<?xml version="1.0"?>
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	<id>http://www.atitd.org/wiki/t7w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gabrielnight</id>
	<title>ATITD7 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.atitd.org/wiki/t7w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gabrielnight"/>
	<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/tale7/Special:Contributions/Gabrielnight"/>
	<updated>2026-04-05T20:23:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Lake_Of_Reeds-Queue&amp;diff=32980</id>
		<title>Lake Of Reeds-Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Lake_Of_Reeds-Queue&amp;diff=32980"/>
		<updated>2015-11-10T17:19:04Z</updated>

		<summary type="html">&lt;p&gt;Gabrielnight: /* Lake of Reeds Desert Obelisk Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Box|Notice on Queues|Please note that building via the queue in any region is not mandatory or required.}}&lt;br /&gt;
&lt;br /&gt;
== Lake of Reeds Desert Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Status&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| 7 || Fixxxer ||  Passed&lt;br /&gt;
|-&lt;br /&gt;
| 8 || wickeddelite ||  Passed&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Pajasa || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 10|| Etma || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 11|| Min  || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 12|| Talos  || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 13|| Beza    || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 14|| Anavlis|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 15|| Falbala || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 16|| Touthankarton || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 17|| Rhaom || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 18|| Istwan|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 19|| Maia || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 20|| Dornad|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 21|| Otox || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 22|| Gabrielnight || Buildt: Year 1, Peret II-2, 2:54 PM&lt;br /&gt;
|-&lt;br /&gt;
| 23|| Aramix || Ready to build&lt;br /&gt;
|-&lt;br /&gt;
| 24|| Atika || Waiting&lt;br /&gt;
|-&lt;br /&gt;
| 25||  XERLUX      ||ready to build&lt;/div&gt;</summary>
		<author><name>Gabrielnight</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/NOPE/BAPAct&amp;diff=30800</id>
		<title>Guilds/NOPE/BAPAct</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/NOPE/BAPAct&amp;diff=30800"/>
		<updated>2015-11-05T22:33:53Z</updated>

		<summary type="html">&lt;p&gt;Gabrielnight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Border Alteration Proposition Act&lt;br /&gt;
&lt;br /&gt;
If the BAP Act is accepted, the following shall got into effect:&lt;br /&gt;
&lt;br /&gt;
1) A new branch of petitions will be opened at the University of Leadership named: Border Alteration Proposition.&amp;lt;br/&amp;gt;&lt;br /&gt;
1a) Any future petitions other than the BAP petition that referres to altering borders will be considered invalid.&amp;lt;br/&amp;gt;&lt;br /&gt;
1b) The BAP will have its own ballot for votes, which will occure half way through the current ballots cycle.&amp;lt;br/&amp;gt;&lt;br /&gt;
1c) The BAP ballot will contain the maximum of the top 7 BAP petitions.&amp;lt;br/&amp;gt;&lt;br /&gt;
1c) Any BAP that does not follow any specifications in the BAP Act will be considered invalid.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The BAP content can only specify border alterations to a single region or two neighbouring regions that shares a border.&amp;lt;br/&amp;gt;&lt;br /&gt;
2a) Any BAP that specify altering a regions border into land that is not a part of a neighbouring region must be submited as a single region BAP.&amp;lt;br/&amp;gt;&lt;br /&gt;
2b) Any BAP that specify altering two neighbouring regions border can only contain alterations to area specific to these regions.&amp;lt;br/&amp;gt;&lt;br /&gt;
2c) Border alterations in the BAP must be detailed as following:&amp;lt;br/&amp;gt;&lt;br /&gt;
Region X: Old(x,y) - New(x,y)&amp;lt;br/&amp;gt;&lt;br /&gt;
Region X: Old(x,y) - New(x,y)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3) The BAP ballot will follow these rules:&amp;lt;br/&amp;gt;&lt;br /&gt;
3a) Single region BAP will be open for all of egypt to vote for.&amp;lt;br/&amp;gt;&lt;br /&gt;
3b) Neighbouring region BAP will be visible for all of egypt, however only open to votes for permanent residents(*) of the effected regions.&amp;lt;br/&amp;gt;&lt;br /&gt;
3c) Neighbouring region BAP votes will be the sum of the percentage from both regional votes: (RegionA(X%)+RegionB(Y%))/2.&amp;lt;br/&amp;gt;&lt;br /&gt;
3c1) However, if any Region of this Neighbouring region BAP have less than 60% votes, its total votes will be reduced to 0%.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4) Once a BAP ballot ends the highest voted BAP shall go into immediate effect.&amp;lt;br/&amp;gt;&lt;br /&gt;
4a) Any BAP with less than 30% total votes shall be removed from future BAP ballots.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(*) Permanent Residency is something any payed account can apply for at a regions University of Leadership.&amp;lt;br/&amp;gt;&lt;br /&gt;
(*a) Permanent Residency requires atleast an 80% of all buildings or projects in said region.&amp;lt;br/&amp;gt;&lt;br /&gt;
(*b) Permanent Residency can only be applied for once a month.&amp;lt;br/&amp;gt;&lt;br /&gt;
(*c) A citizen can only be a Permanent Resident to one region.&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gabrielnight</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/NOPE/BAPAct&amp;diff=30799</id>
		<title>Guilds/NOPE/BAPAct</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/NOPE/BAPAct&amp;diff=30799"/>
		<updated>2015-11-05T22:32:41Z</updated>

		<summary type="html">&lt;p&gt;Gabrielnight: Created page with &amp;quot;Border Alteration Proposition Act  If the BAP Act is accepted, the following shall got into effect:  1) A new branch of petitions will be opened at the University of Leadership n...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Border Alteration Proposition Act&lt;br /&gt;
&lt;br /&gt;
If the BAP Act is accepted, the following shall got into effect:&lt;br /&gt;
&lt;br /&gt;
1) A new branch of petitions will be opened at the University of Leadership named: Border Alteration Proposition.&lt;br /&gt;
1a) Any future petitions other than the BAP petition that referres to altering borders will be considered invalid.&lt;br /&gt;
1b) The BAP will have its own ballot for votes, which will occure half way through the current ballots cycle.&lt;br /&gt;
1c) The BAP ballot will contain the maximum of the top 7 BAP petitions.&lt;br /&gt;
1c) Any BAP that does not follow any specifications in the BAP Act will be considered invalid.&lt;br /&gt;
&lt;br /&gt;
2) The BAP content can only specify border alterations to a single region or two neighbouring regions that shares a border.&lt;br /&gt;
2a) Any BAP that specify altering a regions border into land that is not a part of a neighbouring region must be submited as a single region BAP&lt;br /&gt;
2b) Any BAP that specify altering two neighbouring regions border can only contain alterations to area specific to these regions.&lt;br /&gt;
2c) Border alterations in the BAP must be detailed as following:&lt;br /&gt;
Region X: Old(x,y) - New(x,y)&lt;br /&gt;
Region X: Old(x,y) - New(x,y)&lt;br /&gt;
&lt;br /&gt;
3) The BAP ballot will follow these rules:&lt;br /&gt;
3a) Single region BAP will be open for all of egypt to vote for.&lt;br /&gt;
3b) Neighbouring region BAP will be visible for all of egypt, however only open to votes for permanent residents(*) of the effected regions.&lt;br /&gt;
3c) Neighbouring region BAP votes will be the sum of the percentage from both regional votes: (RegionA(X%)+RegionB(Y%))/2&lt;br /&gt;
3c1) However, if any Region of this Neighbouring region BAP have less than 60% votes, its total votes will be reduced to 0%&lt;br /&gt;
&lt;br /&gt;
4) Once a BAP ballot ends the highest voted BAP shall go into immediate effect.&lt;br /&gt;
4a) Any BAP with less than 30% total votes shall be removed from future BAP ballots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(*) Permanent Residency is something any payed account can apply for at a regions University of Leadership&lt;br /&gt;
(*a) Permanent Residency requires atleast an 80% of all buildings or projects in said region.&lt;br /&gt;
(*b) Permanent Residency can only be applied for once a month&lt;br /&gt;
(*c) A citizen can only be a Permanent Resident to one region&lt;/div&gt;</summary>
		<author><name>Gabrielnight</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Lake_Of_Reeds-Queue&amp;diff=29126</id>
		<title>Lake Of Reeds-Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Lake_Of_Reeds-Queue&amp;diff=29126"/>
		<updated>2015-11-02T00:05:38Z</updated>

		<summary type="html">&lt;p&gt;Gabrielnight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Box|Notice on Queues|Please note that building via the queue in any region is not mandatory or required.}}&lt;br /&gt;
&lt;br /&gt;
== Lake of Reeds Desert Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Status&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Fixxxer ||  Passed&lt;br /&gt;
|-&lt;br /&gt;
| 8 || wickeddelite ||  Passed&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Pajasa || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 10|| Etma || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 11|| Min  || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 12|| Talos  || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 13|| Beza    || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 14|| Anavlis|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 15|| Falbala || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 16|| Touthankarton || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 17|| Rhaom || Passed&lt;br /&gt;
|-&lt;br /&gt;
| 18|| Istwan|| Passed&lt;br /&gt;
|-&lt;br /&gt;
| 19|| Maia || Built '''Year 1, Peret I-14, 12:23 AM'''&lt;br /&gt;
|-&lt;br /&gt;
| 20|| Dornad|| Ready to build&lt;br /&gt;
|-&lt;br /&gt;
| 21|| Otox || Ready to build&lt;br /&gt;
|-&lt;br /&gt;
| 22|| Atika || waiting&lt;br /&gt;
|-&lt;br /&gt;
| 23|| Gabrielnight || Ready to build&lt;br /&gt;
|-&lt;br /&gt;
| 24||  || &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Gabrielnight</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Old_Egypt_Obelisk_Queue&amp;diff=9444</id>
		<title>Old Egypt Obelisk Queue</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Old_Egypt_Obelisk_Queue&amp;diff=9444"/>
		<updated>2015-09-22T16:03:15Z</updated>

		<summary type="html">&lt;p&gt;Gabrielnight: /* Desert Obelisk Queue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Protocol:&lt;br /&gt;
Put your name on the list&lt;br /&gt;
Wait for the person before you in the list to build their obelisk&lt;br /&gt;
Open a chat with the person before you and after you in the list&lt;br /&gt;
Wait for the person before you to tell you they have passed&lt;br /&gt;
Build your obelisk and update wiki&lt;br /&gt;
When you pass update wiki and tell the person next in the list that you have passed&lt;br /&gt;
Note: Person who places last material in the construction site owns the obelisk, and they cannot be transferred. This is the most common cause of 'mishaps'. Take care.&lt;br /&gt;
&lt;br /&gt;
== Desert Obelisk Queue ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Height&lt;br /&gt;
!Character&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
| 8|| Stonelion|| Obelisk Built, Pass ETA 9:25pm EST 9/22/2015&lt;br /&gt;
|-&lt;br /&gt;
| 9|| Catmandux|| &lt;br /&gt;
|-&lt;br /&gt;
| 10|| aporianaut||&lt;br /&gt;
|-&lt;br /&gt;
| 11||Santomon||&lt;br /&gt;
|-&lt;br /&gt;
| 12||Bri||&lt;br /&gt;
|-&lt;br /&gt;
| 13||Coyotl||&lt;br /&gt;
|-&lt;br /&gt;
| 14||PhotekOBV||&lt;br /&gt;
|-&lt;br /&gt;
| 15||Corisa||&lt;br /&gt;
|-&lt;br /&gt;
| 16||Sheeple||&lt;br /&gt;
|-&lt;br /&gt;
| 17||Aarys||&lt;br /&gt;
|-&lt;br /&gt;
| 18||LedgeRiel||&lt;br /&gt;
|-&lt;br /&gt;
| 19||Ashshen||&lt;br /&gt;
|-&lt;br /&gt;
| 20||Puffs||&lt;br /&gt;
|-&lt;br /&gt;
| 21||Athaso||&lt;br /&gt;
|-&lt;br /&gt;
| 22||fahli||&lt;br /&gt;
|-&lt;br /&gt;
| 23||Sabatok||&lt;br /&gt;
|-&lt;br /&gt;
| 24||Samisotet||&lt;br /&gt;
|-&lt;br /&gt;
| 25||Sheba||&lt;br /&gt;
|-&lt;br /&gt;
| 26||dracneir||&lt;br /&gt;
|-&lt;br /&gt;
| 27||firegolem||&lt;br /&gt;
|-&lt;br /&gt;
| 28||slhdragon||&lt;br /&gt;
|-&lt;br /&gt;
| 29||BLMerlot||&lt;br /&gt;
|-&lt;br /&gt;
| 30||Djehuty||&lt;br /&gt;
|-&lt;br /&gt;
| 31||Amuniet||&lt;br /&gt;
|-&lt;br /&gt;
| 32||Bobulus||&lt;br /&gt;
|-&lt;br /&gt;
| 33||Skul||&lt;br /&gt;
|-&lt;br /&gt;
| 34||lorraine||&lt;br /&gt;
|-&lt;br /&gt;
| 35||grax||&lt;br /&gt;
|-&lt;br /&gt;
| 36||Wojcik||&lt;br /&gt;
|-&lt;br /&gt;
| 37||Gabrielnight||&lt;/div&gt;</summary>
		<author><name>Gabrielnight</name></author>
	</entry>
</feed>