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	<title>ATITD7 - User contributions [en]</title>
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	<updated>2026-04-04T18:29:35Z</updated>
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	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Research/River_Plains&amp;diff=96190</id>
		<title>Research/River Plains</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Research/River_Plains&amp;diff=96190"/>
		<updated>2016-04-13T21:47:19Z</updated>

		<summary type="html">&lt;p&gt;Lisanna: /*  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ResNavHeader}}&lt;br /&gt;
{{UniHeader}}&lt;br /&gt;
&lt;br /&gt;
==Research Info==&lt;br /&gt;
&lt;br /&gt;
* '''Research Guild:'''&lt;br /&gt;
** [[Guilds/RPR|Riverplains Research]] located near UThought (1443, 2806)&lt;br /&gt;
* '''Research Updating Guide'''&lt;br /&gt;
&lt;br /&gt;
** [[Research/Guide | Research updating guide]] : How to add new [[Technologies]], update resources, put [[Technologies]] on a timer, etc.&lt;br /&gt;
&lt;br /&gt;
===Current Research Goals===&lt;br /&gt;
&lt;br /&gt;
see [[Guilds/RPR|Riverplains Research]]&lt;br /&gt;
&lt;br /&gt;
==Universities==&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Architecture|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
   &lt;br /&gt;
    {{ResTechnology|Stonemasonry 2|&lt;br /&gt;
      {{ResResource|Oyster Shell Marble|0|200}}&lt;br /&gt;
      {{ResResource|While Alabaster|0|100}}&lt;br /&gt;
      {{ResResource|Blue Pearl Marble|0|50}}&lt;br /&gt;
      {{ResResource|Powdered Diamond|1000|1000}}&lt;br /&gt;
      {{ResResource|Powdered Ruby|1000|1000}}&lt;br /&gt;
      {{ResResource|Powdered Emerald|222|1000}}&lt;br /&gt;
      {{ResResource|Powdered Topaz|1000|1000}}&lt;br /&gt;
      {{ResResource|Powdered Sapphire|21|1000}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResFuture|Pyramid Construction - Architecture|&lt;br /&gt;
    {{ResResource|Linen|0|700}}&lt;br /&gt;
    {{ResResource|Copper Wire|0|70}}&lt;br /&gt;
    {{ResResource|Limestone|0|700}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble|0|70}}&lt;br /&gt;
    {{ResResource|Small Diamond|0|700}}&lt;br /&gt;
    {{ResResource|Glass Rods|0|70}}&lt;br /&gt;
    {{ResResource|Medium Stone|0|70}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  {{ResFuture|Obelisk Construction 3}}&lt;br /&gt;
  {{ResFuture|Obelisk Construction 4}}&lt;br /&gt;
  {{ResFuture|Obelisk Construction 5}}&lt;br /&gt;
  {{ResFuture|Obelisk Construction 6}}&lt;br /&gt;
  {{ResFuture|Obelisk Construction 7}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn | Research On Timer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
   {{ResComplete|Automation}}&lt;br /&gt;
  {{ResComplete|Brick Automation}}&lt;br /&gt;
  {{ResComplete|Improved Brick Rack Construction}}&lt;br /&gt;
  {{ResComplete|Masonry}}&lt;br /&gt;
  {{ResComplete|Mining}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 1}}&lt;br /&gt;
  {{ResComplete|Obelisk Construction 2}}&lt;br /&gt;
  {{ResComplete|Steam Mechanics 1}}&lt;br /&gt;
  {{ResComplete|Steam Mechanics 2}}&lt;br /&gt;
  {{ResComplete|Steam Mechanics 3}}&lt;br /&gt;
  {{ResComplete|Stonecutting}}&lt;br /&gt;
  {{ResComplete|Storage Improvements 1|}}&lt;br /&gt;
  {{ResComplete|Storage Improvements 2|}}&lt;br /&gt;
  {{ResComplete|Storage Improvements 3|}}&lt;br /&gt;
  {{ResComplete|Stonemasonry 1}}&lt;br /&gt;
  {{ResComplete|Gearbox Design}}&lt;br /&gt;
  {{ResComplete|Structure Reinforcement 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Art and Music|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
   {{ResTechnology|Lapidary|&lt;br /&gt;
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     {{ResResource |Rabbit Bones       |112|  500}}&lt;br /&gt;
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     {{ResResource |Cuttable Lapis     |40|  250}}&lt;br /&gt;
     {{ResResource |Cuttable Turquoise |10|  250}}&lt;br /&gt;
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     {{ResResource |Cuttable Citrine   |10|  250}}&lt;br /&gt;
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     {{ResResource |Coral Pearl        |35|  100}}&lt;br /&gt;
     {{ResResource |Smoke Pearl        |15|  100}}&lt;br /&gt;
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     {{ResResource |Beige Pearl        |6|  100}}&lt;br /&gt;
     {{ResResource |Black Pearl        |32|  100}}  &lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Raeli Pottery|&lt;br /&gt;
      {{ResResource|Clay Bricks|15000|15000}}&lt;br /&gt;
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      {{ResResource|Iron Bars|25|25}}&lt;br /&gt;
      {{ResResource|Lithium Bars|0|25}}&lt;br /&gt;
      {{ResResource|Copper Bars|25|25}}&lt;br /&gt;
      {{ResResource|Tin Bars|25|25}}&lt;br /&gt;
      {{ResResource|Zinc Bars|25|25}}&lt;br /&gt;
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      {{ResResource|Titanium Small Gears|100|100}}&lt;br /&gt;
      {{ResResource|Gold Small Gears|100|100}}&lt;br /&gt;
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      {{ResResource|Aluminum Medium Gears|25|25}}&lt;br /&gt;
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      {{ResResource|Q5000+ Carpentry Blade|25|25}}&lt;br /&gt;
      {{ResResource|Q6000+ Carpentry Blade|10|10}}&lt;br /&gt;
      {{ResResource|Q7000+ Carpentry Blade|5|5}}&lt;br /&gt;
      {{ResResource|Q8000+ Carpentry Blade|0|1}}&lt;br /&gt;
      {{ResResource|Ash Palm Resin|5000|5000}}&lt;br /&gt;
      {{ResResource|Bottle Tree Resin|5000|5000}}&lt;br /&gt;
      {{ResResource|Butterleaf Tree Resin|5000|5000}}&lt;br /&gt;
      {{ResResource|Chakkanut Tree Resin|5000|5000}}&lt;br /&gt;
      {{ResResource|Cinnar Resin|5000|5000}}&lt;br /&gt;
      {{ResResource|Coconut Palm Resin|5000|5000}}&lt;br /&gt;
      {{ResResource|Cricklewood Resin|5000|5000}}&lt;br /&gt;
      {{ResResource|Folded Birch Resin|5000|5000}}&lt;br /&gt;
      {{ResResource|Giant Cricklewood Resin|5000|5000}}&lt;br /&gt;
      {{ResResource|Hawthorn Resin|5000|5000}}&lt;br /&gt;
      {{ResResource|Kaeshra Resin|5000|5000}}&lt;br /&gt;
      {{ResResource|Locust Palm Resin|5000|5000}}&lt;br /&gt;
      {{ResResource|Mini Palmetto Resin|5000|5000}}&lt;br /&gt;
      {{ResResource|Miniature Fern Palm Resin|5000|5000}}&lt;br /&gt;
      {{ResResource|Monkey Palm Resin|5000|5000}}&lt;br /&gt;
      {{ResResource|Pratyeka Tree Resin|5000|5000}}&lt;br /&gt;
      {{ResResource|Ranyahn Resin|5000|5000}}&lt;br /&gt;
      {{ResResource|Royal Palm Resin|5000|5000}}&lt;br /&gt;
      {{ResResource|Savaka Resin|5000|5000}}&lt;br /&gt;
      {{ResResource|Spindle Tree Resin|5000|5000}}&lt;br /&gt;
      {{ResResource|Umbrella Palm Resin|5000|5000}}&lt;br /&gt;
      {{ResResource|A370-A447 E385-E470 G341-G423|2|2}}&lt;br /&gt;
      {{ResResource|B341-B426 E179-E226 G327-G392|0|2}}&lt;br /&gt;
      {{ResResource|A308-A394 E290-E354 G99-G128|0|2}}&lt;br /&gt;
      {{ResResource|A32-A39 D141-D182 G244-G305|0|2}}&lt;br /&gt;
      {{ResResource|A304-A380 D108-D136 H134-H161|0|2}}&lt;br /&gt;
      {{ResResource|B295-B354 D360-D457 H440-H528|0|2}}&lt;br /&gt;
      {{ResResource|B207-B248 D273-D347 G296-G355|0|2}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResFuture|Airship Construction|&lt;br /&gt;
    {{ResResource|Silk Cloth|0|800}}&lt;br /&gt;
    {{ResResource|Canvas|0|1600}}&lt;br /&gt;
    {{ResResource|Linen|0|1600}}&lt;br /&gt;
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    {{ResResource|Water Metal Strap|0|100}}&lt;br /&gt;
    {{ResResource|Aluminum Strap|0|400}}&lt;br /&gt;
    {{ResResource|Rope|0|2000}}&lt;br /&gt;
    {{ResResource|Boards: Pliable Fireproof Blonde|0|4000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  {{ResFuture|Pyramid Construction - Art|&lt;br /&gt;
    {{ResResource|Linen|0|700}}&lt;br /&gt;
    {{ResResource|Copper Wire|0|70}}&lt;br /&gt;
    {{ResResource|Limestone|700|700}}&lt;br /&gt;
    {{ResResource|Oyster Shell Marble|0|70}}&lt;br /&gt;
    {{ResResource|Small Sapphire|0|700}}&lt;br /&gt;
    {{ResResource|Glass Rods|0|70}}&lt;br /&gt;
    {{ResResource|Large Quartz|0|70}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResFuture|Advanced Blacksmithing 2|&lt;br /&gt;
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    {{ResResource|Quality 9000+ Hatchet    |0 |10}}&lt;br /&gt;
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    {{ResResource|Quality 9000+ Shovel     |0 |10}}&lt;br /&gt;
    {{ResResource|Quality 8500+ Shovel     |0 |25}}&lt;br /&gt;
    {{ResResource|Quality 9000+ Resin Wedge|3 |10}}&lt;br /&gt;
    {{ResResource|Quality 8500+ Resin Wedge|6 |25}}&lt;br /&gt;
    {{ResResource|Copper|                   0 |2500}} &lt;br /&gt;
    {{ResResource|Iron  |                   0 |2500}} &lt;br /&gt;
    {{ResResource|Brass |                   0 |1000}} &lt;br /&gt;
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    {{ResResource|Octec's Alloy|            0 |250}} &lt;br /&gt;
    {{ResResource|Anvil Bed|                0 |500}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
   {{ResTechnology|Goldwork|&lt;br /&gt;
     {{ResResource |Gold Wire       |0| 20000}}&lt;br /&gt;
     {{ResResource |Silver Wire     |0| 20000}}&lt;br /&gt;
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     {{ResResource |Lead            |0|  5000}}&lt;br /&gt;
     {{ResResource |Wood            |0| 10000}} &lt;br /&gt;
   }}    &lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{ResColumn|Research on Timer}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
   {{ResComplete|Taxidermy}}&lt;br /&gt;
   {{ResComplete|Crystal Acoustics}}&lt;br /&gt;
   {{ResComplete|Mass Production of Color}}&lt;br /&gt;
   {{ResComplete|The Science of Color}}&lt;br /&gt;
   {{ResComplete|Glassblowing}}&lt;br /&gt;
   {{ResComplete|Blacksmithing}}&lt;br /&gt;
   {{ResComplete|Advanced Blacksmithing}}&lt;br /&gt;
   {{ResComplete|Advanced Glassblowing}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== ===&lt;br /&gt;
{{ResUniversity|Body|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
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      {{ResResource|Malt (Raw)|0|20000}}&lt;br /&gt;
      {{ResResource|Honey|389|50000}}&lt;br /&gt;
    }}&lt;br /&gt;
    {{ResTechnology|Advanced Charcoal Production|&lt;br /&gt;
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    }}&lt;br /&gt;
    {{ResTechnology|Chemistry Recipe - Gem Glue|&lt;br /&gt;
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    }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResFuture|Pyramid Construction - Body|&lt;br /&gt;
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  }}&lt;br /&gt;
&lt;br /&gt;
  {{ResFuture|Chemistry Recipe - Speed of the Serpent|&lt;br /&gt;
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    {{ResResource|Cobra Blood|66|704}}&lt;br /&gt;
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    {{ResResource|Cabbage Juice|7744|7744}}&lt;br /&gt;
  }}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
  {{ResColumn|Research on Timer}}&lt;br /&gt;
    {{None&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
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  {{ResComplete|Basic Charcoal Production}}&lt;br /&gt;
  {{ResComplete|Controlled Burn}}&lt;br /&gt;
  {{ResComplete|Dowsing}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Harmony|&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
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    }}&lt;br /&gt;
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    }}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Gear Casting 1|&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResFuture|Chariot Repair 2|&lt;br /&gt;
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    {{ResResource|Boards|0|200000}}&lt;br /&gt;
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    {{ResResource|Cable|0|1000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  {{ResFuture|Offering Vault Construction|&lt;br /&gt;
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    {{ResResource|Oyster Shell Marble|0|20}}&lt;br /&gt;
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    {{ResResource|Large Gears|0|20}}&lt;br /&gt;
    {{ResResource|Bolt|0|500}}&lt;br /&gt;
    {{ResResource|Huge Diamond|0|5}}&lt;br /&gt;
    {{ResResource|Huge Emerald|1|5}}&lt;br /&gt;
    {{ResResource|Huge Ruby|0|5}}&lt;br /&gt;
    {{ResResource|Huge Topaz|0|5}}&lt;br /&gt;
    {{ResResource|Huge Sapphire|1|5}}&lt;br /&gt;
    {{ResResource|Huge Quartz|3|5}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  {{ResFuture|Deep Well Construction|&lt;br /&gt;
    {{ResResource|Boards|0|12000}}&lt;br /&gt;
    {{ResResource|Bricks|0|2000}}&lt;br /&gt;
    {{ResResource|Iron|0|2000}}&lt;br /&gt;
    {{ResResource|Rope|0|500}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  {{ResFuture|Pyramid Construction - Harmony|&lt;br /&gt;
    {{ResResource|Linen|0|700}}&lt;br /&gt;
    {{ResResource|Copper Wire|70|70}}&lt;br /&gt;
    {{ResResource|Limestone|0|700}}&lt;br /&gt;
    {{ResResource|Yellow Alabaster|0|70}}&lt;br /&gt;
    {{ResResource|Small Topaz|0|700}}&lt;br /&gt;
    {{ResResource|Glass Rods|0|70}}&lt;br /&gt;
    {{ResResource|Large Topaz|0|70}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
   {{ResComplete|Advanced Marble Mechanics}}&lt;br /&gt;
   {{ResComplete|Casting}}&lt;br /&gt;
   {{ResComplete|Chariot Repair 1}}&lt;br /&gt;
   {{ResComplete|Marble Mechanics}}&lt;br /&gt;
   {{ResComplete|Metallurgy 1}}&lt;br /&gt;
   {{ResComplete|Advanced Metallurgy 1}}&lt;br /&gt;
   {{ResComplete|Fine Casting}}&lt;br /&gt;
   {{ResFuture|Metallurgy 2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Leadership|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
{{None}}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResFuture|Papyrus Paper Fabrication|&lt;br /&gt;
    {{ResResource|Papyrus|10|4000}}&lt;br /&gt;
    {{ResResource|Medium Gears|0|50}}&lt;br /&gt;
    {{ResResource|Cut Stone|0|800}}&lt;br /&gt;
    {{ResResource|Pinch Roller|0|12}}&lt;br /&gt;
    {{ResResource|Linen|0|800}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  {{ResFuture|Pyramid Construction - Leadership|&lt;br /&gt;
    {{ResResource|Linen|0|700}}&lt;br /&gt;
    {{ResResource|Copper Wire|0|70}}&lt;br /&gt;
    {{ResResource|Limestone|0|700}}&lt;br /&gt;
    {{ResResource|Mud Granite|0|70}}&lt;br /&gt;
    {{ResResource|Small Ruby|0|700}}&lt;br /&gt;
    {{ResResource|Glass Rods|0|70}}&lt;br /&gt;
    {{ResResource|Large Sapphire|0|70}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  {{ResFuture|Stellae Construction|&lt;br /&gt;
    {{ResResource|Cut Stone|0|2000}}&lt;br /&gt;
    {{ResResource|Dried Papyrus|0|5000}}&lt;br /&gt;
    {{ResResource|Clay|0|10000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Guild Construction|}}&lt;br /&gt;
  {{ResComplete|Sign Construction|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Thought|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=4}}&lt;br /&gt;
  {{ResTechnology|Distillation|&lt;br /&gt;
    {{ResResource|Copper Sheeting|0|500}}&lt;br /&gt;
    {{ResResource|Small Gears|0|100}}&lt;br /&gt;
    {{ResResource|Thermometers|0|30}}&lt;br /&gt;
    {{ResResource|Distillation Coil, 5000+ Quality|1|1}}&lt;br /&gt;
    {{ResResource|Distillation Coil, 4000+ Quality|5|5}}&lt;br /&gt;
    {{ResResource|Distillation Coil, 3000+ Quality|21|25}}&lt;br /&gt;
    {{ResResource|Gold Wire|0|6000}}&lt;br /&gt;
    {{ResResource|Glass Jars|0|200}}&lt;br /&gt;
    {{ResResource|Wine (6%+ Alcohol)|0|100}}&lt;br /&gt;
    {{ResResource|Wine (12%+ Alcohol)|0|100}}&lt;br /&gt;
    {{ResResource|Wine (6+ Tannin)|0|100}}&lt;br /&gt;
    {{ResResource|Beer (Any Type)|0|30}}&lt;br /&gt;
    {{ResResource|Dry Beer (Any Type)|0|30}}&lt;br /&gt;
    {{ResResource|Potent Beer|0|30}}&lt;br /&gt;
    {{ResResource|Dry, Potent Beer|0|30}}&lt;br /&gt;
    {{ResResource|Very Potent Beer|0|30}}&lt;br /&gt;
    {{ResResource|Dry, Very Potent Beer|0|30}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Gem Cutting|&lt;br /&gt;
    {{ResResource|Boards|1200|1200}}&lt;br /&gt;
    {{ResResource|Cut Stone|300|300}}&lt;br /&gt;
    {{ResResource|Cuttable Turquoise|0|400}}&lt;br /&gt;
    {{ResResource|Cuttable Garnet|0|425}}&lt;br /&gt;
    {{ResResource|Cuttable Lapis|0|450}}&lt;br /&gt;
    {{ResResource|Cuttable Amethyst|0|475}}&lt;br /&gt;
    {{ResResource|Cuttable Jade|0|450}}&lt;br /&gt;
    {{ResResource|Cuttable Sunstone|0|425}}&lt;br /&gt;
    {{ResResource|Cuttable Citrine|0|400}}&lt;br /&gt;
    {{ResResource|White Sand|0|2000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
  {{ResFuture|Neutralization|&lt;br /&gt;
    {{ResResource|Oyster Shell Marble|0|20}}&lt;br /&gt;
    {{ResResource|Canvas|100|100}}&lt;br /&gt;
    {{ResResource|Acid|100|100}}&lt;br /&gt;
    {{ResResource|Potash|100|100}}&lt;br /&gt;
    {{ResResource|Aluminium|20|20}}&lt;br /&gt;
    {{ResResource|Antimony|20|20}}&lt;br /&gt;
    {{ResResource|Copper|20|20}}&lt;br /&gt;
    {{ResResource|Iron|20|20}}&lt;br /&gt;
    {{ResResource|Gold|20|20}}&lt;br /&gt;
    {{ResResource|Lead|20|20}}&lt;br /&gt;
    {{ResResource|Lithium|20|20}}&lt;br /&gt;
    {{ResResource|Platinum|20|20}}&lt;br /&gt;
    {{ResResource|Silver|20|20}}&lt;br /&gt;
    {{ResResource|Strontium|20|20}}&lt;br /&gt;
    {{ResResource|Tin|20|20}}&lt;br /&gt;
    {{ResResource|Titanium|20|20}}&lt;br /&gt;
    {{ResResource|Tungsten|20|20}}&lt;br /&gt;
    {{ResResource|Zinc|20|20}}&lt;br /&gt;
  }}&lt;br /&gt;
  {{ResFuture|Toxin Extraction|&lt;br /&gt;
    {{ResResource|Dueling Serpents Mushrooms|2|40}}&lt;br /&gt;
    {{ResResource|Scorpions Brood Mushrooms|0|600}}&lt;br /&gt;
    {{ResResource|Brain Mushrooms|0|150}}&lt;br /&gt;
    {{ResResource|Razor's Edge Mushrooms|0|200}}&lt;br /&gt;
    {{ResResource|Ra's Awakening Mushrooms|0|80}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent Mushrooms|0|300}}&lt;br /&gt;
    {{ResResource|Thermometer|0|25}}&lt;br /&gt;
    {{ResResource|Oil|220|30000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
  {{None}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Basic Chemistry|}}&lt;br /&gt;
  {{ResComplete|Hive Optimization|}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Thought|}}&lt;br /&gt;
  {{ResComplete|Water Mining|}}&lt;br /&gt;
  {{ResComplete|Contest Organization|}}&lt;br /&gt;
  {{ResComplete|Advanced Chemistry 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
{{ResUniversity|Worship|&lt;br /&gt;
{{ResColumn|Current Research|rowspan=3}}&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Advanced Horticulture|&lt;br /&gt;
     {{ResResource|Camels Mane Mushrooms|1600|1600}}&lt;br /&gt;
     {{ResResource|Scorpions Brood Mushrooms|1200|1200}}&lt;br /&gt;
     {{ResResource|Cobra Skin|2000|2000}}&lt;br /&gt;
     {{ResResource|Khefre's Essence|23|50}}&lt;br /&gt;
}}&lt;br /&gt;
  {{ResTechnology|Aquaculture|&lt;br /&gt;
    {{ResResource|Papyrus Seeds(hf)|600|50000}}&lt;br /&gt;
    {{ResResource|Sheet Glass|150|150}}&lt;br /&gt;
    {{ResResource|Dirt|7700|7700}}&lt;br /&gt;
    {{ResResource|Sand|77000|77000}}&lt;br /&gt;
    {{ResResource|Water in Jugs|4500|4500}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Entomology|&lt;br /&gt;
    {{ResResource|Sheet Glass|0|150}}&lt;br /&gt;
    {{ResResource|Dirt|2000|2000}}&lt;br /&gt;
    {{ResResource|Linen|150|800}}&lt;br /&gt;
    {{ResResource|Cabbage|4000|4000}}&lt;br /&gt;
    {{ResResource|Thermometer|0|20}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{ResColumn|Future Research}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{ResTechnology|Avian Selection|&lt;br /&gt;
    {{ResResource|Cut Stone|0|2500}}&lt;br /&gt;
    {{ResResource|Barley (Raw)|0|20000}}&lt;br /&gt;
    {{ResResource|Dried Flax|0|2500}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
 {{ResTechnology|Modern Sheep Farming|&lt;br /&gt;
      {{ResResource|Onions|0|20000}}&lt;br /&gt;
      {{ResResource|Garlic|0|20000}}&lt;br /&gt;
      {{ResResource|Cabbage|0|20000}}&lt;br /&gt;
      {{ResResource|High-Ascorbin Thistle|0|100}}&lt;br /&gt;
      {{ResResource|High-Biotin Thistle|0|100}}&lt;br /&gt;
      {{ResResource|High-Carotene Thistle|0|100}}&lt;br /&gt;
      {{ResResource|High-Folin Thistle|0|100}}&lt;br /&gt;
      {{ResResource|High-Niacin Thistle|0|100}}&lt;br /&gt;
      {{ResResource|High-Pyroxidine Thistle|0|100}}&lt;br /&gt;
      {{ResResource|High-Thiamine Thistle|0|100}}&lt;br /&gt;
      {{ResResource|Rigid White Boards|0|5000}}&lt;br /&gt;
      {{ResResource|Rigid Black Boards|0|5000}}&lt;br /&gt;
      {{ResResource|Rigid Nontoxic Boards|0|5000}}&lt;br /&gt;
      {{ResResource|Linen|0|2000}}&lt;br /&gt;
      {{ResResource|Grain Spirits of Water|0|100}}&lt;br /&gt;
      {{ResResource|Wood Spirits of Water|0|100}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Myrmecology|&lt;br /&gt;
      {{ResResource|Queen Ant|0|7}}&lt;br /&gt;
      {{ResResource|Fresh (Same Week) Leaves|0|1000}}&lt;br /&gt;
      {{ResResource|Semi-Fresh (Same or Previous Week) Leaves|0|1000}}&lt;br /&gt;
      {{ResResource|Sand|0|5000}}&lt;br /&gt;
      {{ResResource|Red Sand|0|5000}}&lt;br /&gt;
      {{ResResource|White Sand|0|5000}}&lt;br /&gt;
      {{ResResource|Clay|0|5000}}&lt;br /&gt;
      {{ResResource|Dirt|0|5000}}&lt;br /&gt;
      {{ResResource|Sheet Glass|0|400}}&lt;br /&gt;
      {{ResResource|Iron Bars|0|400}}&lt;br /&gt;
      {{ResResource|Thermometer|0|100}}&lt;br /&gt;
      {{ResResource|Nontoxic, Termite Resistant Boards|0|5000}}&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{ResTechnology|Wheat Cultivation|&lt;br /&gt;
    {{ResResource|Barley (Raw)|0|10000}}&lt;br /&gt;
    {{ResResource|Water in Jugs|0|10000}}&lt;br /&gt;
    {{ResResource|Dirt|0|10000}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Research on Timer}}&lt;br /&gt;
   {{ResOnATimer|Gardening|http://armeagle.atitd.org/timer.php/77393571/teppy/ATITD7A/img.png}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&lt;br /&gt;
{{ResColumn|Completed Research}}&lt;br /&gt;
  {{ResComplete|Advanced Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Agriculture}}&lt;br /&gt;
  {{ResComplete|Animal Husbandry}}&lt;br /&gt;
  {{ResComplete|Barley Cultivation}}&lt;br /&gt;
  {{ResComplete|Beekeeping}}&lt;br /&gt;
  {{ResComplete|Horticulture| (Vampire)}}&lt;br /&gt;
  {{ResComplete|Pyramid Construction - Worship}}&lt;br /&gt;
  {{ResComplete|Viticulture| (Wisdom)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:River Plains}}&lt;/div&gt;</summary>
		<author><name>Lisanna</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Flax_Seeds&amp;diff=96102</id>
		<title>Flax Seeds</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Flax_Seeds&amp;diff=96102"/>
		<updated>2016-04-13T11:25:47Z</updated>

		<summary type="html">&lt;p&gt;Lisanna: Added Tedra #264 to notable strains table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;NOINCLUDE&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
{{Template:ItemInfo|weight=1|bulk=1|image=FlaxSeeds.png|description=Flax seeds.}}&lt;br /&gt;
&lt;br /&gt;
'''[[produces::Flax Seeds]]''' are complex items, and come in many varieties.&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
The most basic variety, Old Egypt, is given to all players on Welcome Island. &lt;br /&gt;
&lt;br /&gt;
On the mainland, a variety of seeds are given out randomly from the School of Art and Music. Some require watering, some have pollution/soil quality issues. Through [[Crossbreeding]], it is possible to design even more potent [[produces::Flax]] strains. &lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
*''4000 required for [[Cross Breeding]] research'' (any kind)&lt;br /&gt;
&lt;br /&gt;
==Varieties==&lt;br /&gt;
&amp;lt;/NOINCLUDE&amp;gt;&lt;br /&gt;
The basic flax seeds the game provides are:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! Name !! Water !! Weed !! Flax !! Seed !! Pollution Signs !! Notes &lt;br /&gt;
|-&lt;br /&gt;
| Old Dog || 2 || 1 || 3 || 2 || 0, 1 or 2 flax ||&lt;br /&gt;
|-&lt;br /&gt;
| Sinai Sage || 1 || 1 || 2 || 1 || 0 flax ||&lt;br /&gt;
|-&lt;br /&gt;
| Jacob's Field || 0 || 6 || 3 || 1 || 0 flax || &lt;br /&gt;
|-&lt;br /&gt;
| Symphony Ridge Gold || 0 || 3 || 2 || 1 || 0 flax ||&lt;br /&gt;
|-&lt;br /&gt;
| Sunset Pond  ||1 || 1 ||2 || 1 || 0 flax ||&lt;br /&gt;
|-&lt;br /&gt;
| Constitution Peak || 1 || 3 || 2 || 2 || 0 flax ||&lt;br /&gt;
|-&lt;br /&gt;
| Old Egypt || 0 || 2 || 1 || 1 || none ||&lt;br /&gt;
|-&lt;br /&gt;
| Nile Green || 1 || 1 || 2 || 1 || none ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Please see the [[Talk:Flax Seeds|discussion]] page for details of hypothetical, research, and other suppositions about flax seeds.&lt;br /&gt;
&lt;br /&gt;
Notable [[Crossbreeding|crossbred]] strains:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! Name !! Water !! Weed !! Flax !! Rotten Flax !! Total Flax !! Seed !! Pollution Signs !! Notes &lt;br /&gt;
|-&lt;br /&gt;
| Ariella #376 || 0 || 1 || 5 || 5 || 10 || 5 || Produces only Rotten Flax ||&lt;br /&gt;
|-&lt;br /&gt;
| Tedra #264 || 0 || 1 || 5 || 5 || 10 || 4 || || Resistent&lt;br /&gt;
|}&lt;br /&gt;
See [[New Crosses]] for information about all other [[Crossbreeding|crossbred]] strains.&lt;br /&gt;
&amp;lt;NOINCLUDE&amp;gt;&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&amp;lt;/NOINCLUDE&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lisanna</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Flax&amp;diff=96101</id>
		<title>Flax</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Flax&amp;diff=96101"/>
		<updated>2016-04-13T11:17:21Z</updated>

		<summary type="html">&lt;p&gt;Lisanna: Added table for tracking how long each step in flax cultivation takes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Template:ItemInfo|weight=1|bulk=1|image=flaxbed.jpg|description=Used to produce twine, rope, and thread.}} &lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
'''Flax''' is a vital crop used in the production of textiles. Once harvested, it must be soaked in water to make [[produces::Rotten Flax]] in order to be processed further.&lt;br /&gt;
&lt;br /&gt;
Further processing, breaks [[Rotten Flax]] into [[tow]] and [[lint]], which can then be processed into [[canvas]], [[linen]], and [[rope]], all goods fundamental to the Egyptian lifestyle. [[Dried Flax]] can be used in construction.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
* [[requires::Flax Seeds]]&lt;br /&gt;
&lt;br /&gt;
== Cultivation ==&lt;br /&gt;
To grow flax, plant a bed of flax plants using the &amp;quot;Plant&amp;quot; menu, on grass (flax will not grow on sand). After a short while, green flax shoots with blue flowers will appear in the bed. Shortly afterward, yellow weeds will appear, and you will need to weed the flax bed. Depending on the variety of [[Flax Seeds]] being used, you may need to water the flax when you weed it (using one [[Water in Jugs|jug of water]]), and you may need to weed the bed several times. Eventually, more flax shoots and flowers will grow in the bed. This means that the flax is fully grown and ready to harvest. It might be hard to see this, so a good way to tell for sure is to click on the flax and see.&lt;br /&gt;
&lt;br /&gt;
Flax grown in the above manner will not produce any seeds. To grow [[Flax Seeds]], plant a bed of flax but do not weed it. Shortly after weeds appear in the bed, the flax will go to seed. You will see more of the yellow weeds. You may then harvest seeds from the flax up to 5 times before it finally dies. When the plant dies, it will leave more seeds on the ground.  It takes 1 Teppy Minute (about 1m 07s real time) for the Harvest option to reappear after harvesting a seed.&lt;br /&gt;
&lt;br /&gt;
Take care to not use up all your flax seeds when growing flax; you should always keep at least a few in reserve to grow more seeds. If you do run out, you can go back to a School of Art to get a few more seeds.&lt;br /&gt;
&lt;br /&gt;
=== Timing ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Interval&lt;br /&gt;
! Time (Real, Approx)&lt;br /&gt;
|-&lt;br /&gt;
| Planting -&amp;gt; Weeds&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 36s&lt;br /&gt;
|-&lt;br /&gt;
| Planting -&amp;gt; Seeds&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 59s&lt;br /&gt;
|-&lt;br /&gt;
| Weeds -&amp;gt; Seeds&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17s&lt;br /&gt;
|-&lt;br /&gt;
| Weeding -&amp;gt; Next Weeds&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Harvest Seeds -&amp;gt; Next Seeds&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1m 10s&lt;br /&gt;
|-&lt;br /&gt;
| Last Weeding -&amp;gt; Harvest&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 19s&lt;br /&gt;
|-&lt;br /&gt;
| Last Watering -&amp;gt; Harvest Flax&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hotkeys ==&lt;br /&gt;
Under [Self-&amp;gt;Options-&amp;gt;One-Click and Related], there is an option to enable [[Commands#Hotkeys|hotkeys]] on flax.  With this option enabled, you can use '''[W]''' to weed and harvest flax, and '''[H]''' to harvest seeds.  In tale 7, you will physically move to the bed and will have animation time.&lt;br /&gt;
&lt;br /&gt;
== Varieties ==&lt;br /&gt;
Flax is a complex item, and comes in many varieties, the most basic, Old Egypt, is given to all players on Welcome Island. On the mainland, a variety of seeds are given out randomly from the School of Art and Music. Some require watering, some have pollution/soil quality issues. Through [[Crossbreeding]], it is possible to design even more potent flax strains. &lt;br /&gt;
&lt;br /&gt;
{{:Flax Seeds}}&lt;br /&gt;
(Visit [[Flax Seeds]] to edit this table)&lt;br /&gt;
&lt;br /&gt;
==Pollution / Soil Quality==&lt;br /&gt;
Most seeds will have some kind of pollution and/or soil quality around the ground where it is grown.  Please see the [[Talk:Flax Seeds|discussion]] page for discussions about this aspect of Flax growing.&lt;br /&gt;
&lt;br /&gt;
==Research and Tuition==&lt;br /&gt;
*''10,000 needed for [[Seed Registry]] Research''&lt;br /&gt;
&lt;br /&gt;
==ByProducts==&lt;br /&gt;
Depending on your [[Arthropodology]] skill level, harvesting Flax can sometimes produce [[produces::Fruit Maggot]]s, [[produces::Rose Swallowtail]]s, [[produces::Spittlebug]]s, [[produces::Orchid Hopper]]s, [[produces::Dew Fly|Dew Flies]], [[produces::Snowberry Butterfly|Snowberry Butterflies]], [[produces::Ruby Hornborrer]]s, [[produces::Corn Maggot]]s, [[produces::Raspberry Moth]]s, [[produces::Nightwing]]s, [[produces::Woodmoth]]s, [[produces::Leafhopper]]s, [[produces::Leaf Snapper]]s, and [[produces::Clearwing]]s.  &lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
{{ProducedBy}}&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Lisanna</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=FiresideChat&amp;diff=88053</id>
		<title>FiresideChat</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=FiresideChat&amp;diff=88053"/>
		<updated>2016-03-22T12:15:39Z</updated>

		<summary type="html">&lt;p&gt;Lisanna: /* Questions Per Topic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Fireside Chat Ideas =&lt;br /&gt;
I am looking to improve some of the aspects of communicating things to the players.  Several people have suggested the idea of a weekly fireside chat around when I run test passings.  I have created a new Microphone Channel called Fireside for the this purpose.  I will accept suggestions here for topics for each week.  I would like to keep the discussion on topic as much as possible with as many questions submitted here before the event.&lt;br /&gt;
&lt;br /&gt;
'''Q:''' Why do you want the questions up front and not during the event?&lt;br /&gt;
&amp;lt;br&amp;gt;'''''A:''''' Because historically the ENN chats have started well but got worse the longer they go on.  If I get the questions up front, I can think about the answers and not do quick off the cuff answers that tend to upset someone or another.&lt;br /&gt;
&lt;br /&gt;
'''Q:''' Can I have a unicorn?&lt;br /&gt;
&amp;lt;br&amp;gt;'''''A:''''' No, stop asking.  It was funny the first 200 times, but now you are more likely to get a snarky answer that causes someone to point out that Pluribus is a meany and he shouldn't talk to the players that way.&lt;br /&gt;
&lt;br /&gt;
'''Q:''' How do I submit idea for topics and or Questions that I would like answered.&lt;br /&gt;
&amp;lt;br&amp;gt;'''''A:''''' Add them to the sections below. (+1 any question that you are interested in that was previously posted)&lt;br /&gt;
&lt;br /&gt;
'''Q:''' How long will these chats last and is there any chance of taking questions during the event?&lt;br /&gt;
&amp;lt;br&amp;gt;'''''A:''''' I am shooting to make them about 30 minutes long.  Questions submitted during the event may be answered at my discretion.  Posts that are off topic or meant to just be inflammatory will just be deleted rather than posted.  (Yes it is censorship, deal with it)&lt;br /&gt;
&lt;br /&gt;
'''Q:''' How do I see the discussion as it is happening?&lt;br /&gt;
&amp;lt;br&amp;gt;'''''A:''''' During the event, just /join Fireside and the microphone channel will be added.  If you can't be in game, it will be logged with the other microphone channels.&lt;br /&gt;
&lt;br /&gt;
== Topic Ideas ==&lt;br /&gt;
=== State of the Game ===&lt;br /&gt;
&lt;br /&gt;
== Questions Per Topic ==&lt;br /&gt;
=== State of the Game ===&lt;br /&gt;
*Would you consider adding vanity titles for passing &amp;gt;7 tests in a discipline (&amp;quot;Pharaoh's Idiot&amp;quot;)? It would encourage some of us to keep playing. -Istwan&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
* Why can't fertilizer be used to fertilize soil? -Lisanna&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
There seem to a number of question showing up about events, I will try and get with nikara (The events team lead) and be better prepared for those questions.&lt;br /&gt;
&lt;br /&gt;
* For Events, instead of one 12-hour marathon, how about 3 or 4 copies of an event, each shorter, and spaced around the clock? This allows people from all different time zones as good of a chance to participate, without people feeling obligated to play for a full 12 hour stretch. Yes, one person could win multiple events. I think most of us are willing to take that chance, though. - Somebob +1 Asnath, +1 Kastou, +1 Balthazarr&lt;br /&gt;
* Would it be possible to create an auto-exclude list that would allow a player to participate in 1 round but not in others? (if event = herbs with 3 rounds and they collect 1+ herb in round 1, they cannot get credit for round 2 or 3) Or to have the player select in which rounds they want to participate(ala Demi-Pharaoh) - Zhukuram&lt;br /&gt;
* Many players are frustrated with long events, be them 12 or 24 hours long. Similarly they are frustrated with a shorter event that is held at a time inconvenient to them. In some past tales, the same event was run 3 times, with the start time of the second event 8 hours after the first and the third being 16 hours after the first. Is there any chance that this could become the norm? (yes this is a rephrasing of the initial question, just with more details) - Balthazarr&lt;br /&gt;
* There has been lots of confusion during events as to what the rules and guildlines are. Would it be possible to have that information available before the events? Example, if warps are possible, time travel use, etc. - Brucette&lt;br /&gt;
* We have megalopolis for player event announcements (eg digs and acro) but how do you feel about player run events with player provided rewards?  Do you think these are in conflict with official ATITD events (herbing, smoking etc)?  Do you think there might be a way to help players run partially competitive events like T6 '''Bonfires for SETESH''' or '''Great Herb Dump'''?  Running player invented events manually takes at least 3 players who dedicate weeks in preparation and then SETESH shows up and chaos happens. -Zhukuram&lt;br /&gt;
* There have been serial on-going events where the story line seems to just die out.  Are there ways to help mitigate collapsed story lines or burned out event teams?  -Zhukuram&lt;/div&gt;</summary>
		<author><name>Lisanna</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Casting_Box&amp;diff=80641</id>
		<title>Casting Box</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Casting_Box&amp;diff=80641"/>
		<updated>2016-02-28T14:26:27Z</updated>

		<summary type="html">&lt;p&gt;Lisanna: added fact that you don't have to burn all the charcoal you put in&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Casting Box is a generic term for a [[Student's Casting Box]] or a [[Master's Casting Box]].&lt;br /&gt;
&lt;br /&gt;
== Charcoal Use ==&lt;br /&gt;
Student's Casting Box : Requires 100 [[fuel::Charcoal]] to fire, burns 80 immediately once lit, 1 per minute thereafter.&amp;lt;br&amp;gt;&lt;br /&gt;
Master's Casting Box : Requires 600 [[Charcoal]] to fire, burns 250 immediately once lit, 2 per minute thereafter.&lt;br /&gt;
&lt;br /&gt;
Charcoal can be recovered once the fire has been put out.&lt;br /&gt;
&lt;br /&gt;
== Cast Items ==&lt;br /&gt;
{{7ok}} Bars are now made in a Casting Box (previous tales, being made in a Forge)&lt;br /&gt;
&lt;br /&gt;
=== '''Made in either Casting Box''' ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! Name 	!! Metal !! Beeswax !! Cooling Time !! Notes &lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Anvil Bed]]&lt;br /&gt;
|8 [[Iron]]&lt;br /&gt;
|8&lt;br /&gt;
|3 Minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Ball Peen Hammer]]&lt;br /&gt;
|1 [[Iron]]&lt;br /&gt;
|1&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Advanced Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Bearings]]&lt;br /&gt;
|2 [[Bronze]]&lt;br /&gt;
|1&lt;br /&gt;
|2 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Fine_Casting/Amunet|Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|4 [[produces::Bolt|Bolts]]&lt;br /&gt;
|1 [[Iron]]&lt;br /&gt;
|4&lt;br /&gt;
|2 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Fine_Casting/Amunet|Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Aluminum Bars]]&lt;br /&gt;
|10 [[Aluminum]]&lt;br /&gt;
|10&lt;br /&gt;
|9 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Antimony Bars]]&lt;br /&gt;
|6 [[Antimony]]&lt;br /&gt;
|6&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Brass Bars]]&lt;br /&gt;
|8 [[Brass]]&lt;br /&gt;
|8&lt;br /&gt;
|{{7}}&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Bronze Bars]]&lt;br /&gt;
|6 [[Bronze]]&lt;br /&gt;
|6&lt;br /&gt;
|{{7}}&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Copper Bars]]&lt;br /&gt;
|7 [[Copper]]&lt;br /&gt;
|7&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Gold Bars]]&lt;br /&gt;
|15 [[Gold]]&lt;br /&gt;
|15&lt;br /&gt;
|5 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Iron Bars]]&lt;br /&gt;
|2 [[Iron]]&lt;br /&gt;
|2&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Lead Bars]]&lt;br /&gt;
|2 [[Lead ]]&lt;br /&gt;
|2&lt;br /&gt;
|5 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Lithium Bars]]&lt;br /&gt;
|10 [[Lithium]]&lt;br /&gt;
|10&lt;br /&gt;
|8 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Magnesium Bars]]&lt;br /&gt;
|5 [[Iron]]&lt;br /&gt;
|5&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Metal Blue Bars]]&lt;br /&gt;
|5 [[Metal Blue]]&lt;br /&gt;
|5&lt;br /&gt;
|{{7}}&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Moon Steel Bars]]&lt;br /&gt;
|6 [[Moon Steel]]&lt;br /&gt;
|6&lt;br /&gt;
|{{7}}&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Octec's Alloy Bars]]&lt;br /&gt;
|8 [[Octec's Alloy]]&lt;br /&gt;
|8&lt;br /&gt;
|{{7}}&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Pewter Bars]]&lt;br /&gt;
|10 [[Pewter]]&lt;br /&gt;
|10&lt;br /&gt;
|{{7}}&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Platinum Bars]]&lt;br /&gt;
|20 [[Platinum]]&lt;br /&gt;
|20&lt;br /&gt;
|3 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Silver Bars]]&lt;br /&gt;
|20 [[Silver]]&lt;br /&gt;
|20&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Steel Bars]]&lt;br /&gt;
|5 [[Steel]]&lt;br /&gt;
|5&lt;br /&gt;
|{{7}}&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Strontium Bars]]&lt;br /&gt;
|5 [[Strontium]]&lt;br /&gt;
|5&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Sun Steel Bars]]&lt;br /&gt;
|5 [[Sun Steel]]&lt;br /&gt;
|5&lt;br /&gt;
|{{7}}&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Thoth's Metal Bars]]&lt;br /&gt;
|10 [[Thoth's Metal]]&lt;br /&gt;
|10&lt;br /&gt;
|{{7}}&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Tin Bars]]&lt;br /&gt;
|2 [[Tin]]&lt;br /&gt;
|2&lt;br /&gt;
|5 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Titanium Bars]]&lt;br /&gt;
|5 [[Titanium]]&lt;br /&gt;
|5&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Tungsten Bars]]&lt;br /&gt;
|5 [[Tungsten]]&lt;br /&gt;
|5&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Water Metal Bars]]&lt;br /&gt;
|5 [[Water Metal]]&lt;br /&gt;
|5&lt;br /&gt;
|{{7}}&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Zinc Bars]]&lt;br /&gt;
|5 [[Zinc]]&lt;br /&gt;
|5&lt;br /&gt;
|2 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Gem Shearing Chisel|Gem Shearing Chisel]]&lt;br /&gt;
|7 treated [[Moonsteel]] hard, stainless, purity 4+&lt;br /&gt;
|7&lt;br /&gt;
|10 Minutes&lt;br /&gt;
|Under Tools.  Requires [[Fine Balance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Heavy Lead Bowl]]&lt;br /&gt;
|20 [[Lead]]&lt;br /&gt;
|20&lt;br /&gt;
|10 Minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Heavy Mallet Head]]&lt;br /&gt;
|4 [[Lead]]&lt;br /&gt;
|none&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Tools. &lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Iron Cookpot]]&lt;br /&gt;
|3 [[Iron]]&lt;br /&gt;
|3&lt;br /&gt;
|1 Minute&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Lead Mallet]]&lt;br /&gt;
|8 [[Lead]]&lt;br /&gt;
|8&lt;br /&gt;
|10 minutes&lt;br /&gt;
|Under Tools. &lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Small Gears]]&lt;br /&gt;
|2 appropriate metal (see [[Small Gears]])&lt;br /&gt;
|2&lt;br /&gt;
|1 Minute&amp;lt;BR&amp;gt;(Lithium 40 secs)&amp;lt;BR&amp;gt;(Titanium 100 secs)&amp;lt;BR&amp;gt;(Tungsten 100 secs)&lt;br /&gt;
|Under Gearwork &amp;gt; Small Gears. Requires [[Fine_Casting/Amunet|Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|10 [[produces::Small Gears]]&lt;br /&gt;
|20 appropriate metal (see [[Small Gears]])&lt;br /&gt;
|20&lt;br /&gt;
|2 Minutes&amp;lt;BR&amp;gt;{{7}}Lithium, Titanium&lt;br /&gt;
|Under Gearwork &amp;gt; Small Gears. Requires [[Fine_Casting/Amunet|Fine Casting]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Medium Gears]]&lt;br /&gt;
|15 appropriate metal (see [[Medium Gears]])&lt;br /&gt;
|15&lt;br /&gt;
|5 Minutes&amp;lt;BR&amp;gt;(Lithium 3 mins)&amp;lt;BR&amp;gt;(Titanium 8 min 20 sec)&amp;lt;BR&amp;gt;(Tungsten 8 min 20 sec)&lt;br /&gt;
|Under Gearwork &amp;gt; Medium Gears.&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Monkey Wrench]]&lt;br /&gt;
|8 [[Steel]]&lt;br /&gt;
|8&lt;br /&gt;
|4 minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Incense Prong]]&lt;br /&gt;
|1 [[Pewter]]&lt;br /&gt;
|1&lt;br /&gt;
|3 Minutes&lt;br /&gt;
|Under Tools. Needs [[Aromatics]] to make.&lt;br /&gt;
|-&lt;br /&gt;
|4 [[produces::Orichalcum Pellet]]&lt;br /&gt;
|1 [[Octec's Alloy]]&lt;br /&gt;
|1&lt;br /&gt;
|30 seconds&lt;br /&gt;
|Under Fuel&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Round Hammer]]&lt;br /&gt;
|2 [[Iron]]&lt;br /&gt;
|2&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Advanced Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Shaping Mallet]]&lt;br /&gt;
|2 [[Lead]]&lt;br /&gt;
|2&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Advanced Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Silver Bowl]]&lt;br /&gt;
|2 [[Silver]]&lt;br /&gt;
|2&lt;br /&gt;
|15 Minutes&lt;br /&gt;
|Must be signed up for [[Test of the Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Spanner Wrench]]&lt;br /&gt;
|15 [[Thoth's Metal]] + 400 Powdered Ruby&lt;br /&gt;
|15&lt;br /&gt;
|8 minutes&lt;br /&gt;
|Requires Template:Spanner Wrench, amount and time vary&lt;br /&gt;
|-&lt;br /&gt;
|12 [[produces::Washer|Washers]]&lt;br /&gt;
|1 [[Iron]]&lt;br /&gt;
|4&lt;br /&gt;
|2 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Fine_Casting/Amunet|Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Wide Tungsten Chisel]]&lt;br /&gt;
|2 [[Tungsten]]&lt;br /&gt;
|2&lt;br /&gt;
|5 Minutes&lt;br /&gt;
|Under Tools. Requires [[Advanced Blacksmithing]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Small Flywheel]]&lt;br /&gt;
|15 [[Iron]]&lt;br /&gt;
|30&lt;br /&gt;
|10 Minutes&lt;br /&gt;
|Under Steam Mechanics. Requires [[Steam Mechanics]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Medium Flywheel]]&lt;br /&gt;
|30 [[Iron]]&lt;br /&gt;
|60&lt;br /&gt;
|20 Minutes&lt;br /&gt;
|Under Steam Mechanics. Requires [[Steam Mechanics]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== '''Made in a Master's Casting Box only''' ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FFF0CC&amp;quot;&lt;br /&gt;
! Name 	!! Metal !! Beeswax !! Cooling Time !! Notes &lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Aluminum Plate]]&lt;br /&gt;
|30 [[Aluminum]]&lt;br /&gt;
|30&lt;br /&gt;
|15 minutes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|10 [[produces::Bearings]]&lt;br /&gt;
|20 [[Bronze]]&lt;br /&gt;
|10&lt;br /&gt;
|4 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Fine_Casting/Amunet|Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|40 [[produces::Bolt|Bolts]]&lt;br /&gt;
|10 [[Iron]]&lt;br /&gt;
|10&lt;br /&gt;
|4 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Fine_Casting/Amunet|Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Brass Plate]]&lt;br /&gt;
|20 [[Brass]]&lt;br /&gt;
|20&lt;br /&gt;
|30 Minutes&lt;br /&gt;
|Requires [[Advanced Metallurgy]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Brass Pot]]&lt;br /&gt;
|14 [[Brass]]&lt;br /&gt;
|14&lt;br /&gt;
|20 Minutes&lt;br /&gt;
|Under Pots. Requires [[Advanced Metallurgy]].&lt;br /&gt;
|-&lt;br /&gt;
|5 [[produces::Iron Bars]]&lt;br /&gt;
|10 [[Iron]]&lt;br /&gt;
|10&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Under Bars&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Iron Pot]]&lt;br /&gt;
|20 [[Iron]]&lt;br /&gt;
|20&lt;br /&gt;
|10 Minutes&lt;br /&gt;
|Under Pots.&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Large Gear]]&lt;br /&gt;
|100 [[Iron]]&lt;br /&gt;
|100&lt;br /&gt;
|20 Minutes&lt;br /&gt;
|Under Gearwork.&lt;br /&gt;
|-&lt;br /&gt;
|40 [[produces::Orichalcum Pellet]]&lt;br /&gt;
|10 [[Octec's Alloy]]&lt;br /&gt;
|10&lt;br /&gt;
|30 seconds&lt;br /&gt;
|Under Fuel.&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Screw Gear]]&lt;br /&gt;
|400 [[Iron]] + 200 [[Copper]]&lt;br /&gt;
|600&lt;br /&gt;
|60 Minutes&lt;br /&gt;
|Under Gearwork.&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Stainless Steel Pot|Stainless Steel Pot]]&lt;br /&gt;
|20 [[Steel]] (stainless) purity 4 or more&lt;br /&gt;
|30&lt;br /&gt;
|30 Minutes&lt;br /&gt;
|Under Pots. Requires [[Advanced Metallurgy]]&lt;br /&gt;
|-&lt;br /&gt;
|60 [[produces::Washer|Washers]]&lt;br /&gt;
|5 [[Iron]]&lt;br /&gt;
|20&lt;br /&gt;
|4 Minutes&lt;br /&gt;
|Under Hardware. Requires [[Fine_Casting/Amunet|Fine Casting]].&lt;br /&gt;
|-&lt;br /&gt;
|[[produces::Large Flywheel]]&lt;br /&gt;
|60 [[Iron]]&lt;br /&gt;
|120&lt;br /&gt;
|40 Minutes&lt;br /&gt;
|Under Steam Mechanics. Requires [[Steam Mechanics]].&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lisanna</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Leaves&amp;diff=80614</id>
		<title>Leaves</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Leaves&amp;diff=80614"/>
		<updated>2016-02-28T09:40:26Z</updated>

		<summary type="html">&lt;p&gt;Lisanna: /* Fresh Leaves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;NOINCLUDE&amp;gt;&lt;br /&gt;
==Fresh Leaves ==&lt;br /&gt;
&amp;lt;/NOINCLUDE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:linen;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Week !! Leaf &lt;br /&gt;
|-&lt;br /&gt;
| Week 25 || Bog Mallow&lt;br /&gt;
|-&lt;br /&gt;
| Week 26 || Curl-tip snake plant&lt;br /&gt;
|-&lt;br /&gt;
| Week 27 || Olive Pumila grass&lt;br /&gt;
|-&lt;br /&gt;
| Week 28 || Pranesh&lt;br /&gt;
|-&lt;br /&gt;
| Week 29 || Canary Groundmaple&lt;br /&gt;
|-&lt;br /&gt;
| Week 31 || Bamboo&lt;br /&gt;
|-&lt;br /&gt;
| Week 32 || Pretty Pinks&lt;br /&gt;
|-&lt;br /&gt;
| Week 33 || Wild Oats&lt;br /&gt;
|-&lt;br /&gt;
| Week 47 || Big Leaf Plant&lt;br /&gt;
|-&lt;br /&gt;
| Week 51 || Caramel Blossom&lt;br /&gt;
|-&lt;br /&gt;
| Week 55 || Lemon Scatterbell&lt;br /&gt;
|-&lt;br /&gt;
| Week 56 || Big Leaf Plant&lt;br /&gt;
|-&lt;br /&gt;
| Week 57 || Firecrack&lt;br /&gt;
|-&lt;br /&gt;
| Week 58 || Widow's Brush&lt;br /&gt;
|-&lt;br /&gt;
| Week 59 || Golden Pampas Grass&lt;br /&gt;
|-&lt;br /&gt;
| Week 60 || Tangerine Sunbell&lt;br /&gt;
|-&lt;br /&gt;
| Week 61 || Hathor's Cup&lt;br /&gt;
|-&lt;br /&gt;
| Week 62 || Purple Scatterbell&lt;br /&gt;
|-&lt;br /&gt;
| Week 63 || [[Image:GoldenPampasGrass.png|center|thumb|100px|Golden Pampas Grass]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;NOINCLUDE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Leaf/Thistle void calendar==&lt;br /&gt;
Calendar for the leaf and thistle voids change and the current week number: [http://sharpnetwork.net/atitd/calendar.asp http://atitd.sharpnetwork.net/calendar.asp]&lt;br /&gt;
&amp;lt;/NOINCLUDE&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lisanna</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Leaves&amp;diff=80613</id>
		<title>Leaves</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Leaves&amp;diff=80613"/>
		<updated>2016-02-28T09:33:08Z</updated>

		<summary type="html">&lt;p&gt;Lisanna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;NOINCLUDE&amp;gt;&lt;br /&gt;
==Fresh Leaves ==&lt;br /&gt;
&amp;lt;/NOINCLUDE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background-color:linen;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Week !! Leaf &lt;br /&gt;
|-&lt;br /&gt;
| Week 25 || Bog Mallow&lt;br /&gt;
|-&lt;br /&gt;
| Week 26 || Curl-tip snake plant&lt;br /&gt;
|-&lt;br /&gt;
| Week 27 || Olive Pumila grass&lt;br /&gt;
|-&lt;br /&gt;
| Week 28 || Pranesh&lt;br /&gt;
|-&lt;br /&gt;
| Week 29 || Canary Groundmaple&lt;br /&gt;
|-&lt;br /&gt;
| Week 31 || Bamboo&lt;br /&gt;
|-&lt;br /&gt;
| Week 32 || Pretty Pinks&lt;br /&gt;
|-&lt;br /&gt;
| Week 33 || Wild Oats&lt;br /&gt;
|-&lt;br /&gt;
| Week 47 || Big Leaf Plant&lt;br /&gt;
|-&lt;br /&gt;
| Week 51 || Caramel Blossom&lt;br /&gt;
|-&lt;br /&gt;
| Week 55 || Lemon Scatterbell&lt;br /&gt;
|-&lt;br /&gt;
| Week 56 || Big Leaf Plant&lt;br /&gt;
|-&lt;br /&gt;
| Week 57 || Firecrack&lt;br /&gt;
|-&lt;br /&gt;
| Week 58 || Widow's Brush&lt;br /&gt;
|-&lt;br /&gt;
| Week 59 || Golden Pampas Grass&lt;br /&gt;
|-&lt;br /&gt;
| Week 60 || Tangerine Sunbell&lt;br /&gt;
|-&lt;br /&gt;
| Week 61 || Hathor's Cup&lt;br /&gt;
|-&lt;br /&gt;
| Week 62 || Purple Scatterbell&lt;br /&gt;
|-&lt;br /&gt;
| Week 63 || [[Golden Pampas Grass]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;NOINCLUDE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Leaf/Thistle void calendar==&lt;br /&gt;
Calendar for the leaf and thistle voids change and the current week number: [http://sharpnetwork.net/atitd/calendar.asp http://atitd.sharpnetwork.net/calendar.asp]&lt;br /&gt;
&amp;lt;/NOINCLUDE&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lisanna</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guides/Mining/HelperTool&amp;diff=80604</id>
		<title>Guides/Mining/HelperTool</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guides/Mining/HelperTool&amp;diff=80604"/>
		<updated>2016-02-28T08:18:05Z</updated>

		<summary type="html">&lt;p&gt;Lisanna: updated to 0.12 because I'm an idiot x​_x lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a helper tool to help find valid workloads for mining. Currently it only supports finding &amp;quot;All Same or All Different&amp;quot; workloads. Please read the comments in the file for help and usage information. Happy mining!&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
#!/usr/bin/env python3.5&lt;br /&gt;
&lt;br /&gt;
# Author: Lisanna&lt;br /&gt;
# Version: 0.12&lt;br /&gt;
# Date: 2016-02-27&lt;br /&gt;
# Copyright 2016&lt;br /&gt;
&lt;br /&gt;
# You are free to use, modify, and redistribute this software, as long as you&lt;br /&gt;
# maintain the above accreditation. This software is provided without warranty&lt;br /&gt;
# and without guarantee. If your computer catches fire because of running this,&lt;br /&gt;
# don't blame me!&lt;br /&gt;
&lt;br /&gt;
# This is a mining helper tool for ATITD. It uses set theory to determine all&lt;br /&gt;
# the valid workloads for a given haul of ore stones. Currently it only supports&lt;br /&gt;
# the &amp;quot;All Same or All Different&amp;quot; characteristic rule, but this will be expanded&lt;br /&gt;
# whenever I get around to actually needing to mine some ore that uses a&lt;br /&gt;
# different rule :p&lt;br /&gt;
&lt;br /&gt;
# Note that this requires Python 3. In my environment the python binary is&lt;br /&gt;
# python3.5, but it may be different on your system.&lt;br /&gt;
&lt;br /&gt;
# To adjust the minimum group size that it will return, edit the second&lt;br /&gt;
# parameter to find_workloads() on line 63. By default it's set to 3, but you&lt;br /&gt;
# can, e.g., lower it for ores that don't need a minimum.&lt;br /&gt;
&lt;br /&gt;
# TO USE THE SOFTWARE: supply each ore stone as a command-line argument, with&lt;br /&gt;
# each characteristic of the ore stone separated by a comma. You can make up&lt;br /&gt;
# what these characteristics are, depending on how you view the world, just as&lt;br /&gt;
# long as the same text is used for identicial characteristics in the game.&lt;br /&gt;
# Here's an example for silver mining:&lt;br /&gt;
&lt;br /&gt;
# ./atitd_mining_asad.py blob,cyan,pink brick,cyan,pink 3stone,green,purple&lt;br /&gt;
# 3stone,green,cyan smoosh,purple,cyan 3stone,purple,purple 3stone,yellow,purple&lt;br /&gt;
# 3stone,purple,green 3stone,cyan,purple 3stone,grey,pink&lt;br /&gt;
&lt;br /&gt;
# Note that I just made all those labels up, you can use anything to describe&lt;br /&gt;
# the characteristic so long as it doesn't contain a comma or a space ^^&lt;br /&gt;
&lt;br /&gt;
import itertools&lt;br /&gt;
import sys&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
class OreStone:&lt;br /&gt;
	def __init__(self, attributes):&lt;br /&gt;
		self.attributes = attributes&lt;br /&gt;
&lt;br /&gt;
	def __str__(self):&lt;br /&gt;
		return &amp;quot;,&amp;quot;.join([str(x) for x in self.attributes])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
def check_if_valid(workload, nattributes, min_size):&lt;br /&gt;
	if len(workload) &amp;gt;= min_size:&lt;br /&gt;
		nuniqueattributes = [len(set([x.attributes[y] for x in workload])) for y in range(nattributes)]&lt;br /&gt;
		for n in nuniqueattributes:&lt;br /&gt;
			if n != len(workload) and n != 1:&lt;br /&gt;
				return False&lt;br /&gt;
		return True&lt;br /&gt;
	else:&lt;br /&gt;
		return False&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
def set_to_string(s):&lt;br /&gt;
	return &amp;quot;{&amp;quot; + &amp;quot;, &amp;quot;.join([&amp;quot;(&amp;quot; + str(x) + &amp;quot;)&amp;quot; for x in s]) + &amp;quot;}&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
def find_workloads(ore_stones, min_size, nattributes):&lt;br /&gt;
	subsets = [set(itertools.combinations(ore_stones, x)) for x in range(len(ore_stones), min_size - 1, -1)]&lt;br /&gt;
	# print(subsets)&lt;br /&gt;
	workloads = []&lt;br /&gt;
	for subset in subsets:&lt;br /&gt;
		for candidate in subset:&lt;br /&gt;
			if check_if_valid(candidate, nattributes, min_size):&lt;br /&gt;
				workloads.append(candidate)&lt;br /&gt;
	# print(workloads)&lt;br /&gt;
	workloads.sort(key=len, reverse=True)&lt;br /&gt;
	for w in workloads:&lt;br /&gt;
		print(set_to_string(w))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if __name__ == &amp;quot;__main__&amp;quot;:&lt;br /&gt;
	ore_stones = set()&lt;br /&gt;
	for x in sys.argv[1:]:&lt;br /&gt;
		ore_stones.add(OreStone(x.split(',')))&lt;br /&gt;
	find_workloads(ore_stones, 3, len(list(ore_stones)[0].attributes))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lisanna</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guides/Mining/HelperTool&amp;diff=80603</id>
		<title>Guides/Mining/HelperTool</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guides/Mining/HelperTool&amp;diff=80603"/>
		<updated>2016-02-28T08:13:29Z</updated>

		<summary type="html">&lt;p&gt;Lisanna: update to v0.11&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a helper tool to help find valid workloads for mining. Currently it only supports finding &amp;quot;All Same or All Different&amp;quot; workloads. Please read the comments in the file for help and usage information. Happy mining!&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
#!/usr/bin/env python3.5&lt;br /&gt;
&lt;br /&gt;
# Author: Lisanna&lt;br /&gt;
# Version: 0.11&lt;br /&gt;
# Date: 2016-02-27&lt;br /&gt;
# Copyright 2016&lt;br /&gt;
&lt;br /&gt;
# You are free to use, modify, and redistribute this software, as long as you&lt;br /&gt;
# maintain the above accreditation. This software is provided without warranty&lt;br /&gt;
# and without guarantee. If your computer catches fire because of running this,&lt;br /&gt;
# don't blame me!&lt;br /&gt;
&lt;br /&gt;
# This is a mining helper tool for ATITD. It uses set theory to determine all&lt;br /&gt;
# the valid workloads for a given haul of ore stones. Currently it only supports&lt;br /&gt;
# the &amp;quot;All Same or All Different&amp;quot; characteristic rule, but this will be expanded&lt;br /&gt;
# whenever I get around to actually needing to mine some ore that uses a&lt;br /&gt;
# different rule :p&lt;br /&gt;
&lt;br /&gt;
# Note that this requires Python 3. In my environment the python binary is&lt;br /&gt;
# python3.5, but it may be different on your system.&lt;br /&gt;
&lt;br /&gt;
# To adjust the minimum group size that it will return, edit the second&lt;br /&gt;
# parameter to find_workloads() on line 63. By default it's set to 3, but you&lt;br /&gt;
# can, e.g., lower it for ores that don't need a minimum.&lt;br /&gt;
&lt;br /&gt;
# TO USE THE SOFTWARE: supply each ore stone as a command-line argument, with&lt;br /&gt;
# each characteristic of the ore stone separated by a comma. You can make up&lt;br /&gt;
# what these characteristics are, depending on how you view the world, just as&lt;br /&gt;
# long as the same text is used for identicial characteristics in the game.&lt;br /&gt;
# Here's an example for silver mining:&lt;br /&gt;
&lt;br /&gt;
# ./atitd_mining_asad.py blob,cyan,pink brick,cyan,pink 3stone,green,purple&lt;br /&gt;
# 3stone,green,cyan smoosh,purple,cyan 3stone,purple,purple 3stone,yellow,purple&lt;br /&gt;
# 3stone,purple,green 3stone,cyan,purple 3stone,grey,pink&lt;br /&gt;
&lt;br /&gt;
# Note that I just made all those labels up, you can use anything to describe&lt;br /&gt;
# the characteristic so long as it doesn't contain a comma or a space ^^&lt;br /&gt;
&lt;br /&gt;
import itertools&lt;br /&gt;
import sys&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
class OreStone:&lt;br /&gt;
	def __init__(self, attributes):&lt;br /&gt;
		self.attributes = attributes&lt;br /&gt;
&lt;br /&gt;
	def __str__(self):&lt;br /&gt;
		return &amp;quot;,&amp;quot;.join([str(x) for x in self.attributes])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
def check_if_valid(workload, nattributes, min_size):&lt;br /&gt;
	if len(workload) &amp;gt;= min_size:&lt;br /&gt;
		nuniqueattributes = [len(set([x.attributes[y] for x in workload])) for y in range(nattributes)]&lt;br /&gt;
		for n in nuniqueattributes:&lt;br /&gt;
			if n != len(workload) and n != 1:&lt;br /&gt;
				return False&lt;br /&gt;
		return True&lt;br /&gt;
	else:&lt;br /&gt;
		return False&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
def set_to_string(s):&lt;br /&gt;
	return &amp;quot;{&amp;quot; + &amp;quot;, &amp;quot;.join([&amp;quot;(&amp;quot; + str(x) + &amp;quot;)&amp;quot; for x in s]) + &amp;quot;}&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
def find_workloads(ore_stones, min_size, nattributes):&lt;br /&gt;
	subsets = [set(itertools.combinations(ore_stones, x)) for x in range(len(ore_stones), min_size - 1, -1)]&lt;br /&gt;
	# print(subsets)&lt;br /&gt;
	workloads = []&lt;br /&gt;
	for subset in subsets:&lt;br /&gt;
		for candidate in subset:&lt;br /&gt;
			if check_if_valid(candidate, nattributes):&lt;br /&gt;
				workloads.append(candidate)&lt;br /&gt;
	# print(workloads)&lt;br /&gt;
	workloads.sort(key=len, reverse=True)&lt;br /&gt;
	for w in workloads:&lt;br /&gt;
		print(set_to_string(w))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if __name__ == &amp;quot;__main__&amp;quot;:&lt;br /&gt;
	ore_stones = set()&lt;br /&gt;
	for x in sys.argv[1:]:&lt;br /&gt;
		ore_stones.add(OreStone(x.split(',')))&lt;br /&gt;
	find_workloads(ore_stones, 3, len(list(ore_stones)[0].attributes))&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lisanna</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Lisanna&amp;diff=80602</id>
		<title>User:Lisanna</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Lisanna&amp;diff=80602"/>
		<updated>2016-02-28T08:03:43Z</updated>

		<summary type="html">&lt;p&gt;Lisanna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Lisanna.png|right|thumb|200px|lovvvee meeee]]&lt;br /&gt;
&lt;br /&gt;
I'm Lisanna! Right now I'm not interesting enough to warrant much attention but when I am I'll tell you all about it here! &amp;lt;3&lt;br /&gt;
&lt;br /&gt;
I've written a [[Guides/Mining/HelperTool|Mining Helper Tool]] that can currently be used to help find &amp;quot;All Same or All Different&amp;quot; workloads!&lt;/div&gt;</summary>
		<author><name>Lisanna</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guides/Mining&amp;diff=80601</id>
		<title>Guides/Mining</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guides/Mining&amp;diff=80601"/>
		<updated>2016-02-28T08:02:46Z</updated>

		<summary type="html">&lt;p&gt;Lisanna: added mining helper tool section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To get to the Mining Technology Page click here: [[Mining/Amunet|Mining]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
When done mining a public mine, please press &amp;quot;Stop working this mine&amp;quot; so the crystals disappear and won't cause lag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Public Mines ==&lt;br /&gt;
&lt;br /&gt;
See the [[Guides/Mining/Map|Public Mine Locations]] page.&lt;br /&gt;
Also [[Public_mines|here]].&lt;br /&gt;
&lt;br /&gt;
== General Description of Mining ==&lt;br /&gt;
&lt;br /&gt;
* Anyone can see what type of [[Mine|Ore Mine]] it is.  These mines do not crumble so there is no repair cost. &lt;br /&gt;
&lt;br /&gt;
* When dowsing, 'Unrecognizable ore' means the required Perception is double your current rounded up. That's the current theory.  &lt;br /&gt;
&lt;br /&gt;
* Work the Mine, Normal hotkey [W] to get the first set or new set of ore stones. There should be an option for Color Blind Mode.  (There is, but you need to do a GM call to get it set for you permanently)&lt;br /&gt;
&lt;br /&gt;
* Minimum number of Ore Stones in a successful Workload for any ore seems to be a minimum of 3 Ore Stones chosen.&lt;br /&gt;
&lt;br /&gt;
* Gems and coal are produced when one of the Ore Stones crumbles.  When a specific Ore Stone has been selected in a correct workload 7 times it crumbles. (In Beta, Lithium stone crumbled after only 3 workloads)&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;All same or all different&amp;quot; means that each set needs to be either of the same or of a different type. E.g., the crystal color could be all red or 3 different colors. &lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Some same and some different&amp;quot; means that each set must contain a pair and one different from the pair. E.g., the crystal colors could be 2 yellows and 1 red.&lt;br /&gt;
&lt;br /&gt;
See the [[Gems]] page for a list of which gems are mined in which regions.&lt;br /&gt;
&lt;br /&gt;
{|{table} border=5 cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#CCDFFF&amp;quot;&lt;br /&gt;
|'''Ore Type'''&lt;br /&gt;
|'''Number of Ore Stones in a set'''&lt;br /&gt;
|'''Varying Characteristics'''&lt;br /&gt;
|'''Characteristic Rules for a Successful Workload'''&lt;br /&gt;
|'''Tutorial Link for Ore'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Aluminum]]&lt;br /&gt;
| 9&lt;br /&gt;
| 4 Stone Colours, 4 Stone Shapes, 4 Base Colours&lt;br /&gt;
| All Same or All Different&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Antimony]] &lt;br /&gt;
| 14 &lt;br /&gt;
| 5 Crystal Colours, 5 Crystal Shapes, 2 Base Shapes &lt;br /&gt;
| All Same or All Different&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Copper]]&lt;br /&gt;
| 8&lt;br /&gt;
| 3 Stone Colours, 4 Stone Shapes&lt;br /&gt;
| All Same or All Different&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Gold]]&lt;br /&gt;
| 12 &lt;br /&gt;
| 3 Stone Colours, 3 Stone Patterns, 3 Crystal Colours, 3 Crystal Shapes &lt;br /&gt;
| All Same or All Different&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Iron]]&lt;br /&gt;
| 7&lt;br /&gt;
| 3 Stone Colours, 3 Crystal Shapes&lt;br /&gt;
| All Same or All Different&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Lead]]&lt;br /&gt;
| 9&lt;br /&gt;
| 5 Stone Colours, 4 Stone Shapes, 3 Crystal Colors&lt;br /&gt;
| All Same or All Different&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lithium]] || 10 || 7 Stone Patterns, 7 Crystal Shapes || 2 Same and 1 Different for each characteristic. Four stone workloads are possible but yield almost no ore. Stones crumble after 3 loads. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Magnesium]] || 9 || 7 Stone Colours, 3 Stone Shapes, 3 Stone Patterns || All Same or All Different ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum]]&lt;br /&gt;
| 12&lt;br /&gt;
| 5 Stone Colours, 5 Stone Patterns, 5 Crystal Colours, 5 Base Shapes&lt;br /&gt;
| Some Same and Some Different:&amp;lt;br&amp;gt;If mining 3 orestones, 2 must have same stone color and 3rd be different; 2 must have same base shape and 3rd be different, etc.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Note:&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; if 'A' is the orestone with the different stone color, either 'A', 'B' or 'C' can be the orestone with the different base.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Sand&lt;br /&gt;
| 7&lt;br /&gt;
| 7 Stone Colors&lt;br /&gt;
| All Same or All Different&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Silver]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 5 Stone Colours, 5 Base Shapes, 5 Base Colours &lt;br /&gt;
| 3+ All Same or All Different&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Strontium]] || 10 || 7 Stone Colours, 7 Crystal Colours, 7 Base Colours || 2 Same and 1 Different in each of three categories ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin]]&lt;br /&gt;
| 9&lt;br /&gt;
| 4 Stone Colours, 4 Marbling Patterns&lt;br /&gt;
| All Same or All Different&amp;lt;br&amp;gt;'''Observations: 3-stone pull usually yields 25-75 ore. 4-stone pulls can yield 500-2000 depending on previous pulls. Needs verification.''' [[User:MrStoned|MrStoned]] 18:40, 8 October 2010 (EST)  2nd 4 stone pull (after several 3 stone pulls) yielded 3200+ for me. [[User:Milythael|Milythael]] 7 December, 2010 ~7:00 PM CDT&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Titanium]] || 12 || 5 Stone Colours, 5 Stone Shapes, 5 Base Colours, 5 Base Shapes || Min 3 stones, All Same or All Different ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tungsten]] || 12 || 3 Stone Shapes, 3 Body Patterns, 3 Crystal Shapes, 3 Base Shapes || 2 Same and 1 different ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Zinc]] || 10 || 3 Stone Colours, 3 Base Shapes, 3 Crystal Colours || All Same or All Different ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Playing the Mining Game ==&lt;br /&gt;
&lt;br /&gt;
* We will use a Copper Mine in this example.  Copper Mines use the Ore Stone characteristics of body colours and body shapes.  You will always play the Mining Game with this type of mine with those characteristics. In the chart above, successful workloads will have characteristics that are either all the same or all different for copper.&lt;br /&gt;
&lt;br /&gt;
* Click on the Mine and choose Work this Mine, Normal [W] to bring out a new Ore Stone set.&lt;br /&gt;
&lt;br /&gt;
[[Image:T5OreStoneSet.jpg | 500px | Tale 7 Ore Stone Set]]&lt;br /&gt;
&lt;br /&gt;
* Left-click the stones that you think will be either All Same or All Different as in the chart above for this Ore Stone Set and choose Add this to the Workload [A].  In this example I chose All Different for both colour and shape, so all stone shapes must be different and all stone colors must be different (yellow, purple, blue). A blue rotating ring appears around each stone you choose.  Two Ore Stones have been chosen and a blue Ore Stone is about to be chosen.&lt;br /&gt;
&lt;br /&gt;
[[Image:Workload.jpg | 700px | T5 Workload]]&lt;br /&gt;
&lt;br /&gt;
*Left-click the last Ore Stone and choose Add this to the Workload and Finalize [S].  If you chose a correct set of Ore Stones then you will see the flyaway message as below!  You win some ore!  The ore amount is added into the pot and you can Take.&lt;br /&gt;
&lt;br /&gt;
[[Image:T5WorkloadScore.jpg | 700px | Cyan Shade 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
=== A Small Guide to Efficient Copper Mining ===&lt;br /&gt;
&lt;br /&gt;
The basics of efficient copper mining is to generally ignore the small loads from the 3-stone combinations and to go for the much more rewarding 4-stone combinations.&lt;br /&gt;
&lt;br /&gt;
* If the current set of stones does not contain any 4-stone combinations, do a few 3-stone combinations to get timer to 0, then get a new set of stones.&lt;br /&gt;
&lt;br /&gt;
* ''Soften up'' the stones in the 4-stone combination(s) by doing 3-stone combinations first. This will ensure a bigger return from the 4-stone combination(s). Be careful not to break any of the stones you need in the end.&lt;br /&gt;
&lt;br /&gt;
* Now do the 4-stone combinations. You will notice that even though it takes some time building up to this, the reward is also great. Happy mining!&lt;br /&gt;
&lt;br /&gt;
== Mining Helper Tool ==&lt;br /&gt;
&lt;br /&gt;
There is a helper tool available for mining many kinds of ores. It's written in Python 3 and available [[Guides/Mining/HelperTool|here]].&lt;br /&gt;
&lt;br /&gt;
== [[Guides/Mining/Sand Mining|Sand Mining]] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;''Check out the [[Guides/Mining/Sand_Mining|Sand Mining Guide]] for pictures and charts that explain this process. Now in living color!''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sand mines have 7 stones varying only in Body Colour.  All 7 colours are possible, but unlikely to come out all at once. Having only one varying property makes sand mines much easier to mine for gems.  The aim is to find groups of 3+ with all same or all different colours, and to work as many stones as possible seven times so that they crumble into gems (and coal).&lt;br /&gt;
&lt;br /&gt;
If there are no triples having the same colour, it is possible to collapse all seven stones according to a simple rule:  Make a workload of three stones using one from each pair (including other stones if there are fewer than 3 pairs), then make a workload of the four other stones.  Repeat this seven times, and all stones will crumble yielding seven gems.&lt;br /&gt;
&lt;br /&gt;
With just a triple (and four singles), you can get 5 gems by making all possible workloads of 3 stones using one from the triple, and then a workload of 5 stones.&lt;br /&gt;
&lt;br /&gt;
You can take out 6 of the ore stones with this combination, Using one of the triple and the 4 singles will give you 6 sets. Do this with a 2nd of the triples, then with the 3rd of the triple you will have 2 sets and take out the 4 single stones then complete with doing the triple and that will take out two of the triple leaving you with just the one stone left. (Fez)&lt;br /&gt;
&lt;br /&gt;
With a triple and a pair, you can get 3 gems by doing all possible workloads using stones from each of the triple and the pair (there are 12 of these), then a 4-workload.&lt;/div&gt;</summary>
		<author><name>Lisanna</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guides/Mining/HelperTool&amp;diff=80600</id>
		<title>Guides/Mining/HelperTool</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guides/Mining/HelperTool&amp;diff=80600"/>
		<updated>2016-02-28T07:59:32Z</updated>

		<summary type="html">&lt;p&gt;Lisanna: Created page with &amp;quot;This is a helper tool to help find valid workloads for mining. Currently it only supports finding &amp;quot;All Same or All Different&amp;quot; workloads. Please read the comments in the file for ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a helper tool to help find valid workloads for mining. Currently it only supports finding &amp;quot;All Same or All Different&amp;quot; workloads. Please read the comments in the file for help and usage information. Happy mining!&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
#!/usr/bin/env python3.5&lt;br /&gt;
&lt;br /&gt;
# Author: Lisanna&lt;br /&gt;
# Version: 0.1&lt;br /&gt;
# Date: 2016-02-27&lt;br /&gt;
# Copyright 2016&lt;br /&gt;
&lt;br /&gt;
# You are free to use, modify, and redistribute this software, as long as you&lt;br /&gt;
# maintain the above accreditation. This software is provided without warranty&lt;br /&gt;
# and without guarantee. If your computer catches fire because of running this,&lt;br /&gt;
# don't blame me!&lt;br /&gt;
&lt;br /&gt;
# This is a mining helper tool for ATITD. It uses set theory to determine all&lt;br /&gt;
# the valid workloads for a given haul of ore stones. Currently it only supports&lt;br /&gt;
# the &amp;quot;All Same or All Different&amp;quot; characteristic rule, but this will be expanded&lt;br /&gt;
# whenever I get around to actually needing to mine some ore that uses a&lt;br /&gt;
# different rule :p&lt;br /&gt;
&lt;br /&gt;
# Note that this requires Python 3. In my environment the python binary is&lt;br /&gt;
# python3.5, but it may be different on your system.&lt;br /&gt;
&lt;br /&gt;
# To adjust the minimum group size that it will return, edit the second&lt;br /&gt;
# parameter to find_workloads() on line 63. By default it's set to 3, but you&lt;br /&gt;
# can, e.g., lower it for ores that don't need a minimum.&lt;br /&gt;
&lt;br /&gt;
# TO USE THE SOFTWARE: supply each ore stone as a command-line argument, with&lt;br /&gt;
# each characteristic of the ore stone separated by a comma. You can make up&lt;br /&gt;
# what these characteristics are, depending on how you view the world, just as&lt;br /&gt;
# long as the same text is used for identicial characteristics in the game.&lt;br /&gt;
# Here's an example for silver mining:&lt;br /&gt;
&lt;br /&gt;
# ./atitd_mining_asad.py blob,cyan,pink brick,cyan,pink 3stone,green,purple&lt;br /&gt;
# 3stone,green,cyan smoosh,purple,cyan 3stone,purple,purple 3stone,yellow,purple&lt;br /&gt;
# 3stone,purple,green 3stone,cyan,purple 3stone,grey,pink&lt;br /&gt;
&lt;br /&gt;
# Note that I just made all those labels up, you can use anything to describe&lt;br /&gt;
# the characteristic so long as it doesn't contain a comma or a space ^^&lt;br /&gt;
&lt;br /&gt;
import itertools&lt;br /&gt;
import sys&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
class OreStone:&lt;br /&gt;
	def __init__(self, attributes):&lt;br /&gt;
		self.attributes = attributes&lt;br /&gt;
&lt;br /&gt;
	def __str__(self):&lt;br /&gt;
		return &amp;quot;,&amp;quot;.join([str(x) for x in self.attributes])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
def check_if_valid(workload, nattributes):&lt;br /&gt;
	if len(workload) &amp;gt;= 3:&lt;br /&gt;
		nuniqueattributes = [len(set([x.attributes[y] for x in workload])) for y in range(nattributes)]&lt;br /&gt;
		for n in nuniqueattributes:&lt;br /&gt;
			if n != len(workload) and n != 1:&lt;br /&gt;
				return False&lt;br /&gt;
		return True&lt;br /&gt;
	else:&lt;br /&gt;
		return False&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
def set_to_string(s):&lt;br /&gt;
	return &amp;quot;{&amp;quot; + &amp;quot;, &amp;quot;.join([&amp;quot;(&amp;quot; + str(x) + &amp;quot;)&amp;quot; for x in s]) + &amp;quot;}&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
def find_workloads(ore_stones, min_size, nattributes):&lt;br /&gt;
	subsets = [set(itertools.combinations(ore_stones, x)) for x in range(len(ore_stones), min_size - 1, -1)]&lt;br /&gt;
	# print(subsets)&lt;br /&gt;
	workloads = []&lt;br /&gt;
	for subset in subsets:&lt;br /&gt;
		for candidate in subset:&lt;br /&gt;
			if check_if_valid(candidate, nattributes):&lt;br /&gt;
				workloads.append(candidate)&lt;br /&gt;
	# print(workloads)&lt;br /&gt;
	workloads.sort(key=len, reverse=True)&lt;br /&gt;
	for w in workloads:&lt;br /&gt;
		print(set_to_string(w))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if __name__ == &amp;quot;__main__&amp;quot;:&lt;br /&gt;
	ore_stones = set()&lt;br /&gt;
	for x in sys.argv[1:]:&lt;br /&gt;
		ore_stones.add(OreStone(x.split(',')))&lt;br /&gt;
	find_workloads(ore_stones, 3, len(list(ore_stones)[0].attributes))&lt;/div&gt;</summary>
		<author><name>Lisanna</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Lisanna&amp;diff=80356</id>
		<title>User:Lisanna</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Lisanna&amp;diff=80356"/>
		<updated>2016-02-27T14:54:29Z</updated>

		<summary type="html">&lt;p&gt;Lisanna: Created page with &amp;quot;lovvvee meeee  I'm Lisanna! Right now I'm not interesting enough to warrant much attention but when I am I'll tell you all about it here! &amp;lt;3&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Lisanna.png|right|thumb|200px|lovvvee meeee]]&lt;br /&gt;
&lt;br /&gt;
I'm Lisanna! Right now I'm not interesting enough to warrant much attention but when I am I'll tell you all about it here! &amp;lt;3&lt;/div&gt;</summary>
		<author><name>Lisanna</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=File:Lisanna.png&amp;diff=80347</id>
		<title>File:Lisanna.png</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=File:Lisanna.png&amp;diff=80347"/>
		<updated>2016-02-27T14:48:03Z</updated>

		<summary type="html">&lt;p&gt;Lisanna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lisanna</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Herbiculture&amp;diff=79410</id>
		<title>Herbiculture</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Herbiculture&amp;diff=79410"/>
		<updated>2016-02-25T03:22:53Z</updated>

		<summary type="html">&lt;p&gt;Lisanna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ATechnology|Herbiculture|Worship|level=8|lessons=?|prereqs=?|&lt;br /&gt;
    {{ATechResource|Common Sage|1000|Foraging}}&lt;br /&gt;
    {{ATechResource|Common Rosemary|1000|Foraging}}&lt;br /&gt;
    {{ATechResource|Tsangto|700|Foraging}}&lt;br /&gt;
    {{ATechResource|Sorrel|700|Foraging}}&lt;br /&gt;
    {{ATechResource|Sweetflower|343|Foraging}}&lt;br /&gt;
    {{ATechResource|Sugar Cane|343|Foraging}}&lt;br /&gt;
    {{ATechResource|Sky Gladalia|49|Foraging}}&lt;br /&gt;
    {{ATechResource|Moon Aloe|49|Foraging}}&lt;br /&gt;
    {{ATechResource|Naranga|7|Foraging}}&lt;br /&gt;
    {{ATechResource|Mandrake Root|7|Foraging}}&lt;br /&gt;
    {{ATechResource|Any kind of Moss|100|Moss}}&lt;br /&gt;
    {{ATechResource|Green Moss|49|Moss}}&lt;br /&gt;
    {{ATechResource|Hairy Moss|7|Moss}}&lt;br /&gt;
    {{ATechResource|Calico Moss|7|Moss}}&lt;br /&gt;
    {{ATechResource|Phosphorescent Moss|7|Moss}}&lt;br /&gt;
    {{ATechResource|Striped, Calico Moss|7|Moss}}&lt;br /&gt;
    {{ATechResource|Calico, Reticulated Moss|7|Moss}}&lt;br /&gt;
    {{ATechResource|Striped, Reticulated Moss|7|Moss}}&lt;br /&gt;
|listreqs=&lt;br /&gt;
* {{A|Advanced Horticulture}}&lt;br /&gt;
|matreqs=&lt;br /&gt;
  {{AResNone}}&lt;br /&gt;
|leadsto=&lt;br /&gt;
* {{A|Mutagenics}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Use ===&lt;br /&gt;
Allows herb seeds to be found as a random bonus resource when harvesting [[Foraging|herbs]].&lt;br /&gt;
&lt;br /&gt;
{{ResearchedBy}}&lt;br /&gt;
[[Category: Technologies]]&lt;/div&gt;</summary>
		<author><name>Lisanna</name></author>
	</entry>
</feed>