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	<id>http://www.atitd.org/wiki/t7w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LuluDivine</id>
	<title>ATITD7 - User contributions [en]</title>
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	<updated>2026-04-04T22:53:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Public_Raeli_Ovens&amp;diff=101271</id>
		<title>Public Raeli Ovens</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Public_Raeli_Ovens&amp;diff=101271"/>
		<updated>2016-05-16T16:20:23Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Important Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''if you need help updating this page, please feel free to contact [[user:nchanter|nchanter]] and she'll be happy to help''&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&amp;lt;googlemap zoom=&amp;quot;1&amp;quot; width=&amp;quot;512&amp;quot; height=&amp;quot;512&amp;quot; showposition=&amp;quot;yes&amp;quot; showregion=&amp;quot;yes&amp;quot; scrollwheel=&amp;quot;zoom&amp;quot;&amp;gt;&lt;br /&gt;
(camel) -318, 6749, Cat's Claw Ridge Chariot&lt;br /&gt;
(camel) 4286, -774, Cradle of the Sun Chariot&lt;br /&gt;
(camel) 1924, 6681, Desert of Nomads Chariot&lt;br /&gt;
(camel) -1018, 2164, Desert of Shades Chariot&lt;br /&gt;
(camel) 3805, -5625, Eastern Grounds Chariot&lt;br /&gt;
(camel) 60, 4392, Four Corners Chariot&lt;br /&gt;
(camel) 4285, 7632, Lake of Reeds Chariot&lt;br /&gt;
(camel) 916, 4881, Midland Valley Chariot&lt;br /&gt;
(camel) 1008, 6908, Old Egypt Chariot&lt;br /&gt;
(camel) 1582, 2854, River Plains Chariot&lt;br /&gt;
(camel) 1394, -1142, Seven Lakes Chariot&lt;br /&gt;
(camel) 3271, 4754, Sinai Chariot&lt;br /&gt;
(camel) 1052,-5593, South Egypt Chariot&lt;br /&gt;
(camel) -2235, 7123, Valley of Kings Chariot&lt;br /&gt;
(camel) -2645, -6360, Memphis Chariot&lt;br /&gt;
&lt;br /&gt;
(WhF) 3847, -5635, FoA Oven 1 at 3847, -5635&lt;br /&gt;
(YeF) 2051, 3643, FoA Oven 2 at 2051, 3643 &lt;br /&gt;
(OrF) 1444, -963, FoA Oven 3 at 1444, -963 &lt;br /&gt;
(PuF) -2376, 4029, FoA Oven 4 at -2376, 4029&lt;br /&gt;
(BrF) 4499, -888, FoA Oven 5 at 4499, -888 &lt;br /&gt;
(OrF) 1901, 3027, FoA Oven 6 at 1901, 3027&lt;br /&gt;
(PkF) -2479, -7211, FoA Oven 7 at -2479, -7211 &lt;br /&gt;
(OrF) 2143, 3127, FoA Oven 8 at 2143, 3127 &lt;br /&gt;
(GrF) -2257, 7100, FoA Oven 9 at -2257, 7100 &lt;br /&gt;
(PkF) 3312, 4910, FoA Oven 10 at 3312, 4910 &lt;br /&gt;
(RdF) -616, -616, FoA Oven 11 at -616, -616&lt;br /&gt;
(WhF) 3195, -7653, FoA Oven 12 at 3195, -7653 &lt;br /&gt;
(BrF) 2345, -1729, FoA Oven 13 at 2345, -1729 &lt;br /&gt;
(BlF) 4890, 1309, FoA Oven 14 at 4890, 1309 &lt;br /&gt;
(BrF) 947, 7069, FoA Oven 15 at 947, 7069&lt;br /&gt;
(BlF) -1243, 2234, FoA Oven 16 at -1243, 2234 &lt;br /&gt;
(PkF) 252, -7185, FoA Oven 17 at 252, -7185&lt;br /&gt;
(BlF) 5005, 1766, FoA Oven 18 at 5005, 1766 &lt;br /&gt;
(BrF) 3570, 5418, FoA Oven 19 at 3570, 5418 &lt;br /&gt;
(BlF) 5102, 1103, FoA Oven 20 at 5102, 1103 &lt;br /&gt;
(ViF) 2209, 135, FoA Oven 21 at 2209, 135 &lt;br /&gt;
(OrF) 1823, 1910, FoA Oven 22 at 1823, 1910 &lt;br /&gt;
(OrF) 1940, 1854, FoA Oven 23 at 1940, 1854 &lt;br /&gt;
(OrF) 768, 2889, FoA Oven 24 at 768, 2889 &lt;br /&gt;
(LbF) -28, 118, FoA Oven 25 at -28, 118 &lt;br /&gt;
(BlF) 4851, -6549, FoA Oven 26 at 4851, -6549 &lt;br /&gt;
(BlF) 4230, -7124, FoA Oven 27 at 4230, -7124 &lt;br /&gt;
(LbF) 4133, -7203, FoA Oven 28 at 4133, -7203 &lt;br /&gt;
(RdF) 2146, -2710, FoA Oven 29 at 2146, -2710     &lt;br /&gt;
(BlF) 4935, 1919, FoA Oven 30 at 4935, 1919 &lt;br /&gt;
(RdF) 2356, 2578, FoA Oven 31 at 2356, 2578 &lt;br /&gt;
(PkF) 319, -7322, FoA Oven 32 at 319, -7322 &lt;br /&gt;
(PkF) 5017, 2049, FoA Oven 33 at 5017, 2049 &lt;br /&gt;
(BlF) 4641, 881, FoA Oven 34 at 4641, 881 &lt;br /&gt;
(LbF) 4404, 599, FoA Oven 35 at 4404, 599 &lt;br /&gt;
(RdF) 5009, 2611, FoA Oven 36 at 5009, 2611 &lt;br /&gt;
(BrF) 5026, 3593, FoA Oven 37 at 5026, 3593 &lt;br /&gt;
(OrF) 4255, 2942, FoA Oven 38 at 4255, 2942 &lt;br /&gt;
(LbF) 4598, 432, FoA Oven 39 at 4598, 432&lt;br /&gt;
(LbF) 4659, 47, FoA Oven 40 at 4659, 47&lt;br /&gt;
(LbF) 4373, 21, FoA Oven 41 at 4373, 21 &lt;br /&gt;
(BlF) -1533, 1411, FoA Oven 42 at -1533, 1411 &lt;br /&gt;
(GrF) -4, 7893, FoA Oven 43 at -4, 7893 &lt;br /&gt;
(GrF) 4175, 6685, FoA Oven 44 at 4175, 6685 &lt;br /&gt;
(PuF) 3882, -2052, FoA Oven 45 at 3882, -2052 &lt;br /&gt;
(GrF) 4819, 3852, FoA Oven 46 at 4819, 3852 &lt;br /&gt;
(ViF) 3218, -8020, FoA Oven 47 at 3218, -8020 &lt;br /&gt;
(BrF) 4850, -2100, FoA Oven 48 at 4850, -2100 &lt;br /&gt;
(GrF) 4256, 3899, FoA Oven 49 at 4256, 3899 &lt;br /&gt;
(ViF) 333, -7682, FoA Oven 50 at 333, -7682 &lt;br /&gt;
(ViF) 2891, 891, FoA Oven 51 at 2891, 891&lt;br /&gt;
(YeF) 4195, 3459, FoA Oven 52 at 4195, 3459 &lt;br /&gt;
(OrF) 4223, 2733, FoA Oven 53 at 4223, 2733&lt;br /&gt;
(ViF) 240, 137, FoA Oven 54 at 240, 137 &lt;br /&gt;
(GrF) 298, -482, FoA Oven 55 at 298, -482 &lt;br /&gt;
(BrF) 63, -3388, FoA Oven 56 at 63, -3388 &lt;br /&gt;
(GrF) -224, -3196, FoA Oven 57 at -224, -3196&lt;br /&gt;
(GrF) -2554, 7767, T1 at -2554 7767&lt;br /&gt;
(RdF) 3229, 4516, T2 at 3229 4516&lt;br /&gt;
(ViF) -2257, -391, T3 at -2257 -391 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Important Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''WARNING!  If the oven specifies an owner percentage, the rest of the tiles will be automatically dumped to your inventory. That's probably why you are weighed down by 30,000 tiles. If you have to drop tiles, please announce the location.'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt; '''FOA OVENS ARE TEMPORARILY OFFLINE FOR MAINTENANCE!''' All of our ovens are temporarily offline until we pass Throne of Pharaoh. Hopefully that will be before June. We apologize for this temporary outage &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[Guilds/Followers_of_Anubis/Raeli|FoA's Publicly Usable Ovens]] - 30%&lt;br /&gt;
*[[Guilds/GreenValleyFalls/Raeli_Ovens]] - 30%&lt;br /&gt;
&lt;br /&gt;
== Oven List ==&lt;br /&gt;
&lt;br /&gt;
{| width=90% border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot;| Oven ID&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot;| Location&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot;| Region&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot;| % Public&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot;| Tile Colours&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot;| Chart Link&lt;br /&gt;
|-&lt;br /&gt;
| MRF || 932, 4526  || Midland Valley || 80% || Reds, Pinks, Browns  || [[User:Tesa/Tiles]]&lt;br /&gt;
|-&lt;br /&gt;
| FoA 1 || 3847, -5635  || Eastern Grounds || 70% || Greys  || '''[[Guilds/Followers of Anubis/Oven List#Oven_1:_Eastern_Grounds_Chariot_at_3847.2C_-5635|FoA 1]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 2 || 2051, 3643  || Hinterlands (RP) || 70% || Yellow/Golds  || '''[[Guilds/Followers of Anubis/Oven List#Oven_2:_River_Plains_Coast_.28North.29_2051.2C_3643_.28Hinterlands.29|FoA 2]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 3 || 1444, -963 || Seven Lakes || 70% || Golden Rods || '''[[Guilds/Followers of Anubis/Oven List#Oven_3:_Seven_Lakes_Chariot_at_1444.2C_-963|FoA 3]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 4 || -2376, 402  || Desert of Shades || 70% || Purples || '''[[Guilds/Followers of Anubis/Oven List#Oven_4:_FAR_North_West_Desert_of_Shades_at_-2376.2C_402|FoA 4]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 5 || 4499, -888  || Cradle of the Sun || 70% || Tans  || '''[[Guilds/Followers of Anubis/Oven List#Oven_5:_Cradle_of_the_Sun_Chariot_at_4499.2C_-888|FoA 5]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 6 || 1901, 3027  || River Plains || 70% || Golden Rods  || '''[[Guilds/Followers of Anubis/Oven List#Oven_6:_River_Plains_Chariot_at_1901.2C_3027|FoA 6]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 7 || -2479, -7211  || Hinterlands (Memphis) || 70% || Pinks/Browns  || '''[[Guilds/Followers of Anubis/Oven List#Oven_7:_Memphis_Chariot_at_-2479.2C_-7211|FoA 7]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 8 || 2143, 3127  || River Plains || 70% || Oranges || '''[[Guilds/Followers of Anubis/Oven List#Oven_8:_River_Plains_Coast_.28North.29_2143.2C_3127_.28Hinterlands.29|FoA 8]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 9 || -2257, 7100 || Valley of Kings || 70% || Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_9:_Valley_of_Kings_Chariot_at_-2257.2C_7100|FoA 9]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 10 || 3312, 4910  || Sinai || 70% || Pinks/Crimson  || '''[[Guilds/Followers of Anubis/Oven List#Oven_10:_Sinai_Chariot_at_3312.2C_4910|FoA 10]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 11 || -616, -616  || Hinterlands (7L) || 70% || Pinks/Reds  || '''[[Guilds/Followers of Anubis/Oven List#Oven_11:_Hinterlands_west_of_Seven_Lakes_at_-616.2C_-616|FoA 11]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 12 || 3195, -7653  || South Egypt || 70% || Greys  || '''[[Guilds/Followers of Anubis/Oven List#Oven_12:_South_River_at_3195.2C_-7653|FoA 12]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 13 || 2345, -1729  || Seven Lakes || 70% || Browns  || '''[[Guilds/Followers of Anubis/Oven List#Oven_13:_Seven_Lakes_South_East_of_Chariot_Stop_at_2345.2C_-1729|FoA 13]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 14 || 4890, 1309  || Hinterland's East (Razor's Edge) || 70% || Blues  || '''[[Guilds/Followers of Anubis/Oven List#Oven_14:_Southern_end_of_Razor.27s_Edge_at_4890.2C_1309|FoA 14]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 15 || 947, 7069  || Old Egypt || 70% || Tans  || '''[[Guilds/Followers of Anubis/Oven List#Oven_15:_Old_Egypt_North_of_Chariot_Stop_at_947.2C_7069|FoA 15]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 16 || -1243, 2234  || Desert of Shades || 70% || 	Blues  || '''[[Guilds/Followers of Anubis/Oven List#Oven_16:_Desert_of_Shades_at_-1243.2C_2234|FoA 16]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 17 || 252, -7185  || South Egypt || 70% || Pinks/Crimson || '''[[Guilds/Followers of Anubis/Oven List#Oven_17:_South_South_Egypt_at_252.2C_-7185|FoA 17]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 18 || 5005, 1766  || Hinterlands East (Razor's Edge) || 70% || Blues  || '''[[Guilds/Followers of Anubis/Oven List#Oven_18:_Southern_Razor.27s_Edge_at_5005.2C_1766|FoA 18]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 19 || 3570, 5418 || Sinai || 70% || Browns  || '''[[Guilds/Followers of Anubis/Oven List#Oven_19:_Sinai_North_of_Chariot_Stop_at_3570.2C_5418|FoA 19]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 20 || 5102, 1103  || Hinterlands East (Razor's Edge) || 70% || Blues  || '''[[Guilds/Followers of Anubis/Oven List#Oven_20:_Southern_Razor.27s_Edge_at_5102.2C_1103|FoA 20]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 21 || 2209, 135  || Hinterlands Central || 70% || Violets  || '''[[Guilds/Followers of Anubis/Oven List#Oven_21:_Hinterlands_between_CotS.2FRP.2F7L_at_2209.2C_135|FoA 21]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 22 || 1823, 1910  || Hinterlands (RP) || 70% || Golden Rods  || '''[[Guilds/Followers of Anubis/Oven List#Oven_22:_South_of_River_Plains_Chariot_Stop_.28Hinterlands.29_at_1823.2C_1910|FoA 22]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 23 || 1940, 1854 || Hinterlands (RP) || 70% || Oranges  || '''[[Guilds/Followers of Anubis/Oven List#Oven_23:_South_of_River_Plains_Chariot_Stop_.28Hinterlands.29_at_1940.2C_1854|FoA 23]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 24 || 768, 2889 || River Plains || 70% || Golden Rods || '''[[Guilds/Followers of Anubis/Oven List#Oven_24:_River_Plains_West_of_Chariot_Stop_at_768.2C_2889|FoA 24]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 25 || -28, 118  || Desert of Shades || 70% || Aqua/Turquoises  || '''[[Guilds/Followers of Anubis/Oven List#Oven_25:_South_East_Desert_of_Shades_at_-28.2C_118|FoA 25]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 26 || 4851, -6549  || Eastern Grounds || 70% || Blues  || '''[[Guilds/Followers of Anubis/Oven List#Oven_26:_South_East_Eastern_Grounds_at_4851.2C_-6549|FoA 26]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 27 || 4230, -7124  || Eastern Grounds || 70% || Blues  || '''[[Guilds/Followers of Anubis/Oven List#Oven_27:_Eastern_Grounds_South_River_at_4230.2C_-7124|FoA 27]]'''  &lt;br /&gt;
|-&lt;br /&gt;
| FoA 28 || 4133, -7203  || Eastern Grounds || 70% || Blue/Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_28:_Eastern_Grounds_South_River_at_4133.2C_-7203|FoA 28]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 29 || 2146, -2710  || Seven Lakes || 70% || Pinks/Reds  || '''[[Guilds/Followers of Anubis/Oven List#Oven_29:_Seven_Lakes_at_2146.2C_-2710|FoA 29]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 30 || 4935, 1919  || Hinterlands East (Razor's Edge) || 70% || Blues  || '''[[Guilds/Followers of Anubis/Oven List#Oven_30:_Southern_Razor.27s_Edge_at_4935.2C_1919|FoA 30]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 31 || 2356, 2578 || River Plains || 70% || Pinks/Reds  || '''[[Guilds/Followers of Anubis/Oven List#Oven_31:_East_from_River_Plains_Chariot_Stop_at_2356.2C_2578|FoA 31]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 32 || 319, -7322  || South Egypt || 70% || Pinks/Crimson  || '''[[Guilds/Followers of Anubis/Oven List#Oven_32:_South_Central_South_Egypt_at_319.2C_-7322|FoA 32]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 33 || 5017, 2049 || Hinterlands East (Razor's Edge) || 70% || Pinks/Crimson  || '''[[Guilds/Followers of Anubis/Oven List#Oven_33:_Razor.27s_Edge_at_5017.2C_2049|FoA 33]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 34 || 4641, 881  || Hinterlands East (Razor's Edge) || 70% || Blues  || '''[[Guilds/Followers of Anubis/Oven List#Oven_34:_Southern_Razor.27s_Edge_at_4641.2C_881|FoA 34]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 35 || 4404, 599 || Cradle of the Sun || 70% || Turquoises  || '''[[Guilds/Followers of Anubis/Oven List#Oven_35:_Northern_Cradle_of_the_Sun.2C_4404.2C_599|FoA 35]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 36 || 5009, 2611 || Hinterlands East (Razor's Edge) || 70% || Reds  || '''[[Guilds/Followers of Anubis/Oven List#Oven_36:_Razor.27s_Edge_at_5009.2C_2611|FoA 36]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 37 || 5026, 3593  || Hinterlands East (Razor's Edge) || 70% || Khaki  || '''[[Guilds/Followers of Anubis/Oven List#Oven_37:_Northern_Razor.27s_Edge_at_5026.2C_3593|FoA 37]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 38 || 4255, 2942  || Sinai || 70% || Reds/Oranges  || '''[[Guilds/Followers of Anubis/Oven List#Oven_38:_Sinai_Peninsula_at_4255.2C_2942|FoA 38]]'''  &lt;br /&gt;
|-&lt;br /&gt;
| FoA 39 || 4598, 432   || Cradle of the Sun || 70% || Aqua/Turquoises  || '''[[Guilds/Followers of Anubis/Oven List#Oven_39:_Northern_Cradle_of_the_Sun_at_4598.2C_432|FoA 39]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 40 || 4659, 47  || Cradle of the Sun || 70% || Turquoises  || '''[[Guilds/Followers of Anubis/Oven List#Oven_40:_Northern_Cradle_of_the_Sun_at_4659.2C_47|FoA 40]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 41 || 4373, 21  || Cradle of the Sun || 70% || Blue/Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_41:_Northern_Cradle_of_the_Sun_at_4373.2C_21|FoA 41]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 42 || -1533, 1411 || Desert of Shades || 70% || Blue/Greys  || '''[[Guilds/Followers of Anubis/Oven List#Oven_42:_South_Desert_of_Shades_at_-1533.2C_1411|FoA 42]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 43 || -4, 7893  || Cat's Claw Ridge || 70% || Sea Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_43:_North_Cat.27s_Claw_Ridge_at_-4.2C_7893|FoA 43]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 44 || 4175, 6685 || Lake of Reeds || 70% || Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_44:_South_Lake_of_Reeds_at_4175.2C_6685|FoA 44]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 45 || 3882, -2052  || Hinterlands (CotS) || 70% || Orchids  || '''[[Guilds/Followers of Anubis/Oven List#Oven_45:_Hinterlands_South_of_Cradle_of_The_Sun_at_3882.2C_-2052|FoA 45]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 46 || 4819, 3852 || Hinterlands East (Razor's Edge) || 70% || Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_46:_Northern_Razor.27s_Edge_at_4819.2C_3852|FoA 46]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 47 || 3218, -8020 || South Egypt || 70% || Violets  || '''[[Guilds/Followers of Anubis/Oven List#Oven_47:_SOUTH_of_South_River_3218.2C_-8020|FoA 47]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 48 || 4850, -2100  || Hinterlands (CotS) || 70% || Browns  || '''[[Guilds/Followers of Anubis/Oven List#Oven_48:_Hinterlands_South_of_Cradle_of_The_Sun_at_4850.2C_-2100|FoA 48]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 49 || 4256, 3899  || Sinai || 70% || Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_49:_Northern_Sinai_Peninsula_at_4256.2C_3899|FoA 49]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 50 || 333, -7682  || South Egypt || 70% || Pinks/Violets  || '''[[Guilds/Followers of Anubis/Oven List#Oven_50:_South_South_Egypt_at_333.2C_-7682|FoA 50]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 51 || 2891, 891 || Hinterlands (Central) || 70% || Pinks/Violets  || '''[[Guilds/Followers of Anubis/Oven List#Oven_51:_Hinterlands_between_7L.2FRP.2FCotS_at_2891.2C_891|FoA 51]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 52 || 4195, 3459 || Sinai || 70% || Yellows/Olive  || '''[[Guilds/Followers of Anubis/Oven List#Oven_52:_Sinai_Peninsula_at_4195.2C_3459|FoA 52]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 53 || 4223, 2733 || Sinai || 70% || Pinks/Oranges || '''[[Guilds/Followers of Anubis/Oven List#Oven_53:_Sinai_Peninsula_at_4223.2C_2733|FoA 53]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 54 || 240, 137  || Hinterlands (Central) || 70% || Violets/Orchids || '''[[Guilds/Followers of Anubis/Oven List#Oven_54:_Hinterlands_between_7L_and_DoS_at_240.2C_137|FoA 54]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 55 || 298, -482 || Hinterlands (Central) || 70% || Sea Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_55:_Hinterlands_between_7L_and_DoS_at_298.2C_-482|FoA 55]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 56 || 63, -3388  || Seven Lakes || 70% || Browns  || '''[[Guilds/Followers of Anubis/Oven List#Oven_56:_West_Seven_Lakes_at_63.2C_-3388|FoA 56]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 57 || -224, -3196  || Seven Lakes || 70% || Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_57:_West_Seven_Lakes_at_-224.2C_-3196|FoA 57]]'''&lt;br /&gt;
|-&lt;br /&gt;
| T1 || -2554, 7767 || Valley of Kings || 70% || Greens || [[User:Tilana/Raelis]]&lt;br /&gt;
|-&lt;br /&gt;
| T2 || 3229, 4516  || Sinai || 70% || Reds, Pinks  || [[User:Tilana/Raelis]]&lt;br /&gt;
|-&lt;br /&gt;
| T3 || -2257, -391 || Desert of Shades || 70% || Violets  || [[User:Tilana/Raelis]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=101270</id>
		<title>Guilds/Followers of Anubis/Oven List</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=101270"/>
		<updated>2016-05-16T16:19:02Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Guilds/Followers of Anubis/Raeli | FoA Oven Project]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Guilds/Followers of Anubis/Color List | Color List]]'''&lt;br /&gt;
* &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' All of our ovens are temporarily offline until we pass Throne of Pharaoh.  Hopefully that will be before June.  We apologize for this temporary outage. &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Oven 1: Eastern Grounds Chariot at 3847, -5635  ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 283 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .34 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Ghost White || &lt;br /&gt;
|-&lt;br /&gt;
| White Smoke || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Thistle || &lt;br /&gt;
|-&lt;br /&gt;
| Plum || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|-&lt;br /&gt;
| Amethyst || &lt;br /&gt;
|-&lt;br /&gt;
| Beet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Grey ||&lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green ||&lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 2: River Plains Coast (North) 2051, 3643 (Hinterlands) ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Gold || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 3: Seven Lakes Chariot at 1444, -963 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 59 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .65 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||  &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 4: FAR North West Desert of Shades at -2376, 4029 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 274 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple ||  &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orchid ||  &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 5: Cradle of the Sun Chariot at 4499, -888 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 49 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .41 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
|White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
|Linen ||&lt;br /&gt;
|- &lt;br /&gt;
|Beige || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  ||   &lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
|Tan || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Peru || &lt;br /&gt;
|- &lt;br /&gt;
|Olive Drab ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown ||  Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 6: River Plains Chariot at 1901, 3027 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 42 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White ||&lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
|Beige ||&lt;br /&gt;
|- &lt;br /&gt;
|Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  || &lt;br /&gt;
|- &lt;br /&gt;
|Blanched Almond ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White ||&lt;br /&gt;
|- &lt;br /&gt;
|Bisque || &lt;br /&gt;
|- &lt;br /&gt;
|Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
|Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Burly Wood || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Banana || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Golden Rod || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Golden Rod ||Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Olive || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Saddle Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 7: Memphis Chariot at -2479, -7211 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 353 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .54 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 8: River Plains Coast (North) 2143, 3127 (Hinterlands) ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 41 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 9: Valley of Kings Chariot at -2257, 7100 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 101 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .70 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|-&lt;br /&gt;
| Beige || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Green || &lt;br /&gt;
|-&lt;br /&gt;
| Light Green || &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|-&lt;br /&gt;
| Lime Green || &lt;br /&gt;
|-&lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|-&lt;br /&gt;
| Sap Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| ... || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 10: Sinai Chariot at 3312, 4910 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .82 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Linen || &lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Pink  || &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
|Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Tomato || &lt;br /&gt;
|- &lt;br /&gt;
|Crimson || &lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
|Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
|Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
|Licorice || &lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 11: Hinterlands west of Seven Lakes at -616, -616 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 339 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .59 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|-&lt;br /&gt;
| Linen || &lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|-&lt;br /&gt;
| Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Light Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Pink  || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|-&lt;br /&gt;
| Indian Red || &lt;br /&gt;
|-&lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|-&lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 12: South River at 3195, -7653 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 300 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .04 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver ||   &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey ||  confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Grey || confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Dim Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 13: Seven Lakes South East of Chariot Stop at 2345, -1729 last burn: 02/06==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 32 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .56 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Peru || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 14: Southern end of Razor's Edge at 4890, 1309 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 222 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Zaffre || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 15: Old Egypt North of Chariot Stop at 947, 7069 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen  || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Silver  || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|- &lt;br /&gt;
| Feldspar || &lt;br /&gt;
|- &lt;br /&gt;
| ... ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 16: Desert of Shades at -1243, 2234 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow|| &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender|| &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
|  Dark Slate Grey|| &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 17: South South Egypt at 252, -7185 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 343 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.00 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon|| &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||  &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick ||  &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Licorice ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 18: Southern Razor's Edge at 5005, 1766 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 244 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Navy || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Oxford Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 19: Sinai North of Chariot Stop at 3570, 5418 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .76 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|-&lt;br /&gt;
| Peru || &lt;br /&gt;
|-&lt;br /&gt;
| Carrot || &lt;br /&gt;
|-&lt;br /&gt;
| Chocolate || &lt;br /&gt;
|-&lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 20: Southern Razor's Edge at 5102, 1103 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 21: Hinterlands between CotS/RP/7L at 2209, 135 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 289 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .94 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle ||  MAY NOT HIT&lt;br /&gt;
|- &lt;br /&gt;
| Plum  || &lt;br /&gt;
|- &lt;br /&gt;
| Violet ||&lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 22: South of River Plains Chariot Stop (Hinterlands) at 1823, 1910 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 38 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || 1&lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || Short Time&lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod|| &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 23: South of River Plains Chariot Stop (Hinterlands) at 1940, 1854 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace|| &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Carrot || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 24: River Plains West of Chariot Stop at 768, 2889 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 52 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Gold || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Olive || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| ...  || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 25: South East Desert of Shades at -28, 118 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 168 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 26: South East Eastern Grounds at 4862, -6548 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .45 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White|| &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 27: Eastern Grounds South River at 4230, -7124 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 199 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||  &lt;br /&gt;
|-&lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Peacock || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 28: Eastern Grounds South River at 4133, -7203 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .43 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 29: Seven Lakes at 2146, -2710  ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 335 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .44 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 30: Southern Razor's Edge at 4935, 1919  ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 254 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Licorice ||&lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 31: East from River Plains Chariot Stop at 2356, 2578 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 351 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .99 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow ||&lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato  || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||&lt;br /&gt;
|- &lt;br /&gt;
| Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 32: South Central South Egypt at 319, -7322 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 331 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 33: Razor's Edge at 5017, 2049 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 348 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral ||   &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 34: Southern Razor's Edge at 4641, 881 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 35: Northern Cradle of the Sun, 4404, 599 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Sky Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 36: Razor's Edge at 5009, 2611 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Red || Short burn time&lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Red || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 37: Northern Razor's Edge at 5026, 3593 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 76 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .9 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|-&lt;br /&gt;
| Lemon Chiffon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki ||&lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 38: Sinai Peninsula at 4255, 2942 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 14 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| FireBrick || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 39: Northern Cradle of the Sun at 4598, 432 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 483 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise ||   &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 40: Northern Cradle of the Sun at 4659, 47 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .93 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 41: Northern Cradle of the Sun at 4373, 21 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .86 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise ||&lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 42: South Desert of Shades at -1533, 1411 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 231 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue  || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 43: North Cat's Claw Ridge at -4, 7893 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .55 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 44: South Lake of Reeds at 4175, 6685 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Lime || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 45: Hinterlands South of Cradle of The Sun at 3882, -2052 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 309 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .42 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 46: Northern Razor's Edge at 4819, 3852 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 92 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .89 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 47: SOUTH of South River 3218, -8020 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 267 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 48: Hinterlands South of Cradle of The Sun at 4850, -2100 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .31 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|-&lt;br /&gt;
| Rosy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna ||&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 49: Northern Sinai Peninsula at 4256, 3899 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .85 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory ||&lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab ||&lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 50: South South Egypt at 333, -7682 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 51: Hinterlands between 7L/RP/CotS at 2891, 891 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 307 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid ||   &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 52: Sinai Peninsula at 4195, 3459 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 69 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||&lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 53: Sinai Peninsula at 4223, 2733 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick  || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || |&lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 54: Hinterlands between 7L and DoS at 240, 137 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 275 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 55: Hinterlands between 7L and DoS at 298, -482 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 143 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .80 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 56: West Seven Lakes at 63, -3388 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 27 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .38 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  Snow||  &lt;br /&gt;
|- &lt;br /&gt;
| White smoke ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Linen||  &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
|  Gainsboro||  &lt;br /&gt;
|- &lt;br /&gt;
| Light grey ||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 57: West Seven Lakes at -224, -3196 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 93 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .74 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 58: South River Plains 1350, 1921 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 59: North Lake of Reeds at 4319, 8018 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 60: South Eastern Grounds at 4812, -6541 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 209 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
Almost identical to Oven #26 (missing cadet blue) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 61: Lake of Reeds at 4297, 7714 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Azure ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan ||  &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine   ||  &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Teal  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Oven 62: South of Sinai Chariot at 3341, 4185 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow ||&lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush  ||&lt;br /&gt;
|- &lt;br /&gt;
|Linen  ||&lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose  ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White  ||&lt;br /&gt;
|- &lt;br /&gt;
|Pink   ||  &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon ||&lt;br /&gt;
|- &lt;br /&gt;
|Light Coral ||&lt;br /&gt;
|- &lt;br /&gt;
|Salmon  ||&lt;br /&gt;
|- &lt;br /&gt;
|Tomato ||&lt;br /&gt;
|- &lt;br /&gt;
|Crimson   ||&lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick  ||&lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Red Devil  ||&lt;br /&gt;
|- &lt;br /&gt;
|Barn Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna  ||&lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown   ||&lt;br /&gt;
|- &lt;br /&gt;
|Licorice   ||&lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black  ||&lt;br /&gt;
|-&lt;br /&gt;
| Black  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=101269</id>
		<title>Guilds/Followers of Anubis/Oven List</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=101269"/>
		<updated>2016-05-16T16:12:16Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Guilds/Followers of Anubis/Raeli | FoA Oven Project]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Guilds/Followers of Anubis/Color List | Color List]]'''&lt;br /&gt;
* &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' All of our ovens are temporarily offline until we pass Throne of Pharaoh.  Hopefully that will be before June.  We apologize for this temporary outage. &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
== Oven 1: Eastern Grounds Chariot at 3847, -5635  ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 283 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .34 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Ghost White || &lt;br /&gt;
|-&lt;br /&gt;
| White Smoke || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Thistle || &lt;br /&gt;
|-&lt;br /&gt;
| Plum || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|-&lt;br /&gt;
| Amethyst || &lt;br /&gt;
|-&lt;br /&gt;
| Beet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Grey ||&lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green ||&lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 2: River Plains Coast (North) 2051, 3643 (Hinterlands) ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Gold || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 3: Seven Lakes Chariot at 1444, -963 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 59 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .65 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||  &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 4: FAR North West Desert of Shades at -2376, 402 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 274 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple ||  &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orchid ||  &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 5: Cradle of the Sun Chariot at 4499, -888 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 49 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .41 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
|White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
|Linen ||&lt;br /&gt;
|- &lt;br /&gt;
|Beige || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  ||   &lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
|Tan || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Peru || &lt;br /&gt;
|- &lt;br /&gt;
|Olive Drab ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown ||  Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 6: River Plains Chariot at 1901, 3027 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 42 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White ||&lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
|Beige ||&lt;br /&gt;
|- &lt;br /&gt;
|Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  || &lt;br /&gt;
|- &lt;br /&gt;
|Blanched Almond ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White ||&lt;br /&gt;
|- &lt;br /&gt;
|Bisque || &lt;br /&gt;
|- &lt;br /&gt;
|Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
|Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Burly Wood || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Banana || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Golden Rod || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Golden Rod ||Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Olive || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Saddle Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 7: Memphis Chariot at -2479, -7211 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 353 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .54 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 8: River Plains Coast (North) 2143, 3127 (Hinterlands) ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 41 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 9: Valley of Kings Chariot at -2257, 7100 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 101 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .70 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|-&lt;br /&gt;
| Beige || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Green || &lt;br /&gt;
|-&lt;br /&gt;
| Light Green || &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|-&lt;br /&gt;
| Lime Green || &lt;br /&gt;
|-&lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|-&lt;br /&gt;
| Sap Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| ... || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 10: Sinai Chariot at 3312, 4910 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .82 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Linen || &lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Pink  || &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
|Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Tomato || &lt;br /&gt;
|- &lt;br /&gt;
|Crimson || &lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
|Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
|Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
|Licorice || &lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 11: Hinterlands west of Seven Lakes at -616, -616 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 339 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .59 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|-&lt;br /&gt;
| Linen || &lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|-&lt;br /&gt;
| Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Light Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Pink  || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|-&lt;br /&gt;
| Indian Red || &lt;br /&gt;
|-&lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|-&lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 12: South River at 3195, -7653 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 300 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .04 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver ||   &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey ||  confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Grey || confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Dim Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 13: Seven Lakes South East of Chariot Stop at 2345, -1729 last burn: 02/06==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 32 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .56 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Peru || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 14: Southern end of Razor's Edge at 4890, 1309 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 222 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Zaffre || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 15: Old Egypt North of Chariot Stop at 947, 7069 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen  || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Silver  || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|- &lt;br /&gt;
| Feldspar || &lt;br /&gt;
|- &lt;br /&gt;
| ... ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 16: Desert of Shades at -1243, 2234 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow|| &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender|| &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
|  Dark Slate Grey|| &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 17: South South Egypt at 252, -7185 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 343 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.00 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon|| &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||  &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick ||  &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Licorice ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 18: Southern Razor's Edge at 5005, 1766 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 244 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Navy || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Oxford Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 19: Sinai North of Chariot Stop at 3570, 5418 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .76 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|-&lt;br /&gt;
| Peru || &lt;br /&gt;
|-&lt;br /&gt;
| Carrot || &lt;br /&gt;
|-&lt;br /&gt;
| Chocolate || &lt;br /&gt;
|-&lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 20: Southern Razor's Edge at 5102, 1103 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 21: Hinterlands between CotS/RP/7L at 2209, 135 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 289 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .94 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle ||  MAY NOT HIT&lt;br /&gt;
|- &lt;br /&gt;
| Plum  || &lt;br /&gt;
|- &lt;br /&gt;
| Violet ||&lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 22: South of River Plains Chariot Stop (Hinterlands) at 1823, 1910 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 38 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || 1&lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || Short Time&lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod|| &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 23: South of River Plains Chariot Stop (Hinterlands) at 1940, 1854 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace|| &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Carrot || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 24: River Plains West of Chariot Stop at 768, 2889 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 52 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Gold || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Olive || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| ...  || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 25: South East Desert of Shades at -28, 118 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 168 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 26: South East Eastern Grounds at 4862, -6548 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .45 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White|| &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 27: Eastern Grounds South River at 4230, -7124 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 199 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||  &lt;br /&gt;
|-&lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Peacock || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 28: Eastern Grounds South River at 4133, -7203 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .43 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 29: Seven Lakes at 2146, -2710  ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 335 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .44 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 30: Southern Razor's Edge at 4935, 1919  ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 254 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Licorice ||&lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 31: East from River Plains Chariot Stop at 2356, 2578 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 351 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .99 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow ||&lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato  || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||&lt;br /&gt;
|- &lt;br /&gt;
| Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 32: South Central South Egypt at 319, -7322 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 331 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 33: Razor's Edge at 5017, 2049 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 348 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral ||   &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 34: Southern Razor's Edge at 4641, 881 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 35: Northern Cradle of the Sun, 4404, 599 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Sky Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 36: Razor's Edge at 5009, 2611 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Red || Short burn time&lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Red || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 37: Northern Razor's Edge at 5026, 3593 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 76 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .9 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|-&lt;br /&gt;
| Lemon Chiffon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki ||&lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 38: Sinai Peninsula at 4255, 2942 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 14 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| FireBrick || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 39: Northern Cradle of the Sun at 4598, 432 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 483 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise ||   &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 40: Northern Cradle of the Sun at 4659, 47 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .93 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 41: Northern Cradle of the Sun at 4373, 21 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .86 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise ||&lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 42: South Desert of Shades at -1533, 1411 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 231 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue  || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 43: North Cat's Claw Ridge at -4, 7893 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .55 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 44: South Lake of Reeds at 4175, 6685 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Lime || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 45: Hinterlands South of Cradle of The Sun at 3882, -2052 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 309 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .42 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 46: Northern Razor's Edge at 4819, 3852 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 92 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .89 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 47: SOUTH of South River 3218, -8020 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 267 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 48: Hinterlands South of Cradle of The Sun at 4850, -2100 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .31 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|-&lt;br /&gt;
| Rosy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna ||&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 49: Northern Sinai Peninsula at 4256, 3899 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .85 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory ||&lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab ||&lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 50: South South Egypt at 333, -7682 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 51: Hinterlands between 7L/RP/CotS at 2891, 891 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 307 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid ||   &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 52: Sinai Peninsula at 4195, 3459 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 69 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||&lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 53: Sinai Peninsula at 4223, 2733 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick  || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || |&lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 54: Hinterlands between 7L and DoS at 240, 137 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 275 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 55: Hinterlands between 7L and DoS at 298, -482 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 143 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .80 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 56: West Seven Lakes at 63, -3388 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 27 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .38 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  Snow||  &lt;br /&gt;
|- &lt;br /&gt;
| White smoke ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Linen||  &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
|  Gainsboro||  &lt;br /&gt;
|- &lt;br /&gt;
| Light grey ||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 57: West Seven Lakes at -224, -3196 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 93 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .74 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 58: South River Plains 1350, 1921 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 59: North Lake of Reeds at 4319, 8018 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 60: South Eastern Grounds at 4812, -6541 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 209 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
Almost identical to Oven #26 (missing cadet blue) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 61: Lake of Reeds at 4297, 7714 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Azure ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan ||  &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine   ||  &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Teal  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Oven 62: South of Sinai Chariot at 3341, 4185 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow ||&lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush  ||&lt;br /&gt;
|- &lt;br /&gt;
|Linen  ||&lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose  ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White  ||&lt;br /&gt;
|- &lt;br /&gt;
|Pink   ||  &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon ||&lt;br /&gt;
|- &lt;br /&gt;
|Light Coral ||&lt;br /&gt;
|- &lt;br /&gt;
|Salmon  ||&lt;br /&gt;
|- &lt;br /&gt;
|Tomato ||&lt;br /&gt;
|- &lt;br /&gt;
|Crimson   ||&lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick  ||&lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Red Devil  ||&lt;br /&gt;
|- &lt;br /&gt;
|Barn Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna  ||&lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown   ||&lt;br /&gt;
|- &lt;br /&gt;
|Licorice   ||&lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black  ||&lt;br /&gt;
|-&lt;br /&gt;
| Black  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=99297</id>
		<title>Guilds/Followers of Anubis/Oven List</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=99297"/>
		<updated>2016-05-03T08:31:03Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Oven 50: South South Egypt at 333, -7682 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Guilds/Followers of Anubis/Raeli | FoA Oven Project]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Guilds/Followers of Anubis/Color List | Color List]]'''&lt;br /&gt;
&lt;br /&gt;
== Oven 1: Eastern Grounds Chariot at 3847, -5635  ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 283 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .34 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Ghost White || &lt;br /&gt;
|-&lt;br /&gt;
| White Smoke || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Thistle || &lt;br /&gt;
|-&lt;br /&gt;
| Plum || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|-&lt;br /&gt;
| Amethyst || &lt;br /&gt;
|-&lt;br /&gt;
| Beet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Grey ||&lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green ||&lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 2: River Plains Coast (North) 2051, 3643 (Hinterlands) ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Gold || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 3: Seven Lakes Chariot at 1444, -963 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 59 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .65 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||  &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 4: FAR North West Desert of Shades at -2376, 402 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 274 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple ||  &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orchid ||  &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 5: Cradle of the Sun Chariot at 4499, -888 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 49 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .41 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
|White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
|Linen ||&lt;br /&gt;
|- &lt;br /&gt;
|Beige || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  ||   &lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
|Tan || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Peru || &lt;br /&gt;
|- &lt;br /&gt;
|Olive Drab ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown ||  Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 6: River Plains Chariot at 1901, 3027 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 42 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White ||&lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
|Beige ||&lt;br /&gt;
|- &lt;br /&gt;
|Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  || &lt;br /&gt;
|- &lt;br /&gt;
|Blanched Almond ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White ||&lt;br /&gt;
|- &lt;br /&gt;
|Bisque || &lt;br /&gt;
|- &lt;br /&gt;
|Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
|Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Burly Wood || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Banana || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Golden Rod || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Golden Rod ||Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Olive || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Saddle Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 7: Memphis Chariot at -2479, -7211 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 353 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .54 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 8: River Plains Coast (North) 2143, 3127 (Hinterlands) ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 41 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 9: Valley of Kings Chariot at -2257, 7100 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 101 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .70 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|-&lt;br /&gt;
| Beige || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Green || &lt;br /&gt;
|-&lt;br /&gt;
| Light Green || &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|-&lt;br /&gt;
| Lime Green || &lt;br /&gt;
|-&lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|-&lt;br /&gt;
| Sap Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| ... || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 10: Sinai Chariot at 3312, 4910 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .82 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Linen || &lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Pink  || &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
|Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Tomato || &lt;br /&gt;
|- &lt;br /&gt;
|Crimson || &lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
|Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
|Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
|Licorice || &lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 11: Hinterlands west of Seven Lakes at -616, -616 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 339 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .59 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|-&lt;br /&gt;
| Linen || &lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|-&lt;br /&gt;
| Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Light Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Pink  || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|-&lt;br /&gt;
| Indian Red || &lt;br /&gt;
|-&lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|-&lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 12: South River at 3195, -7653 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 300 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .04 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver ||   &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey ||  confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Grey || confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Dim Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 13: Seven Lakes South East of Chariot Stop at 2345, -1729 last burn: 02/06==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 32 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .56 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Peru || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 14: Southern end of Razor's Edge at 4890, 1309 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 222 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Zaffre || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 15: Old Egypt North of Chariot Stop at 947, 7069 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen  || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Silver  || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|- &lt;br /&gt;
| Feldspar || &lt;br /&gt;
|- &lt;br /&gt;
| ... ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 16: Desert of Shades at -1243, 2234 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow|| &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender|| &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
|  Dark Slate Grey|| &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 17: South South Egypt at 252, -7185 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 343 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.00 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon|| &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||  &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick ||  &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Licorice ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 18: Southern Razor's Edge at 5005, 1766 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 244 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Navy || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Oxford Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 19: Sinai North of Chariot Stop at 3570, 5418 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .76 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|-&lt;br /&gt;
| Peru || &lt;br /&gt;
|-&lt;br /&gt;
| Carrot || &lt;br /&gt;
|-&lt;br /&gt;
| Chocolate || &lt;br /&gt;
|-&lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 20: Southern Razor's Edge at 5102, 1103 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 21: Hinterlands between CotS/RP/7L at 2209, 135 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 289 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .94 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle ||  MAY NOT HIT&lt;br /&gt;
|- &lt;br /&gt;
| Plum  || &lt;br /&gt;
|- &lt;br /&gt;
| Violet ||&lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 22: South of River Plains Chariot Stop (Hinterlands) at 1823, 1910 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 38 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || 1&lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || Short Time&lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod|| &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 23: South of River Plains Chariot Stop (Hinterlands) at 1940, 1854 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace|| &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Carrot || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 24: River Plains West of Chariot Stop at 768, 2889 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 52 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Gold || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Olive || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| ...  || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 25: South East Desert of Shades at -28, 118 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 168 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 26: South East Eastern Grounds at 4862, -6548 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .45 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White|| &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 27: Eastern Grounds South River at 4230, -7124 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 199 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||  &lt;br /&gt;
|-&lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Peacock || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 28: Eastern Grounds South River at 4133, -7203 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .43 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 29: Seven Lakes at 2146, -2710  ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 335 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .44 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 30: Southern Razor's Edge at 4935, 1919  ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 254 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Licorice ||&lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 31: East from River Plains Chariot Stop at 2356, 2578 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 351 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .99 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow ||&lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato  || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||&lt;br /&gt;
|- &lt;br /&gt;
| Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 32: South Central South Egypt at 319, -7322 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 331 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 33: Razor's Edge at 5017, 2049 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 348 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral ||   &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 34: Southern Razor's Edge at 4641, 881 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 35: Northern Cradle of the Sun, 4404, 599 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Sky Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 36: Razor's Edge at 5009, 2611 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Red || Short burn time&lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Red || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 37: Northern Razor's Edge at 5026, 3593 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 76 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .9 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|-&lt;br /&gt;
| Lemon Chiffon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki ||&lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 38: Sinai Peninsula at 4255, 2942 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 14 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| FireBrick || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 39: Northern Cradle of the Sun at 4598, 432 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 483 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise ||   &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 40: Northern Cradle of the Sun at 4659, 47 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .93 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 41: Northern Cradle of the Sun at 4373, 21 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .86 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise ||&lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 42: South Desert of Shades at -1533, 1411 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 231 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue  || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 43: North Cat's Claw Ridge at -4, 7893 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .55 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 44: South Lake of Reeds at 4175, 6685 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Lime || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 45: Hinterlands South of Cradle of The Sun at 3882, -2052 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 309 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .42 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 46: Northern Razor's Edge at 4819, 3852 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 92 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .89 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 47: SOUTH of South River 3218, -8020 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 267 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 48: Hinterlands South of Cradle of The Sun at 4850, -2100 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .31 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|-&lt;br /&gt;
| Rosy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna ||&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 49: Northern Sinai Peninsula at 4256, 3899 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .85 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory ||&lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab ||&lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 50: South South Egypt at 333, -7682 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 51: Hinterlands between 7L/RP/CotS at 2891, 891 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 307 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid ||   &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 52: Sinai Peninsula at 4195, 3459 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 69 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||&lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 53: Sinai Peninsula at 4223, 2733 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick  || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || |&lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 54: Hinterlands between 7L and DoS at 240, 137 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 275 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 55: Hinterlands between 7L and DoS at 298, -482 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 143 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .80 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 56: West Seven Lakes at 63, -3388 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 27 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .38 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  Snow||  &lt;br /&gt;
|- &lt;br /&gt;
| White smoke ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Linen||  &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
|  Gainsboro||  &lt;br /&gt;
|- &lt;br /&gt;
| Light grey ||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 57: West Seven Lakes at -224, -3196 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 93 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .74 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 58: South River Plains 1350, 1921 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 59: North Lake of Reeds at 4319, 8018 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 60: South Eastern Grounds at 4812, -6541 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 209 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
Almost identical to Oven #26 (missing cadet blue) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 61: Lake of Reeds at 4297, 7714 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Azure ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan ||  &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine   ||  &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Teal  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Oven 62: South of Sinai Chariot at 3341, 4185 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow ||&lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush  ||&lt;br /&gt;
|- &lt;br /&gt;
|Linen  ||&lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose  ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White  ||&lt;br /&gt;
|- &lt;br /&gt;
|Pink   ||  &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon ||&lt;br /&gt;
|- &lt;br /&gt;
|Light Coral ||&lt;br /&gt;
|- &lt;br /&gt;
|Salmon  ||&lt;br /&gt;
|- &lt;br /&gt;
|Tomato ||&lt;br /&gt;
|- &lt;br /&gt;
|Crimson   ||&lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick  ||&lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Red Devil  ||&lt;br /&gt;
|- &lt;br /&gt;
|Barn Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna  ||&lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown   ||&lt;br /&gt;
|- &lt;br /&gt;
|Licorice   ||&lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black  ||&lt;br /&gt;
|-&lt;br /&gt;
| Black  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Public_Raeli_Ovens&amp;diff=97976</id>
		<title>Public Raeli Ovens</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Public_Raeli_Ovens&amp;diff=97976"/>
		<updated>2016-04-23T08:28:46Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Important Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''if you need help updating this page, please feel free to contact [[user:nchanter|nchanter]] and she'll be happy to help''&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&amp;lt;googlemap zoom=&amp;quot;1&amp;quot; width=&amp;quot;512&amp;quot; height=&amp;quot;512&amp;quot; showposition=&amp;quot;yes&amp;quot; showregion=&amp;quot;yes&amp;quot; scrollwheel=&amp;quot;zoom&amp;quot;&amp;gt;&lt;br /&gt;
(camel) -318, 6749, Cat's Claw Ridge Chariot&lt;br /&gt;
(camel) 4286, -774, Cradle of the Sun Chariot&lt;br /&gt;
(camel) 1924, 6681, Desert of Nomads Chariot&lt;br /&gt;
(camel) -1018, 2164, Desert of Shades Chariot&lt;br /&gt;
(camel) 3805, -5625, Eastern Grounds Chariot&lt;br /&gt;
(camel) 60, 4392, Four Corners Chariot&lt;br /&gt;
(camel) 4285, 7632, Lake of Reeds Chariot&lt;br /&gt;
(camel) 916, 4881, Midland Valley Chariot&lt;br /&gt;
(camel) 1008, 6908, Old Egypt Chariot&lt;br /&gt;
(camel) 1582, 2854, River Plains Chariot&lt;br /&gt;
(camel) 1394, -1142, Seven Lakes Chariot&lt;br /&gt;
(camel) 3271, 4754, Sinai Chariot&lt;br /&gt;
(camel) 1052,-5593, South Egypt Chariot&lt;br /&gt;
(camel) -2235, 7123, Valley of Kings Chariot&lt;br /&gt;
(camel) -2645, -6360, Memphis Chariot&lt;br /&gt;
&lt;br /&gt;
(WhF) 3847, -5635, FoA Oven 1 at 3847, -5635&lt;br /&gt;
(YeF) 2051, 3643, FoA Oven 2 at 2051, 3643 &lt;br /&gt;
(OrF) 1444, -963, FoA Oven 3 at 1444, -963 &lt;br /&gt;
(PuF) -2376, 4029, FoA Oven 4 at -2376, 4029&lt;br /&gt;
(BrF) 4499, -888, FoA Oven 5 at 4499, -888 &lt;br /&gt;
(OrF) 1901, 3027, FoA Oven 6 at 1901, 3027&lt;br /&gt;
(PkF) -2479, -7211, FoA Oven 7 at -2479, -7211 &lt;br /&gt;
(OrF) 2143, 3127, FoA Oven 8 at 2143, 3127 &lt;br /&gt;
(GrF) -2257, 7100, FoA Oven 9 at -2257, 7100 &lt;br /&gt;
(PkF) 3312, 4910, FoA Oven 10 at 3312, 4910 &lt;br /&gt;
(RdF) -616, -616, FoA Oven 11 at -616, -616&lt;br /&gt;
(WhF) 3195, -7653, FoA Oven 12 at 3195, -7653 &lt;br /&gt;
(BrF) 2345, -1729, FoA Oven 13 at 2345, -1729 &lt;br /&gt;
(BlF) 4890, 1309, FoA Oven 14 at 4890, 1309 &lt;br /&gt;
(BrF) 947, 7069, FoA Oven 15 at 947, 7069&lt;br /&gt;
(BlF) -1243, 2234, FoA Oven 16 at -1243, 2234 &lt;br /&gt;
(PkF) 252, -7185, FoA Oven 17 at 252, -7185&lt;br /&gt;
(BlF) 5005, 1766, FoA Oven 18 at 5005, 1766 &lt;br /&gt;
(BrF) 3570, 5418, FoA Oven 19 at 3570, 5418 &lt;br /&gt;
(BlF) 5102, 1103, FoA Oven 20 at 5102, 1103 &lt;br /&gt;
(ViF) 2209, 135, FoA Oven 21 at 2209, 135 &lt;br /&gt;
(OrF) 1823, 1910, FoA Oven 22 at 1823, 1910 &lt;br /&gt;
(OrF) 1940, 1854, FoA Oven 23 at 1940, 1854 &lt;br /&gt;
(OrF) 768, 2889, FoA Oven 24 at 768, 2889 &lt;br /&gt;
(LbF) -28, 118, FoA Oven 25 at -28, 118 &lt;br /&gt;
(BlF) 4851, -6549, FoA Oven 26 at 4851, -6549 &lt;br /&gt;
(BlF) 4230, -7124, FoA Oven 27 at 4230, -7124 &lt;br /&gt;
(LbF) 4133, -7203, FoA Oven 28 at 4133, -7203 &lt;br /&gt;
(RdF) 2146, -2710, FoA Oven 29 at 2146, -2710     &lt;br /&gt;
(BlF) 4935, 1919, FoA Oven 30 at 4935, 1919 &lt;br /&gt;
(RdF) 2356, 2578, FoA Oven 31 at 2356, 2578 &lt;br /&gt;
(PkF) 319, -7322, FoA Oven 32 at 319, -7322 &lt;br /&gt;
(PkF) 5017, 2049, FoA Oven 33 at 5017, 2049 &lt;br /&gt;
(BlF) 4641, 881, FoA Oven 34 at 4641, 881 &lt;br /&gt;
(LbF) 4404, 599, FoA Oven 35 at 4404, 599 &lt;br /&gt;
(RdF) 5009, 2611, FoA Oven 36 at 5009, 2611 &lt;br /&gt;
(BrF) 5026, 3593, FoA Oven 37 at 5026, 3593 &lt;br /&gt;
(OrF) 4255, 2942, FoA Oven 38 at 4255, 2942 &lt;br /&gt;
(LbF) 4598, 432, FoA Oven 39 at 4598, 432&lt;br /&gt;
(LbF) 4659, 47, FoA Oven 40 at 4659, 47&lt;br /&gt;
(LbF) 4373, 21, FoA Oven 41 at 4373, 21 &lt;br /&gt;
(BlF) -1533, 1411, FoA Oven 42 at -1533, 1411 &lt;br /&gt;
(GrF) -4, 7893, FoA Oven 43 at -4, 7893 &lt;br /&gt;
(GrF) 4175, 6685, FoA Oven 44 at 4175, 6685 &lt;br /&gt;
(PuF) 3882, -2052, FoA Oven 45 at 3882, -2052 &lt;br /&gt;
(GrF) 4819, 3852, FoA Oven 46 at 4819, 3852 &lt;br /&gt;
(ViF) 3218, -8020, FoA Oven 47 at 3218, -8020 &lt;br /&gt;
(BrF) 4850, -2100, FoA Oven 48 at 4850, -2100 &lt;br /&gt;
(GrF) 4256, 3899, FoA Oven 49 at 4256, 3899 &lt;br /&gt;
(ViF) 333, -7682, FoA Oven 50 at 333, -7682 &lt;br /&gt;
(ViF) 2891, 891, FoA Oven 51 at 2891, 891&lt;br /&gt;
(YeF) 4195, 3459, FoA Oven 52 at 4195, 3459 &lt;br /&gt;
(OrF) 4223, 2733, FoA Oven 53 at 4223, 2733&lt;br /&gt;
(ViF) 240, 137, FoA Oven 54 at 240, 137 &lt;br /&gt;
(GrF) 298, -482, FoA Oven 55 at 298, -482 &lt;br /&gt;
(BrF) 63, -3388, FoA Oven 56 at 63, -3388 &lt;br /&gt;
(GrF) -224, -3196, FoA Oven 57 at -224, -3196&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Important Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''WARNING!  If the oven specifies an owner percentage, the rest of the tiles will be automatically dumped to your inventory. That's probably why you are weighed down by 30,000 tiles. If you have to drop tiles, please announce the location.'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' Six FoA ovens have been taken offline for a few days: #6, #18, #23, #28, #31, and #42. They will be back online shortly. If they did not already have a full set of upgrades, when they come back online, they will! Stay tuned! &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[Guilds/Followers_of_Anubis/Raeli|FoA's Publicly Usable Ovens]] - 30%&lt;br /&gt;
*[[Guilds/GreenValleyFalls/Raeli_Ovens]] - 30%&lt;br /&gt;
&lt;br /&gt;
== Oven List ==&lt;br /&gt;
&lt;br /&gt;
{| width=90% border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot;| Oven ID&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot;| Location&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot;| Region&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot;| % Public&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot;| Tile Colours&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot;| Chart Link&lt;br /&gt;
|-&lt;br /&gt;
| MRF || 932, 4526  || Midland Valley || 80% || Reds, Pinks, Browns  || [[User:Tesa/Tiles]]&lt;br /&gt;
|-&lt;br /&gt;
| FoA 1 || 3847, -5635  || Eastern Grounds || 70% || Greys  || '''[[Guilds/Followers of Anubis/Oven List#Oven_1:_Eastern_Grounds_Chariot_at_3847.2C_-5635|FoA 1]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 2 || 2051, 3643  || Hinterlands (RP) || 70% || Yellow/Golds  || '''[[Guilds/Followers of Anubis/Oven List#Oven_2:_River_Plains_Coast_.28North.29_2051.2C_3643_.28Hinterlands.29|FoA 2]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 3 || 1444, -963 || Seven Lakes || 70% || Golden Rods || '''[[Guilds/Followers of Anubis/Oven List#Oven_3:_Seven_Lakes_Chariot_at_1444.2C_-963|FoA 3]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 4 || -2376, 402  || Desert of Shades || 70% || Purples || '''[[Guilds/Followers of Anubis/Oven List#Oven_4:_FAR_North_West_Desert_of_Shades_at_-2376.2C_402|FoA 4]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 5 || 4499, -888  || Cradle of the Sun || 70% || Tans  || '''[[Guilds/Followers of Anubis/Oven List#Oven_5:_Cradle_of_the_Sun_Chariot_at_4499.2C_-888|FoA 5]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 6 || 1901, 3027  || River Plains || 70% || Golden Rods  || '''[[Guilds/Followers of Anubis/Oven List#Oven_6:_River_Plains_Chariot_at_1901.2C_3027|FoA 6]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 7 || -2479, -7211  || Hinterlands (Memphis) || 70% || Pinks/Browns  || '''[[Guilds/Followers of Anubis/Oven List#Oven_7:_Memphis_Chariot_at_-2479.2C_-7211|FoA 7]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 8 || 2143, 3127  || River Plains || 70% || Oranges || '''[[Guilds/Followers of Anubis/Oven List#Oven_8:_River_Plains_Coast_.28North.29_2143.2C_3127_.28Hinterlands.29|FoA 8]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 9 || -2257, 7100 || Valley of Kings || 70% || Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_9:_Valley_of_Kings_Chariot_at_-2257.2C_7100|FoA 9]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 10 || 3312, 4910  || Sinai || 70% || Pinks/Crimson  || '''[[Guilds/Followers of Anubis/Oven List#Oven_10:_Sinai_Chariot_at_3312.2C_4910|FoA 10]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 11 || -616, -616  || Hinterlands (7L) || 70% || Pinks/Reds  || '''[[Guilds/Followers of Anubis/Oven List#Oven_11:_Hinterlands_west_of_Seven_Lakes_at_-616.2C_-616|FoA 11]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 12 || 3195, -7653  || South Egypt || 70% || Greys  || '''[[Guilds/Followers of Anubis/Oven List#Oven_12:_South_River_at_3195.2C_-7653|FoA 12]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 13 || 2345, -1729  || Seven Lakes || 70% || Browns  || '''[[Guilds/Followers of Anubis/Oven List#Oven_13:_Seven_Lakes_South_East_of_Chariot_Stop_at_2345.2C_-1729|FoA 13]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 14 || 4890, 1309  || Hinterland's East (Razor's Edge) || 70% || Blues  || '''[[Guilds/Followers of Anubis/Oven List#Oven_14:_Southern_end_of_Razor.27s_Edge_at_4890.2C_1309|FoA 14]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 15 || 947, 7069  || Old Egypt || 70% || Tans  || '''[[Guilds/Followers of Anubis/Oven List#Oven_15:_Old_Egypt_North_of_Chariot_Stop_at_947.2C_7069|FoA 15]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 16 || -1243, 2234  || Desert of Shades || 70% || 	Blues  || '''[[Guilds/Followers of Anubis/Oven List#Oven_16:_Desert_of_Shades_at_-1243.2C_2234|FoA 16]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 17 || 252, -7185  || South Egypt || 70% || Pinks/Crimson || '''[[Guilds/Followers of Anubis/Oven List#Oven_17:_South_South_Egypt_at_252.2C_-7185|FoA 17]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 18 || 5005, 1766  || Hinterlands East (Razor's Edge) || 70% || Blues  || '''[[Guilds/Followers of Anubis/Oven List#Oven_18:_Southern_Razor.27s_Edge_at_5005.2C_1766|FoA 18]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 19 || 3570, 5418 || Sinai || 70% || Browns  || '''[[Guilds/Followers of Anubis/Oven List#Oven_19:_Sinai_North_of_Chariot_Stop_at_3570.2C_5418|FoA 19]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 20 || 5102, 1103  || Hinterlands East (Razor's Edge) || 70% || Blues  || '''[[Guilds/Followers of Anubis/Oven List#Oven_20:_Southern_Razor.27s_Edge_at_5102.2C_1103|FoA 20]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 21 || 2209, 135  || Hinterlands Central || 70% || Violets  || '''[[Guilds/Followers of Anubis/Oven List#Oven_21:_Hinterlands_between_CotS.2FRP.2F7L_at_2209.2C_135|FoA 21]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 22 || 1823, 1910  || Hinterlands (RP) || 70% || Golden Rods  || '''[[Guilds/Followers of Anubis/Oven List#Oven_22:_South_of_River_Plains_Chariot_Stop_.28Hinterlands.29_at_1823.2C_1910|FoA 22]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 23 || 1940, 1854 || Hinterlands (RP) || 70% || Oranges  || '''[[Guilds/Followers of Anubis/Oven List#Oven_23:_South_of_River_Plains_Chariot_Stop_.28Hinterlands.29_at_1940.2C_1854|FoA 23]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 24 || 768, 2889 || River Plains || 70% || Golden Rods || '''[[Guilds/Followers of Anubis/Oven List#Oven_24:_River_Plains_West_of_Chariot_Stop_at_768.2C_2889|FoA 24]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 25 || -28, 118  || Desert of Shades || 70% || Aqua/Turquoises  || '''[[Guilds/Followers of Anubis/Oven List#Oven_25:_South_East_Desert_of_Shades_at_-28.2C_118|FoA 25]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 26 || 4851, -6549  || Eastern Grounds || 70% || Blues  || '''[[Guilds/Followers of Anubis/Oven List#Oven_26:_South_East_Eastern_Grounds_at_4851.2C_-6549|FoA 26]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 27 || 4230, -7124  || Eastern Grounds || 70% || Blues  || '''[[Guilds/Followers of Anubis/Oven List#Oven_27:_Eastern_Grounds_South_River_at_4230.2C_-7124|FoA 27]]'''  &lt;br /&gt;
|-&lt;br /&gt;
| FoA 28 || 4133, -7203  || Eastern Grounds || 70% || Blue/Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_28:_Eastern_Grounds_South_River_at_4133.2C_-7203|FoA 28]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 29 || 2146, -2710  || Seven Lakes || 70% || Pinks/Reds  || '''[[Guilds/Followers of Anubis/Oven List#Oven_29:_Seven_Lakes_at_2146.2C_-2710|FoA 29]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 30 || 4935, 1919  || Hinterlands East (Razor's Edge) || 70% || Blues  || '''[[Guilds/Followers of Anubis/Oven List#Oven_30:_Southern_Razor.27s_Edge_at_4935.2C_1919|FoA 30]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 31 || 2356, 2578 || River Plains || 70% || Pinks/Reds  || '''[[Guilds/Followers of Anubis/Oven List#Oven_31:_East_from_River_Plains_Chariot_Stop_at_2356.2C_2578|FoA 31]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 32 || 319, -7322  || South Egypt || 70% || Pinks/Crimson  || '''[[Guilds/Followers of Anubis/Oven List#Oven_32:_South_Central_South_Egypt_at_319.2C_-7322|FoA 32]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 33 || 5017, 2049 || Hinterlands East (Razor's Edge) || 70% || Pinks/Crimson  || '''[[Guilds/Followers of Anubis/Oven List#Oven_33:_Razor.27s_Edge_at_5017.2C_2049|FoA 33]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 34 || 4641, 881  || Hinterlands East (Razor's Edge) || 70% || Blues  || '''[[Guilds/Followers of Anubis/Oven List#Oven_34:_Southern_Razor.27s_Edge_at_4641.2C_881|FoA 34]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 35 || 4404, 599 || Cradle of the Sun || 70% || Turquoises  || '''[[Guilds/Followers of Anubis/Oven List#Oven_35:_Northern_Cradle_of_the_Sun.2C_4404.2C_599|FoA 35]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 36 || 5009, 2611 || Hinterlands East (Razor's Edge) || 70% || Reds  || '''[[Guilds/Followers of Anubis/Oven List#Oven_36:_Razor.27s_Edge_at_5009.2C_2611|FoA 36]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 37 || 5026, 3593  || Hinterlands East (Razor's Edge) || 70% || Khaki  || '''[[Guilds/Followers of Anubis/Oven List#Oven_37:_Northern_Razor.27s_Edge_at_5026.2C_3593|FoA 37]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 38 || 4255, 2942  || Sinai || 70% || Reds/Oranges  || '''[[Guilds/Followers of Anubis/Oven List#Oven_38:_Sinai_Peninsula_at_4255.2C_2942|FoA 38]]'''  &lt;br /&gt;
|-&lt;br /&gt;
| FoA 39 || 4598, 432   || Cradle of the Sun || 70% || Aqua/Turquoises  || '''[[Guilds/Followers of Anubis/Oven List#Oven_39:_Northern_Cradle_of_the_Sun_at_4598.2C_432|FoA 39]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 40 || 4659, 47  || Cradle of the Sun || 70% || Turquoises  || '''[[Guilds/Followers of Anubis/Oven List#Oven_40:_Northern_Cradle_of_the_Sun_at_4659.2C_47|FoA 40]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 41 || 4373, 21  || Cradle of the Sun || 70% || Blue/Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_41:_Northern_Cradle_of_the_Sun_at_4373.2C_21|FoA 41]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 42 || -1533, 1411 || Desert of Shades || 70% || Blue/Greys  || '''[[Guilds/Followers of Anubis/Oven List#Oven_42:_South_Desert_of_Shades_at_-1533.2C_1411|FoA 42]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 43 || -4, 7893  || Cat's Claw Ridge || 70% || Sea Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_43:_North_Cat.27s_Claw_Ridge_at_-4.2C_7893|FoA 43]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 44 || 4175, 6685 || Lake of Reeds || 70% || Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_44:_South_Lake_of_Reeds_at_4175.2C_6685|FoA 44]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 45 || 3882, -2052  || Hinterlands (CotS) || 70% || Orchids  || '''[[Guilds/Followers of Anubis/Oven List#Oven_45:_Hinterlands_South_of_Cradle_of_The_Sun_at_3882.2C_-2052|FoA 45]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 46 || 4819, 3852 || Hinterlands East (Razor's Edge) || 70% || Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_46:_Northern_Razor.27s_Edge_at_4819.2C_3852|FoA 46]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 47 || 3218, -8020 || South Egypt || 70% || Violets  || '''[[Guilds/Followers of Anubis/Oven List#Oven_47:_SOUTH_of_South_River_3218.2C_-8020|FoA 47]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 48 || 4850, -2100  || Hinterlands (CotS) || 70% || Browns  || '''[[Guilds/Followers of Anubis/Oven List#Oven_48:_Hinterlands_South_of_Cradle_of_The_Sun_at_4850.2C_-2100|FoA 48]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 49 || 4256, 3899  || Sinai || 70% || Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_49:_Northern_Sinai_Peninsula_at_4256.2C_3899|FoA 49]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 50 || 333, -7682  || South Egypt || 70% || Pinks/Violets  || '''[[Guilds/Followers of Anubis/Oven List#Oven_50:_South_South_Egypt_at_333.2C_-7682|FoA 50]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 51 || 2891, 891 || Hinterlands (Central) || 70% || Pinks/Violets  || '''[[Guilds/Followers of Anubis/Oven List#Oven_51:_Hinterlands_between_7L.2FRP.2FCotS_at_2891.2C_891|FoA 51]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 52 || 4195, 3459 || Sinai || 70% || Yellows/Olive  || '''[[Guilds/Followers of Anubis/Oven List#Oven_52:_Sinai_Peninsula_at_4195.2C_3459|FoA 52]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 53 || 4223, 2733 || Sinai || 70% || Pinks/Oranges || '''[[Guilds/Followers of Anubis/Oven List#Oven_53:_Sinai_Peninsula_at_4223.2C_2733|FoA 53]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 54 || 240, 137  || Hinterlands (Central) || 70% || Violets/Orchids || '''[[Guilds/Followers of Anubis/Oven List#Oven_54:_Hinterlands_between_7L_and_DoS_at_240.2C_137|FoA 54]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 55 || 298, -482 || Hinterlands (Central) || 70% || Sea Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_55:_Hinterlands_between_7L_and_DoS_at_298.2C_-482|FoA 55]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 56 || 63, -3388  || Seven Lakes || 70% || Browns  || '''[[Guilds/Followers of Anubis/Oven List#Oven_56:_West_Seven_Lakes_at_63.2C_-3388|FoA 56]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 57 || -224, -3196  || Seven Lakes || 70% || Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_57:_West_Seven_Lakes_at_-224.2C_-3196|FoA 57]]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Public_Raeli_Ovens&amp;diff=97975</id>
		<title>Public Raeli Ovens</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Public_Raeli_Ovens&amp;diff=97975"/>
		<updated>2016-04-23T08:28:29Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Important Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''if you need help updating this page, please feel free to contact [[user:nchanter|nchanter]] and she'll be happy to help''&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&amp;lt;googlemap zoom=&amp;quot;1&amp;quot; width=&amp;quot;512&amp;quot; height=&amp;quot;512&amp;quot; showposition=&amp;quot;yes&amp;quot; showregion=&amp;quot;yes&amp;quot; scrollwheel=&amp;quot;zoom&amp;quot;&amp;gt;&lt;br /&gt;
(camel) -318, 6749, Cat's Claw Ridge Chariot&lt;br /&gt;
(camel) 4286, -774, Cradle of the Sun Chariot&lt;br /&gt;
(camel) 1924, 6681, Desert of Nomads Chariot&lt;br /&gt;
(camel) -1018, 2164, Desert of Shades Chariot&lt;br /&gt;
(camel) 3805, -5625, Eastern Grounds Chariot&lt;br /&gt;
(camel) 60, 4392, Four Corners Chariot&lt;br /&gt;
(camel) 4285, 7632, Lake of Reeds Chariot&lt;br /&gt;
(camel) 916, 4881, Midland Valley Chariot&lt;br /&gt;
(camel) 1008, 6908, Old Egypt Chariot&lt;br /&gt;
(camel) 1582, 2854, River Plains Chariot&lt;br /&gt;
(camel) 1394, -1142, Seven Lakes Chariot&lt;br /&gt;
(camel) 3271, 4754, Sinai Chariot&lt;br /&gt;
(camel) 1052,-5593, South Egypt Chariot&lt;br /&gt;
(camel) -2235, 7123, Valley of Kings Chariot&lt;br /&gt;
(camel) -2645, -6360, Memphis Chariot&lt;br /&gt;
&lt;br /&gt;
(WhF) 3847, -5635, FoA Oven 1 at 3847, -5635&lt;br /&gt;
(YeF) 2051, 3643, FoA Oven 2 at 2051, 3643 &lt;br /&gt;
(OrF) 1444, -963, FoA Oven 3 at 1444, -963 &lt;br /&gt;
(PuF) -2376, 4029, FoA Oven 4 at -2376, 4029&lt;br /&gt;
(BrF) 4499, -888, FoA Oven 5 at 4499, -888 &lt;br /&gt;
(OrF) 1901, 3027, FoA Oven 6 at 1901, 3027&lt;br /&gt;
(PkF) -2479, -7211, FoA Oven 7 at -2479, -7211 &lt;br /&gt;
(OrF) 2143, 3127, FoA Oven 8 at 2143, 3127 &lt;br /&gt;
(GrF) -2257, 7100, FoA Oven 9 at -2257, 7100 &lt;br /&gt;
(PkF) 3312, 4910, FoA Oven 10 at 3312, 4910 &lt;br /&gt;
(RdF) -616, -616, FoA Oven 11 at -616, -616&lt;br /&gt;
(WhF) 3195, -7653, FoA Oven 12 at 3195, -7653 &lt;br /&gt;
(BrF) 2345, -1729, FoA Oven 13 at 2345, -1729 &lt;br /&gt;
(BlF) 4890, 1309, FoA Oven 14 at 4890, 1309 &lt;br /&gt;
(BrF) 947, 7069, FoA Oven 15 at 947, 7069&lt;br /&gt;
(BlF) -1243, 2234, FoA Oven 16 at -1243, 2234 &lt;br /&gt;
(PkF) 252, -7185, FoA Oven 17 at 252, -7185&lt;br /&gt;
(BlF) 5005, 1766, FoA Oven 18 at 5005, 1766 &lt;br /&gt;
(BrF) 3570, 5418, FoA Oven 19 at 3570, 5418 &lt;br /&gt;
(BlF) 5102, 1103, FoA Oven 20 at 5102, 1103 &lt;br /&gt;
(ViF) 2209, 135, FoA Oven 21 at 2209, 135 &lt;br /&gt;
(OrF) 1823, 1910, FoA Oven 22 at 1823, 1910 &lt;br /&gt;
(OrF) 1940, 1854, FoA Oven 23 at 1940, 1854 &lt;br /&gt;
(OrF) 768, 2889, FoA Oven 24 at 768, 2889 &lt;br /&gt;
(LbF) -28, 118, FoA Oven 25 at -28, 118 &lt;br /&gt;
(BlF) 4851, -6549, FoA Oven 26 at 4851, -6549 &lt;br /&gt;
(BlF) 4230, -7124, FoA Oven 27 at 4230, -7124 &lt;br /&gt;
(LbF) 4133, -7203, FoA Oven 28 at 4133, -7203 &lt;br /&gt;
(RdF) 2146, -2710, FoA Oven 29 at 2146, -2710     &lt;br /&gt;
(BlF) 4935, 1919, FoA Oven 30 at 4935, 1919 &lt;br /&gt;
(RdF) 2356, 2578, FoA Oven 31 at 2356, 2578 &lt;br /&gt;
(PkF) 319, -7322, FoA Oven 32 at 319, -7322 &lt;br /&gt;
(PkF) 5017, 2049, FoA Oven 33 at 5017, 2049 &lt;br /&gt;
(BlF) 4641, 881, FoA Oven 34 at 4641, 881 &lt;br /&gt;
(LbF) 4404, 599, FoA Oven 35 at 4404, 599 &lt;br /&gt;
(RdF) 5009, 2611, FoA Oven 36 at 5009, 2611 &lt;br /&gt;
(BrF) 5026, 3593, FoA Oven 37 at 5026, 3593 &lt;br /&gt;
(OrF) 4255, 2942, FoA Oven 38 at 4255, 2942 &lt;br /&gt;
(LbF) 4598, 432, FoA Oven 39 at 4598, 432&lt;br /&gt;
(LbF) 4659, 47, FoA Oven 40 at 4659, 47&lt;br /&gt;
(LbF) 4373, 21, FoA Oven 41 at 4373, 21 &lt;br /&gt;
(BlF) -1533, 1411, FoA Oven 42 at -1533, 1411 &lt;br /&gt;
(GrF) -4, 7893, FoA Oven 43 at -4, 7893 &lt;br /&gt;
(GrF) 4175, 6685, FoA Oven 44 at 4175, 6685 &lt;br /&gt;
(PuF) 3882, -2052, FoA Oven 45 at 3882, -2052 &lt;br /&gt;
(GrF) 4819, 3852, FoA Oven 46 at 4819, 3852 &lt;br /&gt;
(ViF) 3218, -8020, FoA Oven 47 at 3218, -8020 &lt;br /&gt;
(BrF) 4850, -2100, FoA Oven 48 at 4850, -2100 &lt;br /&gt;
(GrF) 4256, 3899, FoA Oven 49 at 4256, 3899 &lt;br /&gt;
(ViF) 333, -7682, FoA Oven 50 at 333, -7682 &lt;br /&gt;
(ViF) 2891, 891, FoA Oven 51 at 2891, 891&lt;br /&gt;
(YeF) 4195, 3459, FoA Oven 52 at 4195, 3459 &lt;br /&gt;
(OrF) 4223, 2733, FoA Oven 53 at 4223, 2733&lt;br /&gt;
(ViF) 240, 137, FoA Oven 54 at 240, 137 &lt;br /&gt;
(GrF) 298, -482, FoA Oven 55 at 298, -482 &lt;br /&gt;
(BrF) 63, -3388, FoA Oven 56 at 63, -3388 &lt;br /&gt;
(GrF) -224, -3196, FoA Oven 57 at -224, -3196&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Important Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''WARNING!  If the oven specifies an owner percentage, the rest of the tiles will be automatically dumped to your inventory. That's probably why you are weighed down by 30,000 tiles. If you have to drop tiles, please announce the location.'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' Six ovens have been taken offline for a few days: #6, #18, #23, #28, #31, and #42. They will be back online shortly. If they did not already have a full set of upgrades, when they come back online, they will! Stay tuned! &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[Guilds/Followers_of_Anubis/Raeli|FoA's Publicly Usable Ovens]] - 30%&lt;br /&gt;
*[[Guilds/GreenValleyFalls/Raeli_Ovens]] - 30%&lt;br /&gt;
&lt;br /&gt;
== Oven List ==&lt;br /&gt;
&lt;br /&gt;
{| width=90% border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot;| Oven ID&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot;| Location&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot;| Region&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot;| % Public&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot;| Tile Colours&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot;| Chart Link&lt;br /&gt;
|-&lt;br /&gt;
| MRF || 932, 4526  || Midland Valley || 80% || Reds, Pinks, Browns  || [[User:Tesa/Tiles]]&lt;br /&gt;
|-&lt;br /&gt;
| FoA 1 || 3847, -5635  || Eastern Grounds || 70% || Greys  || '''[[Guilds/Followers of Anubis/Oven List#Oven_1:_Eastern_Grounds_Chariot_at_3847.2C_-5635|FoA 1]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 2 || 2051, 3643  || Hinterlands (RP) || 70% || Yellow/Golds  || '''[[Guilds/Followers of Anubis/Oven List#Oven_2:_River_Plains_Coast_.28North.29_2051.2C_3643_.28Hinterlands.29|FoA 2]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 3 || 1444, -963 || Seven Lakes || 70% || Golden Rods || '''[[Guilds/Followers of Anubis/Oven List#Oven_3:_Seven_Lakes_Chariot_at_1444.2C_-963|FoA 3]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 4 || -2376, 402  || Desert of Shades || 70% || Purples || '''[[Guilds/Followers of Anubis/Oven List#Oven_4:_FAR_North_West_Desert_of_Shades_at_-2376.2C_402|FoA 4]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 5 || 4499, -888  || Cradle of the Sun || 70% || Tans  || '''[[Guilds/Followers of Anubis/Oven List#Oven_5:_Cradle_of_the_Sun_Chariot_at_4499.2C_-888|FoA 5]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 6 || 1901, 3027  || River Plains || 70% || Golden Rods  || '''[[Guilds/Followers of Anubis/Oven List#Oven_6:_River_Plains_Chariot_at_1901.2C_3027|FoA 6]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 7 || -2479, -7211  || Hinterlands (Memphis) || 70% || Pinks/Browns  || '''[[Guilds/Followers of Anubis/Oven List#Oven_7:_Memphis_Chariot_at_-2479.2C_-7211|FoA 7]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 8 || 2143, 3127  || River Plains || 70% || Oranges || '''[[Guilds/Followers of Anubis/Oven List#Oven_8:_River_Plains_Coast_.28North.29_2143.2C_3127_.28Hinterlands.29|FoA 8]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 9 || -2257, 7100 || Valley of Kings || 70% || Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_9:_Valley_of_Kings_Chariot_at_-2257.2C_7100|FoA 9]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 10 || 3312, 4910  || Sinai || 70% || Pinks/Crimson  || '''[[Guilds/Followers of Anubis/Oven List#Oven_10:_Sinai_Chariot_at_3312.2C_4910|FoA 10]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 11 || -616, -616  || Hinterlands (7L) || 70% || Pinks/Reds  || '''[[Guilds/Followers of Anubis/Oven List#Oven_11:_Hinterlands_west_of_Seven_Lakes_at_-616.2C_-616|FoA 11]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 12 || 3195, -7653  || South Egypt || 70% || Greys  || '''[[Guilds/Followers of Anubis/Oven List#Oven_12:_South_River_at_3195.2C_-7653|FoA 12]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 13 || 2345, -1729  || Seven Lakes || 70% || Browns  || '''[[Guilds/Followers of Anubis/Oven List#Oven_13:_Seven_Lakes_South_East_of_Chariot_Stop_at_2345.2C_-1729|FoA 13]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 14 || 4890, 1309  || Hinterland's East (Razor's Edge) || 70% || Blues  || '''[[Guilds/Followers of Anubis/Oven List#Oven_14:_Southern_end_of_Razor.27s_Edge_at_4890.2C_1309|FoA 14]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 15 || 947, 7069  || Old Egypt || 70% || Tans  || '''[[Guilds/Followers of Anubis/Oven List#Oven_15:_Old_Egypt_North_of_Chariot_Stop_at_947.2C_7069|FoA 15]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 16 || -1243, 2234  || Desert of Shades || 70% || 	Blues  || '''[[Guilds/Followers of Anubis/Oven List#Oven_16:_Desert_of_Shades_at_-1243.2C_2234|FoA 16]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 17 || 252, -7185  || South Egypt || 70% || Pinks/Crimson || '''[[Guilds/Followers of Anubis/Oven List#Oven_17:_South_South_Egypt_at_252.2C_-7185|FoA 17]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 18 || 5005, 1766  || Hinterlands East (Razor's Edge) || 70% || Blues  || '''[[Guilds/Followers of Anubis/Oven List#Oven_18:_Southern_Razor.27s_Edge_at_5005.2C_1766|FoA 18]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 19 || 3570, 5418 || Sinai || 70% || Browns  || '''[[Guilds/Followers of Anubis/Oven List#Oven_19:_Sinai_North_of_Chariot_Stop_at_3570.2C_5418|FoA 19]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 20 || 5102, 1103  || Hinterlands East (Razor's Edge) || 70% || Blues  || '''[[Guilds/Followers of Anubis/Oven List#Oven_20:_Southern_Razor.27s_Edge_at_5102.2C_1103|FoA 20]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 21 || 2209, 135  || Hinterlands Central || 70% || Violets  || '''[[Guilds/Followers of Anubis/Oven List#Oven_21:_Hinterlands_between_CotS.2FRP.2F7L_at_2209.2C_135|FoA 21]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 22 || 1823, 1910  || Hinterlands (RP) || 70% || Golden Rods  || '''[[Guilds/Followers of Anubis/Oven List#Oven_22:_South_of_River_Plains_Chariot_Stop_.28Hinterlands.29_at_1823.2C_1910|FoA 22]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 23 || 1940, 1854 || Hinterlands (RP) || 70% || Oranges  || '''[[Guilds/Followers of Anubis/Oven List#Oven_23:_South_of_River_Plains_Chariot_Stop_.28Hinterlands.29_at_1940.2C_1854|FoA 23]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 24 || 768, 2889 || River Plains || 70% || Golden Rods || '''[[Guilds/Followers of Anubis/Oven List#Oven_24:_River_Plains_West_of_Chariot_Stop_at_768.2C_2889|FoA 24]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 25 || -28, 118  || Desert of Shades || 70% || Aqua/Turquoises  || '''[[Guilds/Followers of Anubis/Oven List#Oven_25:_South_East_Desert_of_Shades_at_-28.2C_118|FoA 25]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 26 || 4851, -6549  || Eastern Grounds || 70% || Blues  || '''[[Guilds/Followers of Anubis/Oven List#Oven_26:_South_East_Eastern_Grounds_at_4851.2C_-6549|FoA 26]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 27 || 4230, -7124  || Eastern Grounds || 70% || Blues  || '''[[Guilds/Followers of Anubis/Oven List#Oven_27:_Eastern_Grounds_South_River_at_4230.2C_-7124|FoA 27]]'''  &lt;br /&gt;
|-&lt;br /&gt;
| FoA 28 || 4133, -7203  || Eastern Grounds || 70% || Blue/Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_28:_Eastern_Grounds_South_River_at_4133.2C_-7203|FoA 28]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 29 || 2146, -2710  || Seven Lakes || 70% || Pinks/Reds  || '''[[Guilds/Followers of Anubis/Oven List#Oven_29:_Seven_Lakes_at_2146.2C_-2710|FoA 29]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 30 || 4935, 1919  || Hinterlands East (Razor's Edge) || 70% || Blues  || '''[[Guilds/Followers of Anubis/Oven List#Oven_30:_Southern_Razor.27s_Edge_at_4935.2C_1919|FoA 30]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 31 || 2356, 2578 || River Plains || 70% || Pinks/Reds  || '''[[Guilds/Followers of Anubis/Oven List#Oven_31:_East_from_River_Plains_Chariot_Stop_at_2356.2C_2578|FoA 31]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 32 || 319, -7322  || South Egypt || 70% || Pinks/Crimson  || '''[[Guilds/Followers of Anubis/Oven List#Oven_32:_South_Central_South_Egypt_at_319.2C_-7322|FoA 32]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 33 || 5017, 2049 || Hinterlands East (Razor's Edge) || 70% || Pinks/Crimson  || '''[[Guilds/Followers of Anubis/Oven List#Oven_33:_Razor.27s_Edge_at_5017.2C_2049|FoA 33]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 34 || 4641, 881  || Hinterlands East (Razor's Edge) || 70% || Blues  || '''[[Guilds/Followers of Anubis/Oven List#Oven_34:_Southern_Razor.27s_Edge_at_4641.2C_881|FoA 34]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 35 || 4404, 599 || Cradle of the Sun || 70% || Turquoises  || '''[[Guilds/Followers of Anubis/Oven List#Oven_35:_Northern_Cradle_of_the_Sun.2C_4404.2C_599|FoA 35]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 36 || 5009, 2611 || Hinterlands East (Razor's Edge) || 70% || Reds  || '''[[Guilds/Followers of Anubis/Oven List#Oven_36:_Razor.27s_Edge_at_5009.2C_2611|FoA 36]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 37 || 5026, 3593  || Hinterlands East (Razor's Edge) || 70% || Khaki  || '''[[Guilds/Followers of Anubis/Oven List#Oven_37:_Northern_Razor.27s_Edge_at_5026.2C_3593|FoA 37]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 38 || 4255, 2942  || Sinai || 70% || Reds/Oranges  || '''[[Guilds/Followers of Anubis/Oven List#Oven_38:_Sinai_Peninsula_at_4255.2C_2942|FoA 38]]'''  &lt;br /&gt;
|-&lt;br /&gt;
| FoA 39 || 4598, 432   || Cradle of the Sun || 70% || Aqua/Turquoises  || '''[[Guilds/Followers of Anubis/Oven List#Oven_39:_Northern_Cradle_of_the_Sun_at_4598.2C_432|FoA 39]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 40 || 4659, 47  || Cradle of the Sun || 70% || Turquoises  || '''[[Guilds/Followers of Anubis/Oven List#Oven_40:_Northern_Cradle_of_the_Sun_at_4659.2C_47|FoA 40]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 41 || 4373, 21  || Cradle of the Sun || 70% || Blue/Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_41:_Northern_Cradle_of_the_Sun_at_4373.2C_21|FoA 41]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 42 || -1533, 1411 || Desert of Shades || 70% || Blue/Greys  || '''[[Guilds/Followers of Anubis/Oven List#Oven_42:_South_Desert_of_Shades_at_-1533.2C_1411|FoA 42]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 43 || -4, 7893  || Cat's Claw Ridge || 70% || Sea Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_43:_North_Cat.27s_Claw_Ridge_at_-4.2C_7893|FoA 43]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 44 || 4175, 6685 || Lake of Reeds || 70% || Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_44:_South_Lake_of_Reeds_at_4175.2C_6685|FoA 44]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 45 || 3882, -2052  || Hinterlands (CotS) || 70% || Orchids  || '''[[Guilds/Followers of Anubis/Oven List#Oven_45:_Hinterlands_South_of_Cradle_of_The_Sun_at_3882.2C_-2052|FoA 45]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 46 || 4819, 3852 || Hinterlands East (Razor's Edge) || 70% || Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_46:_Northern_Razor.27s_Edge_at_4819.2C_3852|FoA 46]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 47 || 3218, -8020 || South Egypt || 70% || Violets  || '''[[Guilds/Followers of Anubis/Oven List#Oven_47:_SOUTH_of_South_River_3218.2C_-8020|FoA 47]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 48 || 4850, -2100  || Hinterlands (CotS) || 70% || Browns  || '''[[Guilds/Followers of Anubis/Oven List#Oven_48:_Hinterlands_South_of_Cradle_of_The_Sun_at_4850.2C_-2100|FoA 48]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 49 || 4256, 3899  || Sinai || 70% || Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_49:_Northern_Sinai_Peninsula_at_4256.2C_3899|FoA 49]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 50 || 333, -7682  || South Egypt || 70% || Pinks/Violets  || '''[[Guilds/Followers of Anubis/Oven List#Oven_50:_South_South_Egypt_at_333.2C_-7682|FoA 50]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 51 || 2891, 891 || Hinterlands (Central) || 70% || Pinks/Violets  || '''[[Guilds/Followers of Anubis/Oven List#Oven_51:_Hinterlands_between_7L.2FRP.2FCotS_at_2891.2C_891|FoA 51]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 52 || 4195, 3459 || Sinai || 70% || Yellows/Olive  || '''[[Guilds/Followers of Anubis/Oven List#Oven_52:_Sinai_Peninsula_at_4195.2C_3459|FoA 52]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 53 || 4223, 2733 || Sinai || 70% || Pinks/Oranges || '''[[Guilds/Followers of Anubis/Oven List#Oven_53:_Sinai_Peninsula_at_4223.2C_2733|FoA 53]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 54 || 240, 137  || Hinterlands (Central) || 70% || Violets/Orchids || '''[[Guilds/Followers of Anubis/Oven List#Oven_54:_Hinterlands_between_7L_and_DoS_at_240.2C_137|FoA 54]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 55 || 298, -482 || Hinterlands (Central) || 70% || Sea Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_55:_Hinterlands_between_7L_and_DoS_at_298.2C_-482|FoA 55]]'''&lt;br /&gt;
|-&lt;br /&gt;
| FoA 56 || 63, -3388  || Seven Lakes || 70% || Browns  || '''[[Guilds/Followers of Anubis/Oven List#Oven_56:_West_Seven_Lakes_at_63.2C_-3388|FoA 56]]''' &lt;br /&gt;
|-&lt;br /&gt;
| FoA 57 || -224, -3196  || Seven Lakes || 70% || Greens  || '''[[Guilds/Followers of Anubis/Oven List#Oven_57:_West_Seven_Lakes_at_-224.2C_-3196|FoA 57]]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Raeli&amp;diff=97974</id>
		<title>Guilds/Followers of Anubis/Raeli</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Raeli&amp;diff=97974"/>
		<updated>2016-04-23T08:23:45Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Guilds/Followers_of_Anubis | Back to FoA Main Page]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' Six ovens have been taken offline for a few days: #6, #18, #23, #28, #31, and #42. They will be back online shortly. If they did not already have a full set of upgrades, when they come back online, they will! Stay tuned! &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* All of the ovens listed on this page will be accessible to the public at a rate of 70%.&lt;br /&gt;
* When you &amp;quot;Interrupt the Baking Process&amp;quot; 70% of the number listed next to the color name will go directly into your inventory. '''Please plan ahead for this!'''&lt;br /&gt;
* Due to the wide variance in burn times due to raeli operation skill levels, we do not have approximate burn times listed for any of our ovens.  We hope to fix this in early February.&lt;br /&gt;
&amp;lt;!--* Each oven has a sign next to it that lists the 4 suggested burn colors for that oven (same as the chart below)--&amp;gt;&lt;br /&gt;
* Please make sure to '''start dredging''' the oven after you have finished burning it! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have questions about our Raeli Oven project, please chat [[User:Nchanter|Nchanter]] or [[User:LuluDivine|LuluDivine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Check out the '''[[Guilds/Followers of Anubis/Color List|Color List]]''' to search by color.&amp;lt;br&amp;gt;&lt;br /&gt;
Check out the '''[[Guilds/Followers of Anubis/Oven List|Oven List]]''' to see the full color lists for each oven, or click on the oven number below.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== List ===&lt;br /&gt;
&amp;lt;!-- Table of Some Sort Here --&amp;gt;&lt;br /&gt;
{| width=100% border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;font-family:courier new;&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot; width=4% | '''Oven'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot; width=23%| '''Region'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot; width=10%| '''Coordinates'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot; width=3% | '''Upgrade Level'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot; width=12%| '''Color Family'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot; width=12%| '''Suggested Burn 1'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot; width=12%| '''Suggested Burn 2'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot; width=12%| '''Suggested Burn 3'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#33CCCC&amp;quot; width=12%| '''Suggested Burn 4'''&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_1:_Eastern_Grounds_Chariot_at_3847.2C_-5635|1]]''' || Eastern Grounds || 3847, -5635 || 7 ||Greys || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_2:_River_Plains_Coast_.28North.29_2051.2C_3643_.28Hinterlands.29|2]]''' || Hinterlands (RP) || 2051, 3643 || 1 || Yellow/Golds || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_3:_Seven_Lakes_Chariot_at_1444.2C_-963|3]]'''  || Seven Lakes || 1444, -963  || 7 || Golden Rods || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_4:_FAR_North_West_Desert_of_Shades_at_-2376.2C_402|4]]'''  || Desert of Shades|| -2376, 4029  || ? || Purples || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_5:_Cradle_of_the_Sun_Chariot_at_4499.2C_-888|5]]'''  || Cradle of the Sun|| 4499, -888  || 7 || Tans || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_6:_River_Plains_Chariot_at_1901.2C_3027|6]]'''  || River Plains || 1901, 3027  || 7 || Golden Rods || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_7:_Memphis_Chariot_at_-2479.2C_-7211|7]]'''  || Hinterlands (Memphis) || -2479, -7211 || 7 ||Pinks/Browns || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_8:_River_Plains_Coast_.28North.29_2143.2C_3127_.28Hinterlands.29|8]]'''  || River Plains || 2143, 3127 || 1 || Oranges || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_9:_Valley_of_Kings_Chariot_at_-2257.2C_7100|9]]'''  || Valley of Kings || -2257, 7100  || 7 ||Greens || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_10:_Sinai_Chariot_at_3312.2C_4910|10]]'''  || Sinai || 3312, 4910  || ? || Pinks/Crimson || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_11:_Hinterlands_west_of_Seven_Lakes_at_-616.2C_-616|11]]'''  || Hinterlands (7L) || -616, -616  || 1 || Pinks/Reds || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_12:_South_River_at_3195.2C_-7653|12]]'''  || South Egypt|| 3195, -7653  || 7 || Greys || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_13:_Seven_Lakes_South_East_of_Chariot_Stop_at_2345.2C_-1729|13]]'''  || Seven Lakes|| 2345, -1729  || ? || Browns || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_14:_Southern_end_of_Razor.27s_Edge_at_4890.2C_1309|14]]'''  || Hinterlands East (Razor's Edge)|| 4890, 1309 || 1 || Blues || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_15:_Old_Egypt_North_of_Chariot_Stop_at_947.2C_7069|15]]'''  || Old Egypt|| 947, 7069  || ? || Tans || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_16:_Desert_of_Shades_at_-1243.2C_2234|16]]'''  || Desert of Shades || -1243, 2234  || ? || Blues || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_17:_South_South_Egypt_at_252.2C_-7185|17]]'''  || South Egypt || 252, -7185  || 1 || Pinks/Crimson || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_18:_Southern_Razor.27s_Edge_at_5005.2C_1766|18]]'''  || Hinterlands East (Razor's Edge) || 5005, 1766  || 1 || Blues || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_19:_Sinai_North_of_Chariot_Stop_at_3570.2C_5418|19]]'''  || Sinai || 3570, 5418  || 1 || Browns || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_20:_Southern_Razor.27s_Edge_at_5102.2C_1103|20]]'''  || Hinterlands East (Razor's Edge) || 5102, 1103 || 1 || Blues || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_21:_Hinterlands_between_CotS.2FRP.2F7L_at_2209.2C_135|21]]'''  || Hinterlands Central || 2209, 135 || 1 || Violets || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_22:_South_of_River_Plains_Chariot_Stop_.28Hinterlands.29_at_1823.2C_1910|22]]'''  || Hinterlands (RP) || 1823, 1910 || 1 || Golden Rods || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_23:_South_of_River_Plains_Chariot_Stop_.28Hinterlands.29_at_1940.2C_1854|23]]'''  || Hinterlands (RP) || 1940, 1854  || 1 || Oranges || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_24:_River_Plains_West_of_Chariot_Stop_at_768.2C_2889|24]]'''  || River Plains || 768, 2889  || 1 || Golden Rods || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_25:_South_East_Desert_of_Shades_at_-28.2C_118|25]]'''  || Desert of Shades || -28, 118 || 0 || Aqua/Turquoises || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers_of_Anubis/Oven_List#Oven_26:_South_East_Eastern_Grounds_at_4862.2C_-6548|26]]'''  || Eastern Grounds || 4851, -6549  || 0 || Blues || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_27:_Eastern_Grounds_South_River_at_4230.2C_-7124|27]]'''  || Eastern Grounds || 4230, -7124  || 1 || Blues || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_28:_Eastern_Grounds_South_River_at_4133.2C_-7203|28]]'''  || Eastern Grounds || 4133, -7203  || 1 || Blue/Greens || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_29:_Seven_Lakes_at_2146.2C_-2710|29]]'''  || Seven Lakes || 2146, -2710  || 1 || Pinks/Reds || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_30:_Southern_Razor.27s_Edge_at_4935.2C_1919|30]]'''  || Hinterlands East (Razor's Edge) || 4935, 1919  || 1 || Blues || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_31:_East_from_River_Plains_Chariot_Stop_at_2356.2C_2578|31]]'''  || River Plains || 2356, 2578 || 7 || Pinks/Reds || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_32:_South_Central_South_Egypt_at_319.2C_-7322|32]]'''  || South Egypt || 319, -7322  || 1 || Pinks/Crimson || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_33:_Razor.27s_Edge_at_5017.2C_2049|33]]'''  || Hinterlands East (Razor's Edge) || 5017, 2049  || 0 || Pinks/Crimson || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_34:_Southern_Razor.27s_Edge_at_4641.2C_881|34]]'''  || Hinterlands East (Razor's Edge) || 4641, 881  || 1 || Blues || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_35:_Northern_Cradle_of_the_Sun.2C_4404.2C_599|35]]'''  || Cradle of the Sun || 4404, 599 || 1 || Turquoises || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_36:_Razor.27s_Edge_at_5009.2C_2611|36]]'''  || Hinterlands East (Razor's Edge) || 5009, 2611  || 1 || Reds || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_37:_Northern_Razor.27s_Edge_at_5026.2C_3593|37]]'''  || Hinterlands East (Razor's Edge) || 5026, 3593  || 1 || Khaki || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_38:_Sinai_Peninsula_at_4255.2C_2942|38]]'''  || Sinai|| 4255, 2942 || 0 || Reds/Oranges || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_39:_Northern_Cradle_of_the_Sun_at_4598.2C_432|39]]'''  || Cradle of the Sun || 4598, 432  || 1 || Aqua/Turquoises || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_40:_Northern_Cradle_of_the_Sun_at_4659.2C_47|40]]'''  || Cradle of the Sun || 4659, 47  || 1 || Turquoises || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_41:_Northern_Cradle_of_the_Sun_at_4373.2C_21|41]]'''  || Cradle of the Sun || 4373, 21  || 1 || Blue/Greens || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_42:_South_Desert_of_Shades_at_-1533.2C_1411|42]]'''  || Desert of Shades || -1533, 1411 || 1 || Blue/Greys || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_43:_North_Cat.27s_Claw_Ridge_at_-4.2C_7893|43]]'''  || Cat's Claw Ridge || -4, 7893  || 1 || Sea Greens || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_44:_South_Lake_of_Reeds_at_4175.2C_6685|44]]'''  || Lake of Reeds || 4175, 6685  || 1 || Greens || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_45:_Hinterlands_South_of_Cradle_of_The_Sun_at_3882.2C_-2052|45]]'''  ||  Hinterlands (CotS)  || 3882, -2052  || 1 || Orchids || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_46:_Northern_Razor.27s_Edge_at_4819.2C_3852|46]]'''  || Hinterlands East (Razor's Edge) || 4819, 3852  || 1 || Greens || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_47:_SOUTH_of_South_River_3218.2C_-8020|47]]'''  || South Egypt || 3218, -8020  || 1 || Violets || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_48:_Hinterlands_South_of_Cradle_of_The_Sun_at_4850.2C_-2100|48]]'''  || Hinterlands (CotS) || 4850, -2100  || 0 || Browns || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_49:_Northern_Sinai_Peninsula_at_4256.2C_3899|49]]'''  || Sinai || 4256, 3899  || 0 || Greens || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_50:_South_South_Egypt_at_333.2C_-7682|50]]'''  || South Egypt || 333, -7682  || 1 || Pinks/Violets || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_51:_Hinterlands_between_7L.2FRP.2FCotS_at_2891.2C_891|51]]'''  || Hinterlands (Central) || 2891, 891  || 1 || Pinks/Violets  || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_52:_Sinai_Peninsula_at_4195.2C_3459|52]]'''  || Sinai || 4195, 3459 || 0 || Yellows/Olive || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_53:_Sinai_Peninsula_at_4223.2C_2733|53]]'''  || Sinai || 4223, 2733  || 0 || Pinks/Oranges || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_54:_Hinterlands_between_7L_and_DoS_at_240.2C_137|54]]'''  || Hinterlands (Central) || 240, 137 || 0 || Violets/Orchids || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_55:_Hinterlands_between_7L_and_DoS_at_298.2C_-482|55]]'''  || Hinterlands (Central) || 298, -482 || 0 || Sea Greens || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_56:_West_Seven_Lakes_at_63.2C_-3388|56]]'''  || Seven Lakes || 63, -3388 || 0 || Browns || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_57:_West_Seven_Lakes_at_-224.2C_-3196|57]]'''  || Seven Lakes || -224, -3196 || 0 || Greens || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers_of_Anubis/Oven_List#Oven_58:_South_River_Plains_1350.2C_1921|58]]'''  || River Plains || 1350, 1921 || 0 || Oranges || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers_of_Anubis/Oven_List#Oven_59:_North_Lake_of_Reeds_at_4319.2C_8018|59]]'''  || Lake of Reeds || 4319, 8018 || 0 || Turquoises || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers_of_Anubis/Oven_List#Oven_60:_South_Eastern_Grounds_at_4812.2C_-6541|60]]'''  || Eastern Grounds || 4812, -6541  || 0 || Blues || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers_of_Anubis/Oven_List#Oven_61:_Lake_of_Reeds_at_4297.2C_7714|61]]'''  || Lake of Reeds || 4297, 7714 || 0 || Turquoises || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#FFF8DC&amp;quot; | '''[[Guilds/Followers of Anubis/Oven List#Oven_62:_South_of_Sinai_Chariot_at_3341.2C_4185|62]]'''  || Sinai || 3341,4185  || 1 || Pinks/Crimson || Color || Color || Color || Color&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
&amp;lt;googlemap zoom=&amp;quot;1&amp;quot; width=&amp;quot;512&amp;quot; height=&amp;quot;512&amp;quot; showposition=&amp;quot;yes&amp;quot; showregion=&amp;quot;yes&amp;quot; scrollwheel=&amp;quot;zoom&amp;quot;&amp;gt;&lt;br /&gt;
(camel) -318, 6749, Cat's Claw Ridge Chariot&lt;br /&gt;
(camel) 4286, -774, Cradle of the Sun Chariot&lt;br /&gt;
(camel) 1924, 6681, Desert of Nomads Chariot&lt;br /&gt;
(camel) -1018, 2164, Desert of Shades Chariot&lt;br /&gt;
(camel) 3805, -5625, Eastern Grounds Chariot&lt;br /&gt;
(camel) 60, 4392, Four Corners Chariot&lt;br /&gt;
(camel) 4285, 7632, Lake of Reeds Chariot&lt;br /&gt;
(camel) 916, 4881, Midland Valley Chariot&lt;br /&gt;
(camel) 1008, 6908, Old Egypt Chariot&lt;br /&gt;
(camel) 1582, 2854, River Plains Chariot&lt;br /&gt;
(camel) 1394, -1142, Seven Lakes Chariot&lt;br /&gt;
(camel) 3271, 4754, Sinai Chariot&lt;br /&gt;
(camel) 1052,-5593, South Egypt Chariot&lt;br /&gt;
(camel) -2235, 7123, Valley of Kings Chariot&lt;br /&gt;
(camel) -2645, -6360, Memphis Chariot&lt;br /&gt;
&lt;br /&gt;
(BallWh) 3847, -5635, Oven 1 at 3847, -5635&lt;br /&gt;
(BallYe) 2051, 3643, Oven 2 at 2051, 3643 &lt;br /&gt;
(BallOr) 1444, -963, Oven 3 at 1444, -963 &lt;br /&gt;
(BallPu) -2376, 4029, Oven 4 at -2376, 4029&lt;br /&gt;
(Ball) 4499, -888, Oven 5 at 4499, -888 &lt;br /&gt;
(BallOr) 1901, 3027, Oven 6 at 1901, 3027&lt;br /&gt;
(BallPk) -2479, -7211, Oven 7 at -2479, -7211 &lt;br /&gt;
(BallOr) 2143, 3127, Oven 8 at 2143, 3127 &lt;br /&gt;
(BallGr) -2257, 7100, Oven 9 at -2257, 7100 &lt;br /&gt;
(BallPk) 3312, 4910, Oven 10 at 3312, 4910 &lt;br /&gt;
(BallRd) -616, -616, Oven 11 at -616, -616&lt;br /&gt;
(BallWh) 3195, -7653, Oven 12 at 3195, -7653 &lt;br /&gt;
(Ball) 2345, -1729, Oven 13 at 2345, -1729 &lt;br /&gt;
(BallBl) 4890, 1309, Oven 14 at 4890, 1309 &lt;br /&gt;
(Ball) 947, 7069, Oven 15 at 947, 7069&lt;br /&gt;
(BallBl) -1243, 2234, Oven 16 at -1243, 2234 &lt;br /&gt;
(BallPk) 252, -7185, Oven 17 at 252, -7185&lt;br /&gt;
(BallBl) 5005, 1766, Oven 18 at 5005, 1766 &lt;br /&gt;
(Ball) 3570, 5418, Oven 19 at 3570, 5418 &lt;br /&gt;
(BallBl) 5102, 1103, Oven 20 at 5102, 1103 &lt;br /&gt;
(BallVi) 2209, 135, Oven 21 at 2209, 135 &lt;br /&gt;
(BallOr) 1823, 1910, Oven 22 at 1823, 1910 &lt;br /&gt;
(BallOr) 1940, 1854, Oven 23 at 1940, 1854 &lt;br /&gt;
(BallOr) 768, 2889, Oven 24 at 768, 2889 &lt;br /&gt;
(BallLb) -28, 118, Oven 25 at -28, 118 &lt;br /&gt;
(BallBl) 4851, -6549, Oven 26 at 4851, -6549 &lt;br /&gt;
(BallBl) 4230, -7124, Oven 27 at 4230, -7124 &lt;br /&gt;
(BallLb) 4133, -7203, Oven 28 at 4133, -7203 &lt;br /&gt;
(BallRd) 2146, -2710, Oven 29 at 2146, -2710     &lt;br /&gt;
(BallBl) 4935, 1919, Oven 30 at 4935, 1919 &lt;br /&gt;
(BallRd) 2356, 2578, Oven 31 at 2356, 2578 &lt;br /&gt;
(BallPk) 319, -7322, Oven 32 at 319, -7322 &lt;br /&gt;
(BallPk) 5017, 2049, Oven 33 at 5017, 2049 &lt;br /&gt;
(BallBl) 4641, 881, Oven 34 at 4641, 881 &lt;br /&gt;
(BallLb) 4404, 599, Oven 35 at 4404, 599 &lt;br /&gt;
(BallRd) 5009, 2611, Oven 36 at 5009, 2611 &lt;br /&gt;
(Ball) 5026, 3593, Oven 37 at 5026, 3593 &lt;br /&gt;
(BallOr) 4255, 2942, Oven 38 at 4255, 2942 &lt;br /&gt;
(BallLb) 4598, 432, Oven 39 at 4598, 432   &lt;br /&gt;
(BallLb) 4659, 47, Oven 40 at 4659, 47&lt;br /&gt;
(BallLb) 4373, 21, Oven 41 at 4373, 21 &lt;br /&gt;
(BallBl) -1533, 1411, Oven 42 at -1533, 1411 &lt;br /&gt;
(BallGr) -4, 7893, Oven 43 at -4, 7893 &lt;br /&gt;
(BallGr) 4175, 6685, Oven 44 at 4175, 6685 &lt;br /&gt;
(BallPu) 3882, -2052, Oven 45 at 3882, -2052 &lt;br /&gt;
(BallGr) 4819, 3852, Oven 46 at 4819, 3852 &lt;br /&gt;
(BallVi) 3218, -8020, Oven 47 at 3218, -8020 &lt;br /&gt;
(Ball) 4850, -2100, Oven 48 at 4850, -2100 &lt;br /&gt;
(BallGr) 4256, 3899, Oven 49 at 4256, 3899 &lt;br /&gt;
(BallVi) 333, -7682, Oven 50 at 333, -7682 &lt;br /&gt;
(BallVi) 2891, 891, Oven 51 at 2891, 891&lt;br /&gt;
(BallYe) 4195, 3459, Oven 52 at 4195, 3459 &lt;br /&gt;
(BallOr) 4223, 2733, Oven 53 at 4223, 2733&lt;br /&gt;
(BallVi) 240, 137, Oven 54 at 240, 137 &lt;br /&gt;
(BallGr) 298, -482, Oven 55 at 298, -482 &lt;br /&gt;
(Ball) 63, -3388, Oven 56 at 63, -3388 &lt;br /&gt;
(BallGr) -224, -3196, Oven 57 at -224, -3196&lt;br /&gt;
(BallOr) 1350, 1921, Oven 58 at 1350, 1921 &lt;br /&gt;
(BallLb) 4319, 8018, Oven 59 at 4319, 8018 &lt;br /&gt;
(BallBl) 4812, -6541, Oven 60 at 4812, -6541&lt;br /&gt;
(BallLb) 4297, 7714, Oven 61 at 4297, 7714&lt;br /&gt;
(BallRd) 3341, 4185, Oven 62 at 3341, 4185&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=97973</id>
		<title>Guilds/Followers of Anubis/Oven List</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=97973"/>
		<updated>2016-04-23T08:16:05Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Oven 42: South Desert of Shades at -1533, 1411 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Guilds/Followers of Anubis/Raeli | FoA Oven Project]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Guilds/Followers of Anubis/Color List | Color List]]'''&lt;br /&gt;
&lt;br /&gt;
== Oven 1: Eastern Grounds Chariot at 3847, -5635  ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 283 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .34 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Ghost White || &lt;br /&gt;
|-&lt;br /&gt;
| White Smoke || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Thistle || &lt;br /&gt;
|-&lt;br /&gt;
| Plum || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|-&lt;br /&gt;
| Amethyst || &lt;br /&gt;
|-&lt;br /&gt;
| Beet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Grey ||&lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green ||&lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 2: River Plains Coast (North) 2051, 3643 (Hinterlands) ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Gold || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 3: Seven Lakes Chariot at 1444, -963 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 59 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .65 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||  &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 4: FAR North West Desert of Shades at -2376, 402 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 274 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple ||  &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orchid ||  &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 5: Cradle of the Sun Chariot at 4499, -888 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 49 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .41 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
|White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
|Linen ||&lt;br /&gt;
|- &lt;br /&gt;
|Beige || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  ||   &lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
|Tan || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Peru || &lt;br /&gt;
|- &lt;br /&gt;
|Olive Drab ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown ||  Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 6: River Plains Chariot at 1901, 3027 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 42 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White ||&lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
|Beige ||&lt;br /&gt;
|- &lt;br /&gt;
|Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  || &lt;br /&gt;
|- &lt;br /&gt;
|Blanched Almond ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White ||&lt;br /&gt;
|- &lt;br /&gt;
|Bisque || &lt;br /&gt;
|- &lt;br /&gt;
|Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
|Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Burly Wood || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Banana || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Golden Rod || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Golden Rod ||Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Olive || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Saddle Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 7: Memphis Chariot at -2479, -7211 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 353 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .54 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 8: River Plains Coast (North) 2143, 3127 (Hinterlands) ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 41 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 9: Valley of Kings Chariot at -2257, 7100 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 101 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .70 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|-&lt;br /&gt;
| Beige || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Green || &lt;br /&gt;
|-&lt;br /&gt;
| Light Green || &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|-&lt;br /&gt;
| Lime Green || &lt;br /&gt;
|-&lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|-&lt;br /&gt;
| Sap Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| ... || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 10: Sinai Chariot at 3312, 4910 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .82 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Linen || &lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Pink  || &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
|Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Tomato || &lt;br /&gt;
|- &lt;br /&gt;
|Crimson || &lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
|Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
|Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
|Licorice || &lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 11: Hinterlands west of Seven Lakes at -616, -616 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 339 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .59 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|-&lt;br /&gt;
| Linen || &lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|-&lt;br /&gt;
| Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Light Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Pink  || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|-&lt;br /&gt;
| Indian Red || &lt;br /&gt;
|-&lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|-&lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 12: South River at 3195, -7653 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 300 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .04 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver ||   &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey ||  confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Grey || confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Dim Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 13: Seven Lakes South East of Chariot Stop at 2345, -1729 last burn: 02/06==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 32 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .56 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Peru || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 14: Southern end of Razor's Edge at 4890, 1309 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 222 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Zaffre || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 15: Old Egypt North of Chariot Stop at 947, 7069 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen  || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Silver  || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|- &lt;br /&gt;
| Feldspar || &lt;br /&gt;
|- &lt;br /&gt;
| ... ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 16: Desert of Shades at -1243, 2234 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow|| &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender|| &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
|  Dark Slate Grey|| &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 17: South South Egypt at 252, -7185 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 343 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.00 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon|| &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||  &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick ||  &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Licorice ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 18: Southern Razor's Edge at 5005, 1766 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 244 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Navy || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Oxford Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 19: Sinai North of Chariot Stop at 3570, 5418 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .76 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|-&lt;br /&gt;
| Peru || &lt;br /&gt;
|-&lt;br /&gt;
| Carrot || &lt;br /&gt;
|-&lt;br /&gt;
| Chocolate || &lt;br /&gt;
|-&lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 20: Southern Razor's Edge at 5102, 1103 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 21: Hinterlands between CotS/RP/7L at 2209, 135 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 289 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .94 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle ||  MAY NOT HIT&lt;br /&gt;
|- &lt;br /&gt;
| Plum  || &lt;br /&gt;
|- &lt;br /&gt;
| Violet ||&lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 22: South of River Plains Chariot Stop (Hinterlands) at 1823, 1910 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 38 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || 1&lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || Short Time&lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod|| &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 23: South of River Plains Chariot Stop (Hinterlands) at 1940, 1854 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace|| &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Carrot || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 24: River Plains West of Chariot Stop at 768, 2889 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 52 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Gold || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Olive || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| ...  || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 25: South East Desert of Shades at -28, 118 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 168 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 26: South East Eastern Grounds at 4862, -6548 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .45 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White|| &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 27: Eastern Grounds South River at 4230, -7124 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 199 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||  &lt;br /&gt;
|-&lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Peacock || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 28: Eastern Grounds South River at 4133, -7203 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .43 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 29: Seven Lakes at 2146, -2710  ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 335 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .44 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 30: Southern Razor's Edge at 4935, 1919  ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 254 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Licorice ||&lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 31: East from River Plains Chariot Stop at 2356, 2578 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 351 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .99 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow ||&lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato  || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||&lt;br /&gt;
|- &lt;br /&gt;
| Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 32: South Central South Egypt at 319, -7322 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 331 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 33: Razor's Edge at 5017, 2049 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 348 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral ||   &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 34: Southern Razor's Edge at 4641, 881 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 35: Northern Cradle of the Sun, 4404, 599 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Sky Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 36: Razor's Edge at 5009, 2611 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Red || Short burn time&lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Red || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 37: Northern Razor's Edge at 5026, 3593 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 76 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .9 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|-&lt;br /&gt;
| Lemon Chiffon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki ||&lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 38: Sinai Peninsula at 4255, 2942 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 14 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| FireBrick || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 39: Northern Cradle of the Sun at 4598, 432 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 483 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise ||   &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 40: Northern Cradle of the Sun at 4659, 47 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .93 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 41: Northern Cradle of the Sun at 4373, 21 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .86 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise ||&lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 42: South Desert of Shades at -1533, 1411 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 231 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue  || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 43: North Cat's Claw Ridge at -4, 7893 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .55 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 44: South Lake of Reeds at 4175, 6685 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Lime || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 45: Hinterlands South of Cradle of The Sun at 3882, -2052 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 309 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .42 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 46: Northern Razor's Edge at 4819, 3852 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 92 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .89 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 47: SOUTH of South River 3218, -8020 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 267 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 48: Hinterlands South of Cradle of The Sun at 4850, -2100 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .31 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|-&lt;br /&gt;
| Rosy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna ||&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 49: Northern Sinai Peninsula at 4256, 3899 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .85 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory ||&lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab ||&lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 50: South South Egypt at 333, -7682 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 51: Hinterlands between 7L/RP/CotS at 2891, 891 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 307 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid ||   &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 52: Sinai Peninsula at 4195, 3459 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 69 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||&lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 53: Sinai Peninsula at 4223, 2733 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick  || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || |&lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 54: Hinterlands between 7L and DoS at 240, 137 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 275 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 55: Hinterlands between 7L and DoS at 298, -482 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 143 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .80 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 56: West Seven Lakes at 63, -3388 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 27 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .38 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  Snow||  &lt;br /&gt;
|- &lt;br /&gt;
| White smoke ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Linen||  &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
|  Gainsboro||  &lt;br /&gt;
|- &lt;br /&gt;
| Light grey ||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 57: West Seven Lakes at -224, -3196 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 93 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .74 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 58: South River Plains 1350, 1921 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 59: North Lake of Reeds at 4319, 8018 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 60: South Eastern Grounds at 4812, -6541 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 209 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
Almost identical to Oven #26 (missing cadet blue) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 61: Lake of Reeds at 4297, 7714 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Azure ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan ||  &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine   ||  &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Teal  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Oven 62: South of Sinai Chariot at 3341, 4185 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow ||&lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush  ||&lt;br /&gt;
|- &lt;br /&gt;
|Linen  ||&lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose  ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White  ||&lt;br /&gt;
|- &lt;br /&gt;
|Pink   ||  &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon ||&lt;br /&gt;
|- &lt;br /&gt;
|Light Coral ||&lt;br /&gt;
|- &lt;br /&gt;
|Salmon  ||&lt;br /&gt;
|- &lt;br /&gt;
|Tomato ||&lt;br /&gt;
|- &lt;br /&gt;
|Crimson   ||&lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick  ||&lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Red Devil  ||&lt;br /&gt;
|- &lt;br /&gt;
|Barn Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna  ||&lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown   ||&lt;br /&gt;
|- &lt;br /&gt;
|Licorice   ||&lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black  ||&lt;br /&gt;
|-&lt;br /&gt;
| Black  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=97972</id>
		<title>Guilds/Followers of Anubis/Oven List</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=97972"/>
		<updated>2016-04-23T08:15:40Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Oven 28: Eastern Grounds South River at 4133, -7203 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Guilds/Followers of Anubis/Raeli | FoA Oven Project]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Guilds/Followers of Anubis/Color List | Color List]]'''&lt;br /&gt;
&lt;br /&gt;
== Oven 1: Eastern Grounds Chariot at 3847, -5635  ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 283 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .34 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Ghost White || &lt;br /&gt;
|-&lt;br /&gt;
| White Smoke || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Thistle || &lt;br /&gt;
|-&lt;br /&gt;
| Plum || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|-&lt;br /&gt;
| Amethyst || &lt;br /&gt;
|-&lt;br /&gt;
| Beet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Grey ||&lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green ||&lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 2: River Plains Coast (North) 2051, 3643 (Hinterlands) ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Gold || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 3: Seven Lakes Chariot at 1444, -963 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 59 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .65 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||  &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 4: FAR North West Desert of Shades at -2376, 402 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 274 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple ||  &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orchid ||  &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 5: Cradle of the Sun Chariot at 4499, -888 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 49 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .41 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
|White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
|Linen ||&lt;br /&gt;
|- &lt;br /&gt;
|Beige || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  ||   &lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
|Tan || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Peru || &lt;br /&gt;
|- &lt;br /&gt;
|Olive Drab ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown ||  Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 6: River Plains Chariot at 1901, 3027 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 42 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White ||&lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
|Beige ||&lt;br /&gt;
|- &lt;br /&gt;
|Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  || &lt;br /&gt;
|- &lt;br /&gt;
|Blanched Almond ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White ||&lt;br /&gt;
|- &lt;br /&gt;
|Bisque || &lt;br /&gt;
|- &lt;br /&gt;
|Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
|Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Burly Wood || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Banana || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Golden Rod || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Golden Rod ||Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Olive || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Saddle Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 7: Memphis Chariot at -2479, -7211 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 353 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .54 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 8: River Plains Coast (North) 2143, 3127 (Hinterlands) ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 41 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 9: Valley of Kings Chariot at -2257, 7100 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 101 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .70 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|-&lt;br /&gt;
| Beige || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Green || &lt;br /&gt;
|-&lt;br /&gt;
| Light Green || &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|-&lt;br /&gt;
| Lime Green || &lt;br /&gt;
|-&lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|-&lt;br /&gt;
| Sap Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| ... || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 10: Sinai Chariot at 3312, 4910 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .82 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Linen || &lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Pink  || &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
|Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Tomato || &lt;br /&gt;
|- &lt;br /&gt;
|Crimson || &lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
|Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
|Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
|Licorice || &lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 11: Hinterlands west of Seven Lakes at -616, -616 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 339 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .59 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|-&lt;br /&gt;
| Linen || &lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|-&lt;br /&gt;
| Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Light Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Pink  || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|-&lt;br /&gt;
| Indian Red || &lt;br /&gt;
|-&lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|-&lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 12: South River at 3195, -7653 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 300 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .04 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver ||   &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey ||  confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Grey || confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Dim Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 13: Seven Lakes South East of Chariot Stop at 2345, -1729 last burn: 02/06==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 32 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .56 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Peru || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 14: Southern end of Razor's Edge at 4890, 1309 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 222 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Zaffre || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 15: Old Egypt North of Chariot Stop at 947, 7069 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen  || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Silver  || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|- &lt;br /&gt;
| Feldspar || &lt;br /&gt;
|- &lt;br /&gt;
| ... ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 16: Desert of Shades at -1243, 2234 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow|| &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender|| &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
|  Dark Slate Grey|| &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 17: South South Egypt at 252, -7185 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 343 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.00 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon|| &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||  &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick ||  &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Licorice ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 18: Southern Razor's Edge at 5005, 1766 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 244 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Navy || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Oxford Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 19: Sinai North of Chariot Stop at 3570, 5418 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .76 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|-&lt;br /&gt;
| Peru || &lt;br /&gt;
|-&lt;br /&gt;
| Carrot || &lt;br /&gt;
|-&lt;br /&gt;
| Chocolate || &lt;br /&gt;
|-&lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 20: Southern Razor's Edge at 5102, 1103 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 21: Hinterlands between CotS/RP/7L at 2209, 135 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 289 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .94 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle ||  MAY NOT HIT&lt;br /&gt;
|- &lt;br /&gt;
| Plum  || &lt;br /&gt;
|- &lt;br /&gt;
| Violet ||&lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 22: South of River Plains Chariot Stop (Hinterlands) at 1823, 1910 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 38 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || 1&lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || Short Time&lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod|| &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 23: South of River Plains Chariot Stop (Hinterlands) at 1940, 1854 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace|| &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Carrot || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 24: River Plains West of Chariot Stop at 768, 2889 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 52 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Gold || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Olive || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| ...  || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 25: South East Desert of Shades at -28, 118 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 168 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 26: South East Eastern Grounds at 4862, -6548 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .45 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White|| &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 27: Eastern Grounds South River at 4230, -7124 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 199 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||  &lt;br /&gt;
|-&lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Peacock || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 28: Eastern Grounds South River at 4133, -7203 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .43 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 29: Seven Lakes at 2146, -2710  ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 335 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .44 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 30: Southern Razor's Edge at 4935, 1919  ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 254 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Licorice ||&lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 31: East from River Plains Chariot Stop at 2356, 2578 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 351 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .99 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow ||&lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato  || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||&lt;br /&gt;
|- &lt;br /&gt;
| Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 32: South Central South Egypt at 319, -7322 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 331 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 33: Razor's Edge at 5017, 2049 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 348 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral ||   &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 34: Southern Razor's Edge at 4641, 881 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 35: Northern Cradle of the Sun, 4404, 599 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Sky Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 36: Razor's Edge at 5009, 2611 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Red || Short burn time&lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Red || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 37: Northern Razor's Edge at 5026, 3593 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 76 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .9 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|-&lt;br /&gt;
| Lemon Chiffon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki ||&lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 38: Sinai Peninsula at 4255, 2942 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 14 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| FireBrick || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 39: Northern Cradle of the Sun at 4598, 432 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 483 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise ||   &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 40: Northern Cradle of the Sun at 4659, 47 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .93 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 41: Northern Cradle of the Sun at 4373, 21 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .86 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise ||&lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 42: South Desert of Shades at -1533, 1411 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 231 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue  || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 43: North Cat's Claw Ridge at -4, 7893 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .55 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 44: South Lake of Reeds at 4175, 6685 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Lime || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 45: Hinterlands South of Cradle of The Sun at 3882, -2052 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 309 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .42 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 46: Northern Razor's Edge at 4819, 3852 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 92 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .89 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 47: SOUTH of South River 3218, -8020 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 267 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 48: Hinterlands South of Cradle of The Sun at 4850, -2100 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .31 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|-&lt;br /&gt;
| Rosy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna ||&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 49: Northern Sinai Peninsula at 4256, 3899 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .85 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory ||&lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab ||&lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 50: South South Egypt at 333, -7682 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 51: Hinterlands between 7L/RP/CotS at 2891, 891 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 307 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid ||   &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 52: Sinai Peninsula at 4195, 3459 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 69 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||&lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 53: Sinai Peninsula at 4223, 2733 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick  || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || |&lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 54: Hinterlands between 7L and DoS at 240, 137 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 275 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 55: Hinterlands between 7L and DoS at 298, -482 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 143 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .80 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 56: West Seven Lakes at 63, -3388 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 27 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .38 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  Snow||  &lt;br /&gt;
|- &lt;br /&gt;
| White smoke ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Linen||  &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
|  Gainsboro||  &lt;br /&gt;
|- &lt;br /&gt;
| Light grey ||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 57: West Seven Lakes at -224, -3196 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 93 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .74 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 58: South River Plains 1350, 1921 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 59: North Lake of Reeds at 4319, 8018 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 60: South Eastern Grounds at 4812, -6541 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 209 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
Almost identical to Oven #26 (missing cadet blue) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 61: Lake of Reeds at 4297, 7714 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Azure ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan ||  &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine   ||  &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Teal  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Oven 62: South of Sinai Chariot at 3341, 4185 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow ||&lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush  ||&lt;br /&gt;
|- &lt;br /&gt;
|Linen  ||&lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose  ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White  ||&lt;br /&gt;
|- &lt;br /&gt;
|Pink   ||  &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon ||&lt;br /&gt;
|- &lt;br /&gt;
|Light Coral ||&lt;br /&gt;
|- &lt;br /&gt;
|Salmon  ||&lt;br /&gt;
|- &lt;br /&gt;
|Tomato ||&lt;br /&gt;
|- &lt;br /&gt;
|Crimson   ||&lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick  ||&lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Red Devil  ||&lt;br /&gt;
|- &lt;br /&gt;
|Barn Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna  ||&lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown   ||&lt;br /&gt;
|- &lt;br /&gt;
|Licorice   ||&lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black  ||&lt;br /&gt;
|-&lt;br /&gt;
| Black  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=97971</id>
		<title>Guilds/Followers of Anubis/Oven List</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=97971"/>
		<updated>2016-04-23T08:15:12Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Oven 23: South of River Plains Chariot Stop (Hinterlands) at 1940, 1854 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Guilds/Followers of Anubis/Raeli | FoA Oven Project]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Guilds/Followers of Anubis/Color List | Color List]]'''&lt;br /&gt;
&lt;br /&gt;
== Oven 1: Eastern Grounds Chariot at 3847, -5635  ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 283 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .34 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Ghost White || &lt;br /&gt;
|-&lt;br /&gt;
| White Smoke || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Thistle || &lt;br /&gt;
|-&lt;br /&gt;
| Plum || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|-&lt;br /&gt;
| Amethyst || &lt;br /&gt;
|-&lt;br /&gt;
| Beet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Grey ||&lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green ||&lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 2: River Plains Coast (North) 2051, 3643 (Hinterlands) ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Gold || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 3: Seven Lakes Chariot at 1444, -963 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 59 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .65 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||  &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 4: FAR North West Desert of Shades at -2376, 402 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 274 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple ||  &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orchid ||  &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 5: Cradle of the Sun Chariot at 4499, -888 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 49 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .41 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
|White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
|Linen ||&lt;br /&gt;
|- &lt;br /&gt;
|Beige || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  ||   &lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
|Tan || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Peru || &lt;br /&gt;
|- &lt;br /&gt;
|Olive Drab ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown ||  Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 6: River Plains Chariot at 1901, 3027 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 42 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White ||&lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
|Beige ||&lt;br /&gt;
|- &lt;br /&gt;
|Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  || &lt;br /&gt;
|- &lt;br /&gt;
|Blanched Almond ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White ||&lt;br /&gt;
|- &lt;br /&gt;
|Bisque || &lt;br /&gt;
|- &lt;br /&gt;
|Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
|Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Burly Wood || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Banana || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Golden Rod || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Golden Rod ||Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Olive || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Saddle Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 7: Memphis Chariot at -2479, -7211 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 353 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .54 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 8: River Plains Coast (North) 2143, 3127 (Hinterlands) ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 41 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 9: Valley of Kings Chariot at -2257, 7100 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 101 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .70 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|-&lt;br /&gt;
| Beige || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Green || &lt;br /&gt;
|-&lt;br /&gt;
| Light Green || &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|-&lt;br /&gt;
| Lime Green || &lt;br /&gt;
|-&lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|-&lt;br /&gt;
| Sap Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| ... || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 10: Sinai Chariot at 3312, 4910 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .82 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Linen || &lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Pink  || &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
|Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Tomato || &lt;br /&gt;
|- &lt;br /&gt;
|Crimson || &lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
|Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
|Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
|Licorice || &lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 11: Hinterlands west of Seven Lakes at -616, -616 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 339 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .59 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|-&lt;br /&gt;
| Linen || &lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|-&lt;br /&gt;
| Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Light Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Pink  || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|-&lt;br /&gt;
| Indian Red || &lt;br /&gt;
|-&lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|-&lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 12: South River at 3195, -7653 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 300 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .04 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver ||   &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey ||  confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Grey || confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Dim Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 13: Seven Lakes South East of Chariot Stop at 2345, -1729 last burn: 02/06==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 32 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .56 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Peru || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 14: Southern end of Razor's Edge at 4890, 1309 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 222 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Zaffre || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 15: Old Egypt North of Chariot Stop at 947, 7069 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen  || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Silver  || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|- &lt;br /&gt;
| Feldspar || &lt;br /&gt;
|- &lt;br /&gt;
| ... ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 16: Desert of Shades at -1243, 2234 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow|| &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender|| &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
|  Dark Slate Grey|| &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 17: South South Egypt at 252, -7185 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 343 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.00 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon|| &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||  &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick ||  &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Licorice ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 18: Southern Razor's Edge at 5005, 1766 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 244 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Navy || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Oxford Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 19: Sinai North of Chariot Stop at 3570, 5418 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .76 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|-&lt;br /&gt;
| Peru || &lt;br /&gt;
|-&lt;br /&gt;
| Carrot || &lt;br /&gt;
|-&lt;br /&gt;
| Chocolate || &lt;br /&gt;
|-&lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 20: Southern Razor's Edge at 5102, 1103 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 21: Hinterlands between CotS/RP/7L at 2209, 135 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 289 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .94 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle ||  MAY NOT HIT&lt;br /&gt;
|- &lt;br /&gt;
| Plum  || &lt;br /&gt;
|- &lt;br /&gt;
| Violet ||&lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 22: South of River Plains Chariot Stop (Hinterlands) at 1823, 1910 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 38 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || 1&lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || Short Time&lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod|| &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 23: South of River Plains Chariot Stop (Hinterlands) at 1940, 1854 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace|| &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Carrot || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 24: River Plains West of Chariot Stop at 768, 2889 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 52 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Gold || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Olive || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| ...  || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 25: South East Desert of Shades at -28, 118 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 168 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 26: South East Eastern Grounds at 4862, -6548 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .45 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White|| &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 27: Eastern Grounds South River at 4230, -7124 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 199 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||  &lt;br /&gt;
|-&lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Peacock || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 28: Eastern Grounds South River at 4133, -7203 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .43 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 29: Seven Lakes at 2146, -2710  ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 335 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .44 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 30: Southern Razor's Edge at 4935, 1919  ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 254 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Licorice ||&lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 31: East from River Plains Chariot Stop at 2356, 2578 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 351 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .99 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow ||&lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato  || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||&lt;br /&gt;
|- &lt;br /&gt;
| Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 32: South Central South Egypt at 319, -7322 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 331 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 33: Razor's Edge at 5017, 2049 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 348 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral ||   &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 34: Southern Razor's Edge at 4641, 881 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 35: Northern Cradle of the Sun, 4404, 599 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Sky Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 36: Razor's Edge at 5009, 2611 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Red || Short burn time&lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Red || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 37: Northern Razor's Edge at 5026, 3593 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 76 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .9 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|-&lt;br /&gt;
| Lemon Chiffon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki ||&lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 38: Sinai Peninsula at 4255, 2942 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 14 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| FireBrick || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 39: Northern Cradle of the Sun at 4598, 432 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 483 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise ||   &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 40: Northern Cradle of the Sun at 4659, 47 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .93 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 41: Northern Cradle of the Sun at 4373, 21 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .86 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise ||&lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 42: South Desert of Shades at -1533, 1411 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 231 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue  || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 43: North Cat's Claw Ridge at -4, 7893 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .55 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 44: South Lake of Reeds at 4175, 6685 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Lime || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 45: Hinterlands South of Cradle of The Sun at 3882, -2052 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 309 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .42 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 46: Northern Razor's Edge at 4819, 3852 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 92 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .89 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 47: SOUTH of South River 3218, -8020 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 267 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 48: Hinterlands South of Cradle of The Sun at 4850, -2100 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .31 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|-&lt;br /&gt;
| Rosy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna ||&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 49: Northern Sinai Peninsula at 4256, 3899 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .85 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory ||&lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab ||&lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 50: South South Egypt at 333, -7682 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 51: Hinterlands between 7L/RP/CotS at 2891, 891 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 307 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid ||   &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 52: Sinai Peninsula at 4195, 3459 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 69 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||&lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 53: Sinai Peninsula at 4223, 2733 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick  || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || |&lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 54: Hinterlands between 7L and DoS at 240, 137 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 275 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 55: Hinterlands between 7L and DoS at 298, -482 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 143 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .80 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 56: West Seven Lakes at 63, -3388 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 27 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .38 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  Snow||  &lt;br /&gt;
|- &lt;br /&gt;
| White smoke ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Linen||  &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
|  Gainsboro||  &lt;br /&gt;
|- &lt;br /&gt;
| Light grey ||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 57: West Seven Lakes at -224, -3196 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 93 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .74 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 58: South River Plains 1350, 1921 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 59: North Lake of Reeds at 4319, 8018 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 60: South Eastern Grounds at 4812, -6541 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 209 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
Almost identical to Oven #26 (missing cadet blue) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 61: Lake of Reeds at 4297, 7714 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Azure ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan ||  &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine   ||  &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Teal  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Oven 62: South of Sinai Chariot at 3341, 4185 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow ||&lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush  ||&lt;br /&gt;
|- &lt;br /&gt;
|Linen  ||&lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose  ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White  ||&lt;br /&gt;
|- &lt;br /&gt;
|Pink   ||  &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon ||&lt;br /&gt;
|- &lt;br /&gt;
|Light Coral ||&lt;br /&gt;
|- &lt;br /&gt;
|Salmon  ||&lt;br /&gt;
|- &lt;br /&gt;
|Tomato ||&lt;br /&gt;
|- &lt;br /&gt;
|Crimson   ||&lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick  ||&lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Red Devil  ||&lt;br /&gt;
|- &lt;br /&gt;
|Barn Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna  ||&lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown   ||&lt;br /&gt;
|- &lt;br /&gt;
|Licorice   ||&lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black  ||&lt;br /&gt;
|-&lt;br /&gt;
| Black  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=97970</id>
		<title>Guilds/Followers of Anubis/Oven List</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=97970"/>
		<updated>2016-04-23T08:14:46Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Oven 18: Southern Razor's Edge at 5005, 1766 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Guilds/Followers of Anubis/Raeli | FoA Oven Project]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Guilds/Followers of Anubis/Color List | Color List]]'''&lt;br /&gt;
&lt;br /&gt;
== Oven 1: Eastern Grounds Chariot at 3847, -5635  ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 283 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .34 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Ghost White || &lt;br /&gt;
|-&lt;br /&gt;
| White Smoke || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Thistle || &lt;br /&gt;
|-&lt;br /&gt;
| Plum || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|-&lt;br /&gt;
| Amethyst || &lt;br /&gt;
|-&lt;br /&gt;
| Beet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Grey ||&lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green ||&lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 2: River Plains Coast (North) 2051, 3643 (Hinterlands) ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Gold || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 3: Seven Lakes Chariot at 1444, -963 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 59 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .65 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||  &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 4: FAR North West Desert of Shades at -2376, 402 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 274 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple ||  &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orchid ||  &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 5: Cradle of the Sun Chariot at 4499, -888 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 49 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .41 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
|White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
|Linen ||&lt;br /&gt;
|- &lt;br /&gt;
|Beige || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  ||   &lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
|Tan || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Peru || &lt;br /&gt;
|- &lt;br /&gt;
|Olive Drab ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown ||  Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 6: River Plains Chariot at 1901, 3027 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 42 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White ||&lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
|Beige ||&lt;br /&gt;
|- &lt;br /&gt;
|Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  || &lt;br /&gt;
|- &lt;br /&gt;
|Blanched Almond ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White ||&lt;br /&gt;
|- &lt;br /&gt;
|Bisque || &lt;br /&gt;
|- &lt;br /&gt;
|Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
|Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Burly Wood || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Banana || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Golden Rod || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Golden Rod ||Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Olive || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Saddle Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 7: Memphis Chariot at -2479, -7211 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 353 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .54 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 8: River Plains Coast (North) 2143, 3127 (Hinterlands) ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 41 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 9: Valley of Kings Chariot at -2257, 7100 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 101 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .70 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|-&lt;br /&gt;
| Beige || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Green || &lt;br /&gt;
|-&lt;br /&gt;
| Light Green || &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|-&lt;br /&gt;
| Lime Green || &lt;br /&gt;
|-&lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|-&lt;br /&gt;
| Sap Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| ... || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 10: Sinai Chariot at 3312, 4910 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .82 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Linen || &lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Pink  || &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
|Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Tomato || &lt;br /&gt;
|- &lt;br /&gt;
|Crimson || &lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
|Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
|Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
|Licorice || &lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 11: Hinterlands west of Seven Lakes at -616, -616 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 339 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .59 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|-&lt;br /&gt;
| Linen || &lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|-&lt;br /&gt;
| Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Light Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Pink  || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|-&lt;br /&gt;
| Indian Red || &lt;br /&gt;
|-&lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|-&lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 12: South River at 3195, -7653 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 300 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .04 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver ||   &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey ||  confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Grey || confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Dim Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 13: Seven Lakes South East of Chariot Stop at 2345, -1729 last burn: 02/06==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 32 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .56 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Peru || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 14: Southern end of Razor's Edge at 4890, 1309 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 222 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Zaffre || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 15: Old Egypt North of Chariot Stop at 947, 7069 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen  || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Silver  || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|- &lt;br /&gt;
| Feldspar || &lt;br /&gt;
|- &lt;br /&gt;
| ... ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 16: Desert of Shades at -1243, 2234 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow|| &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender|| &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
|  Dark Slate Grey|| &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 17: South South Egypt at 252, -7185 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 343 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.00 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon|| &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||  &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick ||  &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Licorice ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 18: Southern Razor's Edge at 5005, 1766 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 244 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Navy || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Oxford Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 19: Sinai North of Chariot Stop at 3570, 5418 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .76 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|-&lt;br /&gt;
| Peru || &lt;br /&gt;
|-&lt;br /&gt;
| Carrot || &lt;br /&gt;
|-&lt;br /&gt;
| Chocolate || &lt;br /&gt;
|-&lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 20: Southern Razor's Edge at 5102, 1103 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 21: Hinterlands between CotS/RP/7L at 2209, 135 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 289 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .94 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle ||  MAY NOT HIT&lt;br /&gt;
|- &lt;br /&gt;
| Plum  || &lt;br /&gt;
|- &lt;br /&gt;
| Violet ||&lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 22: South of River Plains Chariot Stop (Hinterlands) at 1823, 1910 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 38 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || 1&lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || Short Time&lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod|| &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 23: South of River Plains Chariot Stop (Hinterlands) at 1940, 1854 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace|| &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Carrot || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 24: River Plains West of Chariot Stop at 768, 2889 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 52 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Gold || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Olive || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| ...  || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 25: South East Desert of Shades at -28, 118 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 168 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 26: South East Eastern Grounds at 4862, -6548 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .45 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White|| &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 27: Eastern Grounds South River at 4230, -7124 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 199 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||  &lt;br /&gt;
|-&lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Peacock || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 28: Eastern Grounds South River at 4133, -7203 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .43 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 29: Seven Lakes at 2146, -2710  ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 335 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .44 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 30: Southern Razor's Edge at 4935, 1919  ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 254 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Licorice ||&lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 31: East from River Plains Chariot Stop at 2356, 2578 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 351 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .99 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow ||&lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato  || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||&lt;br /&gt;
|- &lt;br /&gt;
| Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 32: South Central South Egypt at 319, -7322 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 331 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 33: Razor's Edge at 5017, 2049 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 348 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral ||   &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 34: Southern Razor's Edge at 4641, 881 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 35: Northern Cradle of the Sun, 4404, 599 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Sky Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 36: Razor's Edge at 5009, 2611 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Red || Short burn time&lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Red || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 37: Northern Razor's Edge at 5026, 3593 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 76 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .9 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|-&lt;br /&gt;
| Lemon Chiffon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki ||&lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 38: Sinai Peninsula at 4255, 2942 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 14 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| FireBrick || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 39: Northern Cradle of the Sun at 4598, 432 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 483 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise ||   &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 40: Northern Cradle of the Sun at 4659, 47 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .93 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 41: Northern Cradle of the Sun at 4373, 21 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .86 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise ||&lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 42: South Desert of Shades at -1533, 1411 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 231 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue  || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 43: North Cat's Claw Ridge at -4, 7893 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .55 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 44: South Lake of Reeds at 4175, 6685 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Lime || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 45: Hinterlands South of Cradle of The Sun at 3882, -2052 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 309 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .42 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 46: Northern Razor's Edge at 4819, 3852 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 92 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .89 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 47: SOUTH of South River 3218, -8020 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 267 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 48: Hinterlands South of Cradle of The Sun at 4850, -2100 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .31 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|-&lt;br /&gt;
| Rosy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna ||&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 49: Northern Sinai Peninsula at 4256, 3899 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .85 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory ||&lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab ||&lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 50: South South Egypt at 333, -7682 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 51: Hinterlands between 7L/RP/CotS at 2891, 891 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 307 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid ||   &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 52: Sinai Peninsula at 4195, 3459 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 69 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||&lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 53: Sinai Peninsula at 4223, 2733 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick  || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || |&lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 54: Hinterlands between 7L and DoS at 240, 137 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 275 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 55: Hinterlands between 7L and DoS at 298, -482 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 143 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .80 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 56: West Seven Lakes at 63, -3388 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 27 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .38 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  Snow||  &lt;br /&gt;
|- &lt;br /&gt;
| White smoke ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Linen||  &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
|  Gainsboro||  &lt;br /&gt;
|- &lt;br /&gt;
| Light grey ||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 57: West Seven Lakes at -224, -3196 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 93 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .74 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 58: South River Plains 1350, 1921 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 59: North Lake of Reeds at 4319, 8018 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 60: South Eastern Grounds at 4812, -6541 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 209 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
Almost identical to Oven #26 (missing cadet blue) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 61: Lake of Reeds at 4297, 7714 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Azure ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan ||  &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine   ||  &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Teal  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Oven 62: South of Sinai Chariot at 3341, 4185 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow ||&lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush  ||&lt;br /&gt;
|- &lt;br /&gt;
|Linen  ||&lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose  ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White  ||&lt;br /&gt;
|- &lt;br /&gt;
|Pink   ||  &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon ||&lt;br /&gt;
|- &lt;br /&gt;
|Light Coral ||&lt;br /&gt;
|- &lt;br /&gt;
|Salmon  ||&lt;br /&gt;
|- &lt;br /&gt;
|Tomato ||&lt;br /&gt;
|- &lt;br /&gt;
|Crimson   ||&lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick  ||&lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Red Devil  ||&lt;br /&gt;
|- &lt;br /&gt;
|Barn Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna  ||&lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown   ||&lt;br /&gt;
|- &lt;br /&gt;
|Licorice   ||&lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black  ||&lt;br /&gt;
|-&lt;br /&gt;
| Black  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=97969</id>
		<title>Guilds/Followers of Anubis/Oven List</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=97969"/>
		<updated>2016-04-23T08:14:22Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Oven 31: East from River Plains Chariot Stop at 2356, 2578 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Guilds/Followers of Anubis/Raeli | FoA Oven Project]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Guilds/Followers of Anubis/Color List | Color List]]'''&lt;br /&gt;
&lt;br /&gt;
== Oven 1: Eastern Grounds Chariot at 3847, -5635  ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 283 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .34 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Ghost White || &lt;br /&gt;
|-&lt;br /&gt;
| White Smoke || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Thistle || &lt;br /&gt;
|-&lt;br /&gt;
| Plum || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|-&lt;br /&gt;
| Amethyst || &lt;br /&gt;
|-&lt;br /&gt;
| Beet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Grey ||&lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green ||&lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 2: River Plains Coast (North) 2051, 3643 (Hinterlands) ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Gold || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 3: Seven Lakes Chariot at 1444, -963 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 59 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .65 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||  &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 4: FAR North West Desert of Shades at -2376, 402 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 274 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple ||  &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orchid ||  &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 5: Cradle of the Sun Chariot at 4499, -888 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 49 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .41 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
|White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
|Linen ||&lt;br /&gt;
|- &lt;br /&gt;
|Beige || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  ||   &lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
|Tan || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Peru || &lt;br /&gt;
|- &lt;br /&gt;
|Olive Drab ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown ||  Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 6: River Plains Chariot at 1901, 3027 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 42 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White ||&lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
|Beige ||&lt;br /&gt;
|- &lt;br /&gt;
|Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  || &lt;br /&gt;
|- &lt;br /&gt;
|Blanched Almond ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White ||&lt;br /&gt;
|- &lt;br /&gt;
|Bisque || &lt;br /&gt;
|- &lt;br /&gt;
|Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
|Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Burly Wood || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Banana || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Golden Rod || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Golden Rod ||Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Olive || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Saddle Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 7: Memphis Chariot at -2479, -7211 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 353 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .54 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 8: River Plains Coast (North) 2143, 3127 (Hinterlands) ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 41 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 9: Valley of Kings Chariot at -2257, 7100 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 101 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .70 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|-&lt;br /&gt;
| Beige || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Green || &lt;br /&gt;
|-&lt;br /&gt;
| Light Green || &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|-&lt;br /&gt;
| Lime Green || &lt;br /&gt;
|-&lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|-&lt;br /&gt;
| Sap Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| ... || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 10: Sinai Chariot at 3312, 4910 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .82 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Linen || &lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Pink  || &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
|Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Tomato || &lt;br /&gt;
|- &lt;br /&gt;
|Crimson || &lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
|Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
|Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
|Licorice || &lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 11: Hinterlands west of Seven Lakes at -616, -616 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 339 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .59 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|-&lt;br /&gt;
| Linen || &lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|-&lt;br /&gt;
| Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Light Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Pink  || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|-&lt;br /&gt;
| Indian Red || &lt;br /&gt;
|-&lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|-&lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 12: South River at 3195, -7653 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 300 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .04 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver ||   &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey ||  confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Grey || confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Dim Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 13: Seven Lakes South East of Chariot Stop at 2345, -1729 last burn: 02/06==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 32 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .56 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Peru || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 14: Southern end of Razor's Edge at 4890, 1309 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 222 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Zaffre || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 15: Old Egypt North of Chariot Stop at 947, 7069 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen  || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Silver  || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|- &lt;br /&gt;
| Feldspar || &lt;br /&gt;
|- &lt;br /&gt;
| ... ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 16: Desert of Shades at -1243, 2234 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow|| &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender|| &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
|  Dark Slate Grey|| &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 17: South South Egypt at 252, -7185 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 343 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.00 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon|| &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||  &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick ||  &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Licorice ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 18: Southern Razor's Edge at 5005, 1766 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 244 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Navy || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Oxford Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 19: Sinai North of Chariot Stop at 3570, 5418 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .76 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|-&lt;br /&gt;
| Peru || &lt;br /&gt;
|-&lt;br /&gt;
| Carrot || &lt;br /&gt;
|-&lt;br /&gt;
| Chocolate || &lt;br /&gt;
|-&lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 20: Southern Razor's Edge at 5102, 1103 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 21: Hinterlands between CotS/RP/7L at 2209, 135 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 289 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .94 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle ||  MAY NOT HIT&lt;br /&gt;
|- &lt;br /&gt;
| Plum  || &lt;br /&gt;
|- &lt;br /&gt;
| Violet ||&lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 22: South of River Plains Chariot Stop (Hinterlands) at 1823, 1910 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 38 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || 1&lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || Short Time&lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod|| &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 23: South of River Plains Chariot Stop (Hinterlands) at 1940, 1854 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace|| &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Carrot || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 24: River Plains West of Chariot Stop at 768, 2889 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 52 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Gold || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Olive || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| ...  || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 25: South East Desert of Shades at -28, 118 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 168 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 26: South East Eastern Grounds at 4862, -6548 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .45 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White|| &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 27: Eastern Grounds South River at 4230, -7124 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 199 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||  &lt;br /&gt;
|-&lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Peacock || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 28: Eastern Grounds South River at 4133, -7203 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .43 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 29: Seven Lakes at 2146, -2710  ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 335 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .44 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 30: Southern Razor's Edge at 4935, 1919  ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 254 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Licorice ||&lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 31: East from River Plains Chariot Stop at 2356, 2578 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 351 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .99 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow ||&lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato  || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||&lt;br /&gt;
|- &lt;br /&gt;
| Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 32: South Central South Egypt at 319, -7322 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 331 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 33: Razor's Edge at 5017, 2049 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 348 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral ||   &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 34: Southern Razor's Edge at 4641, 881 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 35: Northern Cradle of the Sun, 4404, 599 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Sky Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 36: Razor's Edge at 5009, 2611 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Red || Short burn time&lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Red || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 37: Northern Razor's Edge at 5026, 3593 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 76 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .9 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|-&lt;br /&gt;
| Lemon Chiffon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki ||&lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 38: Sinai Peninsula at 4255, 2942 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 14 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| FireBrick || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 39: Northern Cradle of the Sun at 4598, 432 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 483 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise ||   &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 40: Northern Cradle of the Sun at 4659, 47 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .93 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 41: Northern Cradle of the Sun at 4373, 21 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .86 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise ||&lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 42: South Desert of Shades at -1533, 1411 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 231 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue  || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 43: North Cat's Claw Ridge at -4, 7893 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .55 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 44: South Lake of Reeds at 4175, 6685 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Lime || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 45: Hinterlands South of Cradle of The Sun at 3882, -2052 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 309 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .42 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 46: Northern Razor's Edge at 4819, 3852 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 92 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .89 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 47: SOUTH of South River 3218, -8020 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 267 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 48: Hinterlands South of Cradle of The Sun at 4850, -2100 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .31 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|-&lt;br /&gt;
| Rosy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna ||&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 49: Northern Sinai Peninsula at 4256, 3899 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .85 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory ||&lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab ||&lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 50: South South Egypt at 333, -7682 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 51: Hinterlands between 7L/RP/CotS at 2891, 891 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 307 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid ||   &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 52: Sinai Peninsula at 4195, 3459 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 69 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||&lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 53: Sinai Peninsula at 4223, 2733 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick  || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || |&lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 54: Hinterlands between 7L and DoS at 240, 137 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 275 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 55: Hinterlands between 7L and DoS at 298, -482 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 143 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .80 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 56: West Seven Lakes at 63, -3388 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 27 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .38 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  Snow||  &lt;br /&gt;
|- &lt;br /&gt;
| White smoke ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Linen||  &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
|  Gainsboro||  &lt;br /&gt;
|- &lt;br /&gt;
| Light grey ||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 57: West Seven Lakes at -224, -3196 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 93 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .74 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 58: South River Plains 1350, 1921 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 59: North Lake of Reeds at 4319, 8018 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 60: South Eastern Grounds at 4812, -6541 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 209 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
Almost identical to Oven #26 (missing cadet blue) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 61: Lake of Reeds at 4297, 7714 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Azure ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan ||  &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine   ||  &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Teal  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Oven 62: South of Sinai Chariot at 3341, 4185 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow ||&lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush  ||&lt;br /&gt;
|- &lt;br /&gt;
|Linen  ||&lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose  ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White  ||&lt;br /&gt;
|- &lt;br /&gt;
|Pink   ||  &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon ||&lt;br /&gt;
|- &lt;br /&gt;
|Light Coral ||&lt;br /&gt;
|- &lt;br /&gt;
|Salmon  ||&lt;br /&gt;
|- &lt;br /&gt;
|Tomato ||&lt;br /&gt;
|- &lt;br /&gt;
|Crimson   ||&lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick  ||&lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Red Devil  ||&lt;br /&gt;
|- &lt;br /&gt;
|Barn Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna  ||&lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown   ||&lt;br /&gt;
|- &lt;br /&gt;
|Licorice   ||&lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black  ||&lt;br /&gt;
|-&lt;br /&gt;
| Black  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=97968</id>
		<title>Guilds/Followers of Anubis/Oven List</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=97968"/>
		<updated>2016-04-23T08:13:59Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Oven 6: River Plains Chariot at 1901, 3027 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Guilds/Followers of Anubis/Raeli | FoA Oven Project]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Guilds/Followers of Anubis/Color List | Color List]]'''&lt;br /&gt;
&lt;br /&gt;
== Oven 1: Eastern Grounds Chariot at 3847, -5635  ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 283 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .34 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Ghost White || &lt;br /&gt;
|-&lt;br /&gt;
| White Smoke || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Thistle || &lt;br /&gt;
|-&lt;br /&gt;
| Plum || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|-&lt;br /&gt;
| Amethyst || &lt;br /&gt;
|-&lt;br /&gt;
| Beet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Grey ||&lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green ||&lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 2: River Plains Coast (North) 2051, 3643 (Hinterlands) ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Gold || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 3: Seven Lakes Chariot at 1444, -963 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 59 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .65 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||  &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 4: FAR North West Desert of Shades at -2376, 402 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 274 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple ||  &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orchid ||  &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 5: Cradle of the Sun Chariot at 4499, -888 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 49 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .41 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
|White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
|Linen ||&lt;br /&gt;
|- &lt;br /&gt;
|Beige || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  ||   &lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
|Tan || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Peru || &lt;br /&gt;
|- &lt;br /&gt;
|Olive Drab ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown ||  Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 6: River Plains Chariot at 1901, 3027 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 42 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White ||&lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
|Beige ||&lt;br /&gt;
|- &lt;br /&gt;
|Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  || &lt;br /&gt;
|- &lt;br /&gt;
|Blanched Almond ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White ||&lt;br /&gt;
|- &lt;br /&gt;
|Bisque || &lt;br /&gt;
|- &lt;br /&gt;
|Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
|Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Burly Wood || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Banana || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Golden Rod || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Golden Rod ||Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Olive || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Saddle Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 7: Memphis Chariot at -2479, -7211 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 353 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .54 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 8: River Plains Coast (North) 2143, 3127 (Hinterlands) ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 41 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 9: Valley of Kings Chariot at -2257, 7100 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 101 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .70 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|-&lt;br /&gt;
| Beige || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Green || &lt;br /&gt;
|-&lt;br /&gt;
| Light Green || &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|-&lt;br /&gt;
| Lime Green || &lt;br /&gt;
|-&lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|-&lt;br /&gt;
| Sap Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| ... || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 10: Sinai Chariot at 3312, 4910 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .82 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Linen || &lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Pink  || &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
|Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Tomato || &lt;br /&gt;
|- &lt;br /&gt;
|Crimson || &lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
|Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
|Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
|Licorice || &lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 11: Hinterlands west of Seven Lakes at -616, -616 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 339 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .59 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|-&lt;br /&gt;
| Linen || &lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|-&lt;br /&gt;
| Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Light Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Pink  || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|-&lt;br /&gt;
| Indian Red || &lt;br /&gt;
|-&lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|-&lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 12: South River at 3195, -7653 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 300 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .04 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver ||   &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey ||  confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Grey || confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Dim Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 13: Seven Lakes South East of Chariot Stop at 2345, -1729 last burn: 02/06==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 32 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .56 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Peru || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 14: Southern end of Razor's Edge at 4890, 1309 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 222 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Zaffre || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 15: Old Egypt North of Chariot Stop at 947, 7069 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen  || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Silver  || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|- &lt;br /&gt;
| Feldspar || &lt;br /&gt;
|- &lt;br /&gt;
| ... ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 16: Desert of Shades at -1243, 2234 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow|| &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender|| &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
|  Dark Slate Grey|| &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 17: South South Egypt at 252, -7185 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 343 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.00 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon|| &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||  &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick ||  &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Licorice ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 18: Southern Razor's Edge at 5005, 1766 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 244 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Navy || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Oxford Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 19: Sinai North of Chariot Stop at 3570, 5418 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .76 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|-&lt;br /&gt;
| Peru || &lt;br /&gt;
|-&lt;br /&gt;
| Carrot || &lt;br /&gt;
|-&lt;br /&gt;
| Chocolate || &lt;br /&gt;
|-&lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 20: Southern Razor's Edge at 5102, 1103 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 21: Hinterlands between CotS/RP/7L at 2209, 135 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 289 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .94 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle ||  MAY NOT HIT&lt;br /&gt;
|- &lt;br /&gt;
| Plum  || &lt;br /&gt;
|- &lt;br /&gt;
| Violet ||&lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 22: South of River Plains Chariot Stop (Hinterlands) at 1823, 1910 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 38 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || 1&lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || Short Time&lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod|| &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 23: South of River Plains Chariot Stop (Hinterlands) at 1940, 1854 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace|| &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Carrot || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 24: River Plains West of Chariot Stop at 768, 2889 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 52 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Gold || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Olive || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| ...  || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 25: South East Desert of Shades at -28, 118 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 168 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 26: South East Eastern Grounds at 4862, -6548 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .45 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White|| &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 27: Eastern Grounds South River at 4230, -7124 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 199 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||  &lt;br /&gt;
|-&lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Peacock || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 28: Eastern Grounds South River at 4133, -7203 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .43 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 29: Seven Lakes at 2146, -2710  ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 335 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .44 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 30: Southern Razor's Edge at 4935, 1919  ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 254 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Licorice ||&lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 31: East from River Plains Chariot Stop at 2356, 2578 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 351 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .99 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow ||&lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato  || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||&lt;br /&gt;
|- &lt;br /&gt;
| Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 32: South Central South Egypt at 319, -7322 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 331 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 33: Razor's Edge at 5017, 2049 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 348 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral ||   &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 34: Southern Razor's Edge at 4641, 881 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 35: Northern Cradle of the Sun, 4404, 599 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Sky Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 36: Razor's Edge at 5009, 2611 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Red || Short burn time&lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Red || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 37: Northern Razor's Edge at 5026, 3593 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 76 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .9 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|-&lt;br /&gt;
| Lemon Chiffon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki ||&lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 38: Sinai Peninsula at 4255, 2942 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 14 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| FireBrick || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 39: Northern Cradle of the Sun at 4598, 432 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 483 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise ||   &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 40: Northern Cradle of the Sun at 4659, 47 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .93 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 41: Northern Cradle of the Sun at 4373, 21 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .86 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise ||&lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 42: South Desert of Shades at -1533, 1411 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 231 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue  || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 43: North Cat's Claw Ridge at -4, 7893 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .55 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 44: South Lake of Reeds at 4175, 6685 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Lime || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 45: Hinterlands South of Cradle of The Sun at 3882, -2052 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 309 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .42 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 46: Northern Razor's Edge at 4819, 3852 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 92 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .89 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 47: SOUTH of South River 3218, -8020 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 267 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 48: Hinterlands South of Cradle of The Sun at 4850, -2100 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .31 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|-&lt;br /&gt;
| Rosy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna ||&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 49: Northern Sinai Peninsula at 4256, 3899 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .85 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory ||&lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab ||&lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 50: South South Egypt at 333, -7682 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 51: Hinterlands between 7L/RP/CotS at 2891, 891 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 307 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid ||   &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 52: Sinai Peninsula at 4195, 3459 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 69 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||&lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 53: Sinai Peninsula at 4223, 2733 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick  || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || |&lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 54: Hinterlands between 7L and DoS at 240, 137 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 275 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 55: Hinterlands between 7L and DoS at 298, -482 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 143 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .80 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 56: West Seven Lakes at 63, -3388 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 27 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .38 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  Snow||  &lt;br /&gt;
|- &lt;br /&gt;
| White smoke ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Linen||  &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
|  Gainsboro||  &lt;br /&gt;
|- &lt;br /&gt;
| Light grey ||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 57: West Seven Lakes at -224, -3196 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 93 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .74 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 58: South River Plains 1350, 1921 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 59: North Lake of Reeds at 4319, 8018 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 60: South Eastern Grounds at 4812, -6541 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 209 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
Almost identical to Oven #26 (missing cadet blue) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 61: Lake of Reeds at 4297, 7714 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Azure ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan ||  &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine   ||  &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Teal  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Oven 62: South of Sinai Chariot at 3341, 4185 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow ||&lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush  ||&lt;br /&gt;
|- &lt;br /&gt;
|Linen  ||&lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose  ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White  ||&lt;br /&gt;
|- &lt;br /&gt;
|Pink   ||  &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon ||&lt;br /&gt;
|- &lt;br /&gt;
|Light Coral ||&lt;br /&gt;
|- &lt;br /&gt;
|Salmon  ||&lt;br /&gt;
|- &lt;br /&gt;
|Tomato ||&lt;br /&gt;
|- &lt;br /&gt;
|Crimson   ||&lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick  ||&lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Red Devil  ||&lt;br /&gt;
|- &lt;br /&gt;
|Barn Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna  ||&lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown   ||&lt;br /&gt;
|- &lt;br /&gt;
|Licorice   ||&lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black  ||&lt;br /&gt;
|-&lt;br /&gt;
| Black  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=97967</id>
		<title>Guilds/Followers of Anubis/Oven List</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=97967"/>
		<updated>2016-04-23T08:13:42Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Oven 6: River Plains Chariot at 1901, 3027 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Guilds/Followers of Anubis/Raeli | FoA Oven Project]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Guilds/Followers of Anubis/Color List | Color List]]'''&lt;br /&gt;
&lt;br /&gt;
== Oven 1: Eastern Grounds Chariot at 3847, -5635  ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 283 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .34 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Ghost White || &lt;br /&gt;
|-&lt;br /&gt;
| White Smoke || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Thistle || &lt;br /&gt;
|-&lt;br /&gt;
| Plum || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|-&lt;br /&gt;
| Amethyst || &lt;br /&gt;
|-&lt;br /&gt;
| Beet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Grey ||&lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green ||&lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 2: River Plains Coast (North) 2051, 3643 (Hinterlands) ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Gold || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 3: Seven Lakes Chariot at 1444, -963 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 59 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .65 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||  &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 4: FAR North West Desert of Shades at -2376, 402 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 274 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple ||  &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orchid ||  &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 5: Cradle of the Sun Chariot at 4499, -888 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 49 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .41 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
|White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
|Linen ||&lt;br /&gt;
|- &lt;br /&gt;
|Beige || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  ||   &lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
|Tan || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Peru || &lt;br /&gt;
|- &lt;br /&gt;
|Olive Drab ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown ||  Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 6: River Plains Chariot at 1901, 3027 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 42 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White ||&lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
|Beige ||&lt;br /&gt;
|- &lt;br /&gt;
|Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  || &lt;br /&gt;
|- &lt;br /&gt;
|Blanched Almond ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White ||&lt;br /&gt;
|- &lt;br /&gt;
|Bisque || &lt;br /&gt;
|- &lt;br /&gt;
|Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
|Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Burly Wood || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Banana || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Golden Rod || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Golden Rod ||Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Olive || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Saddle Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 7: Memphis Chariot at -2479, -7211 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 353 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .54 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 8: River Plains Coast (North) 2143, 3127 (Hinterlands) ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 41 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 9: Valley of Kings Chariot at -2257, 7100 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 101 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .70 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|-&lt;br /&gt;
| Beige || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Green || &lt;br /&gt;
|-&lt;br /&gt;
| Light Green || &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|-&lt;br /&gt;
| Lime Green || &lt;br /&gt;
|-&lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|-&lt;br /&gt;
| Sap Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| ... || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 10: Sinai Chariot at 3312, 4910 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .82 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Linen || &lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Pink  || &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
|Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Tomato || &lt;br /&gt;
|- &lt;br /&gt;
|Crimson || &lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
|Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
|Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
|Licorice || &lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 11: Hinterlands west of Seven Lakes at -616, -616 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 339 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .59 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|-&lt;br /&gt;
| Linen || &lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|-&lt;br /&gt;
| Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Light Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Pink  || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|-&lt;br /&gt;
| Indian Red || &lt;br /&gt;
|-&lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|-&lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 12: South River at 3195, -7653 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 300 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .04 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver ||   &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey ||  confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Grey || confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Dim Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 13: Seven Lakes South East of Chariot Stop at 2345, -1729 last burn: 02/06==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 32 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .56 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Peru || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 14: Southern end of Razor's Edge at 4890, 1309 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 222 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Zaffre || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 15: Old Egypt North of Chariot Stop at 947, 7069 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen  || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Silver  || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|- &lt;br /&gt;
| Feldspar || &lt;br /&gt;
|- &lt;br /&gt;
| ... ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 16: Desert of Shades at -1243, 2234 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow|| &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender|| &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
|  Dark Slate Grey|| &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 17: South South Egypt at 252, -7185 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 343 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.00 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon|| &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||  &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick ||  &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Licorice ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 18: Southern Razor's Edge at 5005, 1766 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 244 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Navy || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Oxford Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 19: Sinai North of Chariot Stop at 3570, 5418 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .76 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|-&lt;br /&gt;
| Peru || &lt;br /&gt;
|-&lt;br /&gt;
| Carrot || &lt;br /&gt;
|-&lt;br /&gt;
| Chocolate || &lt;br /&gt;
|-&lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 20: Southern Razor's Edge at 5102, 1103 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 21: Hinterlands between CotS/RP/7L at 2209, 135 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 289 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .94 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle ||  MAY NOT HIT&lt;br /&gt;
|- &lt;br /&gt;
| Plum  || &lt;br /&gt;
|- &lt;br /&gt;
| Violet ||&lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 22: South of River Plains Chariot Stop (Hinterlands) at 1823, 1910 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 38 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || 1&lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || Short Time&lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod|| &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 23: South of River Plains Chariot Stop (Hinterlands) at 1940, 1854 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace|| &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Carrot || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 24: River Plains West of Chariot Stop at 768, 2889 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 52 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Gold || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Olive || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| ...  || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 25: South East Desert of Shades at -28, 118 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 168 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 26: South East Eastern Grounds at 4862, -6548 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .45 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White|| &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 27: Eastern Grounds South River at 4230, -7124 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 199 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||  &lt;br /&gt;
|-&lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Peacock || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 28: Eastern Grounds South River at 4133, -7203 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .43 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 29: Seven Lakes at 2146, -2710  ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 335 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .44 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 30: Southern Razor's Edge at 4935, 1919  ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 254 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Licorice ||&lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 31: East from River Plains Chariot Stop at 2356, 2578 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 351 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .99 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow ||&lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato  || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||&lt;br /&gt;
|- &lt;br /&gt;
| Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 32: South Central South Egypt at 319, -7322 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 331 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 33: Razor's Edge at 5017, 2049 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 348 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral ||   &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 34: Southern Razor's Edge at 4641, 881 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 35: Northern Cradle of the Sun, 4404, 599 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Sky Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 36: Razor's Edge at 5009, 2611 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Red || Short burn time&lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Red || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 37: Northern Razor's Edge at 5026, 3593 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 76 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .9 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|-&lt;br /&gt;
| Lemon Chiffon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki ||&lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 38: Sinai Peninsula at 4255, 2942 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 14 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| FireBrick || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 39: Northern Cradle of the Sun at 4598, 432 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 483 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise ||   &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 40: Northern Cradle of the Sun at 4659, 47 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .93 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 41: Northern Cradle of the Sun at 4373, 21 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .86 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise ||&lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 42: South Desert of Shades at -1533, 1411 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 231 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue  || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 43: North Cat's Claw Ridge at -4, 7893 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .55 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 44: South Lake of Reeds at 4175, 6685 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Lime || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 45: Hinterlands South of Cradle of The Sun at 3882, -2052 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 309 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .42 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 46: Northern Razor's Edge at 4819, 3852 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 92 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .89 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 47: SOUTH of South River 3218, -8020 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 267 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 48: Hinterlands South of Cradle of The Sun at 4850, -2100 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .31 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|-&lt;br /&gt;
| Rosy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna ||&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 49: Northern Sinai Peninsula at 4256, 3899 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .85 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory ||&lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab ||&lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 50: South South Egypt at 333, -7682 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 51: Hinterlands between 7L/RP/CotS at 2891, 891 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 307 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid ||   &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 52: Sinai Peninsula at 4195, 3459 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 69 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||&lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 53: Sinai Peninsula at 4223, 2733 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick  || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || |&lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 54: Hinterlands between 7L and DoS at 240, 137 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 275 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 55: Hinterlands between 7L and DoS at 298, -482 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 143 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .80 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 56: West Seven Lakes at 63, -3388 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 27 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .38 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  Snow||  &lt;br /&gt;
|- &lt;br /&gt;
| White smoke ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Linen||  &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
|  Gainsboro||  &lt;br /&gt;
|- &lt;br /&gt;
| Light grey ||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 57: West Seven Lakes at -224, -3196 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 93 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .74 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 58: South River Plains 1350, 1921 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 59: North Lake of Reeds at 4319, 8018 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 60: South Eastern Grounds at 4812, -6541 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 209 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
Almost identical to Oven #26 (missing cadet blue) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 61: Lake of Reeds at 4297, 7714 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Azure ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan ||  &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine   ||  &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Teal  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Oven 62: South of Sinai Chariot at 3341, 4185 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow ||&lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush  ||&lt;br /&gt;
|- &lt;br /&gt;
|Linen  ||&lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose  ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White  ||&lt;br /&gt;
|- &lt;br /&gt;
|Pink   ||  &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon ||&lt;br /&gt;
|- &lt;br /&gt;
|Light Coral ||&lt;br /&gt;
|- &lt;br /&gt;
|Salmon  ||&lt;br /&gt;
|- &lt;br /&gt;
|Tomato ||&lt;br /&gt;
|- &lt;br /&gt;
|Crimson   ||&lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick  ||&lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Red Devil  ||&lt;br /&gt;
|- &lt;br /&gt;
|Barn Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna  ||&lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown   ||&lt;br /&gt;
|- &lt;br /&gt;
|Licorice   ||&lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black  ||&lt;br /&gt;
|-&lt;br /&gt;
| Black  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=97966</id>
		<title>Guilds/Followers of Anubis/Oven List</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=97966"/>
		<updated>2016-04-23T08:13:23Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Oven 6: River Plains Chariot at 1901, 3027 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Guilds/Followers of Anubis/Raeli | FoA Oven Project]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Guilds/Followers of Anubis/Color List | Color List]]'''&lt;br /&gt;
&lt;br /&gt;
== Oven 1: Eastern Grounds Chariot at 3847, -5635  ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 283 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .34 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Ghost White || &lt;br /&gt;
|-&lt;br /&gt;
| White Smoke || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Thistle || &lt;br /&gt;
|-&lt;br /&gt;
| Plum || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|-&lt;br /&gt;
| Amethyst || &lt;br /&gt;
|-&lt;br /&gt;
| Beet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Grey ||&lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green ||&lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 2: River Plains Coast (North) 2051, 3643 (Hinterlands) ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Gold || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 3: Seven Lakes Chariot at 1444, -963 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 59 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .65 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||  &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 4: FAR North West Desert of Shades at -2376, 402 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 274 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple ||  &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orchid ||  &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 5: Cradle of the Sun Chariot at 4499, -888 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 49 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .41 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
|White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
|Linen ||&lt;br /&gt;
|- &lt;br /&gt;
|Beige || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  ||   &lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
|Tan || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Peru || &lt;br /&gt;
|- &lt;br /&gt;
|Olive Drab ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown ||  Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 6: River Plains Chariot at 1901, 3027 ==&lt;br /&gt;
&amp;lt;font color: red&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 42 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White ||&lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
|Beige ||&lt;br /&gt;
|- &lt;br /&gt;
|Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  || &lt;br /&gt;
|- &lt;br /&gt;
|Blanched Almond ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White ||&lt;br /&gt;
|- &lt;br /&gt;
|Bisque || &lt;br /&gt;
|- &lt;br /&gt;
|Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
|Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Burly Wood || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Banana || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Golden Rod || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Golden Rod ||Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Olive || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Saddle Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 7: Memphis Chariot at -2479, -7211 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 353 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .54 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 8: River Plains Coast (North) 2143, 3127 (Hinterlands) ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 41 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 9: Valley of Kings Chariot at -2257, 7100 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 101 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .70 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|-&lt;br /&gt;
| Beige || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Green || &lt;br /&gt;
|-&lt;br /&gt;
| Light Green || &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|-&lt;br /&gt;
| Lime Green || &lt;br /&gt;
|-&lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|-&lt;br /&gt;
| Sap Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| ... || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 10: Sinai Chariot at 3312, 4910 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .82 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Linen || &lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Pink  || &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
|Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Tomato || &lt;br /&gt;
|- &lt;br /&gt;
|Crimson || &lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
|Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
|Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
|Licorice || &lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 11: Hinterlands west of Seven Lakes at -616, -616 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 339 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .59 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|-&lt;br /&gt;
| Linen || &lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|-&lt;br /&gt;
| Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Light Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Pink  || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|-&lt;br /&gt;
| Indian Red || &lt;br /&gt;
|-&lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|-&lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 12: South River at 3195, -7653 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 300 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .04 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver ||   &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey ||  confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Grey || confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Dim Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 13: Seven Lakes South East of Chariot Stop at 2345, -1729 last burn: 02/06==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 32 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .56 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Peru || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 14: Southern end of Razor's Edge at 4890, 1309 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 222 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Zaffre || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 15: Old Egypt North of Chariot Stop at 947, 7069 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen  || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Silver  || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|- &lt;br /&gt;
| Feldspar || &lt;br /&gt;
|- &lt;br /&gt;
| ... ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 16: Desert of Shades at -1243, 2234 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow|| &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender|| &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
|  Dark Slate Grey|| &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 17: South South Egypt at 252, -7185 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 343 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.00 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon|| &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||  &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick ||  &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Licorice ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 18: Southern Razor's Edge at 5005, 1766 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 244 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Navy || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Oxford Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 19: Sinai North of Chariot Stop at 3570, 5418 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .76 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|-&lt;br /&gt;
| Peru || &lt;br /&gt;
|-&lt;br /&gt;
| Carrot || &lt;br /&gt;
|-&lt;br /&gt;
| Chocolate || &lt;br /&gt;
|-&lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 20: Southern Razor's Edge at 5102, 1103 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 21: Hinterlands between CotS/RP/7L at 2209, 135 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 289 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .94 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle ||  MAY NOT HIT&lt;br /&gt;
|- &lt;br /&gt;
| Plum  || &lt;br /&gt;
|- &lt;br /&gt;
| Violet ||&lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 22: South of River Plains Chariot Stop (Hinterlands) at 1823, 1910 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 38 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || 1&lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || Short Time&lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod|| &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 23: South of River Plains Chariot Stop (Hinterlands) at 1940, 1854 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace|| &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Carrot || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 24: River Plains West of Chariot Stop at 768, 2889 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 52 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Gold || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Olive || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| ...  || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 25: South East Desert of Shades at -28, 118 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 168 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 26: South East Eastern Grounds at 4862, -6548 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .45 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White|| &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 27: Eastern Grounds South River at 4230, -7124 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 199 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||  &lt;br /&gt;
|-&lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Peacock || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 28: Eastern Grounds South River at 4133, -7203 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .43 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 29: Seven Lakes at 2146, -2710  ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 335 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .44 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 30: Southern Razor's Edge at 4935, 1919  ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 254 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Licorice ||&lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 31: East from River Plains Chariot Stop at 2356, 2578 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 351 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .99 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow ||&lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato  || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||&lt;br /&gt;
|- &lt;br /&gt;
| Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 32: South Central South Egypt at 319, -7322 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 331 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 33: Razor's Edge at 5017, 2049 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 348 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral ||   &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 34: Southern Razor's Edge at 4641, 881 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 35: Northern Cradle of the Sun, 4404, 599 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Sky Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 36: Razor's Edge at 5009, 2611 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Red || Short burn time&lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Red || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 37: Northern Razor's Edge at 5026, 3593 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 76 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .9 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|-&lt;br /&gt;
| Lemon Chiffon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki ||&lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 38: Sinai Peninsula at 4255, 2942 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 14 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| FireBrick || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 39: Northern Cradle of the Sun at 4598, 432 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 483 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise ||   &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 40: Northern Cradle of the Sun at 4659, 47 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .93 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 41: Northern Cradle of the Sun at 4373, 21 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .86 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise ||&lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 42: South Desert of Shades at -1533, 1411 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 231 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue  || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 43: North Cat's Claw Ridge at -4, 7893 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .55 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 44: South Lake of Reeds at 4175, 6685 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Lime || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 45: Hinterlands South of Cradle of The Sun at 3882, -2052 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 309 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .42 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 46: Northern Razor's Edge at 4819, 3852 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 92 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .89 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 47: SOUTH of South River 3218, -8020 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 267 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 48: Hinterlands South of Cradle of The Sun at 4850, -2100 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .31 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|-&lt;br /&gt;
| Rosy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna ||&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 49: Northern Sinai Peninsula at 4256, 3899 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .85 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory ||&lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab ||&lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 50: South South Egypt at 333, -7682 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 51: Hinterlands between 7L/RP/CotS at 2891, 891 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 307 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid ||   &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 52: Sinai Peninsula at 4195, 3459 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 69 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||&lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 53: Sinai Peninsula at 4223, 2733 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick  || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || |&lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 54: Hinterlands between 7L and DoS at 240, 137 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 275 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 55: Hinterlands between 7L and DoS at 298, -482 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 143 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .80 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 56: West Seven Lakes at 63, -3388 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 27 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .38 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  Snow||  &lt;br /&gt;
|- &lt;br /&gt;
| White smoke ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Linen||  &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
|  Gainsboro||  &lt;br /&gt;
|- &lt;br /&gt;
| Light grey ||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 57: West Seven Lakes at -224, -3196 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 93 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .74 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 58: South River Plains 1350, 1921 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 59: North Lake of Reeds at 4319, 8018 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 60: South Eastern Grounds at 4812, -6541 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 209 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
Almost identical to Oven #26 (missing cadet blue) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 61: Lake of Reeds at 4297, 7714 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Azure ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan ||  &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine   ||  &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Teal  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Oven 62: South of Sinai Chariot at 3341, 4185 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow ||&lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush  ||&lt;br /&gt;
|- &lt;br /&gt;
|Linen  ||&lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose  ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White  ||&lt;br /&gt;
|- &lt;br /&gt;
|Pink   ||  &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon ||&lt;br /&gt;
|- &lt;br /&gt;
|Light Coral ||&lt;br /&gt;
|- &lt;br /&gt;
|Salmon  ||&lt;br /&gt;
|- &lt;br /&gt;
|Tomato ||&lt;br /&gt;
|- &lt;br /&gt;
|Crimson   ||&lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick  ||&lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Red Devil  ||&lt;br /&gt;
|- &lt;br /&gt;
|Barn Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna  ||&lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown   ||&lt;br /&gt;
|- &lt;br /&gt;
|Licorice   ||&lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black  ||&lt;br /&gt;
|-&lt;br /&gt;
| Black  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=97965</id>
		<title>Guilds/Followers of Anubis/Oven List</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=97965"/>
		<updated>2016-04-23T08:13:07Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Oven 6: River Plains Chariot at 1901, 3027 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Guilds/Followers of Anubis/Raeli | FoA Oven Project]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Guilds/Followers of Anubis/Color List | Color List]]'''&lt;br /&gt;
&lt;br /&gt;
== Oven 1: Eastern Grounds Chariot at 3847, -5635  ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 283 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .34 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Ghost White || &lt;br /&gt;
|-&lt;br /&gt;
| White Smoke || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Thistle || &lt;br /&gt;
|-&lt;br /&gt;
| Plum || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|-&lt;br /&gt;
| Amethyst || &lt;br /&gt;
|-&lt;br /&gt;
| Beet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Grey ||&lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green ||&lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 2: River Plains Coast (North) 2051, 3643 (Hinterlands) ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Gold || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 3: Seven Lakes Chariot at 1444, -963 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 59 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .65 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||  &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 4: FAR North West Desert of Shades at -2376, 402 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 274 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple ||  &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orchid ||  &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 5: Cradle of the Sun Chariot at 4499, -888 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 49 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .41 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
|White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
|Linen ||&lt;br /&gt;
|- &lt;br /&gt;
|Beige || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  ||   &lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
|Tan || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Peru || &lt;br /&gt;
|- &lt;br /&gt;
|Olive Drab ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown ||  Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 6: River Plains Chariot at 1901, 3027 ==&lt;br /&gt;
&amp;lt;font color: &amp;quot;red&amp;quot;&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/font&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 42 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White ||&lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
|Beige ||&lt;br /&gt;
|- &lt;br /&gt;
|Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  || &lt;br /&gt;
|- &lt;br /&gt;
|Blanched Almond ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White ||&lt;br /&gt;
|- &lt;br /&gt;
|Bisque || &lt;br /&gt;
|- &lt;br /&gt;
|Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
|Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Burly Wood || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Banana || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Golden Rod || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Golden Rod ||Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Olive || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Saddle Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 7: Memphis Chariot at -2479, -7211 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 353 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .54 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 8: River Plains Coast (North) 2143, 3127 (Hinterlands) ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 41 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 9: Valley of Kings Chariot at -2257, 7100 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 101 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .70 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|-&lt;br /&gt;
| Beige || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Green || &lt;br /&gt;
|-&lt;br /&gt;
| Light Green || &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|-&lt;br /&gt;
| Lime Green || &lt;br /&gt;
|-&lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|-&lt;br /&gt;
| Sap Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| ... || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 10: Sinai Chariot at 3312, 4910 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .82 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Linen || &lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Pink  || &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
|Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Tomato || &lt;br /&gt;
|- &lt;br /&gt;
|Crimson || &lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
|Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
|Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
|Licorice || &lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 11: Hinterlands west of Seven Lakes at -616, -616 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 339 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .59 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|-&lt;br /&gt;
| Linen || &lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|-&lt;br /&gt;
| Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Light Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Pink  || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|-&lt;br /&gt;
| Indian Red || &lt;br /&gt;
|-&lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|-&lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 12: South River at 3195, -7653 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 300 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .04 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver ||   &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey ||  confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Grey || confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Dim Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 13: Seven Lakes South East of Chariot Stop at 2345, -1729 last burn: 02/06==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 32 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .56 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Peru || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 14: Southern end of Razor's Edge at 4890, 1309 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 222 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Zaffre || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 15: Old Egypt North of Chariot Stop at 947, 7069 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen  || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Silver  || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|- &lt;br /&gt;
| Feldspar || &lt;br /&gt;
|- &lt;br /&gt;
| ... ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 16: Desert of Shades at -1243, 2234 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow|| &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender|| &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
|  Dark Slate Grey|| &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 17: South South Egypt at 252, -7185 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 343 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.00 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon|| &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||  &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick ||  &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Licorice ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 18: Southern Razor's Edge at 5005, 1766 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 244 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Navy || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Oxford Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 19: Sinai North of Chariot Stop at 3570, 5418 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .76 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|-&lt;br /&gt;
| Peru || &lt;br /&gt;
|-&lt;br /&gt;
| Carrot || &lt;br /&gt;
|-&lt;br /&gt;
| Chocolate || &lt;br /&gt;
|-&lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 20: Southern Razor's Edge at 5102, 1103 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 21: Hinterlands between CotS/RP/7L at 2209, 135 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 289 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .94 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle ||  MAY NOT HIT&lt;br /&gt;
|- &lt;br /&gt;
| Plum  || &lt;br /&gt;
|- &lt;br /&gt;
| Violet ||&lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 22: South of River Plains Chariot Stop (Hinterlands) at 1823, 1910 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 38 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || 1&lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || Short Time&lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod|| &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 23: South of River Plains Chariot Stop (Hinterlands) at 1940, 1854 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace|| &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Carrot || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 24: River Plains West of Chariot Stop at 768, 2889 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 52 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Gold || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Olive || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| ...  || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 25: South East Desert of Shades at -28, 118 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 168 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 26: South East Eastern Grounds at 4862, -6548 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .45 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White|| &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 27: Eastern Grounds South River at 4230, -7124 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 199 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||  &lt;br /&gt;
|-&lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Peacock || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 28: Eastern Grounds South River at 4133, -7203 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .43 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 29: Seven Lakes at 2146, -2710  ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 335 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .44 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 30: Southern Razor's Edge at 4935, 1919  ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 254 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Licorice ||&lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 31: East from River Plains Chariot Stop at 2356, 2578 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 351 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .99 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow ||&lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato  || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||&lt;br /&gt;
|- &lt;br /&gt;
| Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 32: South Central South Egypt at 319, -7322 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 331 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 33: Razor's Edge at 5017, 2049 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 348 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral ||   &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 34: Southern Razor's Edge at 4641, 881 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 35: Northern Cradle of the Sun, 4404, 599 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Sky Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 36: Razor's Edge at 5009, 2611 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Red || Short burn time&lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Red || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 37: Northern Razor's Edge at 5026, 3593 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 76 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .9 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|-&lt;br /&gt;
| Lemon Chiffon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki ||&lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 38: Sinai Peninsula at 4255, 2942 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 14 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| FireBrick || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 39: Northern Cradle of the Sun at 4598, 432 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 483 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise ||   &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 40: Northern Cradle of the Sun at 4659, 47 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .93 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 41: Northern Cradle of the Sun at 4373, 21 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .86 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise ||&lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 42: South Desert of Shades at -1533, 1411 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 231 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue  || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 43: North Cat's Claw Ridge at -4, 7893 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .55 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 44: South Lake of Reeds at 4175, 6685 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Lime || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 45: Hinterlands South of Cradle of The Sun at 3882, -2052 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 309 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .42 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 46: Northern Razor's Edge at 4819, 3852 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 92 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .89 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 47: SOUTH of South River 3218, -8020 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 267 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 48: Hinterlands South of Cradle of The Sun at 4850, -2100 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .31 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|-&lt;br /&gt;
| Rosy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna ||&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 49: Northern Sinai Peninsula at 4256, 3899 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .85 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory ||&lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab ||&lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 50: South South Egypt at 333, -7682 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 51: Hinterlands between 7L/RP/CotS at 2891, 891 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 307 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid ||   &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 52: Sinai Peninsula at 4195, 3459 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 69 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||&lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 53: Sinai Peninsula at 4223, 2733 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick  || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || |&lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 54: Hinterlands between 7L and DoS at 240, 137 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 275 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 55: Hinterlands between 7L and DoS at 298, -482 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 143 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .80 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 56: West Seven Lakes at 63, -3388 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 27 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .38 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  Snow||  &lt;br /&gt;
|- &lt;br /&gt;
| White smoke ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Linen||  &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
|  Gainsboro||  &lt;br /&gt;
|- &lt;br /&gt;
| Light grey ||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 57: West Seven Lakes at -224, -3196 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 93 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .74 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 58: South River Plains 1350, 1921 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 59: North Lake of Reeds at 4319, 8018 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 60: South Eastern Grounds at 4812, -6541 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 209 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
Almost identical to Oven #26 (missing cadet blue) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 61: Lake of Reeds at 4297, 7714 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Azure ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan ||  &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine   ||  &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Teal  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Oven 62: South of Sinai Chariot at 3341, 4185 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow ||&lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush  ||&lt;br /&gt;
|- &lt;br /&gt;
|Linen  ||&lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose  ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White  ||&lt;br /&gt;
|- &lt;br /&gt;
|Pink   ||  &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon ||&lt;br /&gt;
|- &lt;br /&gt;
|Light Coral ||&lt;br /&gt;
|- &lt;br /&gt;
|Salmon  ||&lt;br /&gt;
|- &lt;br /&gt;
|Tomato ||&lt;br /&gt;
|- &lt;br /&gt;
|Crimson   ||&lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick  ||&lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Red Devil  ||&lt;br /&gt;
|- &lt;br /&gt;
|Barn Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna  ||&lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown   ||&lt;br /&gt;
|- &lt;br /&gt;
|Licorice   ||&lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black  ||&lt;br /&gt;
|-&lt;br /&gt;
| Black  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=97964</id>
		<title>Guilds/Followers of Anubis/Oven List</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/Followers_of_Anubis/Oven_List&amp;diff=97964"/>
		<updated>2016-04-23T08:11:37Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Oven 6: River Plains Chariot at 1901, 3027 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Guilds/Followers of Anubis/Raeli | FoA Oven Project]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Guilds/Followers of Anubis/Color List | Color List]]'''&lt;br /&gt;
&lt;br /&gt;
== Oven 1: Eastern Grounds Chariot at 3847, -5635  ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 283 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .34 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Ghost White || &lt;br /&gt;
|-&lt;br /&gt;
| White Smoke || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Thistle || &lt;br /&gt;
|-&lt;br /&gt;
| Plum || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|-&lt;br /&gt;
| Amethyst || &lt;br /&gt;
|-&lt;br /&gt;
| Beet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Slate Grey ||&lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green ||&lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 2: River Plains Coast (North) 2051, 3643 (Hinterlands) ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Gold || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 3: Seven Lakes Chariot at 1444, -963 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 59 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .65 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||  &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 4: FAR North West Desert of Shades at -2376, 402 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 274 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple ||  &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orchid ||  &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 5: Cradle of the Sun Chariot at 4499, -888 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 49 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .41 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
|White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
|Linen ||&lt;br /&gt;
|- &lt;br /&gt;
|Beige || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  ||   &lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
|Tan || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Peru || &lt;br /&gt;
|- &lt;br /&gt;
|Olive Drab ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown ||  Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 6: River Plains Chariot at 1901, 3027 ==&lt;br /&gt;
&amp;lt;fontcolor: red&amp;gt;'''TEMPORARILY OFFLINE FOR MAINTENANCE!''' &amp;lt;/fontcolor&amp;gt;&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 42 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Floral White ||&lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
|Beige ||&lt;br /&gt;
|- &lt;br /&gt;
|Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
|Antique White  || &lt;br /&gt;
|- &lt;br /&gt;
|Blanched Almond ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White ||&lt;br /&gt;
|- &lt;br /&gt;
|Bisque || &lt;br /&gt;
|- &lt;br /&gt;
|Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
|Wheat || &lt;br /&gt;
|- &lt;br /&gt;
|Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
|Khaki || &lt;br /&gt;
|- &lt;br /&gt;
|Burly Wood || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Banana || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Golden Rod || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Golden Rod ||Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Olive || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Saddle Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
|Licorice ||  Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
|Smokey Black || Unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 7: Memphis Chariot at -2479, -7211 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 353 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .54 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 8: River Plains Coast (North) 2143, 3127 (Hinterlands) ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 41 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 9: Valley of Kings Chariot at -2257, 7100 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 101 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .70 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|-&lt;br /&gt;
| Beige || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Green || &lt;br /&gt;
|-&lt;br /&gt;
| Light Green || &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|-&lt;br /&gt;
| Lime Green || &lt;br /&gt;
|-&lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|-&lt;br /&gt;
| Sap Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| ... || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 10: Sinai Chariot at 3312, 4910 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .82 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow || &lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
|Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
|Linen || &lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
|Pink  || &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
|Salmon || &lt;br /&gt;
|- &lt;br /&gt;
|Tomato || &lt;br /&gt;
|- &lt;br /&gt;
|Crimson || &lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
|Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
|Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
|Licorice || &lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 11: Hinterlands west of Seven Lakes at -616, -616 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 339 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .59 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|-&lt;br /&gt;
| Snow || &lt;br /&gt;
|-&lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|-&lt;br /&gt;
| Linen || &lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|-&lt;br /&gt;
| Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Light Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Persian Pink  || &lt;br /&gt;
|-&lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|-&lt;br /&gt;
| Indian Red || &lt;br /&gt;
|-&lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|-&lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|-&lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 12: South River at 3195, -7653 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 300 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .04 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver ||   &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey ||  confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Grey || confirmed&lt;br /&gt;
|- &lt;br /&gt;
| Dim Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 13: Seven Lakes South East of Chariot Stop at 2345, -1729 last burn: 02/06==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 32 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .56 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell ||&lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Peru || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 14: Southern end of Razor's Edge at 4890, 1309 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 222 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Zaffre || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 15: Old Egypt North of Chariot Stop at 947, 7069 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen  || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Silver  || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|- &lt;br /&gt;
| Feldspar || &lt;br /&gt;
|- &lt;br /&gt;
| ... ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 16: Desert of Shades at -1243, 2234 ==&lt;br /&gt;
Upgrade Level: unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow|| &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender|| &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle  || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Amethyst || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
|  Dark Slate Grey|| &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 17: South South Egypt at 252, -7185 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 343 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.00 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink|| &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon|| &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||  &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick ||  &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red ||  &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Scarlet || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Licorice ||  Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || Unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 18: Southern Razor's Edge at 5005, 1766 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 244 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Navy || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Oxford Blue|| &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-  &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 19: Sinai North of Chariot Stop at 3570, 5418 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .76 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque ||  &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Melon || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|-&lt;br /&gt;
| Peru || &lt;br /&gt;
|-&lt;br /&gt;
| Carrot || &lt;br /&gt;
|-&lt;br /&gt;
| Chocolate || &lt;br /&gt;
|-&lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 20: Southern Razor's Edge at 5102, 1103 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 21: Hinterlands between CotS/RP/7L at 2209, 135 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 289 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .94 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle ||  MAY NOT HIT&lt;br /&gt;
|- &lt;br /&gt;
| Plum  || &lt;br /&gt;
|- &lt;br /&gt;
| Violet ||&lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 22: South of River Plains Chariot Stop (Hinterlands) at 1823, 1910 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 38 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip || 1&lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Golden Rod || Short Time&lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod|| &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 23: South of River Plains Chariot Stop (Hinterlands) at 1940, 1854 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .91 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace|| &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
| Papaya Whip ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Wheat || &lt;br /&gt;
|- &lt;br /&gt;
| Navajo White || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Burly Wood || &lt;br /&gt;
|- &lt;br /&gt;
| Sandy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Carrot || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Raw Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || UNCONFIRMED &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 24: River Plains West of Chariot Stop at 768, 2889 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 52 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Floral White || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Cornsilk || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon ||  &lt;br /&gt;
|- &lt;br /&gt;
| Blanched Almond || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Moccasin || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Gold || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Golden Rod || &lt;br /&gt;
|-&lt;br /&gt;
| Olive || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|-&lt;br /&gt;
| ...  || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 25: South East Desert of Shades at -28, 118 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 168 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|-&lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 26: South East Eastern Grounds at 4862, -6548 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .45 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White|| &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 27: Eastern Grounds South River at 4230, -7124 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 199 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|-&lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue ||  &lt;br /&gt;
|-&lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Peacock || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|-&lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 28: Eastern Grounds South River at 4133, -7203 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .43 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White ||&lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cadet Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 29: Seven Lakes at 2146, -2710  ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 335 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .44 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 30: Southern Razor's Edge at 4935, 1919  ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 254 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Duke Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| Licorice ||&lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 31: East from River Plains Chariot Stop at 2356, 2578 ==&lt;br /&gt;
Upgrade Level: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 351 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .99 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow ||&lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato  || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson ||&lt;br /&gt;
|- &lt;br /&gt;
| Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Red Devil || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || unconfirmed  &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || unconfirmed  &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 32: South Central South Egypt at 319, -7322 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 331 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: 1.0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink ||&lt;br /&gt;
|- &lt;br /&gt;
| Persian Pink ||  &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Bright Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 33: Razor's Edge at 5017, 2049 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 348 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Coral ||   &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Crimson || &lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Burgundy Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 34: Southern Razor's Edge at 4641, 881 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue ||   &lt;br /&gt;
|- &lt;br /&gt;
| Cornflower Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dodger Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Royal Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Imperial Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 35: Northern Cradle of the Sun, 4404, 599 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Sky Blue ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Prussian Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 36: Razor's Edge at 5009, 2611 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 8 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .96 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Red || Short burn time&lt;br /&gt;
|- &lt;br /&gt;
| Fire Brick || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Red || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 37: Northern Razor's Edge at 5026, 3593 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 76 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .9 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|-&lt;br /&gt;
| Lemon Chiffon || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki ||&lt;br /&gt;
|- &lt;br /&gt;
| Banana || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 38: Sinai Peninsula at 4255, 2942 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 14 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Cadmium Orange || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| FireBrick || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 39: Northern Cradle of the Sun at 4598, 432 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 483 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .95 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sky Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise ||   &lt;br /&gt;
|- &lt;br /&gt;
| Aqua || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 40: Northern Cradle of the Sun at 4659, 47 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .93 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Azure || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Teal || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 41: Northern Cradle of the Sun at 4373, 21 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .86 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise ||&lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 42: South Desert of Shades at -1533, 1411 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 231 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Light Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Steel Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Blue  || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Slate Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 43: North Cat's Claw Ridge at -4, 7893 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .55 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green ||&lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Cobalt Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 44: South Lake of Reeds at 4175, 6685 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .81 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Lime || &lt;br /&gt;
|- &lt;br /&gt;
| Lime Green || &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || predicted &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 45: Hinterlands South of Cradle of The Sun at 3882, -2052 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 309 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .42 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Beet || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || Unconfirmed &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 46: Northern Razor's Edge at 4819, 3852 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 92 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .89 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab || &lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 47: SOUTH of South River 3218, -8020 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 267 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .92 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| Alice Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Light Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Oxford Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 48: Hinterlands South of Cradle of The Sun at 4850, -2100 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .31 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|-&lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Silver || &lt;br /&gt;
|- &lt;br /&gt;
| Tan || &lt;br /&gt;
|-&lt;br /&gt;
| Rosy Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Indian Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Boysenberry || &lt;br /&gt;
|- &lt;br /&gt;
| Burnt Umber || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna ||&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 49: Northern Sinai Peninsula at 4256, 3899 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .85 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory ||&lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew ||&lt;br /&gt;
|- &lt;br /&gt;
| Beige ||&lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green || &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Lawn Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive Drab ||&lt;br /&gt;
|- &lt;br /&gt;
| Sap Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 50: South South Egypt at 333, -7682 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: XXX &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .XX &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Light Grey || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Hot Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|-&lt;br /&gt;
| Licorice || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|-&lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 51: Hinterlands between 7L/RP/CotS at 2891, 891 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 307 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .98 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender Blush || &lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid ||   &lt;br /&gt;
|- &lt;br /&gt;
| Fuchsia || &lt;br /&gt;
|- &lt;br /&gt;
| Deep Pink || Short Time Window&lt;br /&gt;
|- &lt;br /&gt;
| Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Violet Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Tyrian Purple || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || UNCONFIRMED may not hit&lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 52: Sinai Peninsula at 4195, 3459 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 69 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ivory || &lt;br /&gt;
|- &lt;br /&gt;
| Old Lace || &lt;br /&gt;
|- &lt;br /&gt;
| Light Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Beige || &lt;br /&gt;
|- &lt;br /&gt;
| Light Golden Rod Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Lemon Chiffon || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Golden Rod || &lt;br /&gt;
|- &lt;br /&gt;
| Khaki || &lt;br /&gt;
|- &lt;br /&gt;
| Banana ||&lt;br /&gt;
|- &lt;br /&gt;
| Green Yellow || &lt;br /&gt;
|- &lt;br /&gt;
| Yellow Green || &lt;br /&gt;
|- &lt;br /&gt;
| Olive || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Olive Green || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 53: Sinai Peninsula at 4223, 2733 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .97 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Shell || &lt;br /&gt;
|- &lt;br /&gt;
| Linen ||&lt;br /&gt;
|- &lt;br /&gt;
| Misty Rose || &lt;br /&gt;
|- &lt;br /&gt;
| Eggshell White || &lt;br /&gt;
|- &lt;br /&gt;
| Bisque || &lt;br /&gt;
|- &lt;br /&gt;
| Peach Puff || &lt;br /&gt;
|- &lt;br /&gt;
| Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
| Light Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Salmon || &lt;br /&gt;
|- &lt;br /&gt;
| Coral || &lt;br /&gt;
|- &lt;br /&gt;
| Tomato || &lt;br /&gt;
|- &lt;br /&gt;
| Orange Red || &lt;br /&gt;
|- &lt;br /&gt;
| Firebrick  || &lt;br /&gt;
|- &lt;br /&gt;
| Ruby Red || &lt;br /&gt;
|- &lt;br /&gt;
| Sangria || |&lt;br /&gt;
|- &lt;br /&gt;
| Barn Red || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Scarlet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Sienna || &lt;br /&gt;
|- &lt;br /&gt;
| Seal Brown || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 54: Hinterlands between 7L and DoS at 240, 137 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 275 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
| Snow || &lt;br /&gt;
|- &lt;br /&gt;
| Ghost White || &lt;br /&gt;
|- &lt;br /&gt;
| White Smoke || &lt;br /&gt;
|- &lt;br /&gt;
| Lavender || &lt;br /&gt;
|- &lt;br /&gt;
| Thistle || &lt;br /&gt;
|- &lt;br /&gt;
| Plum || &lt;br /&gt;
|- &lt;br /&gt;
| Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Orchid || &lt;br /&gt;
|- &lt;br /&gt;
| Blue Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Violet || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Magenta || &lt;br /&gt;
|- &lt;br /&gt;
| Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Persian Indigo || &lt;br /&gt;
|- &lt;br /&gt;
| Midnight Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Licorice || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black || &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 55: Hinterlands between 7L and DoS at 298, -482 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 143 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .80 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White ||  &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream || &lt;br /&gt;
|- &lt;br /&gt;
| Honey Dew || &lt;br /&gt;
|- &lt;br /&gt;
| Gainsboro || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| Powder Blue || &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine || &lt;br /&gt;
|- &lt;br /&gt;
| Pale Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Green || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Aqua Marine || &lt;br /&gt;
|- &lt;br /&gt;
| Medium Sea Green || &lt;br /&gt;
|- &lt;br /&gt;
| Spring Green || &lt;br /&gt;
|- &lt;br /&gt;
| Emerald Green || &lt;br /&gt;
|- &lt;br /&gt;
| Sea Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Forest Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green || &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oven 56: West Seven Lakes at 63, -3388 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 27 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .38 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  Snow||  &lt;br /&gt;
|- &lt;br /&gt;
| White smoke ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Linen||  &lt;br /&gt;
|- &lt;br /&gt;
| Antique White || &lt;br /&gt;
|- &lt;br /&gt;
|  Gainsboro||  &lt;br /&gt;
|- &lt;br /&gt;
| Light grey ||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 57: West Seven Lakes at -224, -3196 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 93 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .74 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 58: South River Plains 1350, 1921 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 25 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 59: North Lake of Reeds at 4319, 8018 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .88 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 60: South Eastern Grounds at 4812, -6541 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 209 &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .46 &amp;lt;br&amp;gt;&lt;br /&gt;
Almost identical to Oven #26 (missing cadet blue) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || 0m &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|- &lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oven 61: Lake of Reeds at 4297, 7714 ==&lt;br /&gt;
Upgrade Level: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: &amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
| Mint Cream  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Azure ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Cyan ||  &lt;br /&gt;
|- &lt;br /&gt;
| Pale Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Aquamarine   ||  &lt;br /&gt;
|- &lt;br /&gt;
| Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Turquoise  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Light Sea Green  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Cyan  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Teal  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Rich Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Dark Jungle Green ||  &lt;br /&gt;
|- &lt;br /&gt;
| Smokey Black  ||  &lt;br /&gt;
|- &lt;br /&gt;
| Black  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Oven 62: South of Sinai Chariot at 3341, 4185 ==&lt;br /&gt;
Upgrade Level: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Hue: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sat: .79 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;font-family:courier new; background-color:#F7E0AF;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Color &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
|- &lt;br /&gt;
| White || &lt;br /&gt;
|- &lt;br /&gt;
|Snow ||&lt;br /&gt;
|- &lt;br /&gt;
|Lavender Blush  ||&lt;br /&gt;
|- &lt;br /&gt;
|Linen  ||&lt;br /&gt;
|- &lt;br /&gt;
|Misty Rose  ||&lt;br /&gt;
|- &lt;br /&gt;
|Eggshell White  ||&lt;br /&gt;
|- &lt;br /&gt;
|Pink   ||  &lt;br /&gt;
|- &lt;br /&gt;
|Light Pink ||&lt;br /&gt;
|- &lt;br /&gt;
|Baker Miller Pink || &lt;br /&gt;
|- &lt;br /&gt;
|Dark Salmon ||&lt;br /&gt;
|- &lt;br /&gt;
|Light Coral ||&lt;br /&gt;
|- &lt;br /&gt;
|Salmon  ||&lt;br /&gt;
|- &lt;br /&gt;
|Tomato ||&lt;br /&gt;
|- &lt;br /&gt;
|Crimson   ||&lt;br /&gt;
|- &lt;br /&gt;
|Fire Brick  ||&lt;br /&gt;
|- &lt;br /&gt;
|Ruby Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Red Devil  ||&lt;br /&gt;
|- &lt;br /&gt;
|Barn Red  ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Scarlet ||&lt;br /&gt;
|- &lt;br /&gt;
|Dark Sienna  ||&lt;br /&gt;
|- &lt;br /&gt;
|Seal Brown   ||&lt;br /&gt;
|- &lt;br /&gt;
|Licorice   ||&lt;br /&gt;
|-&lt;br /&gt;
|Smokey Black  ||&lt;br /&gt;
|-&lt;br /&gt;
| Black  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=FiresideChat&amp;diff=90794</id>
		<title>FiresideChat</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=FiresideChat&amp;diff=90794"/>
		<updated>2016-03-30T06:28:13Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Fireside Chat Ideas =&lt;br /&gt;
I am looking to improve some of the aspects of communicating things to the players.  Several people have suggested the idea of a weekly fireside chat around when I run test passings.  I have created a new Microphone Channel called Fireside for the this purpose.  I will accept suggestions here for topics for each week.  I would like to keep the discussion on topic as much as possible with as many questions submitted here before the event.&lt;br /&gt;
&lt;br /&gt;
'''Q:''' Why do you want the questions up front and not during the event?&lt;br /&gt;
&amp;lt;br&amp;gt;'''''A:''''' Because historically the ENN chats have started well but got worse the longer they go on.  If I get the questions up front, I can think about the answers and not do quick off the cuff answers that tend to upset someone or another.&lt;br /&gt;
&lt;br /&gt;
'''Q:''' Can I have a unicorn?&lt;br /&gt;
&amp;lt;br&amp;gt;'''''A:''''' No, stop asking.  It was funny the first 200 times, but now you are more likely to get a snarky answer that causes someone to point out that Pluribus is a meany and he shouldn't talk to the players that way.&lt;br /&gt;
&lt;br /&gt;
'''Q:''' How do I submit idea for topics and or Questions that I would like answered.&lt;br /&gt;
&amp;lt;br&amp;gt;'''''A:''''' Add them to the sections below. (+1 any question that you are interested in that was previously posted)&lt;br /&gt;
&lt;br /&gt;
'''Q:''' How long will these chats last and is there any chance of taking questions during the event?&lt;br /&gt;
&amp;lt;br&amp;gt;'''''A:''''' I am shooting to make them about 30 minutes long.  Questions submitted during the event may be answered at my discretion.  Posts that are off topic or meant to just be inflammatory will just be deleted rather than posted.  (Yes it is censorship, deal with it)&lt;br /&gt;
&lt;br /&gt;
'''Q:''' How do I see the discussion as it is happening?&lt;br /&gt;
&amp;lt;br&amp;gt;'''''A:''''' During the event, just /join Fireside and the microphone channel will be added.  If you can't be in game, it will be logged with the other microphone channels.&lt;br /&gt;
&lt;br /&gt;
== Topic Ideas ==&lt;br /&gt;
=== State of the Game ===&lt;br /&gt;
&lt;br /&gt;
== Questions Per Topic ==&lt;br /&gt;
=== State of the Game ===&lt;br /&gt;
*Would you consider adding vanity titles for passing &amp;gt;7 tests in a discipline (&amp;quot;Pharaoh's Idiot&amp;quot;)? It would encourage some of us to keep playing. -Istwan&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
* Why can't fertilizer be used to fertilize soil? - Lisanna&lt;br /&gt;
&lt;br /&gt;
=== Ideas for New Techs ===&lt;br /&gt;
'''The main issue here here is that we propose techs that do NOT require any new graphic resources.''' - Balthazarr&lt;br /&gt;
* Pollution Abatement and Fertilizer. If we could research techniques that would tie into Ecology. For example, after testing for Soil Acidity, if you had learned this tech, you would know how much Lime would need to be spread to mitigate the Soil Acidity. Thank you Lisanna for the suggestion above. - Balthazarr&lt;br /&gt;
* Forge &amp;amp; Casting Box Timers. A tech that would allow us to upgrade Forge &amp;amp; Casting Boxes with a timer showing how much time is left on a project, they would update like a chariot, when you clicked on the building. Maybe a new glaziers bench option ''Fine Glass Hourglass'' which along with a handful of other materials would enable the upgrade, once the tech was learned. - Balthazarr&lt;br /&gt;
* Greenhouse Technology - Allowing the growing of vegetables, instead of grass. Maybe at 25% of the output of grass. An alternative to offlining or macroing them. - Balthazarr&lt;br /&gt;
* Real McCoy Oil-Drip Cup - Allowing the installation of automatic oil dispensers to machines that can be lubricated. Could be Steam Mechanics Level 4. https://en.wikipedia.org/wiki/Elijah_McCoy - Balthazarr&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
There seem to a number of question showing up about events, I will try and get with nikara (The events team lead) and be better prepared for those questions.&lt;br /&gt;
&lt;br /&gt;
* For Events, instead of one 12-hour marathon, how about 3 or 4 copies of an event, each shorter, and spaced around the clock? This allows people from all different time zones as good of a chance to participate, without people feeling obligated to play for a full 12 hour stretch. Yes, one person could win multiple events. I think most of us are willing to take that chance, though. - Somebob +1 Asnath, +1 Kastou, +1 Balthazarr +1 Spicy&lt;br /&gt;
* Would it be possible to create an auto-exclude list that would allow a player to participate in 1 round but not in others? (if event = herbs with 3 rounds and they collect 1+ herb in round 1, they cannot get credit for round 2 or 3) Or to have the player select in which rounds they want to participate(ala Demi-Pharaoh) - Zhukuram&lt;br /&gt;
* Many players are frustrated with long events, be them 12 or 24 hours long. Similarly they are frustrated with a shorter event that is held at a time inconvenient to them. In some past tales, the same event was run 3 times, with the start time of the second event 8 hours after the first and the third being 16 hours after the first. Is there any chance that this could become the norm? (yes this is a rephrasing of the initial question, just with more details) - Balthazarr&lt;br /&gt;
* There has been lots of confusion during events as to what the rules and guildlines are. Would it be possible to have that information available before the events? Example, if warps are possible, time travel use, etc. - Brucette +1 Spicy, +1 LuluDivine&lt;br /&gt;
** For some events it has even been difficult or impossible to determine what activities would gain points or 'win' the event - can events have a clear set of parameters for what makes a person gain points/advance/win? LuluDivine&lt;br /&gt;
* We have megalopolis for player event announcements (eg digs and acro) but how do you feel about player run events with player provided rewards?  Do you think these are in conflict with official ATITD events (herbing, smoking etc)?  Do you think there might be a way to help players run partially competitive events like T6 '''Bonfires for SETESH''' or '''Great Herb Dump'''?  Running player invented events manually takes at least 3 players who dedicate weeks in preparation and then SETESH shows up and chaos happens. -Zhukuram&lt;br /&gt;
* There have been serial on-going events where the story line seems to just die out.  Are there ways to help mitigate collapsed story lines or burned out event teams?  -Zhukuram&lt;br /&gt;
* Some events have top prizes that are worth very little, even to a relatively casual player - is this an intentional choice? - LuluDivine&lt;br /&gt;
* Who is on the Events Team? Is that knowledge secret for some reason? - LuluDivine&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Guilds/SECM&amp;diff=85225</id>
		<title>Guilds/SECM</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Guilds/SECM&amp;diff=85225"/>
		<updated>2016-03-14T16:23:57Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Plantations and Assigned Tenders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Please start the test and get your Cocoa Seeds ==&lt;br /&gt;
* Please read the test description http://www.atitd.org/wiki/tale7/Test_of_the_Plantation&lt;br /&gt;
&lt;br /&gt;
== The Plan ==&lt;br /&gt;
=== These are the initial instructions, for new plantations owners, more details further down the page. ===&lt;br /&gt;
* Each plantation owner will be assigned a plantation location. We have plenty of fuzzy moss and silk cloth to help you build. Please do bring all of the fuzzy moss that you do have. Please also bring your Cocoa seeds, so you can plant your trees right away.&lt;br /&gt;
* Each week, every plantation owner will be assigned three new plantations to harvest Cocoa at.&lt;br /&gt;
* Similarly, every plantation owner will be assigned three new tenders to plant trees for. Please plant the trees in an orderly manner, use F8 F8 camera and plant your trees nicely around your plantation with a little space in between them.&lt;br /&gt;
* Each tender will be expected to harvest every one of their assigned trees four times a week, depositing the Cocoa into the plantation the trees belong to.&lt;br /&gt;
* Once we have enough trees to make a push to get advances to pass the test, seven plantations will be assigned as high harvesting plantations. What this means is that during those weeks the harvesters will try to harvest the Cocoa as often as possible at those seven plantations.&lt;br /&gt;
* After you harvest, please announce in the guild chat that you have harvested.&lt;br /&gt;
* For week one, please assign these 3 workers to your first 3 trees. . . Balthazarr, Baltharina &amp;amp; Raia . . . We are starting late and I want to make sure that everyone gets their bonus seeds this week.&lt;br /&gt;
* If you are not concerned with passing in the first bunch of people, please indicate low priority below.&lt;br /&gt;
* Very Tentative map, will adjust once the total number of members is known&lt;br /&gt;
* Please add the names of spouses (that do not want to be plantation owners) and Alts that can help out during the push to pass.&lt;br /&gt;
* If your spouse has any desire to pass the test ever, please add them as a builder and indicate they are a low priority.&lt;br /&gt;
* If all of this makes sense to you, please change your status below to '''&amp;quot;Agreed&amp;quot;''' or /chat Balthazarr to update your status.&lt;br /&gt;
* '''We want to get building as soon as possible. Today even.'''&lt;br /&gt;
&lt;br /&gt;
== '''Built''' Members ==&lt;br /&gt;
* Aereon - ''Built'' - '''Agreed''' (fine with lower priority)&lt;br /&gt;
* Anax - ''Built'' - '''Agreed'''&lt;br /&gt;
* Anulikah - ''Built'' - '''Agreed'''&lt;br /&gt;
* Balthazarr - ''Built'' - '''Agreed''' (lower priority)&lt;br /&gt;
* Bigfootep - ''Built'' - '''Agreed'''&lt;br /&gt;
* Bootwater - ''Built'' - '''Agreed''' (lowest priority)&lt;br /&gt;
* CouchPotato - ''Built'' - '''Agreed'''&lt;br /&gt;
* DaSpozz - ''Built'' - &lt;br /&gt;
* Eranu - ''Built'' - '''Agreed''' (lower priority)&lt;br /&gt;
* Istwan - ''Built'' - '''Agreed'''&lt;br /&gt;
* Kaa - ''Built'' - &lt;br /&gt;
* Kiara - ''Built'' - '''Agreed'''&lt;br /&gt;
* LuluDivine - ''Built'' - &lt;br /&gt;
* MissBarbara - ''Built'' - '''Agreed'''&lt;br /&gt;
* Nephereh - ''Built'' - '''Agreed'''&lt;br /&gt;
* Sage - ''Built'' - '''Agreed'''&lt;br /&gt;
* Shu - ''Built''- '''Agreed (lower priority is fine)''' &lt;br /&gt;
* Tilana - ''Built'' - '''Agreed (lower priority is fine)'''&lt;br /&gt;
* Xanulin - ''Built'' - '''Agreed'''&lt;br /&gt;
&lt;br /&gt;
== '''Pending''' Members ==&lt;br /&gt;
* ''None'' - '''ATM'''&lt;br /&gt;
&lt;br /&gt;
== '''Tender''' Members ==&lt;br /&gt;
* Baltharina - Tender Only - '''Agreed'''&lt;br /&gt;
* Balthazar - Tender Only - '''Agreed'''&lt;br /&gt;
* MrB - Tender Only - '''Agreed'''&lt;br /&gt;
* Raia - Tender Only - '''Agreed'''&lt;br /&gt;
* Dagmora  - Tender Only - '''Agreed'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plantations and '''Assigned Tenders''' ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: Red; font-size: 150%&amp;quot;&amp;gt;'''''The tending week starts NOW !'''''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;95%&amp;quot;&lt;br /&gt;
! width=&amp;quot;8%&amp;quot;| Plantation &lt;br /&gt;
! width=&amp;quot;8%&amp;quot;| Owner &lt;br /&gt;
! width=&amp;quot;8%&amp;quot;| Marker &lt;br /&gt;
! width=&amp;quot;8%&amp;quot;| Location &lt;br /&gt;
! width=&amp;quot;45%&amp;quot;| Current Tenders &lt;br /&gt;
! width=&amp;quot;25%&amp;quot;| New Tenders&lt;br /&gt;
|- &lt;br /&gt;
| 01 &lt;br /&gt;
| Istwan &lt;br /&gt;
| Item &lt;br /&gt;
| 1015, -5460 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''''MAX TEND -  PUSH WEEK''''' - &amp;lt;/span&amp;gt;Balthazarr, Baltharina, Raia, MissBarbara, Kaa, Shu, Bootwater, Nephereh, Xanulin, Kiara, Eranu, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;''Balthaza'''R'''''&amp;lt;/span&amp;gt;, &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''''MAX TEND -  PUSH WEEK''''' - &amp;lt;/span&amp;gt;Tilana, Bigfootep, Anulikah, &lt;br /&gt;
|- &lt;br /&gt;
| 02 &lt;br /&gt;
| Tilana &lt;br /&gt;
| Item &lt;br /&gt;
| 1015, -5380 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''''MAX TEND -  PUSH WEEK''''' - &amp;lt;/span&amp;gt;Balthazarr, Baltharina, Raia, Shu, Kaa, Istwan, Bootwater, Nephereh, Xanulin, Kiara, Eranu, Anax, &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''''MAX TEND -  PUSH WEEK''''' - &amp;lt;/span&amp;gt;MissBarbara, Bigfootep, Anulikah, &lt;br /&gt;
|- &lt;br /&gt;
| 03 &lt;br /&gt;
| Kiara &lt;br /&gt;
| Item &lt;br /&gt;
| 1015, -5300 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''''MAX TEND -  PUSH WEEK''''' - &amp;lt;/span&amp;gt;Balthazarr, Baltharina, Raia, Istwan, Kaa, Shu, Bootwater, Nephereh, Xanulin, Bigfootep, Aereon, Anax, &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''''MAX TEND -  PUSH WEEK''''' - &amp;lt;/span&amp;gt;MissBarbara, Eranu, Anulikah, &amp;lt;br&amp;gt;'''Trees planted'''&lt;br /&gt;
|- &lt;br /&gt;
| 04 &lt;br /&gt;
| MissBarbara &lt;br /&gt;
| Item &lt;br /&gt;
| 1015, -5220 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''''MAX TEND -  PUSH WEEK''''' - &amp;lt;/span&amp;gt;Balthazarr, Baltharina, Raia, Istwan, Kiara, Eranu, Bootwater, Anulikah, Aereon, Bigfootep, Xanulin, Anax, &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''''MAX TEND -  PUSH WEEK''''' - &amp;lt;/span&amp;gt;'''Bigfootep, Xanulin, Anax, &amp;lt;=== I double planted in error. ''~ Balthazarr :-('''''&lt;br /&gt;
|- &lt;br /&gt;
| 05 &lt;br /&gt;
| Nephereh &lt;br /&gt;
| Item &lt;br /&gt;
| 1015, -5140 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''''MAX TEND -  PUSH WEEK''''' - &amp;lt;/span&amp;gt;Balthazarr, Baltharina, Raia, Istwan, Kiara, Eranu, Bootwater, Anulikah, Aereon, Bigfootep, Xanulin, MissBarbara, &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''''MAX TEND -  PUSH WEEK''''' - &amp;lt;/span&amp;gt;Kaa, Tilana, Shu, ('''Trees planted''')&lt;br /&gt;
|- &lt;br /&gt;
| 06 &lt;br /&gt;
| Xanulin &lt;br /&gt;
| Item &lt;br /&gt;
| 1015, -5060 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''''MAX TEND -  PUSH WEEK''''' - &amp;lt;/span&amp;gt;Balthazarr, Baltharina, Raia, Istwan, Kiara, Eranu, Bootwater, Anulikah, Aereon, Tilana, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;''Balthaza'''R'''''&amp;lt;/span&amp;gt;, MissBarbara, &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''''MAX TEND -  PUSH WEEK''''' - &amp;lt;/span&amp;gt;Kaa, Nephereh, Shu, &lt;br /&gt;
|- &lt;br /&gt;
| 07 &lt;br /&gt;
| DaSpozz &lt;br /&gt;
| Item &lt;br /&gt;
| 1015, -4980 &lt;br /&gt;
| Balthazarr, Baltharina, Raia, Istwan, Kiara, Eranu, Tilana, Xanulin, Aereon, &lt;br /&gt;
| MissBarbara, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;''Balthaza'''R'''''&amp;lt;/span&amp;gt;, Anax, &lt;br /&gt;
|- &lt;br /&gt;
| 08 &lt;br /&gt;
| Kaa &lt;br /&gt;
| Item &lt;br /&gt;
| 1095, -4980 &lt;br /&gt;
| Balthazarr, Baltharina, Raia, Istwan, Kiara, Eranu, Tilana, Nephereh, Aereon, &lt;br /&gt;
| Xanulin, Bootwater, Anax, &lt;br /&gt;
|- &lt;br /&gt;
| 09 &lt;br /&gt;
| Shu &lt;br /&gt;
| Item &lt;br /&gt;
| 1095, -5060 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''''MAX TEND -  PUSH WEEK''''' - &amp;lt;/span&amp;gt;Balthazarr, Baltharina, Raia, Tilana, Anulikah, Aereon, Istwan, Kiara, Eranu, MissBarbara, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;''Balthaza'''R'''''&amp;lt;/span&amp;gt;, Nephereh, &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''''MAX TEND -  PUSH WEEK''''' - &amp;lt;/span&amp;gt;Xanulin, Bootwater, Anax, &lt;br /&gt;
|- &lt;br /&gt;
| 10 &lt;br /&gt;
| Balthazarr &lt;br /&gt;
| Item &lt;br /&gt;
| 1095, -5140 &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;''Balthaza'''R'''''&amp;lt;/span&amp;gt;, Baltharina, Raia, Tilana, Anulikah, Aereon, Istwan, MissBarbara, Bigfootep, Kiara, Eranu, Nephereh, &lt;br /&gt;
| Xanulin, Bootwater, Sage, &lt;br /&gt;
|- &lt;br /&gt;
| 11 &lt;br /&gt;
| Eranu &lt;br /&gt;
| Item &lt;br /&gt;
| 1095, -5220 &lt;br /&gt;
| Balthazarr, Baltharina, Raia, Tilana, Anulikah, Aereon, Istwan, Anax, Bigfootep, Kaa, Shu, Bootwater, &lt;br /&gt;
| Kiara, Nephereh, Sage, &amp;lt;br&amp;gt;'''Trees planted'''&lt;br /&gt;
|- &lt;br /&gt;
| 12 &lt;br /&gt;
| Bootwater &lt;br /&gt;
| Item &lt;br /&gt;
| 1095, -5300 &lt;br /&gt;
| Raia, Baltharina, Balthazarr, Xanulin, Nephereh, Tilana, Istwan, Anax, Bigfootep, Kaa, Shu, Anulikah, &lt;br /&gt;
| Kiara, Eranu, Sage, &amp;lt;br&amp;gt;'''Trees planted'''&lt;br /&gt;
|- &lt;br /&gt;
| 13 &lt;br /&gt;
| Anulikah &lt;br /&gt;
| Item &lt;br /&gt;
| 1095, -5380 &lt;br /&gt;
| Balthazarr, Baltharina, Raia, Tilana, Nephereh, Xanulin, Istwan, Anax, MissBarbara, Kaa, Shu, Bootwater, &lt;br /&gt;
| Kiara, Eranu, CouchPotato, Sage, &amp;lt;br&amp;gt;'''Trees planted'''&lt;br /&gt;
|- &lt;br /&gt;
| 14 &lt;br /&gt;
| Aereon &lt;br /&gt;
| Item &lt;br /&gt;
| 1095, -5460 &lt;br /&gt;
| Balthazarr, Baltharina, Raia, Tilana, Nephereh, Xanulin, Shu, Kaa, MissBarbara, Istwan, Sage, Bootwater, &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;''Balthaza'''R'''''&amp;lt;/span&amp;gt;, DaSpozz, CouchPotato, ('''Trees planted''')&lt;br /&gt;
|- &lt;br /&gt;
| 15 &lt;br /&gt;
| Anax &lt;br /&gt;
| Item &lt;br /&gt;
| 1175, -5300 &lt;br /&gt;
| Balthazarr, Baltharina, Raia, Shu, Kaa, MissBarbara, Istwan, Sage, CouchPotato, &lt;br /&gt;
| Aereon, DaSpozz, Tilana, &lt;br /&gt;
|- &lt;br /&gt;
| 16 &lt;br /&gt;
| Bigfootep &lt;br /&gt;
| Item &lt;br /&gt;
| 1175, -5220 &lt;br /&gt;
| Balthazarr, Baltharina, Raia, Shu, Kaa, MissBarbara, Istwan, Sage, CouchPotato, &lt;br /&gt;
| Aereon, DaSpozz, LuluDivine,&lt;br /&gt;
|- &lt;br /&gt;
| 17 &lt;br /&gt;
| Sage &lt;br /&gt;
| Item &lt;br /&gt;
| 1180, -5140 &lt;br /&gt;
| Balthazarr, Baltharina, Raia, Istwan, Anulikah, CouchPotato, &lt;br /&gt;
| No New Trees, was not perfectly tended&lt;br /&gt;
|- &lt;br /&gt;
| 18 &lt;br /&gt;
| CouchPotato &lt;br /&gt;
| Item &lt;br /&gt;
| 1175, -5060 &lt;br /&gt;
| Balthazarr, Baltharina, Raia, Istwan, Anulikah, DaSpozz, &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;''Balthaza'''R'''''&amp;lt;/span&amp;gt;, Bigfootep, LuluDivine,&lt;br /&gt;
|- &lt;br /&gt;
| 19 &lt;br /&gt;
| LuluDivine &lt;br /&gt;
| Item &lt;br /&gt;
| 1175, -4980 &lt;br /&gt;
| Balthazarr, Baltharina, Raia, &lt;br /&gt;
| Istwan, DaSpozz, CouchPotato, '''''(planted)'''''&lt;br /&gt;
|- &lt;br /&gt;
| N/A &lt;br /&gt;
| Baltharina &lt;br /&gt;
| Item &lt;br /&gt;
|  &lt;br /&gt;
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| N/A &lt;br /&gt;
| Raia &lt;br /&gt;
| Item &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
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|- &lt;br /&gt;
| N/A &lt;br /&gt;
| Balthazar &lt;br /&gt;
| Item &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Guilds/SECM/Plantation_Maps|Plantation Maps &amp;lt;=== Click Me Please!]] ==&lt;br /&gt;
&lt;br /&gt;
== Plantation Instructions &amp;amp; Example  ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! width=&amp;quot;70%&amp;quot;| &amp;lt;span style=&amp;quot;font-size: 150%; margin: 0; padding-top: .5em; padding-bottom: .17em; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;Plantation Instructions &amp;amp; Example &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size: 120%&amp;quot;&amp;gt; Howdy Guildmates :-)  It looks like everyone has perfectly tended. If you are 100% sure that you did at least 3 harvests on every tree assigned to you, including the newest ones, please do NOT do any more tends until after passes. After passes, we want to get a tending done as soon as possible to get new seeds to plant new trees for this weeks First Push Week. We will be making the push on the first 7 plantations that were built that have 15 trees, these belong to. . . Istwan #1, Tilana #2, Kiara #3, MissBarbara #4, Nephereh #5, Xanulin #6 &amp;amp; Shu #9. We want to maximum tend these 7 plantations. By Maximum tend, please tend these as much as possible, without going crazy, no need to set alarms to wake up in the middle of the night or anything else crazy like that. The remaining plantations, belonging to DaSpozz , Kaa , Shu , Balthazarr , Eranu , Bootwater , Anulikah , Aereon , Anax , Bigfootep , Sage , CouchPotato &amp;amp; LuluDivine we will still need to tend 4 times to assure perfect tending and new seeds a week from now. I will be updating the guild page and maps shortly with the new assignments. This week, everyone will get 3 new plantations to tend and 3 new tenders to plant trees for. As always, if you have any questions or if anything is unclear, please ask. Thank you :-)&lt;br /&gt;
|- &lt;br /&gt;
| I have made an effort to keep your tends close to each other, in a straight line, or adjacent plantations in the next column. Due to some special requests, not everyone has all of their tends perfectly organized. As time goes on, the holes will be filled. Since I am using MissBarbara &amp;amp; &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;''Balthaza'''R''''' &amp;lt;/span&amp;gt; to fill any gaps and their trees will be all over the place, I think I might use sculptures to mark their trees to make tending a bit less painful. The assignments above assume that EVERYONE was perfectly tended and got '''Cocoa Seeds'''  &lt;br /&gt;
|- &lt;br /&gt;
| '''Number of trees you should be tending after passes...''' &amp;lt;br&amp;gt; 3 - LuluDivine - newest member &amp;lt;br&amp;gt; 6 - DaSpozz - spouse is double tending. &amp;lt;br&amp;gt; 6 - CouchPotato &amp;amp; Sage - newer members &amp;lt;br&amp;gt; 7 - &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;''Balthaza'''R ''''' &amp;lt;/span&amp;gt; - tending Balthazarr, as he can not tend himself, plus 3 new plantations a week &amp;lt;br&amp;gt; 9 - Anax &amp;amp; Bigfootep - new members &amp;lt;br&amp;gt; 12 - Aereon, Anulikah, Bootwater, Eranu, Kaa, Kiara, MissBarbara, Nephereh, Shu,  Tilana &amp;amp; Xanulin - The normal tenders &amp;lt;br&amp;gt; 18 - Balthazarr &amp;amp; Istwan - tending all but their own &amp;lt;br&amp;gt; 19 - Baltharina &amp;amp; Raia - tending all &lt;br /&gt;
|- &lt;br /&gt;
| Tenders: Please try to tend as soon as you can after passes, this will allow the owners to plant as soon as they can get access to their new '''Cocoa Seeds'''.   On the '''VERY FIRST''' harvest after passes, in addition to '''Cocoa''' you may find '''Cocoa Seeds''' at the trees you are tending. Anywhere from 0 to 3 of them.  Make a note of where you got these new '''Cocoa Seeds''' from, so that you can get them to the proper person's Box, located in the Compound next to the GH.&lt;br /&gt;
|- &lt;br /&gt;
| Any '''Cocoa Seeds''' you find belong to the owner of the plantation that they are found at.   Please stash the '''Cocoa Seeds''' into the appropriately named Box at the compound at 1088, -5565, next to the GH.   The chests are laid out in the same order as the plantations.&lt;br /&gt;
|- &lt;br /&gt;
| Box Owners, please make sure that your Box is publicly stashable and viewable by the public.&lt;br /&gt;
|- &lt;br /&gt;
| Plantation Owners, please plant your new trees in the same order as  your newly assigned tenders.   The next three trees will start to wrap around the bottom of the plantations.   Having neatly planted trees in an orderly manner will make tending easier when there are more trees.   I use the bonfire build controller, 2 large clicks is 1 coord, to get a nice interval.   '''NEVER plant a second tree for the same person. Do NOT mulch any trees.''' Additionally, every week 3 people will have &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;''Balthaza'''R ''''' &amp;lt;/span&amp;gt; assigned as a tender, this is my alt with ONLY one R at the end of his name. Please do NOT assign a second tree to the 2 R'ed Balthazarr, as this will lead to imperfect tending.&lt;br /&gt;
|- &lt;br /&gt;
| If you discover more than 3 '''Cocoa Seeds''' in your Box, please stash the extras in the ''Extra Seeds and Supplies'' Chest.   You will only have more than 3 seeds if someone stashed in the wrong box.   These extra seeds will be given to people who discover they have had less than 3 '''Cocoa Seeds''' deposited.&lt;br /&gt;
|- &lt;br /&gt;
| '''''For this upcoming week, We will be making the push on the first 7 plantations that were built that have 15 trees, these belong to. . . Istwan #1, Tilana #2, Kiara #3, MissBarbara #4, Nephereh #5, Xanulin #6 &amp;amp; Shu #9. We want to maximum tend these 7 plantations. By Maximum tend, please tend these as much as possible, without going crazy, no need to set alarms to wake up in the middle of the night or anything else crazy like that. The remaining plantations, belonging to DaSpozz , Kaa , Shu , Balthazarr , Eranu , Bootwater , Anulikah , Aereon , Anax , Bigfootep , Sage , CouchPotato &amp;amp; LuluDivine we will still need to tend 4 times to assure perfect tending and new seeds a week from now. For these regular plantations that we want to do 4 tends per tree, please start counting with the first harvest of the last tree planted for you to tend.'''''&lt;br /&gt;
|- &lt;br /&gt;
| If you discover extra '''Cocoa''' in your pockets after tending, just revisit the plantations you are tending at and try to deposit '''Cocoa'''.   The option will only be available if you did not correctly deposit before.&lt;br /&gt;
|- &lt;br /&gt;
| Once you have tended each of your trees 4 times, at this point there is no need to do additional tending.   This is especially true on Sundays before passes.   If you tend right before passes, it will delay uncovering new seeds, and there by delay when they get planted.&lt;br /&gt;
|- &lt;br /&gt;
| Please ask me any questions you might have if any of this madness does not make sense. ~ Balthazarr&lt;br /&gt;
|- &lt;br /&gt;
| [[Image:Plantation Example4.jpg|Center]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map == &lt;br /&gt;
{| style=&amp;quot;background-color:#EFDFBD&amp;quot;&lt;br /&gt;
| http://www.atitd.org/wiki/tale7/images/markers/markerCirGrcircle.png - '''''Plantations we are maximum tending'''''&lt;br /&gt;
|-'&lt;br /&gt;
| http://www.atitd.org/wiki/tale7/images/markers/markerCirYecircle.png - '''Plantations we are tending at least 4 times a week'''&lt;br /&gt;
|-&lt;br /&gt;
| http://www.atitd.org/wiki/tale7/images/markers/markerCirPkcircle.png - Possible Future Plantation Sites&lt;br /&gt;
|-&lt;br /&gt;
| http://www.atitd.org/wiki/tale7/images/markers/markerCirOrcircle.png - Possible Future Plantation Sites&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CondMap| &lt;br /&gt;
(GH) 1084, -5565, Guild Hall 1084, -5565 &lt;br /&gt;
(camel) 1052, -5593, South Egypt Chariot Stop, 1052, -5593 &lt;br /&gt;
(CirGrcircle) 1015, -5460, Plantation 01, 1015, -5460 - Istwan (Unpassed)&lt;br /&gt;
(CirGrcircle) 1015, -5380, Plantation 02, 1015, -5380 - Tilana (Unpassed)&lt;br /&gt;
(CirGrcircle) 1015, -5300, Plantation 03, 1015, -5300 - Kiara (Unpassed)&lt;br /&gt;
(CirGrcircle) 1015, -5220, Plantation 04, 1015, -5220 - MissBarbara (Unpassed)&lt;br /&gt;
(CirGrcircle) 1015, -5140, Plantation 05, 1015, -5140 - Nephereh (Unpassed)&lt;br /&gt;
(CirGrcircle) 1015, -5060, Plantation 06, 1015, -5060 - Xanulin (Unpassed)&lt;br /&gt;
(CirYecircle) 1015, -4980, Plantation 07, 1015, -4980 - DaSpozz (Unpassed)&lt;br /&gt;
(CirYecircle) 1095, -4980, Plantation 08, 1095, -4980 - Kaa (Unpassed)&lt;br /&gt;
(CirGrcircle) 1095, -5060, Plantation 09, 1095, -5060 - Shu (Unpassed)&lt;br /&gt;
(CirYecircle) 1095, -5140, Plantation 10, 1095, -5140 - Balthazarr (Unpassed)&lt;br /&gt;
(CirYecircle) 1095, -5220, Plantation 11, 1095, -5220 - Eranu (Unpassed)&lt;br /&gt;
(CirYecircle) 1095, -5300, Plantation 12, 1095, -5300 - Bootwater (Unpassed)&lt;br /&gt;
(CirYecircle) 1095, -5380, Plantation 13, 1095, -5380 - Anulikah (Unpassed)&lt;br /&gt;
(CirYecircle) 1095, -5460, Plantation 14, 1095, -5460 - Aereon (Unpassed)&lt;br /&gt;
(CirYecircle) 1175, -5300, Plantation 15, 1175, -5300 - Anax (Unpassed)&lt;br /&gt;
(CirYecircle) 1175, -5220, Plantation 16, 1175, -5220 - Bigfootep (Unpassed)&lt;br /&gt;
(CirYecircle) 1180, -5140, Plantation 17, 1180, -5140 - Sage (Unpassed)&lt;br /&gt;
(CirYecircle) 1175, -5060, Plantation 18, 1175, -5060 - CouchPotato (Unpassed)&lt;br /&gt;
(CirYecircle) 1175, -4980, Plantation 19, 1175, -4980 - LuluDivine (Unpassed)&lt;br /&gt;
(CirPkcircle) 1175, -4900, Plantation 20, 1175, -4900 - P_20 (Unpassed)&lt;br /&gt;
(CirPkcircle) 1095, -4900, Plantation 21, 1095, -4900 - P_21 (Unpassed)&lt;br /&gt;
(CirPkcircle) 1015, -4900, Plantation 22, 1015, -4900 - Owner (Unpassed)&lt;br /&gt;
(CirPkcircle) 935, -4900, Plantation 23, 935, -4900 - Owner (Unpassed)&lt;br /&gt;
(CirPkcircle) 935, -4980, Plantation 24, 935, -4980 - Owner (Unpassed)&lt;br /&gt;
(CirPkcircle) 935, -5060, Plantation 25, 935, -5060 - Owner (Unpassed)&lt;br /&gt;
(CirPkcircle) 935, -5140, Plantation 26, 935, -5140 - Owner (Unpassed)&lt;br /&gt;
(CirPkcircle) 935, -5220, Plantation 27, 935, -5220 - Owner (Unpassed)&lt;br /&gt;
(CirPkcircle) 935, -5300, Plantation 28, 935, -5300 - Owner (Unpassed)&lt;br /&gt;
(CirOrcircle) 1095, -5720, Plantation 28, 1095, -5720 - Owner (Unpassed)&lt;br /&gt;
(CirOrcircle) 1095, -5800, Plantation 29, 1095, -5800 - Owner (Unpassed)&lt;br /&gt;
(CirOrcircle) 1095, -5880, Plantation 30, 1095, -5880 - Owner (Unpassed)&lt;br /&gt;
(CirOrcircle) 1095, -5960, Plantation 31, 1095, -5960 - Owner (Unpassed)&lt;br /&gt;
(CirOrcircle) 1132, -6040, Plantation 32, 1132, -6040 - Owner (Unpassed)&lt;br /&gt;
(CirOrcircle) 1095, -6120, Plantation 33, 1095, -6120 - Owner (Unpassed)&lt;br /&gt;
(CirOrcircle) 1015, -6120, Plantation 34, 1015, -6120 - Owner (Unpassed)&lt;br /&gt;
(CirOrcircle) 1015, -6040, Plantation 35, 1015, -6040 - Owner (Unpassed)&lt;br /&gt;
(CirOrcircle) 1015, -5960, Plantation 36, 1015, -5960 - Owner (Unpassed)&lt;br /&gt;
(CirOrcircle) 1015, -5880, Plantation 37, 1015, -5880 - Owner (Unpassed)&lt;br /&gt;
(CirOrcircle) 1015, -5800, Plantation 38, 1015, -5800 - Owner (Unpassed)&lt;br /&gt;
(CirOrcircle) 1015, -5720, Plantation 39, 1015, -5720 - Owner (Unpassed)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
|lat= 1055 |lon= -5175 |zoom=5|height=500|width=400 &lt;br /&gt;
|contentonly={{{contentonly}}}|{{{no}}} }} &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Atlas|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
[[Category:Guilds]]{{DEFAULTSORT:SECM}}&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84754</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84754"/>
		<updated>2016-03-12T23:51:35Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?==&lt;br /&gt;
'''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; '''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #1 - Anonymous: Pirates or Ninjas?==&lt;br /&gt;
'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
&lt;br /&gt;
==Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?==&lt;br /&gt;
'''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt; http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
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==QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?==&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
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==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
'''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt; http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
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==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?==&lt;br /&gt;
'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
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==Q4. How's your progress in other Leadership tests?==&lt;br /&gt;
'''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
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==QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?==&lt;br /&gt;
'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
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==Q5. How are you providing leadership in the game and amongst the player base?==&lt;br /&gt;
'''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
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==QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?==&lt;br /&gt;
'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
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==Q6. What specifically have you done to further the growth of the community?==&lt;br /&gt;
'''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
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== QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game? ==&lt;br /&gt;
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'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
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==  QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues? :p ==&lt;br /&gt;
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'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
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== Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)? ==&lt;br /&gt;
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'''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
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== QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory? ==&lt;br /&gt;
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'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
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==  Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account? ==&lt;br /&gt;
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'''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
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== QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors. What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player? ==&lt;br /&gt;
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'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q9. As DP do you think you should share your password? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q10. What other powers would you like to see DPs hold, in the interests of improving game play? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q11. What question would you like to be asked, and why? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Q12. Closing Statement ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84753</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84753"/>
		<updated>2016-03-12T23:51:14Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Q12. Closing Statement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?==&lt;br /&gt;
 '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; '''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #1 - Anonymous: Pirates or Ninjas?==&lt;br /&gt;
'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
&lt;br /&gt;
==Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?==&lt;br /&gt;
'''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt; http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?==&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
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==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
'''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt; http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
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==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?==&lt;br /&gt;
'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q4. How's your progress in other Leadership tests?==&lt;br /&gt;
'''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
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==QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?==&lt;br /&gt;
'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
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==Q5. How are you providing leadership in the game and amongst the player base?==&lt;br /&gt;
'''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
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==QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?==&lt;br /&gt;
'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
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==Q6. What specifically have you done to further the growth of the community?==&lt;br /&gt;
'''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
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== QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game? ==&lt;br /&gt;
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'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
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==  QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues? :p ==&lt;br /&gt;
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'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
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== Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
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== QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory? ==&lt;br /&gt;
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'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
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==  Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account? ==&lt;br /&gt;
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'''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors. What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q9. As DP do you think you should share your password? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q10. What other powers would you like to see DPs hold, in the interests of improving game play? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q11. What question would you like to be asked, and why? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Q12. Closing Statement ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84752</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84752"/>
		<updated>2016-03-12T23:50:58Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Q10. What other powers would you like to see DPs hold, in the interests of improving game play? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?==&lt;br /&gt;
 '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; '''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #1 - Anonymous: Pirates or Ninjas?==&lt;br /&gt;
'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
&lt;br /&gt;
==Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?==&lt;br /&gt;
'''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt; http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?==&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
'''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt; http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
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==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?==&lt;br /&gt;
'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q4. How's your progress in other Leadership tests?==&lt;br /&gt;
'''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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==QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?==&lt;br /&gt;
'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q5. How are you providing leadership in the game and amongst the player base?==&lt;br /&gt;
'''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
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==QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?==&lt;br /&gt;
'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q6. What specifically have you done to further the growth of the community?==&lt;br /&gt;
'''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
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== QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game? ==&lt;br /&gt;
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'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
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==  QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues? :p ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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== Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
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== QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory? ==&lt;br /&gt;
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'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors. What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q9. As DP do you think you should share your password? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q10. What other powers would you like to see DPs hold, in the interests of improving game play? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q11. What question would you like to be asked, and why? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Q12. Closing Statement ==&lt;br /&gt;
&lt;br /&gt;
 '''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84751</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84751"/>
		<updated>2016-03-12T23:50:50Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Q9. As DP do you think you should share your password? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?==&lt;br /&gt;
 '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; '''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #1 - Anonymous: Pirates or Ninjas?==&lt;br /&gt;
'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
&lt;br /&gt;
==Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?==&lt;br /&gt;
'''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt; http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?==&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
'''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt; http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?==&lt;br /&gt;
'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q4. How's your progress in other Leadership tests?==&lt;br /&gt;
'''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?==&lt;br /&gt;
'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q5. How are you providing leadership in the game and amongst the player base?==&lt;br /&gt;
'''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?==&lt;br /&gt;
'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q6. What specifically have you done to further the growth of the community?==&lt;br /&gt;
'''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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==  QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues? :p ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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== QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory? ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors. What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q9. As DP do you think you should share your password? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q10. What other powers would you like to see DPs hold, in the interests of improving game play? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q11. What question would you like to be asked, and why? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Q12. Closing Statement ==&lt;br /&gt;
&lt;br /&gt;
 '''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84750</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84750"/>
		<updated>2016-03-12T23:50:40Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?==&lt;br /&gt;
 '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; '''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
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==QUICKDRAW #1 - Anonymous: Pirates or Ninjas?==&lt;br /&gt;
'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
&lt;br /&gt;
==Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?==&lt;br /&gt;
'''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt; http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
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==QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?==&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
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==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
'''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt; http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
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==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?==&lt;br /&gt;
'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
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==Q4. How's your progress in other Leadership tests?==&lt;br /&gt;
'''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
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==QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?==&lt;br /&gt;
'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
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==Q5. How are you providing leadership in the game and amongst the player base?==&lt;br /&gt;
'''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
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==QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?==&lt;br /&gt;
'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
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==Q6. What specifically have you done to further the growth of the community?==&lt;br /&gt;
'''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
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== QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game? ==&lt;br /&gt;
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'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
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==  QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues? :p ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
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== Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
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== QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory? ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
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==  Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
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== QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors. What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
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==  Q9. As DP do you think you should share your password? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
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== QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
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==  Q10. What other powers would you like to see DPs hold, in the interests of improving game play? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
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== QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
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==  Q11. What question would you like to be asked, and why? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
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==  QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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== QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
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== Q12. Closing Statement ==&lt;br /&gt;
&lt;br /&gt;
 '''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84749</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84749"/>
		<updated>2016-03-12T23:50:30Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?==&lt;br /&gt;
 '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
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&amp;lt;br&amp;gt; '''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
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==QUICKDRAW #1 - Anonymous: Pirates or Ninjas?==&lt;br /&gt;
'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
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==Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?==&lt;br /&gt;
'''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt; http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
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==QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?==&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
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==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
'''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt; http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
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==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?==&lt;br /&gt;
'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
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==Q4. How's your progress in other Leadership tests?==&lt;br /&gt;
'''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
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==QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?==&lt;br /&gt;
'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
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==Q5. How are you providing leadership in the game and amongst the player base?==&lt;br /&gt;
'''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
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==QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?==&lt;br /&gt;
'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
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==Q6. What specifically have you done to further the growth of the community?==&lt;br /&gt;
'''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
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== QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game? ==&lt;br /&gt;
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'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues? :p ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory? ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors. What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q9. As DP do you think you should share your password? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q10. What other powers would you like to see DPs hold, in the interests of improving game play? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q11. What question would you like to be asked, and why? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Q12. Closing Statement ==&lt;br /&gt;
&lt;br /&gt;
 '''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84748</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84748"/>
		<updated>2016-03-12T23:50:21Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Q6. What specifically have you done to further the growth of the community? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?==&lt;br /&gt;
 '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
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&amp;lt;br&amp;gt; '''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
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==QUICKDRAW #1 - Anonymous: Pirates or Ninjas?==&lt;br /&gt;
'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
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==Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?==&lt;br /&gt;
'''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt; http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
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==QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?==&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
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==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
'''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt; http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
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==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?==&lt;br /&gt;
'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
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==Q4. How's your progress in other Leadership tests?==&lt;br /&gt;
'''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
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==QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?==&lt;br /&gt;
'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
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==Q5. How are you providing leadership in the game and amongst the player base?==&lt;br /&gt;
'''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
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==QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?==&lt;br /&gt;
'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
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==Q6. What specifically have you done to further the growth of the community?==&lt;br /&gt;
'''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues? :p ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory? ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors. What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q9. As DP do you think you should share your password? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q10. What other powers would you like to see DPs hold, in the interests of improving game play? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q11. What question would you like to be asked, and why? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Q12. Closing Statement ==&lt;br /&gt;
&lt;br /&gt;
 '''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84747</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84747"/>
		<updated>2016-03-12T23:50:13Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Q5. How are you providing leadership in the game and amongst the player base? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?==&lt;br /&gt;
 '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; '''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
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==QUICKDRAW #1 - Anonymous: Pirates or Ninjas?==&lt;br /&gt;
'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
&lt;br /&gt;
==Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?==&lt;br /&gt;
'''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt; http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
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==QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?==&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
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==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
'''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt; http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
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==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?==&lt;br /&gt;
'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
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==Q4. How's your progress in other Leadership tests?==&lt;br /&gt;
'''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
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==QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?==&lt;br /&gt;
'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
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==Q5. How are you providing leadership in the game and amongst the player base?==&lt;br /&gt;
'''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
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==QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?==&lt;br /&gt;
'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
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==Q6. What specifically have you done to further the growth of the community?==&lt;br /&gt;
 '''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
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== QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
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==  QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues? :p ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
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== Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
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== QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory? ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
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==  Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
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== QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors. What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
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==  Q9. As DP do you think you should share your password? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
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== QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
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==  Q10. What other powers would you like to see DPs hold, in the interests of improving game play? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
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== QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players? ==&lt;br /&gt;
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'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
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==  Q11. What question would you like to be asked, and why? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
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==  QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
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== QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
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== Q12. Closing Statement ==&lt;br /&gt;
&lt;br /&gt;
 '''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84746</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84746"/>
		<updated>2016-03-12T23:50:05Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Q4. How's your progress in other Leadership tests? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?==&lt;br /&gt;
 '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; '''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #1 - Anonymous: Pirates or Ninjas?==&lt;br /&gt;
'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
&lt;br /&gt;
==Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?==&lt;br /&gt;
'''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt; http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?==&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
'''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt; http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?==&lt;br /&gt;
'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q4. How's your progress in other Leadership tests?==&lt;br /&gt;
'''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?==&lt;br /&gt;
'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q5. How are you providing leadership in the game and amongst the player base?==&lt;br /&gt;
 '''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?==&lt;br /&gt;
'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q6. What specifically have you done to further the growth of the community?==&lt;br /&gt;
 '''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
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== QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
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==  QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues? :p ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
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== Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
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== QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory? ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
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==  Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
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== QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors. What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
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==  Q9. As DP do you think you should share your password? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
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== QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
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==  Q10. What other powers would you like to see DPs hold, in the interests of improving game play? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
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== QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players? ==&lt;br /&gt;
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'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
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==  Q11. What question would you like to be asked, and why? ==&lt;br /&gt;
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&amp;lt;br&amp;gt; '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
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==  QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
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== QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
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== Q12. Closing Statement ==&lt;br /&gt;
&lt;br /&gt;
 '''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84745</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84745"/>
		<updated>2016-03-12T23:49:56Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?==&lt;br /&gt;
 '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; '''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #1 - Anonymous: Pirates or Ninjas?==&lt;br /&gt;
'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
&lt;br /&gt;
==Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?==&lt;br /&gt;
'''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt; http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?==&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
'''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt; http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?==&lt;br /&gt;
'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q4. How's your progress in other Leadership tests?==&lt;br /&gt;
 '''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?==&lt;br /&gt;
'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q5. How are you providing leadership in the game and amongst the player base?==&lt;br /&gt;
 '''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?==&lt;br /&gt;
'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
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==Q6. What specifically have you done to further the growth of the community?==&lt;br /&gt;
 '''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
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== QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
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==  QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues? :p ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
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== QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory? ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
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==  Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
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== QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors. What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
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==  Q9. As DP do you think you should share your password? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
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== QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
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==  Q10. What other powers would you like to see DPs hold, in the interests of improving game play? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
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== QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
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==  Q11. What question would you like to be asked, and why? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
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==  QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
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== QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
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== Q12. Closing Statement ==&lt;br /&gt;
&lt;br /&gt;
 '''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84744</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84744"/>
		<updated>2016-03-12T23:49:46Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resourc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?==&lt;br /&gt;
 '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; '''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #1 - Anonymous: Pirates or Ninjas?==&lt;br /&gt;
'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
&lt;br /&gt;
==Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?==&lt;br /&gt;
'''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt; http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?==&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
 '''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt; http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?==&lt;br /&gt;
'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q4. How's your progress in other Leadership tests?==&lt;br /&gt;
 '''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?==&lt;br /&gt;
'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q5. How are you providing leadership in the game and amongst the player base?==&lt;br /&gt;
 '''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?==&lt;br /&gt;
'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q6. What specifically have you done to further the growth of the community?==&lt;br /&gt;
 '''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues? :p ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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== QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory? ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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==  Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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== QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors. What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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==  Q9. As DP do you think you should share your password? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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== QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
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==  Q10. What other powers would you like to see DPs hold, in the interests of improving game play? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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== QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
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==  Q11. What question would you like to be asked, and why? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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==  QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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== QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Q12. Closing Statement ==&lt;br /&gt;
&lt;br /&gt;
 '''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84743</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84743"/>
		<updated>2016-03-12T23:49:13Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?==&lt;br /&gt;
 '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; '''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #1 - Anonymous: Pirates or Ninjas?==&lt;br /&gt;
'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
&lt;br /&gt;
==Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?==&lt;br /&gt;
 '''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt; http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?==&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
 '''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt; http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?==&lt;br /&gt;
'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q4. How's your progress in other Leadership tests?==&lt;br /&gt;
 '''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?==&lt;br /&gt;
'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q5. How are you providing leadership in the game and amongst the player base?==&lt;br /&gt;
 '''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?==&lt;br /&gt;
'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q6. What specifically have you done to further the growth of the community?==&lt;br /&gt;
 '''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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==  QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues? :p ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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== QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory? ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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==  Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
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== QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors. What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
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==  Q9. As DP do you think you should share your password? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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== QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
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==  Q10. What other powers would you like to see DPs hold, in the interests of improving game play? ==&lt;br /&gt;
&lt;br /&gt;
 '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
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== QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
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==  Q11. What question would you like to be asked, and why? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
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==  QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Q12. Closing Statement ==&lt;br /&gt;
&lt;br /&gt;
 '''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt; '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt; '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt; '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt; '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt; '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt; '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84740</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84740"/>
		<updated>2016-03-12T23:42:07Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Q10. What other powers would you like to see DPs hold, in the interests of improving game play? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #1 - Anonymous: Pirates or Ninjas?==&lt;br /&gt;
'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
&lt;br /&gt;
==Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?==&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?==&lt;br /&gt;
'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q4. How's your progress in other Leadership tests?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?==&lt;br /&gt;
'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q5. How are you providing leadership in the game and amongst the player base?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?==&lt;br /&gt;
'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q6. What specifically have you done to further the growth of the community?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues? :p ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory? ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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==  Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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== QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors. What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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==  Q9. As DP do you think you should share your password? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q10. What other powers would you like to see DPs hold, in the interests of improving game play? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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== QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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==  Q11. What question would you like to be asked, and why? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Q12. Closing Statement ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84739</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84739"/>
		<updated>2016-03-12T23:41:39Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Q9. As DP do you think you should share your password? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #1 - Anonymous: Pirates or Ninjas?==&lt;br /&gt;
'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
&lt;br /&gt;
==Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?==&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?==&lt;br /&gt;
'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q4. How's your progress in other Leadership tests?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?==&lt;br /&gt;
'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q5. How are you providing leadership in the game and amongst the player base?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?==&lt;br /&gt;
'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q6. What specifically have you done to further the growth of the community?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues? :p ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory? ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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==  Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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== QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors. What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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==  Q9. As DP do you think you should share your password? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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== QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
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==  Q10. What other powers would you like to see DPs hold, in the interests of improving game play? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q11. What question would you like to be asked, and why? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Q12. Closing Statement ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84738</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84738"/>
		<updated>2016-03-12T23:41:06Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #1 - Anonymous: Pirates or Ninjas?==&lt;br /&gt;
'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
&lt;br /&gt;
==Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?==&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?==&lt;br /&gt;
'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q4. How's your progress in other Leadership tests?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?==&lt;br /&gt;
'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q5. How are you providing leadership in the game and amongst the player base?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?==&lt;br /&gt;
'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q6. What specifically have you done to further the growth of the community?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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== QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
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==  QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues? :p ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
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== Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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== QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory? ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
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==  Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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== QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors. What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
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==  Q9. As DP do you think you should share your password? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q10. What other powers would you like to see DPs hold, in the interests of improving game play? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q11. What question would you like to be asked, and why? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Q12. Closing Statement ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84737</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84737"/>
		<updated>2016-03-12T23:40:54Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resourc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #1 - Anonymous: Pirates or Ninjas?==&lt;br /&gt;
'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
&lt;br /&gt;
==Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
&lt;br /&gt;
===QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?===&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?==&lt;br /&gt;
'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q4. How's your progress in other Leadership tests?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?==&lt;br /&gt;
'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q5. How are you providing leadership in the game and amongst the player base?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?==&lt;br /&gt;
'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
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==Q6. What specifically have you done to further the growth of the community?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
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== QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
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==  QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues? :p ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
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== Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
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== QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory? ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
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==  Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors. What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q9. As DP do you think you should share your password? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q10. What other powers would you like to see DPs hold, in the interests of improving game play? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q11. What question would you like to be asked, and why? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Q12. Closing Statement ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84736</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84736"/>
		<updated>2016-03-12T23:40:43Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* QUICKDRAW #1 - Anonymous: Pirates or Ninjas? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
&lt;br /&gt;
==QUICKDRAW #1 - Anonymous: Pirates or Ninjas?==&lt;br /&gt;
'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
&lt;br /&gt;
===Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
===QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?===&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?==&lt;br /&gt;
'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q4. How's your progress in other Leadership tests?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?==&lt;br /&gt;
'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q5. How are you providing leadership in the game and amongst the player base?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?==&lt;br /&gt;
'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q6. What specifically have you done to further the growth of the community?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues? :p ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory? ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors. What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q9. As DP do you think you should share your password? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q10. What other powers would you like to see DPs hold, in the interests of improving game play? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q11. What question would you like to be asked, and why? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Q12. Closing Statement ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84735</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84735"/>
		<updated>2016-03-12T23:40:29Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
&lt;br /&gt;
===QUICKDRAW #1 - Anonymous: Pirates or Ninjas?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
===Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
===QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?===&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?==&lt;br /&gt;
'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q4. How's your progress in other Leadership tests?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?==&lt;br /&gt;
'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q5. How are you providing leadership in the game and amongst the player base?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?==&lt;br /&gt;
'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q6. What specifically have you done to further the growth of the community?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues? :p ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory? ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors. What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q9. As DP do you think you should share your password? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q10. What other powers would you like to see DPs hold, in the interests of improving game play? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Q11. What question would you like to be asked, and why? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Q12. Closing Statement ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84734</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84734"/>
		<updated>2016-03-12T23:40:15Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
=== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
===QUICKDRAW #1 - Anonymous: Pirates or Ninjas?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
===Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
===QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?===&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?==&lt;br /&gt;
'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q4. How's your progress in other Leadership tests?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?==&lt;br /&gt;
'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q5. How are you providing leadership in the game and amongst the player base?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?==&lt;br /&gt;
'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q6. What specifically have you done to further the growth of the community?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
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== QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game? ==&lt;br /&gt;
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'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
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==  QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues? :p ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
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== Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
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== QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory? ==&lt;br /&gt;
&lt;br /&gt;
'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
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==  Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
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== QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors. What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player? ==&lt;br /&gt;
&lt;br /&gt;
'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
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==  Q9. As DP do you think you should share your password? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
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==  Q10. What other powers would you like to see DPs hold, in the interests of improving game play? ==&lt;br /&gt;
&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
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==  Q11. What question would you like to be asked, and why? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
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==  QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
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== QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why? ==&lt;br /&gt;
&lt;br /&gt;
'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
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== Q12. Closing Statement ==&lt;br /&gt;
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'''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84732</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84732"/>
		<updated>2016-03-12T23:35:27Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Q5. How are you providing leadership in the game and amongst the player base? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
=== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
===QUICKDRAW #1 - Anonymous: Pirates or Ninjas?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
===Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
===QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?===&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?==&lt;br /&gt;
'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q4. How's your progress in other Leadership tests?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?==&lt;br /&gt;
'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q5. How are you providing leadership in the game and amongst the player base?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?==&lt;br /&gt;
'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': :p&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *****************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Zhukuram: What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q9. As DP do you think you should share your password?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q10. What other powers would you like to see DPs hold, in the interests of improving game play?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ****************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q11. What question would you like to be asked, and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***************************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q12. Closing Statement&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84731</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84731"/>
		<updated>2016-03-12T23:35:00Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
=== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
===QUICKDRAW #1 - Anonymous: Pirates or Ninjas?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
===Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
===QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?===&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?==&lt;br /&gt;
'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q4. How's your progress in other Leadership tests?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?==&lt;br /&gt;
'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q5. How are you providing leadership in the game and amongst the player base?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': :p&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *****************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Zhukuram: What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q9. As DP do you think you should share your password?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q10. What other powers would you like to see DPs hold, in the interests of improving game play?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ****************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q11. What question would you like to be asked, and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***************************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q12. Closing Statement&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84730</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84730"/>
		<updated>2016-03-12T23:34:24Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Q4. How's your progress in other Leadership tests? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
=== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
===QUICKDRAW #1 - Anonymous: Pirates or Ninjas?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
===Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
===QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?===&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?==&lt;br /&gt;
'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q4. How's your progress in other Leadership tests?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?==&lt;br /&gt;
'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': :p&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *****************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Zhukuram: What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q9. As DP do you think you should share your password?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q10. What other powers would you like to see DPs hold, in the interests of improving game play?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ****************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q11. What question would you like to be asked, and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***************************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q12. Closing Statement&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84729</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84729"/>
		<updated>2016-03-12T23:33:40Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
=== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
===QUICKDRAW #1 - Anonymous: Pirates or Ninjas?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
===Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
===QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?===&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?==&lt;br /&gt;
'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q4. How's your progress in other Leadership tests?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': MY MISTAKE on '''MissBarbara''''s answer!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': :p&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *****************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Zhukuram: What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q9. As DP do you think you should share your password?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q10. What other powers would you like to see DPs hold, in the interests of improving game play?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ****************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q11. What question would you like to be asked, and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***************************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q12. Closing Statement&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84727</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84727"/>
		<updated>2016-03-12T23:33:17Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
=== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
===QUICKDRAW #1 - Anonymous: Pirates or Ninjas?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
===Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
===QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?===&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?==&lt;br /&gt;
'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q4. How's your progress in other Leadership tests?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': MY MISTAKE on '''MissBarbara''''s answer!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': :p&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *****************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Zhukuram: What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q9. As DP do you think you should share your password?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q10. What other powers would you like to see DPs hold, in the interests of improving game play?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ****************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q11. What question would you like to be asked, and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***************************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q12. Closing Statement&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84726</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84726"/>
		<updated>2016-03-12T23:32:58Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
=== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
===QUICKDRAW #1 - Anonymous: Pirates or Ninjas?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
===Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
===QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?===&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?=='''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q4. How's your progress in other Leadership tests?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': MY MISTAKE on '''MissBarbara''''s answer!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': :p&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *****************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Zhukuram: What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q9. As DP do you think you should share your password?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q10. What other powers would you like to see DPs hold, in the interests of improving game play?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ****************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q11. What question would you like to be asked, and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***************************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q12. Closing Statement&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84725</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84725"/>
		<updated>2016-03-12T23:32:22Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
=== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
===QUICKDRAW #1 - Anonymous: Pirates or Ninjas?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
===Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
===QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?===&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?==&lt;br /&gt;
'''LuluDivine''': '''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ************************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q4. How's your progress in other Leadership tests?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': MY MISTAKE on '''MissBarbara''''s answer!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': :p&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *****************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Zhukuram: What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q9. As DP do you think you should share your password?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q10. What other powers would you like to see DPs hold, in the interests of improving game play?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ****************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q11. What question would you like to be asked, and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***************************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q12. Closing Statement&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84724</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84724"/>
		<updated>2016-03-12T23:29:58Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resourc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
=== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
===QUICKDRAW #1 - Anonymous: Pirates or Ninjas?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
===Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
===QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?===&lt;br /&gt;
'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ************************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q4. How's your progress in other Leadership tests?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': MY MISTAKE on '''MissBarbara''''s answer!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': :p&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *****************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Zhukuram: What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q9. As DP do you think you should share your password?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q10. What other powers would you like to see DPs hold, in the interests of improving game play?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ****************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q11. What question would you like to be asked, and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***************************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q12. Closing Statement&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84722</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84722"/>
		<updated>2016-03-12T23:29:04Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* QUICKDRAW #1 - Anonymous: Pirates or Ninjas? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
=== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
===QUICKDRAW #1 - Anonymous: Pirates or Ninjas?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
===Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ************************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q4. How's your progress in other Leadership tests?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': MY MISTAKE on '''MissBarbara''''s answer!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': :p&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *****************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Zhukuram: What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q9. As DP do you think you should share your password?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q10. What other powers would you like to see DPs hold, in the interests of improving game play?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ****************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q11. What question would you like to be asked, and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***************************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q12. Closing Statement&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84721</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84721"/>
		<updated>2016-03-12T23:28:12Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
=== Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
===QUICKDRAW #1 - Anonymous: Pirates or Ninjas?===&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ************************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q4. How's your progress in other Leadership tests?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': MY MISTAKE on '''MissBarbara''''s answer!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': :p&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *****************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Zhukuram: What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q9. As DP do you think you should share your password?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q10. What other powers would you like to see DPs hold, in the interests of improving game play?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ****************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q11. What question would you like to be asked, and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***************************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q12. Closing Statement&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84720</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84720"/>
		<updated>2016-03-12T23:27:03Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;'''LuluDivine''': LADIES AND GENTLEMAN, BOYS AND GIRLS!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's get this DP Debate started in here!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': First, I'd like to introduce our lovely candidates&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': We've got '''Handsome''', '''MissBarbara''', '''Augir''', '''Anien''', '''Alkhar''', and '''Istwan'''!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Here's how this will work - the candidates have been asked a series of questions already - I'm going to post those questions and those answers as we go.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Additionally, there will be a few QUICKDRAW questions that they have to answer on the spot. We'll intersperse those.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': If you have a question you'd like to ask the candidates, please chat it to me directly!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': One last note, before we begin: Lukeera was originally planning to moderate this debate, but due to RL issues was not able to be here today. The candidates were all super flexible about scheduling a new debate on very short notice - props to all of them!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Sure! And thank you for reading here. :) In my rl I live in Northern Germany (near Hannover). So german is my first language and my english isn't perfect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In case of this a long time I wasn't encouraged to candidate for DP, even though I have good reasons that let me believe to able to be make a good job as DP. This i'll explain later - see Q12, Closing Statement please! :) I've played T1 (the german version named Kemet) and T2. My rl obliged me to stop the game for a long time. But I could return since T6 and that makes me really happy!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': In T6 and T7 I live in DoN. Here I built my camp in a awesome Oasis in the desert but near the CP. I love to explore and make new experiences. To meet new people and get new friends is exciting! Try to speak with them in other languages makes fun. I love the atmosphere of the landscapes, day and night changing, the sounds... (ok, now, in 2016 the graphic could be better - e.g. I wished less perforated clothes for us all ;) ) More important is the great community here and the absolut logical structure of our game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I am '''MissBarbara''', I have been playing since Tale1. I live in South Egypt and I am married to Balthazarr. I love running around herbing, shrooming and especially meeting and get to know people. I'm very fascinated by other peoples cultures, experiences and to me, this game is a very nice way of socializing with different kinds of people that you might never have had the opportunity to meet in real life. In South Egypt, I spend a good deal of my time online working on research projects along with the rest of SE and EG. We are not a lot of people, but we are hardworking and enjoy the challenge :) I'm also a moderator on the Egypt wide chat channels, Egyptian Exchange and Egypt Today, which I enjoy. I have been Demi-Pharaoh in several tales, and it was a pleasure to serve Egypt as Demi-Pharaoh before, therefore I am here and able to serve again :) I am prepaid for the rest of the tale, and I will be staying active the entire time :) When I am not in Egypt, I breed Norwegian forest cats, work as an editor for a cat magazine and I'm the employer for a hand-full of people, so leadership for me comes very natural as it is a daily thing for me to lead, delegate, solve problems of all sorts, encourage and make sure everybody around me is happy and performing their best in a positive way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Hello fellow Egyptians :) My adventure with ATitD began in the last days of T4, I have enjoyed ever since. My camp and center of activities have always been at what is currently called, Seven Lakes. I have full Tale subscription and like before I will be here all the way to the end of T7. Egyptians trusted me with DP in Tale 5 and Tale 6. I am helping with moderating our Egypt wide chat/microphones since T5 - &amp;quot;no drama&amp;quot; rules, dominating boards in this Tale were written by me. There are three things I enjoy concentrating my play time on: Making life easier for the people just starting in the Tale, At least one event per week and Research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I played from T3 to T5, and now returned for the new developer. ATITD has many unique game mechanics, but ultimately it's all about the society. The main appeal is cooperating with all these nice people on numerous projects. I mostly work in my awesome home region, South Egypt. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I am a 42 year old bachelor computer programmer. I enjoy most things computer related, though I especially enjoy board games and playing them with friends. I have been playing ATITD since beta, though very casually most tales. This is the first tale I've really had time to commit to playing it full time. I really enjoy building things and seeing my camp slowly progress over time. Though the social aspect is the best part of the game. Even though I'm a solo player, everything I build is guilded and usable by all my neighbors in CCR and OE.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have been playing since T4 with being on and off in between. I started very casual, in a remote oasis and enjoyed myself for the begining of the tale with another friend of mine. After he quit a couple of months later, I moved to play with others in Stillwater back then but kept my pace slow all the time. I wasn't around for long in T5. With T6, I started playing more intensely especially with getting a sense of community in the game. In the very beginning, I was enjoying authentic play style in a calming oasis, then it evolved into discovering more every day. Then I realized there is hardly any limit to what I can discover in this game and its form of community which is still an ongoing process and I am loving it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Let's have our first QUICKDRAW question!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #1 - Anonymous: Pirates or Ninjas?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Irate pirates&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': Pirates for me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Ninjas! they have a noble cause and a code of honor. Pirates are just driven by winds.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Hiya! :D I prefer rum over Ninjato's so Pirate, definately!&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Robots&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': Quickdraw#1: Pirate :þ&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Anticipating let me say: before I think about ban or not in my opinion there are two very important steps to do! 1st is to speak with the players who have or make problems. 2nd is to speak with the other DP's. Goal: trying to find a peaceful solution!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': a) jumping Obelisk Queues = uncool but not banworthy&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': b) bonfiring clay patches far from your own camp = seems to be necessary sometimes (Raeli Ovens)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': c) hoarding a resource = cool&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': d) building non-griefer structures in someone else's camp/backyard = worth a scolding!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': First of all, it is up to a person him/herself how he wish to play this game. And I know for a fact, that Egypt as a whole also have a voice in these matters. Not much goes unnoticed. I think that the examples above have a lot to do with morale and integrity and I don't think they should result in a ban. And for the griefers, we have a very unique legal system in this game. If a person is harassing others with bonfires, wood-planes etc. then I strongly feel, that the Anti-Griefer Law should be used on the violating person. I think Egypt deserves the right to speak on those kinds of matters and not only one single person even if he is a DP. Banning another person is a very serious matter, and it should only be used as an absolutely last resort. If forced to use a ban, for a ban appropriate reason, I would strongly consider using one of the shorter term bans (one day, one week or one month) rather than a permanent exile.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': None of the above are worth of a ban or scolding. Actions of others might feel frustrating/annoying. I have a sculpture build in my camp by other player, for some that would be frustrating but I actually like it. At the end of the day we are playing a sandbox game , there are provisions in place to introduce laws and sometimes you have to take good with the bad.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': None of those things are worth a ban. Bonfires and land ownership should be dealt with through laws instead of banning. I'm carrying the petition &amp;quot;Bonfire Reduction Tax&amp;quot; written by Tessiekins, but I've yet to see a viable land ownership petition. As for judging coolness, that has nothing to do with being a DP. The job is solely about banning, and making sure that no unfair bans go through.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Jumping Queue: I think is totally cool. I don't believe the current obelisk systems have any particular merits other than convenience. You can see a example queue I would be willing to support here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Anien/SandBox/Obelisk&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Bonfires on clay patches/building in other camps: These 2 issues along with many others are exactly what a DP is designed to handle. I think each of these cases would require DP talking to both parties and hearing both sides out. Then trying to resolve the conflict between them, possibly involving help from other DPs if necessary.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Hoarding Resources - I personally feel this is a non question. I think empirical evidence this tale has shown that anything a reasonable person would called hoarding is either impossible or has no meaningful impact on the game. (e.g monopolizing the first gold mine found or monopolizing a handful of raeli colors).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Some say obelisk queue is a violation of the test itself, and I may even agree with that. But what allways amuses me in this game is the amount of cooperation and the mentality of collaboration that is not imposed by any other instrument but for the players themselves. This is simply perfect. The society forms its own rule, follows it, and it works!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I find bonfires quite a delicate issue. I hate them, I despise them, I carry the Bonfire Reduction Tax petition with the hope of getting rid of them. Their existence in the very remote parts of Egypt ruins the feeling of being out in the wilds and I am sure this upsets many other Body test lovers. Yet, it is in such a state now that if people doesn't bonfire the clay patch on their camp, people will think they are not worried about somebody building an oven there. I already have dealt with many issues as such where people of limited play styles doesn't prefer or afford to build an oven and they want to keep their camp neat. Everyone has the right to pick their play style and everyone doesn't have to play all aspects of the game equally. That said, there is no explanation of bonfiring a clay spot that is in somebody else's camp or in the wilds. This is an act against the spirit of the community. There is no room for greed in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': About hoarding, if someone is working hard to gather a resource as much as he/she wants, it is not anybody's business, unless they are taking from others in unacceptable ways. Regardless, I would rather everyone be as sharing as possible. There is a working balance in this game for most where everyone have their hands on some stuff and trade it with others with whatever the others have their hands on.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #2 - Anonymous: What one thing would you bring back from previous tales and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Color, especially compound painting! Egypt is far too drab compared to when I first started.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would bring back all the quit players, and conflict as a discipline, because it's hard to find people to play with.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': What I would bring back? Apart from several of the old players, who have helped form the Egypt we have today, I think a thing that would benefit all of us, were the old mining system, where mines were automated and didn't require a doctor degree to mine without getting crazy :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I haven't thought about this before. I feel pleased with most of the changes in the game anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': hmm.. people that left us for other mmorpgs or because they were borred/disappointed. I would love to see more population in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #2 nothing - I stayed away much too long&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ******************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Think I would not ban. In this case it seems better to analyse myself: perhaps I'm personal involved or similar.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': My personal view of grievances which deserve a ban is very narrow. Usually discussion about ban starts with public support and if after consulting with other DP I was the only DP supporting the action I would not ban but put it to a general vote.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': If it's about griefing, I would set it to a public vote through Anti-Griefer Law. If not, the majority of DP's decides.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I feel that every person voted to DP this tale is an experienced and reasonable player. I also feel the DPs should act more like a judicial body than an independent set of adjudicators. So in that regard, I would try to convince a number of other DPs to my viewpoint. If I could not I would accede to the general consensus and not ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I don't see myself being easily against the general consensus that is well-discussed and reached through efficient reasoning. Yet somehow, although unlikely, if I find myself in a position where I am on the other side of the consensus, I would question myself sincerely and take a break. I am a man of reason and I don't see this happening that easily. Besides, I am terrified by the idea of ban a person can enact just like that. In the previous DP round, other candidates and I had great discussions to come up with a petition - MIRANDHOTEP RIGHTS AMMENDED- to regulate DP bans and prevent unjustified actions within reasonable manners to maintain the DP position as it is. I will add it to the very end of my wiki user page.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': http://www.atitd.org/wiki/tale7/User:Alkhar&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ************************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #3 - Anonymous: What are your thoughts on the increased tech research costs of this tale?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #3 we all have to live with. it makes working together stronger. so it's not bad&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Multiplying research costs by 10 without further refinement seems like a bad decision from the devs.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Not being part of a big guild pushing research, I have little experience to have a good opinion (I just donate materials to people as I can). Though I certainly sympathize with the people who are actively pushing techs as this seems to have caused them less enjoyment in the game.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think it's a sad way to slow down the game pace and highly demotivating for some people. Some regions are suffering a lot from this, and I worry a bit that other regions might even give up on research due to the increased tech research costs. It's also -if possible- encouraging people even more to use macro's than before.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Well, I can't say I am happy about it. I believe it was intended to prevent small groups doing all the research and encourage contribution of many other players which would be perfect to increase the sense of community to a stronger level but it is not working so with limited number of players we have sadly.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I belive idea behind increased research cost was to slow us down.. I wish there was better way&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q4. How's your progress in other Leadership tests?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Got the principles in Kingmaker, Pirates, Bureaucrat and work on it to pass these tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': After having investigated and presented my case to the other DP's and they advised against a ban, I would listen to the other DP's and respect their opinion. I would keep an eye on the person in question, and if he continued the behaviour that made me consider a ban the first time, then I would consult the other DP's again. No ban is undoable, so proper judgment and deliberation must by used prior to the use of even a One Day Ban.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': I passed the Test of the Mentor, the Test of the Retired Pirates and the Test of the Bureaucrat.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I passed kingmaker and pirates, will probably pass plantation and bureaucrat. I don't really pursue it as a discipline, though it is useful for petition slots.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': If elected DP this will be my first Leadership pass. As a solo player who really enjoys the building aspect of this game, I have not spent a lot of time on test passes, as I am barely keeping up with the tech pace. I have mainly concentrated on Worship tests this tale (I have passed all that are released). My closing statements will have more information on why I decided to participate in the DP elections.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have passed pirates and bureaucrat. There is only one mentor shrine that has been built for me by a player that sadly has quit previous week.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': MY MISTAKE on '''MissBarbara''''s answer!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have already passed The Test of the Bureaucrat, and I am actively working on Mentorship, Kingmaker and Retired Pirates. I also have a Plantation guild with Balthazarr, which I am very excited about. I plan to participate in Hegemon, Cartouche, as well as the other Leadership tests that are released later in the tale. I enjoy the leadership tests a lot and those are my main focus within the 7 disciplines of tests.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #4 - Anonymous: What is your position on the various petitions to limit/reduce/eliminate the clutter of rampant bonfires?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I support them. Bonfires are annoying most and must be taken care of in the best way possible.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Since so many people find bonfires annoying and problematic, I support and carry Bonfire Reduction Tax. You can read it here:&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': http://www.atitd.org/wiki/tale7/User:Tessiekins#Bonfire_Tax_Law&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #4 I hate BF's!! But atm I think it has to stay like it is&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would have to read petition first.. but in my opinion they should be gone after certain amount of time&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I personally have no problems with bonfires, as they don't bother me. However, I respect all the people that hate them, so i'd willing support reasonalbe laws. (Which I think most of the bonfire bills have been).&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think the bonfire debate is very hard. I understand why some people use them as markers, but I also understand why they can be very annoying. I think a middleground could be reached, by lowering the costs of Basic signs to 1 wood and then for example using your knife to carve the sign. Like that most people would not have to carry extra materials to make signs instead of bonfires and that might encourag more people to use signs instead of bonfires. I would prefer to get it solved without forcing any rules on anyone :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Well, I decide when needed or encourage others to decide when I'm sure that they are better informed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Leadership comes in many forms and shapes. I am not, and have never been fan of dictatorship or absolute monarchy. I feel that Egypt deserves better than that and that everybody has a right to be heard. Personally, I feel, by being a good example to my fellow Egyptians and by always trying to see things in a larger picture and from different angles, I show people a good way of playing/living in Egypt. Encouraging people to do the right thing, and helping them do the right thing is an important part of providing leadership, I think.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': With my knowledge about the game I am trying to always be available to answer promptly questions from the other players. My efforts with helping new players has rewarded me so far with 9 Mentor Shrines. I also organize guilds related to major regional efforts and with my 24 cp industrial complex, help with Research, Megalopolis and Aqueduct. In addition Amigos Public Works - a guild with public devices in 7L and organizing Digs and Acro events.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mentoring, pushing petitions and moderating these channels. I prefer to cooperate more than lead.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In any situation there are leaders that organize large events to push forward the community. However, there is also the person who is a mother hen to the group. Finds the solo players that are struggling or someone who needs individual help. I am in the latter category. I often spend time one on one with players explaining concepts in the game (like how thistles work), or providing help in the form of free materials or time to newer players. I think this leadership is much less noticeable to the community at large.. but no less impactful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would rather call it providing cooperation rather than leadership. In every project I have been in, I wasn't called leader or boss, but I was there doing my share of work and helping everyone else to do as they please to contribute. I have never been hesitant to roll up my sleeves and get to work when I see that things can be done better and I see that people feel more confident with the presence of one as such.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #5 - Anonymous: If you had the power to change one aspect of this game, what would it be, and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I would remove levels completely. New players have others to guide them, so levels only hinder their progress.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #5 is very similar to Q10. please red my answer there&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I would change the bits that depend on RNG/luck. Everyone should have a chance to do what they please with required amount of work without frustration.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would add more intermediate techs to our research instead of muliplying amounts for existing technologies.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': In general, I am very happy with the game as it is, and I don't feel that any major changes should be made. ATITD is a very unique game and most of it, for me, is the people here. I would never want that to change. Of minor changes, I can mention, that it would be very nice, if the moderators could &amp;quot;remote&amp;quot; take over the call boards instead of having to travel to the actual microphone to grab the boards. That would higher the level of service us mods could provide for all of you :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I started to post an answer on various topics (Communication, travel times, etc) but while many of these can be annoying, I thing they are all integral to this game I really love. It would take more than 5 minutes for me to come up with something that I think should be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I participate in common projects. Most of it in DoN because i live there, but some others too. The other way is in rl: I tell to all my friends about our game and try to motivate them to join.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Right from the opening of the tale, Balthazarr and I have focused a lot on helping as many as we could. Right off we made many of our structures that were important, such as pottery wheels, rock saw's, masons benches, etc. public useable, so citizens around us didn't have to struggle with their basic needs. Since then, we have continued to donate and help develop our public facilities in SE, and I am very proud of what the local community can offer new citizens in SE. BTW. who do you think grew all of the ingredients to make the ash to fill all those benches in my husband's public glass compound? ;) I have been working very hard on helping unlocking techs, both in SE and in other regions where it was needed and will continue to do so.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Also another thing I do and that I find very important, and that I am thankful that a lot of people are good at is; Announcing sightings of safari animals, announcing and posting mushroom's on Shroomdar, announcing pearl beds of importance, Arch sites and anything else that could be helpful for others. It makes me so happy when a person chats me and says: Thanks you for your post on Shroomdar, I am now on my next DN list because of it! Apart from that, I am working on wine, and an orchard that - when it is done - should be able to supply all honeys and fruits for the festivals. I can currently supply 87 of the fruits, and that have already proven to be a good thing, when Old Egypt needed their honeys and wine to open up Ambrosia Brewing :) You are welcome to come and visit at 703,-5441 and have a look :D&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Another thing that I am a bit proud of is probably the Airship Construction in SE. Previous to this tale, I have never made a single thistle or piece of silk. But I quickly realized how much Airships could help all of us, so I decided, that I *had* to learn how to make thistles, so we could open that tech as fast as possible. I found a very good thistle-teacher and started out, failing and failing. I kept trying and finally understood the principles and since then, I have made most of the 800 Silk Cloth for the Airship Construction technology in SE. I believe we were the first region to open Airship Construction, which I am very proud of. In addition to material contributions for University Techs Research, I have donated herbs and other foodstuffs to the players and guilds who are involved in doing cooking research.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': In T5 I was one of the three founders of Amigos. Guild was created beside our cp with public devices, open for everybody. Today Amigos has 140 active members, one of the largest guilds in the game. I am sure most of you attended at least one of the digs I organized in the area in this Tale. Like I mentioned in my introduction making life easier for the people just starting in the Tale is one of the things I enjoy most. Amigos is the guild to help answer the questions and providing public devices that are still beyond the reach of the new player. Nothing gives me more pleasure than people asking if Amigos guild will be in the 7L area in the next Tale.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': I advertised the game to many friends. Two of them played the trial for a few hours, so Pluribus pretty much owes me big time.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think the answer to this question for me at least is the same as the previous. I try to make life easier for people on a case by case basis. Living in an underpopulated area like CCR can be tough. As I have nearly every building that can be built, I guild all my personal stuff so anyone in the area can use it. If someone needs my help via time/resources or knowledge I try to go out of my way to make sure they get it, so their experience in Egypt is a little easier.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have done anything I can for introducing the game to new players I see around but sadly I don't see a growing community in Egypt.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #6 - Anonymous: Are you married to a human or an alt? If human - how long have you known that person? Do you trust that person with your ban abilities? If an alt - what were your reasons for marrying an alt? Would you ever marry a human in this game?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 married to my alt. because my human married another ^^. but now I love my alt because always he stabds there where i want him ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am married to a human, who is an amazing fella and great supporter of any project I want to be in. I trust him utterly. It is a community game and playing as it is intended brings much more to the table than making your way around things.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am not married in RL or in game. As I confirmed bachelor I don't see it changing in either aspect.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I am married to Balthazarr and the birthday song he sang for me in Skype a few months ago absolutely confirms that he is indeed a man (with a loud voice and impressively clear tones!) and yes, I trust him 100%. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I'm married to a human who I've known since the beginning of this tale and completely trust not to use my account to ban anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': alt. Why? I don't have much time to play and convenience of spouse wrap is helpful.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #6A - Anonymous: Those of you that are unmarried, or married to alts: Do you have trust issues?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': :p&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I am unmarried, but I don't feel I have trust issues. As stated before I created a guild to guild all my personal buildings that I let anyone join. All the materials in my camp are available for anyone to take ane use. I have not had cause in 7 tales to regret playing this way.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': not at all. My entire complex is guilded and few of my friends have full access to it&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #6 I trust my friends and my friends trust me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': No one. I'm not the great Organizer. But whenever my help is wanted I do what I can.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I have been organizing more research than acro and digs in this tale, as others seem very eager to organize those. Therefore I decided to focus more on research this tale. However I do participate in all possible events, mainly to help others or the community as a whole and I am currently working with LadyKaytay and Balthazarr to get a player run event guild up and running, so keep your eyes open for fun and challenging events that will be announced in game :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Like in Tale 5 and Tale 6 I am concentrating on three types of events: 90 or so min Digs for Cuttables, Medium Stones, Bauxite/Gypsum, 60 min Cement Stir parties and 3h or so Acro events. In Tale7 most participants at the Dig - 92 in second week of Sep 2015, Stir 16 in Oct 2015 and longest Acro at RP field 5h 40 min in Jan 2016. As for how many events, public, open for everybody.. in T7 so far 37 Digs, 4 Cement Stir and 7 Acro.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Mostly just petitions. I carry &amp;quot;Ballot Reform&amp;quot;, &amp;quot;Bonfire Reduction Tax&amp;quot; and &amp;quot;'None of the Above' option on DP ballots&amp;quot;. I might also push to change DP voting to an instant runoff system, and I will grab the first viable land ownership petition that I see.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': None that I've organized. However, despite being a solo player in CCR, I try to join as many community oriented guilds as possible so I can keep a pulse on problems people have or projects being organized. I try to actively help with research in various areas as much as my time allows.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': None. I started the tale a month later and things were already well managed regarding acro or digs by other talented players in the area.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #7 - Balthazarr: Many of you have played for many tales - who was your first mentor and what did they do to help you fall in love with ATITD? Any particular attribute or skill they imparted to you that really sticks in your memory?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': The closest thing to a mentor for me was Tpct. I played fairly casually in T1 and he helped with a lot of projects. The main thing he taught me was a willingness to help others out.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I didn't really have a mentor as I started the game with a goal of discovering things by myself. I had many great friends who helped me a lot to let me experience the community aspect though and I am thankful for that.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #7 My 1st Mentor in T1 was Anistoya. But she didn't need to make anything to let me fall in love with our game. that makes our game it self :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I never had a mentor. In the last days of T4, when I found the Tale, I spend more time reading WIKI than playing hehe. Amount of content was incredible for a sandbox game and that made me stay.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': First mentor? Hmm... In T3 I built my first compound on the backyard of a guy called Abbirahn, and he didn't even complain. He was cool. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': LittleCleo was the first to greet me in Tale1, along with Mithrandir58 and Susan in LOTR fellowship guild. LC was a very fun german woman, that helped me figure out the basics, and encouraged me to explore more and more for myself and I am thankful for everything she did to help introduce me to Egypt. Back then I remember that I was very impressed with her knowledge about Egypt and I even remember hoping one day to know as much as her and imagining me being the one helping new people find their way here. I believe I have achieved that and as you see, I am still here now, more than 10 years later :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *****************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Only myself has access and no one else ever!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Yes, my spouse via spouse log, and no one else. :) We do not share our passwords. Not with each other and not with others. After Balthazarr was elected DP, we did confirm that the exile menu was available via spouse log, helping to dispel the idea that spouses did not have access to the bans of their spouse.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': Yes I do. My spouse Astia is one of my several minions (alts).&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody else has access to it.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Never been married in Egypt yet so this is not a concern for me.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': No one but me has acces to my spouse's account.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #8 - Zhukuram: Egypt is a multi cultural game and players from all over the world come here to play. Often though, players from one RL world region rarely see or interact with players from other parts of the RL world. Timezones and language or translations problems are some factors.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Zhukuram: What and how will the candidates address issues affecting other players that are from other RL world regions? How will the interact? What efforts or mitigations will they make in this area? Ex: a player from Turkey/India/China/Brazil (or other) is having an issue. What sorts of things can you do to assist that player?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I don't have a tight schedule with anything so time zones are not an issue for me. I'm usually available anytime around the clock.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': '8 for single player I open a chat to him. for more players I would build a timezone-guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': two options here: find someone speaking the language on ET or google translate. I would be happy to invite that person to the Amigos and help there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I am also one of those &amp;quot;others&amp;quot; myself. I can empathize with them better than anyone else and adress the issue in a more healthy way as I was in their shoes in my less-good times in English and I can understand what they are going through. I am not a romantic to say we can blend in completely but we can overcome the walls. I did great with speakers of many other languages and little English by helping them feel they belong to here.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': For me the different time zones/regions have never been a problem. I actually went to the very first unofficial ATITD player meeting in Chicago (I live in Denmark, Europe so it was quite a trip because of an online game, but worth it!) many years ago, where I had the pleasure to meet a lot of the people from ATITD, Pluribus, Bellah and Otter being some of them. :) I play both in Euro and US times and because I work from home, I am very flexible to be on when I am needed :) And as for the language barrier. A few DP rounds ago, I was in a group with a french player, and the communication was difficult because of this, so I started to translate with Google translator and the rest of the group followed. We managed to have a nice DP debate, despite the language barrier. I would offer the same to anyone who would need it, if I was unable to find someone who could help on the persons native language :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': There is no real easy answer to this, other than elect a wide range of DPs from various areas and time zones. We have a pretty good range so far I think. AS for me personally I play round the clock sometimes, so I'm available to a wide range of time zones. If communication issues came up, I would just try to find a translator and go from there.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I guess I should also mention I speak Finnish and English.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q9. As DP do you think you should share your password?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Hmm... - As a DP this is a &amp;quot;No-Go&amp;quot; for me!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I don't think anyone should share his or her password, DP or not. But especially for a DP I think, that you should honor the trust Egypt has placed in you and therefore not violate that, by sharing your password with anyone. Egypt has picked you as DP, not your friends, and access to banning others is a very serious matter especially for the one that might end up banned for the wrong reason. There has been at least one ban that was done using a borrowed password; this is something that should never happen, under any circumstance.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': No, never, don't do it!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Nobody is getting my password, regardless of my DP status.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': No. The DP power is too big a responsibility. The DP was elected to handle this power, not his friends.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I have no problem with sharing my pasword with the people I trust but if I am a DP, there is higher things at stake and it is beyond me to make the judgement of sharing the power of ban and not upto me to decide.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #9 - IaruHetep: What in the game gives you the most trouble? The real thorn in your side?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #9 I have no trouble. Only the one that peeps know: too much to do and don't know when being able to complete some of the to-do's ;)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Nothing is able to trouble me to great levels as I am supporting my friends wherever they may have a problem and getting great support from them when I feel troubled.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The biggest thorn is the dwindling population here. This game is all about the society.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': Being mostly solo, antyhing that always requires 2 or 3 people to do effectively (like quarrying). While its fairly easy to get these things organzied and done, I often find myself wanting to make marble NOW.. but have to wait and get help. :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': after 3 tales blacksmithing is still beyond my reach&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': The biggest thorn is that one day only have 24 hours - I would like a few more in here, because I feel there is so much to do, see and participate in, no matter when I am here :D and I also have troubles forgetting about the game when I am not here. Who have not looked on a tree in real life and wondered how much wood it yields? or looked at a bushy area and looked for herbs in RL? ;p&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q10. What other powers would you like to see DPs hold, in the interests of improving game play?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Well, I cannot decide that well-founded now because for me it needs experience as a DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Apart from the granting of ponies to players, I really like Sabuli's proposed expansion of the DP powers with the ability for 3 DPs to overturn a ban. Another thing that I could also find useful and could improve gameplay for a lot of people would be &amp;quot;Free announcing of events in the calendar&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': A power of smile :) to disperse all the grudges and misunderstandings between players.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': The power to dispute another DP's ban decision. Bans should be decided by voting, never just one person.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': I think if you added more powers to the DP it should be in conjunction with other leadership passers. For example: A power to remove unwanted buildings in your camp. A player could get a papyrus paper and choose an option on the unwanted building to Create a writ of Condemning. He would then get 7 bureaucracy test passers to sign his Writ of Condemning. Then he could present this fully signed paper to a DP, who then could use it to salvage said building for no materials. I would like see any expansion of DP powers involve other leadership test passes. However, the final acts should stay in the hands of the DPs who are the only passers elected by Egypt at large.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would say I would like to see DPs hold the power of understanding but I haven't seen any shortage of that so far.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': *********************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #10 - Anonymous: How do you feel about the sometimes heavy use of macros in this game by many players?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The prevalence of macros gives developers less control over how the game is generally played, but I really don't see a way around it. They are here to stay and I use some of them myself.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #10 in rl the chances are different - and macros here mirrors the difference of rl. I don't macro, but i like to tell the truth: the reason is that it don't run on my MAc. If it would run, I'd like to macro for thistles because of the voids&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I feel attended macro use is just fine. There is a lot of drudgery in this game. I use macros quite often not only to relieve the drudgery, but also for medical reasons. My writs coudln't take the massive clicking this game requires&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Macroing is allowed in this game, and as long as the person using it is not violating any rules, then it is fine with me :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': I don't care. Macros are quite user friendly for anyone to get into them including me anyway.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I would love if we could remove macros completely but I know that's impossible. Macros are allowed and so I have no issues with their use&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ****************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q11. What question would you like to be asked, and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Nothing atm: I hope to be asked in the Debate later on!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': I think, that a question all DP candidates should have is: How do you feel about having access to bans? It's the most tangible power a DP have, and I don't think it should be taken lightly by anyone, as banning someone is very final for the person who might get banned. I feel very humble, but also absolutely responsible enough to have access to them once more.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': What is your favorite wine? and why? because I really, really like good wine.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Do I think I have a chance against some others in this election? No way, but that's alright because they're all very good people.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': Have you had any experience real world or in game with conflict resolution? I think this is the heart of the DP. Any two players (or groups of players) with a dispute should always feel that calling in one or more DPs to act as arbiters is the right thing to do.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': I would like to be asked why I see myself suitable for the role as it is a question I am asking myself, too. And I will try to answer it as my closing statement.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': **************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #11 - Anonymous: What do you bring to the table that is new, as compared to the current group of DPs?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #11 please read my answers in Q10 and my Closing statement :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': A different culture and with it, a new perspective. I am tired of seeing allways the same people there and I am sure so are many others. We need some fresh blood and some diversity.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': The sixth banhammer. Nobody else has the sixth banhammer.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': Should a DP really bring something &amp;quot;new&amp;quot;? I think we should consider what this test is about, and the current DP's guard their bans with respect and integrity. I have done the same in the past, and I am happy to do it again. I will not change, no matter if I am elected as DP again or not. I am the same in RL as I am here, pretending to be someone or something else is way too complicated and I doubt it's enjoyable in the long run :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': What do I bring to the table that is new? Myself&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': QUICKDRAW #12 - Sandman: It seems that a lot of people have their minds made up once the final list of candidates is announced. Do you really believe these debates actually influence who folks vote for and why?&lt;br /&gt;
&amp;lt;br&amp;gt;'''Handsome''': #12 Well I believe that here are some guys who followed the discussion and decide now and didn't earlier. Don't know if that are the most peeps&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': It would do better at influencing people if it wasn't for Kingmaker, either. But I am happy to have a chance to be heard and I am sure some will take the debates into consideration if not everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Anien''': I think large majrotity of players have made up there minds, so for the most part no I think the debates will influence many people. However, it does give some people a chance to interact with the candidates they might not even know. So it is helpful in that regards&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': I agree with Sandman on that one. This is not a &amp;quot;debate&amp;quot; by any means and it probably has very little effect on voters. It boils down to how trusted the candidates are in the first place.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Augir''': I suspect the majority chooses their candidate long before the debate but there are some undecided, new players to the Tale. I hope debate helps them choose.&lt;br /&gt;
&amp;lt;br&amp;gt;'''MissBarbara''': I think that is up for Egypt to decide. I think that the debates are a possibility to get to know the candidates a bit better, and they can be very interesting and valuable for the ones who are in doubt about who to vote for. At least so I hope :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': ***************************&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': That concludes the full question portion of today's debate! I will post some closing comments the candidates (or candies, if you like - mmmmm, tasty) put together earlier, and they will have a chance to post any final thoughts. If anyone wants to ask questions at this point, please feel free to post questions directly into ET!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': Q12. Closing Statement&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': I have two good reasons that make me believe to be able to do a good job as DP!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 1st: Many different Nations joined our game. That implies different - cultures, languages, points of view. DP's here will build a group and decide together. Therefore I think it's a good idea to have DP's from this different cultures because that will enrich the collective view of a problem and so find a better solution.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': 2nd: In my rl I am a Arbiter. That means: when peeps have conflicts they come to me and i find a solution for their probs with them together. Mostly it works.. ^^&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Handsome''': Finally let me say: I love this game more then any other I know so far. And our community here is really awesome! Thanks for listening - and now I wish the best new DP for our beautiful country&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''MissBarbara''': Thank you Lulu for taking over and arranging this debate in last second. And also, thank you Egypt for reading all these Q&amp;amp;A's. I am very proud and happy to be considered as a DP once more. I have served Egypt in many ways during the past 13 years, and will continue to do so. Even more important, I have had a lot of fun and gotten to know a lot of very nice people and most of you, I consider my friends. I spend a lot of hours in game every day and I enjoy every moment spent there. Well maybe not playing Egyptian Croquet aka making gravel. I hope that you will consider me as your next DP and more importantly that you will take the time and go visit a voting booth, every election, so Egypt can get the best possible DPs for this tale :)&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Augir''': To sum it all up I have been DP before and I am happy to serve people of Egypt again. Thank you '''LuluDivine''' for taking over the responsibilities of the DP Debate. Thank you to other candidates for their interest and participation. Thank you to the audience for patiently reading through our answers. /'''Augir''' hands everyone a cookie..&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Istwan''': Is it over? Phew!&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Anien''': In my local group of friends, though I am often the one to joke around the most, I also tend to be the most level headed. I am very slow to anger and tend to resolve any disputes that come up. I am this way in the game as well ( though I find disputes to be much rarer in Egypt than in RL). I have always though I'd make a good candidate, but because of the solo nature of play I never tried since I thought it would be impossible. I have also met a few really great players who could be excellent DP candidates who also felt the same way. I feel Egypt has gotten into a cycle of DP winners from previous tales competing with each other to become DP again. While I firmly believe that DP big job and by no means is every citizen of Egypt a good fit; I do think many excellent players who are not legacy DPs could become excellent DPs myself included! So I'm hoping to win your vote this election not only because I believe I would make an excellent DP, but also to show that anyone qualified can and should try to become DP.&lt;br /&gt;
&amp;lt;br&amp;gt;'''LuluDivine''': '''Alkhar''': Fellow Egyptians! I want you all to ask yourselves why there is hardly a DP that hasn't been elected for the role in the previous tales. Don't you think Egypt could use some fresh blood, too? Are we a community that is too conventional to make things change? I hereby ask for your votes for the role of DP; to prove to ourselves before anyone else that any member of this community is equal, in opportunity and in action. Thank you.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Istwan''': Oh yeah, thanks to Lulu for organizing this on very short notice :o&lt;br /&gt;
&amp;lt;br&amp;gt;'''Alkhar''': Thank you for hearing us out Egypt! Good night.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84492</id>
		<title>Demipharaoh Debate 2016 03</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Demipharaoh_Debate_2016_03&amp;diff=84492"/>
		<updated>2016-03-12T02:18:05Z</updated>

		<summary type="html">&lt;p&gt;LuluDivine: /* THE QUESTIONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==THE RULES==&lt;br /&gt;
There are 12 questions below - candidates should copy these questions to their own user pages and type their answers there. &lt;br /&gt;
&lt;br /&gt;
IMPORTANT: DO NOT LINK THAT PAGE IN PUBLIC CHAT. Send LuluDivine the link directly.&lt;br /&gt;
&lt;br /&gt;
The answers to those questions will be posted during the live debate. In between those 'pre-answered' questions, you will have the opportunity to answer some INSTANT questions from players.&lt;br /&gt;
&lt;br /&gt;
== THE QUESTIONS ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q1.  For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?&lt;br /&gt;
&lt;br /&gt;
Q2. Some playstyles/choices are criticized. What are your opinions on the following (totally cool? uncool but not banworthy? worth a scolding? worth a ban?): jumping Obelisk queues, bonfiring clay patches far from your own camp, hoarding a resource, building non-griefer structures in someone else's camp/backyard?&lt;br /&gt;
&lt;br /&gt;
Q3.  If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?&lt;br /&gt;
&lt;br /&gt;
Q4. How's your progress in other Leadership tests?&lt;br /&gt;
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Q5. How are you providing leadership in the game and amongst the player base?&lt;br /&gt;
&lt;br /&gt;
Q6. What specifically have you done to further the growth of the community?&lt;br /&gt;
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Q7. How many Egypt-wide events or efforts have you organized/pushed in T7 (or prior tales)?&lt;br /&gt;
&lt;br /&gt;
Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?&lt;br /&gt;
&lt;br /&gt;
Q9. As DP do you think you should share your password?&lt;br /&gt;
&lt;br /&gt;
Q10. What other powers would you like to see DPs hold, in the interests of improving game play?&lt;br /&gt;
&lt;br /&gt;
Q11. What question would you like to be asked, and why?&lt;br /&gt;
&lt;br /&gt;
Q12. Closing Statement&lt;/div&gt;</summary>
		<author><name>LuluDivine</name></author>
	</entry>
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