot; will remain permanently in Egypt after its construction.&lt;br /&gt;
&lt;br /&gt;
===Principles of the Test===&lt;br /&gt;
&lt;br /&gt;
*Be placed into an Old Kingdom Cenotaph group&lt;br /&gt;
*Contribute to your cenotaph&lt;br /&gt;
*Successfully complete an Old Kingdom Cenotaph&lt;br /&gt;
&lt;br /&gt;
===Contribution Costs===&lt;br /&gt;
====Old Kingdom Cenotaph====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Subtype!!Contribution Cost&lt;br /&gt;
|-&lt;br /&gt;
| Desert Cenotaph || 50 Bricks, 5 Boards, 5 Slate, 5 Flint, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Fibrous Cenotaph || 25 Flax, 10 Dried Flax, 100 Thorns, 10 Dried Papyrus, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Vegetable Cenotaph || 5 Grilled Garlic, 5 Grilled Carrots, 5 Grilled Cabbage, 5 Grilled Onions, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Jeweled Cenotaph || 4 Small Opals, 3 Medium Opals, 1 Large Opal, 20 Beeswax, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Middle Kingdom Cenotaph====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Subtype!!Contribution Cost&lt;br /&gt;
|-&lt;br /&gt;
| Marble Cenotaph || 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite, 1 White Travertine, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Animal Cenotaph || 36 Leather, 100 Royal Jelly, 3 Rabbit Pelts, 3 Crushed Egg Shells, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Metal Cenotaph || 25 Lithium, 25 Platinum, 25 Strontium, 25 Titanium, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Glass Cenotaph || 5 Glass Blades, 12 Wine Bottles, 5 Sheet Glass, 2 Quicksilver, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====New Kingdom Cenotaph====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Subtype!!Contribution Cost&lt;br /&gt;
|-&lt;br /&gt;
| Scientific Cenotaph || 1 Nut's Essence, 25 Ink, 20 Papyrus Paper, 1 Serpent Cocktail, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Bounty of the Sea Cenotaph || 25 Fish Oil, 5 Fish Roe, 3 Oyster Meat, 150 Rotten Fish, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Artistic Cenotaph || 180 Liquid Sun Fertilizer, 3 Mandibular Glue, 4 Silver Sheeting, 20 Wood Paper, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Industrial Cenotaph || 100 Petroleum, 100 Coal, 1 Volatile Explosive, 20 Gravel, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Future Kingdom Cenotaph====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Subtype!!Contribution Cost&lt;br /&gt;
|-&lt;br /&gt;
| Visionary Cenotaph || 5 Arsenic, 1 Eye of Osiris Mushroom, 3 Palm Fronds, 1 Huge Opal, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demonstrating the Test===&lt;br /&gt;
&lt;br /&gt;
To open the Test of Three Kingdoms, present yourself at a University of Architecture with the following items:&lt;br /&gt;
&lt;br /&gt;
*1 Huge Opal&lt;br /&gt;
*200 Leeks&lt;br /&gt;
*200 Rotten Flax&lt;br /&gt;
*200 Clay&lt;br /&gt;
*200 Dried Papyrus&lt;br /&gt;
&lt;br /&gt;
This opens the test and allows for construction of the Old Kingdom Cenotaph. Further demonstrations are required to unlock additional Cenotaphs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Type!!Demonstration Cost&lt;br /&gt;
|-&lt;br /&gt;
| Middle Kingdom Cenotaph || 10 Canary Granite, 10 Roosters, 20 Pewter, 10 Fine Glass Rods&lt;br /&gt;
|-&lt;br /&gt;
| New Kingdom Cenotaph || 20 Serpent Cocktails, 100 Fish Roe, 100 Wood Paper, 5 High Explosives&lt;br /&gt;
|-&lt;br /&gt;
| Future Kingdom Cenotaph || 200 Eye of Osiris Mushrooms, 20 Huge Opals, 1 Low Explosive&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Three_Kingdoms&amp;diff=143523</id>
		<title>Test of Three Kingdoms</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_Three_Kingdoms&amp;diff=143523"/>
		<updated>2018-01-21T16:23:55Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Building your Cenotaph */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Test of Three Kingdoms==&lt;br /&gt;
&lt;br /&gt;
===Abstract (from T6) ===&lt;br /&gt;
&lt;br /&gt;
In the Test of Three Kingdoms, small groups of players must cooperate to build cenotaphs (a monument of respect to the dead) representing the Old, Middle, and New Kingdoms of Egypt. Your work will be inspected by the finest instructors of architecture in Egypt. If you can gain enough favor with the instructors, your cenotaph will be constructed. Complete three cenotaphs, representing the Old, Middle, and New Kingdoms, and you will pass the test! But, how will you complete this task? Will you strictly cooperate with you peers and hope for the best, or will you take the credit all for yourself?&lt;br /&gt;
&lt;br /&gt;
===Mechanics of Group Selection===&lt;br /&gt;
Every once in a while (anywhere from 7 to 14 rl days), a sorting event for the test occurs (shown on the calendar) and players signed up for the test are sorted into groups. You are eligible for group placement as long as you have signed up and have also logged into your account within the past three Teppy days. There are three types of cenotaphs with different group sizes:&lt;br /&gt;
&lt;br /&gt;
*Old Kingdom - 3 players&lt;br /&gt;
*Middle Kingdom - 6 players&lt;br /&gt;
*New Kingdom - 12 players&lt;br /&gt;
&lt;br /&gt;
All players are eligible for Old Kingdom, but Middle Kingdom players must have already built an Old Kingdom cenotaph, and likewise New Kingdom players must have already built a Middle Kingdom cenotaph. Additionally, higher level cenotaphs beyond Old Kingdom must first be demonstrated by a player at a University of Architecture before any groups of those types can be formed. &lt;br /&gt;
&lt;br /&gt;
Each cenotaph you complete grants you one chance to build the next highest type (If you finish 3 Old Kingdom cenotaphs, you can attempt to build a Middle Kingdom type 3 times. There is no requirement to build an Old Kingdom cenotaph.) &lt;br /&gt;
&lt;br /&gt;
The game will attempt to place players in the highest group possible, but if there are not enough players to fill a complete group the game will place them in a lower group. Players who cannot be placed into any of the three group types must wait until the next sorting. If you are signed up for the test but no longer wish to participate for some reason, you can visit a University of Architecture and temporarily suspend yourself from being sorted into a group. You can later begin participating again if you wish.&lt;br /&gt;
&lt;br /&gt;
One player in the group, chosen randomly, is given a Cenotaph Construction Kit. This allows that player to place a Cenotaph Construction Site in Egypt much like placing a regular construction site. Your group is given a chat window, and you should place the Construction Site in an easily reachable location for everyone.&lt;br /&gt;
&lt;br /&gt;
===Building your Cenotaph===&lt;br /&gt;
&lt;br /&gt;
Each of the three cenotaphs has 4 subtypes. Your subtype is randomly chosen when your group is formed. This means not every group is building the exact same type of structure. Subtype details are at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
Your group has 9 Egyptian days (about 72 rl hours) from the initial sorting to build your cenotaph. After nine days, the instructors from the University of Architecture will inspect your progress, and if any players in your group have not made their contribution at this time, failure occurs, your group is dissolved, and any progress on the cenotaph is lost (it crumbles). Note that if you are building a Middle or New Kingdom cenotaph, this counts as one attempt, so you may be required to build another lower level cenotaph to try again.&lt;br /&gt;
&lt;br /&gt;
Each player in the group must make a small contribution to the Cenotaph Construction Site for a building round to be successful. The exact contribution cost is detailed at the bottom of the page. After all players in the group do this you must wait for the inspectors to review your work. The instructors of architecture will inspect your cenotaph and render one of three judgements:&lt;br /&gt;
&lt;br /&gt;
*Approve! (Your group gains 7 favor)&lt;br /&gt;
*Disapprove. (Your group loses 4 favor. You cannot have less than 0 favor.)&lt;br /&gt;
*Mixed feelings... (No favor gained or lost.)&lt;br /&gt;
&lt;br /&gt;
The judgement you receive is mostly decided at random (so there is a 1/3 chance of gaining favor) but it is rumored that you may be able to somewhat influence the opinion of the instructors in some unknown manner. For your cenotaph to be given the 'go ahead' for construction, your group must have a certain amount of favor with the instructors. These are:&lt;br /&gt;
&lt;br /&gt;
*Old Kingdom Cenotaph - 7 favor&lt;br /&gt;
*Middle Kingdom Cenotaph - 14 favor&lt;br /&gt;
*New Kingdom Cenotaph - 21 favor&lt;br /&gt;
&lt;br /&gt;
If you meet the minimum amount, your cenotaph is finished and all group members receive credit for it! You are eligible for higher level cenotaphs, your group is disbanded, and you are immediately available to be sorted into new groups when the next sorting occurs. If your group doesn't have enough favor, a building round occurs again (each player in the group must re-contribute to the Site again within 9 Egyptian days.) Building rounds continue until you reach the required amount of favor, or until a member of your group fails to contribute, or....&lt;br /&gt;
&lt;br /&gt;
===Secret Blueprints===&lt;br /&gt;
&lt;br /&gt;
Rumor has it that the Stranger has obtained cenotaph blueprints through illicit means and plans to distribute them to select players. During each building round, one member of the group is randomly chosen to receive these secret blueprints to finish the cenotaph by themselves. This notification is given in the calendar, much like a mentor shrine notification or event prize notification. The cost to do this is considerable: the normal single player contribution cost multiplied by the number of players in your group. If you decide to do this, the contribution is made like a regular one at the Cenotaph Construction Site. When all other members in your group finish their contributions and the next inspection occurs, the cenotaph will automatically get the 'go ahead' regardless of favor and you alone will receive credit for its construction! You immediately become eligible for higher level cenotaphs, but unfortunately the other members of your group must try again.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
Finish an Old, Middle, and a New Kingdom cenotaph to pass the test. After passing, you are no longer eligible to placed into the first three types of groups, but you do become eligible for a new type of Cenotaph group:&lt;br /&gt;
&lt;br /&gt;
*Future Kingdom Cenotaph - 18 players, needs 35 favor to build&lt;br /&gt;
&lt;br /&gt;
The Future Age Cenotaph has no secret blueprints associated with it, so you must cooperate with everyone to build it. Only passed players can be placed into this group, and you may try as many times as you like. Only 1 Future Age Cenotaph can be built in Egypt - one this is done, passed players can no longer participate in any part of the Test of Three Kingdoms. Upon completion, the Future Kingdom Cenotaph must be consecrated with rare marble so that it will remain permanently in Egypt. The consecration costs are:&lt;br /&gt;
&lt;br /&gt;
*10 [[Monkey Marble]]&lt;br /&gt;
*10 [[Puzzle Granite]]&lt;br /&gt;
*10 [[Blue Moon]]&lt;br /&gt;
*1000 Black Paint&lt;br /&gt;
&lt;br /&gt;
The Cenotaph must be consecrated for its effect to become active. What does the Future Kingdom Cenotaph do? Who knows.... it could be anything! (this will be left up to the developer)&lt;br /&gt;
&lt;br /&gt;
===Finished Cenotaphs===&lt;br /&gt;
&lt;br /&gt;
When your cenotaph is completed, it will remain in Egypt until the next sorting event occurs. It will crumble at that point (to reduce the clutter of built cenotaphs over time). The cenotaphs are delicate and beautiful, but susceptible to the elements; indeed, this is perhaps why they must be continually rebuilt. Only the &amp;quot;Future Cenotaph&amp;quot; will remain permanently in Egypt after its construction.&lt;br /&gt;
&lt;br /&gt;
===Principles of the Test===&lt;br /&gt;
&lt;br /&gt;
*Be placed into an Old Kingdom Cenotaph group&lt;br /&gt;
*Contribute to your cenotaph&lt;br /&gt;
*Successfully complete an Old Kingdom Cenotaph&lt;br /&gt;
&lt;br /&gt;
===Contribution Costs===&lt;br /&gt;
====Old Kingdom Cenotaph====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Subtype!!Contribution Cost&lt;br /&gt;
|-&lt;br /&gt;
| Desert Cenotaph || 50 Bricks, 5 Boards, 5 Slate, 5 Flint, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Fibrous Cenotaph || 25 Flax, 10 Dried Flax, 100 Thorns, 10 Dried Papyrus, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Vegetable Cenotaph || 5 Grilled Garlic, 5 Grilled Carrots, 5 Grilled Cabbage, 5 Grilled Onions, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Jeweled Cenotaph || 4 Small Opals, 3 Medium Opals, 1 Large Opal, 20 Beeswax, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Middle Kingdom Cenotaph====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Subtype!!Contribution Cost&lt;br /&gt;
|-&lt;br /&gt;
| Marble Cenotaph || 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite, 1 White Travertine, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Animal Cenotaph || 36 Leather, 100 Royal Jelly, 3 Rabbit Pelts, 3 Crushed Egg Shells, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Metal Cenotaph || 25 Lithium, 25 Platinum, 25 Strontium, 25 Titanium, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Glass Cenotaph || 5 Glass Blades, 12 Wine Bottles, 5 Sheet Glass, 2 Quicksilver, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====New Kingdom Cenotaph====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Subtype!!Contribution Cost&lt;br /&gt;
|-&lt;br /&gt;
| Scientific Cenotaph || 1 Nut's Essence, 25 Ink, 20 Papyrus Paper, 1 Serpent Cocktail, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Bounty of the Sea Cenotaph || 25 Fish Oil, 5 Fish Roe, 3 Oyster Meat, 150 Rotten Fish, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Artistic Cenotaph || 180 Liquid Sun Fertilizer, 3 Mandibular Glue, 4 Silver Sheeting, 20 Wood Paper, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
| Industrial Cenotaph || 100 Petroleum, 100 Coal, 1 Volatile Explosive, 20 Gravel, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Future Kingdom Cenotaph====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Subtype!!Contribution Cost&lt;br /&gt;
|-&lt;br /&gt;
| Visionary Cenotaph || 5 Arsenic, 1 Eye of Osiris Mushroom, 3 Palm Fronds, 1 Huge Opal, 1 Linen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demonstrating the Test===&lt;br /&gt;
&lt;br /&gt;
To open the Test of Three Kingdoms, present yourself at a University of Architecture with the following items:&lt;br /&gt;
&lt;br /&gt;
*1 Huge Opal&lt;br /&gt;
*200 Leeks&lt;br /&gt;
*200 Rotten Flax&lt;br /&gt;
*200 Clay&lt;br /&gt;
*200 Dried Papyrus&lt;br /&gt;
&lt;br /&gt;
This opens the test and allows for construction of the Old Kingdom Cenotaph. Further demonstrations are required to unlock additional Cenotaphs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
!Cenotaph Type!!Demonstration Cost&lt;br /&gt;
|-&lt;br /&gt;
| Middle Kingdom Cenotaph || 10 Canary Granite, 10 Roosters, 20 Pewter, 10 Fine Glass Rods&lt;br /&gt;
|-&lt;br /&gt;
| New Kingdom Cenotaph || 20 Serpent Cocktails, 100 Fish Roe, 100 Wood Paper, 5 High Explosives&lt;br /&gt;
|-&lt;br /&gt;
| Future Kingdom Cenotaph || 200 Eye of Osiris Mushrooms, 20 Huge Opals, 1 Low Explosive&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Harmony&amp;diff=143394</id>
		<title>Monument of Harmony</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Harmony&amp;diff=143394"/>
		<updated>2018-01-20T19:41:30Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* T8 test */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;back to [[Guilds/zFree]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==T8 test==&lt;br /&gt;
if you have a test idea for T8, do not hesitate to paste it here&lt;br /&gt;
*[[Test_of_the_Trade_Route|Test of the Trade Route]]&lt;br /&gt;
&lt;br /&gt;
==Building Requirements==&lt;br /&gt;
&lt;br /&gt;
Confirmed for T7 !!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Construction site at 1380 -970 North of 7L CS&lt;br /&gt;
&lt;br /&gt;
'''need lot of silver for the bars'''&lt;br /&gt;
&lt;br /&gt;
Bulk items to be stashed in dedicated warehouse behind the Monument site or contact Dedenav or a Zfree elder with donations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnologyName|Harmony Monument|state=expanded|&lt;br /&gt;
  {{ResResourceName|Bricks |  500000 |  500000 |  }}&lt;br /&gt;
  {{ResResourceName|Cuttable Stone  |10000|10000|  }}&lt;br /&gt;
  {{ResResourceName|Concrete|5000|5000|   }}&lt;br /&gt;
  {{ResResourceName|Cut Stone |4000|4000 |  }}&lt;br /&gt;
  {{ResResourceName|Silver Bars |  110 | 1000 |  }}&lt;br /&gt;
  {{ResResourceName|Gold Foil|   0 | 12000 |  }}&lt;br /&gt;
  {{ResResourceName|Silk Cloth|  500 | 500 |   }}&lt;br /&gt;
  {{ResResourceName|Dark Olive Green Paint |  0 | 20000 |  }}&lt;br /&gt;
  {{ResResourceName|Dark Sea Green Paint |  0 | 20000 |  }}&lt;br /&gt;
  {{ResResourceName|Ghost White Paint |  0 | 300 |  }}&lt;br /&gt;
  {{ResResourceName|Dark Orange Paint| 0| 300|  }}&lt;br /&gt;
  {{ResResourceName|Lavender Paint| 0|300|  }}&lt;br /&gt;
  {{ResResourceName|Lawn Green Paint| 0|300|  }}&lt;br /&gt;
  {{ResResourceName|Salmon Paint|  0| 300 |   }}&lt;br /&gt;
  {{ResResourceName|Bearings|200| 200 |  }}&lt;br /&gt;
  {{ResResourceName|Iron Large Gears| 100 | 100  |  }}&lt;br /&gt;
  {{ResResourceName|Iron Medium Gears|5|5|  }}&lt;br /&gt;
  {{ResResourceName|Brass Small Gears|5|5|  }}&lt;br /&gt;
}}&lt;br /&gt;
{{ResTechnologyName|Harmony Monument Construction site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen | 100 | 100 |  }}&lt;br /&gt;
  {{ResResourceName|Small Stone Block  | 50 | 50 |  }}&lt;br /&gt;
  {{ResResourceName|Boards| 80 | 80 |   }}&lt;br /&gt;
  {{ResResourceName|Rope | 30 | 30 |  }}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper | 200 | 200 |  }}&lt;br /&gt;
  {{ResResourceName|Ink| 50 | 50 |  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
&lt;br /&gt;
* Oracle - 1&lt;br /&gt;
* Dedanev&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
So we can find out who has the cheapest...&lt;br /&gt;
&lt;br /&gt;
'''Dark Olive Green Recipes'''&lt;br /&gt;
* Afrah - Clay 9 Carrot 1 (Verified)&lt;br /&gt;
* Peacefulness - Clay 9 Carrot 1&lt;br /&gt;
* OB - 9 Clay, 1 Carrot &lt;br /&gt;
&lt;br /&gt;
'''Dark Sea Green Recipes'''&lt;br /&gt;
* Afrah - Clay 1 Carrot 1 Saltpeter 1 Lead 1 RedSand 7 (Verified)&lt;br /&gt;
* Peacefulness - Cabbage 1 Copper 1 Clay 7 Carrot 1 Sulfur 1&lt;br /&gt;
* OB - 1 Cabbage, 8 Clay, 1 Saltpeter, 1 Carrot &lt;br /&gt;
&lt;br /&gt;
'''Ghost White Recipes'''&lt;br /&gt;
* Afrah - Lime 1 Carrot 1 Clay 1 Saltpeter 1 Lead 2 Cabbage 6 (Verified)&lt;br /&gt;
* OB - 1 Clay, 1 Saltpeter, 3 Carrot, 1 Potash, 1 Copper, 6 Cabbage &lt;br /&gt;
&lt;br /&gt;
'''Dark Orange Recipes'''&lt;br /&gt;
* Afrah - Carrot 7 Cabbage 1 Lime 1 Saltpeter 1 Clay 2 (Verified)&lt;br /&gt;
* Peacefulness - Carrot 6 Clay 3 Sulfur 1 Iron 1&lt;br /&gt;
* OB - 1 Silver, 1 Copper, 1 Lime, 1 Saltpeter, 1 Cabbage, 5 Carrot, 2 Red Sand &lt;br /&gt;
&lt;br /&gt;
'''Lawn Green Recipes'''&lt;br /&gt;
* Afrah - Clay 11 Lead 1 Saltpeter 1 Sulfur 1 Iron 1 (Verified)&lt;br /&gt;
* OB - 1 Iron, 1 Lead, 7 Clay, 1 Saltpeter, 1 ToadSkin &lt;br /&gt;
&lt;br /&gt;
'''Salmon Recipes'''&lt;br /&gt;
* Afrah - Carrot 1 RedSand 8 Sulfur 1 Saltpeter 1 Clay 1 (Verified)&lt;br /&gt;
* Peacefulness - Cabbage 1 Carrot 7 Clay 2 Sulfur 1&lt;br /&gt;
* OB - 1 Clay, 1 Saltpeter, 1 Potash, 7 Red Sand, 2 Cabbage&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Harmony&amp;diff=143393</id>
		<title>Monument of Harmony</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Harmony&amp;diff=143393"/>
		<updated>2018-01-20T19:41:22Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* T8 test */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;back to [[Guilds/zFree]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==T8 test==&lt;br /&gt;
if you have a test idea for T8, do not hesitate to paste it here&lt;br /&gt;
[[Test_of_the_Trade_Route|Test of the Trade Route]]&lt;br /&gt;
&lt;br /&gt;
==Building Requirements==&lt;br /&gt;
&lt;br /&gt;
Confirmed for T7 !!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Construction site at 1380 -970 North of 7L CS&lt;br /&gt;
&lt;br /&gt;
'''need lot of silver for the bars'''&lt;br /&gt;
&lt;br /&gt;
Bulk items to be stashed in dedicated warehouse behind the Monument site or contact Dedenav or a Zfree elder with donations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnologyName|Harmony Monument|state=expanded|&lt;br /&gt;
  {{ResResourceName|Bricks |  500000 |  500000 |  }}&lt;br /&gt;
  {{ResResourceName|Cuttable Stone  |10000|10000|  }}&lt;br /&gt;
  {{ResResourceName|Concrete|5000|5000|   }}&lt;br /&gt;
  {{ResResourceName|Cut Stone |4000|4000 |  }}&lt;br /&gt;
  {{ResResourceName|Silver Bars |  110 | 1000 |  }}&lt;br /&gt;
  {{ResResourceName|Gold Foil|   0 | 12000 |  }}&lt;br /&gt;
  {{ResResourceName|Silk Cloth|  500 | 500 |   }}&lt;br /&gt;
  {{ResResourceName|Dark Olive Green Paint |  0 | 20000 |  }}&lt;br /&gt;
  {{ResResourceName|Dark Sea Green Paint |  0 | 20000 |  }}&lt;br /&gt;
  {{ResResourceName|Ghost White Paint |  0 | 300 |  }}&lt;br /&gt;
  {{ResResourceName|Dark Orange Paint| 0| 300|  }}&lt;br /&gt;
  {{ResResourceName|Lavender Paint| 0|300|  }}&lt;br /&gt;
  {{ResResourceName|Lawn Green Paint| 0|300|  }}&lt;br /&gt;
  {{ResResourceName|Salmon Paint|  0| 300 |   }}&lt;br /&gt;
  {{ResResourceName|Bearings|200| 200 |  }}&lt;br /&gt;
  {{ResResourceName|Iron Large Gears| 100 | 100  |  }}&lt;br /&gt;
  {{ResResourceName|Iron Medium Gears|5|5|  }}&lt;br /&gt;
  {{ResResourceName|Brass Small Gears|5|5|  }}&lt;br /&gt;
}}&lt;br /&gt;
{{ResTechnologyName|Harmony Monument Construction site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen | 100 | 100 |  }}&lt;br /&gt;
  {{ResResourceName|Small Stone Block  | 50 | 50 |  }}&lt;br /&gt;
  {{ResResourceName|Boards| 80 | 80 |   }}&lt;br /&gt;
  {{ResResourceName|Rope | 30 | 30 |  }}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper | 200 | 200 |  }}&lt;br /&gt;
  {{ResResourceName|Ink| 50 | 50 |  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
&lt;br /&gt;
* Oracle - 1&lt;br /&gt;
* Dedanev&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
So we can find out who has the cheapest...&lt;br /&gt;
&lt;br /&gt;
'''Dark Olive Green Recipes'''&lt;br /&gt;
* Afrah - Clay 9 Carrot 1 (Verified)&lt;br /&gt;
* Peacefulness - Clay 9 Carrot 1&lt;br /&gt;
* OB - 9 Clay, 1 Carrot &lt;br /&gt;
&lt;br /&gt;
'''Dark Sea Green Recipes'''&lt;br /&gt;
* Afrah - Clay 1 Carrot 1 Saltpeter 1 Lead 1 RedSand 7 (Verified)&lt;br /&gt;
* Peacefulness - Cabbage 1 Copper 1 Clay 7 Carrot 1 Sulfur 1&lt;br /&gt;
* OB - 1 Cabbage, 8 Clay, 1 Saltpeter, 1 Carrot &lt;br /&gt;
&lt;br /&gt;
'''Ghost White Recipes'''&lt;br /&gt;
* Afrah - Lime 1 Carrot 1 Clay 1 Saltpeter 1 Lead 2 Cabbage 6 (Verified)&lt;br /&gt;
* OB - 1 Clay, 1 Saltpeter, 3 Carrot, 1 Potash, 1 Copper, 6 Cabbage &lt;br /&gt;
&lt;br /&gt;
'''Dark Orange Recipes'''&lt;br /&gt;
* Afrah - Carrot 7 Cabbage 1 Lime 1 Saltpeter 1 Clay 2 (Verified)&lt;br /&gt;
* Peacefulness - Carrot 6 Clay 3 Sulfur 1 Iron 1&lt;br /&gt;
* OB - 1 Silver, 1 Copper, 1 Lime, 1 Saltpeter, 1 Cabbage, 5 Carrot, 2 Red Sand &lt;br /&gt;
&lt;br /&gt;
'''Lawn Green Recipes'''&lt;br /&gt;
* Afrah - Clay 11 Lead 1 Saltpeter 1 Sulfur 1 Iron 1 (Verified)&lt;br /&gt;
* OB - 1 Iron, 1 Lead, 7 Clay, 1 Saltpeter, 1 ToadSkin &lt;br /&gt;
&lt;br /&gt;
'''Salmon Recipes'''&lt;br /&gt;
* Afrah - Carrot 1 RedSand 8 Sulfur 1 Saltpeter 1 Clay 1 (Verified)&lt;br /&gt;
* Peacefulness - Cabbage 1 Carrot 7 Clay 2 Sulfur 1&lt;br /&gt;
* OB - 1 Clay, 1 Saltpeter, 1 Potash, 7 Red Sand, 2 Cabbage&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Harmony&amp;diff=143392</id>
		<title>Monument of Harmony</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Monument_of_Harmony&amp;diff=143392"/>
		<updated>2018-01-20T19:40:51Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* T8 test */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;back to [[Guilds/zFree]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==T8 test==&lt;br /&gt;
[[Test_of_the_Trade_Route|Test of the Trade Route]]&lt;br /&gt;
&lt;br /&gt;
==Building Requirements==&lt;br /&gt;
&lt;br /&gt;
Confirmed for T7 !!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Construction site at 1380 -970 North of 7L CS&lt;br /&gt;
&lt;br /&gt;
'''need lot of silver for the bars'''&lt;br /&gt;
&lt;br /&gt;
Bulk items to be stashed in dedicated warehouse behind the Monument site or contact Dedenav or a Zfree elder with donations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnologyName|Harmony Monument|state=expanded|&lt;br /&gt;
  {{ResResourceName|Bricks |  500000 |  500000 |  }}&lt;br /&gt;
  {{ResResourceName|Cuttable Stone  |10000|10000|  }}&lt;br /&gt;
  {{ResResourceName|Concrete|5000|5000|   }}&lt;br /&gt;
  {{ResResourceName|Cut Stone |4000|4000 |  }}&lt;br /&gt;
  {{ResResourceName|Silver Bars |  110 | 1000 |  }}&lt;br /&gt;
  {{ResResourceName|Gold Foil|   0 | 12000 |  }}&lt;br /&gt;
  {{ResResourceName|Silk Cloth|  500 | 500 |   }}&lt;br /&gt;
  {{ResResourceName|Dark Olive Green Paint |  0 | 20000 |  }}&lt;br /&gt;
  {{ResResourceName|Dark Sea Green Paint |  0 | 20000 |  }}&lt;br /&gt;
  {{ResResourceName|Ghost White Paint |  0 | 300 |  }}&lt;br /&gt;
  {{ResResourceName|Dark Orange Paint| 0| 300|  }}&lt;br /&gt;
  {{ResResourceName|Lavender Paint| 0|300|  }}&lt;br /&gt;
  {{ResResourceName|Lawn Green Paint| 0|300|  }}&lt;br /&gt;
  {{ResResourceName|Salmon Paint|  0| 300 |   }}&lt;br /&gt;
  {{ResResourceName|Bearings|200| 200 |  }}&lt;br /&gt;
  {{ResResourceName|Iron Large Gears| 100 | 100  |  }}&lt;br /&gt;
  {{ResResourceName|Iron Medium Gears|5|5|  }}&lt;br /&gt;
  {{ResResourceName|Brass Small Gears|5|5|  }}&lt;br /&gt;
}}&lt;br /&gt;
{{ResTechnologyName|Harmony Monument Construction site|state=expanded|&lt;br /&gt;
  {{ResResourceName|Linen | 100 | 100 |  }}&lt;br /&gt;
  {{ResResourceName|Small Stone Block  | 50 | 50 |  }}&lt;br /&gt;
  {{ResResourceName|Boards| 80 | 80 |   }}&lt;br /&gt;
  {{ResResourceName|Rope | 30 | 30 |  }}&lt;br /&gt;
  {{ResResourceName|Papyrus Paper | 200 | 200 |  }}&lt;br /&gt;
  {{ResResourceName|Ink| 50 | 50 |  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
&lt;br /&gt;
* Oracle - 1&lt;br /&gt;
* Dedanev&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paint Recipes==&lt;br /&gt;
So we can find out who has the cheapest...&lt;br /&gt;
&lt;br /&gt;
'''Dark Olive Green Recipes'''&lt;br /&gt;
* Afrah - Clay 9 Carrot 1 (Verified)&lt;br /&gt;
* Peacefulness - Clay 9 Carrot 1&lt;br /&gt;
* OB - 9 Clay, 1 Carrot &lt;br /&gt;
&lt;br /&gt;
'''Dark Sea Green Recipes'''&lt;br /&gt;
* Afrah - Clay 1 Carrot 1 Saltpeter 1 Lead 1 RedSand 7 (Verified)&lt;br /&gt;
* Peacefulness - Cabbage 1 Copper 1 Clay 7 Carrot 1 Sulfur 1&lt;br /&gt;
* OB - 1 Cabbage, 8 Clay, 1 Saltpeter, 1 Carrot &lt;br /&gt;
&lt;br /&gt;
'''Ghost White Recipes'''&lt;br /&gt;
* Afrah - Lime 1 Carrot 1 Clay 1 Saltpeter 1 Lead 2 Cabbage 6 (Verified)&lt;br /&gt;
* OB - 1 Clay, 1 Saltpeter, 3 Carrot, 1 Potash, 1 Copper, 6 Cabbage &lt;br /&gt;
&lt;br /&gt;
'''Dark Orange Recipes'''&lt;br /&gt;
* Afrah - Carrot 7 Cabbage 1 Lime 1 Saltpeter 1 Clay 2 (Verified)&lt;br /&gt;
* Peacefulness - Carrot 6 Clay 3 Sulfur 1 Iron 1&lt;br /&gt;
* OB - 1 Silver, 1 Copper, 1 Lime, 1 Saltpeter, 1 Cabbage, 5 Carrot, 2 Red Sand &lt;br /&gt;
&lt;br /&gt;
'''Lawn Green Recipes'''&lt;br /&gt;
* Afrah - Clay 11 Lead 1 Saltpeter 1 Sulfur 1 Iron 1 (Verified)&lt;br /&gt;
* OB - 1 Iron, 1 Lead, 7 Clay, 1 Saltpeter, 1 ToadSkin &lt;br /&gt;
&lt;br /&gt;
'''Salmon Recipes'''&lt;br /&gt;
* Afrah - Carrot 1 RedSand 8 Sulfur 1 Saltpeter 1 Clay 1 (Verified)&lt;br /&gt;
* Peacefulness - Cabbage 1 Carrot 7 Clay 2 Sulfur 1&lt;br /&gt;
* OB - 1 Clay, 1 Saltpeter, 1 Potash, 7 Red Sand, 2 Cabbage&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143390</id>
		<title>Test of the Trade Route</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143390"/>
		<updated>2018-01-20T19:32:28Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=Harbor.png|size=n/a|where=[[where::Harbor Construction Site]]|description=A possible Harbor}} &lt;br /&gt;
=== Abstract ===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Those who profit and know the conditions of the trade route the best shall pass the test!&lt;br /&gt;
In this test, a ship will depart for Greece each Egyptian month carrying crates of luxury goods. Before the ship departs, each player will be able to load crates of goods on it. When the ship returns the following month, each player who participated will receive an amount of Drachma based on the amount of crates they shipped and the uniqueness of each crate.&lt;br /&gt;
&lt;br /&gt;
=== Types of trade goods ===&lt;br /&gt;
There are eight types of trade goods.&lt;br /&gt;
*Perfume&lt;br /&gt;
*Raeli Tile&lt;br /&gt;
*Paint&lt;br /&gt;
*Powdered Dye&lt;br /&gt;
*Beer&lt;br /&gt;
*Wine&lt;br /&gt;
*Dried herbs&lt;br /&gt;
*Cut Gems&lt;br /&gt;
Perfume is made in a kitchen from citrus fruit and is already used in tests such as Festivals. Powdered Dye is new type of complex item - it is made in a chemistry lab from fish scales. 10 db of a color of fish scales produces 1 db of powdered dye of the same color. Beer shipped in crates must be 'Very potent' in order to survive the trip. Dried herbs are a new type of complex item made from herbs in a drying hammock. 10 db of one herb type makes 1 db of Dried Herb:(herb type).&lt;br /&gt;
&lt;br /&gt;
==To open the test==&lt;br /&gt;
A new tech at the University of Harmony will be available to research: Harbor Construction.&lt;br /&gt;
Completion of this tech will allow the populace of Egypt to build a harbor along the Mediterranean Sea to facilitate trade with Greece. The harbor must be built on the coast of the Mediterranean Sea and must be built near sea level, with a fair amount of flat land around it. The harbor is built in a Harbor Construction Site. This is an Egypt-wide project, so you will need to recruit others to help provide construction materials. Once completed, a harbor may never be torn down, salvaged, guilded, or have ownership transferred. Any paid player has access to use the functions of the harbor. The test may then be demonstrated (opened) by any owner of a completed harbor at the University of Harmony.&lt;br /&gt;
&lt;br /&gt;
==The ship from Greece==&lt;br /&gt;
At 6:00 AM on Day 1 of each month, a ship from Greece will dock at the harbor. It will stay there until 6:00 AM of Day 15 of the same month, at which time it will depart for Greece. It will return the following month.&lt;br /&gt;
&lt;br /&gt;
While the ship is docked, any player may submit a crate of trade goods onto the ship. The amount of crates you are able to ship depends on your nautical influence level. All players who begin the test are “Volunteers”. Volunteers are given the use of 1 crate on the ship, therefore they may ship one good type each month. You may advance in rank by paying drachma at a University of Harmony.&lt;br /&gt;
&lt;br /&gt;
Volunteer → Quartermaster → Midshipman → Master's Mate → Lieutenant → Captain&lt;br /&gt;
&lt;br /&gt;
Each increase in rank doubles the number of crates you are allowed ship per voyage.&lt;br /&gt;
The Volunteer can ship 1 crate, and the Captain may ship up to 32 crates. To advance your rank, visit a University of Harmony. The 1st advancement costs 625 drachma and doubles each time, costing 10000 drachma to move from Lieutenant to Captain. If you can ship more than 1 crate, you can either ship various crates of different types or multiple crates of one type of good (or any combination). For example, a Midshipman could ship 2 crates of perfume, 1 crate of wine, and another crate of cut gem.&lt;br /&gt;
&lt;br /&gt;
==What goes in a crate?==&lt;br /&gt;
Crate types:&lt;br /&gt;
*Perfume: this crate must contain exactly 1 db each of 2 different types of perfume. &lt;br /&gt;
*Raeli Tiles: 10 tiles each of 2 different colors&lt;br /&gt;
*Paint: 1 db each of 2 different colored paints&lt;br /&gt;
*Powdered Dye: 1 db each of 2 different colored Dyes&lt;br /&gt;
*Beer: 2 different barrels of beer&lt;br /&gt;
*Dried Herbs: 1 db each of 2 different dried herbs&lt;br /&gt;
*Wine: 2 different bottles of wine&lt;br /&gt;
*Cut Gems: 2 different cuts, each must be from a different type of cuttable gem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players earn drachma based on the demand for that good in Greece. Demand is based on the uniqueness of your shipment. Uniqueness is calculated a by looking at what you shipped versus what other players shipped in the same voyage, as well as the previous 4 voyages to Greece.&lt;br /&gt;
A crate receives a 'major' penalty if it has a good type that is in another crate on the same ship, and a 'minor' penalty if it has a good type that was shipped in one of the previous 4 voyages. Each major penalty reduces the value of the crate by 30% (value*0.7). Then, minor penalties are calculated by reducing the value by 10% each (value*0.9).&lt;br /&gt;
&lt;br /&gt;
====Perfume trade====&lt;br /&gt;
A crate of perfume is worth 1000 drachma. Perfumes are identified by the base fruit and adjective used to describe it. For example, Long Corian and Sweet Corian make different perfumes. Each crate contains two different perfumes.&lt;br /&gt;
&lt;br /&gt;
====Raeli Trade====&lt;br /&gt;
A crate of Raeli tiles (2 colors of 10 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Paint Trade====&lt;br /&gt;
A crate of paint (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Powdered dye Trade====&lt;br /&gt;
A crate of powdered dye (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Beer====&lt;br /&gt;
A crate of beer (2 different barrels) is worth 1000 drachma. Only “Very Potent” beer may be shipped, so it may survive the trip. For the purpose of this test, a beer's 'uniqueness' is determined by the color and flavor combination. So, a Brown Nutmeg Cinnamon beer is different from a Brown Nutmeg Clove beer. But, a Spicy Cinnamon beer and a Sweet Cinnamon beer would be considered the 'same' for the purposes of the trade route. Only the color and flavors count.&lt;br /&gt;
	&lt;br /&gt;
====Dried Herbs====&lt;br /&gt;
A crate of dried herbs (1 db each of 2 different dried herbs) is worth 400 drachma.&lt;br /&gt;
&lt;br /&gt;
====Wine====&lt;br /&gt;
A crate of wine (2 different bottles of wine) is worth 800 drachma. For the purposes of this test, a wine's uniqueness is determined by ''dominant'' flavor in the bottle, assuming it was drank with a quality 9999 glass. This would correspond to the strongest individual flavor in the bottle.&lt;br /&gt;
 &lt;br /&gt;
====Cut Gems====&lt;br /&gt;
A crate of cut gems (2 different cuts from a different cuttable type each) is worth 400 drachma. A cut lapis: Queen's tomb would be considered different from a cut sunstone: Queen's tomb. You cannot use cut zircon gems for this test.&lt;br /&gt;
	&lt;br /&gt;
The demand for your crate depends on the uniqueness of its contents amongst that shipment AND the previous 4 shipments to Greece. To maximize your drachma, you should ship as many crates as possible, ship different things each time, and don't ship what other players are likely to ship!&lt;br /&gt;
When you start the test, you can only ship 1 crate, so you should spend drachma you earn at a University of Harmony to upgrade your rank so you may ship more. It's an investment that will pay off!&lt;br /&gt;
&lt;br /&gt;
==An example of a trade==&lt;br /&gt;
Player 'Bob' is a midshipman. He decides to ship 2 crates of perfume and a crate of wine this month. He goes over to the harbor while the trading ship is in port and selects 'Load a crate onto the ship'. He then selects 'Crate of perfume' and picks 2 different perfumes (Long Lime, Sweet Corian) from his inventory. He gets a message that he successfully loaded a crate onto the ship. He repeats this, loading another crate of perfume and picks 2 different perfumes (Long Lime, Sweet Lemon) from his inventory. Then, he repeats this but loads a crate of wine (Nutmeg and Dust). He can load up to 4 crates this month because he is a midshipman, however he has decided to only ship 3.&lt;br /&gt;
He waits until the 1st of the next month, and then receives his drachma. Since his 2 wine flavors (Nutmeg and Dust) was not sent by anyone else, and was not sent by anyone in the previous 4 shipments, he gets 800 drachma from that crate (the maximum value). However, his perfume crates (Long Lime/Sweet Corian and Long Lime/Sweet Lemon) were not totally unique. 5 crates shipped on the boat contained a Long Lime, and in the previous 3 months Long Lime and Sweet Corian were both shipped once each time. This means he gets 4 'major' penalties and 6 'minor' penalties for the Long Lime/Sweet Corain crate and 4 'major' penalties and 3 'minor penalties for the Long Lime/Sweet Lemon. The base value of his perfume crates were 1000 drachma. They would be modified as follows: ((1000*0.7^4)*0.9^6) and ((1000*0.7^4)*0.9^3) which would yield 127 drachma and 175 drachma respectively. His total for the month would be 1102 drachma (his perfume and wine crate totals added together). The math is a little complex, but really, you only need to worry about trying to ship interesting things each time and the drachma will flow in. Note that Bob made a bit of a mistake by using Long Lime in 2 different crates - he would have earned more drachma if both of his perfume crates were totally unique.&lt;br /&gt;
One requirement of passing the test is possessing at least 40000 drachma – this basically makes you ''eligible'' to pass during weekly passes, but you'll need to do a bit more to actually pass.&lt;br /&gt;
&lt;br /&gt;
==Top Traders==&lt;br /&gt;
	To be recognized as a master of trade is part of this test; you must show you know the trading business inside out! If you earn more drachma than anyone else in one of the 8 trading categories during a single shipment, you are recognized as the top trader for that good for that month. You can select the Harbor to view a list of the previous month's top traders for each category: it lists the top trader and the runner-up for each category. Additionally, you may visit an Essence of Harmony and submit a prediction on who you think will be the top trader in a certain category for that month: you may designate one player for each of the 8 trades.&lt;br /&gt;
&lt;br /&gt;
==Passing the Test==&lt;br /&gt;
	You must possess at least 40000 drachma, have been recognized at some point as the top trader in at least 4 different categories, and have correctly predicted at least once the top trader for 4 different categories at an Essence of Harmony. Anyone who fulfills all three of these requirements will pass the test during the next set of weekly passes! Multiple people or none at all could pass each week. For example, a player would had 52000 drachma, was the top trader in cut gems, dried herbs, beer, and wine, and predicted the top trader in paint, wine, beer, and powdered dye would pass the test.&lt;br /&gt;
&lt;br /&gt;
==Some other details==&lt;br /&gt;
	Drachma for the previous month's shipment are distributed to players when the ship returns to Egypt at 6:00 AM on the 1st day of the month. The top trader list at the Harbor is also updated at this time and players who were the top trader in a category or predicted the top trader of a category also receive credit for it at this time. You can view your current amount of drachma from your test menu, which also lists how much drachma you earned for the previous month's shipment and your current trader rank (volunteer, captain, etc). The 'show status' submenu also indicates if you have ever been the top trader in a category or predicted successfully the top trader of a category.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143389</id>
		<title>Test of the Trade Route</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143389"/>
		<updated>2018-01-20T19:32:13Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=Harbor.png|size=n/a|where=[[where::Harbor Construction Site]]|description=A possible Harbor}} &lt;br /&gt;
&lt;br /&gt;
=== Abstract ===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Those who profit and know the conditions of the trade route the best shall pass the test!&lt;br /&gt;
In this test, a ship will depart for Greece each Egyptian month carrying crates of luxury goods. Before the ship departs, each player will be able to load crates of goods on it. When the ship returns the following month, each player who participated will receive an amount of Drachma based on the amount of crates they shipped and the uniqueness of each crate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types of trade goods ==&lt;br /&gt;
There are eight types of trade goods.&lt;br /&gt;
*Perfume&lt;br /&gt;
*Raeli Tile&lt;br /&gt;
*Paint&lt;br /&gt;
*Powdered Dye&lt;br /&gt;
*Beer&lt;br /&gt;
*Wine&lt;br /&gt;
*Dried herbs&lt;br /&gt;
*Cut Gems&lt;br /&gt;
Perfume is made in a kitchen from citrus fruit and is already used in tests such as Festivals. Powdered Dye is new type of complex item - it is made in a chemistry lab from fish scales. 10 db of a color of fish scales produces 1 db of powdered dye of the same color. Beer shipped in crates must be 'Very potent' in order to survive the trip. Dried herbs are a new type of complex item made from herbs in a drying hammock. 10 db of one herb type makes 1 db of Dried Herb:(herb type).&lt;br /&gt;
&lt;br /&gt;
==To open the test==&lt;br /&gt;
A new tech at the University of Harmony will be available to research: Harbor Construction.&lt;br /&gt;
Completion of this tech will allow the populace of Egypt to build a harbor along the Mediterranean Sea to facilitate trade with Greece. The harbor must be built on the coast of the Mediterranean Sea and must be built near sea level, with a fair amount of flat land around it. The harbor is built in a Harbor Construction Site. This is an Egypt-wide project, so you will need to recruit others to help provide construction materials. Once completed, a harbor may never be torn down, salvaged, guilded, or have ownership transferred. Any paid player has access to use the functions of the harbor. The test may then be demonstrated (opened) by any owner of a completed harbor at the University of Harmony.&lt;br /&gt;
&lt;br /&gt;
==The ship from Greece==&lt;br /&gt;
At 6:00 AM on Day 1 of each month, a ship from Greece will dock at the harbor. It will stay there until 6:00 AM of Day 15 of the same month, at which time it will depart for Greece. It will return the following month.&lt;br /&gt;
&lt;br /&gt;
While the ship is docked, any player may submit a crate of trade goods onto the ship. The amount of crates you are able to ship depends on your nautical influence level. All players who begin the test are “Volunteers”. Volunteers are given the use of 1 crate on the ship, therefore they may ship one good type each month. You may advance in rank by paying drachma at a University of Harmony.&lt;br /&gt;
&lt;br /&gt;
Volunteer → Quartermaster → Midshipman → Master's Mate → Lieutenant → Captain&lt;br /&gt;
&lt;br /&gt;
Each increase in rank doubles the number of crates you are allowed ship per voyage.&lt;br /&gt;
The Volunteer can ship 1 crate, and the Captain may ship up to 32 crates. To advance your rank, visit a University of Harmony. The 1st advancement costs 625 drachma and doubles each time, costing 10000 drachma to move from Lieutenant to Captain. If you can ship more than 1 crate, you can either ship various crates of different types or multiple crates of one type of good (or any combination). For example, a Midshipman could ship 2 crates of perfume, 1 crate of wine, and another crate of cut gem.&lt;br /&gt;
&lt;br /&gt;
==What goes in a crate?==&lt;br /&gt;
Crate types:&lt;br /&gt;
*Perfume: this crate must contain exactly 1 db each of 2 different types of perfume. &lt;br /&gt;
*Raeli Tiles: 10 tiles each of 2 different colors&lt;br /&gt;
*Paint: 1 db each of 2 different colored paints&lt;br /&gt;
*Powdered Dye: 1 db each of 2 different colored Dyes&lt;br /&gt;
*Beer: 2 different barrels of beer&lt;br /&gt;
*Dried Herbs: 1 db each of 2 different dried herbs&lt;br /&gt;
*Wine: 2 different bottles of wine&lt;br /&gt;
*Cut Gems: 2 different cuts, each must be from a different type of cuttable gem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players earn drachma based on the demand for that good in Greece. Demand is based on the uniqueness of your shipment. Uniqueness is calculated a by looking at what you shipped versus what other players shipped in the same voyage, as well as the previous 4 voyages to Greece.&lt;br /&gt;
A crate receives a 'major' penalty if it has a good type that is in another crate on the same ship, and a 'minor' penalty if it has a good type that was shipped in one of the previous 4 voyages. Each major penalty reduces the value of the crate by 30% (value*0.7). Then, minor penalties are calculated by reducing the value by 10% each (value*0.9).&lt;br /&gt;
&lt;br /&gt;
====Perfume trade====&lt;br /&gt;
A crate of perfume is worth 1000 drachma. Perfumes are identified by the base fruit and adjective used to describe it. For example, Long Corian and Sweet Corian make different perfumes. Each crate contains two different perfumes.&lt;br /&gt;
&lt;br /&gt;
====Raeli Trade====&lt;br /&gt;
A crate of Raeli tiles (2 colors of 10 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Paint Trade====&lt;br /&gt;
A crate of paint (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Powdered dye Trade====&lt;br /&gt;
A crate of powdered dye (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Beer====&lt;br /&gt;
A crate of beer (2 different barrels) is worth 1000 drachma. Only “Very Potent” beer may be shipped, so it may survive the trip. For the purpose of this test, a beer's 'uniqueness' is determined by the color and flavor combination. So, a Brown Nutmeg Cinnamon beer is different from a Brown Nutmeg Clove beer. But, a Spicy Cinnamon beer and a Sweet Cinnamon beer would be considered the 'same' for the purposes of the trade route. Only the color and flavors count.&lt;br /&gt;
	&lt;br /&gt;
====Dried Herbs====&lt;br /&gt;
A crate of dried herbs (1 db each of 2 different dried herbs) is worth 400 drachma.&lt;br /&gt;
&lt;br /&gt;
====Wine====&lt;br /&gt;
A crate of wine (2 different bottles of wine) is worth 800 drachma. For the purposes of this test, a wine's uniqueness is determined by ''dominant'' flavor in the bottle, assuming it was drank with a quality 9999 glass. This would correspond to the strongest individual flavor in the bottle.&lt;br /&gt;
 &lt;br /&gt;
====Cut Gems====&lt;br /&gt;
A crate of cut gems (2 different cuts from a different cuttable type each) is worth 400 drachma. A cut lapis: Queen's tomb would be considered different from a cut sunstone: Queen's tomb. You cannot use cut zircon gems for this test.&lt;br /&gt;
	&lt;br /&gt;
The demand for your crate depends on the uniqueness of its contents amongst that shipment AND the previous 4 shipments to Greece. To maximize your drachma, you should ship as many crates as possible, ship different things each time, and don't ship what other players are likely to ship!&lt;br /&gt;
When you start the test, you can only ship 1 crate, so you should spend drachma you earn at a University of Harmony to upgrade your rank so you may ship more. It's an investment that will pay off!&lt;br /&gt;
&lt;br /&gt;
==An example of a trade==&lt;br /&gt;
Player 'Bob' is a midshipman. He decides to ship 2 crates of perfume and a crate of wine this month. He goes over to the harbor while the trading ship is in port and selects 'Load a crate onto the ship'. He then selects 'Crate of perfume' and picks 2 different perfumes (Long Lime, Sweet Corian) from his inventory. He gets a message that he successfully loaded a crate onto the ship. He repeats this, loading another crate of perfume and picks 2 different perfumes (Long Lime, Sweet Lemon) from his inventory. Then, he repeats this but loads a crate of wine (Nutmeg and Dust). He can load up to 4 crates this month because he is a midshipman, however he has decided to only ship 3.&lt;br /&gt;
He waits until the 1st of the next month, and then receives his drachma. Since his 2 wine flavors (Nutmeg and Dust) was not sent by anyone else, and was not sent by anyone in the previous 4 shipments, he gets 800 drachma from that crate (the maximum value). However, his perfume crates (Long Lime/Sweet Corian and Long Lime/Sweet Lemon) were not totally unique. 5 crates shipped on the boat contained a Long Lime, and in the previous 3 months Long Lime and Sweet Corian were both shipped once each time. This means he gets 4 'major' penalties and 6 'minor' penalties for the Long Lime/Sweet Corain crate and 4 'major' penalties and 3 'minor penalties for the Long Lime/Sweet Lemon. The base value of his perfume crates were 1000 drachma. They would be modified as follows: ((1000*0.7^4)*0.9^6) and ((1000*0.7^4)*0.9^3) which would yield 127 drachma and 175 drachma respectively. His total for the month would be 1102 drachma (his perfume and wine crate totals added together). The math is a little complex, but really, you only need to worry about trying to ship interesting things each time and the drachma will flow in. Note that Bob made a bit of a mistake by using Long Lime in 2 different crates - he would have earned more drachma if both of his perfume crates were totally unique.&lt;br /&gt;
One requirement of passing the test is possessing at least 40000 drachma – this basically makes you ''eligible'' to pass during weekly passes, but you'll need to do a bit more to actually pass.&lt;br /&gt;
&lt;br /&gt;
==Top Traders==&lt;br /&gt;
	To be recognized as a master of trade is part of this test; you must show you know the trading business inside out! If you earn more drachma than anyone else in one of the 8 trading categories during a single shipment, you are recognized as the top trader for that good for that month. You can select the Harbor to view a list of the previous month's top traders for each category: it lists the top trader and the runner-up for each category. Additionally, you may visit an Essence of Harmony and submit a prediction on who you think will be the top trader in a certain category for that month: you may designate one player for each of the 8 trades.&lt;br /&gt;
&lt;br /&gt;
==Passing the Test==&lt;br /&gt;
	You must possess at least 40000 drachma, have been recognized at some point as the top trader in at least 4 different categories, and have correctly predicted at least once the top trader for 4 different categories at an Essence of Harmony. Anyone who fulfills all three of these requirements will pass the test during the next set of weekly passes! Multiple people or none at all could pass each week. For example, a player would had 52000 drachma, was the top trader in cut gems, dried herbs, beer, and wine, and predicted the top trader in paint, wine, beer, and powdered dye would pass the test.&lt;br /&gt;
&lt;br /&gt;
==Some other details==&lt;br /&gt;
	Drachma for the previous month's shipment are distributed to players when the ship returns to Egypt at 6:00 AM on the 1st day of the month. The top trader list at the Harbor is also updated at this time and players who were the top trader in a category or predicted the top trader of a category also receive credit for it at this time. You can view your current amount of drachma from your test menu, which also lists how much drachma you earned for the previous month's shipment and your current trader rank (volunteer, captain, etc). The 'show status' submenu also indicates if you have ever been the top trader in a category or predicted successfully the top trader of a category.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=File:Harbor.png&amp;diff=143388</id>
		<title>File:Harbor.png</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=File:Harbor.png&amp;diff=143388"/>
		<updated>2018-01-20T19:31:56Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: uploaded a new version of &amp;amp;quot;File:Harbor.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143387</id>
		<title>Test of the Trade Route</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143387"/>
		<updated>2018-01-20T19:30:51Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:BuildingInfo|image=Harbor.png|size=n/a|where=[[where::Harbor Construction Site]]|description=A possible Harbor}} &lt;br /&gt;
&lt;br /&gt;
= Test of the Trade Route proposal =&lt;br /&gt;
&lt;br /&gt;
=== Abstract ===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Those who profit and know the conditions of the trade route the best shall pass the test!&lt;br /&gt;
In this test, a ship will depart for Greece each Egyptian month carrying crates of luxury goods. Before the ship departs, each player will be able to load crates of goods on it. When the ship returns the following month, each player who participated will receive an amount of Drachma based on the amount of crates they shipped and the uniqueness of each crate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types of trade goods ==&lt;br /&gt;
There are eight types of trade goods.&lt;br /&gt;
*Perfume&lt;br /&gt;
*Raeli Tile&lt;br /&gt;
*Paint&lt;br /&gt;
*Powdered Dye&lt;br /&gt;
*Beer&lt;br /&gt;
*Wine&lt;br /&gt;
*Dried herbs&lt;br /&gt;
*Cut Gems&lt;br /&gt;
Perfume is made in a kitchen from citrus fruit and is already used in tests such as Festivals. Powdered Dye is new type of complex item - it is made in a chemistry lab from fish scales. 10 db of a color of fish scales produces 1 db of powdered dye of the same color. Beer shipped in crates must be 'Very potent' in order to survive the trip. Dried herbs are a new type of complex item made from herbs in a drying hammock. 10 db of one herb type makes 1 db of Dried Herb:(herb type).&lt;br /&gt;
&lt;br /&gt;
==To open the test==&lt;br /&gt;
A new tech at the University of Harmony will be available to research: Harbor Construction.&lt;br /&gt;
Completion of this tech will allow the populace of Egypt to build a harbor along the Mediterranean Sea to facilitate trade with Greece. The harbor must be built on the coast of the Mediterranean Sea and must be built near sea level, with a fair amount of flat land around it. The harbor is built in a Harbor Construction Site. This is an Egypt-wide project, so you will need to recruit others to help provide construction materials. Once completed, a harbor may never be torn down, salvaged, guilded, or have ownership transferred. Any paid player has access to use the functions of the harbor. The test may then be demonstrated (opened) by any owner of a completed harbor at the University of Harmony.&lt;br /&gt;
&lt;br /&gt;
==The ship from Greece==&lt;br /&gt;
At 6:00 AM on Day 1 of each month, a ship from Greece will dock at the harbor. It will stay there until 6:00 AM of Day 15 of the same month, at which time it will depart for Greece. It will return the following month.&lt;br /&gt;
&lt;br /&gt;
While the ship is docked, any player may submit a crate of trade goods onto the ship. The amount of crates you are able to ship depends on your nautical influence level. All players who begin the test are “Volunteers”. Volunteers are given the use of 1 crate on the ship, therefore they may ship one good type each month. You may advance in rank by paying drachma at a University of Harmony.&lt;br /&gt;
&lt;br /&gt;
Volunteer → Quartermaster → Midshipman → Master's Mate → Lieutenant → Captain&lt;br /&gt;
&lt;br /&gt;
Each increase in rank doubles the number of crates you are allowed ship per voyage.&lt;br /&gt;
The Volunteer can ship 1 crate, and the Captain may ship up to 32 crates. To advance your rank, visit a University of Harmony. The 1st advancement costs 625 drachma and doubles each time, costing 10000 drachma to move from Lieutenant to Captain. If you can ship more than 1 crate, you can either ship various crates of different types or multiple crates of one type of good (or any combination). For example, a Midshipman could ship 2 crates of perfume, 1 crate of wine, and another crate of cut gem.&lt;br /&gt;
&lt;br /&gt;
==What goes in a crate?==&lt;br /&gt;
Crate types:&lt;br /&gt;
*Perfume: this crate must contain exactly 1 db each of 2 different types of perfume. &lt;br /&gt;
*Raeli Tiles: 10 tiles each of 2 different colors&lt;br /&gt;
*Paint: 1 db each of 2 different colored paints&lt;br /&gt;
*Powdered Dye: 1 db each of 2 different colored Dyes&lt;br /&gt;
*Beer: 2 different barrels of beer&lt;br /&gt;
*Dried Herbs: 1 db each of 2 different dried herbs&lt;br /&gt;
*Wine: 2 different bottles of wine&lt;br /&gt;
*Cut Gems: 2 different cuts, each must be from a different type of cuttable gem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players earn drachma based on the demand for that good in Greece. Demand is based on the uniqueness of your shipment. Uniqueness is calculated a by looking at what you shipped versus what other players shipped in the same voyage, as well as the previous 4 voyages to Greece.&lt;br /&gt;
A crate receives a 'major' penalty if it has a good type that is in another crate on the same ship, and a 'minor' penalty if it has a good type that was shipped in one of the previous 4 voyages. Each major penalty reduces the value of the crate by 30% (value*0.7). Then, minor penalties are calculated by reducing the value by 10% each (value*0.9).&lt;br /&gt;
&lt;br /&gt;
====Perfume trade====&lt;br /&gt;
A crate of perfume is worth 1000 drachma. Perfumes are identified by the base fruit and adjective used to describe it. For example, Long Corian and Sweet Corian make different perfumes. Each crate contains two different perfumes.&lt;br /&gt;
&lt;br /&gt;
====Raeli Trade====&lt;br /&gt;
A crate of Raeli tiles (2 colors of 10 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Paint Trade====&lt;br /&gt;
A crate of paint (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Powdered dye Trade====&lt;br /&gt;
A crate of powdered dye (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Beer====&lt;br /&gt;
A crate of beer (2 different barrels) is worth 1000 drachma. Only “Very Potent” beer may be shipped, so it may survive the trip. For the purpose of this test, a beer's 'uniqueness' is determined by the color and flavor combination. So, a Brown Nutmeg Cinnamon beer is different from a Brown Nutmeg Clove beer. But, a Spicy Cinnamon beer and a Sweet Cinnamon beer would be considered the 'same' for the purposes of the trade route. Only the color and flavors count.&lt;br /&gt;
	&lt;br /&gt;
====Dried Herbs====&lt;br /&gt;
A crate of dried herbs (1 db each of 2 different dried herbs) is worth 400 drachma.&lt;br /&gt;
&lt;br /&gt;
====Wine====&lt;br /&gt;
A crate of wine (2 different bottles of wine) is worth 800 drachma. For the purposes of this test, a wine's uniqueness is determined by ''dominant'' flavor in the bottle, assuming it was drank with a quality 9999 glass. This would correspond to the strongest individual flavor in the bottle.&lt;br /&gt;
 &lt;br /&gt;
====Cut Gems====&lt;br /&gt;
A crate of cut gems (2 different cuts from a different cuttable type each) is worth 400 drachma. A cut lapis: Queen's tomb would be considered different from a cut sunstone: Queen's tomb. You cannot use cut zircon gems for this test.&lt;br /&gt;
	&lt;br /&gt;
The demand for your crate depends on the uniqueness of its contents amongst that shipment AND the previous 4 shipments to Greece. To maximize your drachma, you should ship as many crates as possible, ship different things each time, and don't ship what other players are likely to ship!&lt;br /&gt;
When you start the test, you can only ship 1 crate, so you should spend drachma you earn at a University of Harmony to upgrade your rank so you may ship more. It's an investment that will pay off!&lt;br /&gt;
&lt;br /&gt;
==An example of a trade==&lt;br /&gt;
Player 'Bob' is a midshipman. He decides to ship 2 crates of perfume and a crate of wine this month. He goes over to the harbor while the trading ship is in port and selects 'Load a crate onto the ship'. He then selects 'Crate of perfume' and picks 2 different perfumes (Long Lime, Sweet Corian) from his inventory. He gets a message that he successfully loaded a crate onto the ship. He repeats this, loading another crate of perfume and picks 2 different perfumes (Long Lime, Sweet Lemon) from his inventory. Then, he repeats this but loads a crate of wine (Nutmeg and Dust). He can load up to 4 crates this month because he is a midshipman, however he has decided to only ship 3.&lt;br /&gt;
He waits until the 1st of the next month, and then receives his drachma. Since his 2 wine flavors (Nutmeg and Dust) was not sent by anyone else, and was not sent by anyone in the previous 4 shipments, he gets 800 drachma from that crate (the maximum value). However, his perfume crates (Long Lime/Sweet Corian and Long Lime/Sweet Lemon) were not totally unique. 5 crates shipped on the boat contained a Long Lime, and in the previous 3 months Long Lime and Sweet Corian were both shipped once each time. This means he gets 4 'major' penalties and 6 'minor' penalties for the Long Lime/Sweet Corain crate and 4 'major' penalties and 3 'minor penalties for the Long Lime/Sweet Lemon. The base value of his perfume crates were 1000 drachma. They would be modified as follows: ((1000*0.7^4)*0.9^6) and ((1000*0.7^4)*0.9^3) which would yield 127 drachma and 175 drachma respectively. His total for the month would be 1102 drachma (his perfume and wine crate totals added together). The math is a little complex, but really, you only need to worry about trying to ship interesting things each time and the drachma will flow in. Note that Bob made a bit of a mistake by using Long Lime in 2 different crates - he would have earned more drachma if both of his perfume crates were totally unique.&lt;br /&gt;
One requirement of passing the test is possessing at least 40000 drachma – this basically makes you ''eligible'' to pass during weekly passes, but you'll need to do a bit more to actually pass.&lt;br /&gt;
&lt;br /&gt;
==Top Traders==&lt;br /&gt;
	To be recognized as a master of trade is part of this test; you must show you know the trading business inside out! If you earn more drachma than anyone else in one of the 8 trading categories during a single shipment, you are recognized as the top trader for that good for that month. You can select the Harbor to view a list of the previous month's top traders for each category: it lists the top trader and the runner-up for each category. Additionally, you may visit an Essence of Harmony and submit a prediction on who you think will be the top trader in a certain category for that month: you may designate one player for each of the 8 trades.&lt;br /&gt;
&lt;br /&gt;
==Passing the Test==&lt;br /&gt;
	You must possess at least 40000 drachma, have been recognized at some point as the top trader in at least 4 different categories, and have correctly predicted at least once the top trader for 4 different categories at an Essence of Harmony. Anyone who fulfills all three of these requirements will pass the test during the next set of weekly passes! Multiple people or none at all could pass each week. For example, a player would had 52000 drachma, was the top trader in cut gems, dried herbs, beer, and wine, and predicted the top trader in paint, wine, beer, and powdered dye would pass the test.&lt;br /&gt;
&lt;br /&gt;
==Some other details==&lt;br /&gt;
	Drachma for the previous month's shipment are distributed to players when the ship returns to Egypt at 6:00 AM on the 1st day of the month. The top trader list at the Harbor is also updated at this time and players who were the top trader in a category or predicted the top trader of a category also receive credit for it at this time. You can view your current amount of drachma from your test menu, which also lists how much drachma you earned for the previous month's shipment and your current trader rank (volunteer, captain, etc). The 'show status' submenu also indicates if you have ever been the top trader in a category or predicted successfully the top trader of a category.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143386</id>
		<title>Test of the Trade Route</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143386"/>
		<updated>2018-01-20T19:28:46Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Test of the Trade Route proposal =&lt;br /&gt;
&lt;br /&gt;
=== Abstract ===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Those who profit and know the conditions of the trade route the best shall pass the test!&lt;br /&gt;
In this test, a ship will depart for Greece each Egyptian month carrying crates of luxury goods. Before the ship departs, each player will be able to load crates of goods on it. When the ship returns the following month, each player who participated will receive an amount of Drachma based on the amount of crates they shipped and the uniqueness of each crate.&lt;br /&gt;
[[File:Harbor.png|200px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
== Types of trade goods ==&lt;br /&gt;
There are eight types of trade goods.&lt;br /&gt;
*Perfume&lt;br /&gt;
*Raeli Tile&lt;br /&gt;
*Paint&lt;br /&gt;
*Powdered Dye&lt;br /&gt;
*Beer&lt;br /&gt;
*Wine&lt;br /&gt;
*Dried herbs&lt;br /&gt;
*Cut Gems&lt;br /&gt;
Perfume is made in a kitchen from citrus fruit and is already used in tests such as Festivals. Powdered Dye is new type of complex item - it is made in a chemistry lab from fish scales. 10 db of a color of fish scales produces 1 db of powdered dye of the same color. Beer shipped in crates must be 'Very potent' in order to survive the trip. Dried herbs are a new type of complex item made from herbs in a drying hammock. 10 db of one herb type makes 1 db of Dried Herb:(herb type).&lt;br /&gt;
&lt;br /&gt;
==To open the test==&lt;br /&gt;
A new tech at the University of Harmony will be available to research: Harbor Construction.&lt;br /&gt;
Completion of this tech will allow the populace of Egypt to build a harbor along the Mediterranean Sea to facilitate trade with Greece. The harbor must be built on the coast of the Mediterranean Sea and must be built near sea level, with a fair amount of flat land around it. The harbor is built in a Harbor Construction Site. This is an Egypt-wide project, so you will need to recruit others to help provide construction materials. Once completed, a harbor may never be torn down, salvaged, guilded, or have ownership transferred. Any paid player has access to use the functions of the harbor. The test may then be demonstrated (opened) by any owner of a completed harbor at the University of Harmony.&lt;br /&gt;
&lt;br /&gt;
==The ship from Greece==&lt;br /&gt;
At 6:00 AM on Day 1 of each month, a ship from Greece will dock at the harbor. It will stay there until 6:00 AM of Day 15 of the same month, at which time it will depart for Greece. It will return the following month.&lt;br /&gt;
&lt;br /&gt;
While the ship is docked, any player may submit a crate of trade goods onto the ship. The amount of crates you are able to ship depends on your nautical influence level. All players who begin the test are “Volunteers”. Volunteers are given the use of 1 crate on the ship, therefore they may ship one good type each month. You may advance in rank by paying drachma at a University of Harmony.&lt;br /&gt;
&lt;br /&gt;
Volunteer → Quartermaster → Midshipman → Master's Mate → Lieutenant → Captain&lt;br /&gt;
&lt;br /&gt;
Each increase in rank doubles the number of crates you are allowed ship per voyage.&lt;br /&gt;
The Volunteer can ship 1 crate, and the Captain may ship up to 32 crates. To advance your rank, visit a University of Harmony. The 1st advancement costs 625 drachma and doubles each time, costing 10000 drachma to move from Lieutenant to Captain. If you can ship more than 1 crate, you can either ship various crates of different types or multiple crates of one type of good (or any combination). For example, a Midshipman could ship 2 crates of perfume, 1 crate of wine, and another crate of cut gem.&lt;br /&gt;
&lt;br /&gt;
==What goes in a crate?==&lt;br /&gt;
Crate types:&lt;br /&gt;
*Perfume: this crate must contain exactly 1 db each of 2 different types of perfume. &lt;br /&gt;
*Raeli Tiles: 10 tiles each of 2 different colors&lt;br /&gt;
*Paint: 1 db each of 2 different colored paints&lt;br /&gt;
*Powdered Dye: 1 db each of 2 different colored Dyes&lt;br /&gt;
*Beer: 2 different barrels of beer&lt;br /&gt;
*Dried Herbs: 1 db each of 2 different dried herbs&lt;br /&gt;
*Wine: 2 different bottles of wine&lt;br /&gt;
*Cut Gems: 2 different cuts, each must be from a different type of cuttable gem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players earn drachma based on the demand for that good in Greece. Demand is based on the uniqueness of your shipment. Uniqueness is calculated a by looking at what you shipped versus what other players shipped in the same voyage, as well as the previous 4 voyages to Greece.&lt;br /&gt;
A crate receives a 'major' penalty if it has a good type that is in another crate on the same ship, and a 'minor' penalty if it has a good type that was shipped in one of the previous 4 voyages. Each major penalty reduces the value of the crate by 30% (value*0.7). Then, minor penalties are calculated by reducing the value by 10% each (value*0.9).&lt;br /&gt;
&lt;br /&gt;
====Perfume trade====&lt;br /&gt;
A crate of perfume is worth 1000 drachma. Perfumes are identified by the base fruit and adjective used to describe it. For example, Long Corian and Sweet Corian make different perfumes. Each crate contains two different perfumes.&lt;br /&gt;
&lt;br /&gt;
====Raeli Trade====&lt;br /&gt;
A crate of Raeli tiles (2 colors of 10 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Paint Trade====&lt;br /&gt;
A crate of paint (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Powdered dye Trade====&lt;br /&gt;
A crate of powdered dye (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Beer====&lt;br /&gt;
A crate of beer (2 different barrels) is worth 1000 drachma. Only “Very Potent” beer may be shipped, so it may survive the trip. For the purpose of this test, a beer's 'uniqueness' is determined by the color and flavor combination. So, a Brown Nutmeg Cinnamon beer is different from a Brown Nutmeg Clove beer. But, a Spicy Cinnamon beer and a Sweet Cinnamon beer would be considered the 'same' for the purposes of the trade route. Only the color and flavors count.&lt;br /&gt;
	&lt;br /&gt;
====Dried Herbs====&lt;br /&gt;
A crate of dried herbs (1 db each of 2 different dried herbs) is worth 400 drachma.&lt;br /&gt;
&lt;br /&gt;
====Wine====&lt;br /&gt;
A crate of wine (2 different bottles of wine) is worth 800 drachma. For the purposes of this test, a wine's uniqueness is determined by ''dominant'' flavor in the bottle, assuming it was drank with a quality 9999 glass. This would correspond to the strongest individual flavor in the bottle.&lt;br /&gt;
 &lt;br /&gt;
====Cut Gems====&lt;br /&gt;
A crate of cut gems (2 different cuts from a different cuttable type each) is worth 400 drachma. A cut lapis: Queen's tomb would be considered different from a cut sunstone: Queen's tomb. You cannot use cut zircon gems for this test.&lt;br /&gt;
	&lt;br /&gt;
The demand for your crate depends on the uniqueness of its contents amongst that shipment AND the previous 4 shipments to Greece. To maximize your drachma, you should ship as many crates as possible, ship different things each time, and don't ship what other players are likely to ship!&lt;br /&gt;
When you start the test, you can only ship 1 crate, so you should spend drachma you earn at a University of Harmony to upgrade your rank so you may ship more. It's an investment that will pay off!&lt;br /&gt;
&lt;br /&gt;
==An example of a trade==&lt;br /&gt;
Player 'Bob' is a midshipman. He decides to ship 2 crates of perfume and a crate of wine this month. He goes over to the harbor while the trading ship is in port and selects 'Load a crate onto the ship'. He then selects 'Crate of perfume' and picks 2 different perfumes (Long Lime, Sweet Corian) from his inventory. He gets a message that he successfully loaded a crate onto the ship. He repeats this, loading another crate of perfume and picks 2 different perfumes (Long Lime, Sweet Lemon) from his inventory. Then, he repeats this but loads a crate of wine (Nutmeg and Dust). He can load up to 4 crates this month because he is a midshipman, however he has decided to only ship 3.&lt;br /&gt;
He waits until the 1st of the next month, and then receives his drachma. Since his 2 wine flavors (Nutmeg and Dust) was not sent by anyone else, and was not sent by anyone in the previous 4 shipments, he gets 800 drachma from that crate (the maximum value). However, his perfume crates (Long Lime/Sweet Corian and Long Lime/Sweet Lemon) were not totally unique. 5 crates shipped on the boat contained a Long Lime, and in the previous 3 months Long Lime and Sweet Corian were both shipped once each time. This means he gets 4 'major' penalties and 6 'minor' penalties for the Long Lime/Sweet Corain crate and 4 'major' penalties and 3 'minor penalties for the Long Lime/Sweet Lemon. The base value of his perfume crates were 1000 drachma. They would be modified as follows: ((1000*0.7^4)*0.9^6) and ((1000*0.7^4)*0.9^3) which would yield 127 drachma and 175 drachma respectively. His total for the month would be 1102 drachma (his perfume and wine crate totals added together). The math is a little complex, but really, you only need to worry about trying to ship interesting things each time and the drachma will flow in. Note that Bob made a bit of a mistake by using Long Lime in 2 different crates - he would have earned more drachma if both of his perfume crates were totally unique.&lt;br /&gt;
One requirement of passing the test is possessing at least 40000 drachma – this basically makes you ''eligible'' to pass during weekly passes, but you'll need to do a bit more to actually pass.&lt;br /&gt;
&lt;br /&gt;
==Top Traders==&lt;br /&gt;
	To be recognized as a master of trade is part of this test; you must show you know the trading business inside out! If you earn more drachma than anyone else in one of the 8 trading categories during a single shipment, you are recognized as the top trader for that good for that month. You can select the Harbor to view a list of the previous month's top traders for each category: it lists the top trader and the runner-up for each category. Additionally, you may visit an Essence of Harmony and submit a prediction on who you think will be the top trader in a certain category for that month: you may designate one player for each of the 8 trades.&lt;br /&gt;
&lt;br /&gt;
==Passing the Test==&lt;br /&gt;
	You must possess at least 40000 drachma, have been recognized at some point as the top trader in at least 4 different categories, and have correctly predicted at least once the top trader for 4 different categories at an Essence of Harmony. Anyone who fulfills all three of these requirements will pass the test during the next set of weekly passes! Multiple people or none at all could pass each week. For example, a player would had 52000 drachma, was the top trader in cut gems, dried herbs, beer, and wine, and predicted the top trader in paint, wine, beer, and powdered dye would pass the test.&lt;br /&gt;
&lt;br /&gt;
==Some other details==&lt;br /&gt;
	Drachma for the previous month's shipment are distributed to players when the ship returns to Egypt at 6:00 AM on the 1st day of the month. The top trader list at the Harbor is also updated at this time and players who were the top trader in a category or predicted the top trader of a category also receive credit for it at this time. You can view your current amount of drachma from your test menu, which also lists how much drachma you earned for the previous month's shipment and your current trader rank (volunteer, captain, etc). The 'show status' submenu also indicates if you have ever been the top trader in a category or predicted successfully the top trader of a category.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143385</id>
		<title>Test of the Trade Route</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143385"/>
		<updated>2018-01-20T19:28:23Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Test of the Trade Route proposal =&lt;br /&gt;
&lt;br /&gt;
=== Abstract ===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Those who profit and know the conditions of the trade route the best shall pass the test!&lt;br /&gt;
In this test, a ship will depart for Greece each Egyptian month carrying crates of luxury goods. Before the ship departs, each player will be able to load crates of goods on it. When the ship returns the following month, each player who participated will receive an amount of Drachma based on the amount of crates they shipped and the uniqueness of each crate.&lt;br /&gt;
[[File:Harbor.png|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
== Types of trade goods ==&lt;br /&gt;
There are eight types of trade goods.&lt;br /&gt;
*Perfume&lt;br /&gt;
*Raeli Tile&lt;br /&gt;
*Paint&lt;br /&gt;
*Powdered Dye&lt;br /&gt;
*Beer&lt;br /&gt;
*Wine&lt;br /&gt;
*Dried herbs&lt;br /&gt;
*Cut Gems&lt;br /&gt;
Perfume is made in a kitchen from citrus fruit and is already used in tests such as Festivals. Powdered Dye is new type of complex item - it is made in a chemistry lab from fish scales. 10 db of a color of fish scales produces 1 db of powdered dye of the same color. Beer shipped in crates must be 'Very potent' in order to survive the trip. Dried herbs are a new type of complex item made from herbs in a drying hammock. 10 db of one herb type makes 1 db of Dried Herb:(herb type).&lt;br /&gt;
&lt;br /&gt;
==To open the test==&lt;br /&gt;
A new tech at the University of Harmony will be available to research: Harbor Construction.&lt;br /&gt;
Completion of this tech will allow the populace of Egypt to build a harbor along the Mediterranean Sea to facilitate trade with Greece. The harbor must be built on the coast of the Mediterranean Sea and must be built near sea level, with a fair amount of flat land around it. The harbor is built in a Harbor Construction Site. This is an Egypt-wide project, so you will need to recruit others to help provide construction materials. Once completed, a harbor may never be torn down, salvaged, guilded, or have ownership transferred. Any paid player has access to use the functions of the harbor. The test may then be demonstrated (opened) by any owner of a completed harbor at the University of Harmony.&lt;br /&gt;
&lt;br /&gt;
==The ship from Greece==&lt;br /&gt;
At 6:00 AM on Day 1 of each month, a ship from Greece will dock at the harbor. It will stay there until 6:00 AM of Day 15 of the same month, at which time it will depart for Greece. It will return the following month.&lt;br /&gt;
&lt;br /&gt;
While the ship is docked, any player may submit a crate of trade goods onto the ship. The amount of crates you are able to ship depends on your nautical influence level. All players who begin the test are “Volunteers”. Volunteers are given the use of 1 crate on the ship, therefore they may ship one good type each month. You may advance in rank by paying drachma at a University of Harmony.&lt;br /&gt;
&lt;br /&gt;
Volunteer → Quartermaster → Midshipman → Master's Mate → Lieutenant → Captain&lt;br /&gt;
&lt;br /&gt;
Each increase in rank doubles the number of crates you are allowed ship per voyage.&lt;br /&gt;
The Volunteer can ship 1 crate, and the Captain may ship up to 32 crates. To advance your rank, visit a University of Harmony. The 1st advancement costs 625 drachma and doubles each time, costing 10000 drachma to move from Lieutenant to Captain. If you can ship more than 1 crate, you can either ship various crates of different types or multiple crates of one type of good (or any combination). For example, a Midshipman could ship 2 crates of perfume, 1 crate of wine, and another crate of cut gem.&lt;br /&gt;
&lt;br /&gt;
==What goes in a crate?==&lt;br /&gt;
Crate types:&lt;br /&gt;
*Perfume: this crate must contain exactly 1 db each of 2 different types of perfume. &lt;br /&gt;
*Raeli Tiles: 10 tiles each of 2 different colors&lt;br /&gt;
*Paint: 1 db each of 2 different colored paints&lt;br /&gt;
*Powdered Dye: 1 db each of 2 different colored Dyes&lt;br /&gt;
*Beer: 2 different barrels of beer&lt;br /&gt;
*Dried Herbs: 1 db each of 2 different dried herbs&lt;br /&gt;
*Wine: 2 different bottles of wine&lt;br /&gt;
*Cut Gems: 2 different cuts, each must be from a different type of cuttable gem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players earn drachma based on the demand for that good in Greece. Demand is based on the uniqueness of your shipment. Uniqueness is calculated a by looking at what you shipped versus what other players shipped in the same voyage, as well as the previous 4 voyages to Greece.&lt;br /&gt;
A crate receives a 'major' penalty if it has a good type that is in another crate on the same ship, and a 'minor' penalty if it has a good type that was shipped in one of the previous 4 voyages. Each major penalty reduces the value of the crate by 30% (value*0.7). Then, minor penalties are calculated by reducing the value by 10% each (value*0.9).&lt;br /&gt;
&lt;br /&gt;
====Perfume trade====&lt;br /&gt;
A crate of perfume is worth 1000 drachma. Perfumes are identified by the base fruit and adjective used to describe it. For example, Long Corian and Sweet Corian make different perfumes. Each crate contains two different perfumes.&lt;br /&gt;
&lt;br /&gt;
====Raeli Trade====&lt;br /&gt;
A crate of Raeli tiles (2 colors of 10 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Paint Trade====&lt;br /&gt;
A crate of paint (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Powdered dye Trade====&lt;br /&gt;
A crate of powdered dye (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Beer====&lt;br /&gt;
A crate of beer (2 different barrels) is worth 1000 drachma. Only “Very Potent” beer may be shipped, so it may survive the trip. For the purpose of this test, a beer's 'uniqueness' is determined by the color and flavor combination. So, a Brown Nutmeg Cinnamon beer is different from a Brown Nutmeg Clove beer. But, a Spicy Cinnamon beer and a Sweet Cinnamon beer would be considered the 'same' for the purposes of the trade route. Only the color and flavors count.&lt;br /&gt;
	&lt;br /&gt;
====Dried Herbs====&lt;br /&gt;
A crate of dried herbs (1 db each of 2 different dried herbs) is worth 400 drachma.&lt;br /&gt;
&lt;br /&gt;
====Wine====&lt;br /&gt;
A crate of wine (2 different bottles of wine) is worth 800 drachma. For the purposes of this test, a wine's uniqueness is determined by ''dominant'' flavor in the bottle, assuming it was drank with a quality 9999 glass. This would correspond to the strongest individual flavor in the bottle.&lt;br /&gt;
 &lt;br /&gt;
====Cut Gems====&lt;br /&gt;
A crate of cut gems (2 different cuts from a different cuttable type each) is worth 400 drachma. A cut lapis: Queen's tomb would be considered different from a cut sunstone: Queen's tomb. You cannot use cut zircon gems for this test.&lt;br /&gt;
	&lt;br /&gt;
The demand for your crate depends on the uniqueness of its contents amongst that shipment AND the previous 4 shipments to Greece. To maximize your drachma, you should ship as many crates as possible, ship different things each time, and don't ship what other players are likely to ship!&lt;br /&gt;
When you start the test, you can only ship 1 crate, so you should spend drachma you earn at a University of Harmony to upgrade your rank so you may ship more. It's an investment that will pay off!&lt;br /&gt;
&lt;br /&gt;
==An example of a trade==&lt;br /&gt;
Player 'Bob' is a midshipman. He decides to ship 2 crates of perfume and a crate of wine this month. He goes over to the harbor while the trading ship is in port and selects 'Load a crate onto the ship'. He then selects 'Crate of perfume' and picks 2 different perfumes (Long Lime, Sweet Corian) from his inventory. He gets a message that he successfully loaded a crate onto the ship. He repeats this, loading another crate of perfume and picks 2 different perfumes (Long Lime, Sweet Lemon) from his inventory. Then, he repeats this but loads a crate of wine (Nutmeg and Dust). He can load up to 4 crates this month because he is a midshipman, however he has decided to only ship 3.&lt;br /&gt;
He waits until the 1st of the next month, and then receives his drachma. Since his 2 wine flavors (Nutmeg and Dust) was not sent by anyone else, and was not sent by anyone in the previous 4 shipments, he gets 800 drachma from that crate (the maximum value). However, his perfume crates (Long Lime/Sweet Corian and Long Lime/Sweet Lemon) were not totally unique. 5 crates shipped on the boat contained a Long Lime, and in the previous 3 months Long Lime and Sweet Corian were both shipped once each time. This means he gets 4 'major' penalties and 6 'minor' penalties for the Long Lime/Sweet Corain crate and 4 'major' penalties and 3 'minor penalties for the Long Lime/Sweet Lemon. The base value of his perfume crates were 1000 drachma. They would be modified as follows: ((1000*0.7^4)*0.9^6) and ((1000*0.7^4)*0.9^3) which would yield 127 drachma and 175 drachma respectively. His total for the month would be 1102 drachma (his perfume and wine crate totals added together). The math is a little complex, but really, you only need to worry about trying to ship interesting things each time and the drachma will flow in. Note that Bob made a bit of a mistake by using Long Lime in 2 different crates - he would have earned more drachma if both of his perfume crates were totally unique.&lt;br /&gt;
One requirement of passing the test is possessing at least 40000 drachma – this basically makes you ''eligible'' to pass during weekly passes, but you'll need to do a bit more to actually pass.&lt;br /&gt;
&lt;br /&gt;
==Top Traders==&lt;br /&gt;
	To be recognized as a master of trade is part of this test; you must show you know the trading business inside out! If you earn more drachma than anyone else in one of the 8 trading categories during a single shipment, you are recognized as the top trader for that good for that month. You can select the Harbor to view a list of the previous month's top traders for each category: it lists the top trader and the runner-up for each category. Additionally, you may visit an Essence of Harmony and submit a prediction on who you think will be the top trader in a certain category for that month: you may designate one player for each of the 8 trades.&lt;br /&gt;
&lt;br /&gt;
==Passing the Test==&lt;br /&gt;
	You must possess at least 40000 drachma, have been recognized at some point as the top trader in at least 4 different categories, and have correctly predicted at least once the top trader for 4 different categories at an Essence of Harmony. Anyone who fulfills all three of these requirements will pass the test during the next set of weekly passes! Multiple people or none at all could pass each week. For example, a player would had 52000 drachma, was the top trader in cut gems, dried herbs, beer, and wine, and predicted the top trader in paint, wine, beer, and powdered dye would pass the test.&lt;br /&gt;
&lt;br /&gt;
==Some other details==&lt;br /&gt;
	Drachma for the previous month's shipment are distributed to players when the ship returns to Egypt at 6:00 AM on the 1st day of the month. The top trader list at the Harbor is also updated at this time and players who were the top trader in a category or predicted the top trader of a category also receive credit for it at this time. You can view your current amount of drachma from your test menu, which also lists how much drachma you earned for the previous month's shipment and your current trader rank (volunteer, captain, etc). The 'show status' submenu also indicates if you have ever been the top trader in a category or predicted successfully the top trader of a category.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=File:Harbor.png&amp;diff=143384</id>
		<title>File:Harbor.png</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=File:Harbor.png&amp;diff=143384"/>
		<updated>2018-01-20T19:28:16Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143380</id>
		<title>Test of the Trade Route</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143380"/>
		<updated>2018-01-20T19:10:07Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* An example of a trade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Test of the Trade Route proposal =&lt;br /&gt;
&lt;br /&gt;
=== Abstract ===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Those who profit and know the conditions of the trade route the best shall pass the test!&lt;br /&gt;
In this test, a ship will depart for Greece each Egyptian month carrying crates of luxury goods. Before the ship departs, each player will be able to load crates of goods on it. When the ship returns the following month, each player who participated will receive an amount of Drachma based on the amount of crates they shipped and the uniqueness of each crate.&lt;br /&gt;
&lt;br /&gt;
== Types of trade goods ==&lt;br /&gt;
There are eight types of trade goods.&lt;br /&gt;
*Perfume&lt;br /&gt;
*Raeli Tile&lt;br /&gt;
*Paint&lt;br /&gt;
*Powdered Dye&lt;br /&gt;
*Beer&lt;br /&gt;
*Wine&lt;br /&gt;
*Dried herbs&lt;br /&gt;
*Cut Gems&lt;br /&gt;
Perfume is made in a kitchen from citrus fruit and is already used in tests such as Festivals. Powdered Dye is new type of complex item - it is made in a chemistry lab from fish scales. 10 db of a color of fish scales produces 1 db of powdered dye of the same color. Beer shipped in crates must be 'Very potent' in order to survive the trip. Dried herbs are a new type of complex item made from herbs in a drying hammock. 10 db of one herb type makes 1 db of Dried Herb:(herb type).&lt;br /&gt;
&lt;br /&gt;
==To open the test==&lt;br /&gt;
A new tech at the University of Harmony will be available to research: Harbor Construction.&lt;br /&gt;
Completion of this tech will allow the populace of Egypt to build a harbor along the Mediterranean Sea to facilitate trade with Greece. The harbor must be built on the coast of the Mediterranean Sea and must be built near sea level, with a fair amount of flat land around it. The harbor is built in a Harbor Construction Site. This is an Egypt-wide project, so you will need to recruit others to help provide construction materials. Once completed, a harbor may never be torn down, salvaged, guilded, or have ownership transferred. Any paid player has access to use the functions of the harbor. The test may then be demonstrated (opened) by any owner of a completed harbor at the University of Harmony.&lt;br /&gt;
&lt;br /&gt;
==The ship from Greece==&lt;br /&gt;
At 6:00 AM on Day 1 of each month, a ship from Greece will dock at the harbor. It will stay there until 6:00 AM of Day 15 of the same month, at which time it will depart for Greece. It will return the following month.&lt;br /&gt;
&lt;br /&gt;
While the ship is docked, any player may submit a crate of trade goods onto the ship. The amount of crates you are able to ship depends on your nautical influence level. All players who begin the test are “Volunteers”. Volunteers are given the use of 1 crate on the ship, therefore they may ship one good type each month. You may advance in rank by paying drachma at a University of Harmony.&lt;br /&gt;
&lt;br /&gt;
Volunteer → Quartermaster → Midshipman → Master's Mate → Lieutenant → Captain&lt;br /&gt;
&lt;br /&gt;
Each increase in rank doubles the number of crates you are allowed ship per voyage.&lt;br /&gt;
The Volunteer can ship 1 crate, and the Captain may ship up to 32 crates. To advance your rank, visit a University of Harmony. The 1st advancement costs 625 drachma and doubles each time, costing 10000 drachma to move from Lieutenant to Captain. If you can ship more than 1 crate, you can either ship various crates of different types or multiple crates of one type of good (or any combination). For example, a Midshipman could ship 2 crates of perfume, 1 crate of wine, and another crate of cut gem.&lt;br /&gt;
&lt;br /&gt;
==What goes in a crate?==&lt;br /&gt;
Crate types:&lt;br /&gt;
*Perfume: this crate must contain exactly 1 db each of 2 different types of perfume. &lt;br /&gt;
*Raeli Tiles: 10 tiles each of 2 different colors&lt;br /&gt;
*Paint: 1 db each of 2 different colored paints&lt;br /&gt;
*Powdered Dye: 1 db each of 2 different colored Dyes&lt;br /&gt;
*Beer: 2 different barrels of beer&lt;br /&gt;
*Dried Herbs: 1 db each of 2 different dried herbs&lt;br /&gt;
*Wine: 2 different bottles of wine&lt;br /&gt;
*Cut Gems: 2 different cuts, each must be from a different type of cuttable gem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players earn drachma based on the demand for that good in Greece. Demand is based on the uniqueness of your shipment. Uniqueness is calculated a by looking at what you shipped versus what other players shipped in the same voyage, as well as the previous 4 voyages to Greece.&lt;br /&gt;
A crate receives a 'major' penalty if it has a good type that is in another crate on the same ship, and a 'minor' penalty if it has a good type that was shipped in one of the previous 4 voyages. Each major penalty reduces the value of the crate by 30% (value*0.7). Then, minor penalties are calculated by reducing the value by 10% each (value*0.9).&lt;br /&gt;
&lt;br /&gt;
====Perfume trade====&lt;br /&gt;
A crate of perfume is worth 1000 drachma. Perfumes are identified by the base fruit and adjective used to describe it. For example, Long Corian and Sweet Corian make different perfumes. Each crate contains two different perfumes.&lt;br /&gt;
&lt;br /&gt;
====Raeli Trade====&lt;br /&gt;
A crate of Raeli tiles (2 colors of 10 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Paint Trade====&lt;br /&gt;
A crate of paint (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Powdered dye Trade====&lt;br /&gt;
A crate of powdered dye (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Beer====&lt;br /&gt;
A crate of beer (2 different barrels) is worth 1000 drachma. Only “Very Potent” beer may be shipped, so it may survive the trip. For the purpose of this test, a beer's 'uniqueness' is determined by the color and flavor combination. So, a Brown Nutmeg Cinnamon beer is different from a Brown Nutmeg Clove beer. But, a Spicy Cinnamon beer and a Sweet Cinnamon beer would be considered the 'same' for the purposes of the trade route. Only the color and flavors count.&lt;br /&gt;
	&lt;br /&gt;
====Dried Herbs====&lt;br /&gt;
A crate of dried herbs (1 db each of 2 different dried herbs) is worth 400 drachma.&lt;br /&gt;
&lt;br /&gt;
====Wine====&lt;br /&gt;
A crate of wine (2 different bottles of wine) is worth 800 drachma. For the purposes of this test, a wine's uniqueness is determined by ''dominant'' flavor in the bottle, assuming it was drank with a quality 9999 glass. This would correspond to the strongest individual flavor in the bottle.&lt;br /&gt;
 &lt;br /&gt;
====Cut Gems====&lt;br /&gt;
A crate of cut gems (2 different cuts from a different cuttable type each) is worth 400 drachma. A cut lapis: Queen's tomb would be considered different from a cut sunstone: Queen's tomb. You cannot use cut zircon gems for this test.&lt;br /&gt;
	&lt;br /&gt;
The demand for your crate depends on the uniqueness of its contents amongst that shipment AND the previous 4 shipments to Greece. To maximize your drachma, you should ship as many crates as possible, ship different things each time, and don't ship what other players are likely to ship!&lt;br /&gt;
When you start the test, you can only ship 1 crate, so you should spend drachma you earn at a University of Harmony to upgrade your rank so you may ship more. It's an investment that will pay off!&lt;br /&gt;
&lt;br /&gt;
==An example of a trade==&lt;br /&gt;
Player 'Bob' is a midshipman. He decides to ship 2 crates of perfume and a crate of wine this month. He goes over to the harbor while the trading ship is in port and selects 'Load a crate onto the ship'. He then selects 'Crate of perfume' and picks 2 different perfumes (Long Lime, Sweet Corian) from his inventory. He gets a message that he successfully loaded a crate onto the ship. He repeats this, loading another crate of perfume and picks 2 different perfumes (Long Lime, Sweet Lemon) from his inventory. Then, he repeats this but loads a crate of wine (Nutmeg and Dust). He can load up to 4 crates this month because he is a midshipman, however he has decided to only ship 3.&lt;br /&gt;
He waits until the 1st of the next month, and then receives his drachma. Since his 2 wine flavors (Nutmeg and Dust) was not sent by anyone else, and was not sent by anyone in the previous 4 shipments, he gets 800 drachma from that crate (the maximum value). However, his perfume crates (Long Lime/Sweet Corian and Long Lime/Sweet Lemon) were not totally unique. 5 crates shipped on the boat contained a Long Lime, and in the previous 3 months Long Lime and Sweet Corian were both shipped once each time. This means he gets 4 'major' penalties and 6 'minor' penalties for the Long Lime/Sweet Corain crate and 4 'major' penalties and 3 'minor penalties for the Long Lime/Sweet Lemon. The base value of his perfume crates were 1000 drachma. They would be modified as follows: ((1000*0.7^4)*0.9^6) and ((1000*0.7^4)*0.9^3) which would yield 127 drachma and 175 drachma respectively. His total for the month would be 1102 drachma (his perfume and wine crate totals added together). The math is a little complex, but really, you only need to worry about trying to ship interesting things each time and the drachma will flow in. Note that Bob made a bit of a mistake by using Long Lime in 2 different crates - he would have earned more drachma if both of his perfume crates were totally unique.&lt;br /&gt;
One requirement of passing the test is possessing at least 40000 drachma – this basically makes you ''eligible'' to pass during weekly passes, but you'll need to do a bit more to actually pass.&lt;br /&gt;
&lt;br /&gt;
==Top Traders==&lt;br /&gt;
	To be recognized as a master of trade is part of this test; you must show you know the trading business inside out! If you earn more drachma than anyone else in one of the 8 trading categories during a single shipment, you are recognized as the top trader for that good for that month. You can select the Harbor to view a list of the previous month's top traders for each category: it lists the top trader and the runner-up for each category. Additionally, you may visit an Essence of Harmony and submit a prediction on who you think will be the top trader in a certain category for that month: you may designate one player for each of the 8 trades.&lt;br /&gt;
&lt;br /&gt;
==Passing the Test==&lt;br /&gt;
	You must possess at least 40000 drachma, have been recognized at some point as the top trader in at least 4 different categories, and have correctly predicted at least once the top trader for 4 different categories at an Essence of Harmony. Anyone who fulfills all three of these requirements will pass the test during the next set of weekly passes! Multiple people or none at all could pass each week. For example, a player would had 52000 drachma, was the top trader in cut gems, dried herbs, beer, and wine, and predicted the top trader in paint, wine, beer, and powdered dye would pass the test.&lt;br /&gt;
&lt;br /&gt;
==Some other details==&lt;br /&gt;
	Drachma for the previous month's shipment are distributed to players when the ship returns to Egypt at 6:00 AM on the 1st day of the month. The top trader list at the Harbor is also updated at this time and players who were the top trader in a category or predicted the top trader of a category also receive credit for it at this time. You can view your current amount of drachma from your test menu, which also lists how much drachma you earned for the previous month's shipment and your current trader rank (volunteer, captain, etc). The 'show status' submenu also indicates if you have ever been the top trader in a category or predicted successfully the top trader of a category.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143379</id>
		<title>Test of the Trade Route</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143379"/>
		<updated>2018-01-20T19:09:37Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* An example of a trade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Test of the Trade Route proposal =&lt;br /&gt;
&lt;br /&gt;
=== Abstract ===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Those who profit and know the conditions of the trade route the best shall pass the test!&lt;br /&gt;
In this test, a ship will depart for Greece each Egyptian month carrying crates of luxury goods. Before the ship departs, each player will be able to load crates of goods on it. When the ship returns the following month, each player who participated will receive an amount of Drachma based on the amount of crates they shipped and the uniqueness of each crate.&lt;br /&gt;
&lt;br /&gt;
== Types of trade goods ==&lt;br /&gt;
There are eight types of trade goods.&lt;br /&gt;
*Perfume&lt;br /&gt;
*Raeli Tile&lt;br /&gt;
*Paint&lt;br /&gt;
*Powdered Dye&lt;br /&gt;
*Beer&lt;br /&gt;
*Wine&lt;br /&gt;
*Dried herbs&lt;br /&gt;
*Cut Gems&lt;br /&gt;
Perfume is made in a kitchen from citrus fruit and is already used in tests such as Festivals. Powdered Dye is new type of complex item - it is made in a chemistry lab from fish scales. 10 db of a color of fish scales produces 1 db of powdered dye of the same color. Beer shipped in crates must be 'Very potent' in order to survive the trip. Dried herbs are a new type of complex item made from herbs in a drying hammock. 10 db of one herb type makes 1 db of Dried Herb:(herb type).&lt;br /&gt;
&lt;br /&gt;
==To open the test==&lt;br /&gt;
A new tech at the University of Harmony will be available to research: Harbor Construction.&lt;br /&gt;
Completion of this tech will allow the populace of Egypt to build a harbor along the Mediterranean Sea to facilitate trade with Greece. The harbor must be built on the coast of the Mediterranean Sea and must be built near sea level, with a fair amount of flat land around it. The harbor is built in a Harbor Construction Site. This is an Egypt-wide project, so you will need to recruit others to help provide construction materials. Once completed, a harbor may never be torn down, salvaged, guilded, or have ownership transferred. Any paid player has access to use the functions of the harbor. The test may then be demonstrated (opened) by any owner of a completed harbor at the University of Harmony.&lt;br /&gt;
&lt;br /&gt;
==The ship from Greece==&lt;br /&gt;
At 6:00 AM on Day 1 of each month, a ship from Greece will dock at the harbor. It will stay there until 6:00 AM of Day 15 of the same month, at which time it will depart for Greece. It will return the following month.&lt;br /&gt;
&lt;br /&gt;
While the ship is docked, any player may submit a crate of trade goods onto the ship. The amount of crates you are able to ship depends on your nautical influence level. All players who begin the test are “Volunteers”. Volunteers are given the use of 1 crate on the ship, therefore they may ship one good type each month. You may advance in rank by paying drachma at a University of Harmony.&lt;br /&gt;
&lt;br /&gt;
Volunteer → Quartermaster → Midshipman → Master's Mate → Lieutenant → Captain&lt;br /&gt;
&lt;br /&gt;
Each increase in rank doubles the number of crates you are allowed ship per voyage.&lt;br /&gt;
The Volunteer can ship 1 crate, and the Captain may ship up to 32 crates. To advance your rank, visit a University of Harmony. The 1st advancement costs 625 drachma and doubles each time, costing 10000 drachma to move from Lieutenant to Captain. If you can ship more than 1 crate, you can either ship various crates of different types or multiple crates of one type of good (or any combination). For example, a Midshipman could ship 2 crates of perfume, 1 crate of wine, and another crate of cut gem.&lt;br /&gt;
&lt;br /&gt;
==What goes in a crate?==&lt;br /&gt;
Crate types:&lt;br /&gt;
*Perfume: this crate must contain exactly 1 db each of 2 different types of perfume. &lt;br /&gt;
*Raeli Tiles: 10 tiles each of 2 different colors&lt;br /&gt;
*Paint: 1 db each of 2 different colored paints&lt;br /&gt;
*Powdered Dye: 1 db each of 2 different colored Dyes&lt;br /&gt;
*Beer: 2 different barrels of beer&lt;br /&gt;
*Dried Herbs: 1 db each of 2 different dried herbs&lt;br /&gt;
*Wine: 2 different bottles of wine&lt;br /&gt;
*Cut Gems: 2 different cuts, each must be from a different type of cuttable gem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players earn drachma based on the demand for that good in Greece. Demand is based on the uniqueness of your shipment. Uniqueness is calculated a by looking at what you shipped versus what other players shipped in the same voyage, as well as the previous 4 voyages to Greece.&lt;br /&gt;
A crate receives a 'major' penalty if it has a good type that is in another crate on the same ship, and a 'minor' penalty if it has a good type that was shipped in one of the previous 4 voyages. Each major penalty reduces the value of the crate by 30% (value*0.7). Then, minor penalties are calculated by reducing the value by 10% each (value*0.9).&lt;br /&gt;
&lt;br /&gt;
====Perfume trade====&lt;br /&gt;
A crate of perfume is worth 1000 drachma. Perfumes are identified by the base fruit and adjective used to describe it. For example, Long Corian and Sweet Corian make different perfumes. Each crate contains two different perfumes.&lt;br /&gt;
&lt;br /&gt;
====Raeli Trade====&lt;br /&gt;
A crate of Raeli tiles (2 colors of 10 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Paint Trade====&lt;br /&gt;
A crate of paint (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Powdered dye Trade====&lt;br /&gt;
A crate of powdered dye (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Beer====&lt;br /&gt;
A crate of beer (2 different barrels) is worth 1000 drachma. Only “Very Potent” beer may be shipped, so it may survive the trip. For the purpose of this test, a beer's 'uniqueness' is determined by the color and flavor combination. So, a Brown Nutmeg Cinnamon beer is different from a Brown Nutmeg Clove beer. But, a Spicy Cinnamon beer and a Sweet Cinnamon beer would be considered the 'same' for the purposes of the trade route. Only the color and flavors count.&lt;br /&gt;
	&lt;br /&gt;
====Dried Herbs====&lt;br /&gt;
A crate of dried herbs (1 db each of 2 different dried herbs) is worth 400 drachma.&lt;br /&gt;
&lt;br /&gt;
====Wine====&lt;br /&gt;
A crate of wine (2 different bottles of wine) is worth 800 drachma. For the purposes of this test, a wine's uniqueness is determined by ''dominant'' flavor in the bottle, assuming it was drank with a quality 9999 glass. This would correspond to the strongest individual flavor in the bottle.&lt;br /&gt;
 &lt;br /&gt;
====Cut Gems====&lt;br /&gt;
A crate of cut gems (2 different cuts from a different cuttable type each) is worth 400 drachma. A cut lapis: Queen's tomb would be considered different from a cut sunstone: Queen's tomb. You cannot use cut zircon gems for this test.&lt;br /&gt;
	&lt;br /&gt;
The demand for your crate depends on the uniqueness of its contents amongst that shipment AND the previous 4 shipments to Greece. To maximize your drachma, you should ship as many crates as possible, ship different things each time, and don't ship what other players are likely to ship!&lt;br /&gt;
When you start the test, you can only ship 1 crate, so you should spend drachma you earn at a University of Harmony to upgrade your rank so you may ship more. It's an investment that will pay off!&lt;br /&gt;
&lt;br /&gt;
==An example of a trade==&lt;br /&gt;
Player 'Bob' is a midshipman. He decides to ship 2 crates of perfume and a crate of wine this month. He goes over to the harbor while the trading ship is in port and selects 'Load a crate onto the ship'. He then selects 'Crate of perfume' and picks 2 different perfumes (Long Lime, Sweet Corian) from his inventory. He gets a message that he successfully loaded a crate onto the ship. He repeats this, loading another crate of perfume and picks 2 different perfumes (Long Lime, Sweet Lemon) from his inventory. Then, he repeats this but loads a crate of wine (Nutmeg and Dust). He can load up to 4 crates this month because he is a quartermaster, however he has decided to only ship 3.&lt;br /&gt;
He waits until the 1st of the next month, and then receives his drachma. Since his 2 wine flavors (Nutmeg and Dust) was not sent by anyone else, and was not sent by anyone in the previous 4 shipments, he gets 800 drachma from that crate (the maximum value). However, his perfume crates (Long Lime/Sweet Corian and Long Lime/Sweet Lemon) were not totally unique. 5 crates shipped on the boat contained a Long Lime, and in the previous 3 months Long Lime and Sweet Corian were both shipped once each time. This means he gets 4 'major' penalties and 6 'minor' penalties for the Long Lime/Sweet Corain crate and 4 'major' penalties and 3 'minor penalties for the Long Lime/Sweet Lemon. The base value of his perfume crates were 1000 drachma. They would be modified as follows: ((1000*0.7^4)*0.9^6) and ((1000*0.7^4)*0.9^3) which would yield 127 drachma and 175 drachma respectively. His total for the month would be 1102 drachma (his perfume and wine crate totals added together). The math is a little complex, but really, you only need to worry about trying to ship interesting things each time and the drachma will flow in. Note that Bob made a bit of a mistake by using Long Lime in 2 different crates - he would have earned more drachma if both of his perfume crates were totally unique.&lt;br /&gt;
One requirement of passing the test is possessing at least 40000 drachma – this basically makes you ''eligible'' to pass during weekly passes, but you'll need to do a bit more to actually pass.&lt;br /&gt;
&lt;br /&gt;
==Top Traders==&lt;br /&gt;
	To be recognized as a master of trade is part of this test; you must show you know the trading business inside out! If you earn more drachma than anyone else in one of the 8 trading categories during a single shipment, you are recognized as the top trader for that good for that month. You can select the Harbor to view a list of the previous month's top traders for each category: it lists the top trader and the runner-up for each category. Additionally, you may visit an Essence of Harmony and submit a prediction on who you think will be the top trader in a certain category for that month: you may designate one player for each of the 8 trades.&lt;br /&gt;
&lt;br /&gt;
==Passing the Test==&lt;br /&gt;
	You must possess at least 40000 drachma, have been recognized at some point as the top trader in at least 4 different categories, and have correctly predicted at least once the top trader for 4 different categories at an Essence of Harmony. Anyone who fulfills all three of these requirements will pass the test during the next set of weekly passes! Multiple people or none at all could pass each week. For example, a player would had 52000 drachma, was the top trader in cut gems, dried herbs, beer, and wine, and predicted the top trader in paint, wine, beer, and powdered dye would pass the test.&lt;br /&gt;
&lt;br /&gt;
==Some other details==&lt;br /&gt;
	Drachma for the previous month's shipment are distributed to players when the ship returns to Egypt at 6:00 AM on the 1st day of the month. The top trader list at the Harbor is also updated at this time and players who were the top trader in a category or predicted the top trader of a category also receive credit for it at this time. You can view your current amount of drachma from your test menu, which also lists how much drachma you earned for the previous month's shipment and your current trader rank (volunteer, captain, etc). The 'show status' submenu also indicates if you have ever been the top trader in a category or predicted successfully the top trader of a category.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143378</id>
		<title>Test of the Trade Route</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143378"/>
		<updated>2018-01-20T19:08:57Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* An example of a trade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Test of the Trade Route proposal =&lt;br /&gt;
&lt;br /&gt;
=== Abstract ===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Those who profit and know the conditions of the trade route the best shall pass the test!&lt;br /&gt;
In this test, a ship will depart for Greece each Egyptian month carrying crates of luxury goods. Before the ship departs, each player will be able to load crates of goods on it. When the ship returns the following month, each player who participated will receive an amount of Drachma based on the amount of crates they shipped and the uniqueness of each crate.&lt;br /&gt;
&lt;br /&gt;
== Types of trade goods ==&lt;br /&gt;
There are eight types of trade goods.&lt;br /&gt;
*Perfume&lt;br /&gt;
*Raeli Tile&lt;br /&gt;
*Paint&lt;br /&gt;
*Powdered Dye&lt;br /&gt;
*Beer&lt;br /&gt;
*Wine&lt;br /&gt;
*Dried herbs&lt;br /&gt;
*Cut Gems&lt;br /&gt;
Perfume is made in a kitchen from citrus fruit and is already used in tests such as Festivals. Powdered Dye is new type of complex item - it is made in a chemistry lab from fish scales. 10 db of a color of fish scales produces 1 db of powdered dye of the same color. Beer shipped in crates must be 'Very potent' in order to survive the trip. Dried herbs are a new type of complex item made from herbs in a drying hammock. 10 db of one herb type makes 1 db of Dried Herb:(herb type).&lt;br /&gt;
&lt;br /&gt;
==To open the test==&lt;br /&gt;
A new tech at the University of Harmony will be available to research: Harbor Construction.&lt;br /&gt;
Completion of this tech will allow the populace of Egypt to build a harbor along the Mediterranean Sea to facilitate trade with Greece. The harbor must be built on the coast of the Mediterranean Sea and must be built near sea level, with a fair amount of flat land around it. The harbor is built in a Harbor Construction Site. This is an Egypt-wide project, so you will need to recruit others to help provide construction materials. Once completed, a harbor may never be torn down, salvaged, guilded, or have ownership transferred. Any paid player has access to use the functions of the harbor. The test may then be demonstrated (opened) by any owner of a completed harbor at the University of Harmony.&lt;br /&gt;
&lt;br /&gt;
==The ship from Greece==&lt;br /&gt;
At 6:00 AM on Day 1 of each month, a ship from Greece will dock at the harbor. It will stay there until 6:00 AM of Day 15 of the same month, at which time it will depart for Greece. It will return the following month.&lt;br /&gt;
&lt;br /&gt;
While the ship is docked, any player may submit a crate of trade goods onto the ship. The amount of crates you are able to ship depends on your nautical influence level. All players who begin the test are “Volunteers”. Volunteers are given the use of 1 crate on the ship, therefore they may ship one good type each month. You may advance in rank by paying drachma at a University of Harmony.&lt;br /&gt;
&lt;br /&gt;
Volunteer → Quartermaster → Midshipman → Master's Mate → Lieutenant → Captain&lt;br /&gt;
&lt;br /&gt;
Each increase in rank doubles the number of crates you are allowed ship per voyage.&lt;br /&gt;
The Volunteer can ship 1 crate, and the Captain may ship up to 32 crates. To advance your rank, visit a University of Harmony. The 1st advancement costs 625 drachma and doubles each time, costing 10000 drachma to move from Lieutenant to Captain. If you can ship more than 1 crate, you can either ship various crates of different types or multiple crates of one type of good (or any combination). For example, a Midshipman could ship 2 crates of perfume, 1 crate of wine, and another crate of cut gem.&lt;br /&gt;
&lt;br /&gt;
==What goes in a crate?==&lt;br /&gt;
Crate types:&lt;br /&gt;
*Perfume: this crate must contain exactly 1 db each of 2 different types of perfume. &lt;br /&gt;
*Raeli Tiles: 10 tiles each of 2 different colors&lt;br /&gt;
*Paint: 1 db each of 2 different colored paints&lt;br /&gt;
*Powdered Dye: 1 db each of 2 different colored Dyes&lt;br /&gt;
*Beer: 2 different barrels of beer&lt;br /&gt;
*Dried Herbs: 1 db each of 2 different dried herbs&lt;br /&gt;
*Wine: 2 different bottles of wine&lt;br /&gt;
*Cut Gems: 2 different cuts, each must be from a different type of cuttable gem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players earn drachma based on the demand for that good in Greece. Demand is based on the uniqueness of your shipment. Uniqueness is calculated a by looking at what you shipped versus what other players shipped in the same voyage, as well as the previous 4 voyages to Greece.&lt;br /&gt;
A crate receives a 'major' penalty if it has a good type that is in another crate on the same ship, and a 'minor' penalty if it has a good type that was shipped in one of the previous 4 voyages. Each major penalty reduces the value of the crate by 30% (value*0.7). Then, minor penalties are calculated by reducing the value by 10% each (value*0.9).&lt;br /&gt;
&lt;br /&gt;
====Perfume trade====&lt;br /&gt;
A crate of perfume is worth 1000 drachma. Perfumes are identified by the base fruit and adjective used to describe it. For example, Long Corian and Sweet Corian make different perfumes. Each crate contains two different perfumes.&lt;br /&gt;
&lt;br /&gt;
====Raeli Trade====&lt;br /&gt;
A crate of Raeli tiles (2 colors of 10 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Paint Trade====&lt;br /&gt;
A crate of paint (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Powdered dye Trade====&lt;br /&gt;
A crate of powdered dye (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Beer====&lt;br /&gt;
A crate of beer (2 different barrels) is worth 1000 drachma. Only “Very Potent” beer may be shipped, so it may survive the trip. For the purpose of this test, a beer's 'uniqueness' is determined by the color and flavor combination. So, a Brown Nutmeg Cinnamon beer is different from a Brown Nutmeg Clove beer. But, a Spicy Cinnamon beer and a Sweet Cinnamon beer would be considered the 'same' for the purposes of the trade route. Only the color and flavors count.&lt;br /&gt;
	&lt;br /&gt;
====Dried Herbs====&lt;br /&gt;
A crate of dried herbs (1 db each of 2 different dried herbs) is worth 400 drachma.&lt;br /&gt;
&lt;br /&gt;
====Wine====&lt;br /&gt;
A crate of wine (2 different bottles of wine) is worth 800 drachma. For the purposes of this test, a wine's uniqueness is determined by ''dominant'' flavor in the bottle, assuming it was drank with a quality 9999 glass. This would correspond to the strongest individual flavor in the bottle.&lt;br /&gt;
 &lt;br /&gt;
====Cut Gems====&lt;br /&gt;
A crate of cut gems (2 different cuts from a different cuttable type each) is worth 400 drachma. A cut lapis: Queen's tomb would be considered different from a cut sunstone: Queen's tomb. You cannot use cut zircon gems for this test.&lt;br /&gt;
	&lt;br /&gt;
The demand for your crate depends on the uniqueness of its contents amongst that shipment AND the previous 4 shipments to Greece. To maximize your drachma, you should ship as many crates as possible, ship different things each time, and don't ship what other players are likely to ship!&lt;br /&gt;
When you start the test, you can only ship 1 crate, so you should spend drachma you earn at a University of Harmony to upgrade your rank so you may ship more. It's an investment that will pay off!&lt;br /&gt;
&lt;br /&gt;
==An example of a trade==&lt;br /&gt;
Player 'Bob' is a quartermaster. He decides to ship a crate of perfume and wine this month. He goes over to the harbor while the trading ship is in port and selects 'Load a crate onto the ship'. He then selects 'Crate of perfume' and picks 2 different perfumes (Long Lime, Sweet Corian) from his inventory. He gets a message that he successfully loaded a crate onto the ship. He repeats this, loading another crate of perfume and picks 2 different perfumes (Long Lime, Sweet Lemon) from his inventory. Then, he repeats this but loads a crate of wine (Nutmeg and Dust). He can load up to 4 crates this month because he is a quartermaster, however he has decided to only ship 3.&lt;br /&gt;
He waits until the 1st of the next month, and then receives his drachma. Since his 2 wine flavors (Nutmeg and Dust) was not sent by anyone else, and was not sent by anyone in the previous 4 shipments, he gets 800 drachma from that crate (the maximum value). However, his perfume crates (Long Lime/Sweet Corian and Long Lime/Sweet Lemon) were not totally unique. 5 crates shipped on the boat contained a Long Lime, and in the previous 3 months Long Lime and Sweet Corian were both shipped once each time. This means he gets 4 'major' penalties and 6 'minor' penalties for the Long Lime/Sweet Corain crate and 4 'major' penalties and 3 'minor penalties for the Long Lime/Sweet Lemon. The base value of his perfume crates were 1000 drachma. They would be modified as follows: ((1000*0.7^4)*0.9^6) and ((1000*0.7^4)*0.9^3) which would yield 127 drachma and 175 drachma respectively. His total for the month would be 1102 drachma (his perfume and wine crate totals added together). The math is a little complex, but really, you only need to worry about trying to ship interesting things each time and the drachma will flow in. Note that Bob made a bit of a mistake by using Long Lime in 2 different crates - he would have earned more drachma if both of his perfume crates were totally unique.&lt;br /&gt;
One requirement of passing the test is possessing at least 40000 drachma – this basically makes you ''eligible'' to pass during weekly passes, but you'll need to do a bit more to actually pass.&lt;br /&gt;
&lt;br /&gt;
==Top Traders==&lt;br /&gt;
	To be recognized as a master of trade is part of this test; you must show you know the trading business inside out! If you earn more drachma than anyone else in one of the 8 trading categories during a single shipment, you are recognized as the top trader for that good for that month. You can select the Harbor to view a list of the previous month's top traders for each category: it lists the top trader and the runner-up for each category. Additionally, you may visit an Essence of Harmony and submit a prediction on who you think will be the top trader in a certain category for that month: you may designate one player for each of the 8 trades.&lt;br /&gt;
&lt;br /&gt;
==Passing the Test==&lt;br /&gt;
	You must possess at least 40000 drachma, have been recognized at some point as the top trader in at least 4 different categories, and have correctly predicted at least once the top trader for 4 different categories at an Essence of Harmony. Anyone who fulfills all three of these requirements will pass the test during the next set of weekly passes! Multiple people or none at all could pass each week. For example, a player would had 52000 drachma, was the top trader in cut gems, dried herbs, beer, and wine, and predicted the top trader in paint, wine, beer, and powdered dye would pass the test.&lt;br /&gt;
&lt;br /&gt;
==Some other details==&lt;br /&gt;
	Drachma for the previous month's shipment are distributed to players when the ship returns to Egypt at 6:00 AM on the 1st day of the month. The top trader list at the Harbor is also updated at this time and players who were the top trader in a category or predicted the top trader of a category also receive credit for it at this time. You can view your current amount of drachma from your test menu, which also lists how much drachma you earned for the previous month's shipment and your current trader rank (volunteer, captain, etc). The 'show status' submenu also indicates if you have ever been the top trader in a category or predicted successfully the top trader of a category.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143377</id>
		<title>Test of the Trade Route</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143377"/>
		<updated>2018-01-20T19:07:28Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* An example of a trade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Test of the Trade Route proposal =&lt;br /&gt;
&lt;br /&gt;
=== Abstract ===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Those who profit and know the conditions of the trade route the best shall pass the test!&lt;br /&gt;
In this test, a ship will depart for Greece each Egyptian month carrying crates of luxury goods. Before the ship departs, each player will be able to load crates of goods on it. When the ship returns the following month, each player who participated will receive an amount of Drachma based on the amount of crates they shipped and the uniqueness of each crate.&lt;br /&gt;
&lt;br /&gt;
== Types of trade goods ==&lt;br /&gt;
There are eight types of trade goods.&lt;br /&gt;
*Perfume&lt;br /&gt;
*Raeli Tile&lt;br /&gt;
*Paint&lt;br /&gt;
*Powdered Dye&lt;br /&gt;
*Beer&lt;br /&gt;
*Wine&lt;br /&gt;
*Dried herbs&lt;br /&gt;
*Cut Gems&lt;br /&gt;
Perfume is made in a kitchen from citrus fruit and is already used in tests such as Festivals. Powdered Dye is new type of complex item - it is made in a chemistry lab from fish scales. 10 db of a color of fish scales produces 1 db of powdered dye of the same color. Beer shipped in crates must be 'Very potent' in order to survive the trip. Dried herbs are a new type of complex item made from herbs in a drying hammock. 10 db of one herb type makes 1 db of Dried Herb:(herb type).&lt;br /&gt;
&lt;br /&gt;
==To open the test==&lt;br /&gt;
A new tech at the University of Harmony will be available to research: Harbor Construction.&lt;br /&gt;
Completion of this tech will allow the populace of Egypt to build a harbor along the Mediterranean Sea to facilitate trade with Greece. The harbor must be built on the coast of the Mediterranean Sea and must be built near sea level, with a fair amount of flat land around it. The harbor is built in a Harbor Construction Site. This is an Egypt-wide project, so you will need to recruit others to help provide construction materials. Once completed, a harbor may never be torn down, salvaged, guilded, or have ownership transferred. Any paid player has access to use the functions of the harbor. The test may then be demonstrated (opened) by any owner of a completed harbor at the University of Harmony.&lt;br /&gt;
&lt;br /&gt;
==The ship from Greece==&lt;br /&gt;
At 6:00 AM on Day 1 of each month, a ship from Greece will dock at the harbor. It will stay there until 6:00 AM of Day 15 of the same month, at which time it will depart for Greece. It will return the following month.&lt;br /&gt;
&lt;br /&gt;
While the ship is docked, any player may submit a crate of trade goods onto the ship. The amount of crates you are able to ship depends on your nautical influence level. All players who begin the test are “Volunteers”. Volunteers are given the use of 1 crate on the ship, therefore they may ship one good type each month. You may advance in rank by paying drachma at a University of Harmony.&lt;br /&gt;
&lt;br /&gt;
Volunteer → Quartermaster → Midshipman → Master's Mate → Lieutenant → Captain&lt;br /&gt;
&lt;br /&gt;
Each increase in rank doubles the number of crates you are allowed ship per voyage.&lt;br /&gt;
The Volunteer can ship 1 crate, and the Captain may ship up to 32 crates. To advance your rank, visit a University of Harmony. The 1st advancement costs 625 drachma and doubles each time, costing 10000 drachma to move from Lieutenant to Captain. If you can ship more than 1 crate, you can either ship various crates of different types or multiple crates of one type of good (or any combination). For example, a Midshipman could ship 2 crates of perfume, 1 crate of wine, and another crate of cut gem.&lt;br /&gt;
&lt;br /&gt;
==What goes in a crate?==&lt;br /&gt;
Crate types:&lt;br /&gt;
*Perfume: this crate must contain exactly 1 db each of 2 different types of perfume. &lt;br /&gt;
*Raeli Tiles: 10 tiles each of 2 different colors&lt;br /&gt;
*Paint: 1 db each of 2 different colored paints&lt;br /&gt;
*Powdered Dye: 1 db each of 2 different colored Dyes&lt;br /&gt;
*Beer: 2 different barrels of beer&lt;br /&gt;
*Dried Herbs: 1 db each of 2 different dried herbs&lt;br /&gt;
*Wine: 2 different bottles of wine&lt;br /&gt;
*Cut Gems: 2 different cuts, each must be from a different type of cuttable gem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players earn drachma based on the demand for that good in Greece. Demand is based on the uniqueness of your shipment. Uniqueness is calculated a by looking at what you shipped versus what other players shipped in the same voyage, as well as the previous 4 voyages to Greece.&lt;br /&gt;
A crate receives a 'major' penalty if it has a good type that is in another crate on the same ship, and a 'minor' penalty if it has a good type that was shipped in one of the previous 4 voyages. Each major penalty reduces the value of the crate by 30% (value*0.7). Then, minor penalties are calculated by reducing the value by 10% each (value*0.9).&lt;br /&gt;
&lt;br /&gt;
====Perfume trade====&lt;br /&gt;
A crate of perfume is worth 1000 drachma. Perfumes are identified by the base fruit and adjective used to describe it. For example, Long Corian and Sweet Corian make different perfumes. Each crate contains two different perfumes.&lt;br /&gt;
&lt;br /&gt;
====Raeli Trade====&lt;br /&gt;
A crate of Raeli tiles (2 colors of 10 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Paint Trade====&lt;br /&gt;
A crate of paint (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Powdered dye Trade====&lt;br /&gt;
A crate of powdered dye (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Beer====&lt;br /&gt;
A crate of beer (2 different barrels) is worth 1000 drachma. Only “Very Potent” beer may be shipped, so it may survive the trip. For the purpose of this test, a beer's 'uniqueness' is determined by the color and flavor combination. So, a Brown Nutmeg Cinnamon beer is different from a Brown Nutmeg Clove beer. But, a Spicy Cinnamon beer and a Sweet Cinnamon beer would be considered the 'same' for the purposes of the trade route. Only the color and flavors count.&lt;br /&gt;
	&lt;br /&gt;
====Dried Herbs====&lt;br /&gt;
A crate of dried herbs (1 db each of 2 different dried herbs) is worth 400 drachma.&lt;br /&gt;
&lt;br /&gt;
====Wine====&lt;br /&gt;
A crate of wine (2 different bottles of wine) is worth 800 drachma. For the purposes of this test, a wine's uniqueness is determined by ''dominant'' flavor in the bottle, assuming it was drank with a quality 9999 glass. This would correspond to the strongest individual flavor in the bottle.&lt;br /&gt;
 &lt;br /&gt;
====Cut Gems====&lt;br /&gt;
A crate of cut gems (2 different cuts from a different cuttable type each) is worth 400 drachma. A cut lapis: Queen's tomb would be considered different from a cut sunstone: Queen's tomb. You cannot use cut zircon gems for this test.&lt;br /&gt;
	&lt;br /&gt;
The demand for your crate depends on the uniqueness of its contents amongst that shipment AND the previous 4 shipments to Greece. To maximize your drachma, you should ship as many crates as possible, ship different things each time, and don't ship what other players are likely to ship!&lt;br /&gt;
When you start the test, you can only ship 1 crate, so you should spend drachma you earn at a University of Harmony to upgrade your rank so you may ship more. It's an investment that will pay off!&lt;br /&gt;
&lt;br /&gt;
==An example of a trade==&lt;br /&gt;
Player 'Bob' is a quartermaster. He decides to ship a crate of perfume and wine this month. He goes over to the harbor while the trading ship is in port and selects 'Load a crate onto the ship'. He then selects 'Crate of perfume' and picks 2 different perfumes (Long Lime, Sweet Corian) from his inventory. He gets a message that he successfully loaded a crate onto the ship. He repeats this, loading another crate of perfume and picks 2 different perfumes (Long Lime, Sweet Lemon) from his inventory. Then, he repeats this but loads a crate of wine (Nutmeg and Dust). He can load up to 4 crates this month because he is a quartermaster, however he has decided to only ship 3.&lt;br /&gt;
He waits until the 1st of the next month, and then receives his drachma. Since his 2 wine flavors (Nutmeg and Dust) was not sent by anyone else, and was not sent by anyone in the previous 4 shipments, he gets 800 drachma from that crate (the maximum value). However, his perfume crates (Long Lime/Sweet Corian and Long Lime/Sweet Lemon) were not totally unique. 5 crates shipped on the boat contained a Long Lime, and in the previous 3 months Long Lime and Sweet Corian were both shipped once each time. This means he gets 4 'major' penalties and 6 'minor' penalties for the Long Lime/Sweet Corain crate and 4 'major' penalties and 3 'minor penalties for the Long Lime/Sweet Lemon. The base value of his perfume crates were 1000 drachma. They would be modified as follows: ((1000*0.7^4)*0.9^6) and ((1000*0.7^4)*0.9^3) which would yield 127 drachma and 175 drachma respectively. His total for the month would be 1102 drachma (his perfume and wine crate totals added together)!&lt;br /&gt;
&lt;br /&gt;
One requirement of passing the test is possessing at least 40000 drachma – this basically makes you ''eligible'' to pass during weekly passes, but you'll need to do a bit more to actually pass.&lt;br /&gt;
&lt;br /&gt;
==Top Traders==&lt;br /&gt;
	To be recognized as a master of trade is part of this test; you must show you know the trading business inside out! If you earn more drachma than anyone else in one of the 8 trading categories during a single shipment, you are recognized as the top trader for that good for that month. You can select the Harbor to view a list of the previous month's top traders for each category: it lists the top trader and the runner-up for each category. Additionally, you may visit an Essence of Harmony and submit a prediction on who you think will be the top trader in a certain category for that month: you may designate one player for each of the 8 trades.&lt;br /&gt;
&lt;br /&gt;
==Passing the Test==&lt;br /&gt;
	You must possess at least 40000 drachma, have been recognized at some point as the top trader in at least 4 different categories, and have correctly predicted at least once the top trader for 4 different categories at an Essence of Harmony. Anyone who fulfills all three of these requirements will pass the test during the next set of weekly passes! Multiple people or none at all could pass each week. For example, a player would had 52000 drachma, was the top trader in cut gems, dried herbs, beer, and wine, and predicted the top trader in paint, wine, beer, and powdered dye would pass the test.&lt;br /&gt;
&lt;br /&gt;
==Some other details==&lt;br /&gt;
	Drachma for the previous month's shipment are distributed to players when the ship returns to Egypt at 6:00 AM on the 1st day of the month. The top trader list at the Harbor is also updated at this time and players who were the top trader in a category or predicted the top trader of a category also receive credit for it at this time. You can view your current amount of drachma from your test menu, which also lists how much drachma you earned for the previous month's shipment and your current trader rank (volunteer, captain, etc). The 'show status' submenu also indicates if you have ever been the top trader in a category or predicted successfully the top trader of a category.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143376</id>
		<title>Test of the Trade Route</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143376"/>
		<updated>2018-01-20T19:01:34Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* The ship from Greece */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Test of the Trade Route proposal =&lt;br /&gt;
&lt;br /&gt;
=== Abstract ===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Those who profit and know the conditions of the trade route the best shall pass the test!&lt;br /&gt;
In this test, a ship will depart for Greece each Egyptian month carrying crates of luxury goods. Before the ship departs, each player will be able to load crates of goods on it. When the ship returns the following month, each player who participated will receive an amount of Drachma based on the amount of crates they shipped and the uniqueness of each crate.&lt;br /&gt;
&lt;br /&gt;
== Types of trade goods ==&lt;br /&gt;
There are eight types of trade goods.&lt;br /&gt;
*Perfume&lt;br /&gt;
*Raeli Tile&lt;br /&gt;
*Paint&lt;br /&gt;
*Powdered Dye&lt;br /&gt;
*Beer&lt;br /&gt;
*Wine&lt;br /&gt;
*Dried herbs&lt;br /&gt;
*Cut Gems&lt;br /&gt;
Perfume is made in a kitchen from citrus fruit and is already used in tests such as Festivals. Powdered Dye is new type of complex item - it is made in a chemistry lab from fish scales. 10 db of a color of fish scales produces 1 db of powdered dye of the same color. Beer shipped in crates must be 'Very potent' in order to survive the trip. Dried herbs are a new type of complex item made from herbs in a drying hammock. 10 db of one herb type makes 1 db of Dried Herb:(herb type).&lt;br /&gt;
&lt;br /&gt;
==To open the test==&lt;br /&gt;
A new tech at the University of Harmony will be available to research: Harbor Construction.&lt;br /&gt;
Completion of this tech will allow the populace of Egypt to build a harbor along the Mediterranean Sea to facilitate trade with Greece. The harbor must be built on the coast of the Mediterranean Sea and must be built near sea level, with a fair amount of flat land around it. The harbor is built in a Harbor Construction Site. This is an Egypt-wide project, so you will need to recruit others to help provide construction materials. Once completed, a harbor may never be torn down, salvaged, guilded, or have ownership transferred. Any paid player has access to use the functions of the harbor. The test may then be demonstrated (opened) by any owner of a completed harbor at the University of Harmony.&lt;br /&gt;
&lt;br /&gt;
==The ship from Greece==&lt;br /&gt;
At 6:00 AM on Day 1 of each month, a ship from Greece will dock at the harbor. It will stay there until 6:00 AM of Day 15 of the same month, at which time it will depart for Greece. It will return the following month.&lt;br /&gt;
&lt;br /&gt;
While the ship is docked, any player may submit a crate of trade goods onto the ship. The amount of crates you are able to ship depends on your nautical influence level. All players who begin the test are “Volunteers”. Volunteers are given the use of 1 crate on the ship, therefore they may ship one good type each month. You may advance in rank by paying drachma at a University of Harmony.&lt;br /&gt;
&lt;br /&gt;
Volunteer → Quartermaster → Midshipman → Master's Mate → Lieutenant → Captain&lt;br /&gt;
&lt;br /&gt;
Each increase in rank doubles the number of crates you are allowed ship per voyage.&lt;br /&gt;
The Volunteer can ship 1 crate, and the Captain may ship up to 32 crates. To advance your rank, visit a University of Harmony. The 1st advancement costs 625 drachma and doubles each time, costing 10000 drachma to move from Lieutenant to Captain. If you can ship more than 1 crate, you can either ship various crates of different types or multiple crates of one type of good (or any combination). For example, a Midshipman could ship 2 crates of perfume, 1 crate of wine, and another crate of cut gem.&lt;br /&gt;
&lt;br /&gt;
==What goes in a crate?==&lt;br /&gt;
Crate types:&lt;br /&gt;
*Perfume: this crate must contain exactly 1 db each of 2 different types of perfume. &lt;br /&gt;
*Raeli Tiles: 10 tiles each of 2 different colors&lt;br /&gt;
*Paint: 1 db each of 2 different colored paints&lt;br /&gt;
*Powdered Dye: 1 db each of 2 different colored Dyes&lt;br /&gt;
*Beer: 2 different barrels of beer&lt;br /&gt;
*Dried Herbs: 1 db each of 2 different dried herbs&lt;br /&gt;
*Wine: 2 different bottles of wine&lt;br /&gt;
*Cut Gems: 2 different cuts, each must be from a different type of cuttable gem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players earn drachma based on the demand for that good in Greece. Demand is based on the uniqueness of your shipment. Uniqueness is calculated a by looking at what you shipped versus what other players shipped in the same voyage, as well as the previous 4 voyages to Greece.&lt;br /&gt;
A crate receives a 'major' penalty if it has a good type that is in another crate on the same ship, and a 'minor' penalty if it has a good type that was shipped in one of the previous 4 voyages. Each major penalty reduces the value of the crate by 30% (value*0.7). Then, minor penalties are calculated by reducing the value by 10% each (value*0.9).&lt;br /&gt;
&lt;br /&gt;
====Perfume trade====&lt;br /&gt;
A crate of perfume is worth 1000 drachma. Perfumes are identified by the base fruit and adjective used to describe it. For example, Long Corian and Sweet Corian make different perfumes. Each crate contains two different perfumes.&lt;br /&gt;
&lt;br /&gt;
====Raeli Trade====&lt;br /&gt;
A crate of Raeli tiles (2 colors of 10 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Paint Trade====&lt;br /&gt;
A crate of paint (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Powdered dye Trade====&lt;br /&gt;
A crate of powdered dye (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Beer====&lt;br /&gt;
A crate of beer (2 different barrels) is worth 1000 drachma. Only “Very Potent” beer may be shipped, so it may survive the trip. For the purpose of this test, a beer's 'uniqueness' is determined by the color and flavor combination. So, a Brown Nutmeg Cinnamon beer is different from a Brown Nutmeg Clove beer. But, a Spicy Cinnamon beer and a Sweet Cinnamon beer would be considered the 'same' for the purposes of the trade route. Only the color and flavors count.&lt;br /&gt;
	&lt;br /&gt;
====Dried Herbs====&lt;br /&gt;
A crate of dried herbs (1 db each of 2 different dried herbs) is worth 400 drachma.&lt;br /&gt;
&lt;br /&gt;
====Wine====&lt;br /&gt;
A crate of wine (2 different bottles of wine) is worth 800 drachma. For the purposes of this test, a wine's uniqueness is determined by ''dominant'' flavor in the bottle, assuming it was drank with a quality 9999 glass. This would correspond to the strongest individual flavor in the bottle.&lt;br /&gt;
 &lt;br /&gt;
====Cut Gems====&lt;br /&gt;
A crate of cut gems (2 different cuts from a different cuttable type each) is worth 400 drachma. A cut lapis: Queen's tomb would be considered different from a cut sunstone: Queen's tomb. You cannot use cut zircon gems for this test.&lt;br /&gt;
	&lt;br /&gt;
The demand for your crate depends on the uniqueness of its contents amongst that shipment AND the previous 4 shipments to Greece. To maximize your drachma, you should ship as many crates as possible, ship different things each time, and don't ship what other players are likely to ship!&lt;br /&gt;
When you start the test, you can only ship 1 crate, so you should spend drachma you earn at a University of Harmony to upgrade your rank so you may ship more. It's an investment that will pay off!&lt;br /&gt;
&lt;br /&gt;
==An example of a trade==&lt;br /&gt;
Player 'Bob' is a quartermaster. He decides to ship a crate of perfume and wine this month. He goes over to the harbor while the trading ship is in port and selects 'Load a crate onto the ship'. He then selects 'Crate of perfume' and picks 2 different perfumes from his inventory. He gets a message that he successfully loaded a crate onto the ship. Then, he repeats this but loads a crate of wine. He can load up to 2 crates this month because he is a quartermaster.&lt;br /&gt;
He waits until the 1st of the next month, and then receives his drachma. Since his 2 wine flavors (Nutmeg and Dust) was not sent by anyone else, and was not sent by anyone in the previous 4 shipments, he gets 800 drachma from that crate. However, his perfumes (Long Lime and Sweet Corian) were not totally unique. Four other players shipped a Long Lime in that shipment, and in the previous 3 months Long Lime and Sweet Corian were both shipped once each time. This means he gets 4 'major' penalties and 9 'minor' penalties. The base value of his perfume crate was 1000 drachma. It would be modified as follows: ((1000*0.7^4)*0.9^9), which would yield 93 drachma. His total for the month would be 893 drachma (his perfume and wine crate totals added together)!&lt;br /&gt;
&lt;br /&gt;
One requirement of passing the test is possessing at least 40000 drachma – this basically makes you ''eligible'' to pass during weekly passes, but you'll need to do a bit more to actually pass.&lt;br /&gt;
&lt;br /&gt;
==Top Traders==&lt;br /&gt;
	To be recognized as a master of trade is part of this test; you must show you know the trading business inside out! If you earn more drachma than anyone else in one of the 8 trading categories during a single shipment, you are recognized as the top trader for that good for that month. You can select the Harbor to view a list of the previous month's top traders for each category: it lists the top trader and the runner-up for each category. Additionally, you may visit an Essence of Harmony and submit a prediction on who you think will be the top trader in a certain category for that month: you may designate one player for each of the 8 trades.&lt;br /&gt;
&lt;br /&gt;
==Passing the Test==&lt;br /&gt;
	You must possess at least 40000 drachma, have been recognized at some point as the top trader in at least 4 different categories, and have correctly predicted at least once the top trader for 4 different categories at an Essence of Harmony. Anyone who fulfills all three of these requirements will pass the test during the next set of weekly passes! Multiple people or none at all could pass each week. For example, a player would had 52000 drachma, was the top trader in cut gems, dried herbs, beer, and wine, and predicted the top trader in paint, wine, beer, and powdered dye would pass the test.&lt;br /&gt;
&lt;br /&gt;
==Some other details==&lt;br /&gt;
	Drachma for the previous month's shipment are distributed to players when the ship returns to Egypt at 6:00 AM on the 1st day of the month. The top trader list at the Harbor is also updated at this time and players who were the top trader in a category or predicted the top trader of a category also receive credit for it at this time. You can view your current amount of drachma from your test menu, which also lists how much drachma you earned for the previous month's shipment and your current trader rank (volunteer, captain, etc). The 'show status' submenu also indicates if you have ever been the top trader in a category or predicted successfully the top trader of a category.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143374</id>
		<title>Test of the Trade Route</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143374"/>
		<updated>2018-01-20T18:57:15Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Test of the Trade Route proposal =&lt;br /&gt;
&lt;br /&gt;
=== Abstract ===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Those who profit and know the conditions of the trade route the best shall pass the test!&lt;br /&gt;
In this test, a ship will depart for Greece each Egyptian month carrying crates of luxury goods. Before the ship departs, each player will be able to load crates of goods on it. When the ship returns the following month, each player who participated will receive an amount of Drachma based on the amount of crates they shipped and the uniqueness of each crate.&lt;br /&gt;
&lt;br /&gt;
== Types of trade goods ==&lt;br /&gt;
There are eight types of trade goods.&lt;br /&gt;
*Perfume&lt;br /&gt;
*Raeli Tile&lt;br /&gt;
*Paint&lt;br /&gt;
*Powdered Dye&lt;br /&gt;
*Beer&lt;br /&gt;
*Wine&lt;br /&gt;
*Dried herbs&lt;br /&gt;
*Cut Gems&lt;br /&gt;
Perfume is made in a kitchen from citrus fruit and is already used in tests such as Festivals. Powdered Dye is new type of complex item - it is made in a chemistry lab from fish scales. 10 db of a color of fish scales produces 1 db of powdered dye of the same color. Beer shipped in crates must be 'Very potent' in order to survive the trip. Dried herbs are a new type of complex item made from herbs in a drying hammock. 10 db of one herb type makes 1 db of Dried Herb:(herb type).&lt;br /&gt;
&lt;br /&gt;
==To open the test==&lt;br /&gt;
A new tech at the University of Harmony will be available to research: Harbor Construction.&lt;br /&gt;
Completion of this tech will allow the populace of Egypt to build a harbor along the Mediterranean Sea to facilitate trade with Greece. The harbor must be built on the coast of the Mediterranean Sea and must be built near sea level, with a fair amount of flat land around it. The harbor is built in a Harbor Construction Site. This is an Egypt-wide project, so you will need to recruit others to help provide construction materials. Once completed, a harbor may never be torn down, salvaged, guilded, or have ownership transferred. Any paid player has access to use the functions of the harbor. The test may then be demonstrated (opened) by any owner of a completed harbor at the University of Harmony.&lt;br /&gt;
&lt;br /&gt;
==The ship from Greece==&lt;br /&gt;
At 6:00 AM on Day 1 of each month, a ship from Greece will dock at the harbor. It will stay there until 6:00 AM of Day 15 of the same month, at which time it will depart for Greece. It will return the following month.&lt;br /&gt;
&lt;br /&gt;
While the ship is docked, any player may submit a crate of trade goods onto the ship. The amount of crates you are able to ship depends on your nautical influence level. All players who begin the test are “Volunteers”. Volunteers are given the use of 1 crate on the ship, therefore they may ship one good type each month. You may advance in rank by paying drachma at a University of Harmony.&lt;br /&gt;
&lt;br /&gt;
Volunteer → Quartermaster → Midshipman → Master's Mate → Lieutenant → Captain&lt;br /&gt;
&lt;br /&gt;
Each increase in rank doubles the number of crates you are allowed ship per voyage.&lt;br /&gt;
The Volunteer can ship 1 crate, and the Captain may ship up to 32 crates. If you can ship more than 1 crate, you can either ship various crates of different types or multiple crates of one type of good (or any combination). For example, a Midshipman could ship 2 crates of perfume, 1 crate of wine, and another crate of cut gem.&lt;br /&gt;
&lt;br /&gt;
==What goes in a crate?==&lt;br /&gt;
Crate types:&lt;br /&gt;
*Perfume: this crate must contain exactly 1 db each of 2 different types of perfume. &lt;br /&gt;
*Raeli Tiles: 10 tiles each of 2 different colors&lt;br /&gt;
*Paint: 1 db each of 2 different colored paints&lt;br /&gt;
*Powdered Dye: 1 db each of 2 different colored Dyes&lt;br /&gt;
*Beer: 2 different barrels of beer&lt;br /&gt;
*Dried Herbs: 1 db each of 2 different dried herbs&lt;br /&gt;
*Wine: 2 different bottles of wine&lt;br /&gt;
*Cut Gems: 2 different cuts, each must be from a different type of cuttable gem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players earn drachma based on the demand for that good in Greece. Demand is based on the uniqueness of your shipment. Uniqueness is calculated a by looking at what you shipped versus what other players shipped in the same voyage, as well as the previous 4 voyages to Greece.&lt;br /&gt;
A crate receives a 'major' penalty if it has a good type that is in another crate on the same ship, and a 'minor' penalty if it has a good type that was shipped in one of the previous 4 voyages. Each major penalty reduces the value of the crate by 30% (value*0.7). Then, minor penalties are calculated by reducing the value by 10% each (value*0.9).&lt;br /&gt;
&lt;br /&gt;
====Perfume trade====&lt;br /&gt;
A crate of perfume is worth 1000 drachma. Perfumes are identified by the base fruit and adjective used to describe it. For example, Long Corian and Sweet Corian make different perfumes. Each crate contains two different perfumes.&lt;br /&gt;
&lt;br /&gt;
====Raeli Trade====&lt;br /&gt;
A crate of Raeli tiles (2 colors of 10 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Paint Trade====&lt;br /&gt;
A crate of paint (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Powdered dye Trade====&lt;br /&gt;
A crate of powdered dye (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Beer====&lt;br /&gt;
A crate of beer (2 different barrels) is worth 1000 drachma. Only “Very Potent” beer may be shipped, so it may survive the trip. For the purpose of this test, a beer's 'uniqueness' is determined by the color and flavor combination. So, a Brown Nutmeg Cinnamon beer is different from a Brown Nutmeg Clove beer. But, a Spicy Cinnamon beer and a Sweet Cinnamon beer would be considered the 'same' for the purposes of the trade route. Only the color and flavors count.&lt;br /&gt;
	&lt;br /&gt;
====Dried Herbs====&lt;br /&gt;
A crate of dried herbs (1 db each of 2 different dried herbs) is worth 400 drachma.&lt;br /&gt;
&lt;br /&gt;
====Wine====&lt;br /&gt;
A crate of wine (2 different bottles of wine) is worth 800 drachma. For the purposes of this test, a wine's uniqueness is determined by ''dominant'' flavor in the bottle, assuming it was drank with a quality 9999 glass. This would correspond to the strongest individual flavor in the bottle.&lt;br /&gt;
 &lt;br /&gt;
====Cut Gems====&lt;br /&gt;
A crate of cut gems (2 different cuts from a different cuttable type each) is worth 400 drachma. A cut lapis: Queen's tomb would be considered different from a cut sunstone: Queen's tomb. You cannot use cut zircon gems for this test.&lt;br /&gt;
	&lt;br /&gt;
The demand for your crate depends on the uniqueness of its contents amongst that shipment AND the previous 4 shipments to Greece. To maximize your drachma, you should ship as many crates as possible, ship different things each time, and don't ship what other players are likely to ship!&lt;br /&gt;
When you start the test, you can only ship 1 crate, so you should spend drachma you earn at a University of Harmony to upgrade your rank so you may ship more. It's an investment that will pay off!&lt;br /&gt;
&lt;br /&gt;
==An example of a trade==&lt;br /&gt;
Player 'Bob' is a quartermaster. He decides to ship a crate of perfume and wine this month. He goes over to the harbor while the trading ship is in port and selects 'Load a crate onto the ship'. He then selects 'Crate of perfume' and picks 2 different perfumes from his inventory. He gets a message that he successfully loaded a crate onto the ship. Then, he repeats this but loads a crate of wine. He can load up to 2 crates this month because he is a quartermaster.&lt;br /&gt;
He waits until the 1st of the next month, and then receives his drachma. Since his 2 wine flavors (Nutmeg and Dust) was not sent by anyone else, and was not sent by anyone in the previous 4 shipments, he gets 800 drachma from that crate. However, his perfumes (Long Lime and Sweet Corian) were not totally unique. Four other players shipped a Long Lime in that shipment, and in the previous 3 months Long Lime and Sweet Corian were both shipped once each time. This means he gets 4 'major' penalties and 9 'minor' penalties. The base value of his perfume crate was 1000 drachma. It would be modified as follows: ((1000*0.7^4)*0.9^9), which would yield 93 drachma. His total for the month would be 893 drachma (his perfume and wine crate totals added together)!&lt;br /&gt;
&lt;br /&gt;
One requirement of passing the test is possessing at least 40000 drachma – this basically makes you ''eligible'' to pass during weekly passes, but you'll need to do a bit more to actually pass.&lt;br /&gt;
&lt;br /&gt;
==Top Traders==&lt;br /&gt;
	To be recognized as a master of trade is part of this test; you must show you know the trading business inside out! If you earn more drachma than anyone else in one of the 8 trading categories during a single shipment, you are recognized as the top trader for that good for that month. You can select the Harbor to view a list of the previous month's top traders for each category: it lists the top trader and the runner-up for each category. Additionally, you may visit an Essence of Harmony and submit a prediction on who you think will be the top trader in a certain category for that month: you may designate one player for each of the 8 trades.&lt;br /&gt;
&lt;br /&gt;
==Passing the Test==&lt;br /&gt;
	You must possess at least 40000 drachma, have been recognized at some point as the top trader in at least 4 different categories, and have correctly predicted at least once the top trader for 4 different categories at an Essence of Harmony. Anyone who fulfills all three of these requirements will pass the test during the next set of weekly passes! Multiple people or none at all could pass each week. For example, a player would had 52000 drachma, was the top trader in cut gems, dried herbs, beer, and wine, and predicted the top trader in paint, wine, beer, and powdered dye would pass the test.&lt;br /&gt;
&lt;br /&gt;
==Some other details==&lt;br /&gt;
	Drachma for the previous month's shipment are distributed to players when the ship returns to Egypt at 6:00 AM on the 1st day of the month. The top trader list at the Harbor is also updated at this time and players who were the top trader in a category or predicted the top trader of a category also receive credit for it at this time. You can view your current amount of drachma from your test menu, which also lists how much drachma you earned for the previous month's shipment and your current trader rank (volunteer, captain, etc). The 'show status' submenu also indicates if you have ever been the top trader in a category or predicted successfully the top trader of a category.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143373</id>
		<title>Test of the Trade Route</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143373"/>
		<updated>2018-01-20T18:56:27Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Cut Gems= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Test of the Trade Route proposal ==&lt;br /&gt;
&lt;br /&gt;
=== Abstract ===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Those who profit and know the conditions of the trade route the best shall pass the test!&lt;br /&gt;
In this test, a ship will depart for Greece each Egyptian month carrying crates of luxury goods. Before the ship departs, each player will be able to load crates of goods on it. When the ship returns the following month, each player who participated will receive an amount of Drachma based on the amount of crates they shipped and the uniqueness of each crate.&lt;br /&gt;
&lt;br /&gt;
== Types of trade goods ==&lt;br /&gt;
There are eight types of trade goods.&lt;br /&gt;
*Perfume&lt;br /&gt;
*Raeli Tile&lt;br /&gt;
*Paint&lt;br /&gt;
*Powdered Dye&lt;br /&gt;
*Beer&lt;br /&gt;
*Wine&lt;br /&gt;
*Dried herbs&lt;br /&gt;
*Cut Gems&lt;br /&gt;
Perfume is made in a kitchen from citrus fruit and is already used in tests such as Festivals. Powdered Dye is new type of complex item - it is made in a chemistry lab from fish scales. 10 db of a color of fish scales produces 1 db of powdered dye of the same color. Beer shipped in crates must be 'Very potent' in order to survive the trip. Dried herbs are a new type of complex item made from herbs in a drying hammock. 10 db of one herb type makes 1 db of Dried Herb:(herb type).&lt;br /&gt;
&lt;br /&gt;
===To open the test===&lt;br /&gt;
A new tech at the University of Harmony will be available to research: Harbor Construction.&lt;br /&gt;
Completion of this tech will allow the populace of Egypt to build a harbor along the Mediterranean Sea to facilitate trade with Greece. The harbor must be built on the coast of the Mediterranean Sea and must be built near sea level, with a fair amount of flat land around it. The harbor is built in a Harbor Construction Site. This is an Egypt-wide project, so you will need to recruit others to help provide construction materials. Once completed, a harbor may never be torn down, salvaged, guilded, or have ownership transferred. Any paid player has access to use the functions of the harbor. The test may then be demonstrated (opened) by any owner of a completed harbor at the University of Harmony.&lt;br /&gt;
&lt;br /&gt;
===The ship from Greece===&lt;br /&gt;
At 6:00 AM on Day 1 of each month, a ship from Greece will dock at the harbor. It will stay there until 6:00 AM of Day 15 of the same month, at which time it will depart for Greece. It will return the following month.&lt;br /&gt;
&lt;br /&gt;
While the ship is docked, any player may submit a crate of trade goods onto the ship. The amount of crates you are able to ship depends on your nautical influence level. All players who begin the test are “Volunteers”. Volunteers are given the use of 1 crate on the ship, therefore they may ship one good type each month. You may advance in rank by paying drachma at a University of Harmony.&lt;br /&gt;
&lt;br /&gt;
Volunteer → Quartermaster → Midshipman → Master's Mate → Lieutenant → Captain&lt;br /&gt;
&lt;br /&gt;
Each increase in rank doubles the number of crates you are allowed ship per voyage.&lt;br /&gt;
The Volunteer can ship 1 crate, and the Captain may ship up to 32 crates. If you can ship more than 1 crate, you can either ship various crates of different types or multiple crates of one type of good (or any combination). For example, a Midshipman could ship 2 crates of perfume, 1 crate of wine, and another crate of cut gem.&lt;br /&gt;
&lt;br /&gt;
===What goes in a crate?===&lt;br /&gt;
Crate types:&lt;br /&gt;
*Perfume: this crate must contain exactly 1 db each of 2 different types of perfume. &lt;br /&gt;
*Raeli Tiles: 10 tiles each of 2 different colors&lt;br /&gt;
*Paint: 1 db each of 2 different colored paints&lt;br /&gt;
*Powdered Dye: 1 db each of 2 different colored Dyes&lt;br /&gt;
*Beer: 2 different barrels of beer&lt;br /&gt;
*Dried Herbs: 1 db each of 2 different dried herbs&lt;br /&gt;
*Wine: 2 different bottles of wine&lt;br /&gt;
*Cut Gems: 2 different cuts, each must be from a different type of cuttable gem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players earn drachma based on the demand for that good in Greece. Demand is based on the uniqueness of your shipment. Uniqueness is calculated a by looking at what you shipped versus what other players shipped in the same voyage, as well as the previous 4 voyages to Greece.&lt;br /&gt;
A crate receives a 'major' penalty if it has a good type that is in another crate on the same ship, and a 'minor' penalty if it has a good type that was shipped in one of the previous 4 voyages. Each major penalty reduces the value of the crate by 30% (value*0.7). Then, minor penalties are calculated by reducing the value by 10% each (value*0.9).&lt;br /&gt;
&lt;br /&gt;
====Perfume trade====&lt;br /&gt;
A crate of perfume is worth 1000 drachma. Perfumes are identified by the base fruit and adjective used to describe it. For example, Long Corian and Sweet Corian make different perfumes. Each crate contains two different perfumes.&lt;br /&gt;
&lt;br /&gt;
====Raeli Trade====&lt;br /&gt;
A crate of Raeli tiles (2 colors of 10 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Paint Trade====&lt;br /&gt;
A crate of paint (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Powdered dye Trade====&lt;br /&gt;
A crate of powdered dye (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Beer====&lt;br /&gt;
A crate of beer (2 different barrels) is worth 1000 drachma. Only “Very Potent” beer may be shipped, so it may survive the trip. For the purpose of this test, a beer's 'uniqueness' is determined by the color and flavor combination. So, a Brown Nutmeg Cinnamon beer is different from a Brown Nutmeg Clove beer. But, a Spicy Cinnamon beer and a Sweet Cinnamon beer would be considered the 'same' for the purposes of the trade route. Only the color and flavors count.&lt;br /&gt;
	&lt;br /&gt;
====Dried Herbs====&lt;br /&gt;
A crate of dried herbs (1 db each of 2 different dried herbs) is worth 400 drachma.&lt;br /&gt;
&lt;br /&gt;
====Wine====&lt;br /&gt;
A crate of wine (2 different bottles of wine) is worth 800 drachma. For the purposes of this test, a wine's uniqueness is determined by ''dominant'' flavor in the bottle, assuming it was drank with a quality 9999 glass. This would correspond to the strongest individual flavor in the bottle.&lt;br /&gt;
 &lt;br /&gt;
====Cut Gems====&lt;br /&gt;
A crate of cut gems (2 different cuts from a different cuttable type each) is worth 400 drachma. A cut lapis: Queen's tomb would be considered different from a cut sunstone: Queen's tomb. You cannot use cut zircon gems for this test.&lt;br /&gt;
	&lt;br /&gt;
The demand for your crate depends on the uniqueness of its contents amongst that shipment AND the previous 4 shipments to Greece. To maximize your drachma, you should ship as many crates as possible, ship different things each time, and don't ship what other players are likely to ship!&lt;br /&gt;
When you start the test, you can only ship 1 crate, so you should spend drachma you earn at a University of Harmony to upgrade your rank so you may ship more. It's an investment that will pay off!&lt;br /&gt;
&lt;br /&gt;
===An example of a trade===&lt;br /&gt;
Player 'Bob' is a quartermaster. He decides to ship a crate of perfume and wine this month. He goes over to the harbor while the trading ship is in port and selects 'Load a crate onto the ship'. He then selects 'Crate of perfume' and picks 2 different perfumes from his inventory. He gets a message that he successfully loaded a crate onto the ship. Then, he repeats this but loads a crate of wine. He can load up to 2 crates this month because he is a quartermaster.&lt;br /&gt;
He waits until the 1st of the next month, and then receives his drachma. Since his 2 wine flavors (Nutmeg and Dust) was not sent by anyone else, and was not sent by anyone in the previous 4 shipments, he gets 800 drachma from that crate. However, his perfumes (Long Lime and Sweet Corian) were not totally unique. Four other players shipped a Long Lime in that shipment, and in the previous 3 months Long Lime and Sweet Corian were both shipped once each time. This means he gets 4 'major' penalties and 9 'minor' penalties. The base value of his perfume crate was 1000 drachma. It would be modified as follows: ((1000*0.7^4)*0.9^9), which would yield 93 drachma. His total for the month would be 893 drachma (his perfume and wine crate totals added together)!&lt;br /&gt;
&lt;br /&gt;
One requirement of passing the test is possessing at least 40000 drachma – this basically makes you ''eligible'' to pass during weekly passes, but you'll need to do a bit more to actually pass.&lt;br /&gt;
&lt;br /&gt;
===Top Traders===&lt;br /&gt;
	To be recognized as a master of trade is part of this test; you must show you know the trading business inside out! If you earn more drachma than anyone else in one of the 8 trading categories during a single shipment, you are recognized as the top trader for that good for that month. You can select the Harbor to view a list of the previous month's top traders for each category: it lists the top trader and the runner-up for each category. Additionally, you may visit an Essence of Harmony and submit a prediction on who you think will be the top trader in a certain category for that month: you may designate one player for each of the 8 trades.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
	You must possess at least 40000 drachma, have been recognized at some point as the top trader in at least 4 different categories, and have correctly predicted at least once the top trader for 4 different categories at an Essence of Harmony. Anyone who fulfills all three of these requirements will pass the test during the next set of weekly passes! Multiple people or none at all could pass each week. For example, a player would had 52000 drachma, was the top trader in cut gems, dried herbs, beer, and wine, and predicted the top trader in paint, wine, beer, and powdered dye would pass the test.&lt;br /&gt;
&lt;br /&gt;
===Some other details===&lt;br /&gt;
	Drachma for the previous month's shipment are distributed to players when the ship returns to Egypt at 6:00 AM on the 1st day of the month. The top trader list at the Harbor is also updated at this time and players who were the top trader in a category or predicted the top trader of a category also receive credit for it at this time. You can view your current amount of drachma from your test menu, which also lists how much drachma you earned for the previous month's shipment and your current trader rank (volunteer, captain, etc). The 'show status' submenu also indicates if you have ever been the top trader in a category or predicted successfully the top trader of a category.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143372</id>
		<title>Test of the Trade Route</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Test_of_the_Trade_Route&amp;diff=143372"/>
		<updated>2018-01-20T18:56:09Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: Created page with &amp;quot;== Test of the Trade Route proposal ==  === Abstract === In the test of the Trade Route, you will participate in newly opened trade route with Greece. Those who profit and know t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Test of the Trade Route proposal ==&lt;br /&gt;
&lt;br /&gt;
=== Abstract ===&lt;br /&gt;
In the test of the Trade Route, you will participate in newly opened trade route with Greece. Those who profit and know the conditions of the trade route the best shall pass the test!&lt;br /&gt;
In this test, a ship will depart for Greece each Egyptian month carrying crates of luxury goods. Before the ship departs, each player will be able to load crates of goods on it. When the ship returns the following month, each player who participated will receive an amount of Drachma based on the amount of crates they shipped and the uniqueness of each crate.&lt;br /&gt;
&lt;br /&gt;
== Types of trade goods ==&lt;br /&gt;
There are eight types of trade goods.&lt;br /&gt;
*Perfume&lt;br /&gt;
*Raeli Tile&lt;br /&gt;
*Paint&lt;br /&gt;
*Powdered Dye&lt;br /&gt;
*Beer&lt;br /&gt;
*Wine&lt;br /&gt;
*Dried herbs&lt;br /&gt;
*Cut Gems&lt;br /&gt;
Perfume is made in a kitchen from citrus fruit and is already used in tests such as Festivals. Powdered Dye is new type of complex item - it is made in a chemistry lab from fish scales. 10 db of a color of fish scales produces 1 db of powdered dye of the same color. Beer shipped in crates must be 'Very potent' in order to survive the trip. Dried herbs are a new type of complex item made from herbs in a drying hammock. 10 db of one herb type makes 1 db of Dried Herb:(herb type).&lt;br /&gt;
&lt;br /&gt;
===To open the test===&lt;br /&gt;
A new tech at the University of Harmony will be available to research: Harbor Construction.&lt;br /&gt;
Completion of this tech will allow the populace of Egypt to build a harbor along the Mediterranean Sea to facilitate trade with Greece. The harbor must be built on the coast of the Mediterranean Sea and must be built near sea level, with a fair amount of flat land around it. The harbor is built in a Harbor Construction Site. This is an Egypt-wide project, so you will need to recruit others to help provide construction materials. Once completed, a harbor may never be torn down, salvaged, guilded, or have ownership transferred. Any paid player has access to use the functions of the harbor. The test may then be demonstrated (opened) by any owner of a completed harbor at the University of Harmony.&lt;br /&gt;
&lt;br /&gt;
===The ship from Greece===&lt;br /&gt;
At 6:00 AM on Day 1 of each month, a ship from Greece will dock at the harbor. It will stay there until 6:00 AM of Day 15 of the same month, at which time it will depart for Greece. It will return the following month.&lt;br /&gt;
&lt;br /&gt;
While the ship is docked, any player may submit a crate of trade goods onto the ship. The amount of crates you are able to ship depends on your nautical influence level. All players who begin the test are “Volunteers”. Volunteers are given the use of 1 crate on the ship, therefore they may ship one good type each month. You may advance in rank by paying drachma at a University of Harmony.&lt;br /&gt;
&lt;br /&gt;
Volunteer → Quartermaster → Midshipman → Master's Mate → Lieutenant → Captain&lt;br /&gt;
&lt;br /&gt;
Each increase in rank doubles the number of crates you are allowed ship per voyage.&lt;br /&gt;
The Volunteer can ship 1 crate, and the Captain may ship up to 32 crates. If you can ship more than 1 crate, you can either ship various crates of different types or multiple crates of one type of good (or any combination). For example, a Midshipman could ship 2 crates of perfume, 1 crate of wine, and another crate of cut gem.&lt;br /&gt;
&lt;br /&gt;
===What goes in a crate?===&lt;br /&gt;
Crate types:&lt;br /&gt;
*Perfume: this crate must contain exactly 1 db each of 2 different types of perfume. &lt;br /&gt;
*Raeli Tiles: 10 tiles each of 2 different colors&lt;br /&gt;
*Paint: 1 db each of 2 different colored paints&lt;br /&gt;
*Powdered Dye: 1 db each of 2 different colored Dyes&lt;br /&gt;
*Beer: 2 different barrels of beer&lt;br /&gt;
*Dried Herbs: 1 db each of 2 different dried herbs&lt;br /&gt;
*Wine: 2 different bottles of wine&lt;br /&gt;
*Cut Gems: 2 different cuts, each must be from a different type of cuttable gem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players earn drachma based on the demand for that good in Greece. Demand is based on the uniqueness of your shipment. Uniqueness is calculated a by looking at what you shipped versus what other players shipped in the same voyage, as well as the previous 4 voyages to Greece.&lt;br /&gt;
A crate receives a 'major' penalty if it has a good type that is in another crate on the same ship, and a 'minor' penalty if it has a good type that was shipped in one of the previous 4 voyages. Each major penalty reduces the value of the crate by 30% (value*0.7). Then, minor penalties are calculated by reducing the value by 10% each (value*0.9).&lt;br /&gt;
&lt;br /&gt;
====Perfume trade====&lt;br /&gt;
A crate of perfume is worth 1000 drachma. Perfumes are identified by the base fruit and adjective used to describe it. For example, Long Corian and Sweet Corian make different perfumes. Each crate contains two different perfumes.&lt;br /&gt;
&lt;br /&gt;
====Raeli Trade====&lt;br /&gt;
A crate of Raeli tiles (2 colors of 10 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Paint Trade====&lt;br /&gt;
A crate of paint (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Powdered dye Trade====&lt;br /&gt;
A crate of powdered dye (2 colors of 1 db each) is worth 500 drachma.&lt;br /&gt;
&lt;br /&gt;
====Beer====&lt;br /&gt;
A crate of beer (2 different barrels) is worth 1000 drachma. Only “Very Potent” beer may be shipped, so it may survive the trip. For the purpose of this test, a beer's 'uniqueness' is determined by the color and flavor combination. So, a Brown Nutmeg Cinnamon beer is different from a Brown Nutmeg Clove beer. But, a Spicy Cinnamon beer and a Sweet Cinnamon beer would be considered the 'same' for the purposes of the trade route. Only the color and flavors count.&lt;br /&gt;
	&lt;br /&gt;
====Dried Herbs====&lt;br /&gt;
A crate of dried herbs (1 db each of 2 different dried herbs) is worth 400 drachma.&lt;br /&gt;
&lt;br /&gt;
====Wine====&lt;br /&gt;
A crate of wine (2 different bottles of wine) is worth 800 drachma. For the purposes of this test, a wine's uniqueness is determined by ''dominant'' flavor in the bottle, assuming it was drank with a quality 9999 glass. This would correspond to the strongest individual flavor in the bottle.&lt;br /&gt;
 &lt;br /&gt;
===Cut Gems====&lt;br /&gt;
A crate of cut gems (2 different cuts from a different cuttable type each) is worth 400 drachma. A cut lapis: Queen's tomb would be considered different from a cut sunstone: Queen's tomb. You cannot use cut zircon gems for this test.&lt;br /&gt;
	&lt;br /&gt;
The demand for your crate depends on the uniqueness of its contents amongst that shipment AND the previous 4 shipments to Greece. To maximize your drachma, you should ship as many crates as possible, ship different things each time, and don't ship what other players are likely to ship!&lt;br /&gt;
When you start the test, you can only ship 1 crate, so you should spend drachma you earn at a University of Harmony to upgrade your rank so you may ship more. It's an investment that will pay off!&lt;br /&gt;
===An example of a trade===&lt;br /&gt;
Player 'Bob' is a quartermaster. He decides to ship a crate of perfume and wine this month. He goes over to the harbor while the trading ship is in port and selects 'Load a crate onto the ship'. He then selects 'Crate of perfume' and picks 2 different perfumes from his inventory. He gets a message that he successfully loaded a crate onto the ship. Then, he repeats this but loads a crate of wine. He can load up to 2 crates this month because he is a quartermaster.&lt;br /&gt;
He waits until the 1st of the next month, and then receives his drachma. Since his 2 wine flavors (Nutmeg and Dust) was not sent by anyone else, and was not sent by anyone in the previous 4 shipments, he gets 800 drachma from that crate. However, his perfumes (Long Lime and Sweet Corian) were not totally unique. Four other players shipped a Long Lime in that shipment, and in the previous 3 months Long Lime and Sweet Corian were both shipped once each time. This means he gets 4 'major' penalties and 9 'minor' penalties. The base value of his perfume crate was 1000 drachma. It would be modified as follows: ((1000*0.7^4)*0.9^9), which would yield 93 drachma. His total for the month would be 893 drachma (his perfume and wine crate totals added together)!&lt;br /&gt;
&lt;br /&gt;
One requirement of passing the test is possessing at least 40000 drachma – this basically makes you ''eligible'' to pass during weekly passes, but you'll need to do a bit more to actually pass.&lt;br /&gt;
&lt;br /&gt;
===Top Traders===&lt;br /&gt;
	To be recognized as a master of trade is part of this test; you must show you know the trading business inside out! If you earn more drachma than anyone else in one of the 8 trading categories during a single shipment, you are recognized as the top trader for that good for that month. You can select the Harbor to view a list of the previous month's top traders for each category: it lists the top trader and the runner-up for each category. Additionally, you may visit an Essence of Harmony and submit a prediction on who you think will be the top trader in a certain category for that month: you may designate one player for each of the 8 trades.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
	You must possess at least 40000 drachma, have been recognized at some point as the top trader in at least 4 different categories, and have correctly predicted at least once the top trader for 4 different categories at an Essence of Harmony. Anyone who fulfills all three of these requirements will pass the test during the next set of weekly passes! Multiple people or none at all could pass each week. For example, a player would had 52000 drachma, was the top trader in cut gems, dried herbs, beer, and wine, and predicted the top trader in paint, wine, beer, and powdered dye would pass the test.&lt;br /&gt;
&lt;br /&gt;
===Some other details===&lt;br /&gt;
	Drachma for the previous month's shipment are distributed to players when the ship returns to Egypt at 6:00 AM on the 1st day of the month. The top trader list at the Harbor is also updated at this time and players who were the top trader in a category or predicted the top trader of a category also receive credit for it at this time. You can view your current amount of drachma from your test menu, which also lists how much drachma you earned for the previous month's shipment and your current trader rank (volunteer, captain, etc). The 'show status' submenu also indicates if you have ever been the top trader in a category or predicted successfully the top trader of a category.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Sanctuary_of_Ra&amp;diff=143068</id>
		<title>Sanctuary of Ra</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Sanctuary_of_Ra&amp;diff=143068"/>
		<updated>2018-01-17T03:06:49Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Mechanics of Stealing Sun Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sanctuary of Ra Test Proposal ==&lt;br /&gt;
&lt;br /&gt;
===Abstract===&lt;br /&gt;
&lt;br /&gt;
Ten individuals band together to construct a altar to glorify Ra, the sun god. Every three Egypt days, the altar is blessed by Ra and accumulates a number of sun points. After 72 days have passed, the altar becomes inactive and all of the points accumulated by it are divided evenly among the 10 protectors of the altar. But wait! The altar can also be a gateway to the evil god of chaos, Apophis. Players with sinister motives can perform an unholy sacrifice to Apophis at the altar once every 3 Egypt days to steal for themselves. It is up to the 10 protectors of the altar to defend the altar from these attacks, including constructing improvements to it.&lt;br /&gt;
&lt;br /&gt;
===Test Mechanics===&lt;br /&gt;
Any player signed up for the test may construct an altar to Ra within a medium construction site. The base cost is:&lt;br /&gt;
*3 [[Green Sun Marble]]&lt;br /&gt;
*500 [[Clay Bricks]]&lt;br /&gt;
*250 Blond, Fireproof, Hard, Pliable Boards&lt;br /&gt;
*1 Sunstone cut Amunet&lt;br /&gt;
*25 Wheat, any variety&lt;br /&gt;
&lt;br /&gt;
This constructs a central structure, the most basic part of the altar. &lt;br /&gt;
A note to the developer: Art assets are understandably a difficult part of programming and releasing new tests. Therefore, an existing structure that is already in use can be used for the sanctuary. This could be a funerary temple, ka tomb, library, throne (without the seat), etc, perhaps 'minimized' or modified in some simple way.&lt;br /&gt;
&lt;br /&gt;
====Blessing and Joining the Altar====&lt;br /&gt;
&lt;br /&gt;
After the altar is built, 9 more players must travel to and bless the altar. To bless the altar (the initial builder is not required to do this, only the other 9 people) select the option to &amp;quot;Glorify Ra from this altar&amp;quot;. You will then be prompted to donate a gift to Ra from your inventory. You must donate 1 db of any non-complex item (like sand, flax, thorns, etc) that has not been donated to Ra before. If you try to donate an item that has already been donated to Ra in the past, he will be bored by it and you will have to try again, selecting a different resource from your inventory. Fortunately, the list of already donated gifts is reset at the beginning of each Egyptian year (Akhet I-1). Upon success, you will get a message saying that Ra is pleased with your donation and you are now considered one of the 10 protectors of the altar.&lt;br /&gt;
&lt;br /&gt;
If 9 unique players do not bless the altar within 1 real-life week, the altar crumbles. After 9 unique players travel to and bless the altar, the altar becomes active and a message is posted to System that notes the active status and location of the altar. Thus, the location and intent of the altar is not a secret, everyone in Egypt will be aware it is active and where it is located. The original builder and the 9 nine players will now be referred to as the 10 protectors of the altar.&lt;br /&gt;
&lt;br /&gt;
Every 3rd Egyptian day after the altar becomes active, the altar gains a certain number of Sun points. Initially, this number is 24 points, and each time thereafter the number decreases by 1 (next time, the altar would gain 23 points and so on). After 72 egyptian days, the altar would contain 300 Sun points under ideal conditions.&lt;br /&gt;
&lt;br /&gt;
After these 72 Egyptian days have passed, the altar becomes inactive and the accumulated sun points in the altar become permanent personal Sun points which are divided evenly among the 10 protectors of the altar (fractions are rounded down. Each protector MUST receive the exact same number of sun points when the remaining points in the altar are divvied up this way.)&lt;br /&gt;
&lt;br /&gt;
Of course, it is not quite so simple as to just build an altar and wait for the points to flow in. The god of chaos Apophis encourages the populace of Egypt to desecrate these altars to Ra and submit unholy sacrifices to him.&lt;br /&gt;
&lt;br /&gt;
====Mechanics of Stealing Sun Points====&lt;br /&gt;
Any player may steal sun points from an active altar. The amount of points that they steal is dependent on how many upgrades have been made to the altar, whether or not the stealer is also a protector of the altar, or whether the stealer is the protector of another active altar.&lt;br /&gt;
&lt;br /&gt;
When a player who is NOT a protector of the altar or any other active altar performs an unholy sacrifice at a basic non-upgraded altar, he or she steals 7 points from it. Each upgrade to the altar reduces that number by 1, to a minimum of 1 point (the altar can be upgraded a total of 6 times.)&lt;br /&gt;
&lt;br /&gt;
If a protector steals points from his or her own altar, they only steal only 1 point for themselves no matter how many upgrades have been made to it – however, a total of 7 points are lost from the altar when this happens (again, upgrades do not protect against this, so it is especially painful when a protector betrays their own altar.)  &lt;br /&gt;
&lt;br /&gt;
If a player is a protector of an active altar and performs an unholy sacrifice at a different active altar, they will steal an extra point in addition to however many points they would normally steal from that altar.&lt;br /&gt;
&lt;br /&gt;
If there are not enough points in the altar to be taken, the sacrificer takes as many as possible (the altar cannot go into negative points.)&lt;br /&gt;
&lt;br /&gt;
Now onto the actual business of stealing points.&lt;br /&gt;
&lt;br /&gt;
To perform an unholy sacrifice at an altar, a player must desecrate the altar first.&lt;br /&gt;
To desecrate the altar, select the altar while having a sheep (male or female) and a Knife:Iron in your inventory. The option to desecrate will be selectable – doing so will consume the sheep from your inventory (but not the knife). The player will then receive an unholy vision with instructions for the sacrifice. The player will be asked to sacrifice 1 randomly selected resource from among the following:&lt;br /&gt;
*acid, arsenic, ash, basket of cobras, camel bones, chicken bones, clinker, cobra blood, cobra skin, cobra venom&lt;br /&gt;
*compost, crude oil, crushed egg shells, dung, gravel, gunpowder, ink, petroleum, powdered zirconium, blue moon&lt;br /&gt;
*puzzle granite, monkey marble, dead ant, quicksilver, rabbit bones, rotten fish, rotten flax, saltpeter, salt&lt;br /&gt;
*sand, sheep bones, sharpened stick, serpent cocktail, sulfur, tar, thorns, charcoal, volatile explosives, mud&lt;br /&gt;
*dirt, thoth's compound extract, ra's compound extract&lt;br /&gt;
&lt;br /&gt;
To perform the sacrifice, he/she must select the altar and sacrifice the required item. After the sacrifce, the player must say into main, &amp;quot;Oh Apophis, Serpent of the Nile, receive my sacrifice.&amp;quot; He must say this within 60 seconds of the sacrifice, or Apophis will not heed the sacrifice and no points will be stolen. If the player is successful, he receives a popup stating the number of points he has stolen.&lt;br /&gt;
A player can perform a desecration and receive a vision once every 3 Egyptian days. He has 3 Egyptian days to complete the sacrifice, otherwise he must ask for a new sacrifice. He can only perform one sacrifice every 3 Egyptian days.&lt;br /&gt;
&lt;br /&gt;
====Mechanics of Upgrading and Defending the Altar====&lt;br /&gt;
&lt;br /&gt;
Naturally, the protectors of the altar do not wish to have their sun points stolen. They may construct upgrades to the altar which reduce the number of points stolen by outsiders with each unholy sacrifice. Upgrades can only be made to a currently active altar by the altar's own protectors. The upgrades expand the interior of the altar and culminate with an elaborate sanctuary. (another note here: these upgrades are for the internal structure and thus are not 'visible' on the outside, again in order to reduce art asset needs) The initial upgrades are not expensive, but the final ones can be quite costly. After an altar has become active, there are initially no points in it until after 3 Egyptian days have passed. It is advised that the protectors make upgrades to it during this period when there are not sun points available to steal. It is not necessary to upgrade the altar at all, if you have enough trust in your fellow Egyptians! Upgrade costs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 1 (Entryway)'''&lt;br /&gt;
*3 [[Cherry Travertine]]&lt;br /&gt;
*6 Lily of the sea bulbs, any type&lt;br /&gt;
*1 Ribbon: Black&lt;br /&gt;
*1 Ribbon: White &lt;br /&gt;
*1 Ribbon: Gold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 2 (Atrium)'''&lt;br /&gt;
*10 Moss: Random 2 attribute moss&lt;br /&gt;
*100 Black Fish Scales&lt;br /&gt;
*20 Reddish Fish Scales&lt;br /&gt;
*25 Blueish Fish Scales&lt;br /&gt;
*10 Greenish Fish Scales&lt;br /&gt;
*10 Yellowish Fish Scales&lt;br /&gt;
*1 Whiteish Fish Scales&lt;br /&gt;
*50 [[Wool Cloth]]&lt;br /&gt;
*500 [[Dirt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 3 (Common Room)'''&lt;br /&gt;
*8 bottles of wine, with any fruit flavor&lt;br /&gt;
*5 barrels of beer, any wheat flavors&lt;br /&gt;
*1 Rock Spirits of Air&lt;br /&gt;
*1 Wood Spirits of Fire&lt;br /&gt;
*1 Grain Spirits of Water&lt;br /&gt;
*1 Fruit Spirits of Earth&lt;br /&gt;
*5 Citrus fruit of a random type&lt;br /&gt;
*5 Citrus fruit of another random type&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 4 (Study)'''&lt;br /&gt;
*500 Volatile, Termite-prone boards&lt;br /&gt;
*500 Black, soft boards&lt;br /&gt;
*500 White, soft boards&lt;br /&gt;
*1 [[Quill]]&lt;br /&gt;
*100 [[Ink]]&lt;br /&gt;
*100 [[Papyrus Paper]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 5 (Library)'''&lt;br /&gt;
*6000 Firebricks&lt;br /&gt;
*3 Random 3-output gearboxes&lt;br /&gt;
*1 [[Quill]]&lt;br /&gt;
*100 [[Ink]]&lt;br /&gt;
*100 [[Wood Paper]]&lt;br /&gt;
*3 [[Mountain Marble]]&lt;br /&gt;
*3 [[Fire Rock]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 6 (Sanctuary)'''&lt;br /&gt;
*3 [[Blood Granite]]&lt;br /&gt;
*3 [[Ghost Granite]]&lt;br /&gt;
*3 [[Onyx]]&lt;br /&gt;
*3 [[Angels Stone]]&lt;br /&gt;
*1 Sunstone cut Ra's Lantern&lt;br /&gt;
*1 Citrine cut Solarkin&lt;br /&gt;
*20 Sun Steel Sheeting: Shiny, Insulative, Non-toxic Platinum-plated purity 5+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any player may select the altar to see what upgrades have been added, a list of the 10 protectors, the total number of sun points the altar has accumulated, how many days longer the altar will remain active, and finally a list of all players who have performed unholy sacrifices at the altar.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
Passing begins weekly after the first altar has been built, become active, and finally become inactive. Passing continues weekly after that point. The player with the highest number of sun points passes the test each week. In the event of a tie, no players pass that week. No passes are retained - there must be exactly 1 player who has more points than anyone else for a pass to occur. Therefore, passing is not possible by simply participating passively in the construction and defense of a single altar: you will receive the exact same number of points as your co-defenders, and thus none of you can pass. In order to pass, you must either participate in the defense of several altars over time, steal points from another team's altar, or do the unthinkable and steal points from your own altar.&lt;br /&gt;
&lt;br /&gt;
===Principles of the Test===&lt;br /&gt;
*Become a protector to an altar to Ra&lt;br /&gt;
*Obtain 1 sun point&lt;br /&gt;
*Perform a desecration (requires a sheep and an iron knife)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that you do not have to actually perform an unholy sacrifice to pass the principles, only perform the ritual that informs you what you NEED to do the sacrifice proper and steal points.&lt;br /&gt;
&lt;br /&gt;
===The Altar of Ra===&lt;br /&gt;
A player may not be a protector of more than one altar at any given time. They must wait until their current altar becomes inactive or crumbles before building or joining another.&lt;br /&gt;
After an altar has become inactive and points have been distributed, it crumbles. However, a fully upgraded altar (to the Sanctuary stage) does not crumble after becoming inactive. The altar remains in Egypt and can provide a number of benefits based on how successful the altar was during its run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the altar contained 0 sun points after 72 days (meaning all points were stolen or lost), it will be renamed '''&amp;quot;A Cursed Temple to Apophis&amp;quot;'''. A player can meditate at this altar and receive a boost of +7 to one random stat, and a penalty of -7 to another random stat, which lasts 12 hours (rl). They can only do this once a day. The cursed temple should have another hidden effect that should be decided by the developer, and up to Egypt to discover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the altar contained 300 sun points after 72 days (meaning, no points were lost or stolen during the entire duration) it will be renamed '''&amp;quot;A Blessed Altar to Ra&amp;quot;'''. A player can meditate at this altar and receive a boost of +1 to all stats, which lasts 12 hours (rl). They can only do this once a day. The blessed temple should have another hidden effect that should be decided by the developer, and up to Egypt to discover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the altar contained any other number of sun points after 72 days (between 1 and 299), it will simply be known as a '''&amp;quot;An Altar to Ra&amp;quot;'''. A player can meditate at this altar and receive a hidden effect which is unique to each altar. The effect is randomly chosen when the altar becomes inactive from a pool of possible effects. These effects should be minor boosts decided by the developer and left up to Egypt to discover. Some possibilities:&lt;br /&gt;
*Guaranteed rabbit pelts for 24 hours upon slaughter&lt;br /&gt;
*No bees lost in apiaries for 24 hours&lt;br /&gt;
*Etc....&lt;br /&gt;
&lt;br /&gt;
===New Achievement for Fun===&lt;br /&gt;
This test will add one new achievement to the game. This will be &amp;quot;Ra's Betrayer&amp;quot;. This is awarded to the player who has completed the greatest number of unholy sacrifices. It is first awarded to player who completes 10 such sacrifices, and passes between players similarly to Pharaoh's acrobat/angler.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Sanctuary_of_Ra&amp;diff=143019</id>
		<title>Sanctuary of Ra</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Sanctuary_of_Ra&amp;diff=143019"/>
		<updated>2018-01-15T16:29:57Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Mechanics of Upgrading and Defending the Altar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sanctuary of Ra Test Proposal ==&lt;br /&gt;
&lt;br /&gt;
===Abstract===&lt;br /&gt;
&lt;br /&gt;
Ten individuals band together to construct a altar to glorify Ra, the sun god. Every three Egypt days, the altar is blessed by Ra and accumulates a number of sun points. After 72 days have passed, the altar becomes inactive and all of the points accumulated by it are divided evenly among the 10 protectors of the altar. But wait! The altar can also be a gateway to the evil god of chaos, Apophis. Players with sinister motives can perform an unholy sacrifice to Apophis at the altar once every 3 Egypt days to steal for themselves. It is up to the 10 protectors of the altar to defend the altar from these attacks, including constructing improvements to it.&lt;br /&gt;
&lt;br /&gt;
===Test Mechanics===&lt;br /&gt;
Any player signed up for the test may construct an altar to Ra within a medium construction site. The base cost is:&lt;br /&gt;
*3 [[Green Sun Marble]]&lt;br /&gt;
*500 [[Clay Bricks]]&lt;br /&gt;
*250 Blond, Fireproof, Hard, Pliable Boards&lt;br /&gt;
*1 Sunstone cut Amunet&lt;br /&gt;
*25 Wheat, any variety&lt;br /&gt;
&lt;br /&gt;
This constructs a central structure, the most basic part of the altar. &lt;br /&gt;
A note to the developer: Art assets are understandably a difficult part of programming and releasing new tests. Therefore, an existing structure that is already in use can be used for the sanctuary. This could be a funerary temple, ka tomb, library, throne (without the seat), etc, perhaps 'minimized' or modified in some simple way.&lt;br /&gt;
&lt;br /&gt;
====Blessing and Joining the Altar====&lt;br /&gt;
&lt;br /&gt;
After the altar is built, 9 more players must travel to and bless the altar. To bless the altar (the initial builder is not required to do this, only the other 9 people) select the option to &amp;quot;Glorify Ra from this altar&amp;quot;. You will then be prompted to donate a gift to Ra from your inventory. You must donate 1 db of any non-complex item (like sand, flax, thorns, etc) that has not been donated to Ra before. If you try to donate an item that has already been donated to Ra in the past, he will be bored by it and you will have to try again, selecting a different resource from your inventory. Fortunately, the list of already donated gifts is reset at the beginning of each Egyptian year (Akhet I-1). Upon success, you will get a message saying that Ra is pleased with your donation and you are now considered one of the 10 protectors of the altar.&lt;br /&gt;
&lt;br /&gt;
If 9 unique players do not bless the altar within 1 real-life week, the altar crumbles. After 9 unique players travel to and bless the altar, the altar becomes active and a message is posted to System that notes the active status and location of the altar. Thus, the location and intent of the altar is not a secret, everyone in Egypt will be aware it is active and where it is located. The original builder and the 9 nine players will now be referred to as the 10 protectors of the altar.&lt;br /&gt;
&lt;br /&gt;
Every 3rd Egyptian day after the altar becomes active, the altar gains a certain number of Sun points. Initially, this number is 24 points, and each time thereafter the number decreases by 1 (next time, the altar would gain 23 points and so on). After 72 egyptian days, the altar would contain 300 Sun points under ideal conditions.&lt;br /&gt;
&lt;br /&gt;
After these 72 Egyptian days have passed, the altar becomes inactive and the accumulated sun points in the altar become permanent personal Sun points which are divided evenly among the 10 protectors of the altar (fractions are rounded down. Each protector MUST receive the exact same number of sun points when the remaining points in the altar are divvied up this way.)&lt;br /&gt;
&lt;br /&gt;
Of course, it is not quite so simple as to just build an altar and wait for the points to flow in. The god of chaos Apophis encourages the populace of Egypt to desecrate these altars to Ra and submit unholy sacrifices to him.&lt;br /&gt;
&lt;br /&gt;
====Mechanics of Stealing Sun Points====&lt;br /&gt;
Any player may steal sun points from an active altar. The amount of points that they steal is dependent on how many upgrades have been made to the altar, whether or not the stealer is also a protector of the altar, or whether the stealer is the protector of another active altar.&lt;br /&gt;
&lt;br /&gt;
When a player who is NOT a protector of the altar or any other active altar performs an unholy sacrifice at a basic non-upgraded altar, he or she steals 7 points from it. Each upgrade to the altar reduces that number by 1, to a minimum of 1 point (the altar can be upgraded a total of 6 times.)&lt;br /&gt;
&lt;br /&gt;
If a protector steals points from his or her own altar, they only steal only 1 point for themselves no matter how many upgrades have been made to it – however, a total of 7 points are lost from the altar when this happens (again, upgrades do not protect against this, so it is especially painful when a protector betrays their own altar.)  &lt;br /&gt;
&lt;br /&gt;
If a player is a protector of an active altar and performs an unholy sacrifice at a different active altar, they will steal an extra point in addition to however many points they would normally steal from that altar.&lt;br /&gt;
&lt;br /&gt;
If there are not enough points in the altar to be taken, the sacrificer takes as many as possible (the altar cannot go into negative points.)&lt;br /&gt;
&lt;br /&gt;
Now onto the actual business of stealing points.&lt;br /&gt;
&lt;br /&gt;
To perform an unholy sacrifice at an altar, a player must desecrate the altar first.&lt;br /&gt;
To desecrate the altar, select the altar while having a sheep (male or female) and a Knife:Iron in your inventory. The option to desecrate will be selectable – doing so will consume the sheep from your inventory (but not the knife). The player will then receive an unholy vision with instructions for the sacrifice. The player will be asked to sacrifice 1 randomly selected resource from among the following:&lt;br /&gt;
*Dead ant&lt;br /&gt;
*Salt&lt;br /&gt;
*Acid&lt;br /&gt;
*Sulfur&lt;br /&gt;
*Gunpowder&lt;br /&gt;
*Dung&lt;br /&gt;
*Petroleum&lt;br /&gt;
*Coal&lt;br /&gt;
*Dirt&lt;br /&gt;
*Mud&lt;br /&gt;
*Thorns&lt;br /&gt;
*Tar&lt;br /&gt;
*Clinker&lt;br /&gt;
*Volatile Explosives&lt;br /&gt;
*Charcoal&lt;br /&gt;
*Sharpened Stick&lt;br /&gt;
*Arsenic&lt;br /&gt;
*Quicksilver&lt;br /&gt;
*Eye of Osiris&lt;br /&gt;
*Dung Rot&lt;br /&gt;
*Ra's Awakening&lt;br /&gt;
*Spiderling&lt;br /&gt;
*Speed of the Serpent&lt;br /&gt;
*Thoth's Compound Extract&lt;br /&gt;
*Ra's Compound Extract&lt;br /&gt;
&lt;br /&gt;
To perform the sacrifice, he/she must select the altar and sacrifice the required item. After the sacrifce, the player must say into main, &amp;quot;Oh Apophis, Serpent of the Nile, receive my sacrifice.&amp;quot; He must say this within 60 seconds of the sacrifice, or Apophis will not heed the sacrifice and no points will be stolen. If the player is successful, he receives a popup stating the number of points he has stolen.&lt;br /&gt;
A player can perform a desecration and receive a vision once every 3 Egyptian days. He has 3 Egyptian days to complete the sacrifice, otherwise he must ask for a new sacrifice. He can only perform one sacrifice every 3 Egyptian days.&lt;br /&gt;
&lt;br /&gt;
====Mechanics of Upgrading and Defending the Altar====&lt;br /&gt;
&lt;br /&gt;
Naturally, the protectors of the altar do not wish to have their sun points stolen. They may construct upgrades to the altar which reduce the number of points stolen by outsiders with each unholy sacrifice. Upgrades can only be made to a currently active altar by the altar's own protectors. The upgrades expand the interior of the altar and culminate with an elaborate sanctuary. (another note here: these upgrades are for the internal structure and thus are not 'visible' on the outside, again in order to reduce art asset needs) The initial upgrades are not expensive, but the final ones can be quite costly. After an altar has become active, there are initially no points in it until after 3 Egyptian days have passed. It is advised that the protectors make upgrades to it during this period when there are not sun points available to steal. It is not necessary to upgrade the altar at all, if you have enough trust in your fellow Egyptians! Upgrade costs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 1 (Entryway)'''&lt;br /&gt;
*3 [[Cherry Travertine]]&lt;br /&gt;
*6 Lily of the sea bulbs, any type&lt;br /&gt;
*1 Ribbon: Black&lt;br /&gt;
*1 Ribbon: White &lt;br /&gt;
*1 Ribbon: Gold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 2 (Atrium)'''&lt;br /&gt;
*10 Moss: Random 2 attribute moss&lt;br /&gt;
*100 Black Fish Scales&lt;br /&gt;
*20 Reddish Fish Scales&lt;br /&gt;
*25 Blueish Fish Scales&lt;br /&gt;
*10 Greenish Fish Scales&lt;br /&gt;
*10 Yellowish Fish Scales&lt;br /&gt;
*1 Whiteish Fish Scales&lt;br /&gt;
*50 [[Wool Cloth]]&lt;br /&gt;
*500 [[Dirt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 3 (Common Room)'''&lt;br /&gt;
*8 bottles of wine, with any fruit flavor&lt;br /&gt;
*5 barrels of beer, any wheat flavors&lt;br /&gt;
*1 Rock Spirits of Air&lt;br /&gt;
*1 Wood Spirits of Fire&lt;br /&gt;
*1 Grain Spirits of Water&lt;br /&gt;
*1 Fruit Spirits of Earth&lt;br /&gt;
*5 Citrus fruit of a random type&lt;br /&gt;
*5 Citrus fruit of another random type&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 4 (Study)'''&lt;br /&gt;
*500 Volatile, Termite-prone boards&lt;br /&gt;
*500 Black, soft boards&lt;br /&gt;
*500 White, soft boards&lt;br /&gt;
*1 [[Quill]]&lt;br /&gt;
*100 [[Ink]]&lt;br /&gt;
*100 [[Papyrus Paper]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 5 (Library)'''&lt;br /&gt;
*6000 Firebricks&lt;br /&gt;
*3 Random 3-output gearboxes&lt;br /&gt;
*1 [[Quill]]&lt;br /&gt;
*100 [[Ink]]&lt;br /&gt;
*100 [[Wood Paper]]&lt;br /&gt;
*3 [[Mountain Marble]]&lt;br /&gt;
*3 [[Fire Rock]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 6 (Sanctuary)'''&lt;br /&gt;
*3 [[Blood Granite]]&lt;br /&gt;
*3 [[Ghost Granite]]&lt;br /&gt;
*3 [[Onyx]]&lt;br /&gt;
*3 [[Angels Stone]]&lt;br /&gt;
*1 Sunstone cut Ra's Lantern&lt;br /&gt;
*1 Citrine cut Solarkin&lt;br /&gt;
*20 Sun Steel Sheeting: Shiny, Insulative, Non-toxic Platinum-plated purity 5+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any player may select the altar to see what upgrades have been added, a list of the 10 protectors, the total number of sun points the altar has accumulated, how many days longer the altar will remain active, and finally a list of all players who have performed unholy sacrifices at the altar.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
Passing begins weekly after the first altar has been built, become active, and finally become inactive. Passing continues weekly after that point. The player with the highest number of sun points passes the test each week. In the event of a tie, no players pass that week. No passes are retained - there must be exactly 1 player who has more points than anyone else for a pass to occur. Therefore, passing is not possible by simply participating passively in the construction and defense of a single altar: you will receive the exact same number of points as your co-defenders, and thus none of you can pass. In order to pass, you must either participate in the defense of several altars over time, steal points from another team's altar, or do the unthinkable and steal points from your own altar.&lt;br /&gt;
&lt;br /&gt;
===Principles of the Test===&lt;br /&gt;
*Become a protector to an altar to Ra&lt;br /&gt;
*Obtain 1 sun point&lt;br /&gt;
*Perform a desecration (requires a sheep and an iron knife)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that you do not have to actually perform an unholy sacrifice to pass the principles, only perform the ritual that informs you what you NEED to do the sacrifice proper and steal points.&lt;br /&gt;
&lt;br /&gt;
===The Altar of Ra===&lt;br /&gt;
A player may not be a protector of more than one altar at any given time. They must wait until their current altar becomes inactive or crumbles before building or joining another.&lt;br /&gt;
After an altar has become inactive and points have been distributed, it crumbles. However, a fully upgraded altar (to the Sanctuary stage) does not crumble after becoming inactive. The altar remains in Egypt and can provide a number of benefits based on how successful the altar was during its run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the altar contained 0 sun points after 72 days (meaning all points were stolen or lost), it will be renamed '''&amp;quot;A Cursed Temple to Apophis&amp;quot;'''. A player can meditate at this altar and receive a boost of +7 to one random stat, and a penalty of -7 to another random stat, which lasts 12 hours (rl). They can only do this once a day. The cursed temple should have another hidden effect that should be decided by the developer, and up to Egypt to discover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the altar contained 300 sun points after 72 days (meaning, no points were lost or stolen during the entire duration) it will be renamed '''&amp;quot;A Blessed Altar to Ra&amp;quot;'''. A player can meditate at this altar and receive a boost of +1 to all stats, which lasts 12 hours (rl). They can only do this once a day. The blessed temple should have another hidden effect that should be decided by the developer, and up to Egypt to discover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the altar contained any other number of sun points after 72 days (between 1 and 299), it will simply be known as a '''&amp;quot;An Altar to Ra&amp;quot;'''. A player can meditate at this altar and receive a hidden effect which is unique to each altar. The effect is randomly chosen when the altar becomes inactive from a pool of possible effects. These effects should be minor boosts decided by the developer and left up to Egypt to discover. Some possibilities:&lt;br /&gt;
*Guaranteed rabbit pelts for 24 hours upon slaughter&lt;br /&gt;
*No bees lost in apiaries for 24 hours&lt;br /&gt;
*Etc....&lt;br /&gt;
&lt;br /&gt;
===New Achievement for Fun===&lt;br /&gt;
This test will add one new achievement to the game. This will be &amp;quot;Ra's Betrayer&amp;quot;. This is awarded to the player who has completed the greatest number of unholy sacrifices. It is first awarded to player who completes 10 such sacrifices, and passes between players similarly to Pharaoh's acrobat/angler.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Sanctuary_of_Ra&amp;diff=143018</id>
		<title>Sanctuary of Ra</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Sanctuary_of_Ra&amp;diff=143018"/>
		<updated>2018-01-15T16:28:24Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Passing the Test */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sanctuary of Ra Test Proposal ==&lt;br /&gt;
&lt;br /&gt;
===Abstract===&lt;br /&gt;
&lt;br /&gt;
Ten individuals band together to construct a altar to glorify Ra, the sun god. Every three Egypt days, the altar is blessed by Ra and accumulates a number of sun points. After 72 days have passed, the altar becomes inactive and all of the points accumulated by it are divided evenly among the 10 protectors of the altar. But wait! The altar can also be a gateway to the evil god of chaos, Apophis. Players with sinister motives can perform an unholy sacrifice to Apophis at the altar once every 3 Egypt days to steal for themselves. It is up to the 10 protectors of the altar to defend the altar from these attacks, including constructing improvements to it.&lt;br /&gt;
&lt;br /&gt;
===Test Mechanics===&lt;br /&gt;
Any player signed up for the test may construct an altar to Ra within a medium construction site. The base cost is:&lt;br /&gt;
*3 [[Green Sun Marble]]&lt;br /&gt;
*500 [[Clay Bricks]]&lt;br /&gt;
*250 Blond, Fireproof, Hard, Pliable Boards&lt;br /&gt;
*1 Sunstone cut Amunet&lt;br /&gt;
*25 Wheat, any variety&lt;br /&gt;
&lt;br /&gt;
This constructs a central structure, the most basic part of the altar. &lt;br /&gt;
A note to the developer: Art assets are understandably a difficult part of programming and releasing new tests. Therefore, an existing structure that is already in use can be used for the sanctuary. This could be a funerary temple, ka tomb, library, throne (without the seat), etc, perhaps 'minimized' or modified in some simple way.&lt;br /&gt;
&lt;br /&gt;
====Blessing and Joining the Altar====&lt;br /&gt;
&lt;br /&gt;
After the altar is built, 9 more players must travel to and bless the altar. To bless the altar (the initial builder is not required to do this, only the other 9 people) select the option to &amp;quot;Glorify Ra from this altar&amp;quot;. You will then be prompted to donate a gift to Ra from your inventory. You must donate 1 db of any non-complex item (like sand, flax, thorns, etc) that has not been donated to Ra before. If you try to donate an item that has already been donated to Ra in the past, he will be bored by it and you will have to try again, selecting a different resource from your inventory. Fortunately, the list of already donated gifts is reset at the beginning of each Egyptian year (Akhet I-1). Upon success, you will get a message saying that Ra is pleased with your donation and you are now considered one of the 10 protectors of the altar.&lt;br /&gt;
&lt;br /&gt;
If 9 unique players do not bless the altar within 1 real-life week, the altar crumbles. After 9 unique players travel to and bless the altar, the altar becomes active and a message is posted to System that notes the active status and location of the altar. Thus, the location and intent of the altar is not a secret, everyone in Egypt will be aware it is active and where it is located. The original builder and the 9 nine players will now be referred to as the 10 protectors of the altar.&lt;br /&gt;
&lt;br /&gt;
Every 3rd Egyptian day after the altar becomes active, the altar gains a certain number of Sun points. Initially, this number is 24 points, and each time thereafter the number decreases by 1 (next time, the altar would gain 23 points and so on). After 72 egyptian days, the altar would contain 300 Sun points under ideal conditions.&lt;br /&gt;
&lt;br /&gt;
After these 72 Egyptian days have passed, the altar becomes inactive and the accumulated sun points in the altar become permanent personal Sun points which are divided evenly among the 10 protectors of the altar (fractions are rounded down. Each protector MUST receive the exact same number of sun points when the remaining points in the altar are divvied up this way.)&lt;br /&gt;
&lt;br /&gt;
Of course, it is not quite so simple as to just build an altar and wait for the points to flow in. The god of chaos Apophis encourages the populace of Egypt to desecrate these altars to Ra and submit unholy sacrifices to him.&lt;br /&gt;
&lt;br /&gt;
====Mechanics of Stealing Sun Points====&lt;br /&gt;
Any player may steal sun points from an active altar. The amount of points that they steal is dependent on how many upgrades have been made to the altar, whether or not the stealer is also a protector of the altar, or whether the stealer is the protector of another active altar.&lt;br /&gt;
&lt;br /&gt;
When a player who is NOT a protector of the altar or any other active altar performs an unholy sacrifice at a basic non-upgraded altar, he or she steals 7 points from it. Each upgrade to the altar reduces that number by 1, to a minimum of 1 point (the altar can be upgraded a total of 6 times.)&lt;br /&gt;
&lt;br /&gt;
If a protector steals points from his or her own altar, they only steal only 1 point for themselves no matter how many upgrades have been made to it – however, a total of 7 points are lost from the altar when this happens (again, upgrades do not protect against this, so it is especially painful when a protector betrays their own altar.)  &lt;br /&gt;
&lt;br /&gt;
If a player is a protector of an active altar and performs an unholy sacrifice at a different active altar, they will steal an extra point in addition to however many points they would normally steal from that altar.&lt;br /&gt;
&lt;br /&gt;
If there are not enough points in the altar to be taken, the sacrificer takes as many as possible (the altar cannot go into negative points.)&lt;br /&gt;
&lt;br /&gt;
Now onto the actual business of stealing points.&lt;br /&gt;
&lt;br /&gt;
To perform an unholy sacrifice at an altar, a player must desecrate the altar first.&lt;br /&gt;
To desecrate the altar, select the altar while having a sheep (male or female) and a Knife:Iron in your inventory. The option to desecrate will be selectable – doing so will consume the sheep from your inventory (but not the knife). The player will then receive an unholy vision with instructions for the sacrifice. The player will be asked to sacrifice 1 randomly selected resource from among the following:&lt;br /&gt;
*Dead ant&lt;br /&gt;
*Salt&lt;br /&gt;
*Acid&lt;br /&gt;
*Sulfur&lt;br /&gt;
*Gunpowder&lt;br /&gt;
*Dung&lt;br /&gt;
*Petroleum&lt;br /&gt;
*Coal&lt;br /&gt;
*Dirt&lt;br /&gt;
*Mud&lt;br /&gt;
*Thorns&lt;br /&gt;
*Tar&lt;br /&gt;
*Clinker&lt;br /&gt;
*Volatile Explosives&lt;br /&gt;
*Charcoal&lt;br /&gt;
*Sharpened Stick&lt;br /&gt;
*Arsenic&lt;br /&gt;
*Quicksilver&lt;br /&gt;
*Eye of Osiris&lt;br /&gt;
*Dung Rot&lt;br /&gt;
*Ra's Awakening&lt;br /&gt;
*Spiderling&lt;br /&gt;
*Speed of the Serpent&lt;br /&gt;
*Thoth's Compound Extract&lt;br /&gt;
*Ra's Compound Extract&lt;br /&gt;
&lt;br /&gt;
To perform the sacrifice, he/she must select the altar and sacrifice the required item. After the sacrifce, the player must say into main, &amp;quot;Oh Apophis, Serpent of the Nile, receive my sacrifice.&amp;quot; He must say this within 60 seconds of the sacrifice, or Apophis will not heed the sacrifice and no points will be stolen. If the player is successful, he receives a popup stating the number of points he has stolen.&lt;br /&gt;
A player can perform a desecration and receive a vision once every 3 Egyptian days. He has 3 Egyptian days to complete the sacrifice, otherwise he must ask for a new sacrifice. He can only perform one sacrifice every 3 Egyptian days.&lt;br /&gt;
&lt;br /&gt;
====Mechanics of Upgrading and Defending the Altar====&lt;br /&gt;
&lt;br /&gt;
Naturally, the protectors of the altar do not wish to have their sun points stolen. They may construct upgrades to the altar which reduce the number of points stolen by outsiders with each unholy sacrifice. Upgrades can only be made to a currently active altar by the altar's own protectors. The upgrades expand the interior of the altar and culminate with an elaborate sanctuary. The initial upgrades are not expensive, but the final ones can be quite costly. After an altar has become active, there are initially no points in it until after 3 Egyptian days have passed. It is advised that the protectors make upgrades to it during this period when there are not sun points available to steal. It is not necessary to upgrade the altar at all, if you have enough trust in your fellow Egyptians! Upgrade costs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 1 (Entryway)'''&lt;br /&gt;
*3 [[Cherry Travertine]]&lt;br /&gt;
*6 Lily of the sea bulbs, any type&lt;br /&gt;
*1 Ribbon: Black&lt;br /&gt;
*1 Ribbon: White &lt;br /&gt;
*1 Ribbon: Gold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 2 (Atrium)'''&lt;br /&gt;
*10 Moss: Random 2 attribute moss&lt;br /&gt;
*100 Black Fish Scales&lt;br /&gt;
*20 Reddish Fish Scales&lt;br /&gt;
*25 Blueish Fish Scales&lt;br /&gt;
*10 Greenish Fish Scales&lt;br /&gt;
*10 Yellowish Fish Scales&lt;br /&gt;
*1 Whiteish Fish Scales&lt;br /&gt;
*50 [[Wool Cloth]]&lt;br /&gt;
*500 [[Dirt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 3 (Common Room)'''&lt;br /&gt;
*8 bottles of wine, with any fruit flavor&lt;br /&gt;
*5 barrels of beer, any wheat flavors&lt;br /&gt;
*1 Rock Spirits of Air&lt;br /&gt;
*1 Wood Spirits of Fire&lt;br /&gt;
*1 Grain Spirits of Water&lt;br /&gt;
*1 Fruit Spirits of Earth&lt;br /&gt;
*5 Citrus fruit of a random type&lt;br /&gt;
*5 Citrus fruit of another random type&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 4 (Study)'''&lt;br /&gt;
*500 Volatile, Termite-prone boards&lt;br /&gt;
*500 Black, soft boards&lt;br /&gt;
*500 White, soft boards&lt;br /&gt;
*1 [[Quill]]&lt;br /&gt;
*100 [[Ink]]&lt;br /&gt;
*100 [[Papyrus Paper]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 5 (Library)'''&lt;br /&gt;
*6000 Firebricks&lt;br /&gt;
*3 Random 3-output gearboxes&lt;br /&gt;
*1 [[Quill]]&lt;br /&gt;
*100 [[Ink]]&lt;br /&gt;
*100 [[Wood Paper]]&lt;br /&gt;
*3 [[Mountain Marble]]&lt;br /&gt;
*3 [[Fire Rock]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 6 (Sanctuary)'''&lt;br /&gt;
*3 [[Blood Granite]]&lt;br /&gt;
*3 [[Ghost Granite]]&lt;br /&gt;
*3 [[Onyx]]&lt;br /&gt;
*3 [[Angels Stone]]&lt;br /&gt;
*1 Sunstone cut Ra's Lantern&lt;br /&gt;
*1 Citrine cut Solarkin&lt;br /&gt;
*20 Sun Steel Sheeting: Shiny, Insulative, Non-toxic Platinum-plated purity 5+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any player may select the altar to see what upgrades have been added, a list of the 10 protectors, the total number of sun points the altar has accumulated, how many days longer the altar will remain active, and finally a list of all players who have performed unholy sacrifices at the altar.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
Passing begins weekly after the first altar has been built, become active, and finally become inactive. Passing continues weekly after that point. The player with the highest number of sun points passes the test each week. In the event of a tie, no players pass that week. No passes are retained - there must be exactly 1 player who has more points than anyone else for a pass to occur. Therefore, passing is not possible by simply participating passively in the construction and defense of a single altar: you will receive the exact same number of points as your co-defenders, and thus none of you can pass. In order to pass, you must either participate in the defense of several altars over time, steal points from another team's altar, or do the unthinkable and steal points from your own altar.&lt;br /&gt;
&lt;br /&gt;
===Principles of the Test===&lt;br /&gt;
*Become a protector to an altar to Ra&lt;br /&gt;
*Obtain 1 sun point&lt;br /&gt;
*Perform a desecration (requires a sheep and an iron knife)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that you do not have to actually perform an unholy sacrifice to pass the principles, only perform the ritual that informs you what you NEED to do the sacrifice proper and steal points.&lt;br /&gt;
&lt;br /&gt;
===The Altar of Ra===&lt;br /&gt;
A player may not be a protector of more than one altar at any given time. They must wait until their current altar becomes inactive or crumbles before building or joining another.&lt;br /&gt;
After an altar has become inactive and points have been distributed, it crumbles. However, a fully upgraded altar (to the Sanctuary stage) does not crumble after becoming inactive. The altar remains in Egypt and can provide a number of benefits based on how successful the altar was during its run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the altar contained 0 sun points after 72 days (meaning all points were stolen or lost), it will be renamed '''&amp;quot;A Cursed Temple to Apophis&amp;quot;'''. A player can meditate at this altar and receive a boost of +7 to one random stat, and a penalty of -7 to another random stat, which lasts 12 hours (rl). They can only do this once a day. The cursed temple should have another hidden effect that should be decided by the developer, and up to Egypt to discover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the altar contained 300 sun points after 72 days (meaning, no points were lost or stolen during the entire duration) it will be renamed '''&amp;quot;A Blessed Altar to Ra&amp;quot;'''. A player can meditate at this altar and receive a boost of +1 to all stats, which lasts 12 hours (rl). They can only do this once a day. The blessed temple should have another hidden effect that should be decided by the developer, and up to Egypt to discover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the altar contained any other number of sun points after 72 days (between 1 and 299), it will simply be known as a '''&amp;quot;An Altar to Ra&amp;quot;'''. A player can meditate at this altar and receive a hidden effect which is unique to each altar. The effect is randomly chosen when the altar becomes inactive from a pool of possible effects. These effects should be minor boosts decided by the developer and left up to Egypt to discover. Some possibilities:&lt;br /&gt;
*Guaranteed rabbit pelts for 24 hours upon slaughter&lt;br /&gt;
*No bees lost in apiaries for 24 hours&lt;br /&gt;
*Etc....&lt;br /&gt;
&lt;br /&gt;
===New Achievement for Fun===&lt;br /&gt;
This test will add one new achievement to the game. This will be &amp;quot;Ra's Betrayer&amp;quot;. This is awarded to the player who has completed the greatest number of unholy sacrifices. It is first awarded to player who completes 10 such sacrifices, and passes between players similarly to Pharaoh's acrobat/angler.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Sanctuary_of_Ra&amp;diff=143017</id>
		<title>Sanctuary of Ra</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Sanctuary_of_Ra&amp;diff=143017"/>
		<updated>2018-01-15T16:19:19Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: /* Test Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sanctuary of Ra Test Proposal ==&lt;br /&gt;
&lt;br /&gt;
===Abstract===&lt;br /&gt;
&lt;br /&gt;
Ten individuals band together to construct a altar to glorify Ra, the sun god. Every three Egypt days, the altar is blessed by Ra and accumulates a number of sun points. After 72 days have passed, the altar becomes inactive and all of the points accumulated by it are divided evenly among the 10 protectors of the altar. But wait! The altar can also be a gateway to the evil god of chaos, Apophis. Players with sinister motives can perform an unholy sacrifice to Apophis at the altar once every 3 Egypt days to steal for themselves. It is up to the 10 protectors of the altar to defend the altar from these attacks, including constructing improvements to it.&lt;br /&gt;
&lt;br /&gt;
===Test Mechanics===&lt;br /&gt;
Any player signed up for the test may construct an altar to Ra within a medium construction site. The base cost is:&lt;br /&gt;
*3 [[Green Sun Marble]]&lt;br /&gt;
*500 [[Clay Bricks]]&lt;br /&gt;
*250 Blond, Fireproof, Hard, Pliable Boards&lt;br /&gt;
*1 Sunstone cut Amunet&lt;br /&gt;
*25 Wheat, any variety&lt;br /&gt;
&lt;br /&gt;
This constructs a central structure, the most basic part of the altar. &lt;br /&gt;
A note to the developer: Art assets are understandably a difficult part of programming and releasing new tests. Therefore, an existing structure that is already in use can be used for the sanctuary. This could be a funerary temple, ka tomb, library, throne (without the seat), etc, perhaps 'minimized' or modified in some simple way.&lt;br /&gt;
&lt;br /&gt;
====Blessing and Joining the Altar====&lt;br /&gt;
&lt;br /&gt;
After the altar is built, 9 more players must travel to and bless the altar. To bless the altar (the initial builder is not required to do this, only the other 9 people) select the option to &amp;quot;Glorify Ra from this altar&amp;quot;. You will then be prompted to donate a gift to Ra from your inventory. You must donate 1 db of any non-complex item (like sand, flax, thorns, etc) that has not been donated to Ra before. If you try to donate an item that has already been donated to Ra in the past, he will be bored by it and you will have to try again, selecting a different resource from your inventory. Fortunately, the list of already donated gifts is reset at the beginning of each Egyptian year (Akhet I-1). Upon success, you will get a message saying that Ra is pleased with your donation and you are now considered one of the 10 protectors of the altar.&lt;br /&gt;
&lt;br /&gt;
If 9 unique players do not bless the altar within 1 real-life week, the altar crumbles. After 9 unique players travel to and bless the altar, the altar becomes active and a message is posted to System that notes the active status and location of the altar. Thus, the location and intent of the altar is not a secret, everyone in Egypt will be aware it is active and where it is located. The original builder and the 9 nine players will now be referred to as the 10 protectors of the altar.&lt;br /&gt;
&lt;br /&gt;
Every 3rd Egyptian day after the altar becomes active, the altar gains a certain number of Sun points. Initially, this number is 24 points, and each time thereafter the number decreases by 1 (next time, the altar would gain 23 points and so on). After 72 egyptian days, the altar would contain 300 Sun points under ideal conditions.&lt;br /&gt;
&lt;br /&gt;
After these 72 Egyptian days have passed, the altar becomes inactive and the accumulated sun points in the altar become permanent personal Sun points which are divided evenly among the 10 protectors of the altar (fractions are rounded down. Each protector MUST receive the exact same number of sun points when the remaining points in the altar are divvied up this way.)&lt;br /&gt;
&lt;br /&gt;
Of course, it is not quite so simple as to just build an altar and wait for the points to flow in. The god of chaos Apophis encourages the populace of Egypt to desecrate these altars to Ra and submit unholy sacrifices to him.&lt;br /&gt;
&lt;br /&gt;
====Mechanics of Stealing Sun Points====&lt;br /&gt;
Any player may steal sun points from an active altar. The amount of points that they steal is dependent on how many upgrades have been made to the altar, whether or not the stealer is also a protector of the altar, or whether the stealer is the protector of another active altar.&lt;br /&gt;
&lt;br /&gt;
When a player who is NOT a protector of the altar or any other active altar performs an unholy sacrifice at a basic non-upgraded altar, he or she steals 7 points from it. Each upgrade to the altar reduces that number by 1, to a minimum of 1 point (the altar can be upgraded a total of 6 times.)&lt;br /&gt;
&lt;br /&gt;
If a protector steals points from his or her own altar, they only steal only 1 point for themselves no matter how many upgrades have been made to it – however, a total of 7 points are lost from the altar when this happens (again, upgrades do not protect against this, so it is especially painful when a protector betrays their own altar.)  &lt;br /&gt;
&lt;br /&gt;
If a player is a protector of an active altar and performs an unholy sacrifice at a different active altar, they will steal an extra point in addition to however many points they would normally steal from that altar.&lt;br /&gt;
&lt;br /&gt;
If there are not enough points in the altar to be taken, the sacrificer takes as many as possible (the altar cannot go into negative points.)&lt;br /&gt;
&lt;br /&gt;
Now onto the actual business of stealing points.&lt;br /&gt;
&lt;br /&gt;
To perform an unholy sacrifice at an altar, a player must desecrate the altar first.&lt;br /&gt;
To desecrate the altar, select the altar while having a sheep (male or female) and a Knife:Iron in your inventory. The option to desecrate will be selectable – doing so will consume the sheep from your inventory (but not the knife). The player will then receive an unholy vision with instructions for the sacrifice. The player will be asked to sacrifice 1 randomly selected resource from among the following:&lt;br /&gt;
*Dead ant&lt;br /&gt;
*Salt&lt;br /&gt;
*Acid&lt;br /&gt;
*Sulfur&lt;br /&gt;
*Gunpowder&lt;br /&gt;
*Dung&lt;br /&gt;
*Petroleum&lt;br /&gt;
*Coal&lt;br /&gt;
*Dirt&lt;br /&gt;
*Mud&lt;br /&gt;
*Thorns&lt;br /&gt;
*Tar&lt;br /&gt;
*Clinker&lt;br /&gt;
*Volatile Explosives&lt;br /&gt;
*Charcoal&lt;br /&gt;
*Sharpened Stick&lt;br /&gt;
*Arsenic&lt;br /&gt;
*Quicksilver&lt;br /&gt;
*Eye of Osiris&lt;br /&gt;
*Dung Rot&lt;br /&gt;
*Ra's Awakening&lt;br /&gt;
*Spiderling&lt;br /&gt;
*Speed of the Serpent&lt;br /&gt;
*Thoth's Compound Extract&lt;br /&gt;
*Ra's Compound Extract&lt;br /&gt;
&lt;br /&gt;
To perform the sacrifice, he/she must select the altar and sacrifice the required item. After the sacrifce, the player must say into main, &amp;quot;Oh Apophis, Serpent of the Nile, receive my sacrifice.&amp;quot; He must say this within 60 seconds of the sacrifice, or Apophis will not heed the sacrifice and no points will be stolen. If the player is successful, he receives a popup stating the number of points he has stolen.&lt;br /&gt;
A player can perform a desecration and receive a vision once every 3 Egyptian days. He has 3 Egyptian days to complete the sacrifice, otherwise he must ask for a new sacrifice. He can only perform one sacrifice every 3 Egyptian days.&lt;br /&gt;
&lt;br /&gt;
====Mechanics of Upgrading and Defending the Altar====&lt;br /&gt;
&lt;br /&gt;
Naturally, the protectors of the altar do not wish to have their sun points stolen. They may construct upgrades to the altar which reduce the number of points stolen by outsiders with each unholy sacrifice. Upgrades can only be made to a currently active altar by the altar's own protectors. The upgrades expand the interior of the altar and culminate with an elaborate sanctuary. The initial upgrades are not expensive, but the final ones can be quite costly. After an altar has become active, there are initially no points in it until after 3 Egyptian days have passed. It is advised that the protectors make upgrades to it during this period when there are not sun points available to steal. It is not necessary to upgrade the altar at all, if you have enough trust in your fellow Egyptians! Upgrade costs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 1 (Entryway)'''&lt;br /&gt;
*3 [[Cherry Travertine]]&lt;br /&gt;
*6 Lily of the sea bulbs, any type&lt;br /&gt;
*1 Ribbon: Black&lt;br /&gt;
*1 Ribbon: White &lt;br /&gt;
*1 Ribbon: Gold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 2 (Atrium)'''&lt;br /&gt;
*10 Moss: Random 2 attribute moss&lt;br /&gt;
*100 Black Fish Scales&lt;br /&gt;
*20 Reddish Fish Scales&lt;br /&gt;
*25 Blueish Fish Scales&lt;br /&gt;
*10 Greenish Fish Scales&lt;br /&gt;
*10 Yellowish Fish Scales&lt;br /&gt;
*1 Whiteish Fish Scales&lt;br /&gt;
*50 [[Wool Cloth]]&lt;br /&gt;
*500 [[Dirt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 3 (Common Room)'''&lt;br /&gt;
*8 bottles of wine, with any fruit flavor&lt;br /&gt;
*5 barrels of beer, any wheat flavors&lt;br /&gt;
*1 Rock Spirits of Air&lt;br /&gt;
*1 Wood Spirits of Fire&lt;br /&gt;
*1 Grain Spirits of Water&lt;br /&gt;
*1 Fruit Spirits of Earth&lt;br /&gt;
*5 Citrus fruit of a random type&lt;br /&gt;
*5 Citrus fruit of another random type&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 4 (Study)'''&lt;br /&gt;
*500 Volatile, Termite-prone boards&lt;br /&gt;
*500 Black, soft boards&lt;br /&gt;
*500 White, soft boards&lt;br /&gt;
*1 [[Quill]]&lt;br /&gt;
*100 [[Ink]]&lt;br /&gt;
*100 [[Papyrus Paper]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 5 (Library)'''&lt;br /&gt;
*6000 Firebricks&lt;br /&gt;
*3 Random 3-output gearboxes&lt;br /&gt;
*1 [[Quill]]&lt;br /&gt;
*100 [[Ink]]&lt;br /&gt;
*100 [[Wood Paper]]&lt;br /&gt;
*3 [[Mountain Marble]]&lt;br /&gt;
*3 [[Fire Rock]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 6 (Sanctuary)'''&lt;br /&gt;
*3 [[Blood Granite]]&lt;br /&gt;
*3 [[Ghost Granite]]&lt;br /&gt;
*3 [[Onyx]]&lt;br /&gt;
*3 [[Angels Stone]]&lt;br /&gt;
*1 Sunstone cut Ra's Lantern&lt;br /&gt;
*1 Citrine cut Solarkin&lt;br /&gt;
*20 Sun Steel Sheeting: Shiny, Insulative, Non-toxic Platinum-plated purity 5+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any player may select the altar to see what upgrades have been added, a list of the 10 protectors, the total number of sun points the altar has accumulated, how many days longer the altar will remain active, and finally a list of all players who have performed unholy sacrifices at the altar.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
Passing begins weekly after the first altar has been built, become active, and finally become inactive. Passing continues weekly after that point. The player with the highest number of sun points passes the test each week. In the event of a tie, no players pass that week. No passes are retained - there must be exactly 1 player who has more points than anyone else for a pass to occur.&lt;br /&gt;
&lt;br /&gt;
===Principles of the Test===&lt;br /&gt;
*Become a protector to an altar to Ra&lt;br /&gt;
*Obtain 1 sun point&lt;br /&gt;
*Perform a desecration (requires a sheep and an iron knife)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that you do not have to actually perform an unholy sacrifice to pass the principles, only perform the ritual that informs you what you NEED to do the sacrifice proper and steal points.&lt;br /&gt;
&lt;br /&gt;
===The Altar of Ra===&lt;br /&gt;
A player may not be a protector of more than one altar at any given time. They must wait until their current altar becomes inactive or crumbles before building or joining another.&lt;br /&gt;
After an altar has become inactive and points have been distributed, it crumbles. However, a fully upgraded altar (to the Sanctuary stage) does not crumble after becoming inactive. The altar remains in Egypt and can provide a number of benefits based on how successful the altar was during its run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the altar contained 0 sun points after 72 days (meaning all points were stolen or lost), it will be renamed '''&amp;quot;A Cursed Temple to Apophis&amp;quot;'''. A player can meditate at this altar and receive a boost of +7 to one random stat, and a penalty of -7 to another random stat, which lasts 12 hours (rl). They can only do this once a day. The cursed temple should have another hidden effect that should be decided by the developer, and up to Egypt to discover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the altar contained 300 sun points after 72 days (meaning, no points were lost or stolen during the entire duration) it will be renamed '''&amp;quot;A Blessed Altar to Ra&amp;quot;'''. A player can meditate at this altar and receive a boost of +1 to all stats, which lasts 12 hours (rl). They can only do this once a day. The blessed temple should have another hidden effect that should be decided by the developer, and up to Egypt to discover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the altar contained any other number of sun points after 72 days (between 1 and 299), it will simply be known as a '''&amp;quot;An Altar to Ra&amp;quot;'''. A player can meditate at this altar and receive a hidden effect which is unique to each altar. The effect is randomly chosen when the altar becomes inactive from a pool of possible effects. These effects should be minor boosts decided by the developer and left up to Egypt to discover. Some possibilities:&lt;br /&gt;
*Guaranteed rabbit pelts for 24 hours upon slaughter&lt;br /&gt;
*No bees lost in apiaries for 24 hours&lt;br /&gt;
*Etc....&lt;br /&gt;
&lt;br /&gt;
===New Achievement for Fun===&lt;br /&gt;
This test will add one new achievement to the game. This will be &amp;quot;Ra's Betrayer&amp;quot;. This is awarded to the player who has completed the greatest number of unholy sacrifices. It is first awarded to player who completes 10 such sacrifices, and passes between players similarly to Pharaoh's acrobat/angler.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Sanctuary_of_Ra&amp;diff=143016</id>
		<title>Sanctuary of Ra</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Sanctuary_of_Ra&amp;diff=143016"/>
		<updated>2018-01-15T16:16:10Z</updated>

		<summary type="html">&lt;p&gt;Blueshift: Created page with &amp;quot;== Sanctuary of Ra Test Proposal ==  ===Abstract===  Ten individuals band together to construct a altar to glorify Ra, the sun god. Every three Egypt days, the altar is blessed b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sanctuary of Ra Test Proposal ==&lt;br /&gt;
&lt;br /&gt;
===Abstract===&lt;br /&gt;
&lt;br /&gt;
Ten individuals band together to construct a altar to glorify Ra, the sun god. Every three Egypt days, the altar is blessed by Ra and accumulates a number of sun points. After 72 days have passed, the altar becomes inactive and all of the points accumulated by it are divided evenly among the 10 protectors of the altar. But wait! The altar can also be a gateway to the evil god of chaos, Apophis. Players with sinister motives can perform an unholy sacrifice to Apophis at the altar once every 3 Egypt days to steal for themselves. It is up to the 10 protectors of the altar to defend the altar from these attacks, including constructing improvements to it.&lt;br /&gt;
&lt;br /&gt;
===Test Mechanics===&lt;br /&gt;
Any player signed up for the test may construct an altar to Ra within a medium construction site. The base cost is:&lt;br /&gt;
*3 [[Green Sun Marble]]&lt;br /&gt;
*500 [[Clay Bricks]]&lt;br /&gt;
*250 Blond, Fireproof, Hard, Pliable Boards&lt;br /&gt;
*1 Sunstone cut Amunet&lt;br /&gt;
*25 Wheat, any variety&lt;br /&gt;
&lt;br /&gt;
This constructs a foundation, the most basic part of the altar. &lt;br /&gt;
&lt;br /&gt;
====Blessing and Joining the Altar====&lt;br /&gt;
&lt;br /&gt;
After the altar is built, 9 more players must travel to and bless the altar. To bless the altar (the initial builder is not required to do this, only the other 9 people) select the option to &amp;quot;Glorify Ra from this altar&amp;quot;. You will then be prompted to donate a gift to Ra from your inventory. You must donate 1 db of any non-complex item (like sand, flax, thorns, etc) that has not been donated to Ra before. If you try to donate an item that has already been donated to Ra in the past, he will be bored by it and you will have to try again, selecting a different resource from your inventory. Fortunately, the list of already donated gifts is reset at the beginning of each Egyptian year (Akhet I-1). Upon success, you will get a message saying that Ra is pleased with your donation and you are now considered one of the 10 protectors of the altar.&lt;br /&gt;
&lt;br /&gt;
If 9 unique players do not bless the altar within 1 real-life week, the altar crumbles. After 9 unique players travel to and bless the altar, the altar becomes active and a message is posted to System that notes the active status and location of the altar. Thus, the location and intent of the altar is not a secret, everyone in Egypt will be aware it is active and where it is located. The original builder and the 9 nine players will now be referred to as the 10 protectors of the altar.&lt;br /&gt;
&lt;br /&gt;
Every 3rd Egyptian day after the altar becomes active, the altar gains a certain number of Sun points. Initially, this number is 24 points, and each time thereafter the number decreases by 1 (next time, the altar would gain 23 points and so on). After 72 egyptian days, the altar would contain 300 Sun points under ideal conditions.&lt;br /&gt;
&lt;br /&gt;
After these 72 Egyptian days have passed, the altar becomes inactive and the accumulated sun points in the altar become permanent personal Sun points which are divided evenly among the 10 protectors of the altar (fractions are rounded down. Each protector MUST receive the exact same number of sun points when the remaining points in the altar are divvied up this way.)&lt;br /&gt;
&lt;br /&gt;
Of course, it is not quite so simple as to just build an altar and wait for the points to flow in. The god of chaos Apophis encourages the populace of Egypt to desecrate these altars to Ra and submit unholy sacrifices to him.&lt;br /&gt;
&lt;br /&gt;
====Mechanics of Stealing Sun Points====&lt;br /&gt;
Any player may steal sun points from an active altar. The amount of points that they steal is dependent on how many upgrades have been made to the altar, whether or not the stealer is also a protector of the altar, or whether the stealer is the protector of another active altar.&lt;br /&gt;
&lt;br /&gt;
When a player who is NOT a protector of the altar or any other active altar performs an unholy sacrifice at a basic non-upgraded altar, he or she steals 7 points from it. Each upgrade to the altar reduces that number by 1, to a minimum of 1 point (the altar can be upgraded a total of 6 times.)&lt;br /&gt;
&lt;br /&gt;
If a protector steals points from his or her own altar, they only steal only 1 point for themselves no matter how many upgrades have been made to it – however, a total of 7 points are lost from the altar when this happens (again, upgrades do not protect against this, so it is especially painful when a protector betrays their own altar.)  &lt;br /&gt;
&lt;br /&gt;
If a player is a protector of an active altar and performs an unholy sacrifice at a different active altar, they will steal an extra point in addition to however many points they would normally steal from that altar.&lt;br /&gt;
&lt;br /&gt;
If there are not enough points in the altar to be taken, the sacrificer takes as many as possible (the altar cannot go into negative points.)&lt;br /&gt;
&lt;br /&gt;
Now onto the actual business of stealing points.&lt;br /&gt;
&lt;br /&gt;
To perform an unholy sacrifice at an altar, a player must desecrate the altar first.&lt;br /&gt;
To desecrate the altar, select the altar while having a sheep (male or female) and a Knife:Iron in your inventory. The option to desecrate will be selectable – doing so will consume the sheep from your inventory (but not the knife). The player will then receive an unholy vision with instructions for the sacrifice. The player will be asked to sacrifice 1 randomly selected resource from among the following:&lt;br /&gt;
*Dead ant&lt;br /&gt;
*Salt&lt;br /&gt;
*Acid&lt;br /&gt;
*Sulfur&lt;br /&gt;
*Gunpowder&lt;br /&gt;
*Dung&lt;br /&gt;
*Petroleum&lt;br /&gt;
*Coal&lt;br /&gt;
*Dirt&lt;br /&gt;
*Mud&lt;br /&gt;
*Thorns&lt;br /&gt;
*Tar&lt;br /&gt;
*Clinker&lt;br /&gt;
*Volatile Explosives&lt;br /&gt;
*Charcoal&lt;br /&gt;
*Sharpened Stick&lt;br /&gt;
*Arsenic&lt;br /&gt;
*Quicksilver&lt;br /&gt;
*Eye of Osiris&lt;br /&gt;
*Dung Rot&lt;br /&gt;
*Ra's Awakening&lt;br /&gt;
*Spiderling&lt;br /&gt;
*Speed of the Serpent&lt;br /&gt;
*Thoth's Compound Extract&lt;br /&gt;
*Ra's Compound Extract&lt;br /&gt;
&lt;br /&gt;
To perform the sacrifice, he/she must select the altar and sacrifice the required item. After the sacrifce, the player must say into main, &amp;quot;Oh Apophis, Serpent of the Nile, receive my sacrifice.&amp;quot; He must say this within 60 seconds of the sacrifice, or Apophis will not heed the sacrifice and no points will be stolen. If the player is successful, he receives a popup stating the number of points he has stolen.&lt;br /&gt;
A player can perform a desecration and receive a vision once every 3 Egyptian days. He has 3 Egyptian days to complete the sacrifice, otherwise he must ask for a new sacrifice. He can only perform one sacrifice every 3 Egyptian days.&lt;br /&gt;
&lt;br /&gt;
====Mechanics of Upgrading and Defending the Altar====&lt;br /&gt;
&lt;br /&gt;
Naturally, the protectors of the altar do not wish to have their sun points stolen. They may construct upgrades to the altar which reduce the number of points stolen by outsiders with each unholy sacrifice. Upgrades can only be made to a currently active altar by the altar's own protectors. The upgrades expand the interior of the altar and culminate with an elaborate sanctuary. The initial upgrades are not expensive, but the final ones can be quite costly. After an altar has become active, there are initially no points in it until after 3 Egyptian days have passed. It is advised that the protectors make upgrades to it during this period when there are not sun points available to steal. It is not necessary to upgrade the altar at all, if you have enough trust in your fellow Egyptians! Upgrade costs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 1 (Entryway)'''&lt;br /&gt;
*3 [[Cherry Travertine]]&lt;br /&gt;
*6 Lily of the sea bulbs, any type&lt;br /&gt;
*1 Ribbon: Black&lt;br /&gt;
*1 Ribbon: White &lt;br /&gt;
*1 Ribbon: Gold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 2 (Atrium)'''&lt;br /&gt;
*10 Moss: Random 2 attribute moss&lt;br /&gt;
*100 Black Fish Scales&lt;br /&gt;
*20 Reddish Fish Scales&lt;br /&gt;
*25 Blueish Fish Scales&lt;br /&gt;
*10 Greenish Fish Scales&lt;br /&gt;
*10 Yellowish Fish Scales&lt;br /&gt;
*1 Whiteish Fish Scales&lt;br /&gt;
*50 [[Wool Cloth]]&lt;br /&gt;
*500 [[Dirt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 3 (Common Room)'''&lt;br /&gt;
*8 bottles of wine, with any fruit flavor&lt;br /&gt;
*5 barrels of beer, any wheat flavors&lt;br /&gt;
*1 Rock Spirits of Air&lt;br /&gt;
*1 Wood Spirits of Fire&lt;br /&gt;
*1 Grain Spirits of Water&lt;br /&gt;
*1 Fruit Spirits of Earth&lt;br /&gt;
*5 Citrus fruit of a random type&lt;br /&gt;
*5 Citrus fruit of another random type&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 4 (Study)'''&lt;br /&gt;
*500 Volatile, Termite-prone boards&lt;br /&gt;
*500 Black, soft boards&lt;br /&gt;
*500 White, soft boards&lt;br /&gt;
*1 [[Quill]]&lt;br /&gt;
*100 [[Ink]]&lt;br /&gt;
*100 [[Papyrus Paper]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 5 (Library)'''&lt;br /&gt;
*6000 Firebricks&lt;br /&gt;
*3 Random 3-output gearboxes&lt;br /&gt;
*1 [[Quill]]&lt;br /&gt;
*100 [[Ink]]&lt;br /&gt;
*100 [[Wood Paper]]&lt;br /&gt;
*3 [[Mountain Marble]]&lt;br /&gt;
*3 [[Fire Rock]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Upgrade 6 (Sanctuary)'''&lt;br /&gt;
*3 [[Blood Granite]]&lt;br /&gt;
*3 [[Ghost Granite]]&lt;br /&gt;
*3 [[Onyx]]&lt;br /&gt;
*3 [[Angels Stone]]&lt;br /&gt;
*1 Sunstone cut Ra's Lantern&lt;br /&gt;
*1 Citrine cut Solarkin&lt;br /&gt;
*20 Sun Steel Sheeting: Shiny, Insulative, Non-toxic Platinum-plated purity 5+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any player may select the altar to see what upgrades have been added, a list of the 10 protectors, the total number of sun points the altar has accumulated, how many days longer the altar will remain active, and finally a list of all players who have performed unholy sacrifices at the altar.&lt;br /&gt;
&lt;br /&gt;
===Passing the Test===&lt;br /&gt;
Passing begins weekly after the first altar has been built, become active, and finally become inactive. Passing continues weekly after that point. The player with the highest number of sun points passes the test each week. In the event of a tie, no players pass that week. No passes are retained - there must be exactly 1 player who has more points than anyone else for a pass to occur.&lt;br /&gt;
&lt;br /&gt;
===Principles of the Test===&lt;br /&gt;
*Become a protector to an altar to Ra&lt;br /&gt;
*Obtain 1 sun point&lt;br /&gt;
*Perform a desecration (requires a sheep and an iron knife)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that you do not have to actually perform an unholy sacrifice to pass the principles, only perform the ritual that informs you what you NEED to do the sacrifice proper and steal points.&lt;br /&gt;
&lt;br /&gt;
===The Altar of Ra===&lt;br /&gt;
A player may not be a protector of more than one altar at any given time. They must wait until their current altar becomes inactive or crumbles before building or joining another.&lt;br /&gt;
After an altar has become inactive and points have been distributed, it crumbles. However, a fully upgraded altar (to the Sanctuary stage) does not crumble after becoming inactive. The altar remains in Egypt and can provide a number of benefits based on how successful the altar was during its run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the altar contained 0 sun points after 72 days (meaning all points were stolen or lost), it will be renamed '''&amp;quot;A Cursed Temple to Apophis&amp;quot;'''. A player can meditate at this altar and receive a boost of +7 to one random stat, and a penalty of -7 to another random stat, which lasts 12 hours (rl). They can only do this once a day. The cursed temple should have another hidden effect that should be decided by the developer, and up to Egypt to discover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the altar contained 300 sun points after 72 days (meaning, no points were lost or stolen during the entire duration) it will be renamed '''&amp;quot;A Blessed Altar to Ra&amp;quot;'''. A player can meditate at this altar and receive a boost of +1 to all stats, which lasts 12 hours (rl). They can only do this once a day. The blessed temple should have another hidden effect that should be decided by the developer, and up to Egypt to discover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the altar contained any other number of sun points after 72 days (between 1 and 299), it will simply be known as a '''&amp;quot;An Altar to Ra&amp;quot;'''. A player can meditate at this altar and receive a hidden effect which is unique to each altar. The effect is randomly chosen when the altar becomes inactive from a pool of possible effects. These effects should be minor boosts decided by the developer and left up to Egypt to discover. Some possibilities:&lt;br /&gt;
*Guaranteed rabbit pelts for 24 hours upon slaughter&lt;br /&gt;
*No bees lost in apiaries for 24 hours&lt;br /&gt;
*Etc....&lt;br /&gt;
&lt;br /&gt;
===New Achievement for Fun===&lt;br /&gt;
This test will add one new achievement to the game. This will be &amp;quot;Ra's Betrayer&amp;quot;. This is awarded to the player who has completed the greatest number of unholy sacrifices. It is first awarded to player who completes 10 such sacrifices, and passes between players similarly to Pharaoh's acrobat/angler.&lt;/div&gt;</summary>
		<author><name>Blueshift</name></author>
	</entry>
</feed>