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	<updated>2026-04-06T17:57:28Z</updated>
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		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=137431</id>
		<title>User:Zhukuram</title>
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		<updated>2017-09-04T17:03:33Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Why is the Moon always Full */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.&lt;br /&gt;
&lt;br /&gt;
More to Come, More to See! It's EGYPT after all! Always just one more thing...&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta.&lt;br /&gt;
Coords: 975,7625 &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;About Me&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
I am Zhukuram: &lt;br /&gt;
&lt;br /&gt;
* '''Level 72'''&lt;br /&gt;
* '''Initiate of Seven'''&lt;br /&gt;
* '''Student of Seven'''&lt;br /&gt;
* '''Prentice of Seven'''&lt;br /&gt;
* '''Journeyman of Seven'''&lt;br /&gt;
* '''Scribe of Seven'''&lt;br /&gt;
* '''Master of Seven'''&lt;br /&gt;
* '''Sage of Four'''&lt;br /&gt;
* '''Pharaoh's Oracle of Architecture'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony + Extra 2'''&lt;br /&gt;
* '''Pharaoh's Oracle of Two'''&lt;br /&gt;
&lt;br /&gt;
* '''Snow Flolicker''' (a rare typo from the Snow Event)&lt;br /&gt;
* '''Pyramid of Heaven +1 level bonus'''&lt;br /&gt;
&lt;br /&gt;
Rana is my spouse warp partner.&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
== Items needing votes ==&lt;br /&gt;
&lt;br /&gt;
'''Open for voting:'''&lt;br /&gt;
&lt;br /&gt;
* Set's Ladder RP 888,3606&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coming Soon:'''&lt;br /&gt;
&lt;br /&gt;
Venery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Completed:'''&lt;br /&gt;
&lt;br /&gt;
* Dancing Waters 1000, 6815 behind the CS on the hill&lt;br /&gt;
* Formal Garden OE 1003, 6829 &lt;br /&gt;
* Formal Garden OE 1030, 6846&lt;br /&gt;
* Mosaic &amp;quot;Designs of Egypt&amp;quot; OE Art Complex 1031, 6904 near the CS&lt;br /&gt;
* Constellations near OE CS  960, 6940  Zhukuram&lt;br /&gt;
* Constellations near OE CS  962, 6940 Rana&lt;br /&gt;
* Tomb of the Immortal near OE CS  955, 6940&lt;br /&gt;
* Hexaglyph OE Art Complex 1039, 6906&lt;br /&gt;
* Bijou Table OE Art Complex 1033, 6914&lt;br /&gt;
* Tomb of the Immortal at RP CS 1490, 2829  Rana&lt;br /&gt;
* Prismatic Opticon OE CS 1061, 6918&lt;br /&gt;
* Pathmaker OE CS 1055, 6925&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Muses ==&lt;br /&gt;
&lt;br /&gt;
=== '''Why is the Moon always Full?''' ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the sands of Egypt were new and the sky above was clear, &amp;lt;br /&amp;gt;&lt;br /&gt;
the gods looked upon the lands they saw that it was empty.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So they placed the rivers and trees and oasis. &amp;lt;br /&amp;gt; &lt;br /&gt;
They placed the fennecs, ibis and gazelles.&amp;lt;br /&amp;gt;&lt;br /&gt;
When the gods looked upon the lands they saw that it was empty.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They checked on the lands and they were there.&amp;lt;br /&amp;gt;&lt;br /&gt;
They checked on the trees and they were there.&amp;lt;br /&amp;gt;&lt;br /&gt;
They checked on the water and it was there.&amp;lt;br /&amp;gt;&lt;br /&gt;
They checked on the animals and they were there.&amp;lt;br /&amp;gt;&lt;br /&gt;
They checked on the sky and it was there but the sky was empty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the gods placed the stars in the heavens and &amp;lt;br /&amp;gt;&lt;br /&gt;
they created the sun which brought light to the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the sun light hid the diamonds of the night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the gods bade the sun to shine only half the time so the diamonds of the night could be seen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But with only the light from the sky diamonds the lands and waters and animals were still in darkness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the gods created a night mirror: the moon &amp;lt;br /&amp;gt;&lt;br /&gt;
and bade it to reflect the light of the sun so that all the lands and animals and creations of Egypt could be seen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''And that is why the Moon is always full:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
: '''''so that we may see the creations by the light of day and the light of night'''''.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== '''The Story of Why Egypt?''' ===&lt;br /&gt;
&lt;br /&gt;
In the days when sand was new &amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when only the sun and wind crossed the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when creatures of the earth knew no humans&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt unfolded&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mountains rose and rains fell&amp;lt;br/&amp;gt;&lt;br /&gt;
The oasis and date palms formed&amp;lt;br/&amp;gt;&lt;br /&gt;
The plants and trees spread across the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt grew&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods arose to see the new lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the beauty and peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the solitude&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt arose&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They saw mountains tall as the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw rivers as wide as the sea&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw the waters clear and the rains pure&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt awoke&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The animals had no fear&amp;lt;br/&amp;gt;&lt;br /&gt;
The lands were untainted&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains stood strong&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt that was&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods bade the animals to live in peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the waters and the rains&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the lands with herbs and grains&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt became&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then the sands blew harder&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the wind swirled with anger&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the mountains collapsed and lands failed&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt faltered&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods looked to the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the mountains and fields&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the waters and lakes&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt halted&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods asked the lands and winds&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked the rivers and creatures&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked what more was needed?&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt lost&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lands and rivers replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The creatures and fish replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains and lake replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt renewed&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the god sent humans to tend the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to guard the animals&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to bring the waters to life&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt restored&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== '''Why are some fish big and why are some fish small?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
Time for another Egyptian Myth.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; asked the &amp;quot;wise ibis&amp;quot;, &amp;quot;Why are some fish big and some fish small?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; meowed and complained, &amp;quot;I only catch 1db fish!  Why can't I get BIG fish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but still said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; howled in frustration. &lt;br /&gt;
&lt;br /&gt;
::  ''MEOW! MEOW! YOWL! YOWL! YOWL!''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; wanted everyone to know her frustration at not catching big fish.&lt;br /&gt;
&lt;br /&gt;
: At last the &amp;quot;wise ibis&amp;quot; spoke.  The clacking of her bill made the words difficult to understand.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: And flew away because it was 6pm.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== '''Why when you need an [[herbs | herb]] or [[Plants| plant]] you cannot find it?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
hmmm its too quiet - time to make up new myths about Egypt.&amp;lt;br /&amp;gt;&lt;br /&gt;
The myth of the evening is: Why when you need an herb or plant you cannot find it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The '''wise desert rat''' said: &lt;br /&gt;
:: Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals&lt;br /&gt;
:: (because I cannot see anything as Im only foot prints)&lt;br /&gt;
:: I run and grab all the plants and herbs! &lt;br /&gt;
&lt;br /&gt;
: The '''wise falcon''' said: &lt;br /&gt;
:: when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young. &lt;br /&gt;
:: As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants. &lt;br /&gt;
:: But no matter the rabbit tastes delicious just the same &lt;br /&gt;
&lt;br /&gt;
:The '''quick antelope''' said: &lt;br /&gt;
:: I am faster than you. I need many plants to eat to stay in shape so I do not get winded. &lt;br /&gt;
:: I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands. &lt;br /&gt;
:: I leave all the garbage ones that no one wants like discorea and glechoma. &lt;br /&gt;
:: I only eat The Best of the Best &lt;br /&gt;
&lt;br /&gt;
:When new plants are herbs are needed the wise animals of Egypt gobble them up. &lt;br /&gt;
:And that's the reason, said the '''Tortoise in the Valley of the Kings''', that there are never any that you need.  &lt;br /&gt;
&lt;br /&gt;
:It is well known, said the '''Tortoise''' &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== '''Why [[Marble Tub]] Upgrades are 150 water and 100 dung?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram Said:&amp;lt;br /&amp;gt;&lt;br /&gt;
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100. &lt;br /&gt;
&lt;br /&gt;
: Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...) &lt;br /&gt;
&lt;br /&gt;
: There were 2 Egyptian Gods: SCHU and SETISH. &lt;br /&gt;
&lt;br /&gt;
: SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long... &lt;br /&gt;
: SETISH wanted people to have blisters and corns and pulled tendons and achy feet &lt;br /&gt;
&lt;br /&gt;
: SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity &lt;br /&gt;
&lt;br /&gt;
: SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit &lt;br /&gt;
&lt;br /&gt;
: This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -&amp;gt; giving more corns, blisters and tired feets &lt;br /&gt;
&lt;br /&gt;
: And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100 &lt;br /&gt;
&lt;br /&gt;
Zhukuram Said: &amp;lt;br /&amp;gt;&lt;br /&gt;
And this is Very Well Known &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== '''The Old Ny-Al Song''' ===&lt;br /&gt;
&lt;br /&gt;
:We got macros n mules and tools to use, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
:We dig all day, dirt and clay, and nary get our hands dirty&amp;lt;br /&amp;gt;&lt;br /&gt;
:So come and play at work all day and sing a song, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== '''Homage to Eastern Grounds''' ===&lt;br /&gt;
&lt;br /&gt;
:Caravans of Tech Seekers passing though the sands&lt;br /&gt;
::Drinking deep at the wells of time&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== '''Mining Markers''' ===&lt;br /&gt;
&lt;br /&gt;
:Little bonfires in the sand&lt;br /&gt;
::Endless running&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
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|+ &amp;lt;b&amp;gt;My Tale 7 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram/Herb_Buffs | Zhu's Herb Buffs]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details | My Test Details]]&lt;br /&gt;
| [[User:Zhukuram/Resources | My Marble Quarries]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut_Gems | Tale 7 Cut Gem list]]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder] &amp;lt;br /&amp;gt; [http://julianatdeltona.com/atitd/passedtests.aspx Julian Test Help Page]&lt;br /&gt;
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| [[User:Rogarian | Rogarian's Utilities Info ]]&lt;br /&gt;
| [[Guides/Mining/Sand_Mining | Sand Mining Guide]]&lt;br /&gt;
| [[New_Crosses | New Seed Crosses ]]&lt;br /&gt;
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|-&lt;br /&gt;
| [[Guides/Airship_Flight_Manual | Airship Flight Manual]]&lt;br /&gt;
| [[Guides/Egyptian_Building_Codes | Egyptian Building Codes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ Guilds/Good Grub Pub ]] &amp;lt;br /&amp;gt; Food Guide&lt;br /&gt;
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&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Thistle Garden Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Thistle_Guide]]&lt;br /&gt;
| [[Thistle_Guide#Conversions_table | Thistle Conversions ]]&lt;br /&gt;
| [[Guilds/Twisted_Thistle | Thistle Voids]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://atitd.sharpnetwork.net/calendar.asp Egypt Thistle Calendar]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale4/Dresdor%27s_Thistle_Guide  Tale 4 &amp;lt;br/&amp;gt; Dresdor's Thistle Guide]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Overview&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;  colspan=&amp;quot;12&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tests Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Rank !! Bonus !! Initiate !!  Student  !! Prentice !! Journeyman !! Scribe !! Master !! Sage !! Oracle !! Extra 1 !! Extra 2 !! Extra 3  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Architecture&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| P: [[Tent]]&amp;lt;br /&amp;gt;2: [[Small House]]&amp;lt;br /&amp;gt;4: [[Medium House]]  &amp;lt;br /&amp;gt; 6: [[Large House]] &amp;lt;br /&amp;gt; [[Compound |+14 cells/level to CPs]] for each test&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Obelisk'''&amp;lt;br /&amp;gt;Principles 10/26/2015&amp;lt;br /&amp;gt;Metallic Obi&amp;lt;br /&amp;gt;'''Passed 02/03/2016'''&amp;lt;br /&amp;gt; 9 cubits &lt;br /&gt;
|| '''Test of Towers'''&amp;lt;br &amp;gt;Principles 06/02/2016 &amp;lt;br /&amp;gt;'''Passed 08/18/2016'''&lt;br /&gt;
|| '''Test of the Megalopolis'''&amp;lt;br /&amp;gt;'''Passed 09/21/2016 '''&lt;br /&gt;
|| '''Test of Octec's Ghost'''&amp;lt;br /&amp;gt;Principles 05/22/2016&amp;lt;br /&amp;gt;'''Passed 12/31/2016'''&lt;br /&gt;
|| '''Test of the People's Pyramid'''&amp;lt;br /&amp;gt;'''Passed 01/07/2017'''&lt;br /&gt;
|| '''Test of Life'''&amp;lt;br /&amp;gt;Principles 02/07/2016&amp;lt;br /&amp;gt;'''Passed 02/26/2017'''&amp;lt;br /&amp;gt;24896 pts&lt;br /&gt;
|| '''Test of Funerary Temple'''&amp;lt;br /&amp;gt;Principles 11/09/2016&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&amp;lt;br /&amp;gt;62178 pts 162 colors &lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Art&lt;br /&gt;
|| Q +NNN pts&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/19/2015 &lt;br /&gt;
|| '''Test of Flight'''&amp;lt;br /&amp;gt;(Partial) Principles 08/16/2016 &amp;lt;br /&amp;gt;'''Passed 08/22/2016'''&lt;br /&gt;
|| '''Test of the Formal Garden'''&amp;lt;br /&amp;gt;Principles ~09/15/2016&amp;lt;br /&amp;gt;'''Passed 09/18/2016'''&lt;br /&gt;
|| '''Test of Dancing Waters'''&amp;lt;br /&amp;gt;Principles 12/15/2016&amp;lt;br /&amp;gt;'''Passed 12/18/2016'''&lt;br /&gt;
|| '''Test of the Raeli Mosaic'''&amp;lt;br /&amp;gt;Principles 02/10/2017&amp;lt;br /&amp;gt;'''Passed 03/05/2017'''&lt;br /&gt;
|| '''Test of the Prismatic Opticon'''&amp;lt;br /&amp;gt;'''Passed 08/07/2017'''&lt;br /&gt;
|| Test of Khefre's Children&amp;lt;br /&amp;gt;Principles 03/15/2016&amp;lt;br /&amp;gt;R1 02/27/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
||&amp;quot;View Selected &amp;lt;br /&amp;gt; Coordinates&amp;quot;&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Oyster Catcher''' &amp;lt;br /&amp;gt;Principles 10/02/2015&amp;lt;br /&amp;gt;'''Passed 03/28/2016'''&lt;br /&gt;
|| '''Test of the Singing Cicada'''&amp;lt;br /&amp;gt;Principles 01/10/2016&amp;lt;br /&amp;gt;'''Passed 03/30/2016'''&lt;br /&gt;
|| '''Test of the Safari''' &amp;lt;br /&amp;gt;Principles 12/31/2015&amp;lt;br /&amp;gt;'''Passed 08/14/2016'''&lt;br /&gt;
|| '''Test of the Archaeologist'''&amp;lt;br /&amp;gt;Principles 08/19/2016&amp;lt;br /&amp;gt;'''Passed 12/04/2016'''&amp;lt;br /&amp;gt;1814 pts&lt;br /&gt;
|| '''Test of the Bedouin &amp;lt;br /&amp;gt;Principles 09/22/2015&amp;lt;br /&amp;gt;Passed 02/07/2017'''&lt;br /&gt;
|| '''Test of the Ritual Tattoo&amp;lt;br /&amp;gt;Principles 04/28/2016&amp;lt;br /&amp;gt;Passed 02/09/2017'''&lt;br /&gt;
|| Test of the Darkest Night &amp;lt;br /&amp;gt;Principles 10/01/2015&lt;br /&gt;
|| Test of the Acrobat &amp;lt;br /&amp;gt; Principles 11/02/2015 &amp;lt;br /&amp;gt; by ''Amuniet''&lt;br /&gt;
|| The Test of the Fisherman &amp;lt;br /&amp;gt;Principles 06/15/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Harmony&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;10/25/2015 &lt;br /&gt;
|| '''Test of Prophet'''&amp;lt;br &amp;gt;Principles 12/21/2015&amp;lt;br /&amp;gt;'''Passed 05/01/2016'''&amp;lt;br /&amp;gt;86 pts&lt;br /&gt;
|| '''Test of Souls'''&amp;lt;br &amp;gt; Principles 01/18/2016&amp;lt;br /&amp;gt;'''Passed 06/27/2016'''&amp;lt;br /&amp;gt;17377 pts&lt;br /&gt;
|| '''Test Promotion'''&amp;lt;br /&amp;gt;Principles 05/08/2016&amp;lt;br /&amp;gt;'''Passed 10/10/2016'''&amp;lt;br /&amp;gt;223 pts&lt;br /&gt;
|| '''Test of the Freeman'''&amp;lt;br /&amp;gt; Principles 11/06/2015&amp;lt;br /&amp;gt;'''Passed 10/30/2016'''&amp;lt;br /&amp;gt;115 pts&lt;br /&gt;
|| '''Test of Chains'''&amp;lt;br &amp;gt; Principles 12/13/2015&amp;lt;br /&amp;gt;'''Passed 12/25/2016'''&amp;lt;br /&amp;gt;48 pts&lt;br /&gt;
|| '''Test of Marriage''' &amp;lt;br /&amp;gt; Principles 10/25/2015 &amp;lt;br /&amp;gt;''Rana''&amp;lt;br /&amp;gt;'''Passed 01/08/2017&amp;lt;br /&amp;gt;990 pts&lt;br /&gt;
|| '''Test of the Critic'''&amp;lt;br /&amp;gt; Principles 02/11/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;822 pts &lt;br /&gt;
|| '''Test Balance of Goods'''&amp;lt;br /&amp;gt;Principles 04/10/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;32582 pts &lt;br /&gt;
|| '''The Test of Reason&amp;lt;br /&amp;gt;Passed 07/30/2017'''&amp;lt;br /&amp;gt;656 pts&lt;br /&gt;
|| The Test of the Giving Fisherman &amp;lt;br /&amp;gt;Principles 06/23/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leadership&lt;br /&gt;
|| 3 Petitions&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/20/2015 &lt;br /&gt;
|| '''Test of the Kingmaker'''&amp;lt;br /&amp;gt;Principles 12/03/2015 &amp;lt;br /&amp;gt;'''Passed 12/27/2015'''&amp;lt;br/&amp;gt;445 pts&lt;br /&gt;
|| '''Test of the Hegemon'''&amp;lt;br /&amp;gt;'''Passed 09/26/2016'''&lt;br /&gt;
|| '''Test of the Coalition'''&amp;lt;br /&amp;gt;Principles 11/24/2016&amp;lt;br /&amp;gt;'''Passed 12/15/2016'''&amp;lt;br /&amp;gt;7108 pts&lt;br /&gt;
|| '''Test of the Plantation'''&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test of Patronage'''&amp;lt;br /&amp;gt;Principles 01/29/2017&amp;lt;br /&amp;gt;'''Passed 04/20/2017'''&amp;lt;br /&amp;gt;107 pts&lt;br /&gt;
|| '''Test of the Retired Pirates'''&amp;lt;br /&amp;gt;Principles 02/2016&amp;lt;br /&amp;gt;'''Passed 06/11/2017'''&amp;lt;br /&amp;gt;6610 pts&lt;br /&gt;
|| Test of the Demi-Pharaoh&amp;lt;br /&amp;gt;Principles 10/05/2015&lt;br /&gt;
|| Test of the Bureaucrat&amp;lt;br /&amp;gt;Principles 12/21/2015&lt;br /&gt;
|| Test of the Covered Cartouche&amp;lt;br /&amp;gt;Principles 11/08/2016&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Thought&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;02/12/2017 &lt;br /&gt;
|| '''Test of the Constellation'''&amp;lt;br /&amp;gt;Principles 03/21/2017&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test Tomb of the Immortal'''&amp;lt;br /&amp;gt;Principles 02/25/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of Hexaglyphs'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of the Bijou'''&amp;lt;br /&amp;gt;'''Passed 04/17/2017'''&lt;br /&gt;
|| '''Test of the Pathmaker'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 08/27/2017 '''&lt;br /&gt;
|| Test of Empty Hand &amp;lt;br /&amp;gt;Principles 03/01/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Worship&lt;br /&gt;
|| +30 Barley Yield&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;11/02/2015&amp;lt;br /&amp;gt;''Rana'' &lt;br /&gt;
|| '''Test of the Vigil'''&amp;lt;br /&amp;gt;Principles 11/07/2015&amp;lt;br /&amp;gt;'''Passed 04/10/2016'''&amp;lt;br /&amp;gt;2382pts&lt;br /&gt;
|| '''Test Path of the Pilgrim'''&amp;lt;br /&amp;gt;Principles 04/21/2016 &amp;lt;br /&amp;gt;'''Passed 04/24/2016'''&amp;lt;br /&amp;gt;1050pts&lt;br /&gt;
|| '''Test of the Messenger'''&amp;lt;br /&amp;gt;Principles 11/27/2016 &amp;lt;br /&amp;gt;'''Passed 03/09/2017'''&lt;br /&gt;
|| '''Test of Visions'''&amp;lt;br /&amp;gt;'''Passed 03/13/2017''' &lt;br /&gt;
|| '''Test of Leavened Bread'''&amp;lt;br /&amp;gt;Principles 03/25/2014&amp;lt;br /&amp;gt;'''Passed 03/26/2017'''&amp;lt;br /&amp;gt;1pt&lt;br /&gt;
|| Test of the Astrological Alignment&amp;lt;br /&amp;gt;Principles 10/24/2016&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Welcome to Egypt&lt;br /&gt;
|| -&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;Citizen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Detailed test information at: [[User:Zhukuram/Test_Details | More Test Details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Darkest Night&lt;br /&gt;
* Safari&lt;br /&gt;
* Oyster Catcher&lt;br /&gt;
* Astrological Alignment&lt;br /&gt;
* Octet's Ghost&lt;br /&gt;
* Messenger&lt;br /&gt;
* Megalopolis&lt;br /&gt;
* Scarabs&lt;br /&gt;
* Tattoo&lt;br /&gt;
* Archaeology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Standard Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Focus: Arch +7 / Arch Bonus +7 / Tattoo +6&lt;br /&gt;
* Perception: &lt;br /&gt;
** You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy. &lt;br /&gt;
** Every completed wine notebook gives you a point of Perception&lt;br /&gt;
** You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243. &lt;br /&gt;
** Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Str ||+7&lt;br /&gt;
|Dex ||+13&lt;br /&gt;
|End ||+7&lt;br /&gt;
|Spd ||+15&lt;br /&gt;
|-&lt;br /&gt;
|Con ||+6&lt;br /&gt;
|Foc ||+21&lt;br /&gt;
|Per ||+4 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Base'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 || 66122 || 01/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 || 57777 || 02/25/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 || 46571 || 03/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 || 46088 || 03/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 || 41081 || 04/08/2016 &amp;lt;br /&amp;gt; Speed 8 &amp;lt;br /&amp;gt;(Total Advances 8) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 || 37087 || 04/20/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances &amp;lt;br /&amp;gt;Speed 9 &amp;lt;br /&amp;gt;(Total Advances 10) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 || 34219 || 04/26/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 || 33311 || 05/02/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 || 32210 || 05/09/2016 &amp;lt;br /&amp;gt; Speed 10 &amp;lt;br /&amp;gt;(Total Advances 14)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 || 32760 || 05/17/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 || 30302 || 06/01/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 || 30595 || 06/27/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18 || 32088 || 07/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19 || 36519 || 08/14/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 || 37825 || 08/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 || 36702 || 08/23/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 || 39850 || 09/07/2016  &amp;lt;br /&amp;gt;Speed 11 &amp;lt;br /&amp;gt;(Total Advances 22)&amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 12 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 || 39850 || 09/07/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 || 43512 || 09/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 || 43298 || 09/22/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 || 39579 || 10/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 || 41360  || 10/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 || 38702  || 10/27/2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 || 37691 || 11/04/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 || 37306 || 11/05/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33 || 35983 || 11/10/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34 || 37265 || 11/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 || 36284 || 11/12/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 || 35138 || 11/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37 ||  ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38 ||  **  || *multiple advances &amp;lt;br /&amp;gt; Speed 12 &amp;lt;br /&amp;gt;(Total Advances 38) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 || 35657 || 11/21/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 || 34546 || 11/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 || 34564 || 12/03/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 || **  ||  **&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 13 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''More Extras'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 || 32954 || 12/09/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 || 30267 || 12/14/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 || 30555 || 12/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 ||  **  ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 || 31847 ||  12/30/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 ||  30494 || 01/03/2017  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 ||  32138 || 01/07/2017&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 || 29939  || 01/12/2017 Speed 13 &amp;lt;br /&amp;gt;(Total Advances 70)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Speed 14 (Total Advances 134)'''&lt;br /&gt;
* '''Speed 15 (Total Advances 262)'''&lt;br /&gt;
* Speed 16 (Total Advances 518)&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Herbs Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Herb Buffs have been moved to their own page here: [[User:Zhukuram/Herb_Buffs | Herb Buffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Skills and Buffs&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''Notes on Mechanics Skill'''&lt;br /&gt;
&lt;br /&gt;
In previous tales was &amp;quot;supposed&amp;quot; to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures.  Mechanics L1 &amp;quot;maybe&amp;quot; worth the price of the skill but beyond that it's not worth having.  The rare times you are successful out weight the forfeited times you might have done &amp;quot;something&amp;quot; at Level 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gastro 7'''&lt;br /&gt;
&lt;br /&gt;
Grants a +1 permanent perception point.  &lt;br /&gt;
&lt;br /&gt;
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gastronomy]] || 40&lt;br /&gt;
| [[Beer Tasting]]  || 45&lt;br /&gt;
| [[Fumeology]]  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fly Fishing]] || 3&lt;br /&gt;
| [[Fly Tying]] || 5&lt;br /&gt;
| [[Rhythmic Strength]] ||4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Carving]] || 5&lt;br /&gt;
| [[Cooking]] || 7&lt;br /&gt;
| [[Desiccation]] || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Firebuilding | Fire building]] || 7&lt;br /&gt;
| [[Stone_Blade_Fabrication |Stone Blade Fab]] || 7/7&lt;br /&gt;
| [[Sheet_Glass_Fabrication | Sheet Glass ]]  || 7/7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mechanics]] &amp;lt;br /&amp;gt;Body/Harm/Lead/Worship  &amp;lt;br /&amp;gt; Rana: None||  0&lt;br /&gt;
| [[Salvage Techniques | Salvage ]] &amp;lt;br /&amp;gt;'''Art/Arch/Thought'''&amp;lt;br /&amp;gt;'''/Body/Harm'''&amp;lt;br /&amp;gt;'''/Lead''' /Wor &amp;lt;br /&amp;gt; Rana: None|| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wine Notebook]]'''&lt;br /&gt;
&lt;br /&gt;
Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;[[Wine Notebook]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beginner  || Complete || +1 Per&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enthusiast || Complete || +1 Per &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Oenophile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sommalier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mondial &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Acquire ==&lt;br /&gt;
&lt;br /&gt;
=== [[Botanist's Touch]] S Worship  DONE ===&lt;br /&gt;
&lt;br /&gt;
Allows uprooting of lilies and flowers. See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
&lt;br /&gt;
* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
* Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
* Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom  &lt;br /&gt;
* Harvest Elixir  1-320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
&lt;br /&gt;
Generally, flowers require 48 fertilizations before they propagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Flower Fertilizer |150|150}}&lt;br /&gt;
  {{ResResource| Sticky Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Liquid Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Harvest Elixir |50|50}} &lt;br /&gt;
  {{ResResource| Khefre's Essence |1|1}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fly Tying]] 3 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Footworm |14|14}}&lt;br /&gt;
  {{ResResource| White Mealybug |14|14}}&lt;br /&gt;
  {{ResResource| Dew Fly |14|14}}&lt;br /&gt;
  {{ResResource| Snowberry Butterfly |14|14}} &lt;br /&gt;
  {{ResResource| Wooly Aphid |14|14}} &lt;br /&gt;
  {{ResResource| Feather Midge |14|14}} &lt;br /&gt;
  {{ResResource| Toad Sawfly |14|14}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Cooking 4 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Camel's Mane |7|7}}&lt;br /&gt;
  {{ResResource| Cobra Hood |7|7}} &lt;br /&gt;
  {{ResResource| Dead Tongue |7|7}} &lt;br /&gt;
  {{ResResource| Iron Knot |7|7}}&lt;br /&gt;
  {{ResResource| Peasant's Foot |7 |7}} &lt;br /&gt;
  {{ResResource| Slave's Bread |7|7}}&lt;br /&gt;
  {{ResResource| Toad Skin |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking Recipes ====&lt;br /&gt;
&lt;br /&gt;
Public [[ Recipes ]] &lt;br /&gt;
&lt;br /&gt;
Sinker: '''Cooking 1''' &lt;br /&gt;
&lt;br /&gt;
4 honey/3 camel meat or 400 camel meat/399 honey&lt;br /&gt;
&lt;br /&gt;
Limestone Boring: '''Cooking 5'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! Creator !! Servings !! Masterpiece &lt;br /&gt;
|-&lt;br /&gt;
|| 6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet.  || 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi || '''8''' || '''6''' || -27 || -19 || -13 || '''16 (20)''' || '''26 (31)''' || 1:53 (2h 12m) || Styx - '''Metal dowsing and limestone-boring food''' (with carry).  +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting.  High focus allows more checks in less time for both metal and limestone.  Use whatever number of each base you want (2+) to change the number of servings up or down.  It shouldn't change the stats too much. || 5 ||(Yes [[User:Zhukuram|Zhukuram]] 19:44, 4 January 2017 (EST))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Supplies and Resources&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Corner Stone Locations&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Corner Stones&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rana || Old Egypt || 916 7618 || Really UMB &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rana  || Old Egypt || 926 7590 || UMB &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rana  || Old Egypt || 1028 6923 || Tipsy Camel OE CS &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rana  || Old Egypt || 971 7640 || Rana Party Palace&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Rana  || Old Egypt || 936 7621 || Forge Complex&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Rana ||   ||   || Maxed Out&lt;br /&gt;
|-&lt;br /&gt;
| No || ID || Loc || Coords || Desc&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Mines&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Mine Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Quartz | Quartz]] || DoN || 1700,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road. &amp;lt;br /&amp;gt; When the road doglegs to the right &amp;lt;br /&amp;gt; the mine is just over the low hills on the south side of the road.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Diamonds| Diamonds]] || Hinter ||  2400,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine to the edge of the green/sand. &amp;lt;br /&amp;gt; The mine is a few cords into the sand portion.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Ruby| Ruby]] || LoR ||  3470,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. &amp;lt;br /&amp;gt; The mine is a the tail end of the ankh.  &amp;lt;br /&amp;gt;&lt;br /&gt;
There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. &amp;lt;br /&amp;gt; [[User:Zhukuram|Zhukuram]] 03:59, 8 December 2015 (EST)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Topaz| Topaz]] || CCR ||  -1,7100 || align=&amp;quot;left&amp;quot; | Go East from UArt in CCR. &amp;lt;br /&amp;gt;Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iron]] || VoK||  -2734,4390 || align=&amp;quot;left&amp;quot; | West along the long canal from SHarm. On the plateau near the western end of the solo mountain.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clay]] || CotS&amp;lt;br /&amp;gt;Hinter  || 3161,532 &amp;lt;br /&amp;gt; 2937,746 || align=&amp;quot;left&amp;quot; | Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop &amp;lt;br /&amp;gt; bonfire marker?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Quarries&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The quarry information and gearbox listings are too big. Moved to:  [[User:Zhukuram/Resources  | My Quarry Page]]&lt;br /&gt;
&lt;br /&gt;
Perception levels needed for each of Decorative Stone: [[Marble]] &lt;br /&gt;
&lt;br /&gt;
There are 28 varieties of Decorative Stone: '''Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon'''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;U Worship Supplies&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;U Worship Supplies&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Zhukuram ||  Garlic || Apep's Crop || Heket's Reaping&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship SE || Zhukuram ||  Cabbage || Bastet's Yielding || Mut's Fruition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| U Worship MV || Rana||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship LoR || Zhukuram ||  Sea Lily || Blush &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Vegetables]] for details on variety features and growing extra seeds.  &lt;br /&gt;
&lt;br /&gt;
Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Seed Varieties&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Seeds&amp;lt;/b&amp;gt;&lt;br /&gt;
! Flax Type !! Pollution Type !! Marker&lt;br /&gt;
|- &lt;br /&gt;
| Symphony Ridge Gold || [[Wood_Plane |Wood Planes]] || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Constitution Peak || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sinai Sage || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sunset Pond || ?  || No Harvest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Flax_Seeds | Flax Seeds]] for details on variety features but there is a pollution effect.&lt;br /&gt;
&lt;br /&gt;
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.&amp;lt;br /&amp;gt;Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Growing&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thistles: complex and stupid at the same time. &lt;br /&gt;
&lt;br /&gt;
Voids are what cannot be grown during that period.  The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.&lt;br /&gt;
&lt;br /&gt;
 [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
&lt;br /&gt;
Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs.  When growing by hand, try to grow as many variations as possible.  It doesn't matter a lot what you get because the requirements change and if you are &amp;quot;lucky&amp;quot; you will have some of the new request on hand.  If you grow on a macro, you may be able to reproduce the exact requirement perfectly.&lt;br /&gt;
&lt;br /&gt;
Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a &amp;quot;repeatable&amp;quot; recipe.  Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).&lt;br /&gt;
&lt;br /&gt;
* The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.  &lt;br /&gt;
* The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.&lt;br /&gt;
&lt;br /&gt;
Beginner Stuff:&lt;br /&gt;
&lt;br /&gt;
Try to push one item up to 99 and then get it to overflow into other components.  There is a complex cascade effect. Try to use the cascade to advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Recipe Basics&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Thistle Conversion Graphic =====&lt;br /&gt;
[[Image:Thistle-conversions.svg|500px|Thistle Conversions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preventing BIO ====&lt;br /&gt;
BIO - a dead end product.  Mostly you do not want this as it sucks values from other components.  If it gets to 99, then it pretty much stops sucking up other stuff.  So, zero or low or 99.&lt;br /&gt;
&lt;br /&gt;
* If there is ASC then keep water at 29+ (29 is ok)&lt;br /&gt;
* If there is PYR then keep oxygen from going past 89&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To STOP BIO''' &lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; water water water&lt;br /&gt;
* PYR-&amp;gt; if using oxy then don't get it over 89&lt;br /&gt;
&lt;br /&gt;
==== Making CAR ====&lt;br /&gt;
CAR - comes from saltpeter (POT) but don't bother using it.  Wait for a period when CAR will come from an overflow of another component.&lt;br /&gt;
&lt;br /&gt;
# From THI: There is a feedback option with CAR the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to THI: If oxygen is low &amp;lt;49 then CAR will convert to THI&lt;br /&gt;
#* FROM THI to CAR: If water is low &amp;lt; 39 then THI will convert to CAR&lt;br /&gt;
# From ASC: There is a feedback option with ASC the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to ASC: Sun must be &amp;gt;79 (daytime only) then CAR will convert to ASC&lt;br /&gt;
#* FROM ASC to CAR: If oxygen is low &amp;lt;49 then ASC will convert to CAR &lt;br /&gt;
# CAR can also come from a cascade conversion.  FOL to ASC to THI to CAR.&lt;br /&gt;
#* If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC&lt;br /&gt;
#* If there is ASC and sun is low &amp;lt;40 (night or covered) this will convert ASC to THI&lt;br /&gt;
#* If there is THI and water is low &amp;lt;39 then this will convert THI to CAR&lt;br /&gt;
#* If there is CAR and sun is &amp;gt;79 (daytime) then CAR will convert to ASC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET CAR'''&lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; let sun &amp;lt;40 (close the lid) &lt;br /&gt;
* THI-&amp;gt; let water fall &amp;lt;39 &lt;br /&gt;
** warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO&lt;br /&gt;
&lt;br /&gt;
* Preventing CAR from converting back to ASC keep sun &amp;lt;79 (night or covered)&lt;br /&gt;
&lt;br /&gt;
==== Making PYR ====&lt;br /&gt;
&lt;br /&gt;
There are 3 paths to making PYR.&lt;br /&gt;
&lt;br /&gt;
PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component. &lt;br /&gt;
&lt;br /&gt;
# PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.&lt;br /&gt;
# PYR can also come from CAR.  If sun is &amp;gt;59 (daytime) then CAR can be converted into PYR&lt;br /&gt;
# PYR can also come from a cascade conversion.  NIA to FOL to PYR.&lt;br /&gt;
#* If there is NIA and water is low &amp;lt;59 this will convert NIA to FOL&lt;br /&gt;
#* If there is FOL and oxygen is high &amp;gt;79 then this will convert FOL to PYR: &lt;br /&gt;
#** WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET PYR'''&lt;br /&gt;
&lt;br /&gt;
* CAR -&amp;gt; daytime sun &amp;gt;59 &lt;br /&gt;
* FOL -&amp;gt; oxygen &amp;gt; 79&lt;br /&gt;
** warning: if there is FOL and PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
&lt;br /&gt;
==== Making NIA ====&lt;br /&gt;
&lt;br /&gt;
NIA can come from 3 cascade conversions.  You cannot make NIA directly.&lt;br /&gt;
&lt;br /&gt;
# From PYR: If there is PYR and water is &amp;gt; 69 this will convert PYR to NIA&lt;br /&gt;
# From ASC: If sun is &amp;lt;20 (night time or covered) this will convert the ASC to NIA&lt;br /&gt;
# From THI: There is a feedback option with THI the conversion can go both directions.&lt;br /&gt;
#* FROM NIA to THI: If water is low &amp;lt; 49 then NIA will convert to THI&lt;br /&gt;
#* FROM THI to NIA: If oxygen is low &amp;lt;39 then THI will convert to NIA&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET NIA'''&lt;br /&gt;
&lt;br /&gt;
* PYR-&amp;gt; water water water&lt;br /&gt;
* ASC-&amp;gt; make at night time or cover so sun is &amp;lt;20&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Making FOL ====&lt;br /&gt;
&lt;br /&gt;
FOL comes from NIA and in a cascade conversion.&lt;br /&gt;
&lt;br /&gt;
# To push the 3 way conversion PYR -&amp;gt; NIA -&amp;gt; FOL &lt;br /&gt;
#* PYR -&amp;gt; NIA -&amp;gt; FOL keep water levels  59 &amp;lt;&amp;gt; 79&lt;br /&gt;
#* FOL -&amp;gt; PRY oxygen 79 &amp;lt;&amp;gt; 89&lt;br /&gt;
#** warning: if there is PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
# FOL is also a path to ASC. It can only be done in the daytime sun &amp;gt;69&lt;br /&gt;
#* FOL -&amp;gt; ASC sun &amp;gt; 69 (daytime)&lt;br /&gt;
#** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET FOL'''&lt;br /&gt;
&lt;br /&gt;
* NIA -&amp;gt; water &amp;lt;59&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Wood Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Wood Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* Use the &amp;quot;Abort Treatment&amp;quot; to stop at any time or once you get the reaction you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
==== Recipe Pliable Fireproof Blonde ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Pliable Fireproof Blonde&amp;lt;br /&amp;gt;(Airship /  Phoenix Taking Shelter )&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 14 || 140 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 8 || 80 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  || Lime 5 seconds &amp;lt;&amp;gt; Ash 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Termite-Resistant boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 13 || 130 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 20 || 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| || || Volatile Rotproof Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Nontoxic ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Nontoxic boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 12 || 120 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds *&lt;br /&gt;
|- &lt;br /&gt;
| Water || 1 || 10 seconds * &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || * Oil 20 seconds may skip the extra water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe White Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe White Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Termite-prone White Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 34 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  ||  Oil 1 seconds &amp;lt;&amp;gt; Lead 1 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Blonde Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Blonde Glossy &amp;lt;br /&amp;gt;(raeli mosaic)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 12 || 120 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Water || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Blonde Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Volatile White ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Volatile White&amp;lt;br /&amp;gt;(misc)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1|| 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Volatile White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Soft Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Soft Rotproof Fireproof &amp;lt;br /&amp;gt;(Phoenix Being Born)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 9 || 90 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 1|| 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 1 || 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Soft Fireproof Rotproof Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Hard Fireproof Black ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Hard Fireproof Black &amp;lt;br /&amp;gt;(Phoenix in His Prime&amp;lt;br /&amp;gt; Phoenix on the Hunt)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 15 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Fireproof Black &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Termite-Resistant&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Fireproof&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 1 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 1 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 2 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 2 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof Fireproof &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Rotproof Termite-prone White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Hard Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Hard Black Glossy &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 36 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds  (?20 seconds)&lt;br /&gt;
|- &lt;br /&gt;
| Clean up  ||  || sulfur / oil / lead&lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Hard Black Glossy &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Wood Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Woodstock&amp;lt;/b&amp;gt;&lt;br /&gt;
! Board Attributes !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Black Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Blonde Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Fireproof Termite-prone Nontoxic White || 265&lt;br /&gt;
|- &lt;br /&gt;
| Hard Rotproof White || 397&lt;br /&gt;
|-&lt;br /&gt;
| Hard Volatile Glossy || 406&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Fireproof Blonde || 220&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Blonde || 239&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Rotproof || 160&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Fireproof Termite-Prone || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Black || 420&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Rotproof Termite-Prone || 50&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Rotproof Black || 200&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant || 424&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant Black || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Black Glossy || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Blonde || 487&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Nontoxic || 476&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-prone White Glossy || 99&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-Resistant Nontoxic || 225&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof Blonde || 140&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof White || 156&lt;br /&gt;
|- &lt;br /&gt;
| Volatile White || 495&lt;br /&gt;
|- &lt;br /&gt;
| Volatile Rotproof Termite-Resistant Black || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Woods Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | White/Blonde&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Nontoxic&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Termite&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rigid/Pliable&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Glossy/Normal&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || Hard || White || 3 || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || 1 || White || Nontoxic || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250 || 1 || 2 || 3 || Rot-proof || Resistant || 6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250  || 1 || 2 || Nontoxic || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 600 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Ant Colony || 75 || 1 || 2 || Nontoxic || 4 || Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Rigid  || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Pliable || 8&lt;br /&gt;
|-&lt;br /&gt;
| Improved Hackling Rake || 18 ||  Hard || 2 || 3 || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Bath || 300 ||  Hard || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 600 || 1 || 2 || Nontoxic || Rot-proof || Termite Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || White || 3 || 4  || 5 || 6 || 7 || Glossy&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || Black || 3 || 4 || 5 || 6 || 7 || Glossy &lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 150 || Hard || 2 || 3 || Rot-proof || 5 || 6 || Rigid || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Being Born || 260 || Soft || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Taking Shelter || 260 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix in His Prime || 260 || Hard || 2 || 3 || 4 || 5 || Fireproof || Rigid || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix on the Hunt || 260 || Hard || Black || 3 || 4 || 5 || Fireproof || 7 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| z Building || Amt Needed || 1 Hard/Soft || 2 White/Blonde/Blk || 3 Nontoxic || 4 Rot-proof || 5 Termite || 6 Fireproof || 7 Rigid/Pliable || 8 Glossy/Normal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Chemical Bath Metal Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Metal Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* WARNING: Chemical Baths have '''NO Abort Treatment''' option.  You cannot stop once the reaction starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemical Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Titanium Hard Stainless [Nontoxic] &amp;lt;br/&amp;gt;(Reactory 4x Hopper Upgrade)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 11  || 110 seconds (Hard ~90)&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds (Stainless ~25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sun Steel Hard Stainless Insulative [Nontoxic Shiny] &amp;lt;br/&amp;gt;(Reactory 7x Hopper Upgrade)&amp;lt;br /&amp;gt; This is approximate &amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 10  || 100 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 4  || 40 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Coal || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 2  || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metal Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Metals&amp;lt;/b&amp;gt;&lt;br /&gt;
! Metal !! Metal Attributes !! Purity !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Steel || Stainless Insulative || - || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metals Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Metal &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Stainless/&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Insulative&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | X&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Purity&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 4x Hopper || Titanium || 300 || Hard || Stainless || 3 || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 7x Hopper || Sun Steel || 200 || Hard || Stainless || Insulative || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Thistle 50x Garden Hopper|| Steel|| 20 || 1 || Stainless || 3 || 4 || 5 ||6 || +4&lt;br /&gt;
|- &lt;br /&gt;
| Building || Metal || Qty || 1 || 2 || 3 || 4 || 5 || 6 || Purity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Chicken Coop&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Chicken Coop Slat Settings ===&lt;br /&gt;
&lt;br /&gt;
The effect of the slat settings changes with time of day.  But the only time of day that matters is 6am.  &lt;br /&gt;
&lt;br /&gt;
If you set the slats in the AM (game time) you will get the following messages:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the day this keeps the chickens cool&lt;br /&gt;
 Slats Open: During the day this warms the chickens&lt;br /&gt;
&lt;br /&gt;
If you set the slats in the PM (game time) you will get a different message:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the night this retains warmth&lt;br /&gt;
 Slats Open: During the night this lets the cool air in&lt;br /&gt;
&lt;br /&gt;
So, it's Egypt and the messages are confusing.  Especially as the temperature shown on the coop may not match the message about the current effect of the slats.  &lt;br /&gt;
&lt;br /&gt;
The guiding temperature is 80-100F for eggs and hatching.  The coop needs to be in this temperature range at 6am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night. &lt;br /&gt;
&lt;br /&gt;
Generally: set the slats to '''MOSTLY CLOSED'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My T6 Chicken Coop Notes&lt;br /&gt;
 Slats 1/2 open = mostly eggs &lt;br /&gt;
 No hens or roosters are needed to hatch eggs &lt;br /&gt;
 Hens or rooster in the coop inpede hatching &lt;br /&gt;
 Rooster are only needed for research. &lt;br /&gt;
 Hens and roosters can hatch at the same time but hens are more common. &lt;br /&gt;
 Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region &lt;br /&gt;
 Rooster can be fed to snakes if not donated or killed. &lt;br /&gt;
 Hot Temps = eggs &lt;br /&gt;
 Cool Temps = hatching &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Flowers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Flower experiments and other interesting stuffs...&lt;br /&gt;
&lt;br /&gt;
# How to do crossbreeding: [[Crossbreeding_and_Hints | Crossbreeding Hints]]&lt;br /&gt;
#How to make Nut's Essence: [[Nut%27s_Essence]]&lt;br /&gt;
#* (needs 3 hairy tooth shrooms for 1 Nut's Essence)&lt;br /&gt;
# Gory details on plant [[Genomes]]&lt;br /&gt;
# [[Sea Lilies]]&lt;br /&gt;
# [[Orchids]]&lt;br /&gt;
# See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
# Kettle&lt;br /&gt;
#* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
# [[Kitchen]] -&amp;gt; Enriched Fertilizer &lt;br /&gt;
#* '''Sticky Sun''' : 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
#** ''Can use more often. Smaller batch = 6 servings''&lt;br /&gt;
#** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
#* '''Liquid Sun''': 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom&lt;br /&gt;
#** ''Can use more often. Bigger batch = 9 servings''&lt;br /&gt;
#** 20  2 Hours - Equivalent to 2 fertilizations  &lt;br /&gt;
#* '''Harvest Elixir''': 320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
#** ''Longer lasting. Small batch = 4 servings''&lt;br /&gt;
#** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
#* Enhanced Flower Fertilizer can be stored in the [[kitchen]].&lt;br /&gt;
# Generally, flowers require '''48 fertilizations before they propagate'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Orchids ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right ||Rana#1|| light blue || light pink || teal || XXX || green || N&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Sabretooth || yellow ||yellow || gray || XXX || green || N || Left ||Rana#1|| light blue || light pink|| teal || XXX || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Sabretooth || yellow  ||yellow || gray  || XXX || green || N || Right || Zhukuram#1 || violet || pink|| teal || XXX || tan || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Zhukuram#1 || violet || pink || teal || XXX || tan|| N &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Orchid || Rana #1|| light blue || light pink|| teal || XXX || green || N || Right || Rana#2 || blue || pink || teal || XXX ||  green || N &lt;br /&gt;
|- &lt;br /&gt;
| 3 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Rana#2 || blue || pink || teal || teal || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Shangri-La || blue|| pink || grey || teal || green || N || Right || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Sabretooth || yellow  ||yellow || gray || XXX || green || N || Left || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Zhukuram#6 || light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#6 ||light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 6 || Orchid || Sabretooth || yellow ||yellow || gray  || XXX || green || N || Right || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Right  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|- &lt;br /&gt;
| 8 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Rana#2 || blue || pink || teal || XXX || green || N  || Right || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Left || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Right || Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Left ||Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Right || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Left || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Right || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 12 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 13 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Right || Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left|| Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Lilies ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Lilly || Blush || mag || white mag ||mag||mag||maga|| N || Right ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lilly || Energy || yellow || yellow || white || white || white || N || Left ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Energy || yellow || yellow || white || white || white || N || Right || Zhukuram#2 || white orange || white yellow || white || white || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Binny#10|| white mag || white || mag || mag || white || N || Left || Zhukuram#2 || white orange ||white yellow || white || white|| white || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Blush || mag || white mag ||mag||mag||mag|| N || Right ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Silken || white || white || white || white ||white || N || Left ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Vampire || white || white || red || red || white || N || Right || Zhukuram#4 || yellow || white yellow  ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Energy || yellow || yellow || white || white || white || N || Left || Zhukuram#4 || yellow || white  yellow ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lilly || Kaa#1 || white mag || yellow mag|| mag || mag || mag || N || Right || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|5 || Lilly  || Zhukuram#2 || white orange || white yellow || white || white || white || N || Left || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=137430</id>
		<title>User:Zhukuram</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=137430"/>
		<updated>2017-09-04T16:55:45Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Muses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.&lt;br /&gt;
&lt;br /&gt;
More to Come, More to See! It's EGYPT after all! Always just one more thing...&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta.&lt;br /&gt;
Coords: 975,7625 &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;About Me&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
I am Zhukuram: &lt;br /&gt;
&lt;br /&gt;
* '''Level 72'''&lt;br /&gt;
* '''Initiate of Seven'''&lt;br /&gt;
* '''Student of Seven'''&lt;br /&gt;
* '''Prentice of Seven'''&lt;br /&gt;
* '''Journeyman of Seven'''&lt;br /&gt;
* '''Scribe of Seven'''&lt;br /&gt;
* '''Master of Seven'''&lt;br /&gt;
* '''Sage of Four'''&lt;br /&gt;
* '''Pharaoh's Oracle of Architecture'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony + Extra 2'''&lt;br /&gt;
* '''Pharaoh's Oracle of Two'''&lt;br /&gt;
&lt;br /&gt;
* '''Snow Flolicker''' (a rare typo from the Snow Event)&lt;br /&gt;
* '''Pyramid of Heaven +1 level bonus'''&lt;br /&gt;
&lt;br /&gt;
Rana is my spouse warp partner.&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
== Items needing votes ==&lt;br /&gt;
&lt;br /&gt;
'''Open for voting:'''&lt;br /&gt;
&lt;br /&gt;
* Set's Ladder RP 888,3606&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coming Soon:'''&lt;br /&gt;
&lt;br /&gt;
Venery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Completed:'''&lt;br /&gt;
&lt;br /&gt;
* Dancing Waters 1000, 6815 behind the CS on the hill&lt;br /&gt;
* Formal Garden OE 1003, 6829 &lt;br /&gt;
* Formal Garden OE 1030, 6846&lt;br /&gt;
* Mosaic &amp;quot;Designs of Egypt&amp;quot; OE Art Complex 1031, 6904 near the CS&lt;br /&gt;
* Constellations near OE CS  960, 6940  Zhukuram&lt;br /&gt;
* Constellations near OE CS  962, 6940 Rana&lt;br /&gt;
* Tomb of the Immortal near OE CS  955, 6940&lt;br /&gt;
* Hexaglyph OE Art Complex 1039, 6906&lt;br /&gt;
* Bijou Table OE Art Complex 1033, 6914&lt;br /&gt;
* Tomb of the Immortal at RP CS 1490, 2829  Rana&lt;br /&gt;
* Prismatic Opticon OE CS 1061, 6918&lt;br /&gt;
* Pathmaker OE CS 1055, 6925&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Muses ==&lt;br /&gt;
&lt;br /&gt;
=== '''Why is the Moon always Full''' ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the sands of Egypt were new and the sky above was clear, &lt;br /&gt;
the gods looked upon the lands they saw that it was empty.&lt;br /&gt;
&lt;br /&gt;
So they placed the rivers and trees and oasis.  &lt;br /&gt;
They placed the fennecs, ibis and gazelles.&lt;br /&gt;
When the gods looked upon the lands they saw that it was empty.&lt;br /&gt;
&lt;br /&gt;
They checked on the lands and they were there.&lt;br /&gt;
They checked on the trees and they were there.&lt;br /&gt;
They checked on the water and it was there.&lt;br /&gt;
They checked on the animals and they were there.&lt;br /&gt;
&lt;br /&gt;
They checked on the sky and it was there but the sky was empty.&lt;br /&gt;
&lt;br /&gt;
So the gods placed the stars in the heavens and&lt;br /&gt;
they created the sun which brought light to the lands.&lt;br /&gt;
&lt;br /&gt;
But the sun light hid the diamonds of the night.&lt;br /&gt;
&lt;br /&gt;
So the gods bade the sun to shine only half the time so the diamonds of the night could be seen.&lt;br /&gt;
&lt;br /&gt;
But with only the light from the sky diamonds the lands and waters and animals were still in darkness.&lt;br /&gt;
&lt;br /&gt;
So the gods created a night mirror: the moon and bade it to reflect the light of the sun so that all the lands and animals and creations of Egypt could be seen.&lt;br /&gt;
&lt;br /&gt;
And that is why the Moon is always full: so that we may see the creations by the light of day and the light of night.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== '''The Story of Why Egypt?''' ===&lt;br /&gt;
&lt;br /&gt;
In the days when sand was new &amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when only the sun and wind crossed the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when creatures of the earth knew no humans&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt unfolded&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mountains rose and rains fell&amp;lt;br/&amp;gt;&lt;br /&gt;
The oasis and date palms formed&amp;lt;br/&amp;gt;&lt;br /&gt;
The plants and trees spread across the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt grew&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods arose to see the new lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the beauty and peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the solitude&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt arose&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They saw mountains tall as the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw rivers as wide as the sea&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw the waters clear and the rains pure&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt awoke&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The animals had no fear&amp;lt;br/&amp;gt;&lt;br /&gt;
The lands were untainted&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains stood strong&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt that was&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods bade the animals to live in peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the waters and the rains&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the lands with herbs and grains&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt became&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then the sands blew harder&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the wind swirled with anger&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the mountains collapsed and lands failed&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt faltered&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods looked to the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the mountains and fields&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the waters and lakes&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt halted&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods asked the lands and winds&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked the rivers and creatures&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked what more was needed?&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt lost&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lands and rivers replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The creatures and fish replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains and lake replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt renewed&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the god sent humans to tend the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to guard the animals&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to bring the waters to life&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt restored&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== '''Why are some fish big and why are some fish small?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
Time for another Egyptian Myth.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; asked the &amp;quot;wise ibis&amp;quot;, &amp;quot;Why are some fish big and some fish small?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; meowed and complained, &amp;quot;I only catch 1db fish!  Why can't I get BIG fish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but still said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; howled in frustration. &lt;br /&gt;
&lt;br /&gt;
::  ''MEOW! MEOW! YOWL! YOWL! YOWL!''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; wanted everyone to know her frustration at not catching big fish.&lt;br /&gt;
&lt;br /&gt;
: At last the &amp;quot;wise ibis&amp;quot; spoke.  The clacking of her bill made the words difficult to understand.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: And flew away because it was 6pm.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== '''Why when you need an [[herbs | herb]] or [[Plants| plant]] you cannot find it?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
hmmm its too quiet - time to make up new myths about Egypt.&amp;lt;br /&amp;gt;&lt;br /&gt;
The myth of the evening is: Why when you need an herb or plant you cannot find it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The '''wise desert rat''' said: &lt;br /&gt;
:: Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals&lt;br /&gt;
:: (because I cannot see anything as Im only foot prints)&lt;br /&gt;
:: I run and grab all the plants and herbs! &lt;br /&gt;
&lt;br /&gt;
: The '''wise falcon''' said: &lt;br /&gt;
:: when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young. &lt;br /&gt;
:: As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants. &lt;br /&gt;
:: But no matter the rabbit tastes delicious just the same &lt;br /&gt;
&lt;br /&gt;
:The '''quick antelope''' said: &lt;br /&gt;
:: I am faster than you. I need many plants to eat to stay in shape so I do not get winded. &lt;br /&gt;
:: I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands. &lt;br /&gt;
:: I leave all the garbage ones that no one wants like discorea and glechoma. &lt;br /&gt;
:: I only eat The Best of the Best &lt;br /&gt;
&lt;br /&gt;
:When new plants are herbs are needed the wise animals of Egypt gobble them up. &lt;br /&gt;
:And that's the reason, said the '''Tortoise in the Valley of the Kings''', that there are never any that you need.  &lt;br /&gt;
&lt;br /&gt;
:It is well known, said the '''Tortoise''' &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== '''Why [[Marble Tub]] Upgrades are 150 water and 100 dung?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram Said:&amp;lt;br /&amp;gt;&lt;br /&gt;
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100. &lt;br /&gt;
&lt;br /&gt;
: Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...) &lt;br /&gt;
&lt;br /&gt;
: There were 2 Egyptian Gods: SCHU and SETISH. &lt;br /&gt;
&lt;br /&gt;
: SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long... &lt;br /&gt;
: SETISH wanted people to have blisters and corns and pulled tendons and achy feet &lt;br /&gt;
&lt;br /&gt;
: SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity &lt;br /&gt;
&lt;br /&gt;
: SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit &lt;br /&gt;
&lt;br /&gt;
: This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -&amp;gt; giving more corns, blisters and tired feets &lt;br /&gt;
&lt;br /&gt;
: And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100 &lt;br /&gt;
&lt;br /&gt;
Zhukuram Said: &amp;lt;br /&amp;gt;&lt;br /&gt;
And this is Very Well Known &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== '''The Old Ny-Al Song''' ===&lt;br /&gt;
&lt;br /&gt;
:We got macros n mules and tools to use, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
:We dig all day, dirt and clay, and nary get our hands dirty&amp;lt;br /&amp;gt;&lt;br /&gt;
:So come and play at work all day and sing a song, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== '''Homage to Eastern Grounds''' ===&lt;br /&gt;
&lt;br /&gt;
:Caravans of Tech Seekers passing though the sands&lt;br /&gt;
::Drinking deep at the wells of time&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== '''Mining Markers''' ===&lt;br /&gt;
&lt;br /&gt;
:Little bonfires in the sand&lt;br /&gt;
::Endless running&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Useful Links&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;My Tale 7 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram/Herb_Buffs | Zhu's Herb Buffs]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details | My Test Details]]&lt;br /&gt;
| [[User:Zhukuram/Resources | My Marble Quarries]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut_Gems | Tale 7 Cut Gem list]]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder] &amp;lt;br /&amp;gt; [http://julianatdeltona.com/atitd/passedtests.aspx Julian Test Help Page]&lt;br /&gt;
| [[Wine | Wine Guide]] and [[Wine/Flavors | Wine Flavors ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Rogarian | Rogarian's Utilities Info ]]&lt;br /&gt;
| [[Guides/Mining/Sand_Mining | Sand Mining Guide]]&lt;br /&gt;
| [[New_Crosses | New Seed Crosses ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/RP_Ironworks/Price_List | elder trades ]]&lt;br /&gt;
| [[Guilds/HHOFW/mats# | '''HHOFW''' Vigil Needs]]&lt;br /&gt;
| [[Guilds/HHOFW/pilgrim | '''HHOFW''' Pilgrimage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kaa | Kaa's Page ]]&lt;br /&gt;
| [[Paint/Known_Colors | Hex Color List]]&lt;br /&gt;
| [[Leaves | Ant Leaves]] &amp;lt;br /&amp;gt; [http://atitd.sharpnetwork.net/calendar.asp Thistle/Leaf Weeks]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Airship_Flight_Manual | Airship Flight Manual]]&lt;br /&gt;
| [[Guides/Egyptian_Building_Codes | Egyptian Building Codes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ Guilds/Good Grub Pub ]] &amp;lt;br /&amp;gt; Food Guide&lt;br /&gt;
| [[User:Roi]] &amp;lt;br /&amp;gt; Food Stats and Base Pairs&lt;br /&gt;
| [[Laws/WatchDog | Watch Dog for CP Protection and Grief Prevention]] &amp;lt;br /&amp;gt;[[Laws/The_Raeli_Tile_Reclamation_Act | The Raeli Tile Reclamation Act ]] &amp;lt;br /&amp;gt;[[Laws/Restoration_of_Democracy | Restoration of Democracy ]] &amp;lt;br &amp;gt; [[Laws/Annual_Competitions_for_Competitive_Titles | Annual Competitions for Competitive Titles ]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Formatting Mediawiki Formatting]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Tables Mediawiki Tables]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Manual:CSS Mediawiki CSS]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 6 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 6 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/User:Zhukuram/Wall_of_Passed_Time Tale 6 &amp;lt;br/&amp;gt; Wall of Passed Time]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Airship_Flight_Manual Tale 6 &amp;lt;br/&amp;gt; Airship Flight Manual]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Egyptian_Building_Codes  Tale 6 &amp;lt;br/&amp;gt; Egyptian Building Codes]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Cut_gems Tale 6&amp;lt;br/&amp;gt;Cut Gem list]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale3/Guides/Gem_Cutting Tale 3&amp;lt;br/&amp;gt;Cut Gem Details]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Thistle Garden Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Thistle_Guide]]&lt;br /&gt;
| [[Thistle_Guide#Conversions_table | Thistle Conversions ]]&lt;br /&gt;
| [[Guilds/Twisted_Thistle | Thistle Voids]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://atitd.sharpnetwork.net/calendar.asp Egypt Thistle Calendar]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale4/Dresdor%27s_Thistle_Guide  Tale 4 &amp;lt;br/&amp;gt; Dresdor's Thistle Guide]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Overview&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;  colspan=&amp;quot;12&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tests Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Rank !! Bonus !! Initiate !!  Student  !! Prentice !! Journeyman !! Scribe !! Master !! Sage !! Oracle !! Extra 1 !! Extra 2 !! Extra 3  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Architecture&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| P: [[Tent]]&amp;lt;br /&amp;gt;2: [[Small House]]&amp;lt;br /&amp;gt;4: [[Medium House]]  &amp;lt;br /&amp;gt; 6: [[Large House]] &amp;lt;br /&amp;gt; [[Compound |+14 cells/level to CPs]] for each test&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Obelisk'''&amp;lt;br /&amp;gt;Principles 10/26/2015&amp;lt;br /&amp;gt;Metallic Obi&amp;lt;br /&amp;gt;'''Passed 02/03/2016'''&amp;lt;br /&amp;gt; 9 cubits &lt;br /&gt;
|| '''Test of Towers'''&amp;lt;br &amp;gt;Principles 06/02/2016 &amp;lt;br /&amp;gt;'''Passed 08/18/2016'''&lt;br /&gt;
|| '''Test of the Megalopolis'''&amp;lt;br /&amp;gt;'''Passed 09/21/2016 '''&lt;br /&gt;
|| '''Test of Octec's Ghost'''&amp;lt;br /&amp;gt;Principles 05/22/2016&amp;lt;br /&amp;gt;'''Passed 12/31/2016'''&lt;br /&gt;
|| '''Test of the People's Pyramid'''&amp;lt;br /&amp;gt;'''Passed 01/07/2017'''&lt;br /&gt;
|| '''Test of Life'''&amp;lt;br /&amp;gt;Principles 02/07/2016&amp;lt;br /&amp;gt;'''Passed 02/26/2017'''&amp;lt;br /&amp;gt;24896 pts&lt;br /&gt;
|| '''Test of Funerary Temple'''&amp;lt;br /&amp;gt;Principles 11/09/2016&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&amp;lt;br /&amp;gt;62178 pts 162 colors &lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Art&lt;br /&gt;
|| Q +NNN pts&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/19/2015 &lt;br /&gt;
|| '''Test of Flight'''&amp;lt;br /&amp;gt;(Partial) Principles 08/16/2016 &amp;lt;br /&amp;gt;'''Passed 08/22/2016'''&lt;br /&gt;
|| '''Test of the Formal Garden'''&amp;lt;br /&amp;gt;Principles ~09/15/2016&amp;lt;br /&amp;gt;'''Passed 09/18/2016'''&lt;br /&gt;
|| '''Test of Dancing Waters'''&amp;lt;br /&amp;gt;Principles 12/15/2016&amp;lt;br /&amp;gt;'''Passed 12/18/2016'''&lt;br /&gt;
|| '''Test of the Raeli Mosaic'''&amp;lt;br /&amp;gt;Principles 02/10/2017&amp;lt;br /&amp;gt;'''Passed 03/05/2017'''&lt;br /&gt;
|| '''Test of the Prismatic Opticon'''&amp;lt;br /&amp;gt;'''Passed 08/07/2017'''&lt;br /&gt;
|| Test of Khefre's Children&amp;lt;br /&amp;gt;Principles 03/15/2016&amp;lt;br /&amp;gt;R1 02/27/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
||&amp;quot;View Selected &amp;lt;br /&amp;gt; Coordinates&amp;quot;&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Oyster Catcher''' &amp;lt;br /&amp;gt;Principles 10/02/2015&amp;lt;br /&amp;gt;'''Passed 03/28/2016'''&lt;br /&gt;
|| '''Test of the Singing Cicada'''&amp;lt;br /&amp;gt;Principles 01/10/2016&amp;lt;br /&amp;gt;'''Passed 03/30/2016'''&lt;br /&gt;
|| '''Test of the Safari''' &amp;lt;br /&amp;gt;Principles 12/31/2015&amp;lt;br /&amp;gt;'''Passed 08/14/2016'''&lt;br /&gt;
|| '''Test of the Archaeologist'''&amp;lt;br /&amp;gt;Principles 08/19/2016&amp;lt;br /&amp;gt;'''Passed 12/04/2016'''&amp;lt;br /&amp;gt;1814 pts&lt;br /&gt;
|| '''Test of the Bedouin &amp;lt;br /&amp;gt;Principles 09/22/2015&amp;lt;br /&amp;gt;Passed 02/07/2017'''&lt;br /&gt;
|| '''Test of the Ritual Tattoo&amp;lt;br /&amp;gt;Principles 04/28/2016&amp;lt;br /&amp;gt;Passed 02/09/2017'''&lt;br /&gt;
|| Test of the Darkest Night &amp;lt;br /&amp;gt;Principles 10/01/2015&lt;br /&gt;
|| Test of the Acrobat &amp;lt;br /&amp;gt; Principles 11/02/2015 &amp;lt;br /&amp;gt; by ''Amuniet''&lt;br /&gt;
|| The Test of the Fisherman &amp;lt;br /&amp;gt;Principles 06/15/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Harmony&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;10/25/2015 &lt;br /&gt;
|| '''Test of Prophet'''&amp;lt;br &amp;gt;Principles 12/21/2015&amp;lt;br /&amp;gt;'''Passed 05/01/2016'''&amp;lt;br /&amp;gt;86 pts&lt;br /&gt;
|| '''Test of Souls'''&amp;lt;br &amp;gt; Principles 01/18/2016&amp;lt;br /&amp;gt;'''Passed 06/27/2016'''&amp;lt;br /&amp;gt;17377 pts&lt;br /&gt;
|| '''Test Promotion'''&amp;lt;br /&amp;gt;Principles 05/08/2016&amp;lt;br /&amp;gt;'''Passed 10/10/2016'''&amp;lt;br /&amp;gt;223 pts&lt;br /&gt;
|| '''Test of the Freeman'''&amp;lt;br /&amp;gt; Principles 11/06/2015&amp;lt;br /&amp;gt;'''Passed 10/30/2016'''&amp;lt;br /&amp;gt;115 pts&lt;br /&gt;
|| '''Test of Chains'''&amp;lt;br &amp;gt; Principles 12/13/2015&amp;lt;br /&amp;gt;'''Passed 12/25/2016'''&amp;lt;br /&amp;gt;48 pts&lt;br /&gt;
|| '''Test of Marriage''' &amp;lt;br /&amp;gt; Principles 10/25/2015 &amp;lt;br /&amp;gt;''Rana''&amp;lt;br /&amp;gt;'''Passed 01/08/2017&amp;lt;br /&amp;gt;990 pts&lt;br /&gt;
|| '''Test of the Critic'''&amp;lt;br /&amp;gt; Principles 02/11/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;822 pts &lt;br /&gt;
|| '''Test Balance of Goods'''&amp;lt;br /&amp;gt;Principles 04/10/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;32582 pts &lt;br /&gt;
|| '''The Test of Reason&amp;lt;br /&amp;gt;Passed 07/30/2017'''&amp;lt;br /&amp;gt;656 pts&lt;br /&gt;
|| The Test of the Giving Fisherman &amp;lt;br /&amp;gt;Principles 06/23/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leadership&lt;br /&gt;
|| 3 Petitions&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/20/2015 &lt;br /&gt;
|| '''Test of the Kingmaker'''&amp;lt;br /&amp;gt;Principles 12/03/2015 &amp;lt;br /&amp;gt;'''Passed 12/27/2015'''&amp;lt;br/&amp;gt;445 pts&lt;br /&gt;
|| '''Test of the Hegemon'''&amp;lt;br /&amp;gt;'''Passed 09/26/2016'''&lt;br /&gt;
|| '''Test of the Coalition'''&amp;lt;br /&amp;gt;Principles 11/24/2016&amp;lt;br /&amp;gt;'''Passed 12/15/2016'''&amp;lt;br /&amp;gt;7108 pts&lt;br /&gt;
|| '''Test of the Plantation'''&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test of Patronage'''&amp;lt;br /&amp;gt;Principles 01/29/2017&amp;lt;br /&amp;gt;'''Passed 04/20/2017'''&amp;lt;br /&amp;gt;107 pts&lt;br /&gt;
|| '''Test of the Retired Pirates'''&amp;lt;br /&amp;gt;Principles 02/2016&amp;lt;br /&amp;gt;'''Passed 06/11/2017'''&amp;lt;br /&amp;gt;6610 pts&lt;br /&gt;
|| Test of the Demi-Pharaoh&amp;lt;br /&amp;gt;Principles 10/05/2015&lt;br /&gt;
|| Test of the Bureaucrat&amp;lt;br /&amp;gt;Principles 12/21/2015&lt;br /&gt;
|| Test of the Covered Cartouche&amp;lt;br /&amp;gt;Principles 11/08/2016&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Thought&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;02/12/2017 &lt;br /&gt;
|| '''Test of the Constellation'''&amp;lt;br /&amp;gt;Principles 03/21/2017&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test Tomb of the Immortal'''&amp;lt;br /&amp;gt;Principles 02/25/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of Hexaglyphs'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of the Bijou'''&amp;lt;br /&amp;gt;'''Passed 04/17/2017'''&lt;br /&gt;
|| '''Test of the Pathmaker'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 08/27/2017 '''&lt;br /&gt;
|| Test of Empty Hand &amp;lt;br /&amp;gt;Principles 03/01/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Worship&lt;br /&gt;
|| +30 Barley Yield&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;11/02/2015&amp;lt;br /&amp;gt;''Rana'' &lt;br /&gt;
|| '''Test of the Vigil'''&amp;lt;br /&amp;gt;Principles 11/07/2015&amp;lt;br /&amp;gt;'''Passed 04/10/2016'''&amp;lt;br /&amp;gt;2382pts&lt;br /&gt;
|| '''Test Path of the Pilgrim'''&amp;lt;br /&amp;gt;Principles 04/21/2016 &amp;lt;br /&amp;gt;'''Passed 04/24/2016'''&amp;lt;br /&amp;gt;1050pts&lt;br /&gt;
|| '''Test of the Messenger'''&amp;lt;br /&amp;gt;Principles 11/27/2016 &amp;lt;br /&amp;gt;'''Passed 03/09/2017'''&lt;br /&gt;
|| '''Test of Visions'''&amp;lt;br /&amp;gt;'''Passed 03/13/2017''' &lt;br /&gt;
|| '''Test of Leavened Bread'''&amp;lt;br /&amp;gt;Principles 03/25/2014&amp;lt;br /&amp;gt;'''Passed 03/26/2017'''&amp;lt;br /&amp;gt;1pt&lt;br /&gt;
|| Test of the Astrological Alignment&amp;lt;br /&amp;gt;Principles 10/24/2016&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Welcome to Egypt&lt;br /&gt;
|| -&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;Citizen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Detailed test information at: [[User:Zhukuram/Test_Details | More Test Details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Darkest Night&lt;br /&gt;
* Safari&lt;br /&gt;
* Oyster Catcher&lt;br /&gt;
* Astrological Alignment&lt;br /&gt;
* Octet's Ghost&lt;br /&gt;
* Messenger&lt;br /&gt;
* Megalopolis&lt;br /&gt;
* Scarabs&lt;br /&gt;
* Tattoo&lt;br /&gt;
* Archaeology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Standard Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Focus: Arch +7 / Arch Bonus +7 / Tattoo +6&lt;br /&gt;
* Perception: &lt;br /&gt;
** You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy. &lt;br /&gt;
** Every completed wine notebook gives you a point of Perception&lt;br /&gt;
** You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243. &lt;br /&gt;
** Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Str ||+7&lt;br /&gt;
|Dex ||+13&lt;br /&gt;
|End ||+7&lt;br /&gt;
|Spd ||+15&lt;br /&gt;
|-&lt;br /&gt;
|Con ||+6&lt;br /&gt;
|Foc ||+21&lt;br /&gt;
|Per ||+4 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Base'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 || 66122 || 01/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 || 57777 || 02/25/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 || 46571 || 03/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 || 46088 || 03/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 || 41081 || 04/08/2016 &amp;lt;br /&amp;gt; Speed 8 &amp;lt;br /&amp;gt;(Total Advances 8) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 || 37087 || 04/20/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances &amp;lt;br /&amp;gt;Speed 9 &amp;lt;br /&amp;gt;(Total Advances 10) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 || 34219 || 04/26/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 || 33311 || 05/02/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 || 32210 || 05/09/2016 &amp;lt;br /&amp;gt; Speed 10 &amp;lt;br /&amp;gt;(Total Advances 14)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 || 32760 || 05/17/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 || 30302 || 06/01/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 || 30595 || 06/27/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18 || 32088 || 07/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19 || 36519 || 08/14/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 || 37825 || 08/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 || 36702 || 08/23/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 || 39850 || 09/07/2016  &amp;lt;br /&amp;gt;Speed 11 &amp;lt;br /&amp;gt;(Total Advances 22)&amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 12 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 || 39850 || 09/07/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 || 43512 || 09/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 || 43298 || 09/22/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 || 39579 || 10/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 || 41360  || 10/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 || 38702  || 10/27/2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 || 37691 || 11/04/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 || 37306 || 11/05/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33 || 35983 || 11/10/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34 || 37265 || 11/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 || 36284 || 11/12/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 || 35138 || 11/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37 ||  ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38 ||  **  || *multiple advances &amp;lt;br /&amp;gt; Speed 12 &amp;lt;br /&amp;gt;(Total Advances 38) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 || 35657 || 11/21/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 || 34546 || 11/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 || 34564 || 12/03/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 || **  ||  **&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 13 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''More Extras'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 || 32954 || 12/09/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 || 30267 || 12/14/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 || 30555 || 12/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 ||  **  ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 || 31847 ||  12/30/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 ||  30494 || 01/03/2017  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 ||  32138 || 01/07/2017&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 || 29939  || 01/12/2017 Speed 13 &amp;lt;br /&amp;gt;(Total Advances 70)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Speed 14 (Total Advances 134)'''&lt;br /&gt;
* '''Speed 15 (Total Advances 262)'''&lt;br /&gt;
* Speed 16 (Total Advances 518)&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Herbs Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Herb Buffs have been moved to their own page here: [[User:Zhukuram/Herb_Buffs | Herb Buffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Skills and Buffs&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''Notes on Mechanics Skill'''&lt;br /&gt;
&lt;br /&gt;
In previous tales was &amp;quot;supposed&amp;quot; to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures.  Mechanics L1 &amp;quot;maybe&amp;quot; worth the price of the skill but beyond that it's not worth having.  The rare times you are successful out weight the forfeited times you might have done &amp;quot;something&amp;quot; at Level 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gastro 7'''&lt;br /&gt;
&lt;br /&gt;
Grants a +1 permanent perception point.  &lt;br /&gt;
&lt;br /&gt;
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gastronomy]] || 40&lt;br /&gt;
| [[Beer Tasting]]  || 45&lt;br /&gt;
| [[Fumeology]]  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fly Fishing]] || 3&lt;br /&gt;
| [[Fly Tying]] || 5&lt;br /&gt;
| [[Rhythmic Strength]] ||4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Carving]] || 5&lt;br /&gt;
| [[Cooking]] || 7&lt;br /&gt;
| [[Desiccation]] || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Firebuilding | Fire building]] || 7&lt;br /&gt;
| [[Stone_Blade_Fabrication |Stone Blade Fab]] || 7/7&lt;br /&gt;
| [[Sheet_Glass_Fabrication | Sheet Glass ]]  || 7/7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mechanics]] &amp;lt;br /&amp;gt;Body/Harm/Lead/Worship  &amp;lt;br /&amp;gt; Rana: None||  0&lt;br /&gt;
| [[Salvage Techniques | Salvage ]] &amp;lt;br /&amp;gt;'''Art/Arch/Thought'''&amp;lt;br /&amp;gt;'''/Body/Harm'''&amp;lt;br /&amp;gt;'''/Lead''' /Wor &amp;lt;br /&amp;gt; Rana: None|| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wine Notebook]]'''&lt;br /&gt;
&lt;br /&gt;
Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;[[Wine Notebook]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beginner  || Complete || +1 Per&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enthusiast || Complete || +1 Per &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Oenophile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sommalier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mondial &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Acquire ==&lt;br /&gt;
&lt;br /&gt;
=== [[Botanist's Touch]] S Worship  DONE ===&lt;br /&gt;
&lt;br /&gt;
Allows uprooting of lilies and flowers. See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
&lt;br /&gt;
* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
* Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
* Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom  &lt;br /&gt;
* Harvest Elixir  1-320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
&lt;br /&gt;
Generally, flowers require 48 fertilizations before they propagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Flower Fertilizer |150|150}}&lt;br /&gt;
  {{ResResource| Sticky Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Liquid Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Harvest Elixir |50|50}} &lt;br /&gt;
  {{ResResource| Khefre's Essence |1|1}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fly Tying]] 3 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Footworm |14|14}}&lt;br /&gt;
  {{ResResource| White Mealybug |14|14}}&lt;br /&gt;
  {{ResResource| Dew Fly |14|14}}&lt;br /&gt;
  {{ResResource| Snowberry Butterfly |14|14}} &lt;br /&gt;
  {{ResResource| Wooly Aphid |14|14}} &lt;br /&gt;
  {{ResResource| Feather Midge |14|14}} &lt;br /&gt;
  {{ResResource| Toad Sawfly |14|14}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Cooking 4 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Camel's Mane |7|7}}&lt;br /&gt;
  {{ResResource| Cobra Hood |7|7}} &lt;br /&gt;
  {{ResResource| Dead Tongue |7|7}} &lt;br /&gt;
  {{ResResource| Iron Knot |7|7}}&lt;br /&gt;
  {{ResResource| Peasant's Foot |7 |7}} &lt;br /&gt;
  {{ResResource| Slave's Bread |7|7}}&lt;br /&gt;
  {{ResResource| Toad Skin |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking Recipes ====&lt;br /&gt;
&lt;br /&gt;
Public [[ Recipes ]] &lt;br /&gt;
&lt;br /&gt;
Sinker: '''Cooking 1''' &lt;br /&gt;
&lt;br /&gt;
4 honey/3 camel meat or 400 camel meat/399 honey&lt;br /&gt;
&lt;br /&gt;
Limestone Boring: '''Cooking 5'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! Creator !! Servings !! Masterpiece &lt;br /&gt;
|-&lt;br /&gt;
|| 6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet.  || 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi || '''8''' || '''6''' || -27 || -19 || -13 || '''16 (20)''' || '''26 (31)''' || 1:53 (2h 12m) || Styx - '''Metal dowsing and limestone-boring food''' (with carry).  +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting.  High focus allows more checks in less time for both metal and limestone.  Use whatever number of each base you want (2+) to change the number of servings up or down.  It shouldn't change the stats too much. || 5 ||(Yes [[User:Zhukuram|Zhukuram]] 19:44, 4 January 2017 (EST))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Supplies and Resources&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Corner Stone Locations&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Corner Stones&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rana || Old Egypt || 916 7618 || Really UMB &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rana  || Old Egypt || 926 7590 || UMB &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rana  || Old Egypt || 1028 6923 || Tipsy Camel OE CS &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rana  || Old Egypt || 971 7640 || Rana Party Palace&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Rana  || Old Egypt || 936 7621 || Forge Complex&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Rana ||   ||   || Maxed Out&lt;br /&gt;
|-&lt;br /&gt;
| No || ID || Loc || Coords || Desc&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Mines&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Mine Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Quartz | Quartz]] || DoN || 1700,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road. &amp;lt;br /&amp;gt; When the road doglegs to the right &amp;lt;br /&amp;gt; the mine is just over the low hills on the south side of the road.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Diamonds| Diamonds]] || Hinter ||  2400,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine to the edge of the green/sand. &amp;lt;br /&amp;gt; The mine is a few cords into the sand portion.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Ruby| Ruby]] || LoR ||  3470,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. &amp;lt;br /&amp;gt; The mine is a the tail end of the ankh.  &amp;lt;br /&amp;gt;&lt;br /&gt;
There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. &amp;lt;br /&amp;gt; [[User:Zhukuram|Zhukuram]] 03:59, 8 December 2015 (EST)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Topaz| Topaz]] || CCR ||  -1,7100 || align=&amp;quot;left&amp;quot; | Go East from UArt in CCR. &amp;lt;br /&amp;gt;Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iron]] || VoK||  -2734,4390 || align=&amp;quot;left&amp;quot; | West along the long canal from SHarm. On the plateau near the western end of the solo mountain.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clay]] || CotS&amp;lt;br /&amp;gt;Hinter  || 3161,532 &amp;lt;br /&amp;gt; 2937,746 || align=&amp;quot;left&amp;quot; | Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop &amp;lt;br /&amp;gt; bonfire marker?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Quarries&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The quarry information and gearbox listings are too big. Moved to:  [[User:Zhukuram/Resources  | My Quarry Page]]&lt;br /&gt;
&lt;br /&gt;
Perception levels needed for each of Decorative Stone: [[Marble]] &lt;br /&gt;
&lt;br /&gt;
There are 28 varieties of Decorative Stone: '''Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon'''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;U Worship Supplies&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;U Worship Supplies&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Zhukuram ||  Garlic || Apep's Crop || Heket's Reaping&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship SE || Zhukuram ||  Cabbage || Bastet's Yielding || Mut's Fruition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| U Worship MV || Rana||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship LoR || Zhukuram ||  Sea Lily || Blush &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Vegetables]] for details on variety features and growing extra seeds.  &lt;br /&gt;
&lt;br /&gt;
Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Seed Varieties&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Seeds&amp;lt;/b&amp;gt;&lt;br /&gt;
! Flax Type !! Pollution Type !! Marker&lt;br /&gt;
|- &lt;br /&gt;
| Symphony Ridge Gold || [[Wood_Plane |Wood Planes]] || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Constitution Peak || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sinai Sage || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sunset Pond || ?  || No Harvest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Flax_Seeds | Flax Seeds]] for details on variety features but there is a pollution effect.&lt;br /&gt;
&lt;br /&gt;
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.&amp;lt;br /&amp;gt;Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Growing&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thistles: complex and stupid at the same time. &lt;br /&gt;
&lt;br /&gt;
Voids are what cannot be grown during that period.  The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.&lt;br /&gt;
&lt;br /&gt;
 [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
&lt;br /&gt;
Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs.  When growing by hand, try to grow as many variations as possible.  It doesn't matter a lot what you get because the requirements change and if you are &amp;quot;lucky&amp;quot; you will have some of the new request on hand.  If you grow on a macro, you may be able to reproduce the exact requirement perfectly.&lt;br /&gt;
&lt;br /&gt;
Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a &amp;quot;repeatable&amp;quot; recipe.  Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).&lt;br /&gt;
&lt;br /&gt;
* The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.  &lt;br /&gt;
* The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.&lt;br /&gt;
&lt;br /&gt;
Beginner Stuff:&lt;br /&gt;
&lt;br /&gt;
Try to push one item up to 99 and then get it to overflow into other components.  There is a complex cascade effect. Try to use the cascade to advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Recipe Basics&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Thistle Conversion Graphic =====&lt;br /&gt;
[[Image:Thistle-conversions.svg|500px|Thistle Conversions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preventing BIO ====&lt;br /&gt;
BIO - a dead end product.  Mostly you do not want this as it sucks values from other components.  If it gets to 99, then it pretty much stops sucking up other stuff.  So, zero or low or 99.&lt;br /&gt;
&lt;br /&gt;
* If there is ASC then keep water at 29+ (29 is ok)&lt;br /&gt;
* If there is PYR then keep oxygen from going past 89&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To STOP BIO''' &lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; water water water&lt;br /&gt;
* PYR-&amp;gt; if using oxy then don't get it over 89&lt;br /&gt;
&lt;br /&gt;
==== Making CAR ====&lt;br /&gt;
CAR - comes from saltpeter (POT) but don't bother using it.  Wait for a period when CAR will come from an overflow of another component.&lt;br /&gt;
&lt;br /&gt;
# From THI: There is a feedback option with CAR the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to THI: If oxygen is low &amp;lt;49 then CAR will convert to THI&lt;br /&gt;
#* FROM THI to CAR: If water is low &amp;lt; 39 then THI will convert to CAR&lt;br /&gt;
# From ASC: There is a feedback option with ASC the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to ASC: Sun must be &amp;gt;79 (daytime only) then CAR will convert to ASC&lt;br /&gt;
#* FROM ASC to CAR: If oxygen is low &amp;lt;49 then ASC will convert to CAR &lt;br /&gt;
# CAR can also come from a cascade conversion.  FOL to ASC to THI to CAR.&lt;br /&gt;
#* If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC&lt;br /&gt;
#* If there is ASC and sun is low &amp;lt;40 (night or covered) this will convert ASC to THI&lt;br /&gt;
#* If there is THI and water is low &amp;lt;39 then this will convert THI to CAR&lt;br /&gt;
#* If there is CAR and sun is &amp;gt;79 (daytime) then CAR will convert to ASC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET CAR'''&lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; let sun &amp;lt;40 (close the lid) &lt;br /&gt;
* THI-&amp;gt; let water fall &amp;lt;39 &lt;br /&gt;
** warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO&lt;br /&gt;
&lt;br /&gt;
* Preventing CAR from converting back to ASC keep sun &amp;lt;79 (night or covered)&lt;br /&gt;
&lt;br /&gt;
==== Making PYR ====&lt;br /&gt;
&lt;br /&gt;
There are 3 paths to making PYR.&lt;br /&gt;
&lt;br /&gt;
PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component. &lt;br /&gt;
&lt;br /&gt;
# PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.&lt;br /&gt;
# PYR can also come from CAR.  If sun is &amp;gt;59 (daytime) then CAR can be converted into PYR&lt;br /&gt;
# PYR can also come from a cascade conversion.  NIA to FOL to PYR.&lt;br /&gt;
#* If there is NIA and water is low &amp;lt;59 this will convert NIA to FOL&lt;br /&gt;
#* If there is FOL and oxygen is high &amp;gt;79 then this will convert FOL to PYR: &lt;br /&gt;
#** WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET PYR'''&lt;br /&gt;
&lt;br /&gt;
* CAR -&amp;gt; daytime sun &amp;gt;59 &lt;br /&gt;
* FOL -&amp;gt; oxygen &amp;gt; 79&lt;br /&gt;
** warning: if there is FOL and PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
&lt;br /&gt;
==== Making NIA ====&lt;br /&gt;
&lt;br /&gt;
NIA can come from 3 cascade conversions.  You cannot make NIA directly.&lt;br /&gt;
&lt;br /&gt;
# From PYR: If there is PYR and water is &amp;gt; 69 this will convert PYR to NIA&lt;br /&gt;
# From ASC: If sun is &amp;lt;20 (night time or covered) this will convert the ASC to NIA&lt;br /&gt;
# From THI: There is a feedback option with THI the conversion can go both directions.&lt;br /&gt;
#* FROM NIA to THI: If water is low &amp;lt; 49 then NIA will convert to THI&lt;br /&gt;
#* FROM THI to NIA: If oxygen is low &amp;lt;39 then THI will convert to NIA&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET NIA'''&lt;br /&gt;
&lt;br /&gt;
* PYR-&amp;gt; water water water&lt;br /&gt;
* ASC-&amp;gt; make at night time or cover so sun is &amp;lt;20&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Making FOL ====&lt;br /&gt;
&lt;br /&gt;
FOL comes from NIA and in a cascade conversion.&lt;br /&gt;
&lt;br /&gt;
# To push the 3 way conversion PYR -&amp;gt; NIA -&amp;gt; FOL &lt;br /&gt;
#* PYR -&amp;gt; NIA -&amp;gt; FOL keep water levels  59 &amp;lt;&amp;gt; 79&lt;br /&gt;
#* FOL -&amp;gt; PRY oxygen 79 &amp;lt;&amp;gt; 89&lt;br /&gt;
#** warning: if there is PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
# FOL is also a path to ASC. It can only be done in the daytime sun &amp;gt;69&lt;br /&gt;
#* FOL -&amp;gt; ASC sun &amp;gt; 69 (daytime)&lt;br /&gt;
#** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET FOL'''&lt;br /&gt;
&lt;br /&gt;
* NIA -&amp;gt; water &amp;lt;59&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Wood Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Wood Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* Use the &amp;quot;Abort Treatment&amp;quot; to stop at any time or once you get the reaction you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
==== Recipe Pliable Fireproof Blonde ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Pliable Fireproof Blonde&amp;lt;br /&amp;gt;(Airship /  Phoenix Taking Shelter )&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 14 || 140 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 8 || 80 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  || Lime 5 seconds &amp;lt;&amp;gt; Ash 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Termite-Resistant boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 13 || 130 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 20 || 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| || || Volatile Rotproof Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Nontoxic ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Nontoxic boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 12 || 120 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds *&lt;br /&gt;
|- &lt;br /&gt;
| Water || 1 || 10 seconds * &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || * Oil 20 seconds may skip the extra water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe White Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe White Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Termite-prone White Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 34 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  ||  Oil 1 seconds &amp;lt;&amp;gt; Lead 1 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Blonde Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Blonde Glossy &amp;lt;br /&amp;gt;(raeli mosaic)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 12 || 120 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Water || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Blonde Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Volatile White ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Volatile White&amp;lt;br /&amp;gt;(misc)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1|| 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Volatile White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Soft Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Soft Rotproof Fireproof &amp;lt;br /&amp;gt;(Phoenix Being Born)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 9 || 90 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 1|| 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 1 || 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Soft Fireproof Rotproof Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Hard Fireproof Black ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Hard Fireproof Black &amp;lt;br /&amp;gt;(Phoenix in His Prime&amp;lt;br /&amp;gt; Phoenix on the Hunt)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 15 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Fireproof Black &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Termite-Resistant&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Fireproof&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 1 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 1 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 2 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 2 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof Fireproof &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Rotproof Termite-prone White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Hard Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Hard Black Glossy &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 36 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds  (?20 seconds)&lt;br /&gt;
|- &lt;br /&gt;
| Clean up  ||  || sulfur / oil / lead&lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Hard Black Glossy &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Wood Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Woodstock&amp;lt;/b&amp;gt;&lt;br /&gt;
! Board Attributes !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Black Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Blonde Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Fireproof Termite-prone Nontoxic White || 265&lt;br /&gt;
|- &lt;br /&gt;
| Hard Rotproof White || 397&lt;br /&gt;
|-&lt;br /&gt;
| Hard Volatile Glossy || 406&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Fireproof Blonde || 220&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Blonde || 239&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Rotproof || 160&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Fireproof Termite-Prone || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Black || 420&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Rotproof Termite-Prone || 50&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Rotproof Black || 200&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant || 424&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant Black || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Black Glossy || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Blonde || 487&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Nontoxic || 476&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-prone White Glossy || 99&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-Resistant Nontoxic || 225&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof Blonde || 140&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof White || 156&lt;br /&gt;
|- &lt;br /&gt;
| Volatile White || 495&lt;br /&gt;
|- &lt;br /&gt;
| Volatile Rotproof Termite-Resistant Black || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Woods Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | White/Blonde&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Nontoxic&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Termite&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rigid/Pliable&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Glossy/Normal&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || Hard || White || 3 || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || 1 || White || Nontoxic || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250 || 1 || 2 || 3 || Rot-proof || Resistant || 6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250  || 1 || 2 || Nontoxic || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 600 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Ant Colony || 75 || 1 || 2 || Nontoxic || 4 || Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Rigid  || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Pliable || 8&lt;br /&gt;
|-&lt;br /&gt;
| Improved Hackling Rake || 18 ||  Hard || 2 || 3 || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Bath || 300 ||  Hard || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 600 || 1 || 2 || Nontoxic || Rot-proof || Termite Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || White || 3 || 4  || 5 || 6 || 7 || Glossy&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || Black || 3 || 4 || 5 || 6 || 7 || Glossy &lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 150 || Hard || 2 || 3 || Rot-proof || 5 || 6 || Rigid || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Being Born || 260 || Soft || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Taking Shelter || 260 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix in His Prime || 260 || Hard || 2 || 3 || 4 || 5 || Fireproof || Rigid || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix on the Hunt || 260 || Hard || Black || 3 || 4 || 5 || Fireproof || 7 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| z Building || Amt Needed || 1 Hard/Soft || 2 White/Blonde/Blk || 3 Nontoxic || 4 Rot-proof || 5 Termite || 6 Fireproof || 7 Rigid/Pliable || 8 Glossy/Normal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Chemical Bath Metal Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Metal Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* WARNING: Chemical Baths have '''NO Abort Treatment''' option.  You cannot stop once the reaction starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemical Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Titanium Hard Stainless [Nontoxic] &amp;lt;br/&amp;gt;(Reactory 4x Hopper Upgrade)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 11  || 110 seconds (Hard ~90)&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds (Stainless ~25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sun Steel Hard Stainless Insulative [Nontoxic Shiny] &amp;lt;br/&amp;gt;(Reactory 7x Hopper Upgrade)&amp;lt;br /&amp;gt; This is approximate &amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 10  || 100 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 4  || 40 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Coal || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 2  || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metal Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Metals&amp;lt;/b&amp;gt;&lt;br /&gt;
! Metal !! Metal Attributes !! Purity !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Steel || Stainless Insulative || - || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metals Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Metal &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Stainless/&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Insulative&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | X&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Purity&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 4x Hopper || Titanium || 300 || Hard || Stainless || 3 || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 7x Hopper || Sun Steel || 200 || Hard || Stainless || Insulative || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Thistle 50x Garden Hopper|| Steel|| 20 || 1 || Stainless || 3 || 4 || 5 ||6 || +4&lt;br /&gt;
|- &lt;br /&gt;
| Building || Metal || Qty || 1 || 2 || 3 || 4 || 5 || 6 || Purity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Chicken Coop&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Chicken Coop Slat Settings ===&lt;br /&gt;
&lt;br /&gt;
The effect of the slat settings changes with time of day.  But the only time of day that matters is 6am.  &lt;br /&gt;
&lt;br /&gt;
If you set the slats in the AM (game time) you will get the following messages:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the day this keeps the chickens cool&lt;br /&gt;
 Slats Open: During the day this warms the chickens&lt;br /&gt;
&lt;br /&gt;
If you set the slats in the PM (game time) you will get a different message:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the night this retains warmth&lt;br /&gt;
 Slats Open: During the night this lets the cool air in&lt;br /&gt;
&lt;br /&gt;
So, it's Egypt and the messages are confusing.  Especially as the temperature shown on the coop may not match the message about the current effect of the slats.  &lt;br /&gt;
&lt;br /&gt;
The guiding temperature is 80-100F for eggs and hatching.  The coop needs to be in this temperature range at 6am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night. &lt;br /&gt;
&lt;br /&gt;
Generally: set the slats to '''MOSTLY CLOSED'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My T6 Chicken Coop Notes&lt;br /&gt;
 Slats 1/2 open = mostly eggs &lt;br /&gt;
 No hens or roosters are needed to hatch eggs &lt;br /&gt;
 Hens or rooster in the coop inpede hatching &lt;br /&gt;
 Rooster are only needed for research. &lt;br /&gt;
 Hens and roosters can hatch at the same time but hens are more common. &lt;br /&gt;
 Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region &lt;br /&gt;
 Rooster can be fed to snakes if not donated or killed. &lt;br /&gt;
 Hot Temps = eggs &lt;br /&gt;
 Cool Temps = hatching &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Flowers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Flower experiments and other interesting stuffs...&lt;br /&gt;
&lt;br /&gt;
# How to do crossbreeding: [[Crossbreeding_and_Hints | Crossbreeding Hints]]&lt;br /&gt;
#How to make Nut's Essence: [[Nut%27s_Essence]]&lt;br /&gt;
#* (needs 3 hairy tooth shrooms for 1 Nut's Essence)&lt;br /&gt;
# Gory details on plant [[Genomes]]&lt;br /&gt;
# [[Sea Lilies]]&lt;br /&gt;
# [[Orchids]]&lt;br /&gt;
# See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
# Kettle&lt;br /&gt;
#* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
# [[Kitchen]] -&amp;gt; Enriched Fertilizer &lt;br /&gt;
#* '''Sticky Sun''' : 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
#** ''Can use more often. Smaller batch = 6 servings''&lt;br /&gt;
#** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
#* '''Liquid Sun''': 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom&lt;br /&gt;
#** ''Can use more often. Bigger batch = 9 servings''&lt;br /&gt;
#** 20  2 Hours - Equivalent to 2 fertilizations  &lt;br /&gt;
#* '''Harvest Elixir''': 320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
#** ''Longer lasting. Small batch = 4 servings''&lt;br /&gt;
#** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
#* Enhanced Flower Fertilizer can be stored in the [[kitchen]].&lt;br /&gt;
# Generally, flowers require '''48 fertilizations before they propagate'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Orchids ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right ||Rana#1|| light blue || light pink || teal || XXX || green || N&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Sabretooth || yellow ||yellow || gray || XXX || green || N || Left ||Rana#1|| light blue || light pink|| teal || XXX || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Sabretooth || yellow  ||yellow || gray  || XXX || green || N || Right || Zhukuram#1 || violet || pink|| teal || XXX || tan || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Zhukuram#1 || violet || pink || teal || XXX || tan|| N &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Orchid || Rana #1|| light blue || light pink|| teal || XXX || green || N || Right || Rana#2 || blue || pink || teal || XXX ||  green || N &lt;br /&gt;
|- &lt;br /&gt;
| 3 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Rana#2 || blue || pink || teal || teal || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Shangri-La || blue|| pink || grey || teal || green || N || Right || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Sabretooth || yellow  ||yellow || gray || XXX || green || N || Left || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Zhukuram#6 || light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#6 ||light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 6 || Orchid || Sabretooth || yellow ||yellow || gray  || XXX || green || N || Right || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Right  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|- &lt;br /&gt;
| 8 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Rana#2 || blue || pink || teal || XXX || green || N  || Right || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Left || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Right || Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Left ||Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Right || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Left || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Right || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 12 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 13 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Right || Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left|| Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Lilies ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Lilly || Blush || mag || white mag ||mag||mag||maga|| N || Right ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lilly || Energy || yellow || yellow || white || white || white || N || Left ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Energy || yellow || yellow || white || white || white || N || Right || Zhukuram#2 || white orange || white yellow || white || white || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Binny#10|| white mag || white || mag || mag || white || N || Left || Zhukuram#2 || white orange ||white yellow || white || white|| white || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Blush || mag || white mag ||mag||mag||mag|| N || Right ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Silken || white || white || white || white ||white || N || Left ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Vampire || white || white || red || red || white || N || Right || Zhukuram#4 || yellow || white yellow  ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Energy || yellow || yellow || white || white || white || N || Left || Zhukuram#4 || yellow || white  yellow ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lilly || Kaa#1 || white mag || yellow mag|| mag || mag || mag || N || Right || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|5 || Lilly  || Zhukuram#2 || white orange || white yellow || white || white || white || N || Left || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=137429</id>
		<title>User:Zhukuram</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=137429"/>
		<updated>2017-09-04T16:54:39Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Items needing votes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.&lt;br /&gt;
&lt;br /&gt;
More to Come, More to See! It's EGYPT after all! Always just one more thing...&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta.&lt;br /&gt;
Coords: 975,7625 &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;About Me&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
I am Zhukuram: &lt;br /&gt;
&lt;br /&gt;
* '''Level 72'''&lt;br /&gt;
* '''Initiate of Seven'''&lt;br /&gt;
* '''Student of Seven'''&lt;br /&gt;
* '''Prentice of Seven'''&lt;br /&gt;
* '''Journeyman of Seven'''&lt;br /&gt;
* '''Scribe of Seven'''&lt;br /&gt;
* '''Master of Seven'''&lt;br /&gt;
* '''Sage of Four'''&lt;br /&gt;
* '''Pharaoh's Oracle of Architecture'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony + Extra 2'''&lt;br /&gt;
* '''Pharaoh's Oracle of Two'''&lt;br /&gt;
&lt;br /&gt;
* '''Snow Flolicker''' (a rare typo from the Snow Event)&lt;br /&gt;
* '''Pyramid of Heaven +1 level bonus'''&lt;br /&gt;
&lt;br /&gt;
Rana is my spouse warp partner.&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
== Items needing votes ==&lt;br /&gt;
&lt;br /&gt;
'''Open for voting:'''&lt;br /&gt;
&lt;br /&gt;
* Set's Ladder RP 888,3606&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coming Soon:'''&lt;br /&gt;
&lt;br /&gt;
Venery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Completed:'''&lt;br /&gt;
&lt;br /&gt;
* Dancing Waters 1000, 6815 behind the CS on the hill&lt;br /&gt;
* Formal Garden OE 1003, 6829 &lt;br /&gt;
* Formal Garden OE 1030, 6846&lt;br /&gt;
* Mosaic &amp;quot;Designs of Egypt&amp;quot; OE Art Complex 1031, 6904 near the CS&lt;br /&gt;
* Constellations near OE CS  960, 6940  Zhukuram&lt;br /&gt;
* Constellations near OE CS  962, 6940 Rana&lt;br /&gt;
* Tomb of the Immortal near OE CS  955, 6940&lt;br /&gt;
* Hexaglyph OE Art Complex 1039, 6906&lt;br /&gt;
* Bijou Table OE Art Complex 1033, 6914&lt;br /&gt;
* Tomb of the Immortal at RP CS 1490, 2829  Rana&lt;br /&gt;
* Prismatic Opticon OE CS 1061, 6918&lt;br /&gt;
* Pathmaker OE CS 1055, 6925&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Muses ==&lt;br /&gt;
&lt;br /&gt;
=== '''Why is the Moon always Full''' ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the sands of Egypt were new and the sky above was clear, &lt;br /&gt;
the gods looked upon the lands they saw that it was empty.&lt;br /&gt;
&lt;br /&gt;
So they placed the rivers and trees and oasis.  &lt;br /&gt;
They placed the fennecs, ibis and gazelles.&lt;br /&gt;
When the gods looked upon the lands they saw that it was empty.&lt;br /&gt;
&lt;br /&gt;
They checked on the lands and they were there.&lt;br /&gt;
They checked on the trees and they were there.&lt;br /&gt;
They checked on the water and it was there.&lt;br /&gt;
They checked on the animals and they were there.&lt;br /&gt;
&lt;br /&gt;
They checked on the sky and it was there but the sky was empty.&lt;br /&gt;
&lt;br /&gt;
So the gods placed the stars in the heavens and&lt;br /&gt;
they created the sun which brought light to the lands.&lt;br /&gt;
&lt;br /&gt;
But the sun light hid the diamonds of the night.&lt;br /&gt;
&lt;br /&gt;
So the gods bade the sun to shine only half the time so the diamonds of the night could be seen.&lt;br /&gt;
&lt;br /&gt;
But with only the light from the sky diamonds the lands and waters and animals were still in darkness.&lt;br /&gt;
&lt;br /&gt;
So the gods created a night mirror: the moon and bade it to reflect the light of the sun so that all the lands and animals and creations of Egypt could be seen.&lt;br /&gt;
&lt;br /&gt;
And that is why the Moon is always full: so that we may see the creations by the light of day and the light of night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Story of Why Egypt?''' ===&lt;br /&gt;
&lt;br /&gt;
In the days when sand was new &amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when only the sun and wind crossed the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when creatures of the earth knew no humans&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt unfolded&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mountains rose and rains fell&amp;lt;br/&amp;gt;&lt;br /&gt;
The oasis and date palms formed&amp;lt;br/&amp;gt;&lt;br /&gt;
The plants and trees spread across the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt grew&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods arose to see the new lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the beauty and peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the solitude&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt arose&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They saw mountains tall as the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw rivers as wide as the sea&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw the waters clear and the rains pure&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt awoke&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The animals had no fear&amp;lt;br/&amp;gt;&lt;br /&gt;
The lands were untainted&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains stood strong&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt that was&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods bade the animals to live in peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the waters and the rains&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the lands with herbs and grains&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt became&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then the sands blew harder&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the wind swirled with anger&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the mountains collapsed and lands failed&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt faltered&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods looked to the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the mountains and fields&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the waters and lakes&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt halted&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods asked the lands and winds&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked the rivers and creatures&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked what more was needed?&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt lost&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lands and rivers replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The creatures and fish replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains and lake replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt renewed&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the god sent humans to tend the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to guard the animals&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to bring the waters to life&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt restored&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Why are some fish big and why are some fish small?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
Time for another Egyptian Myth.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; asked the &amp;quot;wise ibis&amp;quot;, &amp;quot;Why are some fish big and some fish small?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; meowed and complained, &amp;quot;I only catch 1db fish!  Why can't I get BIG fish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but still said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; howled in frustration. &lt;br /&gt;
&lt;br /&gt;
::  ''MEOW! MEOW! YOWL! YOWL! YOWL!''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; wanted everyone to know her frustration at not catching big fish.&lt;br /&gt;
&lt;br /&gt;
: At last the &amp;quot;wise ibis&amp;quot; spoke.  The clacking of her bill made the words difficult to understand.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: And flew away because it was 6pm.&lt;br /&gt;
&lt;br /&gt;
=== '''Why when you need an [[herbs | herb]] or [[Plants| plant]] you cannot find it?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
hmmm its too quiet - time to make up new myths about Egypt.&amp;lt;br /&amp;gt;&lt;br /&gt;
The myth of the evening is: Why when you need an herb or plant you cannot find it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The '''wise desert rat''' said: &lt;br /&gt;
:: Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals&lt;br /&gt;
:: (because I cannot see anything as Im only foot prints)&lt;br /&gt;
:: I run and grab all the plants and herbs! &lt;br /&gt;
&lt;br /&gt;
: The '''wise falcon''' said: &lt;br /&gt;
:: when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young. &lt;br /&gt;
:: As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants. &lt;br /&gt;
:: But no matter the rabbit tastes delicious just the same &lt;br /&gt;
&lt;br /&gt;
:The '''quick antelope''' said: &lt;br /&gt;
:: I am faster than you. I need many plants to eat to stay in shape so I do not get winded. &lt;br /&gt;
:: I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands. &lt;br /&gt;
:: I leave all the garbage ones that no one wants like discorea and glechoma. &lt;br /&gt;
:: I only eat The Best of the Best &lt;br /&gt;
&lt;br /&gt;
:When new plants are herbs are needed the wise animals of Egypt gobble them up. &lt;br /&gt;
:And that's the reason, said the '''Tortoise in the Valley of the Kings''', that there are never any that you need.  &lt;br /&gt;
&lt;br /&gt;
:It is well known, said the '''Tortoise''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why [[Marble Tub]] Upgrades are 150 water and 100 dung?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram Said:&amp;lt;br /&amp;gt;&lt;br /&gt;
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100. &lt;br /&gt;
&lt;br /&gt;
: Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...) &lt;br /&gt;
&lt;br /&gt;
: There were 2 Egyptian Gods: SCHU and SETISH. &lt;br /&gt;
&lt;br /&gt;
: SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long... &lt;br /&gt;
: SETISH wanted people to have blisters and corns and pulled tendons and achy feet &lt;br /&gt;
&lt;br /&gt;
: SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity &lt;br /&gt;
&lt;br /&gt;
: SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit &lt;br /&gt;
&lt;br /&gt;
: This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -&amp;gt; giving more corns, blisters and tired feets &lt;br /&gt;
&lt;br /&gt;
: And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100 &lt;br /&gt;
&lt;br /&gt;
Zhukuram Said: &amp;lt;br /&amp;gt;&lt;br /&gt;
And this is Very Well Known &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Old Ny-Al Song''' ===&lt;br /&gt;
&lt;br /&gt;
:We got macros n mules and tools to use, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
:We dig all day, dirt and clay, and nary get our hands dirty&amp;lt;br /&amp;gt;&lt;br /&gt;
:So come and play at work all day and sing a song, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Homage to Eastern Grounds''' ===&lt;br /&gt;
&lt;br /&gt;
:Caravans of Tech Seekers passing though the sands&lt;br /&gt;
::Drinking deep at the wells of time&lt;br /&gt;
&lt;br /&gt;
=== '''Mining Markers''' ===&lt;br /&gt;
&lt;br /&gt;
:Little bonfires in the sand&lt;br /&gt;
::Endless running&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Useful Links&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;My Tale 7 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram/Herb_Buffs | Zhu's Herb Buffs]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details | My Test Details]]&lt;br /&gt;
| [[User:Zhukuram/Resources | My Marble Quarries]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut_Gems | Tale 7 Cut Gem list]]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder] &amp;lt;br /&amp;gt; [http://julianatdeltona.com/atitd/passedtests.aspx Julian Test Help Page]&lt;br /&gt;
| [[Wine | Wine Guide]] and [[Wine/Flavors | Wine Flavors ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Rogarian | Rogarian's Utilities Info ]]&lt;br /&gt;
| [[Guides/Mining/Sand_Mining | Sand Mining Guide]]&lt;br /&gt;
| [[New_Crosses | New Seed Crosses ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/RP_Ironworks/Price_List | elder trades ]]&lt;br /&gt;
| [[Guilds/HHOFW/mats# | '''HHOFW''' Vigil Needs]]&lt;br /&gt;
| [[Guilds/HHOFW/pilgrim | '''HHOFW''' Pilgrimage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kaa | Kaa's Page ]]&lt;br /&gt;
| [[Paint/Known_Colors | Hex Color List]]&lt;br /&gt;
| [[Leaves | Ant Leaves]] &amp;lt;br /&amp;gt; [http://atitd.sharpnetwork.net/calendar.asp Thistle/Leaf Weeks]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Airship_Flight_Manual | Airship Flight Manual]]&lt;br /&gt;
| [[Guides/Egyptian_Building_Codes | Egyptian Building Codes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ Guilds/Good Grub Pub ]] &amp;lt;br /&amp;gt; Food Guide&lt;br /&gt;
| [[User:Roi]] &amp;lt;br /&amp;gt; Food Stats and Base Pairs&lt;br /&gt;
| [[Laws/WatchDog | Watch Dog for CP Protection and Grief Prevention]] &amp;lt;br /&amp;gt;[[Laws/The_Raeli_Tile_Reclamation_Act | The Raeli Tile Reclamation Act ]] &amp;lt;br /&amp;gt;[[Laws/Restoration_of_Democracy | Restoration of Democracy ]] &amp;lt;br &amp;gt; [[Laws/Annual_Competitions_for_Competitive_Titles | Annual Competitions for Competitive Titles ]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Formatting Mediawiki Formatting]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Tables Mediawiki Tables]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Manual:CSS Mediawiki CSS]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 6 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 6 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/User:Zhukuram/Wall_of_Passed_Time Tale 6 &amp;lt;br/&amp;gt; Wall of Passed Time]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Airship_Flight_Manual Tale 6 &amp;lt;br/&amp;gt; Airship Flight Manual]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Egyptian_Building_Codes  Tale 6 &amp;lt;br/&amp;gt; Egyptian Building Codes]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Cut_gems Tale 6&amp;lt;br/&amp;gt;Cut Gem list]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale3/Guides/Gem_Cutting Tale 3&amp;lt;br/&amp;gt;Cut Gem Details]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Thistle Garden Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Thistle_Guide]]&lt;br /&gt;
| [[Thistle_Guide#Conversions_table | Thistle Conversions ]]&lt;br /&gt;
| [[Guilds/Twisted_Thistle | Thistle Voids]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://atitd.sharpnetwork.net/calendar.asp Egypt Thistle Calendar]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale4/Dresdor%27s_Thistle_Guide  Tale 4 &amp;lt;br/&amp;gt; Dresdor's Thistle Guide]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Overview&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;  colspan=&amp;quot;12&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tests Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Rank !! Bonus !! Initiate !!  Student  !! Prentice !! Journeyman !! Scribe !! Master !! Sage !! Oracle !! Extra 1 !! Extra 2 !! Extra 3  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Architecture&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| P: [[Tent]]&amp;lt;br /&amp;gt;2: [[Small House]]&amp;lt;br /&amp;gt;4: [[Medium House]]  &amp;lt;br /&amp;gt; 6: [[Large House]] &amp;lt;br /&amp;gt; [[Compound |+14 cells/level to CPs]] for each test&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Obelisk'''&amp;lt;br /&amp;gt;Principles 10/26/2015&amp;lt;br /&amp;gt;Metallic Obi&amp;lt;br /&amp;gt;'''Passed 02/03/2016'''&amp;lt;br /&amp;gt; 9 cubits &lt;br /&gt;
|| '''Test of Towers'''&amp;lt;br &amp;gt;Principles 06/02/2016 &amp;lt;br /&amp;gt;'''Passed 08/18/2016'''&lt;br /&gt;
|| '''Test of the Megalopolis'''&amp;lt;br /&amp;gt;'''Passed 09/21/2016 '''&lt;br /&gt;
|| '''Test of Octec's Ghost'''&amp;lt;br /&amp;gt;Principles 05/22/2016&amp;lt;br /&amp;gt;'''Passed 12/31/2016'''&lt;br /&gt;
|| '''Test of the People's Pyramid'''&amp;lt;br /&amp;gt;'''Passed 01/07/2017'''&lt;br /&gt;
|| '''Test of Life'''&amp;lt;br /&amp;gt;Principles 02/07/2016&amp;lt;br /&amp;gt;'''Passed 02/26/2017'''&amp;lt;br /&amp;gt;24896 pts&lt;br /&gt;
|| '''Test of Funerary Temple'''&amp;lt;br /&amp;gt;Principles 11/09/2016&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&amp;lt;br /&amp;gt;62178 pts 162 colors &lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Art&lt;br /&gt;
|| Q +NNN pts&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/19/2015 &lt;br /&gt;
|| '''Test of Flight'''&amp;lt;br /&amp;gt;(Partial) Principles 08/16/2016 &amp;lt;br /&amp;gt;'''Passed 08/22/2016'''&lt;br /&gt;
|| '''Test of the Formal Garden'''&amp;lt;br /&amp;gt;Principles ~09/15/2016&amp;lt;br /&amp;gt;'''Passed 09/18/2016'''&lt;br /&gt;
|| '''Test of Dancing Waters'''&amp;lt;br /&amp;gt;Principles 12/15/2016&amp;lt;br /&amp;gt;'''Passed 12/18/2016'''&lt;br /&gt;
|| '''Test of the Raeli Mosaic'''&amp;lt;br /&amp;gt;Principles 02/10/2017&amp;lt;br /&amp;gt;'''Passed 03/05/2017'''&lt;br /&gt;
|| '''Test of the Prismatic Opticon'''&amp;lt;br /&amp;gt;'''Passed 08/07/2017'''&lt;br /&gt;
|| Test of Khefre's Children&amp;lt;br /&amp;gt;Principles 03/15/2016&amp;lt;br /&amp;gt;R1 02/27/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
||&amp;quot;View Selected &amp;lt;br /&amp;gt; Coordinates&amp;quot;&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Oyster Catcher''' &amp;lt;br /&amp;gt;Principles 10/02/2015&amp;lt;br /&amp;gt;'''Passed 03/28/2016'''&lt;br /&gt;
|| '''Test of the Singing Cicada'''&amp;lt;br /&amp;gt;Principles 01/10/2016&amp;lt;br /&amp;gt;'''Passed 03/30/2016'''&lt;br /&gt;
|| '''Test of the Safari''' &amp;lt;br /&amp;gt;Principles 12/31/2015&amp;lt;br /&amp;gt;'''Passed 08/14/2016'''&lt;br /&gt;
|| '''Test of the Archaeologist'''&amp;lt;br /&amp;gt;Principles 08/19/2016&amp;lt;br /&amp;gt;'''Passed 12/04/2016'''&amp;lt;br /&amp;gt;1814 pts&lt;br /&gt;
|| '''Test of the Bedouin &amp;lt;br /&amp;gt;Principles 09/22/2015&amp;lt;br /&amp;gt;Passed 02/07/2017'''&lt;br /&gt;
|| '''Test of the Ritual Tattoo&amp;lt;br /&amp;gt;Principles 04/28/2016&amp;lt;br /&amp;gt;Passed 02/09/2017'''&lt;br /&gt;
|| Test of the Darkest Night &amp;lt;br /&amp;gt;Principles 10/01/2015&lt;br /&gt;
|| Test of the Acrobat &amp;lt;br /&amp;gt; Principles 11/02/2015 &amp;lt;br /&amp;gt; by ''Amuniet''&lt;br /&gt;
|| The Test of the Fisherman &amp;lt;br /&amp;gt;Principles 06/15/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Harmony&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;10/25/2015 &lt;br /&gt;
|| '''Test of Prophet'''&amp;lt;br &amp;gt;Principles 12/21/2015&amp;lt;br /&amp;gt;'''Passed 05/01/2016'''&amp;lt;br /&amp;gt;86 pts&lt;br /&gt;
|| '''Test of Souls'''&amp;lt;br &amp;gt; Principles 01/18/2016&amp;lt;br /&amp;gt;'''Passed 06/27/2016'''&amp;lt;br /&amp;gt;17377 pts&lt;br /&gt;
|| '''Test Promotion'''&amp;lt;br /&amp;gt;Principles 05/08/2016&amp;lt;br /&amp;gt;'''Passed 10/10/2016'''&amp;lt;br /&amp;gt;223 pts&lt;br /&gt;
|| '''Test of the Freeman'''&amp;lt;br /&amp;gt; Principles 11/06/2015&amp;lt;br /&amp;gt;'''Passed 10/30/2016'''&amp;lt;br /&amp;gt;115 pts&lt;br /&gt;
|| '''Test of Chains'''&amp;lt;br &amp;gt; Principles 12/13/2015&amp;lt;br /&amp;gt;'''Passed 12/25/2016'''&amp;lt;br /&amp;gt;48 pts&lt;br /&gt;
|| '''Test of Marriage''' &amp;lt;br /&amp;gt; Principles 10/25/2015 &amp;lt;br /&amp;gt;''Rana''&amp;lt;br /&amp;gt;'''Passed 01/08/2017&amp;lt;br /&amp;gt;990 pts&lt;br /&gt;
|| '''Test of the Critic'''&amp;lt;br /&amp;gt; Principles 02/11/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;822 pts &lt;br /&gt;
|| '''Test Balance of Goods'''&amp;lt;br /&amp;gt;Principles 04/10/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;32582 pts &lt;br /&gt;
|| '''The Test of Reason&amp;lt;br /&amp;gt;Passed 07/30/2017'''&amp;lt;br /&amp;gt;656 pts&lt;br /&gt;
|| The Test of the Giving Fisherman &amp;lt;br /&amp;gt;Principles 06/23/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leadership&lt;br /&gt;
|| 3 Petitions&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/20/2015 &lt;br /&gt;
|| '''Test of the Kingmaker'''&amp;lt;br /&amp;gt;Principles 12/03/2015 &amp;lt;br /&amp;gt;'''Passed 12/27/2015'''&amp;lt;br/&amp;gt;445 pts&lt;br /&gt;
|| '''Test of the Hegemon'''&amp;lt;br /&amp;gt;'''Passed 09/26/2016'''&lt;br /&gt;
|| '''Test of the Coalition'''&amp;lt;br /&amp;gt;Principles 11/24/2016&amp;lt;br /&amp;gt;'''Passed 12/15/2016'''&amp;lt;br /&amp;gt;7108 pts&lt;br /&gt;
|| '''Test of the Plantation'''&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test of Patronage'''&amp;lt;br /&amp;gt;Principles 01/29/2017&amp;lt;br /&amp;gt;'''Passed 04/20/2017'''&amp;lt;br /&amp;gt;107 pts&lt;br /&gt;
|| '''Test of the Retired Pirates'''&amp;lt;br /&amp;gt;Principles 02/2016&amp;lt;br /&amp;gt;'''Passed 06/11/2017'''&amp;lt;br /&amp;gt;6610 pts&lt;br /&gt;
|| Test of the Demi-Pharaoh&amp;lt;br /&amp;gt;Principles 10/05/2015&lt;br /&gt;
|| Test of the Bureaucrat&amp;lt;br /&amp;gt;Principles 12/21/2015&lt;br /&gt;
|| Test of the Covered Cartouche&amp;lt;br /&amp;gt;Principles 11/08/2016&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Thought&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;02/12/2017 &lt;br /&gt;
|| '''Test of the Constellation'''&amp;lt;br /&amp;gt;Principles 03/21/2017&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test Tomb of the Immortal'''&amp;lt;br /&amp;gt;Principles 02/25/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of Hexaglyphs'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of the Bijou'''&amp;lt;br /&amp;gt;'''Passed 04/17/2017'''&lt;br /&gt;
|| '''Test of the Pathmaker'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 08/27/2017 '''&lt;br /&gt;
|| Test of Empty Hand &amp;lt;br /&amp;gt;Principles 03/01/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Worship&lt;br /&gt;
|| +30 Barley Yield&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;11/02/2015&amp;lt;br /&amp;gt;''Rana'' &lt;br /&gt;
|| '''Test of the Vigil'''&amp;lt;br /&amp;gt;Principles 11/07/2015&amp;lt;br /&amp;gt;'''Passed 04/10/2016'''&amp;lt;br /&amp;gt;2382pts&lt;br /&gt;
|| '''Test Path of the Pilgrim'''&amp;lt;br /&amp;gt;Principles 04/21/2016 &amp;lt;br /&amp;gt;'''Passed 04/24/2016'''&amp;lt;br /&amp;gt;1050pts&lt;br /&gt;
|| '''Test of the Messenger'''&amp;lt;br /&amp;gt;Principles 11/27/2016 &amp;lt;br /&amp;gt;'''Passed 03/09/2017'''&lt;br /&gt;
|| '''Test of Visions'''&amp;lt;br /&amp;gt;'''Passed 03/13/2017''' &lt;br /&gt;
|| '''Test of Leavened Bread'''&amp;lt;br /&amp;gt;Principles 03/25/2014&amp;lt;br /&amp;gt;'''Passed 03/26/2017'''&amp;lt;br /&amp;gt;1pt&lt;br /&gt;
|| Test of the Astrological Alignment&amp;lt;br /&amp;gt;Principles 10/24/2016&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Welcome to Egypt&lt;br /&gt;
|| -&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;Citizen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Detailed test information at: [[User:Zhukuram/Test_Details | More Test Details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Darkest Night&lt;br /&gt;
* Safari&lt;br /&gt;
* Oyster Catcher&lt;br /&gt;
* Astrological Alignment&lt;br /&gt;
* Octet's Ghost&lt;br /&gt;
* Messenger&lt;br /&gt;
* Megalopolis&lt;br /&gt;
* Scarabs&lt;br /&gt;
* Tattoo&lt;br /&gt;
* Archaeology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Standard Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Focus: Arch +7 / Arch Bonus +7 / Tattoo +6&lt;br /&gt;
* Perception: &lt;br /&gt;
** You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy. &lt;br /&gt;
** Every completed wine notebook gives you a point of Perception&lt;br /&gt;
** You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243. &lt;br /&gt;
** Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Str ||+7&lt;br /&gt;
|Dex ||+13&lt;br /&gt;
|End ||+7&lt;br /&gt;
|Spd ||+15&lt;br /&gt;
|-&lt;br /&gt;
|Con ||+6&lt;br /&gt;
|Foc ||+21&lt;br /&gt;
|Per ||+4 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Base'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 || 66122 || 01/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 || 57777 || 02/25/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 || 46571 || 03/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 || 46088 || 03/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 || 41081 || 04/08/2016 &amp;lt;br /&amp;gt; Speed 8 &amp;lt;br /&amp;gt;(Total Advances 8) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 || 37087 || 04/20/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances &amp;lt;br /&amp;gt;Speed 9 &amp;lt;br /&amp;gt;(Total Advances 10) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 || 34219 || 04/26/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 || 33311 || 05/02/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 || 32210 || 05/09/2016 &amp;lt;br /&amp;gt; Speed 10 &amp;lt;br /&amp;gt;(Total Advances 14)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 || 32760 || 05/17/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 || 30302 || 06/01/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 || 30595 || 06/27/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18 || 32088 || 07/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19 || 36519 || 08/14/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 || 37825 || 08/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 || 36702 || 08/23/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 || 39850 || 09/07/2016  &amp;lt;br /&amp;gt;Speed 11 &amp;lt;br /&amp;gt;(Total Advances 22)&amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 12 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 || 39850 || 09/07/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 || 43512 || 09/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 || 43298 || 09/22/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 || 39579 || 10/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 || 41360  || 10/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 || 38702  || 10/27/2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 || 37691 || 11/04/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 || 37306 || 11/05/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33 || 35983 || 11/10/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34 || 37265 || 11/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 || 36284 || 11/12/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 || 35138 || 11/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37 ||  ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38 ||  **  || *multiple advances &amp;lt;br /&amp;gt; Speed 12 &amp;lt;br /&amp;gt;(Total Advances 38) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 || 35657 || 11/21/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 || 34546 || 11/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 || 34564 || 12/03/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 || **  ||  **&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 13 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''More Extras'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 || 32954 || 12/09/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 || 30267 || 12/14/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 || 30555 || 12/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 ||  **  ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 || 31847 ||  12/30/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 ||  30494 || 01/03/2017  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 ||  32138 || 01/07/2017&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 || 29939  || 01/12/2017 Speed 13 &amp;lt;br /&amp;gt;(Total Advances 70)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Speed 14 (Total Advances 134)'''&lt;br /&gt;
* '''Speed 15 (Total Advances 262)'''&lt;br /&gt;
* Speed 16 (Total Advances 518)&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Herbs Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Herb Buffs have been moved to their own page here: [[User:Zhukuram/Herb_Buffs | Herb Buffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Skills and Buffs&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''Notes on Mechanics Skill'''&lt;br /&gt;
&lt;br /&gt;
In previous tales was &amp;quot;supposed&amp;quot; to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures.  Mechanics L1 &amp;quot;maybe&amp;quot; worth the price of the skill but beyond that it's not worth having.  The rare times you are successful out weight the forfeited times you might have done &amp;quot;something&amp;quot; at Level 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gastro 7'''&lt;br /&gt;
&lt;br /&gt;
Grants a +1 permanent perception point.  &lt;br /&gt;
&lt;br /&gt;
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gastronomy]] || 40&lt;br /&gt;
| [[Beer Tasting]]  || 45&lt;br /&gt;
| [[Fumeology]]  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fly Fishing]] || 3&lt;br /&gt;
| [[Fly Tying]] || 5&lt;br /&gt;
| [[Rhythmic Strength]] ||4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Carving]] || 5&lt;br /&gt;
| [[Cooking]] || 7&lt;br /&gt;
| [[Desiccation]] || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Firebuilding | Fire building]] || 7&lt;br /&gt;
| [[Stone_Blade_Fabrication |Stone Blade Fab]] || 7/7&lt;br /&gt;
| [[Sheet_Glass_Fabrication | Sheet Glass ]]  || 7/7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mechanics]] &amp;lt;br /&amp;gt;Body/Harm/Lead/Worship  &amp;lt;br /&amp;gt; Rana: None||  0&lt;br /&gt;
| [[Salvage Techniques | Salvage ]] &amp;lt;br /&amp;gt;'''Art/Arch/Thought'''&amp;lt;br /&amp;gt;'''/Body/Harm'''&amp;lt;br /&amp;gt;'''/Lead''' /Wor &amp;lt;br /&amp;gt; Rana: None|| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wine Notebook]]'''&lt;br /&gt;
&lt;br /&gt;
Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;[[Wine Notebook]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beginner  || Complete || +1 Per&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enthusiast || Complete || +1 Per &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Oenophile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sommalier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mondial &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Acquire ==&lt;br /&gt;
&lt;br /&gt;
=== [[Botanist's Touch]] S Worship  DONE ===&lt;br /&gt;
&lt;br /&gt;
Allows uprooting of lilies and flowers. See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
&lt;br /&gt;
* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
* Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
* Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom  &lt;br /&gt;
* Harvest Elixir  1-320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
&lt;br /&gt;
Generally, flowers require 48 fertilizations before they propagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Flower Fertilizer |150|150}}&lt;br /&gt;
  {{ResResource| Sticky Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Liquid Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Harvest Elixir |50|50}} &lt;br /&gt;
  {{ResResource| Khefre's Essence |1|1}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fly Tying]] 3 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Footworm |14|14}}&lt;br /&gt;
  {{ResResource| White Mealybug |14|14}}&lt;br /&gt;
  {{ResResource| Dew Fly |14|14}}&lt;br /&gt;
  {{ResResource| Snowberry Butterfly |14|14}} &lt;br /&gt;
  {{ResResource| Wooly Aphid |14|14}} &lt;br /&gt;
  {{ResResource| Feather Midge |14|14}} &lt;br /&gt;
  {{ResResource| Toad Sawfly |14|14}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Cooking 4 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Camel's Mane |7|7}}&lt;br /&gt;
  {{ResResource| Cobra Hood |7|7}} &lt;br /&gt;
  {{ResResource| Dead Tongue |7|7}} &lt;br /&gt;
  {{ResResource| Iron Knot |7|7}}&lt;br /&gt;
  {{ResResource| Peasant's Foot |7 |7}} &lt;br /&gt;
  {{ResResource| Slave's Bread |7|7}}&lt;br /&gt;
  {{ResResource| Toad Skin |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking Recipes ====&lt;br /&gt;
&lt;br /&gt;
Public [[ Recipes ]] &lt;br /&gt;
&lt;br /&gt;
Sinker: '''Cooking 1''' &lt;br /&gt;
&lt;br /&gt;
4 honey/3 camel meat or 400 camel meat/399 honey&lt;br /&gt;
&lt;br /&gt;
Limestone Boring: '''Cooking 5'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! Creator !! Servings !! Masterpiece &lt;br /&gt;
|-&lt;br /&gt;
|| 6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet.  || 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi || '''8''' || '''6''' || -27 || -19 || -13 || '''16 (20)''' || '''26 (31)''' || 1:53 (2h 12m) || Styx - '''Metal dowsing and limestone-boring food''' (with carry).  +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting.  High focus allows more checks in less time for both metal and limestone.  Use whatever number of each base you want (2+) to change the number of servings up or down.  It shouldn't change the stats too much. || 5 ||(Yes [[User:Zhukuram|Zhukuram]] 19:44, 4 January 2017 (EST))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Supplies and Resources&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Corner Stone Locations&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Corner Stones&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rana || Old Egypt || 916 7618 || Really UMB &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rana  || Old Egypt || 926 7590 || UMB &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rana  || Old Egypt || 1028 6923 || Tipsy Camel OE CS &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rana  || Old Egypt || 971 7640 || Rana Party Palace&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Rana  || Old Egypt || 936 7621 || Forge Complex&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Rana ||   ||   || Maxed Out&lt;br /&gt;
|-&lt;br /&gt;
| No || ID || Loc || Coords || Desc&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Mines&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Mine Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Quartz | Quartz]] || DoN || 1700,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road. &amp;lt;br /&amp;gt; When the road doglegs to the right &amp;lt;br /&amp;gt; the mine is just over the low hills on the south side of the road.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Diamonds| Diamonds]] || Hinter ||  2400,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine to the edge of the green/sand. &amp;lt;br /&amp;gt; The mine is a few cords into the sand portion.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Ruby| Ruby]] || LoR ||  3470,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. &amp;lt;br /&amp;gt; The mine is a the tail end of the ankh.  &amp;lt;br /&amp;gt;&lt;br /&gt;
There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. &amp;lt;br /&amp;gt; [[User:Zhukuram|Zhukuram]] 03:59, 8 December 2015 (EST)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Topaz| Topaz]] || CCR ||  -1,7100 || align=&amp;quot;left&amp;quot; | Go East from UArt in CCR. &amp;lt;br /&amp;gt;Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iron]] || VoK||  -2734,4390 || align=&amp;quot;left&amp;quot; | West along the long canal from SHarm. On the plateau near the western end of the solo mountain.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clay]] || CotS&amp;lt;br /&amp;gt;Hinter  || 3161,532 &amp;lt;br /&amp;gt; 2937,746 || align=&amp;quot;left&amp;quot; | Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop &amp;lt;br /&amp;gt; bonfire marker?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Quarries&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The quarry information and gearbox listings are too big. Moved to:  [[User:Zhukuram/Resources  | My Quarry Page]]&lt;br /&gt;
&lt;br /&gt;
Perception levels needed for each of Decorative Stone: [[Marble]] &lt;br /&gt;
&lt;br /&gt;
There are 28 varieties of Decorative Stone: '''Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon'''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;U Worship Supplies&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;U Worship Supplies&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Zhukuram ||  Garlic || Apep's Crop || Heket's Reaping&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship SE || Zhukuram ||  Cabbage || Bastet's Yielding || Mut's Fruition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| U Worship MV || Rana||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship LoR || Zhukuram ||  Sea Lily || Blush &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Vegetables]] for details on variety features and growing extra seeds.  &lt;br /&gt;
&lt;br /&gt;
Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Seed Varieties&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Seeds&amp;lt;/b&amp;gt;&lt;br /&gt;
! Flax Type !! Pollution Type !! Marker&lt;br /&gt;
|- &lt;br /&gt;
| Symphony Ridge Gold || [[Wood_Plane |Wood Planes]] || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Constitution Peak || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sinai Sage || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sunset Pond || ?  || No Harvest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Flax_Seeds | Flax Seeds]] for details on variety features but there is a pollution effect.&lt;br /&gt;
&lt;br /&gt;
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.&amp;lt;br /&amp;gt;Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Growing&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thistles: complex and stupid at the same time. &lt;br /&gt;
&lt;br /&gt;
Voids are what cannot be grown during that period.  The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.&lt;br /&gt;
&lt;br /&gt;
 [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
&lt;br /&gt;
Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs.  When growing by hand, try to grow as many variations as possible.  It doesn't matter a lot what you get because the requirements change and if you are &amp;quot;lucky&amp;quot; you will have some of the new request on hand.  If you grow on a macro, you may be able to reproduce the exact requirement perfectly.&lt;br /&gt;
&lt;br /&gt;
Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a &amp;quot;repeatable&amp;quot; recipe.  Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).&lt;br /&gt;
&lt;br /&gt;
* The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.  &lt;br /&gt;
* The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.&lt;br /&gt;
&lt;br /&gt;
Beginner Stuff:&lt;br /&gt;
&lt;br /&gt;
Try to push one item up to 99 and then get it to overflow into other components.  There is a complex cascade effect. Try to use the cascade to advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Recipe Basics&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Thistle Conversion Graphic =====&lt;br /&gt;
[[Image:Thistle-conversions.svg|500px|Thistle Conversions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preventing BIO ====&lt;br /&gt;
BIO - a dead end product.  Mostly you do not want this as it sucks values from other components.  If it gets to 99, then it pretty much stops sucking up other stuff.  So, zero or low or 99.&lt;br /&gt;
&lt;br /&gt;
* If there is ASC then keep water at 29+ (29 is ok)&lt;br /&gt;
* If there is PYR then keep oxygen from going past 89&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To STOP BIO''' &lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; water water water&lt;br /&gt;
* PYR-&amp;gt; if using oxy then don't get it over 89&lt;br /&gt;
&lt;br /&gt;
==== Making CAR ====&lt;br /&gt;
CAR - comes from saltpeter (POT) but don't bother using it.  Wait for a period when CAR will come from an overflow of another component.&lt;br /&gt;
&lt;br /&gt;
# From THI: There is a feedback option with CAR the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to THI: If oxygen is low &amp;lt;49 then CAR will convert to THI&lt;br /&gt;
#* FROM THI to CAR: If water is low &amp;lt; 39 then THI will convert to CAR&lt;br /&gt;
# From ASC: There is a feedback option with ASC the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to ASC: Sun must be &amp;gt;79 (daytime only) then CAR will convert to ASC&lt;br /&gt;
#* FROM ASC to CAR: If oxygen is low &amp;lt;49 then ASC will convert to CAR &lt;br /&gt;
# CAR can also come from a cascade conversion.  FOL to ASC to THI to CAR.&lt;br /&gt;
#* If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC&lt;br /&gt;
#* If there is ASC and sun is low &amp;lt;40 (night or covered) this will convert ASC to THI&lt;br /&gt;
#* If there is THI and water is low &amp;lt;39 then this will convert THI to CAR&lt;br /&gt;
#* If there is CAR and sun is &amp;gt;79 (daytime) then CAR will convert to ASC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET CAR'''&lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; let sun &amp;lt;40 (close the lid) &lt;br /&gt;
* THI-&amp;gt; let water fall &amp;lt;39 &lt;br /&gt;
** warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO&lt;br /&gt;
&lt;br /&gt;
* Preventing CAR from converting back to ASC keep sun &amp;lt;79 (night or covered)&lt;br /&gt;
&lt;br /&gt;
==== Making PYR ====&lt;br /&gt;
&lt;br /&gt;
There are 3 paths to making PYR.&lt;br /&gt;
&lt;br /&gt;
PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component. &lt;br /&gt;
&lt;br /&gt;
# PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.&lt;br /&gt;
# PYR can also come from CAR.  If sun is &amp;gt;59 (daytime) then CAR can be converted into PYR&lt;br /&gt;
# PYR can also come from a cascade conversion.  NIA to FOL to PYR.&lt;br /&gt;
#* If there is NIA and water is low &amp;lt;59 this will convert NIA to FOL&lt;br /&gt;
#* If there is FOL and oxygen is high &amp;gt;79 then this will convert FOL to PYR: &lt;br /&gt;
#** WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET PYR'''&lt;br /&gt;
&lt;br /&gt;
* CAR -&amp;gt; daytime sun &amp;gt;59 &lt;br /&gt;
* FOL -&amp;gt; oxygen &amp;gt; 79&lt;br /&gt;
** warning: if there is FOL and PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
&lt;br /&gt;
==== Making NIA ====&lt;br /&gt;
&lt;br /&gt;
NIA can come from 3 cascade conversions.  You cannot make NIA directly.&lt;br /&gt;
&lt;br /&gt;
# From PYR: If there is PYR and water is &amp;gt; 69 this will convert PYR to NIA&lt;br /&gt;
# From ASC: If sun is &amp;lt;20 (night time or covered) this will convert the ASC to NIA&lt;br /&gt;
# From THI: There is a feedback option with THI the conversion can go both directions.&lt;br /&gt;
#* FROM NIA to THI: If water is low &amp;lt; 49 then NIA will convert to THI&lt;br /&gt;
#* FROM THI to NIA: If oxygen is low &amp;lt;39 then THI will convert to NIA&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET NIA'''&lt;br /&gt;
&lt;br /&gt;
* PYR-&amp;gt; water water water&lt;br /&gt;
* ASC-&amp;gt; make at night time or cover so sun is &amp;lt;20&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Making FOL ====&lt;br /&gt;
&lt;br /&gt;
FOL comes from NIA and in a cascade conversion.&lt;br /&gt;
&lt;br /&gt;
# To push the 3 way conversion PYR -&amp;gt; NIA -&amp;gt; FOL &lt;br /&gt;
#* PYR -&amp;gt; NIA -&amp;gt; FOL keep water levels  59 &amp;lt;&amp;gt; 79&lt;br /&gt;
#* FOL -&amp;gt; PRY oxygen 79 &amp;lt;&amp;gt; 89&lt;br /&gt;
#** warning: if there is PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
# FOL is also a path to ASC. It can only be done in the daytime sun &amp;gt;69&lt;br /&gt;
#* FOL -&amp;gt; ASC sun &amp;gt; 69 (daytime)&lt;br /&gt;
#** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET FOL'''&lt;br /&gt;
&lt;br /&gt;
* NIA -&amp;gt; water &amp;lt;59&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Wood Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Wood Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* Use the &amp;quot;Abort Treatment&amp;quot; to stop at any time or once you get the reaction you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
==== Recipe Pliable Fireproof Blonde ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Pliable Fireproof Blonde&amp;lt;br /&amp;gt;(Airship /  Phoenix Taking Shelter )&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 14 || 140 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 8 || 80 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  || Lime 5 seconds &amp;lt;&amp;gt; Ash 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Termite-Resistant boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 13 || 130 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 20 || 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| || || Volatile Rotproof Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Nontoxic ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Nontoxic boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 12 || 120 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds *&lt;br /&gt;
|- &lt;br /&gt;
| Water || 1 || 10 seconds * &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || * Oil 20 seconds may skip the extra water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe White Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe White Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Termite-prone White Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 34 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  ||  Oil 1 seconds &amp;lt;&amp;gt; Lead 1 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Blonde Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Blonde Glossy &amp;lt;br /&amp;gt;(raeli mosaic)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 12 || 120 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Water || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Blonde Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Volatile White ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Volatile White&amp;lt;br /&amp;gt;(misc)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1|| 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Volatile White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Soft Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Soft Rotproof Fireproof &amp;lt;br /&amp;gt;(Phoenix Being Born)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 9 || 90 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 1|| 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 1 || 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Soft Fireproof Rotproof Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Hard Fireproof Black ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Hard Fireproof Black &amp;lt;br /&amp;gt;(Phoenix in His Prime&amp;lt;br /&amp;gt; Phoenix on the Hunt)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 15 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Fireproof Black &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Termite-Resistant&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Fireproof&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 1 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 1 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 2 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 2 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof Fireproof &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Rotproof Termite-prone White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Hard Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Hard Black Glossy &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 36 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds  (?20 seconds)&lt;br /&gt;
|- &lt;br /&gt;
| Clean up  ||  || sulfur / oil / lead&lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Hard Black Glossy &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Wood Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Woodstock&amp;lt;/b&amp;gt;&lt;br /&gt;
! Board Attributes !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Black Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Blonde Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Fireproof Termite-prone Nontoxic White || 265&lt;br /&gt;
|- &lt;br /&gt;
| Hard Rotproof White || 397&lt;br /&gt;
|-&lt;br /&gt;
| Hard Volatile Glossy || 406&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Fireproof Blonde || 220&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Blonde || 239&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Rotproof || 160&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Fireproof Termite-Prone || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Black || 420&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Rotproof Termite-Prone || 50&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Rotproof Black || 200&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant || 424&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant Black || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Black Glossy || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Blonde || 487&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Nontoxic || 476&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-prone White Glossy || 99&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-Resistant Nontoxic || 225&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof Blonde || 140&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof White || 156&lt;br /&gt;
|- &lt;br /&gt;
| Volatile White || 495&lt;br /&gt;
|- &lt;br /&gt;
| Volatile Rotproof Termite-Resistant Black || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Woods Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | White/Blonde&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Nontoxic&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Termite&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rigid/Pliable&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Glossy/Normal&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || Hard || White || 3 || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || 1 || White || Nontoxic || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250 || 1 || 2 || 3 || Rot-proof || Resistant || 6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250  || 1 || 2 || Nontoxic || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 600 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Ant Colony || 75 || 1 || 2 || Nontoxic || 4 || Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Rigid  || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Pliable || 8&lt;br /&gt;
|-&lt;br /&gt;
| Improved Hackling Rake || 18 ||  Hard || 2 || 3 || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Bath || 300 ||  Hard || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 600 || 1 || 2 || Nontoxic || Rot-proof || Termite Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || White || 3 || 4  || 5 || 6 || 7 || Glossy&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || Black || 3 || 4 || 5 || 6 || 7 || Glossy &lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 150 || Hard || 2 || 3 || Rot-proof || 5 || 6 || Rigid || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Being Born || 260 || Soft || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Taking Shelter || 260 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix in His Prime || 260 || Hard || 2 || 3 || 4 || 5 || Fireproof || Rigid || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix on the Hunt || 260 || Hard || Black || 3 || 4 || 5 || Fireproof || 7 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| z Building || Amt Needed || 1 Hard/Soft || 2 White/Blonde/Blk || 3 Nontoxic || 4 Rot-proof || 5 Termite || 6 Fireproof || 7 Rigid/Pliable || 8 Glossy/Normal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Chemical Bath Metal Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Metal Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* WARNING: Chemical Baths have '''NO Abort Treatment''' option.  You cannot stop once the reaction starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemical Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Titanium Hard Stainless [Nontoxic] &amp;lt;br/&amp;gt;(Reactory 4x Hopper Upgrade)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 11  || 110 seconds (Hard ~90)&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds (Stainless ~25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sun Steel Hard Stainless Insulative [Nontoxic Shiny] &amp;lt;br/&amp;gt;(Reactory 7x Hopper Upgrade)&amp;lt;br /&amp;gt; This is approximate &amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 10  || 100 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 4  || 40 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Coal || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 2  || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metal Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Metals&amp;lt;/b&amp;gt;&lt;br /&gt;
! Metal !! Metal Attributes !! Purity !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Steel || Stainless Insulative || - || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metals Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Metal &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Stainless/&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Insulative&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | X&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Purity&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 4x Hopper || Titanium || 300 || Hard || Stainless || 3 || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 7x Hopper || Sun Steel || 200 || Hard || Stainless || Insulative || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Thistle 50x Garden Hopper|| Steel|| 20 || 1 || Stainless || 3 || 4 || 5 ||6 || +4&lt;br /&gt;
|- &lt;br /&gt;
| Building || Metal || Qty || 1 || 2 || 3 || 4 || 5 || 6 || Purity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Chicken Coop&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Chicken Coop Slat Settings ===&lt;br /&gt;
&lt;br /&gt;
The effect of the slat settings changes with time of day.  But the only time of day that matters is 6am.  &lt;br /&gt;
&lt;br /&gt;
If you set the slats in the AM (game time) you will get the following messages:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the day this keeps the chickens cool&lt;br /&gt;
 Slats Open: During the day this warms the chickens&lt;br /&gt;
&lt;br /&gt;
If you set the slats in the PM (game time) you will get a different message:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the night this retains warmth&lt;br /&gt;
 Slats Open: During the night this lets the cool air in&lt;br /&gt;
&lt;br /&gt;
So, it's Egypt and the messages are confusing.  Especially as the temperature shown on the coop may not match the message about the current effect of the slats.  &lt;br /&gt;
&lt;br /&gt;
The guiding temperature is 80-100F for eggs and hatching.  The coop needs to be in this temperature range at 6am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night. &lt;br /&gt;
&lt;br /&gt;
Generally: set the slats to '''MOSTLY CLOSED'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My T6 Chicken Coop Notes&lt;br /&gt;
 Slats 1/2 open = mostly eggs &lt;br /&gt;
 No hens or roosters are needed to hatch eggs &lt;br /&gt;
 Hens or rooster in the coop inpede hatching &lt;br /&gt;
 Rooster are only needed for research. &lt;br /&gt;
 Hens and roosters can hatch at the same time but hens are more common. &lt;br /&gt;
 Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region &lt;br /&gt;
 Rooster can be fed to snakes if not donated or killed. &lt;br /&gt;
 Hot Temps = eggs &lt;br /&gt;
 Cool Temps = hatching &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Flowers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Flower experiments and other interesting stuffs...&lt;br /&gt;
&lt;br /&gt;
# How to do crossbreeding: [[Crossbreeding_and_Hints | Crossbreeding Hints]]&lt;br /&gt;
#How to make Nut's Essence: [[Nut%27s_Essence]]&lt;br /&gt;
#* (needs 3 hairy tooth shrooms for 1 Nut's Essence)&lt;br /&gt;
# Gory details on plant [[Genomes]]&lt;br /&gt;
# [[Sea Lilies]]&lt;br /&gt;
# [[Orchids]]&lt;br /&gt;
# See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
# Kettle&lt;br /&gt;
#* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
# [[Kitchen]] -&amp;gt; Enriched Fertilizer &lt;br /&gt;
#* '''Sticky Sun''' : 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
#** ''Can use more often. Smaller batch = 6 servings''&lt;br /&gt;
#** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
#* '''Liquid Sun''': 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom&lt;br /&gt;
#** ''Can use more often. Bigger batch = 9 servings''&lt;br /&gt;
#** 20  2 Hours - Equivalent to 2 fertilizations  &lt;br /&gt;
#* '''Harvest Elixir''': 320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
#** ''Longer lasting. Small batch = 4 servings''&lt;br /&gt;
#** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
#* Enhanced Flower Fertilizer can be stored in the [[kitchen]].&lt;br /&gt;
# Generally, flowers require '''48 fertilizations before they propagate'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Orchids ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right ||Rana#1|| light blue || light pink || teal || XXX || green || N&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Sabretooth || yellow ||yellow || gray || XXX || green || N || Left ||Rana#1|| light blue || light pink|| teal || XXX || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Sabretooth || yellow  ||yellow || gray  || XXX || green || N || Right || Zhukuram#1 || violet || pink|| teal || XXX || tan || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Zhukuram#1 || violet || pink || teal || XXX || tan|| N &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Orchid || Rana #1|| light blue || light pink|| teal || XXX || green || N || Right || Rana#2 || blue || pink || teal || XXX ||  green || N &lt;br /&gt;
|- &lt;br /&gt;
| 3 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Rana#2 || blue || pink || teal || teal || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Shangri-La || blue|| pink || grey || teal || green || N || Right || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Sabretooth || yellow  ||yellow || gray || XXX || green || N || Left || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Zhukuram#6 || light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#6 ||light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 6 || Orchid || Sabretooth || yellow ||yellow || gray  || XXX || green || N || Right || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Right  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|- &lt;br /&gt;
| 8 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Rana#2 || blue || pink || teal || XXX || green || N  || Right || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Left || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Right || Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Left ||Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Right || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Left || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Right || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 12 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 13 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Right || Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left|| Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Lilies ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Lilly || Blush || mag || white mag ||mag||mag||maga|| N || Right ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lilly || Energy || yellow || yellow || white || white || white || N || Left ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Energy || yellow || yellow || white || white || white || N || Right || Zhukuram#2 || white orange || white yellow || white || white || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Binny#10|| white mag || white || mag || mag || white || N || Left || Zhukuram#2 || white orange ||white yellow || white || white|| white || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Blush || mag || white mag ||mag||mag||mag|| N || Right ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Silken || white || white || white || white ||white || N || Left ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Vampire || white || white || red || red || white || N || Right || Zhukuram#4 || yellow || white yellow  ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Energy || yellow || yellow || white || white || white || N || Left || Zhukuram#4 || yellow || white  yellow ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lilly || Kaa#1 || white mag || yellow mag|| mag || mag || mag || N || Right || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|5 || Lilly  || Zhukuram#2 || white orange || white yellow || white || white || white || N || Left || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=137428</id>
		<title>User:Zhukuram</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=137428"/>
		<updated>2017-09-04T16:53:47Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Items needing votes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.&lt;br /&gt;
&lt;br /&gt;
More to Come, More to See! It's EGYPT after all! Always just one more thing...&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta.&lt;br /&gt;
Coords: 975,7625 &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;About Me&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
I am Zhukuram: &lt;br /&gt;
&lt;br /&gt;
* '''Level 72'''&lt;br /&gt;
* '''Initiate of Seven'''&lt;br /&gt;
* '''Student of Seven'''&lt;br /&gt;
* '''Prentice of Seven'''&lt;br /&gt;
* '''Journeyman of Seven'''&lt;br /&gt;
* '''Scribe of Seven'''&lt;br /&gt;
* '''Master of Seven'''&lt;br /&gt;
* '''Sage of Four'''&lt;br /&gt;
* '''Pharaoh's Oracle of Architecture'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony + Extra 2'''&lt;br /&gt;
* '''Pharaoh's Oracle of Two'''&lt;br /&gt;
&lt;br /&gt;
* '''Snow Flolicker''' (a rare typo from the Snow Event)&lt;br /&gt;
* '''Pyramid of Heaven +1 level bonus'''&lt;br /&gt;
&lt;br /&gt;
Rana is my spouse warp partner.&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
== Items needing votes ==&lt;br /&gt;
&lt;br /&gt;
'''Open for voting:'''&lt;br /&gt;
&lt;br /&gt;
* Set's Ladder RP 888,3606&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coming Soon:'''&lt;br /&gt;
&lt;br /&gt;
Venery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Completed:'''&lt;br /&gt;
&lt;br /&gt;
* Dancing Waters 1000, 6815 behind the CS on the hill&lt;br /&gt;
* Formal Garden OE 1003, 6829 &lt;br /&gt;
* Formal Garden OE 1030, 6846&lt;br /&gt;
* Mosaic &amp;quot;Designs of Egypt&amp;quot; OE Art Complex 1031, 6904 near the CS&lt;br /&gt;
* Constellations near OE CS  960, 6940  Zhukuram&lt;br /&gt;
* Constellations near OE CS  962, 6940 Rana&lt;br /&gt;
* Tomb of the Immortal near OE CS  955, 6940&lt;br /&gt;
* Hexaglyph OE Art Complex 1039, 6906&lt;br /&gt;
* Bijou Table OE Art Complex 1033, 6914&lt;br /&gt;
* Tomb of the Immortal at RP CS 1490, 2829  Rana&lt;br /&gt;
* Prismatic Opticon OE CS 1061, 6918&lt;br /&gt;
* Pathmaker OE CS 1055, 6925&lt;br /&gt;
&lt;br /&gt;
== Muses ==&lt;br /&gt;
&lt;br /&gt;
=== '''Why is the Moon always Full''' ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the sands of Egypt were new and the sky above was clear, &lt;br /&gt;
the gods looked upon the lands they saw that it was empty.&lt;br /&gt;
&lt;br /&gt;
So they placed the rivers and trees and oasis.  &lt;br /&gt;
They placed the fennecs, ibis and gazelles.&lt;br /&gt;
When the gods looked upon the lands they saw that it was empty.&lt;br /&gt;
&lt;br /&gt;
They checked on the lands and they were there.&lt;br /&gt;
They checked on the trees and they were there.&lt;br /&gt;
They checked on the water and it was there.&lt;br /&gt;
They checked on the animals and they were there.&lt;br /&gt;
&lt;br /&gt;
They checked on the sky and it was there but the sky was empty.&lt;br /&gt;
&lt;br /&gt;
So the gods placed the stars in the heavens and&lt;br /&gt;
they created the sun which brought light to the lands.&lt;br /&gt;
&lt;br /&gt;
But the sun light hid the diamonds of the night.&lt;br /&gt;
&lt;br /&gt;
So the gods bade the sun to shine only half the time so the diamonds of the night could be seen.&lt;br /&gt;
&lt;br /&gt;
But with only the light from the sky diamonds the lands and waters and animals were still in darkness.&lt;br /&gt;
&lt;br /&gt;
So the gods created a night mirror: the moon and bade it to reflect the light of the sun so that all the lands and animals and creations of Egypt could be seen.&lt;br /&gt;
&lt;br /&gt;
And that is why the Moon is always full: so that we may see the creations by the light of day and the light of night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Story of Why Egypt?''' ===&lt;br /&gt;
&lt;br /&gt;
In the days when sand was new &amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when only the sun and wind crossed the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when creatures of the earth knew no humans&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt unfolded&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mountains rose and rains fell&amp;lt;br/&amp;gt;&lt;br /&gt;
The oasis and date palms formed&amp;lt;br/&amp;gt;&lt;br /&gt;
The plants and trees spread across the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt grew&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods arose to see the new lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the beauty and peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the solitude&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt arose&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They saw mountains tall as the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw rivers as wide as the sea&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw the waters clear and the rains pure&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt awoke&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The animals had no fear&amp;lt;br/&amp;gt;&lt;br /&gt;
The lands were untainted&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains stood strong&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt that was&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods bade the animals to live in peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the waters and the rains&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the lands with herbs and grains&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt became&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then the sands blew harder&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the wind swirled with anger&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the mountains collapsed and lands failed&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt faltered&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods looked to the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the mountains and fields&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the waters and lakes&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt halted&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods asked the lands and winds&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked the rivers and creatures&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked what more was needed?&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt lost&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lands and rivers replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The creatures and fish replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains and lake replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt renewed&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the god sent humans to tend the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to guard the animals&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to bring the waters to life&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt restored&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Why are some fish big and why are some fish small?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
Time for another Egyptian Myth.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; asked the &amp;quot;wise ibis&amp;quot;, &amp;quot;Why are some fish big and some fish small?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; meowed and complained, &amp;quot;I only catch 1db fish!  Why can't I get BIG fish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but still said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; howled in frustration. &lt;br /&gt;
&lt;br /&gt;
::  ''MEOW! MEOW! YOWL! YOWL! YOWL!''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; wanted everyone to know her frustration at not catching big fish.&lt;br /&gt;
&lt;br /&gt;
: At last the &amp;quot;wise ibis&amp;quot; spoke.  The clacking of her bill made the words difficult to understand.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: And flew away because it was 6pm.&lt;br /&gt;
&lt;br /&gt;
=== '''Why when you need an [[herbs | herb]] or [[Plants| plant]] you cannot find it?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
hmmm its too quiet - time to make up new myths about Egypt.&amp;lt;br /&amp;gt;&lt;br /&gt;
The myth of the evening is: Why when you need an herb or plant you cannot find it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The '''wise desert rat''' said: &lt;br /&gt;
:: Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals&lt;br /&gt;
:: (because I cannot see anything as Im only foot prints)&lt;br /&gt;
:: I run and grab all the plants and herbs! &lt;br /&gt;
&lt;br /&gt;
: The '''wise falcon''' said: &lt;br /&gt;
:: when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young. &lt;br /&gt;
:: As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants. &lt;br /&gt;
:: But no matter the rabbit tastes delicious just the same &lt;br /&gt;
&lt;br /&gt;
:The '''quick antelope''' said: &lt;br /&gt;
:: I am faster than you. I need many plants to eat to stay in shape so I do not get winded. &lt;br /&gt;
:: I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands. &lt;br /&gt;
:: I leave all the garbage ones that no one wants like discorea and glechoma. &lt;br /&gt;
:: I only eat The Best of the Best &lt;br /&gt;
&lt;br /&gt;
:When new plants are herbs are needed the wise animals of Egypt gobble them up. &lt;br /&gt;
:And that's the reason, said the '''Tortoise in the Valley of the Kings''', that there are never any that you need.  &lt;br /&gt;
&lt;br /&gt;
:It is well known, said the '''Tortoise''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why [[Marble Tub]] Upgrades are 150 water and 100 dung?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram Said:&amp;lt;br /&amp;gt;&lt;br /&gt;
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100. &lt;br /&gt;
&lt;br /&gt;
: Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...) &lt;br /&gt;
&lt;br /&gt;
: There were 2 Egyptian Gods: SCHU and SETISH. &lt;br /&gt;
&lt;br /&gt;
: SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long... &lt;br /&gt;
: SETISH wanted people to have blisters and corns and pulled tendons and achy feet &lt;br /&gt;
&lt;br /&gt;
: SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity &lt;br /&gt;
&lt;br /&gt;
: SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit &lt;br /&gt;
&lt;br /&gt;
: This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -&amp;gt; giving more corns, blisters and tired feets &lt;br /&gt;
&lt;br /&gt;
: And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100 &lt;br /&gt;
&lt;br /&gt;
Zhukuram Said: &amp;lt;br /&amp;gt;&lt;br /&gt;
And this is Very Well Known &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Old Ny-Al Song''' ===&lt;br /&gt;
&lt;br /&gt;
:We got macros n mules and tools to use, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
:We dig all day, dirt and clay, and nary get our hands dirty&amp;lt;br /&amp;gt;&lt;br /&gt;
:So come and play at work all day and sing a song, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Homage to Eastern Grounds''' ===&lt;br /&gt;
&lt;br /&gt;
:Caravans of Tech Seekers passing though the sands&lt;br /&gt;
::Drinking deep at the wells of time&lt;br /&gt;
&lt;br /&gt;
=== '''Mining Markers''' ===&lt;br /&gt;
&lt;br /&gt;
:Little bonfires in the sand&lt;br /&gt;
::Endless running&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Useful Links&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;My Tale 7 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram/Herb_Buffs | Zhu's Herb Buffs]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details | My Test Details]]&lt;br /&gt;
| [[User:Zhukuram/Resources | My Marble Quarries]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut_Gems | Tale 7 Cut Gem list]]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder] &amp;lt;br /&amp;gt; [http://julianatdeltona.com/atitd/passedtests.aspx Julian Test Help Page]&lt;br /&gt;
| [[Wine | Wine Guide]] and [[Wine/Flavors | Wine Flavors ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Rogarian | Rogarian's Utilities Info ]]&lt;br /&gt;
| [[Guides/Mining/Sand_Mining | Sand Mining Guide]]&lt;br /&gt;
| [[New_Crosses | New Seed Crosses ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/RP_Ironworks/Price_List | elder trades ]]&lt;br /&gt;
| [[Guilds/HHOFW/mats# | '''HHOFW''' Vigil Needs]]&lt;br /&gt;
| [[Guilds/HHOFW/pilgrim | '''HHOFW''' Pilgrimage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kaa | Kaa's Page ]]&lt;br /&gt;
| [[Paint/Known_Colors | Hex Color List]]&lt;br /&gt;
| [[Leaves | Ant Leaves]] &amp;lt;br /&amp;gt; [http://atitd.sharpnetwork.net/calendar.asp Thistle/Leaf Weeks]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Airship_Flight_Manual | Airship Flight Manual]]&lt;br /&gt;
| [[Guides/Egyptian_Building_Codes | Egyptian Building Codes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ Guilds/Good Grub Pub ]] &amp;lt;br /&amp;gt; Food Guide&lt;br /&gt;
| [[User:Roi]] &amp;lt;br /&amp;gt; Food Stats and Base Pairs&lt;br /&gt;
| [[Laws/WatchDog | Watch Dog for CP Protection and Grief Prevention]] &amp;lt;br /&amp;gt;[[Laws/The_Raeli_Tile_Reclamation_Act | The Raeli Tile Reclamation Act ]] &amp;lt;br /&amp;gt;[[Laws/Restoration_of_Democracy | Restoration of Democracy ]] &amp;lt;br &amp;gt; [[Laws/Annual_Competitions_for_Competitive_Titles | Annual Competitions for Competitive Titles ]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Formatting Mediawiki Formatting]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Tables Mediawiki Tables]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Manual:CSS Mediawiki CSS]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 6 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 6 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/User:Zhukuram/Wall_of_Passed_Time Tale 6 &amp;lt;br/&amp;gt; Wall of Passed Time]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Airship_Flight_Manual Tale 6 &amp;lt;br/&amp;gt; Airship Flight Manual]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Egyptian_Building_Codes  Tale 6 &amp;lt;br/&amp;gt; Egyptian Building Codes]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Cut_gems Tale 6&amp;lt;br/&amp;gt;Cut Gem list]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale3/Guides/Gem_Cutting Tale 3&amp;lt;br/&amp;gt;Cut Gem Details]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Thistle Garden Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Thistle_Guide]]&lt;br /&gt;
| [[Thistle_Guide#Conversions_table | Thistle Conversions ]]&lt;br /&gt;
| [[Guilds/Twisted_Thistle | Thistle Voids]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://atitd.sharpnetwork.net/calendar.asp Egypt Thistle Calendar]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale4/Dresdor%27s_Thistle_Guide  Tale 4 &amp;lt;br/&amp;gt; Dresdor's Thistle Guide]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Overview&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;  colspan=&amp;quot;12&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tests Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Rank !! Bonus !! Initiate !!  Student  !! Prentice !! Journeyman !! Scribe !! Master !! Sage !! Oracle !! Extra 1 !! Extra 2 !! Extra 3  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Architecture&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| P: [[Tent]]&amp;lt;br /&amp;gt;2: [[Small House]]&amp;lt;br /&amp;gt;4: [[Medium House]]  &amp;lt;br /&amp;gt; 6: [[Large House]] &amp;lt;br /&amp;gt; [[Compound |+14 cells/level to CPs]] for each test&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Obelisk'''&amp;lt;br /&amp;gt;Principles 10/26/2015&amp;lt;br /&amp;gt;Metallic Obi&amp;lt;br /&amp;gt;'''Passed 02/03/2016'''&amp;lt;br /&amp;gt; 9 cubits &lt;br /&gt;
|| '''Test of Towers'''&amp;lt;br &amp;gt;Principles 06/02/2016 &amp;lt;br /&amp;gt;'''Passed 08/18/2016'''&lt;br /&gt;
|| '''Test of the Megalopolis'''&amp;lt;br /&amp;gt;'''Passed 09/21/2016 '''&lt;br /&gt;
|| '''Test of Octec's Ghost'''&amp;lt;br /&amp;gt;Principles 05/22/2016&amp;lt;br /&amp;gt;'''Passed 12/31/2016'''&lt;br /&gt;
|| '''Test of the People's Pyramid'''&amp;lt;br /&amp;gt;'''Passed 01/07/2017'''&lt;br /&gt;
|| '''Test of Life'''&amp;lt;br /&amp;gt;Principles 02/07/2016&amp;lt;br /&amp;gt;'''Passed 02/26/2017'''&amp;lt;br /&amp;gt;24896 pts&lt;br /&gt;
|| '''Test of Funerary Temple'''&amp;lt;br /&amp;gt;Principles 11/09/2016&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&amp;lt;br /&amp;gt;62178 pts 162 colors &lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Art&lt;br /&gt;
|| Q +NNN pts&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/19/2015 &lt;br /&gt;
|| '''Test of Flight'''&amp;lt;br /&amp;gt;(Partial) Principles 08/16/2016 &amp;lt;br /&amp;gt;'''Passed 08/22/2016'''&lt;br /&gt;
|| '''Test of the Formal Garden'''&amp;lt;br /&amp;gt;Principles ~09/15/2016&amp;lt;br /&amp;gt;'''Passed 09/18/2016'''&lt;br /&gt;
|| '''Test of Dancing Waters'''&amp;lt;br /&amp;gt;Principles 12/15/2016&amp;lt;br /&amp;gt;'''Passed 12/18/2016'''&lt;br /&gt;
|| '''Test of the Raeli Mosaic'''&amp;lt;br /&amp;gt;Principles 02/10/2017&amp;lt;br /&amp;gt;'''Passed 03/05/2017'''&lt;br /&gt;
|| '''Test of the Prismatic Opticon'''&amp;lt;br /&amp;gt;'''Passed 08/07/2017'''&lt;br /&gt;
|| Test of Khefre's Children&amp;lt;br /&amp;gt;Principles 03/15/2016&amp;lt;br /&amp;gt;R1 02/27/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
||&amp;quot;View Selected &amp;lt;br /&amp;gt; Coordinates&amp;quot;&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Oyster Catcher''' &amp;lt;br /&amp;gt;Principles 10/02/2015&amp;lt;br /&amp;gt;'''Passed 03/28/2016'''&lt;br /&gt;
|| '''Test of the Singing Cicada'''&amp;lt;br /&amp;gt;Principles 01/10/2016&amp;lt;br /&amp;gt;'''Passed 03/30/2016'''&lt;br /&gt;
|| '''Test of the Safari''' &amp;lt;br /&amp;gt;Principles 12/31/2015&amp;lt;br /&amp;gt;'''Passed 08/14/2016'''&lt;br /&gt;
|| '''Test of the Archaeologist'''&amp;lt;br /&amp;gt;Principles 08/19/2016&amp;lt;br /&amp;gt;'''Passed 12/04/2016'''&amp;lt;br /&amp;gt;1814 pts&lt;br /&gt;
|| '''Test of the Bedouin &amp;lt;br /&amp;gt;Principles 09/22/2015&amp;lt;br /&amp;gt;Passed 02/07/2017'''&lt;br /&gt;
|| '''Test of the Ritual Tattoo&amp;lt;br /&amp;gt;Principles 04/28/2016&amp;lt;br /&amp;gt;Passed 02/09/2017'''&lt;br /&gt;
|| Test of the Darkest Night &amp;lt;br /&amp;gt;Principles 10/01/2015&lt;br /&gt;
|| Test of the Acrobat &amp;lt;br /&amp;gt; Principles 11/02/2015 &amp;lt;br /&amp;gt; by ''Amuniet''&lt;br /&gt;
|| The Test of the Fisherman &amp;lt;br /&amp;gt;Principles 06/15/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Harmony&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;10/25/2015 &lt;br /&gt;
|| '''Test of Prophet'''&amp;lt;br &amp;gt;Principles 12/21/2015&amp;lt;br /&amp;gt;'''Passed 05/01/2016'''&amp;lt;br /&amp;gt;86 pts&lt;br /&gt;
|| '''Test of Souls'''&amp;lt;br &amp;gt; Principles 01/18/2016&amp;lt;br /&amp;gt;'''Passed 06/27/2016'''&amp;lt;br /&amp;gt;17377 pts&lt;br /&gt;
|| '''Test Promotion'''&amp;lt;br /&amp;gt;Principles 05/08/2016&amp;lt;br /&amp;gt;'''Passed 10/10/2016'''&amp;lt;br /&amp;gt;223 pts&lt;br /&gt;
|| '''Test of the Freeman'''&amp;lt;br /&amp;gt; Principles 11/06/2015&amp;lt;br /&amp;gt;'''Passed 10/30/2016'''&amp;lt;br /&amp;gt;115 pts&lt;br /&gt;
|| '''Test of Chains'''&amp;lt;br &amp;gt; Principles 12/13/2015&amp;lt;br /&amp;gt;'''Passed 12/25/2016'''&amp;lt;br /&amp;gt;48 pts&lt;br /&gt;
|| '''Test of Marriage''' &amp;lt;br /&amp;gt; Principles 10/25/2015 &amp;lt;br /&amp;gt;''Rana''&amp;lt;br /&amp;gt;'''Passed 01/08/2017&amp;lt;br /&amp;gt;990 pts&lt;br /&gt;
|| '''Test of the Critic'''&amp;lt;br /&amp;gt; Principles 02/11/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;822 pts &lt;br /&gt;
|| '''Test Balance of Goods'''&amp;lt;br /&amp;gt;Principles 04/10/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;32582 pts &lt;br /&gt;
|| '''The Test of Reason&amp;lt;br /&amp;gt;Passed 07/30/2017'''&amp;lt;br /&amp;gt;656 pts&lt;br /&gt;
|| The Test of the Giving Fisherman &amp;lt;br /&amp;gt;Principles 06/23/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leadership&lt;br /&gt;
|| 3 Petitions&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/20/2015 &lt;br /&gt;
|| '''Test of the Kingmaker'''&amp;lt;br /&amp;gt;Principles 12/03/2015 &amp;lt;br /&amp;gt;'''Passed 12/27/2015'''&amp;lt;br/&amp;gt;445 pts&lt;br /&gt;
|| '''Test of the Hegemon'''&amp;lt;br /&amp;gt;'''Passed 09/26/2016'''&lt;br /&gt;
|| '''Test of the Coalition'''&amp;lt;br /&amp;gt;Principles 11/24/2016&amp;lt;br /&amp;gt;'''Passed 12/15/2016'''&amp;lt;br /&amp;gt;7108 pts&lt;br /&gt;
|| '''Test of the Plantation'''&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test of Patronage'''&amp;lt;br /&amp;gt;Principles 01/29/2017&amp;lt;br /&amp;gt;'''Passed 04/20/2017'''&amp;lt;br /&amp;gt;107 pts&lt;br /&gt;
|| '''Test of the Retired Pirates'''&amp;lt;br /&amp;gt;Principles 02/2016&amp;lt;br /&amp;gt;'''Passed 06/11/2017'''&amp;lt;br /&amp;gt;6610 pts&lt;br /&gt;
|| Test of the Demi-Pharaoh&amp;lt;br /&amp;gt;Principles 10/05/2015&lt;br /&gt;
|| Test of the Bureaucrat&amp;lt;br /&amp;gt;Principles 12/21/2015&lt;br /&gt;
|| Test of the Covered Cartouche&amp;lt;br /&amp;gt;Principles 11/08/2016&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Thought&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;02/12/2017 &lt;br /&gt;
|| '''Test of the Constellation'''&amp;lt;br /&amp;gt;Principles 03/21/2017&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test Tomb of the Immortal'''&amp;lt;br /&amp;gt;Principles 02/25/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of Hexaglyphs'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of the Bijou'''&amp;lt;br /&amp;gt;'''Passed 04/17/2017'''&lt;br /&gt;
|| '''Test of the Pathmaker'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 08/27/2017 '''&lt;br /&gt;
|| Test of Empty Hand &amp;lt;br /&amp;gt;Principles 03/01/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Worship&lt;br /&gt;
|| +30 Barley Yield&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;11/02/2015&amp;lt;br /&amp;gt;''Rana'' &lt;br /&gt;
|| '''Test of the Vigil'''&amp;lt;br /&amp;gt;Principles 11/07/2015&amp;lt;br /&amp;gt;'''Passed 04/10/2016'''&amp;lt;br /&amp;gt;2382pts&lt;br /&gt;
|| '''Test Path of the Pilgrim'''&amp;lt;br /&amp;gt;Principles 04/21/2016 &amp;lt;br /&amp;gt;'''Passed 04/24/2016'''&amp;lt;br /&amp;gt;1050pts&lt;br /&gt;
|| '''Test of the Messenger'''&amp;lt;br /&amp;gt;Principles 11/27/2016 &amp;lt;br /&amp;gt;'''Passed 03/09/2017'''&lt;br /&gt;
|| '''Test of Visions'''&amp;lt;br /&amp;gt;'''Passed 03/13/2017''' &lt;br /&gt;
|| '''Test of Leavened Bread'''&amp;lt;br /&amp;gt;Principles 03/25/2014&amp;lt;br /&amp;gt;'''Passed 03/26/2017'''&amp;lt;br /&amp;gt;1pt&lt;br /&gt;
|| Test of the Astrological Alignment&amp;lt;br /&amp;gt;Principles 10/24/2016&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Welcome to Egypt&lt;br /&gt;
|| -&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;Citizen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Detailed test information at: [[User:Zhukuram/Test_Details | More Test Details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Darkest Night&lt;br /&gt;
* Safari&lt;br /&gt;
* Oyster Catcher&lt;br /&gt;
* Astrological Alignment&lt;br /&gt;
* Octet's Ghost&lt;br /&gt;
* Messenger&lt;br /&gt;
* Megalopolis&lt;br /&gt;
* Scarabs&lt;br /&gt;
* Tattoo&lt;br /&gt;
* Archaeology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Standard Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Focus: Arch +7 / Arch Bonus +7 / Tattoo +6&lt;br /&gt;
* Perception: &lt;br /&gt;
** You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy. &lt;br /&gt;
** Every completed wine notebook gives you a point of Perception&lt;br /&gt;
** You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243. &lt;br /&gt;
** Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Str ||+7&lt;br /&gt;
|Dex ||+13&lt;br /&gt;
|End ||+7&lt;br /&gt;
|Spd ||+15&lt;br /&gt;
|-&lt;br /&gt;
|Con ||+6&lt;br /&gt;
|Foc ||+21&lt;br /&gt;
|Per ||+4 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Base'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 || 66122 || 01/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 || 57777 || 02/25/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 || 46571 || 03/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 || 46088 || 03/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 || 41081 || 04/08/2016 &amp;lt;br /&amp;gt; Speed 8 &amp;lt;br /&amp;gt;(Total Advances 8) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 || 37087 || 04/20/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances &amp;lt;br /&amp;gt;Speed 9 &amp;lt;br /&amp;gt;(Total Advances 10) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 || 34219 || 04/26/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 || 33311 || 05/02/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 || 32210 || 05/09/2016 &amp;lt;br /&amp;gt; Speed 10 &amp;lt;br /&amp;gt;(Total Advances 14)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 || 32760 || 05/17/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 || 30302 || 06/01/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 || 30595 || 06/27/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18 || 32088 || 07/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19 || 36519 || 08/14/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 || 37825 || 08/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 || 36702 || 08/23/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 || 39850 || 09/07/2016  &amp;lt;br /&amp;gt;Speed 11 &amp;lt;br /&amp;gt;(Total Advances 22)&amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 12 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 || 39850 || 09/07/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 || 43512 || 09/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 || 43298 || 09/22/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 || 39579 || 10/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 || 41360  || 10/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 || 38702  || 10/27/2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 || 37691 || 11/04/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 || 37306 || 11/05/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33 || 35983 || 11/10/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34 || 37265 || 11/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 || 36284 || 11/12/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 || 35138 || 11/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37 ||  ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38 ||  **  || *multiple advances &amp;lt;br /&amp;gt; Speed 12 &amp;lt;br /&amp;gt;(Total Advances 38) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 || 35657 || 11/21/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 || 34546 || 11/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 || 34564 || 12/03/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 || **  ||  **&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 13 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''More Extras'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 || 32954 || 12/09/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 || 30267 || 12/14/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 || 30555 || 12/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 ||  **  ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 || 31847 ||  12/30/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 ||  30494 || 01/03/2017  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 ||  32138 || 01/07/2017&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 || 29939  || 01/12/2017 Speed 13 &amp;lt;br /&amp;gt;(Total Advances 70)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Speed 14 (Total Advances 134)'''&lt;br /&gt;
* '''Speed 15 (Total Advances 262)'''&lt;br /&gt;
* Speed 16 (Total Advances 518)&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Herbs Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Herb Buffs have been moved to their own page here: [[User:Zhukuram/Herb_Buffs | Herb Buffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Skills and Buffs&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''Notes on Mechanics Skill'''&lt;br /&gt;
&lt;br /&gt;
In previous tales was &amp;quot;supposed&amp;quot; to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures.  Mechanics L1 &amp;quot;maybe&amp;quot; worth the price of the skill but beyond that it's not worth having.  The rare times you are successful out weight the forfeited times you might have done &amp;quot;something&amp;quot; at Level 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gastro 7'''&lt;br /&gt;
&lt;br /&gt;
Grants a +1 permanent perception point.  &lt;br /&gt;
&lt;br /&gt;
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gastronomy]] || 40&lt;br /&gt;
| [[Beer Tasting]]  || 45&lt;br /&gt;
| [[Fumeology]]  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fly Fishing]] || 3&lt;br /&gt;
| [[Fly Tying]] || 5&lt;br /&gt;
| [[Rhythmic Strength]] ||4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Carving]] || 5&lt;br /&gt;
| [[Cooking]] || 7&lt;br /&gt;
| [[Desiccation]] || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Firebuilding | Fire building]] || 7&lt;br /&gt;
| [[Stone_Blade_Fabrication |Stone Blade Fab]] || 7/7&lt;br /&gt;
| [[Sheet_Glass_Fabrication | Sheet Glass ]]  || 7/7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mechanics]] &amp;lt;br /&amp;gt;Body/Harm/Lead/Worship  &amp;lt;br /&amp;gt; Rana: None||  0&lt;br /&gt;
| [[Salvage Techniques | Salvage ]] &amp;lt;br /&amp;gt;'''Art/Arch/Thought'''&amp;lt;br /&amp;gt;'''/Body/Harm'''&amp;lt;br /&amp;gt;'''/Lead''' /Wor &amp;lt;br /&amp;gt; Rana: None|| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wine Notebook]]'''&lt;br /&gt;
&lt;br /&gt;
Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;[[Wine Notebook]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beginner  || Complete || +1 Per&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enthusiast || Complete || +1 Per &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Oenophile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sommalier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mondial &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Acquire ==&lt;br /&gt;
&lt;br /&gt;
=== [[Botanist's Touch]] S Worship  DONE ===&lt;br /&gt;
&lt;br /&gt;
Allows uprooting of lilies and flowers. See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
&lt;br /&gt;
* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
* Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
* Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom  &lt;br /&gt;
* Harvest Elixir  1-320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
&lt;br /&gt;
Generally, flowers require 48 fertilizations before they propagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Flower Fertilizer |150|150}}&lt;br /&gt;
  {{ResResource| Sticky Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Liquid Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Harvest Elixir |50|50}} &lt;br /&gt;
  {{ResResource| Khefre's Essence |1|1}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fly Tying]] 3 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Footworm |14|14}}&lt;br /&gt;
  {{ResResource| White Mealybug |14|14}}&lt;br /&gt;
  {{ResResource| Dew Fly |14|14}}&lt;br /&gt;
  {{ResResource| Snowberry Butterfly |14|14}} &lt;br /&gt;
  {{ResResource| Wooly Aphid |14|14}} &lt;br /&gt;
  {{ResResource| Feather Midge |14|14}} &lt;br /&gt;
  {{ResResource| Toad Sawfly |14|14}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Cooking 4 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Camel's Mane |7|7}}&lt;br /&gt;
  {{ResResource| Cobra Hood |7|7}} &lt;br /&gt;
  {{ResResource| Dead Tongue |7|7}} &lt;br /&gt;
  {{ResResource| Iron Knot |7|7}}&lt;br /&gt;
  {{ResResource| Peasant's Foot |7 |7}} &lt;br /&gt;
  {{ResResource| Slave's Bread |7|7}}&lt;br /&gt;
  {{ResResource| Toad Skin |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking Recipes ====&lt;br /&gt;
&lt;br /&gt;
Public [[ Recipes ]] &lt;br /&gt;
&lt;br /&gt;
Sinker: '''Cooking 1''' &lt;br /&gt;
&lt;br /&gt;
4 honey/3 camel meat or 400 camel meat/399 honey&lt;br /&gt;
&lt;br /&gt;
Limestone Boring: '''Cooking 5'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! Creator !! Servings !! Masterpiece &lt;br /&gt;
|-&lt;br /&gt;
|| 6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet.  || 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi || '''8''' || '''6''' || -27 || -19 || -13 || '''16 (20)''' || '''26 (31)''' || 1:53 (2h 12m) || Styx - '''Metal dowsing and limestone-boring food''' (with carry).  +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting.  High focus allows more checks in less time for both metal and limestone.  Use whatever number of each base you want (2+) to change the number of servings up or down.  It shouldn't change the stats too much. || 5 ||(Yes [[User:Zhukuram|Zhukuram]] 19:44, 4 January 2017 (EST))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Supplies and Resources&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Corner Stone Locations&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Corner Stones&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rana || Old Egypt || 916 7618 || Really UMB &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rana  || Old Egypt || 926 7590 || UMB &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rana  || Old Egypt || 1028 6923 || Tipsy Camel OE CS &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rana  || Old Egypt || 971 7640 || Rana Party Palace&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Rana  || Old Egypt || 936 7621 || Forge Complex&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Rana ||   ||   || Maxed Out&lt;br /&gt;
|-&lt;br /&gt;
| No || ID || Loc || Coords || Desc&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Mines&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Mine Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Quartz | Quartz]] || DoN || 1700,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road. &amp;lt;br /&amp;gt; When the road doglegs to the right &amp;lt;br /&amp;gt; the mine is just over the low hills on the south side of the road.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Diamonds| Diamonds]] || Hinter ||  2400,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine to the edge of the green/sand. &amp;lt;br /&amp;gt; The mine is a few cords into the sand portion.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Ruby| Ruby]] || LoR ||  3470,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. &amp;lt;br /&amp;gt; The mine is a the tail end of the ankh.  &amp;lt;br /&amp;gt;&lt;br /&gt;
There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. &amp;lt;br /&amp;gt; [[User:Zhukuram|Zhukuram]] 03:59, 8 December 2015 (EST)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Topaz| Topaz]] || CCR ||  -1,7100 || align=&amp;quot;left&amp;quot; | Go East from UArt in CCR. &amp;lt;br /&amp;gt;Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iron]] || VoK||  -2734,4390 || align=&amp;quot;left&amp;quot; | West along the long canal from SHarm. On the plateau near the western end of the solo mountain.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clay]] || CotS&amp;lt;br /&amp;gt;Hinter  || 3161,532 &amp;lt;br /&amp;gt; 2937,746 || align=&amp;quot;left&amp;quot; | Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop &amp;lt;br /&amp;gt; bonfire marker?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Quarries&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The quarry information and gearbox listings are too big. Moved to:  [[User:Zhukuram/Resources  | My Quarry Page]]&lt;br /&gt;
&lt;br /&gt;
Perception levels needed for each of Decorative Stone: [[Marble]] &lt;br /&gt;
&lt;br /&gt;
There are 28 varieties of Decorative Stone: '''Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon'''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;U Worship Supplies&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;U Worship Supplies&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Zhukuram ||  Garlic || Apep's Crop || Heket's Reaping&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship SE || Zhukuram ||  Cabbage || Bastet's Yielding || Mut's Fruition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| U Worship MV || Rana||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship LoR || Zhukuram ||  Sea Lily || Blush &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Vegetables]] for details on variety features and growing extra seeds.  &lt;br /&gt;
&lt;br /&gt;
Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Seed Varieties&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Seeds&amp;lt;/b&amp;gt;&lt;br /&gt;
! Flax Type !! Pollution Type !! Marker&lt;br /&gt;
|- &lt;br /&gt;
| Symphony Ridge Gold || [[Wood_Plane |Wood Planes]] || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Constitution Peak || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sinai Sage || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sunset Pond || ?  || No Harvest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Flax_Seeds | Flax Seeds]] for details on variety features but there is a pollution effect.&lt;br /&gt;
&lt;br /&gt;
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.&amp;lt;br /&amp;gt;Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Growing&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thistles: complex and stupid at the same time. &lt;br /&gt;
&lt;br /&gt;
Voids are what cannot be grown during that period.  The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.&lt;br /&gt;
&lt;br /&gt;
 [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
&lt;br /&gt;
Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs.  When growing by hand, try to grow as many variations as possible.  It doesn't matter a lot what you get because the requirements change and if you are &amp;quot;lucky&amp;quot; you will have some of the new request on hand.  If you grow on a macro, you may be able to reproduce the exact requirement perfectly.&lt;br /&gt;
&lt;br /&gt;
Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a &amp;quot;repeatable&amp;quot; recipe.  Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).&lt;br /&gt;
&lt;br /&gt;
* The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.  &lt;br /&gt;
* The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.&lt;br /&gt;
&lt;br /&gt;
Beginner Stuff:&lt;br /&gt;
&lt;br /&gt;
Try to push one item up to 99 and then get it to overflow into other components.  There is a complex cascade effect. Try to use the cascade to advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Recipe Basics&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Thistle Conversion Graphic =====&lt;br /&gt;
[[Image:Thistle-conversions.svg|500px|Thistle Conversions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preventing BIO ====&lt;br /&gt;
BIO - a dead end product.  Mostly you do not want this as it sucks values from other components.  If it gets to 99, then it pretty much stops sucking up other stuff.  So, zero or low or 99.&lt;br /&gt;
&lt;br /&gt;
* If there is ASC then keep water at 29+ (29 is ok)&lt;br /&gt;
* If there is PYR then keep oxygen from going past 89&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To STOP BIO''' &lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; water water water&lt;br /&gt;
* PYR-&amp;gt; if using oxy then don't get it over 89&lt;br /&gt;
&lt;br /&gt;
==== Making CAR ====&lt;br /&gt;
CAR - comes from saltpeter (POT) but don't bother using it.  Wait for a period when CAR will come from an overflow of another component.&lt;br /&gt;
&lt;br /&gt;
# From THI: There is a feedback option with CAR the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to THI: If oxygen is low &amp;lt;49 then CAR will convert to THI&lt;br /&gt;
#* FROM THI to CAR: If water is low &amp;lt; 39 then THI will convert to CAR&lt;br /&gt;
# From ASC: There is a feedback option with ASC the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to ASC: Sun must be &amp;gt;79 (daytime only) then CAR will convert to ASC&lt;br /&gt;
#* FROM ASC to CAR: If oxygen is low &amp;lt;49 then ASC will convert to CAR &lt;br /&gt;
# CAR can also come from a cascade conversion.  FOL to ASC to THI to CAR.&lt;br /&gt;
#* If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC&lt;br /&gt;
#* If there is ASC and sun is low &amp;lt;40 (night or covered) this will convert ASC to THI&lt;br /&gt;
#* If there is THI and water is low &amp;lt;39 then this will convert THI to CAR&lt;br /&gt;
#* If there is CAR and sun is &amp;gt;79 (daytime) then CAR will convert to ASC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET CAR'''&lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; let sun &amp;lt;40 (close the lid) &lt;br /&gt;
* THI-&amp;gt; let water fall &amp;lt;39 &lt;br /&gt;
** warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO&lt;br /&gt;
&lt;br /&gt;
* Preventing CAR from converting back to ASC keep sun &amp;lt;79 (night or covered)&lt;br /&gt;
&lt;br /&gt;
==== Making PYR ====&lt;br /&gt;
&lt;br /&gt;
There are 3 paths to making PYR.&lt;br /&gt;
&lt;br /&gt;
PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component. &lt;br /&gt;
&lt;br /&gt;
# PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.&lt;br /&gt;
# PYR can also come from CAR.  If sun is &amp;gt;59 (daytime) then CAR can be converted into PYR&lt;br /&gt;
# PYR can also come from a cascade conversion.  NIA to FOL to PYR.&lt;br /&gt;
#* If there is NIA and water is low &amp;lt;59 this will convert NIA to FOL&lt;br /&gt;
#* If there is FOL and oxygen is high &amp;gt;79 then this will convert FOL to PYR: &lt;br /&gt;
#** WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET PYR'''&lt;br /&gt;
&lt;br /&gt;
* CAR -&amp;gt; daytime sun &amp;gt;59 &lt;br /&gt;
* FOL -&amp;gt; oxygen &amp;gt; 79&lt;br /&gt;
** warning: if there is FOL and PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
&lt;br /&gt;
==== Making NIA ====&lt;br /&gt;
&lt;br /&gt;
NIA can come from 3 cascade conversions.  You cannot make NIA directly.&lt;br /&gt;
&lt;br /&gt;
# From PYR: If there is PYR and water is &amp;gt; 69 this will convert PYR to NIA&lt;br /&gt;
# From ASC: If sun is &amp;lt;20 (night time or covered) this will convert the ASC to NIA&lt;br /&gt;
# From THI: There is a feedback option with THI the conversion can go both directions.&lt;br /&gt;
#* FROM NIA to THI: If water is low &amp;lt; 49 then NIA will convert to THI&lt;br /&gt;
#* FROM THI to NIA: If oxygen is low &amp;lt;39 then THI will convert to NIA&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET NIA'''&lt;br /&gt;
&lt;br /&gt;
* PYR-&amp;gt; water water water&lt;br /&gt;
* ASC-&amp;gt; make at night time or cover so sun is &amp;lt;20&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Making FOL ====&lt;br /&gt;
&lt;br /&gt;
FOL comes from NIA and in a cascade conversion.&lt;br /&gt;
&lt;br /&gt;
# To push the 3 way conversion PYR -&amp;gt; NIA -&amp;gt; FOL &lt;br /&gt;
#* PYR -&amp;gt; NIA -&amp;gt; FOL keep water levels  59 &amp;lt;&amp;gt; 79&lt;br /&gt;
#* FOL -&amp;gt; PRY oxygen 79 &amp;lt;&amp;gt; 89&lt;br /&gt;
#** warning: if there is PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
# FOL is also a path to ASC. It can only be done in the daytime sun &amp;gt;69&lt;br /&gt;
#* FOL -&amp;gt; ASC sun &amp;gt; 69 (daytime)&lt;br /&gt;
#** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET FOL'''&lt;br /&gt;
&lt;br /&gt;
* NIA -&amp;gt; water &amp;lt;59&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Wood Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Wood Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* Use the &amp;quot;Abort Treatment&amp;quot; to stop at any time or once you get the reaction you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
==== Recipe Pliable Fireproof Blonde ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Pliable Fireproof Blonde&amp;lt;br /&amp;gt;(Airship /  Phoenix Taking Shelter )&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 14 || 140 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 8 || 80 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  || Lime 5 seconds &amp;lt;&amp;gt; Ash 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Termite-Resistant boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 13 || 130 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 20 || 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| || || Volatile Rotproof Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Nontoxic ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Nontoxic boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 12 || 120 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds *&lt;br /&gt;
|- &lt;br /&gt;
| Water || 1 || 10 seconds * &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || * Oil 20 seconds may skip the extra water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe White Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe White Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Termite-prone White Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 34 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  ||  Oil 1 seconds &amp;lt;&amp;gt; Lead 1 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Blonde Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Blonde Glossy &amp;lt;br /&amp;gt;(raeli mosaic)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 12 || 120 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Water || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Blonde Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Volatile White ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Volatile White&amp;lt;br /&amp;gt;(misc)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1|| 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Volatile White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Soft Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Soft Rotproof Fireproof &amp;lt;br /&amp;gt;(Phoenix Being Born)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 9 || 90 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 1|| 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 1 || 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Soft Fireproof Rotproof Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Hard Fireproof Black ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Hard Fireproof Black &amp;lt;br /&amp;gt;(Phoenix in His Prime&amp;lt;br /&amp;gt; Phoenix on the Hunt)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 15 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Fireproof Black &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Termite-Resistant&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Fireproof&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 1 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 1 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 2 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 2 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof Fireproof &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Rotproof Termite-prone White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Hard Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Hard Black Glossy &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 36 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds  (?20 seconds)&lt;br /&gt;
|- &lt;br /&gt;
| Clean up  ||  || sulfur / oil / lead&lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Hard Black Glossy &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Wood Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Woodstock&amp;lt;/b&amp;gt;&lt;br /&gt;
! Board Attributes !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Black Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Blonde Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Fireproof Termite-prone Nontoxic White || 265&lt;br /&gt;
|- &lt;br /&gt;
| Hard Rotproof White || 397&lt;br /&gt;
|-&lt;br /&gt;
| Hard Volatile Glossy || 406&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Fireproof Blonde || 220&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Blonde || 239&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Rotproof || 160&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Fireproof Termite-Prone || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Black || 420&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Rotproof Termite-Prone || 50&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Rotproof Black || 200&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant || 424&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant Black || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Black Glossy || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Blonde || 487&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Nontoxic || 476&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-prone White Glossy || 99&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-Resistant Nontoxic || 225&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof Blonde || 140&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof White || 156&lt;br /&gt;
|- &lt;br /&gt;
| Volatile White || 495&lt;br /&gt;
|- &lt;br /&gt;
| Volatile Rotproof Termite-Resistant Black || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Woods Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | White/Blonde&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Nontoxic&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Termite&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rigid/Pliable&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Glossy/Normal&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || Hard || White || 3 || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || 1 || White || Nontoxic || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250 || 1 || 2 || 3 || Rot-proof || Resistant || 6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250  || 1 || 2 || Nontoxic || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 600 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Ant Colony || 75 || 1 || 2 || Nontoxic || 4 || Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Rigid  || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Pliable || 8&lt;br /&gt;
|-&lt;br /&gt;
| Improved Hackling Rake || 18 ||  Hard || 2 || 3 || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Bath || 300 ||  Hard || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 600 || 1 || 2 || Nontoxic || Rot-proof || Termite Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || White || 3 || 4  || 5 || 6 || 7 || Glossy&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || Black || 3 || 4 || 5 || 6 || 7 || Glossy &lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 150 || Hard || 2 || 3 || Rot-proof || 5 || 6 || Rigid || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Being Born || 260 || Soft || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Taking Shelter || 260 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix in His Prime || 260 || Hard || 2 || 3 || 4 || 5 || Fireproof || Rigid || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix on the Hunt || 260 || Hard || Black || 3 || 4 || 5 || Fireproof || 7 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| z Building || Amt Needed || 1 Hard/Soft || 2 White/Blonde/Blk || 3 Nontoxic || 4 Rot-proof || 5 Termite || 6 Fireproof || 7 Rigid/Pliable || 8 Glossy/Normal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Chemical Bath Metal Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Metal Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* WARNING: Chemical Baths have '''NO Abort Treatment''' option.  You cannot stop once the reaction starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemical Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Titanium Hard Stainless [Nontoxic] &amp;lt;br/&amp;gt;(Reactory 4x Hopper Upgrade)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 11  || 110 seconds (Hard ~90)&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds (Stainless ~25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sun Steel Hard Stainless Insulative [Nontoxic Shiny] &amp;lt;br/&amp;gt;(Reactory 7x Hopper Upgrade)&amp;lt;br /&amp;gt; This is approximate &amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 10  || 100 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 4  || 40 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Coal || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 2  || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metal Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Metals&amp;lt;/b&amp;gt;&lt;br /&gt;
! Metal !! Metal Attributes !! Purity !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Steel || Stainless Insulative || - || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metals Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Metal &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Stainless/&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Insulative&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | X&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Purity&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 4x Hopper || Titanium || 300 || Hard || Stainless || 3 || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 7x Hopper || Sun Steel || 200 || Hard || Stainless || Insulative || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Thistle 50x Garden Hopper|| Steel|| 20 || 1 || Stainless || 3 || 4 || 5 ||6 || +4&lt;br /&gt;
|- &lt;br /&gt;
| Building || Metal || Qty || 1 || 2 || 3 || 4 || 5 || 6 || Purity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Chicken Coop&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Chicken Coop Slat Settings ===&lt;br /&gt;
&lt;br /&gt;
The effect of the slat settings changes with time of day.  But the only time of day that matters is 6am.  &lt;br /&gt;
&lt;br /&gt;
If you set the slats in the AM (game time) you will get the following messages:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the day this keeps the chickens cool&lt;br /&gt;
 Slats Open: During the day this warms the chickens&lt;br /&gt;
&lt;br /&gt;
If you set the slats in the PM (game time) you will get a different message:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the night this retains warmth&lt;br /&gt;
 Slats Open: During the night this lets the cool air in&lt;br /&gt;
&lt;br /&gt;
So, it's Egypt and the messages are confusing.  Especially as the temperature shown on the coop may not match the message about the current effect of the slats.  &lt;br /&gt;
&lt;br /&gt;
The guiding temperature is 80-100F for eggs and hatching.  The coop needs to be in this temperature range at 6am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night. &lt;br /&gt;
&lt;br /&gt;
Generally: set the slats to '''MOSTLY CLOSED'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My T6 Chicken Coop Notes&lt;br /&gt;
 Slats 1/2 open = mostly eggs &lt;br /&gt;
 No hens or roosters are needed to hatch eggs &lt;br /&gt;
 Hens or rooster in the coop inpede hatching &lt;br /&gt;
 Rooster are only needed for research. &lt;br /&gt;
 Hens and roosters can hatch at the same time but hens are more common. &lt;br /&gt;
 Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region &lt;br /&gt;
 Rooster can be fed to snakes if not donated or killed. &lt;br /&gt;
 Hot Temps = eggs &lt;br /&gt;
 Cool Temps = hatching &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Flowers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Flower experiments and other interesting stuffs...&lt;br /&gt;
&lt;br /&gt;
# How to do crossbreeding: [[Crossbreeding_and_Hints | Crossbreeding Hints]]&lt;br /&gt;
#How to make Nut's Essence: [[Nut%27s_Essence]]&lt;br /&gt;
#* (needs 3 hairy tooth shrooms for 1 Nut's Essence)&lt;br /&gt;
# Gory details on plant [[Genomes]]&lt;br /&gt;
# [[Sea Lilies]]&lt;br /&gt;
# [[Orchids]]&lt;br /&gt;
# See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
# Kettle&lt;br /&gt;
#* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
# [[Kitchen]] -&amp;gt; Enriched Fertilizer &lt;br /&gt;
#* '''Sticky Sun''' : 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
#** ''Can use more often. Smaller batch = 6 servings''&lt;br /&gt;
#** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
#* '''Liquid Sun''': 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom&lt;br /&gt;
#** ''Can use more often. Bigger batch = 9 servings''&lt;br /&gt;
#** 20  2 Hours - Equivalent to 2 fertilizations  &lt;br /&gt;
#* '''Harvest Elixir''': 320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
#** ''Longer lasting. Small batch = 4 servings''&lt;br /&gt;
#** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
#* Enhanced Flower Fertilizer can be stored in the [[kitchen]].&lt;br /&gt;
# Generally, flowers require '''48 fertilizations before they propagate'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Orchids ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right ||Rana#1|| light blue || light pink || teal || XXX || green || N&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Sabretooth || yellow ||yellow || gray || XXX || green || N || Left ||Rana#1|| light blue || light pink|| teal || XXX || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Sabretooth || yellow  ||yellow || gray  || XXX || green || N || Right || Zhukuram#1 || violet || pink|| teal || XXX || tan || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Zhukuram#1 || violet || pink || teal || XXX || tan|| N &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Orchid || Rana #1|| light blue || light pink|| teal || XXX || green || N || Right || Rana#2 || blue || pink || teal || XXX ||  green || N &lt;br /&gt;
|- &lt;br /&gt;
| 3 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Rana#2 || blue || pink || teal || teal || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Shangri-La || blue|| pink || grey || teal || green || N || Right || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Sabretooth || yellow  ||yellow || gray || XXX || green || N || Left || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Zhukuram#6 || light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#6 ||light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 6 || Orchid || Sabretooth || yellow ||yellow || gray  || XXX || green || N || Right || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Right  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|- &lt;br /&gt;
| 8 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Rana#2 || blue || pink || teal || XXX || green || N  || Right || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Left || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Right || Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Left ||Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Right || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Left || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Right || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 12 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 13 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Right || Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left|| Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Lilies ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Lilly || Blush || mag || white mag ||mag||mag||maga|| N || Right ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lilly || Energy || yellow || yellow || white || white || white || N || Left ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Energy || yellow || yellow || white || white || white || N || Right || Zhukuram#2 || white orange || white yellow || white || white || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Binny#10|| white mag || white || mag || mag || white || N || Left || Zhukuram#2 || white orange ||white yellow || white || white|| white || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Blush || mag || white mag ||mag||mag||mag|| N || Right ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Silken || white || white || white || white ||white || N || Left ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Vampire || white || white || red || red || white || N || Right || Zhukuram#4 || yellow || white yellow  ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Energy || yellow || yellow || white || white || white || N || Left || Zhukuram#4 || yellow || white  yellow ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lilly || Kaa#1 || white mag || yellow mag|| mag || mag || mag || N || Right || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|5 || Lilly  || Zhukuram#2 || white orange || white yellow || white || white || white || N || Left || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=137427</id>
		<title>User:Zhukuram</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=137427"/>
		<updated>2017-09-04T16:53:21Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Mining Markers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.&lt;br /&gt;
&lt;br /&gt;
More to Come, More to See! It's EGYPT after all! Always just one more thing...&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta.&lt;br /&gt;
Coords: 975,7625 &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;About Me&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
I am Zhukuram: &lt;br /&gt;
&lt;br /&gt;
* '''Level 72'''&lt;br /&gt;
* '''Initiate of Seven'''&lt;br /&gt;
* '''Student of Seven'''&lt;br /&gt;
* '''Prentice of Seven'''&lt;br /&gt;
* '''Journeyman of Seven'''&lt;br /&gt;
* '''Scribe of Seven'''&lt;br /&gt;
* '''Master of Seven'''&lt;br /&gt;
* '''Sage of Four'''&lt;br /&gt;
* '''Pharaoh's Oracle of Architecture'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony + Extra 2'''&lt;br /&gt;
* '''Pharaoh's Oracle of Two'''&lt;br /&gt;
&lt;br /&gt;
* '''Snow Flolicker''' (a rare typo from the Snow Event)&lt;br /&gt;
* '''Pyramid of Heaven +1 level bonus'''&lt;br /&gt;
&lt;br /&gt;
Rana is my spouse warp partner.&lt;br /&gt;
&lt;br /&gt;
== Items needing votes ==&lt;br /&gt;
&lt;br /&gt;
'''Open for voting:'''&lt;br /&gt;
&lt;br /&gt;
* Set's Ladder RP 888,3606&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coming Soon:'''&lt;br /&gt;
&lt;br /&gt;
Venery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Completed:'''&lt;br /&gt;
&lt;br /&gt;
* Dancing Waters 1000, 6815 behind the CS on the hill&lt;br /&gt;
* Formal Garden OE 1003, 6829 &lt;br /&gt;
* Formal Garden OE 1030, 6846&lt;br /&gt;
* Mosaic &amp;quot;Designs of Egypt&amp;quot; OE Art Complex 1031, 6904 near the CS&lt;br /&gt;
* Constellations near OE CS  960, 6940  Zhukuram&lt;br /&gt;
* Constellations near OE CS  962, 6940 Rana&lt;br /&gt;
* Tomb of the Immortal near OE CS  955, 6940&lt;br /&gt;
* Hexaglyph OE Art Complex 1039, 6906&lt;br /&gt;
* Bijou Table OE Art Complex 1033, 6914&lt;br /&gt;
* Tomb of the Immortal at RP CS 1490, 2829  Rana&lt;br /&gt;
* Prismatic Opticon OE CS 1061, 6918&lt;br /&gt;
* Pathmaker OE CS 1055, 6925&lt;br /&gt;
&lt;br /&gt;
== Muses ==&lt;br /&gt;
&lt;br /&gt;
=== '''Why is the Moon always Full''' ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the sands of Egypt were new and the sky above was clear, &lt;br /&gt;
the gods looked upon the lands they saw that it was empty.&lt;br /&gt;
&lt;br /&gt;
So they placed the rivers and trees and oasis.  &lt;br /&gt;
They placed the fennecs, ibis and gazelles.&lt;br /&gt;
When the gods looked upon the lands they saw that it was empty.&lt;br /&gt;
&lt;br /&gt;
They checked on the lands and they were there.&lt;br /&gt;
They checked on the trees and they were there.&lt;br /&gt;
They checked on the water and it was there.&lt;br /&gt;
They checked on the animals and they were there.&lt;br /&gt;
&lt;br /&gt;
They checked on the sky and it was there but the sky was empty.&lt;br /&gt;
&lt;br /&gt;
So the gods placed the stars in the heavens and&lt;br /&gt;
they created the sun which brought light to the lands.&lt;br /&gt;
&lt;br /&gt;
But the sun light hid the diamonds of the night.&lt;br /&gt;
&lt;br /&gt;
So the gods bade the sun to shine only half the time so the diamonds of the night could be seen.&lt;br /&gt;
&lt;br /&gt;
But with only the light from the sky diamonds the lands and waters and animals were still in darkness.&lt;br /&gt;
&lt;br /&gt;
So the gods created a night mirror: the moon and bade it to reflect the light of the sun so that all the lands and animals and creations of Egypt could be seen.&lt;br /&gt;
&lt;br /&gt;
And that is why the Moon is always full: so that we may see the creations by the light of day and the light of night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Story of Why Egypt?''' ===&lt;br /&gt;
&lt;br /&gt;
In the days when sand was new &amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when only the sun and wind crossed the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when creatures of the earth knew no humans&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt unfolded&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mountains rose and rains fell&amp;lt;br/&amp;gt;&lt;br /&gt;
The oasis and date palms formed&amp;lt;br/&amp;gt;&lt;br /&gt;
The plants and trees spread across the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt grew&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods arose to see the new lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the beauty and peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the solitude&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt arose&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They saw mountains tall as the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw rivers as wide as the sea&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw the waters clear and the rains pure&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt awoke&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The animals had no fear&amp;lt;br/&amp;gt;&lt;br /&gt;
The lands were untainted&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains stood strong&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt that was&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods bade the animals to live in peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the waters and the rains&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the lands with herbs and grains&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt became&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then the sands blew harder&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the wind swirled with anger&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the mountains collapsed and lands failed&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt faltered&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods looked to the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the mountains and fields&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the waters and lakes&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt halted&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods asked the lands and winds&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked the rivers and creatures&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked what more was needed?&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt lost&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lands and rivers replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The creatures and fish replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains and lake replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt renewed&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the god sent humans to tend the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to guard the animals&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to bring the waters to life&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt restored&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Why are some fish big and why are some fish small?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
Time for another Egyptian Myth.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; asked the &amp;quot;wise ibis&amp;quot;, &amp;quot;Why are some fish big and some fish small?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; meowed and complained, &amp;quot;I only catch 1db fish!  Why can't I get BIG fish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but still said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; howled in frustration. &lt;br /&gt;
&lt;br /&gt;
::  ''MEOW! MEOW! YOWL! YOWL! YOWL!''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; wanted everyone to know her frustration at not catching big fish.&lt;br /&gt;
&lt;br /&gt;
: At last the &amp;quot;wise ibis&amp;quot; spoke.  The clacking of her bill made the words difficult to understand.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: And flew away because it was 6pm.&lt;br /&gt;
&lt;br /&gt;
=== '''Why when you need an [[herbs | herb]] or [[Plants| plant]] you cannot find it?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
hmmm its too quiet - time to make up new myths about Egypt.&amp;lt;br /&amp;gt;&lt;br /&gt;
The myth of the evening is: Why when you need an herb or plant you cannot find it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The '''wise desert rat''' said: &lt;br /&gt;
:: Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals&lt;br /&gt;
:: (because I cannot see anything as Im only foot prints)&lt;br /&gt;
:: I run and grab all the plants and herbs! &lt;br /&gt;
&lt;br /&gt;
: The '''wise falcon''' said: &lt;br /&gt;
:: when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young. &lt;br /&gt;
:: As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants. &lt;br /&gt;
:: But no matter the rabbit tastes delicious just the same &lt;br /&gt;
&lt;br /&gt;
:The '''quick antelope''' said: &lt;br /&gt;
:: I am faster than you. I need many plants to eat to stay in shape so I do not get winded. &lt;br /&gt;
:: I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands. &lt;br /&gt;
:: I leave all the garbage ones that no one wants like discorea and glechoma. &lt;br /&gt;
:: I only eat The Best of the Best &lt;br /&gt;
&lt;br /&gt;
:When new plants are herbs are needed the wise animals of Egypt gobble them up. &lt;br /&gt;
:And that's the reason, said the '''Tortoise in the Valley of the Kings''', that there are never any that you need.  &lt;br /&gt;
&lt;br /&gt;
:It is well known, said the '''Tortoise''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why [[Marble Tub]] Upgrades are 150 water and 100 dung?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram Said:&amp;lt;br /&amp;gt;&lt;br /&gt;
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100. &lt;br /&gt;
&lt;br /&gt;
: Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...) &lt;br /&gt;
&lt;br /&gt;
: There were 2 Egyptian Gods: SCHU and SETISH. &lt;br /&gt;
&lt;br /&gt;
: SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long... &lt;br /&gt;
: SETISH wanted people to have blisters and corns and pulled tendons and achy feet &lt;br /&gt;
&lt;br /&gt;
: SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity &lt;br /&gt;
&lt;br /&gt;
: SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit &lt;br /&gt;
&lt;br /&gt;
: This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -&amp;gt; giving more corns, blisters and tired feets &lt;br /&gt;
&lt;br /&gt;
: And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100 &lt;br /&gt;
&lt;br /&gt;
Zhukuram Said: &amp;lt;br /&amp;gt;&lt;br /&gt;
And this is Very Well Known &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Old Ny-Al Song''' ===&lt;br /&gt;
&lt;br /&gt;
:We got macros n mules and tools to use, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
:We dig all day, dirt and clay, and nary get our hands dirty&amp;lt;br /&amp;gt;&lt;br /&gt;
:So come and play at work all day and sing a song, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Homage to Eastern Grounds''' ===&lt;br /&gt;
&lt;br /&gt;
:Caravans of Tech Seekers passing though the sands&lt;br /&gt;
::Drinking deep at the wells of time&lt;br /&gt;
&lt;br /&gt;
=== '''Mining Markers''' ===&lt;br /&gt;
&lt;br /&gt;
:Little bonfires in the sand&lt;br /&gt;
::Endless running&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Useful Links&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;My Tale 7 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram/Herb_Buffs | Zhu's Herb Buffs]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details | My Test Details]]&lt;br /&gt;
| [[User:Zhukuram/Resources | My Marble Quarries]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut_Gems | Tale 7 Cut Gem list]]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder] &amp;lt;br /&amp;gt; [http://julianatdeltona.com/atitd/passedtests.aspx Julian Test Help Page]&lt;br /&gt;
| [[Wine | Wine Guide]] and [[Wine/Flavors | Wine Flavors ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Rogarian | Rogarian's Utilities Info ]]&lt;br /&gt;
| [[Guides/Mining/Sand_Mining | Sand Mining Guide]]&lt;br /&gt;
| [[New_Crosses | New Seed Crosses ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/RP_Ironworks/Price_List | elder trades ]]&lt;br /&gt;
| [[Guilds/HHOFW/mats# | '''HHOFW''' Vigil Needs]]&lt;br /&gt;
| [[Guilds/HHOFW/pilgrim | '''HHOFW''' Pilgrimage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kaa | Kaa's Page ]]&lt;br /&gt;
| [[Paint/Known_Colors | Hex Color List]]&lt;br /&gt;
| [[Leaves | Ant Leaves]] &amp;lt;br /&amp;gt; [http://atitd.sharpnetwork.net/calendar.asp Thistle/Leaf Weeks]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Airship_Flight_Manual | Airship Flight Manual]]&lt;br /&gt;
| [[Guides/Egyptian_Building_Codes | Egyptian Building Codes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ Guilds/Good Grub Pub ]] &amp;lt;br /&amp;gt; Food Guide&lt;br /&gt;
| [[User:Roi]] &amp;lt;br /&amp;gt; Food Stats and Base Pairs&lt;br /&gt;
| [[Laws/WatchDog | Watch Dog for CP Protection and Grief Prevention]] &amp;lt;br /&amp;gt;[[Laws/The_Raeli_Tile_Reclamation_Act | The Raeli Tile Reclamation Act ]] &amp;lt;br /&amp;gt;[[Laws/Restoration_of_Democracy | Restoration of Democracy ]] &amp;lt;br &amp;gt; [[Laws/Annual_Competitions_for_Competitive_Titles | Annual Competitions for Competitive Titles ]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Formatting Mediawiki Formatting]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Tables Mediawiki Tables]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Manual:CSS Mediawiki CSS]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 6 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 6 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/User:Zhukuram/Wall_of_Passed_Time Tale 6 &amp;lt;br/&amp;gt; Wall of Passed Time]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Airship_Flight_Manual Tale 6 &amp;lt;br/&amp;gt; Airship Flight Manual]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Egyptian_Building_Codes  Tale 6 &amp;lt;br/&amp;gt; Egyptian Building Codes]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Cut_gems Tale 6&amp;lt;br/&amp;gt;Cut Gem list]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale3/Guides/Gem_Cutting Tale 3&amp;lt;br/&amp;gt;Cut Gem Details]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Thistle Garden Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Thistle_Guide]]&lt;br /&gt;
| [[Thistle_Guide#Conversions_table | Thistle Conversions ]]&lt;br /&gt;
| [[Guilds/Twisted_Thistle | Thistle Voids]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://atitd.sharpnetwork.net/calendar.asp Egypt Thistle Calendar]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale4/Dresdor%27s_Thistle_Guide  Tale 4 &amp;lt;br/&amp;gt; Dresdor's Thistle Guide]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Overview&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;  colspan=&amp;quot;12&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tests Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Rank !! Bonus !! Initiate !!  Student  !! Prentice !! Journeyman !! Scribe !! Master !! Sage !! Oracle !! Extra 1 !! Extra 2 !! Extra 3  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Architecture&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| P: [[Tent]]&amp;lt;br /&amp;gt;2: [[Small House]]&amp;lt;br /&amp;gt;4: [[Medium House]]  &amp;lt;br /&amp;gt; 6: [[Large House]] &amp;lt;br /&amp;gt; [[Compound |+14 cells/level to CPs]] for each test&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Obelisk'''&amp;lt;br /&amp;gt;Principles 10/26/2015&amp;lt;br /&amp;gt;Metallic Obi&amp;lt;br /&amp;gt;'''Passed 02/03/2016'''&amp;lt;br /&amp;gt; 9 cubits &lt;br /&gt;
|| '''Test of Towers'''&amp;lt;br &amp;gt;Principles 06/02/2016 &amp;lt;br /&amp;gt;'''Passed 08/18/2016'''&lt;br /&gt;
|| '''Test of the Megalopolis'''&amp;lt;br /&amp;gt;'''Passed 09/21/2016 '''&lt;br /&gt;
|| '''Test of Octec's Ghost'''&amp;lt;br /&amp;gt;Principles 05/22/2016&amp;lt;br /&amp;gt;'''Passed 12/31/2016'''&lt;br /&gt;
|| '''Test of the People's Pyramid'''&amp;lt;br /&amp;gt;'''Passed 01/07/2017'''&lt;br /&gt;
|| '''Test of Life'''&amp;lt;br /&amp;gt;Principles 02/07/2016&amp;lt;br /&amp;gt;'''Passed 02/26/2017'''&amp;lt;br /&amp;gt;24896 pts&lt;br /&gt;
|| '''Test of Funerary Temple'''&amp;lt;br /&amp;gt;Principles 11/09/2016&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&amp;lt;br /&amp;gt;62178 pts 162 colors &lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Art&lt;br /&gt;
|| Q +NNN pts&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/19/2015 &lt;br /&gt;
|| '''Test of Flight'''&amp;lt;br /&amp;gt;(Partial) Principles 08/16/2016 &amp;lt;br /&amp;gt;'''Passed 08/22/2016'''&lt;br /&gt;
|| '''Test of the Formal Garden'''&amp;lt;br /&amp;gt;Principles ~09/15/2016&amp;lt;br /&amp;gt;'''Passed 09/18/2016'''&lt;br /&gt;
|| '''Test of Dancing Waters'''&amp;lt;br /&amp;gt;Principles 12/15/2016&amp;lt;br /&amp;gt;'''Passed 12/18/2016'''&lt;br /&gt;
|| '''Test of the Raeli Mosaic'''&amp;lt;br /&amp;gt;Principles 02/10/2017&amp;lt;br /&amp;gt;'''Passed 03/05/2017'''&lt;br /&gt;
|| '''Test of the Prismatic Opticon'''&amp;lt;br /&amp;gt;'''Passed 08/07/2017'''&lt;br /&gt;
|| Test of Khefre's Children&amp;lt;br /&amp;gt;Principles 03/15/2016&amp;lt;br /&amp;gt;R1 02/27/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
||&amp;quot;View Selected &amp;lt;br /&amp;gt; Coordinates&amp;quot;&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Oyster Catcher''' &amp;lt;br /&amp;gt;Principles 10/02/2015&amp;lt;br /&amp;gt;'''Passed 03/28/2016'''&lt;br /&gt;
|| '''Test of the Singing Cicada'''&amp;lt;br /&amp;gt;Principles 01/10/2016&amp;lt;br /&amp;gt;'''Passed 03/30/2016'''&lt;br /&gt;
|| '''Test of the Safari''' &amp;lt;br /&amp;gt;Principles 12/31/2015&amp;lt;br /&amp;gt;'''Passed 08/14/2016'''&lt;br /&gt;
|| '''Test of the Archaeologist'''&amp;lt;br /&amp;gt;Principles 08/19/2016&amp;lt;br /&amp;gt;'''Passed 12/04/2016'''&amp;lt;br /&amp;gt;1814 pts&lt;br /&gt;
|| '''Test of the Bedouin &amp;lt;br /&amp;gt;Principles 09/22/2015&amp;lt;br /&amp;gt;Passed 02/07/2017'''&lt;br /&gt;
|| '''Test of the Ritual Tattoo&amp;lt;br /&amp;gt;Principles 04/28/2016&amp;lt;br /&amp;gt;Passed 02/09/2017'''&lt;br /&gt;
|| Test of the Darkest Night &amp;lt;br /&amp;gt;Principles 10/01/2015&lt;br /&gt;
|| Test of the Acrobat &amp;lt;br /&amp;gt; Principles 11/02/2015 &amp;lt;br /&amp;gt; by ''Amuniet''&lt;br /&gt;
|| The Test of the Fisherman &amp;lt;br /&amp;gt;Principles 06/15/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Harmony&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;10/25/2015 &lt;br /&gt;
|| '''Test of Prophet'''&amp;lt;br &amp;gt;Principles 12/21/2015&amp;lt;br /&amp;gt;'''Passed 05/01/2016'''&amp;lt;br /&amp;gt;86 pts&lt;br /&gt;
|| '''Test of Souls'''&amp;lt;br &amp;gt; Principles 01/18/2016&amp;lt;br /&amp;gt;'''Passed 06/27/2016'''&amp;lt;br /&amp;gt;17377 pts&lt;br /&gt;
|| '''Test Promotion'''&amp;lt;br /&amp;gt;Principles 05/08/2016&amp;lt;br /&amp;gt;'''Passed 10/10/2016'''&amp;lt;br /&amp;gt;223 pts&lt;br /&gt;
|| '''Test of the Freeman'''&amp;lt;br /&amp;gt; Principles 11/06/2015&amp;lt;br /&amp;gt;'''Passed 10/30/2016'''&amp;lt;br /&amp;gt;115 pts&lt;br /&gt;
|| '''Test of Chains'''&amp;lt;br &amp;gt; Principles 12/13/2015&amp;lt;br /&amp;gt;'''Passed 12/25/2016'''&amp;lt;br /&amp;gt;48 pts&lt;br /&gt;
|| '''Test of Marriage''' &amp;lt;br /&amp;gt; Principles 10/25/2015 &amp;lt;br /&amp;gt;''Rana''&amp;lt;br /&amp;gt;'''Passed 01/08/2017&amp;lt;br /&amp;gt;990 pts&lt;br /&gt;
|| '''Test of the Critic'''&amp;lt;br /&amp;gt; Principles 02/11/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;822 pts &lt;br /&gt;
|| '''Test Balance of Goods'''&amp;lt;br /&amp;gt;Principles 04/10/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;32582 pts &lt;br /&gt;
|| '''The Test of Reason&amp;lt;br /&amp;gt;Passed 07/30/2017'''&amp;lt;br /&amp;gt;656 pts&lt;br /&gt;
|| The Test of the Giving Fisherman &amp;lt;br /&amp;gt;Principles 06/23/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leadership&lt;br /&gt;
|| 3 Petitions&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/20/2015 &lt;br /&gt;
|| '''Test of the Kingmaker'''&amp;lt;br /&amp;gt;Principles 12/03/2015 &amp;lt;br /&amp;gt;'''Passed 12/27/2015'''&amp;lt;br/&amp;gt;445 pts&lt;br /&gt;
|| '''Test of the Hegemon'''&amp;lt;br /&amp;gt;'''Passed 09/26/2016'''&lt;br /&gt;
|| '''Test of the Coalition'''&amp;lt;br /&amp;gt;Principles 11/24/2016&amp;lt;br /&amp;gt;'''Passed 12/15/2016'''&amp;lt;br /&amp;gt;7108 pts&lt;br /&gt;
|| '''Test of the Plantation'''&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test of Patronage'''&amp;lt;br /&amp;gt;Principles 01/29/2017&amp;lt;br /&amp;gt;'''Passed 04/20/2017'''&amp;lt;br /&amp;gt;107 pts&lt;br /&gt;
|| '''Test of the Retired Pirates'''&amp;lt;br /&amp;gt;Principles 02/2016&amp;lt;br /&amp;gt;'''Passed 06/11/2017'''&amp;lt;br /&amp;gt;6610 pts&lt;br /&gt;
|| Test of the Demi-Pharaoh&amp;lt;br /&amp;gt;Principles 10/05/2015&lt;br /&gt;
|| Test of the Bureaucrat&amp;lt;br /&amp;gt;Principles 12/21/2015&lt;br /&gt;
|| Test of the Covered Cartouche&amp;lt;br /&amp;gt;Principles 11/08/2016&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Thought&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;02/12/2017 &lt;br /&gt;
|| '''Test of the Constellation'''&amp;lt;br /&amp;gt;Principles 03/21/2017&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test Tomb of the Immortal'''&amp;lt;br /&amp;gt;Principles 02/25/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of Hexaglyphs'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of the Bijou'''&amp;lt;br /&amp;gt;'''Passed 04/17/2017'''&lt;br /&gt;
|| '''Test of the Pathmaker'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 08/27/2017 '''&lt;br /&gt;
|| Test of Empty Hand &amp;lt;br /&amp;gt;Principles 03/01/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Worship&lt;br /&gt;
|| +30 Barley Yield&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;11/02/2015&amp;lt;br /&amp;gt;''Rana'' &lt;br /&gt;
|| '''Test of the Vigil'''&amp;lt;br /&amp;gt;Principles 11/07/2015&amp;lt;br /&amp;gt;'''Passed 04/10/2016'''&amp;lt;br /&amp;gt;2382pts&lt;br /&gt;
|| '''Test Path of the Pilgrim'''&amp;lt;br /&amp;gt;Principles 04/21/2016 &amp;lt;br /&amp;gt;'''Passed 04/24/2016'''&amp;lt;br /&amp;gt;1050pts&lt;br /&gt;
|| '''Test of the Messenger'''&amp;lt;br /&amp;gt;Principles 11/27/2016 &amp;lt;br /&amp;gt;'''Passed 03/09/2017'''&lt;br /&gt;
|| '''Test of Visions'''&amp;lt;br /&amp;gt;'''Passed 03/13/2017''' &lt;br /&gt;
|| '''Test of Leavened Bread'''&amp;lt;br /&amp;gt;Principles 03/25/2014&amp;lt;br /&amp;gt;'''Passed 03/26/2017'''&amp;lt;br /&amp;gt;1pt&lt;br /&gt;
|| Test of the Astrological Alignment&amp;lt;br /&amp;gt;Principles 10/24/2016&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Welcome to Egypt&lt;br /&gt;
|| -&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;Citizen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Detailed test information at: [[User:Zhukuram/Test_Details | More Test Details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Darkest Night&lt;br /&gt;
* Safari&lt;br /&gt;
* Oyster Catcher&lt;br /&gt;
* Astrological Alignment&lt;br /&gt;
* Octet's Ghost&lt;br /&gt;
* Messenger&lt;br /&gt;
* Megalopolis&lt;br /&gt;
* Scarabs&lt;br /&gt;
* Tattoo&lt;br /&gt;
* Archaeology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Standard Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Focus: Arch +7 / Arch Bonus +7 / Tattoo +6&lt;br /&gt;
* Perception: &lt;br /&gt;
** You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy. &lt;br /&gt;
** Every completed wine notebook gives you a point of Perception&lt;br /&gt;
** You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243. &lt;br /&gt;
** Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Str ||+7&lt;br /&gt;
|Dex ||+13&lt;br /&gt;
|End ||+7&lt;br /&gt;
|Spd ||+15&lt;br /&gt;
|-&lt;br /&gt;
|Con ||+6&lt;br /&gt;
|Foc ||+21&lt;br /&gt;
|Per ||+4 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Base'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 || 66122 || 01/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 || 57777 || 02/25/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 || 46571 || 03/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 || 46088 || 03/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 || 41081 || 04/08/2016 &amp;lt;br /&amp;gt; Speed 8 &amp;lt;br /&amp;gt;(Total Advances 8) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 || 37087 || 04/20/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances &amp;lt;br /&amp;gt;Speed 9 &amp;lt;br /&amp;gt;(Total Advances 10) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 || 34219 || 04/26/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 || 33311 || 05/02/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 || 32210 || 05/09/2016 &amp;lt;br /&amp;gt; Speed 10 &amp;lt;br /&amp;gt;(Total Advances 14)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 || 32760 || 05/17/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 || 30302 || 06/01/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 || 30595 || 06/27/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18 || 32088 || 07/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19 || 36519 || 08/14/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 || 37825 || 08/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 || 36702 || 08/23/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 || 39850 || 09/07/2016  &amp;lt;br /&amp;gt;Speed 11 &amp;lt;br /&amp;gt;(Total Advances 22)&amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 12 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 || 39850 || 09/07/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 || 43512 || 09/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 || 43298 || 09/22/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 || 39579 || 10/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 || 41360  || 10/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 || 38702  || 10/27/2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 || 37691 || 11/04/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 || 37306 || 11/05/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33 || 35983 || 11/10/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34 || 37265 || 11/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 || 36284 || 11/12/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 || 35138 || 11/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37 ||  ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38 ||  **  || *multiple advances &amp;lt;br /&amp;gt; Speed 12 &amp;lt;br /&amp;gt;(Total Advances 38) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 || 35657 || 11/21/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 || 34546 || 11/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 || 34564 || 12/03/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 || **  ||  **&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 13 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''More Extras'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 || 32954 || 12/09/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 || 30267 || 12/14/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 || 30555 || 12/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 ||  **  ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 || 31847 ||  12/30/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 ||  30494 || 01/03/2017  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 ||  32138 || 01/07/2017&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 || 29939  || 01/12/2017 Speed 13 &amp;lt;br /&amp;gt;(Total Advances 70)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Speed 14 (Total Advances 134)'''&lt;br /&gt;
* '''Speed 15 (Total Advances 262)'''&lt;br /&gt;
* Speed 16 (Total Advances 518)&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Herbs Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Herb Buffs have been moved to their own page here: [[User:Zhukuram/Herb_Buffs | Herb Buffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Skills and Buffs&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''Notes on Mechanics Skill'''&lt;br /&gt;
&lt;br /&gt;
In previous tales was &amp;quot;supposed&amp;quot; to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures.  Mechanics L1 &amp;quot;maybe&amp;quot; worth the price of the skill but beyond that it's not worth having.  The rare times you are successful out weight the forfeited times you might have done &amp;quot;something&amp;quot; at Level 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gastro 7'''&lt;br /&gt;
&lt;br /&gt;
Grants a +1 permanent perception point.  &lt;br /&gt;
&lt;br /&gt;
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gastronomy]] || 40&lt;br /&gt;
| [[Beer Tasting]]  || 45&lt;br /&gt;
| [[Fumeology]]  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fly Fishing]] || 3&lt;br /&gt;
| [[Fly Tying]] || 5&lt;br /&gt;
| [[Rhythmic Strength]] ||4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Carving]] || 5&lt;br /&gt;
| [[Cooking]] || 7&lt;br /&gt;
| [[Desiccation]] || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Firebuilding | Fire building]] || 7&lt;br /&gt;
| [[Stone_Blade_Fabrication |Stone Blade Fab]] || 7/7&lt;br /&gt;
| [[Sheet_Glass_Fabrication | Sheet Glass ]]  || 7/7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mechanics]] &amp;lt;br /&amp;gt;Body/Harm/Lead/Worship  &amp;lt;br /&amp;gt; Rana: None||  0&lt;br /&gt;
| [[Salvage Techniques | Salvage ]] &amp;lt;br /&amp;gt;'''Art/Arch/Thought'''&amp;lt;br /&amp;gt;'''/Body/Harm'''&amp;lt;br /&amp;gt;'''/Lead''' /Wor &amp;lt;br /&amp;gt; Rana: None|| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wine Notebook]]'''&lt;br /&gt;
&lt;br /&gt;
Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;[[Wine Notebook]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beginner  || Complete || +1 Per&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enthusiast || Complete || +1 Per &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Oenophile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sommalier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mondial &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Acquire ==&lt;br /&gt;
&lt;br /&gt;
=== [[Botanist's Touch]] S Worship  DONE ===&lt;br /&gt;
&lt;br /&gt;
Allows uprooting of lilies and flowers. See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
&lt;br /&gt;
* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
* Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
* Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom  &lt;br /&gt;
* Harvest Elixir  1-320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
&lt;br /&gt;
Generally, flowers require 48 fertilizations before they propagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Flower Fertilizer |150|150}}&lt;br /&gt;
  {{ResResource| Sticky Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Liquid Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Harvest Elixir |50|50}} &lt;br /&gt;
  {{ResResource| Khefre's Essence |1|1}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fly Tying]] 3 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Footworm |14|14}}&lt;br /&gt;
  {{ResResource| White Mealybug |14|14}}&lt;br /&gt;
  {{ResResource| Dew Fly |14|14}}&lt;br /&gt;
  {{ResResource| Snowberry Butterfly |14|14}} &lt;br /&gt;
  {{ResResource| Wooly Aphid |14|14}} &lt;br /&gt;
  {{ResResource| Feather Midge |14|14}} &lt;br /&gt;
  {{ResResource| Toad Sawfly |14|14}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Cooking 4 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Camel's Mane |7|7}}&lt;br /&gt;
  {{ResResource| Cobra Hood |7|7}} &lt;br /&gt;
  {{ResResource| Dead Tongue |7|7}} &lt;br /&gt;
  {{ResResource| Iron Knot |7|7}}&lt;br /&gt;
  {{ResResource| Peasant's Foot |7 |7}} &lt;br /&gt;
  {{ResResource| Slave's Bread |7|7}}&lt;br /&gt;
  {{ResResource| Toad Skin |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking Recipes ====&lt;br /&gt;
&lt;br /&gt;
Public [[ Recipes ]] &lt;br /&gt;
&lt;br /&gt;
Sinker: '''Cooking 1''' &lt;br /&gt;
&lt;br /&gt;
4 honey/3 camel meat or 400 camel meat/399 honey&lt;br /&gt;
&lt;br /&gt;
Limestone Boring: '''Cooking 5'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! Creator !! Servings !! Masterpiece &lt;br /&gt;
|-&lt;br /&gt;
|| 6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet.  || 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi || '''8''' || '''6''' || -27 || -19 || -13 || '''16 (20)''' || '''26 (31)''' || 1:53 (2h 12m) || Styx - '''Metal dowsing and limestone-boring food''' (with carry).  +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting.  High focus allows more checks in less time for both metal and limestone.  Use whatever number of each base you want (2+) to change the number of servings up or down.  It shouldn't change the stats too much. || 5 ||(Yes [[User:Zhukuram|Zhukuram]] 19:44, 4 January 2017 (EST))&lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Supplies and Resources&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Corner Stone Locations&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Corner Stones&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rana || Old Egypt || 916 7618 || Really UMB &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rana  || Old Egypt || 926 7590 || UMB &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rana  || Old Egypt || 1028 6923 || Tipsy Camel OE CS &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rana  || Old Egypt || 971 7640 || Rana Party Palace&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Rana  || Old Egypt || 936 7621 || Forge Complex&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Rana ||   ||   || Maxed Out&lt;br /&gt;
|-&lt;br /&gt;
| No || ID || Loc || Coords || Desc&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Mines&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Mine Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Quartz | Quartz]] || DoN || 1700,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road. &amp;lt;br /&amp;gt; When the road doglegs to the right &amp;lt;br /&amp;gt; the mine is just over the low hills on the south side of the road.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Diamonds| Diamonds]] || Hinter ||  2400,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine to the edge of the green/sand. &amp;lt;br /&amp;gt; The mine is a few cords into the sand portion.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Ruby| Ruby]] || LoR ||  3470,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. &amp;lt;br /&amp;gt; The mine is a the tail end of the ankh.  &amp;lt;br /&amp;gt;&lt;br /&gt;
There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. &amp;lt;br /&amp;gt; [[User:Zhukuram|Zhukuram]] 03:59, 8 December 2015 (EST)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Topaz| Topaz]] || CCR ||  -1,7100 || align=&amp;quot;left&amp;quot; | Go East from UArt in CCR. &amp;lt;br /&amp;gt;Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iron]] || VoK||  -2734,4390 || align=&amp;quot;left&amp;quot; | West along the long canal from SHarm. On the plateau near the western end of the solo mountain.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clay]] || CotS&amp;lt;br /&amp;gt;Hinter  || 3161,532 &amp;lt;br /&amp;gt; 2937,746 || align=&amp;quot;left&amp;quot; | Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop &amp;lt;br /&amp;gt; bonfire marker?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Quarries&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The quarry information and gearbox listings are too big. Moved to:  [[User:Zhukuram/Resources  | My Quarry Page]]&lt;br /&gt;
&lt;br /&gt;
Perception levels needed for each of Decorative Stone: [[Marble]] &lt;br /&gt;
&lt;br /&gt;
There are 28 varieties of Decorative Stone: '''Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon'''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;U Worship Supplies&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;U Worship Supplies&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Zhukuram ||  Garlic || Apep's Crop || Heket's Reaping&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship SE || Zhukuram ||  Cabbage || Bastet's Yielding || Mut's Fruition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| U Worship MV || Rana||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship LoR || Zhukuram ||  Sea Lily || Blush &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Vegetables]] for details on variety features and growing extra seeds.  &lt;br /&gt;
&lt;br /&gt;
Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.&lt;br /&gt;
&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Seed Varieties&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Seeds&amp;lt;/b&amp;gt;&lt;br /&gt;
! Flax Type !! Pollution Type !! Marker&lt;br /&gt;
|- &lt;br /&gt;
| Symphony Ridge Gold || [[Wood_Plane |Wood Planes]] || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Constitution Peak || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sinai Sage || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sunset Pond || ?  || No Harvest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Flax_Seeds | Flax Seeds]] for details on variety features but there is a pollution effect.&lt;br /&gt;
&lt;br /&gt;
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.&amp;lt;br /&amp;gt;Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Growing&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thistles: complex and stupid at the same time. &lt;br /&gt;
&lt;br /&gt;
Voids are what cannot be grown during that period.  The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.&lt;br /&gt;
&lt;br /&gt;
 [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
&lt;br /&gt;
Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs.  When growing by hand, try to grow as many variations as possible.  It doesn't matter a lot what you get because the requirements change and if you are &amp;quot;lucky&amp;quot; you will have some of the new request on hand.  If you grow on a macro, you may be able to reproduce the exact requirement perfectly.&lt;br /&gt;
&lt;br /&gt;
Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a &amp;quot;repeatable&amp;quot; recipe.  Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).&lt;br /&gt;
&lt;br /&gt;
* The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.  &lt;br /&gt;
* The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.&lt;br /&gt;
&lt;br /&gt;
Beginner Stuff:&lt;br /&gt;
&lt;br /&gt;
Try to push one item up to 99 and then get it to overflow into other components.  There is a complex cascade effect. Try to use the cascade to advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Recipe Basics&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Thistle Conversion Graphic =====&lt;br /&gt;
[[Image:Thistle-conversions.svg|500px|Thistle Conversions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preventing BIO ====&lt;br /&gt;
BIO - a dead end product.  Mostly you do not want this as it sucks values from other components.  If it gets to 99, then it pretty much stops sucking up other stuff.  So, zero or low or 99.&lt;br /&gt;
&lt;br /&gt;
* If there is ASC then keep water at 29+ (29 is ok)&lt;br /&gt;
* If there is PYR then keep oxygen from going past 89&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To STOP BIO''' &lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; water water water&lt;br /&gt;
* PYR-&amp;gt; if using oxy then don't get it over 89&lt;br /&gt;
&lt;br /&gt;
==== Making CAR ====&lt;br /&gt;
CAR - comes from saltpeter (POT) but don't bother using it.  Wait for a period when CAR will come from an overflow of another component.&lt;br /&gt;
&lt;br /&gt;
# From THI: There is a feedback option with CAR the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to THI: If oxygen is low &amp;lt;49 then CAR will convert to THI&lt;br /&gt;
#* FROM THI to CAR: If water is low &amp;lt; 39 then THI will convert to CAR&lt;br /&gt;
# From ASC: There is a feedback option with ASC the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to ASC: Sun must be &amp;gt;79 (daytime only) then CAR will convert to ASC&lt;br /&gt;
#* FROM ASC to CAR: If oxygen is low &amp;lt;49 then ASC will convert to CAR &lt;br /&gt;
# CAR can also come from a cascade conversion.  FOL to ASC to THI to CAR.&lt;br /&gt;
#* If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC&lt;br /&gt;
#* If there is ASC and sun is low &amp;lt;40 (night or covered) this will convert ASC to THI&lt;br /&gt;
#* If there is THI and water is low &amp;lt;39 then this will convert THI to CAR&lt;br /&gt;
#* If there is CAR and sun is &amp;gt;79 (daytime) then CAR will convert to ASC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET CAR'''&lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; let sun &amp;lt;40 (close the lid) &lt;br /&gt;
* THI-&amp;gt; let water fall &amp;lt;39 &lt;br /&gt;
** warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO&lt;br /&gt;
&lt;br /&gt;
* Preventing CAR from converting back to ASC keep sun &amp;lt;79 (night or covered)&lt;br /&gt;
&lt;br /&gt;
==== Making PYR ====&lt;br /&gt;
&lt;br /&gt;
There are 3 paths to making PYR.&lt;br /&gt;
&lt;br /&gt;
PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component. &lt;br /&gt;
&lt;br /&gt;
# PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.&lt;br /&gt;
# PYR can also come from CAR.  If sun is &amp;gt;59 (daytime) then CAR can be converted into PYR&lt;br /&gt;
# PYR can also come from a cascade conversion.  NIA to FOL to PYR.&lt;br /&gt;
#* If there is NIA and water is low &amp;lt;59 this will convert NIA to FOL&lt;br /&gt;
#* If there is FOL and oxygen is high &amp;gt;79 then this will convert FOL to PYR: &lt;br /&gt;
#** WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET PYR'''&lt;br /&gt;
&lt;br /&gt;
* CAR -&amp;gt; daytime sun &amp;gt;59 &lt;br /&gt;
* FOL -&amp;gt; oxygen &amp;gt; 79&lt;br /&gt;
** warning: if there is FOL and PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
&lt;br /&gt;
==== Making NIA ====&lt;br /&gt;
&lt;br /&gt;
NIA can come from 3 cascade conversions.  You cannot make NIA directly.&lt;br /&gt;
&lt;br /&gt;
# From PYR: If there is PYR and water is &amp;gt; 69 this will convert PYR to NIA&lt;br /&gt;
# From ASC: If sun is &amp;lt;20 (night time or covered) this will convert the ASC to NIA&lt;br /&gt;
# From THI: There is a feedback option with THI the conversion can go both directions.&lt;br /&gt;
#* FROM NIA to THI: If water is low &amp;lt; 49 then NIA will convert to THI&lt;br /&gt;
#* FROM THI to NIA: If oxygen is low &amp;lt;39 then THI will convert to NIA&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET NIA'''&lt;br /&gt;
&lt;br /&gt;
* PYR-&amp;gt; water water water&lt;br /&gt;
* ASC-&amp;gt; make at night time or cover so sun is &amp;lt;20&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Making FOL ====&lt;br /&gt;
&lt;br /&gt;
FOL comes from NIA and in a cascade conversion.&lt;br /&gt;
&lt;br /&gt;
# To push the 3 way conversion PYR -&amp;gt; NIA -&amp;gt; FOL &lt;br /&gt;
#* PYR -&amp;gt; NIA -&amp;gt; FOL keep water levels  59 &amp;lt;&amp;gt; 79&lt;br /&gt;
#* FOL -&amp;gt; PRY oxygen 79 &amp;lt;&amp;gt; 89&lt;br /&gt;
#** warning: if there is PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
# FOL is also a path to ASC. It can only be done in the daytime sun &amp;gt;69&lt;br /&gt;
#* FOL -&amp;gt; ASC sun &amp;gt; 69 (daytime)&lt;br /&gt;
#** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET FOL'''&lt;br /&gt;
&lt;br /&gt;
* NIA -&amp;gt; water &amp;lt;59&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Wood Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Wood Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* Use the &amp;quot;Abort Treatment&amp;quot; to stop at any time or once you get the reaction you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
==== Recipe Pliable Fireproof Blonde ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Pliable Fireproof Blonde&amp;lt;br /&amp;gt;(Airship /  Phoenix Taking Shelter )&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 14 || 140 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 8 || 80 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  || Lime 5 seconds &amp;lt;&amp;gt; Ash 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Termite-Resistant boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 13 || 130 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 20 || 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| || || Volatile Rotproof Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Nontoxic ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Nontoxic boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 12 || 120 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds *&lt;br /&gt;
|- &lt;br /&gt;
| Water || 1 || 10 seconds * &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || * Oil 20 seconds may skip the extra water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe White Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe White Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Termite-prone White Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 34 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  ||  Oil 1 seconds &amp;lt;&amp;gt; Lead 1 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Blonde Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Blonde Glossy &amp;lt;br /&amp;gt;(raeli mosaic)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 12 || 120 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Water || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Blonde Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Volatile White ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Volatile White&amp;lt;br /&amp;gt;(misc)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1|| 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Volatile White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Soft Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Soft Rotproof Fireproof &amp;lt;br /&amp;gt;(Phoenix Being Born)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 9 || 90 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 1|| 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 1 || 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Soft Fireproof Rotproof Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Hard Fireproof Black ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Hard Fireproof Black &amp;lt;br /&amp;gt;(Phoenix in His Prime&amp;lt;br /&amp;gt; Phoenix on the Hunt)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 15 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Fireproof Black &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Termite-Resistant&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Fireproof&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 1 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 1 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 2 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 2 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof Fireproof &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Rotproof Termite-prone White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Hard Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Hard Black Glossy &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 36 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds  (?20 seconds)&lt;br /&gt;
|- &lt;br /&gt;
| Clean up  ||  || sulfur / oil / lead&lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Hard Black Glossy &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Wood Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Woodstock&amp;lt;/b&amp;gt;&lt;br /&gt;
! Board Attributes !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Black Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Blonde Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Fireproof Termite-prone Nontoxic White || 265&lt;br /&gt;
|- &lt;br /&gt;
| Hard Rotproof White || 397&lt;br /&gt;
|-&lt;br /&gt;
| Hard Volatile Glossy || 406&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Fireproof Blonde || 220&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Blonde || 239&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Rotproof || 160&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Fireproof Termite-Prone || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Black || 420&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Rotproof Termite-Prone || 50&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Rotproof Black || 200&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant || 424&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant Black || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Black Glossy || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Blonde || 487&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Nontoxic || 476&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-prone White Glossy || 99&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-Resistant Nontoxic || 225&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof Blonde || 140&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof White || 156&lt;br /&gt;
|- &lt;br /&gt;
| Volatile White || 495&lt;br /&gt;
|- &lt;br /&gt;
| Volatile Rotproof Termite-Resistant Black || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Woods Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | White/Blonde&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Nontoxic&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Termite&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rigid/Pliable&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Glossy/Normal&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || Hard || White || 3 || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || 1 || White || Nontoxic || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250 || 1 || 2 || 3 || Rot-proof || Resistant || 6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250  || 1 || 2 || Nontoxic || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 600 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Ant Colony || 75 || 1 || 2 || Nontoxic || 4 || Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Rigid  || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Pliable || 8&lt;br /&gt;
|-&lt;br /&gt;
| Improved Hackling Rake || 18 ||  Hard || 2 || 3 || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Bath || 300 ||  Hard || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 600 || 1 || 2 || Nontoxic || Rot-proof || Termite Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || White || 3 || 4  || 5 || 6 || 7 || Glossy&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || Black || 3 || 4 || 5 || 6 || 7 || Glossy &lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 150 || Hard || 2 || 3 || Rot-proof || 5 || 6 || Rigid || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Being Born || 260 || Soft || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Taking Shelter || 260 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix in His Prime || 260 || Hard || 2 || 3 || 4 || 5 || Fireproof || Rigid || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix on the Hunt || 260 || Hard || Black || 3 || 4 || 5 || Fireproof || 7 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| z Building || Amt Needed || 1 Hard/Soft || 2 White/Blonde/Blk || 3 Nontoxic || 4 Rot-proof || 5 Termite || 6 Fireproof || 7 Rigid/Pliable || 8 Glossy/Normal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Chemical Bath Metal Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Metal Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* WARNING: Chemical Baths have '''NO Abort Treatment''' option.  You cannot stop once the reaction starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemical Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Titanium Hard Stainless [Nontoxic] &amp;lt;br/&amp;gt;(Reactory 4x Hopper Upgrade)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 11  || 110 seconds (Hard ~90)&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds (Stainless ~25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sun Steel Hard Stainless Insulative [Nontoxic Shiny] &amp;lt;br/&amp;gt;(Reactory 7x Hopper Upgrade)&amp;lt;br /&amp;gt; This is approximate &amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 10  || 100 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 4  || 40 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Coal || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 2  || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metal Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Metals&amp;lt;/b&amp;gt;&lt;br /&gt;
! Metal !! Metal Attributes !! Purity !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Steel || Stainless Insulative || - || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metals Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Metal &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Stainless/&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Insulative&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | X&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Purity&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 4x Hopper || Titanium || 300 || Hard || Stainless || 3 || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 7x Hopper || Sun Steel || 200 || Hard || Stainless || Insulative || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Thistle 50x Garden Hopper|| Steel|| 20 || 1 || Stainless || 3 || 4 || 5 ||6 || +4&lt;br /&gt;
|- &lt;br /&gt;
| Building || Metal || Qty || 1 || 2 || 3 || 4 || 5 || 6 || Purity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Chicken Coop&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Chicken Coop Slat Settings ===&lt;br /&gt;
&lt;br /&gt;
The effect of the slat settings changes with time of day.  But the only time of day that matters is 6am.  &lt;br /&gt;
&lt;br /&gt;
If you set the slats in the AM (game time) you will get the following messages:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the day this keeps the chickens cool&lt;br /&gt;
 Slats Open: During the day this warms the chickens&lt;br /&gt;
&lt;br /&gt;
If you set the slats in the PM (game time) you will get a different message:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the night this retains warmth&lt;br /&gt;
 Slats Open: During the night this lets the cool air in&lt;br /&gt;
&lt;br /&gt;
So, it's Egypt and the messages are confusing.  Especially as the temperature shown on the coop may not match the message about the current effect of the slats.  &lt;br /&gt;
&lt;br /&gt;
The guiding temperature is 80-100F for eggs and hatching.  The coop needs to be in this temperature range at 6am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night. &lt;br /&gt;
&lt;br /&gt;
Generally: set the slats to '''MOSTLY CLOSED'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My T6 Chicken Coop Notes&lt;br /&gt;
 Slats 1/2 open = mostly eggs &lt;br /&gt;
 No hens or roosters are needed to hatch eggs &lt;br /&gt;
 Hens or rooster in the coop inpede hatching &lt;br /&gt;
 Rooster are only needed for research. &lt;br /&gt;
 Hens and roosters can hatch at the same time but hens are more common. &lt;br /&gt;
 Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region &lt;br /&gt;
 Rooster can be fed to snakes if not donated or killed. &lt;br /&gt;
 Hot Temps = eggs &lt;br /&gt;
 Cool Temps = hatching &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Flowers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Flower experiments and other interesting stuffs...&lt;br /&gt;
&lt;br /&gt;
# How to do crossbreeding: [[Crossbreeding_and_Hints | Crossbreeding Hints]]&lt;br /&gt;
#How to make Nut's Essence: [[Nut%27s_Essence]]&lt;br /&gt;
#* (needs 3 hairy tooth shrooms for 1 Nut's Essence)&lt;br /&gt;
# Gory details on plant [[Genomes]]&lt;br /&gt;
# [[Sea Lilies]]&lt;br /&gt;
# [[Orchids]]&lt;br /&gt;
# See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
# Kettle&lt;br /&gt;
#* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
# [[Kitchen]] -&amp;gt; Enriched Fertilizer &lt;br /&gt;
#* '''Sticky Sun''' : 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
#** ''Can use more often. Smaller batch = 6 servings''&lt;br /&gt;
#** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
#* '''Liquid Sun''': 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom&lt;br /&gt;
#** ''Can use more often. Bigger batch = 9 servings''&lt;br /&gt;
#** 20  2 Hours - Equivalent to 2 fertilizations  &lt;br /&gt;
#* '''Harvest Elixir''': 320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
#** ''Longer lasting. Small batch = 4 servings''&lt;br /&gt;
#** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
#* Enhanced Flower Fertilizer can be stored in the [[kitchen]].&lt;br /&gt;
# Generally, flowers require '''48 fertilizations before they propagate'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Orchids ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right ||Rana#1|| light blue || light pink || teal || XXX || green || N&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Sabretooth || yellow ||yellow || gray || XXX || green || N || Left ||Rana#1|| light blue || light pink|| teal || XXX || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Sabretooth || yellow  ||yellow || gray  || XXX || green || N || Right || Zhukuram#1 || violet || pink|| teal || XXX || tan || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Zhukuram#1 || violet || pink || teal || XXX || tan|| N &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Orchid || Rana #1|| light blue || light pink|| teal || XXX || green || N || Right || Rana#2 || blue || pink || teal || XXX ||  green || N &lt;br /&gt;
|- &lt;br /&gt;
| 3 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Rana#2 || blue || pink || teal || teal || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Shangri-La || blue|| pink || grey || teal || green || N || Right || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Sabretooth || yellow  ||yellow || gray || XXX || green || N || Left || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Zhukuram#6 || light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#6 ||light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 6 || Orchid || Sabretooth || yellow ||yellow || gray  || XXX || green || N || Right || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Right  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|- &lt;br /&gt;
| 8 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Rana#2 || blue || pink || teal || XXX || green || N  || Right || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Left || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Right || Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Left ||Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Right || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Left || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Right || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 12 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 13 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Right || Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left|| Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Lilies ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Lilly || Blush || mag || white mag ||mag||mag||maga|| N || Right ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lilly || Energy || yellow || yellow || white || white || white || N || Left ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Energy || yellow || yellow || white || white || white || N || Right || Zhukuram#2 || white orange || white yellow || white || white || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Binny#10|| white mag || white || mag || mag || white || N || Left || Zhukuram#2 || white orange ||white yellow || white || white|| white || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Blush || mag || white mag ||mag||mag||mag|| N || Right ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Silken || white || white || white || white ||white || N || Left ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Vampire || white || white || red || red || white || N || Right || Zhukuram#4 || yellow || white yellow  ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Energy || yellow || yellow || white || white || white || N || Left || Zhukuram#4 || yellow || white  yellow ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lilly || Kaa#1 || white mag || yellow mag|| mag || mag || mag || N || Right || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|5 || Lilly  || Zhukuram#2 || white orange || white yellow || white || white || white || N || Left || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=137426</id>
		<title>User:Zhukuram</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=137426"/>
		<updated>2017-09-04T16:52:45Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Muses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.&lt;br /&gt;
&lt;br /&gt;
More to Come, More to See! It's EGYPT after all! Always just one more thing...&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta.&lt;br /&gt;
Coords: 975,7625 &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;About Me&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
I am Zhukuram: &lt;br /&gt;
&lt;br /&gt;
* '''Level 72'''&lt;br /&gt;
* '''Initiate of Seven'''&lt;br /&gt;
* '''Student of Seven'''&lt;br /&gt;
* '''Prentice of Seven'''&lt;br /&gt;
* '''Journeyman of Seven'''&lt;br /&gt;
* '''Scribe of Seven'''&lt;br /&gt;
* '''Master of Seven'''&lt;br /&gt;
* '''Sage of Four'''&lt;br /&gt;
* '''Pharaoh's Oracle of Architecture'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony + Extra 2'''&lt;br /&gt;
* '''Pharaoh's Oracle of Two'''&lt;br /&gt;
&lt;br /&gt;
* '''Snow Flolicker''' (a rare typo from the Snow Event)&lt;br /&gt;
* '''Pyramid of Heaven +1 level bonus'''&lt;br /&gt;
&lt;br /&gt;
Rana is my spouse warp partner.&lt;br /&gt;
&lt;br /&gt;
== Items needing votes ==&lt;br /&gt;
&lt;br /&gt;
'''Open for voting:'''&lt;br /&gt;
&lt;br /&gt;
* Set's Ladder RP 888,3606&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coming Soon:'''&lt;br /&gt;
&lt;br /&gt;
Venery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Completed:'''&lt;br /&gt;
&lt;br /&gt;
* Dancing Waters 1000, 6815 behind the CS on the hill&lt;br /&gt;
* Formal Garden OE 1003, 6829 &lt;br /&gt;
* Formal Garden OE 1030, 6846&lt;br /&gt;
* Mosaic &amp;quot;Designs of Egypt&amp;quot; OE Art Complex 1031, 6904 near the CS&lt;br /&gt;
* Constellations near OE CS  960, 6940  Zhukuram&lt;br /&gt;
* Constellations near OE CS  962, 6940 Rana&lt;br /&gt;
* Tomb of the Immortal near OE CS  955, 6940&lt;br /&gt;
* Hexaglyph OE Art Complex 1039, 6906&lt;br /&gt;
* Bijou Table OE Art Complex 1033, 6914&lt;br /&gt;
* Tomb of the Immortal at RP CS 1490, 2829  Rana&lt;br /&gt;
* Prismatic Opticon OE CS 1061, 6918&lt;br /&gt;
* Pathmaker OE CS 1055, 6925&lt;br /&gt;
&lt;br /&gt;
== Muses ==&lt;br /&gt;
&lt;br /&gt;
=== '''Why is the Moon always Full''' ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the sands of Egypt were new and the sky above was clear, &lt;br /&gt;
the gods looked upon the lands they saw that it was empty.&lt;br /&gt;
&lt;br /&gt;
So they placed the rivers and trees and oasis.  &lt;br /&gt;
They placed the fennecs, ibis and gazelles.&lt;br /&gt;
When the gods looked upon the lands they saw that it was empty.&lt;br /&gt;
&lt;br /&gt;
They checked on the lands and they were there.&lt;br /&gt;
They checked on the trees and they were there.&lt;br /&gt;
They checked on the water and it was there.&lt;br /&gt;
They checked on the animals and they were there.&lt;br /&gt;
&lt;br /&gt;
They checked on the sky and it was there but the sky was empty.&lt;br /&gt;
&lt;br /&gt;
So the gods placed the stars in the heavens and&lt;br /&gt;
they created the sun which brought light to the lands.&lt;br /&gt;
&lt;br /&gt;
But the sun light hid the diamonds of the night.&lt;br /&gt;
&lt;br /&gt;
So the gods bade the sun to shine only half the time so the diamonds of the night could be seen.&lt;br /&gt;
&lt;br /&gt;
But with only the light from the sky diamonds the lands and waters and animals were still in darkness.&lt;br /&gt;
&lt;br /&gt;
So the gods created a night mirror: the moon and bade it to reflect the light of the sun so that all the lands and animals and creations of Egypt could be seen.&lt;br /&gt;
&lt;br /&gt;
And that is why the Moon is always full: so that we may see the creations by the light of day and the light of night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Story of Why Egypt?''' ===&lt;br /&gt;
&lt;br /&gt;
In the days when sand was new &amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when only the sun and wind crossed the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when creatures of the earth knew no humans&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt unfolded&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mountains rose and rains fell&amp;lt;br/&amp;gt;&lt;br /&gt;
The oasis and date palms formed&amp;lt;br/&amp;gt;&lt;br /&gt;
The plants and trees spread across the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt grew&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods arose to see the new lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the beauty and peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the solitude&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt arose&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They saw mountains tall as the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw rivers as wide as the sea&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw the waters clear and the rains pure&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt awoke&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The animals had no fear&amp;lt;br/&amp;gt;&lt;br /&gt;
The lands were untainted&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains stood strong&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt that was&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods bade the animals to live in peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the waters and the rains&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the lands with herbs and grains&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt became&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then the sands blew harder&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the wind swirled with anger&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the mountains collapsed and lands failed&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt faltered&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods looked to the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the mountains and fields&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the waters and lakes&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt halted&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods asked the lands and winds&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked the rivers and creatures&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked what more was needed?&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt lost&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lands and rivers replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The creatures and fish replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains and lake replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt renewed&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the god sent humans to tend the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to guard the animals&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to bring the waters to life&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt restored&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Why are some fish big and why are some fish small?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
Time for another Egyptian Myth.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; asked the &amp;quot;wise ibis&amp;quot;, &amp;quot;Why are some fish big and some fish small?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; meowed and complained, &amp;quot;I only catch 1db fish!  Why can't I get BIG fish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but still said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; howled in frustration. &lt;br /&gt;
&lt;br /&gt;
::  ''MEOW! MEOW! YOWL! YOWL! YOWL!''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; wanted everyone to know her frustration at not catching big fish.&lt;br /&gt;
&lt;br /&gt;
: At last the &amp;quot;wise ibis&amp;quot; spoke.  The clacking of her bill made the words difficult to understand.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: And flew away because it was 6pm.&lt;br /&gt;
&lt;br /&gt;
=== '''Why when you need an [[herbs | herb]] or [[Plants| plant]] you cannot find it?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
hmmm its too quiet - time to make up new myths about Egypt.&amp;lt;br /&amp;gt;&lt;br /&gt;
The myth of the evening is: Why when you need an herb or plant you cannot find it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The '''wise desert rat''' said: &lt;br /&gt;
:: Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals&lt;br /&gt;
:: (because I cannot see anything as Im only foot prints)&lt;br /&gt;
:: I run and grab all the plants and herbs! &lt;br /&gt;
&lt;br /&gt;
: The '''wise falcon''' said: &lt;br /&gt;
:: when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young. &lt;br /&gt;
:: As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants. &lt;br /&gt;
:: But no matter the rabbit tastes delicious just the same &lt;br /&gt;
&lt;br /&gt;
:The '''quick antelope''' said: &lt;br /&gt;
:: I am faster than you. I need many plants to eat to stay in shape so I do not get winded. &lt;br /&gt;
:: I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands. &lt;br /&gt;
:: I leave all the garbage ones that no one wants like discorea and glechoma. &lt;br /&gt;
:: I only eat The Best of the Best &lt;br /&gt;
&lt;br /&gt;
:When new plants are herbs are needed the wise animals of Egypt gobble them up. &lt;br /&gt;
:And that's the reason, said the '''Tortoise in the Valley of the Kings''', that there are never any that you need.  &lt;br /&gt;
&lt;br /&gt;
:It is well known, said the '''Tortoise''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why [[Marble Tub]] Upgrades are 150 water and 100 dung?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram Said:&amp;lt;br /&amp;gt;&lt;br /&gt;
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100. &lt;br /&gt;
&lt;br /&gt;
: Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...) &lt;br /&gt;
&lt;br /&gt;
: There were 2 Egyptian Gods: SCHU and SETISH. &lt;br /&gt;
&lt;br /&gt;
: SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long... &lt;br /&gt;
: SETISH wanted people to have blisters and corns and pulled tendons and achy feet &lt;br /&gt;
&lt;br /&gt;
: SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity &lt;br /&gt;
&lt;br /&gt;
: SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit &lt;br /&gt;
&lt;br /&gt;
: This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -&amp;gt; giving more corns, blisters and tired feets &lt;br /&gt;
&lt;br /&gt;
: And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100 &lt;br /&gt;
&lt;br /&gt;
Zhukuram Said: &amp;lt;br /&amp;gt;&lt;br /&gt;
And this is Very Well Known &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Old Ny-Al Song''' ===&lt;br /&gt;
&lt;br /&gt;
:We got macros n mules and tools to use, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
:We dig all day, dirt and clay, and nary get our hands dirty&amp;lt;br /&amp;gt;&lt;br /&gt;
:So come and play at work all day and sing a song, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Homage to Eastern Grounds''' ===&lt;br /&gt;
&lt;br /&gt;
:Caravans of Tech Seekers passing though the sands&lt;br /&gt;
::Drinking deep at the wells of time&lt;br /&gt;
&lt;br /&gt;
=== '''Mining Markers''' ===&lt;br /&gt;
&lt;br /&gt;
:Little bonfires in the sand&lt;br /&gt;
::Endless running&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
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|- &lt;br /&gt;
| [[User:Zhukuram/Herb_Buffs | Zhu's Herb Buffs]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details | My Test Details]]&lt;br /&gt;
| [[User:Zhukuram/Resources | My Marble Quarries]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut_Gems | Tale 7 Cut Gem list]]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder] &amp;lt;br /&amp;gt; [http://julianatdeltona.com/atitd/passedtests.aspx Julian Test Help Page]&lt;br /&gt;
| [[Wine | Wine Guide]] and [[Wine/Flavors | Wine Flavors ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Rogarian | Rogarian's Utilities Info ]]&lt;br /&gt;
| [[Guides/Mining/Sand_Mining | Sand Mining Guide]]&lt;br /&gt;
| [[New_Crosses | New Seed Crosses ]]&lt;br /&gt;
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| [[Guilds/RP_Ironworks/Price_List | elder trades ]]&lt;br /&gt;
| [[Guilds/HHOFW/mats# | '''HHOFW''' Vigil Needs]]&lt;br /&gt;
| [[Guilds/HHOFW/pilgrim | '''HHOFW''' Pilgrimage]]&lt;br /&gt;
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| [[User:Kaa | Kaa's Page ]]&lt;br /&gt;
| [[Paint/Known_Colors | Hex Color List]]&lt;br /&gt;
| [[Leaves | Ant Leaves]] &amp;lt;br /&amp;gt; [http://atitd.sharpnetwork.net/calendar.asp Thistle/Leaf Weeks]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Airship_Flight_Manual | Airship Flight Manual]]&lt;br /&gt;
| [[Guides/Egyptian_Building_Codes | Egyptian Building Codes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ Guilds/Good Grub Pub ]] &amp;lt;br /&amp;gt; Food Guide&lt;br /&gt;
| [[User:Roi]] &amp;lt;br /&amp;gt; Food Stats and Base Pairs&lt;br /&gt;
| [[Laws/WatchDog | Watch Dog for CP Protection and Grief Prevention]] &amp;lt;br /&amp;gt;[[Laws/The_Raeli_Tile_Reclamation_Act | The Raeli Tile Reclamation Act ]] &amp;lt;br /&amp;gt;[[Laws/Restoration_of_Democracy | Restoration of Democracy ]] &amp;lt;br &amp;gt; [[Laws/Annual_Competitions_for_Competitive_Titles | Annual Competitions for Competitive Titles ]]&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Thistle Garden Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Thistle_Guide]]&lt;br /&gt;
| [[Thistle_Guide#Conversions_table | Thistle Conversions ]]&lt;br /&gt;
| [[Guilds/Twisted_Thistle | Thistle Voids]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://atitd.sharpnetwork.net/calendar.asp Egypt Thistle Calendar]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale4/Dresdor%27s_Thistle_Guide  Tale 4 &amp;lt;br/&amp;gt; Dresdor's Thistle Guide]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Overview&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;  colspan=&amp;quot;12&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tests Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Rank !! Bonus !! Initiate !!  Student  !! Prentice !! Journeyman !! Scribe !! Master !! Sage !! Oracle !! Extra 1 !! Extra 2 !! Extra 3  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Architecture&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| P: [[Tent]]&amp;lt;br /&amp;gt;2: [[Small House]]&amp;lt;br /&amp;gt;4: [[Medium House]]  &amp;lt;br /&amp;gt; 6: [[Large House]] &amp;lt;br /&amp;gt; [[Compound |+14 cells/level to CPs]] for each test&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Obelisk'''&amp;lt;br /&amp;gt;Principles 10/26/2015&amp;lt;br /&amp;gt;Metallic Obi&amp;lt;br /&amp;gt;'''Passed 02/03/2016'''&amp;lt;br /&amp;gt; 9 cubits &lt;br /&gt;
|| '''Test of Towers'''&amp;lt;br &amp;gt;Principles 06/02/2016 &amp;lt;br /&amp;gt;'''Passed 08/18/2016'''&lt;br /&gt;
|| '''Test of the Megalopolis'''&amp;lt;br /&amp;gt;'''Passed 09/21/2016 '''&lt;br /&gt;
|| '''Test of Octec's Ghost'''&amp;lt;br /&amp;gt;Principles 05/22/2016&amp;lt;br /&amp;gt;'''Passed 12/31/2016'''&lt;br /&gt;
|| '''Test of the People's Pyramid'''&amp;lt;br /&amp;gt;'''Passed 01/07/2017'''&lt;br /&gt;
|| '''Test of Life'''&amp;lt;br /&amp;gt;Principles 02/07/2016&amp;lt;br /&amp;gt;'''Passed 02/26/2017'''&amp;lt;br /&amp;gt;24896 pts&lt;br /&gt;
|| '''Test of Funerary Temple'''&amp;lt;br /&amp;gt;Principles 11/09/2016&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&amp;lt;br /&amp;gt;62178 pts 162 colors &lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Art&lt;br /&gt;
|| Q +NNN pts&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/19/2015 &lt;br /&gt;
|| '''Test of Flight'''&amp;lt;br /&amp;gt;(Partial) Principles 08/16/2016 &amp;lt;br /&amp;gt;'''Passed 08/22/2016'''&lt;br /&gt;
|| '''Test of the Formal Garden'''&amp;lt;br /&amp;gt;Principles ~09/15/2016&amp;lt;br /&amp;gt;'''Passed 09/18/2016'''&lt;br /&gt;
|| '''Test of Dancing Waters'''&amp;lt;br /&amp;gt;Principles 12/15/2016&amp;lt;br /&amp;gt;'''Passed 12/18/2016'''&lt;br /&gt;
|| '''Test of the Raeli Mosaic'''&amp;lt;br /&amp;gt;Principles 02/10/2017&amp;lt;br /&amp;gt;'''Passed 03/05/2017'''&lt;br /&gt;
|| '''Test of the Prismatic Opticon'''&amp;lt;br /&amp;gt;'''Passed 08/07/2017'''&lt;br /&gt;
|| Test of Khefre's Children&amp;lt;br /&amp;gt;Principles 03/15/2016&amp;lt;br /&amp;gt;R1 02/27/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
||&amp;quot;View Selected &amp;lt;br /&amp;gt; Coordinates&amp;quot;&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Oyster Catcher''' &amp;lt;br /&amp;gt;Principles 10/02/2015&amp;lt;br /&amp;gt;'''Passed 03/28/2016'''&lt;br /&gt;
|| '''Test of the Singing Cicada'''&amp;lt;br /&amp;gt;Principles 01/10/2016&amp;lt;br /&amp;gt;'''Passed 03/30/2016'''&lt;br /&gt;
|| '''Test of the Safari''' &amp;lt;br /&amp;gt;Principles 12/31/2015&amp;lt;br /&amp;gt;'''Passed 08/14/2016'''&lt;br /&gt;
|| '''Test of the Archaeologist'''&amp;lt;br /&amp;gt;Principles 08/19/2016&amp;lt;br /&amp;gt;'''Passed 12/04/2016'''&amp;lt;br /&amp;gt;1814 pts&lt;br /&gt;
|| '''Test of the Bedouin &amp;lt;br /&amp;gt;Principles 09/22/2015&amp;lt;br /&amp;gt;Passed 02/07/2017'''&lt;br /&gt;
|| '''Test of the Ritual Tattoo&amp;lt;br /&amp;gt;Principles 04/28/2016&amp;lt;br /&amp;gt;Passed 02/09/2017'''&lt;br /&gt;
|| Test of the Darkest Night &amp;lt;br /&amp;gt;Principles 10/01/2015&lt;br /&gt;
|| Test of the Acrobat &amp;lt;br /&amp;gt; Principles 11/02/2015 &amp;lt;br /&amp;gt; by ''Amuniet''&lt;br /&gt;
|| The Test of the Fisherman &amp;lt;br /&amp;gt;Principles 06/15/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Harmony&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;10/25/2015 &lt;br /&gt;
|| '''Test of Prophet'''&amp;lt;br &amp;gt;Principles 12/21/2015&amp;lt;br /&amp;gt;'''Passed 05/01/2016'''&amp;lt;br /&amp;gt;86 pts&lt;br /&gt;
|| '''Test of Souls'''&amp;lt;br &amp;gt; Principles 01/18/2016&amp;lt;br /&amp;gt;'''Passed 06/27/2016'''&amp;lt;br /&amp;gt;17377 pts&lt;br /&gt;
|| '''Test Promotion'''&amp;lt;br /&amp;gt;Principles 05/08/2016&amp;lt;br /&amp;gt;'''Passed 10/10/2016'''&amp;lt;br /&amp;gt;223 pts&lt;br /&gt;
|| '''Test of the Freeman'''&amp;lt;br /&amp;gt; Principles 11/06/2015&amp;lt;br /&amp;gt;'''Passed 10/30/2016'''&amp;lt;br /&amp;gt;115 pts&lt;br /&gt;
|| '''Test of Chains'''&amp;lt;br &amp;gt; Principles 12/13/2015&amp;lt;br /&amp;gt;'''Passed 12/25/2016'''&amp;lt;br /&amp;gt;48 pts&lt;br /&gt;
|| '''Test of Marriage''' &amp;lt;br /&amp;gt; Principles 10/25/2015 &amp;lt;br /&amp;gt;''Rana''&amp;lt;br /&amp;gt;'''Passed 01/08/2017&amp;lt;br /&amp;gt;990 pts&lt;br /&gt;
|| '''Test of the Critic'''&amp;lt;br /&amp;gt; Principles 02/11/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;822 pts &lt;br /&gt;
|| '''Test Balance of Goods'''&amp;lt;br /&amp;gt;Principles 04/10/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;32582 pts &lt;br /&gt;
|| '''The Test of Reason&amp;lt;br /&amp;gt;Passed 07/30/2017'''&amp;lt;br /&amp;gt;656 pts&lt;br /&gt;
|| The Test of the Giving Fisherman &amp;lt;br /&amp;gt;Principles 06/23/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leadership&lt;br /&gt;
|| 3 Petitions&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/20/2015 &lt;br /&gt;
|| '''Test of the Kingmaker'''&amp;lt;br /&amp;gt;Principles 12/03/2015 &amp;lt;br /&amp;gt;'''Passed 12/27/2015'''&amp;lt;br/&amp;gt;445 pts&lt;br /&gt;
|| '''Test of the Hegemon'''&amp;lt;br /&amp;gt;'''Passed 09/26/2016'''&lt;br /&gt;
|| '''Test of the Coalition'''&amp;lt;br /&amp;gt;Principles 11/24/2016&amp;lt;br /&amp;gt;'''Passed 12/15/2016'''&amp;lt;br /&amp;gt;7108 pts&lt;br /&gt;
|| '''Test of the Plantation'''&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test of Patronage'''&amp;lt;br /&amp;gt;Principles 01/29/2017&amp;lt;br /&amp;gt;'''Passed 04/20/2017'''&amp;lt;br /&amp;gt;107 pts&lt;br /&gt;
|| '''Test of the Retired Pirates'''&amp;lt;br /&amp;gt;Principles 02/2016&amp;lt;br /&amp;gt;'''Passed 06/11/2017'''&amp;lt;br /&amp;gt;6610 pts&lt;br /&gt;
|| Test of the Demi-Pharaoh&amp;lt;br /&amp;gt;Principles 10/05/2015&lt;br /&gt;
|| Test of the Bureaucrat&amp;lt;br /&amp;gt;Principles 12/21/2015&lt;br /&gt;
|| Test of the Covered Cartouche&amp;lt;br /&amp;gt;Principles 11/08/2016&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Thought&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;02/12/2017 &lt;br /&gt;
|| '''Test of the Constellation'''&amp;lt;br /&amp;gt;Principles 03/21/2017&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test Tomb of the Immortal'''&amp;lt;br /&amp;gt;Principles 02/25/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of Hexaglyphs'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of the Bijou'''&amp;lt;br /&amp;gt;'''Passed 04/17/2017'''&lt;br /&gt;
|| '''Test of the Pathmaker'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 08/27/2017 '''&lt;br /&gt;
|| Test of Empty Hand &amp;lt;br /&amp;gt;Principles 03/01/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Worship&lt;br /&gt;
|| +30 Barley Yield&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;11/02/2015&amp;lt;br /&amp;gt;''Rana'' &lt;br /&gt;
|| '''Test of the Vigil'''&amp;lt;br /&amp;gt;Principles 11/07/2015&amp;lt;br /&amp;gt;'''Passed 04/10/2016'''&amp;lt;br /&amp;gt;2382pts&lt;br /&gt;
|| '''Test Path of the Pilgrim'''&amp;lt;br /&amp;gt;Principles 04/21/2016 &amp;lt;br /&amp;gt;'''Passed 04/24/2016'''&amp;lt;br /&amp;gt;1050pts&lt;br /&gt;
|| '''Test of the Messenger'''&amp;lt;br /&amp;gt;Principles 11/27/2016 &amp;lt;br /&amp;gt;'''Passed 03/09/2017'''&lt;br /&gt;
|| '''Test of Visions'''&amp;lt;br /&amp;gt;'''Passed 03/13/2017''' &lt;br /&gt;
|| '''Test of Leavened Bread'''&amp;lt;br /&amp;gt;Principles 03/25/2014&amp;lt;br /&amp;gt;'''Passed 03/26/2017'''&amp;lt;br /&amp;gt;1pt&lt;br /&gt;
|| Test of the Astrological Alignment&amp;lt;br /&amp;gt;Principles 10/24/2016&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Welcome to Egypt&lt;br /&gt;
|| -&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;Citizen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Detailed test information at: [[User:Zhukuram/Test_Details | More Test Details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Darkest Night&lt;br /&gt;
* Safari&lt;br /&gt;
* Oyster Catcher&lt;br /&gt;
* Astrological Alignment&lt;br /&gt;
* Octet's Ghost&lt;br /&gt;
* Messenger&lt;br /&gt;
* Megalopolis&lt;br /&gt;
* Scarabs&lt;br /&gt;
* Tattoo&lt;br /&gt;
* Archaeology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Standard Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Focus: Arch +7 / Arch Bonus +7 / Tattoo +6&lt;br /&gt;
* Perception: &lt;br /&gt;
** You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy. &lt;br /&gt;
** Every completed wine notebook gives you a point of Perception&lt;br /&gt;
** You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243. &lt;br /&gt;
** Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Str ||+7&lt;br /&gt;
|Dex ||+13&lt;br /&gt;
|End ||+7&lt;br /&gt;
|Spd ||+15&lt;br /&gt;
|-&lt;br /&gt;
|Con ||+6&lt;br /&gt;
|Foc ||+21&lt;br /&gt;
|Per ||+4 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Base'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 || 66122 || 01/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 || 57777 || 02/25/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 || 46571 || 03/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 || 46088 || 03/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 || 41081 || 04/08/2016 &amp;lt;br /&amp;gt; Speed 8 &amp;lt;br /&amp;gt;(Total Advances 8) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 || 37087 || 04/20/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances &amp;lt;br /&amp;gt;Speed 9 &amp;lt;br /&amp;gt;(Total Advances 10) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 || 34219 || 04/26/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 || 33311 || 05/02/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 || 32210 || 05/09/2016 &amp;lt;br /&amp;gt; Speed 10 &amp;lt;br /&amp;gt;(Total Advances 14)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 || 32760 || 05/17/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 || 30302 || 06/01/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 || 30595 || 06/27/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18 || 32088 || 07/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19 || 36519 || 08/14/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 || 37825 || 08/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 || 36702 || 08/23/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 || 39850 || 09/07/2016  &amp;lt;br /&amp;gt;Speed 11 &amp;lt;br /&amp;gt;(Total Advances 22)&amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 12 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 || 39850 || 09/07/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 || 43512 || 09/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 || 43298 || 09/22/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 || 39579 || 10/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 || 41360  || 10/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 || 38702  || 10/27/2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 || 37691 || 11/04/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 || 37306 || 11/05/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33 || 35983 || 11/10/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34 || 37265 || 11/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 || 36284 || 11/12/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 || 35138 || 11/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37 ||  ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38 ||  **  || *multiple advances &amp;lt;br /&amp;gt; Speed 12 &amp;lt;br /&amp;gt;(Total Advances 38) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 || 35657 || 11/21/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 || 34546 || 11/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 || 34564 || 12/03/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 || **  ||  **&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 13 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''More Extras'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 || 32954 || 12/09/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 || 30267 || 12/14/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 || 30555 || 12/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 ||  **  ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 || 31847 ||  12/30/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 ||  30494 || 01/03/2017  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 ||  32138 || 01/07/2017&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 || 29939  || 01/12/2017 Speed 13 &amp;lt;br /&amp;gt;(Total Advances 70)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Speed 14 (Total Advances 134)'''&lt;br /&gt;
* '''Speed 15 (Total Advances 262)'''&lt;br /&gt;
* Speed 16 (Total Advances 518)&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Herbs Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Herb Buffs have been moved to their own page here: [[User:Zhukuram/Herb_Buffs | Herb Buffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Skills and Buffs&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''Notes on Mechanics Skill'''&lt;br /&gt;
&lt;br /&gt;
In previous tales was &amp;quot;supposed&amp;quot; to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures.  Mechanics L1 &amp;quot;maybe&amp;quot; worth the price of the skill but beyond that it's not worth having.  The rare times you are successful out weight the forfeited times you might have done &amp;quot;something&amp;quot; at Level 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gastro 7'''&lt;br /&gt;
&lt;br /&gt;
Grants a +1 permanent perception point.  &lt;br /&gt;
&lt;br /&gt;
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gastronomy]] || 40&lt;br /&gt;
| [[Beer Tasting]]  || 45&lt;br /&gt;
| [[Fumeology]]  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fly Fishing]] || 3&lt;br /&gt;
| [[Fly Tying]] || 5&lt;br /&gt;
| [[Rhythmic Strength]] ||4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Carving]] || 5&lt;br /&gt;
| [[Cooking]] || 7&lt;br /&gt;
| [[Desiccation]] || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Firebuilding | Fire building]] || 7&lt;br /&gt;
| [[Stone_Blade_Fabrication |Stone Blade Fab]] || 7/7&lt;br /&gt;
| [[Sheet_Glass_Fabrication | Sheet Glass ]]  || 7/7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mechanics]] &amp;lt;br /&amp;gt;Body/Harm/Lead/Worship  &amp;lt;br /&amp;gt; Rana: None||  0&lt;br /&gt;
| [[Salvage Techniques | Salvage ]] &amp;lt;br /&amp;gt;'''Art/Arch/Thought'''&amp;lt;br /&amp;gt;'''/Body/Harm'''&amp;lt;br /&amp;gt;'''/Lead''' /Wor &amp;lt;br /&amp;gt; Rana: None|| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wine Notebook]]'''&lt;br /&gt;
&lt;br /&gt;
Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;[[Wine Notebook]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beginner  || Complete || +1 Per&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enthusiast || Complete || +1 Per &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Oenophile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sommalier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mondial &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Acquire ==&lt;br /&gt;
&lt;br /&gt;
=== [[Botanist's Touch]] S Worship  DONE ===&lt;br /&gt;
&lt;br /&gt;
Allows uprooting of lilies and flowers. See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
&lt;br /&gt;
* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
* Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
* Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom  &lt;br /&gt;
* Harvest Elixir  1-320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
&lt;br /&gt;
Generally, flowers require 48 fertilizations before they propagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Flower Fertilizer |150|150}}&lt;br /&gt;
  {{ResResource| Sticky Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Liquid Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Harvest Elixir |50|50}} &lt;br /&gt;
  {{ResResource| Khefre's Essence |1|1}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fly Tying]] 3 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Footworm |14|14}}&lt;br /&gt;
  {{ResResource| White Mealybug |14|14}}&lt;br /&gt;
  {{ResResource| Dew Fly |14|14}}&lt;br /&gt;
  {{ResResource| Snowberry Butterfly |14|14}} &lt;br /&gt;
  {{ResResource| Wooly Aphid |14|14}} &lt;br /&gt;
  {{ResResource| Feather Midge |14|14}} &lt;br /&gt;
  {{ResResource| Toad Sawfly |14|14}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Cooking 4 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Camel's Mane |7|7}}&lt;br /&gt;
  {{ResResource| Cobra Hood |7|7}} &lt;br /&gt;
  {{ResResource| Dead Tongue |7|7}} &lt;br /&gt;
  {{ResResource| Iron Knot |7|7}}&lt;br /&gt;
  {{ResResource| Peasant's Foot |7 |7}} &lt;br /&gt;
  {{ResResource| Slave's Bread |7|7}}&lt;br /&gt;
  {{ResResource| Toad Skin |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking Recipes ====&lt;br /&gt;
&lt;br /&gt;
Public [[ Recipes ]] &lt;br /&gt;
&lt;br /&gt;
Sinker: '''Cooking 1''' &lt;br /&gt;
&lt;br /&gt;
4 honey/3 camel meat or 400 camel meat/399 honey&lt;br /&gt;
&lt;br /&gt;
Limestone Boring: '''Cooking 5'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! Creator !! Servings !! Masterpiece &lt;br /&gt;
|-&lt;br /&gt;
|| 6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet.  || 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi || '''8''' || '''6''' || -27 || -19 || -13 || '''16 (20)''' || '''26 (31)''' || 1:53 (2h 12m) || Styx - '''Metal dowsing and limestone-boring food''' (with carry).  +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting.  High focus allows more checks in less time for both metal and limestone.  Use whatever number of each base you want (2+) to change the number of servings up or down.  It shouldn't change the stats too much. || 5 ||(Yes [[User:Zhukuram|Zhukuram]] 19:44, 4 January 2017 (EST))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Supplies and Resources&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Corner Stone Locations&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Corner Stones&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rana || Old Egypt || 916 7618 || Really UMB &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rana  || Old Egypt || 926 7590 || UMB &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rana  || Old Egypt || 1028 6923 || Tipsy Camel OE CS &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rana  || Old Egypt || 971 7640 || Rana Party Palace&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Rana  || Old Egypt || 936 7621 || Forge Complex&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Rana ||   ||   || Maxed Out&lt;br /&gt;
|-&lt;br /&gt;
| No || ID || Loc || Coords || Desc&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Mines&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Mine Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Quartz | Quartz]] || DoN || 1700,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road. &amp;lt;br /&amp;gt; When the road doglegs to the right &amp;lt;br /&amp;gt; the mine is just over the low hills on the south side of the road.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Diamonds| Diamonds]] || Hinter ||  2400,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine to the edge of the green/sand. &amp;lt;br /&amp;gt; The mine is a few cords into the sand portion.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Ruby| Ruby]] || LoR ||  3470,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. &amp;lt;br /&amp;gt; The mine is a the tail end of the ankh.  &amp;lt;br /&amp;gt;&lt;br /&gt;
There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. &amp;lt;br /&amp;gt; [[User:Zhukuram|Zhukuram]] 03:59, 8 December 2015 (EST)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Topaz| Topaz]] || CCR ||  -1,7100 || align=&amp;quot;left&amp;quot; | Go East from UArt in CCR. &amp;lt;br /&amp;gt;Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iron]] || VoK||  -2734,4390 || align=&amp;quot;left&amp;quot; | West along the long canal from SHarm. On the plateau near the western end of the solo mountain.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clay]] || CotS&amp;lt;br /&amp;gt;Hinter  || 3161,532 &amp;lt;br /&amp;gt; 2937,746 || align=&amp;quot;left&amp;quot; | Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop &amp;lt;br /&amp;gt; bonfire marker?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Quarries&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The quarry information and gearbox listings are too big. Moved to:  [[User:Zhukuram/Resources  | My Quarry Page]]&lt;br /&gt;
&lt;br /&gt;
Perception levels needed for each of Decorative Stone: [[Marble]] &lt;br /&gt;
&lt;br /&gt;
There are 28 varieties of Decorative Stone: '''Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon'''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;U Worship Supplies&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;U Worship Supplies&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Zhukuram ||  Garlic || Apep's Crop || Heket's Reaping&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship SE || Zhukuram ||  Cabbage || Bastet's Yielding || Mut's Fruition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| U Worship MV || Rana||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship LoR || Zhukuram ||  Sea Lily || Blush &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Vegetables]] for details on variety features and growing extra seeds.  &lt;br /&gt;
&lt;br /&gt;
Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Seed Varieties&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Seeds&amp;lt;/b&amp;gt;&lt;br /&gt;
! Flax Type !! Pollution Type !! Marker&lt;br /&gt;
|- &lt;br /&gt;
| Symphony Ridge Gold || [[Wood_Plane |Wood Planes]] || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Constitution Peak || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sinai Sage || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sunset Pond || ?  || No Harvest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Flax_Seeds | Flax Seeds]] for details on variety features but there is a pollution effect.&lt;br /&gt;
&lt;br /&gt;
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.&amp;lt;br /&amp;gt;Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Growing&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thistles: complex and stupid at the same time. &lt;br /&gt;
&lt;br /&gt;
Voids are what cannot be grown during that period.  The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.&lt;br /&gt;
&lt;br /&gt;
 [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
&lt;br /&gt;
Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs.  When growing by hand, try to grow as many variations as possible.  It doesn't matter a lot what you get because the requirements change and if you are &amp;quot;lucky&amp;quot; you will have some of the new request on hand.  If you grow on a macro, you may be able to reproduce the exact requirement perfectly.&lt;br /&gt;
&lt;br /&gt;
Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a &amp;quot;repeatable&amp;quot; recipe.  Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).&lt;br /&gt;
&lt;br /&gt;
* The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.  &lt;br /&gt;
* The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.&lt;br /&gt;
&lt;br /&gt;
Beginner Stuff:&lt;br /&gt;
&lt;br /&gt;
Try to push one item up to 99 and then get it to overflow into other components.  There is a complex cascade effect. Try to use the cascade to advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Recipe Basics&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Thistle Conversion Graphic =====&lt;br /&gt;
[[Image:Thistle-conversions.svg|500px|Thistle Conversions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preventing BIO ====&lt;br /&gt;
BIO - a dead end product.  Mostly you do not want this as it sucks values from other components.  If it gets to 99, then it pretty much stops sucking up other stuff.  So, zero or low or 99.&lt;br /&gt;
&lt;br /&gt;
* If there is ASC then keep water at 29+ (29 is ok)&lt;br /&gt;
* If there is PYR then keep oxygen from going past 89&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To STOP BIO''' &lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; water water water&lt;br /&gt;
* PYR-&amp;gt; if using oxy then don't get it over 89&lt;br /&gt;
&lt;br /&gt;
==== Making CAR ====&lt;br /&gt;
CAR - comes from saltpeter (POT) but don't bother using it.  Wait for a period when CAR will come from an overflow of another component.&lt;br /&gt;
&lt;br /&gt;
# From THI: There is a feedback option with CAR the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to THI: If oxygen is low &amp;lt;49 then CAR will convert to THI&lt;br /&gt;
#* FROM THI to CAR: If water is low &amp;lt; 39 then THI will convert to CAR&lt;br /&gt;
# From ASC: There is a feedback option with ASC the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to ASC: Sun must be &amp;gt;79 (daytime only) then CAR will convert to ASC&lt;br /&gt;
#* FROM ASC to CAR: If oxygen is low &amp;lt;49 then ASC will convert to CAR &lt;br /&gt;
# CAR can also come from a cascade conversion.  FOL to ASC to THI to CAR.&lt;br /&gt;
#* If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC&lt;br /&gt;
#* If there is ASC and sun is low &amp;lt;40 (night or covered) this will convert ASC to THI&lt;br /&gt;
#* If there is THI and water is low &amp;lt;39 then this will convert THI to CAR&lt;br /&gt;
#* If there is CAR and sun is &amp;gt;79 (daytime) then CAR will convert to ASC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET CAR'''&lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; let sun &amp;lt;40 (close the lid) &lt;br /&gt;
* THI-&amp;gt; let water fall &amp;lt;39 &lt;br /&gt;
** warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO&lt;br /&gt;
&lt;br /&gt;
* Preventing CAR from converting back to ASC keep sun &amp;lt;79 (night or covered)&lt;br /&gt;
&lt;br /&gt;
==== Making PYR ====&lt;br /&gt;
&lt;br /&gt;
There are 3 paths to making PYR.&lt;br /&gt;
&lt;br /&gt;
PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component. &lt;br /&gt;
&lt;br /&gt;
# PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.&lt;br /&gt;
# PYR can also come from CAR.  If sun is &amp;gt;59 (daytime) then CAR can be converted into PYR&lt;br /&gt;
# PYR can also come from a cascade conversion.  NIA to FOL to PYR.&lt;br /&gt;
#* If there is NIA and water is low &amp;lt;59 this will convert NIA to FOL&lt;br /&gt;
#* If there is FOL and oxygen is high &amp;gt;79 then this will convert FOL to PYR: &lt;br /&gt;
#** WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET PYR'''&lt;br /&gt;
&lt;br /&gt;
* CAR -&amp;gt; daytime sun &amp;gt;59 &lt;br /&gt;
* FOL -&amp;gt; oxygen &amp;gt; 79&lt;br /&gt;
** warning: if there is FOL and PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
&lt;br /&gt;
==== Making NIA ====&lt;br /&gt;
&lt;br /&gt;
NIA can come from 3 cascade conversions.  You cannot make NIA directly.&lt;br /&gt;
&lt;br /&gt;
# From PYR: If there is PYR and water is &amp;gt; 69 this will convert PYR to NIA&lt;br /&gt;
# From ASC: If sun is &amp;lt;20 (night time or covered) this will convert the ASC to NIA&lt;br /&gt;
# From THI: There is a feedback option with THI the conversion can go both directions.&lt;br /&gt;
#* FROM NIA to THI: If water is low &amp;lt; 49 then NIA will convert to THI&lt;br /&gt;
#* FROM THI to NIA: If oxygen is low &amp;lt;39 then THI will convert to NIA&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET NIA'''&lt;br /&gt;
&lt;br /&gt;
* PYR-&amp;gt; water water water&lt;br /&gt;
* ASC-&amp;gt; make at night time or cover so sun is &amp;lt;20&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Making FOL ====&lt;br /&gt;
&lt;br /&gt;
FOL comes from NIA and in a cascade conversion.&lt;br /&gt;
&lt;br /&gt;
# To push the 3 way conversion PYR -&amp;gt; NIA -&amp;gt; FOL &lt;br /&gt;
#* PYR -&amp;gt; NIA -&amp;gt; FOL keep water levels  59 &amp;lt;&amp;gt; 79&lt;br /&gt;
#* FOL -&amp;gt; PRY oxygen 79 &amp;lt;&amp;gt; 89&lt;br /&gt;
#** warning: if there is PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
# FOL is also a path to ASC. It can only be done in the daytime sun &amp;gt;69&lt;br /&gt;
#* FOL -&amp;gt; ASC sun &amp;gt; 69 (daytime)&lt;br /&gt;
#** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET FOL'''&lt;br /&gt;
&lt;br /&gt;
* NIA -&amp;gt; water &amp;lt;59&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Wood Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Wood Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* Use the &amp;quot;Abort Treatment&amp;quot; to stop at any time or once you get the reaction you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
==== Recipe Pliable Fireproof Blonde ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Pliable Fireproof Blonde&amp;lt;br /&amp;gt;(Airship /  Phoenix Taking Shelter )&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 14 || 140 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 8 || 80 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  || Lime 5 seconds &amp;lt;&amp;gt; Ash 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Termite-Resistant boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 13 || 130 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 20 || 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| || || Volatile Rotproof Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Nontoxic ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Nontoxic boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 12 || 120 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds *&lt;br /&gt;
|- &lt;br /&gt;
| Water || 1 || 10 seconds * &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || * Oil 20 seconds may skip the extra water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe White Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe White Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Termite-prone White Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 34 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  ||  Oil 1 seconds &amp;lt;&amp;gt; Lead 1 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Blonde Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Blonde Glossy &amp;lt;br /&amp;gt;(raeli mosaic)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 12 || 120 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Water || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Blonde Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Volatile White ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Volatile White&amp;lt;br /&amp;gt;(misc)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1|| 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Volatile White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Soft Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Soft Rotproof Fireproof &amp;lt;br /&amp;gt;(Phoenix Being Born)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 9 || 90 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 1|| 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 1 || 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Soft Fireproof Rotproof Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Hard Fireproof Black ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Hard Fireproof Black &amp;lt;br /&amp;gt;(Phoenix in His Prime&amp;lt;br /&amp;gt; Phoenix on the Hunt)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 15 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Fireproof Black &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Termite-Resistant&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Fireproof&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 1 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 1 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 2 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 2 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof Fireproof &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Rotproof Termite-prone White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Hard Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Hard Black Glossy &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 36 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds  (?20 seconds)&lt;br /&gt;
|- &lt;br /&gt;
| Clean up  ||  || sulfur / oil / lead&lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Hard Black Glossy &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Wood Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Woodstock&amp;lt;/b&amp;gt;&lt;br /&gt;
! Board Attributes !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Black Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Blonde Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Fireproof Termite-prone Nontoxic White || 265&lt;br /&gt;
|- &lt;br /&gt;
| Hard Rotproof White || 397&lt;br /&gt;
|-&lt;br /&gt;
| Hard Volatile Glossy || 406&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Fireproof Blonde || 220&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Blonde || 239&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Rotproof || 160&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Fireproof Termite-Prone || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Black || 420&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Rotproof Termite-Prone || 50&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Rotproof Black || 200&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant || 424&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant Black || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Black Glossy || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Blonde || 487&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Nontoxic || 476&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-prone White Glossy || 99&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-Resistant Nontoxic || 225&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof Blonde || 140&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof White || 156&lt;br /&gt;
|- &lt;br /&gt;
| Volatile White || 495&lt;br /&gt;
|- &lt;br /&gt;
| Volatile Rotproof Termite-Resistant Black || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Woods Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | White/Blonde&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Nontoxic&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Termite&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rigid/Pliable&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Glossy/Normal&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || Hard || White || 3 || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || 1 || White || Nontoxic || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250 || 1 || 2 || 3 || Rot-proof || Resistant || 6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250  || 1 || 2 || Nontoxic || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 600 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Ant Colony || 75 || 1 || 2 || Nontoxic || 4 || Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Rigid  || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Pliable || 8&lt;br /&gt;
|-&lt;br /&gt;
| Improved Hackling Rake || 18 ||  Hard || 2 || 3 || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Bath || 300 ||  Hard || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 600 || 1 || 2 || Nontoxic || Rot-proof || Termite Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || White || 3 || 4  || 5 || 6 || 7 || Glossy&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || Black || 3 || 4 || 5 || 6 || 7 || Glossy &lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 150 || Hard || 2 || 3 || Rot-proof || 5 || 6 || Rigid || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Being Born || 260 || Soft || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Taking Shelter || 260 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix in His Prime || 260 || Hard || 2 || 3 || 4 || 5 || Fireproof || Rigid || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix on the Hunt || 260 || Hard || Black || 3 || 4 || 5 || Fireproof || 7 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| z Building || Amt Needed || 1 Hard/Soft || 2 White/Blonde/Blk || 3 Nontoxic || 4 Rot-proof || 5 Termite || 6 Fireproof || 7 Rigid/Pliable || 8 Glossy/Normal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Chemical Bath Metal Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Metal Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* WARNING: Chemical Baths have '''NO Abort Treatment''' option.  You cannot stop once the reaction starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemical Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Titanium Hard Stainless [Nontoxic] &amp;lt;br/&amp;gt;(Reactory 4x Hopper Upgrade)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 11  || 110 seconds (Hard ~90)&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds (Stainless ~25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sun Steel Hard Stainless Insulative [Nontoxic Shiny] &amp;lt;br/&amp;gt;(Reactory 7x Hopper Upgrade)&amp;lt;br /&amp;gt; This is approximate &amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 10  || 100 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 4  || 40 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Coal || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 2  || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metal Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Metals&amp;lt;/b&amp;gt;&lt;br /&gt;
! Metal !! Metal Attributes !! Purity !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Steel || Stainless Insulative || - || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metals Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Metal &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Stainless/&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Insulative&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | X&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Purity&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 4x Hopper || Titanium || 300 || Hard || Stainless || 3 || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 7x Hopper || Sun Steel || 200 || Hard || Stainless || Insulative || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Thistle 50x Garden Hopper|| Steel|| 20 || 1 || Stainless || 3 || 4 || 5 ||6 || +4&lt;br /&gt;
|- &lt;br /&gt;
| Building || Metal || Qty || 1 || 2 || 3 || 4 || 5 || 6 || Purity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Chicken Coop&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Chicken Coop Slat Settings ===&lt;br /&gt;
&lt;br /&gt;
The effect of the slat settings changes with time of day.  But the only time of day that matters is 6am.  &lt;br /&gt;
&lt;br /&gt;
If you set the slats in the AM (game time) you will get the following messages:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the day this keeps the chickens cool&lt;br /&gt;
 Slats Open: During the day this warms the chickens&lt;br /&gt;
&lt;br /&gt;
If you set the slats in the PM (game time) you will get a different message:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the night this retains warmth&lt;br /&gt;
 Slats Open: During the night this lets the cool air in&lt;br /&gt;
&lt;br /&gt;
So, it's Egypt and the messages are confusing.  Especially as the temperature shown on the coop may not match the message about the current effect of the slats.  &lt;br /&gt;
&lt;br /&gt;
The guiding temperature is 80-100F for eggs and hatching.  The coop needs to be in this temperature range at 6am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night. &lt;br /&gt;
&lt;br /&gt;
Generally: set the slats to '''MOSTLY CLOSED'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My T6 Chicken Coop Notes&lt;br /&gt;
 Slats 1/2 open = mostly eggs &lt;br /&gt;
 No hens or roosters are needed to hatch eggs &lt;br /&gt;
 Hens or rooster in the coop inpede hatching &lt;br /&gt;
 Rooster are only needed for research. &lt;br /&gt;
 Hens and roosters can hatch at the same time but hens are more common. &lt;br /&gt;
 Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region &lt;br /&gt;
 Rooster can be fed to snakes if not donated or killed. &lt;br /&gt;
 Hot Temps = eggs &lt;br /&gt;
 Cool Temps = hatching &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Flowers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Flower experiments and other interesting stuffs...&lt;br /&gt;
&lt;br /&gt;
# How to do crossbreeding: [[Crossbreeding_and_Hints | Crossbreeding Hints]]&lt;br /&gt;
#How to make Nut's Essence: [[Nut%27s_Essence]]&lt;br /&gt;
#* (needs 3 hairy tooth shrooms for 1 Nut's Essence)&lt;br /&gt;
# Gory details on plant [[Genomes]]&lt;br /&gt;
# [[Sea Lilies]]&lt;br /&gt;
# [[Orchids]]&lt;br /&gt;
# See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
# Kettle&lt;br /&gt;
#* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
# [[Kitchen]] -&amp;gt; Enriched Fertilizer &lt;br /&gt;
#* '''Sticky Sun''' : 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
#** ''Can use more often. Smaller batch = 6 servings''&lt;br /&gt;
#** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
#* '''Liquid Sun''': 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom&lt;br /&gt;
#** ''Can use more often. Bigger batch = 9 servings''&lt;br /&gt;
#** 20  2 Hours - Equivalent to 2 fertilizations  &lt;br /&gt;
#* '''Harvest Elixir''': 320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
#** ''Longer lasting. Small batch = 4 servings''&lt;br /&gt;
#** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
#* Enhanced Flower Fertilizer can be stored in the [[kitchen]].&lt;br /&gt;
# Generally, flowers require '''48 fertilizations before they propagate'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Orchids ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right ||Rana#1|| light blue || light pink || teal || XXX || green || N&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Sabretooth || yellow ||yellow || gray || XXX || green || N || Left ||Rana#1|| light blue || light pink|| teal || XXX || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Sabretooth || yellow  ||yellow || gray  || XXX || green || N || Right || Zhukuram#1 || violet || pink|| teal || XXX || tan || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Zhukuram#1 || violet || pink || teal || XXX || tan|| N &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Orchid || Rana #1|| light blue || light pink|| teal || XXX || green || N || Right || Rana#2 || blue || pink || teal || XXX ||  green || N &lt;br /&gt;
|- &lt;br /&gt;
| 3 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Rana#2 || blue || pink || teal || teal || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Shangri-La || blue|| pink || grey || teal || green || N || Right || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Sabretooth || yellow  ||yellow || gray || XXX || green || N || Left || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Zhukuram#6 || light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#6 ||light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 6 || Orchid || Sabretooth || yellow ||yellow || gray  || XXX || green || N || Right || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Right  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|- &lt;br /&gt;
| 8 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Rana#2 || blue || pink || teal || XXX || green || N  || Right || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Left || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Right || Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Left ||Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Right || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Left || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Right || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 12 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 13 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Right || Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left|| Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Lilies ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Lilly || Blush || mag || white mag ||mag||mag||maga|| N || Right ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lilly || Energy || yellow || yellow || white || white || white || N || Left ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Energy || yellow || yellow || white || white || white || N || Right || Zhukuram#2 || white orange || white yellow || white || white || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Binny#10|| white mag || white || mag || mag || white || N || Left || Zhukuram#2 || white orange ||white yellow || white || white|| white || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Blush || mag || white mag ||mag||mag||mag|| N || Right ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Silken || white || white || white || white ||white || N || Left ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Vampire || white || white || red || red || white || N || Right || Zhukuram#4 || yellow || white yellow  ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Energy || yellow || yellow || white || white || white || N || Left || Zhukuram#4 || yellow || white  yellow ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lilly || Kaa#1 || white mag || yellow mag|| mag || mag || mag || N || Right || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|5 || Lilly  || Zhukuram#2 || white orange || white yellow || white || white || white || N || Left || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=137256</id>
		<title>User:Zhukuram</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=137256"/>
		<updated>2017-08-30T03:09:52Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Speed 13 Bumps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.&lt;br /&gt;
&lt;br /&gt;
More to Come, More to See! It's EGYPT after all! Always just one more thing...&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta.&lt;br /&gt;
Coords: 975,7625 &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;About Me&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
I am Zhukuram: &lt;br /&gt;
&lt;br /&gt;
* '''Level 72'''&lt;br /&gt;
* '''Initiate of Seven'''&lt;br /&gt;
* '''Student of Seven'''&lt;br /&gt;
* '''Prentice of Seven'''&lt;br /&gt;
* '''Journeyman of Seven'''&lt;br /&gt;
* '''Scribe of Seven'''&lt;br /&gt;
* '''Master of Seven'''&lt;br /&gt;
* '''Sage of Four'''&lt;br /&gt;
* '''Pharaoh's Oracle of Architecture'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony + Extra 2'''&lt;br /&gt;
* '''Pharaoh's Oracle of Two'''&lt;br /&gt;
&lt;br /&gt;
* '''Snow Flolicker''' (a rare typo from the Snow Event)&lt;br /&gt;
* '''Pyramid of Heaven +1 level bonus'''&lt;br /&gt;
&lt;br /&gt;
Rana is my spouse warp partner.&lt;br /&gt;
&lt;br /&gt;
== Items needing votes ==&lt;br /&gt;
&lt;br /&gt;
'''Open for voting:'''&lt;br /&gt;
&lt;br /&gt;
* Set's Ladder RP 888,3606&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coming Soon:'''&lt;br /&gt;
&lt;br /&gt;
Venery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Completed:'''&lt;br /&gt;
&lt;br /&gt;
* Dancing Waters 1000, 6815 behind the CS on the hill&lt;br /&gt;
* Formal Garden OE 1003, 6829 &lt;br /&gt;
* Formal Garden OE 1030, 6846&lt;br /&gt;
* Mosaic &amp;quot;Designs of Egypt&amp;quot; OE Art Complex 1031, 6904 near the CS&lt;br /&gt;
* Constellations near OE CS  960, 6940  Zhukuram&lt;br /&gt;
* Constellations near OE CS  962, 6940 Rana&lt;br /&gt;
* Tomb of the Immortal near OE CS  955, 6940&lt;br /&gt;
* Hexaglyph OE Art Complex 1039, 6906&lt;br /&gt;
* Bijou Table OE Art Complex 1033, 6914&lt;br /&gt;
* Tomb of the Immortal at RP CS 1490, 2829  Rana&lt;br /&gt;
* Prismatic Opticon OE CS 1061, 6918&lt;br /&gt;
* Pathmaker OE CS 1055, 6925&lt;br /&gt;
&lt;br /&gt;
== Muses ==&lt;br /&gt;
&lt;br /&gt;
=== '''The Story of Why Egypt?''' ===&lt;br /&gt;
&lt;br /&gt;
In the days when sand was new &amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when only the sun and wind crossed the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when creatures of the earth knew no humans&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt unfolded&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mountains rose and rains fell&amp;lt;br/&amp;gt;&lt;br /&gt;
The oasis and date palms formed&amp;lt;br/&amp;gt;&lt;br /&gt;
The plants and trees spread across the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt grew&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods arose to see the new lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the beauty and peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the solitude&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt arose&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They saw mountains tall as the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw rivers as wide as the sea&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw the waters clear and the rains pure&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt awoke&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The animals had no fear&amp;lt;br/&amp;gt;&lt;br /&gt;
The lands were untainted&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains stood strong&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt that was&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods bade the animals to live in peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the waters and the rains&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the lands with herbs and grains&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt became&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then the sands blew harder&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the wind swirled with anger&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the mountains collapsed and lands failed&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt faltered&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods looked to the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the mountains and fields&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the waters and lakes&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt halted&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods asked the lands and winds&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked the rivers and creatures&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked what more was needed?&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt lost&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lands and rivers replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The creatures and fish replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains and lake replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt renewed&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the god sent humans to tend the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to guard the animals&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to bring the waters to life&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt restored&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Why are some fish big and why are some fish small?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
Time for another Egyptian Myth.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; asked the &amp;quot;wise ibis&amp;quot;, &amp;quot;Why are some fish big and some fish small?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; meowed and complained, &amp;quot;I only catch 1db fish!  Why can't I get BIG fish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but still said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; howled in frustration. &lt;br /&gt;
&lt;br /&gt;
::  ''MEOW! MEOW! YOWL! YOWL! YOWL!''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; wanted everyone to know her frustration at not catching big fish.&lt;br /&gt;
&lt;br /&gt;
: At last the &amp;quot;wise ibis&amp;quot; spoke.  The clacking of her bill made the words difficult to understand.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: And flew away because it was 6pm.&lt;br /&gt;
&lt;br /&gt;
=== '''Why when you need an [[herbs | herb]] or [[Plants| plant]] you cannot find it?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
hmmm its too quiet - time to make up new myths about Egypt.&amp;lt;br /&amp;gt;&lt;br /&gt;
The myth of the evening is: Why when you need an herb or plant you cannot find it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The '''wise desert rat''' said: &lt;br /&gt;
:: Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals&lt;br /&gt;
:: (because I cannot see anything as Im only foot prints)&lt;br /&gt;
:: I run and grab all the plants and herbs! &lt;br /&gt;
&lt;br /&gt;
: The '''wise falcon''' said: &lt;br /&gt;
:: when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young. &lt;br /&gt;
:: As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants. &lt;br /&gt;
:: But no matter the rabbit tastes delicious just the same &lt;br /&gt;
&lt;br /&gt;
:The '''quick antelope''' said: &lt;br /&gt;
:: I am faster than you. I need many plants to eat to stay in shape so I do not get winded. &lt;br /&gt;
:: I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands. &lt;br /&gt;
:: I leave all the garbage ones that no one wants like discorea and glechoma. &lt;br /&gt;
:: I only eat The Best of the Best &lt;br /&gt;
&lt;br /&gt;
:When new plants are herbs are needed the wise animals of Egypt gobble them up. &lt;br /&gt;
:And that's the reason, said the '''Tortoise in the Valley of the Kings''', that there are never any that you need.  &lt;br /&gt;
&lt;br /&gt;
:It is well known, said the '''Tortoise''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why [[Marble Tub]] Upgrades are 150 water and 100 dung?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram Said:&amp;lt;br /&amp;gt;&lt;br /&gt;
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100. &lt;br /&gt;
&lt;br /&gt;
: Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...) &lt;br /&gt;
&lt;br /&gt;
: There were 2 Egyptian Gods: SCHU and SETISH. &lt;br /&gt;
&lt;br /&gt;
: SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long... &lt;br /&gt;
: SETISH wanted people to have blisters and corns and pulled tendons and achy feet &lt;br /&gt;
&lt;br /&gt;
: SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity &lt;br /&gt;
&lt;br /&gt;
: SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit &lt;br /&gt;
&lt;br /&gt;
: This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -&amp;gt; giving more corns, blisters and tired feets &lt;br /&gt;
&lt;br /&gt;
: And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100 &lt;br /&gt;
&lt;br /&gt;
Zhukuram Said: &amp;lt;br /&amp;gt;&lt;br /&gt;
And this is Very Well Known &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Old Ny-Al Song''' ===&lt;br /&gt;
&lt;br /&gt;
:We got macros n mules and tools to use, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
:We dig all day, dirt and clay, and nary get our hands dirty&amp;lt;br /&amp;gt;&lt;br /&gt;
:So come and play at work all day and sing a song, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Homage to Eastern Grounds''' ===&lt;br /&gt;
&lt;br /&gt;
:Caravans of Tech Seekers passing though the sands&lt;br /&gt;
::Drinking deep at the wells of time&lt;br /&gt;
&lt;br /&gt;
=== '''Mining Markers''' ===&lt;br /&gt;
&lt;br /&gt;
:Little bonfires in the sand&lt;br /&gt;
::Endless running&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Useful Links&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;My Tale 7 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram/Herb_Buffs | Zhu's Herb Buffs]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details | My Test Details]]&lt;br /&gt;
| [[User:Zhukuram/Resources | My Marble Quarries]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut_Gems | Tale 7 Cut Gem list]]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder] &amp;lt;br /&amp;gt; [http://julianatdeltona.com/atitd/passedtests.aspx Julian Test Help Page]&lt;br /&gt;
| [[Wine | Wine Guide]] and [[Wine/Flavors | Wine Flavors ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Rogarian | Rogarian's Utilities Info ]]&lt;br /&gt;
| [[Guides/Mining/Sand_Mining | Sand Mining Guide]]&lt;br /&gt;
| [[New_Crosses | New Seed Crosses ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/RP_Ironworks/Price_List | elder trades ]]&lt;br /&gt;
| [[Guilds/HHOFW/mats# | '''HHOFW''' Vigil Needs]]&lt;br /&gt;
| [[Guilds/HHOFW/pilgrim | '''HHOFW''' Pilgrimage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kaa | Kaa's Page ]]&lt;br /&gt;
| [[Paint/Known_Colors | Hex Color List]]&lt;br /&gt;
| [[Leaves | Ant Leaves]] &amp;lt;br /&amp;gt; [http://atitd.sharpnetwork.net/calendar.asp Thistle/Leaf Weeks]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Airship_Flight_Manual | Airship Flight Manual]]&lt;br /&gt;
| [[Guides/Egyptian_Building_Codes | Egyptian Building Codes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ Guilds/Good Grub Pub ]] &amp;lt;br /&amp;gt; Food Guide&lt;br /&gt;
| [[User:Roi]] &amp;lt;br /&amp;gt; Food Stats and Base Pairs&lt;br /&gt;
| [[Laws/WatchDog | Watch Dog for CP Protection and Grief Prevention]] &amp;lt;br /&amp;gt;[[Laws/The_Raeli_Tile_Reclamation_Act | The Raeli Tile Reclamation Act ]] &amp;lt;br /&amp;gt;[[Laws/Restoration_of_Democracy | Restoration of Democracy ]] &amp;lt;br &amp;gt; [[Laws/Annual_Competitions_for_Competitive_Titles | Annual Competitions for Competitive Titles ]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Formatting Mediawiki Formatting]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Tables Mediawiki Tables]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Manual:CSS Mediawiki CSS]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 6 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 6 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/User:Zhukuram/Wall_of_Passed_Time Tale 6 &amp;lt;br/&amp;gt; Wall of Passed Time]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Airship_Flight_Manual Tale 6 &amp;lt;br/&amp;gt; Airship Flight Manual]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Egyptian_Building_Codes  Tale 6 &amp;lt;br/&amp;gt; Egyptian Building Codes]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Cut_gems Tale 6&amp;lt;br/&amp;gt;Cut Gem list]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale3/Guides/Gem_Cutting Tale 3&amp;lt;br/&amp;gt;Cut Gem Details]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Thistle Garden Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Thistle_Guide]]&lt;br /&gt;
| [[Thistle_Guide#Conversions_table | Thistle Conversions ]]&lt;br /&gt;
| [[Guilds/Twisted_Thistle | Thistle Voids]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://atitd.sharpnetwork.net/calendar.asp Egypt Thistle Calendar]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale4/Dresdor%27s_Thistle_Guide  Tale 4 &amp;lt;br/&amp;gt; Dresdor's Thistle Guide]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Overview&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;  colspan=&amp;quot;12&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tests Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Rank !! Bonus !! Initiate !!  Student  !! Prentice !! Journeyman !! Scribe !! Master !! Sage !! Oracle !! Extra 1 !! Extra 2 !! Extra 3  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Architecture&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| P: [[Tent]]&amp;lt;br /&amp;gt;2: [[Small House]]&amp;lt;br /&amp;gt;4: [[Medium House]]  &amp;lt;br /&amp;gt; 6: [[Large House]] &amp;lt;br /&amp;gt; [[Compound |+14 cells/level to CPs]] for each test&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Obelisk'''&amp;lt;br /&amp;gt;Principles 10/26/2015&amp;lt;br /&amp;gt;Metallic Obi&amp;lt;br /&amp;gt;'''Passed 02/03/2016'''&amp;lt;br /&amp;gt; 9 cubits &lt;br /&gt;
|| '''Test of Towers'''&amp;lt;br &amp;gt;Principles 06/02/2016 &amp;lt;br /&amp;gt;'''Passed 08/18/2016'''&lt;br /&gt;
|| '''Test of the Megalopolis'''&amp;lt;br /&amp;gt;'''Passed 09/21/2016 '''&lt;br /&gt;
|| '''Test of Octec's Ghost'''&amp;lt;br /&amp;gt;Principles 05/22/2016&amp;lt;br /&amp;gt;'''Passed 12/31/2016'''&lt;br /&gt;
|| '''Test of the People's Pyramid'''&amp;lt;br /&amp;gt;'''Passed 01/07/2017'''&lt;br /&gt;
|| '''Test of Life'''&amp;lt;br /&amp;gt;Principles 02/07/2016&amp;lt;br /&amp;gt;'''Passed 02/26/2017'''&amp;lt;br /&amp;gt;24896 pts&lt;br /&gt;
|| '''Test of Funerary Temple'''&amp;lt;br /&amp;gt;Principles 11/09/2016&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&amp;lt;br /&amp;gt;62178 pts 162 colors &lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Art&lt;br /&gt;
|| Q +NNN pts&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/19/2015 &lt;br /&gt;
|| '''Test of Flight'''&amp;lt;br /&amp;gt;(Partial) Principles 08/16/2016 &amp;lt;br /&amp;gt;'''Passed 08/22/2016'''&lt;br /&gt;
|| '''Test of the Formal Garden'''&amp;lt;br /&amp;gt;Principles ~09/15/2016&amp;lt;br /&amp;gt;'''Passed 09/18/2016'''&lt;br /&gt;
|| '''Test of Dancing Waters'''&amp;lt;br /&amp;gt;Principles 12/15/2016&amp;lt;br /&amp;gt;'''Passed 12/18/2016'''&lt;br /&gt;
|| '''Test of the Raeli Mosaic'''&amp;lt;br /&amp;gt;Principles 02/10/2017&amp;lt;br /&amp;gt;'''Passed 03/05/2017'''&lt;br /&gt;
|| '''Test of the Prismatic Opticon'''&amp;lt;br /&amp;gt;'''Passed 08/07/2017'''&lt;br /&gt;
|| Test of Khefre's Children&amp;lt;br /&amp;gt;Principles 03/15/2016&amp;lt;br /&amp;gt;R1 02/27/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
||&amp;quot;View Selected &amp;lt;br /&amp;gt; Coordinates&amp;quot;&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Oyster Catcher''' &amp;lt;br /&amp;gt;Principles 10/02/2015&amp;lt;br /&amp;gt;'''Passed 03/28/2016'''&lt;br /&gt;
|| '''Test of the Singing Cicada'''&amp;lt;br /&amp;gt;Principles 01/10/2016&amp;lt;br /&amp;gt;'''Passed 03/30/2016'''&lt;br /&gt;
|| '''Test of the Safari''' &amp;lt;br /&amp;gt;Principles 12/31/2015&amp;lt;br /&amp;gt;'''Passed 08/14/2016'''&lt;br /&gt;
|| '''Test of the Archaeologist'''&amp;lt;br /&amp;gt;Principles 08/19/2016&amp;lt;br /&amp;gt;'''Passed 12/04/2016'''&amp;lt;br /&amp;gt;1814 pts&lt;br /&gt;
|| '''Test of the Bedouin &amp;lt;br /&amp;gt;Principles 09/22/2015&amp;lt;br /&amp;gt;Passed 02/07/2017'''&lt;br /&gt;
|| '''Test of the Ritual Tattoo&amp;lt;br /&amp;gt;Principles 04/28/2016&amp;lt;br /&amp;gt;Passed 02/09/2017'''&lt;br /&gt;
|| Test of the Darkest Night &amp;lt;br /&amp;gt;Principles 10/01/2015&lt;br /&gt;
|| Test of the Acrobat &amp;lt;br /&amp;gt; Principles 11/02/2015 &amp;lt;br /&amp;gt; by ''Amuniet''&lt;br /&gt;
|| The Test of the Fisherman &amp;lt;br /&amp;gt;Principles 06/15/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Harmony&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;10/25/2015 &lt;br /&gt;
|| '''Test of Prophet'''&amp;lt;br &amp;gt;Principles 12/21/2015&amp;lt;br /&amp;gt;'''Passed 05/01/2016'''&amp;lt;br /&amp;gt;86 pts&lt;br /&gt;
|| '''Test of Souls'''&amp;lt;br &amp;gt; Principles 01/18/2016&amp;lt;br /&amp;gt;'''Passed 06/27/2016'''&amp;lt;br /&amp;gt;17377 pts&lt;br /&gt;
|| '''Test Promotion'''&amp;lt;br /&amp;gt;Principles 05/08/2016&amp;lt;br /&amp;gt;'''Passed 10/10/2016'''&amp;lt;br /&amp;gt;223 pts&lt;br /&gt;
|| '''Test of the Freeman'''&amp;lt;br /&amp;gt; Principles 11/06/2015&amp;lt;br /&amp;gt;'''Passed 10/30/2016'''&amp;lt;br /&amp;gt;115 pts&lt;br /&gt;
|| '''Test of Chains'''&amp;lt;br &amp;gt; Principles 12/13/2015&amp;lt;br /&amp;gt;'''Passed 12/25/2016'''&amp;lt;br /&amp;gt;48 pts&lt;br /&gt;
|| '''Test of Marriage''' &amp;lt;br /&amp;gt; Principles 10/25/2015 &amp;lt;br /&amp;gt;''Rana''&amp;lt;br /&amp;gt;'''Passed 01/08/2017&amp;lt;br /&amp;gt;990 pts&lt;br /&gt;
|| '''Test of the Critic'''&amp;lt;br /&amp;gt; Principles 02/11/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;822 pts &lt;br /&gt;
|| '''Test Balance of Goods'''&amp;lt;br /&amp;gt;Principles 04/10/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;32582 pts &lt;br /&gt;
|| '''The Test of Reason&amp;lt;br /&amp;gt;Passed 07/30/2017'''&amp;lt;br /&amp;gt;656 pts&lt;br /&gt;
|| The Test of the Giving Fisherman &amp;lt;br /&amp;gt;Principles 06/23/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leadership&lt;br /&gt;
|| 3 Petitions&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/20/2015 &lt;br /&gt;
|| '''Test of the Kingmaker'''&amp;lt;br /&amp;gt;Principles 12/03/2015 &amp;lt;br /&amp;gt;'''Passed 12/27/2015'''&amp;lt;br/&amp;gt;445 pts&lt;br /&gt;
|| '''Test of the Hegemon'''&amp;lt;br /&amp;gt;'''Passed 09/26/2016'''&lt;br /&gt;
|| '''Test of the Coalition'''&amp;lt;br /&amp;gt;Principles 11/24/2016&amp;lt;br /&amp;gt;'''Passed 12/15/2016'''&amp;lt;br /&amp;gt;7108 pts&lt;br /&gt;
|| '''Test of the Plantation'''&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test of Patronage'''&amp;lt;br /&amp;gt;Principles 01/29/2017&amp;lt;br /&amp;gt;'''Passed 04/20/2017'''&amp;lt;br /&amp;gt;107 pts&lt;br /&gt;
|| '''Test of the Retired Pirates'''&amp;lt;br /&amp;gt;Principles 02/2016&amp;lt;br /&amp;gt;'''Passed 06/11/2017'''&amp;lt;br /&amp;gt;6610 pts&lt;br /&gt;
|| Test of the Demi-Pharaoh&amp;lt;br /&amp;gt;Principles 10/05/2015&lt;br /&gt;
|| Test of the Bureaucrat&amp;lt;br /&amp;gt;Principles 12/21/2015&lt;br /&gt;
|| Test of the Covered Cartouche&amp;lt;br /&amp;gt;Principles 11/08/2016&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Thought&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;02/12/2017 &lt;br /&gt;
|| '''Test of the Constellation'''&amp;lt;br /&amp;gt;Principles 03/21/2017&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test Tomb of the Immortal'''&amp;lt;br /&amp;gt;Principles 02/25/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of Hexaglyphs'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of the Bijou'''&amp;lt;br /&amp;gt;'''Passed 04/17/2017'''&lt;br /&gt;
|| '''Test of the Pathmaker'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 08/27/2017 '''&lt;br /&gt;
|| Test of Empty Hand &amp;lt;br /&amp;gt;Principles 03/01/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Worship&lt;br /&gt;
|| +30 Barley Yield&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;11/02/2015&amp;lt;br /&amp;gt;''Rana'' &lt;br /&gt;
|| '''Test of the Vigil'''&amp;lt;br /&amp;gt;Principles 11/07/2015&amp;lt;br /&amp;gt;'''Passed 04/10/2016'''&amp;lt;br /&amp;gt;2382pts&lt;br /&gt;
|| '''Test Path of the Pilgrim'''&amp;lt;br /&amp;gt;Principles 04/21/2016 &amp;lt;br /&amp;gt;'''Passed 04/24/2016'''&amp;lt;br /&amp;gt;1050pts&lt;br /&gt;
|| '''Test of the Messenger'''&amp;lt;br /&amp;gt;Principles 11/27/2016 &amp;lt;br /&amp;gt;'''Passed 03/09/2017'''&lt;br /&gt;
|| '''Test of Visions'''&amp;lt;br /&amp;gt;'''Passed 03/13/2017''' &lt;br /&gt;
|| '''Test of Leavened Bread'''&amp;lt;br /&amp;gt;Principles 03/25/2014&amp;lt;br /&amp;gt;'''Passed 03/26/2017'''&amp;lt;br /&amp;gt;1pt&lt;br /&gt;
|| Test of the Astrological Alignment&amp;lt;br /&amp;gt;Principles 10/24/2016&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Welcome to Egypt&lt;br /&gt;
|| -&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;Citizen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Detailed test information at: [[User:Zhukuram/Test_Details | More Test Details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Darkest Night&lt;br /&gt;
* Safari&lt;br /&gt;
* Oyster Catcher&lt;br /&gt;
* Astrological Alignment&lt;br /&gt;
* Octet's Ghost&lt;br /&gt;
* Messenger&lt;br /&gt;
* Megalopolis&lt;br /&gt;
* Scarabs&lt;br /&gt;
* Tattoo&lt;br /&gt;
* Archaeology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Standard Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Focus: Arch +7 / Arch Bonus +7 / Tattoo +6&lt;br /&gt;
* Perception: &lt;br /&gt;
** You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy. &lt;br /&gt;
** Every completed wine notebook gives you a point of Perception&lt;br /&gt;
** You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243. &lt;br /&gt;
** Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Str ||+7&lt;br /&gt;
|Dex ||+13&lt;br /&gt;
|End ||+7&lt;br /&gt;
|Spd ||+15&lt;br /&gt;
|-&lt;br /&gt;
|Con ||+6&lt;br /&gt;
|Foc ||+21&lt;br /&gt;
|Per ||+4 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Base'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 || 66122 || 01/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 || 57777 || 02/25/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 || 46571 || 03/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 || 46088 || 03/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 || 41081 || 04/08/2016 &amp;lt;br /&amp;gt; Speed 8 &amp;lt;br /&amp;gt;(Total Advances 8) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 || 37087 || 04/20/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances &amp;lt;br /&amp;gt;Speed 9 &amp;lt;br /&amp;gt;(Total Advances 10) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 || 34219 || 04/26/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 || 33311 || 05/02/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 || 32210 || 05/09/2016 &amp;lt;br /&amp;gt; Speed 10 &amp;lt;br /&amp;gt;(Total Advances 14)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 || 32760 || 05/17/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 || 30302 || 06/01/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 || 30595 || 06/27/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18 || 32088 || 07/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19 || 36519 || 08/14/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 || 37825 || 08/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 || 36702 || 08/23/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 || 39850 || 09/07/2016  &amp;lt;br /&amp;gt;Speed 11 &amp;lt;br /&amp;gt;(Total Advances 22)&amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 12 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 || 39850 || 09/07/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 || 43512 || 09/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 || 43298 || 09/22/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 || 39579 || 10/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 || 41360  || 10/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 || 38702  || 10/27/2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 || 37691 || 11/04/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 || 37306 || 11/05/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33 || 35983 || 11/10/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34 || 37265 || 11/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 || 36284 || 11/12/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 || 35138 || 11/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37 ||  ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38 ||  **  || *multiple advances &amp;lt;br /&amp;gt; Speed 12 &amp;lt;br /&amp;gt;(Total Advances 38) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 || 35657 || 11/21/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 || 34546 || 11/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 || 34564 || 12/03/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 || **  ||  **&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 13 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''More Extras'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 || 32954 || 12/09/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 || 30267 || 12/14/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 || 30555 || 12/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 ||  **  ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 || 31847 ||  12/30/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 ||  30494 || 01/03/2017  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 ||  32138 || 01/07/2017&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 || 29939  || 01/12/2017 Speed 13 &amp;lt;br /&amp;gt;(Total Advances 70)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Speed 14 (Total Advances 134)'''&lt;br /&gt;
* '''Speed 15 (Total Advances 262)'''&lt;br /&gt;
* Speed 16 (Total Advances 518)&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Herbs Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Herb Buffs have been moved to their own page here: [[User:Zhukuram/Herb_Buffs | Herb Buffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Skills and Buffs&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''Notes on Mechanics Skill'''&lt;br /&gt;
&lt;br /&gt;
In previous tales was &amp;quot;supposed&amp;quot; to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures.  Mechanics L1 &amp;quot;maybe&amp;quot; worth the price of the skill but beyond that it's not worth having.  The rare times you are successful out weight the forfeited times you might have done &amp;quot;something&amp;quot; at Level 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gastro 7'''&lt;br /&gt;
&lt;br /&gt;
Grants a +1 permanent perception point.  &lt;br /&gt;
&lt;br /&gt;
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gastronomy]] || 40&lt;br /&gt;
| [[Beer Tasting]]  || 45&lt;br /&gt;
| [[Fumeology]]  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fly Fishing]] || 3&lt;br /&gt;
| [[Fly Tying]] || 5&lt;br /&gt;
| [[Rhythmic Strength]] ||4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Carving]] || 5&lt;br /&gt;
| [[Cooking]] || 7&lt;br /&gt;
| [[Desiccation]] || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Firebuilding | Fire building]] || 7&lt;br /&gt;
| [[Stone_Blade_Fabrication |Stone Blade Fab]] || 7/7&lt;br /&gt;
| [[Sheet_Glass_Fabrication | Sheet Glass ]]  || 7/7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mechanics]] &amp;lt;br /&amp;gt;Body/Harm/Lead/Worship  &amp;lt;br /&amp;gt; Rana: None||  0&lt;br /&gt;
| [[Salvage Techniques | Salvage ]] &amp;lt;br /&amp;gt;'''Art/Arch/Thought'''&amp;lt;br /&amp;gt;'''/Body/Harm'''&amp;lt;br /&amp;gt;'''/Lead''' /Wor &amp;lt;br /&amp;gt; Rana: None|| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wine Notebook]]'''&lt;br /&gt;
&lt;br /&gt;
Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;[[Wine Notebook]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beginner  || Complete || +1 Per&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enthusiast || Complete || +1 Per &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Oenophile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sommalier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mondial &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Acquire ==&lt;br /&gt;
&lt;br /&gt;
=== [[Botanist's Touch]] S Worship  DONE ===&lt;br /&gt;
&lt;br /&gt;
Allows uprooting of lilies and flowers. See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
&lt;br /&gt;
* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
* Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
* Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom  &lt;br /&gt;
* Harvest Elixir  1-320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
&lt;br /&gt;
Generally, flowers require 48 fertilizations before they propagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Flower Fertilizer |150|150}}&lt;br /&gt;
  {{ResResource| Sticky Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Liquid Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Harvest Elixir |50|50}} &lt;br /&gt;
  {{ResResource| Khefre's Essence |1|1}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fly Tying]] 3 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Footworm |14|14}}&lt;br /&gt;
  {{ResResource| White Mealybug |14|14}}&lt;br /&gt;
  {{ResResource| Dew Fly |14|14}}&lt;br /&gt;
  {{ResResource| Snowberry Butterfly |14|14}} &lt;br /&gt;
  {{ResResource| Wooly Aphid |14|14}} &lt;br /&gt;
  {{ResResource| Feather Midge |14|14}} &lt;br /&gt;
  {{ResResource| Toad Sawfly |14|14}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Cooking 4 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Camel's Mane |7|7}}&lt;br /&gt;
  {{ResResource| Cobra Hood |7|7}} &lt;br /&gt;
  {{ResResource| Dead Tongue |7|7}} &lt;br /&gt;
  {{ResResource| Iron Knot |7|7}}&lt;br /&gt;
  {{ResResource| Peasant's Foot |7 |7}} &lt;br /&gt;
  {{ResResource| Slave's Bread |7|7}}&lt;br /&gt;
  {{ResResource| Toad Skin |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking Recipes ====&lt;br /&gt;
&lt;br /&gt;
Public [[ Recipes ]] &lt;br /&gt;
&lt;br /&gt;
Sinker: '''Cooking 1''' &lt;br /&gt;
&lt;br /&gt;
4 honey/3 camel meat or 400 camel meat/399 honey&lt;br /&gt;
&lt;br /&gt;
Limestone Boring: '''Cooking 5'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! Creator !! Servings !! Masterpiece &lt;br /&gt;
|-&lt;br /&gt;
|| 6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet.  || 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi || '''8''' || '''6''' || -27 || -19 || -13 || '''16 (20)''' || '''26 (31)''' || 1:53 (2h 12m) || Styx - '''Metal dowsing and limestone-boring food''' (with carry).  +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting.  High focus allows more checks in less time for both metal and limestone.  Use whatever number of each base you want (2+) to change the number of servings up or down.  It shouldn't change the stats too much. || 5 ||(Yes [[User:Zhukuram|Zhukuram]] 19:44, 4 January 2017 (EST))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Supplies and Resources&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Corner Stone Locations&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Corner Stones&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rana || Old Egypt || 916 7618 || Really UMB &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rana  || Old Egypt || 926 7590 || UMB &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rana  || Old Egypt || 1028 6923 || Tipsy Camel OE CS &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rana  || Old Egypt || 971 7640 || Rana Party Palace&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Rana  || Old Egypt || 936 7621 || Forge Complex&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Rana ||   ||   || Maxed Out&lt;br /&gt;
|-&lt;br /&gt;
| No || ID || Loc || Coords || Desc&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Mines&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Mine Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Quartz | Quartz]] || DoN || 1700,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road. &amp;lt;br /&amp;gt; When the road doglegs to the right &amp;lt;br /&amp;gt; the mine is just over the low hills on the south side of the road.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Diamonds| Diamonds]] || Hinter ||  2400,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine to the edge of the green/sand. &amp;lt;br /&amp;gt; The mine is a few cords into the sand portion.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Ruby| Ruby]] || LoR ||  3470,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. &amp;lt;br /&amp;gt; The mine is a the tail end of the ankh.  &amp;lt;br /&amp;gt;&lt;br /&gt;
There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. &amp;lt;br /&amp;gt; [[User:Zhukuram|Zhukuram]] 03:59, 8 December 2015 (EST)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Topaz| Topaz]] || CCR ||  -1,7100 || align=&amp;quot;left&amp;quot; | Go East from UArt in CCR. &amp;lt;br /&amp;gt;Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iron]] || VoK||  -2734,4390 || align=&amp;quot;left&amp;quot; | West along the long canal from SHarm. On the plateau near the western end of the solo mountain.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clay]] || CotS&amp;lt;br /&amp;gt;Hinter  || 3161,532 &amp;lt;br /&amp;gt; 2937,746 || align=&amp;quot;left&amp;quot; | Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop &amp;lt;br /&amp;gt; bonfire marker?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Quarries&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The quarry information and gearbox listings are too big. Moved to:  [[User:Zhukuram/Resources  | My Quarry Page]]&lt;br /&gt;
&lt;br /&gt;
Perception levels needed for each of Decorative Stone: [[Marble]] &lt;br /&gt;
&lt;br /&gt;
There are 28 varieties of Decorative Stone: '''Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon'''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;U Worship Supplies&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;U Worship Supplies&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Zhukuram ||  Garlic || Apep's Crop || Heket's Reaping&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship SE || Zhukuram ||  Cabbage || Bastet's Yielding || Mut's Fruition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| U Worship MV || Rana||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship LoR || Zhukuram ||  Sea Lily || Blush &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Vegetables]] for details on variety features and growing extra seeds.  &lt;br /&gt;
&lt;br /&gt;
Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Seed Varieties&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Seeds&amp;lt;/b&amp;gt;&lt;br /&gt;
! Flax Type !! Pollution Type !! Marker&lt;br /&gt;
|- &lt;br /&gt;
| Symphony Ridge Gold || [[Wood_Plane |Wood Planes]] || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Constitution Peak || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sinai Sage || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sunset Pond || ?  || No Harvest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Flax_Seeds | Flax Seeds]] for details on variety features but there is a pollution effect.&lt;br /&gt;
&lt;br /&gt;
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.&amp;lt;br /&amp;gt;Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Growing&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thistles: complex and stupid at the same time. &lt;br /&gt;
&lt;br /&gt;
Voids are what cannot be grown during that period.  The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.&lt;br /&gt;
&lt;br /&gt;
 [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
&lt;br /&gt;
Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs.  When growing by hand, try to grow as many variations as possible.  It doesn't matter a lot what you get because the requirements change and if you are &amp;quot;lucky&amp;quot; you will have some of the new request on hand.  If you grow on a macro, you may be able to reproduce the exact requirement perfectly.&lt;br /&gt;
&lt;br /&gt;
Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a &amp;quot;repeatable&amp;quot; recipe.  Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).&lt;br /&gt;
&lt;br /&gt;
* The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.  &lt;br /&gt;
* The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.&lt;br /&gt;
&lt;br /&gt;
Beginner Stuff:&lt;br /&gt;
&lt;br /&gt;
Try to push one item up to 99 and then get it to overflow into other components.  There is a complex cascade effect. Try to use the cascade to advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Recipe Basics&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Thistle Conversion Graphic =====&lt;br /&gt;
[[Image:Thistle-conversions.svg|500px|Thistle Conversions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preventing BIO ====&lt;br /&gt;
BIO - a dead end product.  Mostly you do not want this as it sucks values from other components.  If it gets to 99, then it pretty much stops sucking up other stuff.  So, zero or low or 99.&lt;br /&gt;
&lt;br /&gt;
* If there is ASC then keep water at 29+ (29 is ok)&lt;br /&gt;
* If there is PYR then keep oxygen from going past 89&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To STOP BIO''' &lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; water water water&lt;br /&gt;
* PYR-&amp;gt; if using oxy then don't get it over 89&lt;br /&gt;
&lt;br /&gt;
==== Making CAR ====&lt;br /&gt;
CAR - comes from saltpeter (POT) but don't bother using it.  Wait for a period when CAR will come from an overflow of another component.&lt;br /&gt;
&lt;br /&gt;
# From THI: There is a feedback option with CAR the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to THI: If oxygen is low &amp;lt;49 then CAR will convert to THI&lt;br /&gt;
#* FROM THI to CAR: If water is low &amp;lt; 39 then THI will convert to CAR&lt;br /&gt;
# From ASC: There is a feedback option with ASC the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to ASC: Sun must be &amp;gt;79 (daytime only) then CAR will convert to ASC&lt;br /&gt;
#* FROM ASC to CAR: If oxygen is low &amp;lt;49 then ASC will convert to CAR &lt;br /&gt;
# CAR can also come from a cascade conversion.  FOL to ASC to THI to CAR.&lt;br /&gt;
#* If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC&lt;br /&gt;
#* If there is ASC and sun is low &amp;lt;40 (night or covered) this will convert ASC to THI&lt;br /&gt;
#* If there is THI and water is low &amp;lt;39 then this will convert THI to CAR&lt;br /&gt;
#* If there is CAR and sun is &amp;gt;79 (daytime) then CAR will convert to ASC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET CAR'''&lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; let sun &amp;lt;40 (close the lid) &lt;br /&gt;
* THI-&amp;gt; let water fall &amp;lt;39 &lt;br /&gt;
** warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO&lt;br /&gt;
&lt;br /&gt;
* Preventing CAR from converting back to ASC keep sun &amp;lt;79 (night or covered)&lt;br /&gt;
&lt;br /&gt;
==== Making PYR ====&lt;br /&gt;
&lt;br /&gt;
There are 3 paths to making PYR.&lt;br /&gt;
&lt;br /&gt;
PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component. &lt;br /&gt;
&lt;br /&gt;
# PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.&lt;br /&gt;
# PYR can also come from CAR.  If sun is &amp;gt;59 (daytime) then CAR can be converted into PYR&lt;br /&gt;
# PYR can also come from a cascade conversion.  NIA to FOL to PYR.&lt;br /&gt;
#* If there is NIA and water is low &amp;lt;59 this will convert NIA to FOL&lt;br /&gt;
#* If there is FOL and oxygen is high &amp;gt;79 then this will convert FOL to PYR: &lt;br /&gt;
#** WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET PYR'''&lt;br /&gt;
&lt;br /&gt;
* CAR -&amp;gt; daytime sun &amp;gt;59 &lt;br /&gt;
* FOL -&amp;gt; oxygen &amp;gt; 79&lt;br /&gt;
** warning: if there is FOL and PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
&lt;br /&gt;
==== Making NIA ====&lt;br /&gt;
&lt;br /&gt;
NIA can come from 3 cascade conversions.  You cannot make NIA directly.&lt;br /&gt;
&lt;br /&gt;
# From PYR: If there is PYR and water is &amp;gt; 69 this will convert PYR to NIA&lt;br /&gt;
# From ASC: If sun is &amp;lt;20 (night time or covered) this will convert the ASC to NIA&lt;br /&gt;
# From THI: There is a feedback option with THI the conversion can go both directions.&lt;br /&gt;
#* FROM NIA to THI: If water is low &amp;lt; 49 then NIA will convert to THI&lt;br /&gt;
#* FROM THI to NIA: If oxygen is low &amp;lt;39 then THI will convert to NIA&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET NIA'''&lt;br /&gt;
&lt;br /&gt;
* PYR-&amp;gt; water water water&lt;br /&gt;
* ASC-&amp;gt; make at night time or cover so sun is &amp;lt;20&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Making FOL ====&lt;br /&gt;
&lt;br /&gt;
FOL comes from NIA and in a cascade conversion.&lt;br /&gt;
&lt;br /&gt;
# To push the 3 way conversion PYR -&amp;gt; NIA -&amp;gt; FOL &lt;br /&gt;
#* PYR -&amp;gt; NIA -&amp;gt; FOL keep water levels  59 &amp;lt;&amp;gt; 79&lt;br /&gt;
#* FOL -&amp;gt; PRY oxygen 79 &amp;lt;&amp;gt; 89&lt;br /&gt;
#** warning: if there is PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
# FOL is also a path to ASC. It can only be done in the daytime sun &amp;gt;69&lt;br /&gt;
#* FOL -&amp;gt; ASC sun &amp;gt; 69 (daytime)&lt;br /&gt;
#** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET FOL'''&lt;br /&gt;
&lt;br /&gt;
* NIA -&amp;gt; water &amp;lt;59&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Wood Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Wood Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* Use the &amp;quot;Abort Treatment&amp;quot; to stop at any time or once you get the reaction you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
==== Recipe Pliable Fireproof Blonde ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Pliable Fireproof Blonde&amp;lt;br /&amp;gt;(Airship /  Phoenix Taking Shelter )&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 14 || 140 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 8 || 80 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  || Lime 5 seconds &amp;lt;&amp;gt; Ash 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Termite-Resistant boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 13 || 130 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 20 || 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| || || Volatile Rotproof Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Nontoxic ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Nontoxic boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 12 || 120 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds *&lt;br /&gt;
|- &lt;br /&gt;
| Water || 1 || 10 seconds * &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || * Oil 20 seconds may skip the extra water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe White Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe White Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Termite-prone White Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 34 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  ||  Oil 1 seconds &amp;lt;&amp;gt; Lead 1 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Blonde Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Blonde Glossy &amp;lt;br /&amp;gt;(raeli mosaic)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 12 || 120 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Water || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Blonde Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Volatile White ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Volatile White&amp;lt;br /&amp;gt;(misc)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1|| 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Volatile White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Soft Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Soft Rotproof Fireproof &amp;lt;br /&amp;gt;(Phoenix Being Born)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 9 || 90 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 1|| 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 1 || 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Soft Fireproof Rotproof Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Hard Fireproof Black ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Hard Fireproof Black &amp;lt;br /&amp;gt;(Phoenix in His Prime&amp;lt;br /&amp;gt; Phoenix on the Hunt)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 15 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Fireproof Black &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Termite-Resistant&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Fireproof&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 1 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 1 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 2 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 2 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof Fireproof &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Rotproof Termite-prone White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Hard Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Hard Black Glossy &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 36 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds  (?20 seconds)&lt;br /&gt;
|- &lt;br /&gt;
| Clean up  ||  || sulfur / oil / lead&lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Hard Black Glossy &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Wood Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Woodstock&amp;lt;/b&amp;gt;&lt;br /&gt;
! Board Attributes !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Black Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Blonde Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Fireproof Termite-prone Nontoxic White || 265&lt;br /&gt;
|- &lt;br /&gt;
| Hard Rotproof White || 397&lt;br /&gt;
|-&lt;br /&gt;
| Hard Volatile Glossy || 406&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Fireproof Blonde || 220&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Blonde || 239&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Rotproof || 160&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Fireproof Termite-Prone || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Black || 420&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Rotproof Termite-Prone || 50&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Rotproof Black || 200&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant || 424&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant Black || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Black Glossy || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Blonde || 487&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Nontoxic || 476&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-prone White Glossy || 99&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-Resistant Nontoxic || 225&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof Blonde || 140&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof White || 156&lt;br /&gt;
|- &lt;br /&gt;
| Volatile White || 495&lt;br /&gt;
|- &lt;br /&gt;
| Volatile Rotproof Termite-Resistant Black || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Woods Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | White/Blonde&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Nontoxic&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Termite&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rigid/Pliable&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Glossy/Normal&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || Hard || White || 3 || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || 1 || White || Nontoxic || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250 || 1 || 2 || 3 || Rot-proof || Resistant || 6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250  || 1 || 2 || Nontoxic || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 600 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Ant Colony || 75 || 1 || 2 || Nontoxic || 4 || Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Rigid  || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Pliable || 8&lt;br /&gt;
|-&lt;br /&gt;
| Improved Hackling Rake || 18 ||  Hard || 2 || 3 || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Bath || 300 ||  Hard || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 600 || 1 || 2 || Nontoxic || Rot-proof || Termite Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || White || 3 || 4  || 5 || 6 || 7 || Glossy&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || Black || 3 || 4 || 5 || 6 || 7 || Glossy &lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 150 || Hard || 2 || 3 || Rot-proof || 5 || 6 || Rigid || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Being Born || 260 || Soft || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Taking Shelter || 260 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix in His Prime || 260 || Hard || 2 || 3 || 4 || 5 || Fireproof || Rigid || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix on the Hunt || 260 || Hard || Black || 3 || 4 || 5 || Fireproof || 7 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| z Building || Amt Needed || 1 Hard/Soft || 2 White/Blonde/Blk || 3 Nontoxic || 4 Rot-proof || 5 Termite || 6 Fireproof || 7 Rigid/Pliable || 8 Glossy/Normal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Chemical Bath Metal Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Metal Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* WARNING: Chemical Baths have '''NO Abort Treatment''' option.  You cannot stop once the reaction starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemical Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Titanium Hard Stainless [Nontoxic] &amp;lt;br/&amp;gt;(Reactory 4x Hopper Upgrade)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 11  || 110 seconds (Hard ~90)&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds (Stainless ~25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sun Steel Hard Stainless Insulative [Nontoxic Shiny] &amp;lt;br/&amp;gt;(Reactory 7x Hopper Upgrade)&amp;lt;br /&amp;gt; This is approximate &amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 10  || 100 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 4  || 40 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Coal || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 2  || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metal Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Metals&amp;lt;/b&amp;gt;&lt;br /&gt;
! Metal !! Metal Attributes !! Purity !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Steel || Stainless Insulative || - || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metals Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Metal &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Stainless/&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Insulative&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | X&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Purity&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 4x Hopper || Titanium || 300 || Hard || Stainless || 3 || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 7x Hopper || Sun Steel || 200 || Hard || Stainless || Insulative || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Thistle 50x Garden Hopper|| Steel|| 20 || 1 || Stainless || 3 || 4 || 5 ||6 || +4&lt;br /&gt;
|- &lt;br /&gt;
| Building || Metal || Qty || 1 || 2 || 3 || 4 || 5 || 6 || Purity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Chicken Coop&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Chicken Coop Slat Settings ===&lt;br /&gt;
&lt;br /&gt;
The effect of the slat settings changes with time of day.  But the only time of day that matters is 6am.  &lt;br /&gt;
&lt;br /&gt;
If you set the slats in the AM (game time) you will get the following messages:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the day this keeps the chickens cool&lt;br /&gt;
 Slats Open: During the day this warms the chickens&lt;br /&gt;
&lt;br /&gt;
If you set the slats in the PM (game time) you will get a different message:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the night this retains warmth&lt;br /&gt;
 Slats Open: During the night this lets the cool air in&lt;br /&gt;
&lt;br /&gt;
So, it's Egypt and the messages are confusing.  Especially as the temperature shown on the coop may not match the message about the current effect of the slats.  &lt;br /&gt;
&lt;br /&gt;
The guiding temperature is 80-100F for eggs and hatching.  The coop needs to be in this temperature range at 6am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night. &lt;br /&gt;
&lt;br /&gt;
Generally: set the slats to '''MOSTLY CLOSED'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My T6 Chicken Coop Notes&lt;br /&gt;
 Slats 1/2 open = mostly eggs &lt;br /&gt;
 No hens or roosters are needed to hatch eggs &lt;br /&gt;
 Hens or rooster in the coop inpede hatching &lt;br /&gt;
 Rooster are only needed for research. &lt;br /&gt;
 Hens and roosters can hatch at the same time but hens are more common. &lt;br /&gt;
 Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region &lt;br /&gt;
 Rooster can be fed to snakes if not donated or killed. &lt;br /&gt;
 Hot Temps = eggs &lt;br /&gt;
 Cool Temps = hatching &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Flowers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Flower experiments and other interesting stuffs...&lt;br /&gt;
&lt;br /&gt;
# How to do crossbreeding: [[Crossbreeding_and_Hints | Crossbreeding Hints]]&lt;br /&gt;
#How to make Nut's Essence: [[Nut%27s_Essence]]&lt;br /&gt;
#* (needs 3 hairy tooth shrooms for 1 Nut's Essence)&lt;br /&gt;
# Gory details on plant [[Genomes]]&lt;br /&gt;
# [[Sea Lilies]]&lt;br /&gt;
# [[Orchids]]&lt;br /&gt;
# See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
# Kettle&lt;br /&gt;
#* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
# [[Kitchen]] -&amp;gt; Enriched Fertilizer &lt;br /&gt;
#* '''Sticky Sun''' : 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
#** ''Can use more often. Smaller batch = 6 servings''&lt;br /&gt;
#** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
#* '''Liquid Sun''': 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom&lt;br /&gt;
#** ''Can use more often. Bigger batch = 9 servings''&lt;br /&gt;
#** 20  2 Hours - Equivalent to 2 fertilizations  &lt;br /&gt;
#* '''Harvest Elixir''': 320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
#** ''Longer lasting. Small batch = 4 servings''&lt;br /&gt;
#** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
#* Enhanced Flower Fertilizer can be stored in the [[kitchen]].&lt;br /&gt;
# Generally, flowers require '''48 fertilizations before they propagate'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Orchids ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right ||Rana#1|| light blue || light pink || teal || XXX || green || N&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Sabretooth || yellow ||yellow || gray || XXX || green || N || Left ||Rana#1|| light blue || light pink|| teal || XXX || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Sabretooth || yellow  ||yellow || gray  || XXX || green || N || Right || Zhukuram#1 || violet || pink|| teal || XXX || tan || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Zhukuram#1 || violet || pink || teal || XXX || tan|| N &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Orchid || Rana #1|| light blue || light pink|| teal || XXX || green || N || Right || Rana#2 || blue || pink || teal || XXX ||  green || N &lt;br /&gt;
|- &lt;br /&gt;
| 3 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Rana#2 || blue || pink || teal || teal || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Shangri-La || blue|| pink || grey || teal || green || N || Right || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Sabretooth || yellow  ||yellow || gray || XXX || green || N || Left || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Zhukuram#6 || light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#6 ||light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 6 || Orchid || Sabretooth || yellow ||yellow || gray  || XXX || green || N || Right || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Right  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|- &lt;br /&gt;
| 8 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Rana#2 || blue || pink || teal || XXX || green || N  || Right || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Left || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Right || Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Left ||Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Right || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Left || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Right || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 12 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 13 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Right || Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left|| Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Lilies ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Lilly || Blush || mag || white mag ||mag||mag||maga|| N || Right ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lilly || Energy || yellow || yellow || white || white || white || N || Left ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Energy || yellow || yellow || white || white || white || N || Right || Zhukuram#2 || white orange || white yellow || white || white || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Binny#10|| white mag || white || mag || mag || white || N || Left || Zhukuram#2 || white orange ||white yellow || white || white|| white || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Blush || mag || white mag ||mag||mag||mag|| N || Right ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Silken || white || white || white || white ||white || N || Left ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Vampire || white || white || red || red || white || N || Right || Zhukuram#4 || yellow || white yellow  ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Energy || yellow || yellow || white || white || white || N || Left || Zhukuram#4 || yellow || white  yellow ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lilly || Kaa#1 || white mag || yellow mag|| mag || mag || mag || N || Right || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|5 || Lilly  || Zhukuram#2 || white orange || white yellow || white || white || white || N || Left || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=137255</id>
		<title>User:Zhukuram</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=137255"/>
		<updated>2017-08-30T03:09:22Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Speed 13 Bumps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.&lt;br /&gt;
&lt;br /&gt;
More to Come, More to See! It's EGYPT after all! Always just one more thing...&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta.&lt;br /&gt;
Coords: 975,7625 &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;About Me&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
I am Zhukuram: &lt;br /&gt;
&lt;br /&gt;
* '''Level 72'''&lt;br /&gt;
* '''Initiate of Seven'''&lt;br /&gt;
* '''Student of Seven'''&lt;br /&gt;
* '''Prentice of Seven'''&lt;br /&gt;
* '''Journeyman of Seven'''&lt;br /&gt;
* '''Scribe of Seven'''&lt;br /&gt;
* '''Master of Seven'''&lt;br /&gt;
* '''Sage of Four'''&lt;br /&gt;
* '''Pharaoh's Oracle of Architecture'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony + Extra 2'''&lt;br /&gt;
* '''Pharaoh's Oracle of Two'''&lt;br /&gt;
&lt;br /&gt;
* '''Snow Flolicker''' (a rare typo from the Snow Event)&lt;br /&gt;
* '''Pyramid of Heaven +1 level bonus'''&lt;br /&gt;
&lt;br /&gt;
Rana is my spouse warp partner.&lt;br /&gt;
&lt;br /&gt;
== Items needing votes ==&lt;br /&gt;
&lt;br /&gt;
'''Open for voting:'''&lt;br /&gt;
&lt;br /&gt;
* Set's Ladder RP 888,3606&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coming Soon:'''&lt;br /&gt;
&lt;br /&gt;
Venery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Completed:'''&lt;br /&gt;
&lt;br /&gt;
* Dancing Waters 1000, 6815 behind the CS on the hill&lt;br /&gt;
* Formal Garden OE 1003, 6829 &lt;br /&gt;
* Formal Garden OE 1030, 6846&lt;br /&gt;
* Mosaic &amp;quot;Designs of Egypt&amp;quot; OE Art Complex 1031, 6904 near the CS&lt;br /&gt;
* Constellations near OE CS  960, 6940  Zhukuram&lt;br /&gt;
* Constellations near OE CS  962, 6940 Rana&lt;br /&gt;
* Tomb of the Immortal near OE CS  955, 6940&lt;br /&gt;
* Hexaglyph OE Art Complex 1039, 6906&lt;br /&gt;
* Bijou Table OE Art Complex 1033, 6914&lt;br /&gt;
* Tomb of the Immortal at RP CS 1490, 2829  Rana&lt;br /&gt;
* Prismatic Opticon OE CS 1061, 6918&lt;br /&gt;
* Pathmaker OE CS 1055, 6925&lt;br /&gt;
&lt;br /&gt;
== Muses ==&lt;br /&gt;
&lt;br /&gt;
=== '''The Story of Why Egypt?''' ===&lt;br /&gt;
&lt;br /&gt;
In the days when sand was new &amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when only the sun and wind crossed the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when creatures of the earth knew no humans&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt unfolded&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mountains rose and rains fell&amp;lt;br/&amp;gt;&lt;br /&gt;
The oasis and date palms formed&amp;lt;br/&amp;gt;&lt;br /&gt;
The plants and trees spread across the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt grew&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods arose to see the new lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the beauty and peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the solitude&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt arose&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They saw mountains tall as the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw rivers as wide as the sea&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw the waters clear and the rains pure&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt awoke&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The animals had no fear&amp;lt;br/&amp;gt;&lt;br /&gt;
The lands were untainted&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains stood strong&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt that was&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods bade the animals to live in peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the waters and the rains&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the lands with herbs and grains&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt became&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then the sands blew harder&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the wind swirled with anger&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the mountains collapsed and lands failed&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt faltered&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods looked to the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the mountains and fields&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the waters and lakes&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt halted&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods asked the lands and winds&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked the rivers and creatures&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked what more was needed?&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt lost&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lands and rivers replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The creatures and fish replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains and lake replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt renewed&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the god sent humans to tend the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to guard the animals&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to bring the waters to life&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt restored&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Why are some fish big and why are some fish small?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
Time for another Egyptian Myth.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; asked the &amp;quot;wise ibis&amp;quot;, &amp;quot;Why are some fish big and some fish small?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; meowed and complained, &amp;quot;I only catch 1db fish!  Why can't I get BIG fish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but still said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; howled in frustration. &lt;br /&gt;
&lt;br /&gt;
::  ''MEOW! MEOW! YOWL! YOWL! YOWL!''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; wanted everyone to know her frustration at not catching big fish.&lt;br /&gt;
&lt;br /&gt;
: At last the &amp;quot;wise ibis&amp;quot; spoke.  The clacking of her bill made the words difficult to understand.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: And flew away because it was 6pm.&lt;br /&gt;
&lt;br /&gt;
=== '''Why when you need an [[herbs | herb]] or [[Plants| plant]] you cannot find it?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
hmmm its too quiet - time to make up new myths about Egypt.&amp;lt;br /&amp;gt;&lt;br /&gt;
The myth of the evening is: Why when you need an herb or plant you cannot find it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The '''wise desert rat''' said: &lt;br /&gt;
:: Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals&lt;br /&gt;
:: (because I cannot see anything as Im only foot prints)&lt;br /&gt;
:: I run and grab all the plants and herbs! &lt;br /&gt;
&lt;br /&gt;
: The '''wise falcon''' said: &lt;br /&gt;
:: when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young. &lt;br /&gt;
:: As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants. &lt;br /&gt;
:: But no matter the rabbit tastes delicious just the same &lt;br /&gt;
&lt;br /&gt;
:The '''quick antelope''' said: &lt;br /&gt;
:: I am faster than you. I need many plants to eat to stay in shape so I do not get winded. &lt;br /&gt;
:: I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands. &lt;br /&gt;
:: I leave all the garbage ones that no one wants like discorea and glechoma. &lt;br /&gt;
:: I only eat The Best of the Best &lt;br /&gt;
&lt;br /&gt;
:When new plants are herbs are needed the wise animals of Egypt gobble them up. &lt;br /&gt;
:And that's the reason, said the '''Tortoise in the Valley of the Kings''', that there are never any that you need.  &lt;br /&gt;
&lt;br /&gt;
:It is well known, said the '''Tortoise''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why [[Marble Tub]] Upgrades are 150 water and 100 dung?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram Said:&amp;lt;br /&amp;gt;&lt;br /&gt;
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100. &lt;br /&gt;
&lt;br /&gt;
: Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...) &lt;br /&gt;
&lt;br /&gt;
: There were 2 Egyptian Gods: SCHU and SETISH. &lt;br /&gt;
&lt;br /&gt;
: SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long... &lt;br /&gt;
: SETISH wanted people to have blisters and corns and pulled tendons and achy feet &lt;br /&gt;
&lt;br /&gt;
: SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity &lt;br /&gt;
&lt;br /&gt;
: SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit &lt;br /&gt;
&lt;br /&gt;
: This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -&amp;gt; giving more corns, blisters and tired feets &lt;br /&gt;
&lt;br /&gt;
: And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100 &lt;br /&gt;
&lt;br /&gt;
Zhukuram Said: &amp;lt;br /&amp;gt;&lt;br /&gt;
And this is Very Well Known &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Old Ny-Al Song''' ===&lt;br /&gt;
&lt;br /&gt;
:We got macros n mules and tools to use, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
:We dig all day, dirt and clay, and nary get our hands dirty&amp;lt;br /&amp;gt;&lt;br /&gt;
:So come and play at work all day and sing a song, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Homage to Eastern Grounds''' ===&lt;br /&gt;
&lt;br /&gt;
:Caravans of Tech Seekers passing though the sands&lt;br /&gt;
::Drinking deep at the wells of time&lt;br /&gt;
&lt;br /&gt;
=== '''Mining Markers''' ===&lt;br /&gt;
&lt;br /&gt;
:Little bonfires in the sand&lt;br /&gt;
::Endless running&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Useful Links&amp;lt;/span&amp;gt; =&lt;br /&gt;
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&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;My Tale 7 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram/Herb_Buffs | Zhu's Herb Buffs]]&lt;br /&gt;
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| [[User:Zhukuram/Resources | My Marble Quarries]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut_Gems | Tale 7 Cut Gem list]]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder] &amp;lt;br /&amp;gt; [http://julianatdeltona.com/atitd/passedtests.aspx Julian Test Help Page]&lt;br /&gt;
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|-&lt;br /&gt;
| [[User:Rogarian | Rogarian's Utilities Info ]]&lt;br /&gt;
| [[Guides/Mining/Sand_Mining | Sand Mining Guide]]&lt;br /&gt;
| [[New_Crosses | New Seed Crosses ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/RP_Ironworks/Price_List | elder trades ]]&lt;br /&gt;
| [[Guilds/HHOFW/mats# | '''HHOFW''' Vigil Needs]]&lt;br /&gt;
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|-&lt;br /&gt;
| [[User:Kaa | Kaa's Page ]]&lt;br /&gt;
| [[Paint/Known_Colors | Hex Color List]]&lt;br /&gt;
| [[Leaves | Ant Leaves]] &amp;lt;br /&amp;gt; [http://atitd.sharpnetwork.net/calendar.asp Thistle/Leaf Weeks]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Airship_Flight_Manual | Airship Flight Manual]]&lt;br /&gt;
| [[Guides/Egyptian_Building_Codes | Egyptian Building Codes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ Guilds/Good Grub Pub ]] &amp;lt;br /&amp;gt; Food Guide&lt;br /&gt;
| [[User:Roi]] &amp;lt;br /&amp;gt; Food Stats and Base Pairs&lt;br /&gt;
| [[Laws/WatchDog | Watch Dog for CP Protection and Grief Prevention]] &amp;lt;br /&amp;gt;[[Laws/The_Raeli_Tile_Reclamation_Act | The Raeli Tile Reclamation Act ]] &amp;lt;br /&amp;gt;[[Laws/Restoration_of_Democracy | Restoration of Democracy ]] &amp;lt;br &amp;gt; [[Laws/Annual_Competitions_for_Competitive_Titles | Annual Competitions for Competitive Titles ]]&lt;br /&gt;
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| [https://www.mediawiki.org/wiki/Help:Formatting Mediawiki Formatting]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Tables Mediawiki Tables]&lt;br /&gt;
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|-&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 6 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
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|+ &amp;lt;b&amp;gt;Tale 6 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/User:Zhukuram/Wall_of_Passed_Time Tale 6 &amp;lt;br/&amp;gt; Wall of Passed Time]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Airship_Flight_Manual Tale 6 &amp;lt;br/&amp;gt; Airship Flight Manual]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Egyptian_Building_Codes  Tale 6 &amp;lt;br/&amp;gt; Egyptian Building Codes]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Cut_gems Tale 6&amp;lt;br/&amp;gt;Cut Gem list]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale3/Guides/Gem_Cutting Tale 3&amp;lt;br/&amp;gt;Cut Gem Details]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Thistle Garden Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Thistle_Guide]]&lt;br /&gt;
| [[Thistle_Guide#Conversions_table | Thistle Conversions ]]&lt;br /&gt;
| [[Guilds/Twisted_Thistle | Thistle Voids]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://atitd.sharpnetwork.net/calendar.asp Egypt Thistle Calendar]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale4/Dresdor%27s_Thistle_Guide  Tale 4 &amp;lt;br/&amp;gt; Dresdor's Thistle Guide]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Overview&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;  colspan=&amp;quot;12&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tests Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Rank !! Bonus !! Initiate !!  Student  !! Prentice !! Journeyman !! Scribe !! Master !! Sage !! Oracle !! Extra 1 !! Extra 2 !! Extra 3  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Architecture&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| P: [[Tent]]&amp;lt;br /&amp;gt;2: [[Small House]]&amp;lt;br /&amp;gt;4: [[Medium House]]  &amp;lt;br /&amp;gt; 6: [[Large House]] &amp;lt;br /&amp;gt; [[Compound |+14 cells/level to CPs]] for each test&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Obelisk'''&amp;lt;br /&amp;gt;Principles 10/26/2015&amp;lt;br /&amp;gt;Metallic Obi&amp;lt;br /&amp;gt;'''Passed 02/03/2016'''&amp;lt;br /&amp;gt; 9 cubits &lt;br /&gt;
|| '''Test of Towers'''&amp;lt;br &amp;gt;Principles 06/02/2016 &amp;lt;br /&amp;gt;'''Passed 08/18/2016'''&lt;br /&gt;
|| '''Test of the Megalopolis'''&amp;lt;br /&amp;gt;'''Passed 09/21/2016 '''&lt;br /&gt;
|| '''Test of Octec's Ghost'''&amp;lt;br /&amp;gt;Principles 05/22/2016&amp;lt;br /&amp;gt;'''Passed 12/31/2016'''&lt;br /&gt;
|| '''Test of the People's Pyramid'''&amp;lt;br /&amp;gt;'''Passed 01/07/2017'''&lt;br /&gt;
|| '''Test of Life'''&amp;lt;br /&amp;gt;Principles 02/07/2016&amp;lt;br /&amp;gt;'''Passed 02/26/2017'''&amp;lt;br /&amp;gt;24896 pts&lt;br /&gt;
|| '''Test of Funerary Temple'''&amp;lt;br /&amp;gt;Principles 11/09/2016&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&amp;lt;br /&amp;gt;62178 pts 162 colors &lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Art&lt;br /&gt;
|| Q +NNN pts&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/19/2015 &lt;br /&gt;
|| '''Test of Flight'''&amp;lt;br /&amp;gt;(Partial) Principles 08/16/2016 &amp;lt;br /&amp;gt;'''Passed 08/22/2016'''&lt;br /&gt;
|| '''Test of the Formal Garden'''&amp;lt;br /&amp;gt;Principles ~09/15/2016&amp;lt;br /&amp;gt;'''Passed 09/18/2016'''&lt;br /&gt;
|| '''Test of Dancing Waters'''&amp;lt;br /&amp;gt;Principles 12/15/2016&amp;lt;br /&amp;gt;'''Passed 12/18/2016'''&lt;br /&gt;
|| '''Test of the Raeli Mosaic'''&amp;lt;br /&amp;gt;Principles 02/10/2017&amp;lt;br /&amp;gt;'''Passed 03/05/2017'''&lt;br /&gt;
|| '''Test of the Prismatic Opticon'''&amp;lt;br /&amp;gt;'''Passed 08/07/2017'''&lt;br /&gt;
|| Test of Khefre's Children&amp;lt;br /&amp;gt;Principles 03/15/2016&amp;lt;br /&amp;gt;R1 02/27/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
||&amp;quot;View Selected &amp;lt;br /&amp;gt; Coordinates&amp;quot;&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Oyster Catcher''' &amp;lt;br /&amp;gt;Principles 10/02/2015&amp;lt;br /&amp;gt;'''Passed 03/28/2016'''&lt;br /&gt;
|| '''Test of the Singing Cicada'''&amp;lt;br /&amp;gt;Principles 01/10/2016&amp;lt;br /&amp;gt;'''Passed 03/30/2016'''&lt;br /&gt;
|| '''Test of the Safari''' &amp;lt;br /&amp;gt;Principles 12/31/2015&amp;lt;br /&amp;gt;'''Passed 08/14/2016'''&lt;br /&gt;
|| '''Test of the Archaeologist'''&amp;lt;br /&amp;gt;Principles 08/19/2016&amp;lt;br /&amp;gt;'''Passed 12/04/2016'''&amp;lt;br /&amp;gt;1814 pts&lt;br /&gt;
|| '''Test of the Bedouin &amp;lt;br /&amp;gt;Principles 09/22/2015&amp;lt;br /&amp;gt;Passed 02/07/2017'''&lt;br /&gt;
|| '''Test of the Ritual Tattoo&amp;lt;br /&amp;gt;Principles 04/28/2016&amp;lt;br /&amp;gt;Passed 02/09/2017'''&lt;br /&gt;
|| Test of the Darkest Night &amp;lt;br /&amp;gt;Principles 10/01/2015&lt;br /&gt;
|| Test of the Acrobat &amp;lt;br /&amp;gt; Principles 11/02/2015 &amp;lt;br /&amp;gt; by ''Amuniet''&lt;br /&gt;
|| The Test of the Fisherman &amp;lt;br /&amp;gt;Principles 06/15/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Harmony&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;10/25/2015 &lt;br /&gt;
|| '''Test of Prophet'''&amp;lt;br &amp;gt;Principles 12/21/2015&amp;lt;br /&amp;gt;'''Passed 05/01/2016'''&amp;lt;br /&amp;gt;86 pts&lt;br /&gt;
|| '''Test of Souls'''&amp;lt;br &amp;gt; Principles 01/18/2016&amp;lt;br /&amp;gt;'''Passed 06/27/2016'''&amp;lt;br /&amp;gt;17377 pts&lt;br /&gt;
|| '''Test Promotion'''&amp;lt;br /&amp;gt;Principles 05/08/2016&amp;lt;br /&amp;gt;'''Passed 10/10/2016'''&amp;lt;br /&amp;gt;223 pts&lt;br /&gt;
|| '''Test of the Freeman'''&amp;lt;br /&amp;gt; Principles 11/06/2015&amp;lt;br /&amp;gt;'''Passed 10/30/2016'''&amp;lt;br /&amp;gt;115 pts&lt;br /&gt;
|| '''Test of Chains'''&amp;lt;br &amp;gt; Principles 12/13/2015&amp;lt;br /&amp;gt;'''Passed 12/25/2016'''&amp;lt;br /&amp;gt;48 pts&lt;br /&gt;
|| '''Test of Marriage''' &amp;lt;br /&amp;gt; Principles 10/25/2015 &amp;lt;br /&amp;gt;''Rana''&amp;lt;br /&amp;gt;'''Passed 01/08/2017&amp;lt;br /&amp;gt;990 pts&lt;br /&gt;
|| '''Test of the Critic'''&amp;lt;br /&amp;gt; Principles 02/11/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;822 pts &lt;br /&gt;
|| '''Test Balance of Goods'''&amp;lt;br /&amp;gt;Principles 04/10/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;32582 pts &lt;br /&gt;
|| '''The Test of Reason&amp;lt;br /&amp;gt;Passed 07/30/2017'''&amp;lt;br /&amp;gt;656 pts&lt;br /&gt;
|| The Test of the Giving Fisherman &amp;lt;br /&amp;gt;Principles 06/23/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leadership&lt;br /&gt;
|| 3 Petitions&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/20/2015 &lt;br /&gt;
|| '''Test of the Kingmaker'''&amp;lt;br /&amp;gt;Principles 12/03/2015 &amp;lt;br /&amp;gt;'''Passed 12/27/2015'''&amp;lt;br/&amp;gt;445 pts&lt;br /&gt;
|| '''Test of the Hegemon'''&amp;lt;br /&amp;gt;'''Passed 09/26/2016'''&lt;br /&gt;
|| '''Test of the Coalition'''&amp;lt;br /&amp;gt;Principles 11/24/2016&amp;lt;br /&amp;gt;'''Passed 12/15/2016'''&amp;lt;br /&amp;gt;7108 pts&lt;br /&gt;
|| '''Test of the Plantation'''&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test of Patronage'''&amp;lt;br /&amp;gt;Principles 01/29/2017&amp;lt;br /&amp;gt;'''Passed 04/20/2017'''&amp;lt;br /&amp;gt;107 pts&lt;br /&gt;
|| '''Test of the Retired Pirates'''&amp;lt;br /&amp;gt;Principles 02/2016&amp;lt;br /&amp;gt;'''Passed 06/11/2017'''&amp;lt;br /&amp;gt;6610 pts&lt;br /&gt;
|| Test of the Demi-Pharaoh&amp;lt;br /&amp;gt;Principles 10/05/2015&lt;br /&gt;
|| Test of the Bureaucrat&amp;lt;br /&amp;gt;Principles 12/21/2015&lt;br /&gt;
|| Test of the Covered Cartouche&amp;lt;br /&amp;gt;Principles 11/08/2016&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Thought&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;02/12/2017 &lt;br /&gt;
|| '''Test of the Constellation'''&amp;lt;br /&amp;gt;Principles 03/21/2017&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test Tomb of the Immortal'''&amp;lt;br /&amp;gt;Principles 02/25/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of Hexaglyphs'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of the Bijou'''&amp;lt;br /&amp;gt;'''Passed 04/17/2017'''&lt;br /&gt;
|| '''Test of the Pathmaker'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 08/27/2017 '''&lt;br /&gt;
|| Test of Empty Hand &amp;lt;br /&amp;gt;Principles 03/01/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Worship&lt;br /&gt;
|| +30 Barley Yield&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;11/02/2015&amp;lt;br /&amp;gt;''Rana'' &lt;br /&gt;
|| '''Test of the Vigil'''&amp;lt;br /&amp;gt;Principles 11/07/2015&amp;lt;br /&amp;gt;'''Passed 04/10/2016'''&amp;lt;br /&amp;gt;2382pts&lt;br /&gt;
|| '''Test Path of the Pilgrim'''&amp;lt;br /&amp;gt;Principles 04/21/2016 &amp;lt;br /&amp;gt;'''Passed 04/24/2016'''&amp;lt;br /&amp;gt;1050pts&lt;br /&gt;
|| '''Test of the Messenger'''&amp;lt;br /&amp;gt;Principles 11/27/2016 &amp;lt;br /&amp;gt;'''Passed 03/09/2017'''&lt;br /&gt;
|| '''Test of Visions'''&amp;lt;br /&amp;gt;'''Passed 03/13/2017''' &lt;br /&gt;
|| '''Test of Leavened Bread'''&amp;lt;br /&amp;gt;Principles 03/25/2014&amp;lt;br /&amp;gt;'''Passed 03/26/2017'''&amp;lt;br /&amp;gt;1pt&lt;br /&gt;
|| Test of the Astrological Alignment&amp;lt;br /&amp;gt;Principles 10/24/2016&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Welcome to Egypt&lt;br /&gt;
|| -&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;Citizen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Detailed test information at: [[User:Zhukuram/Test_Details | More Test Details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Darkest Night&lt;br /&gt;
* Safari&lt;br /&gt;
* Oyster Catcher&lt;br /&gt;
* Astrological Alignment&lt;br /&gt;
* Octet's Ghost&lt;br /&gt;
* Messenger&lt;br /&gt;
* Megalopolis&lt;br /&gt;
* Scarabs&lt;br /&gt;
* Tattoo&lt;br /&gt;
* Archaeology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Standard Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Focus: Arch +7 / Arch Bonus +7 / Tattoo +6&lt;br /&gt;
* Perception: &lt;br /&gt;
** You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy. &lt;br /&gt;
** Every completed wine notebook gives you a point of Perception&lt;br /&gt;
** You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243. &lt;br /&gt;
** Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Str ||+7&lt;br /&gt;
|Dex ||+13&lt;br /&gt;
|End ||+7&lt;br /&gt;
|Spd ||+15&lt;br /&gt;
|-&lt;br /&gt;
|Con ||+6&lt;br /&gt;
|Foc ||+21&lt;br /&gt;
|Per ||+4 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Base'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 || 66122 || 01/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 || 57777 || 02/25/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 || 46571 || 03/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 || 46088 || 03/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 || 41081 || 04/08/2016 &amp;lt;br /&amp;gt; Speed 8 &amp;lt;br /&amp;gt;(Total Advances 8) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 || 37087 || 04/20/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances &amp;lt;br /&amp;gt;Speed 9 &amp;lt;br /&amp;gt;(Total Advances 10) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 || 34219 || 04/26/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 || 33311 || 05/02/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 || 32210 || 05/09/2016 &amp;lt;br /&amp;gt; Speed 10 &amp;lt;br /&amp;gt;(Total Advances 14)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 || 32760 || 05/17/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 || 30302 || 06/01/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 || 30595 || 06/27/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18 || 32088 || 07/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19 || 36519 || 08/14/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 || 37825 || 08/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 || 36702 || 08/23/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 || 39850 || 09/07/2016  &amp;lt;br /&amp;gt;Speed 11 &amp;lt;br /&amp;gt;(Total Advances 22)&amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 12 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 || 39850 || 09/07/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 || 43512 || 09/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 || 43298 || 09/22/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 || 39579 || 10/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 || 41360  || 10/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 || 38702  || 10/27/2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 || 37691 || 11/04/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 || 37306 || 11/05/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33 || 35983 || 11/10/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34 || 37265 || 11/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 || 36284 || 11/12/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 || 35138 || 11/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37 ||  ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38 ||  **  || *multiple advances &amp;lt;br /&amp;gt; Speed 12 &amp;lt;br /&amp;gt;(Total Advances 38) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 || 35657 || 11/21/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 || 34546 || 11/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 || 34564 || 12/03/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 || **  ||  **&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 13 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''More Extras'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 || 32954 || 12/09/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 || 30267 || 12/14/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 || 30555 || 12/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 ||  **  ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 || 31847 ||  12/30/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 ||  30494 || 01/03/2017  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 ||  32138 || 01/07/2017&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 || 29939  || 01/12/2017 Speed 13 &amp;lt;br /&amp;gt;(Total Advances 70)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Speed 14 (Total Advances 134)&lt;br /&gt;
* Speed 15 (Total Advances 262)&lt;br /&gt;
* Speed 16 (Total Advances 518)&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Herbs Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Herb Buffs have been moved to their own page here: [[User:Zhukuram/Herb_Buffs | Herb Buffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Skills and Buffs&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''Notes on Mechanics Skill'''&lt;br /&gt;
&lt;br /&gt;
In previous tales was &amp;quot;supposed&amp;quot; to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures.  Mechanics L1 &amp;quot;maybe&amp;quot; worth the price of the skill but beyond that it's not worth having.  The rare times you are successful out weight the forfeited times you might have done &amp;quot;something&amp;quot; at Level 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gastro 7'''&lt;br /&gt;
&lt;br /&gt;
Grants a +1 permanent perception point.  &lt;br /&gt;
&lt;br /&gt;
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gastronomy]] || 40&lt;br /&gt;
| [[Beer Tasting]]  || 45&lt;br /&gt;
| [[Fumeology]]  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fly Fishing]] || 3&lt;br /&gt;
| [[Fly Tying]] || 5&lt;br /&gt;
| [[Rhythmic Strength]] ||4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Carving]] || 5&lt;br /&gt;
| [[Cooking]] || 7&lt;br /&gt;
| [[Desiccation]] || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Firebuilding | Fire building]] || 7&lt;br /&gt;
| [[Stone_Blade_Fabrication |Stone Blade Fab]] || 7/7&lt;br /&gt;
| [[Sheet_Glass_Fabrication | Sheet Glass ]]  || 7/7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mechanics]] &amp;lt;br /&amp;gt;Body/Harm/Lead/Worship  &amp;lt;br /&amp;gt; Rana: None||  0&lt;br /&gt;
| [[Salvage Techniques | Salvage ]] &amp;lt;br /&amp;gt;'''Art/Arch/Thought'''&amp;lt;br /&amp;gt;'''/Body/Harm'''&amp;lt;br /&amp;gt;'''/Lead''' /Wor &amp;lt;br /&amp;gt; Rana: None|| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wine Notebook]]'''&lt;br /&gt;
&lt;br /&gt;
Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;[[Wine Notebook]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beginner  || Complete || +1 Per&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enthusiast || Complete || +1 Per &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Oenophile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sommalier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mondial &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Acquire ==&lt;br /&gt;
&lt;br /&gt;
=== [[Botanist's Touch]] S Worship  DONE ===&lt;br /&gt;
&lt;br /&gt;
Allows uprooting of lilies and flowers. See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
&lt;br /&gt;
* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
* Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
* Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom  &lt;br /&gt;
* Harvest Elixir  1-320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
&lt;br /&gt;
Generally, flowers require 48 fertilizations before they propagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Flower Fertilizer |150|150}}&lt;br /&gt;
  {{ResResource| Sticky Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Liquid Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Harvest Elixir |50|50}} &lt;br /&gt;
  {{ResResource| Khefre's Essence |1|1}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fly Tying]] 3 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Footworm |14|14}}&lt;br /&gt;
  {{ResResource| White Mealybug |14|14}}&lt;br /&gt;
  {{ResResource| Dew Fly |14|14}}&lt;br /&gt;
  {{ResResource| Snowberry Butterfly |14|14}} &lt;br /&gt;
  {{ResResource| Wooly Aphid |14|14}} &lt;br /&gt;
  {{ResResource| Feather Midge |14|14}} &lt;br /&gt;
  {{ResResource| Toad Sawfly |14|14}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Cooking 4 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Camel's Mane |7|7}}&lt;br /&gt;
  {{ResResource| Cobra Hood |7|7}} &lt;br /&gt;
  {{ResResource| Dead Tongue |7|7}} &lt;br /&gt;
  {{ResResource| Iron Knot |7|7}}&lt;br /&gt;
  {{ResResource| Peasant's Foot |7 |7}} &lt;br /&gt;
  {{ResResource| Slave's Bread |7|7}}&lt;br /&gt;
  {{ResResource| Toad Skin |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking Recipes ====&lt;br /&gt;
&lt;br /&gt;
Public [[ Recipes ]] &lt;br /&gt;
&lt;br /&gt;
Sinker: '''Cooking 1''' &lt;br /&gt;
&lt;br /&gt;
4 honey/3 camel meat or 400 camel meat/399 honey&lt;br /&gt;
&lt;br /&gt;
Limestone Boring: '''Cooking 5'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! Creator !! Servings !! Masterpiece &lt;br /&gt;
|-&lt;br /&gt;
|| 6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet.  || 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi || '''8''' || '''6''' || -27 || -19 || -13 || '''16 (20)''' || '''26 (31)''' || 1:53 (2h 12m) || Styx - '''Metal dowsing and limestone-boring food''' (with carry).  +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting.  High focus allows more checks in less time for both metal and limestone.  Use whatever number of each base you want (2+) to change the number of servings up or down.  It shouldn't change the stats too much. || 5 ||(Yes [[User:Zhukuram|Zhukuram]] 19:44, 4 January 2017 (EST))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Supplies and Resources&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Corner Stone Locations&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Corner Stones&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rana || Old Egypt || 916 7618 || Really UMB &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rana  || Old Egypt || 926 7590 || UMB &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rana  || Old Egypt || 1028 6923 || Tipsy Camel OE CS &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rana  || Old Egypt || 971 7640 || Rana Party Palace&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Rana  || Old Egypt || 936 7621 || Forge Complex&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Rana ||   ||   || Maxed Out&lt;br /&gt;
|-&lt;br /&gt;
| No || ID || Loc || Coords || Desc&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Mines&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Mine Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Quartz | Quartz]] || DoN || 1700,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road. &amp;lt;br /&amp;gt; When the road doglegs to the right &amp;lt;br /&amp;gt; the mine is just over the low hills on the south side of the road.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Diamonds| Diamonds]] || Hinter ||  2400,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine to the edge of the green/sand. &amp;lt;br /&amp;gt; The mine is a few cords into the sand portion.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Ruby| Ruby]] || LoR ||  3470,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. &amp;lt;br /&amp;gt; The mine is a the tail end of the ankh.  &amp;lt;br /&amp;gt;&lt;br /&gt;
There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. &amp;lt;br /&amp;gt; [[User:Zhukuram|Zhukuram]] 03:59, 8 December 2015 (EST)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Topaz| Topaz]] || CCR ||  -1,7100 || align=&amp;quot;left&amp;quot; | Go East from UArt in CCR. &amp;lt;br /&amp;gt;Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iron]] || VoK||  -2734,4390 || align=&amp;quot;left&amp;quot; | West along the long canal from SHarm. On the plateau near the western end of the solo mountain.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clay]] || CotS&amp;lt;br /&amp;gt;Hinter  || 3161,532 &amp;lt;br /&amp;gt; 2937,746 || align=&amp;quot;left&amp;quot; | Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop &amp;lt;br /&amp;gt; bonfire marker?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Quarries&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The quarry information and gearbox listings are too big. Moved to:  [[User:Zhukuram/Resources  | My Quarry Page]]&lt;br /&gt;
&lt;br /&gt;
Perception levels needed for each of Decorative Stone: [[Marble]] &lt;br /&gt;
&lt;br /&gt;
There are 28 varieties of Decorative Stone: '''Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon'''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;U Worship Supplies&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;U Worship Supplies&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Zhukuram ||  Garlic || Apep's Crop || Heket's Reaping&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship SE || Zhukuram ||  Cabbage || Bastet's Yielding || Mut's Fruition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| U Worship MV || Rana||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship LoR || Zhukuram ||  Sea Lily || Blush &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Vegetables]] for details on variety features and growing extra seeds.  &lt;br /&gt;
&lt;br /&gt;
Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Seed Varieties&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Seeds&amp;lt;/b&amp;gt;&lt;br /&gt;
! Flax Type !! Pollution Type !! Marker&lt;br /&gt;
|- &lt;br /&gt;
| Symphony Ridge Gold || [[Wood_Plane |Wood Planes]] || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Constitution Peak || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sinai Sage || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sunset Pond || ?  || No Harvest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Flax_Seeds | Flax Seeds]] for details on variety features but there is a pollution effect.&lt;br /&gt;
&lt;br /&gt;
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.&amp;lt;br /&amp;gt;Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Growing&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thistles: complex and stupid at the same time. &lt;br /&gt;
&lt;br /&gt;
Voids are what cannot be grown during that period.  The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.&lt;br /&gt;
&lt;br /&gt;
 [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
&lt;br /&gt;
Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs.  When growing by hand, try to grow as many variations as possible.  It doesn't matter a lot what you get because the requirements change and if you are &amp;quot;lucky&amp;quot; you will have some of the new request on hand.  If you grow on a macro, you may be able to reproduce the exact requirement perfectly.&lt;br /&gt;
&lt;br /&gt;
Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a &amp;quot;repeatable&amp;quot; recipe.  Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).&lt;br /&gt;
&lt;br /&gt;
* The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.  &lt;br /&gt;
* The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.&lt;br /&gt;
&lt;br /&gt;
Beginner Stuff:&lt;br /&gt;
&lt;br /&gt;
Try to push one item up to 99 and then get it to overflow into other components.  There is a complex cascade effect. Try to use the cascade to advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Recipe Basics&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Thistle Conversion Graphic =====&lt;br /&gt;
[[Image:Thistle-conversions.svg|500px|Thistle Conversions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preventing BIO ====&lt;br /&gt;
BIO - a dead end product.  Mostly you do not want this as it sucks values from other components.  If it gets to 99, then it pretty much stops sucking up other stuff.  So, zero or low or 99.&lt;br /&gt;
&lt;br /&gt;
* If there is ASC then keep water at 29+ (29 is ok)&lt;br /&gt;
* If there is PYR then keep oxygen from going past 89&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To STOP BIO''' &lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; water water water&lt;br /&gt;
* PYR-&amp;gt; if using oxy then don't get it over 89&lt;br /&gt;
&lt;br /&gt;
==== Making CAR ====&lt;br /&gt;
CAR - comes from saltpeter (POT) but don't bother using it.  Wait for a period when CAR will come from an overflow of another component.&lt;br /&gt;
&lt;br /&gt;
# From THI: There is a feedback option with CAR the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to THI: If oxygen is low &amp;lt;49 then CAR will convert to THI&lt;br /&gt;
#* FROM THI to CAR: If water is low &amp;lt; 39 then THI will convert to CAR&lt;br /&gt;
# From ASC: There is a feedback option with ASC the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to ASC: Sun must be &amp;gt;79 (daytime only) then CAR will convert to ASC&lt;br /&gt;
#* FROM ASC to CAR: If oxygen is low &amp;lt;49 then ASC will convert to CAR &lt;br /&gt;
# CAR can also come from a cascade conversion.  FOL to ASC to THI to CAR.&lt;br /&gt;
#* If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC&lt;br /&gt;
#* If there is ASC and sun is low &amp;lt;40 (night or covered) this will convert ASC to THI&lt;br /&gt;
#* If there is THI and water is low &amp;lt;39 then this will convert THI to CAR&lt;br /&gt;
#* If there is CAR and sun is &amp;gt;79 (daytime) then CAR will convert to ASC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET CAR'''&lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; let sun &amp;lt;40 (close the lid) &lt;br /&gt;
* THI-&amp;gt; let water fall &amp;lt;39 &lt;br /&gt;
** warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO&lt;br /&gt;
&lt;br /&gt;
* Preventing CAR from converting back to ASC keep sun &amp;lt;79 (night or covered)&lt;br /&gt;
&lt;br /&gt;
==== Making PYR ====&lt;br /&gt;
&lt;br /&gt;
There are 3 paths to making PYR.&lt;br /&gt;
&lt;br /&gt;
PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component. &lt;br /&gt;
&lt;br /&gt;
# PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.&lt;br /&gt;
# PYR can also come from CAR.  If sun is &amp;gt;59 (daytime) then CAR can be converted into PYR&lt;br /&gt;
# PYR can also come from a cascade conversion.  NIA to FOL to PYR.&lt;br /&gt;
#* If there is NIA and water is low &amp;lt;59 this will convert NIA to FOL&lt;br /&gt;
#* If there is FOL and oxygen is high &amp;gt;79 then this will convert FOL to PYR: &lt;br /&gt;
#** WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET PYR'''&lt;br /&gt;
&lt;br /&gt;
* CAR -&amp;gt; daytime sun &amp;gt;59 &lt;br /&gt;
* FOL -&amp;gt; oxygen &amp;gt; 79&lt;br /&gt;
** warning: if there is FOL and PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
&lt;br /&gt;
==== Making NIA ====&lt;br /&gt;
&lt;br /&gt;
NIA can come from 3 cascade conversions.  You cannot make NIA directly.&lt;br /&gt;
&lt;br /&gt;
# From PYR: If there is PYR and water is &amp;gt; 69 this will convert PYR to NIA&lt;br /&gt;
# From ASC: If sun is &amp;lt;20 (night time or covered) this will convert the ASC to NIA&lt;br /&gt;
# From THI: There is a feedback option with THI the conversion can go both directions.&lt;br /&gt;
#* FROM NIA to THI: If water is low &amp;lt; 49 then NIA will convert to THI&lt;br /&gt;
#* FROM THI to NIA: If oxygen is low &amp;lt;39 then THI will convert to NIA&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET NIA'''&lt;br /&gt;
&lt;br /&gt;
* PYR-&amp;gt; water water water&lt;br /&gt;
* ASC-&amp;gt; make at night time or cover so sun is &amp;lt;20&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Making FOL ====&lt;br /&gt;
&lt;br /&gt;
FOL comes from NIA and in a cascade conversion.&lt;br /&gt;
&lt;br /&gt;
# To push the 3 way conversion PYR -&amp;gt; NIA -&amp;gt; FOL &lt;br /&gt;
#* PYR -&amp;gt; NIA -&amp;gt; FOL keep water levels  59 &amp;lt;&amp;gt; 79&lt;br /&gt;
#* FOL -&amp;gt; PRY oxygen 79 &amp;lt;&amp;gt; 89&lt;br /&gt;
#** warning: if there is PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
# FOL is also a path to ASC. It can only be done in the daytime sun &amp;gt;69&lt;br /&gt;
#* FOL -&amp;gt; ASC sun &amp;gt; 69 (daytime)&lt;br /&gt;
#** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET FOL'''&lt;br /&gt;
&lt;br /&gt;
* NIA -&amp;gt; water &amp;lt;59&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Wood Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Wood Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* Use the &amp;quot;Abort Treatment&amp;quot; to stop at any time or once you get the reaction you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
==== Recipe Pliable Fireproof Blonde ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Pliable Fireproof Blonde&amp;lt;br /&amp;gt;(Airship /  Phoenix Taking Shelter )&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 14 || 140 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 8 || 80 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  || Lime 5 seconds &amp;lt;&amp;gt; Ash 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Termite-Resistant boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 13 || 130 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 20 || 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| || || Volatile Rotproof Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Nontoxic ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Nontoxic boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 12 || 120 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds *&lt;br /&gt;
|- &lt;br /&gt;
| Water || 1 || 10 seconds * &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || * Oil 20 seconds may skip the extra water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe White Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe White Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Termite-prone White Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 34 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  ||  Oil 1 seconds &amp;lt;&amp;gt; Lead 1 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Blonde Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Blonde Glossy &amp;lt;br /&amp;gt;(raeli mosaic)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 12 || 120 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Water || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Blonde Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Volatile White ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Volatile White&amp;lt;br /&amp;gt;(misc)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1|| 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Volatile White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Soft Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Soft Rotproof Fireproof &amp;lt;br /&amp;gt;(Phoenix Being Born)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 9 || 90 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 1|| 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 1 || 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Soft Fireproof Rotproof Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Hard Fireproof Black ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Hard Fireproof Black &amp;lt;br /&amp;gt;(Phoenix in His Prime&amp;lt;br /&amp;gt; Phoenix on the Hunt)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 15 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Fireproof Black &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Termite-Resistant&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Fireproof&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 1 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 1 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 2 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 2 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof Fireproof &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Rotproof Termite-prone White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Hard Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Hard Black Glossy &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 36 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds  (?20 seconds)&lt;br /&gt;
|- &lt;br /&gt;
| Clean up  ||  || sulfur / oil / lead&lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Hard Black Glossy &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Wood Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Woodstock&amp;lt;/b&amp;gt;&lt;br /&gt;
! Board Attributes !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Black Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Blonde Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Fireproof Termite-prone Nontoxic White || 265&lt;br /&gt;
|- &lt;br /&gt;
| Hard Rotproof White || 397&lt;br /&gt;
|-&lt;br /&gt;
| Hard Volatile Glossy || 406&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Fireproof Blonde || 220&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Blonde || 239&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Rotproof || 160&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Fireproof Termite-Prone || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Black || 420&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Rotproof Termite-Prone || 50&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Rotproof Black || 200&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant || 424&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant Black || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Black Glossy || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Blonde || 487&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Nontoxic || 476&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-prone White Glossy || 99&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-Resistant Nontoxic || 225&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof Blonde || 140&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof White || 156&lt;br /&gt;
|- &lt;br /&gt;
| Volatile White || 495&lt;br /&gt;
|- &lt;br /&gt;
| Volatile Rotproof Termite-Resistant Black || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Woods Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | White/Blonde&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Nontoxic&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Termite&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rigid/Pliable&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Glossy/Normal&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || Hard || White || 3 || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || 1 || White || Nontoxic || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250 || 1 || 2 || 3 || Rot-proof || Resistant || 6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250  || 1 || 2 || Nontoxic || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 600 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Ant Colony || 75 || 1 || 2 || Nontoxic || 4 || Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Rigid  || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Pliable || 8&lt;br /&gt;
|-&lt;br /&gt;
| Improved Hackling Rake || 18 ||  Hard || 2 || 3 || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Bath || 300 ||  Hard || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 600 || 1 || 2 || Nontoxic || Rot-proof || Termite Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || White || 3 || 4  || 5 || 6 || 7 || Glossy&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || Black || 3 || 4 || 5 || 6 || 7 || Glossy &lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 150 || Hard || 2 || 3 || Rot-proof || 5 || 6 || Rigid || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Being Born || 260 || Soft || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Taking Shelter || 260 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix in His Prime || 260 || Hard || 2 || 3 || 4 || 5 || Fireproof || Rigid || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix on the Hunt || 260 || Hard || Black || 3 || 4 || 5 || Fireproof || 7 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| z Building || Amt Needed || 1 Hard/Soft || 2 White/Blonde/Blk || 3 Nontoxic || 4 Rot-proof || 5 Termite || 6 Fireproof || 7 Rigid/Pliable || 8 Glossy/Normal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Chemical Bath Metal Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Metal Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* WARNING: Chemical Baths have '''NO Abort Treatment''' option.  You cannot stop once the reaction starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemical Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Titanium Hard Stainless [Nontoxic] &amp;lt;br/&amp;gt;(Reactory 4x Hopper Upgrade)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 11  || 110 seconds (Hard ~90)&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds (Stainless ~25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sun Steel Hard Stainless Insulative [Nontoxic Shiny] &amp;lt;br/&amp;gt;(Reactory 7x Hopper Upgrade)&amp;lt;br /&amp;gt; This is approximate &amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 10  || 100 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 4  || 40 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Coal || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 2  || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metal Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Metals&amp;lt;/b&amp;gt;&lt;br /&gt;
! Metal !! Metal Attributes !! Purity !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Steel || Stainless Insulative || - || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metals Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Metal &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Stainless/&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Insulative&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | X&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Purity&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 4x Hopper || Titanium || 300 || Hard || Stainless || 3 || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 7x Hopper || Sun Steel || 200 || Hard || Stainless || Insulative || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Thistle 50x Garden Hopper|| Steel|| 20 || 1 || Stainless || 3 || 4 || 5 ||6 || +4&lt;br /&gt;
|- &lt;br /&gt;
| Building || Metal || Qty || 1 || 2 || 3 || 4 || 5 || 6 || Purity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Chicken Coop&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Chicken Coop Slat Settings ===&lt;br /&gt;
&lt;br /&gt;
The effect of the slat settings changes with time of day.  But the only time of day that matters is 6am.  &lt;br /&gt;
&lt;br /&gt;
If you set the slats in the AM (game time) you will get the following messages:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the day this keeps the chickens cool&lt;br /&gt;
 Slats Open: During the day this warms the chickens&lt;br /&gt;
&lt;br /&gt;
If you set the slats in the PM (game time) you will get a different message:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the night this retains warmth&lt;br /&gt;
 Slats Open: During the night this lets the cool air in&lt;br /&gt;
&lt;br /&gt;
So, it's Egypt and the messages are confusing.  Especially as the temperature shown on the coop may not match the message about the current effect of the slats.  &lt;br /&gt;
&lt;br /&gt;
The guiding temperature is 80-100F for eggs and hatching.  The coop needs to be in this temperature range at 6am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night. &lt;br /&gt;
&lt;br /&gt;
Generally: set the slats to '''MOSTLY CLOSED'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My T6 Chicken Coop Notes&lt;br /&gt;
 Slats 1/2 open = mostly eggs &lt;br /&gt;
 No hens or roosters are needed to hatch eggs &lt;br /&gt;
 Hens or rooster in the coop inpede hatching &lt;br /&gt;
 Rooster are only needed for research. &lt;br /&gt;
 Hens and roosters can hatch at the same time but hens are more common. &lt;br /&gt;
 Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region &lt;br /&gt;
 Rooster can be fed to snakes if not donated or killed. &lt;br /&gt;
 Hot Temps = eggs &lt;br /&gt;
 Cool Temps = hatching &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Flowers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Flower experiments and other interesting stuffs...&lt;br /&gt;
&lt;br /&gt;
# How to do crossbreeding: [[Crossbreeding_and_Hints | Crossbreeding Hints]]&lt;br /&gt;
#How to make Nut's Essence: [[Nut%27s_Essence]]&lt;br /&gt;
#* (needs 3 hairy tooth shrooms for 1 Nut's Essence)&lt;br /&gt;
# Gory details on plant [[Genomes]]&lt;br /&gt;
# [[Sea Lilies]]&lt;br /&gt;
# [[Orchids]]&lt;br /&gt;
# See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
# Kettle&lt;br /&gt;
#* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
# [[Kitchen]] -&amp;gt; Enriched Fertilizer &lt;br /&gt;
#* '''Sticky Sun''' : 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
#** ''Can use more often. Smaller batch = 6 servings''&lt;br /&gt;
#** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
#* '''Liquid Sun''': 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom&lt;br /&gt;
#** ''Can use more often. Bigger batch = 9 servings''&lt;br /&gt;
#** 20  2 Hours - Equivalent to 2 fertilizations  &lt;br /&gt;
#* '''Harvest Elixir''': 320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
#** ''Longer lasting. Small batch = 4 servings''&lt;br /&gt;
#** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
#* Enhanced Flower Fertilizer can be stored in the [[kitchen]].&lt;br /&gt;
# Generally, flowers require '''48 fertilizations before they propagate'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Orchids ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right ||Rana#1|| light blue || light pink || teal || XXX || green || N&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Sabretooth || yellow ||yellow || gray || XXX || green || N || Left ||Rana#1|| light blue || light pink|| teal || XXX || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Sabretooth || yellow  ||yellow || gray  || XXX || green || N || Right || Zhukuram#1 || violet || pink|| teal || XXX || tan || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Zhukuram#1 || violet || pink || teal || XXX || tan|| N &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Orchid || Rana #1|| light blue || light pink|| teal || XXX || green || N || Right || Rana#2 || blue || pink || teal || XXX ||  green || N &lt;br /&gt;
|- &lt;br /&gt;
| 3 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Rana#2 || blue || pink || teal || teal || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Shangri-La || blue|| pink || grey || teal || green || N || Right || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Sabretooth || yellow  ||yellow || gray || XXX || green || N || Left || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Zhukuram#6 || light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#6 ||light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 6 || Orchid || Sabretooth || yellow ||yellow || gray  || XXX || green || N || Right || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Right  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|- &lt;br /&gt;
| 8 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Rana#2 || blue || pink || teal || XXX || green || N  || Right || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Left || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Right || Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Left ||Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Right || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Left || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Right || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 12 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 13 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Right || Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left|| Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Lilies ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Lilly || Blush || mag || white mag ||mag||mag||maga|| N || Right ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lilly || Energy || yellow || yellow || white || white || white || N || Left ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Energy || yellow || yellow || white || white || white || N || Right || Zhukuram#2 || white orange || white yellow || white || white || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Binny#10|| white mag || white || mag || mag || white || N || Left || Zhukuram#2 || white orange ||white yellow || white || white|| white || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Blush || mag || white mag ||mag||mag||mag|| N || Right ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Silken || white || white || white || white ||white || N || Left ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Vampire || white || white || red || red || white || N || Right || Zhukuram#4 || yellow || white yellow  ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Energy || yellow || yellow || white || white || white || N || Left || Zhukuram#4 || yellow || white  yellow ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lilly || Kaa#1 || white mag || yellow mag|| mag || mag || mag || N || Right || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|5 || Lilly  || Zhukuram#2 || white orange || white yellow || white || white || white || N || Left || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=137254</id>
		<title>User:Zhukuram</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=137254"/>
		<updated>2017-08-30T03:07:34Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Standard Buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.&lt;br /&gt;
&lt;br /&gt;
More to Come, More to See! It's EGYPT after all! Always just one more thing...&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta.&lt;br /&gt;
Coords: 975,7625 &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;About Me&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
I am Zhukuram: &lt;br /&gt;
&lt;br /&gt;
* '''Level 72'''&lt;br /&gt;
* '''Initiate of Seven'''&lt;br /&gt;
* '''Student of Seven'''&lt;br /&gt;
* '''Prentice of Seven'''&lt;br /&gt;
* '''Journeyman of Seven'''&lt;br /&gt;
* '''Scribe of Seven'''&lt;br /&gt;
* '''Master of Seven'''&lt;br /&gt;
* '''Sage of Four'''&lt;br /&gt;
* '''Pharaoh's Oracle of Architecture'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony + Extra 2'''&lt;br /&gt;
* '''Pharaoh's Oracle of Two'''&lt;br /&gt;
&lt;br /&gt;
* '''Snow Flolicker''' (a rare typo from the Snow Event)&lt;br /&gt;
* '''Pyramid of Heaven +1 level bonus'''&lt;br /&gt;
&lt;br /&gt;
Rana is my spouse warp partner.&lt;br /&gt;
&lt;br /&gt;
== Items needing votes ==&lt;br /&gt;
&lt;br /&gt;
'''Open for voting:'''&lt;br /&gt;
&lt;br /&gt;
* Set's Ladder RP 888,3606&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coming Soon:'''&lt;br /&gt;
&lt;br /&gt;
Venery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Completed:'''&lt;br /&gt;
&lt;br /&gt;
* Dancing Waters 1000, 6815 behind the CS on the hill&lt;br /&gt;
* Formal Garden OE 1003, 6829 &lt;br /&gt;
* Formal Garden OE 1030, 6846&lt;br /&gt;
* Mosaic &amp;quot;Designs of Egypt&amp;quot; OE Art Complex 1031, 6904 near the CS&lt;br /&gt;
* Constellations near OE CS  960, 6940  Zhukuram&lt;br /&gt;
* Constellations near OE CS  962, 6940 Rana&lt;br /&gt;
* Tomb of the Immortal near OE CS  955, 6940&lt;br /&gt;
* Hexaglyph OE Art Complex 1039, 6906&lt;br /&gt;
* Bijou Table OE Art Complex 1033, 6914&lt;br /&gt;
* Tomb of the Immortal at RP CS 1490, 2829  Rana&lt;br /&gt;
* Prismatic Opticon OE CS 1061, 6918&lt;br /&gt;
* Pathmaker OE CS 1055, 6925&lt;br /&gt;
&lt;br /&gt;
== Muses ==&lt;br /&gt;
&lt;br /&gt;
=== '''The Story of Why Egypt?''' ===&lt;br /&gt;
&lt;br /&gt;
In the days when sand was new &amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when only the sun and wind crossed the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when creatures of the earth knew no humans&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt unfolded&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mountains rose and rains fell&amp;lt;br/&amp;gt;&lt;br /&gt;
The oasis and date palms formed&amp;lt;br/&amp;gt;&lt;br /&gt;
The plants and trees spread across the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt grew&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods arose to see the new lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the beauty and peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the solitude&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt arose&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They saw mountains tall as the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw rivers as wide as the sea&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw the waters clear and the rains pure&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt awoke&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The animals had no fear&amp;lt;br/&amp;gt;&lt;br /&gt;
The lands were untainted&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains stood strong&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt that was&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods bade the animals to live in peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the waters and the rains&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the lands with herbs and grains&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt became&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then the sands blew harder&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the wind swirled with anger&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the mountains collapsed and lands failed&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt faltered&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods looked to the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the mountains and fields&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the waters and lakes&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt halted&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods asked the lands and winds&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked the rivers and creatures&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked what more was needed?&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt lost&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lands and rivers replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The creatures and fish replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains and lake replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt renewed&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the god sent humans to tend the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to guard the animals&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to bring the waters to life&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt restored&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Why are some fish big and why are some fish small?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
Time for another Egyptian Myth.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; asked the &amp;quot;wise ibis&amp;quot;, &amp;quot;Why are some fish big and some fish small?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; meowed and complained, &amp;quot;I only catch 1db fish!  Why can't I get BIG fish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but still said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; howled in frustration. &lt;br /&gt;
&lt;br /&gt;
::  ''MEOW! MEOW! YOWL! YOWL! YOWL!''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; wanted everyone to know her frustration at not catching big fish.&lt;br /&gt;
&lt;br /&gt;
: At last the &amp;quot;wise ibis&amp;quot; spoke.  The clacking of her bill made the words difficult to understand.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: And flew away because it was 6pm.&lt;br /&gt;
&lt;br /&gt;
=== '''Why when you need an [[herbs | herb]] or [[Plants| plant]] you cannot find it?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
hmmm its too quiet - time to make up new myths about Egypt.&amp;lt;br /&amp;gt;&lt;br /&gt;
The myth of the evening is: Why when you need an herb or plant you cannot find it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The '''wise desert rat''' said: &lt;br /&gt;
:: Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals&lt;br /&gt;
:: (because I cannot see anything as Im only foot prints)&lt;br /&gt;
:: I run and grab all the plants and herbs! &lt;br /&gt;
&lt;br /&gt;
: The '''wise falcon''' said: &lt;br /&gt;
:: when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young. &lt;br /&gt;
:: As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants. &lt;br /&gt;
:: But no matter the rabbit tastes delicious just the same &lt;br /&gt;
&lt;br /&gt;
:The '''quick antelope''' said: &lt;br /&gt;
:: I am faster than you. I need many plants to eat to stay in shape so I do not get winded. &lt;br /&gt;
:: I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands. &lt;br /&gt;
:: I leave all the garbage ones that no one wants like discorea and glechoma. &lt;br /&gt;
:: I only eat The Best of the Best &lt;br /&gt;
&lt;br /&gt;
:When new plants are herbs are needed the wise animals of Egypt gobble them up. &lt;br /&gt;
:And that's the reason, said the '''Tortoise in the Valley of the Kings''', that there are never any that you need.  &lt;br /&gt;
&lt;br /&gt;
:It is well known, said the '''Tortoise''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why [[Marble Tub]] Upgrades are 150 water and 100 dung?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram Said:&amp;lt;br /&amp;gt;&lt;br /&gt;
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100. &lt;br /&gt;
&lt;br /&gt;
: Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...) &lt;br /&gt;
&lt;br /&gt;
: There were 2 Egyptian Gods: SCHU and SETISH. &lt;br /&gt;
&lt;br /&gt;
: SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long... &lt;br /&gt;
: SETISH wanted people to have blisters and corns and pulled tendons and achy feet &lt;br /&gt;
&lt;br /&gt;
: SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity &lt;br /&gt;
&lt;br /&gt;
: SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit &lt;br /&gt;
&lt;br /&gt;
: This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -&amp;gt; giving more corns, blisters and tired feets &lt;br /&gt;
&lt;br /&gt;
: And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100 &lt;br /&gt;
&lt;br /&gt;
Zhukuram Said: &amp;lt;br /&amp;gt;&lt;br /&gt;
And this is Very Well Known &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Old Ny-Al Song''' ===&lt;br /&gt;
&lt;br /&gt;
:We got macros n mules and tools to use, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
:We dig all day, dirt and clay, and nary get our hands dirty&amp;lt;br /&amp;gt;&lt;br /&gt;
:So come and play at work all day and sing a song, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Homage to Eastern Grounds''' ===&lt;br /&gt;
&lt;br /&gt;
:Caravans of Tech Seekers passing though the sands&lt;br /&gt;
::Drinking deep at the wells of time&lt;br /&gt;
&lt;br /&gt;
=== '''Mining Markers''' ===&lt;br /&gt;
&lt;br /&gt;
:Little bonfires in the sand&lt;br /&gt;
::Endless running&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Useful Links&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;My Tale 7 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram/Herb_Buffs | Zhu's Herb Buffs]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details | My Test Details]]&lt;br /&gt;
| [[User:Zhukuram/Resources | My Marble Quarries]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut_Gems | Tale 7 Cut Gem list]]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder] &amp;lt;br /&amp;gt; [http://julianatdeltona.com/atitd/passedtests.aspx Julian Test Help Page]&lt;br /&gt;
| [[Wine | Wine Guide]] and [[Wine/Flavors | Wine Flavors ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Rogarian | Rogarian's Utilities Info ]]&lt;br /&gt;
| [[Guides/Mining/Sand_Mining | Sand Mining Guide]]&lt;br /&gt;
| [[New_Crosses | New Seed Crosses ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/RP_Ironworks/Price_List | elder trades ]]&lt;br /&gt;
| [[Guilds/HHOFW/mats# | '''HHOFW''' Vigil Needs]]&lt;br /&gt;
| [[Guilds/HHOFW/pilgrim | '''HHOFW''' Pilgrimage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kaa | Kaa's Page ]]&lt;br /&gt;
| [[Paint/Known_Colors | Hex Color List]]&lt;br /&gt;
| [[Leaves | Ant Leaves]] &amp;lt;br /&amp;gt; [http://atitd.sharpnetwork.net/calendar.asp Thistle/Leaf Weeks]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Airship_Flight_Manual | Airship Flight Manual]]&lt;br /&gt;
| [[Guides/Egyptian_Building_Codes | Egyptian Building Codes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ Guilds/Good Grub Pub ]] &amp;lt;br /&amp;gt; Food Guide&lt;br /&gt;
| [[User:Roi]] &amp;lt;br /&amp;gt; Food Stats and Base Pairs&lt;br /&gt;
| [[Laws/WatchDog | Watch Dog for CP Protection and Grief Prevention]] &amp;lt;br /&amp;gt;[[Laws/The_Raeli_Tile_Reclamation_Act | The Raeli Tile Reclamation Act ]] &amp;lt;br /&amp;gt;[[Laws/Restoration_of_Democracy | Restoration of Democracy ]] &amp;lt;br &amp;gt; [[Laws/Annual_Competitions_for_Competitive_Titles | Annual Competitions for Competitive Titles ]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Formatting Mediawiki Formatting]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Tables Mediawiki Tables]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Manual:CSS Mediawiki CSS]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 6 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 6 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/User:Zhukuram/Wall_of_Passed_Time Tale 6 &amp;lt;br/&amp;gt; Wall of Passed Time]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Airship_Flight_Manual Tale 6 &amp;lt;br/&amp;gt; Airship Flight Manual]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Egyptian_Building_Codes  Tale 6 &amp;lt;br/&amp;gt; Egyptian Building Codes]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Cut_gems Tale 6&amp;lt;br/&amp;gt;Cut Gem list]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale3/Guides/Gem_Cutting Tale 3&amp;lt;br/&amp;gt;Cut Gem Details]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Thistle Garden Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Thistle_Guide]]&lt;br /&gt;
| [[Thistle_Guide#Conversions_table | Thistle Conversions ]]&lt;br /&gt;
| [[Guilds/Twisted_Thistle | Thistle Voids]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://atitd.sharpnetwork.net/calendar.asp Egypt Thistle Calendar]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale4/Dresdor%27s_Thistle_Guide  Tale 4 &amp;lt;br/&amp;gt; Dresdor's Thistle Guide]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Overview&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;  colspan=&amp;quot;12&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tests Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Rank !! Bonus !! Initiate !!  Student  !! Prentice !! Journeyman !! Scribe !! Master !! Sage !! Oracle !! Extra 1 !! Extra 2 !! Extra 3  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Architecture&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| P: [[Tent]]&amp;lt;br /&amp;gt;2: [[Small House]]&amp;lt;br /&amp;gt;4: [[Medium House]]  &amp;lt;br /&amp;gt; 6: [[Large House]] &amp;lt;br /&amp;gt; [[Compound |+14 cells/level to CPs]] for each test&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Obelisk'''&amp;lt;br /&amp;gt;Principles 10/26/2015&amp;lt;br /&amp;gt;Metallic Obi&amp;lt;br /&amp;gt;'''Passed 02/03/2016'''&amp;lt;br /&amp;gt; 9 cubits &lt;br /&gt;
|| '''Test of Towers'''&amp;lt;br &amp;gt;Principles 06/02/2016 &amp;lt;br /&amp;gt;'''Passed 08/18/2016'''&lt;br /&gt;
|| '''Test of the Megalopolis'''&amp;lt;br /&amp;gt;'''Passed 09/21/2016 '''&lt;br /&gt;
|| '''Test of Octec's Ghost'''&amp;lt;br /&amp;gt;Principles 05/22/2016&amp;lt;br /&amp;gt;'''Passed 12/31/2016'''&lt;br /&gt;
|| '''Test of the People's Pyramid'''&amp;lt;br /&amp;gt;'''Passed 01/07/2017'''&lt;br /&gt;
|| '''Test of Life'''&amp;lt;br /&amp;gt;Principles 02/07/2016&amp;lt;br /&amp;gt;'''Passed 02/26/2017'''&amp;lt;br /&amp;gt;24896 pts&lt;br /&gt;
|| '''Test of Funerary Temple'''&amp;lt;br /&amp;gt;Principles 11/09/2016&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&amp;lt;br /&amp;gt;62178 pts 162 colors &lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Art&lt;br /&gt;
|| Q +NNN pts&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/19/2015 &lt;br /&gt;
|| '''Test of Flight'''&amp;lt;br /&amp;gt;(Partial) Principles 08/16/2016 &amp;lt;br /&amp;gt;'''Passed 08/22/2016'''&lt;br /&gt;
|| '''Test of the Formal Garden'''&amp;lt;br /&amp;gt;Principles ~09/15/2016&amp;lt;br /&amp;gt;'''Passed 09/18/2016'''&lt;br /&gt;
|| '''Test of Dancing Waters'''&amp;lt;br /&amp;gt;Principles 12/15/2016&amp;lt;br /&amp;gt;'''Passed 12/18/2016'''&lt;br /&gt;
|| '''Test of the Raeli Mosaic'''&amp;lt;br /&amp;gt;Principles 02/10/2017&amp;lt;br /&amp;gt;'''Passed 03/05/2017'''&lt;br /&gt;
|| '''Test of the Prismatic Opticon'''&amp;lt;br /&amp;gt;'''Passed 08/07/2017'''&lt;br /&gt;
|| Test of Khefre's Children&amp;lt;br /&amp;gt;Principles 03/15/2016&amp;lt;br /&amp;gt;R1 02/27/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
||&amp;quot;View Selected &amp;lt;br /&amp;gt; Coordinates&amp;quot;&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Oyster Catcher''' &amp;lt;br /&amp;gt;Principles 10/02/2015&amp;lt;br /&amp;gt;'''Passed 03/28/2016'''&lt;br /&gt;
|| '''Test of the Singing Cicada'''&amp;lt;br /&amp;gt;Principles 01/10/2016&amp;lt;br /&amp;gt;'''Passed 03/30/2016'''&lt;br /&gt;
|| '''Test of the Safari''' &amp;lt;br /&amp;gt;Principles 12/31/2015&amp;lt;br /&amp;gt;'''Passed 08/14/2016'''&lt;br /&gt;
|| '''Test of the Archaeologist'''&amp;lt;br /&amp;gt;Principles 08/19/2016&amp;lt;br /&amp;gt;'''Passed 12/04/2016'''&amp;lt;br /&amp;gt;1814 pts&lt;br /&gt;
|| '''Test of the Bedouin &amp;lt;br /&amp;gt;Principles 09/22/2015&amp;lt;br /&amp;gt;Passed 02/07/2017'''&lt;br /&gt;
|| '''Test of the Ritual Tattoo&amp;lt;br /&amp;gt;Principles 04/28/2016&amp;lt;br /&amp;gt;Passed 02/09/2017'''&lt;br /&gt;
|| Test of the Darkest Night &amp;lt;br /&amp;gt;Principles 10/01/2015&lt;br /&gt;
|| Test of the Acrobat &amp;lt;br /&amp;gt; Principles 11/02/2015 &amp;lt;br /&amp;gt; by ''Amuniet''&lt;br /&gt;
|| The Test of the Fisherman &amp;lt;br /&amp;gt;Principles 06/15/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Harmony&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;10/25/2015 &lt;br /&gt;
|| '''Test of Prophet'''&amp;lt;br &amp;gt;Principles 12/21/2015&amp;lt;br /&amp;gt;'''Passed 05/01/2016'''&amp;lt;br /&amp;gt;86 pts&lt;br /&gt;
|| '''Test of Souls'''&amp;lt;br &amp;gt; Principles 01/18/2016&amp;lt;br /&amp;gt;'''Passed 06/27/2016'''&amp;lt;br /&amp;gt;17377 pts&lt;br /&gt;
|| '''Test Promotion'''&amp;lt;br /&amp;gt;Principles 05/08/2016&amp;lt;br /&amp;gt;'''Passed 10/10/2016'''&amp;lt;br /&amp;gt;223 pts&lt;br /&gt;
|| '''Test of the Freeman'''&amp;lt;br /&amp;gt; Principles 11/06/2015&amp;lt;br /&amp;gt;'''Passed 10/30/2016'''&amp;lt;br /&amp;gt;115 pts&lt;br /&gt;
|| '''Test of Chains'''&amp;lt;br &amp;gt; Principles 12/13/2015&amp;lt;br /&amp;gt;'''Passed 12/25/2016'''&amp;lt;br /&amp;gt;48 pts&lt;br /&gt;
|| '''Test of Marriage''' &amp;lt;br /&amp;gt; Principles 10/25/2015 &amp;lt;br /&amp;gt;''Rana''&amp;lt;br /&amp;gt;'''Passed 01/08/2017&amp;lt;br /&amp;gt;990 pts&lt;br /&gt;
|| '''Test of the Critic'''&amp;lt;br /&amp;gt; Principles 02/11/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;822 pts &lt;br /&gt;
|| '''Test Balance of Goods'''&amp;lt;br /&amp;gt;Principles 04/10/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;32582 pts &lt;br /&gt;
|| '''The Test of Reason&amp;lt;br /&amp;gt;Passed 07/30/2017'''&amp;lt;br /&amp;gt;656 pts&lt;br /&gt;
|| The Test of the Giving Fisherman &amp;lt;br /&amp;gt;Principles 06/23/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leadership&lt;br /&gt;
|| 3 Petitions&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/20/2015 &lt;br /&gt;
|| '''Test of the Kingmaker'''&amp;lt;br /&amp;gt;Principles 12/03/2015 &amp;lt;br /&amp;gt;'''Passed 12/27/2015'''&amp;lt;br/&amp;gt;445 pts&lt;br /&gt;
|| '''Test of the Hegemon'''&amp;lt;br /&amp;gt;'''Passed 09/26/2016'''&lt;br /&gt;
|| '''Test of the Coalition'''&amp;lt;br /&amp;gt;Principles 11/24/2016&amp;lt;br /&amp;gt;'''Passed 12/15/2016'''&amp;lt;br /&amp;gt;7108 pts&lt;br /&gt;
|| '''Test of the Plantation'''&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test of Patronage'''&amp;lt;br /&amp;gt;Principles 01/29/2017&amp;lt;br /&amp;gt;'''Passed 04/20/2017'''&amp;lt;br /&amp;gt;107 pts&lt;br /&gt;
|| '''Test of the Retired Pirates'''&amp;lt;br /&amp;gt;Principles 02/2016&amp;lt;br /&amp;gt;'''Passed 06/11/2017'''&amp;lt;br /&amp;gt;6610 pts&lt;br /&gt;
|| Test of the Demi-Pharaoh&amp;lt;br /&amp;gt;Principles 10/05/2015&lt;br /&gt;
|| Test of the Bureaucrat&amp;lt;br /&amp;gt;Principles 12/21/2015&lt;br /&gt;
|| Test of the Covered Cartouche&amp;lt;br /&amp;gt;Principles 11/08/2016&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Thought&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;02/12/2017 &lt;br /&gt;
|| '''Test of the Constellation'''&amp;lt;br /&amp;gt;Principles 03/21/2017&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test Tomb of the Immortal'''&amp;lt;br /&amp;gt;Principles 02/25/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of Hexaglyphs'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of the Bijou'''&amp;lt;br /&amp;gt;'''Passed 04/17/2017'''&lt;br /&gt;
|| '''Test of the Pathmaker'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 08/27/2017 '''&lt;br /&gt;
|| Test of Empty Hand &amp;lt;br /&amp;gt;Principles 03/01/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Worship&lt;br /&gt;
|| +30 Barley Yield&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;11/02/2015&amp;lt;br /&amp;gt;''Rana'' &lt;br /&gt;
|| '''Test of the Vigil'''&amp;lt;br /&amp;gt;Principles 11/07/2015&amp;lt;br /&amp;gt;'''Passed 04/10/2016'''&amp;lt;br /&amp;gt;2382pts&lt;br /&gt;
|| '''Test Path of the Pilgrim'''&amp;lt;br /&amp;gt;Principles 04/21/2016 &amp;lt;br /&amp;gt;'''Passed 04/24/2016'''&amp;lt;br /&amp;gt;1050pts&lt;br /&gt;
|| '''Test of the Messenger'''&amp;lt;br /&amp;gt;Principles 11/27/2016 &amp;lt;br /&amp;gt;'''Passed 03/09/2017'''&lt;br /&gt;
|| '''Test of Visions'''&amp;lt;br /&amp;gt;'''Passed 03/13/2017''' &lt;br /&gt;
|| '''Test of Leavened Bread'''&amp;lt;br /&amp;gt;Principles 03/25/2014&amp;lt;br /&amp;gt;'''Passed 03/26/2017'''&amp;lt;br /&amp;gt;1pt&lt;br /&gt;
|| Test of the Astrological Alignment&amp;lt;br /&amp;gt;Principles 10/24/2016&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Welcome to Egypt&lt;br /&gt;
|| -&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;Citizen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Detailed test information at: [[User:Zhukuram/Test_Details | More Test Details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Darkest Night&lt;br /&gt;
* Safari&lt;br /&gt;
* Oyster Catcher&lt;br /&gt;
* Astrological Alignment&lt;br /&gt;
* Octet's Ghost&lt;br /&gt;
* Messenger&lt;br /&gt;
* Megalopolis&lt;br /&gt;
* Scarabs&lt;br /&gt;
* Tattoo&lt;br /&gt;
* Archaeology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Standard Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Focus: Arch +7 / Arch Bonus +7 / Tattoo +6&lt;br /&gt;
* Perception: &lt;br /&gt;
** You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy. &lt;br /&gt;
** Every completed wine notebook gives you a point of Perception&lt;br /&gt;
** You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243. &lt;br /&gt;
** Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Str ||+7&lt;br /&gt;
|Dex ||+13&lt;br /&gt;
|End ||+7&lt;br /&gt;
|Spd ||+15&lt;br /&gt;
|-&lt;br /&gt;
|Con ||+6&lt;br /&gt;
|Foc ||+21&lt;br /&gt;
|Per ||+4 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Base'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 || 66122 || 01/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 || 57777 || 02/25/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 || 46571 || 03/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 || 46088 || 03/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 || 41081 || 04/08/2016 &amp;lt;br /&amp;gt; Speed 8 &amp;lt;br /&amp;gt;(Total Advances 8) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 || 37087 || 04/20/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances &amp;lt;br /&amp;gt;Speed 9 &amp;lt;br /&amp;gt;(Total Advances 10) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 || 34219 || 04/26/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 || 33311 || 05/02/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 || 32210 || 05/09/2016 &amp;lt;br /&amp;gt; Speed 10 &amp;lt;br /&amp;gt;(Total Advances 14)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 || 32760 || 05/17/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 || 30302 || 06/01/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 || 30595 || 06/27/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18 || 32088 || 07/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19 || 36519 || 08/14/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 || 37825 || 08/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 || 36702 || 08/23/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 || 39850 || 09/07/2016  &amp;lt;br /&amp;gt;Speed 11 &amp;lt;br /&amp;gt;(Total Advances 22)&amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 12 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 || 39850 || 09/07/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 || 43512 || 09/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 || 43298 || 09/22/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 || 39579 || 10/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 || 41360  || 10/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 || 38702  || 10/27/2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 || 37691 || 11/04/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 || 37306 || 11/05/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33 || 35983 || 11/10/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34 || 37265 || 11/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 || 36284 || 11/12/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 || 35138 || 11/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37 ||  ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38 ||  **  || *multiple advances &amp;lt;br /&amp;gt; Speed 12 &amp;lt;br /&amp;gt;(Total Advances 38) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 || 35657 || 11/21/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 || 34546 || 11/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 || 34564 || 12/03/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 || **  ||  **&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 13 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''More Extras'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 || 32954 || 12/09/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 || 30267 || 12/14/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 || 30555 || 12/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 ||  **  ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 || 31847 ||  12/30/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 ||  30494 || 01/03/2017  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 ||  32138 || 01/07/2017&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 || 29939  || 01/12/2017 Speed 13 &amp;lt;br /&amp;gt;(Total Advances 70)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Speed 14 (Total Advances 134)&lt;br /&gt;
* Speed 15 (Total Advances 262) &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Herbs Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Herb Buffs have been moved to their own page here: [[User:Zhukuram/Herb_Buffs | Herb Buffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Skills and Buffs&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''Notes on Mechanics Skill'''&lt;br /&gt;
&lt;br /&gt;
In previous tales was &amp;quot;supposed&amp;quot; to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures.  Mechanics L1 &amp;quot;maybe&amp;quot; worth the price of the skill but beyond that it's not worth having.  The rare times you are successful out weight the forfeited times you might have done &amp;quot;something&amp;quot; at Level 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gastro 7'''&lt;br /&gt;
&lt;br /&gt;
Grants a +1 permanent perception point.  &lt;br /&gt;
&lt;br /&gt;
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gastronomy]] || 40&lt;br /&gt;
| [[Beer Tasting]]  || 45&lt;br /&gt;
| [[Fumeology]]  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fly Fishing]] || 3&lt;br /&gt;
| [[Fly Tying]] || 5&lt;br /&gt;
| [[Rhythmic Strength]] ||4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Carving]] || 5&lt;br /&gt;
| [[Cooking]] || 7&lt;br /&gt;
| [[Desiccation]] || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Firebuilding | Fire building]] || 7&lt;br /&gt;
| [[Stone_Blade_Fabrication |Stone Blade Fab]] || 7/7&lt;br /&gt;
| [[Sheet_Glass_Fabrication | Sheet Glass ]]  || 7/7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mechanics]] &amp;lt;br /&amp;gt;Body/Harm/Lead/Worship  &amp;lt;br /&amp;gt; Rana: None||  0&lt;br /&gt;
| [[Salvage Techniques | Salvage ]] &amp;lt;br /&amp;gt;'''Art/Arch/Thought'''&amp;lt;br /&amp;gt;'''/Body/Harm'''&amp;lt;br /&amp;gt;'''/Lead''' /Wor &amp;lt;br /&amp;gt; Rana: None|| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wine Notebook]]'''&lt;br /&gt;
&lt;br /&gt;
Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;[[Wine Notebook]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beginner  || Complete || +1 Per&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enthusiast || Complete || +1 Per &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Oenophile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sommalier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mondial &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Acquire ==&lt;br /&gt;
&lt;br /&gt;
=== [[Botanist's Touch]] S Worship  DONE ===&lt;br /&gt;
&lt;br /&gt;
Allows uprooting of lilies and flowers. See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
&lt;br /&gt;
* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
* Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
* Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom  &lt;br /&gt;
* Harvest Elixir  1-320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
&lt;br /&gt;
Generally, flowers require 48 fertilizations before they propagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Flower Fertilizer |150|150}}&lt;br /&gt;
  {{ResResource| Sticky Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Liquid Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Harvest Elixir |50|50}} &lt;br /&gt;
  {{ResResource| Khefre's Essence |1|1}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fly Tying]] 3 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Footworm |14|14}}&lt;br /&gt;
  {{ResResource| White Mealybug |14|14}}&lt;br /&gt;
  {{ResResource| Dew Fly |14|14}}&lt;br /&gt;
  {{ResResource| Snowberry Butterfly |14|14}} &lt;br /&gt;
  {{ResResource| Wooly Aphid |14|14}} &lt;br /&gt;
  {{ResResource| Feather Midge |14|14}} &lt;br /&gt;
  {{ResResource| Toad Sawfly |14|14}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Cooking 4 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Camel's Mane |7|7}}&lt;br /&gt;
  {{ResResource| Cobra Hood |7|7}} &lt;br /&gt;
  {{ResResource| Dead Tongue |7|7}} &lt;br /&gt;
  {{ResResource| Iron Knot |7|7}}&lt;br /&gt;
  {{ResResource| Peasant's Foot |7 |7}} &lt;br /&gt;
  {{ResResource| Slave's Bread |7|7}}&lt;br /&gt;
  {{ResResource| Toad Skin |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking Recipes ====&lt;br /&gt;
&lt;br /&gt;
Public [[ Recipes ]] &lt;br /&gt;
&lt;br /&gt;
Sinker: '''Cooking 1''' &lt;br /&gt;
&lt;br /&gt;
4 honey/3 camel meat or 400 camel meat/399 honey&lt;br /&gt;
&lt;br /&gt;
Limestone Boring: '''Cooking 5'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! Creator !! Servings !! Masterpiece &lt;br /&gt;
|-&lt;br /&gt;
|| 6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet.  || 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi || '''8''' || '''6''' || -27 || -19 || -13 || '''16 (20)''' || '''26 (31)''' || 1:53 (2h 12m) || Styx - '''Metal dowsing and limestone-boring food''' (with carry).  +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting.  High focus allows more checks in less time for both metal and limestone.  Use whatever number of each base you want (2+) to change the number of servings up or down.  It shouldn't change the stats too much. || 5 ||(Yes [[User:Zhukuram|Zhukuram]] 19:44, 4 January 2017 (EST))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Supplies and Resources&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Corner Stone Locations&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Corner Stones&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rana || Old Egypt || 916 7618 || Really UMB &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rana  || Old Egypt || 926 7590 || UMB &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rana  || Old Egypt || 1028 6923 || Tipsy Camel OE CS &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rana  || Old Egypt || 971 7640 || Rana Party Palace&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Rana  || Old Egypt || 936 7621 || Forge Complex&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Rana ||   ||   || Maxed Out&lt;br /&gt;
|-&lt;br /&gt;
| No || ID || Loc || Coords || Desc&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Mines&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Mine Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Quartz | Quartz]] || DoN || 1700,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road. &amp;lt;br /&amp;gt; When the road doglegs to the right &amp;lt;br /&amp;gt; the mine is just over the low hills on the south side of the road.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Diamonds| Diamonds]] || Hinter ||  2400,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine to the edge of the green/sand. &amp;lt;br /&amp;gt; The mine is a few cords into the sand portion.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Ruby| Ruby]] || LoR ||  3470,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. &amp;lt;br /&amp;gt; The mine is a the tail end of the ankh.  &amp;lt;br /&amp;gt;&lt;br /&gt;
There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. &amp;lt;br /&amp;gt; [[User:Zhukuram|Zhukuram]] 03:59, 8 December 2015 (EST)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Topaz| Topaz]] || CCR ||  -1,7100 || align=&amp;quot;left&amp;quot; | Go East from UArt in CCR. &amp;lt;br /&amp;gt;Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iron]] || VoK||  -2734,4390 || align=&amp;quot;left&amp;quot; | West along the long canal from SHarm. On the plateau near the western end of the solo mountain.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clay]] || CotS&amp;lt;br /&amp;gt;Hinter  || 3161,532 &amp;lt;br /&amp;gt; 2937,746 || align=&amp;quot;left&amp;quot; | Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop &amp;lt;br /&amp;gt; bonfire marker?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Quarries&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The quarry information and gearbox listings are too big. Moved to:  [[User:Zhukuram/Resources  | My Quarry Page]]&lt;br /&gt;
&lt;br /&gt;
Perception levels needed for each of Decorative Stone: [[Marble]] &lt;br /&gt;
&lt;br /&gt;
There are 28 varieties of Decorative Stone: '''Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon'''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;U Worship Supplies&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;U Worship Supplies&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Zhukuram ||  Garlic || Apep's Crop || Heket's Reaping&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship SE || Zhukuram ||  Cabbage || Bastet's Yielding || Mut's Fruition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| U Worship MV || Rana||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship LoR || Zhukuram ||  Sea Lily || Blush &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
See: [[Vegetables]] for details on variety features and growing extra seeds.  &lt;br /&gt;
&lt;br /&gt;
Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.&lt;br /&gt;
&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Seed Varieties&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Seeds&amp;lt;/b&amp;gt;&lt;br /&gt;
! Flax Type !! Pollution Type !! Marker&lt;br /&gt;
|- &lt;br /&gt;
| Symphony Ridge Gold || [[Wood_Plane |Wood Planes]] || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Constitution Peak || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sinai Sage || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sunset Pond || ?  || No Harvest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Flax_Seeds | Flax Seeds]] for details on variety features but there is a pollution effect.&lt;br /&gt;
&lt;br /&gt;
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.&amp;lt;br /&amp;gt;Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Growing&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thistles: complex and stupid at the same time. &lt;br /&gt;
&lt;br /&gt;
Voids are what cannot be grown during that period.  The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.&lt;br /&gt;
&lt;br /&gt;
 [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
&lt;br /&gt;
Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs.  When growing by hand, try to grow as many variations as possible.  It doesn't matter a lot what you get because the requirements change and if you are &amp;quot;lucky&amp;quot; you will have some of the new request on hand.  If you grow on a macro, you may be able to reproduce the exact requirement perfectly.&lt;br /&gt;
&lt;br /&gt;
Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a &amp;quot;repeatable&amp;quot; recipe.  Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).&lt;br /&gt;
&lt;br /&gt;
* The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.  &lt;br /&gt;
* The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.&lt;br /&gt;
&lt;br /&gt;
Beginner Stuff:&lt;br /&gt;
&lt;br /&gt;
Try to push one item up to 99 and then get it to overflow into other components.  There is a complex cascade effect. Try to use the cascade to advantage.&lt;br /&gt;
&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Recipe Basics&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Thistle Conversion Graphic =====&lt;br /&gt;
[[Image:Thistle-conversions.svg|500px|Thistle Conversions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preventing BIO ====&lt;br /&gt;
BIO - a dead end product.  Mostly you do not want this as it sucks values from other components.  If it gets to 99, then it pretty much stops sucking up other stuff.  So, zero or low or 99.&lt;br /&gt;
&lt;br /&gt;
* If there is ASC then keep water at 29+ (29 is ok)&lt;br /&gt;
* If there is PYR then keep oxygen from going past 89&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To STOP BIO''' &lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; water water water&lt;br /&gt;
* PYR-&amp;gt; if using oxy then don't get it over 89&lt;br /&gt;
&lt;br /&gt;
==== Making CAR ====&lt;br /&gt;
CAR - comes from saltpeter (POT) but don't bother using it.  Wait for a period when CAR will come from an overflow of another component.&lt;br /&gt;
&lt;br /&gt;
# From THI: There is a feedback option with CAR the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to THI: If oxygen is low &amp;lt;49 then CAR will convert to THI&lt;br /&gt;
#* FROM THI to CAR: If water is low &amp;lt; 39 then THI will convert to CAR&lt;br /&gt;
# From ASC: There is a feedback option with ASC the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to ASC: Sun must be &amp;gt;79 (daytime only) then CAR will convert to ASC&lt;br /&gt;
#* FROM ASC to CAR: If oxygen is low &amp;lt;49 then ASC will convert to CAR &lt;br /&gt;
# CAR can also come from a cascade conversion.  FOL to ASC to THI to CAR.&lt;br /&gt;
#* If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC&lt;br /&gt;
#* If there is ASC and sun is low &amp;lt;40 (night or covered) this will convert ASC to THI&lt;br /&gt;
#* If there is THI and water is low &amp;lt;39 then this will convert THI to CAR&lt;br /&gt;
#* If there is CAR and sun is &amp;gt;79 (daytime) then CAR will convert to ASC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET CAR'''&lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; let sun &amp;lt;40 (close the lid) &lt;br /&gt;
* THI-&amp;gt; let water fall &amp;lt;39 &lt;br /&gt;
** warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO&lt;br /&gt;
&lt;br /&gt;
* Preventing CAR from converting back to ASC keep sun &amp;lt;79 (night or covered)&lt;br /&gt;
&lt;br /&gt;
==== Making PYR ====&lt;br /&gt;
&lt;br /&gt;
There are 3 paths to making PYR.&lt;br /&gt;
&lt;br /&gt;
PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component. &lt;br /&gt;
&lt;br /&gt;
# PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.&lt;br /&gt;
# PYR can also come from CAR.  If sun is &amp;gt;59 (daytime) then CAR can be converted into PYR&lt;br /&gt;
# PYR can also come from a cascade conversion.  NIA to FOL to PYR.&lt;br /&gt;
#* If there is NIA and water is low &amp;lt;59 this will convert NIA to FOL&lt;br /&gt;
#* If there is FOL and oxygen is high &amp;gt;79 then this will convert FOL to PYR: &lt;br /&gt;
#** WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET PYR'''&lt;br /&gt;
&lt;br /&gt;
* CAR -&amp;gt; daytime sun &amp;gt;59 &lt;br /&gt;
* FOL -&amp;gt; oxygen &amp;gt; 79&lt;br /&gt;
** warning: if there is FOL and PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
&lt;br /&gt;
==== Making NIA ====&lt;br /&gt;
&lt;br /&gt;
NIA can come from 3 cascade conversions.  You cannot make NIA directly.&lt;br /&gt;
&lt;br /&gt;
# From PYR: If there is PYR and water is &amp;gt; 69 this will convert PYR to NIA&lt;br /&gt;
# From ASC: If sun is &amp;lt;20 (night time or covered) this will convert the ASC to NIA&lt;br /&gt;
# From THI: There is a feedback option with THI the conversion can go both directions.&lt;br /&gt;
#* FROM NIA to THI: If water is low &amp;lt; 49 then NIA will convert to THI&lt;br /&gt;
#* FROM THI to NIA: If oxygen is low &amp;lt;39 then THI will convert to NIA&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET NIA'''&lt;br /&gt;
&lt;br /&gt;
* PYR-&amp;gt; water water water&lt;br /&gt;
* ASC-&amp;gt; make at night time or cover so sun is &amp;lt;20&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Making FOL ====&lt;br /&gt;
&lt;br /&gt;
FOL comes from NIA and in a cascade conversion.&lt;br /&gt;
&lt;br /&gt;
# To push the 3 way conversion PYR -&amp;gt; NIA -&amp;gt; FOL &lt;br /&gt;
#* PYR -&amp;gt; NIA -&amp;gt; FOL keep water levels  59 &amp;lt;&amp;gt; 79&lt;br /&gt;
#* FOL -&amp;gt; PRY oxygen 79 &amp;lt;&amp;gt; 89&lt;br /&gt;
#** warning: if there is PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
# FOL is also a path to ASC. It can only be done in the daytime sun &amp;gt;69&lt;br /&gt;
#* FOL -&amp;gt; ASC sun &amp;gt; 69 (daytime)&lt;br /&gt;
#** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET FOL'''&lt;br /&gt;
&lt;br /&gt;
* NIA -&amp;gt; water &amp;lt;59&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Wood Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Wood Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* Use the &amp;quot;Abort Treatment&amp;quot; to stop at any time or once you get the reaction you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
==== Recipe Pliable Fireproof Blonde ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Pliable Fireproof Blonde&amp;lt;br /&amp;gt;(Airship /  Phoenix Taking Shelter )&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 14 || 140 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 8 || 80 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  || Lime 5 seconds &amp;lt;&amp;gt; Ash 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Termite-Resistant boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 13 || 130 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 20 || 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| || || Volatile Rotproof Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Nontoxic ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Nontoxic boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 12 || 120 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds *&lt;br /&gt;
|- &lt;br /&gt;
| Water || 1 || 10 seconds * &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || * Oil 20 seconds may skip the extra water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe White Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe White Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Termite-prone White Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 34 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  ||  Oil 1 seconds &amp;lt;&amp;gt; Lead 1 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Blonde Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Blonde Glossy &amp;lt;br /&amp;gt;(raeli mosaic)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 12 || 120 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Water || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Blonde Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Volatile White ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Volatile White&amp;lt;br /&amp;gt;(misc)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1|| 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Volatile White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Soft Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Soft Rotproof Fireproof &amp;lt;br /&amp;gt;(Phoenix Being Born)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 9 || 90 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 1|| 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 1 || 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Soft Fireproof Rotproof Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Hard Fireproof Black ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Hard Fireproof Black &amp;lt;br /&amp;gt;(Phoenix in His Prime&amp;lt;br /&amp;gt; Phoenix on the Hunt)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 15 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Fireproof Black &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Termite-Resistant&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Fireproof&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 1 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 1 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 2 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 2 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof Fireproof &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Rotproof Termite-prone White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Hard Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Hard Black Glossy &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 36 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds  (?20 seconds)&lt;br /&gt;
|- &lt;br /&gt;
| Clean up  ||  || sulfur / oil / lead&lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Hard Black Glossy &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Wood Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Woodstock&amp;lt;/b&amp;gt;&lt;br /&gt;
! Board Attributes !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Black Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Blonde Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Fireproof Termite-prone Nontoxic White || 265&lt;br /&gt;
|- &lt;br /&gt;
| Hard Rotproof White || 397&lt;br /&gt;
|-&lt;br /&gt;
| Hard Volatile Glossy || 406&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Fireproof Blonde || 220&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Blonde || 239&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Rotproof || 160&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Fireproof Termite-Prone || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Black || 420&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Rotproof Termite-Prone || 50&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Rotproof Black || 200&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant || 424&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant Black || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Black Glossy || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Blonde || 487&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Nontoxic || 476&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-prone White Glossy || 99&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-Resistant Nontoxic || 225&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof Blonde || 140&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof White || 156&lt;br /&gt;
|- &lt;br /&gt;
| Volatile White || 495&lt;br /&gt;
|- &lt;br /&gt;
| Volatile Rotproof Termite-Resistant Black || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Woods Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | White/Blonde&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Nontoxic&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Termite&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rigid/Pliable&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Glossy/Normal&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || Hard || White || 3 || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || 1 || White || Nontoxic || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250 || 1 || 2 || 3 || Rot-proof || Resistant || 6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250  || 1 || 2 || Nontoxic || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 600 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Ant Colony || 75 || 1 || 2 || Nontoxic || 4 || Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Rigid  || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Pliable || 8&lt;br /&gt;
|-&lt;br /&gt;
| Improved Hackling Rake || 18 ||  Hard || 2 || 3 || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Bath || 300 ||  Hard || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 600 || 1 || 2 || Nontoxic || Rot-proof || Termite Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || White || 3 || 4  || 5 || 6 || 7 || Glossy&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || Black || 3 || 4 || 5 || 6 || 7 || Glossy &lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 150 || Hard || 2 || 3 || Rot-proof || 5 || 6 || Rigid || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Being Born || 260 || Soft || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Taking Shelter || 260 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix in His Prime || 260 || Hard || 2 || 3 || 4 || 5 || Fireproof || Rigid || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix on the Hunt || 260 || Hard || Black || 3 || 4 || 5 || Fireproof || 7 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| z Building || Amt Needed || 1 Hard/Soft || 2 White/Blonde/Blk || 3 Nontoxic || 4 Rot-proof || 5 Termite || 6 Fireproof || 7 Rigid/Pliable || 8 Glossy/Normal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Chemical Bath Metal Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Metal Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* WARNING: Chemical Baths have '''NO Abort Treatment''' option.  You cannot stop once the reaction starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemical Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Titanium Hard Stainless [Nontoxic] &amp;lt;br/&amp;gt;(Reactory 4x Hopper Upgrade)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 11  || 110 seconds (Hard ~90)&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds (Stainless ~25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sun Steel Hard Stainless Insulative [Nontoxic Shiny] &amp;lt;br/&amp;gt;(Reactory 7x Hopper Upgrade)&amp;lt;br /&amp;gt; This is approximate &amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 10  || 100 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 4  || 40 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Coal || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 2  || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metal Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Metals&amp;lt;/b&amp;gt;&lt;br /&gt;
! Metal !! Metal Attributes !! Purity !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Steel || Stainless Insulative || - || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metals Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Metal &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Stainless/&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Insulative&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | X&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Purity&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 4x Hopper || Titanium || 300 || Hard || Stainless || 3 || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 7x Hopper || Sun Steel || 200 || Hard || Stainless || Insulative || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Thistle 50x Garden Hopper|| Steel|| 20 || 1 || Stainless || 3 || 4 || 5 ||6 || +4&lt;br /&gt;
|- &lt;br /&gt;
| Building || Metal || Qty || 1 || 2 || 3 || 4 || 5 || 6 || Purity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Chicken Coop&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Chicken Coop Slat Settings ===&lt;br /&gt;
&lt;br /&gt;
The effect of the slat settings changes with time of day.  But the only time of day that matters is 6am.  &lt;br /&gt;
&lt;br /&gt;
If you set the slats in the AM (game time) you will get the following messages:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the day this keeps the chickens cool&lt;br /&gt;
 Slats Open: During the day this warms the chickens&lt;br /&gt;
&lt;br /&gt;
If you set the slats in the PM (game time) you will get a different message:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the night this retains warmth&lt;br /&gt;
 Slats Open: During the night this lets the cool air in&lt;br /&gt;
&lt;br /&gt;
So, it's Egypt and the messages are confusing.  Especially as the temperature shown on the coop may not match the message about the current effect of the slats.  &lt;br /&gt;
&lt;br /&gt;
The guiding temperature is 80-100F for eggs and hatching.  The coop needs to be in this temperature range at 6am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night. &lt;br /&gt;
&lt;br /&gt;
Generally: set the slats to '''MOSTLY CLOSED'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My T6 Chicken Coop Notes&lt;br /&gt;
 Slats 1/2 open = mostly eggs &lt;br /&gt;
 No hens or roosters are needed to hatch eggs &lt;br /&gt;
 Hens or rooster in the coop inpede hatching &lt;br /&gt;
 Rooster are only needed for research. &lt;br /&gt;
 Hens and roosters can hatch at the same time but hens are more common. &lt;br /&gt;
 Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region &lt;br /&gt;
 Rooster can be fed to snakes if not donated or killed. &lt;br /&gt;
 Hot Temps = eggs &lt;br /&gt;
 Cool Temps = hatching &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Flowers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Flower experiments and other interesting stuffs...&lt;br /&gt;
&lt;br /&gt;
# How to do crossbreeding: [[Crossbreeding_and_Hints | Crossbreeding Hints]]&lt;br /&gt;
#How to make Nut's Essence: [[Nut%27s_Essence]]&lt;br /&gt;
#* (needs 3 hairy tooth shrooms for 1 Nut's Essence)&lt;br /&gt;
# Gory details on plant [[Genomes]]&lt;br /&gt;
# [[Sea Lilies]]&lt;br /&gt;
# [[Orchids]]&lt;br /&gt;
# See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
# Kettle&lt;br /&gt;
#* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
# [[Kitchen]] -&amp;gt; Enriched Fertilizer &lt;br /&gt;
#* '''Sticky Sun''' : 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
#** ''Can use more often. Smaller batch = 6 servings''&lt;br /&gt;
#** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
#* '''Liquid Sun''': 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom&lt;br /&gt;
#** ''Can use more often. Bigger batch = 9 servings''&lt;br /&gt;
#** 20  2 Hours - Equivalent to 2 fertilizations  &lt;br /&gt;
#* '''Harvest Elixir''': 320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
#** ''Longer lasting. Small batch = 4 servings''&lt;br /&gt;
#** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
#* Enhanced Flower Fertilizer can be stored in the [[kitchen]].&lt;br /&gt;
# Generally, flowers require '''48 fertilizations before they propagate'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Orchids ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right ||Rana#1|| light blue || light pink || teal || XXX || green || N&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Sabretooth || yellow ||yellow || gray || XXX || green || N || Left ||Rana#1|| light blue || light pink|| teal || XXX || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Sabretooth || yellow  ||yellow || gray  || XXX || green || N || Right || Zhukuram#1 || violet || pink|| teal || XXX || tan || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Zhukuram#1 || violet || pink || teal || XXX || tan|| N &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Orchid || Rana #1|| light blue || light pink|| teal || XXX || green || N || Right || Rana#2 || blue || pink || teal || XXX ||  green || N &lt;br /&gt;
|- &lt;br /&gt;
| 3 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Rana#2 || blue || pink || teal || teal || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Shangri-La || blue|| pink || grey || teal || green || N || Right || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Sabretooth || yellow  ||yellow || gray || XXX || green || N || Left || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Zhukuram#6 || light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#6 ||light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 6 || Orchid || Sabretooth || yellow ||yellow || gray  || XXX || green || N || Right || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Right  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|- &lt;br /&gt;
| 8 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Rana#2 || blue || pink || teal || XXX || green || N  || Right || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Left || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Right || Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Left ||Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Right || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Left || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Right || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 12 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 13 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Right || Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left|| Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Lilies ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Lilly || Blush || mag || white mag ||mag||mag||maga|| N || Right ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lilly || Energy || yellow || yellow || white || white || white || N || Left ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Energy || yellow || yellow || white || white || white || N || Right || Zhukuram#2 || white orange || white yellow || white || white || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Binny#10|| white mag || white || mag || mag || white || N || Left || Zhukuram#2 || white orange ||white yellow || white || white|| white || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Blush || mag || white mag ||mag||mag||mag|| N || Right ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Silken || white || white || white || white ||white || N || Left ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Vampire || white || white || red || red || white || N || Right || Zhukuram#4 || yellow || white yellow  ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Energy || yellow || yellow || white || white || white || N || Left || Zhukuram#4 || yellow || white  yellow ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lilly || Kaa#1 || white mag || yellow mag|| mag || mag || mag || N || Right || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|5 || Lilly  || Zhukuram#2 || white orange || white yellow || white || white || white || N || Left || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=137253</id>
		<title>User:Zhukuram</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=137253"/>
		<updated>2017-08-30T02:06:00Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* About Me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.&lt;br /&gt;
&lt;br /&gt;
More to Come, More to See! It's EGYPT after all! Always just one more thing...&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta.&lt;br /&gt;
Coords: 975,7625 &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;About Me&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
I am Zhukuram: &lt;br /&gt;
&lt;br /&gt;
* '''Level 72'''&lt;br /&gt;
* '''Initiate of Seven'''&lt;br /&gt;
* '''Student of Seven'''&lt;br /&gt;
* '''Prentice of Seven'''&lt;br /&gt;
* '''Journeyman of Seven'''&lt;br /&gt;
* '''Scribe of Seven'''&lt;br /&gt;
* '''Master of Seven'''&lt;br /&gt;
* '''Sage of Four'''&lt;br /&gt;
* '''Pharaoh's Oracle of Architecture'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony + Extra 2'''&lt;br /&gt;
* '''Pharaoh's Oracle of Two'''&lt;br /&gt;
&lt;br /&gt;
* '''Snow Flolicker''' (a rare typo from the Snow Event)&lt;br /&gt;
* '''Pyramid of Heaven +1 level bonus'''&lt;br /&gt;
&lt;br /&gt;
Rana is my spouse warp partner.&lt;br /&gt;
&lt;br /&gt;
== Items needing votes ==&lt;br /&gt;
&lt;br /&gt;
'''Open for voting:'''&lt;br /&gt;
&lt;br /&gt;
* Set's Ladder RP 888,3606&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coming Soon:'''&lt;br /&gt;
&lt;br /&gt;
Venery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Completed:'''&lt;br /&gt;
&lt;br /&gt;
* Dancing Waters 1000, 6815 behind the CS on the hill&lt;br /&gt;
* Formal Garden OE 1003, 6829 &lt;br /&gt;
* Formal Garden OE 1030, 6846&lt;br /&gt;
* Mosaic &amp;quot;Designs of Egypt&amp;quot; OE Art Complex 1031, 6904 near the CS&lt;br /&gt;
* Constellations near OE CS  960, 6940  Zhukuram&lt;br /&gt;
* Constellations near OE CS  962, 6940 Rana&lt;br /&gt;
* Tomb of the Immortal near OE CS  955, 6940&lt;br /&gt;
* Hexaglyph OE Art Complex 1039, 6906&lt;br /&gt;
* Bijou Table OE Art Complex 1033, 6914&lt;br /&gt;
* Tomb of the Immortal at RP CS 1490, 2829  Rana&lt;br /&gt;
* Prismatic Opticon OE CS 1061, 6918&lt;br /&gt;
* Pathmaker OE CS 1055, 6925&lt;br /&gt;
&lt;br /&gt;
== Muses ==&lt;br /&gt;
&lt;br /&gt;
=== '''The Story of Why Egypt?''' ===&lt;br /&gt;
&lt;br /&gt;
In the days when sand was new &amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when only the sun and wind crossed the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when creatures of the earth knew no humans&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt unfolded&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mountains rose and rains fell&amp;lt;br/&amp;gt;&lt;br /&gt;
The oasis and date palms formed&amp;lt;br/&amp;gt;&lt;br /&gt;
The plants and trees spread across the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt grew&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods arose to see the new lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the beauty and peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the solitude&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt arose&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They saw mountains tall as the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw rivers as wide as the sea&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw the waters clear and the rains pure&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt awoke&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The animals had no fear&amp;lt;br/&amp;gt;&lt;br /&gt;
The lands were untainted&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains stood strong&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt that was&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods bade the animals to live in peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the waters and the rains&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the lands with herbs and grains&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt became&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then the sands blew harder&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the wind swirled with anger&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the mountains collapsed and lands failed&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt faltered&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods looked to the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the mountains and fields&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the waters and lakes&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt halted&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods asked the lands and winds&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked the rivers and creatures&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked what more was needed?&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt lost&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lands and rivers replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The creatures and fish replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains and lake replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt renewed&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the god sent humans to tend the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to guard the animals&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to bring the waters to life&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt restored&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Why are some fish big and why are some fish small?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
Time for another Egyptian Myth.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; asked the &amp;quot;wise ibis&amp;quot;, &amp;quot;Why are some fish big and some fish small?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; meowed and complained, &amp;quot;I only catch 1db fish!  Why can't I get BIG fish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but still said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; howled in frustration. &lt;br /&gt;
&lt;br /&gt;
::  ''MEOW! MEOW! YOWL! YOWL! YOWL!''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; wanted everyone to know her frustration at not catching big fish.&lt;br /&gt;
&lt;br /&gt;
: At last the &amp;quot;wise ibis&amp;quot; spoke.  The clacking of her bill made the words difficult to understand.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: And flew away because it was 6pm.&lt;br /&gt;
&lt;br /&gt;
=== '''Why when you need an [[herbs | herb]] or [[Plants| plant]] you cannot find it?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
hmmm its too quiet - time to make up new myths about Egypt.&amp;lt;br /&amp;gt;&lt;br /&gt;
The myth of the evening is: Why when you need an herb or plant you cannot find it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The '''wise desert rat''' said: &lt;br /&gt;
:: Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals&lt;br /&gt;
:: (because I cannot see anything as Im only foot prints)&lt;br /&gt;
:: I run and grab all the plants and herbs! &lt;br /&gt;
&lt;br /&gt;
: The '''wise falcon''' said: &lt;br /&gt;
:: when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young. &lt;br /&gt;
:: As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants. &lt;br /&gt;
:: But no matter the rabbit tastes delicious just the same &lt;br /&gt;
&lt;br /&gt;
:The '''quick antelope''' said: &lt;br /&gt;
:: I am faster than you. I need many plants to eat to stay in shape so I do not get winded. &lt;br /&gt;
:: I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands. &lt;br /&gt;
:: I leave all the garbage ones that no one wants like discorea and glechoma. &lt;br /&gt;
:: I only eat The Best of the Best &lt;br /&gt;
&lt;br /&gt;
:When new plants are herbs are needed the wise animals of Egypt gobble them up. &lt;br /&gt;
:And that's the reason, said the '''Tortoise in the Valley of the Kings''', that there are never any that you need.  &lt;br /&gt;
&lt;br /&gt;
:It is well known, said the '''Tortoise''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why [[Marble Tub]] Upgrades are 150 water and 100 dung?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram Said:&amp;lt;br /&amp;gt;&lt;br /&gt;
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100. &lt;br /&gt;
&lt;br /&gt;
: Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...) &lt;br /&gt;
&lt;br /&gt;
: There were 2 Egyptian Gods: SCHU and SETISH. &lt;br /&gt;
&lt;br /&gt;
: SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long... &lt;br /&gt;
: SETISH wanted people to have blisters and corns and pulled tendons and achy feet &lt;br /&gt;
&lt;br /&gt;
: SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity &lt;br /&gt;
&lt;br /&gt;
: SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit &lt;br /&gt;
&lt;br /&gt;
: This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -&amp;gt; giving more corns, blisters and tired feets &lt;br /&gt;
&lt;br /&gt;
: And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100 &lt;br /&gt;
&lt;br /&gt;
Zhukuram Said: &amp;lt;br /&amp;gt;&lt;br /&gt;
And this is Very Well Known &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Old Ny-Al Song''' ===&lt;br /&gt;
&lt;br /&gt;
:We got macros n mules and tools to use, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
:We dig all day, dirt and clay, and nary get our hands dirty&amp;lt;br /&amp;gt;&lt;br /&gt;
:So come and play at work all day and sing a song, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Homage to Eastern Grounds''' ===&lt;br /&gt;
&lt;br /&gt;
:Caravans of Tech Seekers passing though the sands&lt;br /&gt;
::Drinking deep at the wells of time&lt;br /&gt;
&lt;br /&gt;
=== '''Mining Markers''' ===&lt;br /&gt;
&lt;br /&gt;
:Little bonfires in the sand&lt;br /&gt;
::Endless running&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Useful Links&amp;lt;/span&amp;gt; =&lt;br /&gt;
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&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
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|+ &amp;lt;b&amp;gt;My Tale 7 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram/Herb_Buffs | Zhu's Herb Buffs]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details | My Test Details]]&lt;br /&gt;
| [[User:Zhukuram/Resources | My Marble Quarries]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut_Gems | Tale 7 Cut Gem list]]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder] &amp;lt;br /&amp;gt; [http://julianatdeltona.com/atitd/passedtests.aspx Julian Test Help Page]&lt;br /&gt;
| [[Wine | Wine Guide]] and [[Wine/Flavors | Wine Flavors ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Rogarian | Rogarian's Utilities Info ]]&lt;br /&gt;
| [[Guides/Mining/Sand_Mining | Sand Mining Guide]]&lt;br /&gt;
| [[New_Crosses | New Seed Crosses ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/RP_Ironworks/Price_List | elder trades ]]&lt;br /&gt;
| [[Guilds/HHOFW/mats# | '''HHOFW''' Vigil Needs]]&lt;br /&gt;
| [[Guilds/HHOFW/pilgrim | '''HHOFW''' Pilgrimage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kaa | Kaa's Page ]]&lt;br /&gt;
| [[Paint/Known_Colors | Hex Color List]]&lt;br /&gt;
| [[Leaves | Ant Leaves]] &amp;lt;br /&amp;gt; [http://atitd.sharpnetwork.net/calendar.asp Thistle/Leaf Weeks]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Airship_Flight_Manual | Airship Flight Manual]]&lt;br /&gt;
| [[Guides/Egyptian_Building_Codes | Egyptian Building Codes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ Guilds/Good Grub Pub ]] &amp;lt;br /&amp;gt; Food Guide&lt;br /&gt;
| [[User:Roi]] &amp;lt;br /&amp;gt; Food Stats and Base Pairs&lt;br /&gt;
| [[Laws/WatchDog | Watch Dog for CP Protection and Grief Prevention]] &amp;lt;br /&amp;gt;[[Laws/The_Raeli_Tile_Reclamation_Act | The Raeli Tile Reclamation Act ]] &amp;lt;br /&amp;gt;[[Laws/Restoration_of_Democracy | Restoration of Democracy ]] &amp;lt;br &amp;gt; [[Laws/Annual_Competitions_for_Competitive_Titles | Annual Competitions for Competitive Titles ]]&lt;br /&gt;
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|+ &amp;lt;b&amp;gt;Tale 6 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/User:Zhukuram/Wall_of_Passed_Time Tale 6 &amp;lt;br/&amp;gt; Wall of Passed Time]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Airship_Flight_Manual Tale 6 &amp;lt;br/&amp;gt; Airship Flight Manual]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Egyptian_Building_Codes  Tale 6 &amp;lt;br/&amp;gt; Egyptian Building Codes]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Cut_gems Tale 6&amp;lt;br/&amp;gt;Cut Gem list]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale3/Guides/Gem_Cutting Tale 3&amp;lt;br/&amp;gt;Cut Gem Details]&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
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|+ &amp;lt;b&amp;gt;Thistle Garden Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Thistle_Guide]]&lt;br /&gt;
| [[Thistle_Guide#Conversions_table | Thistle Conversions ]]&lt;br /&gt;
| [[Guilds/Twisted_Thistle | Thistle Voids]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://atitd.sharpnetwork.net/calendar.asp Egypt Thistle Calendar]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale4/Dresdor%27s_Thistle_Guide  Tale 4 &amp;lt;br/&amp;gt; Dresdor's Thistle Guide]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Overview&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;  colspan=&amp;quot;12&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tests Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Rank !! Bonus !! Initiate !!  Student  !! Prentice !! Journeyman !! Scribe !! Master !! Sage !! Oracle !! Extra 1 !! Extra 2 !! Extra 3  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Architecture&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| P: [[Tent]]&amp;lt;br /&amp;gt;2: [[Small House]]&amp;lt;br /&amp;gt;4: [[Medium House]]  &amp;lt;br /&amp;gt; 6: [[Large House]] &amp;lt;br /&amp;gt; [[Compound |+14 cells/level to CPs]] for each test&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Obelisk'''&amp;lt;br /&amp;gt;Principles 10/26/2015&amp;lt;br /&amp;gt;Metallic Obi&amp;lt;br /&amp;gt;'''Passed 02/03/2016'''&amp;lt;br /&amp;gt; 9 cubits &lt;br /&gt;
|| '''Test of Towers'''&amp;lt;br &amp;gt;Principles 06/02/2016 &amp;lt;br /&amp;gt;'''Passed 08/18/2016'''&lt;br /&gt;
|| '''Test of the Megalopolis'''&amp;lt;br /&amp;gt;'''Passed 09/21/2016 '''&lt;br /&gt;
|| '''Test of Octec's Ghost'''&amp;lt;br /&amp;gt;Principles 05/22/2016&amp;lt;br /&amp;gt;'''Passed 12/31/2016'''&lt;br /&gt;
|| '''Test of the People's Pyramid'''&amp;lt;br /&amp;gt;'''Passed 01/07/2017'''&lt;br /&gt;
|| '''Test of Life'''&amp;lt;br /&amp;gt;Principles 02/07/2016&amp;lt;br /&amp;gt;'''Passed 02/26/2017'''&amp;lt;br /&amp;gt;24896 pts&lt;br /&gt;
|| '''Test of Funerary Temple'''&amp;lt;br /&amp;gt;Principles 11/09/2016&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&amp;lt;br /&amp;gt;62178 pts 162 colors &lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Art&lt;br /&gt;
|| Q +NNN pts&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/19/2015 &lt;br /&gt;
|| '''Test of Flight'''&amp;lt;br /&amp;gt;(Partial) Principles 08/16/2016 &amp;lt;br /&amp;gt;'''Passed 08/22/2016'''&lt;br /&gt;
|| '''Test of the Formal Garden'''&amp;lt;br /&amp;gt;Principles ~09/15/2016&amp;lt;br /&amp;gt;'''Passed 09/18/2016'''&lt;br /&gt;
|| '''Test of Dancing Waters'''&amp;lt;br /&amp;gt;Principles 12/15/2016&amp;lt;br /&amp;gt;'''Passed 12/18/2016'''&lt;br /&gt;
|| '''Test of the Raeli Mosaic'''&amp;lt;br /&amp;gt;Principles 02/10/2017&amp;lt;br /&amp;gt;'''Passed 03/05/2017'''&lt;br /&gt;
|| '''Test of the Prismatic Opticon'''&amp;lt;br /&amp;gt;'''Passed 08/07/2017'''&lt;br /&gt;
|| Test of Khefre's Children&amp;lt;br /&amp;gt;Principles 03/15/2016&amp;lt;br /&amp;gt;R1 02/27/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
||&amp;quot;View Selected &amp;lt;br /&amp;gt; Coordinates&amp;quot;&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Oyster Catcher''' &amp;lt;br /&amp;gt;Principles 10/02/2015&amp;lt;br /&amp;gt;'''Passed 03/28/2016'''&lt;br /&gt;
|| '''Test of the Singing Cicada'''&amp;lt;br /&amp;gt;Principles 01/10/2016&amp;lt;br /&amp;gt;'''Passed 03/30/2016'''&lt;br /&gt;
|| '''Test of the Safari''' &amp;lt;br /&amp;gt;Principles 12/31/2015&amp;lt;br /&amp;gt;'''Passed 08/14/2016'''&lt;br /&gt;
|| '''Test of the Archaeologist'''&amp;lt;br /&amp;gt;Principles 08/19/2016&amp;lt;br /&amp;gt;'''Passed 12/04/2016'''&amp;lt;br /&amp;gt;1814 pts&lt;br /&gt;
|| '''Test of the Bedouin &amp;lt;br /&amp;gt;Principles 09/22/2015&amp;lt;br /&amp;gt;Passed 02/07/2017'''&lt;br /&gt;
|| '''Test of the Ritual Tattoo&amp;lt;br /&amp;gt;Principles 04/28/2016&amp;lt;br /&amp;gt;Passed 02/09/2017'''&lt;br /&gt;
|| Test of the Darkest Night &amp;lt;br /&amp;gt;Principles 10/01/2015&lt;br /&gt;
|| Test of the Acrobat &amp;lt;br /&amp;gt; Principles 11/02/2015 &amp;lt;br /&amp;gt; by ''Amuniet''&lt;br /&gt;
|| The Test of the Fisherman &amp;lt;br /&amp;gt;Principles 06/15/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Harmony&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;10/25/2015 &lt;br /&gt;
|| '''Test of Prophet'''&amp;lt;br &amp;gt;Principles 12/21/2015&amp;lt;br /&amp;gt;'''Passed 05/01/2016'''&amp;lt;br /&amp;gt;86 pts&lt;br /&gt;
|| '''Test of Souls'''&amp;lt;br &amp;gt; Principles 01/18/2016&amp;lt;br /&amp;gt;'''Passed 06/27/2016'''&amp;lt;br /&amp;gt;17377 pts&lt;br /&gt;
|| '''Test Promotion'''&amp;lt;br /&amp;gt;Principles 05/08/2016&amp;lt;br /&amp;gt;'''Passed 10/10/2016'''&amp;lt;br /&amp;gt;223 pts&lt;br /&gt;
|| '''Test of the Freeman'''&amp;lt;br /&amp;gt; Principles 11/06/2015&amp;lt;br /&amp;gt;'''Passed 10/30/2016'''&amp;lt;br /&amp;gt;115 pts&lt;br /&gt;
|| '''Test of Chains'''&amp;lt;br &amp;gt; Principles 12/13/2015&amp;lt;br /&amp;gt;'''Passed 12/25/2016'''&amp;lt;br /&amp;gt;48 pts&lt;br /&gt;
|| '''Test of Marriage''' &amp;lt;br /&amp;gt; Principles 10/25/2015 &amp;lt;br /&amp;gt;''Rana''&amp;lt;br /&amp;gt;'''Passed 01/08/2017&amp;lt;br /&amp;gt;990 pts&lt;br /&gt;
|| '''Test of the Critic'''&amp;lt;br /&amp;gt; Principles 02/11/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;822 pts &lt;br /&gt;
|| '''Test Balance of Goods'''&amp;lt;br /&amp;gt;Principles 04/10/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;32582 pts &lt;br /&gt;
|| '''The Test of Reason&amp;lt;br /&amp;gt;Passed 07/30/2017'''&amp;lt;br /&amp;gt;656 pts&lt;br /&gt;
|| The Test of the Giving Fisherman &amp;lt;br /&amp;gt;Principles 06/23/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leadership&lt;br /&gt;
|| 3 Petitions&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/20/2015 &lt;br /&gt;
|| '''Test of the Kingmaker'''&amp;lt;br /&amp;gt;Principles 12/03/2015 &amp;lt;br /&amp;gt;'''Passed 12/27/2015'''&amp;lt;br/&amp;gt;445 pts&lt;br /&gt;
|| '''Test of the Hegemon'''&amp;lt;br /&amp;gt;'''Passed 09/26/2016'''&lt;br /&gt;
|| '''Test of the Coalition'''&amp;lt;br /&amp;gt;Principles 11/24/2016&amp;lt;br /&amp;gt;'''Passed 12/15/2016'''&amp;lt;br /&amp;gt;7108 pts&lt;br /&gt;
|| '''Test of the Plantation'''&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test of Patronage'''&amp;lt;br /&amp;gt;Principles 01/29/2017&amp;lt;br /&amp;gt;'''Passed 04/20/2017'''&amp;lt;br /&amp;gt;107 pts&lt;br /&gt;
|| '''Test of the Retired Pirates'''&amp;lt;br /&amp;gt;Principles 02/2016&amp;lt;br /&amp;gt;'''Passed 06/11/2017'''&amp;lt;br /&amp;gt;6610 pts&lt;br /&gt;
|| Test of the Demi-Pharaoh&amp;lt;br /&amp;gt;Principles 10/05/2015&lt;br /&gt;
|| Test of the Bureaucrat&amp;lt;br /&amp;gt;Principles 12/21/2015&lt;br /&gt;
|| Test of the Covered Cartouche&amp;lt;br /&amp;gt;Principles 11/08/2016&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Thought&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;02/12/2017 &lt;br /&gt;
|| '''Test of the Constellation'''&amp;lt;br /&amp;gt;Principles 03/21/2017&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test Tomb of the Immortal'''&amp;lt;br /&amp;gt;Principles 02/25/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of Hexaglyphs'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of the Bijou'''&amp;lt;br /&amp;gt;'''Passed 04/17/2017'''&lt;br /&gt;
|| '''Test of the Pathmaker'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 08/27/2017 '''&lt;br /&gt;
|| Test of Empty Hand &amp;lt;br /&amp;gt;Principles 03/01/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Worship&lt;br /&gt;
|| +30 Barley Yield&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;11/02/2015&amp;lt;br /&amp;gt;''Rana'' &lt;br /&gt;
|| '''Test of the Vigil'''&amp;lt;br /&amp;gt;Principles 11/07/2015&amp;lt;br /&amp;gt;'''Passed 04/10/2016'''&amp;lt;br /&amp;gt;2382pts&lt;br /&gt;
|| '''Test Path of the Pilgrim'''&amp;lt;br /&amp;gt;Principles 04/21/2016 &amp;lt;br /&amp;gt;'''Passed 04/24/2016'''&amp;lt;br /&amp;gt;1050pts&lt;br /&gt;
|| '''Test of the Messenger'''&amp;lt;br /&amp;gt;Principles 11/27/2016 &amp;lt;br /&amp;gt;'''Passed 03/09/2017'''&lt;br /&gt;
|| '''Test of Visions'''&amp;lt;br /&amp;gt;'''Passed 03/13/2017''' &lt;br /&gt;
|| '''Test of Leavened Bread'''&amp;lt;br /&amp;gt;Principles 03/25/2014&amp;lt;br /&amp;gt;'''Passed 03/26/2017'''&amp;lt;br /&amp;gt;1pt&lt;br /&gt;
|| Test of the Astrological Alignment&amp;lt;br /&amp;gt;Principles 10/24/2016&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Welcome to Egypt&lt;br /&gt;
|| -&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;Citizen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Detailed test information at: [[User:Zhukuram/Test_Details | More Test Details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Darkest Night&lt;br /&gt;
* Safari&lt;br /&gt;
* Oyster Catcher&lt;br /&gt;
* Astrological Alignment&lt;br /&gt;
* Octet's Ghost&lt;br /&gt;
* Messenger&lt;br /&gt;
* Megalopolis&lt;br /&gt;
* Scarabs&lt;br /&gt;
* Tattoo&lt;br /&gt;
* Archaeology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Standard Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Focus: Arch +7 / Arch Bonus +7 / Tattoo +6&lt;br /&gt;
* Perception: &lt;br /&gt;
** You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy. &lt;br /&gt;
** Every completed wine notebook gives you a point of Perception&lt;br /&gt;
** You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243. &lt;br /&gt;
** Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Str ||+7&lt;br /&gt;
|Dex ||+13&lt;br /&gt;
|End ||+7&lt;br /&gt;
|Spd ||+14&lt;br /&gt;
|-&lt;br /&gt;
|Con ||+6&lt;br /&gt;
|Foc ||+21&lt;br /&gt;
|Per ||+4 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Base'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 || 66122 || 01/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 || 57777 || 02/25/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 || 46571 || 03/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 || 46088 || 03/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 || 41081 || 04/08/2016 &amp;lt;br /&amp;gt; Speed 8 &amp;lt;br /&amp;gt;(Total Advances 8) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 || 37087 || 04/20/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances &amp;lt;br /&amp;gt;Speed 9 &amp;lt;br /&amp;gt;(Total Advances 10) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 || 34219 || 04/26/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 || 33311 || 05/02/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 || 32210 || 05/09/2016 &amp;lt;br /&amp;gt; Speed 10 &amp;lt;br /&amp;gt;(Total Advances 14)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 || 32760 || 05/17/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 || 30302 || 06/01/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 || 30595 || 06/27/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18 || 32088 || 07/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19 || 36519 || 08/14/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 || 37825 || 08/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 || 36702 || 08/23/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 || 39850 || 09/07/2016  &amp;lt;br /&amp;gt;Speed 11 &amp;lt;br /&amp;gt;(Total Advances 22)&amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 12 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 || 39850 || 09/07/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 || 43512 || 09/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 || 43298 || 09/22/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 || 39579 || 10/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 || 41360  || 10/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 || 38702  || 10/27/2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 || 37691 || 11/04/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 || 37306 || 11/05/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33 || 35983 || 11/10/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34 || 37265 || 11/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 || 36284 || 11/12/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 || 35138 || 11/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37 ||  ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38 ||  **  || *multiple advances &amp;lt;br /&amp;gt; Speed 12 &amp;lt;br /&amp;gt;(Total Advances 38) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 || 35657 || 11/21/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 || 34546 || 11/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 || 34564 || 12/03/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 || **  ||  **&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 13 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''More Extras'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 || 32954 || 12/09/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 || 30267 || 12/14/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 || 30555 || 12/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 ||  **  ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 || 31847 ||  12/30/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 ||  30494 || 01/03/2017  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 ||  32138 || 01/07/2017&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 || 29939  || 01/12/2017 Speed 13 &amp;lt;br /&amp;gt;(Total Advances 70)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Speed 14 (Total Advances 134)&lt;br /&gt;
* Speed 15 (Total Advances 262) &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Herbs Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Herb Buffs have been moved to their own page here: [[User:Zhukuram/Herb_Buffs | Herb Buffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Skills and Buffs&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''Notes on Mechanics Skill'''&lt;br /&gt;
&lt;br /&gt;
In previous tales was &amp;quot;supposed&amp;quot; to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures.  Mechanics L1 &amp;quot;maybe&amp;quot; worth the price of the skill but beyond that it's not worth having.  The rare times you are successful out weight the forfeited times you might have done &amp;quot;something&amp;quot; at Level 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gastro 7'''&lt;br /&gt;
&lt;br /&gt;
Grants a +1 permanent perception point.  &lt;br /&gt;
&lt;br /&gt;
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gastronomy]] || 40&lt;br /&gt;
| [[Beer Tasting]]  || 45&lt;br /&gt;
| [[Fumeology]]  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fly Fishing]] || 3&lt;br /&gt;
| [[Fly Tying]] || 5&lt;br /&gt;
| [[Rhythmic Strength]] ||4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Carving]] || 5&lt;br /&gt;
| [[Cooking]] || 7&lt;br /&gt;
| [[Desiccation]] || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Firebuilding | Fire building]] || 7&lt;br /&gt;
| [[Stone_Blade_Fabrication |Stone Blade Fab]] || 7/7&lt;br /&gt;
| [[Sheet_Glass_Fabrication | Sheet Glass ]]  || 7/7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mechanics]] &amp;lt;br /&amp;gt;Body/Harm/Lead/Worship  &amp;lt;br /&amp;gt; Rana: None||  0&lt;br /&gt;
| [[Salvage Techniques | Salvage ]] &amp;lt;br /&amp;gt;'''Art/Arch/Thought'''&amp;lt;br /&amp;gt;'''/Body/Harm'''&amp;lt;br /&amp;gt;'''/Lead''' /Wor &amp;lt;br /&amp;gt; Rana: None|| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wine Notebook]]'''&lt;br /&gt;
&lt;br /&gt;
Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;[[Wine Notebook]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beginner  || Complete || +1 Per&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enthusiast || Complete || +1 Per &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Oenophile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sommalier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mondial &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Acquire ==&lt;br /&gt;
&lt;br /&gt;
=== [[Botanist's Touch]] S Worship  DONE ===&lt;br /&gt;
&lt;br /&gt;
Allows uprooting of lilies and flowers. See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
&lt;br /&gt;
* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
* Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
* Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom  &lt;br /&gt;
* Harvest Elixir  1-320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
&lt;br /&gt;
Generally, flowers require 48 fertilizations before they propagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Flower Fertilizer |150|150}}&lt;br /&gt;
  {{ResResource| Sticky Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Liquid Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Harvest Elixir |50|50}} &lt;br /&gt;
  {{ResResource| Khefre's Essence |1|1}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fly Tying]] 3 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Footworm |14|14}}&lt;br /&gt;
  {{ResResource| White Mealybug |14|14}}&lt;br /&gt;
  {{ResResource| Dew Fly |14|14}}&lt;br /&gt;
  {{ResResource| Snowberry Butterfly |14|14}} &lt;br /&gt;
  {{ResResource| Wooly Aphid |14|14}} &lt;br /&gt;
  {{ResResource| Feather Midge |14|14}} &lt;br /&gt;
  {{ResResource| Toad Sawfly |14|14}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Cooking 4 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Camel's Mane |7|7}}&lt;br /&gt;
  {{ResResource| Cobra Hood |7|7}} &lt;br /&gt;
  {{ResResource| Dead Tongue |7|7}} &lt;br /&gt;
  {{ResResource| Iron Knot |7|7}}&lt;br /&gt;
  {{ResResource| Peasant's Foot |7 |7}} &lt;br /&gt;
  {{ResResource| Slave's Bread |7|7}}&lt;br /&gt;
  {{ResResource| Toad Skin |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking Recipes ====&lt;br /&gt;
&lt;br /&gt;
Public [[ Recipes ]] &lt;br /&gt;
&lt;br /&gt;
Sinker: '''Cooking 1''' &lt;br /&gt;
&lt;br /&gt;
4 honey/3 camel meat or 400 camel meat/399 honey&lt;br /&gt;
&lt;br /&gt;
Limestone Boring: '''Cooking 5'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! Creator !! Servings !! Masterpiece &lt;br /&gt;
|-&lt;br /&gt;
|| 6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet.  || 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi || '''8''' || '''6''' || -27 || -19 || -13 || '''16 (20)''' || '''26 (31)''' || 1:53 (2h 12m) || Styx - '''Metal dowsing and limestone-boring food''' (with carry).  +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting.  High focus allows more checks in less time for both metal and limestone.  Use whatever number of each base you want (2+) to change the number of servings up or down.  It shouldn't change the stats too much. || 5 ||(Yes [[User:Zhukuram|Zhukuram]] 19:44, 4 January 2017 (EST))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Supplies and Resources&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Corner Stone Locations&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Corner Stones&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rana || Old Egypt || 916 7618 || Really UMB &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rana  || Old Egypt || 926 7590 || UMB &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rana  || Old Egypt || 1028 6923 || Tipsy Camel OE CS &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rana  || Old Egypt || 971 7640 || Rana Party Palace&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Rana  || Old Egypt || 936 7621 || Forge Complex&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Rana ||   ||   || Maxed Out&lt;br /&gt;
|-&lt;br /&gt;
| No || ID || Loc || Coords || Desc&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Mines&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Mine Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Quartz | Quartz]] || DoN || 1700,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road. &amp;lt;br /&amp;gt; When the road doglegs to the right &amp;lt;br /&amp;gt; the mine is just over the low hills on the south side of the road.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Diamonds| Diamonds]] || Hinter ||  2400,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine to the edge of the green/sand. &amp;lt;br /&amp;gt; The mine is a few cords into the sand portion.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Ruby| Ruby]] || LoR ||  3470,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. &amp;lt;br /&amp;gt; The mine is a the tail end of the ankh.  &amp;lt;br /&amp;gt;&lt;br /&gt;
There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. &amp;lt;br /&amp;gt; [[User:Zhukuram|Zhukuram]] 03:59, 8 December 2015 (EST)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Topaz| Topaz]] || CCR ||  -1,7100 || align=&amp;quot;left&amp;quot; | Go East from UArt in CCR. &amp;lt;br /&amp;gt;Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iron]] || VoK||  -2734,4390 || align=&amp;quot;left&amp;quot; | West along the long canal from SHarm. On the plateau near the western end of the solo mountain.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clay]] || CotS&amp;lt;br /&amp;gt;Hinter  || 3161,532 &amp;lt;br /&amp;gt; 2937,746 || align=&amp;quot;left&amp;quot; | Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop &amp;lt;br /&amp;gt; bonfire marker?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Quarries&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The quarry information and gearbox listings are too big. Moved to:  [[User:Zhukuram/Resources  | My Quarry Page]]&lt;br /&gt;
&lt;br /&gt;
Perception levels needed for each of Decorative Stone: [[Marble]] &lt;br /&gt;
&lt;br /&gt;
There are 28 varieties of Decorative Stone: '''Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon'''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;U Worship Supplies&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;U Worship Supplies&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Zhukuram ||  Garlic || Apep's Crop || Heket's Reaping&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship SE || Zhukuram ||  Cabbage || Bastet's Yielding || Mut's Fruition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| U Worship MV || Rana||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship LoR || Zhukuram ||  Sea Lily || Blush &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Vegetables]] for details on variety features and growing extra seeds.  &lt;br /&gt;
&lt;br /&gt;
Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Seed Varieties&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Seeds&amp;lt;/b&amp;gt;&lt;br /&gt;
! Flax Type !! Pollution Type !! Marker&lt;br /&gt;
|- &lt;br /&gt;
| Symphony Ridge Gold || [[Wood_Plane |Wood Planes]] || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Constitution Peak || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sinai Sage || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sunset Pond || ?  || No Harvest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Flax_Seeds | Flax Seeds]] for details on variety features but there is a pollution effect.&lt;br /&gt;
&lt;br /&gt;
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.&amp;lt;br /&amp;gt;Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Growing&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thistles: complex and stupid at the same time. &lt;br /&gt;
&lt;br /&gt;
Voids are what cannot be grown during that period.  The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.&lt;br /&gt;
&lt;br /&gt;
 [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
&lt;br /&gt;
Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs.  When growing by hand, try to grow as many variations as possible.  It doesn't matter a lot what you get because the requirements change and if you are &amp;quot;lucky&amp;quot; you will have some of the new request on hand.  If you grow on a macro, you may be able to reproduce the exact requirement perfectly.&lt;br /&gt;
&lt;br /&gt;
Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a &amp;quot;repeatable&amp;quot; recipe.  Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).&lt;br /&gt;
&lt;br /&gt;
* The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.  &lt;br /&gt;
* The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.&lt;br /&gt;
&lt;br /&gt;
Beginner Stuff:&lt;br /&gt;
&lt;br /&gt;
Try to push one item up to 99 and then get it to overflow into other components.  There is a complex cascade effect. Try to use the cascade to advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Recipe Basics&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Thistle Conversion Graphic =====&lt;br /&gt;
[[Image:Thistle-conversions.svg|500px|Thistle Conversions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preventing BIO ====&lt;br /&gt;
BIO - a dead end product.  Mostly you do not want this as it sucks values from other components.  If it gets to 99, then it pretty much stops sucking up other stuff.  So, zero or low or 99.&lt;br /&gt;
&lt;br /&gt;
* If there is ASC then keep water at 29+ (29 is ok)&lt;br /&gt;
* If there is PYR then keep oxygen from going past 89&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To STOP BIO''' &lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; water water water&lt;br /&gt;
* PYR-&amp;gt; if using oxy then don't get it over 89&lt;br /&gt;
&lt;br /&gt;
==== Making CAR ====&lt;br /&gt;
CAR - comes from saltpeter (POT) but don't bother using it.  Wait for a period when CAR will come from an overflow of another component.&lt;br /&gt;
&lt;br /&gt;
# From THI: There is a feedback option with CAR the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to THI: If oxygen is low &amp;lt;49 then CAR will convert to THI&lt;br /&gt;
#* FROM THI to CAR: If water is low &amp;lt; 39 then THI will convert to CAR&lt;br /&gt;
# From ASC: There is a feedback option with ASC the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to ASC: Sun must be &amp;gt;79 (daytime only) then CAR will convert to ASC&lt;br /&gt;
#* FROM ASC to CAR: If oxygen is low &amp;lt;49 then ASC will convert to CAR &lt;br /&gt;
# CAR can also come from a cascade conversion.  FOL to ASC to THI to CAR.&lt;br /&gt;
#* If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC&lt;br /&gt;
#* If there is ASC and sun is low &amp;lt;40 (night or covered) this will convert ASC to THI&lt;br /&gt;
#* If there is THI and water is low &amp;lt;39 then this will convert THI to CAR&lt;br /&gt;
#* If there is CAR and sun is &amp;gt;79 (daytime) then CAR will convert to ASC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET CAR'''&lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; let sun &amp;lt;40 (close the lid) &lt;br /&gt;
* THI-&amp;gt; let water fall &amp;lt;39 &lt;br /&gt;
** warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO&lt;br /&gt;
&lt;br /&gt;
* Preventing CAR from converting back to ASC keep sun &amp;lt;79 (night or covered)&lt;br /&gt;
&lt;br /&gt;
==== Making PYR ====&lt;br /&gt;
&lt;br /&gt;
There are 3 paths to making PYR.&lt;br /&gt;
&lt;br /&gt;
PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component. &lt;br /&gt;
&lt;br /&gt;
# PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.&lt;br /&gt;
# PYR can also come from CAR.  If sun is &amp;gt;59 (daytime) then CAR can be converted into PYR&lt;br /&gt;
# PYR can also come from a cascade conversion.  NIA to FOL to PYR.&lt;br /&gt;
#* If there is NIA and water is low &amp;lt;59 this will convert NIA to FOL&lt;br /&gt;
#* If there is FOL and oxygen is high &amp;gt;79 then this will convert FOL to PYR: &lt;br /&gt;
#** WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET PYR'''&lt;br /&gt;
&lt;br /&gt;
* CAR -&amp;gt; daytime sun &amp;gt;59 &lt;br /&gt;
* FOL -&amp;gt; oxygen &amp;gt; 79&lt;br /&gt;
** warning: if there is FOL and PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
&lt;br /&gt;
==== Making NIA ====&lt;br /&gt;
&lt;br /&gt;
NIA can come from 3 cascade conversions.  You cannot make NIA directly.&lt;br /&gt;
&lt;br /&gt;
# From PYR: If there is PYR and water is &amp;gt; 69 this will convert PYR to NIA&lt;br /&gt;
# From ASC: If sun is &amp;lt;20 (night time or covered) this will convert the ASC to NIA&lt;br /&gt;
# From THI: There is a feedback option with THI the conversion can go both directions.&lt;br /&gt;
#* FROM NIA to THI: If water is low &amp;lt; 49 then NIA will convert to THI&lt;br /&gt;
#* FROM THI to NIA: If oxygen is low &amp;lt;39 then THI will convert to NIA&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET NIA'''&lt;br /&gt;
&lt;br /&gt;
* PYR-&amp;gt; water water water&lt;br /&gt;
* ASC-&amp;gt; make at night time or cover so sun is &amp;lt;20&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Making FOL ====&lt;br /&gt;
&lt;br /&gt;
FOL comes from NIA and in a cascade conversion.&lt;br /&gt;
&lt;br /&gt;
# To push the 3 way conversion PYR -&amp;gt; NIA -&amp;gt; FOL &lt;br /&gt;
#* PYR -&amp;gt; NIA -&amp;gt; FOL keep water levels  59 &amp;lt;&amp;gt; 79&lt;br /&gt;
#* FOL -&amp;gt; PRY oxygen 79 &amp;lt;&amp;gt; 89&lt;br /&gt;
#** warning: if there is PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
# FOL is also a path to ASC. It can only be done in the daytime sun &amp;gt;69&lt;br /&gt;
#* FOL -&amp;gt; ASC sun &amp;gt; 69 (daytime)&lt;br /&gt;
#** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET FOL'''&lt;br /&gt;
&lt;br /&gt;
* NIA -&amp;gt; water &amp;lt;59&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Wood Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Wood Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* Use the &amp;quot;Abort Treatment&amp;quot; to stop at any time or once you get the reaction you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
==== Recipe Pliable Fireproof Blonde ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Pliable Fireproof Blonde&amp;lt;br /&amp;gt;(Airship /  Phoenix Taking Shelter )&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 14 || 140 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 8 || 80 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  || Lime 5 seconds &amp;lt;&amp;gt; Ash 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Termite-Resistant boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 13 || 130 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 20 || 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| || || Volatile Rotproof Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Nontoxic ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Nontoxic boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 12 || 120 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds *&lt;br /&gt;
|- &lt;br /&gt;
| Water || 1 || 10 seconds * &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || * Oil 20 seconds may skip the extra water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe White Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe White Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Termite-prone White Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 34 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  ||  Oil 1 seconds &amp;lt;&amp;gt; Lead 1 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Blonde Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Blonde Glossy &amp;lt;br /&amp;gt;(raeli mosaic)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 12 || 120 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Water || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Blonde Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Volatile White ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Volatile White&amp;lt;br /&amp;gt;(misc)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1|| 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Volatile White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Soft Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Soft Rotproof Fireproof &amp;lt;br /&amp;gt;(Phoenix Being Born)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 9 || 90 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 1|| 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 1 || 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Soft Fireproof Rotproof Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Hard Fireproof Black ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Hard Fireproof Black &amp;lt;br /&amp;gt;(Phoenix in His Prime&amp;lt;br /&amp;gt; Phoenix on the Hunt)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 15 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Fireproof Black &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Termite-Resistant&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Fireproof&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 1 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 1 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 2 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 2 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof Fireproof &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Rotproof Termite-prone White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Hard Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Hard Black Glossy &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 36 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds  (?20 seconds)&lt;br /&gt;
|- &lt;br /&gt;
| Clean up  ||  || sulfur / oil / lead&lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Hard Black Glossy &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Wood Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Woodstock&amp;lt;/b&amp;gt;&lt;br /&gt;
! Board Attributes !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Black Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Blonde Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Fireproof Termite-prone Nontoxic White || 265&lt;br /&gt;
|- &lt;br /&gt;
| Hard Rotproof White || 397&lt;br /&gt;
|-&lt;br /&gt;
| Hard Volatile Glossy || 406&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Fireproof Blonde || 220&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Blonde || 239&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Rotproof || 160&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Fireproof Termite-Prone || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Black || 420&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Rotproof Termite-Prone || 50&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Rotproof Black || 200&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant || 424&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant Black || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Black Glossy || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Blonde || 487&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Nontoxic || 476&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-prone White Glossy || 99&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-Resistant Nontoxic || 225&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof Blonde || 140&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof White || 156&lt;br /&gt;
|- &lt;br /&gt;
| Volatile White || 495&lt;br /&gt;
|- &lt;br /&gt;
| Volatile Rotproof Termite-Resistant Black || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Woods Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | White/Blonde&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Nontoxic&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Termite&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rigid/Pliable&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Glossy/Normal&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || Hard || White || 3 || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || 1 || White || Nontoxic || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250 || 1 || 2 || 3 || Rot-proof || Resistant || 6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250  || 1 || 2 || Nontoxic || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 600 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Ant Colony || 75 || 1 || 2 || Nontoxic || 4 || Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Rigid  || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Pliable || 8&lt;br /&gt;
|-&lt;br /&gt;
| Improved Hackling Rake || 18 ||  Hard || 2 || 3 || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Bath || 300 ||  Hard || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 600 || 1 || 2 || Nontoxic || Rot-proof || Termite Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || White || 3 || 4  || 5 || 6 || 7 || Glossy&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || Black || 3 || 4 || 5 || 6 || 7 || Glossy &lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 150 || Hard || 2 || 3 || Rot-proof || 5 || 6 || Rigid || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Being Born || 260 || Soft || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Taking Shelter || 260 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix in His Prime || 260 || Hard || 2 || 3 || 4 || 5 || Fireproof || Rigid || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix on the Hunt || 260 || Hard || Black || 3 || 4 || 5 || Fireproof || 7 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| z Building || Amt Needed || 1 Hard/Soft || 2 White/Blonde/Blk || 3 Nontoxic || 4 Rot-proof || 5 Termite || 6 Fireproof || 7 Rigid/Pliable || 8 Glossy/Normal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Chemical Bath Metal Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Metal Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* WARNING: Chemical Baths have '''NO Abort Treatment''' option.  You cannot stop once the reaction starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemical Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Titanium Hard Stainless [Nontoxic] &amp;lt;br/&amp;gt;(Reactory 4x Hopper Upgrade)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 11  || 110 seconds (Hard ~90)&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds (Stainless ~25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sun Steel Hard Stainless Insulative [Nontoxic Shiny] &amp;lt;br/&amp;gt;(Reactory 7x Hopper Upgrade)&amp;lt;br /&amp;gt; This is approximate &amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 10  || 100 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 4  || 40 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Coal || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 2  || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metal Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Metals&amp;lt;/b&amp;gt;&lt;br /&gt;
! Metal !! Metal Attributes !! Purity !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Steel || Stainless Insulative || - || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metals Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Metal &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Stainless/&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Insulative&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | X&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Purity&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 4x Hopper || Titanium || 300 || Hard || Stainless || 3 || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 7x Hopper || Sun Steel || 200 || Hard || Stainless || Insulative || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Thistle 50x Garden Hopper|| Steel|| 20 || 1 || Stainless || 3 || 4 || 5 ||6 || +4&lt;br /&gt;
|- &lt;br /&gt;
| Building || Metal || Qty || 1 || 2 || 3 || 4 || 5 || 6 || Purity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Chicken Coop&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Chicken Coop Slat Settings ===&lt;br /&gt;
&lt;br /&gt;
The effect of the slat settings changes with time of day.  But the only time of day that matters is 6am.  &lt;br /&gt;
&lt;br /&gt;
If you set the slats in the AM (game time) you will get the following messages:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the day this keeps the chickens cool&lt;br /&gt;
 Slats Open: During the day this warms the chickens&lt;br /&gt;
&lt;br /&gt;
If you set the slats in the PM (game time) you will get a different message:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the night this retains warmth&lt;br /&gt;
 Slats Open: During the night this lets the cool air in&lt;br /&gt;
&lt;br /&gt;
So, it's Egypt and the messages are confusing.  Especially as the temperature shown on the coop may not match the message about the current effect of the slats.  &lt;br /&gt;
&lt;br /&gt;
The guiding temperature is 80-100F for eggs and hatching.  The coop needs to be in this temperature range at 6am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night. &lt;br /&gt;
&lt;br /&gt;
Generally: set the slats to '''MOSTLY CLOSED'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My T6 Chicken Coop Notes&lt;br /&gt;
 Slats 1/2 open = mostly eggs &lt;br /&gt;
 No hens or roosters are needed to hatch eggs &lt;br /&gt;
 Hens or rooster in the coop inpede hatching &lt;br /&gt;
 Rooster are only needed for research. &lt;br /&gt;
 Hens and roosters can hatch at the same time but hens are more common. &lt;br /&gt;
 Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region &lt;br /&gt;
 Rooster can be fed to snakes if not donated or killed. &lt;br /&gt;
 Hot Temps = eggs &lt;br /&gt;
 Cool Temps = hatching &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Flowers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Flower experiments and other interesting stuffs...&lt;br /&gt;
&lt;br /&gt;
# How to do crossbreeding: [[Crossbreeding_and_Hints | Crossbreeding Hints]]&lt;br /&gt;
#How to make Nut's Essence: [[Nut%27s_Essence]]&lt;br /&gt;
#* (needs 3 hairy tooth shrooms for 1 Nut's Essence)&lt;br /&gt;
# Gory details on plant [[Genomes]]&lt;br /&gt;
# [[Sea Lilies]]&lt;br /&gt;
# [[Orchids]]&lt;br /&gt;
# See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
# Kettle&lt;br /&gt;
#* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
# [[Kitchen]] -&amp;gt; Enriched Fertilizer &lt;br /&gt;
#* '''Sticky Sun''' : 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
#** ''Can use more often. Smaller batch = 6 servings''&lt;br /&gt;
#** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
#* '''Liquid Sun''': 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom&lt;br /&gt;
#** ''Can use more often. Bigger batch = 9 servings''&lt;br /&gt;
#** 20  2 Hours - Equivalent to 2 fertilizations  &lt;br /&gt;
#* '''Harvest Elixir''': 320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
#** ''Longer lasting. Small batch = 4 servings''&lt;br /&gt;
#** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
#* Enhanced Flower Fertilizer can be stored in the [[kitchen]].&lt;br /&gt;
# Generally, flowers require '''48 fertilizations before they propagate'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Orchids ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right ||Rana#1|| light blue || light pink || teal || XXX || green || N&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Sabretooth || yellow ||yellow || gray || XXX || green || N || Left ||Rana#1|| light blue || light pink|| teal || XXX || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Sabretooth || yellow  ||yellow || gray  || XXX || green || N || Right || Zhukuram#1 || violet || pink|| teal || XXX || tan || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Zhukuram#1 || violet || pink || teal || XXX || tan|| N &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Orchid || Rana #1|| light blue || light pink|| teal || XXX || green || N || Right || Rana#2 || blue || pink || teal || XXX ||  green || N &lt;br /&gt;
|- &lt;br /&gt;
| 3 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Rana#2 || blue || pink || teal || teal || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Shangri-La || blue|| pink || grey || teal || green || N || Right || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Sabretooth || yellow  ||yellow || gray || XXX || green || N || Left || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Zhukuram#6 || light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#6 ||light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 6 || Orchid || Sabretooth || yellow ||yellow || gray  || XXX || green || N || Right || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Right  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|- &lt;br /&gt;
| 8 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Rana#2 || blue || pink || teal || XXX || green || N  || Right || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Left || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Right || Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Left ||Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Right || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Left || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Right || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 12 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 13 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Right || Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left|| Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Lilies ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Lilly || Blush || mag || white mag ||mag||mag||maga|| N || Right ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lilly || Energy || yellow || yellow || white || white || white || N || Left ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Energy || yellow || yellow || white || white || white || N || Right || Zhukuram#2 || white orange || white yellow || white || white || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Binny#10|| white mag || white || mag || mag || white || N || Left || Zhukuram#2 || white orange ||white yellow || white || white|| white || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Blush || mag || white mag ||mag||mag||mag|| N || Right ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Silken || white || white || white || white ||white || N || Left ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Vampire || white || white || red || red || white || N || Right || Zhukuram#4 || yellow || white yellow  ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Energy || yellow || yellow || white || white || white || N || Left || Zhukuram#4 || yellow || white  yellow ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lilly || Kaa#1 || white mag || yellow mag|| mag || mag || mag || N || Right || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|5 || Lilly  || Zhukuram#2 || white orange || white yellow || white || white || white || N || Left || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=137252</id>
		<title>User:Zhukuram</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=137252"/>
		<updated>2017-08-30T02:04:25Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Items needing votes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.&lt;br /&gt;
&lt;br /&gt;
More to Come, More to See! It's EGYPT after all! Always just one more thing...&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta.&lt;br /&gt;
Coords: 975,7625 &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;About Me&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
I am Zhukuram: &lt;br /&gt;
&lt;br /&gt;
* '''Level 72'''&lt;br /&gt;
* '''Initiate of Seven'''&lt;br /&gt;
* '''Student of Seven'''&lt;br /&gt;
* '''Prentice of Seven'''&lt;br /&gt;
* '''Journeyman of Seven'''&lt;br /&gt;
* '''Scribe of Seven'''&lt;br /&gt;
* '''Master of Six'''&lt;br /&gt;
* '''Sage of Four'''&lt;br /&gt;
* '''Pharaoh's Oracle of Architecture'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony + Extra 2'''&lt;br /&gt;
* '''Pharaoh's Oracle of Two'''&lt;br /&gt;
&lt;br /&gt;
* '''Snow Flolicker''' (a rare typo from the Snow Event)&lt;br /&gt;
* '''Pyramid of Heaven +1 level bonus'''&lt;br /&gt;
&lt;br /&gt;
Rana is my spouse warp partner.&lt;br /&gt;
&lt;br /&gt;
== Items needing votes ==&lt;br /&gt;
&lt;br /&gt;
'''Open for voting:'''&lt;br /&gt;
&lt;br /&gt;
* Set's Ladder RP 888,3606&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coming Soon:'''&lt;br /&gt;
&lt;br /&gt;
Venery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Completed:'''&lt;br /&gt;
&lt;br /&gt;
* Dancing Waters 1000, 6815 behind the CS on the hill&lt;br /&gt;
* Formal Garden OE 1003, 6829 &lt;br /&gt;
* Formal Garden OE 1030, 6846&lt;br /&gt;
* Mosaic &amp;quot;Designs of Egypt&amp;quot; OE Art Complex 1031, 6904 near the CS&lt;br /&gt;
* Constellations near OE CS  960, 6940  Zhukuram&lt;br /&gt;
* Constellations near OE CS  962, 6940 Rana&lt;br /&gt;
* Tomb of the Immortal near OE CS  955, 6940&lt;br /&gt;
* Hexaglyph OE Art Complex 1039, 6906&lt;br /&gt;
* Bijou Table OE Art Complex 1033, 6914&lt;br /&gt;
* Tomb of the Immortal at RP CS 1490, 2829  Rana&lt;br /&gt;
* Prismatic Opticon OE CS 1061, 6918&lt;br /&gt;
* Pathmaker OE CS 1055, 6925&lt;br /&gt;
&lt;br /&gt;
== Muses ==&lt;br /&gt;
&lt;br /&gt;
=== '''The Story of Why Egypt?''' ===&lt;br /&gt;
&lt;br /&gt;
In the days when sand was new &amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when only the sun and wind crossed the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when creatures of the earth knew no humans&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt unfolded&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mountains rose and rains fell&amp;lt;br/&amp;gt;&lt;br /&gt;
The oasis and date palms formed&amp;lt;br/&amp;gt;&lt;br /&gt;
The plants and trees spread across the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt grew&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods arose to see the new lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the beauty and peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the solitude&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt arose&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They saw mountains tall as the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw rivers as wide as the sea&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw the waters clear and the rains pure&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt awoke&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The animals had no fear&amp;lt;br/&amp;gt;&lt;br /&gt;
The lands were untainted&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains stood strong&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt that was&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods bade the animals to live in peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the waters and the rains&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the lands with herbs and grains&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt became&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then the sands blew harder&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the wind swirled with anger&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the mountains collapsed and lands failed&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt faltered&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods looked to the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the mountains and fields&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the waters and lakes&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt halted&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods asked the lands and winds&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked the rivers and creatures&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked what more was needed?&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt lost&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lands and rivers replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The creatures and fish replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains and lake replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt renewed&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the god sent humans to tend the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to guard the animals&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to bring the waters to life&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt restored&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Why are some fish big and why are some fish small?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
Time for another Egyptian Myth.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; asked the &amp;quot;wise ibis&amp;quot;, &amp;quot;Why are some fish big and some fish small?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; meowed and complained, &amp;quot;I only catch 1db fish!  Why can't I get BIG fish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but still said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; howled in frustration. &lt;br /&gt;
&lt;br /&gt;
::  ''MEOW! MEOW! YOWL! YOWL! YOWL!''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; wanted everyone to know her frustration at not catching big fish.&lt;br /&gt;
&lt;br /&gt;
: At last the &amp;quot;wise ibis&amp;quot; spoke.  The clacking of her bill made the words difficult to understand.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: And flew away because it was 6pm.&lt;br /&gt;
&lt;br /&gt;
=== '''Why when you need an [[herbs | herb]] or [[Plants| plant]] you cannot find it?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
hmmm its too quiet - time to make up new myths about Egypt.&amp;lt;br /&amp;gt;&lt;br /&gt;
The myth of the evening is: Why when you need an herb or plant you cannot find it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The '''wise desert rat''' said: &lt;br /&gt;
:: Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals&lt;br /&gt;
:: (because I cannot see anything as Im only foot prints)&lt;br /&gt;
:: I run and grab all the plants and herbs! &lt;br /&gt;
&lt;br /&gt;
: The '''wise falcon''' said: &lt;br /&gt;
:: when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young. &lt;br /&gt;
:: As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants. &lt;br /&gt;
:: But no matter the rabbit tastes delicious just the same &lt;br /&gt;
&lt;br /&gt;
:The '''quick antelope''' said: &lt;br /&gt;
:: I am faster than you. I need many plants to eat to stay in shape so I do not get winded. &lt;br /&gt;
:: I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands. &lt;br /&gt;
:: I leave all the garbage ones that no one wants like discorea and glechoma. &lt;br /&gt;
:: I only eat The Best of the Best &lt;br /&gt;
&lt;br /&gt;
:When new plants are herbs are needed the wise animals of Egypt gobble them up. &lt;br /&gt;
:And that's the reason, said the '''Tortoise in the Valley of the Kings''', that there are never any that you need.  &lt;br /&gt;
&lt;br /&gt;
:It is well known, said the '''Tortoise''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why [[Marble Tub]] Upgrades are 150 water and 100 dung?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram Said:&amp;lt;br /&amp;gt;&lt;br /&gt;
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100. &lt;br /&gt;
&lt;br /&gt;
: Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...) &lt;br /&gt;
&lt;br /&gt;
: There were 2 Egyptian Gods: SCHU and SETISH. &lt;br /&gt;
&lt;br /&gt;
: SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long... &lt;br /&gt;
: SETISH wanted people to have blisters and corns and pulled tendons and achy feet &lt;br /&gt;
&lt;br /&gt;
: SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity &lt;br /&gt;
&lt;br /&gt;
: SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit &lt;br /&gt;
&lt;br /&gt;
: This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -&amp;gt; giving more corns, blisters and tired feets &lt;br /&gt;
&lt;br /&gt;
: And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100 &lt;br /&gt;
&lt;br /&gt;
Zhukuram Said: &amp;lt;br /&amp;gt;&lt;br /&gt;
And this is Very Well Known &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Old Ny-Al Song''' ===&lt;br /&gt;
&lt;br /&gt;
:We got macros n mules and tools to use, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
:We dig all day, dirt and clay, and nary get our hands dirty&amp;lt;br /&amp;gt;&lt;br /&gt;
:So come and play at work all day and sing a song, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Homage to Eastern Grounds''' ===&lt;br /&gt;
&lt;br /&gt;
:Caravans of Tech Seekers passing though the sands&lt;br /&gt;
::Drinking deep at the wells of time&lt;br /&gt;
&lt;br /&gt;
=== '''Mining Markers''' ===&lt;br /&gt;
&lt;br /&gt;
:Little bonfires in the sand&lt;br /&gt;
::Endless running&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Useful Links&amp;lt;/span&amp;gt; =&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|- &lt;br /&gt;
| [[User:Zhukuram/Herb_Buffs | Zhu's Herb Buffs]]&lt;br /&gt;
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|-&lt;br /&gt;
| [[Cut_Gems | Tale 7 Cut Gem list]]&lt;br /&gt;
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|-&lt;br /&gt;
| [[User:Rogarian | Rogarian's Utilities Info ]]&lt;br /&gt;
| [[Guides/Mining/Sand_Mining | Sand Mining Guide]]&lt;br /&gt;
| [[New_Crosses | New Seed Crosses ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/RP_Ironworks/Price_List | elder trades ]]&lt;br /&gt;
| [[Guilds/HHOFW/mats# | '''HHOFW''' Vigil Needs]]&lt;br /&gt;
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|-&lt;br /&gt;
| [[User:Kaa | Kaa's Page ]]&lt;br /&gt;
| [[Paint/Known_Colors | Hex Color List]]&lt;br /&gt;
| [[Leaves | Ant Leaves]] &amp;lt;br /&amp;gt; [http://atitd.sharpnetwork.net/calendar.asp Thistle/Leaf Weeks]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Airship_Flight_Manual | Airship Flight Manual]]&lt;br /&gt;
| [[Guides/Egyptian_Building_Codes | Egyptian Building Codes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ Guilds/Good Grub Pub ]] &amp;lt;br /&amp;gt; Food Guide&lt;br /&gt;
| [[User:Roi]] &amp;lt;br /&amp;gt; Food Stats and Base Pairs&lt;br /&gt;
| [[Laws/WatchDog | Watch Dog for CP Protection and Grief Prevention]] &amp;lt;br /&amp;gt;[[Laws/The_Raeli_Tile_Reclamation_Act | The Raeli Tile Reclamation Act ]] &amp;lt;br /&amp;gt;[[Laws/Restoration_of_Democracy | Restoration of Democracy ]] &amp;lt;br &amp;gt; [[Laws/Annual_Competitions_for_Competitive_Titles | Annual Competitions for Competitive Titles ]]&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 6 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
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|+ &amp;lt;b&amp;gt;Tale 6 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/User:Zhukuram/Wall_of_Passed_Time Tale 6 &amp;lt;br/&amp;gt; Wall of Passed Time]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Airship_Flight_Manual Tale 6 &amp;lt;br/&amp;gt; Airship Flight Manual]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Egyptian_Building_Codes  Tale 6 &amp;lt;br/&amp;gt; Egyptian Building Codes]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Cut_gems Tale 6&amp;lt;br/&amp;gt;Cut Gem list]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale3/Guides/Gem_Cutting Tale 3&amp;lt;br/&amp;gt;Cut Gem Details]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
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|+ &amp;lt;b&amp;gt;Thistle Garden Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Thistle_Guide]]&lt;br /&gt;
| [[Thistle_Guide#Conversions_table | Thistle Conversions ]]&lt;br /&gt;
| [[Guilds/Twisted_Thistle | Thistle Voids]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://atitd.sharpnetwork.net/calendar.asp Egypt Thistle Calendar]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale4/Dresdor%27s_Thistle_Guide  Tale 4 &amp;lt;br/&amp;gt; Dresdor's Thistle Guide]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
|-&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Overview&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;  colspan=&amp;quot;12&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tests Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Rank !! Bonus !! Initiate !!  Student  !! Prentice !! Journeyman !! Scribe !! Master !! Sage !! Oracle !! Extra 1 !! Extra 2 !! Extra 3  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Architecture&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| P: [[Tent]]&amp;lt;br /&amp;gt;2: [[Small House]]&amp;lt;br /&amp;gt;4: [[Medium House]]  &amp;lt;br /&amp;gt; 6: [[Large House]] &amp;lt;br /&amp;gt; [[Compound |+14 cells/level to CPs]] for each test&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Obelisk'''&amp;lt;br /&amp;gt;Principles 10/26/2015&amp;lt;br /&amp;gt;Metallic Obi&amp;lt;br /&amp;gt;'''Passed 02/03/2016'''&amp;lt;br /&amp;gt; 9 cubits &lt;br /&gt;
|| '''Test of Towers'''&amp;lt;br &amp;gt;Principles 06/02/2016 &amp;lt;br /&amp;gt;'''Passed 08/18/2016'''&lt;br /&gt;
|| '''Test of the Megalopolis'''&amp;lt;br /&amp;gt;'''Passed 09/21/2016 '''&lt;br /&gt;
|| '''Test of Octec's Ghost'''&amp;lt;br /&amp;gt;Principles 05/22/2016&amp;lt;br /&amp;gt;'''Passed 12/31/2016'''&lt;br /&gt;
|| '''Test of the People's Pyramid'''&amp;lt;br /&amp;gt;'''Passed 01/07/2017'''&lt;br /&gt;
|| '''Test of Life'''&amp;lt;br /&amp;gt;Principles 02/07/2016&amp;lt;br /&amp;gt;'''Passed 02/26/2017'''&amp;lt;br /&amp;gt;24896 pts&lt;br /&gt;
|| '''Test of Funerary Temple'''&amp;lt;br /&amp;gt;Principles 11/09/2016&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&amp;lt;br /&amp;gt;62178 pts 162 colors &lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Art&lt;br /&gt;
|| Q +NNN pts&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/19/2015 &lt;br /&gt;
|| '''Test of Flight'''&amp;lt;br /&amp;gt;(Partial) Principles 08/16/2016 &amp;lt;br /&amp;gt;'''Passed 08/22/2016'''&lt;br /&gt;
|| '''Test of the Formal Garden'''&amp;lt;br /&amp;gt;Principles ~09/15/2016&amp;lt;br /&amp;gt;'''Passed 09/18/2016'''&lt;br /&gt;
|| '''Test of Dancing Waters'''&amp;lt;br /&amp;gt;Principles 12/15/2016&amp;lt;br /&amp;gt;'''Passed 12/18/2016'''&lt;br /&gt;
|| '''Test of the Raeli Mosaic'''&amp;lt;br /&amp;gt;Principles 02/10/2017&amp;lt;br /&amp;gt;'''Passed 03/05/2017'''&lt;br /&gt;
|| '''Test of the Prismatic Opticon'''&amp;lt;br /&amp;gt;'''Passed 08/07/2017'''&lt;br /&gt;
|| Test of Khefre's Children&amp;lt;br /&amp;gt;Principles 03/15/2016&amp;lt;br /&amp;gt;R1 02/27/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
||&amp;quot;View Selected &amp;lt;br /&amp;gt; Coordinates&amp;quot;&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Oyster Catcher''' &amp;lt;br /&amp;gt;Principles 10/02/2015&amp;lt;br /&amp;gt;'''Passed 03/28/2016'''&lt;br /&gt;
|| '''Test of the Singing Cicada'''&amp;lt;br /&amp;gt;Principles 01/10/2016&amp;lt;br /&amp;gt;'''Passed 03/30/2016'''&lt;br /&gt;
|| '''Test of the Safari''' &amp;lt;br /&amp;gt;Principles 12/31/2015&amp;lt;br /&amp;gt;'''Passed 08/14/2016'''&lt;br /&gt;
|| '''Test of the Archaeologist'''&amp;lt;br /&amp;gt;Principles 08/19/2016&amp;lt;br /&amp;gt;'''Passed 12/04/2016'''&amp;lt;br /&amp;gt;1814 pts&lt;br /&gt;
|| '''Test of the Bedouin &amp;lt;br /&amp;gt;Principles 09/22/2015&amp;lt;br /&amp;gt;Passed 02/07/2017'''&lt;br /&gt;
|| '''Test of the Ritual Tattoo&amp;lt;br /&amp;gt;Principles 04/28/2016&amp;lt;br /&amp;gt;Passed 02/09/2017'''&lt;br /&gt;
|| Test of the Darkest Night &amp;lt;br /&amp;gt;Principles 10/01/2015&lt;br /&gt;
|| Test of the Acrobat &amp;lt;br /&amp;gt; Principles 11/02/2015 &amp;lt;br /&amp;gt; by ''Amuniet''&lt;br /&gt;
|| The Test of the Fisherman &amp;lt;br /&amp;gt;Principles 06/15/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Harmony&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;10/25/2015 &lt;br /&gt;
|| '''Test of Prophet'''&amp;lt;br &amp;gt;Principles 12/21/2015&amp;lt;br /&amp;gt;'''Passed 05/01/2016'''&amp;lt;br /&amp;gt;86 pts&lt;br /&gt;
|| '''Test of Souls'''&amp;lt;br &amp;gt; Principles 01/18/2016&amp;lt;br /&amp;gt;'''Passed 06/27/2016'''&amp;lt;br /&amp;gt;17377 pts&lt;br /&gt;
|| '''Test Promotion'''&amp;lt;br /&amp;gt;Principles 05/08/2016&amp;lt;br /&amp;gt;'''Passed 10/10/2016'''&amp;lt;br /&amp;gt;223 pts&lt;br /&gt;
|| '''Test of the Freeman'''&amp;lt;br /&amp;gt; Principles 11/06/2015&amp;lt;br /&amp;gt;'''Passed 10/30/2016'''&amp;lt;br /&amp;gt;115 pts&lt;br /&gt;
|| '''Test of Chains'''&amp;lt;br &amp;gt; Principles 12/13/2015&amp;lt;br /&amp;gt;'''Passed 12/25/2016'''&amp;lt;br /&amp;gt;48 pts&lt;br /&gt;
|| '''Test of Marriage''' &amp;lt;br /&amp;gt; Principles 10/25/2015 &amp;lt;br /&amp;gt;''Rana''&amp;lt;br /&amp;gt;'''Passed 01/08/2017&amp;lt;br /&amp;gt;990 pts&lt;br /&gt;
|| '''Test of the Critic'''&amp;lt;br /&amp;gt; Principles 02/11/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;822 pts &lt;br /&gt;
|| '''Test Balance of Goods'''&amp;lt;br /&amp;gt;Principles 04/10/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;32582 pts &lt;br /&gt;
|| '''The Test of Reason&amp;lt;br /&amp;gt;Passed 07/30/2017'''&amp;lt;br /&amp;gt;656 pts&lt;br /&gt;
|| The Test of the Giving Fisherman &amp;lt;br /&amp;gt;Principles 06/23/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leadership&lt;br /&gt;
|| 3 Petitions&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/20/2015 &lt;br /&gt;
|| '''Test of the Kingmaker'''&amp;lt;br /&amp;gt;Principles 12/03/2015 &amp;lt;br /&amp;gt;'''Passed 12/27/2015'''&amp;lt;br/&amp;gt;445 pts&lt;br /&gt;
|| '''Test of the Hegemon'''&amp;lt;br /&amp;gt;'''Passed 09/26/2016'''&lt;br /&gt;
|| '''Test of the Coalition'''&amp;lt;br /&amp;gt;Principles 11/24/2016&amp;lt;br /&amp;gt;'''Passed 12/15/2016'''&amp;lt;br /&amp;gt;7108 pts&lt;br /&gt;
|| '''Test of the Plantation'''&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test of Patronage'''&amp;lt;br /&amp;gt;Principles 01/29/2017&amp;lt;br /&amp;gt;'''Passed 04/20/2017'''&amp;lt;br /&amp;gt;107 pts&lt;br /&gt;
|| '''Test of the Retired Pirates'''&amp;lt;br /&amp;gt;Principles 02/2016&amp;lt;br /&amp;gt;'''Passed 06/11/2017'''&amp;lt;br /&amp;gt;6610 pts&lt;br /&gt;
|| Test of the Demi-Pharaoh&amp;lt;br /&amp;gt;Principles 10/05/2015&lt;br /&gt;
|| Test of the Bureaucrat&amp;lt;br /&amp;gt;Principles 12/21/2015&lt;br /&gt;
|| Test of the Covered Cartouche&amp;lt;br /&amp;gt;Principles 11/08/2016&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Thought&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;02/12/2017 &lt;br /&gt;
|| '''Test of the Constellation'''&amp;lt;br /&amp;gt;Principles 03/21/2017&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test Tomb of the Immortal'''&amp;lt;br /&amp;gt;Principles 02/25/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of Hexaglyphs'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of the Bijou'''&amp;lt;br /&amp;gt;'''Passed 04/17/2017'''&lt;br /&gt;
|| '''Test of the Pathmaker'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 08/27/2017 '''&lt;br /&gt;
|| Test of Empty Hand &amp;lt;br /&amp;gt;Principles 03/01/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Worship&lt;br /&gt;
|| +30 Barley Yield&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;11/02/2015&amp;lt;br /&amp;gt;''Rana'' &lt;br /&gt;
|| '''Test of the Vigil'''&amp;lt;br /&amp;gt;Principles 11/07/2015&amp;lt;br /&amp;gt;'''Passed 04/10/2016'''&amp;lt;br /&amp;gt;2382pts&lt;br /&gt;
|| '''Test Path of the Pilgrim'''&amp;lt;br /&amp;gt;Principles 04/21/2016 &amp;lt;br /&amp;gt;'''Passed 04/24/2016'''&amp;lt;br /&amp;gt;1050pts&lt;br /&gt;
|| '''Test of the Messenger'''&amp;lt;br /&amp;gt;Principles 11/27/2016 &amp;lt;br /&amp;gt;'''Passed 03/09/2017'''&lt;br /&gt;
|| '''Test of Visions'''&amp;lt;br /&amp;gt;'''Passed 03/13/2017''' &lt;br /&gt;
|| '''Test of Leavened Bread'''&amp;lt;br /&amp;gt;Principles 03/25/2014&amp;lt;br /&amp;gt;'''Passed 03/26/2017'''&amp;lt;br /&amp;gt;1pt&lt;br /&gt;
|| Test of the Astrological Alignment&amp;lt;br /&amp;gt;Principles 10/24/2016&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Welcome to Egypt&lt;br /&gt;
|| -&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;Citizen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Detailed test information at: [[User:Zhukuram/Test_Details | More Test Details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Darkest Night&lt;br /&gt;
* Safari&lt;br /&gt;
* Oyster Catcher&lt;br /&gt;
* Astrological Alignment&lt;br /&gt;
* Octet's Ghost&lt;br /&gt;
* Messenger&lt;br /&gt;
* Megalopolis&lt;br /&gt;
* Scarabs&lt;br /&gt;
* Tattoo&lt;br /&gt;
* Archaeology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Standard Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Focus: Arch +7 / Arch Bonus +7 / Tattoo +6&lt;br /&gt;
* Perception: &lt;br /&gt;
** You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy. &lt;br /&gt;
** Every completed wine notebook gives you a point of Perception&lt;br /&gt;
** You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243. &lt;br /&gt;
** Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Str ||+7&lt;br /&gt;
|Dex ||+13&lt;br /&gt;
|End ||+7&lt;br /&gt;
|Spd ||+14&lt;br /&gt;
|-&lt;br /&gt;
|Con ||+6&lt;br /&gt;
|Foc ||+21&lt;br /&gt;
|Per ||+4 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Base'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 || 66122 || 01/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 || 57777 || 02/25/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 || 46571 || 03/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 || 46088 || 03/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 || 41081 || 04/08/2016 &amp;lt;br /&amp;gt; Speed 8 &amp;lt;br /&amp;gt;(Total Advances 8) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 || 37087 || 04/20/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances &amp;lt;br /&amp;gt;Speed 9 &amp;lt;br /&amp;gt;(Total Advances 10) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 || 34219 || 04/26/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 || 33311 || 05/02/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 || 32210 || 05/09/2016 &amp;lt;br /&amp;gt; Speed 10 &amp;lt;br /&amp;gt;(Total Advances 14)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 || 32760 || 05/17/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 || 30302 || 06/01/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 || 30595 || 06/27/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18 || 32088 || 07/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19 || 36519 || 08/14/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 || 37825 || 08/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 || 36702 || 08/23/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 || 39850 || 09/07/2016  &amp;lt;br /&amp;gt;Speed 11 &amp;lt;br /&amp;gt;(Total Advances 22)&amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 12 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 || 39850 || 09/07/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 || 43512 || 09/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 || 43298 || 09/22/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 || 39579 || 10/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 || 41360  || 10/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 || 38702  || 10/27/2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 || 37691 || 11/04/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 || 37306 || 11/05/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33 || 35983 || 11/10/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34 || 37265 || 11/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 || 36284 || 11/12/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 || 35138 || 11/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37 ||  ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38 ||  **  || *multiple advances &amp;lt;br /&amp;gt; Speed 12 &amp;lt;br /&amp;gt;(Total Advances 38) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 || 35657 || 11/21/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 || 34546 || 11/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 || 34564 || 12/03/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 || **  ||  **&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 13 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''More Extras'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 || 32954 || 12/09/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 || 30267 || 12/14/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 || 30555 || 12/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 ||  **  ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 || 31847 ||  12/30/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 ||  30494 || 01/03/2017  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 ||  32138 || 01/07/2017&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 || 29939  || 01/12/2017 Speed 13 &amp;lt;br /&amp;gt;(Total Advances 70)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Speed 14 (Total Advances 134)&lt;br /&gt;
* Speed 15 (Total Advances 262) &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Herbs Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Herb Buffs have been moved to their own page here: [[User:Zhukuram/Herb_Buffs | Herb Buffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Skills and Buffs&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''Notes on Mechanics Skill'''&lt;br /&gt;
&lt;br /&gt;
In previous tales was &amp;quot;supposed&amp;quot; to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures.  Mechanics L1 &amp;quot;maybe&amp;quot; worth the price of the skill but beyond that it's not worth having.  The rare times you are successful out weight the forfeited times you might have done &amp;quot;something&amp;quot; at Level 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gastro 7'''&lt;br /&gt;
&lt;br /&gt;
Grants a +1 permanent perception point.  &lt;br /&gt;
&lt;br /&gt;
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gastronomy]] || 40&lt;br /&gt;
| [[Beer Tasting]]  || 45&lt;br /&gt;
| [[Fumeology]]  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fly Fishing]] || 3&lt;br /&gt;
| [[Fly Tying]] || 5&lt;br /&gt;
| [[Rhythmic Strength]] ||4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Carving]] || 5&lt;br /&gt;
| [[Cooking]] || 7&lt;br /&gt;
| [[Desiccation]] || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Firebuilding | Fire building]] || 7&lt;br /&gt;
| [[Stone_Blade_Fabrication |Stone Blade Fab]] || 7/7&lt;br /&gt;
| [[Sheet_Glass_Fabrication | Sheet Glass ]]  || 7/7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mechanics]] &amp;lt;br /&amp;gt;Body/Harm/Lead/Worship  &amp;lt;br /&amp;gt; Rana: None||  0&lt;br /&gt;
| [[Salvage Techniques | Salvage ]] &amp;lt;br /&amp;gt;'''Art/Arch/Thought'''&amp;lt;br /&amp;gt;'''/Body/Harm'''&amp;lt;br /&amp;gt;'''/Lead''' /Wor &amp;lt;br /&amp;gt; Rana: None|| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wine Notebook]]'''&lt;br /&gt;
&lt;br /&gt;
Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;[[Wine Notebook]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beginner  || Complete || +1 Per&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enthusiast || Complete || +1 Per &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Oenophile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sommalier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mondial &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Acquire ==&lt;br /&gt;
&lt;br /&gt;
=== [[Botanist's Touch]] S Worship  DONE ===&lt;br /&gt;
&lt;br /&gt;
Allows uprooting of lilies and flowers. See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
&lt;br /&gt;
* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
* Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
* Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom  &lt;br /&gt;
* Harvest Elixir  1-320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
&lt;br /&gt;
Generally, flowers require 48 fertilizations before they propagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Flower Fertilizer |150|150}}&lt;br /&gt;
  {{ResResource| Sticky Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Liquid Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Harvest Elixir |50|50}} &lt;br /&gt;
  {{ResResource| Khefre's Essence |1|1}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fly Tying]] 3 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Footworm |14|14}}&lt;br /&gt;
  {{ResResource| White Mealybug |14|14}}&lt;br /&gt;
  {{ResResource| Dew Fly |14|14}}&lt;br /&gt;
  {{ResResource| Snowberry Butterfly |14|14}} &lt;br /&gt;
  {{ResResource| Wooly Aphid |14|14}} &lt;br /&gt;
  {{ResResource| Feather Midge |14|14}} &lt;br /&gt;
  {{ResResource| Toad Sawfly |14|14}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Cooking 4 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Camel's Mane |7|7}}&lt;br /&gt;
  {{ResResource| Cobra Hood |7|7}} &lt;br /&gt;
  {{ResResource| Dead Tongue |7|7}} &lt;br /&gt;
  {{ResResource| Iron Knot |7|7}}&lt;br /&gt;
  {{ResResource| Peasant's Foot |7 |7}} &lt;br /&gt;
  {{ResResource| Slave's Bread |7|7}}&lt;br /&gt;
  {{ResResource| Toad Skin |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking Recipes ====&lt;br /&gt;
&lt;br /&gt;
Public [[ Recipes ]] &lt;br /&gt;
&lt;br /&gt;
Sinker: '''Cooking 1''' &lt;br /&gt;
&lt;br /&gt;
4 honey/3 camel meat or 400 camel meat/399 honey&lt;br /&gt;
&lt;br /&gt;
Limestone Boring: '''Cooking 5'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! Creator !! Servings !! Masterpiece &lt;br /&gt;
|-&lt;br /&gt;
|| 6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet.  || 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi || '''8''' || '''6''' || -27 || -19 || -13 || '''16 (20)''' || '''26 (31)''' || 1:53 (2h 12m) || Styx - '''Metal dowsing and limestone-boring food''' (with carry).  +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting.  High focus allows more checks in less time for both metal and limestone.  Use whatever number of each base you want (2+) to change the number of servings up or down.  It shouldn't change the stats too much. || 5 ||(Yes [[User:Zhukuram|Zhukuram]] 19:44, 4 January 2017 (EST))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Supplies and Resources&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Corner Stone Locations&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Corner Stones&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rana || Old Egypt || 916 7618 || Really UMB &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rana  || Old Egypt || 926 7590 || UMB &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rana  || Old Egypt || 1028 6923 || Tipsy Camel OE CS &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rana  || Old Egypt || 971 7640 || Rana Party Palace&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Rana  || Old Egypt || 936 7621 || Forge Complex&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Rana ||   ||   || Maxed Out&lt;br /&gt;
|-&lt;br /&gt;
| No || ID || Loc || Coords || Desc&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Mines&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Mine Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Quartz | Quartz]] || DoN || 1700,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road. &amp;lt;br /&amp;gt; When the road doglegs to the right &amp;lt;br /&amp;gt; the mine is just over the low hills on the south side of the road.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Diamonds| Diamonds]] || Hinter ||  2400,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine to the edge of the green/sand. &amp;lt;br /&amp;gt; The mine is a few cords into the sand portion.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Ruby| Ruby]] || LoR ||  3470,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. &amp;lt;br /&amp;gt; The mine is a the tail end of the ankh.  &amp;lt;br /&amp;gt;&lt;br /&gt;
There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. &amp;lt;br /&amp;gt; [[User:Zhukuram|Zhukuram]] 03:59, 8 December 2015 (EST)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Topaz| Topaz]] || CCR ||  -1,7100 || align=&amp;quot;left&amp;quot; | Go East from UArt in CCR. &amp;lt;br /&amp;gt;Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iron]] || VoK||  -2734,4390 || align=&amp;quot;left&amp;quot; | West along the long canal from SHarm. On the plateau near the western end of the solo mountain.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clay]] || CotS&amp;lt;br /&amp;gt;Hinter  || 3161,532 &amp;lt;br /&amp;gt; 2937,746 || align=&amp;quot;left&amp;quot; | Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop &amp;lt;br /&amp;gt; bonfire marker?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Quarries&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The quarry information and gearbox listings are too big. Moved to:  [[User:Zhukuram/Resources  | My Quarry Page]]&lt;br /&gt;
&lt;br /&gt;
Perception levels needed for each of Decorative Stone: [[Marble]] &lt;br /&gt;
&lt;br /&gt;
There are 28 varieties of Decorative Stone: '''Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon'''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;U Worship Supplies&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;U Worship Supplies&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Zhukuram ||  Garlic || Apep's Crop || Heket's Reaping&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship SE || Zhukuram ||  Cabbage || Bastet's Yielding || Mut's Fruition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| U Worship MV || Rana||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship LoR || Zhukuram ||  Sea Lily || Blush &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Vegetables]] for details on variety features and growing extra seeds.  &lt;br /&gt;
&lt;br /&gt;
Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Seed Varieties&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Seeds&amp;lt;/b&amp;gt;&lt;br /&gt;
! Flax Type !! Pollution Type !! Marker&lt;br /&gt;
|- &lt;br /&gt;
| Symphony Ridge Gold || [[Wood_Plane |Wood Planes]] || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Constitution Peak || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sinai Sage || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sunset Pond || ?  || No Harvest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Flax_Seeds | Flax Seeds]] for details on variety features but there is a pollution effect.&lt;br /&gt;
&lt;br /&gt;
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.&amp;lt;br /&amp;gt;Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Growing&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thistles: complex and stupid at the same time. &lt;br /&gt;
&lt;br /&gt;
Voids are what cannot be grown during that period.  The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.&lt;br /&gt;
&lt;br /&gt;
 [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
&lt;br /&gt;
Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs.  When growing by hand, try to grow as many variations as possible.  It doesn't matter a lot what you get because the requirements change and if you are &amp;quot;lucky&amp;quot; you will have some of the new request on hand.  If you grow on a macro, you may be able to reproduce the exact requirement perfectly.&lt;br /&gt;
&lt;br /&gt;
Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a &amp;quot;repeatable&amp;quot; recipe.  Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).&lt;br /&gt;
&lt;br /&gt;
* The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.  &lt;br /&gt;
* The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.&lt;br /&gt;
&lt;br /&gt;
Beginner Stuff:&lt;br /&gt;
&lt;br /&gt;
Try to push one item up to 99 and then get it to overflow into other components.  There is a complex cascade effect. Try to use the cascade to advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Recipe Basics&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Thistle Conversion Graphic =====&lt;br /&gt;
[[Image:Thistle-conversions.svg|500px|Thistle Conversions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preventing BIO ====&lt;br /&gt;
BIO - a dead end product.  Mostly you do not want this as it sucks values from other components.  If it gets to 99, then it pretty much stops sucking up other stuff.  So, zero or low or 99.&lt;br /&gt;
&lt;br /&gt;
* If there is ASC then keep water at 29+ (29 is ok)&lt;br /&gt;
* If there is PYR then keep oxygen from going past 89&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To STOP BIO''' &lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; water water water&lt;br /&gt;
* PYR-&amp;gt; if using oxy then don't get it over 89&lt;br /&gt;
&lt;br /&gt;
==== Making CAR ====&lt;br /&gt;
CAR - comes from saltpeter (POT) but don't bother using it.  Wait for a period when CAR will come from an overflow of another component.&lt;br /&gt;
&lt;br /&gt;
# From THI: There is a feedback option with CAR the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to THI: If oxygen is low &amp;lt;49 then CAR will convert to THI&lt;br /&gt;
#* FROM THI to CAR: If water is low &amp;lt; 39 then THI will convert to CAR&lt;br /&gt;
# From ASC: There is a feedback option with ASC the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to ASC: Sun must be &amp;gt;79 (daytime only) then CAR will convert to ASC&lt;br /&gt;
#* FROM ASC to CAR: If oxygen is low &amp;lt;49 then ASC will convert to CAR &lt;br /&gt;
# CAR can also come from a cascade conversion.  FOL to ASC to THI to CAR.&lt;br /&gt;
#* If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC&lt;br /&gt;
#* If there is ASC and sun is low &amp;lt;40 (night or covered) this will convert ASC to THI&lt;br /&gt;
#* If there is THI and water is low &amp;lt;39 then this will convert THI to CAR&lt;br /&gt;
#* If there is CAR and sun is &amp;gt;79 (daytime) then CAR will convert to ASC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET CAR'''&lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; let sun &amp;lt;40 (close the lid) &lt;br /&gt;
* THI-&amp;gt; let water fall &amp;lt;39 &lt;br /&gt;
** warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO&lt;br /&gt;
&lt;br /&gt;
* Preventing CAR from converting back to ASC keep sun &amp;lt;79 (night or covered)&lt;br /&gt;
&lt;br /&gt;
==== Making PYR ====&lt;br /&gt;
&lt;br /&gt;
There are 3 paths to making PYR.&lt;br /&gt;
&lt;br /&gt;
PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component. &lt;br /&gt;
&lt;br /&gt;
# PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.&lt;br /&gt;
# PYR can also come from CAR.  If sun is &amp;gt;59 (daytime) then CAR can be converted into PYR&lt;br /&gt;
# PYR can also come from a cascade conversion.  NIA to FOL to PYR.&lt;br /&gt;
#* If there is NIA and water is low &amp;lt;59 this will convert NIA to FOL&lt;br /&gt;
#* If there is FOL and oxygen is high &amp;gt;79 then this will convert FOL to PYR: &lt;br /&gt;
#** WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET PYR'''&lt;br /&gt;
&lt;br /&gt;
* CAR -&amp;gt; daytime sun &amp;gt;59 &lt;br /&gt;
* FOL -&amp;gt; oxygen &amp;gt; 79&lt;br /&gt;
** warning: if there is FOL and PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
&lt;br /&gt;
==== Making NIA ====&lt;br /&gt;
&lt;br /&gt;
NIA can come from 3 cascade conversions.  You cannot make NIA directly.&lt;br /&gt;
&lt;br /&gt;
# From PYR: If there is PYR and water is &amp;gt; 69 this will convert PYR to NIA&lt;br /&gt;
# From ASC: If sun is &amp;lt;20 (night time or covered) this will convert the ASC to NIA&lt;br /&gt;
# From THI: There is a feedback option with THI the conversion can go both directions.&lt;br /&gt;
#* FROM NIA to THI: If water is low &amp;lt; 49 then NIA will convert to THI&lt;br /&gt;
#* FROM THI to NIA: If oxygen is low &amp;lt;39 then THI will convert to NIA&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET NIA'''&lt;br /&gt;
&lt;br /&gt;
* PYR-&amp;gt; water water water&lt;br /&gt;
* ASC-&amp;gt; make at night time or cover so sun is &amp;lt;20&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Making FOL ====&lt;br /&gt;
&lt;br /&gt;
FOL comes from NIA and in a cascade conversion.&lt;br /&gt;
&lt;br /&gt;
# To push the 3 way conversion PYR -&amp;gt; NIA -&amp;gt; FOL &lt;br /&gt;
#* PYR -&amp;gt; NIA -&amp;gt; FOL keep water levels  59 &amp;lt;&amp;gt; 79&lt;br /&gt;
#* FOL -&amp;gt; PRY oxygen 79 &amp;lt;&amp;gt; 89&lt;br /&gt;
#** warning: if there is PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
# FOL is also a path to ASC. It can only be done in the daytime sun &amp;gt;69&lt;br /&gt;
#* FOL -&amp;gt; ASC sun &amp;gt; 69 (daytime)&lt;br /&gt;
#** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET FOL'''&lt;br /&gt;
&lt;br /&gt;
* NIA -&amp;gt; water &amp;lt;59&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Wood Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Wood Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* Use the &amp;quot;Abort Treatment&amp;quot; to stop at any time or once you get the reaction you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
==== Recipe Pliable Fireproof Blonde ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Pliable Fireproof Blonde&amp;lt;br /&amp;gt;(Airship /  Phoenix Taking Shelter )&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 14 || 140 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 8 || 80 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  || Lime 5 seconds &amp;lt;&amp;gt; Ash 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Termite-Resistant boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 13 || 130 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 20 || 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| || || Volatile Rotproof Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Nontoxic ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Nontoxic boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 12 || 120 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds *&lt;br /&gt;
|- &lt;br /&gt;
| Water || 1 || 10 seconds * &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || * Oil 20 seconds may skip the extra water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe White Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe White Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Termite-prone White Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 34 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  ||  Oil 1 seconds &amp;lt;&amp;gt; Lead 1 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Blonde Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Blonde Glossy &amp;lt;br /&amp;gt;(raeli mosaic)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 12 || 120 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Water || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Blonde Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Volatile White ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Volatile White&amp;lt;br /&amp;gt;(misc)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1|| 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Volatile White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Soft Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Soft Rotproof Fireproof &amp;lt;br /&amp;gt;(Phoenix Being Born)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 9 || 90 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 1|| 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 1 || 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Soft Fireproof Rotproof Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Hard Fireproof Black ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Hard Fireproof Black &amp;lt;br /&amp;gt;(Phoenix in His Prime&amp;lt;br /&amp;gt; Phoenix on the Hunt)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 15 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Fireproof Black &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Termite-Resistant&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Fireproof&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 1 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 1 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 2 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 2 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof Fireproof &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Rotproof Termite-prone White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Hard Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Hard Black Glossy &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 36 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds  (?20 seconds)&lt;br /&gt;
|- &lt;br /&gt;
| Clean up  ||  || sulfur / oil / lead&lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Hard Black Glossy &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Wood Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Woodstock&amp;lt;/b&amp;gt;&lt;br /&gt;
! Board Attributes !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Black Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Blonde Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Fireproof Termite-prone Nontoxic White || 265&lt;br /&gt;
|- &lt;br /&gt;
| Hard Rotproof White || 397&lt;br /&gt;
|-&lt;br /&gt;
| Hard Volatile Glossy || 406&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Fireproof Blonde || 220&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Blonde || 239&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Rotproof || 160&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Fireproof Termite-Prone || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Black || 420&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Rotproof Termite-Prone || 50&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Rotproof Black || 200&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant || 424&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant Black || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Black Glossy || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Blonde || 487&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Nontoxic || 476&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-prone White Glossy || 99&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-Resistant Nontoxic || 225&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof Blonde || 140&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof White || 156&lt;br /&gt;
|- &lt;br /&gt;
| Volatile White || 495&lt;br /&gt;
|- &lt;br /&gt;
| Volatile Rotproof Termite-Resistant Black || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Woods Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | White/Blonde&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Nontoxic&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Termite&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rigid/Pliable&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Glossy/Normal&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || Hard || White || 3 || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || 1 || White || Nontoxic || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250 || 1 || 2 || 3 || Rot-proof || Resistant || 6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250  || 1 || 2 || Nontoxic || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 600 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Ant Colony || 75 || 1 || 2 || Nontoxic || 4 || Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Rigid  || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Pliable || 8&lt;br /&gt;
|-&lt;br /&gt;
| Improved Hackling Rake || 18 ||  Hard || 2 || 3 || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Bath || 300 ||  Hard || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 600 || 1 || 2 || Nontoxic || Rot-proof || Termite Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || White || 3 || 4  || 5 || 6 || 7 || Glossy&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || Black || 3 || 4 || 5 || 6 || 7 || Glossy &lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 150 || Hard || 2 || 3 || Rot-proof || 5 || 6 || Rigid || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Being Born || 260 || Soft || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Taking Shelter || 260 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix in His Prime || 260 || Hard || 2 || 3 || 4 || 5 || Fireproof || Rigid || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix on the Hunt || 260 || Hard || Black || 3 || 4 || 5 || Fireproof || 7 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| z Building || Amt Needed || 1 Hard/Soft || 2 White/Blonde/Blk || 3 Nontoxic || 4 Rot-proof || 5 Termite || 6 Fireproof || 7 Rigid/Pliable || 8 Glossy/Normal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Chemical Bath Metal Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Metal Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* WARNING: Chemical Baths have '''NO Abort Treatment''' option.  You cannot stop once the reaction starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemical Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Titanium Hard Stainless [Nontoxic] &amp;lt;br/&amp;gt;(Reactory 4x Hopper Upgrade)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 11  || 110 seconds (Hard ~90)&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds (Stainless ~25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sun Steel Hard Stainless Insulative [Nontoxic Shiny] &amp;lt;br/&amp;gt;(Reactory 7x Hopper Upgrade)&amp;lt;br /&amp;gt; This is approximate &amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 10  || 100 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 4  || 40 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Coal || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 2  || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metal Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Metals&amp;lt;/b&amp;gt;&lt;br /&gt;
! Metal !! Metal Attributes !! Purity !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Steel || Stainless Insulative || - || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metals Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Metal &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Stainless/&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Insulative&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | X&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Purity&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 4x Hopper || Titanium || 300 || Hard || Stainless || 3 || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 7x Hopper || Sun Steel || 200 || Hard || Stainless || Insulative || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Thistle 50x Garden Hopper|| Steel|| 20 || 1 || Stainless || 3 || 4 || 5 ||6 || +4&lt;br /&gt;
|- &lt;br /&gt;
| Building || Metal || Qty || 1 || 2 || 3 || 4 || 5 || 6 || Purity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Chicken Coop&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Chicken Coop Slat Settings ===&lt;br /&gt;
&lt;br /&gt;
The effect of the slat settings changes with time of day.  But the only time of day that matters is 6am.  &lt;br /&gt;
&lt;br /&gt;
If you set the slats in the AM (game time) you will get the following messages:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the day this keeps the chickens cool&lt;br /&gt;
 Slats Open: During the day this warms the chickens&lt;br /&gt;
&lt;br /&gt;
If you set the slats in the PM (game time) you will get a different message:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the night this retains warmth&lt;br /&gt;
 Slats Open: During the night this lets the cool air in&lt;br /&gt;
&lt;br /&gt;
So, it's Egypt and the messages are confusing.  Especially as the temperature shown on the coop may not match the message about the current effect of the slats.  &lt;br /&gt;
&lt;br /&gt;
The guiding temperature is 80-100F for eggs and hatching.  The coop needs to be in this temperature range at 6am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night. &lt;br /&gt;
&lt;br /&gt;
Generally: set the slats to '''MOSTLY CLOSED'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My T6 Chicken Coop Notes&lt;br /&gt;
 Slats 1/2 open = mostly eggs &lt;br /&gt;
 No hens or roosters are needed to hatch eggs &lt;br /&gt;
 Hens or rooster in the coop inpede hatching &lt;br /&gt;
 Rooster are only needed for research. &lt;br /&gt;
 Hens and roosters can hatch at the same time but hens are more common. &lt;br /&gt;
 Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region &lt;br /&gt;
 Rooster can be fed to snakes if not donated or killed. &lt;br /&gt;
 Hot Temps = eggs &lt;br /&gt;
 Cool Temps = hatching &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Flowers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Flower experiments and other interesting stuffs...&lt;br /&gt;
&lt;br /&gt;
# How to do crossbreeding: [[Crossbreeding_and_Hints | Crossbreeding Hints]]&lt;br /&gt;
#How to make Nut's Essence: [[Nut%27s_Essence]]&lt;br /&gt;
#* (needs 3 hairy tooth shrooms for 1 Nut's Essence)&lt;br /&gt;
# Gory details on plant [[Genomes]]&lt;br /&gt;
# [[Sea Lilies]]&lt;br /&gt;
# [[Orchids]]&lt;br /&gt;
# See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
# Kettle&lt;br /&gt;
#* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
# [[Kitchen]] -&amp;gt; Enriched Fertilizer &lt;br /&gt;
#* '''Sticky Sun''' : 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
#** ''Can use more often. Smaller batch = 6 servings''&lt;br /&gt;
#** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
#* '''Liquid Sun''': 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom&lt;br /&gt;
#** ''Can use more often. Bigger batch = 9 servings''&lt;br /&gt;
#** 20  2 Hours - Equivalent to 2 fertilizations  &lt;br /&gt;
#* '''Harvest Elixir''': 320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
#** ''Longer lasting. Small batch = 4 servings''&lt;br /&gt;
#** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
#* Enhanced Flower Fertilizer can be stored in the [[kitchen]].&lt;br /&gt;
# Generally, flowers require '''48 fertilizations before they propagate'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Orchids ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right ||Rana#1|| light blue || light pink || teal || XXX || green || N&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Sabretooth || yellow ||yellow || gray || XXX || green || N || Left ||Rana#1|| light blue || light pink|| teal || XXX || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Sabretooth || yellow  ||yellow || gray  || XXX || green || N || Right || Zhukuram#1 || violet || pink|| teal || XXX || tan || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Zhukuram#1 || violet || pink || teal || XXX || tan|| N &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Orchid || Rana #1|| light blue || light pink|| teal || XXX || green || N || Right || Rana#2 || blue || pink || teal || XXX ||  green || N &lt;br /&gt;
|- &lt;br /&gt;
| 3 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Rana#2 || blue || pink || teal || teal || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Shangri-La || blue|| pink || grey || teal || green || N || Right || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Sabretooth || yellow  ||yellow || gray || XXX || green || N || Left || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Zhukuram#6 || light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#6 ||light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 6 || Orchid || Sabretooth || yellow ||yellow || gray  || XXX || green || N || Right || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Right  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|- &lt;br /&gt;
| 8 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Rana#2 || blue || pink || teal || XXX || green || N  || Right || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Left || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Right || Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Left ||Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Right || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Left || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Right || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 12 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 13 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Right || Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left|| Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Lilies ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Lilly || Blush || mag || white mag ||mag||mag||maga|| N || Right ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lilly || Energy || yellow || yellow || white || white || white || N || Left ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Energy || yellow || yellow || white || white || white || N || Right || Zhukuram#2 || white orange || white yellow || white || white || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Binny#10|| white mag || white || mag || mag || white || N || Left || Zhukuram#2 || white orange ||white yellow || white || white|| white || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Blush || mag || white mag ||mag||mag||mag|| N || Right ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Silken || white || white || white || white ||white || N || Left ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Vampire || white || white || red || red || white || N || Right || Zhukuram#4 || yellow || white yellow  ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Energy || yellow || yellow || white || white || white || N || Left || Zhukuram#4 || yellow || white  yellow ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lilly || Kaa#1 || white mag || yellow mag|| mag || mag || mag || N || Right || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|5 || Lilly  || Zhukuram#2 || white orange || white yellow || white || white || white || N || Left || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=137251</id>
		<title>User:Zhukuram</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=137251"/>
		<updated>2017-08-30T02:03:38Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Test Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.&lt;br /&gt;
&lt;br /&gt;
More to Come, More to See! It's EGYPT after all! Always just one more thing...&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta.&lt;br /&gt;
Coords: 975,7625 &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;About Me&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
I am Zhukuram: &lt;br /&gt;
&lt;br /&gt;
* '''Level 72'''&lt;br /&gt;
* '''Initiate of Seven'''&lt;br /&gt;
* '''Student of Seven'''&lt;br /&gt;
* '''Prentice of Seven'''&lt;br /&gt;
* '''Journeyman of Seven'''&lt;br /&gt;
* '''Scribe of Seven'''&lt;br /&gt;
* '''Master of Six'''&lt;br /&gt;
* '''Sage of Four'''&lt;br /&gt;
* '''Pharaoh's Oracle of Architecture'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony + Extra 2'''&lt;br /&gt;
* '''Pharaoh's Oracle of Two'''&lt;br /&gt;
&lt;br /&gt;
* '''Snow Flolicker''' (a rare typo from the Snow Event)&lt;br /&gt;
* '''Pyramid of Heaven +1 level bonus'''&lt;br /&gt;
&lt;br /&gt;
Rana is my spouse warp partner.&lt;br /&gt;
&lt;br /&gt;
== Items needing votes ==&lt;br /&gt;
&lt;br /&gt;
'''Open for voting:'''&lt;br /&gt;
&lt;br /&gt;
* Set's Ladder RP 888,3606&lt;br /&gt;
* Pathmaker OE CS 1055, 6925&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coming Soon:'''&lt;br /&gt;
&lt;br /&gt;
Venery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Completed:'''&lt;br /&gt;
&lt;br /&gt;
* Dancing Waters 1000, 6815 behind the CS on the hill&lt;br /&gt;
* Formal Garden OE 1003, 6829 &lt;br /&gt;
* Formal Garden OE 1030, 6846&lt;br /&gt;
* Mosaic &amp;quot;Designs of Egypt&amp;quot; OE Art Complex 1031, 6904 near the CS&lt;br /&gt;
* Constellations near OE CS  960, 6940  Zhukuram&lt;br /&gt;
* Constellations near OE CS  962, 6940 Rana&lt;br /&gt;
* Tomb of the Immortal near OE CS  955, 6940&lt;br /&gt;
* Hexaglyph OE Art Complex 1039, 6906&lt;br /&gt;
* Bijou Table OE Art Complex 1033, 6914&lt;br /&gt;
* Tomb of the Immortal at RP CS 1490, 2829  Rana&lt;br /&gt;
* Prismatic Opticon OE CS 1061, 6918&lt;br /&gt;
&lt;br /&gt;
== Muses ==&lt;br /&gt;
&lt;br /&gt;
=== '''The Story of Why Egypt?''' ===&lt;br /&gt;
&lt;br /&gt;
In the days when sand was new &amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when only the sun and wind crossed the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when creatures of the earth knew no humans&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt unfolded&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mountains rose and rains fell&amp;lt;br/&amp;gt;&lt;br /&gt;
The oasis and date palms formed&amp;lt;br/&amp;gt;&lt;br /&gt;
The plants and trees spread across the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt grew&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods arose to see the new lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the beauty and peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the solitude&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt arose&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They saw mountains tall as the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw rivers as wide as the sea&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw the waters clear and the rains pure&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt awoke&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The animals had no fear&amp;lt;br/&amp;gt;&lt;br /&gt;
The lands were untainted&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains stood strong&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt that was&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods bade the animals to live in peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the waters and the rains&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the lands with herbs and grains&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt became&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then the sands blew harder&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the wind swirled with anger&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the mountains collapsed and lands failed&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt faltered&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods looked to the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the mountains and fields&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the waters and lakes&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt halted&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods asked the lands and winds&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked the rivers and creatures&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked what more was needed?&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt lost&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lands and rivers replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The creatures and fish replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains and lake replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt renewed&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the god sent humans to tend the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to guard the animals&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to bring the waters to life&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt restored&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Why are some fish big and why are some fish small?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
Time for another Egyptian Myth.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; asked the &amp;quot;wise ibis&amp;quot;, &amp;quot;Why are some fish big and some fish small?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; meowed and complained, &amp;quot;I only catch 1db fish!  Why can't I get BIG fish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but still said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; howled in frustration. &lt;br /&gt;
&lt;br /&gt;
::  ''MEOW! MEOW! YOWL! YOWL! YOWL!''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; wanted everyone to know her frustration at not catching big fish.&lt;br /&gt;
&lt;br /&gt;
: At last the &amp;quot;wise ibis&amp;quot; spoke.  The clacking of her bill made the words difficult to understand.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: And flew away because it was 6pm.&lt;br /&gt;
&lt;br /&gt;
=== '''Why when you need an [[herbs | herb]] or [[Plants| plant]] you cannot find it?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
hmmm its too quiet - time to make up new myths about Egypt.&amp;lt;br /&amp;gt;&lt;br /&gt;
The myth of the evening is: Why when you need an herb or plant you cannot find it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The '''wise desert rat''' said: &lt;br /&gt;
:: Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals&lt;br /&gt;
:: (because I cannot see anything as Im only foot prints)&lt;br /&gt;
:: I run and grab all the plants and herbs! &lt;br /&gt;
&lt;br /&gt;
: The '''wise falcon''' said: &lt;br /&gt;
:: when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young. &lt;br /&gt;
:: As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants. &lt;br /&gt;
:: But no matter the rabbit tastes delicious just the same &lt;br /&gt;
&lt;br /&gt;
:The '''quick antelope''' said: &lt;br /&gt;
:: I am faster than you. I need many plants to eat to stay in shape so I do not get winded. &lt;br /&gt;
:: I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands. &lt;br /&gt;
:: I leave all the garbage ones that no one wants like discorea and glechoma. &lt;br /&gt;
:: I only eat The Best of the Best &lt;br /&gt;
&lt;br /&gt;
:When new plants are herbs are needed the wise animals of Egypt gobble them up. &lt;br /&gt;
:And that's the reason, said the '''Tortoise in the Valley of the Kings''', that there are never any that you need.  &lt;br /&gt;
&lt;br /&gt;
:It is well known, said the '''Tortoise''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why [[Marble Tub]] Upgrades are 150 water and 100 dung?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram Said:&amp;lt;br /&amp;gt;&lt;br /&gt;
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100. &lt;br /&gt;
&lt;br /&gt;
: Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...) &lt;br /&gt;
&lt;br /&gt;
: There were 2 Egyptian Gods: SCHU and SETISH. &lt;br /&gt;
&lt;br /&gt;
: SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long... &lt;br /&gt;
: SETISH wanted people to have blisters and corns and pulled tendons and achy feet &lt;br /&gt;
&lt;br /&gt;
: SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity &lt;br /&gt;
&lt;br /&gt;
: SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit &lt;br /&gt;
&lt;br /&gt;
: This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -&amp;gt; giving more corns, blisters and tired feets &lt;br /&gt;
&lt;br /&gt;
: And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100 &lt;br /&gt;
&lt;br /&gt;
Zhukuram Said: &amp;lt;br /&amp;gt;&lt;br /&gt;
And this is Very Well Known &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Old Ny-Al Song''' ===&lt;br /&gt;
&lt;br /&gt;
:We got macros n mules and tools to use, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
:We dig all day, dirt and clay, and nary get our hands dirty&amp;lt;br /&amp;gt;&lt;br /&gt;
:So come and play at work all day and sing a song, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Homage to Eastern Grounds''' ===&lt;br /&gt;
&lt;br /&gt;
:Caravans of Tech Seekers passing though the sands&lt;br /&gt;
::Drinking deep at the wells of time&lt;br /&gt;
&lt;br /&gt;
=== '''Mining Markers''' ===&lt;br /&gt;
&lt;br /&gt;
:Little bonfires in the sand&lt;br /&gt;
::Endless running&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Useful Links&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;My Tale 7 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram/Herb_Buffs | Zhu's Herb Buffs]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details | My Test Details]]&lt;br /&gt;
| [[User:Zhukuram/Resources | My Marble Quarries]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut_Gems | Tale 7 Cut Gem list]]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder] &amp;lt;br /&amp;gt; [http://julianatdeltona.com/atitd/passedtests.aspx Julian Test Help Page]&lt;br /&gt;
| [[Wine | Wine Guide]] and [[Wine/Flavors | Wine Flavors ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Rogarian | Rogarian's Utilities Info ]]&lt;br /&gt;
| [[Guides/Mining/Sand_Mining | Sand Mining Guide]]&lt;br /&gt;
| [[New_Crosses | New Seed Crosses ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/RP_Ironworks/Price_List | elder trades ]]&lt;br /&gt;
| [[Guilds/HHOFW/mats# | '''HHOFW''' Vigil Needs]]&lt;br /&gt;
| [[Guilds/HHOFW/pilgrim | '''HHOFW''' Pilgrimage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kaa | Kaa's Page ]]&lt;br /&gt;
| [[Paint/Known_Colors | Hex Color List]]&lt;br /&gt;
| [[Leaves | Ant Leaves]] &amp;lt;br /&amp;gt; [http://atitd.sharpnetwork.net/calendar.asp Thistle/Leaf Weeks]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Airship_Flight_Manual | Airship Flight Manual]]&lt;br /&gt;
| [[Guides/Egyptian_Building_Codes | Egyptian Building Codes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ Guilds/Good Grub Pub ]] &amp;lt;br /&amp;gt; Food Guide&lt;br /&gt;
| [[User:Roi]] &amp;lt;br /&amp;gt; Food Stats and Base Pairs&lt;br /&gt;
| [[Laws/WatchDog | Watch Dog for CP Protection and Grief Prevention]] &amp;lt;br /&amp;gt;[[Laws/The_Raeli_Tile_Reclamation_Act | The Raeli Tile Reclamation Act ]] &amp;lt;br /&amp;gt;[[Laws/Restoration_of_Democracy | Restoration of Democracy ]] &amp;lt;br &amp;gt; [[Laws/Annual_Competitions_for_Competitive_Titles | Annual Competitions for Competitive Titles ]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Formatting Mediawiki Formatting]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Tables Mediawiki Tables]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Manual:CSS Mediawiki CSS]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 6 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 6 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/User:Zhukuram/Wall_of_Passed_Time Tale 6 &amp;lt;br/&amp;gt; Wall of Passed Time]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Airship_Flight_Manual Tale 6 &amp;lt;br/&amp;gt; Airship Flight Manual]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Egyptian_Building_Codes  Tale 6 &amp;lt;br/&amp;gt; Egyptian Building Codes]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Cut_gems Tale 6&amp;lt;br/&amp;gt;Cut Gem list]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale3/Guides/Gem_Cutting Tale 3&amp;lt;br/&amp;gt;Cut Gem Details]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Thistle Garden Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Thistle_Guide]]&lt;br /&gt;
| [[Thistle_Guide#Conversions_table | Thistle Conversions ]]&lt;br /&gt;
| [[Guilds/Twisted_Thistle | Thistle Voids]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://atitd.sharpnetwork.net/calendar.asp Egypt Thistle Calendar]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale4/Dresdor%27s_Thistle_Guide  Tale 4 &amp;lt;br/&amp;gt; Dresdor's Thistle Guide]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Overview&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;  colspan=&amp;quot;12&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tests Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Rank !! Bonus !! Initiate !!  Student  !! Prentice !! Journeyman !! Scribe !! Master !! Sage !! Oracle !! Extra 1 !! Extra 2 !! Extra 3  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Architecture&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| P: [[Tent]]&amp;lt;br /&amp;gt;2: [[Small House]]&amp;lt;br /&amp;gt;4: [[Medium House]]  &amp;lt;br /&amp;gt; 6: [[Large House]] &amp;lt;br /&amp;gt; [[Compound |+14 cells/level to CPs]] for each test&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Obelisk'''&amp;lt;br /&amp;gt;Principles 10/26/2015&amp;lt;br /&amp;gt;Metallic Obi&amp;lt;br /&amp;gt;'''Passed 02/03/2016'''&amp;lt;br /&amp;gt; 9 cubits &lt;br /&gt;
|| '''Test of Towers'''&amp;lt;br &amp;gt;Principles 06/02/2016 &amp;lt;br /&amp;gt;'''Passed 08/18/2016'''&lt;br /&gt;
|| '''Test of the Megalopolis'''&amp;lt;br /&amp;gt;'''Passed 09/21/2016 '''&lt;br /&gt;
|| '''Test of Octec's Ghost'''&amp;lt;br /&amp;gt;Principles 05/22/2016&amp;lt;br /&amp;gt;'''Passed 12/31/2016'''&lt;br /&gt;
|| '''Test of the People's Pyramid'''&amp;lt;br /&amp;gt;'''Passed 01/07/2017'''&lt;br /&gt;
|| '''Test of Life'''&amp;lt;br /&amp;gt;Principles 02/07/2016&amp;lt;br /&amp;gt;'''Passed 02/26/2017'''&amp;lt;br /&amp;gt;24896 pts&lt;br /&gt;
|| '''Test of Funerary Temple'''&amp;lt;br /&amp;gt;Principles 11/09/2016&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&amp;lt;br /&amp;gt;62178 pts 162 colors &lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Art&lt;br /&gt;
|| Q +NNN pts&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/19/2015 &lt;br /&gt;
|| '''Test of Flight'''&amp;lt;br /&amp;gt;(Partial) Principles 08/16/2016 &amp;lt;br /&amp;gt;'''Passed 08/22/2016'''&lt;br /&gt;
|| '''Test of the Formal Garden'''&amp;lt;br /&amp;gt;Principles ~09/15/2016&amp;lt;br /&amp;gt;'''Passed 09/18/2016'''&lt;br /&gt;
|| '''Test of Dancing Waters'''&amp;lt;br /&amp;gt;Principles 12/15/2016&amp;lt;br /&amp;gt;'''Passed 12/18/2016'''&lt;br /&gt;
|| '''Test of the Raeli Mosaic'''&amp;lt;br /&amp;gt;Principles 02/10/2017&amp;lt;br /&amp;gt;'''Passed 03/05/2017'''&lt;br /&gt;
|| '''Test of the Prismatic Opticon'''&amp;lt;br /&amp;gt;'''Passed 08/07/2017'''&lt;br /&gt;
|| Test of Khefre's Children&amp;lt;br /&amp;gt;Principles 03/15/2016&amp;lt;br /&amp;gt;R1 02/27/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
||&amp;quot;View Selected &amp;lt;br /&amp;gt; Coordinates&amp;quot;&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Oyster Catcher''' &amp;lt;br /&amp;gt;Principles 10/02/2015&amp;lt;br /&amp;gt;'''Passed 03/28/2016'''&lt;br /&gt;
|| '''Test of the Singing Cicada'''&amp;lt;br /&amp;gt;Principles 01/10/2016&amp;lt;br /&amp;gt;'''Passed 03/30/2016'''&lt;br /&gt;
|| '''Test of the Safari''' &amp;lt;br /&amp;gt;Principles 12/31/2015&amp;lt;br /&amp;gt;'''Passed 08/14/2016'''&lt;br /&gt;
|| '''Test of the Archaeologist'''&amp;lt;br /&amp;gt;Principles 08/19/2016&amp;lt;br /&amp;gt;'''Passed 12/04/2016'''&amp;lt;br /&amp;gt;1814 pts&lt;br /&gt;
|| '''Test of the Bedouin &amp;lt;br /&amp;gt;Principles 09/22/2015&amp;lt;br /&amp;gt;Passed 02/07/2017'''&lt;br /&gt;
|| '''Test of the Ritual Tattoo&amp;lt;br /&amp;gt;Principles 04/28/2016&amp;lt;br /&amp;gt;Passed 02/09/2017'''&lt;br /&gt;
|| Test of the Darkest Night &amp;lt;br /&amp;gt;Principles 10/01/2015&lt;br /&gt;
|| Test of the Acrobat &amp;lt;br /&amp;gt; Principles 11/02/2015 &amp;lt;br /&amp;gt; by ''Amuniet''&lt;br /&gt;
|| The Test of the Fisherman &amp;lt;br /&amp;gt;Principles 06/15/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Harmony&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;10/25/2015 &lt;br /&gt;
|| '''Test of Prophet'''&amp;lt;br &amp;gt;Principles 12/21/2015&amp;lt;br /&amp;gt;'''Passed 05/01/2016'''&amp;lt;br /&amp;gt;86 pts&lt;br /&gt;
|| '''Test of Souls'''&amp;lt;br &amp;gt; Principles 01/18/2016&amp;lt;br /&amp;gt;'''Passed 06/27/2016'''&amp;lt;br /&amp;gt;17377 pts&lt;br /&gt;
|| '''Test Promotion'''&amp;lt;br /&amp;gt;Principles 05/08/2016&amp;lt;br /&amp;gt;'''Passed 10/10/2016'''&amp;lt;br /&amp;gt;223 pts&lt;br /&gt;
|| '''Test of the Freeman'''&amp;lt;br /&amp;gt; Principles 11/06/2015&amp;lt;br /&amp;gt;'''Passed 10/30/2016'''&amp;lt;br /&amp;gt;115 pts&lt;br /&gt;
|| '''Test of Chains'''&amp;lt;br &amp;gt; Principles 12/13/2015&amp;lt;br /&amp;gt;'''Passed 12/25/2016'''&amp;lt;br /&amp;gt;48 pts&lt;br /&gt;
|| '''Test of Marriage''' &amp;lt;br /&amp;gt; Principles 10/25/2015 &amp;lt;br /&amp;gt;''Rana''&amp;lt;br /&amp;gt;'''Passed 01/08/2017&amp;lt;br /&amp;gt;990 pts&lt;br /&gt;
|| '''Test of the Critic'''&amp;lt;br /&amp;gt; Principles 02/11/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;822 pts &lt;br /&gt;
|| '''Test Balance of Goods'''&amp;lt;br /&amp;gt;Principles 04/10/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;32582 pts &lt;br /&gt;
|| '''The Test of Reason&amp;lt;br /&amp;gt;Passed 07/30/2017'''&amp;lt;br /&amp;gt;656 pts&lt;br /&gt;
|| The Test of the Giving Fisherman &amp;lt;br /&amp;gt;Principles 06/23/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leadership&lt;br /&gt;
|| 3 Petitions&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/20/2015 &lt;br /&gt;
|| '''Test of the Kingmaker'''&amp;lt;br /&amp;gt;Principles 12/03/2015 &amp;lt;br /&amp;gt;'''Passed 12/27/2015'''&amp;lt;br/&amp;gt;445 pts&lt;br /&gt;
|| '''Test of the Hegemon'''&amp;lt;br /&amp;gt;'''Passed 09/26/2016'''&lt;br /&gt;
|| '''Test of the Coalition'''&amp;lt;br /&amp;gt;Principles 11/24/2016&amp;lt;br /&amp;gt;'''Passed 12/15/2016'''&amp;lt;br /&amp;gt;7108 pts&lt;br /&gt;
|| '''Test of the Plantation'''&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test of Patronage'''&amp;lt;br /&amp;gt;Principles 01/29/2017&amp;lt;br /&amp;gt;'''Passed 04/20/2017'''&amp;lt;br /&amp;gt;107 pts&lt;br /&gt;
|| '''Test of the Retired Pirates'''&amp;lt;br /&amp;gt;Principles 02/2016&amp;lt;br /&amp;gt;'''Passed 06/11/2017'''&amp;lt;br /&amp;gt;6610 pts&lt;br /&gt;
|| Test of the Demi-Pharaoh&amp;lt;br /&amp;gt;Principles 10/05/2015&lt;br /&gt;
|| Test of the Bureaucrat&amp;lt;br /&amp;gt;Principles 12/21/2015&lt;br /&gt;
|| Test of the Covered Cartouche&amp;lt;br /&amp;gt;Principles 11/08/2016&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Thought&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;02/12/2017 &lt;br /&gt;
|| '''Test of the Constellation'''&amp;lt;br /&amp;gt;Principles 03/21/2017&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test Tomb of the Immortal'''&amp;lt;br /&amp;gt;Principles 02/25/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of Hexaglyphs'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of the Bijou'''&amp;lt;br /&amp;gt;'''Passed 04/17/2017'''&lt;br /&gt;
|| '''Test of the Pathmaker'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 08/27/2017 '''&lt;br /&gt;
|| Test of Empty Hand &amp;lt;br /&amp;gt;Principles 03/01/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Worship&lt;br /&gt;
|| +30 Barley Yield&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;11/02/2015&amp;lt;br /&amp;gt;''Rana'' &lt;br /&gt;
|| '''Test of the Vigil'''&amp;lt;br /&amp;gt;Principles 11/07/2015&amp;lt;br /&amp;gt;'''Passed 04/10/2016'''&amp;lt;br /&amp;gt;2382pts&lt;br /&gt;
|| '''Test Path of the Pilgrim'''&amp;lt;br /&amp;gt;Principles 04/21/2016 &amp;lt;br /&amp;gt;'''Passed 04/24/2016'''&amp;lt;br /&amp;gt;1050pts&lt;br /&gt;
|| '''Test of the Messenger'''&amp;lt;br /&amp;gt;Principles 11/27/2016 &amp;lt;br /&amp;gt;'''Passed 03/09/2017'''&lt;br /&gt;
|| '''Test of Visions'''&amp;lt;br /&amp;gt;'''Passed 03/13/2017''' &lt;br /&gt;
|| '''Test of Leavened Bread'''&amp;lt;br /&amp;gt;Principles 03/25/2014&amp;lt;br /&amp;gt;'''Passed 03/26/2017'''&amp;lt;br /&amp;gt;1pt&lt;br /&gt;
|| Test of the Astrological Alignment&amp;lt;br /&amp;gt;Principles 10/24/2016&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Welcome to Egypt&lt;br /&gt;
|| -&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;Citizen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Detailed test information at: [[User:Zhukuram/Test_Details | More Test Details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Darkest Night&lt;br /&gt;
* Safari&lt;br /&gt;
* Oyster Catcher&lt;br /&gt;
* Astrological Alignment&lt;br /&gt;
* Octet's Ghost&lt;br /&gt;
* Messenger&lt;br /&gt;
* Megalopolis&lt;br /&gt;
* Scarabs&lt;br /&gt;
* Tattoo&lt;br /&gt;
* Archaeology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Standard Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Focus: Arch +7 / Arch Bonus +7 / Tattoo +6&lt;br /&gt;
* Perception: &lt;br /&gt;
** You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy. &lt;br /&gt;
** Every completed wine notebook gives you a point of Perception&lt;br /&gt;
** You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243. &lt;br /&gt;
** Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Str ||+7&lt;br /&gt;
|Dex ||+13&lt;br /&gt;
|End ||+7&lt;br /&gt;
|Spd ||+14&lt;br /&gt;
|-&lt;br /&gt;
|Con ||+6&lt;br /&gt;
|Foc ||+21&lt;br /&gt;
|Per ||+4 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Base'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 || 66122 || 01/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 || 57777 || 02/25/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 || 46571 || 03/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 || 46088 || 03/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 || 41081 || 04/08/2016 &amp;lt;br /&amp;gt; Speed 8 &amp;lt;br /&amp;gt;(Total Advances 8) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 || 37087 || 04/20/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances &amp;lt;br /&amp;gt;Speed 9 &amp;lt;br /&amp;gt;(Total Advances 10) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 || 34219 || 04/26/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 || 33311 || 05/02/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 || 32210 || 05/09/2016 &amp;lt;br /&amp;gt; Speed 10 &amp;lt;br /&amp;gt;(Total Advances 14)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 || 32760 || 05/17/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 || 30302 || 06/01/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 || 30595 || 06/27/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18 || 32088 || 07/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19 || 36519 || 08/14/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 || 37825 || 08/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 || 36702 || 08/23/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 || 39850 || 09/07/2016  &amp;lt;br /&amp;gt;Speed 11 &amp;lt;br /&amp;gt;(Total Advances 22)&amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 12 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 || 39850 || 09/07/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 || 43512 || 09/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 || 43298 || 09/22/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 || 39579 || 10/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 || 41360  || 10/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 || 38702  || 10/27/2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 || 37691 || 11/04/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 || 37306 || 11/05/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33 || 35983 || 11/10/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34 || 37265 || 11/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 || 36284 || 11/12/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 || 35138 || 11/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37 ||  ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38 ||  **  || *multiple advances &amp;lt;br /&amp;gt; Speed 12 &amp;lt;br /&amp;gt;(Total Advances 38) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 || 35657 || 11/21/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 || 34546 || 11/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 || 34564 || 12/03/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 || **  ||  **&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 13 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''More Extras'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 || 32954 || 12/09/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 || 30267 || 12/14/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 || 30555 || 12/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 ||  **  ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 || 31847 ||  12/30/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 ||  30494 || 01/03/2017  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 ||  32138 || 01/07/2017&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 || 29939  || 01/12/2017 Speed 13 &amp;lt;br /&amp;gt;(Total Advances 70)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Speed 14 (Total Advances 134)&lt;br /&gt;
* Speed 15 (Total Advances 262) &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Herbs Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Herb Buffs have been moved to their own page here: [[User:Zhukuram/Herb_Buffs | Herb Buffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Skills and Buffs&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''Notes on Mechanics Skill'''&lt;br /&gt;
&lt;br /&gt;
In previous tales was &amp;quot;supposed&amp;quot; to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures.  Mechanics L1 &amp;quot;maybe&amp;quot; worth the price of the skill but beyond that it's not worth having.  The rare times you are successful out weight the forfeited times you might have done &amp;quot;something&amp;quot; at Level 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gastro 7'''&lt;br /&gt;
&lt;br /&gt;
Grants a +1 permanent perception point.  &lt;br /&gt;
&lt;br /&gt;
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gastronomy]] || 40&lt;br /&gt;
| [[Beer Tasting]]  || 45&lt;br /&gt;
| [[Fumeology]]  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fly Fishing]] || 3&lt;br /&gt;
| [[Fly Tying]] || 5&lt;br /&gt;
| [[Rhythmic Strength]] ||4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Carving]] || 5&lt;br /&gt;
| [[Cooking]] || 7&lt;br /&gt;
| [[Desiccation]] || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Firebuilding | Fire building]] || 7&lt;br /&gt;
| [[Stone_Blade_Fabrication |Stone Blade Fab]] || 7/7&lt;br /&gt;
| [[Sheet_Glass_Fabrication | Sheet Glass ]]  || 7/7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mechanics]] &amp;lt;br /&amp;gt;Body/Harm/Lead/Worship  &amp;lt;br /&amp;gt; Rana: None||  0&lt;br /&gt;
| [[Salvage Techniques | Salvage ]] &amp;lt;br /&amp;gt;'''Art/Arch/Thought'''&amp;lt;br /&amp;gt;'''/Body/Harm'''&amp;lt;br /&amp;gt;'''/Lead''' /Wor &amp;lt;br /&amp;gt; Rana: None|| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wine Notebook]]'''&lt;br /&gt;
&lt;br /&gt;
Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;[[Wine Notebook]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beginner  || Complete || +1 Per&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enthusiast || Complete || +1 Per &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Oenophile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sommalier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mondial &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Acquire ==&lt;br /&gt;
&lt;br /&gt;
=== [[Botanist's Touch]] S Worship  DONE ===&lt;br /&gt;
&lt;br /&gt;
Allows uprooting of lilies and flowers. See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
&lt;br /&gt;
* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
* Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
* Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom  &lt;br /&gt;
* Harvest Elixir  1-320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
&lt;br /&gt;
Generally, flowers require 48 fertilizations before they propagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Flower Fertilizer |150|150}}&lt;br /&gt;
  {{ResResource| Sticky Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Liquid Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Harvest Elixir |50|50}} &lt;br /&gt;
  {{ResResource| Khefre's Essence |1|1}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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=== [[Fly Tying]] 3 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Footworm |14|14}}&lt;br /&gt;
  {{ResResource| White Mealybug |14|14}}&lt;br /&gt;
  {{ResResource| Dew Fly |14|14}}&lt;br /&gt;
  {{ResResource| Snowberry Butterfly |14|14}} &lt;br /&gt;
  {{ResResource| Wooly Aphid |14|14}} &lt;br /&gt;
  {{ResResource| Feather Midge |14|14}} &lt;br /&gt;
  {{ResResource| Toad Sawfly |14|14}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Cooking 4 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Camel's Mane |7|7}}&lt;br /&gt;
  {{ResResource| Cobra Hood |7|7}} &lt;br /&gt;
  {{ResResource| Dead Tongue |7|7}} &lt;br /&gt;
  {{ResResource| Iron Knot |7|7}}&lt;br /&gt;
  {{ResResource| Peasant's Foot |7 |7}} &lt;br /&gt;
  {{ResResource| Slave's Bread |7|7}}&lt;br /&gt;
  {{ResResource| Toad Skin |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking Recipes ====&lt;br /&gt;
&lt;br /&gt;
Public [[ Recipes ]] &lt;br /&gt;
&lt;br /&gt;
Sinker: '''Cooking 1''' &lt;br /&gt;
&lt;br /&gt;
4 honey/3 camel meat or 400 camel meat/399 honey&lt;br /&gt;
&lt;br /&gt;
Limestone Boring: '''Cooking 5'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! Creator !! Servings !! Masterpiece &lt;br /&gt;
|-&lt;br /&gt;
|| 6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet.  || 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi || '''8''' || '''6''' || -27 || -19 || -13 || '''16 (20)''' || '''26 (31)''' || 1:53 (2h 12m) || Styx - '''Metal dowsing and limestone-boring food''' (with carry).  +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting.  High focus allows more checks in less time for both metal and limestone.  Use whatever number of each base you want (2+) to change the number of servings up or down.  It shouldn't change the stats too much. || 5 ||(Yes [[User:Zhukuram|Zhukuram]] 19:44, 4 January 2017 (EST))&lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Supplies and Resources&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Corner Stone Locations&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Corner Stones&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rana || Old Egypt || 916 7618 || Really UMB &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rana  || Old Egypt || 926 7590 || UMB &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rana  || Old Egypt || 1028 6923 || Tipsy Camel OE CS &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rana  || Old Egypt || 971 7640 || Rana Party Palace&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Rana  || Old Egypt || 936 7621 || Forge Complex&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Rana ||   ||   || Maxed Out&lt;br /&gt;
|-&lt;br /&gt;
| No || ID || Loc || Coords || Desc&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Mines&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Mine Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Quartz | Quartz]] || DoN || 1700,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road. &amp;lt;br /&amp;gt; When the road doglegs to the right &amp;lt;br /&amp;gt; the mine is just over the low hills on the south side of the road.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Diamonds| Diamonds]] || Hinter ||  2400,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine to the edge of the green/sand. &amp;lt;br /&amp;gt; The mine is a few cords into the sand portion.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Ruby| Ruby]] || LoR ||  3470,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. &amp;lt;br /&amp;gt; The mine is a the tail end of the ankh.  &amp;lt;br /&amp;gt;&lt;br /&gt;
There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. &amp;lt;br /&amp;gt; [[User:Zhukuram|Zhukuram]] 03:59, 8 December 2015 (EST)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Topaz| Topaz]] || CCR ||  -1,7100 || align=&amp;quot;left&amp;quot; | Go East from UArt in CCR. &amp;lt;br /&amp;gt;Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iron]] || VoK||  -2734,4390 || align=&amp;quot;left&amp;quot; | West along the long canal from SHarm. On the plateau near the western end of the solo mountain.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clay]] || CotS&amp;lt;br /&amp;gt;Hinter  || 3161,532 &amp;lt;br /&amp;gt; 2937,746 || align=&amp;quot;left&amp;quot; | Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop &amp;lt;br /&amp;gt; bonfire marker?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Quarries&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The quarry information and gearbox listings are too big. Moved to:  [[User:Zhukuram/Resources  | My Quarry Page]]&lt;br /&gt;
&lt;br /&gt;
Perception levels needed for each of Decorative Stone: [[Marble]] &lt;br /&gt;
&lt;br /&gt;
There are 28 varieties of Decorative Stone: '''Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon'''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;U Worship Supplies&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;U Worship Supplies&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Zhukuram ||  Garlic || Apep's Crop || Heket's Reaping&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship SE || Zhukuram ||  Cabbage || Bastet's Yielding || Mut's Fruition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| U Worship MV || Rana||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship LoR || Zhukuram ||  Sea Lily || Blush &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Vegetables]] for details on variety features and growing extra seeds.  &lt;br /&gt;
&lt;br /&gt;
Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Seed Varieties&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Seeds&amp;lt;/b&amp;gt;&lt;br /&gt;
! Flax Type !! Pollution Type !! Marker&lt;br /&gt;
|- &lt;br /&gt;
| Symphony Ridge Gold || [[Wood_Plane |Wood Planes]] || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Constitution Peak || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sinai Sage || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sunset Pond || ?  || No Harvest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Flax_Seeds | Flax Seeds]] for details on variety features but there is a pollution effect.&lt;br /&gt;
&lt;br /&gt;
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.&amp;lt;br /&amp;gt;Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Growing&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thistles: complex and stupid at the same time. &lt;br /&gt;
&lt;br /&gt;
Voids are what cannot be grown during that period.  The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.&lt;br /&gt;
&lt;br /&gt;
 [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
&lt;br /&gt;
Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs.  When growing by hand, try to grow as many variations as possible.  It doesn't matter a lot what you get because the requirements change and if you are &amp;quot;lucky&amp;quot; you will have some of the new request on hand.  If you grow on a macro, you may be able to reproduce the exact requirement perfectly.&lt;br /&gt;
&lt;br /&gt;
Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a &amp;quot;repeatable&amp;quot; recipe.  Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).&lt;br /&gt;
&lt;br /&gt;
* The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.  &lt;br /&gt;
* The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.&lt;br /&gt;
&lt;br /&gt;
Beginner Stuff:&lt;br /&gt;
&lt;br /&gt;
Try to push one item up to 99 and then get it to overflow into other components.  There is a complex cascade effect. Try to use the cascade to advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Recipe Basics&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Thistle Conversion Graphic =====&lt;br /&gt;
[[Image:Thistle-conversions.svg|500px|Thistle Conversions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preventing BIO ====&lt;br /&gt;
BIO - a dead end product.  Mostly you do not want this as it sucks values from other components.  If it gets to 99, then it pretty much stops sucking up other stuff.  So, zero or low or 99.&lt;br /&gt;
&lt;br /&gt;
* If there is ASC then keep water at 29+ (29 is ok)&lt;br /&gt;
* If there is PYR then keep oxygen from going past 89&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To STOP BIO''' &lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; water water water&lt;br /&gt;
* PYR-&amp;gt; if using oxy then don't get it over 89&lt;br /&gt;
&lt;br /&gt;
==== Making CAR ====&lt;br /&gt;
CAR - comes from saltpeter (POT) but don't bother using it.  Wait for a period when CAR will come from an overflow of another component.&lt;br /&gt;
&lt;br /&gt;
# From THI: There is a feedback option with CAR the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to THI: If oxygen is low &amp;lt;49 then CAR will convert to THI&lt;br /&gt;
#* FROM THI to CAR: If water is low &amp;lt; 39 then THI will convert to CAR&lt;br /&gt;
# From ASC: There is a feedback option with ASC the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to ASC: Sun must be &amp;gt;79 (daytime only) then CAR will convert to ASC&lt;br /&gt;
#* FROM ASC to CAR: If oxygen is low &amp;lt;49 then ASC will convert to CAR &lt;br /&gt;
# CAR can also come from a cascade conversion.  FOL to ASC to THI to CAR.&lt;br /&gt;
#* If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC&lt;br /&gt;
#* If there is ASC and sun is low &amp;lt;40 (night or covered) this will convert ASC to THI&lt;br /&gt;
#* If there is THI and water is low &amp;lt;39 then this will convert THI to CAR&lt;br /&gt;
#* If there is CAR and sun is &amp;gt;79 (daytime) then CAR will convert to ASC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET CAR'''&lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; let sun &amp;lt;40 (close the lid) &lt;br /&gt;
* THI-&amp;gt; let water fall &amp;lt;39 &lt;br /&gt;
** warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO&lt;br /&gt;
&lt;br /&gt;
* Preventing CAR from converting back to ASC keep sun &amp;lt;79 (night or covered)&lt;br /&gt;
&lt;br /&gt;
==== Making PYR ====&lt;br /&gt;
&lt;br /&gt;
There are 3 paths to making PYR.&lt;br /&gt;
&lt;br /&gt;
PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component. &lt;br /&gt;
&lt;br /&gt;
# PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.&lt;br /&gt;
# PYR can also come from CAR.  If sun is &amp;gt;59 (daytime) then CAR can be converted into PYR&lt;br /&gt;
# PYR can also come from a cascade conversion.  NIA to FOL to PYR.&lt;br /&gt;
#* If there is NIA and water is low &amp;lt;59 this will convert NIA to FOL&lt;br /&gt;
#* If there is FOL and oxygen is high &amp;gt;79 then this will convert FOL to PYR: &lt;br /&gt;
#** WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET PYR'''&lt;br /&gt;
&lt;br /&gt;
* CAR -&amp;gt; daytime sun &amp;gt;59 &lt;br /&gt;
* FOL -&amp;gt; oxygen &amp;gt; 79&lt;br /&gt;
** warning: if there is FOL and PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
&lt;br /&gt;
==== Making NIA ====&lt;br /&gt;
&lt;br /&gt;
NIA can come from 3 cascade conversions.  You cannot make NIA directly.&lt;br /&gt;
&lt;br /&gt;
# From PYR: If there is PYR and water is &amp;gt; 69 this will convert PYR to NIA&lt;br /&gt;
# From ASC: If sun is &amp;lt;20 (night time or covered) this will convert the ASC to NIA&lt;br /&gt;
# From THI: There is a feedback option with THI the conversion can go both directions.&lt;br /&gt;
#* FROM NIA to THI: If water is low &amp;lt; 49 then NIA will convert to THI&lt;br /&gt;
#* FROM THI to NIA: If oxygen is low &amp;lt;39 then THI will convert to NIA&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET NIA'''&lt;br /&gt;
&lt;br /&gt;
* PYR-&amp;gt; water water water&lt;br /&gt;
* ASC-&amp;gt; make at night time or cover so sun is &amp;lt;20&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Making FOL ====&lt;br /&gt;
&lt;br /&gt;
FOL comes from NIA and in a cascade conversion.&lt;br /&gt;
&lt;br /&gt;
# To push the 3 way conversion PYR -&amp;gt; NIA -&amp;gt; FOL &lt;br /&gt;
#* PYR -&amp;gt; NIA -&amp;gt; FOL keep water levels  59 &amp;lt;&amp;gt; 79&lt;br /&gt;
#* FOL -&amp;gt; PRY oxygen 79 &amp;lt;&amp;gt; 89&lt;br /&gt;
#** warning: if there is PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
# FOL is also a path to ASC. It can only be done in the daytime sun &amp;gt;69&lt;br /&gt;
#* FOL -&amp;gt; ASC sun &amp;gt; 69 (daytime)&lt;br /&gt;
#** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET FOL'''&lt;br /&gt;
&lt;br /&gt;
* NIA -&amp;gt; water &amp;lt;59&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Wood Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Wood Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* Use the &amp;quot;Abort Treatment&amp;quot; to stop at any time or once you get the reaction you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
==== Recipe Pliable Fireproof Blonde ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Pliable Fireproof Blonde&amp;lt;br /&amp;gt;(Airship /  Phoenix Taking Shelter )&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 14 || 140 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 8 || 80 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  || Lime 5 seconds &amp;lt;&amp;gt; Ash 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
==== Recipe Rotproof Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Termite-Resistant boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 13 || 130 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 20 || 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| || || Volatile Rotproof Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==== Recipe Rotproof Nontoxic ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Nontoxic boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 12 || 120 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds *&lt;br /&gt;
|- &lt;br /&gt;
| Water || 1 || 10 seconds * &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || * Oil 20 seconds may skip the extra water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
==== Recipe White Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe White Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Termite-prone White Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==== Recipe Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 34 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  ||  Oil 1 seconds &amp;lt;&amp;gt; Lead 1 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==== Recipe Blonde Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Blonde Glossy &amp;lt;br /&amp;gt;(raeli mosaic)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 12 || 120 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Water || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Blonde Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==== Recipe Volatile White ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Volatile White&amp;lt;br /&amp;gt;(misc)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1|| 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Volatile White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==== Recipe Soft Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Soft Rotproof Fireproof &amp;lt;br /&amp;gt;(Phoenix Being Born)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 9 || 90 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 1|| 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 1 || 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Soft Fireproof Rotproof Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==== Recipe Rigid Hard Fireproof Black ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Hard Fireproof Black &amp;lt;br /&amp;gt;(Phoenix in His Prime&amp;lt;br /&amp;gt; Phoenix on the Hunt)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 15 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Fireproof Black &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==== Recipe Rigid Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Termite-Resistant&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==== Recipe Rigid Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Fireproof&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==== Recipe Rigid Rotproof 1 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 1 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==== Recipe Rigid Rotproof 2 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 2 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==== Recipe Rigid Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof Fireproof &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Rotproof Termite-prone White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==== Recipe Hard Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Hard Black Glossy &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 36 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds  (?20 seconds)&lt;br /&gt;
|- &lt;br /&gt;
| Clean up  ||  || sulfur / oil / lead&lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Hard Black Glossy &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
=== Treated Wood Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Woodstock&amp;lt;/b&amp;gt;&lt;br /&gt;
! Board Attributes !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Black Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Blonde Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Fireproof Termite-prone Nontoxic White || 265&lt;br /&gt;
|- &lt;br /&gt;
| Hard Rotproof White || 397&lt;br /&gt;
|-&lt;br /&gt;
| Hard Volatile Glossy || 406&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Fireproof Blonde || 220&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Blonde || 239&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Rotproof || 160&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Fireproof Termite-Prone || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Black || 420&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Rotproof Termite-Prone || 50&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Rotproof Black || 200&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant || 424&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant Black || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Black Glossy || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Blonde || 487&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Nontoxic || 476&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-prone White Glossy || 99&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-Resistant Nontoxic || 225&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof Blonde || 140&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof White || 156&lt;br /&gt;
|- &lt;br /&gt;
| Volatile White || 495&lt;br /&gt;
|- &lt;br /&gt;
| Volatile Rotproof Termite-Resistant Black || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
=== Treated Woods Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | White/Blonde&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Nontoxic&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Termite&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rigid/Pliable&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Glossy/Normal&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || Hard || White || 3 || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || 1 || White || Nontoxic || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250 || 1 || 2 || 3 || Rot-proof || Resistant || 6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250  || 1 || 2 || Nontoxic || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 600 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Ant Colony || 75 || 1 || 2 || Nontoxic || 4 || Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Rigid  || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Pliable || 8&lt;br /&gt;
|-&lt;br /&gt;
| Improved Hackling Rake || 18 ||  Hard || 2 || 3 || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Bath || 300 ||  Hard || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 600 || 1 || 2 || Nontoxic || Rot-proof || Termite Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || White || 3 || 4  || 5 || 6 || 7 || Glossy&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || Black || 3 || 4 || 5 || 6 || 7 || Glossy &lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 150 || Hard || 2 || 3 || Rot-proof || 5 || 6 || Rigid || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Being Born || 260 || Soft || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Taking Shelter || 260 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix in His Prime || 260 || Hard || 2 || 3 || 4 || 5 || Fireproof || Rigid || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix on the Hunt || 260 || Hard || Black || 3 || 4 || 5 || Fireproof || 7 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| z Building || Amt Needed || 1 Hard/Soft || 2 White/Blonde/Blk || 3 Nontoxic || 4 Rot-proof || 5 Termite || 6 Fireproof || 7 Rigid/Pliable || 8 Glossy/Normal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Chemical Bath Metal Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Metal Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* WARNING: Chemical Baths have '''NO Abort Treatment''' option.  You cannot stop once the reaction starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemical Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Titanium Hard Stainless [Nontoxic] &amp;lt;br/&amp;gt;(Reactory 4x Hopper Upgrade)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 11  || 110 seconds (Hard ~90)&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds (Stainless ~25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sun Steel Hard Stainless Insulative [Nontoxic Shiny] &amp;lt;br/&amp;gt;(Reactory 7x Hopper Upgrade)&amp;lt;br /&amp;gt; This is approximate &amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 10  || 100 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 4  || 40 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Coal || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 2  || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metal Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Metals&amp;lt;/b&amp;gt;&lt;br /&gt;
! Metal !! Metal Attributes !! Purity !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Steel || Stainless Insulative || - || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metals Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Metal &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Stainless/&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Insulative&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | X&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Purity&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 4x Hopper || Titanium || 300 || Hard || Stainless || 3 || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 7x Hopper || Sun Steel || 200 || Hard || Stainless || Insulative || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Thistle 50x Garden Hopper|| Steel|| 20 || 1 || Stainless || 3 || 4 || 5 ||6 || +4&lt;br /&gt;
|- &lt;br /&gt;
| Building || Metal || Qty || 1 || 2 || 3 || 4 || 5 || 6 || Purity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Chicken Coop&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Chicken Coop Slat Settings ===&lt;br /&gt;
&lt;br /&gt;
The effect of the slat settings changes with time of day.  But the only time of day that matters is 6am.  &lt;br /&gt;
&lt;br /&gt;
If you set the slats in the AM (game time) you will get the following messages:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the day this keeps the chickens cool&lt;br /&gt;
 Slats Open: During the day this warms the chickens&lt;br /&gt;
&lt;br /&gt;
If you set the slats in the PM (game time) you will get a different message:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the night this retains warmth&lt;br /&gt;
 Slats Open: During the night this lets the cool air in&lt;br /&gt;
&lt;br /&gt;
So, it's Egypt and the messages are confusing.  Especially as the temperature shown on the coop may not match the message about the current effect of the slats.  &lt;br /&gt;
&lt;br /&gt;
The guiding temperature is 80-100F for eggs and hatching.  The coop needs to be in this temperature range at 6am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night. &lt;br /&gt;
&lt;br /&gt;
Generally: set the slats to '''MOSTLY CLOSED'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My T6 Chicken Coop Notes&lt;br /&gt;
 Slats 1/2 open = mostly eggs &lt;br /&gt;
 No hens or roosters are needed to hatch eggs &lt;br /&gt;
 Hens or rooster in the coop inpede hatching &lt;br /&gt;
 Rooster are only needed for research. &lt;br /&gt;
 Hens and roosters can hatch at the same time but hens are more common. &lt;br /&gt;
 Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region &lt;br /&gt;
 Rooster can be fed to snakes if not donated or killed. &lt;br /&gt;
 Hot Temps = eggs &lt;br /&gt;
 Cool Temps = hatching &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Flowers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Flower experiments and other interesting stuffs...&lt;br /&gt;
&lt;br /&gt;
# How to do crossbreeding: [[Crossbreeding_and_Hints | Crossbreeding Hints]]&lt;br /&gt;
#How to make Nut's Essence: [[Nut%27s_Essence]]&lt;br /&gt;
#* (needs 3 hairy tooth shrooms for 1 Nut's Essence)&lt;br /&gt;
# Gory details on plant [[Genomes]]&lt;br /&gt;
# [[Sea Lilies]]&lt;br /&gt;
# [[Orchids]]&lt;br /&gt;
# See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
# Kettle&lt;br /&gt;
#* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
# [[Kitchen]] -&amp;gt; Enriched Fertilizer &lt;br /&gt;
#* '''Sticky Sun''' : 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
#** ''Can use more often. Smaller batch = 6 servings''&lt;br /&gt;
#** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
#* '''Liquid Sun''': 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom&lt;br /&gt;
#** ''Can use more often. Bigger batch = 9 servings''&lt;br /&gt;
#** 20  2 Hours - Equivalent to 2 fertilizations  &lt;br /&gt;
#* '''Harvest Elixir''': 320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
#** ''Longer lasting. Small batch = 4 servings''&lt;br /&gt;
#** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
#* Enhanced Flower Fertilizer can be stored in the [[kitchen]].&lt;br /&gt;
# Generally, flowers require '''48 fertilizations before they propagate'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Orchids ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right ||Rana#1|| light blue || light pink || teal || XXX || green || N&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Sabretooth || yellow ||yellow || gray || XXX || green || N || Left ||Rana#1|| light blue || light pink|| teal || XXX || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Sabretooth || yellow  ||yellow || gray  || XXX || green || N || Right || Zhukuram#1 || violet || pink|| teal || XXX || tan || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Zhukuram#1 || violet || pink || teal || XXX || tan|| N &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Orchid || Rana #1|| light blue || light pink|| teal || XXX || green || N || Right || Rana#2 || blue || pink || teal || XXX ||  green || N &lt;br /&gt;
|- &lt;br /&gt;
| 3 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Rana#2 || blue || pink || teal || teal || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Shangri-La || blue|| pink || grey || teal || green || N || Right || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Sabretooth || yellow  ||yellow || gray || XXX || green || N || Left || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Zhukuram#6 || light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#6 ||light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 6 || Orchid || Sabretooth || yellow ||yellow || gray  || XXX || green || N || Right || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Right  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|- &lt;br /&gt;
| 8 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Rana#2 || blue || pink || teal || XXX || green || N  || Right || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Left || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Right || Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Left ||Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Right || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Left || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Right || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 12 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 13 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Right || Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left|| Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Lilies ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Lilly || Blush || mag || white mag ||mag||mag||maga|| N || Right ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lilly || Energy || yellow || yellow || white || white || white || N || Left ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Energy || yellow || yellow || white || white || white || N || Right || Zhukuram#2 || white orange || white yellow || white || white || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Binny#10|| white mag || white || mag || mag || white || N || Left || Zhukuram#2 || white orange ||white yellow || white || white|| white || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Blush || mag || white mag ||mag||mag||mag|| N || Right ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Silken || white || white || white || white ||white || N || Left ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Vampire || white || white || red || red || white || N || Right || Zhukuram#4 || yellow || white yellow  ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Energy || yellow || yellow || white || white || white || N || Left || Zhukuram#4 || yellow || white  yellow ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lilly || Kaa#1 || white mag || yellow mag|| mag || mag || mag || N || Right || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|5 || Lilly  || Zhukuram#2 || white orange || white yellow || white || white || white || N || Left || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram/Test_Details&amp;diff=136958</id>
		<title>User:Zhukuram/Test Details</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram/Test_Details&amp;diff=136958"/>
		<updated>2017-08-13T17:01:22Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Zhukuram DN List 7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
This page records extra details for Tests in T7 for Zhukuram and Rana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 7 Links to other pages&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram  | My Home Page]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details/Page2 | Test Page 2 older tests ]]&lt;br /&gt;
| [http://julianatdeltona.com/atitd/PassedTests.aspx  Recently Passed Tests]&amp;lt;br /&amp;gt;from system logs&lt;br /&gt;
|-&lt;br /&gt;
| [http://julianatdeltona.com/pearls/Solver.htm Online Pearl Solver]&amp;lt;br /&amp;gt;TheMazeEcho's solver hosted by Sabuli. &lt;br /&gt;
| [http://www.ueda.info.waseda.ac.jp/~n-kato/lightsout/index.html Original Online Lights Out Solver] &amp;lt;br /&amp;gt; Original Online Solver&lt;br /&gt;
| [http://julianatdeltona.com/atitd/astro.aspx Astro Alignment Test] &amp;lt;br /&amp;gt; Group Finder&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging | Tale 7 Foraging Page ]]&lt;br /&gt;
| [http://rogarian.atitd.org/herbalist2/t7_herbalist/ Rogarian Foraging Page]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Covered Cartouche&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* link to test overview: [[Test of the Covered Cartouche]]&lt;br /&gt;
* link to cartouche building details: [[Cartouche | Cartouche Building Types ]]&lt;br /&gt;
* link to gem cutting guide: [[Cut Gems ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Ceremonial Voting Booth&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Ceremonial Voting Booth&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Brown || 100 || 300&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Crimson || 100 || 100&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Any Greenish || 100 || 400&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Indian Red || 100 || 200&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Violet Red || 100 || 0&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Any Yellowish || 100 || 400&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Any Pinkish || 100 || 100&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Queen's Tomb: Lapis || 1 || 0&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Queen's Tomb: Garnet || 1 || 0&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Looking Glass: Amethyst || 1 || 0&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Looking Glass: Garnet || 1 || 1&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Looking Glass: Turquoise || 1|| 0&lt;br /&gt;
|-&lt;br /&gt;
| class || item || required || amt&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Cartcouche Widgets&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DO NOT BLOW AWAY EXPENSIVE WIDGETS!!! You do not get gearboxes back'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Cartcouche Widgets&lt;br /&gt;
! # !! Widget !! Build Info!! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 01 || Charm of Flight || [[Charm of Flight ]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 02 || Return of Promise || [[Return of Promise ]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 03 || Sequence of Order || [[Sequence of Order]] || Principles 11/08/2016&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 04 || Point of Mind || [[Point of Mind]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 05 || Caress of Wind || [[Caress of Wind]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 06 || Fall of Balance || [[Fall of Balance]] || 2 (2)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 07 || Suspend of Green || [[Suspend of Green]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 08 || Puncture of Dark || [[Puncture of Dark]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 09 || Hatch of Steel || [[Hatch of Steel]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10 ||Float of Ghost || [[Float of Ghost]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 11 || Distract of Sky || [[Distract of Sky]] || R2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 12 || Twist of Study || [[Twist of Study]] || Rana &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 13 || Reflect of Orbit || [[Reflect of Orbit]] ||  R1 (4) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| no || name || [[link]] || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Prismatic Opticon&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Test details: [[ Test of the Prismatic Opticon]]&lt;br /&gt;
&lt;br /&gt;
My user guide on [[ Guides/Prismatic_Opticon_Configuration  | Prismatic Opticon Configuration ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Build List Zhukuram Passed 08/07/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Zhu's '''Flipping Flappers''' Prismatic Opticon OE CS 1061, 6918 &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Build List Rana &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Build in Small Construction Site&lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Opticon | &lt;br /&gt;
    {{ResResource| Fine Glass Rods  |0|21}}&lt;br /&gt;
    {{ResResource| Gold Wire |0|210}}&lt;br /&gt;
    {{ResResource| Steel Wire |0|210}}&lt;br /&gt;
    {{ResResource| Mirror |0|7}}&lt;br /&gt;
    {{ResResource| Large Topaz |1|1}}&lt;br /&gt;
    {{ResResource| Large Ruby |1|1}}&lt;br /&gt;
    {{ResResource| Bearings |0|98}}&lt;br /&gt;
    {{ResResource| Ra's Lantern Sunstone |0|1}}&lt;br /&gt;
    {{ResResource| Hile's Chevrons Sunstone |0|2}}&lt;br /&gt;
    {{ResResource| Bastet Sunstone |0|2}}&lt;br /&gt;
    {{ResResource| Amanti Jade |0|3}}&lt;br /&gt;
    {{ResResource| Choronzon Jade |0|2}}&lt;br /&gt;
    {{ResResource| Khufu's Ship Jade |0|2}}&lt;br /&gt;
    {{ResResource| Appolonia Garnet |0|3}}&lt;br /&gt;
    {{ResResource| Full Eye (Any) |0|1}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Hexaglyphs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Test details: [[Hexaglyphs]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Tablet Passed 04/09/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
OE 1039, 6906&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Tablet&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Built in a Small Construction Site &lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Hex Tablet| &lt;br /&gt;
    {{ResResource| Boards |0|700}}&lt;br /&gt;
    {{ResResource| Hile's Chevrons Cut Turquoise |0|2}}&lt;br /&gt;
    {{ResResource| Iron Bars |0|25}}&lt;br /&gt;
    {{ResResource| Iron Strap |0|5}}&lt;br /&gt;
    {{ResResource| Linen |0|100}}&lt;br /&gt;
    {{ResResource| Slate |0|100}}&lt;br /&gt;
    {{ResResource| Mandibular Glue |0|25}}&lt;br /&gt;
    {{ResResource| Metal Blue Wire |0|100}}&lt;br /&gt;
    {{ResResource| Nails |0|343}}&lt;br /&gt;
    {{ResResource| Orange Paint |0|100}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Pathmaker&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Test details: [[Test of the Pathmaker]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Path&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram's Pathmaker OE 1055, 6925 near the CS by the scarab garden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Path&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Built in a Small Construction Site &lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Pathmaker| &lt;br /&gt;
    {{ResResource| Cut Stone |0|300}}&lt;br /&gt;
    {{ResResource| Hexas Plate Amethyst |0|3}}&lt;br /&gt;
    {{ResResource| Looking Glass Jade |0|3}}&lt;br /&gt;
    {{ResResource| Symmetry Turquoise |0|2}}&lt;br /&gt;
    {{ResResource| Dragyn's Eye Citrine |0|1}}&lt;br /&gt;
    {{ResResource| Huge Diamond |0|2}}&lt;br /&gt;
    {{ResResource| Medium Topaz |0|12}}&lt;br /&gt;
    {{ResResource| Silver Wire |0|60}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Venery&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Test details: [[Test of the Venery]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Venery&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Built in a Small Construction Site &lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: Lockbox| &lt;br /&gt;
    {{ResResource| Eyelet Amethyst |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Lapis |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Turquoise |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Garnet |1|7}}&lt;br /&gt;
    {{ResResource| Fine Glass Rods |7|7}}&lt;br /&gt;
    {{ResResource| Gold Wire |7|7}}&lt;br /&gt;
    {{ResResource| Copper |7|7}}&lt;br /&gt;
    {{ResResource| Brass Small Gears |14|14}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Venery&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Built in a Small Construction Site &lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Lockbox| &lt;br /&gt;
    {{ResResource| Eyelet Amethyst |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Lapis |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Turquoise |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Garnet |0|7}}&lt;br /&gt;
    {{ResResource| Fine Glass Rods |0|7}}&lt;br /&gt;
    {{ResResource| Gold Wire |0|7}}&lt;br /&gt;
    {{ResResource| Copper |0|7}}&lt;br /&gt;
    {{ResResource| Brass Small Gears |0|14}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Darkest Night&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
link to: [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp  Shroom Finder] &amp;lt; Not Fixed&lt;br /&gt;
&lt;br /&gt;
Other link: [http://rogarian.atitd.org/shroomdar2/ Shroomdar 2] &amp;lt; Not Working Either&lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Mushroom]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Shrooms&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram DN List 7 ====&lt;br /&gt;
&lt;br /&gt;
Razor's Edge does spawn in Mts East of Sand Circle.  Peasants Foot in SE but can spawn near the OE Aquaduct.&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 7 | &lt;br /&gt;
    {{ResResource|Dead Tongue |7|7}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent |7|7}}&lt;br /&gt;
    {{ResResource|Razor's Edge |0|7}}&lt;br /&gt;
    {{ResResource|Sand Spore  |7|7}}&lt;br /&gt;
    {{ResResource|Peasants Foot |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram DN List 6 Done ====&lt;br /&gt;
&lt;br /&gt;
Golden Sun @ DoS -2309 2742 (west of CS) (same as previous tales)&lt;br /&gt;
Cat Nip @ CCR -505 6944 in the rocks (also old Shabbat Ab mts T3/T4)&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 6 | &lt;br /&gt;
    {{ResResource|Dueling Serpents|7|7}}&lt;br /&gt;
    {{ResResource|Bleeding Hand |7|7}}&lt;br /&gt;
    {{ResResource|Golden Sun|7|7}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown |7|7}}&lt;br /&gt;
    {{ResResource|Cat Nip|7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram DN List 5 DONE ====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 5 | &lt;br /&gt;
    {{ResResource|Toad Skin|7|7}}&lt;br /&gt;
    {{ResResource|Colt's Foot|7|7}}&lt;br /&gt;
    {{ResResource|Carrion|7|7}}&lt;br /&gt;
    {{ResResource|Nile Fire|7|7}}&lt;br /&gt;
    {{ResResource|Scorpions Brood|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram DN List 4 DONE ====&lt;br /&gt;
&lt;br /&gt;
Eye of Osiris (single spawn shroom) South OE N of the CS around the Acorn.  Also south of the CS on the plains around the big mountain.  Normally off the road in small hillocks or where there is little player traffic.  (same as previous tales).&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 4 | &lt;br /&gt;
    {{ResResource|Eye of Osiris|7|7}}&lt;br /&gt;
    {{ResResource|Falcon's Bait |7|7}}&lt;br /&gt;
    {{ResResource|Slave's Bread|7|7}}&lt;br /&gt;
    {{ResResource|Hairy Tooth|7|7}}&lt;br /&gt;
    {{ResResource|Iron Knot|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram DN List 3 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 3 | &lt;br /&gt;
    {{ResResource|Spiderlings |7|7}}&lt;br /&gt;
    {{ResResource|Heart of Ash |7|7}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus |7|7}}&lt;br /&gt;
    {{ResResource|Ra's Awakening |7|7}}&lt;br /&gt;
    {{ResResource|Camels Mane|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram DN List 2 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 2 | &lt;br /&gt;
    {{ResResource|Nature's Jug|7|7}}&lt;br /&gt;
    {{ResResource|Dung Rot|7|7}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility|7|7}}&lt;br /&gt;
    {{ResResource|Cobra Hood|7|7}}&lt;br /&gt;
    {{ResResource|Earth Light |7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram DN List 1 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 1 | &lt;br /&gt;
    {{ResResource|Fish Hook |7|7}}&lt;br /&gt;
    {{ResResource|Beehive|7|7}}&lt;br /&gt;
    {{ResResource|Sun Star|7|7}}&lt;br /&gt;
    {{ResResource|Acorns Cap|7|7}}&lt;br /&gt;
    {{ResResource|Brain|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Shrooms&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Rana DN List 4 ====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: List 4|&lt;br /&gt;
    {{ResResource|Sun Star |0|7}}&lt;br /&gt;
    {{ResResource|Golden Sun |0|7}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus |0|7}}&lt;br /&gt;
    {{ResResource|Falcon's Bait |0|7}}&lt;br /&gt;
    {{ResResource|Peasant Foot |0|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Rana DN List 3 DONE ====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: List 3|&lt;br /&gt;
    {{ResResource|Fish Hook|7|7}}&lt;br /&gt;
    {{ResResource|Hairy Tooth|7|7}}&lt;br /&gt;
    {{ResResource|Dueling Serpents|7|7}}&lt;br /&gt;
    {{ResResource|Cat Nip|7|7}}&lt;br /&gt;
    {{ResResource|Camels Mane|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
===== Rana DN List 2 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: List 2|&lt;br /&gt;
    {{ResResource|Nefertair's Crown |7|7}}&lt;br /&gt;
    {{ResResource|Slaves Bread|7|7}}&lt;br /&gt;
    {{ResResource|Spiderling|7|7}}&lt;br /&gt;
    {{ResResource|Brain|7|7}}&lt;br /&gt;
    {{ResResource|Colt's Foot|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
===== Rana DN List 1 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: List 1|&lt;br /&gt;
    {{ResResource|Nile Fire|7|7}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent|7|7}}&lt;br /&gt;
    {{ResResource|Acorn Cap|7|7}}&lt;br /&gt;
    {{ResResource|Cobra Hood|7|7}}&lt;br /&gt;
    {{ResResource|Razor's Edge|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Giving Fisherman&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wiki link: [[Test of the Giving Fisherman]]&lt;br /&gt;
&lt;br /&gt;
You must have Filleting L1 from S Worship to use the knife.  You must ceremonially fillet your own fish for the gift.&lt;br /&gt;
&lt;br /&gt;
'''Scoring'''&lt;br /&gt;
&lt;br /&gt;
* Favorite = 2 pts&lt;br /&gt;
* Like = 1 pt&lt;br /&gt;
* Dislike = -2 or 0&lt;br /&gt;
&lt;br /&gt;
* Exact duplicate gifts = all negative &lt;br /&gt;
* Max 10 gifts to any player&lt;br /&gt;
&lt;br /&gt;
* (Scale + Fruit + Fish )* number of gifts = score&lt;br /&gt;
** Favorite (2) + Like (1) + Dislike (-2) * 1 gift = 1&lt;br /&gt;
** Favorite (2) + Like (1) + Dislike (-2) * 2 gift = 2 &lt;br /&gt;
*** (??? or it is gift 1 + gift 2 = score)&lt;br /&gt;
* Score can go be reduced or go to zero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Gifts&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Seal Brown-Chromis-Tangy Tangelo-Zhukuram for Rana&lt;br /&gt;
#: Rana: [01m] You eat the gift that Zhukuram has given you. &amp;lt;br /&amp;gt;You liked the fish and the color. You disliked the citrus fruit.&lt;br /&gt;
#: '''NO Tangy Tangelo for Rana'''&lt;br /&gt;
#: '''OK Seal Brown / OK Chromis for Rana''' &lt;br /&gt;
#: Like(1) + Like(1) + Dislike (-2) = 0&lt;br /&gt;
# Salmon-Razorfin-Flat Lemon-Zhukuram for Rana&lt;br /&gt;
#: Rana [00m] You eat the gift that Zhukuram has given you. &amp;lt;br /&amp;gt; You loved the citrus fruit. You disliked the fish. &lt;br /&gt;
#: ''' No Salmon color / No Razorfin for Rana'''&lt;br /&gt;
#: '''Loved the citrus Flat Lemon'''&lt;br /&gt;
#: color(0) + dislike(-2) + Loved(2) = 0&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Gifts&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Banana-Spotted Sea Cucumber-Greenish Lemon-Rana for Zhu&lt;br /&gt;
#: Zhukuram [00m] You eat the gift that Rana has given you. &amp;lt;br /&amp;gt;You disliked the fish and the citrus fruit. &lt;br /&gt;
#: '''No Banana / No Spotted Sea Cucumber / No Greenish Lemon for Zhu'''&lt;br /&gt;
#: Color(0) + Dislike(-2) + Dislike(-2) = 0&lt;br /&gt;
# Cornflower Blue-Ivory Knifefish-Small Grapefruit-Rana for Zhu&lt;br /&gt;
#: Zhukuram [00m] You eat the gift that Rana has given you.&amp;lt;br /&amp;gt;You disliked the color. &lt;br /&gt;
#: '''No Cornflower Blue /No Ivory Knifefish / No Small Grapefruit for Zhu'''&lt;br /&gt;
#: Dislike(-2) + fish (0) + citrus (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Olive-Abdju-Long Corian-Rana for Fairy&lt;br /&gt;
:# Liked fish and disliked color&lt;br /&gt;
:# '''No Olive / No Corian for Fairy'''&lt;br /&gt;
:# Dislike(-2) + Like (+1) + Citrus(0) = 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Fisherman&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Test of the Fisherman]]&lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Fishing]] &lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Fishing Infographic]] &lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Fishing Rods]]&lt;br /&gt;
&lt;br /&gt;
# '''Basic Fly Rod'''&lt;br /&gt;
#* Catches all Basic Fish&lt;br /&gt;
# '''Whisperer's Fly Rod''' &lt;br /&gt;
#* not Amur Pike, Bay Lobster, Camelfish, Ivory Knifefish, Kingfish, Medusafish, Razorfin, Ribbonfish, Spoonfish, White Oniontail&lt;br /&gt;
# '''Beachcomber's Fly Rod''' &lt;br /&gt;
#* not Amur Pike, Bay Lobster, Camelfish, Ivory Knifefish, Octopus, Razorfin, Ribbonfish, Spoonfish, White Oniontail&lt;br /&gt;
# '''Spiderfang Fly Rod''' &lt;br /&gt;
#* not Amur Pike, Bay Lobster, Camelfish, Octopus, Spoonfish&lt;br /&gt;
# '''Whiptail Fly Rod''' &lt;br /&gt;
#*not Octopus &amp;amp; Spoonfish&lt;br /&gt;
# '''Openheart Fly Rod''' &lt;br /&gt;
#* not Octopus &amp;amp; Spoonfish&lt;br /&gt;
# Snakespine Fly Rod &lt;br /&gt;
#* Catches all Strange Fish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base Fish Mounts Require&lt;br /&gt;
* 10 silver nails &lt;br /&gt;
* 5 brass wire &lt;br /&gt;
* 10 dried flax &lt;br /&gt;
* 2 papy paper &lt;br /&gt;
&lt;br /&gt;
Unique items&lt;br /&gt;
* 4 treated boards&lt;br /&gt;
* 1 paint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Fish&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram Fish List 1 ====&lt;br /&gt;
&lt;br /&gt;
Mount 4 of each fish. 7db min size&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: Fish 1 | &lt;br /&gt;
    {{ResResource| Catfish |4 |4}} Principles 06/15/2017&lt;br /&gt;
    {{ResResource| Giant Crayfish |0 |4}}&lt;br /&gt;
    {{ResResource| Octecs Longfin |4 |4}}&lt;br /&gt;
    {{ResResource| Oxyrynchus |0 |4}}&lt;br /&gt;
    {{ResResource| Serpentfish |4 |4}}&lt;br /&gt;
    {{ResResource| Spiny Dogfish |0 |4}}&lt;br /&gt;
    {{ResResource| Tigerfish |0 |4}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Fish&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Rana Fish List 1 ====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Fish 1 | &lt;br /&gt;
    {{ResResource| Amur Pike |0 |4}}&lt;br /&gt;
    {{ResResource| Chromis |4 |4}}&lt;br /&gt;
    {{ResResource| Ivory Knifefish |4 |4}} Principles 06/22/2017&lt;br /&gt;
    {{ResResource| Medusafish |0 |4}}&lt;br /&gt;
    {{ResResource| Moonfish |0 |4}}&lt;br /&gt;
    {{ResResource| Sea Urchin |0 |4}}&lt;br /&gt;
    {{ResResource| Tigerfish |4 |4}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Beacons&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
A wild beacon lasts about 4 real minutes unless it is anchored. '''Any three people''' can anchor an altar.  An anchored altar lasts '''30 minutes'''. &lt;br /&gt;
&lt;br /&gt;
Which is good thing because the full beacon ritual is ''complicated''.&lt;br /&gt;
&lt;br /&gt;
For the full Beacon Ritual see [[Test of Beacons]].&lt;br /&gt;
&lt;br /&gt;
Anchoring: &lt;br /&gt;
* Priest One meditates. &lt;br /&gt;
* Priest Two meditates. &lt;br /&gt;
* Priest Three meditates&lt;br /&gt;
* Each will receive a &amp;quot;vision&amp;quot; on how to complete the ritual.&lt;br /&gt;
&lt;br /&gt;
Carry (used for the full ritual):&lt;br /&gt;
&lt;br /&gt;
: 4 Medium Diamonds &lt;br /&gt;
: 4 Medium Rubies &lt;br /&gt;
: 4 Medium Emeralds &lt;br /&gt;
: 4 Medium Sapphires &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Astrological Alignment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
2 players with 2 candles each place them on the altar in the following order:  pillar, hand, hand, pillar&lt;br /&gt;
&lt;br /&gt;
:Place candles on the altar: P1 Left Pillar, P1 Left Hand, P2 Right Hand, P2 Right Pillar&lt;br /&gt;
:Light candles in the same order:  P1 Left Pillar, P1 Left Hand, P2 Right Hand, P2 Right Pillar&lt;br /&gt;
&lt;br /&gt;
Link to the: [http://julianatdeltona.com/atitd/astro.aspx Astro Group Finder]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhu's Alignment&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Connection:  Kaa, Binny, Yerbouti, Rana, Mox&lt;br /&gt;
&lt;br /&gt;
Empty: fahli, Istwan, Nikara&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Alignment&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Connection: Zhukuram, fahli,&lt;br /&gt;
 &lt;br /&gt;
Empty: Yerbouti, Istwan, Mox&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Humble Priest&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Testing for which gods you have.  Can be done solo.&lt;br /&gt;
&lt;br /&gt;
Stand behind the [[Common Altar]] and look toward it so that your right and left are the same as the altar's right and left.&lt;br /&gt;
&lt;br /&gt;
# Place a [[requires::candle]] on the left pillar&lt;br /&gt;
# Place a [[requires::candle]] on the right pillar&lt;br /&gt;
# Place a [[requires::Small Diamond]] on the left focus (plate in left hand of statue)&lt;br /&gt;
# Place a [[requires::Water in Jugs]] on the right focus (plate in right hand of statue)&lt;br /&gt;
# '''Light''' the left pillar [[candle]]&lt;br /&gt;
# '''Light''' the right pillar [[candle]]&lt;br /&gt;
# Meditate &lt;br /&gt;
&lt;br /&gt;
note: candles will be consumed&lt;br /&gt;
&lt;br /&gt;
Detailed Info:  [[Guilds/HHOFW/POH  | '''HHOFWPOH''' Humble Priests]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhu's Priest List &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Maat&lt;br /&gt;
# Heket&lt;br /&gt;
# Ptah&lt;br /&gt;
# Amun&lt;br /&gt;
# Tayet&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Priest List&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Ptah&lt;br /&gt;
# Tefnut&lt;br /&gt;
# Heket&lt;br /&gt;
# Sobek&lt;br /&gt;
# Nut&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Kaa's Priest List&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Maat&lt;br /&gt;
# Geb&lt;br /&gt;
# Hathor&lt;br /&gt;
# Tefnut&lt;br /&gt;
# Nut&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Messenger&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of an Egyptian month, a new message becomes available to be deciphered by the players of Egypt. Every player signed up for the test has access to one piece of this message (the message is split into seven fragments) and may travel to any common altar and perform a simple ritual to receive their fragment. The simple ritual is as follows: &lt;br /&gt;
&lt;br /&gt;
'''Do this SOLO'''&lt;br /&gt;
&lt;br /&gt;
1.Place a papyrus paper on the left focus &lt;br /&gt;
&lt;br /&gt;
2.Place an ink on the right focus &lt;br /&gt;
&lt;br /&gt;
3.Meditate on the altar &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You can only do 1 ritual per Egyptian month'''&lt;br /&gt;
&lt;br /&gt;
Guild with info on how and where the current ritual is located.  They already located it all you have to do is show up with mats&lt;br /&gt;
&lt;br /&gt;
[[Guilds/Visionaries#People_who_want_to_do_the_ritual_this_month...]]&lt;br /&gt;
&lt;br /&gt;
Note: ATM it is far easier to just wait until the Visionaries guild figures it out. 7 pairs of players can do the ritual.  Of course, you never learn to figure it out but you get credit just the same.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram's Messages Passed 3/09/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Ritual Count: 5&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Messages&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Ritual Count: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Visions&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* There are 4 quadrants referred to as: ++ / +- / -+ /--&lt;br /&gt;
** this refers to the coordinates 100/100 = ++  / 100 -100 = + - etc&lt;br /&gt;
* once a Face has been found 7 players may use that location&lt;br /&gt;
** after 7 players use the location a new Face will generate (10m)&lt;br /&gt;
** if players do not solve the location or use up the 7 spots the Face will reset at end of game month&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Test Info: [[Test of Visions]]&lt;br /&gt;
&lt;br /&gt;
Test helper page: [http://julianatdeltona.com/atitd/vision.aspx Julian's Vision Helper]&lt;br /&gt;
&lt;br /&gt;
You need to make the [[Eye of God Serum]] Recipe&lt;br /&gt;
* Natures Jug&lt;br /&gt;
* Arsenic&lt;br /&gt;
* Water&lt;br /&gt;
* Cabbage Juice&lt;br /&gt;
* Catcus Sap&lt;br /&gt;
* CC&lt;br /&gt;
&lt;br /&gt;
Uses CON.  Like other similar recipes, its only annoying to make.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Visions Passed 03/13/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Faces: 7&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Visions&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Faces: 6&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Khefre's Children&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Male == colors&lt;br /&gt;
* Female == pattern&lt;br /&gt;
&lt;br /&gt;
To advance from rank-1, your beetle needs to have 5 points. To advance from rank-2, you must have 15 points. &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Advancing from rank-3 and passing the Test requires 70 points.'''&lt;br /&gt;
&lt;br /&gt;
The theoretical maximum points are 7 points from rank-1, 49 points from rank-2 and 343 points from rank-3 (assuming all beetles are totally unique). [rank 2 and rank 3 max points are not likely though]&lt;br /&gt;
&lt;br /&gt;
You cannot &amp;quot;pass the test&amp;quot; if you have less than 70 points even if you do win an R3 garden due to the scoring.&lt;br /&gt;
&lt;br /&gt;
A beetle must be at least 90% yours to display it. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Beetle Sculpture&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* 2 [[requires::Mud Granite]]&lt;br /&gt;
* 2 [[requires::Small Ruby]]&lt;br /&gt;
* 10 [[requires::Concrete]]&lt;br /&gt;
* 20 [[requires::Clay]]&lt;br /&gt;
* 12 [[requires::Gold Wire]]&lt;br /&gt;
* 5 [[requires::Paint]] of each of two colors. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Beetle Scores &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ Zhukuram Beetle Info&lt;br /&gt;
! Type !! Name !! Status !! Level !! Score !! Notes &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice ||A A 99 Zig Red Black Zag 01 SHOW (M) || Winner || 7L Rank 1 || 5 || 1-Zhukuram &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice ||A A 2 Squiggle Yellow Black 01 a SHOW (M) || FAILED Slot 4 || RP Rank 1 || 00 ||NOT A WINNER &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nicer || A A 2 Squiggle Yellow Black 02 b SHOW (F) || next in line || Rank 1 || 00 || NEVER MULCH A WINNER &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice || pretty || won || Rank 1 || 00 || NEVER MULCH A WINNER &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ugly || yucky || failed || Rank 2 || 00 ||  mulched &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | Total Points&lt;br /&gt;
|'''5 + 0 = 5'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Beetle Scores &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ Rana Beetle Info&lt;br /&gt;
! Type !! Name !! Status !! Level !! Score !! Notes &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice || R A 1 Red Green 04 NICE SHOW 01 (F) || lost || Rank 1 || 00 ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice || pretty || won || Rank 1 || 00 || NEVER MULCH A WINNER &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ugly || yucky || failed || Rank 2 || 00 ||  mulched &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | Total Points&lt;br /&gt;
|'''0 + 0 = 5'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Ritual Tattoo&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Tattoo Location Tools&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Tattoo helper links:&lt;br /&gt;
&lt;br /&gt;
[http://atitd.sharpnetwork.net/atitd/tattoo.asp Sharpnet Tattoo]  Database of location selectors&lt;br /&gt;
&lt;br /&gt;
[[ Test_of_the_Ritual_Tattoo/Location_Table | T7 Tattoo locations]] wiki list page&lt;br /&gt;
&lt;br /&gt;
DON has a lot of statues + altars + travel. Sinai has some too. use the common altar page to locate the altars.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tattoo Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Reg&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Coords&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Landmark&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Elevation&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Info&lt;br /&gt;
|- &lt;br /&gt;
| SE || 394, -6515 || S Harm || 200-600 || Altar, Statue &amp;lt;br /&amp;gt;along the path &lt;br /&gt;
|- &lt;br /&gt;
| Hinter || 1982, 1189 || RP-7L desert|| 700-800 || Altar &lt;br /&gt;
|- &lt;br /&gt;
| 4C || 133,4344 || SWorship || 0-50 || School, 2 Catci &amp;lt;br /&amp;gt;There a small spot between the &amp;lt;br /&amp;gt; Beetle Garden and the School&lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2841,7260 || SArch || 0-50 || School, 2 Catci&lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2081,6199 || SWorship || 0-100? || School, 2 Catci&lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2783,7701 || SLead || 0-100 || Road, Travel Facility, Clay&lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2671,4452|| SHarm || 0-100 ||  Penninsula or Bridge &amp;lt;br &amp;gt;many spots along the canal &lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2438,4435|| SHarm || 100-200 || Altar, Large Stone, &amp;lt;br /&amp;gt; Hilltop, 2 Cacti &amp;lt;br /&amp;gt;sand, dirt, grass, rock&lt;br /&gt;
|- &lt;br /&gt;
| DoS || -1396,2735 &amp;lt;br /&amp;gt;-1387,2746  || ULead xroads || 0-6 || Travel Facility, Penninsula or Bridge &amp;lt;br /&amp;gt;2 Catci&lt;br /&gt;
|- &lt;br /&gt;
| 7L || 2005, -1304 || UThought Y road || 100-200 || Travel Facility, University &amp;lt;br /&amp;gt; Far from Flora, Road &amp;lt;br /&amp;gt;2 Catci&lt;br /&gt;
|- &lt;br /&gt;
| SE || 1140,-5137 || Acorn Altar || 0 -0 || Altar, Papyrus&amp;lt;br /&amp;gt; Far from Flora, Cliff&amp;lt;br /&amp;gt;Road, Dirt&lt;br /&gt;
|- &lt;br /&gt;
| OE || 771,7631 || Near CPs &amp;lt;br /&amp;gt; at the end of S Worship road &amp;lt;br /&amp;gt;a tiny patch of clay || 0 - 6 || Cliff, Clay&lt;br /&gt;
|- &lt;br /&gt;
| OE || 852,5828 || OE Sulfurous Water &amp;lt;br /&amp;gt; patch in the grass &amp;lt;br /&amp;gt; posted sign  || 0 - 20 || Sulfurous Water + Far from Flora &amp;lt;br /&amp;gt; grass&lt;br /&gt;
|- &lt;br /&gt;
| MV || 927,4814 || U Harm at various spots &amp;lt;br /&amp;gt; around the building || 0 - 80|| University, Statue, &amp;lt;br /&amp;gt; Road, Cliff, Hilltop &amp;lt;br /&amp;gt;Far from Flora, Large Stone, &amp;lt;br /&amp;gt; grass, rock, dirt, sand, &amp;quot;other&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Hinter || 1984, 1202|| top of mountain || 600-700 || Altar, Hilltop &amp;lt;br /&amp;gt; Far from Flora, Base of Cliff &amp;lt;br /&amp;gt;rock, sand&lt;br /&gt;
|- &lt;br /&gt;
| CotS|| 3253,209 || ??? OE Sulfurous Water &amp;lt;br /&amp;gt; patch in the grass &amp;lt;br /&amp;gt; posted sign  || 0 - 20 || Altar, Statue,  Peninsula/Bridge&amp;lt;br /&amp;gt; Far from Flora, 2 Cacti, Large Stone &amp;lt;br /&amp;gt; road, other &lt;br /&gt;
|- &lt;br /&gt;
| CotS|| 2925,-1007 || Far E of S Harm/7L || 200-300|| Travel, 2 Cacti&amp;lt;br /&amp;gt; road, sand, other &lt;br /&gt;
|- &lt;br /&gt;
| Hinter || 4521,811&amp;lt;br /&amp;gt;4552,789 || bottom E edge of CotS  || 0-100 || Altar, Peninsula/Bridge&amp;lt;br /&amp;gt;Far from Flora, Hilltop&amp;lt;br /&amp;gt;road, rock, sand&lt;br /&gt;
|-&lt;br /&gt;
| Hinter || 3692,1093 || Largist island off the E edge Sinai-CotS&amp;lt;br /&amp;gt;30 min flight by airship&amp;lt;br /&amp;gt;'''REMOTE ALTAR''' &amp;lt;br /&amp;gt;area used by Pameow || 200-300 || Altar, Peninsula/Bridge&amp;lt;br /&amp;gt;Hilltop&amp;lt;br /&amp;gt;road, dirt, grass &lt;br /&gt;
|- &lt;br /&gt;
| Sinai|| 3608,5384 || U Lead || 0-100|| Travel, Altar, School &amp;lt;br /&amp;gt; road, grass, rock, dirt, other &lt;br /&gt;
|- &lt;br /&gt;
| OE || 1058,6173 || U Body || 0 - 100 || University, Travel, Far from Flora&amp;lt;br /&amp;gt;road, grass, other&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram's Tattoo Reqs&amp;lt;/span&amp;gt; Extra ===&lt;br /&gt;
&lt;br /&gt;
These require 5 mortars for turn in&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram Tattoo List #8  ====&lt;br /&gt;
&lt;br /&gt;
 Present at '''least 5 complete Mortars''' to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    1'''First Mortar Option: HERB&lt;br /&gt;
        '''Fresh Yava, 4 Kaeshra Resin, Powdered Opal&lt;br /&gt;
        '''On Rock, Near Sulfurous Water&lt;br /&gt;
    Second Mortar Option:&lt;br /&gt;
        Fresh Blood Root, 1 Bloodbark Resin, Powdered Emerald&lt;br /&gt;
        Between 300 and 400 feet above sea level, On Dirt&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Strychnos, 5 Oleaceae Resin, Powdered Sapphire&lt;br /&gt;
        Far from any Flora, Near a Large Stone&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Bleubillae, 5 Passam Resin, Powdered Ruby&lt;br /&gt;
        Between 500 and 600 feet above sea level, On Sand&lt;br /&gt;
    2'''Fifth Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Lavender Scented Thyme, 7 Chicory Resin, Powdered Sapphire&lt;br /&gt;
        '''Between 200 and 300 feet above sea level, Near a University&lt;br /&gt;
    3'''Sixth Mortar Option:  HERB RESIN&lt;br /&gt;
        '''Fresh Blue Tarafern, 1 Phoenix Palm Resin, Powdered Sapphire&lt;br /&gt;
        '''On Sand, Near a Papyrus Plant&lt;br /&gt;
    4'''Seventh Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Chukkah, 2 Butterleaf Tree Resin, Powdered Emerald&lt;br /&gt;
        '''On Clay, Between 100 and 200 feet above sea level&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Tattoo Reqs&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Rana Tattoo List Tattoo #4 ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Possible Altar + Clay &lt;br /&gt;
: DoS  -751, 2614 &lt;br /&gt;
: Hinterlands (RP)  2405, 1024&lt;br /&gt;
: Midland Valley  1486, 4703&lt;br /&gt;
: Midland Valley  1275, 4643&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Present at least 4 complete Mortars to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    '''READY First Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Headache Tree, 4 Oil Palm Resin, Powdered Emerald&lt;br /&gt;
        '''Far from any Flora, Near a School&lt;br /&gt;
    &amp;lt;s&amp;gt;Second Mortar Option:&lt;br /&gt;
        Fresh Golden Sellia, 1 Umbrella Palm Resin, Powdered Emerald&lt;br /&gt;
        Between 500 and 600 feet above sea level, On a Peninsula or Bridge&amp;lt;/s&amp;gt;&lt;br /&gt;
    '''READY Third Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Trilobe, 6 Hawthorn Resin, Powdered Sapphire&lt;br /&gt;
        '''Near a Travel Facility, Near a University&lt;br /&gt;
    '''Fourth Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Tangerine Dream, 3 Spiked Fishtree Resin, Powdered Ruby&lt;br /&gt;
        '''On Clay, Between 400 and 500 feet above sea level&lt;br /&gt;
    '''READY Fifth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Pale Skirret, 5 Ranyahn Resin, Powdered Ruby&lt;br /&gt;
        '''Near a Large Stone, On Rock&lt;br /&gt;
    &amp;lt;s&amp;gt;Sixth Mortar Option:&lt;br /&gt;
        Fresh Paradise Lily, 2 Tapacae Miralis Resin, Powdered Opal&lt;br /&gt;
        On Sand, Between 200 and 300 feet above sea level&amp;lt;/s&amp;gt;&lt;br /&gt;
    '''Seventh Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Buckler-leaf, 6 Hokkaido Resin, Powdered Ruby&lt;br /&gt;
        '''Near an Altar, On Clay&lt;br /&gt;
&lt;br /&gt;
==== Rana Tattoo List Tattoo #3 DONE ====&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Sky Gladalia, 7 Spiked Fishtree Resin, Powdered Emerald&lt;br /&gt;
        Near a Large Stone, On Grass&lt;br /&gt;
    '''READY Second Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Pitcher Plant, 3 Elephantia Resin, Powdered Emerald&lt;br /&gt;
        '''Far from any Flora, Near a School&lt;br /&gt;
    &amp;lt;s&amp;gt;Third Mortar Option:&lt;br /&gt;
        Fresh Dank Mullien, 5 Spiked Fishtree Resin, Powdered Sapphire&lt;br /&gt;
        Near a Papyrus Plant, Between 400 and 500 feet above sea level&amp;lt;/s&amp;gt;&lt;br /&gt;
    '''READY Fourth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Sweetgrass, 3 Stout Palm Resin, Powdered Emerald&lt;br /&gt;
        '''Near a Road, Near a Statue&lt;br /&gt;
    '''READY Fifth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Tamarask, 6 Passam Resin, Powdered Diamond&lt;br /&gt;
        '''Near a Statue, Between 500 and 600 feet above sea level&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Jaivanti, 1 Bottle Tree Resin, Powdered Ruby&lt;br /&gt;
        Near a Statue, Between 100 and 200 feet above sea level&lt;br /&gt;
    '''READY Seventh Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh True Tarragon, 7 Locust Palm Resin, Powdered Emerald&lt;br /&gt;
        '''Near a University, No more than 100 feet above sea level&lt;br /&gt;
&lt;br /&gt;
==== Rana Tattoo List Tattoo #2 DONE ====&lt;br /&gt;
&lt;br /&gt;
Ready for Re-Try&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Creeping Thyme, 7 Broadleaf Palm Resin, Powdered Diamond&lt;br /&gt;
        Near a Large Stone, No more than 100 feet above sea level&lt;br /&gt;
    '''Second Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Tsangto, 3 Ranyahn Resin, Powdered Diamond&lt;br /&gt;
        '''On Clay, Between 500 and 600 feet above sea level&lt;br /&gt;
    Correct '''READY Third Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Mountain Mint, 1 Cerulean Blue Resin, Powdered Ruby&lt;br /&gt;
        '''On Sand, Between 500 and 600 feet above sea level&lt;br /&gt;
    FAILED '''READY Fourth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Naranga, 3 Ash Palm Resin, Powdered Ruby&lt;br /&gt;
        '''Near an Altar, On Dirt&lt;br /&gt;
        ''' ** Herb was likely MARAGOSA not Naranga ** &lt;br /&gt;
    Correct '''READY Fifth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Bee Balm, 6 Bottle Tree Resin, Powdered Opal&lt;br /&gt;
        '''Near Sulfurous Water, Near a Statue  LOCATION: Sinai 4917, 4855 Eastern Edge Below LoR&lt;br /&gt;
    Correct '''READY Sixth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Wasabi, 5 Fern Palm Resin, Powdered Opal&lt;br /&gt;
        '''Between 400 and 500 feet above sea level, Near a Road&lt;br /&gt;
    '''RETRY READY Seventh Mortar Option: HERB RESIN GEM &lt;br /&gt;
        '''Fresh Beggar's Button, 7 Windriver Palm Resin, Powdered Emerald&lt;br /&gt;
        '''Near a Travel Facility, Near at least 2 Cacti&lt;br /&gt;
&lt;br /&gt;
===== Rana Tattoo List Tattoo #2 REJECTED =====&lt;br /&gt;
&lt;br /&gt;
THIS LIST NOT A GOOD ONE. Got a re-roll from U Body in OE&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Camelmint, 2 Cerulean Blue Resin, Powdered Emerald&lt;br /&gt;
        Near a University, Near a Travel Facility&lt;br /&gt;
    Second Mortar Option:&lt;br /&gt;
        Fresh Enchanter's Plant, 4 Fern Palm Resin, Powdered Opal&lt;br /&gt;
        Near at least 2 Cacti, On Rock&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Tristeria, 2 Ash Palm Resin, Powdered Sapphire&lt;br /&gt;
        Near an Altar, On Dirt&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Lemon Grass, 2 Fern Palm Resin, Powdered Opal&lt;br /&gt;
        On a Hilltop, Between 300 and 400 feet above sea level&lt;br /&gt;
    Fifth Mortar Option:&lt;br /&gt;
        Fresh Allbright, 2 Oil Palm Resin, Powdered Ruby&lt;br /&gt;
        Near a Statue, On Dirt&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Ilex, 3 Towering Palm Resin, Powdered Diamond&lt;br /&gt;
        Between 500 and 600 feet above sea level, Near a Large Stone&lt;br /&gt;
    Seventh Mortar Option:&lt;br /&gt;
        Fresh Dusty Blue Sage, 7 Locust Palm Resin, Powdered Opal&lt;br /&gt;
        No more than 100 feet above sea level, On Clay&lt;br /&gt;
&lt;br /&gt;
===== Rana Tattoo List Tattoo #1 DONE =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at '''Old Egypt 1058 6179''':&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Blushing Blossom, 1 Cerulean Blue Resin, Powdered Emerald&lt;br /&gt;
        Between 400 and 500 feet above sea level, On Clay&lt;br /&gt;
    '''READY: Second Mortar Option: HERB + RESIN + GEM&lt;br /&gt;
        '''Fresh Rubia, 5 Towering Palm Resin, Powdered Opal&lt;br /&gt;
        '''Near the base of a Cliff, Near at least 2 Cacti&lt;br /&gt;
    '''READY: Third Mortar Option: HERB + RESIN + GEM&lt;br /&gt;
        '''Fresh Panoe, 4 Locust Palm Resin, Powdered Sapphire&lt;br /&gt;
        '''On Sand, Near a Statue&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Blood Blossom, 6 Hawthorn Resin, Powdered Diamond&lt;br /&gt;
        Near a Large Stone, On Dirt&lt;br /&gt;
    '''READY: Fifth Mortar Option: HERB + RESIN + GEM&lt;br /&gt;
        '''Fresh Larkspur, 3 Bottle Tree Resin, Powdered Sapphire&lt;br /&gt;
        '''Near a Travel Facility, On Clay&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Octec's Grace, 7 Hokkaido Resin, Powdered Sapphire&lt;br /&gt;
        Near a University, Near a Travel Facility&lt;br /&gt;
    '''READY: Seventh Mortar Option: HERB + RESIN + GEM&lt;br /&gt;
        '''Fresh Sweetflower, 3 Oleaceae Resin, Powdered Emerald&lt;br /&gt;
        '''Far from any Flora, Between 500 and 600 feet above sea level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Dancing Waters&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Test Info: [[Test of Dancing Waters]]&lt;br /&gt;
&lt;br /&gt;
'''Fountain Mechanism NEEDS TO BE 40 Coord apart!!'''&lt;br /&gt;
&lt;br /&gt;
=== Basins ===&lt;br /&gt;
&lt;br /&gt;
Each basin is built in a separate [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size !! [[Copper Pipe]] !! [[Cut Stone]] !! [[Mandibular Glue]] !! Diameter !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Small || 10 || 30 || 15 || 8 ft. (0.5 coords)  || [[Image:SmallBasinT3.jpg|center|thumb|100px ]]&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 20 || 60 || 30 || 12 ft. (0.75 coords) || [[Image:MediumBasinT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Large || 30 || 90 || 45 || 16 ft. (1 coord) || [[Image:LargeBasinT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Huge || 40 || 120 || 60 || 20 ft. (1.25 coords) || [[Image:HugeBasinT3.jpg|center|thumb|100px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nozzles ===&lt;br /&gt;
&lt;br /&gt;
Nozzles are made in a [[Casting Box]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name!! Metal !! Beeswax !! Minutes !! Ave. Flow Rate !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Fog || 1 [[Brass]] || 1 || 10  || 1.75  || [[Image:CrystalFogT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Dirty Rain || 1 [[Copper]] || 1 || 10 || 9.24 || [[Image:DirtyRainT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Foggy Shower || 1 [[Copper]] ||  1 || 10 || 3.52 || [[Image:FoggyShowerT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Light Rain || 1 [[Bronze]] || 1  || 20 || 3.50 || [[Image:LightRainT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Misty Bubbles || 1 [[Brass]]  ||  1 || 10 || 1.07 || [[Image:MistyBubblesT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| White Shower || 4 [[Brass]] || 4 || 30 || 2.45 || [[Image:WhiteShowerT3.jpg|center|thumb|100px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram's Fountain Mechanism Passed 12/18/2016 &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Fountain Mechanism Old Egypt 1000, 6815 behind the CS on the hill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Fountain Mechanism &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* DO NOT LOAD ANYTHING in the SCS UNTIL you have a WORKING GEARBOX &lt;br /&gt;
* Disassemble the SCS and rebuild as each time you get a NEW GEARBOX CONFIG &lt;br /&gt;
* VERIFY the gearbox is doable or there is one matching BEFORE YOU LOAD ANYTHING &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana Mechanism | &lt;br /&gt;
  {{ResResource| Cut Stones | 0 |200 }}&lt;br /&gt;
  {{ResResource| Concrete | 0 |100}}&lt;br /&gt;
  {{ResResource| Glass Pipes | 0 |40}}&lt;br /&gt;
  {{ResResource| Copper Pipes | 0 |2}}&lt;br /&gt;
  {{ResResource| random 3-output gearbox | 0 |1}} have many &lt;br /&gt;
  {{ResResource| Small Construction Site | 0 |1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Basins and Nozzle Mats Combined List ===&lt;br /&gt;
&lt;br /&gt;
The approximate mats list to build the basins and nozzles needed for BOTH fountains.  Not everything on the list will be used and quantities are estimates only&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology| Basin Mats | &lt;br /&gt;
  {{ResResource| Cut Stones | 0 | 400 }}&lt;br /&gt;
  {{ResResource| Copper Pipe | 0 | 200}}&lt;br /&gt;
  {{ResResource| Mandibular Glue | 200 | 200 }} in the Ant tanks&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nozzles:&lt;br /&gt;
&lt;br /&gt;
=== Nozzles Types ===&lt;br /&gt;
&lt;br /&gt;
Nozzles are made in a [[Casting Box]].  Need a variety of each nozzle. These are the low-flow nozzles.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Qty !! Name!! Metal !! Beeswax !! Minutes !! Ave. Flow Rate !! Image&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || Crystal Fog || 1 [[Brass]] || 1 || 10  || 1.75  || [[Image:CrystalFogT3.jpg]]&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || Misty Bubbles || 1 [[Brass]]  ||  1 || 10 || 1.07 || [[Image:MistyBubblesT3.jpg]]&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || White Shower || 4 [[Brass]] || 4 || 30 || 2.45 || [[Image:WhiteShowerT3.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Riddle of the Sphinx&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
* Create 7 Riddles that gain &amp;quot;noble&amp;quot; status&lt;br /&gt;
* Riddles should be about ATITD&lt;br /&gt;
* Test info: [[Riddle of the Sphinx]]&lt;br /&gt;
* Use semicolon between answers&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Riddles&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Zhukuram Riddles&amp;lt;/b&amp;gt;&lt;br /&gt;
! # !! Name !! Text !! Answer !! Status &lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || Ferryman || There are 3 types of water transportation. Short Range Ferry is one. Swimming is another.  What is the last? || Long || released&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || Chickens || They come from grass. Much clicking for clucking. What are they? || chicken; rooster; hen || released&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || Airships || They float like boats.  They carry great weight and rise to great heights yet fall to be small and fit in your pocket. What is it? || airship; balloon. || released&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Riddles&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Rana Riddles&amp;lt;/b&amp;gt;&lt;br /&gt;
! # !! Name !! Text !! Answer !! Status &lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Bijou Table Passed 04/16/2017&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Zhukuram: OE 1033, 6914&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Set's Ladder&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Test info: [[Set's Ladder]]&lt;br /&gt;
&lt;br /&gt;
Zhukuram: RP 888,3606&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhu's Ladder&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* To the right of the layout is a triangular matrix showing the relationship between the various colors. Each field in the matrix can be set to a number between 0 and 100; this is the percentage chance of the color on the top row beating the color on the left column when they meet. Note that these are linked for each color pair, and no distinction is made between which color is the marker on the pyramid, and which is the token being played. &lt;br /&gt;
** If green is set to beat red 75% of the time, &amp;lt;br /&amp;gt;then if the player plays a red token on a green marker, it will win 25% of the time. &lt;br /&gt;
** The color pairs are reciprocals 50/50 75/25 100/0&lt;br /&gt;
&lt;br /&gt;
This is actually a Principle and there isn't any &amp;quot;test&amp;quot; per se.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Zhukuram Set's Ladder Tokens&amp;lt;/b&amp;gt;&lt;br /&gt;
! Winners -&amp;gt; &amp;lt;br /&amp;gt;Losers v !! Red% !!  Orange% !! Yellow%&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Green || 50 || 50 || 100&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yellow || 0 || 100 || -&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Orange || 100 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# GREEN&lt;br /&gt;
## Red beats Green 50%.  Green beats Red 50%&lt;br /&gt;
## Orange beats Green 50%.  Green beats Orange 50%&lt;br /&gt;
## Yellow always beats Green.  Green never beats Yellow&lt;br /&gt;
&lt;br /&gt;
# YELLOW&lt;br /&gt;
## Yellow always beats Red.  Red never beats Yellow. &lt;br /&gt;
## Orange always beats Yellow. Yellow never beats Orange. &lt;br /&gt;
&lt;br /&gt;
# ORANGE&lt;br /&gt;
## Red always beats Orange. Orange never beats Red&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sooooo...&lt;br /&gt;
&lt;br /&gt;
# To kill a green use Yellow&lt;br /&gt;
# To kill a yellow use Orange&lt;br /&gt;
# To kill a orange use Red&lt;br /&gt;
# To kill a red use Yellow&lt;br /&gt;
&lt;br /&gt;
You can also use these swaps @ 50/50&lt;br /&gt;
# Chance kills Green / Orange &lt;br /&gt;
# Chance kills Green / Red&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, that's the plan anyway... it's a Set's Ladder. It is possible to clear the entire pyramid. &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Festivals&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Information on what's needed when and where: [[Test of Festivals]]&lt;br /&gt;
&lt;br /&gt;
[[ Guilds/Festivals | Festival Guild]] can help with mats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Festivals&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Zhukuram Gods &amp;lt;/b&amp;gt;&lt;br /&gt;
! God !! Standing % !!  Notes &lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Isis || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Osiris || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bastet || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ra*  || 0 || Needs SPECIAL Altar&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Maat || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hathor || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thoth || 18 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Festivals&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Rana Gods &amp;lt;/b&amp;gt;&lt;br /&gt;
! God !! Standing % !!  Notes &lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Isis || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Osiris || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bastet || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ra*  || 0 || Needs SPECIAL Altar&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Maat || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hathor || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thoth || 18 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Leavened Bread&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Information on what's needed when and where: [[Test of Leavened Bread]]&lt;br /&gt;
&lt;br /&gt;
Ruby (zBread) organizes these.  It takes @3 hours due to flubs and rerolls.  &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Z Bread Makers Passed 03/26/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Player Order&lt;br /&gt;
# greedy&lt;br /&gt;
# windsong&lt;br /&gt;
# khali&lt;br /&gt;
# zhukuram&lt;br /&gt;
# abbi&lt;br /&gt;
&lt;br /&gt;
Feeding Darkfyre&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;The Phoenix 7&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Information on what's needed when and where: [[Test of Seven Phoenix]]&lt;br /&gt;
&lt;br /&gt;
We can make 4 of the 7 statues - In Theory, Illinois&lt;br /&gt;
&lt;br /&gt;
  If players are going to build FOR you they have to '''build on YOUR location''' list!&lt;br /&gt;
  If you are going to build for ANOTHER PLAYER you have to '''build on THEIR location''' list!&lt;br /&gt;
&lt;br /&gt;
  Only ONE bird can be built at a location!  Do NOT double up on same type of bird.  You get zero credit for extra birds.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;1 Phoenix Being Born&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
851 weight and bulk (including 5 for phoenix construction site) &lt;br /&gt;
&lt;br /&gt;
*100 [[requires::Beeswax]] &lt;br /&gt;
*20 [[requires::Pewter]]&lt;br /&gt;
*10 [[requires::Small Topaz]] &lt;br /&gt;
*40 [[requires::Silver Wire]]&lt;br /&gt;
*15 [[requires::Steel Sheeting]] &lt;br /&gt;
*260 [[requires::Treated Boards|Soft, Rotproof, Fireproof Boards]] &lt;br /&gt;
*100 [[requires::Paint|Sienna Paint]] &lt;br /&gt;
*100 [[requires::Paint|Tan Paint]] &lt;br /&gt;
*200 [[requires::Raeli Tiles|Barn Red Raeli Tiles]]  (was previously Rosy Brown)&lt;br /&gt;
*1 [[requires::Spirits|Mineral Spirits of Fire]] &lt;br /&gt;
*11 [[requires::Gunpowder ]]&lt;br /&gt;
*(1 [[requires::Canvas]]) &lt;br /&gt;
*(4 [[requires::Rope]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;2 Phoenix in His Prime&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
754 weight and 1437 bulk (including 5 for phoenix construction site) &lt;br /&gt;
&lt;br /&gt;
*3 [[requires::Gold Bars]] &lt;br /&gt;
*10 [[requires::Small Ruby]]&lt;br /&gt;
*1 [[requires::Sheet Glass]]&lt;br /&gt;
*50 [[requires::Copper Wire]]&lt;br /&gt;
*10 [[requires::Steel Sheeting]]&lt;br /&gt;
*260 [[requires::Treated Boards|Hard, Rigid, Fireproof Boards]]&lt;br /&gt;
*97 [[requires::Paint|Indian Red Paint]]&lt;br /&gt;
*200 [[requires::Raeli Tiles|Yellowish Raeli Tiles]]&lt;br /&gt;
*800 [[requires::Gold Foil]]&lt;br /&gt;
*1 [[requires::Spirits|Grain Spirits of Fire]]&lt;br /&gt;
*11 [[requires::Gunpowder]] &lt;br /&gt;
*(1 [[requires::Canvas]]) &lt;br /&gt;
*(4 [[requires::Rope]])&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
This chest contains:&lt;br /&gt;
     4 Canvas&lt;br /&gt;
    12 Gold Bars&lt;br /&gt;
    44 Gunpowder&lt;br /&gt;
    16 Rope&lt;br /&gt;
     4 Sheet Glass&lt;br /&gt;
    40 Small Ruby&lt;br /&gt;
    40 Steel Sheeting&lt;br /&gt;
   400 Paint Indian Red&lt;br /&gt;
   800 Raeli Tiles Light Yellow&lt;br /&gt;
     4 Spirits Grain Spirits of Fire&lt;br /&gt;
  1040 Boards Rigid Hard Fireproof Black &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;3 Phoenix on the Hunt&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
1208 weight and 1007 bulk (including 5 for phoenix construction site and 2/1 for the extra jug) &lt;br /&gt;
&lt;br /&gt;
*50 [[requires::Fish Meat|Perch Meat]]&lt;br /&gt;
*200+1 [[requires::Water in Jugs]] (Note: You need another water jug, can't donate your last jug) &lt;br /&gt;
*50 [[requires::Concrete]] &lt;br /&gt;
*30 [[requires::Magnesium Wire]]&lt;br /&gt;
*10 [[requires::Steel Sheeting]]&lt;br /&gt;
*260 [[requires::Treated Boards|Hard, Black, Fireproof Boards]]&lt;br /&gt;
*100 [[requires::Paint|Dark Orange Paint]]&lt;br /&gt;
*100 [[requires::Paint|Golden Rod Paint]]&lt;br /&gt;
*200 [[requires::Raeli Tiles|Wheat Raeli Tiles]]&lt;br /&gt;
*1 [[requires::Spirits|Fish Spirits of Fire]]&lt;br /&gt;
*11 [[requires::Gunpowder]] &lt;br /&gt;
*(1 [[requires::Canvas]]) &lt;br /&gt;
*(4 [[requires::Rope]])&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
This chest contains:&lt;br /&gt;
     4 Canvas&lt;br /&gt;
   200 Concrete&lt;br /&gt;
    44 Gunpowder&lt;br /&gt;
   200 Perch Meat&lt;br /&gt;
    16 Rope&lt;br /&gt;
    40 Steel Sheeting&lt;br /&gt;
   840 Water in Jugs&lt;br /&gt;
   800 Raeli Tiles Wheat&lt;br /&gt;
     4 Spirits Fish Spirits of Fire&lt;br /&gt;
  1040 Boards Rigid Hard Fireproof Black &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;4 Phoenix Taking Shelter&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
1128 weight and bulk (including 5 for phoenix construction site) &lt;br /&gt;
&lt;br /&gt;
*100 [[requires::Charcoal]]&lt;br /&gt;
*300 [[requires::Firebricks]]&lt;br /&gt;
*10 [[requires::Cut Stone]]&lt;br /&gt;
*42 [[requires::Thoth's Metal Wire]]&lt;br /&gt;
*10 [[requires::Treated Metal Sheeting|Pewter Sheeting: Hard Corrosion Resistant]]&lt;br /&gt;
*260 [[requires::Treated Boards|Pliable, Fireproof, Blonde Boards]]  (same as Airship)&lt;br /&gt;
*100 [[requires::Paint|Dark Khaki Paint]]&lt;br /&gt;
*100 [[requires::Paint|Dark Gray Paint]]&lt;br /&gt;
*200 [[requires::Raeli Tiles|Slate Gray Raeli Tiles]]  (was previously Slate Blue)&lt;br /&gt;
*1 [[requires::Spirits|Vegetable Spirits of Fire]]&lt;br /&gt;
*11 [[requires::Gunpowder]] &lt;br /&gt;
*(1 [[requires::Canvas]]) &lt;br /&gt;
*(4 [[requires::Rope]])&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
This chest contains:&lt;br /&gt;
     4 Canvas&lt;br /&gt;
   400 Charcoal&lt;br /&gt;
    40 Cut Stone&lt;br /&gt;
  1200 Firebricks&lt;br /&gt;
    44 Gunpowder&lt;br /&gt;
    16 Rope&lt;br /&gt;
   400 Paint Dark Grey&lt;br /&gt;
   400 Paint Dark Khaki&lt;br /&gt;
     4 Spirits Vegetable Spirits of Fire&lt;br /&gt;
   780 Boards Pliable Fireproof Blonde &lt;br /&gt;
   260 Boards Pliable Soft Fireproof Blonde &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Large House&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
This building becomes available once you've passed 6 Architecture Tests.&lt;br /&gt;
* Can store up to 250,000 weight + bulk. &lt;br /&gt;
* Can't be Guilded.&lt;br /&gt;
* Built in a Medium Construction Site. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology| Large House Mats | &lt;br /&gt;
  {{ResResource| Rigid Rotproof Boards | 4900 | 4900  }}&lt;br /&gt;
  {{ResResource| Rigid Fireproof Boards | 4900 | 4900 }}&lt;br /&gt;
  {{ResResource| Rigid Termite Resistant Boards | 4900 | 4900 }}&lt;br /&gt;
  {{ResResource| Hard Glossy White Boards | 0 | 2100 }}&lt;br /&gt;
  {{ResResource| Hard Glossy Blonde Boards | 2100 | 2100 }}&lt;br /&gt;
  {{ResResource| Hard Glossy Black Boards | 2100 | 2100 }}&lt;br /&gt;
  {{ResResource| Soft Nontoxic Boards | 0 | 2100 }}&lt;br /&gt;
  {{ResResource| Nails | 5000 | 7000 }}&lt;br /&gt;
  {{ResResource| White Travertine | 0 | 25 }}&lt;br /&gt;
  {{ResResource| Blue Pearl Marble | 28 | 28 }}&lt;br /&gt;
  {{ResResource| Hornet%27s Wing Granite | 0 | 12 }}&lt;br /&gt;
  {{ResResource| Mountain Marble | 10 | 10 }}&lt;br /&gt;
  {{ResResource| Island Blue Marble | 6 | 6 }}&lt;br /&gt;
  {{ResResource| Linen | 450 | 450 }}&lt;br /&gt;
  {{ResResource| Rope | 300 | 300 }}&lt;br /&gt;
  {{ResResource| Concrete | 4500 | 4500 }}&lt;br /&gt;
  {{ResResource| Chartreuse Paint | 800 | 800 }}&lt;br /&gt;
  {{ResResource| Aquamarine Paint | 850 | 850 }}&lt;br /&gt;
  {{ResResource| Rosy Brown Paint | 525 | 525 }}&lt;br /&gt;
  {{ResResource| Spring Green Paint | 345 | 345 }}&lt;br /&gt;
  {{ResResource| Tomato Paint | 600 | 600 }}&lt;br /&gt;
  {{ResResource| Cornflower Blue Raeli Tiles | 140 | 140 }}&lt;br /&gt;
  {{ResResource| Dark Slate Grey Raeli Tiles | 160 | 160 }}&lt;br /&gt;
  {{ResResource| Gainsboro Raeli Tiles | 240 | 240 }}&lt;br /&gt;
  {{ResResource| Linen Raeli Tiles | 180 | 180 }}&lt;br /&gt;
  {{ResResource| Royal Blue Raeli Tiles | 100 | 100 }}&lt;br /&gt;
  {{ResResource| Ivory Raeli Tiles | 240 | 240 }}&lt;br /&gt;
  {{ResResource| Black Raeli Tiles | 800 | 800 }}&lt;br /&gt;
  {{ResResource| Canvas | 2 | 2 }} MCS&lt;br /&gt;
  {{ResResource| Rope | 8 | 8 }} MCS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=136870</id>
		<title>User:Zhukuram</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=136870"/>
		<updated>2017-08-10T16:56:13Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Why are some fish big and why are some fish small? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.&lt;br /&gt;
&lt;br /&gt;
More to Come, More to See! It's EGYPT after all! Always just one more thing...&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta.&lt;br /&gt;
Coords: 975,7625 &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;About Me&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
I am Zhukuram: &lt;br /&gt;
&lt;br /&gt;
* '''Level 72'''&lt;br /&gt;
* '''Initiate of Seven'''&lt;br /&gt;
* '''Student of Seven'''&lt;br /&gt;
* '''Prentice of Seven'''&lt;br /&gt;
* '''Journeyman of Seven'''&lt;br /&gt;
* '''Scribe of Seven'''&lt;br /&gt;
* '''Master of Six'''&lt;br /&gt;
* '''Sage of Four'''&lt;br /&gt;
* '''Pharaoh's Oracle of Architecture'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony + Extra 2'''&lt;br /&gt;
* '''Pharaoh's Oracle of Two'''&lt;br /&gt;
&lt;br /&gt;
* '''Snow Flolicker''' (a rare typo from the Snow Event)&lt;br /&gt;
* '''Pyramid of Heaven +1 level bonus'''&lt;br /&gt;
&lt;br /&gt;
Rana is my spouse warp partner.&lt;br /&gt;
&lt;br /&gt;
== Items needing votes ==&lt;br /&gt;
&lt;br /&gt;
'''Open for voting:'''&lt;br /&gt;
&lt;br /&gt;
* Set's Ladder RP 888,3606&lt;br /&gt;
* Pathmaker OE CS 1055, 6925&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coming Soon:'''&lt;br /&gt;
&lt;br /&gt;
Venery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Completed:'''&lt;br /&gt;
&lt;br /&gt;
* Dancing Waters 1000, 6815 behind the CS on the hill&lt;br /&gt;
* Formal Garden OE 1003, 6829 &lt;br /&gt;
* Formal Garden OE 1030, 6846&lt;br /&gt;
* Mosaic &amp;quot;Designs of Egypt&amp;quot; OE Art Complex 1031, 6904 near the CS&lt;br /&gt;
* Constellations near OE CS  960, 6940  Zhukuram&lt;br /&gt;
* Constellations near OE CS  962, 6940 Rana&lt;br /&gt;
* Tomb of the Immortal near OE CS  955, 6940&lt;br /&gt;
* Hexaglyph OE Art Complex 1039, 6906&lt;br /&gt;
* Bijou Table OE Art Complex 1033, 6914&lt;br /&gt;
* Tomb of the Immortal at RP CS 1490, 2829  Rana&lt;br /&gt;
* Prismatic Opticon OE CS 1061, 6918&lt;br /&gt;
&lt;br /&gt;
== Muses ==&lt;br /&gt;
&lt;br /&gt;
=== '''The Story of Why Egypt?''' ===&lt;br /&gt;
&lt;br /&gt;
In the days when sand was new &amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when only the sun and wind crossed the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when creatures of the earth knew no humans&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt unfolded&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mountains rose and rains fell&amp;lt;br/&amp;gt;&lt;br /&gt;
The oasis and date palms formed&amp;lt;br/&amp;gt;&lt;br /&gt;
The plants and trees spread across the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt grew&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods arose to see the new lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the beauty and peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the solitude&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt arose&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They saw mountains tall as the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw rivers as wide as the sea&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw the waters clear and the rains pure&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt awoke&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The animals had no fear&amp;lt;br/&amp;gt;&lt;br /&gt;
The lands were untainted&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains stood strong&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt that was&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods bade the animals to live in peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the waters and the rains&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the lands with herbs and grains&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt became&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then the sands blew harder&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the wind swirled with anger&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the mountains collapsed and lands failed&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt faltered&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods looked to the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the mountains and fields&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the waters and lakes&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt halted&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods asked the lands and winds&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked the rivers and creatures&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked what more was needed?&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt lost&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lands and rivers replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The creatures and fish replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains and lake replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt renewed&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the god sent humans to tend the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to guard the animals&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to bring the waters to life&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt restored&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Why are some fish big and why are some fish small?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
Time for another Egyptian Myth.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; asked the &amp;quot;wise ibis&amp;quot;, &amp;quot;Why are some fish big and some fish small?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; meowed and complained, &amp;quot;I only catch 1db fish!  Why can't I get BIG fish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but still said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; howled in frustration. &lt;br /&gt;
&lt;br /&gt;
::  ''MEOW! MEOW! YOWL! YOWL! YOWL!''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; wanted everyone to know her frustration at not catching big fish.&lt;br /&gt;
&lt;br /&gt;
: At last the &amp;quot;wise ibis&amp;quot; spoke.  The clacking of her bill made the words difficult to understand.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: And flew away because it was 6pm.&lt;br /&gt;
&lt;br /&gt;
=== '''Why when you need an [[herbs | herb]] or [[Plants| plant]] you cannot find it?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
hmmm its too quiet - time to make up new myths about Egypt.&amp;lt;br /&amp;gt;&lt;br /&gt;
The myth of the evening is: Why when you need an herb or plant you cannot find it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The '''wise desert rat''' said: &lt;br /&gt;
:: Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals&lt;br /&gt;
:: (because I cannot see anything as Im only foot prints)&lt;br /&gt;
:: I run and grab all the plants and herbs! &lt;br /&gt;
&lt;br /&gt;
: The '''wise falcon''' said: &lt;br /&gt;
:: when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young. &lt;br /&gt;
:: As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants. &lt;br /&gt;
:: But no matter the rabbit tastes delicious just the same &lt;br /&gt;
&lt;br /&gt;
:The '''quick antelope''' said: &lt;br /&gt;
:: I am faster than you. I need many plants to eat to stay in shape so I do not get winded. &lt;br /&gt;
:: I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands. &lt;br /&gt;
:: I leave all the garbage ones that no one wants like discorea and glechoma. &lt;br /&gt;
:: I only eat The Best of the Best &lt;br /&gt;
&lt;br /&gt;
:When new plants are herbs are needed the wise animals of Egypt gobble them up. &lt;br /&gt;
:And that's the reason, said the '''Tortoise in the Valley of the Kings''', that there are never any that you need.  &lt;br /&gt;
&lt;br /&gt;
:It is well known, said the '''Tortoise''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why [[Marble Tub]] Upgrades are 150 water and 100 dung?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram Said:&amp;lt;br /&amp;gt;&lt;br /&gt;
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100. &lt;br /&gt;
&lt;br /&gt;
: Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...) &lt;br /&gt;
&lt;br /&gt;
: There were 2 Egyptian Gods: SCHU and SETISH. &lt;br /&gt;
&lt;br /&gt;
: SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long... &lt;br /&gt;
: SETISH wanted people to have blisters and corns and pulled tendons and achy feet &lt;br /&gt;
&lt;br /&gt;
: SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity &lt;br /&gt;
&lt;br /&gt;
: SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit &lt;br /&gt;
&lt;br /&gt;
: This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -&amp;gt; giving more corns, blisters and tired feets &lt;br /&gt;
&lt;br /&gt;
: And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100 &lt;br /&gt;
&lt;br /&gt;
Zhukuram Said: &amp;lt;br /&amp;gt;&lt;br /&gt;
And this is Very Well Known &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Old Ny-Al Song''' ===&lt;br /&gt;
&lt;br /&gt;
:We got macros n mules and tools to use, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
:We dig all day, dirt and clay, and nary get our hands dirty&amp;lt;br /&amp;gt;&lt;br /&gt;
:So come and play at work all day and sing a song, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Homage to Eastern Grounds''' ===&lt;br /&gt;
&lt;br /&gt;
:Caravans of Tech Seekers passing though the sands&lt;br /&gt;
::Drinking deep at the wells of time&lt;br /&gt;
&lt;br /&gt;
=== '''Mining Markers''' ===&lt;br /&gt;
&lt;br /&gt;
:Little bonfires in the sand&lt;br /&gt;
::Endless running&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Useful Links&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;My Tale 7 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram/Herb_Buffs | Zhu's Herb Buffs]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details | My Test Details]]&lt;br /&gt;
| [[User:Zhukuram/Resources | My Marble Quarries]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut_Gems | Tale 7 Cut Gem list]]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder] &amp;lt;br /&amp;gt; [http://julianatdeltona.com/atitd/passedtests.aspx Julian Test Help Page]&lt;br /&gt;
| [[Wine | Wine Guide]] and [[Wine/Flavors | Wine Flavors ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Rogarian | Rogarian's Utilities Info ]]&lt;br /&gt;
| [[Guides/Mining/Sand_Mining | Sand Mining Guide]]&lt;br /&gt;
| [[New_Crosses | New Seed Crosses ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/RP_Ironworks/Price_List | elder trades ]]&lt;br /&gt;
| [[Guilds/HHOFW/mats# | '''HHOFW''' Vigil Needs]]&lt;br /&gt;
| [[Guilds/HHOFW/pilgrim | '''HHOFW''' Pilgrimage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kaa | Kaa's Page ]]&lt;br /&gt;
| [[Paint/Known_Colors | Hex Color List]]&lt;br /&gt;
| [[Leaves | Ant Leaves]] &amp;lt;br /&amp;gt; [http://atitd.sharpnetwork.net/calendar.asp Thistle/Leaf Weeks]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Airship_Flight_Manual | Airship Flight Manual]]&lt;br /&gt;
| [[Guides/Egyptian_Building_Codes | Egyptian Building Codes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ Guilds/Good Grub Pub ]] &amp;lt;br /&amp;gt; Food Guide&lt;br /&gt;
| [[User:Roi]] &amp;lt;br /&amp;gt; Food Stats and Base Pairs&lt;br /&gt;
| [[Laws/WatchDog | Watch Dog for CP Protection and Grief Prevention]] &amp;lt;br /&amp;gt;[[Laws/The_Raeli_Tile_Reclamation_Act | The Raeli Tile Reclamation Act ]] &amp;lt;br /&amp;gt;[[Laws/Restoration_of_Democracy | Restoration of Democracy ]] &amp;lt;br &amp;gt; [[Laws/Annual_Competitions_for_Competitive_Titles | Annual Competitions for Competitive Titles ]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Formatting Mediawiki Formatting]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Tables Mediawiki Tables]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Manual:CSS Mediawiki CSS]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 6 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 6 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/User:Zhukuram/Wall_of_Passed_Time Tale 6 &amp;lt;br/&amp;gt; Wall of Passed Time]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Airship_Flight_Manual Tale 6 &amp;lt;br/&amp;gt; Airship Flight Manual]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Egyptian_Building_Codes  Tale 6 &amp;lt;br/&amp;gt; Egyptian Building Codes]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Cut_gems Tale 6&amp;lt;br/&amp;gt;Cut Gem list]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale3/Guides/Gem_Cutting Tale 3&amp;lt;br/&amp;gt;Cut Gem Details]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Thistle Garden Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Thistle_Guide]]&lt;br /&gt;
| [[Thistle_Guide#Conversions_table | Thistle Conversions ]]&lt;br /&gt;
| [[Guilds/Twisted_Thistle | Thistle Voids]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://atitd.sharpnetwork.net/calendar.asp Egypt Thistle Calendar]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale4/Dresdor%27s_Thistle_Guide  Tale 4 &amp;lt;br/&amp;gt; Dresdor's Thistle Guide]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Overview&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;  colspan=&amp;quot;12&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tests Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Rank !! Bonus !! Initiate !!  Student  !! Prentice !! Journeyman !! Scribe !! Master !! Sage !! Oracle !! Extra 1 !! Extra 2 !! Extra 3  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Architecture&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| P: [[Tent]]&amp;lt;br /&amp;gt;2: [[Small House]]&amp;lt;br /&amp;gt;4: [[Medium House]]  &amp;lt;br /&amp;gt; 6: [[Large House]] &amp;lt;br /&amp;gt; [[Compound |+14 cells/level to CPs]] for each test&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Obelisk'''&amp;lt;br /&amp;gt;Principles 10/26/2015&amp;lt;br /&amp;gt;Metallic Obi&amp;lt;br /&amp;gt;'''Passed 02/03/2016'''&amp;lt;br /&amp;gt; 9 cubits &lt;br /&gt;
|| '''Test of Towers'''&amp;lt;br &amp;gt;Principles 06/02/2016 &amp;lt;br /&amp;gt;'''Passed 08/18/2016'''&lt;br /&gt;
|| '''Test of the Megalopolis'''&amp;lt;br /&amp;gt;'''Passed 09/21/2016 '''&lt;br /&gt;
|| '''Test of Octec's Ghost'''&amp;lt;br /&amp;gt;Principles 05/22/2016&amp;lt;br /&amp;gt;'''Passed 12/31/2016'''&lt;br /&gt;
|| '''Test of the People's Pyramid'''&amp;lt;br /&amp;gt;'''Passed 01/07/2017'''&lt;br /&gt;
|| '''Test of Life'''&amp;lt;br /&amp;gt;Principles 02/07/2016&amp;lt;br /&amp;gt;'''Passed 02/26/2017'''&amp;lt;br /&amp;gt;24896 pts&lt;br /&gt;
|| '''Test of Funerary Temple'''&amp;lt;br /&amp;gt;Principles 11/09/2016&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&amp;lt;br /&amp;gt;62178 pts 162 colors &lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Art&lt;br /&gt;
|| Q +NNN pts&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/19/2015 &lt;br /&gt;
|| '''Test of Flight'''&amp;lt;br /&amp;gt;(Partial) Principles 08/16/2016 &amp;lt;br /&amp;gt;'''Passed 08/22/2016'''&lt;br /&gt;
|| '''Test of the Formal Garden'''&amp;lt;br /&amp;gt;Principles ~09/15/2016&amp;lt;br /&amp;gt;'''Passed 09/18/2016'''&lt;br /&gt;
|| '''Test of Dancing Waters'''&amp;lt;br /&amp;gt;Principles 12/15/2016&amp;lt;br /&amp;gt;'''Passed 12/18/2016'''&lt;br /&gt;
|| '''Test of the Raeli Mosaic'''&amp;lt;br /&amp;gt;Principles 02/10/2017&amp;lt;br /&amp;gt;'''Passed 03/05/2017'''&lt;br /&gt;
|| '''Test of the Prismatic Opticon'''&amp;lt;br /&amp;gt;'''Passed 08/07/2017'''&lt;br /&gt;
|| Test of Khefre's Children&amp;lt;br /&amp;gt;Principles 03/15/2016&amp;lt;br /&amp;gt;R1 02/27/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
||&amp;quot;View Selected &amp;lt;br /&amp;gt; Coordinates&amp;quot;&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Oyster Catcher''' &amp;lt;br /&amp;gt;Principles 10/02/2015&amp;lt;br /&amp;gt;'''Passed 03/28/2016'''&lt;br /&gt;
|| '''Test of the Singing Cicada'''&amp;lt;br /&amp;gt;Principles 01/10/2016&amp;lt;br /&amp;gt;'''Passed 03/30/2016'''&lt;br /&gt;
|| '''Test of the Safari''' &amp;lt;br /&amp;gt;Principles 12/31/2015&amp;lt;br /&amp;gt;'''Passed 08/14/2016'''&lt;br /&gt;
|| '''Test of the Archaeologist'''&amp;lt;br /&amp;gt;Principles 08/19/2016&amp;lt;br /&amp;gt;'''Passed 12/04/2016'''&amp;lt;br /&amp;gt;1814 pts&lt;br /&gt;
|| '''Test of the Bedouin &amp;lt;br /&amp;gt;Principles 09/22/2015&amp;lt;br /&amp;gt;Passed 02/07/2017'''&lt;br /&gt;
|| '''Test of the Ritual Tattoo&amp;lt;br /&amp;gt;Principles 04/28/2016&amp;lt;br /&amp;gt;Passed 02/09/2017'''&lt;br /&gt;
|| Test of the Darkest Night &amp;lt;br /&amp;gt;Principles 10/01/2015&lt;br /&gt;
|| Test of the Acrobat &amp;lt;br /&amp;gt; Principles 11/02/2015 &amp;lt;br /&amp;gt; by ''Amuniet''&lt;br /&gt;
|| The Test of the Fisherman &amp;lt;br /&amp;gt;Principles 06/15/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Harmony&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;10/25/2015 &lt;br /&gt;
|| '''Test of Prophet'''&amp;lt;br &amp;gt;Principles 12/21/2015&amp;lt;br /&amp;gt;'''Passed 05/01/2016'''&amp;lt;br /&amp;gt;86 pts&lt;br /&gt;
|| '''Test of Souls'''&amp;lt;br &amp;gt; Principles 01/18/2016&amp;lt;br /&amp;gt;'''Passed 06/27/2016'''&amp;lt;br /&amp;gt;17377 pts&lt;br /&gt;
|| '''Test Promotion'''&amp;lt;br /&amp;gt;Principles 05/08/2016&amp;lt;br /&amp;gt;'''Passed 10/10/2016'''&amp;lt;br /&amp;gt;223 pts&lt;br /&gt;
|| '''Test of the Freeman'''&amp;lt;br /&amp;gt; Principles 11/06/2015&amp;lt;br /&amp;gt;'''Passed 10/30/2016'''&amp;lt;br /&amp;gt;115 pts&lt;br /&gt;
|| '''Test of Chains'''&amp;lt;br &amp;gt; Principles 12/13/2015&amp;lt;br /&amp;gt;'''Passed 12/25/2016'''&amp;lt;br /&amp;gt;48 pts&lt;br /&gt;
|| '''Test of Marriage''' &amp;lt;br /&amp;gt; Principles 10/25/2015 &amp;lt;br /&amp;gt;''Rana''&amp;lt;br /&amp;gt;'''Passed 01/08/2017&amp;lt;br /&amp;gt;990 pts&lt;br /&gt;
|| '''Test of the Critic'''&amp;lt;br /&amp;gt; Principles 02/11/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;822 pts &lt;br /&gt;
|| '''Test Balance of Goods'''&amp;lt;br /&amp;gt;Principles 04/10/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;32582 pts &lt;br /&gt;
|| '''The Test of Reason&amp;lt;br /&amp;gt;Passed 07/30/2017'''&amp;lt;br /&amp;gt;656 pts&lt;br /&gt;
|| The Test of the Giving Fisherman &amp;lt;br /&amp;gt;Principles 06/23/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leadership&lt;br /&gt;
|| 3 Petitions&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/20/2015 &lt;br /&gt;
|| '''Test of the Kingmaker'''&amp;lt;br /&amp;gt;Principles 12/03/2015 &amp;lt;br /&amp;gt;'''Passed 12/27/2015'''&amp;lt;br/&amp;gt;445 pts&lt;br /&gt;
|| '''Test of the Hegemon'''&amp;lt;br /&amp;gt;'''Passed 09/26/2016'''&lt;br /&gt;
|| '''Test of the Coalition'''&amp;lt;br /&amp;gt;Principles 11/24/2016&amp;lt;br /&amp;gt;'''Passed 12/15/2016'''&amp;lt;br /&amp;gt;7108 pts&lt;br /&gt;
|| '''Test of the Plantation'''&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test of Patronage'''&amp;lt;br /&amp;gt;Principles 01/29/2017&amp;lt;br /&amp;gt;'''Passed 04/20/2017'''&amp;lt;br /&amp;gt;107 pts&lt;br /&gt;
|| '''Test of the Retired Pirates'''&amp;lt;br /&amp;gt;Principles 02/2016&amp;lt;br /&amp;gt;'''Passed 06/11/2017'''&amp;lt;br /&amp;gt;6610 pts&lt;br /&gt;
|| Test of the Demi-Pharaoh&amp;lt;br /&amp;gt;Principles 10/05/2015&lt;br /&gt;
|| Test of the Bureaucrat&amp;lt;br /&amp;gt;Principles 12/21/2015&lt;br /&gt;
|| Test of the Covered Cartouche&amp;lt;br /&amp;gt;Principles 11/08/2016&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Thought&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;02/12/2017 &lt;br /&gt;
|| '''Test of the Constellation'''&amp;lt;br /&amp;gt;Principles 03/21/2017&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test Tomb of the Immortal'''&amp;lt;br /&amp;gt;Principles 02/25/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of Hexaglyphs'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of the Bijou&amp;lt;br /&amp;gt;'''Passed 04/17/2017'''&lt;br /&gt;
|| Test of the Pathmaker&amp;lt;br /&amp;gt;Principles 02/20/2017 &lt;br /&gt;
|| Test of Empty Hand &amp;lt;br /&amp;gt;Principles 03/01/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Worship&lt;br /&gt;
|| +30 Barley Yield&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;11/02/2015&amp;lt;br /&amp;gt;''Rana'' &lt;br /&gt;
|| '''Test of the Vigil'''&amp;lt;br /&amp;gt;Principles 11/07/2015&amp;lt;br /&amp;gt;'''Passed 04/10/2016'''&amp;lt;br /&amp;gt;2382pts&lt;br /&gt;
|| '''Test Path of the Pilgrim'''&amp;lt;br /&amp;gt;Principles 04/21/2016 &amp;lt;br /&amp;gt;'''Passed 04/24/2016'''&amp;lt;br /&amp;gt;1050pts&lt;br /&gt;
|| '''Test of the Messenger'''&amp;lt;br /&amp;gt;Principles 11/27/2016 &amp;lt;br /&amp;gt;'''Passed 03/09/2017'''&lt;br /&gt;
|| '''Test of Visions'''&amp;lt;br /&amp;gt;'''Passed 03/13/2017''' &lt;br /&gt;
|| '''Test of Leavened Bread'''&amp;lt;br /&amp;gt;Principles 03/25/2014&amp;lt;br /&amp;gt;'''Passed 03/26/2017'''&amp;lt;br /&amp;gt;1pt&lt;br /&gt;
|| Test of the Astrological Alignment&amp;lt;br /&amp;gt;Principles 10/24/2016&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Welcome to Egypt&lt;br /&gt;
|| -&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;Citizen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Detailed test information at: [[User:Zhukuram/Test_Details | More Test Details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Darkest Night&lt;br /&gt;
* Safari&lt;br /&gt;
* Oyster Catcher&lt;br /&gt;
* Astrological Alignment&lt;br /&gt;
* Octet's Ghost&lt;br /&gt;
* Messenger&lt;br /&gt;
* Megalopolis&lt;br /&gt;
* Scarabs&lt;br /&gt;
* Tattoo&lt;br /&gt;
* Archaeology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Standard Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Focus: Arch +7 / Arch Bonus +7 / Tattoo +6&lt;br /&gt;
* Perception: &lt;br /&gt;
** You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy. &lt;br /&gt;
** Every completed wine notebook gives you a point of Perception&lt;br /&gt;
** You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243. &lt;br /&gt;
** Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Str ||+7&lt;br /&gt;
|Dex ||+13&lt;br /&gt;
|End ||+7&lt;br /&gt;
|Spd ||+14&lt;br /&gt;
|-&lt;br /&gt;
|Con ||+6&lt;br /&gt;
|Foc ||+21&lt;br /&gt;
|Per ||+4 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Base'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 || 66122 || 01/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 || 57777 || 02/25/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 || 46571 || 03/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 || 46088 || 03/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 || 41081 || 04/08/2016 &amp;lt;br /&amp;gt; Speed 8 &amp;lt;br /&amp;gt;(Total Advances 8) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 || 37087 || 04/20/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances &amp;lt;br /&amp;gt;Speed 9 &amp;lt;br /&amp;gt;(Total Advances 10) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 || 34219 || 04/26/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 || 33311 || 05/02/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 || 32210 || 05/09/2016 &amp;lt;br /&amp;gt; Speed 10 &amp;lt;br /&amp;gt;(Total Advances 14)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 || 32760 || 05/17/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 || 30302 || 06/01/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 || 30595 || 06/27/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18 || 32088 || 07/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19 || 36519 || 08/14/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 || 37825 || 08/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 || 36702 || 08/23/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 || 39850 || 09/07/2016  &amp;lt;br /&amp;gt;Speed 11 &amp;lt;br /&amp;gt;(Total Advances 22)&amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 12 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 || 39850 || 09/07/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 || 43512 || 09/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 || 43298 || 09/22/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 || 39579 || 10/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 || 41360  || 10/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 || 38702  || 10/27/2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 || 37691 || 11/04/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 || 37306 || 11/05/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33 || 35983 || 11/10/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34 || 37265 || 11/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 || 36284 || 11/12/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 || 35138 || 11/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37 ||  ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38 ||  **  || *multiple advances &amp;lt;br /&amp;gt; Speed 12 &amp;lt;br /&amp;gt;(Total Advances 38) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 || 35657 || 11/21/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 || 34546 || 11/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 || 34564 || 12/03/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 || **  ||  **&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 13 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''More Extras'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 || 32954 || 12/09/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 || 30267 || 12/14/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 || 30555 || 12/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 ||  **  ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 || 31847 ||  12/30/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 ||  30494 || 01/03/2017  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 ||  32138 || 01/07/2017&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 || 29939  || 01/12/2017 Speed 13 &amp;lt;br /&amp;gt;(Total Advances 70)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Speed 14 (Total Advances 134)&lt;br /&gt;
* Speed 15 (Total Advances 262) &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Herbs Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Herb Buffs have been moved to their own page here: [[User:Zhukuram/Herb_Buffs | Herb Buffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Skills and Buffs&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''Notes on Mechanics Skill'''&lt;br /&gt;
&lt;br /&gt;
In previous tales was &amp;quot;supposed&amp;quot; to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures.  Mechanics L1 &amp;quot;maybe&amp;quot; worth the price of the skill but beyond that it's not worth having.  The rare times you are successful out weight the forfeited times you might have done &amp;quot;something&amp;quot; at Level 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gastro 7'''&lt;br /&gt;
&lt;br /&gt;
Grants a +1 permanent perception point.  &lt;br /&gt;
&lt;br /&gt;
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gastronomy]] || 40&lt;br /&gt;
| [[Beer Tasting]]  || 45&lt;br /&gt;
| [[Fumeology]]  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fly Fishing]] || 3&lt;br /&gt;
| [[Fly Tying]] || 5&lt;br /&gt;
| [[Rhythmic Strength]] ||4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Carving]] || 5&lt;br /&gt;
| [[Cooking]] || 7&lt;br /&gt;
| [[Desiccation]] || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Firebuilding | Fire building]] || 7&lt;br /&gt;
| [[Stone_Blade_Fabrication |Stone Blade Fab]] || 7/7&lt;br /&gt;
| [[Sheet_Glass_Fabrication | Sheet Glass ]]  || 7/7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mechanics]] &amp;lt;br /&amp;gt;Body/Harm/Lead/Worship  &amp;lt;br /&amp;gt; Rana: None||  0&lt;br /&gt;
| [[Salvage Techniques | Salvage ]] &amp;lt;br /&amp;gt;'''Art/Arch/Thought'''&amp;lt;br /&amp;gt;'''/Body/Harm'''&amp;lt;br /&amp;gt;'''/Lead''' /Wor &amp;lt;br /&amp;gt; Rana: None|| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wine Notebook]]'''&lt;br /&gt;
&lt;br /&gt;
Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;[[Wine Notebook]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beginner  || Complete || +1 Per&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enthusiast || Complete || +1 Per &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Oenophile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sommalier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mondial &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Acquire ==&lt;br /&gt;
&lt;br /&gt;
=== [[Botanist's Touch]] S Worship  DONE ===&lt;br /&gt;
&lt;br /&gt;
Allows uprooting of lilies and flowers. See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
&lt;br /&gt;
* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
* Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
* Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom  &lt;br /&gt;
* Harvest Elixir  1-320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
&lt;br /&gt;
Generally, flowers require 48 fertilizations before they propagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Flower Fertilizer |150|150}}&lt;br /&gt;
  {{ResResource| Sticky Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Liquid Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Harvest Elixir |50|50}} &lt;br /&gt;
  {{ResResource| Khefre's Essence |1|1}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fly Tying]] 3 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Footworm |14|14}}&lt;br /&gt;
  {{ResResource| White Mealybug |14|14}}&lt;br /&gt;
  {{ResResource| Dew Fly |14|14}}&lt;br /&gt;
  {{ResResource| Snowberry Butterfly |14|14}} &lt;br /&gt;
  {{ResResource| Wooly Aphid |14|14}} &lt;br /&gt;
  {{ResResource| Feather Midge |14|14}} &lt;br /&gt;
  {{ResResource| Toad Sawfly |14|14}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Cooking 4 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Camel's Mane |7|7}}&lt;br /&gt;
  {{ResResource| Cobra Hood |7|7}} &lt;br /&gt;
  {{ResResource| Dead Tongue |7|7}} &lt;br /&gt;
  {{ResResource| Iron Knot |7|7}}&lt;br /&gt;
  {{ResResource| Peasant's Foot |7 |7}} &lt;br /&gt;
  {{ResResource| Slave's Bread |7|7}}&lt;br /&gt;
  {{ResResource| Toad Skin |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking Recipes ====&lt;br /&gt;
&lt;br /&gt;
Public [[ Recipes ]] &lt;br /&gt;
&lt;br /&gt;
Sinker: '''Cooking 1''' &lt;br /&gt;
&lt;br /&gt;
4 honey/3 camel meat or 400 camel meat/399 honey&lt;br /&gt;
&lt;br /&gt;
Limestone Boring: '''Cooking 5'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! Creator !! Servings !! Masterpiece &lt;br /&gt;
|-&lt;br /&gt;
|| 6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet.  || 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi || '''8''' || '''6''' || -27 || -19 || -13 || '''16 (20)''' || '''26 (31)''' || 1:53 (2h 12m) || Styx - '''Metal dowsing and limestone-boring food''' (with carry).  +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting.  High focus allows more checks in less time for both metal and limestone.  Use whatever number of each base you want (2+) to change the number of servings up or down.  It shouldn't change the stats too much. || 5 ||(Yes [[User:Zhukuram|Zhukuram]] 19:44, 4 January 2017 (EST))&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Supplies and Resources&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Corner Stone Locations&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Corner Stones&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rana || Old Egypt || 916 7618 || Really UMB &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rana  || Old Egypt || 926 7590 || UMB &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rana  || Old Egypt || 1028 6923 || Tipsy Camel OE CS &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rana  || Old Egypt || 971 7640 || Rana Party Palace&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Rana  || Old Egypt || 936 7621 || Forge Complex&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Rana ||   ||   || Maxed Out&lt;br /&gt;
|-&lt;br /&gt;
| No || ID || Loc || Coords || Desc&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Mines&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Mine Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Quartz | Quartz]] || DoN || 1700,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road. &amp;lt;br /&amp;gt; When the road doglegs to the right &amp;lt;br /&amp;gt; the mine is just over the low hills on the south side of the road.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Diamonds| Diamonds]] || Hinter ||  2400,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine to the edge of the green/sand. &amp;lt;br /&amp;gt; The mine is a few cords into the sand portion.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Ruby| Ruby]] || LoR ||  3470,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. &amp;lt;br /&amp;gt; The mine is a the tail end of the ankh.  &amp;lt;br /&amp;gt;&lt;br /&gt;
There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. &amp;lt;br /&amp;gt; [[User:Zhukuram|Zhukuram]] 03:59, 8 December 2015 (EST)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Topaz| Topaz]] || CCR ||  -1,7100 || align=&amp;quot;left&amp;quot; | Go East from UArt in CCR. &amp;lt;br /&amp;gt;Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iron]] || VoK||  -2734,4390 || align=&amp;quot;left&amp;quot; | West along the long canal from SHarm. On the plateau near the western end of the solo mountain.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clay]] || CotS&amp;lt;br /&amp;gt;Hinter  || 3161,532 &amp;lt;br /&amp;gt; 2937,746 || align=&amp;quot;left&amp;quot; | Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop &amp;lt;br /&amp;gt; bonfire marker?&lt;br /&gt;
|-&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Quarries&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The quarry information and gearbox listings are too big. Moved to:  [[User:Zhukuram/Resources  | My Quarry Page]]&lt;br /&gt;
&lt;br /&gt;
Perception levels needed for each of Decorative Stone: [[Marble]] &lt;br /&gt;
&lt;br /&gt;
There are 28 varieties of Decorative Stone: '''Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon'''&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;U Worship Supplies&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;U Worship Supplies&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Zhukuram ||  Garlic || Apep's Crop || Heket's Reaping&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship SE || Zhukuram ||  Cabbage || Bastet's Yielding || Mut's Fruition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| U Worship MV || Rana||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship LoR || Zhukuram ||  Sea Lily || Blush &lt;br /&gt;
|-&lt;br /&gt;
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&lt;br /&gt;
See: [[Vegetables]] for details on variety features and growing extra seeds.  &lt;br /&gt;
&lt;br /&gt;
Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Seed Varieties&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Seeds&amp;lt;/b&amp;gt;&lt;br /&gt;
! Flax Type !! Pollution Type !! Marker&lt;br /&gt;
|- &lt;br /&gt;
| Symphony Ridge Gold || [[Wood_Plane |Wood Planes]] || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Constitution Peak || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sinai Sage || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sunset Pond || ?  || No Harvest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Flax_Seeds | Flax Seeds]] for details on variety features but there is a pollution effect.&lt;br /&gt;
&lt;br /&gt;
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.&amp;lt;br /&amp;gt;Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Growing&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thistles: complex and stupid at the same time. &lt;br /&gt;
&lt;br /&gt;
Voids are what cannot be grown during that period.  The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.&lt;br /&gt;
&lt;br /&gt;
 [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
&lt;br /&gt;
Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs.  When growing by hand, try to grow as many variations as possible.  It doesn't matter a lot what you get because the requirements change and if you are &amp;quot;lucky&amp;quot; you will have some of the new request on hand.  If you grow on a macro, you may be able to reproduce the exact requirement perfectly.&lt;br /&gt;
&lt;br /&gt;
Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a &amp;quot;repeatable&amp;quot; recipe.  Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).&lt;br /&gt;
&lt;br /&gt;
* The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.  &lt;br /&gt;
* The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.&lt;br /&gt;
&lt;br /&gt;
Beginner Stuff:&lt;br /&gt;
&lt;br /&gt;
Try to push one item up to 99 and then get it to overflow into other components.  There is a complex cascade effect. Try to use the cascade to advantage.&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Recipe Basics&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Thistle Conversion Graphic =====&lt;br /&gt;
[[Image:Thistle-conversions.svg|500px|Thistle Conversions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preventing BIO ====&lt;br /&gt;
BIO - a dead end product.  Mostly you do not want this as it sucks values from other components.  If it gets to 99, then it pretty much stops sucking up other stuff.  So, zero or low or 99.&lt;br /&gt;
&lt;br /&gt;
* If there is ASC then keep water at 29+ (29 is ok)&lt;br /&gt;
* If there is PYR then keep oxygen from going past 89&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To STOP BIO''' &lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; water water water&lt;br /&gt;
* PYR-&amp;gt; if using oxy then don't get it over 89&lt;br /&gt;
&lt;br /&gt;
==== Making CAR ====&lt;br /&gt;
CAR - comes from saltpeter (POT) but don't bother using it.  Wait for a period when CAR will come from an overflow of another component.&lt;br /&gt;
&lt;br /&gt;
# From THI: There is a feedback option with CAR the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to THI: If oxygen is low &amp;lt;49 then CAR will convert to THI&lt;br /&gt;
#* FROM THI to CAR: If water is low &amp;lt; 39 then THI will convert to CAR&lt;br /&gt;
# From ASC: There is a feedback option with ASC the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to ASC: Sun must be &amp;gt;79 (daytime only) then CAR will convert to ASC&lt;br /&gt;
#* FROM ASC to CAR: If oxygen is low &amp;lt;49 then ASC will convert to CAR &lt;br /&gt;
# CAR can also come from a cascade conversion.  FOL to ASC to THI to CAR.&lt;br /&gt;
#* If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC&lt;br /&gt;
#* If there is ASC and sun is low &amp;lt;40 (night or covered) this will convert ASC to THI&lt;br /&gt;
#* If there is THI and water is low &amp;lt;39 then this will convert THI to CAR&lt;br /&gt;
#* If there is CAR and sun is &amp;gt;79 (daytime) then CAR will convert to ASC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET CAR'''&lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; let sun &amp;lt;40 (close the lid) &lt;br /&gt;
* THI-&amp;gt; let water fall &amp;lt;39 &lt;br /&gt;
** warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO&lt;br /&gt;
&lt;br /&gt;
* Preventing CAR from converting back to ASC keep sun &amp;lt;79 (night or covered)&lt;br /&gt;
&lt;br /&gt;
==== Making PYR ====&lt;br /&gt;
&lt;br /&gt;
There are 3 paths to making PYR.&lt;br /&gt;
&lt;br /&gt;
PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component. &lt;br /&gt;
&lt;br /&gt;
# PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.&lt;br /&gt;
# PYR can also come from CAR.  If sun is &amp;gt;59 (daytime) then CAR can be converted into PYR&lt;br /&gt;
# PYR can also come from a cascade conversion.  NIA to FOL to PYR.&lt;br /&gt;
#* If there is NIA and water is low &amp;lt;59 this will convert NIA to FOL&lt;br /&gt;
#* If there is FOL and oxygen is high &amp;gt;79 then this will convert FOL to PYR: &lt;br /&gt;
#** WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET PYR'''&lt;br /&gt;
&lt;br /&gt;
* CAR -&amp;gt; daytime sun &amp;gt;59 &lt;br /&gt;
* FOL -&amp;gt; oxygen &amp;gt; 79&lt;br /&gt;
** warning: if there is FOL and PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
&lt;br /&gt;
==== Making NIA ====&lt;br /&gt;
&lt;br /&gt;
NIA can come from 3 cascade conversions.  You cannot make NIA directly.&lt;br /&gt;
&lt;br /&gt;
# From PYR: If there is PYR and water is &amp;gt; 69 this will convert PYR to NIA&lt;br /&gt;
# From ASC: If sun is &amp;lt;20 (night time or covered) this will convert the ASC to NIA&lt;br /&gt;
# From THI: There is a feedback option with THI the conversion can go both directions.&lt;br /&gt;
#* FROM NIA to THI: If water is low &amp;lt; 49 then NIA will convert to THI&lt;br /&gt;
#* FROM THI to NIA: If oxygen is low &amp;lt;39 then THI will convert to NIA&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET NIA'''&lt;br /&gt;
&lt;br /&gt;
* PYR-&amp;gt; water water water&lt;br /&gt;
* ASC-&amp;gt; make at night time or cover so sun is &amp;lt;20&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Making FOL ====&lt;br /&gt;
&lt;br /&gt;
FOL comes from NIA and in a cascade conversion.&lt;br /&gt;
&lt;br /&gt;
# To push the 3 way conversion PYR -&amp;gt; NIA -&amp;gt; FOL &lt;br /&gt;
#* PYR -&amp;gt; NIA -&amp;gt; FOL keep water levels  59 &amp;lt;&amp;gt; 79&lt;br /&gt;
#* FOL -&amp;gt; PRY oxygen 79 &amp;lt;&amp;gt; 89&lt;br /&gt;
#** warning: if there is PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
# FOL is also a path to ASC. It can only be done in the daytime sun &amp;gt;69&lt;br /&gt;
#* FOL -&amp;gt; ASC sun &amp;gt; 69 (daytime)&lt;br /&gt;
#** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET FOL'''&lt;br /&gt;
&lt;br /&gt;
* NIA -&amp;gt; water &amp;lt;59&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Wood Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Wood Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* Use the &amp;quot;Abort Treatment&amp;quot; to stop at any time or once you get the reaction you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
==== Recipe Pliable Fireproof Blonde ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Pliable Fireproof Blonde&amp;lt;br /&amp;gt;(Airship /  Phoenix Taking Shelter )&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 14 || 140 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 8 || 80 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  || Lime 5 seconds &amp;lt;&amp;gt; Ash 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Termite-Resistant boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 13 || 130 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 20 || 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| || || Volatile Rotproof Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Nontoxic ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Nontoxic boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 12 || 120 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds *&lt;br /&gt;
|- &lt;br /&gt;
| Water || 1 || 10 seconds * &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || * Oil 20 seconds may skip the extra water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==== Recipe White Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe White Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Termite-prone White Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==== Recipe Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 34 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  ||  Oil 1 seconds &amp;lt;&amp;gt; Lead 1 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==== Recipe Blonde Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Blonde Glossy &amp;lt;br /&amp;gt;(raeli mosaic)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 12 || 120 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Water || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Blonde Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==== Recipe Volatile White ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Volatile White&amp;lt;br /&amp;gt;(misc)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1|| 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Volatile White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==== Recipe Soft Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Soft Rotproof Fireproof &amp;lt;br /&amp;gt;(Phoenix Being Born)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 9 || 90 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 1|| 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 1 || 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Soft Fireproof Rotproof Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==== Recipe Rigid Hard Fireproof Black ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Hard Fireproof Black &amp;lt;br /&amp;gt;(Phoenix in His Prime&amp;lt;br /&amp;gt; Phoenix on the Hunt)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 15 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Fireproof Black &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==== Recipe Rigid Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Termite-Resistant&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==== Recipe Rigid Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Fireproof&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==== Recipe Rigid Rotproof 1 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 1 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==== Recipe Rigid Rotproof 2 ====&lt;br /&gt;
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{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 2 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==== Recipe Rigid Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof Fireproof &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Rotproof Termite-prone White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==== Recipe Hard Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Hard Black Glossy &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 36 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds  (?20 seconds)&lt;br /&gt;
|- &lt;br /&gt;
| Clean up  ||  || sulfur / oil / lead&lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Hard Black Glossy &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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=== Treated Wood Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Woodstock&amp;lt;/b&amp;gt;&lt;br /&gt;
! Board Attributes !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Black Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Blonde Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Fireproof Termite-prone Nontoxic White || 265&lt;br /&gt;
|- &lt;br /&gt;
| Hard Rotproof White || 397&lt;br /&gt;
|-&lt;br /&gt;
| Hard Volatile Glossy || 406&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Fireproof Blonde || 220&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Blonde || 239&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Rotproof || 160&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Fireproof Termite-Prone || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Black || 420&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Rotproof Termite-Prone || 50&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Rotproof Black || 200&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant || 424&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant Black || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Black Glossy || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Blonde || 487&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Nontoxic || 476&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-prone White Glossy || 99&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-Resistant Nontoxic || 225&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof Blonde || 140&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof White || 156&lt;br /&gt;
|- &lt;br /&gt;
| Volatile White || 495&lt;br /&gt;
|- &lt;br /&gt;
| Volatile Rotproof Termite-Resistant Black || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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=== Treated Woods Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | White/Blonde&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Nontoxic&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Termite&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rigid/Pliable&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Glossy/Normal&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || Hard || White || 3 || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || 1 || White || Nontoxic || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250 || 1 || 2 || 3 || Rot-proof || Resistant || 6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250  || 1 || 2 || Nontoxic || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 600 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Ant Colony || 75 || 1 || 2 || Nontoxic || 4 || Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Rigid  || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Pliable || 8&lt;br /&gt;
|-&lt;br /&gt;
| Improved Hackling Rake || 18 ||  Hard || 2 || 3 || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Bath || 300 ||  Hard || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 600 || 1 || 2 || Nontoxic || Rot-proof || Termite Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || White || 3 || 4  || 5 || 6 || 7 || Glossy&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || Black || 3 || 4 || 5 || 6 || 7 || Glossy &lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 150 || Hard || 2 || 3 || Rot-proof || 5 || 6 || Rigid || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Being Born || 260 || Soft || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Taking Shelter || 260 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix in His Prime || 260 || Hard || 2 || 3 || 4 || 5 || Fireproof || Rigid || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix on the Hunt || 260 || Hard || Black || 3 || 4 || 5 || Fireproof || 7 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| z Building || Amt Needed || 1 Hard/Soft || 2 White/Blonde/Blk || 3 Nontoxic || 4 Rot-proof || 5 Termite || 6 Fireproof || 7 Rigid/Pliable || 8 Glossy/Normal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Chemical Bath Metal Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Metal Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* WARNING: Chemical Baths have '''NO Abort Treatment''' option.  You cannot stop once the reaction starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemical Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Titanium Hard Stainless [Nontoxic] &amp;lt;br/&amp;gt;(Reactory 4x Hopper Upgrade)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 11  || 110 seconds (Hard ~90)&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds (Stainless ~25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sun Steel Hard Stainless Insulative [Nontoxic Shiny] &amp;lt;br/&amp;gt;(Reactory 7x Hopper Upgrade)&amp;lt;br /&amp;gt; This is approximate &amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 10  || 100 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 4  || 40 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Coal || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 2  || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metal Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Metals&amp;lt;/b&amp;gt;&lt;br /&gt;
! Metal !! Metal Attributes !! Purity !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Steel || Stainless Insulative || - || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metals Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Metal &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Stainless/&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Insulative&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | X&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Purity&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 4x Hopper || Titanium || 300 || Hard || Stainless || 3 || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 7x Hopper || Sun Steel || 200 || Hard || Stainless || Insulative || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Thistle 50x Garden Hopper|| Steel|| 20 || 1 || Stainless || 3 || 4 || 5 ||6 || +4&lt;br /&gt;
|- &lt;br /&gt;
| Building || Metal || Qty || 1 || 2 || 3 || 4 || 5 || 6 || Purity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Chicken Coop&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Chicken Coop Slat Settings ===&lt;br /&gt;
&lt;br /&gt;
The effect of the slat settings changes with time of day.  But the only time of day that matters is 6am.  &lt;br /&gt;
&lt;br /&gt;
If you set the slats in the AM (game time) you will get the following messages:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the day this keeps the chickens cool&lt;br /&gt;
 Slats Open: During the day this warms the chickens&lt;br /&gt;
&lt;br /&gt;
If you set the slats in the PM (game time) you will get a different message:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the night this retains warmth&lt;br /&gt;
 Slats Open: During the night this lets the cool air in&lt;br /&gt;
&lt;br /&gt;
So, it's Egypt and the messages are confusing.  Especially as the temperature shown on the coop may not match the message about the current effect of the slats.  &lt;br /&gt;
&lt;br /&gt;
The guiding temperature is 80-100F for eggs and hatching.  The coop needs to be in this temperature range at 6am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night. &lt;br /&gt;
&lt;br /&gt;
Generally: set the slats to '''MOSTLY CLOSED'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My T6 Chicken Coop Notes&lt;br /&gt;
 Slats 1/2 open = mostly eggs &lt;br /&gt;
 No hens or roosters are needed to hatch eggs &lt;br /&gt;
 Hens or rooster in the coop inpede hatching &lt;br /&gt;
 Rooster are only needed for research. &lt;br /&gt;
 Hens and roosters can hatch at the same time but hens are more common. &lt;br /&gt;
 Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region &lt;br /&gt;
 Rooster can be fed to snakes if not donated or killed. &lt;br /&gt;
 Hot Temps = eggs &lt;br /&gt;
 Cool Temps = hatching &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Flowers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Flower experiments and other interesting stuffs...&lt;br /&gt;
&lt;br /&gt;
# How to do crossbreeding: [[Crossbreeding_and_Hints | Crossbreeding Hints]]&lt;br /&gt;
#How to make Nut's Essence: [[Nut%27s_Essence]]&lt;br /&gt;
#* (needs 3 hairy tooth shrooms for 1 Nut's Essence)&lt;br /&gt;
# Gory details on plant [[Genomes]]&lt;br /&gt;
# [[Sea Lilies]]&lt;br /&gt;
# [[Orchids]]&lt;br /&gt;
# See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
# Kettle&lt;br /&gt;
#* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
# [[Kitchen]] -&amp;gt; Enriched Fertilizer &lt;br /&gt;
#* '''Sticky Sun''' : 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
#** ''Can use more often. Smaller batch = 6 servings''&lt;br /&gt;
#** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
#* '''Liquid Sun''': 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom&lt;br /&gt;
#** ''Can use more often. Bigger batch = 9 servings''&lt;br /&gt;
#** 20  2 Hours - Equivalent to 2 fertilizations  &lt;br /&gt;
#* '''Harvest Elixir''': 320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
#** ''Longer lasting. Small batch = 4 servings''&lt;br /&gt;
#** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
#* Enhanced Flower Fertilizer can be stored in the [[kitchen]].&lt;br /&gt;
# Generally, flowers require '''48 fertilizations before they propagate'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Orchids ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right ||Rana#1|| light blue || light pink || teal || XXX || green || N&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Sabretooth || yellow ||yellow || gray || XXX || green || N || Left ||Rana#1|| light blue || light pink|| teal || XXX || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Sabretooth || yellow  ||yellow || gray  || XXX || green || N || Right || Zhukuram#1 || violet || pink|| teal || XXX || tan || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Zhukuram#1 || violet || pink || teal || XXX || tan|| N &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Orchid || Rana #1|| light blue || light pink|| teal || XXX || green || N || Right || Rana#2 || blue || pink || teal || XXX ||  green || N &lt;br /&gt;
|- &lt;br /&gt;
| 3 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Rana#2 || blue || pink || teal || teal || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Shangri-La || blue|| pink || grey || teal || green || N || Right || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Sabretooth || yellow  ||yellow || gray || XXX || green || N || Left || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Zhukuram#6 || light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#6 ||light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 6 || Orchid || Sabretooth || yellow ||yellow || gray  || XXX || green || N || Right || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Right  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|- &lt;br /&gt;
| 8 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Rana#2 || blue || pink || teal || XXX || green || N  || Right || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Left || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Right || Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Left ||Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Right || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Left || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Right || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 12 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 13 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Right || Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left|| Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Lilies ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Lilly || Blush || mag || white mag ||mag||mag||maga|| N || Right ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lilly || Energy || yellow || yellow || white || white || white || N || Left ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Energy || yellow || yellow || white || white || white || N || Right || Zhukuram#2 || white orange || white yellow || white || white || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Binny#10|| white mag || white || mag || mag || white || N || Left || Zhukuram#2 || white orange ||white yellow || white || white|| white || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Blush || mag || white mag ||mag||mag||mag|| N || Right ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Silken || white || white || white || white ||white || N || Left ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Vampire || white || white || red || red || white || N || Right || Zhukuram#4 || yellow || white yellow  ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Energy || yellow || yellow || white || white || white || N || Left || Zhukuram#4 || yellow || white  yellow ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lilly || Kaa#1 || white mag || yellow mag|| mag || mag || mag || N || Right || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|5 || Lilly  || Zhukuram#2 || white orange || white yellow || white || white || white || N || Left || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=136869</id>
		<title>User:Zhukuram</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=136869"/>
		<updated>2017-08-10T16:54:08Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* The Story of Why Egypt? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.&lt;br /&gt;
&lt;br /&gt;
More to Come, More to See! It's EGYPT after all! Always just one more thing...&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta.&lt;br /&gt;
Coords: 975,7625 &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;About Me&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
I am Zhukuram: &lt;br /&gt;
&lt;br /&gt;
* '''Level 72'''&lt;br /&gt;
* '''Initiate of Seven'''&lt;br /&gt;
* '''Student of Seven'''&lt;br /&gt;
* '''Prentice of Seven'''&lt;br /&gt;
* '''Journeyman of Seven'''&lt;br /&gt;
* '''Scribe of Seven'''&lt;br /&gt;
* '''Master of Six'''&lt;br /&gt;
* '''Sage of Four'''&lt;br /&gt;
* '''Pharaoh's Oracle of Architecture'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony + Extra 2'''&lt;br /&gt;
* '''Pharaoh's Oracle of Two'''&lt;br /&gt;
&lt;br /&gt;
* '''Snow Flolicker''' (a rare typo from the Snow Event)&lt;br /&gt;
* '''Pyramid of Heaven +1 level bonus'''&lt;br /&gt;
&lt;br /&gt;
Rana is my spouse warp partner.&lt;br /&gt;
&lt;br /&gt;
== Items needing votes ==&lt;br /&gt;
&lt;br /&gt;
'''Open for voting:'''&lt;br /&gt;
&lt;br /&gt;
* Set's Ladder RP 888,3606&lt;br /&gt;
* Pathmaker OE CS 1055, 6925&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coming Soon:'''&lt;br /&gt;
&lt;br /&gt;
Venery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Completed:'''&lt;br /&gt;
&lt;br /&gt;
* Dancing Waters 1000, 6815 behind the CS on the hill&lt;br /&gt;
* Formal Garden OE 1003, 6829 &lt;br /&gt;
* Formal Garden OE 1030, 6846&lt;br /&gt;
* Mosaic &amp;quot;Designs of Egypt&amp;quot; OE Art Complex 1031, 6904 near the CS&lt;br /&gt;
* Constellations near OE CS  960, 6940  Zhukuram&lt;br /&gt;
* Constellations near OE CS  962, 6940 Rana&lt;br /&gt;
* Tomb of the Immortal near OE CS  955, 6940&lt;br /&gt;
* Hexaglyph OE Art Complex 1039, 6906&lt;br /&gt;
* Bijou Table OE Art Complex 1033, 6914&lt;br /&gt;
* Tomb of the Immortal at RP CS 1490, 2829  Rana&lt;br /&gt;
* Prismatic Opticon OE CS 1061, 6918&lt;br /&gt;
&lt;br /&gt;
== Muses ==&lt;br /&gt;
&lt;br /&gt;
=== '''The Story of Why Egypt?''' ===&lt;br /&gt;
&lt;br /&gt;
In the days when sand was new &amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when only the sun and wind crossed the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
In the days when creatures of the earth knew no humans&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt unfolded&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mountains rose and rains fell&amp;lt;br/&amp;gt;&lt;br /&gt;
The oasis and date palms formed&amp;lt;br/&amp;gt;&lt;br /&gt;
The plants and trees spread across the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt grew&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods arose to see the new lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the beauty and peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They marveled at the solitude&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt arose&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They saw mountains tall as the sky&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw rivers as wide as the sea&amp;lt;br/&amp;gt;&lt;br /&gt;
They saw the waters clear and the rains pure&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt awoke&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The animals had no fear&amp;lt;br/&amp;gt;&lt;br /&gt;
The lands were untainted&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains stood strong&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt that was&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods bade the animals to live in peace&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the waters and the rains&amp;lt;br/&amp;gt;&lt;br /&gt;
They blessed the lands with herbs and grains&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt became&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then the sands blew harder&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the wind swirled with anger&amp;lt;br/&amp;gt;&lt;br /&gt;
Then the mountains collapsed and lands failed&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt faltered&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods looked to the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the mountains and fields&amp;lt;br/&amp;gt;&lt;br /&gt;
They looked to the waters and lakes&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt halted&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods asked the lands and winds&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked the rivers and creatures&amp;lt;br/&amp;gt;&lt;br /&gt;
They asked what more was needed?&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt lost&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lands and rivers replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The creatures and fish replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mountains and lake replied: Love&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt renewed&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the god sent humans to tend the lands&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to guard the animals&amp;lt;br/&amp;gt;&lt;br /&gt;
they send humans to bring the waters to life&amp;lt;br/&amp;gt;&lt;br /&gt;
The mystery of egypt restored&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Why are some fish big and why are some fish small?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
Time for another Egyptian Myth.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; asked the &amp;quot;wise ibis&amp;quot;, &amp;quot;Why are some fish big and some fish small?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; meowed and complained, &amp;quot;I only catch 1db fish!  Why can't I get BIG fish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but still said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; howled in frustration. &lt;br /&gt;
&lt;br /&gt;
::  ''MEOW! MEOW! YOWL! YOWL! YOWL!''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; wanted everyone to know her frustration at not catching big fish.&lt;br /&gt;
&lt;br /&gt;
: At last the &amp;quot;wise ibis&amp;quot; spoke.  The clacking of her bill made the works difficult to understand.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: And flew away because it was 6pm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why when you need an [[herbs | herb]] or [[Plants| plant]] you cannot find it?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
hmmm its too quiet - time to make up new myths about Egypt.&amp;lt;br /&amp;gt;&lt;br /&gt;
The myth of the evening is: Why when you need an herb or plant you cannot find it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The '''wise desert rat''' said: &lt;br /&gt;
:: Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals&lt;br /&gt;
:: (because I cannot see anything as Im only foot prints)&lt;br /&gt;
:: I run and grab all the plants and herbs! &lt;br /&gt;
&lt;br /&gt;
: The '''wise falcon''' said: &lt;br /&gt;
:: when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young. &lt;br /&gt;
:: As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants. &lt;br /&gt;
:: But no matter the rabbit tastes delicious just the same &lt;br /&gt;
&lt;br /&gt;
:The '''quick antelope''' said: &lt;br /&gt;
:: I am faster than you. I need many plants to eat to stay in shape so I do not get winded. &lt;br /&gt;
:: I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands. &lt;br /&gt;
:: I leave all the garbage ones that no one wants like discorea and glechoma. &lt;br /&gt;
:: I only eat The Best of the Best &lt;br /&gt;
&lt;br /&gt;
:When new plants are herbs are needed the wise animals of Egypt gobble them up. &lt;br /&gt;
:And that's the reason, said the '''Tortoise in the Valley of the Kings''', that there are never any that you need.  &lt;br /&gt;
&lt;br /&gt;
:It is well known, said the '''Tortoise''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why [[Marble Tub]] Upgrades are 150 water and 100 dung?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram Said:&amp;lt;br /&amp;gt;&lt;br /&gt;
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100. &lt;br /&gt;
&lt;br /&gt;
: Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...) &lt;br /&gt;
&lt;br /&gt;
: There were 2 Egyptian Gods: SCHU and SETISH. &lt;br /&gt;
&lt;br /&gt;
: SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long... &lt;br /&gt;
: SETISH wanted people to have blisters and corns and pulled tendons and achy feet &lt;br /&gt;
&lt;br /&gt;
: SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity &lt;br /&gt;
&lt;br /&gt;
: SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit &lt;br /&gt;
&lt;br /&gt;
: This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -&amp;gt; giving more corns, blisters and tired feets &lt;br /&gt;
&lt;br /&gt;
: And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100 &lt;br /&gt;
&lt;br /&gt;
Zhukuram Said: &amp;lt;br /&amp;gt;&lt;br /&gt;
And this is Very Well Known &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Old Ny-Al Song''' ===&lt;br /&gt;
&lt;br /&gt;
:We got macros n mules and tools to use, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
:We dig all day, dirt and clay, and nary get our hands dirty&amp;lt;br /&amp;gt;&lt;br /&gt;
:So come and play at work all day and sing a song, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Homage to Eastern Grounds''' ===&lt;br /&gt;
&lt;br /&gt;
:Caravans of Tech Seekers passing though the sands&lt;br /&gt;
::Drinking deep at the wells of time&lt;br /&gt;
&lt;br /&gt;
=== '''Mining Markers''' ===&lt;br /&gt;
&lt;br /&gt;
:Little bonfires in the sand&lt;br /&gt;
::Endless running&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Architecture&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| P: [[Tent]]&amp;lt;br /&amp;gt;2: [[Small House]]&amp;lt;br /&amp;gt;4: [[Medium House]]  &amp;lt;br /&amp;gt; 6: [[Large House]] &amp;lt;br /&amp;gt; [[Compound |+14 cells/level to CPs]] for each test&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Obelisk'''&amp;lt;br /&amp;gt;Principles 10/26/2015&amp;lt;br /&amp;gt;Metallic Obi&amp;lt;br /&amp;gt;'''Passed 02/03/2016'''&amp;lt;br /&amp;gt; 9 cubits &lt;br /&gt;
|| '''Test of Towers'''&amp;lt;br &amp;gt;Principles 06/02/2016 &amp;lt;br /&amp;gt;'''Passed 08/18/2016'''&lt;br /&gt;
|| '''Test of the Megalopolis'''&amp;lt;br /&amp;gt;'''Passed 09/21/2016 '''&lt;br /&gt;
|| '''Test of Octec's Ghost'''&amp;lt;br /&amp;gt;Principles 05/22/2016&amp;lt;br /&amp;gt;'''Passed 12/31/2016'''&lt;br /&gt;
|| '''Test of the People's Pyramid'''&amp;lt;br /&amp;gt;'''Passed 01/07/2017'''&lt;br /&gt;
|| '''Test of Life'''&amp;lt;br /&amp;gt;Principles 02/07/2016&amp;lt;br /&amp;gt;'''Passed 02/26/2017'''&amp;lt;br /&amp;gt;24896 pts&lt;br /&gt;
|| '''Test of Funerary Temple'''&amp;lt;br /&amp;gt;Principles 11/09/2016&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&amp;lt;br /&amp;gt;62178 pts 162 colors &lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Art&lt;br /&gt;
|| Q +NNN pts&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/19/2015 &lt;br /&gt;
|| '''Test of Flight'''&amp;lt;br /&amp;gt;(Partial) Principles 08/16/2016 &amp;lt;br /&amp;gt;'''Passed 08/22/2016'''&lt;br /&gt;
|| '''Test of the Formal Garden'''&amp;lt;br /&amp;gt;Principles ~09/15/2016&amp;lt;br /&amp;gt;'''Passed 09/18/2016'''&lt;br /&gt;
|| '''Test of Dancing Waters'''&amp;lt;br /&amp;gt;Principles 12/15/2016&amp;lt;br /&amp;gt;'''Passed 12/18/2016'''&lt;br /&gt;
|| '''Test of the Raeli Mosaic'''&amp;lt;br /&amp;gt;Principles 02/10/2017&amp;lt;br /&amp;gt;'''Passed 03/05/2017'''&lt;br /&gt;
|| '''Test of the Prismatic Opticon'''&amp;lt;br /&amp;gt;'''Passed 08/07/2017'''&lt;br /&gt;
|| Test of Khefre's Children&amp;lt;br /&amp;gt;Principles 03/15/2016&amp;lt;br /&amp;gt;R1 02/27/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
||&amp;quot;View Selected &amp;lt;br /&amp;gt; Coordinates&amp;quot;&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Oyster Catcher''' &amp;lt;br /&amp;gt;Principles 10/02/2015&amp;lt;br /&amp;gt;'''Passed 03/28/2016'''&lt;br /&gt;
|| '''Test of the Singing Cicada'''&amp;lt;br /&amp;gt;Principles 01/10/2016&amp;lt;br /&amp;gt;'''Passed 03/30/2016'''&lt;br /&gt;
|| '''Test of the Safari''' &amp;lt;br /&amp;gt;Principles 12/31/2015&amp;lt;br /&amp;gt;'''Passed 08/14/2016'''&lt;br /&gt;
|| '''Test of the Archaeologist'''&amp;lt;br /&amp;gt;Principles 08/19/2016&amp;lt;br /&amp;gt;'''Passed 12/04/2016'''&amp;lt;br /&amp;gt;1814 pts&lt;br /&gt;
|| '''Test of the Bedouin &amp;lt;br /&amp;gt;Principles 09/22/2015&amp;lt;br /&amp;gt;Passed 02/07/2017'''&lt;br /&gt;
|| '''Test of the Ritual Tattoo&amp;lt;br /&amp;gt;Principles 04/28/2016&amp;lt;br /&amp;gt;Passed 02/09/2017'''&lt;br /&gt;
|| Test of the Darkest Night &amp;lt;br /&amp;gt;Principles 10/01/2015&lt;br /&gt;
|| Test of the Acrobat &amp;lt;br /&amp;gt; Principles 11/02/2015 &amp;lt;br /&amp;gt; by ''Amuniet''&lt;br /&gt;
|| The Test of the Fisherman &amp;lt;br /&amp;gt;Principles 06/15/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Harmony&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;10/25/2015 &lt;br /&gt;
|| '''Test of Prophet'''&amp;lt;br &amp;gt;Principles 12/21/2015&amp;lt;br /&amp;gt;'''Passed 05/01/2016'''&amp;lt;br /&amp;gt;86 pts&lt;br /&gt;
|| '''Test of Souls'''&amp;lt;br &amp;gt; Principles 01/18/2016&amp;lt;br /&amp;gt;'''Passed 06/27/2016'''&amp;lt;br /&amp;gt;17377 pts&lt;br /&gt;
|| '''Test Promotion'''&amp;lt;br /&amp;gt;Principles 05/08/2016&amp;lt;br /&amp;gt;'''Passed 10/10/2016'''&amp;lt;br /&amp;gt;223 pts&lt;br /&gt;
|| '''Test of the Freeman'''&amp;lt;br /&amp;gt; Principles 11/06/2015&amp;lt;br /&amp;gt;'''Passed 10/30/2016'''&amp;lt;br /&amp;gt;115 pts&lt;br /&gt;
|| '''Test of Chains'''&amp;lt;br &amp;gt; Principles 12/13/2015&amp;lt;br /&amp;gt;'''Passed 12/25/2016'''&amp;lt;br /&amp;gt;48 pts&lt;br /&gt;
|| '''Test of Marriage''' &amp;lt;br /&amp;gt; Principles 10/25/2015 &amp;lt;br /&amp;gt;''Rana''&amp;lt;br /&amp;gt;'''Passed 01/08/2017&amp;lt;br /&amp;gt;990 pts&lt;br /&gt;
|| '''Test of the Critic'''&amp;lt;br /&amp;gt; Principles 02/11/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;822 pts &lt;br /&gt;
|| '''Test Balance of Goods'''&amp;lt;br /&amp;gt;Principles 04/10/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;32582 pts &lt;br /&gt;
|| '''The Test of Reason&amp;lt;br /&amp;gt;Passed 07/30/2017'''&amp;lt;br /&amp;gt;656 pts&lt;br /&gt;
|| The Test of the Giving Fisherman &amp;lt;br /&amp;gt;Principles 06/23/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leadership&lt;br /&gt;
|| 3 Petitions&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/20/2015 &lt;br /&gt;
|| '''Test of the Kingmaker'''&amp;lt;br /&amp;gt;Principles 12/03/2015 &amp;lt;br /&amp;gt;'''Passed 12/27/2015'''&amp;lt;br/&amp;gt;445 pts&lt;br /&gt;
|| '''Test of the Hegemon'''&amp;lt;br /&amp;gt;'''Passed 09/26/2016'''&lt;br /&gt;
|| '''Test of the Coalition'''&amp;lt;br /&amp;gt;Principles 11/24/2016&amp;lt;br /&amp;gt;'''Passed 12/15/2016'''&amp;lt;br /&amp;gt;7108 pts&lt;br /&gt;
|| '''Test of the Plantation'''&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test of Patronage'''&amp;lt;br /&amp;gt;Principles 01/29/2017&amp;lt;br /&amp;gt;'''Passed 04/20/2017'''&amp;lt;br /&amp;gt;107 pts&lt;br /&gt;
|| '''Test of the Retired Pirates'''&amp;lt;br /&amp;gt;Principles 02/2016&amp;lt;br /&amp;gt;'''Passed 06/11/2017'''&amp;lt;br /&amp;gt;6610 pts&lt;br /&gt;
|| Test of the Demi-Pharaoh&amp;lt;br /&amp;gt;Principles 10/05/2015&lt;br /&gt;
|| Test of the Bureaucrat&amp;lt;br /&amp;gt;Principles 12/21/2015&lt;br /&gt;
|| Test of the Covered Cartouche&amp;lt;br /&amp;gt;Principles 11/08/2016&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Thought&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;02/12/2017 &lt;br /&gt;
|| '''Test of the Constellation'''&amp;lt;br /&amp;gt;Principles 03/21/2017&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test Tomb of the Immortal'''&amp;lt;br /&amp;gt;Principles 02/25/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of Hexaglyphs'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of the Bijou&amp;lt;br /&amp;gt;'''Passed 04/17/2017'''&lt;br /&gt;
|| Test of the Pathmaker&amp;lt;br /&amp;gt;Principles 02/20/2017 &lt;br /&gt;
|| Test of Empty Hand &amp;lt;br /&amp;gt;Principles 03/01/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Worship&lt;br /&gt;
|| +30 Barley Yield&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;11/02/2015&amp;lt;br /&amp;gt;''Rana'' &lt;br /&gt;
|| '''Test of the Vigil'''&amp;lt;br /&amp;gt;Principles 11/07/2015&amp;lt;br /&amp;gt;'''Passed 04/10/2016'''&amp;lt;br /&amp;gt;2382pts&lt;br /&gt;
|| '''Test Path of the Pilgrim'''&amp;lt;br /&amp;gt;Principles 04/21/2016 &amp;lt;br /&amp;gt;'''Passed 04/24/2016'''&amp;lt;br /&amp;gt;1050pts&lt;br /&gt;
|| '''Test of the Messenger'''&amp;lt;br /&amp;gt;Principles 11/27/2016 &amp;lt;br /&amp;gt;'''Passed 03/09/2017'''&lt;br /&gt;
|| '''Test of Visions'''&amp;lt;br /&amp;gt;'''Passed 03/13/2017''' &lt;br /&gt;
|| '''Test of Leavened Bread'''&amp;lt;br /&amp;gt;Principles 03/25/2014&amp;lt;br /&amp;gt;'''Passed 03/26/2017'''&amp;lt;br /&amp;gt;1pt&lt;br /&gt;
|| Test of the Astrological Alignment&amp;lt;br /&amp;gt;Principles 10/24/2016&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Welcome to Egypt&lt;br /&gt;
|| -&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;Citizen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Detailed test information at: [[User:Zhukuram/Test_Details | More Test Details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Darkest Night&lt;br /&gt;
* Safari&lt;br /&gt;
* Oyster Catcher&lt;br /&gt;
* Astrological Alignment&lt;br /&gt;
* Octet's Ghost&lt;br /&gt;
* Messenger&lt;br /&gt;
* Megalopolis&lt;br /&gt;
* Scarabs&lt;br /&gt;
* Tattoo&lt;br /&gt;
* Archaeology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Standard Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Focus: Arch +7 / Arch Bonus +7 / Tattoo +6&lt;br /&gt;
* Perception: &lt;br /&gt;
** You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy. &lt;br /&gt;
** Every completed wine notebook gives you a point of Perception&lt;br /&gt;
** You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243. &lt;br /&gt;
** Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Str ||+7&lt;br /&gt;
|Dex ||+13&lt;br /&gt;
|End ||+7&lt;br /&gt;
|Spd ||+14&lt;br /&gt;
|-&lt;br /&gt;
|Con ||+6&lt;br /&gt;
|Foc ||+21&lt;br /&gt;
|Per ||+4 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Base'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 || 66122 || 01/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 || 57777 || 02/25/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 || 46571 || 03/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 || 46088 || 03/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 || 41081 || 04/08/2016 &amp;lt;br /&amp;gt; Speed 8 &amp;lt;br /&amp;gt;(Total Advances 8) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 || 37087 || 04/20/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances &amp;lt;br /&amp;gt;Speed 9 &amp;lt;br /&amp;gt;(Total Advances 10) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 || 34219 || 04/26/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 || 33311 || 05/02/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 || 32210 || 05/09/2016 &amp;lt;br /&amp;gt; Speed 10 &amp;lt;br /&amp;gt;(Total Advances 14)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 || 32760 || 05/17/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 || 30302 || 06/01/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 || 30595 || 06/27/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18 || 32088 || 07/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19 || 36519 || 08/14/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 || 37825 || 08/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 || 36702 || 08/23/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 || 39850 || 09/07/2016  &amp;lt;br /&amp;gt;Speed 11 &amp;lt;br /&amp;gt;(Total Advances 22)&amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 12 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 || 39850 || 09/07/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 || 43512 || 09/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 || 43298 || 09/22/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 || 39579 || 10/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 || 41360  || 10/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 || 38702  || 10/27/2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 || 37691 || 11/04/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 || 37306 || 11/05/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33 || 35983 || 11/10/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34 || 37265 || 11/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 || 36284 || 11/12/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 || 35138 || 11/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37 ||  ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38 ||  **  || *multiple advances &amp;lt;br /&amp;gt; Speed 12 &amp;lt;br /&amp;gt;(Total Advances 38) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 || 35657 || 11/21/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 || 34546 || 11/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 || 34564 || 12/03/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 || **  ||  **&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 13 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''More Extras'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 || 32954 || 12/09/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 || 30267 || 12/14/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 || 30555 || 12/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 ||  **  ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 || 31847 ||  12/30/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 ||  30494 || 01/03/2017  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 ||  32138 || 01/07/2017&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 || 29939  || 01/12/2017 Speed 13 &amp;lt;br /&amp;gt;(Total Advances 70)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Speed 14 (Total Advances 134)&lt;br /&gt;
* Speed 15 (Total Advances 262) &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Herbs Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Herb Buffs have been moved to their own page here: [[User:Zhukuram/Herb_Buffs | Herb Buffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Skills and Buffs&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''Notes on Mechanics Skill'''&lt;br /&gt;
&lt;br /&gt;
In previous tales was &amp;quot;supposed&amp;quot; to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures.  Mechanics L1 &amp;quot;maybe&amp;quot; worth the price of the skill but beyond that it's not worth having.  The rare times you are successful out weight the forfeited times you might have done &amp;quot;something&amp;quot; at Level 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gastro 7'''&lt;br /&gt;
&lt;br /&gt;
Grants a +1 permanent perception point.  &lt;br /&gt;
&lt;br /&gt;
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gastronomy]] || 40&lt;br /&gt;
| [[Beer Tasting]]  || 45&lt;br /&gt;
| [[Fumeology]]  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fly Fishing]] || 3&lt;br /&gt;
| [[Fly Tying]] || 5&lt;br /&gt;
| [[Rhythmic Strength]] ||4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Carving]] || 5&lt;br /&gt;
| [[Cooking]] || 7&lt;br /&gt;
| [[Desiccation]] || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Firebuilding | Fire building]] || 7&lt;br /&gt;
| [[Stone_Blade_Fabrication |Stone Blade Fab]] || 7/7&lt;br /&gt;
| [[Sheet_Glass_Fabrication | Sheet Glass ]]  || 7/7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mechanics]] &amp;lt;br /&amp;gt;Body/Harm/Lead/Worship  &amp;lt;br /&amp;gt; Rana: None||  0&lt;br /&gt;
| [[Salvage Techniques | Salvage ]] &amp;lt;br /&amp;gt;'''Art/Arch/Thought'''&amp;lt;br /&amp;gt;'''/Body/Harm'''&amp;lt;br /&amp;gt;'''/Lead''' /Wor &amp;lt;br /&amp;gt; Rana: None|| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wine Notebook]]'''&lt;br /&gt;
&lt;br /&gt;
Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;[[Wine Notebook]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beginner  || Complete || +1 Per&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enthusiast || Complete || +1 Per &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Oenophile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sommalier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mondial &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Acquire ==&lt;br /&gt;
&lt;br /&gt;
=== [[Botanist's Touch]] S Worship  DONE ===&lt;br /&gt;
&lt;br /&gt;
Allows uprooting of lilies and flowers. See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
&lt;br /&gt;
* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
* Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
* Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom  &lt;br /&gt;
* Harvest Elixir  1-320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
&lt;br /&gt;
Generally, flowers require 48 fertilizations before they propagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Flower Fertilizer |150|150}}&lt;br /&gt;
  {{ResResource| Sticky Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Liquid Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Harvest Elixir |50|50}} &lt;br /&gt;
  {{ResResource| Khefre's Essence |1|1}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fly Tying]] 3 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Footworm |14|14}}&lt;br /&gt;
  {{ResResource| White Mealybug |14|14}}&lt;br /&gt;
  {{ResResource| Dew Fly |14|14}}&lt;br /&gt;
  {{ResResource| Snowberry Butterfly |14|14}} &lt;br /&gt;
  {{ResResource| Wooly Aphid |14|14}} &lt;br /&gt;
  {{ResResource| Feather Midge |14|14}} &lt;br /&gt;
  {{ResResource| Toad Sawfly |14|14}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Cooking 4 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Camel's Mane |7|7}}&lt;br /&gt;
  {{ResResource| Cobra Hood |7|7}} &lt;br /&gt;
  {{ResResource| Dead Tongue |7|7}} &lt;br /&gt;
  {{ResResource| Iron Knot |7|7}}&lt;br /&gt;
  {{ResResource| Peasant's Foot |7 |7}} &lt;br /&gt;
  {{ResResource| Slave's Bread |7|7}}&lt;br /&gt;
  {{ResResource| Toad Skin |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking Recipes ====&lt;br /&gt;
&lt;br /&gt;
Public [[ Recipes ]] &lt;br /&gt;
&lt;br /&gt;
Sinker: '''Cooking 1''' &lt;br /&gt;
&lt;br /&gt;
4 honey/3 camel meat or 400 camel meat/399 honey&lt;br /&gt;
&lt;br /&gt;
Limestone Boring: '''Cooking 5'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! Creator !! Servings !! Masterpiece &lt;br /&gt;
|-&lt;br /&gt;
|| 6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet.  || 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi || '''8''' || '''6''' || -27 || -19 || -13 || '''16 (20)''' || '''26 (31)''' || 1:53 (2h 12m) || Styx - '''Metal dowsing and limestone-boring food''' (with carry).  +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting.  High focus allows more checks in less time for both metal and limestone.  Use whatever number of each base you want (2+) to change the number of servings up or down.  It shouldn't change the stats too much. || 5 ||(Yes [[User:Zhukuram|Zhukuram]] 19:44, 4 January 2017 (EST))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Supplies and Resources&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Corner Stone Locations&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Corner Stones&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rana || Old Egypt || 916 7618 || Really UMB &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rana  || Old Egypt || 926 7590 || UMB &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rana  || Old Egypt || 1028 6923 || Tipsy Camel OE CS &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rana  || Old Egypt || 971 7640 || Rana Party Palace&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Rana  || Old Egypt || 936 7621 || Forge Complex&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Rana ||   ||   || Maxed Out&lt;br /&gt;
|-&lt;br /&gt;
| No || ID || Loc || Coords || Desc&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Mines&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Mine Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Quartz | Quartz]] || DoN || 1700,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road. &amp;lt;br /&amp;gt; When the road doglegs to the right &amp;lt;br /&amp;gt; the mine is just over the low hills on the south side of the road.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Diamonds| Diamonds]] || Hinter ||  2400,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine to the edge of the green/sand. &amp;lt;br /&amp;gt; The mine is a few cords into the sand portion.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Ruby| Ruby]] || LoR ||  3470,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. &amp;lt;br /&amp;gt; The mine is a the tail end of the ankh.  &amp;lt;br /&amp;gt;&lt;br /&gt;
There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. &amp;lt;br /&amp;gt; [[User:Zhukuram|Zhukuram]] 03:59, 8 December 2015 (EST)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Topaz| Topaz]] || CCR ||  -1,7100 || align=&amp;quot;left&amp;quot; | Go East from UArt in CCR. &amp;lt;br /&amp;gt;Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iron]] || VoK||  -2734,4390 || align=&amp;quot;left&amp;quot; | West along the long canal from SHarm. On the plateau near the western end of the solo mountain.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clay]] || CotS&amp;lt;br /&amp;gt;Hinter  || 3161,532 &amp;lt;br /&amp;gt; 2937,746 || align=&amp;quot;left&amp;quot; | Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop &amp;lt;br /&amp;gt; bonfire marker?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Quarries&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The quarry information and gearbox listings are too big. Moved to:  [[User:Zhukuram/Resources  | My Quarry Page]]&lt;br /&gt;
&lt;br /&gt;
Perception levels needed for each of Decorative Stone: [[Marble]] &lt;br /&gt;
&lt;br /&gt;
There are 28 varieties of Decorative Stone: '''Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon'''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;U Worship Supplies&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;U Worship Supplies&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Zhukuram ||  Garlic || Apep's Crop || Heket's Reaping&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship SE || Zhukuram ||  Cabbage || Bastet's Yielding || Mut's Fruition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| U Worship MV || Rana||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship LoR || Zhukuram ||  Sea Lily || Blush &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Vegetables]] for details on variety features and growing extra seeds.  &lt;br /&gt;
&lt;br /&gt;
Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Seed Varieties&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Seeds&amp;lt;/b&amp;gt;&lt;br /&gt;
! Flax Type !! Pollution Type !! Marker&lt;br /&gt;
|- &lt;br /&gt;
| Symphony Ridge Gold || [[Wood_Plane |Wood Planes]] || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Constitution Peak || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sinai Sage || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sunset Pond || ?  || No Harvest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Flax_Seeds | Flax Seeds]] for details on variety features but there is a pollution effect.&lt;br /&gt;
&lt;br /&gt;
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.&amp;lt;br /&amp;gt;Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Growing&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thistles: complex and stupid at the same time. &lt;br /&gt;
&lt;br /&gt;
Voids are what cannot be grown during that period.  The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.&lt;br /&gt;
&lt;br /&gt;
 [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
&lt;br /&gt;
Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs.  When growing by hand, try to grow as many variations as possible.  It doesn't matter a lot what you get because the requirements change and if you are &amp;quot;lucky&amp;quot; you will have some of the new request on hand.  If you grow on a macro, you may be able to reproduce the exact requirement perfectly.&lt;br /&gt;
&lt;br /&gt;
Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a &amp;quot;repeatable&amp;quot; recipe.  Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).&lt;br /&gt;
&lt;br /&gt;
* The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.  &lt;br /&gt;
* The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.&lt;br /&gt;
&lt;br /&gt;
Beginner Stuff:&lt;br /&gt;
&lt;br /&gt;
Try to push one item up to 99 and then get it to overflow into other components.  There is a complex cascade effect. Try to use the cascade to advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Recipe Basics&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Thistle Conversion Graphic =====&lt;br /&gt;
[[Image:Thistle-conversions.svg|500px|Thistle Conversions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preventing BIO ====&lt;br /&gt;
BIO - a dead end product.  Mostly you do not want this as it sucks values from other components.  If it gets to 99, then it pretty much stops sucking up other stuff.  So, zero or low or 99.&lt;br /&gt;
&lt;br /&gt;
* If there is ASC then keep water at 29+ (29 is ok)&lt;br /&gt;
* If there is PYR then keep oxygen from going past 89&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To STOP BIO''' &lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; water water water&lt;br /&gt;
* PYR-&amp;gt; if using oxy then don't get it over 89&lt;br /&gt;
&lt;br /&gt;
==== Making CAR ====&lt;br /&gt;
CAR - comes from saltpeter (POT) but don't bother using it.  Wait for a period when CAR will come from an overflow of another component.&lt;br /&gt;
&lt;br /&gt;
# From THI: There is a feedback option with CAR the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to THI: If oxygen is low &amp;lt;49 then CAR will convert to THI&lt;br /&gt;
#* FROM THI to CAR: If water is low &amp;lt; 39 then THI will convert to CAR&lt;br /&gt;
# From ASC: There is a feedback option with ASC the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to ASC: Sun must be &amp;gt;79 (daytime only) then CAR will convert to ASC&lt;br /&gt;
#* FROM ASC to CAR: If oxygen is low &amp;lt;49 then ASC will convert to CAR &lt;br /&gt;
# CAR can also come from a cascade conversion.  FOL to ASC to THI to CAR.&lt;br /&gt;
#* If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC&lt;br /&gt;
#* If there is ASC and sun is low &amp;lt;40 (night or covered) this will convert ASC to THI&lt;br /&gt;
#* If there is THI and water is low &amp;lt;39 then this will convert THI to CAR&lt;br /&gt;
#* If there is CAR and sun is &amp;gt;79 (daytime) then CAR will convert to ASC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET CAR'''&lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; let sun &amp;lt;40 (close the lid) &lt;br /&gt;
* THI-&amp;gt; let water fall &amp;lt;39 &lt;br /&gt;
** warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO&lt;br /&gt;
&lt;br /&gt;
* Preventing CAR from converting back to ASC keep sun &amp;lt;79 (night or covered)&lt;br /&gt;
&lt;br /&gt;
==== Making PYR ====&lt;br /&gt;
&lt;br /&gt;
There are 3 paths to making PYR.&lt;br /&gt;
&lt;br /&gt;
PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component. &lt;br /&gt;
&lt;br /&gt;
# PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.&lt;br /&gt;
# PYR can also come from CAR.  If sun is &amp;gt;59 (daytime) then CAR can be converted into PYR&lt;br /&gt;
# PYR can also come from a cascade conversion.  NIA to FOL to PYR.&lt;br /&gt;
#* If there is NIA and water is low &amp;lt;59 this will convert NIA to FOL&lt;br /&gt;
#* If there is FOL and oxygen is high &amp;gt;79 then this will convert FOL to PYR: &lt;br /&gt;
#** WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET PYR'''&lt;br /&gt;
&lt;br /&gt;
* CAR -&amp;gt; daytime sun &amp;gt;59 &lt;br /&gt;
* FOL -&amp;gt; oxygen &amp;gt; 79&lt;br /&gt;
** warning: if there is FOL and PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
&lt;br /&gt;
==== Making NIA ====&lt;br /&gt;
&lt;br /&gt;
NIA can come from 3 cascade conversions.  You cannot make NIA directly.&lt;br /&gt;
&lt;br /&gt;
# From PYR: If there is PYR and water is &amp;gt; 69 this will convert PYR to NIA&lt;br /&gt;
# From ASC: If sun is &amp;lt;20 (night time or covered) this will convert the ASC to NIA&lt;br /&gt;
# From THI: There is a feedback option with THI the conversion can go both directions.&lt;br /&gt;
#* FROM NIA to THI: If water is low &amp;lt; 49 then NIA will convert to THI&lt;br /&gt;
#* FROM THI to NIA: If oxygen is low &amp;lt;39 then THI will convert to NIA&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET NIA'''&lt;br /&gt;
&lt;br /&gt;
* PYR-&amp;gt; water water water&lt;br /&gt;
* ASC-&amp;gt; make at night time or cover so sun is &amp;lt;20&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Making FOL ====&lt;br /&gt;
&lt;br /&gt;
FOL comes from NIA and in a cascade conversion.&lt;br /&gt;
&lt;br /&gt;
# To push the 3 way conversion PYR -&amp;gt; NIA -&amp;gt; FOL &lt;br /&gt;
#* PYR -&amp;gt; NIA -&amp;gt; FOL keep water levels  59 &amp;lt;&amp;gt; 79&lt;br /&gt;
#* FOL -&amp;gt; PRY oxygen 79 &amp;lt;&amp;gt; 89&lt;br /&gt;
#** warning: if there is PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
# FOL is also a path to ASC. It can only be done in the daytime sun &amp;gt;69&lt;br /&gt;
#* FOL -&amp;gt; ASC sun &amp;gt; 69 (daytime)&lt;br /&gt;
#** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET FOL'''&lt;br /&gt;
&lt;br /&gt;
* NIA -&amp;gt; water &amp;lt;59&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Wood Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Wood Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* Use the &amp;quot;Abort Treatment&amp;quot; to stop at any time or once you get the reaction you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
==== Recipe Pliable Fireproof Blonde ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Pliable Fireproof Blonde&amp;lt;br /&amp;gt;(Airship /  Phoenix Taking Shelter )&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 14 || 140 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 8 || 80 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  || Lime 5 seconds &amp;lt;&amp;gt; Ash 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Termite-Resistant boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 13 || 130 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 20 || 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| || || Volatile Rotproof Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Nontoxic ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Nontoxic boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 12 || 120 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds *&lt;br /&gt;
|- &lt;br /&gt;
| Water || 1 || 10 seconds * &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || * Oil 20 seconds may skip the extra water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe White Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe White Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Termite-prone White Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 34 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  ||  Oil 1 seconds &amp;lt;&amp;gt; Lead 1 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Blonde Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Blonde Glossy &amp;lt;br /&amp;gt;(raeli mosaic)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 12 || 120 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Water || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Blonde Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Volatile White ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Volatile White&amp;lt;br /&amp;gt;(misc)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1|| 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Volatile White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Soft Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Soft Rotproof Fireproof &amp;lt;br /&amp;gt;(Phoenix Being Born)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 9 || 90 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 1|| 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 1 || 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Soft Fireproof Rotproof Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Hard Fireproof Black ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Hard Fireproof Black &amp;lt;br /&amp;gt;(Phoenix in His Prime&amp;lt;br /&amp;gt; Phoenix on the Hunt)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 15 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Fireproof Black &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Termite-Resistant&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Fireproof&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 1 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 1 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 2 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 2 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof Fireproof &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Rotproof Termite-prone White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Hard Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Hard Black Glossy &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 36 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds  (?20 seconds)&lt;br /&gt;
|- &lt;br /&gt;
| Clean up  ||  || sulfur / oil / lead&lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Hard Black Glossy &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Wood Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Woodstock&amp;lt;/b&amp;gt;&lt;br /&gt;
! Board Attributes !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Black Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Blonde Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Fireproof Termite-prone Nontoxic White || 265&lt;br /&gt;
|- &lt;br /&gt;
| Hard Rotproof White || 397&lt;br /&gt;
|-&lt;br /&gt;
| Hard Volatile Glossy || 406&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Fireproof Blonde || 220&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Blonde || 239&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Rotproof || 160&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Fireproof Termite-Prone || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Black || 420&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Rotproof Termite-Prone || 50&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Rotproof Black || 200&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant || 424&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant Black || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Black Glossy || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Blonde || 487&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Nontoxic || 476&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-prone White Glossy || 99&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-Resistant Nontoxic || 225&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof Blonde || 140&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof White || 156&lt;br /&gt;
|- &lt;br /&gt;
| Volatile White || 495&lt;br /&gt;
|- &lt;br /&gt;
| Volatile Rotproof Termite-Resistant Black || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Woods Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | White/Blonde&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Nontoxic&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Termite&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rigid/Pliable&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Glossy/Normal&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || Hard || White || 3 || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || 1 || White || Nontoxic || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250 || 1 || 2 || 3 || Rot-proof || Resistant || 6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250  || 1 || 2 || Nontoxic || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 600 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Ant Colony || 75 || 1 || 2 || Nontoxic || 4 || Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Rigid  || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Pliable || 8&lt;br /&gt;
|-&lt;br /&gt;
| Improved Hackling Rake || 18 ||  Hard || 2 || 3 || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Bath || 300 ||  Hard || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 600 || 1 || 2 || Nontoxic || Rot-proof || Termite Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || White || 3 || 4  || 5 || 6 || 7 || Glossy&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || Black || 3 || 4 || 5 || 6 || 7 || Glossy &lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 150 || Hard || 2 || 3 || Rot-proof || 5 || 6 || Rigid || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Being Born || 260 || Soft || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Taking Shelter || 260 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix in His Prime || 260 || Hard || 2 || 3 || 4 || 5 || Fireproof || Rigid || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix on the Hunt || 260 || Hard || Black || 3 || 4 || 5 || Fireproof || 7 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| z Building || Amt Needed || 1 Hard/Soft || 2 White/Blonde/Blk || 3 Nontoxic || 4 Rot-proof || 5 Termite || 6 Fireproof || 7 Rigid/Pliable || 8 Glossy/Normal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Chemical Bath Metal Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Metal Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* WARNING: Chemical Baths have '''NO Abort Treatment''' option.  You cannot stop once the reaction starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemical Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Titanium Hard Stainless [Nontoxic] &amp;lt;br/&amp;gt;(Reactory 4x Hopper Upgrade)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 11  || 110 seconds (Hard ~90)&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds (Stainless ~25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sun Steel Hard Stainless Insulative [Nontoxic Shiny] &amp;lt;br/&amp;gt;(Reactory 7x Hopper Upgrade)&amp;lt;br /&amp;gt; This is approximate &amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 10  || 100 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 4  || 40 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Coal || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 2  || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metal Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Metals&amp;lt;/b&amp;gt;&lt;br /&gt;
! Metal !! Metal Attributes !! Purity !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Steel || Stainless Insulative || - || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metals Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Metal &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Stainless/&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Insulative&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | X&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Purity&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 4x Hopper || Titanium || 300 || Hard || Stainless || 3 || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 7x Hopper || Sun Steel || 200 || Hard || Stainless || Insulative || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Thistle 50x Garden Hopper|| Steel|| 20 || 1 || Stainless || 3 || 4 || 5 ||6 || +4&lt;br /&gt;
|- &lt;br /&gt;
| Building || Metal || Qty || 1 || 2 || 3 || 4 || 5 || 6 || Purity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Chicken Coop&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Chicken Coop Slat Settings ===&lt;br /&gt;
&lt;br /&gt;
The effect of the slat settings changes with time of day.  But the only time of day that matters is 6am.  &lt;br /&gt;
&lt;br /&gt;
If you set the slats in the AM (game time) you will get the following messages:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the day this keeps the chickens cool&lt;br /&gt;
 Slats Open: During the day this warms the chickens&lt;br /&gt;
&lt;br /&gt;
If you set the slats in the PM (game time) you will get a different message:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the night this retains warmth&lt;br /&gt;
 Slats Open: During the night this lets the cool air in&lt;br /&gt;
&lt;br /&gt;
So, it's Egypt and the messages are confusing.  Especially as the temperature shown on the coop may not match the message about the current effect of the slats.  &lt;br /&gt;
&lt;br /&gt;
The guiding temperature is 80-100F for eggs and hatching.  The coop needs to be in this temperature range at 6am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night. &lt;br /&gt;
&lt;br /&gt;
Generally: set the slats to '''MOSTLY CLOSED'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My T6 Chicken Coop Notes&lt;br /&gt;
 Slats 1/2 open = mostly eggs &lt;br /&gt;
 No hens or roosters are needed to hatch eggs &lt;br /&gt;
 Hens or rooster in the coop inpede hatching &lt;br /&gt;
 Rooster are only needed for research. &lt;br /&gt;
 Hens and roosters can hatch at the same time but hens are more common. &lt;br /&gt;
 Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region &lt;br /&gt;
 Rooster can be fed to snakes if not donated or killed. &lt;br /&gt;
 Hot Temps = eggs &lt;br /&gt;
 Cool Temps = hatching &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Flowers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Flower experiments and other interesting stuffs...&lt;br /&gt;
&lt;br /&gt;
# How to do crossbreeding: [[Crossbreeding_and_Hints | Crossbreeding Hints]]&lt;br /&gt;
#How to make Nut's Essence: [[Nut%27s_Essence]]&lt;br /&gt;
#* (needs 3 hairy tooth shrooms for 1 Nut's Essence)&lt;br /&gt;
# Gory details on plant [[Genomes]]&lt;br /&gt;
# [[Sea Lilies]]&lt;br /&gt;
# [[Orchids]]&lt;br /&gt;
# See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
# Kettle&lt;br /&gt;
#* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
# [[Kitchen]] -&amp;gt; Enriched Fertilizer &lt;br /&gt;
#* '''Sticky Sun''' : 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
#** ''Can use more often. Smaller batch = 6 servings''&lt;br /&gt;
#** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
#* '''Liquid Sun''': 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom&lt;br /&gt;
#** ''Can use more often. Bigger batch = 9 servings''&lt;br /&gt;
#** 20  2 Hours - Equivalent to 2 fertilizations  &lt;br /&gt;
#* '''Harvest Elixir''': 320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
#** ''Longer lasting. Small batch = 4 servings''&lt;br /&gt;
#** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
#* Enhanced Flower Fertilizer can be stored in the [[kitchen]].&lt;br /&gt;
# Generally, flowers require '''48 fertilizations before they propagate'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Orchids ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right ||Rana#1|| light blue || light pink || teal || XXX || green || N&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Sabretooth || yellow ||yellow || gray || XXX || green || N || Left ||Rana#1|| light blue || light pink|| teal || XXX || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Sabretooth || yellow  ||yellow || gray  || XXX || green || N || Right || Zhukuram#1 || violet || pink|| teal || XXX || tan || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Zhukuram#1 || violet || pink || teal || XXX || tan|| N &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Orchid || Rana #1|| light blue || light pink|| teal || XXX || green || N || Right || Rana#2 || blue || pink || teal || XXX ||  green || N &lt;br /&gt;
|- &lt;br /&gt;
| 3 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Rana#2 || blue || pink || teal || teal || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Shangri-La || blue|| pink || grey || teal || green || N || Right || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Sabretooth || yellow  ||yellow || gray || XXX || green || N || Left || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Zhukuram#6 || light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#6 ||light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 6 || Orchid || Sabretooth || yellow ||yellow || gray  || XXX || green || N || Right || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Right  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|- &lt;br /&gt;
| 8 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Rana#2 || blue || pink || teal || XXX || green || N  || Right || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Left || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Right || Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Left ||Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Right || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Left || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Right || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 12 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 13 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Right || Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left|| Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Lilies ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Lilly || Blush || mag || white mag ||mag||mag||maga|| N || Right ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lilly || Energy || yellow || yellow || white || white || white || N || Left ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Energy || yellow || yellow || white || white || white || N || Right || Zhukuram#2 || white orange || white yellow || white || white || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Binny#10|| white mag || white || mag || mag || white || N || Left || Zhukuram#2 || white orange ||white yellow || white || white|| white || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Blush || mag || white mag ||mag||mag||mag|| N || Right ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Silken || white || white || white || white ||white || N || Left ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Vampire || white || white || red || red || white || N || Right || Zhukuram#4 || yellow || white yellow  ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Energy || yellow || yellow || white || white || white || N || Left || Zhukuram#4 || yellow || white  yellow ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lilly || Kaa#1 || white mag || yellow mag|| mag || mag || mag || N || Right || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|5 || Lilly  || Zhukuram#2 || white orange || white yellow || white || white || white || N || Left || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=136868</id>
		<title>User:Zhukuram</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=136868"/>
		<updated>2017-08-10T16:48:17Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Why are Egypt? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.&lt;br /&gt;
&lt;br /&gt;
More to Come, More to See! It's EGYPT after all! Always just one more thing...&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta.&lt;br /&gt;
Coords: 975,7625 &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;About Me&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
I am Zhukuram: &lt;br /&gt;
&lt;br /&gt;
* '''Level 72'''&lt;br /&gt;
* '''Initiate of Seven'''&lt;br /&gt;
* '''Student of Seven'''&lt;br /&gt;
* '''Prentice of Seven'''&lt;br /&gt;
* '''Journeyman of Seven'''&lt;br /&gt;
* '''Scribe of Seven'''&lt;br /&gt;
* '''Master of Six'''&lt;br /&gt;
* '''Sage of Four'''&lt;br /&gt;
* '''Pharaoh's Oracle of Architecture'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony + Extra 2'''&lt;br /&gt;
* '''Pharaoh's Oracle of Two'''&lt;br /&gt;
&lt;br /&gt;
* '''Snow Flolicker''' (a rare typo from the Snow Event)&lt;br /&gt;
* '''Pyramid of Heaven +1 level bonus'''&lt;br /&gt;
&lt;br /&gt;
Rana is my spouse warp partner.&lt;br /&gt;
&lt;br /&gt;
== Items needing votes ==&lt;br /&gt;
&lt;br /&gt;
'''Open for voting:'''&lt;br /&gt;
&lt;br /&gt;
* Set's Ladder RP 888,3606&lt;br /&gt;
* Pathmaker OE CS 1055, 6925&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coming Soon:'''&lt;br /&gt;
&lt;br /&gt;
Venery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Completed:'''&lt;br /&gt;
&lt;br /&gt;
* Dancing Waters 1000, 6815 behind the CS on the hill&lt;br /&gt;
* Formal Garden OE 1003, 6829 &lt;br /&gt;
* Formal Garden OE 1030, 6846&lt;br /&gt;
* Mosaic &amp;quot;Designs of Egypt&amp;quot; OE Art Complex 1031, 6904 near the CS&lt;br /&gt;
* Constellations near OE CS  960, 6940  Zhukuram&lt;br /&gt;
* Constellations near OE CS  962, 6940 Rana&lt;br /&gt;
* Tomb of the Immortal near OE CS  955, 6940&lt;br /&gt;
* Hexaglyph OE Art Complex 1039, 6906&lt;br /&gt;
* Bijou Table OE Art Complex 1033, 6914&lt;br /&gt;
* Tomb of the Immortal at RP CS 1490, 2829  Rana&lt;br /&gt;
* Prismatic Opticon OE CS 1061, 6918&lt;br /&gt;
&lt;br /&gt;
== Muses ==&lt;br /&gt;
&lt;br /&gt;
=== '''The Story of Why Egypt?''' ===&lt;br /&gt;
&lt;br /&gt;
In the days when sand was new&lt;br /&gt;
&lt;br /&gt;
In the days when only the sun and wind crossed the sky&lt;br /&gt;
&lt;br /&gt;
In the days when creatures of the earth knew no humans&lt;br /&gt;
&lt;br /&gt;
The mystery of egypt unfolded&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mountains rose and rains fell&lt;br /&gt;
&lt;br /&gt;
The oasis and date palms formed&lt;br /&gt;
&lt;br /&gt;
The plants and trees spread across the lands&lt;br /&gt;
&lt;br /&gt;
The mystery of egypt grew&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods arose to see the new lands&lt;br /&gt;
&lt;br /&gt;
They marveled at the beauty and peace&lt;br /&gt;
&lt;br /&gt;
They marveled at the solitude&lt;br /&gt;
&lt;br /&gt;
The mystery of egypt arose&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They saw mountains tall as the sky&lt;br /&gt;
&lt;br /&gt;
They saw rivers as wide as the sea&lt;br /&gt;
&lt;br /&gt;
They saw the waters clear and the rains pure&lt;br /&gt;
&lt;br /&gt;
The mystery of egypt awoke&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The animals had no fear&lt;br /&gt;
&lt;br /&gt;
The lands were untainted&lt;br /&gt;
&lt;br /&gt;
The mountains stood strong &lt;br /&gt;
&lt;br /&gt;
The mystery of egypt that was &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods bade the animals to live in peace&lt;br /&gt;
&lt;br /&gt;
They blessed the waters and the rains&lt;br /&gt;
&lt;br /&gt;
They blessed the lands with herbs and grains&lt;br /&gt;
&lt;br /&gt;
The mystery of egypt became&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then the sands blew harder&lt;br /&gt;
&lt;br /&gt;
Then the wind swirled with anger&lt;br /&gt;
&lt;br /&gt;
Then the mountains collapsed and lands failed&lt;br /&gt;
&lt;br /&gt;
The mystery of egypt faltered&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods looked to the lands&lt;br /&gt;
&lt;br /&gt;
They looked to the mountains and fields&lt;br /&gt;
&lt;br /&gt;
They looked to the waters and lakes&lt;br /&gt;
&lt;br /&gt;
The mystery of egypt halted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gods asked the lands and winds&lt;br /&gt;
&lt;br /&gt;
They asked the rivers and creatures&lt;br /&gt;
&lt;br /&gt;
They asked what more was needed?&lt;br /&gt;
&lt;br /&gt;
The mystery of egypt lost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lands and rivers replied: Love&lt;br /&gt;
&lt;br /&gt;
The creatures and fish replied: Love&lt;br /&gt;
&lt;br /&gt;
The mountains and lake replied: Love&lt;br /&gt;
&lt;br /&gt;
The mystery of egypt renewed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So the god sent humans to tend the lands&lt;br /&gt;
&lt;br /&gt;
they send humans to guard the animals&lt;br /&gt;
&lt;br /&gt;
they send humans to bring the waters to life&lt;br /&gt;
&lt;br /&gt;
The mystery of egypt restored&lt;br /&gt;
&lt;br /&gt;
=== '''Why are some fish big and why are some fish small?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
Time for another Egyptian Myth.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; asked the &amp;quot;wise ibis&amp;quot;, &amp;quot;Why are some fish big and some fish small?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; meowed and complained, &amp;quot;I only catch 1db fish!  Why can't I get BIG fish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but still said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; howled in frustration. &lt;br /&gt;
&lt;br /&gt;
::  ''MEOW! MEOW! YOWL! YOWL! YOWL!''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; wanted everyone to know her frustration at not catching big fish.&lt;br /&gt;
&lt;br /&gt;
: At last the &amp;quot;wise ibis&amp;quot; spoke.  The clacking of her bill made the works difficult to understand.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: And flew away because it was 6pm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why when you need an [[herbs | herb]] or [[Plants| plant]] you cannot find it?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
hmmm its too quiet - time to make up new myths about Egypt.&amp;lt;br /&amp;gt;&lt;br /&gt;
The myth of the evening is: Why when you need an herb or plant you cannot find it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The '''wise desert rat''' said: &lt;br /&gt;
:: Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals&lt;br /&gt;
:: (because I cannot see anything as Im only foot prints)&lt;br /&gt;
:: I run and grab all the plants and herbs! &lt;br /&gt;
&lt;br /&gt;
: The '''wise falcon''' said: &lt;br /&gt;
:: when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young. &lt;br /&gt;
:: As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants. &lt;br /&gt;
:: But no matter the rabbit tastes delicious just the same &lt;br /&gt;
&lt;br /&gt;
:The '''quick antelope''' said: &lt;br /&gt;
:: I am faster than you. I need many plants to eat to stay in shape so I do not get winded. &lt;br /&gt;
:: I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands. &lt;br /&gt;
:: I leave all the garbage ones that no one wants like discorea and glechoma. &lt;br /&gt;
:: I only eat The Best of the Best &lt;br /&gt;
&lt;br /&gt;
:When new plants are herbs are needed the wise animals of Egypt gobble them up. &lt;br /&gt;
:And that's the reason, said the '''Tortoise in the Valley of the Kings''', that there are never any that you need.  &lt;br /&gt;
&lt;br /&gt;
:It is well known, said the '''Tortoise''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why [[Marble Tub]] Upgrades are 150 water and 100 dung?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram Said:&amp;lt;br /&amp;gt;&lt;br /&gt;
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100. &lt;br /&gt;
&lt;br /&gt;
: Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...) &lt;br /&gt;
&lt;br /&gt;
: There were 2 Egyptian Gods: SCHU and SETISH. &lt;br /&gt;
&lt;br /&gt;
: SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long... &lt;br /&gt;
: SETISH wanted people to have blisters and corns and pulled tendons and achy feet &lt;br /&gt;
&lt;br /&gt;
: SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity &lt;br /&gt;
&lt;br /&gt;
: SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit &lt;br /&gt;
&lt;br /&gt;
: This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -&amp;gt; giving more corns, blisters and tired feets &lt;br /&gt;
&lt;br /&gt;
: And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100 &lt;br /&gt;
&lt;br /&gt;
Zhukuram Said: &amp;lt;br /&amp;gt;&lt;br /&gt;
And this is Very Well Known &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Old Ny-Al Song''' ===&lt;br /&gt;
&lt;br /&gt;
:We got macros n mules and tools to use, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
:We dig all day, dirt and clay, and nary get our hands dirty&amp;lt;br /&amp;gt;&lt;br /&gt;
:So come and play at work all day and sing a song, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Homage to Eastern Grounds''' ===&lt;br /&gt;
&lt;br /&gt;
:Caravans of Tech Seekers passing though the sands&lt;br /&gt;
::Drinking deep at the wells of time&lt;br /&gt;
&lt;br /&gt;
=== '''Mining Markers''' ===&lt;br /&gt;
&lt;br /&gt;
:Little bonfires in the sand&lt;br /&gt;
::Endless running&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Useful Links&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;My Tale 7 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram/Herb_Buffs | Zhu's Herb Buffs]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details | My Test Details]]&lt;br /&gt;
| [[User:Zhukuram/Resources | My Marble Quarries]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut_Gems | Tale 7 Cut Gem list]]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder] &amp;lt;br /&amp;gt; [http://julianatdeltona.com/atitd/passedtests.aspx Julian Test Help Page]&lt;br /&gt;
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|-&lt;br /&gt;
| [[User:Rogarian | Rogarian's Utilities Info ]]&lt;br /&gt;
| [[Guides/Mining/Sand_Mining | Sand Mining Guide]]&lt;br /&gt;
| [[New_Crosses | New Seed Crosses ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/RP_Ironworks/Price_List | elder trades ]]&lt;br /&gt;
| [[Guilds/HHOFW/mats# | '''HHOFW''' Vigil Needs]]&lt;br /&gt;
| [[Guilds/HHOFW/pilgrim | '''HHOFW''' Pilgrimage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kaa | Kaa's Page ]]&lt;br /&gt;
| [[Paint/Known_Colors | Hex Color List]]&lt;br /&gt;
| [[Leaves | Ant Leaves]] &amp;lt;br /&amp;gt; [http://atitd.sharpnetwork.net/calendar.asp Thistle/Leaf Weeks]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Airship_Flight_Manual | Airship Flight Manual]]&lt;br /&gt;
| [[Guides/Egyptian_Building_Codes | Egyptian Building Codes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ Guilds/Good Grub Pub ]] &amp;lt;br /&amp;gt; Food Guide&lt;br /&gt;
| [[User:Roi]] &amp;lt;br /&amp;gt; Food Stats and Base Pairs&lt;br /&gt;
| [[Laws/WatchDog | Watch Dog for CP Protection and Grief Prevention]] &amp;lt;br /&amp;gt;[[Laws/The_Raeli_Tile_Reclamation_Act | The Raeli Tile Reclamation Act ]] &amp;lt;br /&amp;gt;[[Laws/Restoration_of_Democracy | Restoration of Democracy ]] &amp;lt;br &amp;gt; [[Laws/Annual_Competitions_for_Competitive_Titles | Annual Competitions for Competitive Titles ]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Formatting Mediawiki Formatting]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Tables Mediawiki Tables]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Manual:CSS Mediawiki CSS]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 6 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
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|+ &amp;lt;b&amp;gt;Tale 6 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/User:Zhukuram/Wall_of_Passed_Time Tale 6 &amp;lt;br/&amp;gt; Wall of Passed Time]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Airship_Flight_Manual Tale 6 &amp;lt;br/&amp;gt; Airship Flight Manual]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Egyptian_Building_Codes  Tale 6 &amp;lt;br/&amp;gt; Egyptian Building Codes]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Cut_gems Tale 6&amp;lt;br/&amp;gt;Cut Gem list]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale3/Guides/Gem_Cutting Tale 3&amp;lt;br/&amp;gt;Cut Gem Details]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Thistle Garden Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Thistle_Guide]]&lt;br /&gt;
| [[Thistle_Guide#Conversions_table | Thistle Conversions ]]&lt;br /&gt;
| [[Guilds/Twisted_Thistle | Thistle Voids]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://atitd.sharpnetwork.net/calendar.asp Egypt Thistle Calendar]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale4/Dresdor%27s_Thistle_Guide  Tale 4 &amp;lt;br/&amp;gt; Dresdor's Thistle Guide]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Overview&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;  colspan=&amp;quot;12&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tests Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Rank !! Bonus !! Initiate !!  Student  !! Prentice !! Journeyman !! Scribe !! Master !! Sage !! Oracle !! Extra 1 !! Extra 2 !! Extra 3  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Architecture&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| P: [[Tent]]&amp;lt;br /&amp;gt;2: [[Small House]]&amp;lt;br /&amp;gt;4: [[Medium House]]  &amp;lt;br /&amp;gt; 6: [[Large House]] &amp;lt;br /&amp;gt; [[Compound |+14 cells/level to CPs]] for each test&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Obelisk'''&amp;lt;br /&amp;gt;Principles 10/26/2015&amp;lt;br /&amp;gt;Metallic Obi&amp;lt;br /&amp;gt;'''Passed 02/03/2016'''&amp;lt;br /&amp;gt; 9 cubits &lt;br /&gt;
|| '''Test of Towers'''&amp;lt;br &amp;gt;Principles 06/02/2016 &amp;lt;br /&amp;gt;'''Passed 08/18/2016'''&lt;br /&gt;
|| '''Test of the Megalopolis'''&amp;lt;br /&amp;gt;'''Passed 09/21/2016 '''&lt;br /&gt;
|| '''Test of Octec's Ghost'''&amp;lt;br /&amp;gt;Principles 05/22/2016&amp;lt;br /&amp;gt;'''Passed 12/31/2016'''&lt;br /&gt;
|| '''Test of the People's Pyramid'''&amp;lt;br /&amp;gt;'''Passed 01/07/2017'''&lt;br /&gt;
|| '''Test of Life'''&amp;lt;br /&amp;gt;Principles 02/07/2016&amp;lt;br /&amp;gt;'''Passed 02/26/2017'''&amp;lt;br /&amp;gt;24896 pts&lt;br /&gt;
|| '''Test of Funerary Temple'''&amp;lt;br /&amp;gt;Principles 11/09/2016&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&amp;lt;br /&amp;gt;62178 pts 162 colors &lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Art&lt;br /&gt;
|| Q +NNN pts&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/19/2015 &lt;br /&gt;
|| '''Test of Flight'''&amp;lt;br /&amp;gt;(Partial) Principles 08/16/2016 &amp;lt;br /&amp;gt;'''Passed 08/22/2016'''&lt;br /&gt;
|| '''Test of the Formal Garden'''&amp;lt;br /&amp;gt;Principles ~09/15/2016&amp;lt;br /&amp;gt;'''Passed 09/18/2016'''&lt;br /&gt;
|| '''Test of Dancing Waters'''&amp;lt;br /&amp;gt;Principles 12/15/2016&amp;lt;br /&amp;gt;'''Passed 12/18/2016'''&lt;br /&gt;
|| '''Test of the Raeli Mosaic'''&amp;lt;br /&amp;gt;Principles 02/10/2017&amp;lt;br /&amp;gt;'''Passed 03/05/2017'''&lt;br /&gt;
|| '''Test of the Prismatic Opticon'''&amp;lt;br /&amp;gt;'''Passed 08/07/2017'''&lt;br /&gt;
|| Test of Khefre's Children&amp;lt;br /&amp;gt;Principles 03/15/2016&amp;lt;br /&amp;gt;R1 02/27/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
||&amp;quot;View Selected &amp;lt;br /&amp;gt; Coordinates&amp;quot;&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Oyster Catcher''' &amp;lt;br /&amp;gt;Principles 10/02/2015&amp;lt;br /&amp;gt;'''Passed 03/28/2016'''&lt;br /&gt;
|| '''Test of the Singing Cicada'''&amp;lt;br /&amp;gt;Principles 01/10/2016&amp;lt;br /&amp;gt;'''Passed 03/30/2016'''&lt;br /&gt;
|| '''Test of the Safari''' &amp;lt;br /&amp;gt;Principles 12/31/2015&amp;lt;br /&amp;gt;'''Passed 08/14/2016'''&lt;br /&gt;
|| '''Test of the Archaeologist'''&amp;lt;br /&amp;gt;Principles 08/19/2016&amp;lt;br /&amp;gt;'''Passed 12/04/2016'''&amp;lt;br /&amp;gt;1814 pts&lt;br /&gt;
|| '''Test of the Bedouin &amp;lt;br /&amp;gt;Principles 09/22/2015&amp;lt;br /&amp;gt;Passed 02/07/2017'''&lt;br /&gt;
|| '''Test of the Ritual Tattoo&amp;lt;br /&amp;gt;Principles 04/28/2016&amp;lt;br /&amp;gt;Passed 02/09/2017'''&lt;br /&gt;
|| Test of the Darkest Night &amp;lt;br /&amp;gt;Principles 10/01/2015&lt;br /&gt;
|| Test of the Acrobat &amp;lt;br /&amp;gt; Principles 11/02/2015 &amp;lt;br /&amp;gt; by ''Amuniet''&lt;br /&gt;
|| The Test of the Fisherman &amp;lt;br /&amp;gt;Principles 06/15/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Harmony&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;10/25/2015 &lt;br /&gt;
|| '''Test of Prophet'''&amp;lt;br &amp;gt;Principles 12/21/2015&amp;lt;br /&amp;gt;'''Passed 05/01/2016'''&amp;lt;br /&amp;gt;86 pts&lt;br /&gt;
|| '''Test of Souls'''&amp;lt;br &amp;gt; Principles 01/18/2016&amp;lt;br /&amp;gt;'''Passed 06/27/2016'''&amp;lt;br /&amp;gt;17377 pts&lt;br /&gt;
|| '''Test Promotion'''&amp;lt;br /&amp;gt;Principles 05/08/2016&amp;lt;br /&amp;gt;'''Passed 10/10/2016'''&amp;lt;br /&amp;gt;223 pts&lt;br /&gt;
|| '''Test of the Freeman'''&amp;lt;br /&amp;gt; Principles 11/06/2015&amp;lt;br /&amp;gt;'''Passed 10/30/2016'''&amp;lt;br /&amp;gt;115 pts&lt;br /&gt;
|| '''Test of Chains'''&amp;lt;br &amp;gt; Principles 12/13/2015&amp;lt;br /&amp;gt;'''Passed 12/25/2016'''&amp;lt;br /&amp;gt;48 pts&lt;br /&gt;
|| '''Test of Marriage''' &amp;lt;br /&amp;gt; Principles 10/25/2015 &amp;lt;br /&amp;gt;''Rana''&amp;lt;br /&amp;gt;'''Passed 01/08/2017&amp;lt;br /&amp;gt;990 pts&lt;br /&gt;
|| '''Test of the Critic'''&amp;lt;br /&amp;gt; Principles 02/11/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;822 pts &lt;br /&gt;
|| '''Test Balance of Goods'''&amp;lt;br /&amp;gt;Principles 04/10/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;32582 pts &lt;br /&gt;
|| '''The Test of Reason&amp;lt;br /&amp;gt;Passed 07/30/2017'''&amp;lt;br /&amp;gt;656 pts&lt;br /&gt;
|| The Test of the Giving Fisherman &amp;lt;br /&amp;gt;Principles 06/23/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leadership&lt;br /&gt;
|| 3 Petitions&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/20/2015 &lt;br /&gt;
|| '''Test of the Kingmaker'''&amp;lt;br /&amp;gt;Principles 12/03/2015 &amp;lt;br /&amp;gt;'''Passed 12/27/2015'''&amp;lt;br/&amp;gt;445 pts&lt;br /&gt;
|| '''Test of the Hegemon'''&amp;lt;br /&amp;gt;'''Passed 09/26/2016'''&lt;br /&gt;
|| '''Test of the Coalition'''&amp;lt;br /&amp;gt;Principles 11/24/2016&amp;lt;br /&amp;gt;'''Passed 12/15/2016'''&amp;lt;br /&amp;gt;7108 pts&lt;br /&gt;
|| '''Test of the Plantation'''&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test of Patronage'''&amp;lt;br /&amp;gt;Principles 01/29/2017&amp;lt;br /&amp;gt;'''Passed 04/20/2017'''&amp;lt;br /&amp;gt;107 pts&lt;br /&gt;
|| '''Test of the Retired Pirates'''&amp;lt;br /&amp;gt;Principles 02/2016&amp;lt;br /&amp;gt;'''Passed 06/11/2017'''&amp;lt;br /&amp;gt;6610 pts&lt;br /&gt;
|| Test of the Demi-Pharaoh&amp;lt;br /&amp;gt;Principles 10/05/2015&lt;br /&gt;
|| Test of the Bureaucrat&amp;lt;br /&amp;gt;Principles 12/21/2015&lt;br /&gt;
|| Test of the Covered Cartouche&amp;lt;br /&amp;gt;Principles 11/08/2016&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Thought&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;02/12/2017 &lt;br /&gt;
|| '''Test of the Constellation'''&amp;lt;br /&amp;gt;Principles 03/21/2017&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test Tomb of the Immortal'''&amp;lt;br /&amp;gt;Principles 02/25/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of Hexaglyphs'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of the Bijou&amp;lt;br /&amp;gt;'''Passed 04/17/2017'''&lt;br /&gt;
|| Test of the Pathmaker&amp;lt;br /&amp;gt;Principles 02/20/2017 &lt;br /&gt;
|| Test of Empty Hand &amp;lt;br /&amp;gt;Principles 03/01/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Worship&lt;br /&gt;
|| +30 Barley Yield&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;11/02/2015&amp;lt;br /&amp;gt;''Rana'' &lt;br /&gt;
|| '''Test of the Vigil'''&amp;lt;br /&amp;gt;Principles 11/07/2015&amp;lt;br /&amp;gt;'''Passed 04/10/2016'''&amp;lt;br /&amp;gt;2382pts&lt;br /&gt;
|| '''Test Path of the Pilgrim'''&amp;lt;br /&amp;gt;Principles 04/21/2016 &amp;lt;br /&amp;gt;'''Passed 04/24/2016'''&amp;lt;br /&amp;gt;1050pts&lt;br /&gt;
|| '''Test of the Messenger'''&amp;lt;br /&amp;gt;Principles 11/27/2016 &amp;lt;br /&amp;gt;'''Passed 03/09/2017'''&lt;br /&gt;
|| '''Test of Visions'''&amp;lt;br /&amp;gt;'''Passed 03/13/2017''' &lt;br /&gt;
|| '''Test of Leavened Bread'''&amp;lt;br /&amp;gt;Principles 03/25/2014&amp;lt;br /&amp;gt;'''Passed 03/26/2017'''&amp;lt;br /&amp;gt;1pt&lt;br /&gt;
|| Test of the Astrological Alignment&amp;lt;br /&amp;gt;Principles 10/24/2016&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Welcome to Egypt&lt;br /&gt;
|| -&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;Citizen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Detailed test information at: [[User:Zhukuram/Test_Details | More Test Details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Darkest Night&lt;br /&gt;
* Safari&lt;br /&gt;
* Oyster Catcher&lt;br /&gt;
* Astrological Alignment&lt;br /&gt;
* Octet's Ghost&lt;br /&gt;
* Messenger&lt;br /&gt;
* Megalopolis&lt;br /&gt;
* Scarabs&lt;br /&gt;
* Tattoo&lt;br /&gt;
* Archaeology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Standard Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Focus: Arch +7 / Arch Bonus +7 / Tattoo +6&lt;br /&gt;
* Perception: &lt;br /&gt;
** You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy. &lt;br /&gt;
** Every completed wine notebook gives you a point of Perception&lt;br /&gt;
** You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243. &lt;br /&gt;
** Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Str ||+7&lt;br /&gt;
|Dex ||+13&lt;br /&gt;
|End ||+7&lt;br /&gt;
|Spd ||+14&lt;br /&gt;
|-&lt;br /&gt;
|Con ||+6&lt;br /&gt;
|Foc ||+21&lt;br /&gt;
|Per ||+4 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Base'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 || 66122 || 01/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 || 57777 || 02/25/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 || 46571 || 03/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 || 46088 || 03/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 || 41081 || 04/08/2016 &amp;lt;br /&amp;gt; Speed 8 &amp;lt;br /&amp;gt;(Total Advances 8) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 || 37087 || 04/20/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances &amp;lt;br /&amp;gt;Speed 9 &amp;lt;br /&amp;gt;(Total Advances 10) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 || 34219 || 04/26/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 || 33311 || 05/02/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 || 32210 || 05/09/2016 &amp;lt;br /&amp;gt; Speed 10 &amp;lt;br /&amp;gt;(Total Advances 14)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 || 32760 || 05/17/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 || 30302 || 06/01/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 || 30595 || 06/27/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18 || 32088 || 07/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19 || 36519 || 08/14/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 || 37825 || 08/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 || 36702 || 08/23/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 || 39850 || 09/07/2016  &amp;lt;br /&amp;gt;Speed 11 &amp;lt;br /&amp;gt;(Total Advances 22)&amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 12 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 || 39850 || 09/07/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 || 43512 || 09/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 || 43298 || 09/22/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 || 39579 || 10/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 || 41360  || 10/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 || 38702  || 10/27/2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 || 37691 || 11/04/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 || 37306 || 11/05/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33 || 35983 || 11/10/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34 || 37265 || 11/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 || 36284 || 11/12/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 || 35138 || 11/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37 ||  ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38 ||  **  || *multiple advances &amp;lt;br /&amp;gt; Speed 12 &amp;lt;br /&amp;gt;(Total Advances 38) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 || 35657 || 11/21/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 || 34546 || 11/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 || 34564 || 12/03/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 || **  ||  **&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 13 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''More Extras'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 || 32954 || 12/09/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 || 30267 || 12/14/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 || 30555 || 12/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 ||  **  ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 || 31847 ||  12/30/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 ||  30494 || 01/03/2017  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 ||  32138 || 01/07/2017&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 || 29939  || 01/12/2017 Speed 13 &amp;lt;br /&amp;gt;(Total Advances 70)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Speed 14 (Total Advances 134)&lt;br /&gt;
* Speed 15 (Total Advances 262) &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Herbs Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Herb Buffs have been moved to their own page here: [[User:Zhukuram/Herb_Buffs | Herb Buffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Skills and Buffs&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''Notes on Mechanics Skill'''&lt;br /&gt;
&lt;br /&gt;
In previous tales was &amp;quot;supposed&amp;quot; to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures.  Mechanics L1 &amp;quot;maybe&amp;quot; worth the price of the skill but beyond that it's not worth having.  The rare times you are successful out weight the forfeited times you might have done &amp;quot;something&amp;quot; at Level 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gastro 7'''&lt;br /&gt;
&lt;br /&gt;
Grants a +1 permanent perception point.  &lt;br /&gt;
&lt;br /&gt;
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gastronomy]] || 40&lt;br /&gt;
| [[Beer Tasting]]  || 45&lt;br /&gt;
| [[Fumeology]]  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fly Fishing]] || 3&lt;br /&gt;
| [[Fly Tying]] || 5&lt;br /&gt;
| [[Rhythmic Strength]] ||4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Carving]] || 5&lt;br /&gt;
| [[Cooking]] || 7&lt;br /&gt;
| [[Desiccation]] || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Firebuilding | Fire building]] || 7&lt;br /&gt;
| [[Stone_Blade_Fabrication |Stone Blade Fab]] || 7/7&lt;br /&gt;
| [[Sheet_Glass_Fabrication | Sheet Glass ]]  || 7/7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mechanics]] &amp;lt;br /&amp;gt;Body/Harm/Lead/Worship  &amp;lt;br /&amp;gt; Rana: None||  0&lt;br /&gt;
| [[Salvage Techniques | Salvage ]] &amp;lt;br /&amp;gt;'''Art/Arch/Thought'''&amp;lt;br /&amp;gt;'''/Body/Harm'''&amp;lt;br /&amp;gt;'''/Lead''' /Wor &amp;lt;br /&amp;gt; Rana: None|| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wine Notebook]]'''&lt;br /&gt;
&lt;br /&gt;
Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;[[Wine Notebook]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beginner  || Complete || +1 Per&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enthusiast || Complete || +1 Per &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Oenophile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sommalier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mondial &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Acquire ==&lt;br /&gt;
&lt;br /&gt;
=== [[Botanist's Touch]] S Worship  DONE ===&lt;br /&gt;
&lt;br /&gt;
Allows uprooting of lilies and flowers. See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
&lt;br /&gt;
* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
* Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
* Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom  &lt;br /&gt;
* Harvest Elixir  1-320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
&lt;br /&gt;
Generally, flowers require 48 fertilizations before they propagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Flower Fertilizer |150|150}}&lt;br /&gt;
  {{ResResource| Sticky Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Liquid Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Harvest Elixir |50|50}} &lt;br /&gt;
  {{ResResource| Khefre's Essence |1|1}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fly Tying]] 3 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Footworm |14|14}}&lt;br /&gt;
  {{ResResource| White Mealybug |14|14}}&lt;br /&gt;
  {{ResResource| Dew Fly |14|14}}&lt;br /&gt;
  {{ResResource| Snowberry Butterfly |14|14}} &lt;br /&gt;
  {{ResResource| Wooly Aphid |14|14}} &lt;br /&gt;
  {{ResResource| Feather Midge |14|14}} &lt;br /&gt;
  {{ResResource| Toad Sawfly |14|14}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Cooking 4 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Camel's Mane |7|7}}&lt;br /&gt;
  {{ResResource| Cobra Hood |7|7}} &lt;br /&gt;
  {{ResResource| Dead Tongue |7|7}} &lt;br /&gt;
  {{ResResource| Iron Knot |7|7}}&lt;br /&gt;
  {{ResResource| Peasant's Foot |7 |7}} &lt;br /&gt;
  {{ResResource| Slave's Bread |7|7}}&lt;br /&gt;
  {{ResResource| Toad Skin |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking Recipes ====&lt;br /&gt;
&lt;br /&gt;
Public [[ Recipes ]] &lt;br /&gt;
&lt;br /&gt;
Sinker: '''Cooking 1''' &lt;br /&gt;
&lt;br /&gt;
4 honey/3 camel meat or 400 camel meat/399 honey&lt;br /&gt;
&lt;br /&gt;
Limestone Boring: '''Cooking 5'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! Creator !! Servings !! Masterpiece &lt;br /&gt;
|-&lt;br /&gt;
|| 6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet.  || 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi || '''8''' || '''6''' || -27 || -19 || -13 || '''16 (20)''' || '''26 (31)''' || 1:53 (2h 12m) || Styx - '''Metal dowsing and limestone-boring food''' (with carry).  +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting.  High focus allows more checks in less time for both metal and limestone.  Use whatever number of each base you want (2+) to change the number of servings up or down.  It shouldn't change the stats too much. || 5 ||(Yes [[User:Zhukuram|Zhukuram]] 19:44, 4 January 2017 (EST))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Supplies and Resources&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Corner Stone Locations&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Corner Stones&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rana || Old Egypt || 916 7618 || Really UMB &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rana  || Old Egypt || 926 7590 || UMB &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rana  || Old Egypt || 1028 6923 || Tipsy Camel OE CS &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rana  || Old Egypt || 971 7640 || Rana Party Palace&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Rana  || Old Egypt || 936 7621 || Forge Complex&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Rana ||   ||   || Maxed Out&lt;br /&gt;
|-&lt;br /&gt;
| No || ID || Loc || Coords || Desc&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Mines&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Mine Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Quartz | Quartz]] || DoN || 1700,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road. &amp;lt;br /&amp;gt; When the road doglegs to the right &amp;lt;br /&amp;gt; the mine is just over the low hills on the south side of the road.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Diamonds| Diamonds]] || Hinter ||  2400,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine to the edge of the green/sand. &amp;lt;br /&amp;gt; The mine is a few cords into the sand portion.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Ruby| Ruby]] || LoR ||  3470,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. &amp;lt;br /&amp;gt; The mine is a the tail end of the ankh.  &amp;lt;br /&amp;gt;&lt;br /&gt;
There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. &amp;lt;br /&amp;gt; [[User:Zhukuram|Zhukuram]] 03:59, 8 December 2015 (EST)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Topaz| Topaz]] || CCR ||  -1,7100 || align=&amp;quot;left&amp;quot; | Go East from UArt in CCR. &amp;lt;br /&amp;gt;Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iron]] || VoK||  -2734,4390 || align=&amp;quot;left&amp;quot; | West along the long canal from SHarm. On the plateau near the western end of the solo mountain.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clay]] || CotS&amp;lt;br /&amp;gt;Hinter  || 3161,532 &amp;lt;br /&amp;gt; 2937,746 || align=&amp;quot;left&amp;quot; | Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop &amp;lt;br /&amp;gt; bonfire marker?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Quarries&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The quarry information and gearbox listings are too big. Moved to:  [[User:Zhukuram/Resources  | My Quarry Page]]&lt;br /&gt;
&lt;br /&gt;
Perception levels needed for each of Decorative Stone: [[Marble]] &lt;br /&gt;
&lt;br /&gt;
There are 28 varieties of Decorative Stone: '''Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon'''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;U Worship Supplies&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;U Worship Supplies&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Zhukuram ||  Garlic || Apep's Crop || Heket's Reaping&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship SE || Zhukuram ||  Cabbage || Bastet's Yielding || Mut's Fruition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| U Worship MV || Rana||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship LoR || Zhukuram ||  Sea Lily || Blush &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Vegetables]] for details on variety features and growing extra seeds.  &lt;br /&gt;
&lt;br /&gt;
Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Seed Varieties&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Seeds&amp;lt;/b&amp;gt;&lt;br /&gt;
! Flax Type !! Pollution Type !! Marker&lt;br /&gt;
|- &lt;br /&gt;
| Symphony Ridge Gold || [[Wood_Plane |Wood Planes]] || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Constitution Peak || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sinai Sage || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sunset Pond || ?  || No Harvest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Flax_Seeds | Flax Seeds]] for details on variety features but there is a pollution effect.&lt;br /&gt;
&lt;br /&gt;
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.&amp;lt;br /&amp;gt;Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Growing&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thistles: complex and stupid at the same time. &lt;br /&gt;
&lt;br /&gt;
Voids are what cannot be grown during that period.  The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.&lt;br /&gt;
&lt;br /&gt;
 [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
&lt;br /&gt;
Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs.  When growing by hand, try to grow as many variations as possible.  It doesn't matter a lot what you get because the requirements change and if you are &amp;quot;lucky&amp;quot; you will have some of the new request on hand.  If you grow on a macro, you may be able to reproduce the exact requirement perfectly.&lt;br /&gt;
&lt;br /&gt;
Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a &amp;quot;repeatable&amp;quot; recipe.  Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).&lt;br /&gt;
&lt;br /&gt;
* The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.  &lt;br /&gt;
* The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.&lt;br /&gt;
&lt;br /&gt;
Beginner Stuff:&lt;br /&gt;
&lt;br /&gt;
Try to push one item up to 99 and then get it to overflow into other components.  There is a complex cascade effect. Try to use the cascade to advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Recipe Basics&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Thistle Conversion Graphic =====&lt;br /&gt;
[[Image:Thistle-conversions.svg|500px|Thistle Conversions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preventing BIO ====&lt;br /&gt;
BIO - a dead end product.  Mostly you do not want this as it sucks values from other components.  If it gets to 99, then it pretty much stops sucking up other stuff.  So, zero or low or 99.&lt;br /&gt;
&lt;br /&gt;
* If there is ASC then keep water at 29+ (29 is ok)&lt;br /&gt;
* If there is PYR then keep oxygen from going past 89&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To STOP BIO''' &lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; water water water&lt;br /&gt;
* PYR-&amp;gt; if using oxy then don't get it over 89&lt;br /&gt;
&lt;br /&gt;
==== Making CAR ====&lt;br /&gt;
CAR - comes from saltpeter (POT) but don't bother using it.  Wait for a period when CAR will come from an overflow of another component.&lt;br /&gt;
&lt;br /&gt;
# From THI: There is a feedback option with CAR the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to THI: If oxygen is low &amp;lt;49 then CAR will convert to THI&lt;br /&gt;
#* FROM THI to CAR: If water is low &amp;lt; 39 then THI will convert to CAR&lt;br /&gt;
# From ASC: There is a feedback option with ASC the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to ASC: Sun must be &amp;gt;79 (daytime only) then CAR will convert to ASC&lt;br /&gt;
#* FROM ASC to CAR: If oxygen is low &amp;lt;49 then ASC will convert to CAR &lt;br /&gt;
# CAR can also come from a cascade conversion.  FOL to ASC to THI to CAR.&lt;br /&gt;
#* If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC&lt;br /&gt;
#* If there is ASC and sun is low &amp;lt;40 (night or covered) this will convert ASC to THI&lt;br /&gt;
#* If there is THI and water is low &amp;lt;39 then this will convert THI to CAR&lt;br /&gt;
#* If there is CAR and sun is &amp;gt;79 (daytime) then CAR will convert to ASC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET CAR'''&lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; let sun &amp;lt;40 (close the lid) &lt;br /&gt;
* THI-&amp;gt; let water fall &amp;lt;39 &lt;br /&gt;
** warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO&lt;br /&gt;
&lt;br /&gt;
* Preventing CAR from converting back to ASC keep sun &amp;lt;79 (night or covered)&lt;br /&gt;
&lt;br /&gt;
==== Making PYR ====&lt;br /&gt;
&lt;br /&gt;
There are 3 paths to making PYR.&lt;br /&gt;
&lt;br /&gt;
PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component. &lt;br /&gt;
&lt;br /&gt;
# PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.&lt;br /&gt;
# PYR can also come from CAR.  If sun is &amp;gt;59 (daytime) then CAR can be converted into PYR&lt;br /&gt;
# PYR can also come from a cascade conversion.  NIA to FOL to PYR.&lt;br /&gt;
#* If there is NIA and water is low &amp;lt;59 this will convert NIA to FOL&lt;br /&gt;
#* If there is FOL and oxygen is high &amp;gt;79 then this will convert FOL to PYR: &lt;br /&gt;
#** WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET PYR'''&lt;br /&gt;
&lt;br /&gt;
* CAR -&amp;gt; daytime sun &amp;gt;59 &lt;br /&gt;
* FOL -&amp;gt; oxygen &amp;gt; 79&lt;br /&gt;
** warning: if there is FOL and PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
&lt;br /&gt;
==== Making NIA ====&lt;br /&gt;
&lt;br /&gt;
NIA can come from 3 cascade conversions.  You cannot make NIA directly.&lt;br /&gt;
&lt;br /&gt;
# From PYR: If there is PYR and water is &amp;gt; 69 this will convert PYR to NIA&lt;br /&gt;
# From ASC: If sun is &amp;lt;20 (night time or covered) this will convert the ASC to NIA&lt;br /&gt;
# From THI: There is a feedback option with THI the conversion can go both directions.&lt;br /&gt;
#* FROM NIA to THI: If water is low &amp;lt; 49 then NIA will convert to THI&lt;br /&gt;
#* FROM THI to NIA: If oxygen is low &amp;lt;39 then THI will convert to NIA&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET NIA'''&lt;br /&gt;
&lt;br /&gt;
* PYR-&amp;gt; water water water&lt;br /&gt;
* ASC-&amp;gt; make at night time or cover so sun is &amp;lt;20&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Making FOL ====&lt;br /&gt;
&lt;br /&gt;
FOL comes from NIA and in a cascade conversion.&lt;br /&gt;
&lt;br /&gt;
# To push the 3 way conversion PYR -&amp;gt; NIA -&amp;gt; FOL &lt;br /&gt;
#* PYR -&amp;gt; NIA -&amp;gt; FOL keep water levels  59 &amp;lt;&amp;gt; 79&lt;br /&gt;
#* FOL -&amp;gt; PRY oxygen 79 &amp;lt;&amp;gt; 89&lt;br /&gt;
#** warning: if there is PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
# FOL is also a path to ASC. It can only be done in the daytime sun &amp;gt;69&lt;br /&gt;
#* FOL -&amp;gt; ASC sun &amp;gt; 69 (daytime)&lt;br /&gt;
#** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET FOL'''&lt;br /&gt;
&lt;br /&gt;
* NIA -&amp;gt; water &amp;lt;59&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Wood Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Wood Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* Use the &amp;quot;Abort Treatment&amp;quot; to stop at any time or once you get the reaction you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
==== Recipe Pliable Fireproof Blonde ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Pliable Fireproof Blonde&amp;lt;br /&amp;gt;(Airship /  Phoenix Taking Shelter )&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 14 || 140 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 8 || 80 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  || Lime 5 seconds &amp;lt;&amp;gt; Ash 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Termite-Resistant boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 13 || 130 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 20 || 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| || || Volatile Rotproof Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Nontoxic ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Nontoxic boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 12 || 120 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds *&lt;br /&gt;
|- &lt;br /&gt;
| Water || 1 || 10 seconds * &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || * Oil 20 seconds may skip the extra water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe White Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe White Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Termite-prone White Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 34 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  ||  Oil 1 seconds &amp;lt;&amp;gt; Lead 1 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Blonde Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Blonde Glossy &amp;lt;br /&amp;gt;(raeli mosaic)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 12 || 120 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Water || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Blonde Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Volatile White ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Volatile White&amp;lt;br /&amp;gt;(misc)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1|| 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Volatile White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Soft Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Soft Rotproof Fireproof &amp;lt;br /&amp;gt;(Phoenix Being Born)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 9 || 90 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 1|| 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 1 || 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Soft Fireproof Rotproof Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Hard Fireproof Black ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Hard Fireproof Black &amp;lt;br /&amp;gt;(Phoenix in His Prime&amp;lt;br /&amp;gt; Phoenix on the Hunt)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 15 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Fireproof Black &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Termite-Resistant&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Fireproof&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 1 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 1 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 2 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 2 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof Fireproof &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Rotproof Termite-prone White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Hard Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Hard Black Glossy &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 36 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds  (?20 seconds)&lt;br /&gt;
|- &lt;br /&gt;
| Clean up  ||  || sulfur / oil / lead&lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Hard Black Glossy &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Wood Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Woodstock&amp;lt;/b&amp;gt;&lt;br /&gt;
! Board Attributes !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Black Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Blonde Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Fireproof Termite-prone Nontoxic White || 265&lt;br /&gt;
|- &lt;br /&gt;
| Hard Rotproof White || 397&lt;br /&gt;
|-&lt;br /&gt;
| Hard Volatile Glossy || 406&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Fireproof Blonde || 220&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Blonde || 239&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Rotproof || 160&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Fireproof Termite-Prone || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Black || 420&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Rotproof Termite-Prone || 50&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Rotproof Black || 200&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant || 424&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant Black || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Black Glossy || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Blonde || 487&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Nontoxic || 476&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-prone White Glossy || 99&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-Resistant Nontoxic || 225&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof Blonde || 140&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof White || 156&lt;br /&gt;
|- &lt;br /&gt;
| Volatile White || 495&lt;br /&gt;
|- &lt;br /&gt;
| Volatile Rotproof Termite-Resistant Black || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Woods Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | White/Blonde&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Nontoxic&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Termite&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rigid/Pliable&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Glossy/Normal&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || Hard || White || 3 || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || 1 || White || Nontoxic || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250 || 1 || 2 || 3 || Rot-proof || Resistant || 6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250  || 1 || 2 || Nontoxic || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 600 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Ant Colony || 75 || 1 || 2 || Nontoxic || 4 || Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Rigid  || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Pliable || 8&lt;br /&gt;
|-&lt;br /&gt;
| Improved Hackling Rake || 18 ||  Hard || 2 || 3 || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Bath || 300 ||  Hard || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 600 || 1 || 2 || Nontoxic || Rot-proof || Termite Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || White || 3 || 4  || 5 || 6 || 7 || Glossy&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || Black || 3 || 4 || 5 || 6 || 7 || Glossy &lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 150 || Hard || 2 || 3 || Rot-proof || 5 || 6 || Rigid || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Being Born || 260 || Soft || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Taking Shelter || 260 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix in His Prime || 260 || Hard || 2 || 3 || 4 || 5 || Fireproof || Rigid || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix on the Hunt || 260 || Hard || Black || 3 || 4 || 5 || Fireproof || 7 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| z Building || Amt Needed || 1 Hard/Soft || 2 White/Blonde/Blk || 3 Nontoxic || 4 Rot-proof || 5 Termite || 6 Fireproof || 7 Rigid/Pliable || 8 Glossy/Normal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Chemical Bath Metal Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Metal Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* WARNING: Chemical Baths have '''NO Abort Treatment''' option.  You cannot stop once the reaction starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemical Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Titanium Hard Stainless [Nontoxic] &amp;lt;br/&amp;gt;(Reactory 4x Hopper Upgrade)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 11  || 110 seconds (Hard ~90)&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds (Stainless ~25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sun Steel Hard Stainless Insulative [Nontoxic Shiny] &amp;lt;br/&amp;gt;(Reactory 7x Hopper Upgrade)&amp;lt;br /&amp;gt; This is approximate &amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 10  || 100 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 4  || 40 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Coal || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 2  || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metal Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Metals&amp;lt;/b&amp;gt;&lt;br /&gt;
! Metal !! Metal Attributes !! Purity !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Steel || Stainless Insulative || - || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metals Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Metal &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Stainless/&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Insulative&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | X&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Purity&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 4x Hopper || Titanium || 300 || Hard || Stainless || 3 || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 7x Hopper || Sun Steel || 200 || Hard || Stainless || Insulative || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Thistle 50x Garden Hopper|| Steel|| 20 || 1 || Stainless || 3 || 4 || 5 ||6 || +4&lt;br /&gt;
|- &lt;br /&gt;
| Building || Metal || Qty || 1 || 2 || 3 || 4 || 5 || 6 || Purity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Chicken Coop&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Chicken Coop Slat Settings ===&lt;br /&gt;
&lt;br /&gt;
The effect of the slat settings changes with time of day.  But the only time of day that matters is 6am.  &lt;br /&gt;
&lt;br /&gt;
If you set the slats in the AM (game time) you will get the following messages:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the day this keeps the chickens cool&lt;br /&gt;
 Slats Open: During the day this warms the chickens&lt;br /&gt;
&lt;br /&gt;
If you set the slats in the PM (game time) you will get a different message:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the night this retains warmth&lt;br /&gt;
 Slats Open: During the night this lets the cool air in&lt;br /&gt;
&lt;br /&gt;
So, it's Egypt and the messages are confusing.  Especially as the temperature shown on the coop may not match the message about the current effect of the slats.  &lt;br /&gt;
&lt;br /&gt;
The guiding temperature is 80-100F for eggs and hatching.  The coop needs to be in this temperature range at 6am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night. &lt;br /&gt;
&lt;br /&gt;
Generally: set the slats to '''MOSTLY CLOSED'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My T6 Chicken Coop Notes&lt;br /&gt;
 Slats 1/2 open = mostly eggs &lt;br /&gt;
 No hens or roosters are needed to hatch eggs &lt;br /&gt;
 Hens or rooster in the coop inpede hatching &lt;br /&gt;
 Rooster are only needed for research. &lt;br /&gt;
 Hens and roosters can hatch at the same time but hens are more common. &lt;br /&gt;
 Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region &lt;br /&gt;
 Rooster can be fed to snakes if not donated or killed. &lt;br /&gt;
 Hot Temps = eggs &lt;br /&gt;
 Cool Temps = hatching &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Flowers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Flower experiments and other interesting stuffs...&lt;br /&gt;
&lt;br /&gt;
# How to do crossbreeding: [[Crossbreeding_and_Hints | Crossbreeding Hints]]&lt;br /&gt;
#How to make Nut's Essence: [[Nut%27s_Essence]]&lt;br /&gt;
#* (needs 3 hairy tooth shrooms for 1 Nut's Essence)&lt;br /&gt;
# Gory details on plant [[Genomes]]&lt;br /&gt;
# [[Sea Lilies]]&lt;br /&gt;
# [[Orchids]]&lt;br /&gt;
# See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
# Kettle&lt;br /&gt;
#* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
# [[Kitchen]] -&amp;gt; Enriched Fertilizer &lt;br /&gt;
#* '''Sticky Sun''' : 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
#** ''Can use more often. Smaller batch = 6 servings''&lt;br /&gt;
#** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
#* '''Liquid Sun''': 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom&lt;br /&gt;
#** ''Can use more often. Bigger batch = 9 servings''&lt;br /&gt;
#** 20  2 Hours - Equivalent to 2 fertilizations  &lt;br /&gt;
#* '''Harvest Elixir''': 320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
#** ''Longer lasting. Small batch = 4 servings''&lt;br /&gt;
#** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
#* Enhanced Flower Fertilizer can be stored in the [[kitchen]].&lt;br /&gt;
# Generally, flowers require '''48 fertilizations before they propagate'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Orchids ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right ||Rana#1|| light blue || light pink || teal || XXX || green || N&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Sabretooth || yellow ||yellow || gray || XXX || green || N || Left ||Rana#1|| light blue || light pink|| teal || XXX || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Sabretooth || yellow  ||yellow || gray  || XXX || green || N || Right || Zhukuram#1 || violet || pink|| teal || XXX || tan || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Zhukuram#1 || violet || pink || teal || XXX || tan|| N &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Orchid || Rana #1|| light blue || light pink|| teal || XXX || green || N || Right || Rana#2 || blue || pink || teal || XXX ||  green || N &lt;br /&gt;
|- &lt;br /&gt;
| 3 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Rana#2 || blue || pink || teal || teal || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Shangri-La || blue|| pink || grey || teal || green || N || Right || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Sabretooth || yellow  ||yellow || gray || XXX || green || N || Left || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Zhukuram#6 || light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#6 ||light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 6 || Orchid || Sabretooth || yellow ||yellow || gray  || XXX || green || N || Right || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Right  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|- &lt;br /&gt;
| 8 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Rana#2 || blue || pink || teal || XXX || green || N  || Right || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Left || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Right || Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Left ||Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Right || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Left || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Right || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 12 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 13 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Right || Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left|| Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Lilies ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Lilly || Blush || mag || white mag ||mag||mag||maga|| N || Right ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lilly || Energy || yellow || yellow || white || white || white || N || Left ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Energy || yellow || yellow || white || white || white || N || Right || Zhukuram#2 || white orange || white yellow || white || white || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Binny#10|| white mag || white || mag || mag || white || N || Left || Zhukuram#2 || white orange ||white yellow || white || white|| white || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Blush || mag || white mag ||mag||mag||mag|| N || Right ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Silken || white || white || white || white ||white || N || Left ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Vampire || white || white || red || red || white || N || Right || Zhukuram#4 || yellow || white yellow  ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Energy || yellow || yellow || white || white || white || N || Left || Zhukuram#4 || yellow || white  yellow ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lilly || Kaa#1 || white mag || yellow mag|| mag || mag || mag || N || Right || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|5 || Lilly  || Zhukuram#2 || white orange || white yellow || white || white || white || N || Left || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=136867</id>
		<title>User:Zhukuram</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=136867"/>
		<updated>2017-08-10T16:45:04Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Muses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.&lt;br /&gt;
&lt;br /&gt;
More to Come, More to See! It's EGYPT after all! Always just one more thing...&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta.&lt;br /&gt;
Coords: 975,7625 &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;About Me&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
I am Zhukuram: &lt;br /&gt;
&lt;br /&gt;
* '''Level 72'''&lt;br /&gt;
* '''Initiate of Seven'''&lt;br /&gt;
* '''Student of Seven'''&lt;br /&gt;
* '''Prentice of Seven'''&lt;br /&gt;
* '''Journeyman of Seven'''&lt;br /&gt;
* '''Scribe of Seven'''&lt;br /&gt;
* '''Master of Six'''&lt;br /&gt;
* '''Sage of Four'''&lt;br /&gt;
* '''Pharaoh's Oracle of Architecture'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony + Extra 2'''&lt;br /&gt;
* '''Pharaoh's Oracle of Two'''&lt;br /&gt;
&lt;br /&gt;
* '''Snow Flolicker''' (a rare typo from the Snow Event)&lt;br /&gt;
* '''Pyramid of Heaven +1 level bonus'''&lt;br /&gt;
&lt;br /&gt;
Rana is my spouse warp partner.&lt;br /&gt;
&lt;br /&gt;
== Items needing votes ==&lt;br /&gt;
&lt;br /&gt;
'''Open for voting:'''&lt;br /&gt;
&lt;br /&gt;
* Set's Ladder RP 888,3606&lt;br /&gt;
* Pathmaker OE CS 1055, 6925&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coming Soon:'''&lt;br /&gt;
&lt;br /&gt;
Venery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Completed:'''&lt;br /&gt;
&lt;br /&gt;
* Dancing Waters 1000, 6815 behind the CS on the hill&lt;br /&gt;
* Formal Garden OE 1003, 6829 &lt;br /&gt;
* Formal Garden OE 1030, 6846&lt;br /&gt;
* Mosaic &amp;quot;Designs of Egypt&amp;quot; OE Art Complex 1031, 6904 near the CS&lt;br /&gt;
* Constellations near OE CS  960, 6940  Zhukuram&lt;br /&gt;
* Constellations near OE CS  962, 6940 Rana&lt;br /&gt;
* Tomb of the Immortal near OE CS  955, 6940&lt;br /&gt;
* Hexaglyph OE Art Complex 1039, 6906&lt;br /&gt;
* Bijou Table OE Art Complex 1033, 6914&lt;br /&gt;
* Tomb of the Immortal at RP CS 1490, 2829  Rana&lt;br /&gt;
* Prismatic Opticon OE CS 1061, 6918&lt;br /&gt;
&lt;br /&gt;
== Muses ==&lt;br /&gt;
&lt;br /&gt;
=== '''Why are Egypt?''' ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why are some fish big and why are some fish small?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
Time for another Egyptian Myth.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; asked the &amp;quot;wise ibis&amp;quot;, &amp;quot;Why are some fish big and some fish small?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; meowed and complained, &amp;quot;I only catch 1db fish!  Why can't I get BIG fish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but still said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; howled in frustration. &lt;br /&gt;
&lt;br /&gt;
::  ''MEOW! MEOW! YOWL! YOWL! YOWL!''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; wanted everyone to know her frustration at not catching big fish.&lt;br /&gt;
&lt;br /&gt;
: At last the &amp;quot;wise ibis&amp;quot; spoke.  The clacking of her bill made the works difficult to understand.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: And flew away because it was 6pm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why when you need an [[herbs | herb]] or [[Plants| plant]] you cannot find it?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
hmmm its too quiet - time to make up new myths about Egypt.&amp;lt;br /&amp;gt;&lt;br /&gt;
The myth of the evening is: Why when you need an herb or plant you cannot find it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The '''wise desert rat''' said: &lt;br /&gt;
:: Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals&lt;br /&gt;
:: (because I cannot see anything as Im only foot prints)&lt;br /&gt;
:: I run and grab all the plants and herbs! &lt;br /&gt;
&lt;br /&gt;
: The '''wise falcon''' said: &lt;br /&gt;
:: when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young. &lt;br /&gt;
:: As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants. &lt;br /&gt;
:: But no matter the rabbit tastes delicious just the same &lt;br /&gt;
&lt;br /&gt;
:The '''quick antelope''' said: &lt;br /&gt;
:: I am faster than you. I need many plants to eat to stay in shape so I do not get winded. &lt;br /&gt;
:: I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands. &lt;br /&gt;
:: I leave all the garbage ones that no one wants like discorea and glechoma. &lt;br /&gt;
:: I only eat The Best of the Best &lt;br /&gt;
&lt;br /&gt;
:When new plants are herbs are needed the wise animals of Egypt gobble them up. &lt;br /&gt;
:And that's the reason, said the '''Tortoise in the Valley of the Kings''', that there are never any that you need.  &lt;br /&gt;
&lt;br /&gt;
:It is well known, said the '''Tortoise''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why [[Marble Tub]] Upgrades are 150 water and 100 dung?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram Said:&amp;lt;br /&amp;gt;&lt;br /&gt;
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100. &lt;br /&gt;
&lt;br /&gt;
: Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...) &lt;br /&gt;
&lt;br /&gt;
: There were 2 Egyptian Gods: SCHU and SETISH. &lt;br /&gt;
&lt;br /&gt;
: SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long... &lt;br /&gt;
: SETISH wanted people to have blisters and corns and pulled tendons and achy feet &lt;br /&gt;
&lt;br /&gt;
: SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity &lt;br /&gt;
&lt;br /&gt;
: SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit &lt;br /&gt;
&lt;br /&gt;
: This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -&amp;gt; giving more corns, blisters and tired feets &lt;br /&gt;
&lt;br /&gt;
: And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100 &lt;br /&gt;
&lt;br /&gt;
Zhukuram Said: &amp;lt;br /&amp;gt;&lt;br /&gt;
And this is Very Well Known &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Old Ny-Al Song''' ===&lt;br /&gt;
&lt;br /&gt;
:We got macros n mules and tools to use, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
:We dig all day, dirt and clay, and nary get our hands dirty&amp;lt;br /&amp;gt;&lt;br /&gt;
:So come and play at work all day and sing a song, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Homage to Eastern Grounds''' ===&lt;br /&gt;
&lt;br /&gt;
:Caravans of Tech Seekers passing though the sands&lt;br /&gt;
::Drinking deep at the wells of time&lt;br /&gt;
&lt;br /&gt;
=== '''Mining Markers''' ===&lt;br /&gt;
&lt;br /&gt;
:Little bonfires in the sand&lt;br /&gt;
::Endless running&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Useful Links&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;My Tale 7 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram/Herb_Buffs | Zhu's Herb Buffs]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details | My Test Details]]&lt;br /&gt;
| [[User:Zhukuram/Resources | My Marble Quarries]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut_Gems | Tale 7 Cut Gem list]]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder] &amp;lt;br /&amp;gt; [http://julianatdeltona.com/atitd/passedtests.aspx Julian Test Help Page]&lt;br /&gt;
| [[Wine | Wine Guide]] and [[Wine/Flavors | Wine Flavors ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Rogarian | Rogarian's Utilities Info ]]&lt;br /&gt;
| [[Guides/Mining/Sand_Mining | Sand Mining Guide]]&lt;br /&gt;
| [[New_Crosses | New Seed Crosses ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/RP_Ironworks/Price_List | elder trades ]]&lt;br /&gt;
| [[Guilds/HHOFW/mats# | '''HHOFW''' Vigil Needs]]&lt;br /&gt;
| [[Guilds/HHOFW/pilgrim | '''HHOFW''' Pilgrimage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kaa | Kaa's Page ]]&lt;br /&gt;
| [[Paint/Known_Colors | Hex Color List]]&lt;br /&gt;
| [[Leaves | Ant Leaves]] &amp;lt;br /&amp;gt; [http://atitd.sharpnetwork.net/calendar.asp Thistle/Leaf Weeks]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Airship_Flight_Manual | Airship Flight Manual]]&lt;br /&gt;
| [[Guides/Egyptian_Building_Codes | Egyptian Building Codes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ Guilds/Good Grub Pub ]] &amp;lt;br /&amp;gt; Food Guide&lt;br /&gt;
| [[User:Roi]] &amp;lt;br /&amp;gt; Food Stats and Base Pairs&lt;br /&gt;
| [[Laws/WatchDog | Watch Dog for CP Protection and Grief Prevention]] &amp;lt;br /&amp;gt;[[Laws/The_Raeli_Tile_Reclamation_Act | The Raeli Tile Reclamation Act ]] &amp;lt;br /&amp;gt;[[Laws/Restoration_of_Democracy | Restoration of Democracy ]] &amp;lt;br &amp;gt; [[Laws/Annual_Competitions_for_Competitive_Titles | Annual Competitions for Competitive Titles ]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Formatting Mediawiki Formatting]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Tables Mediawiki Tables]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Manual:CSS Mediawiki CSS]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 6 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 6 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/User:Zhukuram/Wall_of_Passed_Time Tale 6 &amp;lt;br/&amp;gt; Wall of Passed Time]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Airship_Flight_Manual Tale 6 &amp;lt;br/&amp;gt; Airship Flight Manual]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Egyptian_Building_Codes  Tale 6 &amp;lt;br/&amp;gt; Egyptian Building Codes]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Cut_gems Tale 6&amp;lt;br/&amp;gt;Cut Gem list]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale3/Guides/Gem_Cutting Tale 3&amp;lt;br/&amp;gt;Cut Gem Details]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Thistle Garden Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Thistle_Guide]]&lt;br /&gt;
| [[Thistle_Guide#Conversions_table | Thistle Conversions ]]&lt;br /&gt;
| [[Guilds/Twisted_Thistle | Thistle Voids]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://atitd.sharpnetwork.net/calendar.asp Egypt Thistle Calendar]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale4/Dresdor%27s_Thistle_Guide  Tale 4 &amp;lt;br/&amp;gt; Dresdor's Thistle Guide]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Overview&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;  colspan=&amp;quot;12&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tests Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Rank !! Bonus !! Initiate !!  Student  !! Prentice !! Journeyman !! Scribe !! Master !! Sage !! Oracle !! Extra 1 !! Extra 2 !! Extra 3  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Architecture&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| P: [[Tent]]&amp;lt;br /&amp;gt;2: [[Small House]]&amp;lt;br /&amp;gt;4: [[Medium House]]  &amp;lt;br /&amp;gt; 6: [[Large House]] &amp;lt;br /&amp;gt; [[Compound |+14 cells/level to CPs]] for each test&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Obelisk'''&amp;lt;br /&amp;gt;Principles 10/26/2015&amp;lt;br /&amp;gt;Metallic Obi&amp;lt;br /&amp;gt;'''Passed 02/03/2016'''&amp;lt;br /&amp;gt; 9 cubits &lt;br /&gt;
|| '''Test of Towers'''&amp;lt;br &amp;gt;Principles 06/02/2016 &amp;lt;br /&amp;gt;'''Passed 08/18/2016'''&lt;br /&gt;
|| '''Test of the Megalopolis'''&amp;lt;br /&amp;gt;'''Passed 09/21/2016 '''&lt;br /&gt;
|| '''Test of Octec's Ghost'''&amp;lt;br /&amp;gt;Principles 05/22/2016&amp;lt;br /&amp;gt;'''Passed 12/31/2016'''&lt;br /&gt;
|| '''Test of the People's Pyramid'''&amp;lt;br /&amp;gt;'''Passed 01/07/2017'''&lt;br /&gt;
|| '''Test of Life'''&amp;lt;br /&amp;gt;Principles 02/07/2016&amp;lt;br /&amp;gt;'''Passed 02/26/2017'''&amp;lt;br /&amp;gt;24896 pts&lt;br /&gt;
|| '''Test of Funerary Temple'''&amp;lt;br /&amp;gt;Principles 11/09/2016&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&amp;lt;br /&amp;gt;62178 pts 162 colors &lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Art&lt;br /&gt;
|| Q +NNN pts&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/19/2015 &lt;br /&gt;
|| '''Test of Flight'''&amp;lt;br /&amp;gt;(Partial) Principles 08/16/2016 &amp;lt;br /&amp;gt;'''Passed 08/22/2016'''&lt;br /&gt;
|| '''Test of the Formal Garden'''&amp;lt;br /&amp;gt;Principles ~09/15/2016&amp;lt;br /&amp;gt;'''Passed 09/18/2016'''&lt;br /&gt;
|| '''Test of Dancing Waters'''&amp;lt;br /&amp;gt;Principles 12/15/2016&amp;lt;br /&amp;gt;'''Passed 12/18/2016'''&lt;br /&gt;
|| '''Test of the Raeli Mosaic'''&amp;lt;br /&amp;gt;Principles 02/10/2017&amp;lt;br /&amp;gt;'''Passed 03/05/2017'''&lt;br /&gt;
|| '''Test of the Prismatic Opticon'''&amp;lt;br /&amp;gt;'''Passed 08/07/2017'''&lt;br /&gt;
|| Test of Khefre's Children&amp;lt;br /&amp;gt;Principles 03/15/2016&amp;lt;br /&amp;gt;R1 02/27/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
||&amp;quot;View Selected &amp;lt;br /&amp;gt; Coordinates&amp;quot;&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Oyster Catcher''' &amp;lt;br /&amp;gt;Principles 10/02/2015&amp;lt;br /&amp;gt;'''Passed 03/28/2016'''&lt;br /&gt;
|| '''Test of the Singing Cicada'''&amp;lt;br /&amp;gt;Principles 01/10/2016&amp;lt;br /&amp;gt;'''Passed 03/30/2016'''&lt;br /&gt;
|| '''Test of the Safari''' &amp;lt;br /&amp;gt;Principles 12/31/2015&amp;lt;br /&amp;gt;'''Passed 08/14/2016'''&lt;br /&gt;
|| '''Test of the Archaeologist'''&amp;lt;br /&amp;gt;Principles 08/19/2016&amp;lt;br /&amp;gt;'''Passed 12/04/2016'''&amp;lt;br /&amp;gt;1814 pts&lt;br /&gt;
|| '''Test of the Bedouin &amp;lt;br /&amp;gt;Principles 09/22/2015&amp;lt;br /&amp;gt;Passed 02/07/2017'''&lt;br /&gt;
|| '''Test of the Ritual Tattoo&amp;lt;br /&amp;gt;Principles 04/28/2016&amp;lt;br /&amp;gt;Passed 02/09/2017'''&lt;br /&gt;
|| Test of the Darkest Night &amp;lt;br /&amp;gt;Principles 10/01/2015&lt;br /&gt;
|| Test of the Acrobat &amp;lt;br /&amp;gt; Principles 11/02/2015 &amp;lt;br /&amp;gt; by ''Amuniet''&lt;br /&gt;
|| The Test of the Fisherman &amp;lt;br /&amp;gt;Principles 06/15/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Harmony&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;10/25/2015 &lt;br /&gt;
|| '''Test of Prophet'''&amp;lt;br &amp;gt;Principles 12/21/2015&amp;lt;br /&amp;gt;'''Passed 05/01/2016'''&amp;lt;br /&amp;gt;86 pts&lt;br /&gt;
|| '''Test of Souls'''&amp;lt;br &amp;gt; Principles 01/18/2016&amp;lt;br /&amp;gt;'''Passed 06/27/2016'''&amp;lt;br /&amp;gt;17377 pts&lt;br /&gt;
|| '''Test Promotion'''&amp;lt;br /&amp;gt;Principles 05/08/2016&amp;lt;br /&amp;gt;'''Passed 10/10/2016'''&amp;lt;br /&amp;gt;223 pts&lt;br /&gt;
|| '''Test of the Freeman'''&amp;lt;br /&amp;gt; Principles 11/06/2015&amp;lt;br /&amp;gt;'''Passed 10/30/2016'''&amp;lt;br /&amp;gt;115 pts&lt;br /&gt;
|| '''Test of Chains'''&amp;lt;br &amp;gt; Principles 12/13/2015&amp;lt;br /&amp;gt;'''Passed 12/25/2016'''&amp;lt;br /&amp;gt;48 pts&lt;br /&gt;
|| '''Test of Marriage''' &amp;lt;br /&amp;gt; Principles 10/25/2015 &amp;lt;br /&amp;gt;''Rana''&amp;lt;br /&amp;gt;'''Passed 01/08/2017&amp;lt;br /&amp;gt;990 pts&lt;br /&gt;
|| '''Test of the Critic'''&amp;lt;br /&amp;gt; Principles 02/11/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;822 pts &lt;br /&gt;
|| '''Test Balance of Goods'''&amp;lt;br /&amp;gt;Principles 04/10/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;32582 pts &lt;br /&gt;
|| '''The Test of Reason&amp;lt;br /&amp;gt;Passed 07/30/2017'''&amp;lt;br /&amp;gt;656 pts&lt;br /&gt;
|| The Test of the Giving Fisherman &amp;lt;br /&amp;gt;Principles 06/23/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leadership&lt;br /&gt;
|| 3 Petitions&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/20/2015 &lt;br /&gt;
|| '''Test of the Kingmaker'''&amp;lt;br /&amp;gt;Principles 12/03/2015 &amp;lt;br /&amp;gt;'''Passed 12/27/2015'''&amp;lt;br/&amp;gt;445 pts&lt;br /&gt;
|| '''Test of the Hegemon'''&amp;lt;br /&amp;gt;'''Passed 09/26/2016'''&lt;br /&gt;
|| '''Test of the Coalition'''&amp;lt;br /&amp;gt;Principles 11/24/2016&amp;lt;br /&amp;gt;'''Passed 12/15/2016'''&amp;lt;br /&amp;gt;7108 pts&lt;br /&gt;
|| '''Test of the Plantation'''&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test of Patronage'''&amp;lt;br /&amp;gt;Principles 01/29/2017&amp;lt;br /&amp;gt;'''Passed 04/20/2017'''&amp;lt;br /&amp;gt;107 pts&lt;br /&gt;
|| '''Test of the Retired Pirates'''&amp;lt;br /&amp;gt;Principles 02/2016&amp;lt;br /&amp;gt;'''Passed 06/11/2017'''&amp;lt;br /&amp;gt;6610 pts&lt;br /&gt;
|| Test of the Demi-Pharaoh&amp;lt;br /&amp;gt;Principles 10/05/2015&lt;br /&gt;
|| Test of the Bureaucrat&amp;lt;br /&amp;gt;Principles 12/21/2015&lt;br /&gt;
|| Test of the Covered Cartouche&amp;lt;br /&amp;gt;Principles 11/08/2016&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Thought&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;02/12/2017 &lt;br /&gt;
|| '''Test of the Constellation'''&amp;lt;br /&amp;gt;Principles 03/21/2017&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test Tomb of the Immortal'''&amp;lt;br /&amp;gt;Principles 02/25/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of Hexaglyphs'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of the Bijou&amp;lt;br /&amp;gt;'''Passed 04/17/2017'''&lt;br /&gt;
|| Test of the Pathmaker&amp;lt;br /&amp;gt;Principles 02/20/2017 &lt;br /&gt;
|| Test of Empty Hand &amp;lt;br /&amp;gt;Principles 03/01/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Worship&lt;br /&gt;
|| +30 Barley Yield&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;11/02/2015&amp;lt;br /&amp;gt;''Rana'' &lt;br /&gt;
|| '''Test of the Vigil'''&amp;lt;br /&amp;gt;Principles 11/07/2015&amp;lt;br /&amp;gt;'''Passed 04/10/2016'''&amp;lt;br /&amp;gt;2382pts&lt;br /&gt;
|| '''Test Path of the Pilgrim'''&amp;lt;br /&amp;gt;Principles 04/21/2016 &amp;lt;br /&amp;gt;'''Passed 04/24/2016'''&amp;lt;br /&amp;gt;1050pts&lt;br /&gt;
|| '''Test of the Messenger'''&amp;lt;br /&amp;gt;Principles 11/27/2016 &amp;lt;br /&amp;gt;'''Passed 03/09/2017'''&lt;br /&gt;
|| '''Test of Visions'''&amp;lt;br /&amp;gt;'''Passed 03/13/2017''' &lt;br /&gt;
|| '''Test of Leavened Bread'''&amp;lt;br /&amp;gt;Principles 03/25/2014&amp;lt;br /&amp;gt;'''Passed 03/26/2017'''&amp;lt;br /&amp;gt;1pt&lt;br /&gt;
|| Test of the Astrological Alignment&amp;lt;br /&amp;gt;Principles 10/24/2016&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Welcome to Egypt&lt;br /&gt;
|| -&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;Citizen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Detailed test information at: [[User:Zhukuram/Test_Details | More Test Details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Darkest Night&lt;br /&gt;
* Safari&lt;br /&gt;
* Oyster Catcher&lt;br /&gt;
* Astrological Alignment&lt;br /&gt;
* Octet's Ghost&lt;br /&gt;
* Messenger&lt;br /&gt;
* Megalopolis&lt;br /&gt;
* Scarabs&lt;br /&gt;
* Tattoo&lt;br /&gt;
* Archaeology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Standard Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Focus: Arch +7 / Arch Bonus +7 / Tattoo +6&lt;br /&gt;
* Perception: &lt;br /&gt;
** You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy. &lt;br /&gt;
** Every completed wine notebook gives you a point of Perception&lt;br /&gt;
** You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243. &lt;br /&gt;
** Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Str ||+7&lt;br /&gt;
|Dex ||+13&lt;br /&gt;
|End ||+7&lt;br /&gt;
|Spd ||+14&lt;br /&gt;
|-&lt;br /&gt;
|Con ||+6&lt;br /&gt;
|Foc ||+21&lt;br /&gt;
|Per ||+4 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Base'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 || 66122 || 01/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 || 57777 || 02/25/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 || 46571 || 03/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 || 46088 || 03/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 || 41081 || 04/08/2016 &amp;lt;br /&amp;gt; Speed 8 &amp;lt;br /&amp;gt;(Total Advances 8) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 || 37087 || 04/20/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances &amp;lt;br /&amp;gt;Speed 9 &amp;lt;br /&amp;gt;(Total Advances 10) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 || 34219 || 04/26/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 || 33311 || 05/02/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 || 32210 || 05/09/2016 &amp;lt;br /&amp;gt; Speed 10 &amp;lt;br /&amp;gt;(Total Advances 14)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 || 32760 || 05/17/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 || 30302 || 06/01/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 || 30595 || 06/27/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18 || 32088 || 07/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19 || 36519 || 08/14/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 || 37825 || 08/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 || 36702 || 08/23/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 || 39850 || 09/07/2016  &amp;lt;br /&amp;gt;Speed 11 &amp;lt;br /&amp;gt;(Total Advances 22)&amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 12 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 || 39850 || 09/07/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 || 43512 || 09/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 || 43298 || 09/22/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 || 39579 || 10/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 || 41360  || 10/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 || 38702  || 10/27/2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 || 37691 || 11/04/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 || 37306 || 11/05/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33 || 35983 || 11/10/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34 || 37265 || 11/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 || 36284 || 11/12/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 || 35138 || 11/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37 ||  ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38 ||  **  || *multiple advances &amp;lt;br /&amp;gt; Speed 12 &amp;lt;br /&amp;gt;(Total Advances 38) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 || 35657 || 11/21/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 || 34546 || 11/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 || 34564 || 12/03/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 || **  ||  **&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 13 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''More Extras'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 || 32954 || 12/09/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 || 30267 || 12/14/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 || 30555 || 12/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 ||  **  ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 || 31847 ||  12/30/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 ||  30494 || 01/03/2017  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 ||  32138 || 01/07/2017&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 || 29939  || 01/12/2017 Speed 13 &amp;lt;br /&amp;gt;(Total Advances 70)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Speed 14 (Total Advances 134)&lt;br /&gt;
* Speed 15 (Total Advances 262) &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Herbs Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Herb Buffs have been moved to their own page here: [[User:Zhukuram/Herb_Buffs | Herb Buffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Skills and Buffs&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''Notes on Mechanics Skill'''&lt;br /&gt;
&lt;br /&gt;
In previous tales was &amp;quot;supposed&amp;quot; to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures.  Mechanics L1 &amp;quot;maybe&amp;quot; worth the price of the skill but beyond that it's not worth having.  The rare times you are successful out weight the forfeited times you might have done &amp;quot;something&amp;quot; at Level 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gastro 7'''&lt;br /&gt;
&lt;br /&gt;
Grants a +1 permanent perception point.  &lt;br /&gt;
&lt;br /&gt;
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gastronomy]] || 40&lt;br /&gt;
| [[Beer Tasting]]  || 45&lt;br /&gt;
| [[Fumeology]]  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fly Fishing]] || 3&lt;br /&gt;
| [[Fly Tying]] || 5&lt;br /&gt;
| [[Rhythmic Strength]] ||4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Carving]] || 5&lt;br /&gt;
| [[Cooking]] || 7&lt;br /&gt;
| [[Desiccation]] || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Firebuilding | Fire building]] || 7&lt;br /&gt;
| [[Stone_Blade_Fabrication |Stone Blade Fab]] || 7/7&lt;br /&gt;
| [[Sheet_Glass_Fabrication | Sheet Glass ]]  || 7/7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mechanics]] &amp;lt;br /&amp;gt;Body/Harm/Lead/Worship  &amp;lt;br /&amp;gt; Rana: None||  0&lt;br /&gt;
| [[Salvage Techniques | Salvage ]] &amp;lt;br /&amp;gt;'''Art/Arch/Thought'''&amp;lt;br /&amp;gt;'''/Body/Harm'''&amp;lt;br /&amp;gt;'''/Lead''' /Wor &amp;lt;br /&amp;gt; Rana: None|| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wine Notebook]]'''&lt;br /&gt;
&lt;br /&gt;
Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;[[Wine Notebook]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beginner  || Complete || +1 Per&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enthusiast || Complete || +1 Per &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Oenophile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sommalier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mondial &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Acquire ==&lt;br /&gt;
&lt;br /&gt;
=== [[Botanist's Touch]] S Worship  DONE ===&lt;br /&gt;
&lt;br /&gt;
Allows uprooting of lilies and flowers. See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
&lt;br /&gt;
* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
* Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
* Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom  &lt;br /&gt;
* Harvest Elixir  1-320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
&lt;br /&gt;
Generally, flowers require 48 fertilizations before they propagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Flower Fertilizer |150|150}}&lt;br /&gt;
  {{ResResource| Sticky Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Liquid Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Harvest Elixir |50|50}} &lt;br /&gt;
  {{ResResource| Khefre's Essence |1|1}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fly Tying]] 3 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Footworm |14|14}}&lt;br /&gt;
  {{ResResource| White Mealybug |14|14}}&lt;br /&gt;
  {{ResResource| Dew Fly |14|14}}&lt;br /&gt;
  {{ResResource| Snowberry Butterfly |14|14}} &lt;br /&gt;
  {{ResResource| Wooly Aphid |14|14}} &lt;br /&gt;
  {{ResResource| Feather Midge |14|14}} &lt;br /&gt;
  {{ResResource| Toad Sawfly |14|14}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Cooking 4 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Camel's Mane |7|7}}&lt;br /&gt;
  {{ResResource| Cobra Hood |7|7}} &lt;br /&gt;
  {{ResResource| Dead Tongue |7|7}} &lt;br /&gt;
  {{ResResource| Iron Knot |7|7}}&lt;br /&gt;
  {{ResResource| Peasant's Foot |7 |7}} &lt;br /&gt;
  {{ResResource| Slave's Bread |7|7}}&lt;br /&gt;
  {{ResResource| Toad Skin |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking Recipes ====&lt;br /&gt;
&lt;br /&gt;
Public [[ Recipes ]] &lt;br /&gt;
&lt;br /&gt;
Sinker: '''Cooking 1''' &lt;br /&gt;
&lt;br /&gt;
4 honey/3 camel meat or 400 camel meat/399 honey&lt;br /&gt;
&lt;br /&gt;
Limestone Boring: '''Cooking 5'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! Creator !! Servings !! Masterpiece &lt;br /&gt;
|-&lt;br /&gt;
|| 6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet.  || 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi || '''8''' || '''6''' || -27 || -19 || -13 || '''16 (20)''' || '''26 (31)''' || 1:53 (2h 12m) || Styx - '''Metal dowsing and limestone-boring food''' (with carry).  +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting.  High focus allows more checks in less time for both metal and limestone.  Use whatever number of each base you want (2+) to change the number of servings up or down.  It shouldn't change the stats too much. || 5 ||(Yes [[User:Zhukuram|Zhukuram]] 19:44, 4 January 2017 (EST))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Supplies and Resources&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Corner Stone Locations&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Corner Stones&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rana || Old Egypt || 916 7618 || Really UMB &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rana  || Old Egypt || 926 7590 || UMB &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rana  || Old Egypt || 1028 6923 || Tipsy Camel OE CS &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rana  || Old Egypt || 971 7640 || Rana Party Palace&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Rana  || Old Egypt || 936 7621 || Forge Complex&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Rana ||   ||   || Maxed Out&lt;br /&gt;
|-&lt;br /&gt;
| No || ID || Loc || Coords || Desc&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Mines&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Mine Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Quartz | Quartz]] || DoN || 1700,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road. &amp;lt;br /&amp;gt; When the road doglegs to the right &amp;lt;br /&amp;gt; the mine is just over the low hills on the south side of the road.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Diamonds| Diamonds]] || Hinter ||  2400,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine to the edge of the green/sand. &amp;lt;br /&amp;gt; The mine is a few cords into the sand portion.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Ruby| Ruby]] || LoR ||  3470,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. &amp;lt;br /&amp;gt; The mine is a the tail end of the ankh.  &amp;lt;br /&amp;gt;&lt;br /&gt;
There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. &amp;lt;br /&amp;gt; [[User:Zhukuram|Zhukuram]] 03:59, 8 December 2015 (EST)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Topaz| Topaz]] || CCR ||  -1,7100 || align=&amp;quot;left&amp;quot; | Go East from UArt in CCR. &amp;lt;br /&amp;gt;Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iron]] || VoK||  -2734,4390 || align=&amp;quot;left&amp;quot; | West along the long canal from SHarm. On the plateau near the western end of the solo mountain.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clay]] || CotS&amp;lt;br /&amp;gt;Hinter  || 3161,532 &amp;lt;br /&amp;gt; 2937,746 || align=&amp;quot;left&amp;quot; | Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop &amp;lt;br /&amp;gt; bonfire marker?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Quarries&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The quarry information and gearbox listings are too big. Moved to:  [[User:Zhukuram/Resources  | My Quarry Page]]&lt;br /&gt;
&lt;br /&gt;
Perception levels needed for each of Decorative Stone: [[Marble]] &lt;br /&gt;
&lt;br /&gt;
There are 28 varieties of Decorative Stone: '''Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon'''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;U Worship Supplies&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;U Worship Supplies&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Zhukuram ||  Garlic || Apep's Crop || Heket's Reaping&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship SE || Zhukuram ||  Cabbage || Bastet's Yielding || Mut's Fruition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| U Worship MV || Rana||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship LoR || Zhukuram ||  Sea Lily || Blush &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Vegetables]] for details on variety features and growing extra seeds.  &lt;br /&gt;
&lt;br /&gt;
Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.&lt;br /&gt;
&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Seed Varieties&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Seeds&amp;lt;/b&amp;gt;&lt;br /&gt;
! Flax Type !! Pollution Type !! Marker&lt;br /&gt;
|- &lt;br /&gt;
| Symphony Ridge Gold || [[Wood_Plane |Wood Planes]] || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Constitution Peak || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sinai Sage || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sunset Pond || ?  || No Harvest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Flax_Seeds | Flax Seeds]] for details on variety features but there is a pollution effect.&lt;br /&gt;
&lt;br /&gt;
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.&amp;lt;br /&amp;gt;Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Growing&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thistles: complex and stupid at the same time. &lt;br /&gt;
&lt;br /&gt;
Voids are what cannot be grown during that period.  The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.&lt;br /&gt;
&lt;br /&gt;
 [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
&lt;br /&gt;
Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs.  When growing by hand, try to grow as many variations as possible.  It doesn't matter a lot what you get because the requirements change and if you are &amp;quot;lucky&amp;quot; you will have some of the new request on hand.  If you grow on a macro, you may be able to reproduce the exact requirement perfectly.&lt;br /&gt;
&lt;br /&gt;
Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a &amp;quot;repeatable&amp;quot; recipe.  Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).&lt;br /&gt;
&lt;br /&gt;
* The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.  &lt;br /&gt;
* The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.&lt;br /&gt;
&lt;br /&gt;
Beginner Stuff:&lt;br /&gt;
&lt;br /&gt;
Try to push one item up to 99 and then get it to overflow into other components.  There is a complex cascade effect. Try to use the cascade to advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Recipe Basics&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Thistle Conversion Graphic =====&lt;br /&gt;
[[Image:Thistle-conversions.svg|500px|Thistle Conversions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preventing BIO ====&lt;br /&gt;
BIO - a dead end product.  Mostly you do not want this as it sucks values from other components.  If it gets to 99, then it pretty much stops sucking up other stuff.  So, zero or low or 99.&lt;br /&gt;
&lt;br /&gt;
* If there is ASC then keep water at 29+ (29 is ok)&lt;br /&gt;
* If there is PYR then keep oxygen from going past 89&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To STOP BIO''' &lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; water water water&lt;br /&gt;
* PYR-&amp;gt; if using oxy then don't get it over 89&lt;br /&gt;
&lt;br /&gt;
==== Making CAR ====&lt;br /&gt;
CAR - comes from saltpeter (POT) but don't bother using it.  Wait for a period when CAR will come from an overflow of another component.&lt;br /&gt;
&lt;br /&gt;
# From THI: There is a feedback option with CAR the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to THI: If oxygen is low &amp;lt;49 then CAR will convert to THI&lt;br /&gt;
#* FROM THI to CAR: If water is low &amp;lt; 39 then THI will convert to CAR&lt;br /&gt;
# From ASC: There is a feedback option with ASC the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to ASC: Sun must be &amp;gt;79 (daytime only) then CAR will convert to ASC&lt;br /&gt;
#* FROM ASC to CAR: If oxygen is low &amp;lt;49 then ASC will convert to CAR &lt;br /&gt;
# CAR can also come from a cascade conversion.  FOL to ASC to THI to CAR.&lt;br /&gt;
#* If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC&lt;br /&gt;
#* If there is ASC and sun is low &amp;lt;40 (night or covered) this will convert ASC to THI&lt;br /&gt;
#* If there is THI and water is low &amp;lt;39 then this will convert THI to CAR&lt;br /&gt;
#* If there is CAR and sun is &amp;gt;79 (daytime) then CAR will convert to ASC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET CAR'''&lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; let sun &amp;lt;40 (close the lid) &lt;br /&gt;
* THI-&amp;gt; let water fall &amp;lt;39 &lt;br /&gt;
** warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO&lt;br /&gt;
&lt;br /&gt;
* Preventing CAR from converting back to ASC keep sun &amp;lt;79 (night or covered)&lt;br /&gt;
&lt;br /&gt;
==== Making PYR ====&lt;br /&gt;
&lt;br /&gt;
There are 3 paths to making PYR.&lt;br /&gt;
&lt;br /&gt;
PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component. &lt;br /&gt;
&lt;br /&gt;
# PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.&lt;br /&gt;
# PYR can also come from CAR.  If sun is &amp;gt;59 (daytime) then CAR can be converted into PYR&lt;br /&gt;
# PYR can also come from a cascade conversion.  NIA to FOL to PYR.&lt;br /&gt;
#* If there is NIA and water is low &amp;lt;59 this will convert NIA to FOL&lt;br /&gt;
#* If there is FOL and oxygen is high &amp;gt;79 then this will convert FOL to PYR: &lt;br /&gt;
#** WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET PYR'''&lt;br /&gt;
&lt;br /&gt;
* CAR -&amp;gt; daytime sun &amp;gt;59 &lt;br /&gt;
* FOL -&amp;gt; oxygen &amp;gt; 79&lt;br /&gt;
** warning: if there is FOL and PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
&lt;br /&gt;
==== Making NIA ====&lt;br /&gt;
&lt;br /&gt;
NIA can come from 3 cascade conversions.  You cannot make NIA directly.&lt;br /&gt;
&lt;br /&gt;
# From PYR: If there is PYR and water is &amp;gt; 69 this will convert PYR to NIA&lt;br /&gt;
# From ASC: If sun is &amp;lt;20 (night time or covered) this will convert the ASC to NIA&lt;br /&gt;
# From THI: There is a feedback option with THI the conversion can go both directions.&lt;br /&gt;
#* FROM NIA to THI: If water is low &amp;lt; 49 then NIA will convert to THI&lt;br /&gt;
#* FROM THI to NIA: If oxygen is low &amp;lt;39 then THI will convert to NIA&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET NIA'''&lt;br /&gt;
&lt;br /&gt;
* PYR-&amp;gt; water water water&lt;br /&gt;
* ASC-&amp;gt; make at night time or cover so sun is &amp;lt;20&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Making FOL ====&lt;br /&gt;
&lt;br /&gt;
FOL comes from NIA and in a cascade conversion.&lt;br /&gt;
&lt;br /&gt;
# To push the 3 way conversion PYR -&amp;gt; NIA -&amp;gt; FOL &lt;br /&gt;
#* PYR -&amp;gt; NIA -&amp;gt; FOL keep water levels  59 &amp;lt;&amp;gt; 79&lt;br /&gt;
#* FOL -&amp;gt; PRY oxygen 79 &amp;lt;&amp;gt; 89&lt;br /&gt;
#** warning: if there is PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
# FOL is also a path to ASC. It can only be done in the daytime sun &amp;gt;69&lt;br /&gt;
#* FOL -&amp;gt; ASC sun &amp;gt; 69 (daytime)&lt;br /&gt;
#** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET FOL'''&lt;br /&gt;
&lt;br /&gt;
* NIA -&amp;gt; water &amp;lt;59&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Wood Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Wood Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* Use the &amp;quot;Abort Treatment&amp;quot; to stop at any time or once you get the reaction you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
==== Recipe Pliable Fireproof Blonde ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Pliable Fireproof Blonde&amp;lt;br /&amp;gt;(Airship /  Phoenix Taking Shelter )&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 14 || 140 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 8 || 80 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  || Lime 5 seconds &amp;lt;&amp;gt; Ash 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Termite-Resistant boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 13 || 130 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 20 || 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| || || Volatile Rotproof Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Nontoxic ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Nontoxic boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 12 || 120 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds *&lt;br /&gt;
|- &lt;br /&gt;
| Water || 1 || 10 seconds * &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || * Oil 20 seconds may skip the extra water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe White Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe White Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Termite-prone White Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
==== Recipe Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 34 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  ||  Oil 1 seconds &amp;lt;&amp;gt; Lead 1 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==== Recipe Blonde Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Blonde Glossy &amp;lt;br /&amp;gt;(raeli mosaic)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 12 || 120 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Water || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Blonde Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==== Recipe Volatile White ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Volatile White&amp;lt;br /&amp;gt;(misc)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1|| 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Volatile White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==== Recipe Soft Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Soft Rotproof Fireproof &amp;lt;br /&amp;gt;(Phoenix Being Born)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 9 || 90 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 1|| 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 1 || 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Soft Fireproof Rotproof Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==== Recipe Rigid Hard Fireproof Black ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Hard Fireproof Black &amp;lt;br /&amp;gt;(Phoenix in His Prime&amp;lt;br /&amp;gt; Phoenix on the Hunt)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 15 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Fireproof Black &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
==== Recipe Rigid Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Termite-Resistant&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
==== Recipe Rigid Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Fireproof&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==== Recipe Rigid Rotproof 1 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 1 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==== Recipe Rigid Rotproof 2 ====&lt;br /&gt;
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{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 2 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
==== Recipe Rigid Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof Fireproof &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Rotproof Termite-prone White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==== Recipe Hard Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Hard Black Glossy &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 36 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds  (?20 seconds)&lt;br /&gt;
|- &lt;br /&gt;
| Clean up  ||  || sulfur / oil / lead&lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Hard Black Glossy &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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=== Treated Wood Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Woodstock&amp;lt;/b&amp;gt;&lt;br /&gt;
! Board Attributes !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Black Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Blonde Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Fireproof Termite-prone Nontoxic White || 265&lt;br /&gt;
|- &lt;br /&gt;
| Hard Rotproof White || 397&lt;br /&gt;
|-&lt;br /&gt;
| Hard Volatile Glossy || 406&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Fireproof Blonde || 220&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Blonde || 239&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Rotproof || 160&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Fireproof Termite-Prone || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Black || 420&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Rotproof Termite-Prone || 50&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Rotproof Black || 200&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant || 424&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant Black || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Black Glossy || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Blonde || 487&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Nontoxic || 476&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-prone White Glossy || 99&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-Resistant Nontoxic || 225&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof Blonde || 140&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof White || 156&lt;br /&gt;
|- &lt;br /&gt;
| Volatile White || 495&lt;br /&gt;
|- &lt;br /&gt;
| Volatile Rotproof Termite-Resistant Black || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
=== Treated Woods Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | White/Blonde&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Nontoxic&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Termite&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rigid/Pliable&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Glossy/Normal&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || Hard || White || 3 || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || 1 || White || Nontoxic || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250 || 1 || 2 || 3 || Rot-proof || Resistant || 6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250  || 1 || 2 || Nontoxic || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 600 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Ant Colony || 75 || 1 || 2 || Nontoxic || 4 || Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Rigid  || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Pliable || 8&lt;br /&gt;
|-&lt;br /&gt;
| Improved Hackling Rake || 18 ||  Hard || 2 || 3 || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Bath || 300 ||  Hard || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 600 || 1 || 2 || Nontoxic || Rot-proof || Termite Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || White || 3 || 4  || 5 || 6 || 7 || Glossy&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || Black || 3 || 4 || 5 || 6 || 7 || Glossy &lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 150 || Hard || 2 || 3 || Rot-proof || 5 || 6 || Rigid || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Being Born || 260 || Soft || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Taking Shelter || 260 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix in His Prime || 260 || Hard || 2 || 3 || 4 || 5 || Fireproof || Rigid || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix on the Hunt || 260 || Hard || Black || 3 || 4 || 5 || Fireproof || 7 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| z Building || Amt Needed || 1 Hard/Soft || 2 White/Blonde/Blk || 3 Nontoxic || 4 Rot-proof || 5 Termite || 6 Fireproof || 7 Rigid/Pliable || 8 Glossy/Normal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Chemical Bath Metal Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Metal Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* WARNING: Chemical Baths have '''NO Abort Treatment''' option.  You cannot stop once the reaction starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemical Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Titanium Hard Stainless [Nontoxic] &amp;lt;br/&amp;gt;(Reactory 4x Hopper Upgrade)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 11  || 110 seconds (Hard ~90)&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds (Stainless ~25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sun Steel Hard Stainless Insulative [Nontoxic Shiny] &amp;lt;br/&amp;gt;(Reactory 7x Hopper Upgrade)&amp;lt;br /&amp;gt; This is approximate &amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 10  || 100 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 4  || 40 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Coal || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 2  || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metal Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Metals&amp;lt;/b&amp;gt;&lt;br /&gt;
! Metal !! Metal Attributes !! Purity !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Steel || Stainless Insulative || - || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metals Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Metal &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Stainless/&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Insulative&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | X&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Purity&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 4x Hopper || Titanium || 300 || Hard || Stainless || 3 || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 7x Hopper || Sun Steel || 200 || Hard || Stainless || Insulative || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Thistle 50x Garden Hopper|| Steel|| 20 || 1 || Stainless || 3 || 4 || 5 ||6 || +4&lt;br /&gt;
|- &lt;br /&gt;
| Building || Metal || Qty || 1 || 2 || 3 || 4 || 5 || 6 || Purity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Chicken Coop&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Chicken Coop Slat Settings ===&lt;br /&gt;
&lt;br /&gt;
The effect of the slat settings changes with time of day.  But the only time of day that matters is 6am.  &lt;br /&gt;
&lt;br /&gt;
If you set the slats in the AM (game time) you will get the following messages:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the day this keeps the chickens cool&lt;br /&gt;
 Slats Open: During the day this warms the chickens&lt;br /&gt;
&lt;br /&gt;
If you set the slats in the PM (game time) you will get a different message:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the night this retains warmth&lt;br /&gt;
 Slats Open: During the night this lets the cool air in&lt;br /&gt;
&lt;br /&gt;
So, it's Egypt and the messages are confusing.  Especially as the temperature shown on the coop may not match the message about the current effect of the slats.  &lt;br /&gt;
&lt;br /&gt;
The guiding temperature is 80-100F for eggs and hatching.  The coop needs to be in this temperature range at 6am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night. &lt;br /&gt;
&lt;br /&gt;
Generally: set the slats to '''MOSTLY CLOSED'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My T6 Chicken Coop Notes&lt;br /&gt;
 Slats 1/2 open = mostly eggs &lt;br /&gt;
 No hens or roosters are needed to hatch eggs &lt;br /&gt;
 Hens or rooster in the coop inpede hatching &lt;br /&gt;
 Rooster are only needed for research. &lt;br /&gt;
 Hens and roosters can hatch at the same time but hens are more common. &lt;br /&gt;
 Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region &lt;br /&gt;
 Rooster can be fed to snakes if not donated or killed. &lt;br /&gt;
 Hot Temps = eggs &lt;br /&gt;
 Cool Temps = hatching &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Flowers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Flower experiments and other interesting stuffs...&lt;br /&gt;
&lt;br /&gt;
# How to do crossbreeding: [[Crossbreeding_and_Hints | Crossbreeding Hints]]&lt;br /&gt;
#How to make Nut's Essence: [[Nut%27s_Essence]]&lt;br /&gt;
#* (needs 3 hairy tooth shrooms for 1 Nut's Essence)&lt;br /&gt;
# Gory details on plant [[Genomes]]&lt;br /&gt;
# [[Sea Lilies]]&lt;br /&gt;
# [[Orchids]]&lt;br /&gt;
# See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
# Kettle&lt;br /&gt;
#* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
# [[Kitchen]] -&amp;gt; Enriched Fertilizer &lt;br /&gt;
#* '''Sticky Sun''' : 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
#** ''Can use more often. Smaller batch = 6 servings''&lt;br /&gt;
#** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
#* '''Liquid Sun''': 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom&lt;br /&gt;
#** ''Can use more often. Bigger batch = 9 servings''&lt;br /&gt;
#** 20  2 Hours - Equivalent to 2 fertilizations  &lt;br /&gt;
#* '''Harvest Elixir''': 320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
#** ''Longer lasting. Small batch = 4 servings''&lt;br /&gt;
#** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
#* Enhanced Flower Fertilizer can be stored in the [[kitchen]].&lt;br /&gt;
# Generally, flowers require '''48 fertilizations before they propagate'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Orchids ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right ||Rana#1|| light blue || light pink || teal || XXX || green || N&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Sabretooth || yellow ||yellow || gray || XXX || green || N || Left ||Rana#1|| light blue || light pink|| teal || XXX || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Sabretooth || yellow  ||yellow || gray  || XXX || green || N || Right || Zhukuram#1 || violet || pink|| teal || XXX || tan || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Zhukuram#1 || violet || pink || teal || XXX || tan|| N &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Orchid || Rana #1|| light blue || light pink|| teal || XXX || green || N || Right || Rana#2 || blue || pink || teal || XXX ||  green || N &lt;br /&gt;
|- &lt;br /&gt;
| 3 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Rana#2 || blue || pink || teal || teal || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Shangri-La || blue|| pink || grey || teal || green || N || Right || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Sabretooth || yellow  ||yellow || gray || XXX || green || N || Left || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Zhukuram#6 || light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#6 ||light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 6 || Orchid || Sabretooth || yellow ||yellow || gray  || XXX || green || N || Right || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Right  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|- &lt;br /&gt;
| 8 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Rana#2 || blue || pink || teal || XXX || green || N  || Right || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Left || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Right || Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Left ||Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Right || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Left || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Right || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 12 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 13 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Right || Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left|| Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Lilies ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Lilly || Blush || mag || white mag ||mag||mag||maga|| N || Right ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lilly || Energy || yellow || yellow || white || white || white || N || Left ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Energy || yellow || yellow || white || white || white || N || Right || Zhukuram#2 || white orange || white yellow || white || white || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Binny#10|| white mag || white || mag || mag || white || N || Left || Zhukuram#2 || white orange ||white yellow || white || white|| white || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Blush || mag || white mag ||mag||mag||mag|| N || Right ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Silken || white || white || white || white ||white || N || Left ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Vampire || white || white || red || red || white || N || Right || Zhukuram#4 || yellow || white yellow  ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Energy || yellow || yellow || white || white || white || N || Left || Zhukuram#4 || yellow || white  yellow ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lilly || Kaa#1 || white mag || yellow mag|| mag || mag || mag || N || Right || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|5 || Lilly  || Zhukuram#2 || white orange || white yellow || white || white || white || N || Left || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Brick_Machine&amp;diff=136866</id>
		<title>Brick Machine</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Brick_Machine&amp;diff=136866"/>
		<updated>2017-08-10T16:23:45Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Tuning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Template:BuildingInfo|image=BrickMachine.png|size=9x11|where=[[where::Compound]]|description=For automated brick making.}}&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
A '''Brick Machine''' becomes available once you've learned the [[requires::Brick Automation]] skill.  The skill [[Structure Reinforcement]] is needed to upgrade it.&lt;br /&gt;
&lt;br /&gt;
Upgrades are: 300 / 900 / 1500  {{7}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cost== &lt;br /&gt;
* 50 [[requires::Boards]]&lt;br /&gt;
* 40 [[requires::Concrete]]&lt;br /&gt;
* 40 [[requires::Bearings]]&lt;br /&gt;
* 4 [[requires::Iron Bar]]&lt;br /&gt;
* 4 [[requires::Copper Sheeting]]&lt;br /&gt;
* 4 [[requires::Brass Small Gear]]&lt;br /&gt;
* 2 [[requires::Iron Medium Gear]]&lt;br /&gt;
&lt;br /&gt;
* Capacity: You can load it up with mats for up to 300 bricks at a time.&lt;br /&gt;
* Speed: It makes bricks at a rate of 300 bricks per ~40 minutes. &lt;br /&gt;
* Base Machine Holds: &lt;br /&gt;
** 200 [[Clay]]&lt;br /&gt;
** 150 [[Mud]]&lt;br /&gt;
** 100 [[Sand]]&lt;br /&gt;
** 250 [[Silt]]&lt;br /&gt;
** 100 [[Straw]]&lt;br /&gt;
&lt;br /&gt;
===First Upgrade (base and hopper)===&lt;br /&gt;
* 4 [[requires::Copper Sheeting]]&lt;br /&gt;
* 300 [[requires::Concrete]]&lt;br /&gt;
* 50 [[requires::Boards]]&lt;br /&gt;
* First Upgrade Holds: &lt;br /&gt;
** 600 [[Clay]]&lt;br /&gt;
** 450 [[Mud]]&lt;br /&gt;
** 300 [[Sand]]&lt;br /&gt;
** 750 [[Silt]]&lt;br /&gt;
** 300 [[Straw]]&lt;br /&gt;
&lt;br /&gt;
===Second Upgrade===&lt;br /&gt;
* 20 [[requires::Steel Sheeting]]&lt;br /&gt;
* 500 [[requires::Concrete]]&lt;br /&gt;
* 150 [[requires::Boards]]&lt;br /&gt;
* Second Upgrade Holds: &lt;br /&gt;
** 1200 [[Clay]]&lt;br /&gt;
** 900  [[Mud]]&lt;br /&gt;
** 600  [[Sand]]&lt;br /&gt;
** 1500 [[Silt]]&lt;br /&gt;
** 600  [[Straw]]&lt;br /&gt;
&lt;br /&gt;
Note: There is no graphical/cosmetic effect to the upgrade. If the brick machine shows the option to upgrade the Base and Hopper it can be upgraded.  If you have the items for the upgrade in your inventory the upgrade is instant.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
* With a Brick Machine, you can make [[produces::Bricks]], [[produces::Wet Firebricks]] or [[produces::Wet Clay Bricks]]. &lt;br /&gt;
* It makes the bricks in batches of 6. Bricks can be removed and raw materials may be added while the Brick Machine is running&lt;br /&gt;
* You can increase the output speed via tuning with the [[Mechanics]] skill and by installing a [[mayuse::Springbox]].&lt;br /&gt;
Note: Installed a 9221 springbox and still getting 6 bricks in 45 seconds - Zotep 3 October 2013&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Capacity: You can load it up with mats for up to 900 bricks at a time.&lt;br /&gt;
* Speed: same as non-upgraded? Thus 900 bricks in ~2 hours? (not confirmed yet)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*I measured my upgraded brick machine as doing 6 bricks every 45 teppyseconds, which is consistent with this. --[[User:Inkoaten|Inkoaten]] 22:44, 6 May 2009 (EST)&lt;br /&gt;
*On 1/31/2012 Telanoc announced that a 2nd level of [[Structure Reinforcement]] can 'further' update the base and hopper.&lt;br /&gt;
&lt;br /&gt;
==Tuning==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Tuning level !! Speed&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 6 bricks in 45 teppyseconds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 6 bricks in 18 teppyseconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Brick Machine Myths''' &lt;br /&gt;
&lt;br /&gt;
Myths are unproven or unknown and guessed at features.  They may not have anything to do with anything.&lt;br /&gt;
&lt;br /&gt;
: Peter: rumour has it that if you make a round of bricks in your brick machine before trying to tune u are 50% more likely to have successful tuning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
&lt;br /&gt;
{{Template: Automation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Automated Buildings]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram/Test_Details/Page2&amp;diff=136865</id>
		<title>User:Zhukuram/Test Details/Page2</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram/Test_Details/Page2&amp;diff=136865"/>
		<updated>2017-08-10T16:05:44Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Monumental Towers Earned */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details Page 2&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
This page records more details for Tests in T7 for Zhukuram and Rana&lt;br /&gt;
&lt;br /&gt;
This page contains: &lt;br /&gt;
* Passed Tests&lt;br /&gt;
* Funerary Temple Raeli Tile Lists&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 7 Links to other pages&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram  | My Home Page]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details | Main Active Test Page ]]&lt;br /&gt;
| [http://julianatdeltona.com/atitd/PassedTests.aspx  Recently Passed Tests]&amp;lt;br /&amp;gt;from system logs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Funerary Temple Passed&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Test Info: [[Test of Funerary Temple]]&lt;br /&gt;
&lt;br /&gt;
Map and Color Info:  [[Public_Raeli_Ovens#Map | Raeli Tile Map]]&lt;br /&gt;
&lt;br /&gt;
More [[User:Zhukuram/Resources2 | Resources of Interest]]&lt;br /&gt;
* 1 = 100 points&lt;br /&gt;
* 2 = 135 points&lt;br /&gt;
* 7 = 200 points&lt;br /&gt;
* 14 = 235 points&lt;br /&gt;
* ''' 49 = 300 points'''&lt;br /&gt;
* '''2401 = 500 points'''&lt;br /&gt;
* 4802 = 535 points&lt;br /&gt;
&lt;br /&gt;
=== General Tile Information ===&lt;br /&gt;
&lt;br /&gt;
* Medium Slate Blue will satisfy &amp;quot;blueish&amp;quot;&lt;br /&gt;
* Hot Pink, Pink, or Light Pink will satisfy &amp;quot;pinkish&amp;quot;&lt;br /&gt;
* Light Pink, Light Cyan, and Light Sea Green all satisfy &amp;quot;any Light&amp;quot;&lt;br /&gt;
* Dark Gray will satisfy &amp;quot;Grayish&amp;quot;, but not &amp;quot;Greyish&amp;quot;&lt;br /&gt;
* Light Grey will satisfy &amp;quot;Greyish&amp;quot; and &amp;quot;Grayish&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* For all known tile  colors: [[ Paint/Known Colors | Known Colors ]]&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Zhukuram's Temple Passed 04/03/2017 ===&lt;br /&gt;
&lt;br /&gt;
Passed 04/03/2017 62178 pts 162 colors&lt;br /&gt;
&lt;br /&gt;
Tiles Used:&lt;br /&gt;
       49 Alice Blue&lt;br /&gt;
       49 Amethyst&lt;br /&gt;
     2401 Antique White&lt;br /&gt;
       49 Aqua&lt;br /&gt;
       49 Aquamarine&lt;br /&gt;
     2401 Azure&lt;br /&gt;
     2401 Baker Miller Pink&lt;br /&gt;
       49 Banana&lt;br /&gt;
       49 Barn Red&lt;br /&gt;
     2401 Beet&lt;br /&gt;
       49 Beige&lt;br /&gt;
       49 Bisque&lt;br /&gt;
     2401 Black&lt;br /&gt;
       49 Blanched Almond&lt;br /&gt;
       49 Blaze Orange&lt;br /&gt;
       49 Blue Violet&lt;br /&gt;
       49 Boysenberry&lt;br /&gt;
       49 Bright Pink&lt;br /&gt;
     2401 Brown&lt;br /&gt;
       49 Burgundy Red&lt;br /&gt;
     2401 Burly Wood&lt;br /&gt;
       49 Burnt Sienna&lt;br /&gt;
     2401 Burnt Umber&lt;br /&gt;
       49 Cadmium Yellow&lt;br /&gt;
     2401 Carrot&lt;br /&gt;
     2401 Chocolate&lt;br /&gt;
       49 Cobalt Blue&lt;br /&gt;
       49 Cobalt Green&lt;br /&gt;
       49 Coral&lt;br /&gt;
       49 Cornflower Blue&lt;br /&gt;
     2401 Cornsilk&lt;br /&gt;
     2401 Crimson&lt;br /&gt;
       49 Dark Cyan&lt;br /&gt;
       49 Dark Golden Rod&lt;br /&gt;
     2401 Dark Green&lt;br /&gt;
     2401 Dark Grey&lt;br /&gt;
       49 Dark Jungle Green&lt;br /&gt;
     2401 Dark Khaki&lt;br /&gt;
       49 Dark Magenta&lt;br /&gt;
       49 Dark Olive Green&lt;br /&gt;
       49 Dark Orange&lt;br /&gt;
     2401 Dark Orchid&lt;br /&gt;
       49 Dark Red&lt;br /&gt;
       49 Dark Salmon&lt;br /&gt;
       49 Dark Scarlet&lt;br /&gt;
     2401 Dark Sea Green&lt;br /&gt;
       49 Dark Sienna&lt;br /&gt;
       49 Dark Slate Blue&lt;br /&gt;
       49 Dark Slate Grey&lt;br /&gt;
       49 Dark Turquoise&lt;br /&gt;
       14 Deep Pink&lt;br /&gt;
       49 Dim Grey&lt;br /&gt;
       49 Dodger Blue&lt;br /&gt;
     2401 Eggshell White&lt;br /&gt;
       49 Emerald Green&lt;br /&gt;
       49 Feldspar&lt;br /&gt;
     2401 Fire Brick&lt;br /&gt;
       49 Floral White&lt;br /&gt;
     2401 Forest Green&lt;br /&gt;
       49 Fuchsia&lt;br /&gt;
     2401 Gainsboro&lt;br /&gt;
     2401 Ghost White&lt;br /&gt;
       49 Gold&lt;br /&gt;
       49 Golden Rod&lt;br /&gt;
       14 Green&lt;br /&gt;
       49 Green Yellow&lt;br /&gt;
       49 Grey&lt;br /&gt;
       49 Honey Dew&lt;br /&gt;
     2401 Hot Pink&lt;br /&gt;
     2401 Indian Red&lt;br /&gt;
       49 Ivory&lt;br /&gt;
     2401 Khaki&lt;br /&gt;
     2401 Lavender&lt;br /&gt;
       49 Lavender Blush&lt;br /&gt;
     2401 Lawn Green&lt;br /&gt;
       49 Lemon Chiffon&lt;br /&gt;
       49 Licorice&lt;br /&gt;
       49 Light Blue&lt;br /&gt;
     2401 Light Coral&lt;br /&gt;
       49 Light Cyan&lt;br /&gt;
       49 Light Golden Rod Yellow&lt;br /&gt;
     4802 Light Green&lt;br /&gt;
     2401 Light Grey&lt;br /&gt;
     2401 Light Pink&lt;br /&gt;
       49 Light Salmon&lt;br /&gt;
       49 Light Sea Green&lt;br /&gt;
     2401 Light Slate Grey&lt;br /&gt;
       49 Light Steel Blue&lt;br /&gt;
     2401 Light Yellow&lt;br /&gt;
       49 Lime&lt;br /&gt;
     2401 Lime Green&lt;br /&gt;
     2401 Linen&lt;br /&gt;
     2401 Medium Aqua Marine&lt;br /&gt;
       49 Medium Orchid&lt;br /&gt;
       49 Medium Purple&lt;br /&gt;
     2401 Medium Sea Green&lt;br /&gt;
     2401 Medium Turquoise&lt;br /&gt;
       49 Medium Violet Red&lt;br /&gt;
     2401 Melon&lt;br /&gt;
       49 Midnight Blue&lt;br /&gt;
     2401 Mint Cream&lt;br /&gt;
     2401 Misty Rose&lt;br /&gt;
       49 Moccasin&lt;br /&gt;
       49 Navajo White&lt;br /&gt;
       49 Old Lace&lt;br /&gt;
       49 Olive&lt;br /&gt;
     2401 Olive Drab&lt;br /&gt;
     2401 Orange Red&lt;br /&gt;
       49 Orchid&lt;br /&gt;
     2401 Oxford Blue&lt;br /&gt;
     2401 Pale Golden Rod&lt;br /&gt;
     2401 Pale Green&lt;br /&gt;
     2401 Pale Turquoise&lt;br /&gt;
     2401 Pale Violet Red&lt;br /&gt;
     2401 Papaya Whip&lt;br /&gt;
       49 Peach Puff&lt;br /&gt;
       49 Peacock&lt;br /&gt;
     2401 Persian Indigo&lt;br /&gt;
       49 Persian Pink&lt;br /&gt;
     2401 Peru&lt;br /&gt;
       49 Pink&lt;br /&gt;
       49 Plum&lt;br /&gt;
     2401 Powder Blue&lt;br /&gt;
       49 Purple&lt;br /&gt;
       49 Raw Sienna&lt;br /&gt;
       49 Red&lt;br /&gt;
       49 Red Devil&lt;br /&gt;
       14 Rich Black&lt;br /&gt;
       49 Rosy Brown&lt;br /&gt;
       49 Royal Blue&lt;br /&gt;
       49 Ruby Red&lt;br /&gt;
       49 Saddle Brown&lt;br /&gt;
     2401 Salmon&lt;br /&gt;
     2401 Sandy Brown&lt;br /&gt;
     2401 Sangria&lt;br /&gt;
     2401 Sap Green&lt;br /&gt;
       49 Sea Green&lt;br /&gt;
     2401 Sea Shell&lt;br /&gt;
     2401 Seal Brown&lt;br /&gt;
     2401 Sienna&lt;br /&gt;
     2401 Silver&lt;br /&gt;
       49 Sky Blue&lt;br /&gt;
       49 Slate Blue&lt;br /&gt;
       49 Slate Grey&lt;br /&gt;
       49 Smokey Black&lt;br /&gt;
     2401 Snow&lt;br /&gt;
     2401 Spring Green&lt;br /&gt;
       49 Steel Blue&lt;br /&gt;
     2401 Steel Pink&lt;br /&gt;
     2401 Tan&lt;br /&gt;
       49 Teal&lt;br /&gt;
     2401 Thistle&lt;br /&gt;
     2401 Tomato&lt;br /&gt;
       49 Turquoise&lt;br /&gt;
       49 Tyrian Purple&lt;br /&gt;
       49 Violet&lt;br /&gt;
       14 Violet Red&lt;br /&gt;
     2401 Wheat&lt;br /&gt;
       49 White&lt;br /&gt;
     2401 White Smoke&lt;br /&gt;
       49 Yellow&lt;br /&gt;
     2401 Yellow Green&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Rana's Temple Passed 05/14/2017 ===&lt;br /&gt;
&lt;br /&gt;
Passed 05/14/2017 53571 pts 159 colors&lt;br /&gt;
&lt;br /&gt;
OE 1065,7615 near the limestone area on the coast&lt;br /&gt;
&lt;br /&gt;
Tiles Used:&lt;br /&gt;
       49 Alice Blue&lt;br /&gt;
       49 Amethyst&lt;br /&gt;
     2401 Antique White&lt;br /&gt;
     2401 Aqua&lt;br /&gt;
       49 Aquamarine&lt;br /&gt;
     2401 Azure&lt;br /&gt;
       49 Baker Miller Pink&lt;br /&gt;
       49 Banana&lt;br /&gt;
       49 Barn Red&lt;br /&gt;
       49 Beet&lt;br /&gt;
       49 Beige&lt;br /&gt;
       49 Bisque&lt;br /&gt;
     2401 Black&lt;br /&gt;
       49 Blanched Almond&lt;br /&gt;
       49 Blaze Orange&lt;br /&gt;
       49 Blue Violet&lt;br /&gt;
       49 Boysenberry&lt;br /&gt;
       49 Bright Pink&lt;br /&gt;
       49 Brown&lt;br /&gt;
       49 Burgundy Red&lt;br /&gt;
       49 Burly Wood&lt;br /&gt;
       49 Burnt Sienna&lt;br /&gt;
     2401 Burnt Umber&lt;br /&gt;
       49 Cadmium Yellow&lt;br /&gt;
       49 Carrot&lt;br /&gt;
     2401 Chocolate&lt;br /&gt;
       49 Cobalt Blue&lt;br /&gt;
       49 Cobalt Green&lt;br /&gt;
       49 Coral&lt;br /&gt;
       49 Cornflower Blue&lt;br /&gt;
     2401 Cornsilk&lt;br /&gt;
       49 Crimson&lt;br /&gt;
       49 Dark Cyan&lt;br /&gt;
       49 Dark Golden Rod&lt;br /&gt;
     2401 Dark Green&lt;br /&gt;
       49 Dark Grey&lt;br /&gt;
       49 Dark Jungle Green&lt;br /&gt;
       49 Dark Khaki&lt;br /&gt;
       49 Dark Magenta&lt;br /&gt;
     2401 Dark Olive Green&lt;br /&gt;
       49 Dark Orange&lt;br /&gt;
       49 Dark Orchid&lt;br /&gt;
       49 Dark Red&lt;br /&gt;
       49 Dark Salmon&lt;br /&gt;
       49 Dark Scarlet&lt;br /&gt;
       49 Dark Sea Green&lt;br /&gt;
       49 Dark Sienna&lt;br /&gt;
       49 Dark Slate Blue&lt;br /&gt;
       49 Dark Slate Grey&lt;br /&gt;
       49 Dark Turquoise&lt;br /&gt;
        7 Deep Pink&lt;br /&gt;
       49 Dim Grey&lt;br /&gt;
       49 Eggshell White&lt;br /&gt;
       49 Emerald Green&lt;br /&gt;
       49 Feldspar&lt;br /&gt;
     2401 Fire Brick&lt;br /&gt;
       49 Floral White&lt;br /&gt;
       49 Forest Green&lt;br /&gt;
       49 Fuchsia&lt;br /&gt;
       49 Gainsboro&lt;br /&gt;
       49 Ghost White&lt;br /&gt;
       49 Gold&lt;br /&gt;
       49 Golden Rod&lt;br /&gt;
        2 Green&lt;br /&gt;
       49 Green Yellow&lt;br /&gt;
       49 Grey&lt;br /&gt;
       49 Honey Dew&lt;br /&gt;
       49 Hot Pink&lt;br /&gt;
       49 Indian Red&lt;br /&gt;
       49 Ivory&lt;br /&gt;
     2401 Khaki&lt;br /&gt;
       49 Lavender&lt;br /&gt;
       49 Lavender Blush&lt;br /&gt;
       49 Lawn Green&lt;br /&gt;
       49 Lemon Chiffon&lt;br /&gt;
       49 Licorice&lt;br /&gt;
       49 Light Blue&lt;br /&gt;
       49 Light Coral&lt;br /&gt;
     2401 Light Cyan&lt;br /&gt;
       49 Light Golden Rod Yellow&lt;br /&gt;
       49 Light Green&lt;br /&gt;
     2401 Light Grey&lt;br /&gt;
     2401 Light Pink&lt;br /&gt;
       49 Light Sea Green&lt;br /&gt;
     2401 Light Slate Grey&lt;br /&gt;
       49 Light Steel Blue&lt;br /&gt;
     2401 Light Yellow&lt;br /&gt;
       49 Lime&lt;br /&gt;
       49 Lime Green&lt;br /&gt;
     2401 Linen&lt;br /&gt;
       49 Medium Aqua Marine&lt;br /&gt;
       49 Medium Orchid&lt;br /&gt;
       49 Medium Purple&lt;br /&gt;
       49 Medium Sea Green&lt;br /&gt;
     2401 Medium Turquoise&lt;br /&gt;
       49 Medium Violet Red&lt;br /&gt;
     2401 Melon&lt;br /&gt;
       49 Midnight Blue&lt;br /&gt;
       49 Mint Cream&lt;br /&gt;
       49 Misty Rose&lt;br /&gt;
       49 Moccasin&lt;br /&gt;
       49 Navajo White&lt;br /&gt;
       49 Old Lace&lt;br /&gt;
        7 Olive&lt;br /&gt;
     2401 Olive Drab&lt;br /&gt;
       49 Orange Red&lt;br /&gt;
       49 Orchid&lt;br /&gt;
       49 Oxford Blue&lt;br /&gt;
     2401 Pale Golden Rod&lt;br /&gt;
       49 Pale Green&lt;br /&gt;
     2401 Pale Turquoise&lt;br /&gt;
     2401 Pale Violet Red&lt;br /&gt;
       49 Papaya Whip&lt;br /&gt;
     2401 Peach Puff&lt;br /&gt;
       49 Peacock&lt;br /&gt;
       49 Persian Indigo&lt;br /&gt;
       49 Persian Pink&lt;br /&gt;
       49 Peru&lt;br /&gt;
     2401 Pink&lt;br /&gt;
     2401 Plum&lt;br /&gt;
       49 Powder Blue&lt;br /&gt;
       49 Purple&lt;br /&gt;
       49 Raw Sienna&lt;br /&gt;
       49 Red Devil&lt;br /&gt;
        7 Rich Black&lt;br /&gt;
       49 Rosy Brown&lt;br /&gt;
       49 Royal Blue&lt;br /&gt;
       49 Ruby Red&lt;br /&gt;
       49 Saddle Brown&lt;br /&gt;
       49 Salmon&lt;br /&gt;
       49 Sandy Brown&lt;br /&gt;
     2401 Sangria&lt;br /&gt;
       49 Sap Green&lt;br /&gt;
       49 Sea Green&lt;br /&gt;
       49 Sea Shell&lt;br /&gt;
       49 Seal Brown&lt;br /&gt;
     2401 Sienna&lt;br /&gt;
     2401 Silver&lt;br /&gt;
       49 Sky Blue&lt;br /&gt;
       49 Slate Blue&lt;br /&gt;
       49 Slate Grey&lt;br /&gt;
       49 Smokey Black&lt;br /&gt;
       49 Snow&lt;br /&gt;
       49 Spring Green&lt;br /&gt;
        2 Steel Blue&lt;br /&gt;
     2401 Steel Pink&lt;br /&gt;
     2401 Tan&lt;br /&gt;
       49 Teal&lt;br /&gt;
     2401 Thistle&lt;br /&gt;
       49 Tomato&lt;br /&gt;
       49 Turquoise&lt;br /&gt;
       49 Tyrian Purple&lt;br /&gt;
       49 Violet&lt;br /&gt;
        7 Violet Red&lt;br /&gt;
     2401 Wheat&lt;br /&gt;
       49 White&lt;br /&gt;
       49 White Smoke&lt;br /&gt;
       49 Yellow&lt;br /&gt;
       49 Yellow Green&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Monumental Towers&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Tower Type Info: [[Test_of_Towers]]&lt;br /&gt;
&lt;br /&gt;
Monumental Towers:&lt;br /&gt;
&lt;br /&gt;
# Towers 7.1 Rich Soil (after you get 100%)&lt;br /&gt;
#: '''OE 1060, 7600 / OE 1052, 7600'''&lt;br /&gt;
# Solid Land (after you get 110%)&lt;br /&gt;
#: '''OE 1060, 7604 / OE 1052, 7604'''&lt;br /&gt;
# Hand of Man (after you get 140%)&lt;br /&gt;
#: '''OE 1052, 7608'''&lt;br /&gt;
# Living Land Tower (after you get 200%)&lt;br /&gt;
#: '''OE 1060, 7612 / OE 1052, 7612'''&lt;br /&gt;
# Racing Mind Tower (after you get 300%)&lt;br /&gt;
#: '''OE 1052, 7616'''&lt;br /&gt;
# New Life Tower (after you get 500%)&lt;br /&gt;
#: '''OE 1052, 7620'''&lt;br /&gt;
# Night Tower (after you get 700%)&lt;br /&gt;
#: '''OE 1052, 7624'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Monumental Towers Earned&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram &lt;br /&gt;
* '''747.09%''' Completed full build of all monumental towers!&lt;br /&gt;
Rana &lt;br /&gt;
* 601.05%  #6 done&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Monumental Towers Completed 06/06/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Monumental Rich Soil 100% Done &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Monumental Solid Land 110% Done&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Monumental Hand of Man 140% Done&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Monumental Living Land 200% Done&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Monumental Racing Mind 300% Done&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Monumental New Life 500% Done&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Monumental Night 700% Done&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Monumental Towers&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Monumental Rich Soil 100% Done&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Monumental Solid Land 110% Done&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Monumental Hand of Man 140% Done&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Monumental Living Land 200% Done&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana  Monumental Racing Mind 300% Done&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Monumental New Life 500% Done&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana  Monumental Night 700% Ready&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology| Rana  Monumental Night 700%  | &lt;br /&gt;
  {{ResResource| Bricks | 1000 |1000}}&lt;br /&gt;
  {{ResResource| Clay Lamp | 7 |7}}&lt;br /&gt;
  {{ResResource| Medium Diamond | 49 |49}}&lt;br /&gt;
  {{ResResource| Slate | 490 |490}}&lt;br /&gt;
  {{ResResource| Night Granite | 14 |14}}&lt;br /&gt;
  {{ResResource| Peasant%27s Foot Mushroom | 21 |21}}&lt;br /&gt;
  {{ResResource| Toad Skin Mushroom | 21 |21}}&lt;br /&gt;
  {{ResResource| Sand Spore Mushroom  | 21 |21}}&lt;br /&gt;
  {{ResResource| Earth Light Mushroom | 21 |21}}&lt;br /&gt;
  {{ResResource| Eye of Osiris Mushroom | 21 |21}}&lt;br /&gt;
  {{ResResource| Bleeding Hand Mushroom | 21 |21}}&lt;br /&gt;
  {{ResResource| Dung Rot Mushroom | 21 |21}}&lt;br /&gt;
  {{ResResource| Canvas | 2 | 2 }} MCS&lt;br /&gt;
  {{ResResource| Rope | 8 | 8 }} MCS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Megalopolis Passed 09/21/2016&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhukuram, Rana, Kaa, Nikara all members of Mega Mega&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Megalopolis Links&amp;lt;/span&amp;gt; ===&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Megalopolis links to other pages&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram  | My Home Page]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Test_of_the_Megalopolis | Test of the Megalopolis]]&lt;br /&gt;
| [[Guilds/Mega_mega | Mega mega]]&lt;br /&gt;
| [[Guilds/Mega_mega#Materials_Summary | Mega mega requirements ]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Towers Passed&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Towers Passed 08/18/2016&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Towers&amp;lt;/b&amp;gt;&lt;br /&gt;
! Type!! Score !! Total !! Monumental &lt;br /&gt;
|- &lt;br /&gt;
| Rich Soil Tower || 5.04 || 5.04&lt;br /&gt;
|- &lt;br /&gt;
| Rich Soil Tower || 10.87 || 15.91&lt;br /&gt;
|- &lt;br /&gt;
| Rich Soil Tower || 9.07 || 24.98&lt;br /&gt;
|- &lt;br /&gt;
| New Life Tower || 14.65 || 39.63&lt;br /&gt;
|- &lt;br /&gt;
| Solid Land Tower || 29.61 || 69.23&lt;br /&gt;
|- &lt;br /&gt;
| Living Land Tower  &amp;lt;br /&amp;gt; 400,3800  || a) 9.58 &amp;lt;br /&amp;gt;b) 33.59&amp;lt;br /&amp;gt; T) 43.17 || 112.14 &amp;lt;br /&amp;gt;'''PASS''' || [[Test_of_Towers#Monumental_Towers | Rich Soil]] (100%) &amp;lt;br /&amp;gt; [[Test_of_Towers#Monumental_Towers | Solid Land]] (110%) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Towers Passed 08/25/2016&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Towers&amp;lt;/b&amp;gt;&lt;br /&gt;
! Type!! Score !! Total !! Monumental &lt;br /&gt;
|- &lt;br /&gt;
| Rich Soil Tower || 27.07 || 27.07&lt;br /&gt;
|- &lt;br /&gt;
| New Life Tower || 15.31|| 42.38&lt;br /&gt;
|- &lt;br /&gt;
| Hand of Man Tower &amp;lt;br /&amp;gt; 400,3800 || 78.86 || 121.24 &amp;lt;br /&amp;gt;'''PASS''' || [[Test_of_Towers#Monumental_Towers | Rich Soil]] (100%) &amp;lt;br /&amp;gt; [[Test_of_Towers#Monumental_Towers | Solid Land]] (110%) &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Hegemon Passed&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Test Info: [[Test of the Hegemon]]&lt;br /&gt;
&lt;br /&gt;
Table building mats: &lt;br /&gt;
* 20 Papyrus Paper &lt;br /&gt;
* 20 Boards &lt;br /&gt;
&lt;br /&gt;
Salvage tables after passing.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Table Locations Passed 09/26/2016&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tables&amp;lt;/b&amp;gt;&lt;br /&gt;
! Location !! status&lt;br /&gt;
|- &lt;br /&gt;
| OE CS || removed &lt;br /&gt;
|- &lt;br /&gt;
| SE CS || removed&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Table Locations Passed 03/05/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tables&amp;lt;/b&amp;gt;&lt;br /&gt;
! Location !! status&lt;br /&gt;
|-  &lt;br /&gt;
| OE CS || removed&lt;br /&gt;
|- &lt;br /&gt;
| 4C CS || removed&lt;br /&gt;
|- &lt;br /&gt;
| 7L CS || removed&lt;br /&gt;
|- &lt;br /&gt;
| SE CS || removed&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of The Formal Garden Passed 09/18/2016&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Test Info: [[Test of the Formal Garden]]&lt;br /&gt;
&lt;br /&gt;
=== Zhukuram's Gazebo OE 1003, 6829 ===&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Rana's Gazebo  OE 1030, 6846  ===&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Path of the Pilgrim&amp;lt;/span&amp;gt; Passed 04/24/2016 ==&lt;br /&gt;
&lt;br /&gt;
Detailed Info: [[Guilds/HHOFW/pilgrim | '''HHOFW''' Pilgrimage]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram, Rana and Kaa&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
All passed 04/24/2016 score: 1050 pts / 9 shrines&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Items Needed for Pilgrimage X |&lt;br /&gt;
  {{ResResource| Canvas |15|15}}&lt;br /&gt;
  {{ResResource| Flax   |180|180}}&lt;br /&gt;
  {{ResResource| Ash    |21|21}}&lt;br /&gt;
  {{ResResource| OSM    |3|3}}&lt;br /&gt;
  {{ResResource| Slate  |60|60}}&lt;br /&gt;
  {{ResResource| Honey  |30|30}}&lt;br /&gt;
  {{ResResource| Lime   |15|15}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Oyster Catcher Passed&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Installing first pearl give perma +1 END&lt;br /&gt;
&lt;br /&gt;
=== Pearl Solver Tools ===&lt;br /&gt;
* [http://julianatdeltona.com/pearls/Solver.htm Online Pearl Solver] - TheMazeEcho's solver hosted by Sabuli.&lt;br /&gt;
* [http://www.ueda.info.waseda.ac.jp/~n-kato/lightsout/index.html Original Online Lights Out Solver]&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Oyster Catcher Basics&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Pearl Colors !! Pearl Sizes&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Aqua&lt;br /&gt;
* Beige&lt;br /&gt;
* Black &lt;br /&gt;
* Coral&lt;br /&gt;
* Pink&lt;br /&gt;
* Smoke&lt;br /&gt;
* White&lt;br /&gt;
| &lt;br /&gt;
* Huge&lt;br /&gt;
* Large&lt;br /&gt;
* Medium&lt;br /&gt;
* Small&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhu's Necklace Passed 03/28/2016&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
set = installed but not checked&amp;lt;br&amp;gt;&lt;br /&gt;
no = Wrong Color &amp;lt;br&amp;gt;&lt;br /&gt;
WS = Wrong Spot &amp;lt;br&amp;gt;&lt;br /&gt;
YES = Correct Color and Correct Spot &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Zhukuram's Necklace Layout&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Color!! S1 !! S2 !! S3 !! S4 !! S5 !! S6 !! S7 !! M1 !! M2 !! M3 !! M4 !! L1 !! L2 !! H1 !!  Note&lt;br /&gt;
|-&lt;br /&gt;
| '''Aqua''' || - || - || - || - || '''YES''' || '''YES''' || - || - ||  -  ||  - || -  || '''YES'''||  - ||  - ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Beige''' || - || - || - || - || - ||  -  || - || - || '''YES'''||  - || -|| -  ||  - ||  - ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Black''' || - || - ||  - ||  - ||   - ||   - || '''YES'''||  -  ||  -  ||  -  || -  || -  ||  - ||  - ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Coral''' || - || '''YES''' || '''YES'''||  - || - ||  -  || - || '''YES''' ||  - ||  -  || -  || -  || '''YES''' ||  - ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Pink''' || '''YES''' ||  - ||  - ||  - ||  - ||  - ||  - ||  -  ||  -  || '''YES''' ||   -  ||   -  ||   -  || '''YES''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Smoke''' || - || - ||  -  || - ||  - ||  - ||  - ||  -  ||  - ||  - ||  - ||  - ||  - ||  - ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''White''' || - || - || - || '''YES''' || - ||  -  || - || - ||  - ||  - || '''YES'''  || -  ||  - ||  - ||  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Color || S1 || S2 || S3 || S4 || S5 || S6 || S7 || M1 || M2 || M3 || M4 || L1 || L2 || H1 ||  Note&lt;br /&gt;
|-&lt;br /&gt;
| Color || S1 || S2 || S3 || S4 || S5 || S6 || S7 || M1 || M2 || M3 || M4 || L1 || L2 || H1 ||  Note&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Necklace Passed 01/26/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
no = Wrong Color &amp;lt;br&amp;gt;&lt;br /&gt;
WS = Wrong Spot &amp;lt;br&amp;gt;&lt;br /&gt;
YES = Correct Color and Correct Spot &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Rana's Necklace Layout&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Color!! S1 !! S2 !! S3 !! S4 !! S5 !! S6 !! S7 !! M1 !! M2 !! M3 !! M4 !! L1 !! L2 !! H1 !!  Note&lt;br /&gt;
|-&lt;br /&gt;
| '''Aqua''' ||  - || '''YES''' || - || '''YES''' ||  -  ||  - ||  -  || '''YES''' || - || - || - || '''YES''' || - ||  - ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Beige''' ||  - ||  - || - ||  - ||  -  ||  - ||  -  || - ||  - || - || - || - || - ||  - ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Black''' ||  -  ||  - || - ||  -  ||  -  ||  -  || '''YES''' || -  || '''YES'''|| - || - || - || - ||  - ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Coral''' || '''YES''' || - || - ||  - ||  -  ||  - ||  -  ||  -  ||  - ||  -  || '''YES''' || - || '''YES''' ||  - ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Pink''' || -  || - || '''YES''' || -  || -  || -  || -  || -  || -  || -  || -  || - || - ||  - ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Smoke''' ||  -  ||  -  || - ||  -  || '''YES''' || '''YES'''||  -  || - ||  - || '''YES''' ||  - || - || - ||  '''YES''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''White''' || -  || -  || -  || -  || -  || -  || - || - ||  - || -  || -  || - || - ||  - ||  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Color || S1 || S2 || S3 || S4 || S5 || S6 || S7 || M1 || M2 || M3 || M4 || L1 || L2 || H1 ||  Note&lt;br /&gt;
|-&lt;br /&gt;
| Color || S1 || S2 || S3 || S4 || S5 || S6 || S7 || M1 || M2 || M3 || M4 || L1 || L2 || H1 ||  Note&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Set's Ladder ==&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale7/Set%27s_Ladder#Playing&lt;br /&gt;
&lt;br /&gt;
A rather under explained game... I really don't have a clue what it does.  Very hard to reproduce a game. Maybe has some randomizing factor (yes it does) to make it harder to figure out.  A x B doesn't always yield the same results.&lt;br /&gt;
&lt;br /&gt;
* a token will always lose against an ark of the same color&lt;br /&gt;
* stand in the block you want to attack as location seems in influence attack path&lt;br /&gt;
** the path up the pyramid is a random choice of 3 paths: the direct or the 2 adjacent ones.&lt;br /&gt;
&lt;br /&gt;
* When you actually get around to &amp;quot;seeing&amp;quot; a configuration page for one of these, each color pair has a percentage chance of winning against the other color.  If the value is anything other than 100% (win) or 0% (lose) then the dice rolls when you do an attack&lt;br /&gt;
&lt;br /&gt;
:ex: green vs yellow = 100%  -&amp;gt; yellow always wins against a green&lt;br /&gt;
:ex: green vs red = 60% -&amp;gt; red wins 60% of the time, green wins 40% of the time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sage 3990, 4830&lt;br /&gt;
&lt;br /&gt;
# Use Yellow to attack W Green&lt;br /&gt;
# Use Orange to attack W Green if yellow doesn't clear&lt;br /&gt;
:: Insta-Win&lt;br /&gt;
# Use Orange to attack SE Yellow&lt;br /&gt;
# Use Green to attack SW Red&lt;br /&gt;
# Use Green to attack S Red&lt;br /&gt;
# Use Orange to attack NW Green&lt;br /&gt;
# Use Orange to attack N Green&lt;br /&gt;
# Use Orange to attack NE Yellow&lt;br /&gt;
# Use Green to attack SW Orange&lt;br /&gt;
# Use Green to attack E Yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Krysalyss 1297,1759 @the point&lt;br /&gt;
&lt;br /&gt;
# Use Green to attack S Orange&lt;br /&gt;
:: Insta-Win&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
McArine 1212, 2972&lt;br /&gt;
&lt;br /&gt;
# Use Green to attack Yellow (killing a yellow)&lt;br /&gt;
# Use Yellow to attack Green (killing orange)&lt;br /&gt;
# Use Red to attack Yellow (killing yellow)&lt;br /&gt;
# Use Orange to attack Green (opens level 1 and gives win marker)&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Archaeologist Passed&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Test details and Scoring: [[Test of the Archaeologist]]&lt;br /&gt;
&lt;br /&gt;
 Color: 7x &lt;br /&gt;
 Size: 4x &lt;br /&gt;
 Sturdyness: 2x &lt;br /&gt;
 Weight: 3x &lt;br /&gt;
 Age: 3x &lt;br /&gt;
 Purpose: 4x &lt;br /&gt;
&lt;br /&gt;
The score of any relic is: &lt;br /&gt;
&lt;br /&gt;
 Collected By * Color * Size * Sturdyness * Weight * Age * Purpose &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram's Relic List Passed 12/04/2016&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
'''Ideal Relics for Zhukuram: (Must get at least 7 relics)'''&lt;br /&gt;
&lt;br /&gt;
    Aether Flag (Black, Large, Delicate, Heavy, Ancient, Valueable)&lt;br /&gt;
    '''Z(7)''' Aether Flag (Pink, Midsized, '''Delicate(2)''', '''Heavy(3)''', Antique, Royal) 42 pts&lt;br /&gt;
&lt;br /&gt;
    Celestial Magnifier (Violet, Small, Delicate, Lightweight, Antique, Valueable)&lt;br /&gt;
    '''Z(7)''' Celestial Magnifier (Red, Midsized, '''Delicate(2)''', '''Lightweight(3)''', '''Antique(3)''', Functional) 126 pts&lt;br /&gt;
&lt;br /&gt;
    Font of Wisdom (Yellow, Midsized, Sturdy, Lightweight, Old, Sacred)&lt;br /&gt;
    '''Z(7)''' Font of Wisdom (Red, Tiny, Indestructible, Heavy, Timeless, '''Sacred(4)''') 28 pts&lt;br /&gt;
&lt;br /&gt;
    Fortune Teller (Yellow, Giant, Sturdy, Lightweight, Antique, Valueable)&lt;br /&gt;
    '''Z(7)''' Fortune Teller ('''Yellow(7)''', '''Giant(4)''', '''Sturdy(2)''', Welterweight, '''Antique(3)''', Functional) 1176 pts&lt;br /&gt;
&lt;br /&gt;
    Holy Book (Yellow, Large, Sturdy, Featherweight, Ancient, Valueable)&lt;br /&gt;
    '''Z(7)''' Holy Book (Red, Small, Delicate, Welterweight, Timeless, '''Valueable(4)''') 28 pts&lt;br /&gt;
&lt;br /&gt;
    Jewelry Collage (Brown, Tiny, Sturdy, Welterweight, Ancient, Valueable)&lt;br /&gt;
    '''Ninfa(1)''' Jewelry Collage (Orange, '''Tiny(4)''', Delicate, Heavy, Antique, '''Valueable(4)''') 16 pts&lt;br /&gt;
&lt;br /&gt;
    Land Anchor (Yellow, Midsized, Delicate, Welterweight, Antique, Sacred)&lt;br /&gt;
    '''Z(7)''' Land Anchor (Black, Giant, Indestructible, Heavy, '''Antique(3)''', '''Sacred(4)''')  84 pts&lt;br /&gt;
&lt;br /&gt;
    Meditation Box (Red, Small, Delicate, Heavy, Antique, Valueable)&lt;br /&gt;
    '''Z(7)''' Meditation Box (Green, '''Small(4)''', Sturdy, '''Heavy(3)''', Old, Sacred) 84 pts&lt;br /&gt;
&lt;br /&gt;
    Metalic Chalice (Pink, Giant, Sturdy, Lightweight, Antique, Functional)&lt;br /&gt;
    '''K(1)''' Metalic Chalice (Black, Midsized, Indestructable, '''Lightweight(3)''', Ancient, '''Functional(4)''')  12 pts&lt;br /&gt;
&lt;br /&gt;
    Portrait Collection (Pink, Large, Indestructable, Heavy, Old, Royal)&lt;br /&gt;
    '''Powertje(1)''' Portrait Collection (Black, '''Large(4)''', Sturdy, Lightweight, '''Old(3)''', Sacred) 12 pts&lt;br /&gt;
&lt;br /&gt;
    Security Prop (Green, Midsized, Indestructable, Lightweight, Ancient, Royal)&lt;br /&gt;
    '''Styx(1)'''Security Prop (Blue, Tiny, '''Indestructable(2)''', Heavy, Timeless, '''Royal(4)''') 8 pts&lt;br /&gt;
&lt;br /&gt;
    Spreader of Delight (Pink, Midsized, Indestructable, Featherweight, Timeless, Functional)&lt;br /&gt;
    '''K(1)''' Spreader of Delight (Grey, '''Midsized(4)''', Sturdy, Lightweight, Ancient, '''Functional(4)''') 16 pts&lt;br /&gt;
&lt;br /&gt;
    Strange Sundial (Green, Large, Sturdy, Heavy, Ancient, Decorative)&lt;br /&gt;
    '''Madwife(1)''' Strange Sundial ('''Green(7)''', Tiny , '''Sturdy(2)''', '''Heavy(3)''', '''Ancient(3)''', Sacred)  126 pts&lt;br /&gt;
&lt;br /&gt;
    Sun Totem (Red, Small, Delicate, Welterweight, Old, Sacred)&lt;br /&gt;
    '''Z(7)''' Sun Totem (White, Midsized, Sturdy, '''Welterweight(3)''', '''Old(3)''', Functional)  63 pt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Relic List Passed 01/01/2017 &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
'''Ideal Relics for Rana: (Must get at least 7 relics)'''&lt;br /&gt;
&lt;br /&gt;
    Aether Flag (Grey, Giant, Sturdy, Featherweight, Antique, Sacred)&lt;br /&gt;
    '''Z(1)''' Aether Flag (Blue, Midsized, Indestructable, '''Featherweight(3)''', '''Antique(3)''', '''Sacred(4)''') 36 pts&lt;br /&gt;
&lt;br /&gt;
    Air of Reason (White, Large, Sturdy, Heavy, Antique, Functional)&lt;br /&gt;
    '''K(1)''' Air of Reason (Red, Tiny, '''Sturdy(2)''', '''Heavy(3)''', Old, '''Functional(4)''') 24 pts&lt;br /&gt;
&lt;br /&gt;
    Amusement Papers (Orange, Giant, Delicate, Welterweight, Antique, Valueable)&lt;br /&gt;
    '''Z(1)''' Amusement Papers (Green, '''Giant(4)''', Sturdy, Lightweight, '''Antique(3)''', Royal) 12 pts&lt;br /&gt;
&lt;br /&gt;
    Celestial Magnifier (Pink, Midsized, Delicate, Welterweight, Ancient, Valueable)&lt;br /&gt;
    '''K(1)''' Celestial Magnifier (Violet, Giant, '''Delicate(2)''', '''Welterweight(3)''', '''Ancient(3)''', Royal) 18 pts&lt;br /&gt;
&lt;br /&gt;
    Font of Wisdom (Black, Midsized, Indestructable, Heavy, Timeless, Sacred)&lt;br /&gt;
    '''Z(1)''' Font of Wisdom (Red, Tiny, '''Indestructable(2)''', Featherweight, Old, Decorative) 2 pts&lt;br /&gt;
&lt;br /&gt;
    Fortune Teller (Grey, Small, Indestructable, Lightweight, Timeless, Royal)&lt;br /&gt;
    '''Z(1)''' Fortune Teller ('''Grey(7)''', Midsized, Delicate, '''Lightweight(3)''', '''Timeless(3)''', Valueable) 63 pts&lt;br /&gt;
&lt;br /&gt;
    Jewelry Collage (Pink, Midsized, Delicate, Heavy, Antique, Decorative)&lt;br /&gt;
    '''K(1)''' Jewelry Collage (Yellow, Large, '''Delicate(2)''', Featherweight, '''Antique(3)''', '''Decorative(4)''') 24 pts&lt;br /&gt;
&lt;br /&gt;
    Land Anchor (Brown, Giant, Sturdy, Welterweight, Timeless, Sacred)&lt;br /&gt;
    '''K(1)''' Land Anchor (Orange, Tiny, Delicate, '''Welterweight(3)''', '''Timeless(3)''', Functional) 9 pts&lt;br /&gt;
&lt;br /&gt;
    Meditation Box (Blue, Small, Delicate, Welterweight, Old, Sacred)&lt;br /&gt;
    '''Z(1)''' Meditation Box (Black, Tiny, '''Delicate(2)''', Heavy, '''Old(3)''', Decorative) 6 pts&lt;br /&gt;
&lt;br /&gt;
    Odd Bone (Orange, Giant, Indestructable, Lightweight, Antique, Royal)&lt;br /&gt;
    '''Z(1)''' Odd Bone (White, '''Giant(2)''', Delicate, '''Lightweight(3)''', Old, '''Royal(4)''') 48 pts&lt;br /&gt;
&lt;br /&gt;
    Portrait Collection (Black, Small, Delicate, Featherweight, Antique, Sacred)&lt;br /&gt;
    '''R(7)''' Portrait Collection (Green, '''Small(4)''', '''Delicate(2)''', Welterweight, '''Antique(3)''', Decorative) 168 pts&lt;br /&gt;
&lt;br /&gt;
    Ribbon of Harmony (Grey, Giant, Delicate, Featherweight, Old, Royal)&lt;br /&gt;
    '''R(7)''' Ribbon of Harmony ('''Grey(7)''', '''Giant(4)''', Indestructable, '''Featherweight(3)''', Timeless, Sacred) 588 pts&lt;br /&gt;
&lt;br /&gt;
    Strange Sundial (Red, Small, Sturdy, Heavy, Timeless, Functional)&lt;br /&gt;
    '''Madwife(1)''' Strange Sundial ('''Red(7)''', Giant, Indestructable, Featherweight, '''Timeless(3)''', Royal)  21 pts&lt;br /&gt;
&lt;br /&gt;
    Wrist Exerciser (Pink, Large, Indestructable, Welterweight, Timeless, Valueable)&lt;br /&gt;
    '''Z(1)''' Wrist Exerciser (Grey, Midsized, Sturdy, Lightweight, '''Timeless(3)''', '''Valueable(4)''') 12 pts&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Bedouin&amp;lt;/span&amp;gt; Passed 02/07/2017 ==&lt;br /&gt;
&lt;br /&gt;
link to: [[Test of the Bedouin]]&lt;br /&gt;
&lt;br /&gt;
Location Map: [[Common_Altar#Map | Common Altar]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Rana passed 02/03/2017'''&lt;br /&gt;
* '''Zhukuram passed 02/07/2017'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Every day (Real 24 hrs) the points reset.  Not Egyptian Day.  REAL Days. &lt;br /&gt;
* Points reset at '''''8:30 PM PACIFIC TIME (as of 10/22/2016)''''' .   &lt;br /&gt;
* There is a slight skew in the time each day so the time shifts a little each day.   &lt;br /&gt;
* The original Test info showed the passes were at &lt;br /&gt;
:: ''&amp;quot;1PM UTC (in late May 2016, advances occurred around 11pm UTC).&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ UTC PDT PST Conversion&lt;br /&gt;
! UTC &amp;lt;br /&amp;gt;Hour !! PDT -7 &amp;lt;br /&amp;gt;Summer !! PST -8&amp;lt;br /&amp;gt;Winter !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1 || 6 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2 || 7 || 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 3 || 8 || 7 ||  PM Bedouin Daylight Savings Time as of 10/22/2016 &amp;lt;br /&amp;gt;8:30pm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 4 || 9 || 8 ||  PM Bedouin Winter Time as of 11/10/2016&amp;lt;br /&amp;gt;8:30pm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 5 || 10 || 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 6 || 11 || 10 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 7 || 12 || 11 || Bedouin Advance 01/28/2017 11:00 PM PST &amp;lt;br /&amp;gt;Bedouin Advance 01/29/2017 11:02 PM PST&amp;lt;br /&amp;gt;Bedouin Advance 01/30/2017 11:03 PM PST &amp;lt;br /&amp;gt; Rana Bedouin Advance 02/01/2017 1:05 AM CST (~11:05 PST) &amp;lt;br /&amp;gt;Rana Bedouin Advance 02/02/2017 1:07 AM CST (~11:07 PST) &amp;lt;br /&amp;gt;'''PASS''' Rana Bedouin Advance 02/03/2017 1:09 AM CST (~11:09 PST) &amp;lt;br /&amp;gt;Bedouin Advance 02/03/2017 11:11 PM PST &amp;lt;br /&amp;gt;Bedouin Advance 02/06/2017 11:16 PM PST &amp;lt;br /&amp;gt;'''PASS''' Bedouin Advance 02/07/2017 11:18 PM PST &amp;lt;br /&amp;gt;#8 Bedouin Advance 02/08/2017 11:20 PM PST &amp;lt;br /&amp;gt;#9 Bedouin Advance 02/09/2017 11:22 PM PST &amp;lt;br /&amp;gt;#10 Bedouin Advance 02/10/2017 11:23 PM PST &amp;lt;br /&amp;gt;#11 Bedouin Advance 02/11/2017 11:25 PM PST &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 8 || 1 || 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 9 || 2 || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10 || 3 || 2 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 11 || 4 || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 12 || 5 || 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| UTC || PDT || PST || Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Ritual Tattoo&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram's Tattoo Reqs&amp;lt;/span&amp;gt; Passed 02/09/2017 ===&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram Tattoo List #7 DONE  ====&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Desert of Shades -854 1988:&lt;br /&gt;
    '''READY First Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Golden Gladalia, 3 Cinnar Resin, Powdered Ruby&lt;br /&gt;
        '''Between 400 and 500 feet above sea level, On Rock&lt;br /&gt;
    '''READY Second Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Shrub Sage, 5 Miniature Fern Palm Resin, Powdered Emerald&lt;br /&gt;
        '''Far from any Flora, Between 500 and 600 feet above sea level&lt;br /&gt;
    '''READY Third Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Sagar Ghota, 6 Spiked Fishtree Resin, Powdered Diamond&lt;br /&gt;
        '''On Sand, Near Sulfurous Water&lt;br /&gt;
    '''READY Fourth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Schisandra, 3 Stout Palm Resin, Powdered Emerald&lt;br /&gt;
        '''No more than 100 feet above sea level, Near the base of a Cliff&lt;br /&gt;
    Fifth Mortar Option:&lt;br /&gt;
        Fresh Tsatso, 1 Oil Palm Resin, Powdered Emerald&lt;br /&gt;
        On Rock, On a Hilltop&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Blood Blossom, 6 Phoenix Palm Resin, Powdered Diamond&lt;br /&gt;
        Near a School, On Grass&lt;br /&gt;
    Seventh Mortar Option:&lt;br /&gt;
        Fresh Spinnea, 3 Butterleaf Tree Resin, Powdered Ruby&lt;br /&gt;
        Far from any Flora, Between 500 and 600 feet above sea level&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram Tattoo List #7 e REJECTED =====&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Seven Lakes 687 -976:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Sweet Groundmaple, 1 Feather Tree Resin, Powdered Opal&lt;br /&gt;
        Between 500 and 600 feet above sea level, Near a Large Stone&lt;br /&gt;
    Second Mortar Option:&lt;br /&gt;
        Fresh Butterroot, 6 Feather Tree Resin, Powdered Emerald&lt;br /&gt;
        On Dirt, On a Hilltop&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Apiphenalm, 2 Broadleaf Palm Resin, Powdered Sapphire&lt;br /&gt;
        On Grass, At least 600 feet above sea level&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Pale Dhamasa, 2 Cinnar Resin, Powdered Emerald&lt;br /&gt;
        Near a Travel Facility, Near a Statue&lt;br /&gt;
    &amp;lt;s&amp;gt;Fifth Mortar Option:&lt;br /&gt;
        Fresh Sickly Root, 1 Trilobellia Resin, Powdered Emerald&lt;br /&gt;
        Near a Large Stone, On Grass&amp;lt;/s&amp;gt;&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Ginger Root, 1 Locust Palm Resin, Powdered Emerald&lt;br /&gt;
        Between 300 and 400 feet above sea level, Near at least 2 Cacti&lt;br /&gt;
    &amp;lt;s&amp;gt;Seventh Mortar Option:&lt;br /&gt;
        Fresh Calabash, 4 Trilobellia Resin, Powdered Emerald&lt;br /&gt;
        Between 300 and 400 feet above sea level, Near a Papyrus Plant&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram Tattoo List #7 d REJECTED =====&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at River Plains 733 2701:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Naranga, 7 Coconut Palm Resin, Powdered Ruby&lt;br /&gt;
        On Grass, Between 200 and 300 feet above sea level&lt;br /&gt;
    &amp;lt;s&amp;gt;Second Mortar Option:&lt;br /&gt;
        Fresh Lilia, 1 Elephantia Resin, Powdered Diamond&lt;br /&gt;
        Near a Statue, On Dirt&amp;lt;/s&amp;gt;&lt;br /&gt;
    &amp;lt;s&amp;gt;Third Mortar Option:&lt;br /&gt;
        Fresh Royal Rosemary, 7 Broadleaf Palm Resin, Powdered Sapphire&lt;br /&gt;
        On Clay, Near a School&amp;lt;/s&amp;gt;&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Pale Russet, 7 Oleaceae Resin, Powdered Sapphire&lt;br /&gt;
        On Sand, Near the base of a Cliff&lt;br /&gt;
    Fifth Mortar Option:&lt;br /&gt;
        Fresh Yava, 6 Feather Tree Resin, Powdered Emerald&lt;br /&gt;
        Between 300 and 400 feet above sea level, On Clay&lt;br /&gt;
    &amp;lt;s&amp;gt;Sixth Mortar Option:&lt;br /&gt;
        Fresh Enchanter's Plant, 5 Spindle Tree Resin, Powdered Diamond&lt;br /&gt;
        Between 100 and 200 feet above sea level, Near a Large Stone&amp;lt;/s&amp;gt;&lt;br /&gt;
    &amp;lt;s&amp;gt;Seventh Mortar Option:&lt;br /&gt;
        Fresh Rubydora, 2 Oil Palm Resin, Powdered Diamond&lt;br /&gt;
        Near a Papyrus Plant, Near Sulfurous Water&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram Tattoo List #7 c REJECTED =====&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Midland Valley 1237 4638:&lt;br /&gt;
    &amp;lt;s&amp;gt;First Mortar Option:&lt;br /&gt;
        Fresh Camelmint, 5 Orrorin Resin, Powdered Diamond&lt;br /&gt;
        Near a Road, On a Peninsula or Bridge&amp;lt;/s&amp;gt;&lt;br /&gt;
    Second Mortar Option:&lt;br /&gt;
        Fresh Crimson Clover, 7 Towering Palm Resin, Powdered Emerald&lt;br /&gt;
        On Dirt, Near the base of a Cliff&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Anansi, 1 Mini Palmetto Resin, Powdered Diamond&lt;br /&gt;
        Near a Road, At least 600 feet above sea level&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Cardamom, 7 Anaxi Resin, Powdered Ruby&lt;br /&gt;
        At least 600 feet above sea level, Near a Large Stone&lt;br /&gt;
    Fifth Mortar Option:&lt;br /&gt;
        Fresh Mirabellis Fern, 5 Monkey Palm Resin, Powdered Emerald&lt;br /&gt;
        Near at least 2 Cacti, On Grass&lt;br /&gt;
    &amp;lt;s&amp;gt;Sixth Mortar Option:&lt;br /&gt;
        Fresh Bitter Florian, 1 Oleaceae Resin, Powdered Opal&lt;br /&gt;
        On Clay, Between 400 and 500 feet above sea level&amp;lt;/s&amp;gt;&lt;br /&gt;
    Seventh Mortar Option:&lt;br /&gt;
        Fresh Bull's Blood, 2 Fern Palm Resin, Powdered Sapphire&lt;br /&gt;
        Near a Large Stone, On Grass&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram Tattoo List #7 b REJECTED =====&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Xanat, 1 Tiny Oil Palm Resin, Powdered Opal&lt;br /&gt;
        On Sand, Between 500 and 600 feet above sea level&lt;br /&gt;
    Second Mortar Option:&lt;br /&gt;
        Fresh Artemisia, 2 Hokkaido Resin, Powdered Ruby&lt;br /&gt;
        On Grass, Far from any Flora&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Blood Root, 6 Razor Palm Resin, Powdered Sapphire&lt;br /&gt;
        On Grass, Near the base of a Cliff&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Headache Tree, 6 Spiked Fishtree Resin, Powdered Sapphire&lt;br /&gt;
        Near a Large Stone, On a Peninsula or Bridge&lt;br /&gt;
    &amp;lt;s&amp;gt;Fifth Mortar Option:&lt;br /&gt;
        Fresh Fool's Agar, 6 Stout Palm Resin, Powdered Sapphire&lt;br /&gt;
        Near a Papyrus Plant, Between 400 and 500 feet above sea level &amp;lt;/s&amp;gt;&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Ice Blossom, 2 Cricklewood Resin, Powdered Diamond&lt;br /&gt;
        On Clay, On a Peninsula or Bridge&lt;br /&gt;
    Seventh Mortar Option:&lt;br /&gt;
        Fresh Fumitory, 3 Monkey Palm Resin, Powdered Opal&lt;br /&gt;
        On Grass, Near a School&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram Tattoo List #7 a REJECTED =====&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Desert of Nomads 1788 5933:&lt;br /&gt;
    &amp;lt;s&amp;gt;First Mortar Option:&lt;br /&gt;
        Fresh Deadwood Tree, 1 Beetlenut Resin, Powdered Emerald&lt;br /&gt;
        Near at least 2 Cacti, At least 600 feet above sea level&amp;lt;/s&amp;gt;&lt;br /&gt;
    &amp;lt;s&amp;gt;Second Mortar Option:&lt;br /&gt;
        Fresh Deadwood Tree, 2 Savaka Resin, Powdered Opal&lt;br /&gt;
        Near a School, Between 100 and 200 feet above sea level&amp;lt;/s&amp;gt;&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Flaming Skirret, 5 Spindle Tree Resin, Powdered Emerald&lt;br /&gt;
        Near a Road, Between 500 and 600 feet above sea level&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Verdant Squill, 1 Monkey Palm Resin, Powdered Ruby&lt;br /&gt;
        On a Peninsula or Bridge, Near an Altar&lt;br /&gt;
    Fifth Mortar Option:&lt;br /&gt;
        Fresh Fivesleaf, 6 Trilobellia Resin, Powdered Sapphire&lt;br /&gt;
        On Clay, Near a University&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Digweed, 6 Umbrella Palm Resin, Powdered Diamond&lt;br /&gt;
        Near Sulfurous Water, Between 400 and 500 feet above sea level&lt;br /&gt;
    Seventh Mortar Option:&lt;br /&gt;
        Fresh Schisandra, 1 Delta Palm Resin, Powdered Sapphire&lt;br /&gt;
        Near a Statue, On Clay&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram Tattoo List #6 DONE =====&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Desert of Nomads 1788 5933:&lt;br /&gt;
    '''First Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Chives, 6 Cinnar Resin, Powdered Diamond&lt;br /&gt;
        '''On Dirt, Between 400 and 500 feet above sea level&lt;br /&gt;
    &amp;lt;s&amp;gt;Second Mortar Option:&lt;br /&gt;
        Fresh Malice Weed, 3 Umbrella Palm Resin, Powdered Opal&lt;br /&gt;
        Near Sulfurous Water, Near at least 2 Cacti&amp;lt;/s&amp;gt;&lt;br /&gt;
    &amp;lt;s&amp;gt;Third Mortar Option:&lt;br /&gt;
        Fresh Cirallis, 1 Razor Palm Resin, Powdered Opal&lt;br /&gt;
        On a Hilltop, Near Sulfurous Water&amp;lt;/s&amp;gt;&lt;br /&gt;
    '''READY Fourth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Ilex, 4 Oil Palm Resin, Powdered Sapphire&lt;br /&gt;
        '''On Sand, Near the base of a Cliff&lt;br /&gt;
    '''READY Fifth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Trilobe, 7 Miniature Fern Palm Resin, Powdered Diamond&lt;br /&gt;
        '''Near a School, No more than 100 feet above sea level&lt;br /&gt;
    '''READY Sixth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Lavender Navarre, 3 Red Maple Resin, Powdered Emerald&lt;br /&gt;
        '''On Clay, Near at least 2 Cacti&lt;br /&gt;
    '''READY Seventh Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Weeping Patala, 3 Fern Palm Resin, Powdered Opal&lt;br /&gt;
        '''Near the base of a Cliff, Between 300 and 400 feet above sea level&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram Tattoo List #5 DONE =====&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Desert of Nomads 1788 5933:&lt;br /&gt;
    '''READY First Mortar Option: HERB RESIN GEM &lt;br /&gt;
        '''Fresh Hazlewort, 3 Spindle Tree Resin, Powdered Sapphire&lt;br /&gt;
        '''Far from any Flora, Between 100 and 200 feet above sea level&lt;br /&gt;
    '''Second Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Ginger Tarragon, 5 Cricklewood Resin, Powdered Emerald&lt;br /&gt;
        '''On Rock, No more than 100 feet above sea level&lt;br /&gt;
    &amp;lt;s&amp;gt;Third Mortar Option:&lt;br /&gt;
        Fresh Fumitory, 6 Tiny Oil Palm Resin, Powdered Sapphire&lt;br /&gt;
        Between 500 and 600 feet above sea level, Near a Papyrus Plant&amp;lt;/s&amp;gt;&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Yava, 2 Chakkanut Tree Resin, Powdered Opal&lt;br /&gt;
        On Grass, Far from any Flora&lt;br /&gt;
    '''READY Fifth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Purple Tintiri, 7 Butterleaf Tree Resin, Powdered Ruby&lt;br /&gt;
        '''Between 200 and 300 feet above sea level, On a Hilltop&lt;br /&gt;
    &amp;lt;s&amp;gt;Sixth Mortar Option:&lt;br /&gt;
        Fresh Homesteader's Palm, 4 Delta Palm Resin, Powdered Emerald&lt;br /&gt;
        On Grass, At least 600 feet above sea level &amp;lt;/s&amp;gt;&lt;br /&gt;
    '''READY Seventh Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Honey Mint, 3 Cinnar Resin, Powdered Emerald&lt;br /&gt;
        '''Far from any Flora, On Clay&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram Tattoo List #4 DONE =====&lt;br /&gt;
&lt;br /&gt;
Start looking for the locations&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Desert of Nomads 1788 5933:&lt;br /&gt;
    '''READY First Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Sugar Cane, 2 Trilobellia Resin, Powdered Ruby&lt;br /&gt;
        '''Between 400 and 500 feet above sea level, On a Hilltop&lt;br /&gt;
    '''READY Second Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Trilobe, 3 Monkey Palm Resin, Powdered Diamond&lt;br /&gt;
        '''Near a University, Between 200 and 300 feet above sea level&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Octec's Grace, 6 Tapacae Miralis Resin, Powdered Emerald&lt;br /&gt;
        Near a University, Near a Road&lt;br /&gt;
    '''READY Fourth Mortar Option: HERB RESIN GEM &lt;br /&gt;
        '''Fresh Discorea, 7 Chakkanut Tree Resin, Powdered Opal&lt;br /&gt;
        '''Near the base of a Cliff, On Clay&lt;br /&gt;
    Fifth Mortar Option:&lt;br /&gt;
        Fresh Quamash, 2 Feather Tree Resin, Powdered Emerald&lt;br /&gt;
        Between 400 and 500 feet above sea level, Near a Large Stone&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Sandalwood, 7 Anaxi Resin, Powdered Diamond&lt;br /&gt;
        Near a University, Between 100 and 200 feet above sea level&lt;br /&gt;
    '''READY Seventh Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Lemondrop, 2 Elephantia Resin, Powdered Opal&lt;br /&gt;
        '''Near Sulfurous Water, Far from any Flora&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram Tattoo List #3 DONE =====&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Desert of Nomads 1788 5933:&lt;br /&gt;
    '''READY First Mortar Option: Herb + Resin&lt;br /&gt;
        '''Fresh Ilex, 1 Orrorin Resin, Powdered Opal&lt;br /&gt;
        '''Near a School, Between 300 and 400 feet above sea level&lt;br /&gt;
    '''READY Second Mortar Option: Herb + Resin&lt;br /&gt;
        '''Fresh Khokali, 7 Butterleaf Tree Resin, Powdered Ruby&lt;br /&gt;
        '''Near a Statue, Between 200 and 300 feet above sea level&lt;br /&gt;
    '''READY:: Third Mortar Option: Herb + Resin&lt;br /&gt;
        '''Fresh Crumpled Leaf Basil, 1 Locust Palm Resin, Powdered Opal&lt;br /&gt;
        '''Between 100 and 200 feet above sea level, Near a Statue&lt;br /&gt;
    '''READY:: Fifth Mortar Option:  Herb + Resin + Gem &lt;br /&gt;
        '''Fresh Panoe, 3 Chakkanut Tree Resin, Powdered Emerald&lt;br /&gt;
        '''Near a Large Stone, On Grass&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Pale Russet, 3 Cinnar Resin, Powdered Diamond&lt;br /&gt;
        No more than 100 feet above sea level, On a Peninsula or Bridge&lt;br /&gt;
   &lt;br /&gt;
   ''SKIP Fourth Mortar Option:&lt;br /&gt;
        Fresh Creeping Black Nightshade, 1 Chakkanut Tree Resin, Powdered Opal&lt;br /&gt;
        On Clay, Between 200 and 300 feet above sea level&lt;br /&gt;
   ''SKIP Seventh Mortar Option:&lt;br /&gt;
        Fresh Sickly Root, 7 Folded Birch Resin, Powdered Sapphire&lt;br /&gt;
        Between 200 and 300 feet above sea level, On Rock&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram Tattoo List #3 REJECTED =====&lt;br /&gt;
&lt;br /&gt;
THIS LIST NOT A GOOD ONE.  Got another from UBody in DoN 05/19/2016&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Mountain Mint, 2 Tapacae Miralis Resin, Powdered Sapphire&lt;br /&gt;
        On a Hilltop, Between 200 and 300 feet above sea level&lt;br /&gt;
    Second Mortar Option:&lt;br /&gt;
        Fresh Shyamalata, 2 Hokkaido Resin, Powdered Diamond&lt;br /&gt;
        On a Hilltop, On Rock&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Deadwood Tree, 3 Cricklewood Resin, Powdered Sapphire&lt;br /&gt;
        On a Peninsula or Bridge, Between 300 and 400 feet above sea level&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Joy of the Mountain, 1 Oleaceae Resin, Powdered Diamond&lt;br /&gt;
        At least 600 feet above sea level, On a Peninsula or Bridge&lt;br /&gt;
    Fifth Mortar Option:&lt;br /&gt;
        Fresh Bay Tree, 2 Red Maple Resin, Powdered Diamond&lt;br /&gt;
        At least 600 feet above sea level, Near a Travel Facility&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Cyan Cressida, 7 Fern Palm Resin, Powdered Emerald&lt;br /&gt;
        Far from any Flora, Near a Large Stone&lt;br /&gt;
    Seventh Mortar Option:&lt;br /&gt;
        Fresh Tamarask, 2 Tiny Oil Palm Resin, Powdered Diamond&lt;br /&gt;
        Near the base of a Cliff, On a Hilltop&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram Tattoo List #2 DONE =====&lt;br /&gt;
&lt;br /&gt;
School with 2 Catci: 4C a small area between SWorship and the Beetle Garden.&lt;br /&gt;
&lt;br /&gt;
There is also an Altar + Statue + School in kuupid's camp. Possibly more there too.&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Golden Dubloons, 1 Cricklewood Resin, Powdered Opal&lt;br /&gt;
        Near at least 2 Cacti, On Sand&lt;br /&gt;
    Second Mortar Option:&lt;br /&gt;
        Fresh Spinnea, 4 Towering Palm Resin, Powdered Sapphire&lt;br /&gt;
        On Grass, Near a Large Stone&lt;br /&gt;
    '''Third Mortar Option: DONE&lt;br /&gt;
        '''Fresh Bay Tree, 7 Bramble Hedge Resin, Powdered Diamond&lt;br /&gt;
        '''On Rock, Near at least 2 Cacti&lt;br /&gt;
    ''SKIP Fourth Mortar Option:&lt;br /&gt;
        ''Fresh Ice Blossom, 5 Windriver Palm Resin, Powdered Ruby&lt;br /&gt;
        ''Near Sulfurous Water, Between 400 and 500 feet above sea level&lt;br /&gt;
    '''Fifth Mortar Option: DONE&lt;br /&gt;
        '''Fresh Covage, 1 Windriver Palm Resin, Powdered Diamond&lt;br /&gt;
        '''Near an Altar, On Grass&lt;br /&gt;
    '''Sixth Mortar Option: DONE&lt;br /&gt;
        '''Fresh Turtle's Shell, 2 Cerulean Blue Resin, Powdered Opal&lt;br /&gt;
        '''Between 200 and 300 feet above sea level, Near at least 2 Cacti&lt;br /&gt;
    '''Seventh Mortar Option: READY&lt;br /&gt;
        '''Fresh Squill, 3 Bramble Hedge Resin, Powdered Diamond&lt;br /&gt;
        '''Near a School, Near at least 2 Cacti&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram Tattoo List #1 DONE ===== &lt;br /&gt;
&lt;br /&gt;
* IS Possible &lt;br /&gt;
** Along the path to the top of the hill&lt;br /&gt;
** Between 200 and 600 feet above sea level, Statue + Altar @ 394, -6515 SE near S Harm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at '''Old Egypt 1058 6179''':&lt;br /&gt;
    ''First Mortar Option: &amp;lt;br /&amp;gt; IS Possible 394, -6515 SE near S Harm''&lt;br /&gt;
        Fresh Black Pepper Plant, 6 Elephantia Resin, Powdered Opal &lt;br /&gt;
        Between 300 and 400 feet above sea level, Near a Statue&lt;br /&gt;
    '''Second Mortar Option: DONE'''&lt;br /&gt;
        '''Fresh Dalchini, 3 Chicory Resin, Powdered Diamond&lt;br /&gt;
        '''On a Peninsula or Bridge, On Rock&lt;br /&gt;
    '''Third Mortar Option: DONE&lt;br /&gt;
        '''Fresh Blooded Harebell, 1 Umbrella Palm Resin, Powdered Opal&lt;br /&gt;
        '''On Dirt, Near a School&lt;br /&gt;
    '''Fourth Mortar Option: DONE&lt;br /&gt;
        '''Fresh Jagged Dewcup, 1 Anaxi Resin, Powdered Opal&lt;br /&gt;
        '''Near an Altar, Between 100 and 200 feet above sea level&lt;br /&gt;
    '''Fifth Mortar Option:'''&lt;br /&gt;
        '''Fresh Spinach, 5 Bramble Hedge Resin''', Powdered Emerald&lt;br /&gt;
        Between 300 and 400 feet above sea level, On a Peninsula or Bridge&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Homesteader's Palm, 6 Broadleaf Palm Resin, Powdered Ruby&lt;br /&gt;
        Between 100 and 200 feet above sea level, Near an Altar&lt;br /&gt;
    '''Seventh Mortar Option: DONE &amp;lt;br /&amp;gt; IS Possible 394, -6515 SE near S Harm'''&lt;br /&gt;
        '''Fresh Squill, 2 Elephantia Resin, Powdered Opal&lt;br /&gt;
        '''Between 500 and 600 feet above sea level, Near a Statue&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Octet's Ghost Passed&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Listing of all:  [[Crystal Hieroglyph]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram's Octet's Ghost Passed 12/31/2016 &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assigned: Dua  Quantity: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Zhukuram's Crystal List&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Crystal !! Amen Ra!! Anubis !! Bastet !! Bes !! Buto !! Dua !! Hapy !! Hathor !! Horus !! Isis &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Crystal || Amen Ra || Anubis || Bastet || Bes || Buto || Dua|| Hapy || Hathor || Horus || Isis &lt;br /&gt;
|-&lt;br /&gt;
! Crystal !! Maat !! Min !! Montu !! Osiris !! Set !! Shu !! Sobek !! Taweret !! Thoth !! Wepwawet&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Crystal || Maat || Min  || Montu || Osiris || Set || Shu || Sobek || Taweret || Thoth || Wepwawet&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Crystal List Passed&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Needs: Bastet and Buto&lt;br /&gt;
&lt;br /&gt;
Assigned: Hathor Quantity: 2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Rana's Crystal List&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Crystal !! Amen Ra!! Anubis !! Bastet !! Bes !! Buto !! Dua !! Hapy !! Hathor !! Horus !! Isis &lt;br /&gt;
|-&lt;br /&gt;
| Crystal || Amen Ra || Anubis || 3 || Bes || 5 || Dua || Hapy || Hathor || Horus || Isis &lt;br /&gt;
|-&lt;br /&gt;
! Crystal !! Maat !! Min !! Montu !! Osiris !! Set !! Shu !! Sobek !! Taweret !! Thoth !! Wepwawet&lt;br /&gt;
|-&lt;br /&gt;
| Crystal || Maat || Min || Montu || Osiris || Set || Shu || Sobek || Taweret || Thoth || Wepwawet&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Safari Passed&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Critters Passed 08/14/2016 &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram |&lt;br /&gt;
  {{ResResource| Bullfrogs |4|4}} OE 433,7477&amp;lt;br /&amp;gt;OE 1190,7509&amp;lt;br /&amp;gt;OE 1123,7477&amp;lt;br /&amp;gt; OE 1490,7510&lt;br /&gt;
  {{ResResource| Desert Rats |4|4}} DoS -1633,599&amp;lt;br /&amp;gt;4C 15,4347&amp;lt;br /&amp;gt;VoK -2018,7291&amp;lt;br /&amp;gt;Hint -1977, -4432 a cliff runner used the Airship!&lt;br /&gt;
  {{ResResource| Fennecs |4|4}} Furry Hinter 12,6293 &amp;lt;br /&amp;gt;Sharp-toothed SE 3501,-6750 &amp;lt;br /&amp;gt;Bushy-Tailed DoS -750,-250&amp;lt;br /&amp;gt;Pygmy LoR 3850,6300&lt;br /&gt;
  {{ResResource| Gazelles |4|4}} OE Delta 1&amp;lt;br /&amp;gt; OE Delta 2 &amp;lt;br /&amp;gt; VoK -2151,6768&amp;lt;br /&amp;gt;SE 154,-6398&lt;br /&gt;
  {{ResResource| Falcons |4|4}} VoK -1732,6577 Bottle Tree (random click)&amp;lt;br /&amp;gt;&lt;br /&gt;
VoK -1723,6602 Kaeshra 8 rabbits sacrificed&amp;lt;br /&amp;gt;VoK -2036,5918 Hawthorn(random click)&amp;lt;br /&amp;gt;DoS -304,2784 Towering Palm 12 rabbits sacrificed&lt;br /&gt;
  {{ResResource| Ibis |4|4}} OE 1371,6798&amp;lt;br /&amp;gt;OE 1094,7505&amp;lt;br /&amp;gt;MV 864,4785&amp;lt;br /&amp;gt;OE 1192,7514&lt;br /&gt;
  {{ResResource| Otters |4|4}} CCR -649,5010&amp;lt;br /&amp;gt;DoN 1842,7373&amp;lt;br /&amp;gt;OE 1279,6012&amp;lt;br /&amp;gt;OE 370,5966&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Critters Passed 03/09/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana | &lt;br /&gt;
  {{ResResource| Bullfrogs |4|4}} Hinter 2892, 931&amp;lt;br /&amp;gt;OE 960,7683&amp;lt;br /&amp;gt;Hinter 3768,2257&amp;lt;br /&amp;gt;OE 1081,7633&lt;br /&gt;
  {{ResResource| Desert Rats |4|4}} SE 2844,-5180&amp;lt;br /&amp;gt;Hint-DoN/Sinai 3112,6034&amp;lt;br /&amp;gt;Hint-LoR/Sinai 4354, 5269&amp;lt;br /&amp;gt;Hinter 1719,44&lt;br /&gt;
  {{ResResource| Fennecs |4|4}} Sharp-toothed SE 3501,-6750 &amp;lt;br /&amp;gt;Bushy-Tailed DoS -750,-500 &amp;lt;br /&amp;gt;Pygmy LoR 4100, 6050&amp;lt;br /&amp;gt;Short-Haired Hinter(LoR) 3100,6550&lt;br /&gt;
  {{ResResource| Gazelles |4|4}} OE Delta&amp;lt;br /&amp;gt;VoK #1 -3035,7639&amp;lt;br /&amp;gt;VoK #2 -3065,7677&amp;lt;br /&amp;gt;OE 763,7688&lt;br /&gt;
  {{ResResource| Falcons |4|4}} rabbits sacrificed &amp;lt;br /&amp;gt;Sinai 2291, 4949 Kaeshra 10 rabbits &amp;lt;br /&amp;gt;OE 1210,5895 Locust Palm 5 rabbits&amp;lt;br /&amp;gt;DoN 1537, 6172 Mini Palmetto 6 rabbits &amp;lt;br /&amp;gt; Towering Palm RP 1121, 3969 10 rabbits&lt;br /&gt;
  {{ResResource| Ibis |4|4}} OE 1371,6798&amp;lt;br /&amp;gt;OE 1094,7505&amp;lt;br /&amp;gt;MV 864,4785&amp;lt;br /&amp;gt;OE 1192,7514&lt;br /&gt;
  {{ResResource| Otters |4|4}} 7L -319,-2284 &amp;lt;br /&amp;gt;OE 1338,7197&amp;lt;br /&amp;gt;SE -283,-6216 &amp;lt;br /&amp;gt; Hinter 86,6881&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Mosaic Passed 03/05/2017&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Zhukuram: OE 1031, 6904 Passed 03/05/2017&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Plantation Passed 04/03/2017&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Zhukuram: OE 1065, 7625&lt;br /&gt;
&lt;br /&gt;
Tenders:&lt;br /&gt;
* Rana&lt;br /&gt;
&lt;br /&gt;
Rana: OE 990, 7570&lt;br /&gt;
&lt;br /&gt;
Tenders:&lt;br /&gt;
* Zhukuram&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Night Sky Table Passed&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Constellation Passed 04/03/2017 &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: OE 960, 6940&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Constellation Passed 04/09/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Rana: OE 962, 6940&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Tomb of the Immortal Passed&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Test details: [[Test of the Tomb of the Immortal]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;ToI Zhukuram Passed 04/09/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram Tomb of the Immortal OE 955, 6940&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;ToI Rana Passed 04 23 2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Rana Tomb of the Immortal RP 1490, 2829&lt;br /&gt;
&lt;br /&gt;
near the River Bridge&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Patronage Passed&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhu Coinage Passed 04/20/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: 39&lt;br /&gt;
Rana: 27&lt;br /&gt;
Nikara: 30&lt;br /&gt;
Kaa: + Kam: 50&lt;br /&gt;
&lt;br /&gt;
Score: 107&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Coinage Passed 05/01/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: 40&lt;br /&gt;
Rana: 29&lt;br /&gt;
Kaa: 28&lt;br /&gt;
Kam: 4&lt;br /&gt;
&lt;br /&gt;
Score: 72&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Retired Pirates Passed&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhu Doubloons Passed 06/11/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Doubloons: 6610&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Doubloons Passed 05/21/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Doubloons: 6559&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Throne of Pharaoh&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* link to test overview: [[ Throne of Pharaoh]]&lt;br /&gt;
* link to cartouche building details: [[Throne_of_Pharaoh/Throne_Decoration_Materials | Decorations ]]&lt;br /&gt;
* link to gem cutting guide: [[Cut Gems ]]&lt;br /&gt;
&lt;br /&gt;
* link to Newfy stuff: [[Guilds/Newfy/Quarries]]&lt;br /&gt;
** Asnath finally got her pass with the Mega Mega Gang 01/01/2017&lt;br /&gt;
&lt;br /&gt;
Interesting&lt;br /&gt;
* Asnath said that whoever was ''In the Group'' would pass on the 3d Progression, but clearly only she passed and the others didn't&lt;br /&gt;
* Asnath + Zhu got 1 pass together. After she booted Zhu and Kaa she got 2 more with the Mega Mega Gang.&lt;br /&gt;
* Looks like the Mega Mega Gang only got credit for 2 Progressions (so far).&lt;br /&gt;
:: ''Egypt recognizes Asnath for passing the Throne of Pharaoh. &lt;br /&gt;
:: ''Egypt recognizes Cathy, Hands, Heterika, Mox, dedenav and shazi for progressing in Throne of Pharaoh.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=136805</id>
		<title>User:Zhukuram</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=136805"/>
		<updated>2017-08-08T09:53:01Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Items needing votes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.&lt;br /&gt;
&lt;br /&gt;
More to Come, More to See! It's EGYPT after all! Always just one more thing...&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta.&lt;br /&gt;
Coords: 975,7625 &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;About Me&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
I am Zhukuram: &lt;br /&gt;
&lt;br /&gt;
* '''Level 72'''&lt;br /&gt;
* '''Initiate of Seven'''&lt;br /&gt;
* '''Student of Seven'''&lt;br /&gt;
* '''Prentice of Seven'''&lt;br /&gt;
* '''Journeyman of Seven'''&lt;br /&gt;
* '''Scribe of Seven'''&lt;br /&gt;
* '''Master of Six'''&lt;br /&gt;
* '''Sage of Four'''&lt;br /&gt;
* '''Pharaoh's Oracle of Architecture'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony + Extra 2'''&lt;br /&gt;
* '''Pharaoh's Oracle of Two'''&lt;br /&gt;
&lt;br /&gt;
* '''Snow Flolicker''' (a rare typo from the Snow Event)&lt;br /&gt;
* '''Pyramid of Heaven +1 level bonus'''&lt;br /&gt;
&lt;br /&gt;
Rana is my spouse warp partner.&lt;br /&gt;
&lt;br /&gt;
== Items needing votes ==&lt;br /&gt;
&lt;br /&gt;
'''Open for voting:'''&lt;br /&gt;
&lt;br /&gt;
* Set's Ladder RP 888,3606&lt;br /&gt;
* Pathmaker OE CS 1055, 6925&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coming Soon:'''&lt;br /&gt;
&lt;br /&gt;
Venery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Completed:'''&lt;br /&gt;
&lt;br /&gt;
* Dancing Waters 1000, 6815 behind the CS on the hill&lt;br /&gt;
* Formal Garden OE 1003, 6829 &lt;br /&gt;
* Formal Garden OE 1030, 6846&lt;br /&gt;
* Mosaic &amp;quot;Designs of Egypt&amp;quot; OE Art Complex 1031, 6904 near the CS&lt;br /&gt;
* Constellations near OE CS  960, 6940  Zhukuram&lt;br /&gt;
* Constellations near OE CS  962, 6940 Rana&lt;br /&gt;
* Tomb of the Immortal near OE CS  955, 6940&lt;br /&gt;
* Hexaglyph OE Art Complex 1039, 6906&lt;br /&gt;
* Bijou Table OE Art Complex 1033, 6914&lt;br /&gt;
* Tomb of the Immortal at RP CS 1490, 2829  Rana&lt;br /&gt;
* Prismatic Opticon OE CS 1061, 6918&lt;br /&gt;
&lt;br /&gt;
== Muses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why are some fish big and why are some fish small?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
Time for another Egyptian Myth.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; asked the &amp;quot;wise ibis&amp;quot;, &amp;quot;Why are some fish big and some fish small?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; meowed and complained, &amp;quot;I only catch 1db fish!  Why can't I get BIG fish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but still said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; howled in frustration. &lt;br /&gt;
&lt;br /&gt;
::  ''MEOW! MEOW! YOWL! YOWL! YOWL!''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; wanted everyone to know her frustration at not catching big fish.&lt;br /&gt;
&lt;br /&gt;
: At last the &amp;quot;wise ibis&amp;quot; spoke.  The clacking of her bill made the works difficult to understand.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: And flew away because it was 6pm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why when you need an [[herbs | herb]] or [[Plants| plant]] you cannot find it?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
hmmm its too quiet - time to make up new myths about Egypt.&amp;lt;br /&amp;gt;&lt;br /&gt;
The myth of the evening is: Why when you need an herb or plant you cannot find it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The '''wise desert rat''' said: &lt;br /&gt;
:: Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals&lt;br /&gt;
:: (because I cannot see anything as Im only foot prints)&lt;br /&gt;
:: I run and grab all the plants and herbs! &lt;br /&gt;
&lt;br /&gt;
: The '''wise falcon''' said: &lt;br /&gt;
:: when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young. &lt;br /&gt;
:: As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants. &lt;br /&gt;
:: But no matter the rabbit tastes delicious just the same &lt;br /&gt;
&lt;br /&gt;
:The '''quick antelope''' said: &lt;br /&gt;
:: I am faster than you. I need many plants to eat to stay in shape so I do not get winded. &lt;br /&gt;
:: I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands. &lt;br /&gt;
:: I leave all the garbage ones that no one wants like discorea and glechoma. &lt;br /&gt;
:: I only eat The Best of the Best &lt;br /&gt;
&lt;br /&gt;
:When new plants are herbs are needed the wise animals of Egypt gobble them up. &lt;br /&gt;
:And that's the reason, said the '''Tortoise in the Valley of the Kings''', that there are never any that you need.  &lt;br /&gt;
&lt;br /&gt;
:It is well known, said the '''Tortoise''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why [[Marble Tub]] Upgrades are 150 water and 100 dung?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram Said:&amp;lt;br /&amp;gt;&lt;br /&gt;
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100. &lt;br /&gt;
&lt;br /&gt;
: Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...) &lt;br /&gt;
&lt;br /&gt;
: There were 2 Egyptian Gods: SCHU and SETISH. &lt;br /&gt;
&lt;br /&gt;
: SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long... &lt;br /&gt;
: SETISH wanted people to have blisters and corns and pulled tendons and achy feet &lt;br /&gt;
&lt;br /&gt;
: SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity &lt;br /&gt;
&lt;br /&gt;
: SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit &lt;br /&gt;
&lt;br /&gt;
: This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -&amp;gt; giving more corns, blisters and tired feets &lt;br /&gt;
&lt;br /&gt;
: And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100 &lt;br /&gt;
&lt;br /&gt;
Zhukuram Said: &amp;lt;br /&amp;gt;&lt;br /&gt;
And this is Very Well Known &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Old Ny-Al Song''' ===&lt;br /&gt;
&lt;br /&gt;
:We got macros n mules and tools to use, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
:We dig all day, dirt and clay, and nary get our hands dirty&amp;lt;br /&amp;gt;&lt;br /&gt;
:So come and play at work all day and sing a song, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Homage to Eastern Grounds''' ===&lt;br /&gt;
&lt;br /&gt;
:Caravans of Tech Seekers passing though the sands&lt;br /&gt;
::Drinking deep at the wells of time&lt;br /&gt;
&lt;br /&gt;
=== '''Mining Markers''' ===&lt;br /&gt;
&lt;br /&gt;
:Little bonfires in the sand&lt;br /&gt;
::Endless running&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Useful Links&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;My Tale 7 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram/Herb_Buffs | Zhu's Herb Buffs]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details | My Test Details]]&lt;br /&gt;
| [[User:Zhukuram/Resources | My Marble Quarries]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut_Gems | Tale 7 Cut Gem list]]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder] &amp;lt;br /&amp;gt; [http://julianatdeltona.com/atitd/passedtests.aspx Julian Test Help Page]&lt;br /&gt;
| [[Wine | Wine Guide]] and [[Wine/Flavors | Wine Flavors ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Rogarian | Rogarian's Utilities Info ]]&lt;br /&gt;
| [[Guides/Mining/Sand_Mining | Sand Mining Guide]]&lt;br /&gt;
| [[New_Crosses | New Seed Crosses ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/RP_Ironworks/Price_List | elder trades ]]&lt;br /&gt;
| [[Guilds/HHOFW/mats# | '''HHOFW''' Vigil Needs]]&lt;br /&gt;
| [[Guilds/HHOFW/pilgrim | '''HHOFW''' Pilgrimage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kaa | Kaa's Page ]]&lt;br /&gt;
| [[Paint/Known_Colors | Hex Color List]]&lt;br /&gt;
| [[Leaves | Ant Leaves]] &amp;lt;br /&amp;gt; [http://atitd.sharpnetwork.net/calendar.asp Thistle/Leaf Weeks]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Airship_Flight_Manual | Airship Flight Manual]]&lt;br /&gt;
| [[Guides/Egyptian_Building_Codes | Egyptian Building Codes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ Guilds/Good Grub Pub ]] &amp;lt;br /&amp;gt; Food Guide&lt;br /&gt;
| [[User:Roi]] &amp;lt;br /&amp;gt; Food Stats and Base Pairs&lt;br /&gt;
| [[Laws/WatchDog | Watch Dog for CP Protection and Grief Prevention]] &amp;lt;br /&amp;gt;[[Laws/The_Raeli_Tile_Reclamation_Act | The Raeli Tile Reclamation Act ]] &amp;lt;br /&amp;gt;[[Laws/Restoration_of_Democracy | Restoration of Democracy ]] &amp;lt;br &amp;gt; [[Laws/Annual_Competitions_for_Competitive_Titles | Annual Competitions for Competitive Titles ]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Formatting Mediawiki Formatting]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Tables Mediawiki Tables]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Manual:CSS Mediawiki CSS]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 6 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 6 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/User:Zhukuram/Wall_of_Passed_Time Tale 6 &amp;lt;br/&amp;gt; Wall of Passed Time]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Airship_Flight_Manual Tale 6 &amp;lt;br/&amp;gt; Airship Flight Manual]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Egyptian_Building_Codes  Tale 6 &amp;lt;br/&amp;gt; Egyptian Building Codes]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Cut_gems Tale 6&amp;lt;br/&amp;gt;Cut Gem list]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale3/Guides/Gem_Cutting Tale 3&amp;lt;br/&amp;gt;Cut Gem Details]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Thistle Garden Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Thistle_Guide]]&lt;br /&gt;
| [[Thistle_Guide#Conversions_table | Thistle Conversions ]]&lt;br /&gt;
| [[Guilds/Twisted_Thistle | Thistle Voids]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://atitd.sharpnetwork.net/calendar.asp Egypt Thistle Calendar]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale4/Dresdor%27s_Thistle_Guide  Tale 4 &amp;lt;br/&amp;gt; Dresdor's Thistle Guide]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Overview&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;  colspan=&amp;quot;12&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tests Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Rank !! Bonus !! Initiate !!  Student  !! Prentice !! Journeyman !! Scribe !! Master !! Sage !! Oracle !! Extra 1 !! Extra 2 !! Extra 3  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Architecture&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| P: [[Tent]]&amp;lt;br /&amp;gt;2: [[Small House]]&amp;lt;br /&amp;gt;4: [[Medium House]]  &amp;lt;br /&amp;gt; 6: [[Large House]] &amp;lt;br /&amp;gt; [[Compound |+14 cells/level to CPs]] for each test&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Obelisk'''&amp;lt;br /&amp;gt;Principles 10/26/2015&amp;lt;br /&amp;gt;Metallic Obi&amp;lt;br /&amp;gt;'''Passed 02/03/2016'''&amp;lt;br /&amp;gt; 9 cubits &lt;br /&gt;
|| '''Test of Towers'''&amp;lt;br &amp;gt;Principles 06/02/2016 &amp;lt;br /&amp;gt;'''Passed 08/18/2016'''&lt;br /&gt;
|| '''Test of the Megalopolis'''&amp;lt;br /&amp;gt;'''Passed 09/21/2016 '''&lt;br /&gt;
|| '''Test of Octec's Ghost'''&amp;lt;br /&amp;gt;Principles 05/22/2016&amp;lt;br /&amp;gt;'''Passed 12/31/2016'''&lt;br /&gt;
|| '''Test of the People's Pyramid'''&amp;lt;br /&amp;gt;'''Passed 01/07/2017'''&lt;br /&gt;
|| '''Test of Life'''&amp;lt;br /&amp;gt;Principles 02/07/2016&amp;lt;br /&amp;gt;'''Passed 02/26/2017'''&amp;lt;br /&amp;gt;24896 pts&lt;br /&gt;
|| '''Test of Funerary Temple'''&amp;lt;br /&amp;gt;Principles 11/09/2016&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&amp;lt;br /&amp;gt;62178 pts 162 colors &lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Art&lt;br /&gt;
|| Q +NNN pts&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/19/2015 &lt;br /&gt;
|| '''Test of Flight'''&amp;lt;br /&amp;gt;(Partial) Principles 08/16/2016 &amp;lt;br /&amp;gt;'''Passed 08/22/2016'''&lt;br /&gt;
|| '''Test of the Formal Garden'''&amp;lt;br /&amp;gt;Principles ~09/15/2016&amp;lt;br /&amp;gt;'''Passed 09/18/2016'''&lt;br /&gt;
|| '''Test of Dancing Waters'''&amp;lt;br /&amp;gt;Principles 12/15/2016&amp;lt;br /&amp;gt;'''Passed 12/18/2016'''&lt;br /&gt;
|| '''Test of the Raeli Mosaic'''&amp;lt;br /&amp;gt;Principles 02/10/2017&amp;lt;br /&amp;gt;'''Passed 03/05/2017'''&lt;br /&gt;
|| '''Test of the Prismatic Opticon'''&amp;lt;br /&amp;gt;'''Passed 08/07/2017'''&lt;br /&gt;
|| Test of Khefre's Children&amp;lt;br /&amp;gt;Principles 03/15/2016&amp;lt;br /&amp;gt;R1 02/27/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
||&amp;quot;View Selected &amp;lt;br /&amp;gt; Coordinates&amp;quot;&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Oyster Catcher''' &amp;lt;br /&amp;gt;Principles 10/02/2015&amp;lt;br /&amp;gt;'''Passed 03/28/2016'''&lt;br /&gt;
|| '''Test of the Singing Cicada'''&amp;lt;br /&amp;gt;Principles 01/10/2016&amp;lt;br /&amp;gt;'''Passed 03/30/2016'''&lt;br /&gt;
|| '''Test of the Safari''' &amp;lt;br /&amp;gt;Principles 12/31/2015&amp;lt;br /&amp;gt;'''Passed 08/14/2016'''&lt;br /&gt;
|| '''Test of the Archaeologist'''&amp;lt;br /&amp;gt;Principles 08/19/2016&amp;lt;br /&amp;gt;'''Passed 12/04/2016'''&amp;lt;br /&amp;gt;1814 pts&lt;br /&gt;
|| '''Test of the Bedouin &amp;lt;br /&amp;gt;Principles 09/22/2015&amp;lt;br /&amp;gt;Passed 02/07/2017'''&lt;br /&gt;
|| '''Test of the Ritual Tattoo&amp;lt;br /&amp;gt;Principles 04/28/2016&amp;lt;br /&amp;gt;Passed 02/09/2017'''&lt;br /&gt;
|| Test of the Darkest Night &amp;lt;br /&amp;gt;Principles 10/01/2015&lt;br /&gt;
|| Test of the Acrobat &amp;lt;br /&amp;gt; Principles 11/02/2015 &amp;lt;br /&amp;gt; by ''Amuniet''&lt;br /&gt;
|| The Test of the Fisherman &amp;lt;br /&amp;gt;Principles 06/15/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Harmony&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;10/25/2015 &lt;br /&gt;
|| '''Test of Prophet'''&amp;lt;br &amp;gt;Principles 12/21/2015&amp;lt;br /&amp;gt;'''Passed 05/01/2016'''&amp;lt;br /&amp;gt;86 pts&lt;br /&gt;
|| '''Test of Souls'''&amp;lt;br &amp;gt; Principles 01/18/2016&amp;lt;br /&amp;gt;'''Passed 06/27/2016'''&amp;lt;br /&amp;gt;17377 pts&lt;br /&gt;
|| '''Test Promotion'''&amp;lt;br /&amp;gt;Principles 05/08/2016&amp;lt;br /&amp;gt;'''Passed 10/10/2016'''&amp;lt;br /&amp;gt;223 pts&lt;br /&gt;
|| '''Test of the Freeman'''&amp;lt;br /&amp;gt; Principles 11/06/2015&amp;lt;br /&amp;gt;'''Passed 10/30/2016'''&amp;lt;br /&amp;gt;115 pts&lt;br /&gt;
|| '''Test of Chains'''&amp;lt;br &amp;gt; Principles 12/13/2015&amp;lt;br /&amp;gt;'''Passed 12/25/2016'''&amp;lt;br /&amp;gt;48 pts&lt;br /&gt;
|| '''Test of Marriage''' &amp;lt;br /&amp;gt; Principles 10/25/2015 &amp;lt;br /&amp;gt;''Rana''&amp;lt;br /&amp;gt;'''Passed 01/08/2017&amp;lt;br /&amp;gt;990 pts&lt;br /&gt;
|| '''Test of the Critic'''&amp;lt;br /&amp;gt; Principles 02/11/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;822 pts &lt;br /&gt;
|| '''Test Balance of Goods'''&amp;lt;br /&amp;gt;Principles 04/10/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;32582 pts &lt;br /&gt;
|| '''The Test of Reason&amp;lt;br /&amp;gt;Passed 07/30/2017'''&amp;lt;br /&amp;gt;656 pts&lt;br /&gt;
|| The Test of the Giving Fisherman &amp;lt;br /&amp;gt;Principles 06/23/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leadership&lt;br /&gt;
|| 3 Petitions&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/20/2015 &lt;br /&gt;
|| '''Test of the Kingmaker'''&amp;lt;br /&amp;gt;Principles 12/03/2015 &amp;lt;br /&amp;gt;'''Passed 12/27/2015'''&amp;lt;br/&amp;gt;445 pts&lt;br /&gt;
|| '''Test of the Hegemon'''&amp;lt;br /&amp;gt;'''Passed 09/26/2016'''&lt;br /&gt;
|| '''Test of the Coalition'''&amp;lt;br /&amp;gt;Principles 11/24/2016&amp;lt;br /&amp;gt;'''Passed 12/15/2016'''&amp;lt;br /&amp;gt;7108 pts&lt;br /&gt;
|| '''Test of the Plantation'''&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test of Patronage'''&amp;lt;br /&amp;gt;Principles 01/29/2017&amp;lt;br /&amp;gt;'''Passed 04/20/2017'''&amp;lt;br /&amp;gt;107 pts&lt;br /&gt;
|| '''Test of the Retired Pirates'''&amp;lt;br /&amp;gt;Principles 02/2016&amp;lt;br /&amp;gt;'''Passed 06/11/2017'''&amp;lt;br /&amp;gt;6610 pts&lt;br /&gt;
|| Test of the Demi-Pharaoh&amp;lt;br /&amp;gt;Principles 10/05/2015&lt;br /&gt;
|| Test of the Bureaucrat&amp;lt;br /&amp;gt;Principles 12/21/2015&lt;br /&gt;
|| Test of the Covered Cartouche&amp;lt;br /&amp;gt;Principles 11/08/2016&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Thought&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;02/12/2017 &lt;br /&gt;
|| '''Test of the Constellation'''&amp;lt;br /&amp;gt;Principles 03/21/2017&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test Tomb of the Immortal'''&amp;lt;br /&amp;gt;Principles 02/25/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of Hexaglyphs'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of the Bijou&amp;lt;br /&amp;gt;'''Passed 04/17/2017'''&lt;br /&gt;
|| Test of the Pathmaker&amp;lt;br /&amp;gt;Principles 02/20/2017 &lt;br /&gt;
|| Test of Empty Hand &amp;lt;br /&amp;gt;Principles 03/01/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Worship&lt;br /&gt;
|| +30 Barley Yield&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;11/02/2015&amp;lt;br /&amp;gt;''Rana'' &lt;br /&gt;
|| '''Test of the Vigil'''&amp;lt;br /&amp;gt;Principles 11/07/2015&amp;lt;br /&amp;gt;'''Passed 04/10/2016'''&amp;lt;br /&amp;gt;2382pts&lt;br /&gt;
|| '''Test Path of the Pilgrim'''&amp;lt;br /&amp;gt;Principles 04/21/2016 &amp;lt;br /&amp;gt;'''Passed 04/24/2016'''&amp;lt;br /&amp;gt;1050pts&lt;br /&gt;
|| '''Test of the Messenger'''&amp;lt;br /&amp;gt;Principles 11/27/2016 &amp;lt;br /&amp;gt;'''Passed 03/09/2017'''&lt;br /&gt;
|| '''Test of Visions'''&amp;lt;br /&amp;gt;'''Passed 03/13/2017''' &lt;br /&gt;
|| '''Test of Leavened Bread'''&amp;lt;br /&amp;gt;Principles 03/25/2014&amp;lt;br /&amp;gt;'''Passed 03/26/2017'''&amp;lt;br /&amp;gt;1pt&lt;br /&gt;
|| Test of the Astrological Alignment&amp;lt;br /&amp;gt;Principles 10/24/2016&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Welcome to Egypt&lt;br /&gt;
|| -&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;Citizen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Detailed test information at: [[User:Zhukuram/Test_Details | More Test Details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Darkest Night&lt;br /&gt;
* Safari&lt;br /&gt;
* Oyster Catcher&lt;br /&gt;
* Astrological Alignment&lt;br /&gt;
* Octet's Ghost&lt;br /&gt;
* Messenger&lt;br /&gt;
* Megalopolis&lt;br /&gt;
* Scarabs&lt;br /&gt;
* Tattoo&lt;br /&gt;
* Archaeology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Standard Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Focus: Arch +7 / Arch Bonus +7 / Tattoo +6&lt;br /&gt;
* Perception: &lt;br /&gt;
** You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy. &lt;br /&gt;
** Every completed wine notebook gives you a point of Perception&lt;br /&gt;
** You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243. &lt;br /&gt;
** Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Str ||+7&lt;br /&gt;
|Dex ||+13&lt;br /&gt;
|End ||+7&lt;br /&gt;
|Spd ||+14&lt;br /&gt;
|-&lt;br /&gt;
|Con ||+6&lt;br /&gt;
|Foc ||+21&lt;br /&gt;
|Per ||+4 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Base'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 || 66122 || 01/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 || 57777 || 02/25/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 || 46571 || 03/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 || 46088 || 03/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 || 41081 || 04/08/2016 &amp;lt;br /&amp;gt; Speed 8 &amp;lt;br /&amp;gt;(Total Advances 8) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 || 37087 || 04/20/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances &amp;lt;br /&amp;gt;Speed 9 &amp;lt;br /&amp;gt;(Total Advances 10) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 || 34219 || 04/26/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 || 33311 || 05/02/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 || 32210 || 05/09/2016 &amp;lt;br /&amp;gt; Speed 10 &amp;lt;br /&amp;gt;(Total Advances 14)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 || 32760 || 05/17/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 || 30302 || 06/01/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 || 30595 || 06/27/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18 || 32088 || 07/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19 || 36519 || 08/14/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 || 37825 || 08/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 || 36702 || 08/23/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 || 39850 || 09/07/2016  &amp;lt;br /&amp;gt;Speed 11 &amp;lt;br /&amp;gt;(Total Advances 22)&amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 12 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 || 39850 || 09/07/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 || 43512 || 09/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 || 43298 || 09/22/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 || 39579 || 10/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 || 41360  || 10/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 || 38702  || 10/27/2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 || 37691 || 11/04/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 || 37306 || 11/05/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33 || 35983 || 11/10/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34 || 37265 || 11/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 || 36284 || 11/12/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 || 35138 || 11/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37 ||  ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38 ||  **  || *multiple advances &amp;lt;br /&amp;gt; Speed 12 &amp;lt;br /&amp;gt;(Total Advances 38) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 || 35657 || 11/21/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 || 34546 || 11/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 || 34564 || 12/03/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 || **  ||  **&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 13 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''More Extras'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 || 32954 || 12/09/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 || 30267 || 12/14/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 || 30555 || 12/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 ||  **  ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 || 31847 ||  12/30/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 ||  30494 || 01/03/2017  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 ||  32138 || 01/07/2017&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 || 29939  || 01/12/2017 Speed 13 &amp;lt;br /&amp;gt;(Total Advances 70)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Speed 14 (Total Advances 134)&lt;br /&gt;
* Speed 15 (Total Advances 262) &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Herbs Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Herb Buffs have been moved to their own page here: [[User:Zhukuram/Herb_Buffs | Herb Buffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Skills and Buffs&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''Notes on Mechanics Skill'''&lt;br /&gt;
&lt;br /&gt;
In previous tales was &amp;quot;supposed&amp;quot; to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures.  Mechanics L1 &amp;quot;maybe&amp;quot; worth the price of the skill but beyond that it's not worth having.  The rare times you are successful out weight the forfeited times you might have done &amp;quot;something&amp;quot; at Level 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gastro 7'''&lt;br /&gt;
&lt;br /&gt;
Grants a +1 permanent perception point.  &lt;br /&gt;
&lt;br /&gt;
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gastronomy]] || 40&lt;br /&gt;
| [[Beer Tasting]]  || 45&lt;br /&gt;
| [[Fumeology]]  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fly Fishing]] || 3&lt;br /&gt;
| [[Fly Tying]] || 5&lt;br /&gt;
| [[Rhythmic Strength]] ||4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Carving]] || 5&lt;br /&gt;
| [[Cooking]] || 7&lt;br /&gt;
| [[Desiccation]] || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Firebuilding | Fire building]] || 7&lt;br /&gt;
| [[Stone_Blade_Fabrication |Stone Blade Fab]] || 7/7&lt;br /&gt;
| [[Sheet_Glass_Fabrication | Sheet Glass ]]  || 7/7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mechanics]] &amp;lt;br /&amp;gt;Body/Harm/Lead/Worship  &amp;lt;br /&amp;gt; Rana: None||  0&lt;br /&gt;
| [[Salvage Techniques | Salvage ]] &amp;lt;br /&amp;gt;'''Art/Arch/Thought'''&amp;lt;br /&amp;gt;'''/Body/Harm'''&amp;lt;br /&amp;gt;'''/Lead''' /Wor &amp;lt;br /&amp;gt; Rana: None|| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wine Notebook]]'''&lt;br /&gt;
&lt;br /&gt;
Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;[[Wine Notebook]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beginner  || Complete || +1 Per&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enthusiast || Complete || +1 Per &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Oenophile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sommalier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mondial &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Acquire ==&lt;br /&gt;
&lt;br /&gt;
=== [[Botanist's Touch]] S Worship  DONE ===&lt;br /&gt;
&lt;br /&gt;
Allows uprooting of lilies and flowers. See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
&lt;br /&gt;
* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
* Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
* Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom  &lt;br /&gt;
* Harvest Elixir  1-320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
&lt;br /&gt;
Generally, flowers require 48 fertilizations before they propagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Flower Fertilizer |150|150}}&lt;br /&gt;
  {{ResResource| Sticky Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Liquid Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Harvest Elixir |50|50}} &lt;br /&gt;
  {{ResResource| Khefre's Essence |1|1}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fly Tying]] 3 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Footworm |14|14}}&lt;br /&gt;
  {{ResResource| White Mealybug |14|14}}&lt;br /&gt;
  {{ResResource| Dew Fly |14|14}}&lt;br /&gt;
  {{ResResource| Snowberry Butterfly |14|14}} &lt;br /&gt;
  {{ResResource| Wooly Aphid |14|14}} &lt;br /&gt;
  {{ResResource| Feather Midge |14|14}} &lt;br /&gt;
  {{ResResource| Toad Sawfly |14|14}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Cooking 4 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Camel's Mane |7|7}}&lt;br /&gt;
  {{ResResource| Cobra Hood |7|7}} &lt;br /&gt;
  {{ResResource| Dead Tongue |7|7}} &lt;br /&gt;
  {{ResResource| Iron Knot |7|7}}&lt;br /&gt;
  {{ResResource| Peasant's Foot |7 |7}} &lt;br /&gt;
  {{ResResource| Slave's Bread |7|7}}&lt;br /&gt;
  {{ResResource| Toad Skin |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking Recipes ====&lt;br /&gt;
&lt;br /&gt;
Public [[ Recipes ]] &lt;br /&gt;
&lt;br /&gt;
Sinker: '''Cooking 1''' &lt;br /&gt;
&lt;br /&gt;
4 honey/3 camel meat or 400 camel meat/399 honey&lt;br /&gt;
&lt;br /&gt;
Limestone Boring: '''Cooking 5'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! Creator !! Servings !! Masterpiece &lt;br /&gt;
|-&lt;br /&gt;
|| 6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet.  || 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi || '''8''' || '''6''' || -27 || -19 || -13 || '''16 (20)''' || '''26 (31)''' || 1:53 (2h 12m) || Styx - '''Metal dowsing and limestone-boring food''' (with carry).  +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting.  High focus allows more checks in less time for both metal and limestone.  Use whatever number of each base you want (2+) to change the number of servings up or down.  It shouldn't change the stats too much. || 5 ||(Yes [[User:Zhukuram|Zhukuram]] 19:44, 4 January 2017 (EST))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Supplies and Resources&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Corner Stone Locations&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Corner Stones&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rana || Old Egypt || 916 7618 || Really UMB &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rana  || Old Egypt || 926 7590 || UMB &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rana  || Old Egypt || 1028 6923 || Tipsy Camel OE CS &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rana  || Old Egypt || 971 7640 || Rana Party Palace&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Rana  || Old Egypt || 936 7621 || Forge Complex&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Rana ||   ||   || Maxed Out&lt;br /&gt;
|-&lt;br /&gt;
| No || ID || Loc || Coords || Desc&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Mines&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Mine Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Quartz | Quartz]] || DoN || 1700,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road. &amp;lt;br /&amp;gt; When the road doglegs to the right &amp;lt;br /&amp;gt; the mine is just over the low hills on the south side of the road.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Diamonds| Diamonds]] || Hinter ||  2400,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine to the edge of the green/sand. &amp;lt;br /&amp;gt; The mine is a few cords into the sand portion.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Ruby| Ruby]] || LoR ||  3470,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. &amp;lt;br /&amp;gt; The mine is a the tail end of the ankh.  &amp;lt;br /&amp;gt;&lt;br /&gt;
There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. &amp;lt;br /&amp;gt; [[User:Zhukuram|Zhukuram]] 03:59, 8 December 2015 (EST)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Topaz| Topaz]] || CCR ||  -1,7100 || align=&amp;quot;left&amp;quot; | Go East from UArt in CCR. &amp;lt;br /&amp;gt;Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iron]] || VoK||  -2734,4390 || align=&amp;quot;left&amp;quot; | West along the long canal from SHarm. On the plateau near the western end of the solo mountain.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clay]] || CotS&amp;lt;br /&amp;gt;Hinter  || 3161,532 &amp;lt;br /&amp;gt; 2937,746 || align=&amp;quot;left&amp;quot; | Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop &amp;lt;br /&amp;gt; bonfire marker?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Quarries&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The quarry information and gearbox listings are too big. Moved to:  [[User:Zhukuram/Resources  | My Quarry Page]]&lt;br /&gt;
&lt;br /&gt;
Perception levels needed for each of Decorative Stone: [[Marble]] &lt;br /&gt;
&lt;br /&gt;
There are 28 varieties of Decorative Stone: '''Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon'''&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;U Worship Supplies&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;U Worship Supplies&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Zhukuram ||  Garlic || Apep's Crop || Heket's Reaping&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship SE || Zhukuram ||  Cabbage || Bastet's Yielding || Mut's Fruition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| U Worship MV || Rana||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|-&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship LoR || Zhukuram ||  Sea Lily || Blush &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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See: [[Vegetables]] for details on variety features and growing extra seeds.  &lt;br /&gt;
&lt;br /&gt;
Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Seed Varieties&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Seeds&amp;lt;/b&amp;gt;&lt;br /&gt;
! Flax Type !! Pollution Type !! Marker&lt;br /&gt;
|- &lt;br /&gt;
| Symphony Ridge Gold || [[Wood_Plane |Wood Planes]] || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Constitution Peak || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sinai Sage || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sunset Pond || ?  || No Harvest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
See: [[Flax_Seeds | Flax Seeds]] for details on variety features but there is a pollution effect.&lt;br /&gt;
&lt;br /&gt;
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.&amp;lt;br /&amp;gt;Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Growing&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thistles: complex and stupid at the same time. &lt;br /&gt;
&lt;br /&gt;
Voids are what cannot be grown during that period.  The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.&lt;br /&gt;
&lt;br /&gt;
 [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
&lt;br /&gt;
Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs.  When growing by hand, try to grow as many variations as possible.  It doesn't matter a lot what you get because the requirements change and if you are &amp;quot;lucky&amp;quot; you will have some of the new request on hand.  If you grow on a macro, you may be able to reproduce the exact requirement perfectly.&lt;br /&gt;
&lt;br /&gt;
Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a &amp;quot;repeatable&amp;quot; recipe.  Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).&lt;br /&gt;
&lt;br /&gt;
* The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.  &lt;br /&gt;
* The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.&lt;br /&gt;
&lt;br /&gt;
Beginner Stuff:&lt;br /&gt;
&lt;br /&gt;
Try to push one item up to 99 and then get it to overflow into other components.  There is a complex cascade effect. Try to use the cascade to advantage.&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Recipe Basics&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Thistle Conversion Graphic =====&lt;br /&gt;
[[Image:Thistle-conversions.svg|500px|Thistle Conversions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preventing BIO ====&lt;br /&gt;
BIO - a dead end product.  Mostly you do not want this as it sucks values from other components.  If it gets to 99, then it pretty much stops sucking up other stuff.  So, zero or low or 99.&lt;br /&gt;
&lt;br /&gt;
* If there is ASC then keep water at 29+ (29 is ok)&lt;br /&gt;
* If there is PYR then keep oxygen from going past 89&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To STOP BIO''' &lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; water water water&lt;br /&gt;
* PYR-&amp;gt; if using oxy then don't get it over 89&lt;br /&gt;
&lt;br /&gt;
==== Making CAR ====&lt;br /&gt;
CAR - comes from saltpeter (POT) but don't bother using it.  Wait for a period when CAR will come from an overflow of another component.&lt;br /&gt;
&lt;br /&gt;
# From THI: There is a feedback option with CAR the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to THI: If oxygen is low &amp;lt;49 then CAR will convert to THI&lt;br /&gt;
#* FROM THI to CAR: If water is low &amp;lt; 39 then THI will convert to CAR&lt;br /&gt;
# From ASC: There is a feedback option with ASC the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to ASC: Sun must be &amp;gt;79 (daytime only) then CAR will convert to ASC&lt;br /&gt;
#* FROM ASC to CAR: If oxygen is low &amp;lt;49 then ASC will convert to CAR &lt;br /&gt;
# CAR can also come from a cascade conversion.  FOL to ASC to THI to CAR.&lt;br /&gt;
#* If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC&lt;br /&gt;
#* If there is ASC and sun is low &amp;lt;40 (night or covered) this will convert ASC to THI&lt;br /&gt;
#* If there is THI and water is low &amp;lt;39 then this will convert THI to CAR&lt;br /&gt;
#* If there is CAR and sun is &amp;gt;79 (daytime) then CAR will convert to ASC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET CAR'''&lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; let sun &amp;lt;40 (close the lid) &lt;br /&gt;
* THI-&amp;gt; let water fall &amp;lt;39 &lt;br /&gt;
** warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO&lt;br /&gt;
&lt;br /&gt;
* Preventing CAR from converting back to ASC keep sun &amp;lt;79 (night or covered)&lt;br /&gt;
&lt;br /&gt;
==== Making PYR ====&lt;br /&gt;
&lt;br /&gt;
There are 3 paths to making PYR.&lt;br /&gt;
&lt;br /&gt;
PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component. &lt;br /&gt;
&lt;br /&gt;
# PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.&lt;br /&gt;
# PYR can also come from CAR.  If sun is &amp;gt;59 (daytime) then CAR can be converted into PYR&lt;br /&gt;
# PYR can also come from a cascade conversion.  NIA to FOL to PYR.&lt;br /&gt;
#* If there is NIA and water is low &amp;lt;59 this will convert NIA to FOL&lt;br /&gt;
#* If there is FOL and oxygen is high &amp;gt;79 then this will convert FOL to PYR: &lt;br /&gt;
#** WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET PYR'''&lt;br /&gt;
&lt;br /&gt;
* CAR -&amp;gt; daytime sun &amp;gt;59 &lt;br /&gt;
* FOL -&amp;gt; oxygen &amp;gt; 79&lt;br /&gt;
** warning: if there is FOL and PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
&lt;br /&gt;
==== Making NIA ====&lt;br /&gt;
&lt;br /&gt;
NIA can come from 3 cascade conversions.  You cannot make NIA directly.&lt;br /&gt;
&lt;br /&gt;
# From PYR: If there is PYR and water is &amp;gt; 69 this will convert PYR to NIA&lt;br /&gt;
# From ASC: If sun is &amp;lt;20 (night time or covered) this will convert the ASC to NIA&lt;br /&gt;
# From THI: There is a feedback option with THI the conversion can go both directions.&lt;br /&gt;
#* FROM NIA to THI: If water is low &amp;lt; 49 then NIA will convert to THI&lt;br /&gt;
#* FROM THI to NIA: If oxygen is low &amp;lt;39 then THI will convert to NIA&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET NIA'''&lt;br /&gt;
&lt;br /&gt;
* PYR-&amp;gt; water water water&lt;br /&gt;
* ASC-&amp;gt; make at night time or cover so sun is &amp;lt;20&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Making FOL ====&lt;br /&gt;
&lt;br /&gt;
FOL comes from NIA and in a cascade conversion.&lt;br /&gt;
&lt;br /&gt;
# To push the 3 way conversion PYR -&amp;gt; NIA -&amp;gt; FOL &lt;br /&gt;
#* PYR -&amp;gt; NIA -&amp;gt; FOL keep water levels  59 &amp;lt;&amp;gt; 79&lt;br /&gt;
#* FOL -&amp;gt; PRY oxygen 79 &amp;lt;&amp;gt; 89&lt;br /&gt;
#** warning: if there is PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
# FOL is also a path to ASC. It can only be done in the daytime sun &amp;gt;69&lt;br /&gt;
#* FOL -&amp;gt; ASC sun &amp;gt; 69 (daytime)&lt;br /&gt;
#** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET FOL'''&lt;br /&gt;
&lt;br /&gt;
* NIA -&amp;gt; water &amp;lt;59&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Wood Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Wood Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* Use the &amp;quot;Abort Treatment&amp;quot; to stop at any time or once you get the reaction you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
==== Recipe Pliable Fireproof Blonde ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Pliable Fireproof Blonde&amp;lt;br /&amp;gt;(Airship /  Phoenix Taking Shelter )&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 14 || 140 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 8 || 80 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  || Lime 5 seconds &amp;lt;&amp;gt; Ash 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Termite-Resistant boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 13 || 130 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 20 || 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| || || Volatile Rotproof Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Nontoxic ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Nontoxic boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 12 || 120 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds *&lt;br /&gt;
|- &lt;br /&gt;
| Water || 1 || 10 seconds * &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || * Oil 20 seconds may skip the extra water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe White Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe White Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Termite-prone White Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 34 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  ||  Oil 1 seconds &amp;lt;&amp;gt; Lead 1 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Blonde Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Blonde Glossy &amp;lt;br /&amp;gt;(raeli mosaic)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 12 || 120 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Water || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Blonde Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Volatile White ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Volatile White&amp;lt;br /&amp;gt;(misc)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1|| 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Volatile White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Soft Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Soft Rotproof Fireproof &amp;lt;br /&amp;gt;(Phoenix Being Born)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 9 || 90 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 1|| 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 1 || 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Soft Fireproof Rotproof Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Hard Fireproof Black ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Hard Fireproof Black &amp;lt;br /&amp;gt;(Phoenix in His Prime&amp;lt;br /&amp;gt; Phoenix on the Hunt)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 15 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Fireproof Black &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Termite-Resistant&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Fireproof&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 1 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 1 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 2 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 2 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof Fireproof &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Rotproof Termite-prone White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Hard Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Hard Black Glossy &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 36 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds  (?20 seconds)&lt;br /&gt;
|- &lt;br /&gt;
| Clean up  ||  || sulfur / oil / lead&lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Hard Black Glossy &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Wood Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Woodstock&amp;lt;/b&amp;gt;&lt;br /&gt;
! Board Attributes !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Black Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Blonde Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Fireproof Termite-prone Nontoxic White || 265&lt;br /&gt;
|- &lt;br /&gt;
| Hard Rotproof White || 397&lt;br /&gt;
|-&lt;br /&gt;
| Hard Volatile Glossy || 406&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Fireproof Blonde || 220&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Blonde || 239&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Rotproof || 160&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Fireproof Termite-Prone || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Black || 420&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Rotproof Termite-Prone || 50&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Rotproof Black || 200&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant || 424&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant Black || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Black Glossy || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Blonde || 487&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Nontoxic || 476&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-prone White Glossy || 99&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-Resistant Nontoxic || 225&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof Blonde || 140&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof White || 156&lt;br /&gt;
|- &lt;br /&gt;
| Volatile White || 495&lt;br /&gt;
|- &lt;br /&gt;
| Volatile Rotproof Termite-Resistant Black || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Woods Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | White/Blonde&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Nontoxic&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Termite&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rigid/Pliable&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Glossy/Normal&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || Hard || White || 3 || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || 1 || White || Nontoxic || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250 || 1 || 2 || 3 || Rot-proof || Resistant || 6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250  || 1 || 2 || Nontoxic || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 600 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Ant Colony || 75 || 1 || 2 || Nontoxic || 4 || Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Rigid  || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Pliable || 8&lt;br /&gt;
|-&lt;br /&gt;
| Improved Hackling Rake || 18 ||  Hard || 2 || 3 || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Bath || 300 ||  Hard || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 600 || 1 || 2 || Nontoxic || Rot-proof || Termite Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || White || 3 || 4  || 5 || 6 || 7 || Glossy&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || Black || 3 || 4 || 5 || 6 || 7 || Glossy &lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 150 || Hard || 2 || 3 || Rot-proof || 5 || 6 || Rigid || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Being Born || 260 || Soft || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Taking Shelter || 260 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix in His Prime || 260 || Hard || 2 || 3 || 4 || 5 || Fireproof || Rigid || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix on the Hunt || 260 || Hard || Black || 3 || 4 || 5 || Fireproof || 7 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| z Building || Amt Needed || 1 Hard/Soft || 2 White/Blonde/Blk || 3 Nontoxic || 4 Rot-proof || 5 Termite || 6 Fireproof || 7 Rigid/Pliable || 8 Glossy/Normal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Chemical Bath Metal Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Metal Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* WARNING: Chemical Baths have '''NO Abort Treatment''' option.  You cannot stop once the reaction starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemical Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Titanium Hard Stainless [Nontoxic] &amp;lt;br/&amp;gt;(Reactory 4x Hopper Upgrade)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 11  || 110 seconds (Hard ~90)&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds (Stainless ~25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sun Steel Hard Stainless Insulative [Nontoxic Shiny] &amp;lt;br/&amp;gt;(Reactory 7x Hopper Upgrade)&amp;lt;br /&amp;gt; This is approximate &amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 10  || 100 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 4  || 40 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Coal || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 2  || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metal Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Metals&amp;lt;/b&amp;gt;&lt;br /&gt;
! Metal !! Metal Attributes !! Purity !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Steel || Stainless Insulative || - || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metals Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Metal &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Stainless/&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Insulative&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | X&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Purity&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 4x Hopper || Titanium || 300 || Hard || Stainless || 3 || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 7x Hopper || Sun Steel || 200 || Hard || Stainless || Insulative || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Thistle 50x Garden Hopper|| Steel|| 20 || 1 || Stainless || 3 || 4 || 5 ||6 || +4&lt;br /&gt;
|- &lt;br /&gt;
| Building || Metal || Qty || 1 || 2 || 3 || 4 || 5 || 6 || Purity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Chicken Coop&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Chicken Coop Slat Settings ===&lt;br /&gt;
&lt;br /&gt;
The effect of the slat settings changes with time of day.  But the only time of day that matters is 6am.  &lt;br /&gt;
&lt;br /&gt;
If you set the slats in the AM (game time) you will get the following messages:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the day this keeps the chickens cool&lt;br /&gt;
 Slats Open: During the day this warms the chickens&lt;br /&gt;
&lt;br /&gt;
If you set the slats in the PM (game time) you will get a different message:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the night this retains warmth&lt;br /&gt;
 Slats Open: During the night this lets the cool air in&lt;br /&gt;
&lt;br /&gt;
So, it's Egypt and the messages are confusing.  Especially as the temperature shown on the coop may not match the message about the current effect of the slats.  &lt;br /&gt;
&lt;br /&gt;
The guiding temperature is 80-100F for eggs and hatching.  The coop needs to be in this temperature range at 6am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night. &lt;br /&gt;
&lt;br /&gt;
Generally: set the slats to '''MOSTLY CLOSED'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My T6 Chicken Coop Notes&lt;br /&gt;
 Slats 1/2 open = mostly eggs &lt;br /&gt;
 No hens or roosters are needed to hatch eggs &lt;br /&gt;
 Hens or rooster in the coop inpede hatching &lt;br /&gt;
 Rooster are only needed for research. &lt;br /&gt;
 Hens and roosters can hatch at the same time but hens are more common. &lt;br /&gt;
 Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region &lt;br /&gt;
 Rooster can be fed to snakes if not donated or killed. &lt;br /&gt;
 Hot Temps = eggs &lt;br /&gt;
 Cool Temps = hatching &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Flowers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Flower experiments and other interesting stuffs...&lt;br /&gt;
&lt;br /&gt;
# How to do crossbreeding: [[Crossbreeding_and_Hints | Crossbreeding Hints]]&lt;br /&gt;
#How to make Nut's Essence: [[Nut%27s_Essence]]&lt;br /&gt;
#* (needs 3 hairy tooth shrooms for 1 Nut's Essence)&lt;br /&gt;
# Gory details on plant [[Genomes]]&lt;br /&gt;
# [[Sea Lilies]]&lt;br /&gt;
# [[Orchids]]&lt;br /&gt;
# See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
# Kettle&lt;br /&gt;
#* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
# [[Kitchen]] -&amp;gt; Enriched Fertilizer &lt;br /&gt;
#* '''Sticky Sun''' : 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
#** ''Can use more often. Smaller batch = 6 servings''&lt;br /&gt;
#** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
#* '''Liquid Sun''': 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom&lt;br /&gt;
#** ''Can use more often. Bigger batch = 9 servings''&lt;br /&gt;
#** 20  2 Hours - Equivalent to 2 fertilizations  &lt;br /&gt;
#* '''Harvest Elixir''': 320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
#** ''Longer lasting. Small batch = 4 servings''&lt;br /&gt;
#** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
#* Enhanced Flower Fertilizer can be stored in the [[kitchen]].&lt;br /&gt;
# Generally, flowers require '''48 fertilizations before they propagate'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Orchids ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right ||Rana#1|| light blue || light pink || teal || XXX || green || N&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Sabretooth || yellow ||yellow || gray || XXX || green || N || Left ||Rana#1|| light blue || light pink|| teal || XXX || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Sabretooth || yellow  ||yellow || gray  || XXX || green || N || Right || Zhukuram#1 || violet || pink|| teal || XXX || tan || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Zhukuram#1 || violet || pink || teal || XXX || tan|| N &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Orchid || Rana #1|| light blue || light pink|| teal || XXX || green || N || Right || Rana#2 || blue || pink || teal || XXX ||  green || N &lt;br /&gt;
|- &lt;br /&gt;
| 3 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Rana#2 || blue || pink || teal || teal || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Shangri-La || blue|| pink || grey || teal || green || N || Right || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Sabretooth || yellow  ||yellow || gray || XXX || green || N || Left || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Zhukuram#6 || light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#6 ||light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 6 || Orchid || Sabretooth || yellow ||yellow || gray  || XXX || green || N || Right || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Right  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|- &lt;br /&gt;
| 8 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Rana#2 || blue || pink || teal || XXX || green || N  || Right || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Left || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Right || Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Left ||Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Right || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Left || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Right || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 12 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 13 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Right || Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left|| Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Lilies ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Lilly || Blush || mag || white mag ||mag||mag||maga|| N || Right ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lilly || Energy || yellow || yellow || white || white || white || N || Left ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Energy || yellow || yellow || white || white || white || N || Right || Zhukuram#2 || white orange || white yellow || white || white || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Binny#10|| white mag || white || mag || mag || white || N || Left || Zhukuram#2 || white orange ||white yellow || white || white|| white || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Blush || mag || white mag ||mag||mag||mag|| N || Right ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Silken || white || white || white || white ||white || N || Left ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Vampire || white || white || red || red || white || N || Right || Zhukuram#4 || yellow || white yellow  ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Energy || yellow || yellow || white || white || white || N || Left || Zhukuram#4 || yellow || white  yellow ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lilly || Kaa#1 || white mag || yellow mag|| mag || mag || mag || N || Right || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|5 || Lilly  || Zhukuram#2 || white orange || white yellow || white || white || white || N || Left || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=136804</id>
		<title>User:Zhukuram</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=136804"/>
		<updated>2017-08-08T09:51:56Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* About Me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.&lt;br /&gt;
&lt;br /&gt;
More to Come, More to See! It's EGYPT after all! Always just one more thing...&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta.&lt;br /&gt;
Coords: 975,7625 &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;About Me&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
I am Zhukuram: &lt;br /&gt;
&lt;br /&gt;
* '''Level 72'''&lt;br /&gt;
* '''Initiate of Seven'''&lt;br /&gt;
* '''Student of Seven'''&lt;br /&gt;
* '''Prentice of Seven'''&lt;br /&gt;
* '''Journeyman of Seven'''&lt;br /&gt;
* '''Scribe of Seven'''&lt;br /&gt;
* '''Master of Six'''&lt;br /&gt;
* '''Sage of Four'''&lt;br /&gt;
* '''Pharaoh's Oracle of Architecture'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony + Extra 2'''&lt;br /&gt;
* '''Pharaoh's Oracle of Two'''&lt;br /&gt;
&lt;br /&gt;
* '''Snow Flolicker''' (a rare typo from the Snow Event)&lt;br /&gt;
* '''Pyramid of Heaven +1 level bonus'''&lt;br /&gt;
&lt;br /&gt;
Rana is my spouse warp partner.&lt;br /&gt;
&lt;br /&gt;
== Items needing votes ==&lt;br /&gt;
&lt;br /&gt;
'''Open for voting:'''&lt;br /&gt;
&lt;br /&gt;
* Set's Ladder RP 888,3606&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coming Soon:'''&lt;br /&gt;
&lt;br /&gt;
Venery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Completed:'''&lt;br /&gt;
&lt;br /&gt;
* Dancing Waters 1000, 6815 behind the CS on the hill&lt;br /&gt;
* Formal Garden OE 1003, 6829 &lt;br /&gt;
* Formal Garden OE 1030, 6846&lt;br /&gt;
* Mosaic &amp;quot;Designs of Egypt&amp;quot; OE Art Complex 1031, 6904 near the CS&lt;br /&gt;
* Constellations near OE CS  960, 6940  Zhukuram&lt;br /&gt;
* Constellations near OE CS  962, 6940 Rana&lt;br /&gt;
* Tomb of the Immortal near OE CS  955, 6940&lt;br /&gt;
* Hexaglyph OE Art Complex 1039, 6906&lt;br /&gt;
* Bijou Table OE Art Complex 1033, 6914&lt;br /&gt;
* Tomb of the Immortal at RP CS 1490, 2829  Rana&lt;br /&gt;
* Pathmaker OE CS 1055, 6925&lt;br /&gt;
* Prismatic Opticon OE CS 1061, 6918&lt;br /&gt;
&lt;br /&gt;
== Muses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why are some fish big and why are some fish small?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
Time for another Egyptian Myth.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; asked the &amp;quot;wise ibis&amp;quot;, &amp;quot;Why are some fish big and some fish small?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; meowed and complained, &amp;quot;I only catch 1db fish!  Why can't I get BIG fish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but still said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; howled in frustration. &lt;br /&gt;
&lt;br /&gt;
::  ''MEOW! MEOW! YOWL! YOWL! YOWL!''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; wanted everyone to know her frustration at not catching big fish.&lt;br /&gt;
&lt;br /&gt;
: At last the &amp;quot;wise ibis&amp;quot; spoke.  The clacking of her bill made the works difficult to understand.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: And flew away because it was 6pm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why when you need an [[herbs | herb]] or [[Plants| plant]] you cannot find it?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
hmmm its too quiet - time to make up new myths about Egypt.&amp;lt;br /&amp;gt;&lt;br /&gt;
The myth of the evening is: Why when you need an herb or plant you cannot find it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The '''wise desert rat''' said: &lt;br /&gt;
:: Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals&lt;br /&gt;
:: (because I cannot see anything as Im only foot prints)&lt;br /&gt;
:: I run and grab all the plants and herbs! &lt;br /&gt;
&lt;br /&gt;
: The '''wise falcon''' said: &lt;br /&gt;
:: when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young. &lt;br /&gt;
:: As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants. &lt;br /&gt;
:: But no matter the rabbit tastes delicious just the same &lt;br /&gt;
&lt;br /&gt;
:The '''quick antelope''' said: &lt;br /&gt;
:: I am faster than you. I need many plants to eat to stay in shape so I do not get winded. &lt;br /&gt;
:: I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands. &lt;br /&gt;
:: I leave all the garbage ones that no one wants like discorea and glechoma. &lt;br /&gt;
:: I only eat The Best of the Best &lt;br /&gt;
&lt;br /&gt;
:When new plants are herbs are needed the wise animals of Egypt gobble them up. &lt;br /&gt;
:And that's the reason, said the '''Tortoise in the Valley of the Kings''', that there are never any that you need.  &lt;br /&gt;
&lt;br /&gt;
:It is well known, said the '''Tortoise''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why [[Marble Tub]] Upgrades are 150 water and 100 dung?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram Said:&amp;lt;br /&amp;gt;&lt;br /&gt;
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100. &lt;br /&gt;
&lt;br /&gt;
: Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...) &lt;br /&gt;
&lt;br /&gt;
: There were 2 Egyptian Gods: SCHU and SETISH. &lt;br /&gt;
&lt;br /&gt;
: SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long... &lt;br /&gt;
: SETISH wanted people to have blisters and corns and pulled tendons and achy feet &lt;br /&gt;
&lt;br /&gt;
: SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity &lt;br /&gt;
&lt;br /&gt;
: SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit &lt;br /&gt;
&lt;br /&gt;
: This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -&amp;gt; giving more corns, blisters and tired feets &lt;br /&gt;
&lt;br /&gt;
: And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100 &lt;br /&gt;
&lt;br /&gt;
Zhukuram Said: &amp;lt;br /&amp;gt;&lt;br /&gt;
And this is Very Well Known &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Old Ny-Al Song''' ===&lt;br /&gt;
&lt;br /&gt;
:We got macros n mules and tools to use, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
:We dig all day, dirt and clay, and nary get our hands dirty&amp;lt;br /&amp;gt;&lt;br /&gt;
:So come and play at work all day and sing a song, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Homage to Eastern Grounds''' ===&lt;br /&gt;
&lt;br /&gt;
:Caravans of Tech Seekers passing though the sands&lt;br /&gt;
::Drinking deep at the wells of time&lt;br /&gt;
&lt;br /&gt;
=== '''Mining Markers''' ===&lt;br /&gt;
&lt;br /&gt;
:Little bonfires in the sand&lt;br /&gt;
::Endless running&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Useful Links&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;My Tale 7 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram/Herb_Buffs | Zhu's Herb Buffs]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details | My Test Details]]&lt;br /&gt;
| [[User:Zhukuram/Resources | My Marble Quarries]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut_Gems | Tale 7 Cut Gem list]]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder] &amp;lt;br /&amp;gt; [http://julianatdeltona.com/atitd/passedtests.aspx Julian Test Help Page]&lt;br /&gt;
| [[Wine | Wine Guide]] and [[Wine/Flavors | Wine Flavors ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Rogarian | Rogarian's Utilities Info ]]&lt;br /&gt;
| [[Guides/Mining/Sand_Mining | Sand Mining Guide]]&lt;br /&gt;
| [[New_Crosses | New Seed Crosses ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/RP_Ironworks/Price_List | elder trades ]]&lt;br /&gt;
| [[Guilds/HHOFW/mats# | '''HHOFW''' Vigil Needs]]&lt;br /&gt;
| [[Guilds/HHOFW/pilgrim | '''HHOFW''' Pilgrimage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kaa | Kaa's Page ]]&lt;br /&gt;
| [[Paint/Known_Colors | Hex Color List]]&lt;br /&gt;
| [[Leaves | Ant Leaves]] &amp;lt;br /&amp;gt; [http://atitd.sharpnetwork.net/calendar.asp Thistle/Leaf Weeks]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Airship_Flight_Manual | Airship Flight Manual]]&lt;br /&gt;
| [[Guides/Egyptian_Building_Codes | Egyptian Building Codes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ Guilds/Good Grub Pub ]] &amp;lt;br /&amp;gt; Food Guide&lt;br /&gt;
| [[User:Roi]] &amp;lt;br /&amp;gt; Food Stats and Base Pairs&lt;br /&gt;
| [[Laws/WatchDog | Watch Dog for CP Protection and Grief Prevention]] &amp;lt;br /&amp;gt;[[Laws/The_Raeli_Tile_Reclamation_Act | The Raeli Tile Reclamation Act ]] &amp;lt;br /&amp;gt;[[Laws/Restoration_of_Democracy | Restoration of Democracy ]] &amp;lt;br &amp;gt; [[Laws/Annual_Competitions_for_Competitive_Titles | Annual Competitions for Competitive Titles ]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Formatting Mediawiki Formatting]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Tables Mediawiki Tables]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Manual:CSS Mediawiki CSS]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 6 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 6 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/User:Zhukuram/Wall_of_Passed_Time Tale 6 &amp;lt;br/&amp;gt; Wall of Passed Time]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Airship_Flight_Manual Tale 6 &amp;lt;br/&amp;gt; Airship Flight Manual]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Egyptian_Building_Codes  Tale 6 &amp;lt;br/&amp;gt; Egyptian Building Codes]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Cut_gems Tale 6&amp;lt;br/&amp;gt;Cut Gem list]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale3/Guides/Gem_Cutting Tale 3&amp;lt;br/&amp;gt;Cut Gem Details]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Thistle Garden Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Thistle_Guide]]&lt;br /&gt;
| [[Thistle_Guide#Conversions_table | Thistle Conversions ]]&lt;br /&gt;
| [[Guilds/Twisted_Thistle | Thistle Voids]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://atitd.sharpnetwork.net/calendar.asp Egypt Thistle Calendar]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale4/Dresdor%27s_Thistle_Guide  Tale 4 &amp;lt;br/&amp;gt; Dresdor's Thistle Guide]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Overview&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;  colspan=&amp;quot;12&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tests Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Rank !! Bonus !! Initiate !!  Student  !! Prentice !! Journeyman !! Scribe !! Master !! Sage !! Oracle !! Extra 1 !! Extra 2 !! Extra 3  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Architecture&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| P: [[Tent]]&amp;lt;br /&amp;gt;2: [[Small House]]&amp;lt;br /&amp;gt;4: [[Medium House]]  &amp;lt;br /&amp;gt; 6: [[Large House]] &amp;lt;br /&amp;gt; [[Compound |+14 cells/level to CPs]] for each test&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Obelisk'''&amp;lt;br /&amp;gt;Principles 10/26/2015&amp;lt;br /&amp;gt;Metallic Obi&amp;lt;br /&amp;gt;'''Passed 02/03/2016'''&amp;lt;br /&amp;gt; 9 cubits &lt;br /&gt;
|| '''Test of Towers'''&amp;lt;br &amp;gt;Principles 06/02/2016 &amp;lt;br /&amp;gt;'''Passed 08/18/2016'''&lt;br /&gt;
|| '''Test of the Megalopolis'''&amp;lt;br /&amp;gt;'''Passed 09/21/2016 '''&lt;br /&gt;
|| '''Test of Octec's Ghost'''&amp;lt;br /&amp;gt;Principles 05/22/2016&amp;lt;br /&amp;gt;'''Passed 12/31/2016'''&lt;br /&gt;
|| '''Test of the People's Pyramid'''&amp;lt;br /&amp;gt;'''Passed 01/07/2017'''&lt;br /&gt;
|| '''Test of Life'''&amp;lt;br /&amp;gt;Principles 02/07/2016&amp;lt;br /&amp;gt;'''Passed 02/26/2017'''&amp;lt;br /&amp;gt;24896 pts&lt;br /&gt;
|| '''Test of Funerary Temple'''&amp;lt;br /&amp;gt;Principles 11/09/2016&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&amp;lt;br /&amp;gt;62178 pts 162 colors &lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Art&lt;br /&gt;
|| Q +NNN pts&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/19/2015 &lt;br /&gt;
|| '''Test of Flight'''&amp;lt;br /&amp;gt;(Partial) Principles 08/16/2016 &amp;lt;br /&amp;gt;'''Passed 08/22/2016'''&lt;br /&gt;
|| '''Test of the Formal Garden'''&amp;lt;br /&amp;gt;Principles ~09/15/2016&amp;lt;br /&amp;gt;'''Passed 09/18/2016'''&lt;br /&gt;
|| '''Test of Dancing Waters'''&amp;lt;br /&amp;gt;Principles 12/15/2016&amp;lt;br /&amp;gt;'''Passed 12/18/2016'''&lt;br /&gt;
|| '''Test of the Raeli Mosaic'''&amp;lt;br /&amp;gt;Principles 02/10/2017&amp;lt;br /&amp;gt;'''Passed 03/05/2017'''&lt;br /&gt;
|| '''Test of the Prismatic Opticon'''&amp;lt;br /&amp;gt;'''Passed 08/07/2017'''&lt;br /&gt;
|| Test of Khefre's Children&amp;lt;br /&amp;gt;Principles 03/15/2016&amp;lt;br /&amp;gt;R1 02/27/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
||&amp;quot;View Selected &amp;lt;br /&amp;gt; Coordinates&amp;quot;&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Oyster Catcher''' &amp;lt;br /&amp;gt;Principles 10/02/2015&amp;lt;br /&amp;gt;'''Passed 03/28/2016'''&lt;br /&gt;
|| '''Test of the Singing Cicada'''&amp;lt;br /&amp;gt;Principles 01/10/2016&amp;lt;br /&amp;gt;'''Passed 03/30/2016'''&lt;br /&gt;
|| '''Test of the Safari''' &amp;lt;br /&amp;gt;Principles 12/31/2015&amp;lt;br /&amp;gt;'''Passed 08/14/2016'''&lt;br /&gt;
|| '''Test of the Archaeologist'''&amp;lt;br /&amp;gt;Principles 08/19/2016&amp;lt;br /&amp;gt;'''Passed 12/04/2016'''&amp;lt;br /&amp;gt;1814 pts&lt;br /&gt;
|| '''Test of the Bedouin &amp;lt;br /&amp;gt;Principles 09/22/2015&amp;lt;br /&amp;gt;Passed 02/07/2017'''&lt;br /&gt;
|| '''Test of the Ritual Tattoo&amp;lt;br /&amp;gt;Principles 04/28/2016&amp;lt;br /&amp;gt;Passed 02/09/2017'''&lt;br /&gt;
|| Test of the Darkest Night &amp;lt;br /&amp;gt;Principles 10/01/2015&lt;br /&gt;
|| Test of the Acrobat &amp;lt;br /&amp;gt; Principles 11/02/2015 &amp;lt;br /&amp;gt; by ''Amuniet''&lt;br /&gt;
|| The Test of the Fisherman &amp;lt;br /&amp;gt;Principles 06/15/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Harmony&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;10/25/2015 &lt;br /&gt;
|| '''Test of Prophet'''&amp;lt;br &amp;gt;Principles 12/21/2015&amp;lt;br /&amp;gt;'''Passed 05/01/2016'''&amp;lt;br /&amp;gt;86 pts&lt;br /&gt;
|| '''Test of Souls'''&amp;lt;br &amp;gt; Principles 01/18/2016&amp;lt;br /&amp;gt;'''Passed 06/27/2016'''&amp;lt;br /&amp;gt;17377 pts&lt;br /&gt;
|| '''Test Promotion'''&amp;lt;br /&amp;gt;Principles 05/08/2016&amp;lt;br /&amp;gt;'''Passed 10/10/2016'''&amp;lt;br /&amp;gt;223 pts&lt;br /&gt;
|| '''Test of the Freeman'''&amp;lt;br /&amp;gt; Principles 11/06/2015&amp;lt;br /&amp;gt;'''Passed 10/30/2016'''&amp;lt;br /&amp;gt;115 pts&lt;br /&gt;
|| '''Test of Chains'''&amp;lt;br &amp;gt; Principles 12/13/2015&amp;lt;br /&amp;gt;'''Passed 12/25/2016'''&amp;lt;br /&amp;gt;48 pts&lt;br /&gt;
|| '''Test of Marriage''' &amp;lt;br /&amp;gt; Principles 10/25/2015 &amp;lt;br /&amp;gt;''Rana''&amp;lt;br /&amp;gt;'''Passed 01/08/2017&amp;lt;br /&amp;gt;990 pts&lt;br /&gt;
|| '''Test of the Critic'''&amp;lt;br /&amp;gt; Principles 02/11/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;822 pts &lt;br /&gt;
|| '''Test Balance of Goods'''&amp;lt;br /&amp;gt;Principles 04/10/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;32582 pts &lt;br /&gt;
|| '''The Test of Reason&amp;lt;br /&amp;gt;Passed 07/30/2017'''&amp;lt;br /&amp;gt;656 pts&lt;br /&gt;
|| The Test of the Giving Fisherman &amp;lt;br /&amp;gt;Principles 06/23/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leadership&lt;br /&gt;
|| 3 Petitions&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/20/2015 &lt;br /&gt;
|| '''Test of the Kingmaker'''&amp;lt;br /&amp;gt;Principles 12/03/2015 &amp;lt;br /&amp;gt;'''Passed 12/27/2015'''&amp;lt;br/&amp;gt;445 pts&lt;br /&gt;
|| '''Test of the Hegemon'''&amp;lt;br /&amp;gt;'''Passed 09/26/2016'''&lt;br /&gt;
|| '''Test of the Coalition'''&amp;lt;br /&amp;gt;Principles 11/24/2016&amp;lt;br /&amp;gt;'''Passed 12/15/2016'''&amp;lt;br /&amp;gt;7108 pts&lt;br /&gt;
|| '''Test of the Plantation'''&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test of Patronage'''&amp;lt;br /&amp;gt;Principles 01/29/2017&amp;lt;br /&amp;gt;'''Passed 04/20/2017'''&amp;lt;br /&amp;gt;107 pts&lt;br /&gt;
|| '''Test of the Retired Pirates'''&amp;lt;br /&amp;gt;Principles 02/2016&amp;lt;br /&amp;gt;'''Passed 06/11/2017'''&amp;lt;br /&amp;gt;6610 pts&lt;br /&gt;
|| Test of the Demi-Pharaoh&amp;lt;br /&amp;gt;Principles 10/05/2015&lt;br /&gt;
|| Test of the Bureaucrat&amp;lt;br /&amp;gt;Principles 12/21/2015&lt;br /&gt;
|| Test of the Covered Cartouche&amp;lt;br /&amp;gt;Principles 11/08/2016&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Thought&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;02/12/2017 &lt;br /&gt;
|| '''Test of the Constellation'''&amp;lt;br /&amp;gt;Principles 03/21/2017&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test Tomb of the Immortal'''&amp;lt;br /&amp;gt;Principles 02/25/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of Hexaglyphs'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of the Bijou&amp;lt;br /&amp;gt;'''Passed 04/17/2017'''&lt;br /&gt;
|| Test of the Pathmaker&amp;lt;br /&amp;gt;Principles 02/20/2017 &lt;br /&gt;
|| Test of Empty Hand &amp;lt;br /&amp;gt;Principles 03/01/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Worship&lt;br /&gt;
|| +30 Barley Yield&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;11/02/2015&amp;lt;br /&amp;gt;''Rana'' &lt;br /&gt;
|| '''Test of the Vigil'''&amp;lt;br /&amp;gt;Principles 11/07/2015&amp;lt;br /&amp;gt;'''Passed 04/10/2016'''&amp;lt;br /&amp;gt;2382pts&lt;br /&gt;
|| '''Test Path of the Pilgrim'''&amp;lt;br /&amp;gt;Principles 04/21/2016 &amp;lt;br /&amp;gt;'''Passed 04/24/2016'''&amp;lt;br /&amp;gt;1050pts&lt;br /&gt;
|| '''Test of the Messenger'''&amp;lt;br /&amp;gt;Principles 11/27/2016 &amp;lt;br /&amp;gt;'''Passed 03/09/2017'''&lt;br /&gt;
|| '''Test of Visions'''&amp;lt;br /&amp;gt;'''Passed 03/13/2017''' &lt;br /&gt;
|| '''Test of Leavened Bread'''&amp;lt;br /&amp;gt;Principles 03/25/2014&amp;lt;br /&amp;gt;'''Passed 03/26/2017'''&amp;lt;br /&amp;gt;1pt&lt;br /&gt;
|| Test of the Astrological Alignment&amp;lt;br /&amp;gt;Principles 10/24/2016&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Welcome to Egypt&lt;br /&gt;
|| -&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;Citizen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Detailed test information at: [[User:Zhukuram/Test_Details | More Test Details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Darkest Night&lt;br /&gt;
* Safari&lt;br /&gt;
* Oyster Catcher&lt;br /&gt;
* Astrological Alignment&lt;br /&gt;
* Octet's Ghost&lt;br /&gt;
* Messenger&lt;br /&gt;
* Megalopolis&lt;br /&gt;
* Scarabs&lt;br /&gt;
* Tattoo&lt;br /&gt;
* Archaeology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Standard Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Focus: Arch +7 / Arch Bonus +7 / Tattoo +6&lt;br /&gt;
* Perception: &lt;br /&gt;
** You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy. &lt;br /&gt;
** Every completed wine notebook gives you a point of Perception&lt;br /&gt;
** You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243. &lt;br /&gt;
** Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Str ||+7&lt;br /&gt;
|Dex ||+13&lt;br /&gt;
|End ||+7&lt;br /&gt;
|Spd ||+14&lt;br /&gt;
|-&lt;br /&gt;
|Con ||+6&lt;br /&gt;
|Foc ||+21&lt;br /&gt;
|Per ||+4 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Base'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 || 66122 || 01/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 || 57777 || 02/25/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 || 46571 || 03/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 || 46088 || 03/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 || 41081 || 04/08/2016 &amp;lt;br /&amp;gt; Speed 8 &amp;lt;br /&amp;gt;(Total Advances 8) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 || 37087 || 04/20/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances &amp;lt;br /&amp;gt;Speed 9 &amp;lt;br /&amp;gt;(Total Advances 10) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 || 34219 || 04/26/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 || 33311 || 05/02/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 || 32210 || 05/09/2016 &amp;lt;br /&amp;gt; Speed 10 &amp;lt;br /&amp;gt;(Total Advances 14)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 || 32760 || 05/17/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 || 30302 || 06/01/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 || 30595 || 06/27/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18 || 32088 || 07/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19 || 36519 || 08/14/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 || 37825 || 08/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 || 36702 || 08/23/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 || 39850 || 09/07/2016  &amp;lt;br /&amp;gt;Speed 11 &amp;lt;br /&amp;gt;(Total Advances 22)&amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 12 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 || 39850 || 09/07/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 || 43512 || 09/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 || 43298 || 09/22/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 || 39579 || 10/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 || 41360  || 10/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 || 38702  || 10/27/2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 || 37691 || 11/04/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 || 37306 || 11/05/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33 || 35983 || 11/10/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34 || 37265 || 11/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 || 36284 || 11/12/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 || 35138 || 11/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37 ||  ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38 ||  **  || *multiple advances &amp;lt;br /&amp;gt; Speed 12 &amp;lt;br /&amp;gt;(Total Advances 38) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 || 35657 || 11/21/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 || 34546 || 11/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 || 34564 || 12/03/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 || **  ||  **&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 13 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''More Extras'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 || 32954 || 12/09/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 || 30267 || 12/14/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 || 30555 || 12/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 ||  **  ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 || 31847 ||  12/30/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 ||  30494 || 01/03/2017  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 ||  32138 || 01/07/2017&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 || 29939  || 01/12/2017 Speed 13 &amp;lt;br /&amp;gt;(Total Advances 70)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Speed 14 (Total Advances 134)&lt;br /&gt;
* Speed 15 (Total Advances 262) &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Herbs Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Herb Buffs have been moved to their own page here: [[User:Zhukuram/Herb_Buffs | Herb Buffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Skills and Buffs&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''Notes on Mechanics Skill'''&lt;br /&gt;
&lt;br /&gt;
In previous tales was &amp;quot;supposed&amp;quot; to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures.  Mechanics L1 &amp;quot;maybe&amp;quot; worth the price of the skill but beyond that it's not worth having.  The rare times you are successful out weight the forfeited times you might have done &amp;quot;something&amp;quot; at Level 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gastro 7'''&lt;br /&gt;
&lt;br /&gt;
Grants a +1 permanent perception point.  &lt;br /&gt;
&lt;br /&gt;
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gastronomy]] || 40&lt;br /&gt;
| [[Beer Tasting]]  || 45&lt;br /&gt;
| [[Fumeology]]  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fly Fishing]] || 3&lt;br /&gt;
| [[Fly Tying]] || 5&lt;br /&gt;
| [[Rhythmic Strength]] ||4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Carving]] || 5&lt;br /&gt;
| [[Cooking]] || 7&lt;br /&gt;
| [[Desiccation]] || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Firebuilding | Fire building]] || 7&lt;br /&gt;
| [[Stone_Blade_Fabrication |Stone Blade Fab]] || 7/7&lt;br /&gt;
| [[Sheet_Glass_Fabrication | Sheet Glass ]]  || 7/7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mechanics]] &amp;lt;br /&amp;gt;Body/Harm/Lead/Worship  &amp;lt;br /&amp;gt; Rana: None||  0&lt;br /&gt;
| [[Salvage Techniques | Salvage ]] &amp;lt;br /&amp;gt;'''Art/Arch/Thought'''&amp;lt;br /&amp;gt;'''/Body/Harm'''&amp;lt;br /&amp;gt;'''/Lead''' /Wor &amp;lt;br /&amp;gt; Rana: None|| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wine Notebook]]'''&lt;br /&gt;
&lt;br /&gt;
Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;[[Wine Notebook]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beginner  || Complete || +1 Per&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enthusiast || Complete || +1 Per &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Oenophile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sommalier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mondial &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Acquire ==&lt;br /&gt;
&lt;br /&gt;
=== [[Botanist's Touch]] S Worship  DONE ===&lt;br /&gt;
&lt;br /&gt;
Allows uprooting of lilies and flowers. See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
&lt;br /&gt;
* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
* Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
* Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom  &lt;br /&gt;
* Harvest Elixir  1-320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
&lt;br /&gt;
Generally, flowers require 48 fertilizations before they propagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Flower Fertilizer |150|150}}&lt;br /&gt;
  {{ResResource| Sticky Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Liquid Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Harvest Elixir |50|50}} &lt;br /&gt;
  {{ResResource| Khefre's Essence |1|1}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fly Tying]] 3 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Footworm |14|14}}&lt;br /&gt;
  {{ResResource| White Mealybug |14|14}}&lt;br /&gt;
  {{ResResource| Dew Fly |14|14}}&lt;br /&gt;
  {{ResResource| Snowberry Butterfly |14|14}} &lt;br /&gt;
  {{ResResource| Wooly Aphid |14|14}} &lt;br /&gt;
  {{ResResource| Feather Midge |14|14}} &lt;br /&gt;
  {{ResResource| Toad Sawfly |14|14}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Cooking 4 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Camel's Mane |7|7}}&lt;br /&gt;
  {{ResResource| Cobra Hood |7|7}} &lt;br /&gt;
  {{ResResource| Dead Tongue |7|7}} &lt;br /&gt;
  {{ResResource| Iron Knot |7|7}}&lt;br /&gt;
  {{ResResource| Peasant's Foot |7 |7}} &lt;br /&gt;
  {{ResResource| Slave's Bread |7|7}}&lt;br /&gt;
  {{ResResource| Toad Skin |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking Recipes ====&lt;br /&gt;
&lt;br /&gt;
Public [[ Recipes ]] &lt;br /&gt;
&lt;br /&gt;
Sinker: '''Cooking 1''' &lt;br /&gt;
&lt;br /&gt;
4 honey/3 camel meat or 400 camel meat/399 honey&lt;br /&gt;
&lt;br /&gt;
Limestone Boring: '''Cooking 5'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! Creator !! Servings !! Masterpiece &lt;br /&gt;
|-&lt;br /&gt;
|| 6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet.  || 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi || '''8''' || '''6''' || -27 || -19 || -13 || '''16 (20)''' || '''26 (31)''' || 1:53 (2h 12m) || Styx - '''Metal dowsing and limestone-boring food''' (with carry).  +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting.  High focus allows more checks in less time for both metal and limestone.  Use whatever number of each base you want (2+) to change the number of servings up or down.  It shouldn't change the stats too much. || 5 ||(Yes [[User:Zhukuram|Zhukuram]] 19:44, 4 January 2017 (EST))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Supplies and Resources&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Corner Stone Locations&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Corner Stones&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rana || Old Egypt || 916 7618 || Really UMB &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rana  || Old Egypt || 926 7590 || UMB &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rana  || Old Egypt || 1028 6923 || Tipsy Camel OE CS &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rana  || Old Egypt || 971 7640 || Rana Party Palace&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Rana  || Old Egypt || 936 7621 || Forge Complex&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Rana ||   ||   || Maxed Out&lt;br /&gt;
|-&lt;br /&gt;
| No || ID || Loc || Coords || Desc&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Mines&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Mine Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Quartz | Quartz]] || DoN || 1700,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road. &amp;lt;br /&amp;gt; When the road doglegs to the right &amp;lt;br /&amp;gt; the mine is just over the low hills on the south side of the road.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Diamonds| Diamonds]] || Hinter ||  2400,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine to the edge of the green/sand. &amp;lt;br /&amp;gt; The mine is a few cords into the sand portion.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Ruby| Ruby]] || LoR ||  3470,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. &amp;lt;br /&amp;gt; The mine is a the tail end of the ankh.  &amp;lt;br /&amp;gt;&lt;br /&gt;
There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. &amp;lt;br /&amp;gt; [[User:Zhukuram|Zhukuram]] 03:59, 8 December 2015 (EST)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Topaz| Topaz]] || CCR ||  -1,7100 || align=&amp;quot;left&amp;quot; | Go East from UArt in CCR. &amp;lt;br /&amp;gt;Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iron]] || VoK||  -2734,4390 || align=&amp;quot;left&amp;quot; | West along the long canal from SHarm. On the plateau near the western end of the solo mountain.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clay]] || CotS&amp;lt;br /&amp;gt;Hinter  || 3161,532 &amp;lt;br /&amp;gt; 2937,746 || align=&amp;quot;left&amp;quot; | Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop &amp;lt;br /&amp;gt; bonfire marker?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Quarries&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The quarry information and gearbox listings are too big. Moved to:  [[User:Zhukuram/Resources  | My Quarry Page]]&lt;br /&gt;
&lt;br /&gt;
Perception levels needed for each of Decorative Stone: [[Marble]] &lt;br /&gt;
&lt;br /&gt;
There are 28 varieties of Decorative Stone: '''Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon'''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;U Worship Supplies&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;U Worship Supplies&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Zhukuram ||  Garlic || Apep's Crop || Heket's Reaping&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship SE || Zhukuram ||  Cabbage || Bastet's Yielding || Mut's Fruition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| U Worship MV || Rana||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship LoR || Zhukuram ||  Sea Lily || Blush &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Vegetables]] for details on variety features and growing extra seeds.  &lt;br /&gt;
&lt;br /&gt;
Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Seed Varieties&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Seeds&amp;lt;/b&amp;gt;&lt;br /&gt;
! Flax Type !! Pollution Type !! Marker&lt;br /&gt;
|- &lt;br /&gt;
| Symphony Ridge Gold || [[Wood_Plane |Wood Planes]] || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Constitution Peak || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sinai Sage || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sunset Pond || ?  || No Harvest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Flax_Seeds | Flax Seeds]] for details on variety features but there is a pollution effect.&lt;br /&gt;
&lt;br /&gt;
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.&amp;lt;br /&amp;gt;Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Growing&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thistles: complex and stupid at the same time. &lt;br /&gt;
&lt;br /&gt;
Voids are what cannot be grown during that period.  The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.&lt;br /&gt;
&lt;br /&gt;
 [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
&lt;br /&gt;
Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs.  When growing by hand, try to grow as many variations as possible.  It doesn't matter a lot what you get because the requirements change and if you are &amp;quot;lucky&amp;quot; you will have some of the new request on hand.  If you grow on a macro, you may be able to reproduce the exact requirement perfectly.&lt;br /&gt;
&lt;br /&gt;
Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a &amp;quot;repeatable&amp;quot; recipe.  Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).&lt;br /&gt;
&lt;br /&gt;
* The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.  &lt;br /&gt;
* The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.&lt;br /&gt;
&lt;br /&gt;
Beginner Stuff:&lt;br /&gt;
&lt;br /&gt;
Try to push one item up to 99 and then get it to overflow into other components.  There is a complex cascade effect. Try to use the cascade to advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Recipe Basics&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Thistle Conversion Graphic =====&lt;br /&gt;
[[Image:Thistle-conversions.svg|500px|Thistle Conversions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preventing BIO ====&lt;br /&gt;
BIO - a dead end product.  Mostly you do not want this as it sucks values from other components.  If it gets to 99, then it pretty much stops sucking up other stuff.  So, zero or low or 99.&lt;br /&gt;
&lt;br /&gt;
* If there is ASC then keep water at 29+ (29 is ok)&lt;br /&gt;
* If there is PYR then keep oxygen from going past 89&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To STOP BIO''' &lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; water water water&lt;br /&gt;
* PYR-&amp;gt; if using oxy then don't get it over 89&lt;br /&gt;
&lt;br /&gt;
==== Making CAR ====&lt;br /&gt;
CAR - comes from saltpeter (POT) but don't bother using it.  Wait for a period when CAR will come from an overflow of another component.&lt;br /&gt;
&lt;br /&gt;
# From THI: There is a feedback option with CAR the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to THI: If oxygen is low &amp;lt;49 then CAR will convert to THI&lt;br /&gt;
#* FROM THI to CAR: If water is low &amp;lt; 39 then THI will convert to CAR&lt;br /&gt;
# From ASC: There is a feedback option with ASC the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to ASC: Sun must be &amp;gt;79 (daytime only) then CAR will convert to ASC&lt;br /&gt;
#* FROM ASC to CAR: If oxygen is low &amp;lt;49 then ASC will convert to CAR &lt;br /&gt;
# CAR can also come from a cascade conversion.  FOL to ASC to THI to CAR.&lt;br /&gt;
#* If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC&lt;br /&gt;
#* If there is ASC and sun is low &amp;lt;40 (night or covered) this will convert ASC to THI&lt;br /&gt;
#* If there is THI and water is low &amp;lt;39 then this will convert THI to CAR&lt;br /&gt;
#* If there is CAR and sun is &amp;gt;79 (daytime) then CAR will convert to ASC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET CAR'''&lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; let sun &amp;lt;40 (close the lid) &lt;br /&gt;
* THI-&amp;gt; let water fall &amp;lt;39 &lt;br /&gt;
** warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO&lt;br /&gt;
&lt;br /&gt;
* Preventing CAR from converting back to ASC keep sun &amp;lt;79 (night or covered)&lt;br /&gt;
&lt;br /&gt;
==== Making PYR ====&lt;br /&gt;
&lt;br /&gt;
There are 3 paths to making PYR.&lt;br /&gt;
&lt;br /&gt;
PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component. &lt;br /&gt;
&lt;br /&gt;
# PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.&lt;br /&gt;
# PYR can also come from CAR.  If sun is &amp;gt;59 (daytime) then CAR can be converted into PYR&lt;br /&gt;
# PYR can also come from a cascade conversion.  NIA to FOL to PYR.&lt;br /&gt;
#* If there is NIA and water is low &amp;lt;59 this will convert NIA to FOL&lt;br /&gt;
#* If there is FOL and oxygen is high &amp;gt;79 then this will convert FOL to PYR: &lt;br /&gt;
#** WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET PYR'''&lt;br /&gt;
&lt;br /&gt;
* CAR -&amp;gt; daytime sun &amp;gt;59 &lt;br /&gt;
* FOL -&amp;gt; oxygen &amp;gt; 79&lt;br /&gt;
** warning: if there is FOL and PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
&lt;br /&gt;
==== Making NIA ====&lt;br /&gt;
&lt;br /&gt;
NIA can come from 3 cascade conversions.  You cannot make NIA directly.&lt;br /&gt;
&lt;br /&gt;
# From PYR: If there is PYR and water is &amp;gt; 69 this will convert PYR to NIA&lt;br /&gt;
# From ASC: If sun is &amp;lt;20 (night time or covered) this will convert the ASC to NIA&lt;br /&gt;
# From THI: There is a feedback option with THI the conversion can go both directions.&lt;br /&gt;
#* FROM NIA to THI: If water is low &amp;lt; 49 then NIA will convert to THI&lt;br /&gt;
#* FROM THI to NIA: If oxygen is low &amp;lt;39 then THI will convert to NIA&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET NIA'''&lt;br /&gt;
&lt;br /&gt;
* PYR-&amp;gt; water water water&lt;br /&gt;
* ASC-&amp;gt; make at night time or cover so sun is &amp;lt;20&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Making FOL ====&lt;br /&gt;
&lt;br /&gt;
FOL comes from NIA and in a cascade conversion.&lt;br /&gt;
&lt;br /&gt;
# To push the 3 way conversion PYR -&amp;gt; NIA -&amp;gt; FOL &lt;br /&gt;
#* PYR -&amp;gt; NIA -&amp;gt; FOL keep water levels  59 &amp;lt;&amp;gt; 79&lt;br /&gt;
#* FOL -&amp;gt; PRY oxygen 79 &amp;lt;&amp;gt; 89&lt;br /&gt;
#** warning: if there is PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
# FOL is also a path to ASC. It can only be done in the daytime sun &amp;gt;69&lt;br /&gt;
#* FOL -&amp;gt; ASC sun &amp;gt; 69 (daytime)&lt;br /&gt;
#** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET FOL'''&lt;br /&gt;
&lt;br /&gt;
* NIA -&amp;gt; water &amp;lt;59&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Wood Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Wood Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* Use the &amp;quot;Abort Treatment&amp;quot; to stop at any time or once you get the reaction you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
==== Recipe Pliable Fireproof Blonde ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Pliable Fireproof Blonde&amp;lt;br /&amp;gt;(Airship /  Phoenix Taking Shelter )&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 14 || 140 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 8 || 80 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  || Lime 5 seconds &amp;lt;&amp;gt; Ash 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Termite-Resistant boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 13 || 130 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 20 || 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| || || Volatile Rotproof Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Nontoxic ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Nontoxic boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 12 || 120 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds *&lt;br /&gt;
|- &lt;br /&gt;
| Water || 1 || 10 seconds * &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || * Oil 20 seconds may skip the extra water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe White Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe White Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Termite-prone White Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 34 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  ||  Oil 1 seconds &amp;lt;&amp;gt; Lead 1 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Blonde Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Blonde Glossy &amp;lt;br /&amp;gt;(raeli mosaic)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 12 || 120 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Water || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Blonde Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Volatile White ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Volatile White&amp;lt;br /&amp;gt;(misc)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1|| 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Volatile White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Soft Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Soft Rotproof Fireproof &amp;lt;br /&amp;gt;(Phoenix Being Born)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 9 || 90 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 1|| 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 1 || 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Soft Fireproof Rotproof Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Hard Fireproof Black ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Hard Fireproof Black &amp;lt;br /&amp;gt;(Phoenix in His Prime&amp;lt;br /&amp;gt; Phoenix on the Hunt)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 15 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Fireproof Black &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Termite-Resistant&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Fireproof&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 1 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 1 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 2 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 2 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof Fireproof &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Rotproof Termite-prone White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Hard Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Hard Black Glossy &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 36 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds  (?20 seconds)&lt;br /&gt;
|- &lt;br /&gt;
| Clean up  ||  || sulfur / oil / lead&lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Hard Black Glossy &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Wood Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Woodstock&amp;lt;/b&amp;gt;&lt;br /&gt;
! Board Attributes !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Black Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Blonde Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Fireproof Termite-prone Nontoxic White || 265&lt;br /&gt;
|- &lt;br /&gt;
| Hard Rotproof White || 397&lt;br /&gt;
|-&lt;br /&gt;
| Hard Volatile Glossy || 406&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Fireproof Blonde || 220&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Blonde || 239&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Rotproof || 160&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Fireproof Termite-Prone || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Black || 420&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Rotproof Termite-Prone || 50&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Rotproof Black || 200&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant || 424&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant Black || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Black Glossy || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Blonde || 487&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Nontoxic || 476&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-prone White Glossy || 99&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-Resistant Nontoxic || 225&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof Blonde || 140&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof White || 156&lt;br /&gt;
|- &lt;br /&gt;
| Volatile White || 495&lt;br /&gt;
|- &lt;br /&gt;
| Volatile Rotproof Termite-Resistant Black || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Woods Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | White/Blonde&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Nontoxic&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Termite&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rigid/Pliable&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Glossy/Normal&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || Hard || White || 3 || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || 1 || White || Nontoxic || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250 || 1 || 2 || 3 || Rot-proof || Resistant || 6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250  || 1 || 2 || Nontoxic || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 600 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Ant Colony || 75 || 1 || 2 || Nontoxic || 4 || Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Rigid  || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Pliable || 8&lt;br /&gt;
|-&lt;br /&gt;
| Improved Hackling Rake || 18 ||  Hard || 2 || 3 || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Bath || 300 ||  Hard || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 600 || 1 || 2 || Nontoxic || Rot-proof || Termite Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || White || 3 || 4  || 5 || 6 || 7 || Glossy&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || Black || 3 || 4 || 5 || 6 || 7 || Glossy &lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 150 || Hard || 2 || 3 || Rot-proof || 5 || 6 || Rigid || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Being Born || 260 || Soft || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Taking Shelter || 260 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix in His Prime || 260 || Hard || 2 || 3 || 4 || 5 || Fireproof || Rigid || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix on the Hunt || 260 || Hard || Black || 3 || 4 || 5 || Fireproof || 7 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| z Building || Amt Needed || 1 Hard/Soft || 2 White/Blonde/Blk || 3 Nontoxic || 4 Rot-proof || 5 Termite || 6 Fireproof || 7 Rigid/Pliable || 8 Glossy/Normal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Chemical Bath Metal Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Metal Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* WARNING: Chemical Baths have '''NO Abort Treatment''' option.  You cannot stop once the reaction starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemical Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Titanium Hard Stainless [Nontoxic] &amp;lt;br/&amp;gt;(Reactory 4x Hopper Upgrade)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 11  || 110 seconds (Hard ~90)&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds (Stainless ~25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sun Steel Hard Stainless Insulative [Nontoxic Shiny] &amp;lt;br/&amp;gt;(Reactory 7x Hopper Upgrade)&amp;lt;br /&amp;gt; This is approximate &amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 10  || 100 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 4  || 40 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Coal || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 2  || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metal Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Metals&amp;lt;/b&amp;gt;&lt;br /&gt;
! Metal !! Metal Attributes !! Purity !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Steel || Stainless Insulative || - || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metals Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Metal &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Stainless/&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Insulative&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | X&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Purity&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 4x Hopper || Titanium || 300 || Hard || Stainless || 3 || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 7x Hopper || Sun Steel || 200 || Hard || Stainless || Insulative || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Thistle 50x Garden Hopper|| Steel|| 20 || 1 || Stainless || 3 || 4 || 5 ||6 || +4&lt;br /&gt;
|- &lt;br /&gt;
| Building || Metal || Qty || 1 || 2 || 3 || 4 || 5 || 6 || Purity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Chicken Coop&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Chicken Coop Slat Settings ===&lt;br /&gt;
&lt;br /&gt;
The effect of the slat settings changes with time of day.  But the only time of day that matters is 6am.  &lt;br /&gt;
&lt;br /&gt;
If you set the slats in the AM (game time) you will get the following messages:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the day this keeps the chickens cool&lt;br /&gt;
 Slats Open: During the day this warms the chickens&lt;br /&gt;
&lt;br /&gt;
If you set the slats in the PM (game time) you will get a different message:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the night this retains warmth&lt;br /&gt;
 Slats Open: During the night this lets the cool air in&lt;br /&gt;
&lt;br /&gt;
So, it's Egypt and the messages are confusing.  Especially as the temperature shown on the coop may not match the message about the current effect of the slats.  &lt;br /&gt;
&lt;br /&gt;
The guiding temperature is 80-100F for eggs and hatching.  The coop needs to be in this temperature range at 6am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night. &lt;br /&gt;
&lt;br /&gt;
Generally: set the slats to '''MOSTLY CLOSED'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My T6 Chicken Coop Notes&lt;br /&gt;
 Slats 1/2 open = mostly eggs &lt;br /&gt;
 No hens or roosters are needed to hatch eggs &lt;br /&gt;
 Hens or rooster in the coop inpede hatching &lt;br /&gt;
 Rooster are only needed for research. &lt;br /&gt;
 Hens and roosters can hatch at the same time but hens are more common. &lt;br /&gt;
 Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region &lt;br /&gt;
 Rooster can be fed to snakes if not donated or killed. &lt;br /&gt;
 Hot Temps = eggs &lt;br /&gt;
 Cool Temps = hatching &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Flowers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Flower experiments and other interesting stuffs...&lt;br /&gt;
&lt;br /&gt;
# How to do crossbreeding: [[Crossbreeding_and_Hints | Crossbreeding Hints]]&lt;br /&gt;
#How to make Nut's Essence: [[Nut%27s_Essence]]&lt;br /&gt;
#* (needs 3 hairy tooth shrooms for 1 Nut's Essence)&lt;br /&gt;
# Gory details on plant [[Genomes]]&lt;br /&gt;
# [[Sea Lilies]]&lt;br /&gt;
# [[Orchids]]&lt;br /&gt;
# See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
# Kettle&lt;br /&gt;
#* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
# [[Kitchen]] -&amp;gt; Enriched Fertilizer &lt;br /&gt;
#* '''Sticky Sun''' : 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
#** ''Can use more often. Smaller batch = 6 servings''&lt;br /&gt;
#** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
#* '''Liquid Sun''': 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom&lt;br /&gt;
#** ''Can use more often. Bigger batch = 9 servings''&lt;br /&gt;
#** 20  2 Hours - Equivalent to 2 fertilizations  &lt;br /&gt;
#* '''Harvest Elixir''': 320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
#** ''Longer lasting. Small batch = 4 servings''&lt;br /&gt;
#** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
#* Enhanced Flower Fertilizer can be stored in the [[kitchen]].&lt;br /&gt;
# Generally, flowers require '''48 fertilizations before they propagate'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Orchids ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right ||Rana#1|| light blue || light pink || teal || XXX || green || N&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Sabretooth || yellow ||yellow || gray || XXX || green || N || Left ||Rana#1|| light blue || light pink|| teal || XXX || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Sabretooth || yellow  ||yellow || gray  || XXX || green || N || Right || Zhukuram#1 || violet || pink|| teal || XXX || tan || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Zhukuram#1 || violet || pink || teal || XXX || tan|| N &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Orchid || Rana #1|| light blue || light pink|| teal || XXX || green || N || Right || Rana#2 || blue || pink || teal || XXX ||  green || N &lt;br /&gt;
|- &lt;br /&gt;
| 3 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Rana#2 || blue || pink || teal || teal || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Shangri-La || blue|| pink || grey || teal || green || N || Right || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Sabretooth || yellow  ||yellow || gray || XXX || green || N || Left || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Zhukuram#6 || light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#6 ||light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 6 || Orchid || Sabretooth || yellow ||yellow || gray  || XXX || green || N || Right || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Right  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|- &lt;br /&gt;
| 8 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Rana#2 || blue || pink || teal || XXX || green || N  || Right || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Left || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Right || Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Left ||Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Right || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Left || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Right || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 12 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 13 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Right || Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left|| Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Lilies ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Lilly || Blush || mag || white mag ||mag||mag||maga|| N || Right ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lilly || Energy || yellow || yellow || white || white || white || N || Left ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Energy || yellow || yellow || white || white || white || N || Right || Zhukuram#2 || white orange || white yellow || white || white || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Binny#10|| white mag || white || mag || mag || white || N || Left || Zhukuram#2 || white orange ||white yellow || white || white|| white || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Blush || mag || white mag ||mag||mag||mag|| N || Right ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Silken || white || white || white || white ||white || N || Left ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Vampire || white || white || red || red || white || N || Right || Zhukuram#4 || yellow || white yellow  ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Energy || yellow || yellow || white || white || white || N || Left || Zhukuram#4 || yellow || white  yellow ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lilly || Kaa#1 || white mag || yellow mag|| mag || mag || mag || N || Right || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|5 || Lilly  || Zhukuram#2 || white orange || white yellow || white || white || white || N || Left || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=136803</id>
		<title>User:Zhukuram</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=136803"/>
		<updated>2017-08-08T09:10:28Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Items needing votes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.&lt;br /&gt;
&lt;br /&gt;
More to Come, More to See! It's EGYPT after all! Always just one more thing...&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta.&lt;br /&gt;
Coords: 975,7625 &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;About Me&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
I am Zhukuram: &lt;br /&gt;
&lt;br /&gt;
* '''Level 72'''&lt;br /&gt;
* '''Initiate of Seven'''&lt;br /&gt;
* '''Student of Seven'''&lt;br /&gt;
* '''Prentice of Seven'''&lt;br /&gt;
* '''Journeyman of Seven'''&lt;br /&gt;
* '''Scribe of Seven'''&lt;br /&gt;
* '''Master of Five'''&lt;br /&gt;
* '''Sage of Four'''&lt;br /&gt;
* '''Pharaoh's Oracle of Architecture'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony + Extra 2'''&lt;br /&gt;
* '''Pharaoh's Oracle of Two'''&lt;br /&gt;
&lt;br /&gt;
* '''Snow Flolicker''' (a rare typo from the Snow Event)&lt;br /&gt;
* '''Pyramid of Heaven +1 level bonus'''&lt;br /&gt;
&lt;br /&gt;
Rana is my spouse warp partner.&lt;br /&gt;
&lt;br /&gt;
== Items needing votes ==&lt;br /&gt;
&lt;br /&gt;
'''Open for voting:'''&lt;br /&gt;
&lt;br /&gt;
* Set's Ladder RP 888,3606&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coming Soon:'''&lt;br /&gt;
&lt;br /&gt;
Venery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Completed:'''&lt;br /&gt;
&lt;br /&gt;
* Dancing Waters 1000, 6815 behind the CS on the hill&lt;br /&gt;
* Formal Garden OE 1003, 6829 &lt;br /&gt;
* Formal Garden OE 1030, 6846&lt;br /&gt;
* Mosaic &amp;quot;Designs of Egypt&amp;quot; OE Art Complex 1031, 6904 near the CS&lt;br /&gt;
* Constellations near OE CS  960, 6940  Zhukuram&lt;br /&gt;
* Constellations near OE CS  962, 6940 Rana&lt;br /&gt;
* Tomb of the Immortal near OE CS  955, 6940&lt;br /&gt;
* Hexaglyph OE Art Complex 1039, 6906&lt;br /&gt;
* Bijou Table OE Art Complex 1033, 6914&lt;br /&gt;
* Tomb of the Immortal at RP CS 1490, 2829  Rana&lt;br /&gt;
* Pathmaker OE CS 1055, 6925&lt;br /&gt;
* Prismatic Opticon OE CS 1061, 6918&lt;br /&gt;
&lt;br /&gt;
== Muses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why are some fish big and why are some fish small?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
Time for another Egyptian Myth.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; asked the &amp;quot;wise ibis&amp;quot;, &amp;quot;Why are some fish big and some fish small?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; meowed and complained, &amp;quot;I only catch 1db fish!  Why can't I get BIG fish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but still said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; howled in frustration. &lt;br /&gt;
&lt;br /&gt;
::  ''MEOW! MEOW! YOWL! YOWL! YOWL!''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; wanted everyone to know her frustration at not catching big fish.&lt;br /&gt;
&lt;br /&gt;
: At last the &amp;quot;wise ibis&amp;quot; spoke.  The clacking of her bill made the works difficult to understand.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: And flew away because it was 6pm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why when you need an [[herbs | herb]] or [[Plants| plant]] you cannot find it?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
hmmm its too quiet - time to make up new myths about Egypt.&amp;lt;br /&amp;gt;&lt;br /&gt;
The myth of the evening is: Why when you need an herb or plant you cannot find it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The '''wise desert rat''' said: &lt;br /&gt;
:: Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals&lt;br /&gt;
:: (because I cannot see anything as Im only foot prints)&lt;br /&gt;
:: I run and grab all the plants and herbs! &lt;br /&gt;
&lt;br /&gt;
: The '''wise falcon''' said: &lt;br /&gt;
:: when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young. &lt;br /&gt;
:: As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants. &lt;br /&gt;
:: But no matter the rabbit tastes delicious just the same &lt;br /&gt;
&lt;br /&gt;
:The '''quick antelope''' said: &lt;br /&gt;
:: I am faster than you. I need many plants to eat to stay in shape so I do not get winded. &lt;br /&gt;
:: I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands. &lt;br /&gt;
:: I leave all the garbage ones that no one wants like discorea and glechoma. &lt;br /&gt;
:: I only eat The Best of the Best &lt;br /&gt;
&lt;br /&gt;
:When new plants are herbs are needed the wise animals of Egypt gobble them up. &lt;br /&gt;
:And that's the reason, said the '''Tortoise in the Valley of the Kings''', that there are never any that you need.  &lt;br /&gt;
&lt;br /&gt;
:It is well known, said the '''Tortoise''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why [[Marble Tub]] Upgrades are 150 water and 100 dung?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram Said:&amp;lt;br /&amp;gt;&lt;br /&gt;
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100. &lt;br /&gt;
&lt;br /&gt;
: Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...) &lt;br /&gt;
&lt;br /&gt;
: There were 2 Egyptian Gods: SCHU and SETISH. &lt;br /&gt;
&lt;br /&gt;
: SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long... &lt;br /&gt;
: SETISH wanted people to have blisters and corns and pulled tendons and achy feet &lt;br /&gt;
&lt;br /&gt;
: SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity &lt;br /&gt;
&lt;br /&gt;
: SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit &lt;br /&gt;
&lt;br /&gt;
: This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -&amp;gt; giving more corns, blisters and tired feets &lt;br /&gt;
&lt;br /&gt;
: And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100 &lt;br /&gt;
&lt;br /&gt;
Zhukuram Said: &amp;lt;br /&amp;gt;&lt;br /&gt;
And this is Very Well Known &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Old Ny-Al Song''' ===&lt;br /&gt;
&lt;br /&gt;
:We got macros n mules and tools to use, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
:We dig all day, dirt and clay, and nary get our hands dirty&amp;lt;br /&amp;gt;&lt;br /&gt;
:So come and play at work all day and sing a song, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Homage to Eastern Grounds''' ===&lt;br /&gt;
&lt;br /&gt;
:Caravans of Tech Seekers passing though the sands&lt;br /&gt;
::Drinking deep at the wells of time&lt;br /&gt;
&lt;br /&gt;
=== '''Mining Markers''' ===&lt;br /&gt;
&lt;br /&gt;
:Little bonfires in the sand&lt;br /&gt;
::Endless running&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Useful Links&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;My Tale 7 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram/Herb_Buffs | Zhu's Herb Buffs]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details | My Test Details]]&lt;br /&gt;
| [[User:Zhukuram/Resources | My Marble Quarries]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut_Gems | Tale 7 Cut Gem list]]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder] &amp;lt;br /&amp;gt; [http://julianatdeltona.com/atitd/passedtests.aspx Julian Test Help Page]&lt;br /&gt;
| [[Wine | Wine Guide]] and [[Wine/Flavors | Wine Flavors ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Rogarian | Rogarian's Utilities Info ]]&lt;br /&gt;
| [[Guides/Mining/Sand_Mining | Sand Mining Guide]]&lt;br /&gt;
| [[New_Crosses | New Seed Crosses ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/RP_Ironworks/Price_List | elder trades ]]&lt;br /&gt;
| [[Guilds/HHOFW/mats# | '''HHOFW''' Vigil Needs]]&lt;br /&gt;
| [[Guilds/HHOFW/pilgrim | '''HHOFW''' Pilgrimage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kaa | Kaa's Page ]]&lt;br /&gt;
| [[Paint/Known_Colors | Hex Color List]]&lt;br /&gt;
| [[Leaves | Ant Leaves]] &amp;lt;br /&amp;gt; [http://atitd.sharpnetwork.net/calendar.asp Thistle/Leaf Weeks]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Airship_Flight_Manual | Airship Flight Manual]]&lt;br /&gt;
| [[Guides/Egyptian_Building_Codes | Egyptian Building Codes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ Guilds/Good Grub Pub ]] &amp;lt;br /&amp;gt; Food Guide&lt;br /&gt;
| [[User:Roi]] &amp;lt;br /&amp;gt; Food Stats and Base Pairs&lt;br /&gt;
| [[Laws/WatchDog | Watch Dog for CP Protection and Grief Prevention]] &amp;lt;br /&amp;gt;[[Laws/The_Raeli_Tile_Reclamation_Act | The Raeli Tile Reclamation Act ]] &amp;lt;br /&amp;gt;[[Laws/Restoration_of_Democracy | Restoration of Democracy ]] &amp;lt;br &amp;gt; [[Laws/Annual_Competitions_for_Competitive_Titles | Annual Competitions for Competitive Titles ]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Formatting Mediawiki Formatting]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Tables Mediawiki Tables]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Manual:CSS Mediawiki CSS]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 6 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 6 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/User:Zhukuram/Wall_of_Passed_Time Tale 6 &amp;lt;br/&amp;gt; Wall of Passed Time]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Airship_Flight_Manual Tale 6 &amp;lt;br/&amp;gt; Airship Flight Manual]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Egyptian_Building_Codes  Tale 6 &amp;lt;br/&amp;gt; Egyptian Building Codes]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Cut_gems Tale 6&amp;lt;br/&amp;gt;Cut Gem list]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale3/Guides/Gem_Cutting Tale 3&amp;lt;br/&amp;gt;Cut Gem Details]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Thistle Garden Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Thistle_Guide]]&lt;br /&gt;
| [[Thistle_Guide#Conversions_table | Thistle Conversions ]]&lt;br /&gt;
| [[Guilds/Twisted_Thistle | Thistle Voids]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://atitd.sharpnetwork.net/calendar.asp Egypt Thistle Calendar]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale4/Dresdor%27s_Thistle_Guide  Tale 4 &amp;lt;br/&amp;gt; Dresdor's Thistle Guide]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Overview&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;  colspan=&amp;quot;12&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tests Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Rank !! Bonus !! Initiate !!  Student  !! Prentice !! Journeyman !! Scribe !! Master !! Sage !! Oracle !! Extra 1 !! Extra 2 !! Extra 3  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Architecture&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| P: [[Tent]]&amp;lt;br /&amp;gt;2: [[Small House]]&amp;lt;br /&amp;gt;4: [[Medium House]]  &amp;lt;br /&amp;gt; 6: [[Large House]] &amp;lt;br /&amp;gt; [[Compound |+14 cells/level to CPs]] for each test&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Obelisk'''&amp;lt;br /&amp;gt;Principles 10/26/2015&amp;lt;br /&amp;gt;Metallic Obi&amp;lt;br /&amp;gt;'''Passed 02/03/2016'''&amp;lt;br /&amp;gt; 9 cubits &lt;br /&gt;
|| '''Test of Towers'''&amp;lt;br &amp;gt;Principles 06/02/2016 &amp;lt;br /&amp;gt;'''Passed 08/18/2016'''&lt;br /&gt;
|| '''Test of the Megalopolis'''&amp;lt;br /&amp;gt;'''Passed 09/21/2016 '''&lt;br /&gt;
|| '''Test of Octec's Ghost'''&amp;lt;br /&amp;gt;Principles 05/22/2016&amp;lt;br /&amp;gt;'''Passed 12/31/2016'''&lt;br /&gt;
|| '''Test of the People's Pyramid'''&amp;lt;br /&amp;gt;'''Passed 01/07/2017'''&lt;br /&gt;
|| '''Test of Life'''&amp;lt;br /&amp;gt;Principles 02/07/2016&amp;lt;br /&amp;gt;'''Passed 02/26/2017'''&amp;lt;br /&amp;gt;24896 pts&lt;br /&gt;
|| '''Test of Funerary Temple'''&amp;lt;br /&amp;gt;Principles 11/09/2016&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&amp;lt;br /&amp;gt;62178 pts 162 colors &lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Art&lt;br /&gt;
|| Q +NNN pts&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/19/2015 &lt;br /&gt;
|| '''Test of Flight'''&amp;lt;br /&amp;gt;(Partial) Principles 08/16/2016 &amp;lt;br /&amp;gt;'''Passed 08/22/2016'''&lt;br /&gt;
|| '''Test of the Formal Garden'''&amp;lt;br /&amp;gt;Principles ~09/15/2016&amp;lt;br /&amp;gt;'''Passed 09/18/2016'''&lt;br /&gt;
|| '''Test of Dancing Waters'''&amp;lt;br /&amp;gt;Principles 12/15/2016&amp;lt;br /&amp;gt;'''Passed 12/18/2016'''&lt;br /&gt;
|| '''Test of the Raeli Mosaic'''&amp;lt;br /&amp;gt;Principles 02/10/2017&amp;lt;br /&amp;gt;'''Passed 03/05/2017'''&lt;br /&gt;
|| '''Test of the Prismatic Opticon'''&amp;lt;br /&amp;gt;'''Passed 08/07/2017'''&lt;br /&gt;
|| Test of Khefre's Children&amp;lt;br /&amp;gt;Principles 03/15/2016&amp;lt;br /&amp;gt;R1 02/27/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
||&amp;quot;View Selected &amp;lt;br /&amp;gt; Coordinates&amp;quot;&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Oyster Catcher''' &amp;lt;br /&amp;gt;Principles 10/02/2015&amp;lt;br /&amp;gt;'''Passed 03/28/2016'''&lt;br /&gt;
|| '''Test of the Singing Cicada'''&amp;lt;br /&amp;gt;Principles 01/10/2016&amp;lt;br /&amp;gt;'''Passed 03/30/2016'''&lt;br /&gt;
|| '''Test of the Safari''' &amp;lt;br /&amp;gt;Principles 12/31/2015&amp;lt;br /&amp;gt;'''Passed 08/14/2016'''&lt;br /&gt;
|| '''Test of the Archaeologist'''&amp;lt;br /&amp;gt;Principles 08/19/2016&amp;lt;br /&amp;gt;'''Passed 12/04/2016'''&amp;lt;br /&amp;gt;1814 pts&lt;br /&gt;
|| '''Test of the Bedouin &amp;lt;br /&amp;gt;Principles 09/22/2015&amp;lt;br /&amp;gt;Passed 02/07/2017'''&lt;br /&gt;
|| '''Test of the Ritual Tattoo&amp;lt;br /&amp;gt;Principles 04/28/2016&amp;lt;br /&amp;gt;Passed 02/09/2017'''&lt;br /&gt;
|| Test of the Darkest Night &amp;lt;br /&amp;gt;Principles 10/01/2015&lt;br /&gt;
|| Test of the Acrobat &amp;lt;br /&amp;gt; Principles 11/02/2015 &amp;lt;br /&amp;gt; by ''Amuniet''&lt;br /&gt;
|| The Test of the Fisherman &amp;lt;br /&amp;gt;Principles 06/15/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Harmony&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;10/25/2015 &lt;br /&gt;
|| '''Test of Prophet'''&amp;lt;br &amp;gt;Principles 12/21/2015&amp;lt;br /&amp;gt;'''Passed 05/01/2016'''&amp;lt;br /&amp;gt;86 pts&lt;br /&gt;
|| '''Test of Souls'''&amp;lt;br &amp;gt; Principles 01/18/2016&amp;lt;br /&amp;gt;'''Passed 06/27/2016'''&amp;lt;br /&amp;gt;17377 pts&lt;br /&gt;
|| '''Test Promotion'''&amp;lt;br /&amp;gt;Principles 05/08/2016&amp;lt;br /&amp;gt;'''Passed 10/10/2016'''&amp;lt;br /&amp;gt;223 pts&lt;br /&gt;
|| '''Test of the Freeman'''&amp;lt;br /&amp;gt; Principles 11/06/2015&amp;lt;br /&amp;gt;'''Passed 10/30/2016'''&amp;lt;br /&amp;gt;115 pts&lt;br /&gt;
|| '''Test of Chains'''&amp;lt;br &amp;gt; Principles 12/13/2015&amp;lt;br /&amp;gt;'''Passed 12/25/2016'''&amp;lt;br /&amp;gt;48 pts&lt;br /&gt;
|| '''Test of Marriage''' &amp;lt;br /&amp;gt; Principles 10/25/2015 &amp;lt;br /&amp;gt;''Rana''&amp;lt;br /&amp;gt;'''Passed 01/08/2017&amp;lt;br /&amp;gt;990 pts&lt;br /&gt;
|| '''Test of the Critic'''&amp;lt;br /&amp;gt; Principles 02/11/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;822 pts &lt;br /&gt;
|| '''Test Balance of Goods'''&amp;lt;br /&amp;gt;Principles 04/10/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;32582 pts &lt;br /&gt;
|| '''The Test of Reason&amp;lt;br /&amp;gt;Passed 07/30/2017'''&amp;lt;br /&amp;gt;656 pts&lt;br /&gt;
|| The Test of the Giving Fisherman &amp;lt;br /&amp;gt;Principles 06/23/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leadership&lt;br /&gt;
|| 3 Petitions&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/20/2015 &lt;br /&gt;
|| '''Test of the Kingmaker'''&amp;lt;br /&amp;gt;Principles 12/03/2015 &amp;lt;br /&amp;gt;'''Passed 12/27/2015'''&amp;lt;br/&amp;gt;445 pts&lt;br /&gt;
|| '''Test of the Hegemon'''&amp;lt;br /&amp;gt;'''Passed 09/26/2016'''&lt;br /&gt;
|| '''Test of the Coalition'''&amp;lt;br /&amp;gt;Principles 11/24/2016&amp;lt;br /&amp;gt;'''Passed 12/15/2016'''&amp;lt;br /&amp;gt;7108 pts&lt;br /&gt;
|| '''Test of the Plantation'''&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test of Patronage'''&amp;lt;br /&amp;gt;Principles 01/29/2017&amp;lt;br /&amp;gt;'''Passed 04/20/2017'''&amp;lt;br /&amp;gt;107 pts&lt;br /&gt;
|| '''Test of the Retired Pirates'''&amp;lt;br /&amp;gt;Principles 02/2016&amp;lt;br /&amp;gt;'''Passed 06/11/2017'''&amp;lt;br /&amp;gt;6610 pts&lt;br /&gt;
|| Test of the Demi-Pharaoh&amp;lt;br /&amp;gt;Principles 10/05/2015&lt;br /&gt;
|| Test of the Bureaucrat&amp;lt;br /&amp;gt;Principles 12/21/2015&lt;br /&gt;
|| Test of the Covered Cartouche&amp;lt;br /&amp;gt;Principles 11/08/2016&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Thought&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;02/12/2017 &lt;br /&gt;
|| '''Test of the Constellation'''&amp;lt;br /&amp;gt;Principles 03/21/2017&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test Tomb of the Immortal'''&amp;lt;br /&amp;gt;Principles 02/25/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of Hexaglyphs'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of the Bijou&amp;lt;br /&amp;gt;'''Passed 04/17/2017'''&lt;br /&gt;
|| Test of the Pathmaker&amp;lt;br /&amp;gt;Principles 02/20/2017 &lt;br /&gt;
|| Test of Empty Hand &amp;lt;br /&amp;gt;Principles 03/01/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Worship&lt;br /&gt;
|| +30 Barley Yield&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;11/02/2015&amp;lt;br /&amp;gt;''Rana'' &lt;br /&gt;
|| '''Test of the Vigil'''&amp;lt;br /&amp;gt;Principles 11/07/2015&amp;lt;br /&amp;gt;'''Passed 04/10/2016'''&amp;lt;br /&amp;gt;2382pts&lt;br /&gt;
|| '''Test Path of the Pilgrim'''&amp;lt;br /&amp;gt;Principles 04/21/2016 &amp;lt;br /&amp;gt;'''Passed 04/24/2016'''&amp;lt;br /&amp;gt;1050pts&lt;br /&gt;
|| '''Test of the Messenger'''&amp;lt;br /&amp;gt;Principles 11/27/2016 &amp;lt;br /&amp;gt;'''Passed 03/09/2017'''&lt;br /&gt;
|| '''Test of Visions'''&amp;lt;br /&amp;gt;'''Passed 03/13/2017''' &lt;br /&gt;
|| '''Test of Leavened Bread'''&amp;lt;br /&amp;gt;Principles 03/25/2014&amp;lt;br /&amp;gt;'''Passed 03/26/2017'''&amp;lt;br /&amp;gt;1pt&lt;br /&gt;
|| Test of the Astrological Alignment&amp;lt;br /&amp;gt;Principles 10/24/2016&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Welcome to Egypt&lt;br /&gt;
|| -&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;Citizen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Detailed test information at: [[User:Zhukuram/Test_Details | More Test Details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Darkest Night&lt;br /&gt;
* Safari&lt;br /&gt;
* Oyster Catcher&lt;br /&gt;
* Astrological Alignment&lt;br /&gt;
* Octet's Ghost&lt;br /&gt;
* Messenger&lt;br /&gt;
* Megalopolis&lt;br /&gt;
* Scarabs&lt;br /&gt;
* Tattoo&lt;br /&gt;
* Archaeology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Standard Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Focus: Arch +7 / Arch Bonus +7 / Tattoo +6&lt;br /&gt;
* Perception: &lt;br /&gt;
** You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy. &lt;br /&gt;
** Every completed wine notebook gives you a point of Perception&lt;br /&gt;
** You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243. &lt;br /&gt;
** Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Str ||+7&lt;br /&gt;
|Dex ||+13&lt;br /&gt;
|End ||+7&lt;br /&gt;
|Spd ||+14&lt;br /&gt;
|-&lt;br /&gt;
|Con ||+6&lt;br /&gt;
|Foc ||+21&lt;br /&gt;
|Per ||+4 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Base'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 || 66122 || 01/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 || 57777 || 02/25/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 || 46571 || 03/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 || 46088 || 03/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 || 41081 || 04/08/2016 &amp;lt;br /&amp;gt; Speed 8 &amp;lt;br /&amp;gt;(Total Advances 8) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 || 37087 || 04/20/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances &amp;lt;br /&amp;gt;Speed 9 &amp;lt;br /&amp;gt;(Total Advances 10) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 || 34219 || 04/26/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 || 33311 || 05/02/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 || 32210 || 05/09/2016 &amp;lt;br /&amp;gt; Speed 10 &amp;lt;br /&amp;gt;(Total Advances 14)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 || 32760 || 05/17/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 || 30302 || 06/01/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 || 30595 || 06/27/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18 || 32088 || 07/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19 || 36519 || 08/14/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 || 37825 || 08/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 || 36702 || 08/23/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 || 39850 || 09/07/2016  &amp;lt;br /&amp;gt;Speed 11 &amp;lt;br /&amp;gt;(Total Advances 22)&amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 12 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 || 39850 || 09/07/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 || 43512 || 09/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 || 43298 || 09/22/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 || 39579 || 10/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 || 41360  || 10/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 || 38702  || 10/27/2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 || 37691 || 11/04/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 || 37306 || 11/05/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33 || 35983 || 11/10/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34 || 37265 || 11/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 || 36284 || 11/12/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 || 35138 || 11/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37 ||  ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38 ||  **  || *multiple advances &amp;lt;br /&amp;gt; Speed 12 &amp;lt;br /&amp;gt;(Total Advances 38) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 || 35657 || 11/21/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 || 34546 || 11/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 || 34564 || 12/03/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 || **  ||  **&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 13 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''More Extras'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 || 32954 || 12/09/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 || 30267 || 12/14/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 || 30555 || 12/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 ||  **  ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 || 31847 ||  12/30/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 ||  30494 || 01/03/2017  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 ||  32138 || 01/07/2017&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 || 29939  || 01/12/2017 Speed 13 &amp;lt;br /&amp;gt;(Total Advances 70)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Speed 14 (Total Advances 134)&lt;br /&gt;
* Speed 15 (Total Advances 262) &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Herbs Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Herb Buffs have been moved to their own page here: [[User:Zhukuram/Herb_Buffs | Herb Buffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Skills and Buffs&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''Notes on Mechanics Skill'''&lt;br /&gt;
&lt;br /&gt;
In previous tales was &amp;quot;supposed&amp;quot; to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures.  Mechanics L1 &amp;quot;maybe&amp;quot; worth the price of the skill but beyond that it's not worth having.  The rare times you are successful out weight the forfeited times you might have done &amp;quot;something&amp;quot; at Level 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gastro 7'''&lt;br /&gt;
&lt;br /&gt;
Grants a +1 permanent perception point.  &lt;br /&gt;
&lt;br /&gt;
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gastronomy]] || 40&lt;br /&gt;
| [[Beer Tasting]]  || 45&lt;br /&gt;
| [[Fumeology]]  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fly Fishing]] || 3&lt;br /&gt;
| [[Fly Tying]] || 5&lt;br /&gt;
| [[Rhythmic Strength]] ||4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Carving]] || 5&lt;br /&gt;
| [[Cooking]] || 7&lt;br /&gt;
| [[Desiccation]] || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Firebuilding | Fire building]] || 7&lt;br /&gt;
| [[Stone_Blade_Fabrication |Stone Blade Fab]] || 7/7&lt;br /&gt;
| [[Sheet_Glass_Fabrication | Sheet Glass ]]  || 7/7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mechanics]] &amp;lt;br /&amp;gt;Body/Harm/Lead/Worship  &amp;lt;br /&amp;gt; Rana: None||  0&lt;br /&gt;
| [[Salvage Techniques | Salvage ]] &amp;lt;br /&amp;gt;'''Art/Arch/Thought'''&amp;lt;br /&amp;gt;'''/Body/Harm'''&amp;lt;br /&amp;gt;'''/Lead''' /Wor &amp;lt;br /&amp;gt; Rana: None|| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wine Notebook]]'''&lt;br /&gt;
&lt;br /&gt;
Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;[[Wine Notebook]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beginner  || Complete || +1 Per&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enthusiast || Complete || +1 Per &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Oenophile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sommalier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mondial &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Acquire ==&lt;br /&gt;
&lt;br /&gt;
=== [[Botanist's Touch]] S Worship  DONE ===&lt;br /&gt;
&lt;br /&gt;
Allows uprooting of lilies and flowers. See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
&lt;br /&gt;
* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
* Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
* Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom  &lt;br /&gt;
* Harvest Elixir  1-320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
&lt;br /&gt;
Generally, flowers require 48 fertilizations before they propagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Flower Fertilizer |150|150}}&lt;br /&gt;
  {{ResResource| Sticky Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Liquid Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Harvest Elixir |50|50}} &lt;br /&gt;
  {{ResResource| Khefre's Essence |1|1}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fly Tying]] 3 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Footworm |14|14}}&lt;br /&gt;
  {{ResResource| White Mealybug |14|14}}&lt;br /&gt;
  {{ResResource| Dew Fly |14|14}}&lt;br /&gt;
  {{ResResource| Snowberry Butterfly |14|14}} &lt;br /&gt;
  {{ResResource| Wooly Aphid |14|14}} &lt;br /&gt;
  {{ResResource| Feather Midge |14|14}} &lt;br /&gt;
  {{ResResource| Toad Sawfly |14|14}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Cooking 4 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Camel's Mane |7|7}}&lt;br /&gt;
  {{ResResource| Cobra Hood |7|7}} &lt;br /&gt;
  {{ResResource| Dead Tongue |7|7}} &lt;br /&gt;
  {{ResResource| Iron Knot |7|7}}&lt;br /&gt;
  {{ResResource| Peasant's Foot |7 |7}} &lt;br /&gt;
  {{ResResource| Slave's Bread |7|7}}&lt;br /&gt;
  {{ResResource| Toad Skin |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking Recipes ====&lt;br /&gt;
&lt;br /&gt;
Public [[ Recipes ]] &lt;br /&gt;
&lt;br /&gt;
Sinker: '''Cooking 1''' &lt;br /&gt;
&lt;br /&gt;
4 honey/3 camel meat or 400 camel meat/399 honey&lt;br /&gt;
&lt;br /&gt;
Limestone Boring: '''Cooking 5'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! Creator !! Servings !! Masterpiece &lt;br /&gt;
|-&lt;br /&gt;
|| 6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet.  || 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi || '''8''' || '''6''' || -27 || -19 || -13 || '''16 (20)''' || '''26 (31)''' || 1:53 (2h 12m) || Styx - '''Metal dowsing and limestone-boring food''' (with carry).  +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting.  High focus allows more checks in less time for both metal and limestone.  Use whatever number of each base you want (2+) to change the number of servings up or down.  It shouldn't change the stats too much. || 5 ||(Yes [[User:Zhukuram|Zhukuram]] 19:44, 4 January 2017 (EST))&lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Supplies and Resources&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Corner Stone Locations&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Corner Stones&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rana || Old Egypt || 916 7618 || Really UMB &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rana  || Old Egypt || 926 7590 || UMB &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rana  || Old Egypt || 1028 6923 || Tipsy Camel OE CS &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rana  || Old Egypt || 971 7640 || Rana Party Palace&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Rana  || Old Egypt || 936 7621 || Forge Complex&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Rana ||   ||   || Maxed Out&lt;br /&gt;
|-&lt;br /&gt;
| No || ID || Loc || Coords || Desc&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Mines&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Mine Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Quartz | Quartz]] || DoN || 1700,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road. &amp;lt;br /&amp;gt; When the road doglegs to the right &amp;lt;br /&amp;gt; the mine is just over the low hills on the south side of the road.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Diamonds| Diamonds]] || Hinter ||  2400,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine to the edge of the green/sand. &amp;lt;br /&amp;gt; The mine is a few cords into the sand portion.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Ruby| Ruby]] || LoR ||  3470,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. &amp;lt;br /&amp;gt; The mine is a the tail end of the ankh.  &amp;lt;br /&amp;gt;&lt;br /&gt;
There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. &amp;lt;br /&amp;gt; [[User:Zhukuram|Zhukuram]] 03:59, 8 December 2015 (EST)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Topaz| Topaz]] || CCR ||  -1,7100 || align=&amp;quot;left&amp;quot; | Go East from UArt in CCR. &amp;lt;br /&amp;gt;Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iron]] || VoK||  -2734,4390 || align=&amp;quot;left&amp;quot; | West along the long canal from SHarm. On the plateau near the western end of the solo mountain.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clay]] || CotS&amp;lt;br /&amp;gt;Hinter  || 3161,532 &amp;lt;br /&amp;gt; 2937,746 || align=&amp;quot;left&amp;quot; | Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop &amp;lt;br /&amp;gt; bonfire marker?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Quarries&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The quarry information and gearbox listings are too big. Moved to:  [[User:Zhukuram/Resources  | My Quarry Page]]&lt;br /&gt;
&lt;br /&gt;
Perception levels needed for each of Decorative Stone: [[Marble]] &lt;br /&gt;
&lt;br /&gt;
There are 28 varieties of Decorative Stone: '''Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon'''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;U Worship Supplies&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;U Worship Supplies&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Zhukuram ||  Garlic || Apep's Crop || Heket's Reaping&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship SE || Zhukuram ||  Cabbage || Bastet's Yielding || Mut's Fruition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| U Worship MV || Rana||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship LoR || Zhukuram ||  Sea Lily || Blush &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Vegetables]] for details on variety features and growing extra seeds.  &lt;br /&gt;
&lt;br /&gt;
Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.&lt;br /&gt;
&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Seed Varieties&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Seeds&amp;lt;/b&amp;gt;&lt;br /&gt;
! Flax Type !! Pollution Type !! Marker&lt;br /&gt;
|- &lt;br /&gt;
| Symphony Ridge Gold || [[Wood_Plane |Wood Planes]] || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Constitution Peak || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sinai Sage || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sunset Pond || ?  || No Harvest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Flax_Seeds | Flax Seeds]] for details on variety features but there is a pollution effect.&lt;br /&gt;
&lt;br /&gt;
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.&amp;lt;br /&amp;gt;Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Growing&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thistles: complex and stupid at the same time. &lt;br /&gt;
&lt;br /&gt;
Voids are what cannot be grown during that period.  The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.&lt;br /&gt;
&lt;br /&gt;
 [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
&lt;br /&gt;
Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs.  When growing by hand, try to grow as many variations as possible.  It doesn't matter a lot what you get because the requirements change and if you are &amp;quot;lucky&amp;quot; you will have some of the new request on hand.  If you grow on a macro, you may be able to reproduce the exact requirement perfectly.&lt;br /&gt;
&lt;br /&gt;
Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a &amp;quot;repeatable&amp;quot; recipe.  Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).&lt;br /&gt;
&lt;br /&gt;
* The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.  &lt;br /&gt;
* The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.&lt;br /&gt;
&lt;br /&gt;
Beginner Stuff:&lt;br /&gt;
&lt;br /&gt;
Try to push one item up to 99 and then get it to overflow into other components.  There is a complex cascade effect. Try to use the cascade to advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Recipe Basics&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Thistle Conversion Graphic =====&lt;br /&gt;
[[Image:Thistle-conversions.svg|500px|Thistle Conversions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preventing BIO ====&lt;br /&gt;
BIO - a dead end product.  Mostly you do not want this as it sucks values from other components.  If it gets to 99, then it pretty much stops sucking up other stuff.  So, zero or low or 99.&lt;br /&gt;
&lt;br /&gt;
* If there is ASC then keep water at 29+ (29 is ok)&lt;br /&gt;
* If there is PYR then keep oxygen from going past 89&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To STOP BIO''' &lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; water water water&lt;br /&gt;
* PYR-&amp;gt; if using oxy then don't get it over 89&lt;br /&gt;
&lt;br /&gt;
==== Making CAR ====&lt;br /&gt;
CAR - comes from saltpeter (POT) but don't bother using it.  Wait for a period when CAR will come from an overflow of another component.&lt;br /&gt;
&lt;br /&gt;
# From THI: There is a feedback option with CAR the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to THI: If oxygen is low &amp;lt;49 then CAR will convert to THI&lt;br /&gt;
#* FROM THI to CAR: If water is low &amp;lt; 39 then THI will convert to CAR&lt;br /&gt;
# From ASC: There is a feedback option with ASC the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to ASC: Sun must be &amp;gt;79 (daytime only) then CAR will convert to ASC&lt;br /&gt;
#* FROM ASC to CAR: If oxygen is low &amp;lt;49 then ASC will convert to CAR &lt;br /&gt;
# CAR can also come from a cascade conversion.  FOL to ASC to THI to CAR.&lt;br /&gt;
#* If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC&lt;br /&gt;
#* If there is ASC and sun is low &amp;lt;40 (night or covered) this will convert ASC to THI&lt;br /&gt;
#* If there is THI and water is low &amp;lt;39 then this will convert THI to CAR&lt;br /&gt;
#* If there is CAR and sun is &amp;gt;79 (daytime) then CAR will convert to ASC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET CAR'''&lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; let sun &amp;lt;40 (close the lid) &lt;br /&gt;
* THI-&amp;gt; let water fall &amp;lt;39 &lt;br /&gt;
** warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO&lt;br /&gt;
&lt;br /&gt;
* Preventing CAR from converting back to ASC keep sun &amp;lt;79 (night or covered)&lt;br /&gt;
&lt;br /&gt;
==== Making PYR ====&lt;br /&gt;
&lt;br /&gt;
There are 3 paths to making PYR.&lt;br /&gt;
&lt;br /&gt;
PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component. &lt;br /&gt;
&lt;br /&gt;
# PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.&lt;br /&gt;
# PYR can also come from CAR.  If sun is &amp;gt;59 (daytime) then CAR can be converted into PYR&lt;br /&gt;
# PYR can also come from a cascade conversion.  NIA to FOL to PYR.&lt;br /&gt;
#* If there is NIA and water is low &amp;lt;59 this will convert NIA to FOL&lt;br /&gt;
#* If there is FOL and oxygen is high &amp;gt;79 then this will convert FOL to PYR: &lt;br /&gt;
#** WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET PYR'''&lt;br /&gt;
&lt;br /&gt;
* CAR -&amp;gt; daytime sun &amp;gt;59 &lt;br /&gt;
* FOL -&amp;gt; oxygen &amp;gt; 79&lt;br /&gt;
** warning: if there is FOL and PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
&lt;br /&gt;
==== Making NIA ====&lt;br /&gt;
&lt;br /&gt;
NIA can come from 3 cascade conversions.  You cannot make NIA directly.&lt;br /&gt;
&lt;br /&gt;
# From PYR: If there is PYR and water is &amp;gt; 69 this will convert PYR to NIA&lt;br /&gt;
# From ASC: If sun is &amp;lt;20 (night time or covered) this will convert the ASC to NIA&lt;br /&gt;
# From THI: There is a feedback option with THI the conversion can go both directions.&lt;br /&gt;
#* FROM NIA to THI: If water is low &amp;lt; 49 then NIA will convert to THI&lt;br /&gt;
#* FROM THI to NIA: If oxygen is low &amp;lt;39 then THI will convert to NIA&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET NIA'''&lt;br /&gt;
&lt;br /&gt;
* PYR-&amp;gt; water water water&lt;br /&gt;
* ASC-&amp;gt; make at night time or cover so sun is &amp;lt;20&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Making FOL ====&lt;br /&gt;
&lt;br /&gt;
FOL comes from NIA and in a cascade conversion.&lt;br /&gt;
&lt;br /&gt;
# To push the 3 way conversion PYR -&amp;gt; NIA -&amp;gt; FOL &lt;br /&gt;
#* PYR -&amp;gt; NIA -&amp;gt; FOL keep water levels  59 &amp;lt;&amp;gt; 79&lt;br /&gt;
#* FOL -&amp;gt; PRY oxygen 79 &amp;lt;&amp;gt; 89&lt;br /&gt;
#** warning: if there is PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
# FOL is also a path to ASC. It can only be done in the daytime sun &amp;gt;69&lt;br /&gt;
#* FOL -&amp;gt; ASC sun &amp;gt; 69 (daytime)&lt;br /&gt;
#** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET FOL'''&lt;br /&gt;
&lt;br /&gt;
* NIA -&amp;gt; water &amp;lt;59&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Wood Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Wood Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* Use the &amp;quot;Abort Treatment&amp;quot; to stop at any time or once you get the reaction you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
==== Recipe Pliable Fireproof Blonde ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Pliable Fireproof Blonde&amp;lt;br /&amp;gt;(Airship /  Phoenix Taking Shelter )&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 14 || 140 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 8 || 80 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  || Lime 5 seconds &amp;lt;&amp;gt; Ash 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Termite-Resistant boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 13 || 130 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 20 || 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| || || Volatile Rotproof Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Nontoxic ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Nontoxic boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 12 || 120 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds *&lt;br /&gt;
|- &lt;br /&gt;
| Water || 1 || 10 seconds * &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || * Oil 20 seconds may skip the extra water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe White Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe White Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Termite-prone White Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 34 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  ||  Oil 1 seconds &amp;lt;&amp;gt; Lead 1 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Blonde Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Blonde Glossy &amp;lt;br /&amp;gt;(raeli mosaic)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 12 || 120 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Water || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Blonde Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Volatile White ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Volatile White&amp;lt;br /&amp;gt;(misc)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1|| 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Volatile White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Soft Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Soft Rotproof Fireproof &amp;lt;br /&amp;gt;(Phoenix Being Born)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 9 || 90 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 1|| 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 1 || 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Soft Fireproof Rotproof Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Hard Fireproof Black ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Hard Fireproof Black &amp;lt;br /&amp;gt;(Phoenix in His Prime&amp;lt;br /&amp;gt; Phoenix on the Hunt)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 15 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Fireproof Black &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Termite-Resistant&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Fireproof&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 1 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 1 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 2 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 2 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof Fireproof &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Rotproof Termite-prone White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Hard Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Hard Black Glossy &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 36 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds  (?20 seconds)&lt;br /&gt;
|- &lt;br /&gt;
| Clean up  ||  || sulfur / oil / lead&lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Hard Black Glossy &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Wood Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Woodstock&amp;lt;/b&amp;gt;&lt;br /&gt;
! Board Attributes !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Black Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Blonde Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Fireproof Termite-prone Nontoxic White || 265&lt;br /&gt;
|- &lt;br /&gt;
| Hard Rotproof White || 397&lt;br /&gt;
|-&lt;br /&gt;
| Hard Volatile Glossy || 406&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Fireproof Blonde || 220&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Blonde || 239&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Rotproof || 160&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Fireproof Termite-Prone || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Black || 420&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Rotproof Termite-Prone || 50&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Rotproof Black || 200&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant || 424&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant Black || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Black Glossy || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Blonde || 487&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Nontoxic || 476&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-prone White Glossy || 99&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-Resistant Nontoxic || 225&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof Blonde || 140&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof White || 156&lt;br /&gt;
|- &lt;br /&gt;
| Volatile White || 495&lt;br /&gt;
|- &lt;br /&gt;
| Volatile Rotproof Termite-Resistant Black || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Woods Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | White/Blonde&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Nontoxic&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Termite&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rigid/Pliable&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Glossy/Normal&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || Hard || White || 3 || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || 1 || White || Nontoxic || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250 || 1 || 2 || 3 || Rot-proof || Resistant || 6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250  || 1 || 2 || Nontoxic || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 600 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Ant Colony || 75 || 1 || 2 || Nontoxic || 4 || Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Rigid  || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Pliable || 8&lt;br /&gt;
|-&lt;br /&gt;
| Improved Hackling Rake || 18 ||  Hard || 2 || 3 || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Bath || 300 ||  Hard || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 600 || 1 || 2 || Nontoxic || Rot-proof || Termite Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || White || 3 || 4  || 5 || 6 || 7 || Glossy&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || Black || 3 || 4 || 5 || 6 || 7 || Glossy &lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 150 || Hard || 2 || 3 || Rot-proof || 5 || 6 || Rigid || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Being Born || 260 || Soft || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Taking Shelter || 260 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix in His Prime || 260 || Hard || 2 || 3 || 4 || 5 || Fireproof || Rigid || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix on the Hunt || 260 || Hard || Black || 3 || 4 || 5 || Fireproof || 7 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| z Building || Amt Needed || 1 Hard/Soft || 2 White/Blonde/Blk || 3 Nontoxic || 4 Rot-proof || 5 Termite || 6 Fireproof || 7 Rigid/Pliable || 8 Glossy/Normal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Chemical Bath Metal Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Metal Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* WARNING: Chemical Baths have '''NO Abort Treatment''' option.  You cannot stop once the reaction starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemical Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Titanium Hard Stainless [Nontoxic] &amp;lt;br/&amp;gt;(Reactory 4x Hopper Upgrade)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 11  || 110 seconds (Hard ~90)&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds (Stainless ~25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sun Steel Hard Stainless Insulative [Nontoxic Shiny] &amp;lt;br/&amp;gt;(Reactory 7x Hopper Upgrade)&amp;lt;br /&amp;gt; This is approximate &amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 10  || 100 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 4  || 40 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Coal || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 2  || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metal Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Metals&amp;lt;/b&amp;gt;&lt;br /&gt;
! Metal !! Metal Attributes !! Purity !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Steel || Stainless Insulative || - || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metals Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Metal &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Stainless/&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Insulative&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | X&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Purity&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 4x Hopper || Titanium || 300 || Hard || Stainless || 3 || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 7x Hopper || Sun Steel || 200 || Hard || Stainless || Insulative || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Thistle 50x Garden Hopper|| Steel|| 20 || 1 || Stainless || 3 || 4 || 5 ||6 || +4&lt;br /&gt;
|- &lt;br /&gt;
| Building || Metal || Qty || 1 || 2 || 3 || 4 || 5 || 6 || Purity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Chicken Coop&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Chicken Coop Slat Settings ===&lt;br /&gt;
&lt;br /&gt;
The effect of the slat settings changes with time of day.  But the only time of day that matters is 6am.  &lt;br /&gt;
&lt;br /&gt;
If you set the slats in the AM (game time) you will get the following messages:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the day this keeps the chickens cool&lt;br /&gt;
 Slats Open: During the day this warms the chickens&lt;br /&gt;
&lt;br /&gt;
If you set the slats in the PM (game time) you will get a different message:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the night this retains warmth&lt;br /&gt;
 Slats Open: During the night this lets the cool air in&lt;br /&gt;
&lt;br /&gt;
So, it's Egypt and the messages are confusing.  Especially as the temperature shown on the coop may not match the message about the current effect of the slats.  &lt;br /&gt;
&lt;br /&gt;
The guiding temperature is 80-100F for eggs and hatching.  The coop needs to be in this temperature range at 6am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night. &lt;br /&gt;
&lt;br /&gt;
Generally: set the slats to '''MOSTLY CLOSED'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My T6 Chicken Coop Notes&lt;br /&gt;
 Slats 1/2 open = mostly eggs &lt;br /&gt;
 No hens or roosters are needed to hatch eggs &lt;br /&gt;
 Hens or rooster in the coop inpede hatching &lt;br /&gt;
 Rooster are only needed for research. &lt;br /&gt;
 Hens and roosters can hatch at the same time but hens are more common. &lt;br /&gt;
 Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region &lt;br /&gt;
 Rooster can be fed to snakes if not donated or killed. &lt;br /&gt;
 Hot Temps = eggs &lt;br /&gt;
 Cool Temps = hatching &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Flowers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Flower experiments and other interesting stuffs...&lt;br /&gt;
&lt;br /&gt;
# How to do crossbreeding: [[Crossbreeding_and_Hints | Crossbreeding Hints]]&lt;br /&gt;
#How to make Nut's Essence: [[Nut%27s_Essence]]&lt;br /&gt;
#* (needs 3 hairy tooth shrooms for 1 Nut's Essence)&lt;br /&gt;
# Gory details on plant [[Genomes]]&lt;br /&gt;
# [[Sea Lilies]]&lt;br /&gt;
# [[Orchids]]&lt;br /&gt;
# See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
# Kettle&lt;br /&gt;
#* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
# [[Kitchen]] -&amp;gt; Enriched Fertilizer &lt;br /&gt;
#* '''Sticky Sun''' : 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
#** ''Can use more often. Smaller batch = 6 servings''&lt;br /&gt;
#** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
#* '''Liquid Sun''': 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom&lt;br /&gt;
#** ''Can use more often. Bigger batch = 9 servings''&lt;br /&gt;
#** 20  2 Hours - Equivalent to 2 fertilizations  &lt;br /&gt;
#* '''Harvest Elixir''': 320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
#** ''Longer lasting. Small batch = 4 servings''&lt;br /&gt;
#** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
#* Enhanced Flower Fertilizer can be stored in the [[kitchen]].&lt;br /&gt;
# Generally, flowers require '''48 fertilizations before they propagate'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Orchids ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right ||Rana#1|| light blue || light pink || teal || XXX || green || N&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Sabretooth || yellow ||yellow || gray || XXX || green || N || Left ||Rana#1|| light blue || light pink|| teal || XXX || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Sabretooth || yellow  ||yellow || gray  || XXX || green || N || Right || Zhukuram#1 || violet || pink|| teal || XXX || tan || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Zhukuram#1 || violet || pink || teal || XXX || tan|| N &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Orchid || Rana #1|| light blue || light pink|| teal || XXX || green || N || Right || Rana#2 || blue || pink || teal || XXX ||  green || N &lt;br /&gt;
|- &lt;br /&gt;
| 3 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Rana#2 || blue || pink || teal || teal || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Shangri-La || blue|| pink || grey || teal || green || N || Right || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Sabretooth || yellow  ||yellow || gray || XXX || green || N || Left || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Zhukuram#6 || light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#6 ||light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 6 || Orchid || Sabretooth || yellow ||yellow || gray  || XXX || green || N || Right || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Right  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|- &lt;br /&gt;
| 8 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Rana#2 || blue || pink || teal || XXX || green || N  || Right || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Left || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Right || Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Left ||Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Right || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Left || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Right || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 12 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 13 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Right || Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left|| Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Lilies ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Lilly || Blush || mag || white mag ||mag||mag||maga|| N || Right ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lilly || Energy || yellow || yellow || white || white || white || N || Left ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Energy || yellow || yellow || white || white || white || N || Right || Zhukuram#2 || white orange || white yellow || white || white || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Binny#10|| white mag || white || mag || mag || white || N || Left || Zhukuram#2 || white orange ||white yellow || white || white|| white || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Blush || mag || white mag ||mag||mag||mag|| N || Right ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Silken || white || white || white || white ||white || N || Left ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Vampire || white || white || red || red || white || N || Right || Zhukuram#4 || yellow || white yellow  ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Energy || yellow || yellow || white || white || white || N || Left || Zhukuram#4 || yellow || white  yellow ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lilly || Kaa#1 || white mag || yellow mag|| mag || mag || mag || N || Right || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|5 || Lilly  || Zhukuram#2 || white orange || white yellow || white || white || white || N || Left || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram/Test_Details&amp;diff=136802</id>
		<title>User:Zhukuram/Test Details</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram/Test_Details&amp;diff=136802"/>
		<updated>2017-08-08T09:09:24Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Build List Zhukuram */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
This page records extra details for Tests in T7 for Zhukuram and Rana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 7 Links to other pages&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram  | My Home Page]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details/Page2 | Test Page 2 older tests ]]&lt;br /&gt;
| [http://julianatdeltona.com/atitd/PassedTests.aspx  Recently Passed Tests]&amp;lt;br /&amp;gt;from system logs&lt;br /&gt;
|-&lt;br /&gt;
| [http://julianatdeltona.com/pearls/Solver.htm Online Pearl Solver]&amp;lt;br /&amp;gt;TheMazeEcho's solver hosted by Sabuli. &lt;br /&gt;
| [http://www.ueda.info.waseda.ac.jp/~n-kato/lightsout/index.html Original Online Lights Out Solver] &amp;lt;br /&amp;gt; Original Online Solver&lt;br /&gt;
| [http://julianatdeltona.com/atitd/astro.aspx Astro Alignment Test] &amp;lt;br /&amp;gt; Group Finder&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging | Tale 7 Foraging Page ]]&lt;br /&gt;
| [http://rogarian.atitd.org/herbalist2/t7_herbalist/ Rogarian Foraging Page]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Covered Cartouche&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* link to test overview: [[Test of the Covered Cartouche]]&lt;br /&gt;
* link to cartouche building details: [[Cartouche | Cartouche Building Types ]]&lt;br /&gt;
* link to gem cutting guide: [[Cut Gems ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Ceremonial Voting Booth&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Ceremonial Voting Booth&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Brown || 100 || 300&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Crimson || 100 || 100&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Any Greenish || 100 || 400&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Indian Red || 100 || 200&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Violet Red || 100 || 0&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Any Yellowish || 100 || 400&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Any Pinkish || 100 || 100&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Queen's Tomb: Lapis || 1 || 0&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Queen's Tomb: Garnet || 1 || 0&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Looking Glass: Amethyst || 1 || 0&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Looking Glass: Garnet || 1 || 1&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Looking Glass: Turquoise || 1|| 0&lt;br /&gt;
|-&lt;br /&gt;
| class || item || required || amt&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Cartcouche Widgets&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DO NOT BLOW AWAY EXPENSIVE WIDGETS!!! You do not get gearboxes back'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Cartcouche Widgets&lt;br /&gt;
! # !! Widget !! Build Info!! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 01 || Charm of Flight || [[Charm of Flight ]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 02 || Return of Promise || [[Return of Promise ]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 03 || Sequence of Order || [[Sequence of Order]] || Principles 11/08/2016&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 04 || Point of Mind || [[Point of Mind]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 05 || Caress of Wind || [[Caress of Wind]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 06 || Fall of Balance || [[Fall of Balance]] || 2 (2)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 07 || Suspend of Green || [[Suspend of Green]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 08 || Puncture of Dark || [[Puncture of Dark]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 09 || Hatch of Steel || [[Hatch of Steel]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10 ||Float of Ghost || [[Float of Ghost]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 11 || Distract of Sky || [[Distract of Sky]] || R2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 12 || Twist of Study || [[Twist of Study]] || Rana &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 13 || Reflect of Orbit || [[Reflect of Orbit]] ||  R1 (4) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| no || name || [[link]] || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Prismatic Opticon&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Test details: [[ Test of the Prismatic Opticon]]&lt;br /&gt;
&lt;br /&gt;
My user guide on [[ Guides/Prismatic_Opticon_Configuration  | Prismatic Opticon Configuration ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Build List Zhukuram Passed 08/07/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Zhu's '''Flipping Flappers''' Prismatic Opticon OE CS 1061, 6918 &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Build List Rana &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Build in Small Construction Site&lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Opticon | &lt;br /&gt;
    {{ResResource| Fine Glass Rods  |0|21}}&lt;br /&gt;
    {{ResResource| Gold Wire |0|210}}&lt;br /&gt;
    {{ResResource| Steel Wire |0|210}}&lt;br /&gt;
    {{ResResource| Mirror |0|7}}&lt;br /&gt;
    {{ResResource| Large Topaz |1|1}}&lt;br /&gt;
    {{ResResource| Large Ruby |1|1}}&lt;br /&gt;
    {{ResResource| Bearings |0|98}}&lt;br /&gt;
    {{ResResource| Ra's Lantern Sunstone |0|1}}&lt;br /&gt;
    {{ResResource| Hile's Chevrons Sunstone |0|2}}&lt;br /&gt;
    {{ResResource| Bastet Sunstone |0|2}}&lt;br /&gt;
    {{ResResource| Amanti Jade |0|3}}&lt;br /&gt;
    {{ResResource| Choronzon Jade |0|2}}&lt;br /&gt;
    {{ResResource| Khufu's Ship Jade |0|2}}&lt;br /&gt;
    {{ResResource| Appolonia Garnet |0|3}}&lt;br /&gt;
    {{ResResource| Full Eye (Any) |0|1}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Hexaglyphs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Test details: [[Hexaglyphs]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Tablet Passed 04/09/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
OE 1039, 6906&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Tablet&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Built in a Small Construction Site &lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Hex Tablet| &lt;br /&gt;
    {{ResResource| Boards |0|700}}&lt;br /&gt;
    {{ResResource| Hile's Chevrons Cut Turquoise |0|2}}&lt;br /&gt;
    {{ResResource| Iron Bars |0|25}}&lt;br /&gt;
    {{ResResource| Iron Strap |0|5}}&lt;br /&gt;
    {{ResResource| Linen |0|100}}&lt;br /&gt;
    {{ResResource| Slate |0|100}}&lt;br /&gt;
    {{ResResource| Mandibular Glue |0|25}}&lt;br /&gt;
    {{ResResource| Metal Blue Wire |0|100}}&lt;br /&gt;
    {{ResResource| Nails |0|343}}&lt;br /&gt;
    {{ResResource| Orange Paint |0|100}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Pathmaker&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Test details: [[Test of the Pathmaker]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Path&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram's Pathmaker OE 1055, 6925 near the CS by the scarab garden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Path&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Built in a Small Construction Site &lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Pathmaker| &lt;br /&gt;
    {{ResResource| Cut Stone |0|300}}&lt;br /&gt;
    {{ResResource| Hexas Plate Amethyst |0|3}}&lt;br /&gt;
    {{ResResource| Looking Glass Jade |0|3}}&lt;br /&gt;
    {{ResResource| Symmetry Turquoise |0|2}}&lt;br /&gt;
    {{ResResource| Dragyn's Eye Citrine |0|1}}&lt;br /&gt;
    {{ResResource| Huge Diamond |0|2}}&lt;br /&gt;
    {{ResResource| Medium Topaz |0|12}}&lt;br /&gt;
    {{ResResource| Silver Wire |0|60}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Venery&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Test details: [[Test of the Venery]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Venery&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Built in a Small Construction Site &lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: Lockbox| &lt;br /&gt;
    {{ResResource| Eyelet Amethyst |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Lapis |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Turquoise |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Garnet |1|7}}&lt;br /&gt;
    {{ResResource| Fine Glass Rods |7|7}}&lt;br /&gt;
    {{ResResource| Gold Wire |7|7}}&lt;br /&gt;
    {{ResResource| Copper |7|7}}&lt;br /&gt;
    {{ResResource| Brass Small Gears |14|14}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Venery&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Built in a Small Construction Site &lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Lockbox| &lt;br /&gt;
    {{ResResource| Eyelet Amethyst |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Lapis |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Turquoise |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Garnet |0|7}}&lt;br /&gt;
    {{ResResource| Fine Glass Rods |0|7}}&lt;br /&gt;
    {{ResResource| Gold Wire |0|7}}&lt;br /&gt;
    {{ResResource| Copper |0|7}}&lt;br /&gt;
    {{ResResource| Brass Small Gears |0|14}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Darkest Night&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
link to: [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp  Shroom Finder] &amp;lt; Not Fixed&lt;br /&gt;
&lt;br /&gt;
Other link: [http://rogarian.atitd.org/shroomdar2/ Shroomdar 2] &amp;lt; Not Working Either&lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Mushroom]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Shrooms&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram DN List 7 ====&lt;br /&gt;
&lt;br /&gt;
Razor's Edge does spawn in Mts East of Sand Circle.  Peasants Foot in SE but can spawn near the OE Aquaduct.&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 7 | &lt;br /&gt;
    {{ResResource|Dead Tongue |7|7}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent |7|7}}&lt;br /&gt;
    {{ResResource|Razor's Edge |0|7}}&lt;br /&gt;
    {{ResResource|Sand Spore  |5|7}}&lt;br /&gt;
    {{ResResource|Peasants Foot |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram DN List 6 Done ====&lt;br /&gt;
&lt;br /&gt;
Golden Sun @ DoS -2309 2742 (west of CS) (same as previous tales)&lt;br /&gt;
Cat Nip @ CCR -505 6944 in the rocks (also old Shabbat Ab mts T3/T4)&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 6 | &lt;br /&gt;
    {{ResResource|Dueling Serpents|7|7}}&lt;br /&gt;
    {{ResResource|Bleeding Hand |7|7}}&lt;br /&gt;
    {{ResResource|Golden Sun|7|7}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown |7|7}}&lt;br /&gt;
    {{ResResource|Cat Nip|7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram DN List 5 DONE ====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 5 | &lt;br /&gt;
    {{ResResource|Toad Skin|7|7}}&lt;br /&gt;
    {{ResResource|Colt's Foot|7|7}}&lt;br /&gt;
    {{ResResource|Carrion|7|7}}&lt;br /&gt;
    {{ResResource|Nile Fire|7|7}}&lt;br /&gt;
    {{ResResource|Scorpions Brood|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram DN List 4 DONE ====&lt;br /&gt;
&lt;br /&gt;
Eye of Osiris (single spawn shroom) South OE N of the CS around the Acorn.  Also south of the CS on the plains around the big mountain.  Normally off the road in small hillocks or where there is little player traffic.  (same as previous tales).&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 4 | &lt;br /&gt;
    {{ResResource|Eye of Osiris|7|7}}&lt;br /&gt;
    {{ResResource|Falcon's Bait |7|7}}&lt;br /&gt;
    {{ResResource|Slave's Bread|7|7}}&lt;br /&gt;
    {{ResResource|Hairy Tooth|7|7}}&lt;br /&gt;
    {{ResResource|Iron Knot|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram DN List 3 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 3 | &lt;br /&gt;
    {{ResResource|Spiderlings |7|7}}&lt;br /&gt;
    {{ResResource|Heart of Ash |7|7}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus |7|7}}&lt;br /&gt;
    {{ResResource|Ra's Awakening |7|7}}&lt;br /&gt;
    {{ResResource|Camels Mane|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram DN List 2 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 2 | &lt;br /&gt;
    {{ResResource|Nature's Jug|7|7}}&lt;br /&gt;
    {{ResResource|Dung Rot|7|7}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility|7|7}}&lt;br /&gt;
    {{ResResource|Cobra Hood|7|7}}&lt;br /&gt;
    {{ResResource|Earth Light |7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram DN List 1 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 1 | &lt;br /&gt;
    {{ResResource|Fish Hook |7|7}}&lt;br /&gt;
    {{ResResource|Beehive|7|7}}&lt;br /&gt;
    {{ResResource|Sun Star|7|7}}&lt;br /&gt;
    {{ResResource|Acorns Cap|7|7}}&lt;br /&gt;
    {{ResResource|Brain|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Shrooms&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Rana DN List 4 ====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: List 4|&lt;br /&gt;
    {{ResResource|Sun Star |0|7}}&lt;br /&gt;
    {{ResResource|Golden Sun |0|7}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus |0|7}}&lt;br /&gt;
    {{ResResource|Falcon's Bait |0|7}}&lt;br /&gt;
    {{ResResource|Peasant Foot |0|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Rana DN List 3 DONE ====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: List 3|&lt;br /&gt;
    {{ResResource|Fish Hook|7|7}}&lt;br /&gt;
    {{ResResource|Hairy Tooth|7|7}}&lt;br /&gt;
    {{ResResource|Dueling Serpents|7|7}}&lt;br /&gt;
    {{ResResource|Cat Nip|7|7}}&lt;br /&gt;
    {{ResResource|Camels Mane|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
===== Rana DN List 2 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: List 2|&lt;br /&gt;
    {{ResResource|Nefertair's Crown |7|7}}&lt;br /&gt;
    {{ResResource|Slaves Bread|7|7}}&lt;br /&gt;
    {{ResResource|Spiderling|7|7}}&lt;br /&gt;
    {{ResResource|Brain|7|7}}&lt;br /&gt;
    {{ResResource|Colt's Foot|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
===== Rana DN List 1 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: List 1|&lt;br /&gt;
    {{ResResource|Nile Fire|7|7}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent|7|7}}&lt;br /&gt;
    {{ResResource|Acorn Cap|7|7}}&lt;br /&gt;
    {{ResResource|Cobra Hood|7|7}}&lt;br /&gt;
    {{ResResource|Razor's Edge|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Giving Fisherman&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wiki link: [[Test of the Giving Fisherman]]&lt;br /&gt;
&lt;br /&gt;
You must have Filleting L1 from S Worship to use the knife.  You must ceremonially fillet your own fish for the gift.&lt;br /&gt;
&lt;br /&gt;
'''Scoring'''&lt;br /&gt;
&lt;br /&gt;
* Favorite = 2 pts&lt;br /&gt;
* Like = 1 pt&lt;br /&gt;
* Dislike = -2 or 0&lt;br /&gt;
&lt;br /&gt;
* Exact duplicate gifts = all negative &lt;br /&gt;
* Max 10 gifts to any player&lt;br /&gt;
&lt;br /&gt;
* (Scale + Fruit + Fish )* number of gifts = score&lt;br /&gt;
** Favorite (2) + Like (1) + Dislike (-2) * 1 gift = 1&lt;br /&gt;
** Favorite (2) + Like (1) + Dislike (-2) * 2 gift = 2 &lt;br /&gt;
*** (??? or it is gift 1 + gift 2 = score)&lt;br /&gt;
* Score can go be reduced or go to zero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Gifts&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Seal Brown-Chromis-Tangy Tangelo-Zhukuram for Rana&lt;br /&gt;
#: Rana: [01m] You eat the gift that Zhukuram has given you. &amp;lt;br /&amp;gt;You liked the fish and the color. You disliked the citrus fruit.&lt;br /&gt;
#: '''NO Tangy Tangelo for Rana'''&lt;br /&gt;
#: '''OK Seal Brown / OK Chromis for Rana''' &lt;br /&gt;
#: Like(1) + Like(1) + Dislike (-2) = 0&lt;br /&gt;
# Salmon-Razorfin-Flat Lemon-Zhukuram for Rana&lt;br /&gt;
#: Rana [00m] You eat the gift that Zhukuram has given you. &amp;lt;br /&amp;gt; You loved the citrus fruit. You disliked the fish. &lt;br /&gt;
#: ''' No Salmon color / No Razorfin for Rana'''&lt;br /&gt;
#: '''Loved the citrus Flat Lemon'''&lt;br /&gt;
#: color(0) + dislike(-2) + Loved(2) = 0&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Gifts&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Banana-Spotted Sea Cucumber-Greenish Lemon-Rana for Zhu&lt;br /&gt;
#: Zhukuram [00m] You eat the gift that Rana has given you. &amp;lt;br /&amp;gt;You disliked the fish and the citrus fruit. &lt;br /&gt;
#: '''No Banana / No Spotted Sea Cucumber / No Greenish Lemon for Zhu'''&lt;br /&gt;
#: Color(0) + Dislike(-2) + Dislike(-2) = 0&lt;br /&gt;
# Cornflower Blue-Ivory Knifefish-Small Grapefruit-Rana for Zhu&lt;br /&gt;
#: Zhukuram [00m] You eat the gift that Rana has given you.&amp;lt;br /&amp;gt;You disliked the color. &lt;br /&gt;
#: '''No Cornflower Blue /No Ivory Knifefish / No Small Grapefruit for Zhu'''&lt;br /&gt;
#: Dislike(-2) + fish (0) + citrus (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Olive-Abdju-Long Corian-Rana for Fairy&lt;br /&gt;
:# Liked fish and disliked color&lt;br /&gt;
:# '''No Olive / No Corian for Fairy'''&lt;br /&gt;
:# Dislike(-2) + Like (+1) + Citrus(0) = 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Fisherman&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Test of the Fisherman]]&lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Fishing]] &lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Fishing Infographic]] &lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Fishing Rods]]&lt;br /&gt;
&lt;br /&gt;
# '''Basic Fly Rod'''&lt;br /&gt;
#* Catches all Basic Fish&lt;br /&gt;
# '''Whisperer's Fly Rod''' &lt;br /&gt;
#* not Amur Pike, Bay Lobster, Camelfish, Ivory Knifefish, Kingfish, Medusafish, Razorfin, Ribbonfish, Spoonfish, White Oniontail&lt;br /&gt;
# '''Beachcomber's Fly Rod''' &lt;br /&gt;
#* not Amur Pike, Bay Lobster, Camelfish, Ivory Knifefish, Octopus, Razorfin, Ribbonfish, Spoonfish, White Oniontail&lt;br /&gt;
# '''Spiderfang Fly Rod''' &lt;br /&gt;
#* not Amur Pike, Bay Lobster, Camelfish, Octopus, Spoonfish&lt;br /&gt;
# '''Whiptail Fly Rod''' &lt;br /&gt;
#*not Octopus &amp;amp; Spoonfish&lt;br /&gt;
# '''Openheart Fly Rod''' &lt;br /&gt;
#* not Octopus &amp;amp; Spoonfish&lt;br /&gt;
# Snakespine Fly Rod &lt;br /&gt;
#* Catches all Strange Fish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base Fish Mounts Require&lt;br /&gt;
* 10 silver nails &lt;br /&gt;
* 5 brass wire &lt;br /&gt;
* 10 dried flax &lt;br /&gt;
* 2 papy paper &lt;br /&gt;
&lt;br /&gt;
Unique items&lt;br /&gt;
* 4 treated boards&lt;br /&gt;
* 1 paint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Fish&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram Fish List 1 ====&lt;br /&gt;
&lt;br /&gt;
Mount 4 of each fish. 7db min size&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: Fish 1 | &lt;br /&gt;
    {{ResResource| Catfish |4 |4}} Principles 06/15/2017&lt;br /&gt;
    {{ResResource| Giant Crayfish |0 |4}}&lt;br /&gt;
    {{ResResource| Octecs Longfin |4 |4}}&lt;br /&gt;
    {{ResResource| Oxyrynchus |0 |4}}&lt;br /&gt;
    {{ResResource| Serpentfish |4 |4}}&lt;br /&gt;
    {{ResResource| Spiny Dogfish |0 |4}}&lt;br /&gt;
    {{ResResource| Tigerfish |0 |4}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Fish&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Rana Fish List 1 ====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Fish 1 | &lt;br /&gt;
    {{ResResource| Amur Pike |0 |4}}&lt;br /&gt;
    {{ResResource| Chromis |4 |4}}&lt;br /&gt;
    {{ResResource| Ivory Knifefish |4 |4}} Principles 06/22/2017&lt;br /&gt;
    {{ResResource| Medusafish |0 |4}}&lt;br /&gt;
    {{ResResource| Moonfish |0 |4}}&lt;br /&gt;
    {{ResResource| Sea Urchin |0 |4}}&lt;br /&gt;
    {{ResResource| Tigerfish |4 |4}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Beacons&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
A wild beacon lasts about 4 real minutes unless it is anchored. '''Any three people''' can anchor an altar.  An anchored altar lasts '''30 minutes'''. &lt;br /&gt;
&lt;br /&gt;
Which is good thing because the full beacon ritual is ''complicated''.&lt;br /&gt;
&lt;br /&gt;
For the full Beacon Ritual see [[Test of Beacons]].&lt;br /&gt;
&lt;br /&gt;
Anchoring: &lt;br /&gt;
* Priest One meditates. &lt;br /&gt;
* Priest Two meditates. &lt;br /&gt;
* Priest Three meditates&lt;br /&gt;
* Each will receive a &amp;quot;vision&amp;quot; on how to complete the ritual.&lt;br /&gt;
&lt;br /&gt;
Carry (used for the full ritual):&lt;br /&gt;
&lt;br /&gt;
: 4 Medium Diamonds &lt;br /&gt;
: 4 Medium Rubies &lt;br /&gt;
: 4 Medium Emeralds &lt;br /&gt;
: 4 Medium Sapphires &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Astrological Alignment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
2 players with 2 candles each place them on the altar in the following order:  pillar, hand, hand, pillar&lt;br /&gt;
&lt;br /&gt;
:Place candles on the altar: P1 Left Pillar, P1 Left Hand, P2 Right Hand, P2 Right Pillar&lt;br /&gt;
:Light candles in the same order:  P1 Left Pillar, P1 Left Hand, P2 Right Hand, P2 Right Pillar&lt;br /&gt;
&lt;br /&gt;
Link to the: [http://julianatdeltona.com/atitd/astro.aspx Astro Group Finder]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhu's Alignment&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Connection:  Kaa, Binny, Yerbouti, Rana, Mox&lt;br /&gt;
&lt;br /&gt;
Empty: fahli, Istwan, Nikara&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Alignment&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Connection: Zhukuram, fahli,&lt;br /&gt;
 &lt;br /&gt;
Empty: Yerbouti, Istwan, Mox&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Humble Priest&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Testing for which gods you have.  Can be done solo.&lt;br /&gt;
&lt;br /&gt;
Stand behind the [[Common Altar]] and look toward it so that your right and left are the same as the altar's right and left.&lt;br /&gt;
&lt;br /&gt;
# Place a [[requires::candle]] on the left pillar&lt;br /&gt;
# Place a [[requires::candle]] on the right pillar&lt;br /&gt;
# Place a [[requires::Small Diamond]] on the left focus (plate in left hand of statue)&lt;br /&gt;
# Place a [[requires::Water in Jugs]] on the right focus (plate in right hand of statue)&lt;br /&gt;
# '''Light''' the left pillar [[candle]]&lt;br /&gt;
# '''Light''' the right pillar [[candle]]&lt;br /&gt;
# Meditate &lt;br /&gt;
&lt;br /&gt;
note: candles will be consumed&lt;br /&gt;
&lt;br /&gt;
Detailed Info:  [[Guilds/HHOFW/POH  | '''HHOFWPOH''' Humble Priests]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhu's Priest List &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Maat&lt;br /&gt;
# Heket&lt;br /&gt;
# Ptah&lt;br /&gt;
# Amun&lt;br /&gt;
# Tayet&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Priest List&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Ptah&lt;br /&gt;
# Tefnut&lt;br /&gt;
# Heket&lt;br /&gt;
# Sobek&lt;br /&gt;
# Nut&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Kaa's Priest List&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Maat&lt;br /&gt;
# Geb&lt;br /&gt;
# Hathor&lt;br /&gt;
# Tefnut&lt;br /&gt;
# Nut&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Messenger&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of an Egyptian month, a new message becomes available to be deciphered by the players of Egypt. Every player signed up for the test has access to one piece of this message (the message is split into seven fragments) and may travel to any common altar and perform a simple ritual to receive their fragment. The simple ritual is as follows: &lt;br /&gt;
&lt;br /&gt;
'''Do this SOLO'''&lt;br /&gt;
&lt;br /&gt;
1.Place a papyrus paper on the left focus &lt;br /&gt;
&lt;br /&gt;
2.Place an ink on the right focus &lt;br /&gt;
&lt;br /&gt;
3.Meditate on the altar &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You can only do 1 ritual per Egyptian month'''&lt;br /&gt;
&lt;br /&gt;
Guild with info on how and where the current ritual is located.  They already located it all you have to do is show up with mats&lt;br /&gt;
&lt;br /&gt;
[[Guilds/Visionaries#People_who_want_to_do_the_ritual_this_month...]]&lt;br /&gt;
&lt;br /&gt;
Note: ATM it is far easier to just wait until the Visionaries guild figures it out. 7 pairs of players can do the ritual.  Of course, you never learn to figure it out but you get credit just the same.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram's Messages Passed 3/09/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Ritual Count: 5&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Messages&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Ritual Count: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Visions&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* There are 4 quadrants referred to as: ++ / +- / -+ /--&lt;br /&gt;
** this refers to the coordinates 100/100 = ++  / 100 -100 = + - etc&lt;br /&gt;
* once a Face has been found 7 players may use that location&lt;br /&gt;
** after 7 players use the location a new Face will generate (10m)&lt;br /&gt;
** if players do not solve the location or use up the 7 spots the Face will reset at end of game month&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Test Info: [[Test of Visions]]&lt;br /&gt;
&lt;br /&gt;
Test helper page: [http://julianatdeltona.com/atitd/vision.aspx Julian's Vision Helper]&lt;br /&gt;
&lt;br /&gt;
You need to make the [[Eye of God Serum]] Recipe&lt;br /&gt;
* Natures Jug&lt;br /&gt;
* Arsenic&lt;br /&gt;
* Water&lt;br /&gt;
* Cabbage Juice&lt;br /&gt;
* Catcus Sap&lt;br /&gt;
* CC&lt;br /&gt;
&lt;br /&gt;
Uses CON.  Like other similar recipes, its only annoying to make.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Visions Passed 03/13/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Faces: 7&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Visions&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Faces: 6&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Khefre's Children&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Male == colors&lt;br /&gt;
* Female == pattern&lt;br /&gt;
&lt;br /&gt;
To advance from rank-1, your beetle needs to have 5 points. To advance from rank-2, you must have 15 points. &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Advancing from rank-3 and passing the Test requires 70 points.'''&lt;br /&gt;
&lt;br /&gt;
The theoretical maximum points are 7 points from rank-1, 49 points from rank-2 and 343 points from rank-3 (assuming all beetles are totally unique). [rank 2 and rank 3 max points are not likely though]&lt;br /&gt;
&lt;br /&gt;
You cannot &amp;quot;pass the test&amp;quot; if you have less than 70 points even if you do win an R3 garden due to the scoring.&lt;br /&gt;
&lt;br /&gt;
A beetle must be at least 90% yours to display it. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Beetle Sculpture&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* 2 [[requires::Mud Granite]]&lt;br /&gt;
* 2 [[requires::Small Ruby]]&lt;br /&gt;
* 10 [[requires::Concrete]]&lt;br /&gt;
* 20 [[requires::Clay]]&lt;br /&gt;
* 12 [[requires::Gold Wire]]&lt;br /&gt;
* 5 [[requires::Paint]] of each of two colors. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Beetle Scores &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ Zhukuram Beetle Info&lt;br /&gt;
! Type !! Name !! Status !! Level !! Score !! Notes &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice ||A A 99 Zig Red Black Zag 01 SHOW (M) || Winner || 7L Rank 1 || 5 || 1-Zhukuram &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice ||A A 2 Squiggle Yellow Black 01 a SHOW (M) || FAILED Slot 4 || RP Rank 1 || 00 ||NOT A WINNER &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nicer || A A 2 Squiggle Yellow Black 02 b SHOW (F) || next in line || Rank 1 || 00 || NEVER MULCH A WINNER &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice || pretty || won || Rank 1 || 00 || NEVER MULCH A WINNER &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ugly || yucky || failed || Rank 2 || 00 ||  mulched &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | Total Points&lt;br /&gt;
|'''5 + 0 = 5'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Beetle Scores &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ Rana Beetle Info&lt;br /&gt;
! Type !! Name !! Status !! Level !! Score !! Notes &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice || R A 1 Red Green 04 NICE SHOW 01 (F) || lost || Rank 1 || 00 ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice || pretty || won || Rank 1 || 00 || NEVER MULCH A WINNER &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ugly || yucky || failed || Rank 2 || 00 ||  mulched &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | Total Points&lt;br /&gt;
|'''0 + 0 = 5'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Ritual Tattoo&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Tattoo Location Tools&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Tattoo helper links:&lt;br /&gt;
&lt;br /&gt;
[http://atitd.sharpnetwork.net/atitd/tattoo.asp Sharpnet Tattoo]  Database of location selectors&lt;br /&gt;
&lt;br /&gt;
[[ Test_of_the_Ritual_Tattoo/Location_Table | T7 Tattoo locations]] wiki list page&lt;br /&gt;
&lt;br /&gt;
DON has a lot of statues + altars + travel. Sinai has some too. use the common altar page to locate the altars.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tattoo Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Reg&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Coords&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Landmark&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Elevation&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Info&lt;br /&gt;
|- &lt;br /&gt;
| SE || 394, -6515 || S Harm || 200-600 || Altar, Statue &amp;lt;br /&amp;gt;along the path &lt;br /&gt;
|- &lt;br /&gt;
| Hinter || 1982, 1189 || RP-7L desert|| 700-800 || Altar &lt;br /&gt;
|- &lt;br /&gt;
| 4C || 133,4344 || SWorship || 0-50 || School, 2 Catci &amp;lt;br /&amp;gt;There a small spot between the &amp;lt;br /&amp;gt; Beetle Garden and the School&lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2841,7260 || SArch || 0-50 || School, 2 Catci&lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2081,6199 || SWorship || 0-100? || School, 2 Catci&lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2783,7701 || SLead || 0-100 || Road, Travel Facility, Clay&lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2671,4452|| SHarm || 0-100 ||  Penninsula or Bridge &amp;lt;br &amp;gt;many spots along the canal &lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2438,4435|| SHarm || 100-200 || Altar, Large Stone, &amp;lt;br /&amp;gt; Hilltop, 2 Cacti &amp;lt;br /&amp;gt;sand, dirt, grass, rock&lt;br /&gt;
|- &lt;br /&gt;
| DoS || -1396,2735 &amp;lt;br /&amp;gt;-1387,2746  || ULead xroads || 0-6 || Travel Facility, Penninsula or Bridge &amp;lt;br /&amp;gt;2 Catci&lt;br /&gt;
|- &lt;br /&gt;
| 7L || 2005, -1304 || UThought Y road || 100-200 || Travel Facility, University &amp;lt;br /&amp;gt; Far from Flora, Road &amp;lt;br /&amp;gt;2 Catci&lt;br /&gt;
|- &lt;br /&gt;
| SE || 1140,-5137 || Acorn Altar || 0 -0 || Altar, Papyrus&amp;lt;br /&amp;gt; Far from Flora, Cliff&amp;lt;br /&amp;gt;Road, Dirt&lt;br /&gt;
|- &lt;br /&gt;
| OE || 771,7631 || Near CPs &amp;lt;br /&amp;gt; at the end of S Worship road &amp;lt;br /&amp;gt;a tiny patch of clay || 0 - 6 || Cliff, Clay&lt;br /&gt;
|- &lt;br /&gt;
| OE || 852,5828 || OE Sulfurous Water &amp;lt;br /&amp;gt; patch in the grass &amp;lt;br /&amp;gt; posted sign  || 0 - 20 || Sulfurous Water + Far from Flora &amp;lt;br /&amp;gt; grass&lt;br /&gt;
|- &lt;br /&gt;
| MV || 927,4814 || U Harm at various spots &amp;lt;br /&amp;gt; around the building || 0 - 80|| University, Statue, &amp;lt;br /&amp;gt; Road, Cliff, Hilltop &amp;lt;br /&amp;gt;Far from Flora, Large Stone, &amp;lt;br /&amp;gt; grass, rock, dirt, sand, &amp;quot;other&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Hinter || 1984, 1202|| top of mountain || 600-700 || Altar, Hilltop &amp;lt;br /&amp;gt; Far from Flora, Base of Cliff &amp;lt;br /&amp;gt;rock, sand&lt;br /&gt;
|- &lt;br /&gt;
| CotS|| 3253,209 || ??? OE Sulfurous Water &amp;lt;br /&amp;gt; patch in the grass &amp;lt;br /&amp;gt; posted sign  || 0 - 20 || Altar, Statue,  Peninsula/Bridge&amp;lt;br /&amp;gt; Far from Flora, 2 Cacti, Large Stone &amp;lt;br /&amp;gt; road, other &lt;br /&gt;
|- &lt;br /&gt;
| CotS|| 2925,-1007 || Far E of S Harm/7L || 200-300|| Travel, 2 Cacti&amp;lt;br /&amp;gt; road, sand, other &lt;br /&gt;
|- &lt;br /&gt;
| Hinter || 4521,811&amp;lt;br /&amp;gt;4552,789 || bottom E edge of CotS  || 0-100 || Altar, Peninsula/Bridge&amp;lt;br /&amp;gt;Far from Flora, Hilltop&amp;lt;br /&amp;gt;road, rock, sand&lt;br /&gt;
|-&lt;br /&gt;
| Hinter || 3692,1093 || Largist island off the E edge Sinai-CotS&amp;lt;br /&amp;gt;30 min flight by airship&amp;lt;br /&amp;gt;'''REMOTE ALTAR''' &amp;lt;br /&amp;gt;area used by Pameow || 200-300 || Altar, Peninsula/Bridge&amp;lt;br /&amp;gt;Hilltop&amp;lt;br /&amp;gt;road, dirt, grass &lt;br /&gt;
|- &lt;br /&gt;
| Sinai|| 3608,5384 || U Lead || 0-100|| Travel, Altar, School &amp;lt;br /&amp;gt; road, grass, rock, dirt, other &lt;br /&gt;
|- &lt;br /&gt;
| OE || 1058,6173 || U Body || 0 - 100 || University, Travel, Far from Flora&amp;lt;br /&amp;gt;road, grass, other&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram's Tattoo Reqs&amp;lt;/span&amp;gt; Extra ===&lt;br /&gt;
&lt;br /&gt;
These require 5 mortars for turn in&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram Tattoo List #8  ====&lt;br /&gt;
&lt;br /&gt;
 Present at '''least 5 complete Mortars''' to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    1'''First Mortar Option: HERB&lt;br /&gt;
        '''Fresh Yava, 4 Kaeshra Resin, Powdered Opal&lt;br /&gt;
        '''On Rock, Near Sulfurous Water&lt;br /&gt;
    Second Mortar Option:&lt;br /&gt;
        Fresh Blood Root, 1 Bloodbark Resin, Powdered Emerald&lt;br /&gt;
        Between 300 and 400 feet above sea level, On Dirt&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Strychnos, 5 Oleaceae Resin, Powdered Sapphire&lt;br /&gt;
        Far from any Flora, Near a Large Stone&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Bleubillae, 5 Passam Resin, Powdered Ruby&lt;br /&gt;
        Between 500 and 600 feet above sea level, On Sand&lt;br /&gt;
    2'''Fifth Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Lavender Scented Thyme, 7 Chicory Resin, Powdered Sapphire&lt;br /&gt;
        '''Between 200 and 300 feet above sea level, Near a University&lt;br /&gt;
    3'''Sixth Mortar Option:  HERB RESIN&lt;br /&gt;
        '''Fresh Blue Tarafern, 1 Phoenix Palm Resin, Powdered Sapphire&lt;br /&gt;
        '''On Sand, Near a Papyrus Plant&lt;br /&gt;
    4'''Seventh Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Chukkah, 2 Butterleaf Tree Resin, Powdered Emerald&lt;br /&gt;
        '''On Clay, Between 100 and 200 feet above sea level&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Tattoo Reqs&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Rana Tattoo List Tattoo #4 ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Possible Altar + Clay &lt;br /&gt;
: DoS  -751, 2614 &lt;br /&gt;
: Hinterlands (RP)  2405, 1024&lt;br /&gt;
: Midland Valley  1486, 4703&lt;br /&gt;
: Midland Valley  1275, 4643&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Present at least 4 complete Mortars to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    '''READY First Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Headache Tree, 4 Oil Palm Resin, Powdered Emerald&lt;br /&gt;
        '''Far from any Flora, Near a School&lt;br /&gt;
    &amp;lt;s&amp;gt;Second Mortar Option:&lt;br /&gt;
        Fresh Golden Sellia, 1 Umbrella Palm Resin, Powdered Emerald&lt;br /&gt;
        Between 500 and 600 feet above sea level, On a Peninsula or Bridge&amp;lt;/s&amp;gt;&lt;br /&gt;
    '''READY Third Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Trilobe, 6 Hawthorn Resin, Powdered Sapphire&lt;br /&gt;
        '''Near a Travel Facility, Near a University&lt;br /&gt;
    '''Fourth Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Tangerine Dream, 3 Spiked Fishtree Resin, Powdered Ruby&lt;br /&gt;
        '''On Clay, Between 400 and 500 feet above sea level&lt;br /&gt;
    '''READY Fifth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Pale Skirret, 5 Ranyahn Resin, Powdered Ruby&lt;br /&gt;
        '''Near a Large Stone, On Rock&lt;br /&gt;
    &amp;lt;s&amp;gt;Sixth Mortar Option:&lt;br /&gt;
        Fresh Paradise Lily, 2 Tapacae Miralis Resin, Powdered Opal&lt;br /&gt;
        On Sand, Between 200 and 300 feet above sea level&amp;lt;/s&amp;gt;&lt;br /&gt;
    '''Seventh Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Buckler-leaf, 6 Hokkaido Resin, Powdered Ruby&lt;br /&gt;
        '''Near an Altar, On Clay&lt;br /&gt;
&lt;br /&gt;
==== Rana Tattoo List Tattoo #3 DONE ====&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Sky Gladalia, 7 Spiked Fishtree Resin, Powdered Emerald&lt;br /&gt;
        Near a Large Stone, On Grass&lt;br /&gt;
    '''READY Second Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Pitcher Plant, 3 Elephantia Resin, Powdered Emerald&lt;br /&gt;
        '''Far from any Flora, Near a School&lt;br /&gt;
    &amp;lt;s&amp;gt;Third Mortar Option:&lt;br /&gt;
        Fresh Dank Mullien, 5 Spiked Fishtree Resin, Powdered Sapphire&lt;br /&gt;
        Near a Papyrus Plant, Between 400 and 500 feet above sea level&amp;lt;/s&amp;gt;&lt;br /&gt;
    '''READY Fourth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Sweetgrass, 3 Stout Palm Resin, Powdered Emerald&lt;br /&gt;
        '''Near a Road, Near a Statue&lt;br /&gt;
    '''READY Fifth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Tamarask, 6 Passam Resin, Powdered Diamond&lt;br /&gt;
        '''Near a Statue, Between 500 and 600 feet above sea level&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Jaivanti, 1 Bottle Tree Resin, Powdered Ruby&lt;br /&gt;
        Near a Statue, Between 100 and 200 feet above sea level&lt;br /&gt;
    '''READY Seventh Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh True Tarragon, 7 Locust Palm Resin, Powdered Emerald&lt;br /&gt;
        '''Near a University, No more than 100 feet above sea level&lt;br /&gt;
&lt;br /&gt;
==== Rana Tattoo List Tattoo #2 DONE ====&lt;br /&gt;
&lt;br /&gt;
Ready for Re-Try&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Creeping Thyme, 7 Broadleaf Palm Resin, Powdered Diamond&lt;br /&gt;
        Near a Large Stone, No more than 100 feet above sea level&lt;br /&gt;
    '''Second Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Tsangto, 3 Ranyahn Resin, Powdered Diamond&lt;br /&gt;
        '''On Clay, Between 500 and 600 feet above sea level&lt;br /&gt;
    Correct '''READY Third Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Mountain Mint, 1 Cerulean Blue Resin, Powdered Ruby&lt;br /&gt;
        '''On Sand, Between 500 and 600 feet above sea level&lt;br /&gt;
    FAILED '''READY Fourth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Naranga, 3 Ash Palm Resin, Powdered Ruby&lt;br /&gt;
        '''Near an Altar, On Dirt&lt;br /&gt;
        ''' ** Herb was likely MARAGOSA not Naranga ** &lt;br /&gt;
    Correct '''READY Fifth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Bee Balm, 6 Bottle Tree Resin, Powdered Opal&lt;br /&gt;
        '''Near Sulfurous Water, Near a Statue  LOCATION: Sinai 4917, 4855 Eastern Edge Below LoR&lt;br /&gt;
    Correct '''READY Sixth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Wasabi, 5 Fern Palm Resin, Powdered Opal&lt;br /&gt;
        '''Between 400 and 500 feet above sea level, Near a Road&lt;br /&gt;
    '''RETRY READY Seventh Mortar Option: HERB RESIN GEM &lt;br /&gt;
        '''Fresh Beggar's Button, 7 Windriver Palm Resin, Powdered Emerald&lt;br /&gt;
        '''Near a Travel Facility, Near at least 2 Cacti&lt;br /&gt;
&lt;br /&gt;
===== Rana Tattoo List Tattoo #2 REJECTED =====&lt;br /&gt;
&lt;br /&gt;
THIS LIST NOT A GOOD ONE. Got a re-roll from U Body in OE&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Camelmint, 2 Cerulean Blue Resin, Powdered Emerald&lt;br /&gt;
        Near a University, Near a Travel Facility&lt;br /&gt;
    Second Mortar Option:&lt;br /&gt;
        Fresh Enchanter's Plant, 4 Fern Palm Resin, Powdered Opal&lt;br /&gt;
        Near at least 2 Cacti, On Rock&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Tristeria, 2 Ash Palm Resin, Powdered Sapphire&lt;br /&gt;
        Near an Altar, On Dirt&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Lemon Grass, 2 Fern Palm Resin, Powdered Opal&lt;br /&gt;
        On a Hilltop, Between 300 and 400 feet above sea level&lt;br /&gt;
    Fifth Mortar Option:&lt;br /&gt;
        Fresh Allbright, 2 Oil Palm Resin, Powdered Ruby&lt;br /&gt;
        Near a Statue, On Dirt&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Ilex, 3 Towering Palm Resin, Powdered Diamond&lt;br /&gt;
        Between 500 and 600 feet above sea level, Near a Large Stone&lt;br /&gt;
    Seventh Mortar Option:&lt;br /&gt;
        Fresh Dusty Blue Sage, 7 Locust Palm Resin, Powdered Opal&lt;br /&gt;
        No more than 100 feet above sea level, On Clay&lt;br /&gt;
&lt;br /&gt;
===== Rana Tattoo List Tattoo #1 DONE =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at '''Old Egypt 1058 6179''':&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Blushing Blossom, 1 Cerulean Blue Resin, Powdered Emerald&lt;br /&gt;
        Between 400 and 500 feet above sea level, On Clay&lt;br /&gt;
    '''READY: Second Mortar Option: HERB + RESIN + GEM&lt;br /&gt;
        '''Fresh Rubia, 5 Towering Palm Resin, Powdered Opal&lt;br /&gt;
        '''Near the base of a Cliff, Near at least 2 Cacti&lt;br /&gt;
    '''READY: Third Mortar Option: HERB + RESIN + GEM&lt;br /&gt;
        '''Fresh Panoe, 4 Locust Palm Resin, Powdered Sapphire&lt;br /&gt;
        '''On Sand, Near a Statue&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Blood Blossom, 6 Hawthorn Resin, Powdered Diamond&lt;br /&gt;
        Near a Large Stone, On Dirt&lt;br /&gt;
    '''READY: Fifth Mortar Option: HERB + RESIN + GEM&lt;br /&gt;
        '''Fresh Larkspur, 3 Bottle Tree Resin, Powdered Sapphire&lt;br /&gt;
        '''Near a Travel Facility, On Clay&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Octec's Grace, 7 Hokkaido Resin, Powdered Sapphire&lt;br /&gt;
        Near a University, Near a Travel Facility&lt;br /&gt;
    '''READY: Seventh Mortar Option: HERB + RESIN + GEM&lt;br /&gt;
        '''Fresh Sweetflower, 3 Oleaceae Resin, Powdered Emerald&lt;br /&gt;
        '''Far from any Flora, Between 500 and 600 feet above sea level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Dancing Waters&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Test Info: [[Test of Dancing Waters]]&lt;br /&gt;
&lt;br /&gt;
'''Fountain Mechanism NEEDS TO BE 40 Coord apart!!'''&lt;br /&gt;
&lt;br /&gt;
=== Basins ===&lt;br /&gt;
&lt;br /&gt;
Each basin is built in a separate [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size !! [[Copper Pipe]] !! [[Cut Stone]] !! [[Mandibular Glue]] !! Diameter !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Small || 10 || 30 || 15 || 8 ft. (0.5 coords)  || [[Image:SmallBasinT3.jpg|center|thumb|100px ]]&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 20 || 60 || 30 || 12 ft. (0.75 coords) || [[Image:MediumBasinT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Large || 30 || 90 || 45 || 16 ft. (1 coord) || [[Image:LargeBasinT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Huge || 40 || 120 || 60 || 20 ft. (1.25 coords) || [[Image:HugeBasinT3.jpg|center|thumb|100px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nozzles ===&lt;br /&gt;
&lt;br /&gt;
Nozzles are made in a [[Casting Box]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name!! Metal !! Beeswax !! Minutes !! Ave. Flow Rate !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Fog || 1 [[Brass]] || 1 || 10  || 1.75  || [[Image:CrystalFogT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Dirty Rain || 1 [[Copper]] || 1 || 10 || 9.24 || [[Image:DirtyRainT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Foggy Shower || 1 [[Copper]] ||  1 || 10 || 3.52 || [[Image:FoggyShowerT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Light Rain || 1 [[Bronze]] || 1  || 20 || 3.50 || [[Image:LightRainT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Misty Bubbles || 1 [[Brass]]  ||  1 || 10 || 1.07 || [[Image:MistyBubblesT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| White Shower || 4 [[Brass]] || 4 || 30 || 2.45 || [[Image:WhiteShowerT3.jpg|center|thumb|100px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram's Fountain Mechanism Passed 12/18/2016 &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Fountain Mechanism Old Egypt 1000, 6815 behind the CS on the hill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Fountain Mechanism &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* DO NOT LOAD ANYTHING in the SCS UNTIL you have a WORKING GEARBOX &lt;br /&gt;
* Disassemble the SCS and rebuild as each time you get a NEW GEARBOX CONFIG &lt;br /&gt;
* VERIFY the gearbox is doable or there is one matching BEFORE YOU LOAD ANYTHING &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana Mechanism | &lt;br /&gt;
  {{ResResource| Cut Stones | 0 |200 }}&lt;br /&gt;
  {{ResResource| Concrete | 0 |100}}&lt;br /&gt;
  {{ResResource| Glass Pipes | 0 |40}}&lt;br /&gt;
  {{ResResource| Copper Pipes | 0 |2}}&lt;br /&gt;
  {{ResResource| random 3-output gearbox | 0 |1}} have many &lt;br /&gt;
  {{ResResource| Small Construction Site | 0 |1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Basins and Nozzle Mats Combined List ===&lt;br /&gt;
&lt;br /&gt;
The approximate mats list to build the basins and nozzles needed for BOTH fountains.  Not everything on the list will be used and quantities are estimates only&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology| Basin Mats | &lt;br /&gt;
  {{ResResource| Cut Stones | 0 | 400 }}&lt;br /&gt;
  {{ResResource| Copper Pipe | 0 | 200}}&lt;br /&gt;
  {{ResResource| Mandibular Glue | 200 | 200 }} in the Ant tanks&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nozzles:&lt;br /&gt;
&lt;br /&gt;
=== Nozzles Types ===&lt;br /&gt;
&lt;br /&gt;
Nozzles are made in a [[Casting Box]].  Need a variety of each nozzle. These are the low-flow nozzles.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Qty !! Name!! Metal !! Beeswax !! Minutes !! Ave. Flow Rate !! Image&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || Crystal Fog || 1 [[Brass]] || 1 || 10  || 1.75  || [[Image:CrystalFogT3.jpg]]&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || Misty Bubbles || 1 [[Brass]]  ||  1 || 10 || 1.07 || [[Image:MistyBubblesT3.jpg]]&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || White Shower || 4 [[Brass]] || 4 || 30 || 2.45 || [[Image:WhiteShowerT3.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Riddle of the Sphinx&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
* Create 7 Riddles that gain &amp;quot;noble&amp;quot; status&lt;br /&gt;
* Riddles should be about ATITD&lt;br /&gt;
* Test info: [[Riddle of the Sphinx]]&lt;br /&gt;
* Use semicolon between answers&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Riddles&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Zhukuram Riddles&amp;lt;/b&amp;gt;&lt;br /&gt;
! # !! Name !! Text !! Answer !! Status &lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || Ferryman || There are 3 types of water transportation. Short Range Ferry is one. Swimming is another.  What is the last? || Long || released&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || Chickens || They come from grass. Much clicking for clucking. What are they? || chicken; rooster; hen || released&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || Airships || They float like boats.  They carry great weight and rise to great heights yet fall to be small and fit in your pocket. What is it? || airship; balloon. || released&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Riddles&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Rana Riddles&amp;lt;/b&amp;gt;&lt;br /&gt;
! # !! Name !! Text !! Answer !! Status &lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Bijou Table Passed 04/16/2017&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Zhukuram: OE 1033, 6914&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Set's Ladder&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Test info: [[Set's Ladder]]&lt;br /&gt;
&lt;br /&gt;
Zhukuram: RP 888,3606&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhu's Ladder&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* To the right of the layout is a triangular matrix showing the relationship between the various colors. Each field in the matrix can be set to a number between 0 and 100; this is the percentage chance of the color on the top row beating the color on the left column when they meet. Note that these are linked for each color pair, and no distinction is made between which color is the marker on the pyramid, and which is the token being played. &lt;br /&gt;
** If green is set to beat red 75% of the time, &amp;lt;br /&amp;gt;then if the player plays a red token on a green marker, it will win 25% of the time. &lt;br /&gt;
** The color pairs are reciprocals 50/50 75/25 100/0&lt;br /&gt;
&lt;br /&gt;
This is actually a Principle and there isn't any &amp;quot;test&amp;quot; per se.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Zhukuram Set's Ladder Tokens&amp;lt;/b&amp;gt;&lt;br /&gt;
! Winners -&amp;gt; &amp;lt;br /&amp;gt;Losers v !! Red% !!  Orange% !! Yellow%&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Green || 50 || 50 || 100&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yellow || 0 || 100 || -&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Orange || 100 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# GREEN&lt;br /&gt;
## Red beats Green 50%.  Green beats Red 50%&lt;br /&gt;
## Orange beats Green 50%.  Green beats Orange 50%&lt;br /&gt;
## Yellow always beats Green.  Green never beats Yellow&lt;br /&gt;
&lt;br /&gt;
# YELLOW&lt;br /&gt;
## Yellow always beats Red.  Red never beats Yellow. &lt;br /&gt;
## Orange always beats Yellow. Yellow never beats Orange. &lt;br /&gt;
&lt;br /&gt;
# ORANGE&lt;br /&gt;
## Red always beats Orange. Orange never beats Red&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sooooo...&lt;br /&gt;
&lt;br /&gt;
# To kill a green use Yellow&lt;br /&gt;
# To kill a yellow use Orange&lt;br /&gt;
# To kill a orange use Red&lt;br /&gt;
# To kill a red use Yellow&lt;br /&gt;
&lt;br /&gt;
You can also use these swaps @ 50/50&lt;br /&gt;
# Chance kills Green / Orange &lt;br /&gt;
# Chance kills Green / Red&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, that's the plan anyway... it's a Set's Ladder. It is possible to clear the entire pyramid. &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Festivals&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Information on what's needed when and where: [[Test of Festivals]]&lt;br /&gt;
&lt;br /&gt;
[[ Guilds/Festivals | Festival Guild]] can help with mats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Festivals&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Zhukuram Gods &amp;lt;/b&amp;gt;&lt;br /&gt;
! God !! Standing % !!  Notes &lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Isis || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Osiris || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bastet || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ra*  || 0 || Needs SPECIAL Altar&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Maat || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hathor || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thoth || 18 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Festivals&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Rana Gods &amp;lt;/b&amp;gt;&lt;br /&gt;
! God !! Standing % !!  Notes &lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Isis || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Osiris || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bastet || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ra*  || 0 || Needs SPECIAL Altar&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Maat || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hathor || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thoth || 18 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Leavened Bread&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Information on what's needed when and where: [[Test of Leavened Bread]]&lt;br /&gt;
&lt;br /&gt;
Ruby (zBread) organizes these.  It takes @3 hours due to flubs and rerolls.  &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Z Bread Makers Passed 03/26/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Player Order&lt;br /&gt;
# greedy&lt;br /&gt;
# windsong&lt;br /&gt;
# khali&lt;br /&gt;
# zhukuram&lt;br /&gt;
# abbi&lt;br /&gt;
&lt;br /&gt;
Feeding Darkfyre&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;The Phoenix 7&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Information on what's needed when and where: [[Test of Seven Phoenix]]&lt;br /&gt;
&lt;br /&gt;
We can make 4 of the 7 statues - In Theory, Illinois&lt;br /&gt;
&lt;br /&gt;
  If players are going to build FOR you they have to '''build on YOUR location''' list!&lt;br /&gt;
  If you are going to build for ANOTHER PLAYER you have to '''build on THEIR location''' list!&lt;br /&gt;
&lt;br /&gt;
  Only ONE bird can be built at a location!  Do NOT double up on same type of bird.  You get zero credit for extra birds.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;1 Phoenix Being Born&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
851 weight and bulk (including 5 for phoenix construction site) &lt;br /&gt;
&lt;br /&gt;
*100 [[requires::Beeswax]] &lt;br /&gt;
*20 [[requires::Pewter]]&lt;br /&gt;
*10 [[requires::Small Topaz]] &lt;br /&gt;
*40 [[requires::Silver Wire]]&lt;br /&gt;
*15 [[requires::Steel Sheeting]] &lt;br /&gt;
*260 [[requires::Treated Boards|Soft, Rotproof, Fireproof Boards]] &lt;br /&gt;
*100 [[requires::Paint|Sienna Paint]] &lt;br /&gt;
*100 [[requires::Paint|Tan Paint]] &lt;br /&gt;
*200 [[requires::Raeli Tiles|Barn Red Raeli Tiles]]  (was previously Rosy Brown)&lt;br /&gt;
*1 [[requires::Spirits|Mineral Spirits of Fire]] &lt;br /&gt;
*11 [[requires::Gunpowder ]]&lt;br /&gt;
*(1 [[requires::Canvas]]) &lt;br /&gt;
*(4 [[requires::Rope]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;2 Phoenix in His Prime&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
754 weight and 1437 bulk (including 5 for phoenix construction site) &lt;br /&gt;
&lt;br /&gt;
*3 [[requires::Gold Bars]] &lt;br /&gt;
*10 [[requires::Small Ruby]]&lt;br /&gt;
*1 [[requires::Sheet Glass]]&lt;br /&gt;
*50 [[requires::Copper Wire]]&lt;br /&gt;
*10 [[requires::Steel Sheeting]]&lt;br /&gt;
*260 [[requires::Treated Boards|Hard, Rigid, Fireproof Boards]]&lt;br /&gt;
*97 [[requires::Paint|Indian Red Paint]]&lt;br /&gt;
*200 [[requires::Raeli Tiles|Yellowish Raeli Tiles]]&lt;br /&gt;
*800 [[requires::Gold Foil]]&lt;br /&gt;
*1 [[requires::Spirits|Grain Spirits of Fire]]&lt;br /&gt;
*11 [[requires::Gunpowder]] &lt;br /&gt;
*(1 [[requires::Canvas]]) &lt;br /&gt;
*(4 [[requires::Rope]])&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
This chest contains:&lt;br /&gt;
     4 Canvas&lt;br /&gt;
    12 Gold Bars&lt;br /&gt;
    44 Gunpowder&lt;br /&gt;
    16 Rope&lt;br /&gt;
     4 Sheet Glass&lt;br /&gt;
    40 Small Ruby&lt;br /&gt;
    40 Steel Sheeting&lt;br /&gt;
   400 Paint Indian Red&lt;br /&gt;
   800 Raeli Tiles Light Yellow&lt;br /&gt;
     4 Spirits Grain Spirits of Fire&lt;br /&gt;
  1040 Boards Rigid Hard Fireproof Black &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;3 Phoenix on the Hunt&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
1208 weight and 1007 bulk (including 5 for phoenix construction site and 2/1 for the extra jug) &lt;br /&gt;
&lt;br /&gt;
*50 [[requires::Fish Meat|Perch Meat]]&lt;br /&gt;
*200+1 [[requires::Water in Jugs]] (Note: You need another water jug, can't donate your last jug) &lt;br /&gt;
*50 [[requires::Concrete]] &lt;br /&gt;
*30 [[requires::Magnesium Wire]]&lt;br /&gt;
*10 [[requires::Steel Sheeting]]&lt;br /&gt;
*260 [[requires::Treated Boards|Hard, Black, Fireproof Boards]]&lt;br /&gt;
*100 [[requires::Paint|Dark Orange Paint]]&lt;br /&gt;
*100 [[requires::Paint|Golden Rod Paint]]&lt;br /&gt;
*200 [[requires::Raeli Tiles|Wheat Raeli Tiles]]&lt;br /&gt;
*1 [[requires::Spirits|Fish Spirits of Fire]]&lt;br /&gt;
*11 [[requires::Gunpowder]] &lt;br /&gt;
*(1 [[requires::Canvas]]) &lt;br /&gt;
*(4 [[requires::Rope]])&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
This chest contains:&lt;br /&gt;
     4 Canvas&lt;br /&gt;
   200 Concrete&lt;br /&gt;
    44 Gunpowder&lt;br /&gt;
   200 Perch Meat&lt;br /&gt;
    16 Rope&lt;br /&gt;
    40 Steel Sheeting&lt;br /&gt;
   840 Water in Jugs&lt;br /&gt;
   800 Raeli Tiles Wheat&lt;br /&gt;
     4 Spirits Fish Spirits of Fire&lt;br /&gt;
  1040 Boards Rigid Hard Fireproof Black &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;4 Phoenix Taking Shelter&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
1128 weight and bulk (including 5 for phoenix construction site) &lt;br /&gt;
&lt;br /&gt;
*100 [[requires::Charcoal]]&lt;br /&gt;
*300 [[requires::Firebricks]]&lt;br /&gt;
*10 [[requires::Cut Stone]]&lt;br /&gt;
*42 [[requires::Thoth's Metal Wire]]&lt;br /&gt;
*10 [[requires::Treated Metal Sheeting|Pewter Sheeting: Hard Corrosion Resistant]]&lt;br /&gt;
*260 [[requires::Treated Boards|Pliable, Fireproof, Blonde Boards]]  (same as Airship)&lt;br /&gt;
*100 [[requires::Paint|Dark Khaki Paint]]&lt;br /&gt;
*100 [[requires::Paint|Dark Gray Paint]]&lt;br /&gt;
*200 [[requires::Raeli Tiles|Slate Gray Raeli Tiles]]  (was previously Slate Blue)&lt;br /&gt;
*1 [[requires::Spirits|Vegetable Spirits of Fire]]&lt;br /&gt;
*11 [[requires::Gunpowder]] &lt;br /&gt;
*(1 [[requires::Canvas]]) &lt;br /&gt;
*(4 [[requires::Rope]])&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
This chest contains:&lt;br /&gt;
     4 Canvas&lt;br /&gt;
   400 Charcoal&lt;br /&gt;
    40 Cut Stone&lt;br /&gt;
  1200 Firebricks&lt;br /&gt;
    44 Gunpowder&lt;br /&gt;
    16 Rope&lt;br /&gt;
   400 Paint Dark Grey&lt;br /&gt;
   400 Paint Dark Khaki&lt;br /&gt;
     4 Spirits Vegetable Spirits of Fire&lt;br /&gt;
   780 Boards Pliable Fireproof Blonde &lt;br /&gt;
   260 Boards Pliable Soft Fireproof Blonde &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Large House&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
This building becomes available once you've passed 6 Architecture Tests.&lt;br /&gt;
* Can store up to 250,000 weight + bulk. &lt;br /&gt;
* Can't be Guilded.&lt;br /&gt;
* Built in a Medium Construction Site. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology| Large House Mats | &lt;br /&gt;
  {{ResResource| Rigid Rotproof Boards | 4900 | 4900  }}&lt;br /&gt;
  {{ResResource| Rigid Fireproof Boards | 4900 | 4900 }}&lt;br /&gt;
  {{ResResource| Rigid Termite Resistant Boards | 4900 | 4900 }}&lt;br /&gt;
  {{ResResource| Hard Glossy White Boards | 0 | 2100 }}&lt;br /&gt;
  {{ResResource| Hard Glossy Blonde Boards | 2100 | 2100 }}&lt;br /&gt;
  {{ResResource| Hard Glossy Black Boards | 2100 | 2100 }}&lt;br /&gt;
  {{ResResource| Soft Nontoxic Boards | 0 | 2100 }}&lt;br /&gt;
  {{ResResource| Nails | 5000 | 7000 }}&lt;br /&gt;
  {{ResResource| White Travertine | 0 | 25 }}&lt;br /&gt;
  {{ResResource| Blue Pearl Marble | 28 | 28 }}&lt;br /&gt;
  {{ResResource| Hornet%27s Wing Granite | 0 | 12 }}&lt;br /&gt;
  {{ResResource| Mountain Marble | 10 | 10 }}&lt;br /&gt;
  {{ResResource| Island Blue Marble | 6 | 6 }}&lt;br /&gt;
  {{ResResource| Linen | 450 | 450 }}&lt;br /&gt;
  {{ResResource| Rope | 300 | 300 }}&lt;br /&gt;
  {{ResResource| Concrete | 4500 | 4500 }}&lt;br /&gt;
  {{ResResource| Chartreuse Paint | 800 | 800 }}&lt;br /&gt;
  {{ResResource| Aquamarine Paint | 850 | 850 }}&lt;br /&gt;
  {{ResResource| Rosy Brown Paint | 525 | 525 }}&lt;br /&gt;
  {{ResResource| Spring Green Paint | 345 | 345 }}&lt;br /&gt;
  {{ResResource| Tomato Paint | 600 | 600 }}&lt;br /&gt;
  {{ResResource| Cornflower Blue Raeli Tiles | 140 | 140 }}&lt;br /&gt;
  {{ResResource| Dark Slate Grey Raeli Tiles | 160 | 160 }}&lt;br /&gt;
  {{ResResource| Gainsboro Raeli Tiles | 240 | 240 }}&lt;br /&gt;
  {{ResResource| Linen Raeli Tiles | 180 | 180 }}&lt;br /&gt;
  {{ResResource| Royal Blue Raeli Tiles | 100 | 100 }}&lt;br /&gt;
  {{ResResource| Ivory Raeli Tiles | 240 | 240 }}&lt;br /&gt;
  {{ResResource| Black Raeli Tiles | 800 | 800 }}&lt;br /&gt;
  {{ResResource| Canvas | 2 | 2 }} MCS&lt;br /&gt;
  {{ResResource| Rope | 8 | 8 }} MCS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=136801</id>
		<title>User:Zhukuram</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=136801"/>
		<updated>2017-08-08T08:53:48Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Test Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.&lt;br /&gt;
&lt;br /&gt;
More to Come, More to See! It's EGYPT after all! Always just one more thing...&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta.&lt;br /&gt;
Coords: 975,7625 &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;About Me&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
I am Zhukuram: &lt;br /&gt;
&lt;br /&gt;
* '''Level 72'''&lt;br /&gt;
* '''Initiate of Seven'''&lt;br /&gt;
* '''Student of Seven'''&lt;br /&gt;
* '''Prentice of Seven'''&lt;br /&gt;
* '''Journeyman of Seven'''&lt;br /&gt;
* '''Scribe of Seven'''&lt;br /&gt;
* '''Master of Five'''&lt;br /&gt;
* '''Sage of Four'''&lt;br /&gt;
* '''Pharaoh's Oracle of Architecture'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony + Extra 2'''&lt;br /&gt;
* '''Pharaoh's Oracle of Two'''&lt;br /&gt;
&lt;br /&gt;
* '''Snow Flolicker''' (a rare typo from the Snow Event)&lt;br /&gt;
* '''Pyramid of Heaven +1 level bonus'''&lt;br /&gt;
&lt;br /&gt;
Rana is my spouse warp partner.&lt;br /&gt;
&lt;br /&gt;
== Items needing votes ==&lt;br /&gt;
&lt;br /&gt;
'''Open for voting:'''&lt;br /&gt;
&lt;br /&gt;
* Set's Ladder RP 888,3606&lt;br /&gt;
* Pathmaker OE CS 1055, 6925&lt;br /&gt;
* Prismatic Opticon OE CS 1061, 6918&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coming Soon:'''&lt;br /&gt;
&lt;br /&gt;
Venery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Completed:'''&lt;br /&gt;
&lt;br /&gt;
* Dancing Waters 1000, 6815 behind the CS on the hill&lt;br /&gt;
* Formal Garden OE 1003, 6829 &lt;br /&gt;
* Formal Garden OE 1030, 6846&lt;br /&gt;
* Mosaic &amp;quot;Designs of Egypt&amp;quot; OE Art Complex 1031, 6904 near the CS&lt;br /&gt;
* Constellations near OE CS  960, 6940  Zhukuram&lt;br /&gt;
* Constellations near OE CS  962, 6940 Rana&lt;br /&gt;
* Tomb of the Immortal near OE CS  955, 6940&lt;br /&gt;
* Hexaglyph OE Art Complex 1039, 6906&lt;br /&gt;
* Bijou Table OE Art Complex 1033, 6914&lt;br /&gt;
* Tomb of the Immortal at RP CS 1490, 2829  Rana&lt;br /&gt;
&lt;br /&gt;
== Muses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why are some fish big and why are some fish small?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
Time for another Egyptian Myth.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; asked the &amp;quot;wise ibis&amp;quot;, &amp;quot;Why are some fish big and some fish small?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; meowed and complained, &amp;quot;I only catch 1db fish!  Why can't I get BIG fish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but still said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; howled in frustration. &lt;br /&gt;
&lt;br /&gt;
::  ''MEOW! MEOW! YOWL! YOWL! YOWL!''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; wanted everyone to know her frustration at not catching big fish.&lt;br /&gt;
&lt;br /&gt;
: At last the &amp;quot;wise ibis&amp;quot; spoke.  The clacking of her bill made the works difficult to understand.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: And flew away because it was 6pm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why when you need an [[herbs | herb]] or [[Plants| plant]] you cannot find it?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
hmmm its too quiet - time to make up new myths about Egypt.&amp;lt;br /&amp;gt;&lt;br /&gt;
The myth of the evening is: Why when you need an herb or plant you cannot find it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The '''wise desert rat''' said: &lt;br /&gt;
:: Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals&lt;br /&gt;
:: (because I cannot see anything as Im only foot prints)&lt;br /&gt;
:: I run and grab all the plants and herbs! &lt;br /&gt;
&lt;br /&gt;
: The '''wise falcon''' said: &lt;br /&gt;
:: when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young. &lt;br /&gt;
:: As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants. &lt;br /&gt;
:: But no matter the rabbit tastes delicious just the same &lt;br /&gt;
&lt;br /&gt;
:The '''quick antelope''' said: &lt;br /&gt;
:: I am faster than you. I need many plants to eat to stay in shape so I do not get winded. &lt;br /&gt;
:: I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands. &lt;br /&gt;
:: I leave all the garbage ones that no one wants like discorea and glechoma. &lt;br /&gt;
:: I only eat The Best of the Best &lt;br /&gt;
&lt;br /&gt;
:When new plants are herbs are needed the wise animals of Egypt gobble them up. &lt;br /&gt;
:And that's the reason, said the '''Tortoise in the Valley of the Kings''', that there are never any that you need.  &lt;br /&gt;
&lt;br /&gt;
:It is well known, said the '''Tortoise''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why [[Marble Tub]] Upgrades are 150 water and 100 dung?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram Said:&amp;lt;br /&amp;gt;&lt;br /&gt;
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100. &lt;br /&gt;
&lt;br /&gt;
: Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...) &lt;br /&gt;
&lt;br /&gt;
: There were 2 Egyptian Gods: SCHU and SETISH. &lt;br /&gt;
&lt;br /&gt;
: SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long... &lt;br /&gt;
: SETISH wanted people to have blisters and corns and pulled tendons and achy feet &lt;br /&gt;
&lt;br /&gt;
: SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity &lt;br /&gt;
&lt;br /&gt;
: SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit &lt;br /&gt;
&lt;br /&gt;
: This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -&amp;gt; giving more corns, blisters and tired feets &lt;br /&gt;
&lt;br /&gt;
: And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100 &lt;br /&gt;
&lt;br /&gt;
Zhukuram Said: &amp;lt;br /&amp;gt;&lt;br /&gt;
And this is Very Well Known &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Old Ny-Al Song''' ===&lt;br /&gt;
&lt;br /&gt;
:We got macros n mules and tools to use, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
:We dig all day, dirt and clay, and nary get our hands dirty&amp;lt;br /&amp;gt;&lt;br /&gt;
:So come and play at work all day and sing a song, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Homage to Eastern Grounds''' ===&lt;br /&gt;
&lt;br /&gt;
:Caravans of Tech Seekers passing though the sands&lt;br /&gt;
::Drinking deep at the wells of time&lt;br /&gt;
&lt;br /&gt;
=== '''Mining Markers''' ===&lt;br /&gt;
&lt;br /&gt;
:Little bonfires in the sand&lt;br /&gt;
::Endless running&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Useful Links&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;My Tale 7 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram/Herb_Buffs | Zhu's Herb Buffs]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details | My Test Details]]&lt;br /&gt;
| [[User:Zhukuram/Resources | My Marble Quarries]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut_Gems | Tale 7 Cut Gem list]]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder] &amp;lt;br /&amp;gt; [http://julianatdeltona.com/atitd/passedtests.aspx Julian Test Help Page]&lt;br /&gt;
| [[Wine | Wine Guide]] and [[Wine/Flavors | Wine Flavors ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Rogarian | Rogarian's Utilities Info ]]&lt;br /&gt;
| [[Guides/Mining/Sand_Mining | Sand Mining Guide]]&lt;br /&gt;
| [[New_Crosses | New Seed Crosses ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/RP_Ironworks/Price_List | elder trades ]]&lt;br /&gt;
| [[Guilds/HHOFW/mats# | '''HHOFW''' Vigil Needs]]&lt;br /&gt;
| [[Guilds/HHOFW/pilgrim | '''HHOFW''' Pilgrimage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kaa | Kaa's Page ]]&lt;br /&gt;
| [[Paint/Known_Colors | Hex Color List]]&lt;br /&gt;
| [[Leaves | Ant Leaves]] &amp;lt;br /&amp;gt; [http://atitd.sharpnetwork.net/calendar.asp Thistle/Leaf Weeks]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Airship_Flight_Manual | Airship Flight Manual]]&lt;br /&gt;
| [[Guides/Egyptian_Building_Codes | Egyptian Building Codes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ Guilds/Good Grub Pub ]] &amp;lt;br /&amp;gt; Food Guide&lt;br /&gt;
| [[User:Roi]] &amp;lt;br /&amp;gt; Food Stats and Base Pairs&lt;br /&gt;
| [[Laws/WatchDog | Watch Dog for CP Protection and Grief Prevention]] &amp;lt;br /&amp;gt;[[Laws/The_Raeli_Tile_Reclamation_Act | The Raeli Tile Reclamation Act ]] &amp;lt;br /&amp;gt;[[Laws/Restoration_of_Democracy | Restoration of Democracy ]] &amp;lt;br &amp;gt; [[Laws/Annual_Competitions_for_Competitive_Titles | Annual Competitions for Competitive Titles ]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Formatting Mediawiki Formatting]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Tables Mediawiki Tables]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Manual:CSS Mediawiki CSS]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 6 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 6 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/User:Zhukuram/Wall_of_Passed_Time Tale 6 &amp;lt;br/&amp;gt; Wall of Passed Time]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Airship_Flight_Manual Tale 6 &amp;lt;br/&amp;gt; Airship Flight Manual]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Egyptian_Building_Codes  Tale 6 &amp;lt;br/&amp;gt; Egyptian Building Codes]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Cut_gems Tale 6&amp;lt;br/&amp;gt;Cut Gem list]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale3/Guides/Gem_Cutting Tale 3&amp;lt;br/&amp;gt;Cut Gem Details]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Thistle Garden Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Thistle_Guide]]&lt;br /&gt;
| [[Thistle_Guide#Conversions_table | Thistle Conversions ]]&lt;br /&gt;
| [[Guilds/Twisted_Thistle | Thistle Voids]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://atitd.sharpnetwork.net/calendar.asp Egypt Thistle Calendar]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale4/Dresdor%27s_Thistle_Guide  Tale 4 &amp;lt;br/&amp;gt; Dresdor's Thistle Guide]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Overview&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;  colspan=&amp;quot;12&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tests Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Rank !! Bonus !! Initiate !!  Student  !! Prentice !! Journeyman !! Scribe !! Master !! Sage !! Oracle !! Extra 1 !! Extra 2 !! Extra 3  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Architecture&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| P: [[Tent]]&amp;lt;br /&amp;gt;2: [[Small House]]&amp;lt;br /&amp;gt;4: [[Medium House]]  &amp;lt;br /&amp;gt; 6: [[Large House]] &amp;lt;br /&amp;gt; [[Compound |+14 cells/level to CPs]] for each test&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Obelisk'''&amp;lt;br /&amp;gt;Principles 10/26/2015&amp;lt;br /&amp;gt;Metallic Obi&amp;lt;br /&amp;gt;'''Passed 02/03/2016'''&amp;lt;br /&amp;gt; 9 cubits &lt;br /&gt;
|| '''Test of Towers'''&amp;lt;br &amp;gt;Principles 06/02/2016 &amp;lt;br /&amp;gt;'''Passed 08/18/2016'''&lt;br /&gt;
|| '''Test of the Megalopolis'''&amp;lt;br /&amp;gt;'''Passed 09/21/2016 '''&lt;br /&gt;
|| '''Test of Octec's Ghost'''&amp;lt;br /&amp;gt;Principles 05/22/2016&amp;lt;br /&amp;gt;'''Passed 12/31/2016'''&lt;br /&gt;
|| '''Test of the People's Pyramid'''&amp;lt;br /&amp;gt;'''Passed 01/07/2017'''&lt;br /&gt;
|| '''Test of Life'''&amp;lt;br /&amp;gt;Principles 02/07/2016&amp;lt;br /&amp;gt;'''Passed 02/26/2017'''&amp;lt;br /&amp;gt;24896 pts&lt;br /&gt;
|| '''Test of Funerary Temple'''&amp;lt;br /&amp;gt;Principles 11/09/2016&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&amp;lt;br /&amp;gt;62178 pts 162 colors &lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Art&lt;br /&gt;
|| Q +NNN pts&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/19/2015 &lt;br /&gt;
|| '''Test of Flight'''&amp;lt;br /&amp;gt;(Partial) Principles 08/16/2016 &amp;lt;br /&amp;gt;'''Passed 08/22/2016'''&lt;br /&gt;
|| '''Test of the Formal Garden'''&amp;lt;br /&amp;gt;Principles ~09/15/2016&amp;lt;br /&amp;gt;'''Passed 09/18/2016'''&lt;br /&gt;
|| '''Test of Dancing Waters'''&amp;lt;br /&amp;gt;Principles 12/15/2016&amp;lt;br /&amp;gt;'''Passed 12/18/2016'''&lt;br /&gt;
|| '''Test of the Raeli Mosaic'''&amp;lt;br /&amp;gt;Principles 02/10/2017&amp;lt;br /&amp;gt;'''Passed 03/05/2017'''&lt;br /&gt;
|| '''Test of the Prismatic Opticon'''&amp;lt;br /&amp;gt;'''Passed 08/07/2017'''&lt;br /&gt;
|| Test of Khefre's Children&amp;lt;br /&amp;gt;Principles 03/15/2016&amp;lt;br /&amp;gt;R1 02/27/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
||&amp;quot;View Selected &amp;lt;br /&amp;gt; Coordinates&amp;quot;&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Oyster Catcher''' &amp;lt;br /&amp;gt;Principles 10/02/2015&amp;lt;br /&amp;gt;'''Passed 03/28/2016'''&lt;br /&gt;
|| '''Test of the Singing Cicada'''&amp;lt;br /&amp;gt;Principles 01/10/2016&amp;lt;br /&amp;gt;'''Passed 03/30/2016'''&lt;br /&gt;
|| '''Test of the Safari''' &amp;lt;br /&amp;gt;Principles 12/31/2015&amp;lt;br /&amp;gt;'''Passed 08/14/2016'''&lt;br /&gt;
|| '''Test of the Archaeologist'''&amp;lt;br /&amp;gt;Principles 08/19/2016&amp;lt;br /&amp;gt;'''Passed 12/04/2016'''&amp;lt;br /&amp;gt;1814 pts&lt;br /&gt;
|| '''Test of the Bedouin &amp;lt;br /&amp;gt;Principles 09/22/2015&amp;lt;br /&amp;gt;Passed 02/07/2017'''&lt;br /&gt;
|| '''Test of the Ritual Tattoo&amp;lt;br /&amp;gt;Principles 04/28/2016&amp;lt;br /&amp;gt;Passed 02/09/2017'''&lt;br /&gt;
|| Test of the Darkest Night &amp;lt;br /&amp;gt;Principles 10/01/2015&lt;br /&gt;
|| Test of the Acrobat &amp;lt;br /&amp;gt; Principles 11/02/2015 &amp;lt;br /&amp;gt; by ''Amuniet''&lt;br /&gt;
|| The Test of the Fisherman &amp;lt;br /&amp;gt;Principles 06/15/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Harmony&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;10/25/2015 &lt;br /&gt;
|| '''Test of Prophet'''&amp;lt;br &amp;gt;Principles 12/21/2015&amp;lt;br /&amp;gt;'''Passed 05/01/2016'''&amp;lt;br /&amp;gt;86 pts&lt;br /&gt;
|| '''Test of Souls'''&amp;lt;br &amp;gt; Principles 01/18/2016&amp;lt;br /&amp;gt;'''Passed 06/27/2016'''&amp;lt;br /&amp;gt;17377 pts&lt;br /&gt;
|| '''Test Promotion'''&amp;lt;br /&amp;gt;Principles 05/08/2016&amp;lt;br /&amp;gt;'''Passed 10/10/2016'''&amp;lt;br /&amp;gt;223 pts&lt;br /&gt;
|| '''Test of the Freeman'''&amp;lt;br /&amp;gt; Principles 11/06/2015&amp;lt;br /&amp;gt;'''Passed 10/30/2016'''&amp;lt;br /&amp;gt;115 pts&lt;br /&gt;
|| '''Test of Chains'''&amp;lt;br &amp;gt; Principles 12/13/2015&amp;lt;br /&amp;gt;'''Passed 12/25/2016'''&amp;lt;br /&amp;gt;48 pts&lt;br /&gt;
|| '''Test of Marriage''' &amp;lt;br /&amp;gt; Principles 10/25/2015 &amp;lt;br /&amp;gt;''Rana''&amp;lt;br /&amp;gt;'''Passed 01/08/2017&amp;lt;br /&amp;gt;990 pts&lt;br /&gt;
|| '''Test of the Critic'''&amp;lt;br /&amp;gt; Principles 02/11/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;822 pts &lt;br /&gt;
|| '''Test Balance of Goods'''&amp;lt;br /&amp;gt;Principles 04/10/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;32582 pts &lt;br /&gt;
|| '''The Test of Reason&amp;lt;br /&amp;gt;Passed 07/30/2017'''&amp;lt;br /&amp;gt;656 pts&lt;br /&gt;
|| The Test of the Giving Fisherman &amp;lt;br /&amp;gt;Principles 06/23/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leadership&lt;br /&gt;
|| 3 Petitions&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/20/2015 &lt;br /&gt;
|| '''Test of the Kingmaker'''&amp;lt;br /&amp;gt;Principles 12/03/2015 &amp;lt;br /&amp;gt;'''Passed 12/27/2015'''&amp;lt;br/&amp;gt;445 pts&lt;br /&gt;
|| '''Test of the Hegemon'''&amp;lt;br /&amp;gt;'''Passed 09/26/2016'''&lt;br /&gt;
|| '''Test of the Coalition'''&amp;lt;br /&amp;gt;Principles 11/24/2016&amp;lt;br /&amp;gt;'''Passed 12/15/2016'''&amp;lt;br /&amp;gt;7108 pts&lt;br /&gt;
|| '''Test of the Plantation'''&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test of Patronage'''&amp;lt;br /&amp;gt;Principles 01/29/2017&amp;lt;br /&amp;gt;'''Passed 04/20/2017'''&amp;lt;br /&amp;gt;107 pts&lt;br /&gt;
|| '''Test of the Retired Pirates'''&amp;lt;br /&amp;gt;Principles 02/2016&amp;lt;br /&amp;gt;'''Passed 06/11/2017'''&amp;lt;br /&amp;gt;6610 pts&lt;br /&gt;
|| Test of the Demi-Pharaoh&amp;lt;br /&amp;gt;Principles 10/05/2015&lt;br /&gt;
|| Test of the Bureaucrat&amp;lt;br /&amp;gt;Principles 12/21/2015&lt;br /&gt;
|| Test of the Covered Cartouche&amp;lt;br /&amp;gt;Principles 11/08/2016&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Thought&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;02/12/2017 &lt;br /&gt;
|| '''Test of the Constellation'''&amp;lt;br /&amp;gt;Principles 03/21/2017&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test Tomb of the Immortal'''&amp;lt;br /&amp;gt;Principles 02/25/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of Hexaglyphs'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of the Bijou&amp;lt;br /&amp;gt;'''Passed 04/17/2017'''&lt;br /&gt;
|| Test of the Pathmaker&amp;lt;br /&amp;gt;Principles 02/20/2017 &lt;br /&gt;
|| Test of Empty Hand &amp;lt;br /&amp;gt;Principles 03/01/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Worship&lt;br /&gt;
|| +30 Barley Yield&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;11/02/2015&amp;lt;br /&amp;gt;''Rana'' &lt;br /&gt;
|| '''Test of the Vigil'''&amp;lt;br /&amp;gt;Principles 11/07/2015&amp;lt;br /&amp;gt;'''Passed 04/10/2016'''&amp;lt;br /&amp;gt;2382pts&lt;br /&gt;
|| '''Test Path of the Pilgrim'''&amp;lt;br /&amp;gt;Principles 04/21/2016 &amp;lt;br /&amp;gt;'''Passed 04/24/2016'''&amp;lt;br /&amp;gt;1050pts&lt;br /&gt;
|| '''Test of the Messenger'''&amp;lt;br /&amp;gt;Principles 11/27/2016 &amp;lt;br /&amp;gt;'''Passed 03/09/2017'''&lt;br /&gt;
|| '''Test of Visions'''&amp;lt;br /&amp;gt;'''Passed 03/13/2017''' &lt;br /&gt;
|| '''Test of Leavened Bread'''&amp;lt;br /&amp;gt;Principles 03/25/2014&amp;lt;br /&amp;gt;'''Passed 03/26/2017'''&amp;lt;br /&amp;gt;1pt&lt;br /&gt;
|| Test of the Astrological Alignment&amp;lt;br /&amp;gt;Principles 10/24/2016&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Welcome to Egypt&lt;br /&gt;
|| -&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;Citizen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Detailed test information at: [[User:Zhukuram/Test_Details | More Test Details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Darkest Night&lt;br /&gt;
* Safari&lt;br /&gt;
* Oyster Catcher&lt;br /&gt;
* Astrological Alignment&lt;br /&gt;
* Octet's Ghost&lt;br /&gt;
* Messenger&lt;br /&gt;
* Megalopolis&lt;br /&gt;
* Scarabs&lt;br /&gt;
* Tattoo&lt;br /&gt;
* Archaeology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Standard Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Focus: Arch +7 / Arch Bonus +7 / Tattoo +6&lt;br /&gt;
* Perception: &lt;br /&gt;
** You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy. &lt;br /&gt;
** Every completed wine notebook gives you a point of Perception&lt;br /&gt;
** You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243. &lt;br /&gt;
** Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Str ||+7&lt;br /&gt;
|Dex ||+13&lt;br /&gt;
|End ||+7&lt;br /&gt;
|Spd ||+14&lt;br /&gt;
|-&lt;br /&gt;
|Con ||+6&lt;br /&gt;
|Foc ||+21&lt;br /&gt;
|Per ||+4 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Base'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 || 66122 || 01/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 || 57777 || 02/25/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 || 46571 || 03/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 || 46088 || 03/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 || 41081 || 04/08/2016 &amp;lt;br /&amp;gt; Speed 8 &amp;lt;br /&amp;gt;(Total Advances 8) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 || 37087 || 04/20/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances &amp;lt;br /&amp;gt;Speed 9 &amp;lt;br /&amp;gt;(Total Advances 10) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 || 34219 || 04/26/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 || 33311 || 05/02/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 || 32210 || 05/09/2016 &amp;lt;br /&amp;gt; Speed 10 &amp;lt;br /&amp;gt;(Total Advances 14)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 || 32760 || 05/17/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 || 30302 || 06/01/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 || 30595 || 06/27/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18 || 32088 || 07/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19 || 36519 || 08/14/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 || 37825 || 08/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 || 36702 || 08/23/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 || 39850 || 09/07/2016  &amp;lt;br /&amp;gt;Speed 11 &amp;lt;br /&amp;gt;(Total Advances 22)&amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 12 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 || 39850 || 09/07/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 || 43512 || 09/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 || 43298 || 09/22/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 || 39579 || 10/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 || 41360  || 10/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 || 38702  || 10/27/2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 || 37691 || 11/04/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 || 37306 || 11/05/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33 || 35983 || 11/10/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34 || 37265 || 11/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 || 36284 || 11/12/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 || 35138 || 11/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37 ||  ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38 ||  **  || *multiple advances &amp;lt;br /&amp;gt; Speed 12 &amp;lt;br /&amp;gt;(Total Advances 38) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 || 35657 || 11/21/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 || 34546 || 11/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 || 34564 || 12/03/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 || **  ||  **&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 13 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''More Extras'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 || 32954 || 12/09/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 || 30267 || 12/14/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 || 30555 || 12/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 ||  **  ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 || 31847 ||  12/30/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 ||  30494 || 01/03/2017  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 ||  32138 || 01/07/2017&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 || 29939  || 01/12/2017 Speed 13 &amp;lt;br /&amp;gt;(Total Advances 70)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Speed 14 (Total Advances 134)&lt;br /&gt;
* Speed 15 (Total Advances 262) &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Herbs Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Herb Buffs have been moved to their own page here: [[User:Zhukuram/Herb_Buffs | Herb Buffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Skills and Buffs&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''Notes on Mechanics Skill'''&lt;br /&gt;
&lt;br /&gt;
In previous tales was &amp;quot;supposed&amp;quot; to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures.  Mechanics L1 &amp;quot;maybe&amp;quot; worth the price of the skill but beyond that it's not worth having.  The rare times you are successful out weight the forfeited times you might have done &amp;quot;something&amp;quot; at Level 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gastro 7'''&lt;br /&gt;
&lt;br /&gt;
Grants a +1 permanent perception point.  &lt;br /&gt;
&lt;br /&gt;
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gastronomy]] || 40&lt;br /&gt;
| [[Beer Tasting]]  || 45&lt;br /&gt;
| [[Fumeology]]  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fly Fishing]] || 3&lt;br /&gt;
| [[Fly Tying]] || 5&lt;br /&gt;
| [[Rhythmic Strength]] ||4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Carving]] || 5&lt;br /&gt;
| [[Cooking]] || 7&lt;br /&gt;
| [[Desiccation]] || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Firebuilding | Fire building]] || 7&lt;br /&gt;
| [[Stone_Blade_Fabrication |Stone Blade Fab]] || 7/7&lt;br /&gt;
| [[Sheet_Glass_Fabrication | Sheet Glass ]]  || 7/7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mechanics]] &amp;lt;br /&amp;gt;Body/Harm/Lead/Worship  &amp;lt;br /&amp;gt; Rana: None||  0&lt;br /&gt;
| [[Salvage Techniques | Salvage ]] &amp;lt;br /&amp;gt;'''Art/Arch/Thought'''&amp;lt;br /&amp;gt;'''/Body/Harm'''&amp;lt;br /&amp;gt;'''/Lead''' /Wor &amp;lt;br /&amp;gt; Rana: None|| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wine Notebook]]'''&lt;br /&gt;
&lt;br /&gt;
Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;[[Wine Notebook]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beginner  || Complete || +1 Per&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enthusiast || Complete || +1 Per &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Oenophile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sommalier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mondial &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Acquire ==&lt;br /&gt;
&lt;br /&gt;
=== [[Botanist's Touch]] S Worship  DONE ===&lt;br /&gt;
&lt;br /&gt;
Allows uprooting of lilies and flowers. See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
&lt;br /&gt;
* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
* Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
* Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom  &lt;br /&gt;
* Harvest Elixir  1-320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
&lt;br /&gt;
Generally, flowers require 48 fertilizations before they propagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Flower Fertilizer |150|150}}&lt;br /&gt;
  {{ResResource| Sticky Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Liquid Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Harvest Elixir |50|50}} &lt;br /&gt;
  {{ResResource| Khefre's Essence |1|1}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fly Tying]] 3 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Footworm |14|14}}&lt;br /&gt;
  {{ResResource| White Mealybug |14|14}}&lt;br /&gt;
  {{ResResource| Dew Fly |14|14}}&lt;br /&gt;
  {{ResResource| Snowberry Butterfly |14|14}} &lt;br /&gt;
  {{ResResource| Wooly Aphid |14|14}} &lt;br /&gt;
  {{ResResource| Feather Midge |14|14}} &lt;br /&gt;
  {{ResResource| Toad Sawfly |14|14}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Cooking 4 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Camel's Mane |7|7}}&lt;br /&gt;
  {{ResResource| Cobra Hood |7|7}} &lt;br /&gt;
  {{ResResource| Dead Tongue |7|7}} &lt;br /&gt;
  {{ResResource| Iron Knot |7|7}}&lt;br /&gt;
  {{ResResource| Peasant's Foot |7 |7}} &lt;br /&gt;
  {{ResResource| Slave's Bread |7|7}}&lt;br /&gt;
  {{ResResource| Toad Skin |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking Recipes ====&lt;br /&gt;
&lt;br /&gt;
Public [[ Recipes ]] &lt;br /&gt;
&lt;br /&gt;
Sinker: '''Cooking 1''' &lt;br /&gt;
&lt;br /&gt;
4 honey/3 camel meat or 400 camel meat/399 honey&lt;br /&gt;
&lt;br /&gt;
Limestone Boring: '''Cooking 5'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! Creator !! Servings !! Masterpiece &lt;br /&gt;
|-&lt;br /&gt;
|| 6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet.  || 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi || '''8''' || '''6''' || -27 || -19 || -13 || '''16 (20)''' || '''26 (31)''' || 1:53 (2h 12m) || Styx - '''Metal dowsing and limestone-boring food''' (with carry).  +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting.  High focus allows more checks in less time for both metal and limestone.  Use whatever number of each base you want (2+) to change the number of servings up or down.  It shouldn't change the stats too much. || 5 ||(Yes [[User:Zhukuram|Zhukuram]] 19:44, 4 January 2017 (EST))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Supplies and Resources&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Corner Stone Locations&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Corner Stones&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rana || Old Egypt || 916 7618 || Really UMB &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rana  || Old Egypt || 926 7590 || UMB &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rana  || Old Egypt || 1028 6923 || Tipsy Camel OE CS &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rana  || Old Egypt || 971 7640 || Rana Party Palace&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Rana  || Old Egypt || 936 7621 || Forge Complex&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Rana ||   ||   || Maxed Out&lt;br /&gt;
|-&lt;br /&gt;
| No || ID || Loc || Coords || Desc&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Mines&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Mine Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Quartz | Quartz]] || DoN || 1700,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road. &amp;lt;br /&amp;gt; When the road doglegs to the right &amp;lt;br /&amp;gt; the mine is just over the low hills on the south side of the road.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Diamonds| Diamonds]] || Hinter ||  2400,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine to the edge of the green/sand. &amp;lt;br /&amp;gt; The mine is a few cords into the sand portion.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Ruby| Ruby]] || LoR ||  3470,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. &amp;lt;br /&amp;gt; The mine is a the tail end of the ankh.  &amp;lt;br /&amp;gt;&lt;br /&gt;
There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. &amp;lt;br /&amp;gt; [[User:Zhukuram|Zhukuram]] 03:59, 8 December 2015 (EST)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Topaz| Topaz]] || CCR ||  -1,7100 || align=&amp;quot;left&amp;quot; | Go East from UArt in CCR. &amp;lt;br /&amp;gt;Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iron]] || VoK||  -2734,4390 || align=&amp;quot;left&amp;quot; | West along the long canal from SHarm. On the plateau near the western end of the solo mountain.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clay]] || CotS&amp;lt;br /&amp;gt;Hinter  || 3161,532 &amp;lt;br /&amp;gt; 2937,746 || align=&amp;quot;left&amp;quot; | Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop &amp;lt;br /&amp;gt; bonfire marker?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Quarries&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The quarry information and gearbox listings are too big. Moved to:  [[User:Zhukuram/Resources  | My Quarry Page]]&lt;br /&gt;
&lt;br /&gt;
Perception levels needed for each of Decorative Stone: [[Marble]] &lt;br /&gt;
&lt;br /&gt;
There are 28 varieties of Decorative Stone: '''Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon'''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;U Worship Supplies&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;U Worship Supplies&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Zhukuram ||  Garlic || Apep's Crop || Heket's Reaping&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship SE || Zhukuram ||  Cabbage || Bastet's Yielding || Mut's Fruition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| U Worship MV || Rana||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship LoR || Zhukuram ||  Sea Lily || Blush &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Vegetables]] for details on variety features and growing extra seeds.  &lt;br /&gt;
&lt;br /&gt;
Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Seed Varieties&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Seeds&amp;lt;/b&amp;gt;&lt;br /&gt;
! Flax Type !! Pollution Type !! Marker&lt;br /&gt;
|- &lt;br /&gt;
| Symphony Ridge Gold || [[Wood_Plane |Wood Planes]] || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Constitution Peak || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sinai Sage || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sunset Pond || ?  || No Harvest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Flax_Seeds | Flax Seeds]] for details on variety features but there is a pollution effect.&lt;br /&gt;
&lt;br /&gt;
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.&amp;lt;br /&amp;gt;Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Growing&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thistles: complex and stupid at the same time. &lt;br /&gt;
&lt;br /&gt;
Voids are what cannot be grown during that period.  The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.&lt;br /&gt;
&lt;br /&gt;
 [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
&lt;br /&gt;
Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs.  When growing by hand, try to grow as many variations as possible.  It doesn't matter a lot what you get because the requirements change and if you are &amp;quot;lucky&amp;quot; you will have some of the new request on hand.  If you grow on a macro, you may be able to reproduce the exact requirement perfectly.&lt;br /&gt;
&lt;br /&gt;
Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a &amp;quot;repeatable&amp;quot; recipe.  Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).&lt;br /&gt;
&lt;br /&gt;
* The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.  &lt;br /&gt;
* The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.&lt;br /&gt;
&lt;br /&gt;
Beginner Stuff:&lt;br /&gt;
&lt;br /&gt;
Try to push one item up to 99 and then get it to overflow into other components.  There is a complex cascade effect. Try to use the cascade to advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Recipe Basics&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Thistle Conversion Graphic =====&lt;br /&gt;
[[Image:Thistle-conversions.svg|500px|Thistle Conversions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preventing BIO ====&lt;br /&gt;
BIO - a dead end product.  Mostly you do not want this as it sucks values from other components.  If it gets to 99, then it pretty much stops sucking up other stuff.  So, zero or low or 99.&lt;br /&gt;
&lt;br /&gt;
* If there is ASC then keep water at 29+ (29 is ok)&lt;br /&gt;
* If there is PYR then keep oxygen from going past 89&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To STOP BIO''' &lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; water water water&lt;br /&gt;
* PYR-&amp;gt; if using oxy then don't get it over 89&lt;br /&gt;
&lt;br /&gt;
==== Making CAR ====&lt;br /&gt;
CAR - comes from saltpeter (POT) but don't bother using it.  Wait for a period when CAR will come from an overflow of another component.&lt;br /&gt;
&lt;br /&gt;
# From THI: There is a feedback option with CAR the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to THI: If oxygen is low &amp;lt;49 then CAR will convert to THI&lt;br /&gt;
#* FROM THI to CAR: If water is low &amp;lt; 39 then THI will convert to CAR&lt;br /&gt;
# From ASC: There is a feedback option with ASC the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to ASC: Sun must be &amp;gt;79 (daytime only) then CAR will convert to ASC&lt;br /&gt;
#* FROM ASC to CAR: If oxygen is low &amp;lt;49 then ASC will convert to CAR &lt;br /&gt;
# CAR can also come from a cascade conversion.  FOL to ASC to THI to CAR.&lt;br /&gt;
#* If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC&lt;br /&gt;
#* If there is ASC and sun is low &amp;lt;40 (night or covered) this will convert ASC to THI&lt;br /&gt;
#* If there is THI and water is low &amp;lt;39 then this will convert THI to CAR&lt;br /&gt;
#* If there is CAR and sun is &amp;gt;79 (daytime) then CAR will convert to ASC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET CAR'''&lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; let sun &amp;lt;40 (close the lid) &lt;br /&gt;
* THI-&amp;gt; let water fall &amp;lt;39 &lt;br /&gt;
** warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO&lt;br /&gt;
&lt;br /&gt;
* Preventing CAR from converting back to ASC keep sun &amp;lt;79 (night or covered)&lt;br /&gt;
&lt;br /&gt;
==== Making PYR ====&lt;br /&gt;
&lt;br /&gt;
There are 3 paths to making PYR.&lt;br /&gt;
&lt;br /&gt;
PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component. &lt;br /&gt;
&lt;br /&gt;
# PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.&lt;br /&gt;
# PYR can also come from CAR.  If sun is &amp;gt;59 (daytime) then CAR can be converted into PYR&lt;br /&gt;
# PYR can also come from a cascade conversion.  NIA to FOL to PYR.&lt;br /&gt;
#* If there is NIA and water is low &amp;lt;59 this will convert NIA to FOL&lt;br /&gt;
#* If there is FOL and oxygen is high &amp;gt;79 then this will convert FOL to PYR: &lt;br /&gt;
#** WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET PYR'''&lt;br /&gt;
&lt;br /&gt;
* CAR -&amp;gt; daytime sun &amp;gt;59 &lt;br /&gt;
* FOL -&amp;gt; oxygen &amp;gt; 79&lt;br /&gt;
** warning: if there is FOL and PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
&lt;br /&gt;
==== Making NIA ====&lt;br /&gt;
&lt;br /&gt;
NIA can come from 3 cascade conversions.  You cannot make NIA directly.&lt;br /&gt;
&lt;br /&gt;
# From PYR: If there is PYR and water is &amp;gt; 69 this will convert PYR to NIA&lt;br /&gt;
# From ASC: If sun is &amp;lt;20 (night time or covered) this will convert the ASC to NIA&lt;br /&gt;
# From THI: There is a feedback option with THI the conversion can go both directions.&lt;br /&gt;
#* FROM NIA to THI: If water is low &amp;lt; 49 then NIA will convert to THI&lt;br /&gt;
#* FROM THI to NIA: If oxygen is low &amp;lt;39 then THI will convert to NIA&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET NIA'''&lt;br /&gt;
&lt;br /&gt;
* PYR-&amp;gt; water water water&lt;br /&gt;
* ASC-&amp;gt; make at night time or cover so sun is &amp;lt;20&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Making FOL ====&lt;br /&gt;
&lt;br /&gt;
FOL comes from NIA and in a cascade conversion.&lt;br /&gt;
&lt;br /&gt;
# To push the 3 way conversion PYR -&amp;gt; NIA -&amp;gt; FOL &lt;br /&gt;
#* PYR -&amp;gt; NIA -&amp;gt; FOL keep water levels  59 &amp;lt;&amp;gt; 79&lt;br /&gt;
#* FOL -&amp;gt; PRY oxygen 79 &amp;lt;&amp;gt; 89&lt;br /&gt;
#** warning: if there is PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
# FOL is also a path to ASC. It can only be done in the daytime sun &amp;gt;69&lt;br /&gt;
#* FOL -&amp;gt; ASC sun &amp;gt; 69 (daytime)&lt;br /&gt;
#** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET FOL'''&lt;br /&gt;
&lt;br /&gt;
* NIA -&amp;gt; water &amp;lt;59&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Wood Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Wood Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* Use the &amp;quot;Abort Treatment&amp;quot; to stop at any time or once you get the reaction you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
==== Recipe Pliable Fireproof Blonde ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Pliable Fireproof Blonde&amp;lt;br /&amp;gt;(Airship /  Phoenix Taking Shelter )&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 14 || 140 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 8 || 80 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  || Lime 5 seconds &amp;lt;&amp;gt; Ash 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Termite-Resistant boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 13 || 130 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 20 || 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| || || Volatile Rotproof Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Nontoxic ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Nontoxic boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 12 || 120 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds *&lt;br /&gt;
|- &lt;br /&gt;
| Water || 1 || 10 seconds * &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || * Oil 20 seconds may skip the extra water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe White Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe White Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Termite-prone White Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 34 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  ||  Oil 1 seconds &amp;lt;&amp;gt; Lead 1 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Blonde Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Blonde Glossy &amp;lt;br /&amp;gt;(raeli mosaic)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 12 || 120 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Water || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Blonde Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Volatile White ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Volatile White&amp;lt;br /&amp;gt;(misc)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1|| 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Volatile White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Soft Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Soft Rotproof Fireproof &amp;lt;br /&amp;gt;(Phoenix Being Born)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 9 || 90 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 1|| 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 1 || 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Soft Fireproof Rotproof Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Hard Fireproof Black ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Hard Fireproof Black &amp;lt;br /&amp;gt;(Phoenix in His Prime&amp;lt;br /&amp;gt; Phoenix on the Hunt)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 15 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Fireproof Black &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Termite-Resistant&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Fireproof&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 1 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 1 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 2 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 2 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof Fireproof &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Rotproof Termite-prone White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Hard Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Hard Black Glossy &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 36 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds  (?20 seconds)&lt;br /&gt;
|- &lt;br /&gt;
| Clean up  ||  || sulfur / oil / lead&lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Hard Black Glossy &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Wood Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Woodstock&amp;lt;/b&amp;gt;&lt;br /&gt;
! Board Attributes !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Black Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Blonde Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Fireproof Termite-prone Nontoxic White || 265&lt;br /&gt;
|- &lt;br /&gt;
| Hard Rotproof White || 397&lt;br /&gt;
|-&lt;br /&gt;
| Hard Volatile Glossy || 406&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Fireproof Blonde || 220&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Blonde || 239&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Rotproof || 160&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Fireproof Termite-Prone || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Black || 420&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Rotproof Termite-Prone || 50&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Rotproof Black || 200&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant || 424&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant Black || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Black Glossy || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Blonde || 487&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Nontoxic || 476&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-prone White Glossy || 99&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-Resistant Nontoxic || 225&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof Blonde || 140&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof White || 156&lt;br /&gt;
|- &lt;br /&gt;
| Volatile White || 495&lt;br /&gt;
|- &lt;br /&gt;
| Volatile Rotproof Termite-Resistant Black || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Woods Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | White/Blonde&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Nontoxic&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Termite&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rigid/Pliable&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Glossy/Normal&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || Hard || White || 3 || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || 1 || White || Nontoxic || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250 || 1 || 2 || 3 || Rot-proof || Resistant || 6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250  || 1 || 2 || Nontoxic || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 600 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Ant Colony || 75 || 1 || 2 || Nontoxic || 4 || Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Rigid  || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Pliable || 8&lt;br /&gt;
|-&lt;br /&gt;
| Improved Hackling Rake || 18 ||  Hard || 2 || 3 || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Bath || 300 ||  Hard || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 600 || 1 || 2 || Nontoxic || Rot-proof || Termite Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || White || 3 || 4  || 5 || 6 || 7 || Glossy&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || Black || 3 || 4 || 5 || 6 || 7 || Glossy &lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 150 || Hard || 2 || 3 || Rot-proof || 5 || 6 || Rigid || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Being Born || 260 || Soft || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Taking Shelter || 260 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix in His Prime || 260 || Hard || 2 || 3 || 4 || 5 || Fireproof || Rigid || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix on the Hunt || 260 || Hard || Black || 3 || 4 || 5 || Fireproof || 7 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| z Building || Amt Needed || 1 Hard/Soft || 2 White/Blonde/Blk || 3 Nontoxic || 4 Rot-proof || 5 Termite || 6 Fireproof || 7 Rigid/Pliable || 8 Glossy/Normal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Chemical Bath Metal Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Metal Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* WARNING: Chemical Baths have '''NO Abort Treatment''' option.  You cannot stop once the reaction starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemical Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Titanium Hard Stainless [Nontoxic] &amp;lt;br/&amp;gt;(Reactory 4x Hopper Upgrade)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 11  || 110 seconds (Hard ~90)&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds (Stainless ~25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sun Steel Hard Stainless Insulative [Nontoxic Shiny] &amp;lt;br/&amp;gt;(Reactory 7x Hopper Upgrade)&amp;lt;br /&amp;gt; This is approximate &amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 10  || 100 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 4  || 40 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Coal || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 2  || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metal Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Metals&amp;lt;/b&amp;gt;&lt;br /&gt;
! Metal !! Metal Attributes !! Purity !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Steel || Stainless Insulative || - || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metals Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Metal &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Stainless/&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Insulative&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | X&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Purity&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 4x Hopper || Titanium || 300 || Hard || Stainless || 3 || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 7x Hopper || Sun Steel || 200 || Hard || Stainless || Insulative || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Thistle 50x Garden Hopper|| Steel|| 20 || 1 || Stainless || 3 || 4 || 5 ||6 || +4&lt;br /&gt;
|- &lt;br /&gt;
| Building || Metal || Qty || 1 || 2 || 3 || 4 || 5 || 6 || Purity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Chicken Coop&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Chicken Coop Slat Settings ===&lt;br /&gt;
&lt;br /&gt;
The effect of the slat settings changes with time of day.  But the only time of day that matters is 6am.  &lt;br /&gt;
&lt;br /&gt;
If you set the slats in the AM (game time) you will get the following messages:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the day this keeps the chickens cool&lt;br /&gt;
 Slats Open: During the day this warms the chickens&lt;br /&gt;
&lt;br /&gt;
If you set the slats in the PM (game time) you will get a different message:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the night this retains warmth&lt;br /&gt;
 Slats Open: During the night this lets the cool air in&lt;br /&gt;
&lt;br /&gt;
So, it's Egypt and the messages are confusing.  Especially as the temperature shown on the coop may not match the message about the current effect of the slats.  &lt;br /&gt;
&lt;br /&gt;
The guiding temperature is 80-100F for eggs and hatching.  The coop needs to be in this temperature range at 6am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night. &lt;br /&gt;
&lt;br /&gt;
Generally: set the slats to '''MOSTLY CLOSED'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My T6 Chicken Coop Notes&lt;br /&gt;
 Slats 1/2 open = mostly eggs &lt;br /&gt;
 No hens or roosters are needed to hatch eggs &lt;br /&gt;
 Hens or rooster in the coop inpede hatching &lt;br /&gt;
 Rooster are only needed for research. &lt;br /&gt;
 Hens and roosters can hatch at the same time but hens are more common. &lt;br /&gt;
 Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region &lt;br /&gt;
 Rooster can be fed to snakes if not donated or killed. &lt;br /&gt;
 Hot Temps = eggs &lt;br /&gt;
 Cool Temps = hatching &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Flowers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Flower experiments and other interesting stuffs...&lt;br /&gt;
&lt;br /&gt;
# How to do crossbreeding: [[Crossbreeding_and_Hints | Crossbreeding Hints]]&lt;br /&gt;
#How to make Nut's Essence: [[Nut%27s_Essence]]&lt;br /&gt;
#* (needs 3 hairy tooth shrooms for 1 Nut's Essence)&lt;br /&gt;
# Gory details on plant [[Genomes]]&lt;br /&gt;
# [[Sea Lilies]]&lt;br /&gt;
# [[Orchids]]&lt;br /&gt;
# See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
# Kettle&lt;br /&gt;
#* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
# [[Kitchen]] -&amp;gt; Enriched Fertilizer &lt;br /&gt;
#* '''Sticky Sun''' : 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
#** ''Can use more often. Smaller batch = 6 servings''&lt;br /&gt;
#** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
#* '''Liquid Sun''': 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom&lt;br /&gt;
#** ''Can use more often. Bigger batch = 9 servings''&lt;br /&gt;
#** 20  2 Hours - Equivalent to 2 fertilizations  &lt;br /&gt;
#* '''Harvest Elixir''': 320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
#** ''Longer lasting. Small batch = 4 servings''&lt;br /&gt;
#** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
#* Enhanced Flower Fertilizer can be stored in the [[kitchen]].&lt;br /&gt;
# Generally, flowers require '''48 fertilizations before they propagate'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Orchids ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right ||Rana#1|| light blue || light pink || teal || XXX || green || N&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Sabretooth || yellow ||yellow || gray || XXX || green || N || Left ||Rana#1|| light blue || light pink|| teal || XXX || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Sabretooth || yellow  ||yellow || gray  || XXX || green || N || Right || Zhukuram#1 || violet || pink|| teal || XXX || tan || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Zhukuram#1 || violet || pink || teal || XXX || tan|| N &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Orchid || Rana #1|| light blue || light pink|| teal || XXX || green || N || Right || Rana#2 || blue || pink || teal || XXX ||  green || N &lt;br /&gt;
|- &lt;br /&gt;
| 3 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Rana#2 || blue || pink || teal || teal || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Shangri-La || blue|| pink || grey || teal || green || N || Right || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Sabretooth || yellow  ||yellow || gray || XXX || green || N || Left || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Zhukuram#6 || light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#6 ||light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 6 || Orchid || Sabretooth || yellow ||yellow || gray  || XXX || green || N || Right || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Right  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|- &lt;br /&gt;
| 8 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Rana#2 || blue || pink || teal || XXX || green || N  || Right || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Left || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Right || Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Left ||Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Right || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Left || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Right || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 12 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 13 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Right || Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left|| Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Lilies ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Lilly || Blush || mag || white mag ||mag||mag||maga|| N || Right ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lilly || Energy || yellow || yellow || white || white || white || N || Left ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Energy || yellow || yellow || white || white || white || N || Right || Zhukuram#2 || white orange || white yellow || white || white || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Binny#10|| white mag || white || mag || mag || white || N || Left || Zhukuram#2 || white orange ||white yellow || white || white|| white || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Blush || mag || white mag ||mag||mag||mag|| N || Right ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Silken || white || white || white || white ||white || N || Left ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Vampire || white || white || red || red || white || N || Right || Zhukuram#4 || yellow || white yellow  ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Energy || yellow || yellow || white || white || white || N || Left || Zhukuram#4 || yellow || white  yellow ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lilly || Kaa#1 || white mag || yellow mag|| mag || mag || mag || N || Right || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|5 || Lilly  || Zhukuram#2 || white orange || white yellow || white || white || white || N || Left || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram/Test_Details&amp;diff=136729</id>
		<title>User:Zhukuram/Test Details</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram/Test_Details&amp;diff=136729"/>
		<updated>2017-08-03T20:30:59Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Rana DN List 3 DONE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
This page records extra details for Tests in T7 for Zhukuram and Rana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 7 Links to other pages&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram  | My Home Page]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details/Page2 | Test Page 2 older tests ]]&lt;br /&gt;
| [http://julianatdeltona.com/atitd/PassedTests.aspx  Recently Passed Tests]&amp;lt;br /&amp;gt;from system logs&lt;br /&gt;
|-&lt;br /&gt;
| [http://julianatdeltona.com/pearls/Solver.htm Online Pearl Solver]&amp;lt;br /&amp;gt;TheMazeEcho's solver hosted by Sabuli. &lt;br /&gt;
| [http://www.ueda.info.waseda.ac.jp/~n-kato/lightsout/index.html Original Online Lights Out Solver] &amp;lt;br /&amp;gt; Original Online Solver&lt;br /&gt;
| [http://julianatdeltona.com/atitd/astro.aspx Astro Alignment Test] &amp;lt;br /&amp;gt; Group Finder&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging | Tale 7 Foraging Page ]]&lt;br /&gt;
| [http://rogarian.atitd.org/herbalist2/t7_herbalist/ Rogarian Foraging Page]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Covered Cartouche&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* link to test overview: [[Test of the Covered Cartouche]]&lt;br /&gt;
* link to cartouche building details: [[Cartouche | Cartouche Building Types ]]&lt;br /&gt;
* link to gem cutting guide: [[Cut Gems ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Ceremonial Voting Booth&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Ceremonial Voting Booth&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Brown || 100 || 300&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Crimson || 100 || 100&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Any Greenish || 100 || 400&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Indian Red || 100 || 200&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Violet Red || 100 || 0&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Any Yellowish || 100 || 400&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Any Pinkish || 100 || 100&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Queen's Tomb: Lapis || 1 || 0&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Queen's Tomb: Garnet || 1 || 0&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Looking Glass: Amethyst || 1 || 0&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Looking Glass: Garnet || 1 || 1&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Looking Glass: Turquoise || 1|| 0&lt;br /&gt;
|-&lt;br /&gt;
| class || item || required || amt&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Cartcouche Widgets&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DO NOT BLOW AWAY EXPENSIVE WIDGETS!!! You do not get gearboxes back'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Cartcouche Widgets&lt;br /&gt;
! # !! Widget !! Build Info!! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 01 || Charm of Flight || [[Charm of Flight ]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 02 || Return of Promise || [[Return of Promise ]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 03 || Sequence of Order || [[Sequence of Order]] || Principles 11/08/2016&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 04 || Point of Mind || [[Point of Mind]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 05 || Caress of Wind || [[Caress of Wind]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 06 || Fall of Balance || [[Fall of Balance]] || 2 (2)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 07 || Suspend of Green || [[Suspend of Green]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 08 || Puncture of Dark || [[Puncture of Dark]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 09 || Hatch of Steel || [[Hatch of Steel]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10 ||Float of Ghost || [[Float of Ghost]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 11 || Distract of Sky || [[Distract of Sky]] || R2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 12 || Twist of Study || [[Twist of Study]] || Rana &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 13 || Reflect of Orbit || [[Reflect of Orbit]] ||  R1 (4) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| no || name || [[link]] || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Prismatic Opticon&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Test details: [[ Test of the Prismatic Opticon]]&lt;br /&gt;
&lt;br /&gt;
My user guide on [[ Guides/Prismatic_Opticon_Configuration  | Prismatic Opticon Configuration ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Build List Zhukuram&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Zhu's '''Flipping Flappers''' Prismatic Opticon OE CS 1061, 6918 &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Build List Rana &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Build in Small Construction Site&lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Opticon | &lt;br /&gt;
    {{ResResource| Fine Glass Rods  |0|21}}&lt;br /&gt;
    {{ResResource| Gold Wire |0|210}}&lt;br /&gt;
    {{ResResource| Steel Wire |0|210}}&lt;br /&gt;
    {{ResResource| Mirror |0|7}}&lt;br /&gt;
    {{ResResource| Large Topaz |1|1}}&lt;br /&gt;
    {{ResResource| Large Ruby |1|1}}&lt;br /&gt;
    {{ResResource| Bearings |0|98}}&lt;br /&gt;
    {{ResResource| Ra's Lantern Sunstone |0|1}}&lt;br /&gt;
    {{ResResource| Hile's Chevrons Sunstone |0|2}}&lt;br /&gt;
    {{ResResource| Bastet Sunstone |0|2}}&lt;br /&gt;
    {{ResResource| Amanti Jade |0|3}}&lt;br /&gt;
    {{ResResource| Choronzon Jade |0|2}}&lt;br /&gt;
    {{ResResource| Khufu's Ship Jade |0|2}}&lt;br /&gt;
    {{ResResource| Appolonia Garnet |0|3}}&lt;br /&gt;
    {{ResResource| Full Eye (Any) |0|1}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Hexaglyphs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Test details: [[Hexaglyphs]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Tablet Passed 04/09/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
OE 1039, 6906&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Tablet&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Built in a Small Construction Site &lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Hex Tablet| &lt;br /&gt;
    {{ResResource| Boards |0|700}}&lt;br /&gt;
    {{ResResource| Hile's Chevrons Cut Turquoise |0|2}}&lt;br /&gt;
    {{ResResource| Iron Bars |0|25}}&lt;br /&gt;
    {{ResResource| Iron Strap |0|5}}&lt;br /&gt;
    {{ResResource| Linen |0|100}}&lt;br /&gt;
    {{ResResource| Slate |0|100}}&lt;br /&gt;
    {{ResResource| Mandibular Glue |0|25}}&lt;br /&gt;
    {{ResResource| Metal Blue Wire |0|100}}&lt;br /&gt;
    {{ResResource| Nails |0|343}}&lt;br /&gt;
    {{ResResource| Orange Paint |0|100}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Pathmaker&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Test details: [[Test of the Pathmaker]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Path&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram's Pathmaker OE 1055, 6925 near the CS by the scarab garden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Path&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Built in a Small Construction Site &lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Pathmaker| &lt;br /&gt;
    {{ResResource| Cut Stone |0|300}}&lt;br /&gt;
    {{ResResource| Hexas Plate Amethyst |0|3}}&lt;br /&gt;
    {{ResResource| Looking Glass Jade |0|3}}&lt;br /&gt;
    {{ResResource| Symmetry Turquoise |0|2}}&lt;br /&gt;
    {{ResResource| Dragyn's Eye Citrine |0|1}}&lt;br /&gt;
    {{ResResource| Huge Diamond |0|2}}&lt;br /&gt;
    {{ResResource| Medium Topaz |0|12}}&lt;br /&gt;
    {{ResResource| Silver Wire |0|60}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Venery&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Test details: [[Test of the Venery]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Venery&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Built in a Small Construction Site &lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: Lockbox| &lt;br /&gt;
    {{ResResource| Eyelet Amethyst |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Lapis |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Turquoise |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Garnet |1|7}}&lt;br /&gt;
    {{ResResource| Fine Glass Rods |7|7}}&lt;br /&gt;
    {{ResResource| Gold Wire |7|7}}&lt;br /&gt;
    {{ResResource| Copper |7|7}}&lt;br /&gt;
    {{ResResource| Brass Small Gears |14|14}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Venery&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Built in a Small Construction Site &lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Lockbox| &lt;br /&gt;
    {{ResResource| Eyelet Amethyst |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Lapis |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Turquoise |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Garnet |0|7}}&lt;br /&gt;
    {{ResResource| Fine Glass Rods |0|7}}&lt;br /&gt;
    {{ResResource| Gold Wire |0|7}}&lt;br /&gt;
    {{ResResource| Copper |0|7}}&lt;br /&gt;
    {{ResResource| Brass Small Gears |0|14}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Darkest Night&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
link to: [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp  Shroom Finder] &amp;lt; Not Fixed&lt;br /&gt;
&lt;br /&gt;
Other link: [http://rogarian.atitd.org/shroomdar2/ Shroomdar 2] &amp;lt; Not Working Either&lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Mushroom]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Shrooms&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram DN List 7 ====&lt;br /&gt;
&lt;br /&gt;
Razor's Edge does spawn in Mts East of Sand Circle.  Peasants Foot in SE but can spawn near the OE Aquaduct.&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 7 | &lt;br /&gt;
    {{ResResource|Dead Tongue |7|7}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent |7|7}}&lt;br /&gt;
    {{ResResource|Razor's Edge |0|7}}&lt;br /&gt;
    {{ResResource|Sand Spore  |5|7}}&lt;br /&gt;
    {{ResResource|Peasants Foot |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram DN List 6 Done ====&lt;br /&gt;
&lt;br /&gt;
Golden Sun @ DoS -2309 2742 (west of CS) (same as previous tales)&lt;br /&gt;
Cat Nip @ CCR -505 6944 in the rocks (also old Shabbat Ab mts T3/T4)&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 6 | &lt;br /&gt;
    {{ResResource|Dueling Serpents|7|7}}&lt;br /&gt;
    {{ResResource|Bleeding Hand |7|7}}&lt;br /&gt;
    {{ResResource|Golden Sun|7|7}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown |7|7}}&lt;br /&gt;
    {{ResResource|Cat Nip|7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram DN List 5 DONE ====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 5 | &lt;br /&gt;
    {{ResResource|Toad Skin|7|7}}&lt;br /&gt;
    {{ResResource|Colt's Foot|7|7}}&lt;br /&gt;
    {{ResResource|Carrion|7|7}}&lt;br /&gt;
    {{ResResource|Nile Fire|7|7}}&lt;br /&gt;
    {{ResResource|Scorpions Brood|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram DN List 4 DONE ====&lt;br /&gt;
&lt;br /&gt;
Eye of Osiris (single spawn shroom) South OE N of the CS around the Acorn.  Also south of the CS on the plains around the big mountain.  Normally off the road in small hillocks or where there is little player traffic.  (same as previous tales).&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 4 | &lt;br /&gt;
    {{ResResource|Eye of Osiris|7|7}}&lt;br /&gt;
    {{ResResource|Falcon's Bait |7|7}}&lt;br /&gt;
    {{ResResource|Slave's Bread|7|7}}&lt;br /&gt;
    {{ResResource|Hairy Tooth|7|7}}&lt;br /&gt;
    {{ResResource|Iron Knot|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram DN List 3 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 3 | &lt;br /&gt;
    {{ResResource|Spiderlings |7|7}}&lt;br /&gt;
    {{ResResource|Heart of Ash |7|7}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus |7|7}}&lt;br /&gt;
    {{ResResource|Ra's Awakening |7|7}}&lt;br /&gt;
    {{ResResource|Camels Mane|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram DN List 2 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 2 | &lt;br /&gt;
    {{ResResource|Nature's Jug|7|7}}&lt;br /&gt;
    {{ResResource|Dung Rot|7|7}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility|7|7}}&lt;br /&gt;
    {{ResResource|Cobra Hood|7|7}}&lt;br /&gt;
    {{ResResource|Earth Light |7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram DN List 1 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 1 | &lt;br /&gt;
    {{ResResource|Fish Hook |7|7}}&lt;br /&gt;
    {{ResResource|Beehive|7|7}}&lt;br /&gt;
    {{ResResource|Sun Star|7|7}}&lt;br /&gt;
    {{ResResource|Acorns Cap|7|7}}&lt;br /&gt;
    {{ResResource|Brain|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Shrooms&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Rana DN List 4 ====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: List 4|&lt;br /&gt;
    {{ResResource|Sun Star |0|7}}&lt;br /&gt;
    {{ResResource|Golden Sun |0|7}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus |0|7}}&lt;br /&gt;
    {{ResResource|Falcon's Bait |0|7}}&lt;br /&gt;
    {{ResResource|Peasant Foot |0|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Rana DN List 3 DONE ====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: List 3|&lt;br /&gt;
    {{ResResource|Fish Hook|7|7}}&lt;br /&gt;
    {{ResResource|Hairy Tooth|7|7}}&lt;br /&gt;
    {{ResResource|Dueling Serpents|7|7}}&lt;br /&gt;
    {{ResResource|Cat Nip|7|7}}&lt;br /&gt;
    {{ResResource|Camels Mane|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
===== Rana DN List 2 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: List 2|&lt;br /&gt;
    {{ResResource|Nefertair's Crown |7|7}}&lt;br /&gt;
    {{ResResource|Slaves Bread|7|7}}&lt;br /&gt;
    {{ResResource|Spiderling|7|7}}&lt;br /&gt;
    {{ResResource|Brain|7|7}}&lt;br /&gt;
    {{ResResource|Colt's Foot|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
===== Rana DN List 1 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: List 1|&lt;br /&gt;
    {{ResResource|Nile Fire|7|7}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent|7|7}}&lt;br /&gt;
    {{ResResource|Acorn Cap|7|7}}&lt;br /&gt;
    {{ResResource|Cobra Hood|7|7}}&lt;br /&gt;
    {{ResResource|Razor's Edge|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Giving Fisherman&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wiki link: [[Test of the Giving Fisherman]]&lt;br /&gt;
&lt;br /&gt;
You must have Filleting L1 from S Worship to use the knife.  You must ceremonially fillet your own fish for the gift.&lt;br /&gt;
&lt;br /&gt;
'''Scoring'''&lt;br /&gt;
&lt;br /&gt;
* Favorite = 2 pts&lt;br /&gt;
* Like = 1 pt&lt;br /&gt;
* Dislike = -2 or 0&lt;br /&gt;
&lt;br /&gt;
* Exact duplicate gifts = all negative &lt;br /&gt;
* Max 10 gifts to any player&lt;br /&gt;
&lt;br /&gt;
* (Scale + Fruit + Fish )* number of gifts = score&lt;br /&gt;
** Favorite (2) + Like (1) + Dislike (-2) * 1 gift = 1&lt;br /&gt;
** Favorite (2) + Like (1) + Dislike (-2) * 2 gift = 2 &lt;br /&gt;
*** (??? or it is gift 1 + gift 2 = score)&lt;br /&gt;
* Score can go be reduced or go to zero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Gifts&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Seal Brown-Chromis-Tangy Tangelo-Zhukuram for Rana&lt;br /&gt;
#: Rana: [01m] You eat the gift that Zhukuram has given you. &amp;lt;br /&amp;gt;You liked the fish and the color. You disliked the citrus fruit.&lt;br /&gt;
#: '''NO Tangy Tangelo for Rana'''&lt;br /&gt;
#: '''OK Seal Brown / OK Chromis for Rana''' &lt;br /&gt;
#: Like(1) + Like(1) + Dislike (-2) = 0&lt;br /&gt;
# Salmon-Razorfin-Flat Lemon-Zhukuram for Rana&lt;br /&gt;
#: Rana [00m] You eat the gift that Zhukuram has given you. &amp;lt;br /&amp;gt; You loved the citrus fruit. You disliked the fish. &lt;br /&gt;
#: ''' No Salmon color / No Razorfin for Rana'''&lt;br /&gt;
#: '''Loved the citrus Flat Lemon'''&lt;br /&gt;
#: color(0) + dislike(-2) + Loved(2) = 0&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Gifts&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Banana-Spotted Sea Cucumber-Greenish Lemon-Rana for Zhu&lt;br /&gt;
#: Zhukuram [00m] You eat the gift that Rana has given you. &amp;lt;br /&amp;gt;You disliked the fish and the citrus fruit. &lt;br /&gt;
#: '''No Banana / No Spotted Sea Cucumber / No Greenish Lemon for Zhu'''&lt;br /&gt;
#: Color(0) + Dislike(-2) + Dislike(-2) = 0&lt;br /&gt;
# Cornflower Blue-Ivory Knifefish-Small Grapefruit-Rana for Zhu&lt;br /&gt;
#: Zhukuram [00m] You eat the gift that Rana has given you.&amp;lt;br /&amp;gt;You disliked the color. &lt;br /&gt;
#: '''No Cornflower Blue /No Ivory Knifefish / No Small Grapefruit for Zhu'''&lt;br /&gt;
#: Dislike(-2) + fish (0) + citrus (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Olive-Abdju-Long Corian-Rana for Fairy&lt;br /&gt;
:# Liked fish and disliked color&lt;br /&gt;
:# '''No Olive / No Corian for Fairy'''&lt;br /&gt;
:# Dislike(-2) + Like (+1) + Citrus(0) = 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Fisherman&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Test of the Fisherman]]&lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Fishing]] &lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Fishing Infographic]] &lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Fishing Rods]]&lt;br /&gt;
&lt;br /&gt;
# '''Basic Fly Rod'''&lt;br /&gt;
#* Catches all Basic Fish&lt;br /&gt;
# '''Whisperer's Fly Rod''' &lt;br /&gt;
#* not Amur Pike, Bay Lobster, Camelfish, Ivory Knifefish, Kingfish, Medusafish, Razorfin, Ribbonfish, Spoonfish, White Oniontail&lt;br /&gt;
# '''Beachcomber's Fly Rod''' &lt;br /&gt;
#* not Amur Pike, Bay Lobster, Camelfish, Ivory Knifefish, Octopus, Razorfin, Ribbonfish, Spoonfish, White Oniontail&lt;br /&gt;
# '''Spiderfang Fly Rod''' &lt;br /&gt;
#* not Amur Pike, Bay Lobster, Camelfish, Octopus, Spoonfish&lt;br /&gt;
# '''Whiptail Fly Rod''' &lt;br /&gt;
#*not Octopus &amp;amp; Spoonfish&lt;br /&gt;
# '''Openheart Fly Rod''' &lt;br /&gt;
#* not Octopus &amp;amp; Spoonfish&lt;br /&gt;
# Snakespine Fly Rod &lt;br /&gt;
#* Catches all Strange Fish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base Fish Mounts Require&lt;br /&gt;
* 10 silver nails &lt;br /&gt;
* 5 brass wire &lt;br /&gt;
* 10 dried flax &lt;br /&gt;
* 2 papy paper &lt;br /&gt;
&lt;br /&gt;
Unique items&lt;br /&gt;
* 4 treated boards&lt;br /&gt;
* 1 paint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Fish&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram Fish List 1 ====&lt;br /&gt;
&lt;br /&gt;
Mount 4 of each fish. 7db min size&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: Fish 1 | &lt;br /&gt;
    {{ResResource| Catfish |4 |4}} Principles 06/15/2017&lt;br /&gt;
    {{ResResource| Giant Crayfish |0 |4}}&lt;br /&gt;
    {{ResResource| Octecs Longfin |4 |4}}&lt;br /&gt;
    {{ResResource| Oxyrynchus |0 |4}}&lt;br /&gt;
    {{ResResource| Serpentfish |4 |4}}&lt;br /&gt;
    {{ResResource| Spiny Dogfish |0 |4}}&lt;br /&gt;
    {{ResResource| Tigerfish |0 |4}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Fish&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Rana Fish List 1 ====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Fish 1 | &lt;br /&gt;
    {{ResResource| Amur Pike |0 |4}}&lt;br /&gt;
    {{ResResource| Chromis |4 |4}}&lt;br /&gt;
    {{ResResource| Ivory Knifefish |4 |4}} Principles 06/22/2017&lt;br /&gt;
    {{ResResource| Medusafish |0 |4}}&lt;br /&gt;
    {{ResResource| Moonfish |0 |4}}&lt;br /&gt;
    {{ResResource| Sea Urchin |0 |4}}&lt;br /&gt;
    {{ResResource| Tigerfish |4 |4}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Beacons&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
A wild beacon lasts about 4 real minutes unless it is anchored. '''Any three people''' can anchor an altar.  An anchored altar lasts '''30 minutes'''. &lt;br /&gt;
&lt;br /&gt;
Which is good thing because the full beacon ritual is ''complicated''.&lt;br /&gt;
&lt;br /&gt;
For the full Beacon Ritual see [[Test of Beacons]].&lt;br /&gt;
&lt;br /&gt;
Anchoring: &lt;br /&gt;
* Priest One meditates. &lt;br /&gt;
* Priest Two meditates. &lt;br /&gt;
* Priest Three meditates&lt;br /&gt;
* Each will receive a &amp;quot;vision&amp;quot; on how to complete the ritual.&lt;br /&gt;
&lt;br /&gt;
Carry (used for the full ritual):&lt;br /&gt;
&lt;br /&gt;
: 4 Medium Diamonds &lt;br /&gt;
: 4 Medium Rubies &lt;br /&gt;
: 4 Medium Emeralds &lt;br /&gt;
: 4 Medium Sapphires &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Astrological Alignment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
2 players with 2 candles each place them on the altar in the following order:  pillar, hand, hand, pillar&lt;br /&gt;
&lt;br /&gt;
:Place candles on the altar: P1 Left Pillar, P1 Left Hand, P2 Right Hand, P2 Right Pillar&lt;br /&gt;
:Light candles in the same order:  P1 Left Pillar, P1 Left Hand, P2 Right Hand, P2 Right Pillar&lt;br /&gt;
&lt;br /&gt;
Link to the: [http://julianatdeltona.com/atitd/astro.aspx Astro Group Finder]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhu's Alignment&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Connection:  Kaa, Binny, Yerbouti, Rana, Mox&lt;br /&gt;
&lt;br /&gt;
Empty: fahli, Istwan, Nikara&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Alignment&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Connection: Zhukuram, fahli,&lt;br /&gt;
 &lt;br /&gt;
Empty: Yerbouti, Istwan, Mox&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Humble Priest&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Testing for which gods you have.  Can be done solo.&lt;br /&gt;
&lt;br /&gt;
Stand behind the [[Common Altar]] and look toward it so that your right and left are the same as the altar's right and left.&lt;br /&gt;
&lt;br /&gt;
# Place a [[requires::candle]] on the left pillar&lt;br /&gt;
# Place a [[requires::candle]] on the right pillar&lt;br /&gt;
# Place a [[requires::Small Diamond]] on the left focus (plate in left hand of statue)&lt;br /&gt;
# Place a [[requires::Water in Jugs]] on the right focus (plate in right hand of statue)&lt;br /&gt;
# '''Light''' the left pillar [[candle]]&lt;br /&gt;
# '''Light''' the right pillar [[candle]]&lt;br /&gt;
# Meditate &lt;br /&gt;
&lt;br /&gt;
note: candles will be consumed&lt;br /&gt;
&lt;br /&gt;
Detailed Info:  [[Guilds/HHOFW/POH  | '''HHOFWPOH''' Humble Priests]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhu's Priest List &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Maat&lt;br /&gt;
# Heket&lt;br /&gt;
# Ptah&lt;br /&gt;
# Amun&lt;br /&gt;
# Tayet&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Priest List&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Ptah&lt;br /&gt;
# Tefnut&lt;br /&gt;
# Heket&lt;br /&gt;
# Sobek&lt;br /&gt;
# Nut&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Kaa's Priest List&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Maat&lt;br /&gt;
# Geb&lt;br /&gt;
# Hathor&lt;br /&gt;
# Tefnut&lt;br /&gt;
# Nut&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Messenger&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of an Egyptian month, a new message becomes available to be deciphered by the players of Egypt. Every player signed up for the test has access to one piece of this message (the message is split into seven fragments) and may travel to any common altar and perform a simple ritual to receive their fragment. The simple ritual is as follows: &lt;br /&gt;
&lt;br /&gt;
'''Do this SOLO'''&lt;br /&gt;
&lt;br /&gt;
1.Place a papyrus paper on the left focus &lt;br /&gt;
&lt;br /&gt;
2.Place an ink on the right focus &lt;br /&gt;
&lt;br /&gt;
3.Meditate on the altar &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You can only do 1 ritual per Egyptian month'''&lt;br /&gt;
&lt;br /&gt;
Guild with info on how and where the current ritual is located.  They already located it all you have to do is show up with mats&lt;br /&gt;
&lt;br /&gt;
[[Guilds/Visionaries#People_who_want_to_do_the_ritual_this_month...]]&lt;br /&gt;
&lt;br /&gt;
Note: ATM it is far easier to just wait until the Visionaries guild figures it out. 7 pairs of players can do the ritual.  Of course, you never learn to figure it out but you get credit just the same.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram's Messages Passed 3/09/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Ritual Count: 5&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Messages&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Ritual Count: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Visions&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* There are 4 quadrants referred to as: ++ / +- / -+ /--&lt;br /&gt;
** this refers to the coordinates 100/100 = ++  / 100 -100 = + - etc&lt;br /&gt;
* once a Face has been found 7 players may use that location&lt;br /&gt;
** after 7 players use the location a new Face will generate (10m)&lt;br /&gt;
** if players do not solve the location or use up the 7 spots the Face will reset at end of game month&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Test Info: [[Test of Visions]]&lt;br /&gt;
&lt;br /&gt;
Test helper page: [http://julianatdeltona.com/atitd/vision.aspx Julian's Vision Helper]&lt;br /&gt;
&lt;br /&gt;
You need to make the [[Eye of God Serum]] Recipe&lt;br /&gt;
* Natures Jug&lt;br /&gt;
* Arsenic&lt;br /&gt;
* Water&lt;br /&gt;
* Cabbage Juice&lt;br /&gt;
* Catcus Sap&lt;br /&gt;
* CC&lt;br /&gt;
&lt;br /&gt;
Uses CON.  Like other similar recipes, its only annoying to make.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Visions Passed 03/13/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Faces: 7&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Visions&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Faces: 6&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Khefre's Children&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Male == colors&lt;br /&gt;
* Female == pattern&lt;br /&gt;
&lt;br /&gt;
To advance from rank-1, your beetle needs to have 5 points. To advance from rank-2, you must have 15 points. &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Advancing from rank-3 and passing the Test requires 70 points.'''&lt;br /&gt;
&lt;br /&gt;
The theoretical maximum points are 7 points from rank-1, 49 points from rank-2 and 343 points from rank-3 (assuming all beetles are totally unique). [rank 2 and rank 3 max points are not likely though]&lt;br /&gt;
&lt;br /&gt;
You cannot &amp;quot;pass the test&amp;quot; if you have less than 70 points even if you do win an R3 garden due to the scoring.&lt;br /&gt;
&lt;br /&gt;
A beetle must be at least 90% yours to display it. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Beetle Sculpture&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* 2 [[requires::Mud Granite]]&lt;br /&gt;
* 2 [[requires::Small Ruby]]&lt;br /&gt;
* 10 [[requires::Concrete]]&lt;br /&gt;
* 20 [[requires::Clay]]&lt;br /&gt;
* 12 [[requires::Gold Wire]]&lt;br /&gt;
* 5 [[requires::Paint]] of each of two colors. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Beetle Scores &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ Zhukuram Beetle Info&lt;br /&gt;
! Type !! Name !! Status !! Level !! Score !! Notes &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice ||A A 99 Zig Red Black Zag 01 SHOW (M) || Winner || 7L Rank 1 || 5 || 1-Zhukuram &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice ||A A 2 Squiggle Yellow Black 01 a SHOW (M) || FAILED Slot 4 || RP Rank 1 || 00 ||NOT A WINNER &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nicer || A A 2 Squiggle Yellow Black 02 b SHOW (F) || next in line || Rank 1 || 00 || NEVER MULCH A WINNER &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice || pretty || won || Rank 1 || 00 || NEVER MULCH A WINNER &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ugly || yucky || failed || Rank 2 || 00 ||  mulched &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | Total Points&lt;br /&gt;
|'''5 + 0 = 5'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Beetle Scores &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ Rana Beetle Info&lt;br /&gt;
! Type !! Name !! Status !! Level !! Score !! Notes &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice || R A 1 Red Green 04 NICE SHOW 01 (F) || lost || Rank 1 || 00 ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice || pretty || won || Rank 1 || 00 || NEVER MULCH A WINNER &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ugly || yucky || failed || Rank 2 || 00 ||  mulched &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | Total Points&lt;br /&gt;
|'''0 + 0 = 5'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Ritual Tattoo&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Tattoo Location Tools&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Tattoo helper links:&lt;br /&gt;
&lt;br /&gt;
[http://atitd.sharpnetwork.net/atitd/tattoo.asp Sharpnet Tattoo]  Database of location selectors&lt;br /&gt;
&lt;br /&gt;
[[ Test_of_the_Ritual_Tattoo/Location_Table | T7 Tattoo locations]] wiki list page&lt;br /&gt;
&lt;br /&gt;
DON has a lot of statues + altars + travel. Sinai has some too. use the common altar page to locate the altars.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tattoo Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Reg&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Coords&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Landmark&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Elevation&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Info&lt;br /&gt;
|- &lt;br /&gt;
| SE || 394, -6515 || S Harm || 200-600 || Altar, Statue &amp;lt;br /&amp;gt;along the path &lt;br /&gt;
|- &lt;br /&gt;
| Hinter || 1982, 1189 || RP-7L desert|| 700-800 || Altar &lt;br /&gt;
|- &lt;br /&gt;
| 4C || 133,4344 || SWorship || 0-50 || School, 2 Catci &amp;lt;br /&amp;gt;There a small spot between the &amp;lt;br /&amp;gt; Beetle Garden and the School&lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2841,7260 || SArch || 0-50 || School, 2 Catci&lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2081,6199 || SWorship || 0-100? || School, 2 Catci&lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2783,7701 || SLead || 0-100 || Road, Travel Facility, Clay&lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2671,4452|| SHarm || 0-100 ||  Penninsula or Bridge &amp;lt;br &amp;gt;many spots along the canal &lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2438,4435|| SHarm || 100-200 || Altar, Large Stone, &amp;lt;br /&amp;gt; Hilltop, 2 Cacti &amp;lt;br /&amp;gt;sand, dirt, grass, rock&lt;br /&gt;
|- &lt;br /&gt;
| DoS || -1396,2735 &amp;lt;br /&amp;gt;-1387,2746  || ULead xroads || 0-6 || Travel Facility, Penninsula or Bridge &amp;lt;br /&amp;gt;2 Catci&lt;br /&gt;
|- &lt;br /&gt;
| 7L || 2005, -1304 || UThought Y road || 100-200 || Travel Facility, University &amp;lt;br /&amp;gt; Far from Flora, Road &amp;lt;br /&amp;gt;2 Catci&lt;br /&gt;
|- &lt;br /&gt;
| SE || 1140,-5137 || Acorn Altar || 0 -0 || Altar, Papyrus&amp;lt;br /&amp;gt; Far from Flora, Cliff&amp;lt;br /&amp;gt;Road, Dirt&lt;br /&gt;
|- &lt;br /&gt;
| OE || 771,7631 || Near CPs &amp;lt;br /&amp;gt; at the end of S Worship road &amp;lt;br /&amp;gt;a tiny patch of clay || 0 - 6 || Cliff, Clay&lt;br /&gt;
|- &lt;br /&gt;
| OE || 852,5828 || OE Sulfurous Water &amp;lt;br /&amp;gt; patch in the grass &amp;lt;br /&amp;gt; posted sign  || 0 - 20 || Sulfurous Water + Far from Flora &amp;lt;br /&amp;gt; grass&lt;br /&gt;
|- &lt;br /&gt;
| MV || 927,4814 || U Harm at various spots &amp;lt;br /&amp;gt; around the building || 0 - 80|| University, Statue, &amp;lt;br /&amp;gt; Road, Cliff, Hilltop &amp;lt;br /&amp;gt;Far from Flora, Large Stone, &amp;lt;br /&amp;gt; grass, rock, dirt, sand, &amp;quot;other&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Hinter || 1984, 1202|| top of mountain || 600-700 || Altar, Hilltop &amp;lt;br /&amp;gt; Far from Flora, Base of Cliff &amp;lt;br /&amp;gt;rock, sand&lt;br /&gt;
|- &lt;br /&gt;
| CotS|| 3253,209 || ??? OE Sulfurous Water &amp;lt;br /&amp;gt; patch in the grass &amp;lt;br /&amp;gt; posted sign  || 0 - 20 || Altar, Statue,  Peninsula/Bridge&amp;lt;br /&amp;gt; Far from Flora, 2 Cacti, Large Stone &amp;lt;br /&amp;gt; road, other &lt;br /&gt;
|- &lt;br /&gt;
| CotS|| 2925,-1007 || Far E of S Harm/7L || 200-300|| Travel, 2 Cacti&amp;lt;br /&amp;gt; road, sand, other &lt;br /&gt;
|- &lt;br /&gt;
| Hinter || 4521,811&amp;lt;br /&amp;gt;4552,789 || bottom E edge of CotS  || 0-100 || Altar, Peninsula/Bridge&amp;lt;br /&amp;gt;Far from Flora, Hilltop&amp;lt;br /&amp;gt;road, rock, sand&lt;br /&gt;
|-&lt;br /&gt;
| Hinter || 3692,1093 || Largist island off the E edge Sinai-CotS&amp;lt;br /&amp;gt;30 min flight by airship&amp;lt;br /&amp;gt;'''REMOTE ALTAR''' &amp;lt;br /&amp;gt;area used by Pameow || 200-300 || Altar, Peninsula/Bridge&amp;lt;br /&amp;gt;Hilltop&amp;lt;br /&amp;gt;road, dirt, grass &lt;br /&gt;
|- &lt;br /&gt;
| Sinai|| 3608,5384 || U Lead || 0-100|| Travel, Altar, School &amp;lt;br /&amp;gt; road, grass, rock, dirt, other &lt;br /&gt;
|- &lt;br /&gt;
| OE || 1058,6173 || U Body || 0 - 100 || University, Travel, Far from Flora&amp;lt;br /&amp;gt;road, grass, other&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram's Tattoo Reqs&amp;lt;/span&amp;gt; Extra ===&lt;br /&gt;
&lt;br /&gt;
These require 5 mortars for turn in&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram Tattoo List #8  ====&lt;br /&gt;
&lt;br /&gt;
 Present at '''least 5 complete Mortars''' to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    1'''First Mortar Option: HERB&lt;br /&gt;
        '''Fresh Yava, 4 Kaeshra Resin, Powdered Opal&lt;br /&gt;
        '''On Rock, Near Sulfurous Water&lt;br /&gt;
    Second Mortar Option:&lt;br /&gt;
        Fresh Blood Root, 1 Bloodbark Resin, Powdered Emerald&lt;br /&gt;
        Between 300 and 400 feet above sea level, On Dirt&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Strychnos, 5 Oleaceae Resin, Powdered Sapphire&lt;br /&gt;
        Far from any Flora, Near a Large Stone&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Bleubillae, 5 Passam Resin, Powdered Ruby&lt;br /&gt;
        Between 500 and 600 feet above sea level, On Sand&lt;br /&gt;
    2'''Fifth Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Lavender Scented Thyme, 7 Chicory Resin, Powdered Sapphire&lt;br /&gt;
        '''Between 200 and 300 feet above sea level, Near a University&lt;br /&gt;
    3'''Sixth Mortar Option:  HERB RESIN&lt;br /&gt;
        '''Fresh Blue Tarafern, 1 Phoenix Palm Resin, Powdered Sapphire&lt;br /&gt;
        '''On Sand, Near a Papyrus Plant&lt;br /&gt;
    4'''Seventh Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Chukkah, 2 Butterleaf Tree Resin, Powdered Emerald&lt;br /&gt;
        '''On Clay, Between 100 and 200 feet above sea level&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Tattoo Reqs&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Rana Tattoo List Tattoo #4 ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Possible Altar + Clay &lt;br /&gt;
: DoS  -751, 2614 &lt;br /&gt;
: Hinterlands (RP)  2405, 1024&lt;br /&gt;
: Midland Valley  1486, 4703&lt;br /&gt;
: Midland Valley  1275, 4643&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Present at least 4 complete Mortars to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    '''READY First Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Headache Tree, 4 Oil Palm Resin, Powdered Emerald&lt;br /&gt;
        '''Far from any Flora, Near a School&lt;br /&gt;
    &amp;lt;s&amp;gt;Second Mortar Option:&lt;br /&gt;
        Fresh Golden Sellia, 1 Umbrella Palm Resin, Powdered Emerald&lt;br /&gt;
        Between 500 and 600 feet above sea level, On a Peninsula or Bridge&amp;lt;/s&amp;gt;&lt;br /&gt;
    '''READY Third Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Trilobe, 6 Hawthorn Resin, Powdered Sapphire&lt;br /&gt;
        '''Near a Travel Facility, Near a University&lt;br /&gt;
    '''Fourth Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Tangerine Dream, 3 Spiked Fishtree Resin, Powdered Ruby&lt;br /&gt;
        '''On Clay, Between 400 and 500 feet above sea level&lt;br /&gt;
    '''READY Fifth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Pale Skirret, 5 Ranyahn Resin, Powdered Ruby&lt;br /&gt;
        '''Near a Large Stone, On Rock&lt;br /&gt;
    &amp;lt;s&amp;gt;Sixth Mortar Option:&lt;br /&gt;
        Fresh Paradise Lily, 2 Tapacae Miralis Resin, Powdered Opal&lt;br /&gt;
        On Sand, Between 200 and 300 feet above sea level&amp;lt;/s&amp;gt;&lt;br /&gt;
    '''Seventh Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Buckler-leaf, 6 Hokkaido Resin, Powdered Ruby&lt;br /&gt;
        '''Near an Altar, On Clay&lt;br /&gt;
&lt;br /&gt;
==== Rana Tattoo List Tattoo #3 DONE ====&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Sky Gladalia, 7 Spiked Fishtree Resin, Powdered Emerald&lt;br /&gt;
        Near a Large Stone, On Grass&lt;br /&gt;
    '''READY Second Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Pitcher Plant, 3 Elephantia Resin, Powdered Emerald&lt;br /&gt;
        '''Far from any Flora, Near a School&lt;br /&gt;
    &amp;lt;s&amp;gt;Third Mortar Option:&lt;br /&gt;
        Fresh Dank Mullien, 5 Spiked Fishtree Resin, Powdered Sapphire&lt;br /&gt;
        Near a Papyrus Plant, Between 400 and 500 feet above sea level&amp;lt;/s&amp;gt;&lt;br /&gt;
    '''READY Fourth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Sweetgrass, 3 Stout Palm Resin, Powdered Emerald&lt;br /&gt;
        '''Near a Road, Near a Statue&lt;br /&gt;
    '''READY Fifth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Tamarask, 6 Passam Resin, Powdered Diamond&lt;br /&gt;
        '''Near a Statue, Between 500 and 600 feet above sea level&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Jaivanti, 1 Bottle Tree Resin, Powdered Ruby&lt;br /&gt;
        Near a Statue, Between 100 and 200 feet above sea level&lt;br /&gt;
    '''READY Seventh Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh True Tarragon, 7 Locust Palm Resin, Powdered Emerald&lt;br /&gt;
        '''Near a University, No more than 100 feet above sea level&lt;br /&gt;
&lt;br /&gt;
==== Rana Tattoo List Tattoo #2 DONE ====&lt;br /&gt;
&lt;br /&gt;
Ready for Re-Try&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Creeping Thyme, 7 Broadleaf Palm Resin, Powdered Diamond&lt;br /&gt;
        Near a Large Stone, No more than 100 feet above sea level&lt;br /&gt;
    '''Second Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Tsangto, 3 Ranyahn Resin, Powdered Diamond&lt;br /&gt;
        '''On Clay, Between 500 and 600 feet above sea level&lt;br /&gt;
    Correct '''READY Third Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Mountain Mint, 1 Cerulean Blue Resin, Powdered Ruby&lt;br /&gt;
        '''On Sand, Between 500 and 600 feet above sea level&lt;br /&gt;
    FAILED '''READY Fourth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Naranga, 3 Ash Palm Resin, Powdered Ruby&lt;br /&gt;
        '''Near an Altar, On Dirt&lt;br /&gt;
        ''' ** Herb was likely MARAGOSA not Naranga ** &lt;br /&gt;
    Correct '''READY Fifth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Bee Balm, 6 Bottle Tree Resin, Powdered Opal&lt;br /&gt;
        '''Near Sulfurous Water, Near a Statue  LOCATION: Sinai 4917, 4855 Eastern Edge Below LoR&lt;br /&gt;
    Correct '''READY Sixth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Wasabi, 5 Fern Palm Resin, Powdered Opal&lt;br /&gt;
        '''Between 400 and 500 feet above sea level, Near a Road&lt;br /&gt;
    '''RETRY READY Seventh Mortar Option: HERB RESIN GEM &lt;br /&gt;
        '''Fresh Beggar's Button, 7 Windriver Palm Resin, Powdered Emerald&lt;br /&gt;
        '''Near a Travel Facility, Near at least 2 Cacti&lt;br /&gt;
&lt;br /&gt;
===== Rana Tattoo List Tattoo #2 REJECTED =====&lt;br /&gt;
&lt;br /&gt;
THIS LIST NOT A GOOD ONE. Got a re-roll from U Body in OE&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Camelmint, 2 Cerulean Blue Resin, Powdered Emerald&lt;br /&gt;
        Near a University, Near a Travel Facility&lt;br /&gt;
    Second Mortar Option:&lt;br /&gt;
        Fresh Enchanter's Plant, 4 Fern Palm Resin, Powdered Opal&lt;br /&gt;
        Near at least 2 Cacti, On Rock&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Tristeria, 2 Ash Palm Resin, Powdered Sapphire&lt;br /&gt;
        Near an Altar, On Dirt&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Lemon Grass, 2 Fern Palm Resin, Powdered Opal&lt;br /&gt;
        On a Hilltop, Between 300 and 400 feet above sea level&lt;br /&gt;
    Fifth Mortar Option:&lt;br /&gt;
        Fresh Allbright, 2 Oil Palm Resin, Powdered Ruby&lt;br /&gt;
        Near a Statue, On Dirt&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Ilex, 3 Towering Palm Resin, Powdered Diamond&lt;br /&gt;
        Between 500 and 600 feet above sea level, Near a Large Stone&lt;br /&gt;
    Seventh Mortar Option:&lt;br /&gt;
        Fresh Dusty Blue Sage, 7 Locust Palm Resin, Powdered Opal&lt;br /&gt;
        No more than 100 feet above sea level, On Clay&lt;br /&gt;
&lt;br /&gt;
===== Rana Tattoo List Tattoo #1 DONE =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at '''Old Egypt 1058 6179''':&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Blushing Blossom, 1 Cerulean Blue Resin, Powdered Emerald&lt;br /&gt;
        Between 400 and 500 feet above sea level, On Clay&lt;br /&gt;
    '''READY: Second Mortar Option: HERB + RESIN + GEM&lt;br /&gt;
        '''Fresh Rubia, 5 Towering Palm Resin, Powdered Opal&lt;br /&gt;
        '''Near the base of a Cliff, Near at least 2 Cacti&lt;br /&gt;
    '''READY: Third Mortar Option: HERB + RESIN + GEM&lt;br /&gt;
        '''Fresh Panoe, 4 Locust Palm Resin, Powdered Sapphire&lt;br /&gt;
        '''On Sand, Near a Statue&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Blood Blossom, 6 Hawthorn Resin, Powdered Diamond&lt;br /&gt;
        Near a Large Stone, On Dirt&lt;br /&gt;
    '''READY: Fifth Mortar Option: HERB + RESIN + GEM&lt;br /&gt;
        '''Fresh Larkspur, 3 Bottle Tree Resin, Powdered Sapphire&lt;br /&gt;
        '''Near a Travel Facility, On Clay&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Octec's Grace, 7 Hokkaido Resin, Powdered Sapphire&lt;br /&gt;
        Near a University, Near a Travel Facility&lt;br /&gt;
    '''READY: Seventh Mortar Option: HERB + RESIN + GEM&lt;br /&gt;
        '''Fresh Sweetflower, 3 Oleaceae Resin, Powdered Emerald&lt;br /&gt;
        '''Far from any Flora, Between 500 and 600 feet above sea level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Dancing Waters&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Test Info: [[Test of Dancing Waters]]&lt;br /&gt;
&lt;br /&gt;
'''Fountain Mechanism NEEDS TO BE 40 Coord apart!!'''&lt;br /&gt;
&lt;br /&gt;
=== Basins ===&lt;br /&gt;
&lt;br /&gt;
Each basin is built in a separate [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size !! [[Copper Pipe]] !! [[Cut Stone]] !! [[Mandibular Glue]] !! Diameter !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Small || 10 || 30 || 15 || 8 ft. (0.5 coords)  || [[Image:SmallBasinT3.jpg|center|thumb|100px ]]&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 20 || 60 || 30 || 12 ft. (0.75 coords) || [[Image:MediumBasinT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Large || 30 || 90 || 45 || 16 ft. (1 coord) || [[Image:LargeBasinT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Huge || 40 || 120 || 60 || 20 ft. (1.25 coords) || [[Image:HugeBasinT3.jpg|center|thumb|100px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nozzles ===&lt;br /&gt;
&lt;br /&gt;
Nozzles are made in a [[Casting Box]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name!! Metal !! Beeswax !! Minutes !! Ave. Flow Rate !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Fog || 1 [[Brass]] || 1 || 10  || 1.75  || [[Image:CrystalFogT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Dirty Rain || 1 [[Copper]] || 1 || 10 || 9.24 || [[Image:DirtyRainT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Foggy Shower || 1 [[Copper]] ||  1 || 10 || 3.52 || [[Image:FoggyShowerT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Light Rain || 1 [[Bronze]] || 1  || 20 || 3.50 || [[Image:LightRainT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Misty Bubbles || 1 [[Brass]]  ||  1 || 10 || 1.07 || [[Image:MistyBubblesT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| White Shower || 4 [[Brass]] || 4 || 30 || 2.45 || [[Image:WhiteShowerT3.jpg|center|thumb|100px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram's Fountain Mechanism Passed 12/18/2016 &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Fountain Mechanism Old Egypt 1000, 6815 behind the CS on the hill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Fountain Mechanism &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* DO NOT LOAD ANYTHING in the SCS UNTIL you have a WORKING GEARBOX &lt;br /&gt;
* Disassemble the SCS and rebuild as each time you get a NEW GEARBOX CONFIG &lt;br /&gt;
* VERIFY the gearbox is doable or there is one matching BEFORE YOU LOAD ANYTHING &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana Mechanism | &lt;br /&gt;
  {{ResResource| Cut Stones | 0 |200 }}&lt;br /&gt;
  {{ResResource| Concrete | 0 |100}}&lt;br /&gt;
  {{ResResource| Glass Pipes | 0 |40}}&lt;br /&gt;
  {{ResResource| Copper Pipes | 0 |2}}&lt;br /&gt;
  {{ResResource| random 3-output gearbox | 0 |1}} have many &lt;br /&gt;
  {{ResResource| Small Construction Site | 0 |1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Basins and Nozzle Mats Combined List ===&lt;br /&gt;
&lt;br /&gt;
The approximate mats list to build the basins and nozzles needed for BOTH fountains.  Not everything on the list will be used and quantities are estimates only&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology| Basin Mats | &lt;br /&gt;
  {{ResResource| Cut Stones | 0 | 400 }}&lt;br /&gt;
  {{ResResource| Copper Pipe | 0 | 200}}&lt;br /&gt;
  {{ResResource| Mandibular Glue | 200 | 200 }} in the Ant tanks&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nozzles:&lt;br /&gt;
&lt;br /&gt;
=== Nozzles Types ===&lt;br /&gt;
&lt;br /&gt;
Nozzles are made in a [[Casting Box]].  Need a variety of each nozzle. These are the low-flow nozzles.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Qty !! Name!! Metal !! Beeswax !! Minutes !! Ave. Flow Rate !! Image&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || Crystal Fog || 1 [[Brass]] || 1 || 10  || 1.75  || [[Image:CrystalFogT3.jpg]]&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || Misty Bubbles || 1 [[Brass]]  ||  1 || 10 || 1.07 || [[Image:MistyBubblesT3.jpg]]&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || White Shower || 4 [[Brass]] || 4 || 30 || 2.45 || [[Image:WhiteShowerT3.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Riddle of the Sphinx&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
* Create 7 Riddles that gain &amp;quot;noble&amp;quot; status&lt;br /&gt;
* Riddles should be about ATITD&lt;br /&gt;
* Test info: [[Riddle of the Sphinx]]&lt;br /&gt;
* Use semicolon between answers&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Riddles&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Zhukuram Riddles&amp;lt;/b&amp;gt;&lt;br /&gt;
! # !! Name !! Text !! Answer !! Status &lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || Ferryman || There are 3 types of water transportation. Short Range Ferry is one. Swimming is another.  What is the last? || Long || released&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || Chickens || They come from grass. Much clicking for clucking. What are they? || chicken; rooster; hen || released&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || Airships || They float like boats.  They carry great weight and rise to great heights yet fall to be small and fit in your pocket. What is it? || airship; balloon. || released&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Riddles&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Rana Riddles&amp;lt;/b&amp;gt;&lt;br /&gt;
! # !! Name !! Text !! Answer !! Status &lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Bijou Table Passed 04/16/2017&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Zhukuram: OE 1033, 6914&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Set's Ladder&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Test info: [[Set's Ladder]]&lt;br /&gt;
&lt;br /&gt;
Zhukuram: RP 888,3606&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhu's Ladder&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* To the right of the layout is a triangular matrix showing the relationship between the various colors. Each field in the matrix can be set to a number between 0 and 100; this is the percentage chance of the color on the top row beating the color on the left column when they meet. Note that these are linked for each color pair, and no distinction is made between which color is the marker on the pyramid, and which is the token being played. &lt;br /&gt;
** If green is set to beat red 75% of the time, &amp;lt;br /&amp;gt;then if the player plays a red token on a green marker, it will win 25% of the time. &lt;br /&gt;
** The color pairs are reciprocals 50/50 75/25 100/0&lt;br /&gt;
&lt;br /&gt;
This is actually a Principle and there isn't any &amp;quot;test&amp;quot; per se.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Zhukuram Set's Ladder Tokens&amp;lt;/b&amp;gt;&lt;br /&gt;
! Winners -&amp;gt; &amp;lt;br /&amp;gt;Losers v !! Red% !!  Orange% !! Yellow%&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Green || 50 || 50 || 100&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yellow || 0 || 100 || -&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Orange || 100 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# GREEN&lt;br /&gt;
## Red beats Green 50%.  Green beats Red 50%&lt;br /&gt;
## Orange beats Green 50%.  Green beats Orange 50%&lt;br /&gt;
## Yellow always beats Green.  Green never beats Yellow&lt;br /&gt;
&lt;br /&gt;
# YELLOW&lt;br /&gt;
## Yellow always beats Red.  Red never beats Yellow. &lt;br /&gt;
## Orange always beats Yellow. Yellow never beats Orange. &lt;br /&gt;
&lt;br /&gt;
# ORANGE&lt;br /&gt;
## Red always beats Orange. Orange never beats Red&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sooooo...&lt;br /&gt;
&lt;br /&gt;
# To kill a green use Yellow&lt;br /&gt;
# To kill a yellow use Orange&lt;br /&gt;
# To kill a orange use Red&lt;br /&gt;
# To kill a red use Yellow&lt;br /&gt;
&lt;br /&gt;
You can also use these swaps @ 50/50&lt;br /&gt;
# Chance kills Green / Orange &lt;br /&gt;
# Chance kills Green / Red&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, that's the plan anyway... it's a Set's Ladder. It is possible to clear the entire pyramid. &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Festivals&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Information on what's needed when and where: [[Test of Festivals]]&lt;br /&gt;
&lt;br /&gt;
[[ Guilds/Festivals | Festival Guild]] can help with mats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Festivals&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Zhukuram Gods &amp;lt;/b&amp;gt;&lt;br /&gt;
! God !! Standing % !!  Notes &lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Isis || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Osiris || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bastet || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ra*  || 0 || Needs SPECIAL Altar&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Maat || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hathor || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thoth || 18 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Festivals&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Rana Gods &amp;lt;/b&amp;gt;&lt;br /&gt;
! God !! Standing % !!  Notes &lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Isis || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Osiris || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bastet || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ra*  || 0 || Needs SPECIAL Altar&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Maat || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hathor || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thoth || 18 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Leavened Bread&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Information on what's needed when and where: [[Test of Leavened Bread]]&lt;br /&gt;
&lt;br /&gt;
Ruby (zBread) organizes these.  It takes @3 hours due to flubs and rerolls.  &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Z Bread Makers Passed 03/26/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Player Order&lt;br /&gt;
# greedy&lt;br /&gt;
# windsong&lt;br /&gt;
# khali&lt;br /&gt;
# zhukuram&lt;br /&gt;
# abbi&lt;br /&gt;
&lt;br /&gt;
Feeding Darkfyre&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;The Phoenix 7&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Information on what's needed when and where: [[Test of Seven Phoenix]]&lt;br /&gt;
&lt;br /&gt;
We can make 4 of the 7 statues - In Theory, Illinois&lt;br /&gt;
&lt;br /&gt;
  If players are going to build FOR you they have to '''build on YOUR location''' list!&lt;br /&gt;
  If you are going to build for ANOTHER PLAYER you have to '''build on THEIR location''' list!&lt;br /&gt;
&lt;br /&gt;
  Only ONE bird can be built at a location!  Do NOT double up on same type of bird.  You get zero credit for extra birds.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;1 Phoenix Being Born&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
851 weight and bulk (including 5 for phoenix construction site) &lt;br /&gt;
&lt;br /&gt;
*100 [[requires::Beeswax]] &lt;br /&gt;
*20 [[requires::Pewter]]&lt;br /&gt;
*10 [[requires::Small Topaz]] &lt;br /&gt;
*40 [[requires::Silver Wire]]&lt;br /&gt;
*15 [[requires::Steel Sheeting]] &lt;br /&gt;
*260 [[requires::Treated Boards|Soft, Rotproof, Fireproof Boards]] &lt;br /&gt;
*100 [[requires::Paint|Sienna Paint]] &lt;br /&gt;
*100 [[requires::Paint|Tan Paint]] &lt;br /&gt;
*200 [[requires::Raeli Tiles|Barn Red Raeli Tiles]]  (was previously Rosy Brown)&lt;br /&gt;
*1 [[requires::Spirits|Mineral Spirits of Fire]] &lt;br /&gt;
*11 [[requires::Gunpowder ]]&lt;br /&gt;
*(1 [[requires::Canvas]]) &lt;br /&gt;
*(4 [[requires::Rope]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;2 Phoenix in His Prime&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
754 weight and 1437 bulk (including 5 for phoenix construction site) &lt;br /&gt;
&lt;br /&gt;
*3 [[requires::Gold Bars]] &lt;br /&gt;
*10 [[requires::Small Ruby]]&lt;br /&gt;
*1 [[requires::Sheet Glass]]&lt;br /&gt;
*50 [[requires::Copper Wire]]&lt;br /&gt;
*10 [[requires::Steel Sheeting]]&lt;br /&gt;
*260 [[requires::Treated Boards|Hard, Rigid, Fireproof Boards]]&lt;br /&gt;
*97 [[requires::Paint|Indian Red Paint]]&lt;br /&gt;
*200 [[requires::Raeli Tiles|Yellowish Raeli Tiles]]&lt;br /&gt;
*800 [[requires::Gold Foil]]&lt;br /&gt;
*1 [[requires::Spirits|Grain Spirits of Fire]]&lt;br /&gt;
*11 [[requires::Gunpowder]] &lt;br /&gt;
*(1 [[requires::Canvas]]) &lt;br /&gt;
*(4 [[requires::Rope]])&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
This chest contains:&lt;br /&gt;
     4 Canvas&lt;br /&gt;
    12 Gold Bars&lt;br /&gt;
    44 Gunpowder&lt;br /&gt;
    16 Rope&lt;br /&gt;
     4 Sheet Glass&lt;br /&gt;
    40 Small Ruby&lt;br /&gt;
    40 Steel Sheeting&lt;br /&gt;
   400 Paint Indian Red&lt;br /&gt;
   800 Raeli Tiles Light Yellow&lt;br /&gt;
     4 Spirits Grain Spirits of Fire&lt;br /&gt;
  1040 Boards Rigid Hard Fireproof Black &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;3 Phoenix on the Hunt&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
1208 weight and 1007 bulk (including 5 for phoenix construction site and 2/1 for the extra jug) &lt;br /&gt;
&lt;br /&gt;
*50 [[requires::Fish Meat|Perch Meat]]&lt;br /&gt;
*200+1 [[requires::Water in Jugs]] (Note: You need another water jug, can't donate your last jug) &lt;br /&gt;
*50 [[requires::Concrete]] &lt;br /&gt;
*30 [[requires::Magnesium Wire]]&lt;br /&gt;
*10 [[requires::Steel Sheeting]]&lt;br /&gt;
*260 [[requires::Treated Boards|Hard, Black, Fireproof Boards]]&lt;br /&gt;
*100 [[requires::Paint|Dark Orange Paint]]&lt;br /&gt;
*100 [[requires::Paint|Golden Rod Paint]]&lt;br /&gt;
*200 [[requires::Raeli Tiles|Wheat Raeli Tiles]]&lt;br /&gt;
*1 [[requires::Spirits|Fish Spirits of Fire]]&lt;br /&gt;
*11 [[requires::Gunpowder]] &lt;br /&gt;
*(1 [[requires::Canvas]]) &lt;br /&gt;
*(4 [[requires::Rope]])&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
This chest contains:&lt;br /&gt;
     4 Canvas&lt;br /&gt;
   200 Concrete&lt;br /&gt;
    44 Gunpowder&lt;br /&gt;
   200 Perch Meat&lt;br /&gt;
    16 Rope&lt;br /&gt;
    40 Steel Sheeting&lt;br /&gt;
   840 Water in Jugs&lt;br /&gt;
   800 Raeli Tiles Wheat&lt;br /&gt;
     4 Spirits Fish Spirits of Fire&lt;br /&gt;
  1040 Boards Rigid Hard Fireproof Black &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;4 Phoenix Taking Shelter&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
1128 weight and bulk (including 5 for phoenix construction site) &lt;br /&gt;
&lt;br /&gt;
*100 [[requires::Charcoal]]&lt;br /&gt;
*300 [[requires::Firebricks]]&lt;br /&gt;
*10 [[requires::Cut Stone]]&lt;br /&gt;
*42 [[requires::Thoth's Metal Wire]]&lt;br /&gt;
*10 [[requires::Treated Metal Sheeting|Pewter Sheeting: Hard Corrosion Resistant]]&lt;br /&gt;
*260 [[requires::Treated Boards|Pliable, Fireproof, Blonde Boards]]  (same as Airship)&lt;br /&gt;
*100 [[requires::Paint|Dark Khaki Paint]]&lt;br /&gt;
*100 [[requires::Paint|Dark Gray Paint]]&lt;br /&gt;
*200 [[requires::Raeli Tiles|Slate Gray Raeli Tiles]]  (was previously Slate Blue)&lt;br /&gt;
*1 [[requires::Spirits|Vegetable Spirits of Fire]]&lt;br /&gt;
*11 [[requires::Gunpowder]] &lt;br /&gt;
*(1 [[requires::Canvas]]) &lt;br /&gt;
*(4 [[requires::Rope]])&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
This chest contains:&lt;br /&gt;
     4 Canvas&lt;br /&gt;
   400 Charcoal&lt;br /&gt;
    40 Cut Stone&lt;br /&gt;
  1200 Firebricks&lt;br /&gt;
    44 Gunpowder&lt;br /&gt;
    16 Rope&lt;br /&gt;
   400 Paint Dark Grey&lt;br /&gt;
   400 Paint Dark Khaki&lt;br /&gt;
     4 Spirits Vegetable Spirits of Fire&lt;br /&gt;
   780 Boards Pliable Fireproof Blonde &lt;br /&gt;
   260 Boards Pliable Soft Fireproof Blonde &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Large House&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
This building becomes available once you've passed 6 Architecture Tests.&lt;br /&gt;
* Can store up to 250,000 weight + bulk. &lt;br /&gt;
* Can't be Guilded.&lt;br /&gt;
* Built in a Medium Construction Site. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology| Large House Mats | &lt;br /&gt;
  {{ResResource| Rigid Rotproof Boards | 4900 | 4900  }}&lt;br /&gt;
  {{ResResource| Rigid Fireproof Boards | 4900 | 4900 }}&lt;br /&gt;
  {{ResResource| Rigid Termite Resistant Boards | 4900 | 4900 }}&lt;br /&gt;
  {{ResResource| Hard Glossy White Boards | 0 | 2100 }}&lt;br /&gt;
  {{ResResource| Hard Glossy Blonde Boards | 2100 | 2100 }}&lt;br /&gt;
  {{ResResource| Hard Glossy Black Boards | 2100 | 2100 }}&lt;br /&gt;
  {{ResResource| Soft Nontoxic Boards | 0 | 2100 }}&lt;br /&gt;
  {{ResResource| Nails | 5000 | 7000 }}&lt;br /&gt;
  {{ResResource| White Travertine | 0 | 25 }}&lt;br /&gt;
  {{ResResource| Blue Pearl Marble | 28 | 28 }}&lt;br /&gt;
  {{ResResource| Hornet%27s Wing Granite | 0 | 12 }}&lt;br /&gt;
  {{ResResource| Mountain Marble | 10 | 10 }}&lt;br /&gt;
  {{ResResource| Island Blue Marble | 6 | 6 }}&lt;br /&gt;
  {{ResResource| Linen | 450 | 450 }}&lt;br /&gt;
  {{ResResource| Rope | 300 | 300 }}&lt;br /&gt;
  {{ResResource| Concrete | 4500 | 4500 }}&lt;br /&gt;
  {{ResResource| Chartreuse Paint | 800 | 800 }}&lt;br /&gt;
  {{ResResource| Aquamarine Paint | 850 | 850 }}&lt;br /&gt;
  {{ResResource| Rosy Brown Paint | 525 | 525 }}&lt;br /&gt;
  {{ResResource| Spring Green Paint | 345 | 345 }}&lt;br /&gt;
  {{ResResource| Tomato Paint | 600 | 600 }}&lt;br /&gt;
  {{ResResource| Cornflower Blue Raeli Tiles | 140 | 140 }}&lt;br /&gt;
  {{ResResource| Dark Slate Grey Raeli Tiles | 160 | 160 }}&lt;br /&gt;
  {{ResResource| Gainsboro Raeli Tiles | 240 | 240 }}&lt;br /&gt;
  {{ResResource| Linen Raeli Tiles | 180 | 180 }}&lt;br /&gt;
  {{ResResource| Royal Blue Raeli Tiles | 100 | 100 }}&lt;br /&gt;
  {{ResResource| Ivory Raeli Tiles | 240 | 240 }}&lt;br /&gt;
  {{ResResource| Black Raeli Tiles | 800 | 800 }}&lt;br /&gt;
  {{ResResource| Canvas | 2 | 2 }} MCS&lt;br /&gt;
  {{ResResource| Rope | 8 | 8 }} MCS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram/Test_Details&amp;diff=136728</id>
		<title>User:Zhukuram/Test Details</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram/Test_Details&amp;diff=136728"/>
		<updated>2017-08-03T20:30:32Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Rana Shrooms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
This page records extra details for Tests in T7 for Zhukuram and Rana&lt;br /&gt;
&lt;br /&gt;
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'''Top'''&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 7 Links to other pages&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram  | My Home Page]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details/Page2 | Test Page 2 older tests ]]&lt;br /&gt;
| [http://julianatdeltona.com/atitd/PassedTests.aspx  Recently Passed Tests]&amp;lt;br /&amp;gt;from system logs&lt;br /&gt;
|-&lt;br /&gt;
| [http://julianatdeltona.com/pearls/Solver.htm Online Pearl Solver]&amp;lt;br /&amp;gt;TheMazeEcho's solver hosted by Sabuli. &lt;br /&gt;
| [http://www.ueda.info.waseda.ac.jp/~n-kato/lightsout/index.html Original Online Lights Out Solver] &amp;lt;br /&amp;gt; Original Online Solver&lt;br /&gt;
| [http://julianatdeltona.com/atitd/astro.aspx Astro Alignment Test] &amp;lt;br /&amp;gt; Group Finder&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging | Tale 7 Foraging Page ]]&lt;br /&gt;
| [http://rogarian.atitd.org/herbalist2/t7_herbalist/ Rogarian Foraging Page]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Covered Cartouche&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* link to test overview: [[Test of the Covered Cartouche]]&lt;br /&gt;
* link to cartouche building details: [[Cartouche | Cartouche Building Types ]]&lt;br /&gt;
* link to gem cutting guide: [[Cut Gems ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Ceremonial Voting Booth&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Ceremonial Voting Booth&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Brown || 100 || 300&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Crimson || 100 || 100&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Any Greenish || 100 || 400&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Indian Red || 100 || 200&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Violet Red || 100 || 0&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Any Yellowish || 100 || 400&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Any Pinkish || 100 || 100&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Queen's Tomb: Lapis || 1 || 0&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Queen's Tomb: Garnet || 1 || 0&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Looking Glass: Amethyst || 1 || 0&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Looking Glass: Garnet || 1 || 1&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Looking Glass: Turquoise || 1|| 0&lt;br /&gt;
|-&lt;br /&gt;
| class || item || required || amt&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Cartcouche Widgets&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DO NOT BLOW AWAY EXPENSIVE WIDGETS!!! You do not get gearboxes back'''&lt;br /&gt;
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{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Cartcouche Widgets&lt;br /&gt;
! # !! Widget !! Build Info!! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 01 || Charm of Flight || [[Charm of Flight ]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 02 || Return of Promise || [[Return of Promise ]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 03 || Sequence of Order || [[Sequence of Order]] || Principles 11/08/2016&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 04 || Point of Mind || [[Point of Mind]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 05 || Caress of Wind || [[Caress of Wind]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 06 || Fall of Balance || [[Fall of Balance]] || 2 (2)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 07 || Suspend of Green || [[Suspend of Green]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 08 || Puncture of Dark || [[Puncture of Dark]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 09 || Hatch of Steel || [[Hatch of Steel]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10 ||Float of Ghost || [[Float of Ghost]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 11 || Distract of Sky || [[Distract of Sky]] || R2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 12 || Twist of Study || [[Twist of Study]] || Rana &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 13 || Reflect of Orbit || [[Reflect of Orbit]] ||  R1 (4) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| no || name || [[link]] || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Prismatic Opticon&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Test details: [[ Test of the Prismatic Opticon]]&lt;br /&gt;
&lt;br /&gt;
My user guide on [[ Guides/Prismatic_Opticon_Configuration  | Prismatic Opticon Configuration ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Build List Zhukuram&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Zhu's '''Flipping Flappers''' Prismatic Opticon OE CS 1061, 6918 &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Build List Rana &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Build in Small Construction Site&lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Opticon | &lt;br /&gt;
    {{ResResource| Fine Glass Rods  |0|21}}&lt;br /&gt;
    {{ResResource| Gold Wire |0|210}}&lt;br /&gt;
    {{ResResource| Steel Wire |0|210}}&lt;br /&gt;
    {{ResResource| Mirror |0|7}}&lt;br /&gt;
    {{ResResource| Large Topaz |1|1}}&lt;br /&gt;
    {{ResResource| Large Ruby |1|1}}&lt;br /&gt;
    {{ResResource| Bearings |0|98}}&lt;br /&gt;
    {{ResResource| Ra's Lantern Sunstone |0|1}}&lt;br /&gt;
    {{ResResource| Hile's Chevrons Sunstone |0|2}}&lt;br /&gt;
    {{ResResource| Bastet Sunstone |0|2}}&lt;br /&gt;
    {{ResResource| Amanti Jade |0|3}}&lt;br /&gt;
    {{ResResource| Choronzon Jade |0|2}}&lt;br /&gt;
    {{ResResource| Khufu's Ship Jade |0|2}}&lt;br /&gt;
    {{ResResource| Appolonia Garnet |0|3}}&lt;br /&gt;
    {{ResResource| Full Eye (Any) |0|1}}&lt;br /&gt;
  }}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Hexaglyphs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Test details: [[Hexaglyphs]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Tablet Passed 04/09/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
OE 1039, 6906&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Tablet&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Built in a Small Construction Site &lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Hex Tablet| &lt;br /&gt;
    {{ResResource| Boards |0|700}}&lt;br /&gt;
    {{ResResource| Hile's Chevrons Cut Turquoise |0|2}}&lt;br /&gt;
    {{ResResource| Iron Bars |0|25}}&lt;br /&gt;
    {{ResResource| Iron Strap |0|5}}&lt;br /&gt;
    {{ResResource| Linen |0|100}}&lt;br /&gt;
    {{ResResource| Slate |0|100}}&lt;br /&gt;
    {{ResResource| Mandibular Glue |0|25}}&lt;br /&gt;
    {{ResResource| Metal Blue Wire |0|100}}&lt;br /&gt;
    {{ResResource| Nails |0|343}}&lt;br /&gt;
    {{ResResource| Orange Paint |0|100}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Pathmaker&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Test details: [[Test of the Pathmaker]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Path&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram's Pathmaker OE 1055, 6925 near the CS by the scarab garden&lt;br /&gt;
&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Path&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Built in a Small Construction Site &lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Pathmaker| &lt;br /&gt;
    {{ResResource| Cut Stone |0|300}}&lt;br /&gt;
    {{ResResource| Hexas Plate Amethyst |0|3}}&lt;br /&gt;
    {{ResResource| Looking Glass Jade |0|3}}&lt;br /&gt;
    {{ResResource| Symmetry Turquoise |0|2}}&lt;br /&gt;
    {{ResResource| Dragyn's Eye Citrine |0|1}}&lt;br /&gt;
    {{ResResource| Huge Diamond |0|2}}&lt;br /&gt;
    {{ResResource| Medium Topaz |0|12}}&lt;br /&gt;
    {{ResResource| Silver Wire |0|60}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Venery&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Test details: [[Test of the Venery]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Venery&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Built in a Small Construction Site &lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: Lockbox| &lt;br /&gt;
    {{ResResource| Eyelet Amethyst |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Lapis |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Turquoise |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Garnet |1|7}}&lt;br /&gt;
    {{ResResource| Fine Glass Rods |7|7}}&lt;br /&gt;
    {{ResResource| Gold Wire |7|7}}&lt;br /&gt;
    {{ResResource| Copper |7|7}}&lt;br /&gt;
    {{ResResource| Brass Small Gears |14|14}}&lt;br /&gt;
}}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Venery&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Built in a Small Construction Site &lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Lockbox| &lt;br /&gt;
    {{ResResource| Eyelet Amethyst |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Lapis |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Turquoise |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Garnet |0|7}}&lt;br /&gt;
    {{ResResource| Fine Glass Rods |0|7}}&lt;br /&gt;
    {{ResResource| Gold Wire |0|7}}&lt;br /&gt;
    {{ResResource| Copper |0|7}}&lt;br /&gt;
    {{ResResource| Brass Small Gears |0|14}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Darkest Night&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
link to: [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp  Shroom Finder] &amp;lt; Not Fixed&lt;br /&gt;
&lt;br /&gt;
Other link: [http://rogarian.atitd.org/shroomdar2/ Shroomdar 2] &amp;lt; Not Working Either&lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Mushroom]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Shrooms&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram DN List 7 ====&lt;br /&gt;
&lt;br /&gt;
Razor's Edge does spawn in Mts East of Sand Circle.  Peasants Foot in SE but can spawn near the OE Aquaduct.&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 7 | &lt;br /&gt;
    {{ResResource|Dead Tongue |7|7}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent |7|7}}&lt;br /&gt;
    {{ResResource|Razor's Edge |0|7}}&lt;br /&gt;
    {{ResResource|Sand Spore  |5|7}}&lt;br /&gt;
    {{ResResource|Peasants Foot |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram DN List 6 Done ====&lt;br /&gt;
&lt;br /&gt;
Golden Sun @ DoS -2309 2742 (west of CS) (same as previous tales)&lt;br /&gt;
Cat Nip @ CCR -505 6944 in the rocks (also old Shabbat Ab mts T3/T4)&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 6 | &lt;br /&gt;
    {{ResResource|Dueling Serpents|7|7}}&lt;br /&gt;
    {{ResResource|Bleeding Hand |7|7}}&lt;br /&gt;
    {{ResResource|Golden Sun|7|7}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown |7|7}}&lt;br /&gt;
    {{ResResource|Cat Nip|7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram DN List 5 DONE ====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 5 | &lt;br /&gt;
    {{ResResource|Toad Skin|7|7}}&lt;br /&gt;
    {{ResResource|Colt's Foot|7|7}}&lt;br /&gt;
    {{ResResource|Carrion|7|7}}&lt;br /&gt;
    {{ResResource|Nile Fire|7|7}}&lt;br /&gt;
    {{ResResource|Scorpions Brood|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram DN List 4 DONE ====&lt;br /&gt;
&lt;br /&gt;
Eye of Osiris (single spawn shroom) South OE N of the CS around the Acorn.  Also south of the CS on the plains around the big mountain.  Normally off the road in small hillocks or where there is little player traffic.  (same as previous tales).&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 4 | &lt;br /&gt;
    {{ResResource|Eye of Osiris|7|7}}&lt;br /&gt;
    {{ResResource|Falcon's Bait |7|7}}&lt;br /&gt;
    {{ResResource|Slave's Bread|7|7}}&lt;br /&gt;
    {{ResResource|Hairy Tooth|7|7}}&lt;br /&gt;
    {{ResResource|Iron Knot|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram DN List 3 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 3 | &lt;br /&gt;
    {{ResResource|Spiderlings |7|7}}&lt;br /&gt;
    {{ResResource|Heart of Ash |7|7}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus |7|7}}&lt;br /&gt;
    {{ResResource|Ra's Awakening |7|7}}&lt;br /&gt;
    {{ResResource|Camels Mane|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram DN List 2 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 2 | &lt;br /&gt;
    {{ResResource|Nature's Jug|7|7}}&lt;br /&gt;
    {{ResResource|Dung Rot|7|7}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility|7|7}}&lt;br /&gt;
    {{ResResource|Cobra Hood|7|7}}&lt;br /&gt;
    {{ResResource|Earth Light |7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram DN List 1 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 1 | &lt;br /&gt;
    {{ResResource|Fish Hook |7|7}}&lt;br /&gt;
    {{ResResource|Beehive|7|7}}&lt;br /&gt;
    {{ResResource|Sun Star|7|7}}&lt;br /&gt;
    {{ResResource|Acorns Cap|7|7}}&lt;br /&gt;
    {{ResResource|Brain|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Shrooms&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Rana DN List 4 ====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: List 4|&lt;br /&gt;
    {{ResResource|Sun Star |0|7}}&lt;br /&gt;
    {{ResResource|Golden Sun |0|7}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus |0|7}}&lt;br /&gt;
    {{ResResource|Falcon's Bait |0|7}}&lt;br /&gt;
    {{ResResource|Peasant Foot |0|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Rana DN List 3 DONE ====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: List 3|&lt;br /&gt;
    {{ResResource|Fish Hook|6|7}}&lt;br /&gt;
    {{ResResource|Hairy Tooth|7|7}}&lt;br /&gt;
    {{ResResource|Dueling Serpents|7|7}}&lt;br /&gt;
    {{ResResource|Cat Nip|7|7}}&lt;br /&gt;
    {{ResResource|Camels Mane|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
===== Rana DN List 2 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: List 2|&lt;br /&gt;
    {{ResResource|Nefertair's Crown |7|7}}&lt;br /&gt;
    {{ResResource|Slaves Bread|7|7}}&lt;br /&gt;
    {{ResResource|Spiderling|7|7}}&lt;br /&gt;
    {{ResResource|Brain|7|7}}&lt;br /&gt;
    {{ResResource|Colt's Foot|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
===== Rana DN List 1 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: List 1|&lt;br /&gt;
    {{ResResource|Nile Fire|7|7}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent|7|7}}&lt;br /&gt;
    {{ResResource|Acorn Cap|7|7}}&lt;br /&gt;
    {{ResResource|Cobra Hood|7|7}}&lt;br /&gt;
    {{ResResource|Razor's Edge|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Giving Fisherman&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wiki link: [[Test of the Giving Fisherman]]&lt;br /&gt;
&lt;br /&gt;
You must have Filleting L1 from S Worship to use the knife.  You must ceremonially fillet your own fish for the gift.&lt;br /&gt;
&lt;br /&gt;
'''Scoring'''&lt;br /&gt;
&lt;br /&gt;
* Favorite = 2 pts&lt;br /&gt;
* Like = 1 pt&lt;br /&gt;
* Dislike = -2 or 0&lt;br /&gt;
&lt;br /&gt;
* Exact duplicate gifts = all negative &lt;br /&gt;
* Max 10 gifts to any player&lt;br /&gt;
&lt;br /&gt;
* (Scale + Fruit + Fish )* number of gifts = score&lt;br /&gt;
** Favorite (2) + Like (1) + Dislike (-2) * 1 gift = 1&lt;br /&gt;
** Favorite (2) + Like (1) + Dislike (-2) * 2 gift = 2 &lt;br /&gt;
*** (??? or it is gift 1 + gift 2 = score)&lt;br /&gt;
* Score can go be reduced or go to zero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Gifts&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Seal Brown-Chromis-Tangy Tangelo-Zhukuram for Rana&lt;br /&gt;
#: Rana: [01m] You eat the gift that Zhukuram has given you. &amp;lt;br /&amp;gt;You liked the fish and the color. You disliked the citrus fruit.&lt;br /&gt;
#: '''NO Tangy Tangelo for Rana'''&lt;br /&gt;
#: '''OK Seal Brown / OK Chromis for Rana''' &lt;br /&gt;
#: Like(1) + Like(1) + Dislike (-2) = 0&lt;br /&gt;
# Salmon-Razorfin-Flat Lemon-Zhukuram for Rana&lt;br /&gt;
#: Rana [00m] You eat the gift that Zhukuram has given you. &amp;lt;br /&amp;gt; You loved the citrus fruit. You disliked the fish. &lt;br /&gt;
#: ''' No Salmon color / No Razorfin for Rana'''&lt;br /&gt;
#: '''Loved the citrus Flat Lemon'''&lt;br /&gt;
#: color(0) + dislike(-2) + Loved(2) = 0&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Gifts&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Banana-Spotted Sea Cucumber-Greenish Lemon-Rana for Zhu&lt;br /&gt;
#: Zhukuram [00m] You eat the gift that Rana has given you. &amp;lt;br /&amp;gt;You disliked the fish and the citrus fruit. &lt;br /&gt;
#: '''No Banana / No Spotted Sea Cucumber / No Greenish Lemon for Zhu'''&lt;br /&gt;
#: Color(0) + Dislike(-2) + Dislike(-2) = 0&lt;br /&gt;
# Cornflower Blue-Ivory Knifefish-Small Grapefruit-Rana for Zhu&lt;br /&gt;
#: Zhukuram [00m] You eat the gift that Rana has given you.&amp;lt;br /&amp;gt;You disliked the color. &lt;br /&gt;
#: '''No Cornflower Blue /No Ivory Knifefish / No Small Grapefruit for Zhu'''&lt;br /&gt;
#: Dislike(-2) + fish (0) + citrus (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Olive-Abdju-Long Corian-Rana for Fairy&lt;br /&gt;
:# Liked fish and disliked color&lt;br /&gt;
:# '''No Olive / No Corian for Fairy'''&lt;br /&gt;
:# Dislike(-2) + Like (+1) + Citrus(0) = 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Fisherman&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Test of the Fisherman]]&lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Fishing]] &lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Fishing Infographic]] &lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Fishing Rods]]&lt;br /&gt;
&lt;br /&gt;
# '''Basic Fly Rod'''&lt;br /&gt;
#* Catches all Basic Fish&lt;br /&gt;
# '''Whisperer's Fly Rod''' &lt;br /&gt;
#* not Amur Pike, Bay Lobster, Camelfish, Ivory Knifefish, Kingfish, Medusafish, Razorfin, Ribbonfish, Spoonfish, White Oniontail&lt;br /&gt;
# '''Beachcomber's Fly Rod''' &lt;br /&gt;
#* not Amur Pike, Bay Lobster, Camelfish, Ivory Knifefish, Octopus, Razorfin, Ribbonfish, Spoonfish, White Oniontail&lt;br /&gt;
# '''Spiderfang Fly Rod''' &lt;br /&gt;
#* not Amur Pike, Bay Lobster, Camelfish, Octopus, Spoonfish&lt;br /&gt;
# '''Whiptail Fly Rod''' &lt;br /&gt;
#*not Octopus &amp;amp; Spoonfish&lt;br /&gt;
# '''Openheart Fly Rod''' &lt;br /&gt;
#* not Octopus &amp;amp; Spoonfish&lt;br /&gt;
# Snakespine Fly Rod &lt;br /&gt;
#* Catches all Strange Fish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base Fish Mounts Require&lt;br /&gt;
* 10 silver nails &lt;br /&gt;
* 5 brass wire &lt;br /&gt;
* 10 dried flax &lt;br /&gt;
* 2 papy paper &lt;br /&gt;
&lt;br /&gt;
Unique items&lt;br /&gt;
* 4 treated boards&lt;br /&gt;
* 1 paint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Fish&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram Fish List 1 ====&lt;br /&gt;
&lt;br /&gt;
Mount 4 of each fish. 7db min size&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: Fish 1 | &lt;br /&gt;
    {{ResResource| Catfish |4 |4}} Principles 06/15/2017&lt;br /&gt;
    {{ResResource| Giant Crayfish |0 |4}}&lt;br /&gt;
    {{ResResource| Octecs Longfin |4 |4}}&lt;br /&gt;
    {{ResResource| Oxyrynchus |0 |4}}&lt;br /&gt;
    {{ResResource| Serpentfish |4 |4}}&lt;br /&gt;
    {{ResResource| Spiny Dogfish |0 |4}}&lt;br /&gt;
    {{ResResource| Tigerfish |0 |4}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Fish&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Rana Fish List 1 ====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Fish 1 | &lt;br /&gt;
    {{ResResource| Amur Pike |0 |4}}&lt;br /&gt;
    {{ResResource| Chromis |4 |4}}&lt;br /&gt;
    {{ResResource| Ivory Knifefish |4 |4}} Principles 06/22/2017&lt;br /&gt;
    {{ResResource| Medusafish |0 |4}}&lt;br /&gt;
    {{ResResource| Moonfish |0 |4}}&lt;br /&gt;
    {{ResResource| Sea Urchin |0 |4}}&lt;br /&gt;
    {{ResResource| Tigerfish |4 |4}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Beacons&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
A wild beacon lasts about 4 real minutes unless it is anchored. '''Any three people''' can anchor an altar.  An anchored altar lasts '''30 minutes'''. &lt;br /&gt;
&lt;br /&gt;
Which is good thing because the full beacon ritual is ''complicated''.&lt;br /&gt;
&lt;br /&gt;
For the full Beacon Ritual see [[Test of Beacons]].&lt;br /&gt;
&lt;br /&gt;
Anchoring: &lt;br /&gt;
* Priest One meditates. &lt;br /&gt;
* Priest Two meditates. &lt;br /&gt;
* Priest Three meditates&lt;br /&gt;
* Each will receive a &amp;quot;vision&amp;quot; on how to complete the ritual.&lt;br /&gt;
&lt;br /&gt;
Carry (used for the full ritual):&lt;br /&gt;
&lt;br /&gt;
: 4 Medium Diamonds &lt;br /&gt;
: 4 Medium Rubies &lt;br /&gt;
: 4 Medium Emeralds &lt;br /&gt;
: 4 Medium Sapphires &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Astrological Alignment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
2 players with 2 candles each place them on the altar in the following order:  pillar, hand, hand, pillar&lt;br /&gt;
&lt;br /&gt;
:Place candles on the altar: P1 Left Pillar, P1 Left Hand, P2 Right Hand, P2 Right Pillar&lt;br /&gt;
:Light candles in the same order:  P1 Left Pillar, P1 Left Hand, P2 Right Hand, P2 Right Pillar&lt;br /&gt;
&lt;br /&gt;
Link to the: [http://julianatdeltona.com/atitd/astro.aspx Astro Group Finder]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhu's Alignment&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Connection:  Kaa, Binny, Yerbouti, Rana, Mox&lt;br /&gt;
&lt;br /&gt;
Empty: fahli, Istwan, Nikara&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Alignment&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Connection: Zhukuram, fahli,&lt;br /&gt;
 &lt;br /&gt;
Empty: Yerbouti, Istwan, Mox&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Humble Priest&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Testing for which gods you have.  Can be done solo.&lt;br /&gt;
&lt;br /&gt;
Stand behind the [[Common Altar]] and look toward it so that your right and left are the same as the altar's right and left.&lt;br /&gt;
&lt;br /&gt;
# Place a [[requires::candle]] on the left pillar&lt;br /&gt;
# Place a [[requires::candle]] on the right pillar&lt;br /&gt;
# Place a [[requires::Small Diamond]] on the left focus (plate in left hand of statue)&lt;br /&gt;
# Place a [[requires::Water in Jugs]] on the right focus (plate in right hand of statue)&lt;br /&gt;
# '''Light''' the left pillar [[candle]]&lt;br /&gt;
# '''Light''' the right pillar [[candle]]&lt;br /&gt;
# Meditate &lt;br /&gt;
&lt;br /&gt;
note: candles will be consumed&lt;br /&gt;
&lt;br /&gt;
Detailed Info:  [[Guilds/HHOFW/POH  | '''HHOFWPOH''' Humble Priests]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhu's Priest List &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Maat&lt;br /&gt;
# Heket&lt;br /&gt;
# Ptah&lt;br /&gt;
# Amun&lt;br /&gt;
# Tayet&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Priest List&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Ptah&lt;br /&gt;
# Tefnut&lt;br /&gt;
# Heket&lt;br /&gt;
# Sobek&lt;br /&gt;
# Nut&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Kaa's Priest List&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Maat&lt;br /&gt;
# Geb&lt;br /&gt;
# Hathor&lt;br /&gt;
# Tefnut&lt;br /&gt;
# Nut&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Messenger&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of an Egyptian month, a new message becomes available to be deciphered by the players of Egypt. Every player signed up for the test has access to one piece of this message (the message is split into seven fragments) and may travel to any common altar and perform a simple ritual to receive their fragment. The simple ritual is as follows: &lt;br /&gt;
&lt;br /&gt;
'''Do this SOLO'''&lt;br /&gt;
&lt;br /&gt;
1.Place a papyrus paper on the left focus &lt;br /&gt;
&lt;br /&gt;
2.Place an ink on the right focus &lt;br /&gt;
&lt;br /&gt;
3.Meditate on the altar &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You can only do 1 ritual per Egyptian month'''&lt;br /&gt;
&lt;br /&gt;
Guild with info on how and where the current ritual is located.  They already located it all you have to do is show up with mats&lt;br /&gt;
&lt;br /&gt;
[[Guilds/Visionaries#People_who_want_to_do_the_ritual_this_month...]]&lt;br /&gt;
&lt;br /&gt;
Note: ATM it is far easier to just wait until the Visionaries guild figures it out. 7 pairs of players can do the ritual.  Of course, you never learn to figure it out but you get credit just the same.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram's Messages Passed 3/09/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Ritual Count: 5&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Messages&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Ritual Count: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Visions&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* There are 4 quadrants referred to as: ++ / +- / -+ /--&lt;br /&gt;
** this refers to the coordinates 100/100 = ++  / 100 -100 = + - etc&lt;br /&gt;
* once a Face has been found 7 players may use that location&lt;br /&gt;
** after 7 players use the location a new Face will generate (10m)&lt;br /&gt;
** if players do not solve the location or use up the 7 spots the Face will reset at end of game month&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Test Info: [[Test of Visions]]&lt;br /&gt;
&lt;br /&gt;
Test helper page: [http://julianatdeltona.com/atitd/vision.aspx Julian's Vision Helper]&lt;br /&gt;
&lt;br /&gt;
You need to make the [[Eye of God Serum]] Recipe&lt;br /&gt;
* Natures Jug&lt;br /&gt;
* Arsenic&lt;br /&gt;
* Water&lt;br /&gt;
* Cabbage Juice&lt;br /&gt;
* Catcus Sap&lt;br /&gt;
* CC&lt;br /&gt;
&lt;br /&gt;
Uses CON.  Like other similar recipes, its only annoying to make.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Visions Passed 03/13/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Faces: 7&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Visions&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Faces: 6&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Khefre's Children&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Male == colors&lt;br /&gt;
* Female == pattern&lt;br /&gt;
&lt;br /&gt;
To advance from rank-1, your beetle needs to have 5 points. To advance from rank-2, you must have 15 points. &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Advancing from rank-3 and passing the Test requires 70 points.'''&lt;br /&gt;
&lt;br /&gt;
The theoretical maximum points are 7 points from rank-1, 49 points from rank-2 and 343 points from rank-3 (assuming all beetles are totally unique). [rank 2 and rank 3 max points are not likely though]&lt;br /&gt;
&lt;br /&gt;
You cannot &amp;quot;pass the test&amp;quot; if you have less than 70 points even if you do win an R3 garden due to the scoring.&lt;br /&gt;
&lt;br /&gt;
A beetle must be at least 90% yours to display it. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Beetle Sculpture&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* 2 [[requires::Mud Granite]]&lt;br /&gt;
* 2 [[requires::Small Ruby]]&lt;br /&gt;
* 10 [[requires::Concrete]]&lt;br /&gt;
* 20 [[requires::Clay]]&lt;br /&gt;
* 12 [[requires::Gold Wire]]&lt;br /&gt;
* 5 [[requires::Paint]] of each of two colors. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Beetle Scores &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ Zhukuram Beetle Info&lt;br /&gt;
! Type !! Name !! Status !! Level !! Score !! Notes &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice ||A A 99 Zig Red Black Zag 01 SHOW (M) || Winner || 7L Rank 1 || 5 || 1-Zhukuram &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice ||A A 2 Squiggle Yellow Black 01 a SHOW (M) || FAILED Slot 4 || RP Rank 1 || 00 ||NOT A WINNER &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nicer || A A 2 Squiggle Yellow Black 02 b SHOW (F) || next in line || Rank 1 || 00 || NEVER MULCH A WINNER &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice || pretty || won || Rank 1 || 00 || NEVER MULCH A WINNER &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ugly || yucky || failed || Rank 2 || 00 ||  mulched &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | Total Points&lt;br /&gt;
|'''5 + 0 = 5'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Beetle Scores &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ Rana Beetle Info&lt;br /&gt;
! Type !! Name !! Status !! Level !! Score !! Notes &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice || R A 1 Red Green 04 NICE SHOW 01 (F) || lost || Rank 1 || 00 ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice || pretty || won || Rank 1 || 00 || NEVER MULCH A WINNER &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ugly || yucky || failed || Rank 2 || 00 ||  mulched &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | Total Points&lt;br /&gt;
|'''0 + 0 = 5'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Ritual Tattoo&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Tattoo Location Tools&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Tattoo helper links:&lt;br /&gt;
&lt;br /&gt;
[http://atitd.sharpnetwork.net/atitd/tattoo.asp Sharpnet Tattoo]  Database of location selectors&lt;br /&gt;
&lt;br /&gt;
[[ Test_of_the_Ritual_Tattoo/Location_Table | T7 Tattoo locations]] wiki list page&lt;br /&gt;
&lt;br /&gt;
DON has a lot of statues + altars + travel. Sinai has some too. use the common altar page to locate the altars.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tattoo Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Reg&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Coords&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Landmark&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Elevation&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Info&lt;br /&gt;
|- &lt;br /&gt;
| SE || 394, -6515 || S Harm || 200-600 || Altar, Statue &amp;lt;br /&amp;gt;along the path &lt;br /&gt;
|- &lt;br /&gt;
| Hinter || 1982, 1189 || RP-7L desert|| 700-800 || Altar &lt;br /&gt;
|- &lt;br /&gt;
| 4C || 133,4344 || SWorship || 0-50 || School, 2 Catci &amp;lt;br /&amp;gt;There a small spot between the &amp;lt;br /&amp;gt; Beetle Garden and the School&lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2841,7260 || SArch || 0-50 || School, 2 Catci&lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2081,6199 || SWorship || 0-100? || School, 2 Catci&lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2783,7701 || SLead || 0-100 || Road, Travel Facility, Clay&lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2671,4452|| SHarm || 0-100 ||  Penninsula or Bridge &amp;lt;br &amp;gt;many spots along the canal &lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2438,4435|| SHarm || 100-200 || Altar, Large Stone, &amp;lt;br /&amp;gt; Hilltop, 2 Cacti &amp;lt;br /&amp;gt;sand, dirt, grass, rock&lt;br /&gt;
|- &lt;br /&gt;
| DoS || -1396,2735 &amp;lt;br /&amp;gt;-1387,2746  || ULead xroads || 0-6 || Travel Facility, Penninsula or Bridge &amp;lt;br /&amp;gt;2 Catci&lt;br /&gt;
|- &lt;br /&gt;
| 7L || 2005, -1304 || UThought Y road || 100-200 || Travel Facility, University &amp;lt;br /&amp;gt; Far from Flora, Road &amp;lt;br /&amp;gt;2 Catci&lt;br /&gt;
|- &lt;br /&gt;
| SE || 1140,-5137 || Acorn Altar || 0 -0 || Altar, Papyrus&amp;lt;br /&amp;gt; Far from Flora, Cliff&amp;lt;br /&amp;gt;Road, Dirt&lt;br /&gt;
|- &lt;br /&gt;
| OE || 771,7631 || Near CPs &amp;lt;br /&amp;gt; at the end of S Worship road &amp;lt;br /&amp;gt;a tiny patch of clay || 0 - 6 || Cliff, Clay&lt;br /&gt;
|- &lt;br /&gt;
| OE || 852,5828 || OE Sulfurous Water &amp;lt;br /&amp;gt; patch in the grass &amp;lt;br /&amp;gt; posted sign  || 0 - 20 || Sulfurous Water + Far from Flora &amp;lt;br /&amp;gt; grass&lt;br /&gt;
|- &lt;br /&gt;
| MV || 927,4814 || U Harm at various spots &amp;lt;br /&amp;gt; around the building || 0 - 80|| University, Statue, &amp;lt;br /&amp;gt; Road, Cliff, Hilltop &amp;lt;br /&amp;gt;Far from Flora, Large Stone, &amp;lt;br /&amp;gt; grass, rock, dirt, sand, &amp;quot;other&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Hinter || 1984, 1202|| top of mountain || 600-700 || Altar, Hilltop &amp;lt;br /&amp;gt; Far from Flora, Base of Cliff &amp;lt;br /&amp;gt;rock, sand&lt;br /&gt;
|- &lt;br /&gt;
| CotS|| 3253,209 || ??? OE Sulfurous Water &amp;lt;br /&amp;gt; patch in the grass &amp;lt;br /&amp;gt; posted sign  || 0 - 20 || Altar, Statue,  Peninsula/Bridge&amp;lt;br /&amp;gt; Far from Flora, 2 Cacti, Large Stone &amp;lt;br /&amp;gt; road, other &lt;br /&gt;
|- &lt;br /&gt;
| CotS|| 2925,-1007 || Far E of S Harm/7L || 200-300|| Travel, 2 Cacti&amp;lt;br /&amp;gt; road, sand, other &lt;br /&gt;
|- &lt;br /&gt;
| Hinter || 4521,811&amp;lt;br /&amp;gt;4552,789 || bottom E edge of CotS  || 0-100 || Altar, Peninsula/Bridge&amp;lt;br /&amp;gt;Far from Flora, Hilltop&amp;lt;br /&amp;gt;road, rock, sand&lt;br /&gt;
|-&lt;br /&gt;
| Hinter || 3692,1093 || Largist island off the E edge Sinai-CotS&amp;lt;br /&amp;gt;30 min flight by airship&amp;lt;br /&amp;gt;'''REMOTE ALTAR''' &amp;lt;br /&amp;gt;area used by Pameow || 200-300 || Altar, Peninsula/Bridge&amp;lt;br /&amp;gt;Hilltop&amp;lt;br /&amp;gt;road, dirt, grass &lt;br /&gt;
|- &lt;br /&gt;
| Sinai|| 3608,5384 || U Lead || 0-100|| Travel, Altar, School &amp;lt;br /&amp;gt; road, grass, rock, dirt, other &lt;br /&gt;
|- &lt;br /&gt;
| OE || 1058,6173 || U Body || 0 - 100 || University, Travel, Far from Flora&amp;lt;br /&amp;gt;road, grass, other&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram's Tattoo Reqs&amp;lt;/span&amp;gt; Extra ===&lt;br /&gt;
&lt;br /&gt;
These require 5 mortars for turn in&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram Tattoo List #8  ====&lt;br /&gt;
&lt;br /&gt;
 Present at '''least 5 complete Mortars''' to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    1'''First Mortar Option: HERB&lt;br /&gt;
        '''Fresh Yava, 4 Kaeshra Resin, Powdered Opal&lt;br /&gt;
        '''On Rock, Near Sulfurous Water&lt;br /&gt;
    Second Mortar Option:&lt;br /&gt;
        Fresh Blood Root, 1 Bloodbark Resin, Powdered Emerald&lt;br /&gt;
        Between 300 and 400 feet above sea level, On Dirt&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Strychnos, 5 Oleaceae Resin, Powdered Sapphire&lt;br /&gt;
        Far from any Flora, Near a Large Stone&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Bleubillae, 5 Passam Resin, Powdered Ruby&lt;br /&gt;
        Between 500 and 600 feet above sea level, On Sand&lt;br /&gt;
    2'''Fifth Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Lavender Scented Thyme, 7 Chicory Resin, Powdered Sapphire&lt;br /&gt;
        '''Between 200 and 300 feet above sea level, Near a University&lt;br /&gt;
    3'''Sixth Mortar Option:  HERB RESIN&lt;br /&gt;
        '''Fresh Blue Tarafern, 1 Phoenix Palm Resin, Powdered Sapphire&lt;br /&gt;
        '''On Sand, Near a Papyrus Plant&lt;br /&gt;
    4'''Seventh Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Chukkah, 2 Butterleaf Tree Resin, Powdered Emerald&lt;br /&gt;
        '''On Clay, Between 100 and 200 feet above sea level&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Tattoo Reqs&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Rana Tattoo List Tattoo #4 ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Possible Altar + Clay &lt;br /&gt;
: DoS  -751, 2614 &lt;br /&gt;
: Hinterlands (RP)  2405, 1024&lt;br /&gt;
: Midland Valley  1486, 4703&lt;br /&gt;
: Midland Valley  1275, 4643&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Present at least 4 complete Mortars to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    '''READY First Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Headache Tree, 4 Oil Palm Resin, Powdered Emerald&lt;br /&gt;
        '''Far from any Flora, Near a School&lt;br /&gt;
    &amp;lt;s&amp;gt;Second Mortar Option:&lt;br /&gt;
        Fresh Golden Sellia, 1 Umbrella Palm Resin, Powdered Emerald&lt;br /&gt;
        Between 500 and 600 feet above sea level, On a Peninsula or Bridge&amp;lt;/s&amp;gt;&lt;br /&gt;
    '''READY Third Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Trilobe, 6 Hawthorn Resin, Powdered Sapphire&lt;br /&gt;
        '''Near a Travel Facility, Near a University&lt;br /&gt;
    '''Fourth Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Tangerine Dream, 3 Spiked Fishtree Resin, Powdered Ruby&lt;br /&gt;
        '''On Clay, Between 400 and 500 feet above sea level&lt;br /&gt;
    '''READY Fifth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Pale Skirret, 5 Ranyahn Resin, Powdered Ruby&lt;br /&gt;
        '''Near a Large Stone, On Rock&lt;br /&gt;
    &amp;lt;s&amp;gt;Sixth Mortar Option:&lt;br /&gt;
        Fresh Paradise Lily, 2 Tapacae Miralis Resin, Powdered Opal&lt;br /&gt;
        On Sand, Between 200 and 300 feet above sea level&amp;lt;/s&amp;gt;&lt;br /&gt;
    '''Seventh Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Buckler-leaf, 6 Hokkaido Resin, Powdered Ruby&lt;br /&gt;
        '''Near an Altar, On Clay&lt;br /&gt;
&lt;br /&gt;
==== Rana Tattoo List Tattoo #3 DONE ====&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Sky Gladalia, 7 Spiked Fishtree Resin, Powdered Emerald&lt;br /&gt;
        Near a Large Stone, On Grass&lt;br /&gt;
    '''READY Second Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Pitcher Plant, 3 Elephantia Resin, Powdered Emerald&lt;br /&gt;
        '''Far from any Flora, Near a School&lt;br /&gt;
    &amp;lt;s&amp;gt;Third Mortar Option:&lt;br /&gt;
        Fresh Dank Mullien, 5 Spiked Fishtree Resin, Powdered Sapphire&lt;br /&gt;
        Near a Papyrus Plant, Between 400 and 500 feet above sea level&amp;lt;/s&amp;gt;&lt;br /&gt;
    '''READY Fourth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Sweetgrass, 3 Stout Palm Resin, Powdered Emerald&lt;br /&gt;
        '''Near a Road, Near a Statue&lt;br /&gt;
    '''READY Fifth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Tamarask, 6 Passam Resin, Powdered Diamond&lt;br /&gt;
        '''Near a Statue, Between 500 and 600 feet above sea level&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Jaivanti, 1 Bottle Tree Resin, Powdered Ruby&lt;br /&gt;
        Near a Statue, Between 100 and 200 feet above sea level&lt;br /&gt;
    '''READY Seventh Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh True Tarragon, 7 Locust Palm Resin, Powdered Emerald&lt;br /&gt;
        '''Near a University, No more than 100 feet above sea level&lt;br /&gt;
&lt;br /&gt;
==== Rana Tattoo List Tattoo #2 DONE ====&lt;br /&gt;
&lt;br /&gt;
Ready for Re-Try&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Creeping Thyme, 7 Broadleaf Palm Resin, Powdered Diamond&lt;br /&gt;
        Near a Large Stone, No more than 100 feet above sea level&lt;br /&gt;
    '''Second Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Tsangto, 3 Ranyahn Resin, Powdered Diamond&lt;br /&gt;
        '''On Clay, Between 500 and 600 feet above sea level&lt;br /&gt;
    Correct '''READY Third Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Mountain Mint, 1 Cerulean Blue Resin, Powdered Ruby&lt;br /&gt;
        '''On Sand, Between 500 and 600 feet above sea level&lt;br /&gt;
    FAILED '''READY Fourth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Naranga, 3 Ash Palm Resin, Powdered Ruby&lt;br /&gt;
        '''Near an Altar, On Dirt&lt;br /&gt;
        ''' ** Herb was likely MARAGOSA not Naranga ** &lt;br /&gt;
    Correct '''READY Fifth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Bee Balm, 6 Bottle Tree Resin, Powdered Opal&lt;br /&gt;
        '''Near Sulfurous Water, Near a Statue  LOCATION: Sinai 4917, 4855 Eastern Edge Below LoR&lt;br /&gt;
    Correct '''READY Sixth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Wasabi, 5 Fern Palm Resin, Powdered Opal&lt;br /&gt;
        '''Between 400 and 500 feet above sea level, Near a Road&lt;br /&gt;
    '''RETRY READY Seventh Mortar Option: HERB RESIN GEM &lt;br /&gt;
        '''Fresh Beggar's Button, 7 Windriver Palm Resin, Powdered Emerald&lt;br /&gt;
        '''Near a Travel Facility, Near at least 2 Cacti&lt;br /&gt;
&lt;br /&gt;
===== Rana Tattoo List Tattoo #2 REJECTED =====&lt;br /&gt;
&lt;br /&gt;
THIS LIST NOT A GOOD ONE. Got a re-roll from U Body in OE&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Camelmint, 2 Cerulean Blue Resin, Powdered Emerald&lt;br /&gt;
        Near a University, Near a Travel Facility&lt;br /&gt;
    Second Mortar Option:&lt;br /&gt;
        Fresh Enchanter's Plant, 4 Fern Palm Resin, Powdered Opal&lt;br /&gt;
        Near at least 2 Cacti, On Rock&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Tristeria, 2 Ash Palm Resin, Powdered Sapphire&lt;br /&gt;
        Near an Altar, On Dirt&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Lemon Grass, 2 Fern Palm Resin, Powdered Opal&lt;br /&gt;
        On a Hilltop, Between 300 and 400 feet above sea level&lt;br /&gt;
    Fifth Mortar Option:&lt;br /&gt;
        Fresh Allbright, 2 Oil Palm Resin, Powdered Ruby&lt;br /&gt;
        Near a Statue, On Dirt&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Ilex, 3 Towering Palm Resin, Powdered Diamond&lt;br /&gt;
        Between 500 and 600 feet above sea level, Near a Large Stone&lt;br /&gt;
    Seventh Mortar Option:&lt;br /&gt;
        Fresh Dusty Blue Sage, 7 Locust Palm Resin, Powdered Opal&lt;br /&gt;
        No more than 100 feet above sea level, On Clay&lt;br /&gt;
&lt;br /&gt;
===== Rana Tattoo List Tattoo #1 DONE =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at '''Old Egypt 1058 6179''':&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Blushing Blossom, 1 Cerulean Blue Resin, Powdered Emerald&lt;br /&gt;
        Between 400 and 500 feet above sea level, On Clay&lt;br /&gt;
    '''READY: Second Mortar Option: HERB + RESIN + GEM&lt;br /&gt;
        '''Fresh Rubia, 5 Towering Palm Resin, Powdered Opal&lt;br /&gt;
        '''Near the base of a Cliff, Near at least 2 Cacti&lt;br /&gt;
    '''READY: Third Mortar Option: HERB + RESIN + GEM&lt;br /&gt;
        '''Fresh Panoe, 4 Locust Palm Resin, Powdered Sapphire&lt;br /&gt;
        '''On Sand, Near a Statue&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Blood Blossom, 6 Hawthorn Resin, Powdered Diamond&lt;br /&gt;
        Near a Large Stone, On Dirt&lt;br /&gt;
    '''READY: Fifth Mortar Option: HERB + RESIN + GEM&lt;br /&gt;
        '''Fresh Larkspur, 3 Bottle Tree Resin, Powdered Sapphire&lt;br /&gt;
        '''Near a Travel Facility, On Clay&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Octec's Grace, 7 Hokkaido Resin, Powdered Sapphire&lt;br /&gt;
        Near a University, Near a Travel Facility&lt;br /&gt;
    '''READY: Seventh Mortar Option: HERB + RESIN + GEM&lt;br /&gt;
        '''Fresh Sweetflower, 3 Oleaceae Resin, Powdered Emerald&lt;br /&gt;
        '''Far from any Flora, Between 500 and 600 feet above sea level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Dancing Waters&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Test Info: [[Test of Dancing Waters]]&lt;br /&gt;
&lt;br /&gt;
'''Fountain Mechanism NEEDS TO BE 40 Coord apart!!'''&lt;br /&gt;
&lt;br /&gt;
=== Basins ===&lt;br /&gt;
&lt;br /&gt;
Each basin is built in a separate [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size !! [[Copper Pipe]] !! [[Cut Stone]] !! [[Mandibular Glue]] !! Diameter !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Small || 10 || 30 || 15 || 8 ft. (0.5 coords)  || [[Image:SmallBasinT3.jpg|center|thumb|100px ]]&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 20 || 60 || 30 || 12 ft. (0.75 coords) || [[Image:MediumBasinT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Large || 30 || 90 || 45 || 16 ft. (1 coord) || [[Image:LargeBasinT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Huge || 40 || 120 || 60 || 20 ft. (1.25 coords) || [[Image:HugeBasinT3.jpg|center|thumb|100px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nozzles ===&lt;br /&gt;
&lt;br /&gt;
Nozzles are made in a [[Casting Box]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name!! Metal !! Beeswax !! Minutes !! Ave. Flow Rate !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Fog || 1 [[Brass]] || 1 || 10  || 1.75  || [[Image:CrystalFogT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Dirty Rain || 1 [[Copper]] || 1 || 10 || 9.24 || [[Image:DirtyRainT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Foggy Shower || 1 [[Copper]] ||  1 || 10 || 3.52 || [[Image:FoggyShowerT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Light Rain || 1 [[Bronze]] || 1  || 20 || 3.50 || [[Image:LightRainT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Misty Bubbles || 1 [[Brass]]  ||  1 || 10 || 1.07 || [[Image:MistyBubblesT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| White Shower || 4 [[Brass]] || 4 || 30 || 2.45 || [[Image:WhiteShowerT3.jpg|center|thumb|100px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram's Fountain Mechanism Passed 12/18/2016 &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Fountain Mechanism Old Egypt 1000, 6815 behind the CS on the hill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Fountain Mechanism &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* DO NOT LOAD ANYTHING in the SCS UNTIL you have a WORKING GEARBOX &lt;br /&gt;
* Disassemble the SCS and rebuild as each time you get a NEW GEARBOX CONFIG &lt;br /&gt;
* VERIFY the gearbox is doable or there is one matching BEFORE YOU LOAD ANYTHING &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana Mechanism | &lt;br /&gt;
  {{ResResource| Cut Stones | 0 |200 }}&lt;br /&gt;
  {{ResResource| Concrete | 0 |100}}&lt;br /&gt;
  {{ResResource| Glass Pipes | 0 |40}}&lt;br /&gt;
  {{ResResource| Copper Pipes | 0 |2}}&lt;br /&gt;
  {{ResResource| random 3-output gearbox | 0 |1}} have many &lt;br /&gt;
  {{ResResource| Small Construction Site | 0 |1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Basins and Nozzle Mats Combined List ===&lt;br /&gt;
&lt;br /&gt;
The approximate mats list to build the basins and nozzles needed for BOTH fountains.  Not everything on the list will be used and quantities are estimates only&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology| Basin Mats | &lt;br /&gt;
  {{ResResource| Cut Stones | 0 | 400 }}&lt;br /&gt;
  {{ResResource| Copper Pipe | 0 | 200}}&lt;br /&gt;
  {{ResResource| Mandibular Glue | 200 | 200 }} in the Ant tanks&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nozzles:&lt;br /&gt;
&lt;br /&gt;
=== Nozzles Types ===&lt;br /&gt;
&lt;br /&gt;
Nozzles are made in a [[Casting Box]].  Need a variety of each nozzle. These are the low-flow nozzles.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Qty !! Name!! Metal !! Beeswax !! Minutes !! Ave. Flow Rate !! Image&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || Crystal Fog || 1 [[Brass]] || 1 || 10  || 1.75  || [[Image:CrystalFogT3.jpg]]&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || Misty Bubbles || 1 [[Brass]]  ||  1 || 10 || 1.07 || [[Image:MistyBubblesT3.jpg]]&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || White Shower || 4 [[Brass]] || 4 || 30 || 2.45 || [[Image:WhiteShowerT3.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Riddle of the Sphinx&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
* Create 7 Riddles that gain &amp;quot;noble&amp;quot; status&lt;br /&gt;
* Riddles should be about ATITD&lt;br /&gt;
* Test info: [[Riddle of the Sphinx]]&lt;br /&gt;
* Use semicolon between answers&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Riddles&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Zhukuram Riddles&amp;lt;/b&amp;gt;&lt;br /&gt;
! # !! Name !! Text !! Answer !! Status &lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || Ferryman || There are 3 types of water transportation. Short Range Ferry is one. Swimming is another.  What is the last? || Long || released&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || Chickens || They come from grass. Much clicking for clucking. What are they? || chicken; rooster; hen || released&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || Airships || They float like boats.  They carry great weight and rise to great heights yet fall to be small and fit in your pocket. What is it? || airship; balloon. || released&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Riddles&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Rana Riddles&amp;lt;/b&amp;gt;&lt;br /&gt;
! # !! Name !! Text !! Answer !! Status &lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Bijou Table Passed 04/16/2017&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Zhukuram: OE 1033, 6914&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Set's Ladder&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Test info: [[Set's Ladder]]&lt;br /&gt;
&lt;br /&gt;
Zhukuram: RP 888,3606&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhu's Ladder&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* To the right of the layout is a triangular matrix showing the relationship between the various colors. Each field in the matrix can be set to a number between 0 and 100; this is the percentage chance of the color on the top row beating the color on the left column when they meet. Note that these are linked for each color pair, and no distinction is made between which color is the marker on the pyramid, and which is the token being played. &lt;br /&gt;
** If green is set to beat red 75% of the time, &amp;lt;br /&amp;gt;then if the player plays a red token on a green marker, it will win 25% of the time. &lt;br /&gt;
** The color pairs are reciprocals 50/50 75/25 100/0&lt;br /&gt;
&lt;br /&gt;
This is actually a Principle and there isn't any &amp;quot;test&amp;quot; per se.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Zhukuram Set's Ladder Tokens&amp;lt;/b&amp;gt;&lt;br /&gt;
! Winners -&amp;gt; &amp;lt;br /&amp;gt;Losers v !! Red% !!  Orange% !! Yellow%&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Green || 50 || 50 || 100&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yellow || 0 || 100 || -&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Orange || 100 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# GREEN&lt;br /&gt;
## Red beats Green 50%.  Green beats Red 50%&lt;br /&gt;
## Orange beats Green 50%.  Green beats Orange 50%&lt;br /&gt;
## Yellow always beats Green.  Green never beats Yellow&lt;br /&gt;
&lt;br /&gt;
# YELLOW&lt;br /&gt;
## Yellow always beats Red.  Red never beats Yellow. &lt;br /&gt;
## Orange always beats Yellow. Yellow never beats Orange. &lt;br /&gt;
&lt;br /&gt;
# ORANGE&lt;br /&gt;
## Red always beats Orange. Orange never beats Red&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sooooo...&lt;br /&gt;
&lt;br /&gt;
# To kill a green use Yellow&lt;br /&gt;
# To kill a yellow use Orange&lt;br /&gt;
# To kill a orange use Red&lt;br /&gt;
# To kill a red use Yellow&lt;br /&gt;
&lt;br /&gt;
You can also use these swaps @ 50/50&lt;br /&gt;
# Chance kills Green / Orange &lt;br /&gt;
# Chance kills Green / Red&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, that's the plan anyway... it's a Set's Ladder. It is possible to clear the entire pyramid. &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Festivals&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Information on what's needed when and where: [[Test of Festivals]]&lt;br /&gt;
&lt;br /&gt;
[[ Guilds/Festivals | Festival Guild]] can help with mats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Festivals&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Zhukuram Gods &amp;lt;/b&amp;gt;&lt;br /&gt;
! God !! Standing % !!  Notes &lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Isis || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Osiris || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bastet || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ra*  || 0 || Needs SPECIAL Altar&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Maat || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hathor || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thoth || 18 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Festivals&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Rana Gods &amp;lt;/b&amp;gt;&lt;br /&gt;
! God !! Standing % !!  Notes &lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Isis || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Osiris || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bastet || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ra*  || 0 || Needs SPECIAL Altar&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Maat || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hathor || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thoth || 18 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Leavened Bread&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Information on what's needed when and where: [[Test of Leavened Bread]]&lt;br /&gt;
&lt;br /&gt;
Ruby (zBread) organizes these.  It takes @3 hours due to flubs and rerolls.  &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Z Bread Makers Passed 03/26/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Player Order&lt;br /&gt;
# greedy&lt;br /&gt;
# windsong&lt;br /&gt;
# khali&lt;br /&gt;
# zhukuram&lt;br /&gt;
# abbi&lt;br /&gt;
&lt;br /&gt;
Feeding Darkfyre&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;The Phoenix 7&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Information on what's needed when and where: [[Test of Seven Phoenix]]&lt;br /&gt;
&lt;br /&gt;
We can make 4 of the 7 statues - In Theory, Illinois&lt;br /&gt;
&lt;br /&gt;
  If players are going to build FOR you they have to '''build on YOUR location''' list!&lt;br /&gt;
  If you are going to build for ANOTHER PLAYER you have to '''build on THEIR location''' list!&lt;br /&gt;
&lt;br /&gt;
  Only ONE bird can be built at a location!  Do NOT double up on same type of bird.  You get zero credit for extra birds.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;1 Phoenix Being Born&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
851 weight and bulk (including 5 for phoenix construction site) &lt;br /&gt;
&lt;br /&gt;
*100 [[requires::Beeswax]] &lt;br /&gt;
*20 [[requires::Pewter]]&lt;br /&gt;
*10 [[requires::Small Topaz]] &lt;br /&gt;
*40 [[requires::Silver Wire]]&lt;br /&gt;
*15 [[requires::Steel Sheeting]] &lt;br /&gt;
*260 [[requires::Treated Boards|Soft, Rotproof, Fireproof Boards]] &lt;br /&gt;
*100 [[requires::Paint|Sienna Paint]] &lt;br /&gt;
*100 [[requires::Paint|Tan Paint]] &lt;br /&gt;
*200 [[requires::Raeli Tiles|Barn Red Raeli Tiles]]  (was previously Rosy Brown)&lt;br /&gt;
*1 [[requires::Spirits|Mineral Spirits of Fire]] &lt;br /&gt;
*11 [[requires::Gunpowder ]]&lt;br /&gt;
*(1 [[requires::Canvas]]) &lt;br /&gt;
*(4 [[requires::Rope]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;2 Phoenix in His Prime&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
754 weight and 1437 bulk (including 5 for phoenix construction site) &lt;br /&gt;
&lt;br /&gt;
*3 [[requires::Gold Bars]] &lt;br /&gt;
*10 [[requires::Small Ruby]]&lt;br /&gt;
*1 [[requires::Sheet Glass]]&lt;br /&gt;
*50 [[requires::Copper Wire]]&lt;br /&gt;
*10 [[requires::Steel Sheeting]]&lt;br /&gt;
*260 [[requires::Treated Boards|Hard, Rigid, Fireproof Boards]]&lt;br /&gt;
*97 [[requires::Paint|Indian Red Paint]]&lt;br /&gt;
*200 [[requires::Raeli Tiles|Yellowish Raeli Tiles]]&lt;br /&gt;
*800 [[requires::Gold Foil]]&lt;br /&gt;
*1 [[requires::Spirits|Grain Spirits of Fire]]&lt;br /&gt;
*11 [[requires::Gunpowder]] &lt;br /&gt;
*(1 [[requires::Canvas]]) &lt;br /&gt;
*(4 [[requires::Rope]])&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
This chest contains:&lt;br /&gt;
     4 Canvas&lt;br /&gt;
    12 Gold Bars&lt;br /&gt;
    44 Gunpowder&lt;br /&gt;
    16 Rope&lt;br /&gt;
     4 Sheet Glass&lt;br /&gt;
    40 Small Ruby&lt;br /&gt;
    40 Steel Sheeting&lt;br /&gt;
   400 Paint Indian Red&lt;br /&gt;
   800 Raeli Tiles Light Yellow&lt;br /&gt;
     4 Spirits Grain Spirits of Fire&lt;br /&gt;
  1040 Boards Rigid Hard Fireproof Black &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;3 Phoenix on the Hunt&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
1208 weight and 1007 bulk (including 5 for phoenix construction site and 2/1 for the extra jug) &lt;br /&gt;
&lt;br /&gt;
*50 [[requires::Fish Meat|Perch Meat]]&lt;br /&gt;
*200+1 [[requires::Water in Jugs]] (Note: You need another water jug, can't donate your last jug) &lt;br /&gt;
*50 [[requires::Concrete]] &lt;br /&gt;
*30 [[requires::Magnesium Wire]]&lt;br /&gt;
*10 [[requires::Steel Sheeting]]&lt;br /&gt;
*260 [[requires::Treated Boards|Hard, Black, Fireproof Boards]]&lt;br /&gt;
*100 [[requires::Paint|Dark Orange Paint]]&lt;br /&gt;
*100 [[requires::Paint|Golden Rod Paint]]&lt;br /&gt;
*200 [[requires::Raeli Tiles|Wheat Raeli Tiles]]&lt;br /&gt;
*1 [[requires::Spirits|Fish Spirits of Fire]]&lt;br /&gt;
*11 [[requires::Gunpowder]] &lt;br /&gt;
*(1 [[requires::Canvas]]) &lt;br /&gt;
*(4 [[requires::Rope]])&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
This chest contains:&lt;br /&gt;
     4 Canvas&lt;br /&gt;
   200 Concrete&lt;br /&gt;
    44 Gunpowder&lt;br /&gt;
   200 Perch Meat&lt;br /&gt;
    16 Rope&lt;br /&gt;
    40 Steel Sheeting&lt;br /&gt;
   840 Water in Jugs&lt;br /&gt;
   800 Raeli Tiles Wheat&lt;br /&gt;
     4 Spirits Fish Spirits of Fire&lt;br /&gt;
  1040 Boards Rigid Hard Fireproof Black &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;4 Phoenix Taking Shelter&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
1128 weight and bulk (including 5 for phoenix construction site) &lt;br /&gt;
&lt;br /&gt;
*100 [[requires::Charcoal]]&lt;br /&gt;
*300 [[requires::Firebricks]]&lt;br /&gt;
*10 [[requires::Cut Stone]]&lt;br /&gt;
*42 [[requires::Thoth's Metal Wire]]&lt;br /&gt;
*10 [[requires::Treated Metal Sheeting|Pewter Sheeting: Hard Corrosion Resistant]]&lt;br /&gt;
*260 [[requires::Treated Boards|Pliable, Fireproof, Blonde Boards]]  (same as Airship)&lt;br /&gt;
*100 [[requires::Paint|Dark Khaki Paint]]&lt;br /&gt;
*100 [[requires::Paint|Dark Gray Paint]]&lt;br /&gt;
*200 [[requires::Raeli Tiles|Slate Gray Raeli Tiles]]  (was previously Slate Blue)&lt;br /&gt;
*1 [[requires::Spirits|Vegetable Spirits of Fire]]&lt;br /&gt;
*11 [[requires::Gunpowder]] &lt;br /&gt;
*(1 [[requires::Canvas]]) &lt;br /&gt;
*(4 [[requires::Rope]])&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
This chest contains:&lt;br /&gt;
     4 Canvas&lt;br /&gt;
   400 Charcoal&lt;br /&gt;
    40 Cut Stone&lt;br /&gt;
  1200 Firebricks&lt;br /&gt;
    44 Gunpowder&lt;br /&gt;
    16 Rope&lt;br /&gt;
   400 Paint Dark Grey&lt;br /&gt;
   400 Paint Dark Khaki&lt;br /&gt;
     4 Spirits Vegetable Spirits of Fire&lt;br /&gt;
   780 Boards Pliable Fireproof Blonde &lt;br /&gt;
   260 Boards Pliable Soft Fireproof Blonde &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Large House&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
This building becomes available once you've passed 6 Architecture Tests.&lt;br /&gt;
* Can store up to 250,000 weight + bulk. &lt;br /&gt;
* Can't be Guilded.&lt;br /&gt;
* Built in a Medium Construction Site. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology| Large House Mats | &lt;br /&gt;
  {{ResResource| Rigid Rotproof Boards | 4900 | 4900  }}&lt;br /&gt;
  {{ResResource| Rigid Fireproof Boards | 4900 | 4900 }}&lt;br /&gt;
  {{ResResource| Rigid Termite Resistant Boards | 4900 | 4900 }}&lt;br /&gt;
  {{ResResource| Hard Glossy White Boards | 0 | 2100 }}&lt;br /&gt;
  {{ResResource| Hard Glossy Blonde Boards | 2100 | 2100 }}&lt;br /&gt;
  {{ResResource| Hard Glossy Black Boards | 2100 | 2100 }}&lt;br /&gt;
  {{ResResource| Soft Nontoxic Boards | 0 | 2100 }}&lt;br /&gt;
  {{ResResource| Nails | 5000 | 7000 }}&lt;br /&gt;
  {{ResResource| White Travertine | 0 | 25 }}&lt;br /&gt;
  {{ResResource| Blue Pearl Marble | 28 | 28 }}&lt;br /&gt;
  {{ResResource| Hornet%27s Wing Granite | 0 | 12 }}&lt;br /&gt;
  {{ResResource| Mountain Marble | 10 | 10 }}&lt;br /&gt;
  {{ResResource| Island Blue Marble | 6 | 6 }}&lt;br /&gt;
  {{ResResource| Linen | 450 | 450 }}&lt;br /&gt;
  {{ResResource| Rope | 300 | 300 }}&lt;br /&gt;
  {{ResResource| Concrete | 4500 | 4500 }}&lt;br /&gt;
  {{ResResource| Chartreuse Paint | 800 | 800 }}&lt;br /&gt;
  {{ResResource| Aquamarine Paint | 850 | 850 }}&lt;br /&gt;
  {{ResResource| Rosy Brown Paint | 525 | 525 }}&lt;br /&gt;
  {{ResResource| Spring Green Paint | 345 | 345 }}&lt;br /&gt;
  {{ResResource| Tomato Paint | 600 | 600 }}&lt;br /&gt;
  {{ResResource| Cornflower Blue Raeli Tiles | 140 | 140 }}&lt;br /&gt;
  {{ResResource| Dark Slate Grey Raeli Tiles | 160 | 160 }}&lt;br /&gt;
  {{ResResource| Gainsboro Raeli Tiles | 240 | 240 }}&lt;br /&gt;
  {{ResResource| Linen Raeli Tiles | 180 | 180 }}&lt;br /&gt;
  {{ResResource| Royal Blue Raeli Tiles | 100 | 100 }}&lt;br /&gt;
  {{ResResource| Ivory Raeli Tiles | 240 | 240 }}&lt;br /&gt;
  {{ResResource| Black Raeli Tiles | 800 | 800 }}&lt;br /&gt;
  {{ResResource| Canvas | 2 | 2 }} MCS&lt;br /&gt;
  {{ResResource| Rope | 8 | 8 }} MCS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram/Test_Details&amp;diff=136718</id>
		<title>User:Zhukuram/Test Details</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram/Test_Details&amp;diff=136718"/>
		<updated>2017-08-02T17:37:08Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Zhukuram DN List 7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
This page records extra details for Tests in T7 for Zhukuram and Rana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 7 Links to other pages&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram  | My Home Page]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details/Page2 | Test Page 2 older tests ]]&lt;br /&gt;
| [http://julianatdeltona.com/atitd/PassedTests.aspx  Recently Passed Tests]&amp;lt;br /&amp;gt;from system logs&lt;br /&gt;
|-&lt;br /&gt;
| [http://julianatdeltona.com/pearls/Solver.htm Online Pearl Solver]&amp;lt;br /&amp;gt;TheMazeEcho's solver hosted by Sabuli. &lt;br /&gt;
| [http://www.ueda.info.waseda.ac.jp/~n-kato/lightsout/index.html Original Online Lights Out Solver] &amp;lt;br /&amp;gt; Original Online Solver&lt;br /&gt;
| [http://julianatdeltona.com/atitd/astro.aspx Astro Alignment Test] &amp;lt;br /&amp;gt; Group Finder&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging | Tale 7 Foraging Page ]]&lt;br /&gt;
| [http://rogarian.atitd.org/herbalist2/t7_herbalist/ Rogarian Foraging Page]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Covered Cartouche&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* link to test overview: [[Test of the Covered Cartouche]]&lt;br /&gt;
* link to cartouche building details: [[Cartouche | Cartouche Building Types ]]&lt;br /&gt;
* link to gem cutting guide: [[Cut Gems ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Ceremonial Voting Booth&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Ceremonial Voting Booth&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Brown || 100 || 300&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Crimson || 100 || 100&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Any Greenish || 100 || 400&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Indian Red || 100 || 200&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Violet Red || 100 || 0&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Any Yellowish || 100 || 400&lt;br /&gt;
|- &lt;br /&gt;
| Paint || Any Pinkish || 100 || 100&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Queen's Tomb: Lapis || 1 || 0&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Queen's Tomb: Garnet || 1 || 0&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Looking Glass: Amethyst || 1 || 0&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Looking Glass: Garnet || 1 || 1&lt;br /&gt;
|- &lt;br /&gt;
| Cut Gem || Looking Glass: Turquoise || 1|| 0&lt;br /&gt;
|-&lt;br /&gt;
| class || item || required || amt&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Cartcouche Widgets&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DO NOT BLOW AWAY EXPENSIVE WIDGETS!!! You do not get gearboxes back'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Cartcouche Widgets&lt;br /&gt;
! # !! Widget !! Build Info!! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 01 || Charm of Flight || [[Charm of Flight ]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 02 || Return of Promise || [[Return of Promise ]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 03 || Sequence of Order || [[Sequence of Order]] || Principles 11/08/2016&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 04 || Point of Mind || [[Point of Mind]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 05 || Caress of Wind || [[Caress of Wind]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 06 || Fall of Balance || [[Fall of Balance]] || 2 (2)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 07 || Suspend of Green || [[Suspend of Green]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 08 || Puncture of Dark || [[Puncture of Dark]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 09 || Hatch of Steel || [[Hatch of Steel]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10 ||Float of Ghost || [[Float of Ghost]] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 11 || Distract of Sky || [[Distract of Sky]] || R2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 12 || Twist of Study || [[Twist of Study]] || Rana &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 13 || Reflect of Orbit || [[Reflect of Orbit]] ||  R1 (4) &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| no || name || [[link]] || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Prismatic Opticon&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Test details: [[ Test of the Prismatic Opticon]]&lt;br /&gt;
&lt;br /&gt;
My user guide on [[ Guides/Prismatic_Opticon_Configuration  | Prismatic Opticon Configuration ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Build List Zhukuram&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Zhu's '''Flipping Flappers''' Prismatic Opticon OE CS 1061, 6918 &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Build List Rana &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Build in Small Construction Site&lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Opticon | &lt;br /&gt;
    {{ResResource| Fine Glass Rods  |0|21}}&lt;br /&gt;
    {{ResResource| Gold Wire |0|210}}&lt;br /&gt;
    {{ResResource| Steel Wire |0|210}}&lt;br /&gt;
    {{ResResource| Mirror |0|7}}&lt;br /&gt;
    {{ResResource| Large Topaz |1|1}}&lt;br /&gt;
    {{ResResource| Large Ruby |1|1}}&lt;br /&gt;
    {{ResResource| Bearings |0|98}}&lt;br /&gt;
    {{ResResource| Ra's Lantern Sunstone |0|1}}&lt;br /&gt;
    {{ResResource| Hile's Chevrons Sunstone |0|2}}&lt;br /&gt;
    {{ResResource| Bastet Sunstone |0|2}}&lt;br /&gt;
    {{ResResource| Amanti Jade |0|3}}&lt;br /&gt;
    {{ResResource| Choronzon Jade |0|2}}&lt;br /&gt;
    {{ResResource| Khufu's Ship Jade |0|2}}&lt;br /&gt;
    {{ResResource| Appolonia Garnet |0|3}}&lt;br /&gt;
    {{ResResource| Full Eye (Any) |0|1}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Hexaglyphs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Test details: [[Hexaglyphs]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Tablet Passed 04/09/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
OE 1039, 6906&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Tablet&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Built in a Small Construction Site &lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Hex Tablet| &lt;br /&gt;
    {{ResResource| Boards |0|700}}&lt;br /&gt;
    {{ResResource| Hile's Chevrons Cut Turquoise |0|2}}&lt;br /&gt;
    {{ResResource| Iron Bars |0|25}}&lt;br /&gt;
    {{ResResource| Iron Strap |0|5}}&lt;br /&gt;
    {{ResResource| Linen |0|100}}&lt;br /&gt;
    {{ResResource| Slate |0|100}}&lt;br /&gt;
    {{ResResource| Mandibular Glue |0|25}}&lt;br /&gt;
    {{ResResource| Metal Blue Wire |0|100}}&lt;br /&gt;
    {{ResResource| Nails |0|343}}&lt;br /&gt;
    {{ResResource| Orange Paint |0|100}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Pathmaker&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Test details: [[Test of the Pathmaker]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Path&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram's Pathmaker OE 1055, 6925 near the CS by the scarab garden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Path&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Built in a Small Construction Site &lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Pathmaker| &lt;br /&gt;
    {{ResResource| Cut Stone |0|300}}&lt;br /&gt;
    {{ResResource| Hexas Plate Amethyst |0|3}}&lt;br /&gt;
    {{ResResource| Looking Glass Jade |0|3}}&lt;br /&gt;
    {{ResResource| Symmetry Turquoise |0|2}}&lt;br /&gt;
    {{ResResource| Dragyn's Eye Citrine |0|1}}&lt;br /&gt;
    {{ResResource| Huge Diamond |0|2}}&lt;br /&gt;
    {{ResResource| Medium Topaz |0|12}}&lt;br /&gt;
    {{ResResource| Silver Wire |0|60}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Venery&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Test details: [[Test of the Venery]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Venery&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Built in a Small Construction Site &lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: Lockbox| &lt;br /&gt;
    {{ResResource| Eyelet Amethyst |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Lapis |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Turquoise |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Garnet |1|7}}&lt;br /&gt;
    {{ResResource| Fine Glass Rods |7|7}}&lt;br /&gt;
    {{ResResource| Gold Wire |7|7}}&lt;br /&gt;
    {{ResResource| Copper |7|7}}&lt;br /&gt;
    {{ResResource| Brass Small Gears |14|14}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Venery&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Built in a Small Construction Site &lt;br /&gt;
# SCS = 1 canvas 4 rope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Lockbox| &lt;br /&gt;
    {{ResResource| Eyelet Amethyst |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Lapis |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Turquoise |0|7}}&lt;br /&gt;
    {{ResResource| Eyelet Garnet |0|7}}&lt;br /&gt;
    {{ResResource| Fine Glass Rods |0|7}}&lt;br /&gt;
    {{ResResource| Gold Wire |0|7}}&lt;br /&gt;
    {{ResResource| Copper |0|7}}&lt;br /&gt;
    {{ResResource| Brass Small Gears |0|14}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Darkest Night&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
link to: [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp  Shroom Finder] &amp;lt; Not Fixed&lt;br /&gt;
&lt;br /&gt;
Other link: [http://rogarian.atitd.org/shroomdar2/ Shroomdar 2] &amp;lt; Not Working Either&lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Mushroom]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Shrooms&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram DN List 7 ====&lt;br /&gt;
&lt;br /&gt;
Razor's Edge does spawn in Mts East of Sand Circle.  Peasants Foot in SE but can spawn near the OE Aquaduct.&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 7 | &lt;br /&gt;
    {{ResResource|Dead Tongue |7|7}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent |7|7}}&lt;br /&gt;
    {{ResResource|Razor's Edge |0|7}}&lt;br /&gt;
    {{ResResource|Sand Spore  |5|7}}&lt;br /&gt;
    {{ResResource|Peasants Foot |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram DN List 6 Done ====&lt;br /&gt;
&lt;br /&gt;
Golden Sun @ DoS -2309 2742 (west of CS) (same as previous tales)&lt;br /&gt;
Cat Nip @ CCR -505 6944 in the rocks (also old Shabbat Ab mts T3/T4)&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 6 | &lt;br /&gt;
    {{ResResource|Dueling Serpents|7|7}}&lt;br /&gt;
    {{ResResource|Bleeding Hand |7|7}}&lt;br /&gt;
    {{ResResource|Golden Sun|7|7}}&lt;br /&gt;
    {{ResResource|Nefertari's Crown |7|7}}&lt;br /&gt;
    {{ResResource|Cat Nip|7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram DN List 5 DONE ====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 5 | &lt;br /&gt;
    {{ResResource|Toad Skin|7|7}}&lt;br /&gt;
    {{ResResource|Colt's Foot|7|7}}&lt;br /&gt;
    {{ResResource|Carrion|7|7}}&lt;br /&gt;
    {{ResResource|Nile Fire|7|7}}&lt;br /&gt;
    {{ResResource|Scorpions Brood|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram DN List 4 DONE ====&lt;br /&gt;
&lt;br /&gt;
Eye of Osiris (single spawn shroom) South OE N of the CS around the Acorn.  Also south of the CS on the plains around the big mountain.  Normally off the road in small hillocks or where there is little player traffic.  (same as previous tales).&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 4 | &lt;br /&gt;
    {{ResResource|Eye of Osiris|7|7}}&lt;br /&gt;
    {{ResResource|Falcon's Bait |7|7}}&lt;br /&gt;
    {{ResResource|Slave's Bread|7|7}}&lt;br /&gt;
    {{ResResource|Hairy Tooth|7|7}}&lt;br /&gt;
    {{ResResource|Iron Knot|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram DN List 3 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 3 | &lt;br /&gt;
    {{ResResource|Spiderlings |7|7}}&lt;br /&gt;
    {{ResResource|Heart of Ash |7|7}}&lt;br /&gt;
    {{ResResource|Salt Water Fungus |7|7}}&lt;br /&gt;
    {{ResResource|Ra's Awakening |7|7}}&lt;br /&gt;
    {{ResResource|Camels Mane|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram DN List 2 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 2 | &lt;br /&gt;
    {{ResResource|Nature's Jug|7|7}}&lt;br /&gt;
    {{ResResource|Dung Rot|7|7}}&lt;br /&gt;
    {{ResResource|Pool of Tranquility|7|7}}&lt;br /&gt;
    {{ResResource|Cobra Hood|7|7}}&lt;br /&gt;
    {{ResResource|Earth Light |7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
===== Zhukuram DN List 1 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: List 1 | &lt;br /&gt;
    {{ResResource|Fish Hook |7|7}}&lt;br /&gt;
    {{ResResource|Beehive|7|7}}&lt;br /&gt;
    {{ResResource|Sun Star|7|7}}&lt;br /&gt;
    {{ResResource|Acorns Cap|7|7}}&lt;br /&gt;
    {{ResResource|Brain|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Shrooms&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Rana DN List 3 ====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: List 3|&lt;br /&gt;
    {{ResResource|Fish Hook|6|7}}&lt;br /&gt;
    {{ResResource|Hairy Tooth|7|7}}&lt;br /&gt;
    {{ResResource|Dueling Serpents|7|7}}&lt;br /&gt;
    {{ResResource|Cat Nip|7|7}}&lt;br /&gt;
    {{ResResource|Camels Mane|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
===== Rana DN List 2 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: List 2|&lt;br /&gt;
    {{ResResource|Nefertair's Crown |7|7}}&lt;br /&gt;
    {{ResResource|Slaves Bread|7|7}}&lt;br /&gt;
    {{ResResource|Spiderling|7|7}}&lt;br /&gt;
    {{ResResource|Brain|7|7}}&lt;br /&gt;
    {{ResResource|Colt's Foot|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
===== Rana DN List 1 DONE =====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: List 1|&lt;br /&gt;
    {{ResResource|Nile Fire|7|7}}&lt;br /&gt;
    {{ResResource|Heaven's Torrent|7|7}}&lt;br /&gt;
    {{ResResource|Acorn Cap|7|7}}&lt;br /&gt;
    {{ResResource|Cobra Hood|7|7}}&lt;br /&gt;
    {{ResResource|Razor's Edge|7|7}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Giving Fisherman&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wiki link: [[Test of the Giving Fisherman]]&lt;br /&gt;
&lt;br /&gt;
You must have Filleting L1 from S Worship to use the knife.  You must ceremonially fillet your own fish for the gift.&lt;br /&gt;
&lt;br /&gt;
'''Scoring'''&lt;br /&gt;
&lt;br /&gt;
* Favorite = 2 pts&lt;br /&gt;
* Like = 1 pt&lt;br /&gt;
* Dislike = -2 or 0&lt;br /&gt;
&lt;br /&gt;
* Exact duplicate gifts = all negative &lt;br /&gt;
* Max 10 gifts to any player&lt;br /&gt;
&lt;br /&gt;
* (Scale + Fruit + Fish )* number of gifts = score&lt;br /&gt;
** Favorite (2) + Like (1) + Dislike (-2) * 1 gift = 1&lt;br /&gt;
** Favorite (2) + Like (1) + Dislike (-2) * 2 gift = 2 &lt;br /&gt;
*** (??? or it is gift 1 + gift 2 = score)&lt;br /&gt;
* Score can go be reduced or go to zero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Gifts&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Seal Brown-Chromis-Tangy Tangelo-Zhukuram for Rana&lt;br /&gt;
#: Rana: [01m] You eat the gift that Zhukuram has given you. &amp;lt;br /&amp;gt;You liked the fish and the color. You disliked the citrus fruit.&lt;br /&gt;
#: '''NO Tangy Tangelo for Rana'''&lt;br /&gt;
#: '''OK Seal Brown / OK Chromis for Rana''' &lt;br /&gt;
#: Like(1) + Like(1) + Dislike (-2) = 0&lt;br /&gt;
# Salmon-Razorfin-Flat Lemon-Zhukuram for Rana&lt;br /&gt;
#: Rana [00m] You eat the gift that Zhukuram has given you. &amp;lt;br /&amp;gt; You loved the citrus fruit. You disliked the fish. &lt;br /&gt;
#: ''' No Salmon color / No Razorfin for Rana'''&lt;br /&gt;
#: '''Loved the citrus Flat Lemon'''&lt;br /&gt;
#: color(0) + dislike(-2) + Loved(2) = 0&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Gifts&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Banana-Spotted Sea Cucumber-Greenish Lemon-Rana for Zhu&lt;br /&gt;
#: Zhukuram [00m] You eat the gift that Rana has given you. &amp;lt;br /&amp;gt;You disliked the fish and the citrus fruit. &lt;br /&gt;
#: '''No Banana / No Spotted Sea Cucumber / No Greenish Lemon for Zhu'''&lt;br /&gt;
#: Color(0) + Dislike(-2) + Dislike(-2) = 0&lt;br /&gt;
# Cornflower Blue-Ivory Knifefish-Small Grapefruit-Rana for Zhu&lt;br /&gt;
#: Zhukuram [00m] You eat the gift that Rana has given you.&amp;lt;br /&amp;gt;You disliked the color. &lt;br /&gt;
#: '''No Cornflower Blue /No Ivory Knifefish / No Small Grapefruit for Zhu'''&lt;br /&gt;
#: Dislike(-2) + fish (0) + citrus (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Olive-Abdju-Long Corian-Rana for Fairy&lt;br /&gt;
:# Liked fish and disliked color&lt;br /&gt;
:# '''No Olive / No Corian for Fairy'''&lt;br /&gt;
:# Dislike(-2) + Like (+1) + Citrus(0) = 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Fisherman&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Test of the Fisherman]]&lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Fishing]] &lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Fishing Infographic]] &lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Fishing Rods]]&lt;br /&gt;
&lt;br /&gt;
# '''Basic Fly Rod'''&lt;br /&gt;
#* Catches all Basic Fish&lt;br /&gt;
# '''Whisperer's Fly Rod''' &lt;br /&gt;
#* not Amur Pike, Bay Lobster, Camelfish, Ivory Knifefish, Kingfish, Medusafish, Razorfin, Ribbonfish, Spoonfish, White Oniontail&lt;br /&gt;
# '''Beachcomber's Fly Rod''' &lt;br /&gt;
#* not Amur Pike, Bay Lobster, Camelfish, Ivory Knifefish, Octopus, Razorfin, Ribbonfish, Spoonfish, White Oniontail&lt;br /&gt;
# '''Spiderfang Fly Rod''' &lt;br /&gt;
#* not Amur Pike, Bay Lobster, Camelfish, Octopus, Spoonfish&lt;br /&gt;
# '''Whiptail Fly Rod''' &lt;br /&gt;
#*not Octopus &amp;amp; Spoonfish&lt;br /&gt;
# '''Openheart Fly Rod''' &lt;br /&gt;
#* not Octopus &amp;amp; Spoonfish&lt;br /&gt;
# Snakespine Fly Rod &lt;br /&gt;
#* Catches all Strange Fish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base Fish Mounts Require&lt;br /&gt;
* 10 silver nails &lt;br /&gt;
* 5 brass wire &lt;br /&gt;
* 10 dried flax &lt;br /&gt;
* 2 papy paper &lt;br /&gt;
&lt;br /&gt;
Unique items&lt;br /&gt;
* 4 treated boards&lt;br /&gt;
* 1 paint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Fish&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram Fish List 1 ====&lt;br /&gt;
&lt;br /&gt;
Mount 4 of each fish. 7db min size&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram: Fish 1 | &lt;br /&gt;
    {{ResResource| Catfish |4 |4}} Principles 06/15/2017&lt;br /&gt;
    {{ResResource| Giant Crayfish |0 |4}}&lt;br /&gt;
    {{ResResource| Octecs Longfin |4 |4}}&lt;br /&gt;
    {{ResResource| Oxyrynchus |0 |4}}&lt;br /&gt;
    {{ResResource| Serpentfish |4 |4}}&lt;br /&gt;
    {{ResResource| Spiny Dogfish |0 |4}}&lt;br /&gt;
    {{ResResource| Tigerfish |0 |4}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Fish&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Rana Fish List 1 ====&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana: Fish 1 | &lt;br /&gt;
    {{ResResource| Amur Pike |0 |4}}&lt;br /&gt;
    {{ResResource| Chromis |4 |4}}&lt;br /&gt;
    {{ResResource| Ivory Knifefish |4 |4}} Principles 06/22/2017&lt;br /&gt;
    {{ResResource| Medusafish |0 |4}}&lt;br /&gt;
    {{ResResource| Moonfish |0 |4}}&lt;br /&gt;
    {{ResResource| Sea Urchin |0 |4}}&lt;br /&gt;
    {{ResResource| Tigerfish |4 |4}}&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Beacons&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
A wild beacon lasts about 4 real minutes unless it is anchored. '''Any three people''' can anchor an altar.  An anchored altar lasts '''30 minutes'''. &lt;br /&gt;
&lt;br /&gt;
Which is good thing because the full beacon ritual is ''complicated''.&lt;br /&gt;
&lt;br /&gt;
For the full Beacon Ritual see [[Test of Beacons]].&lt;br /&gt;
&lt;br /&gt;
Anchoring: &lt;br /&gt;
* Priest One meditates. &lt;br /&gt;
* Priest Two meditates. &lt;br /&gt;
* Priest Three meditates&lt;br /&gt;
* Each will receive a &amp;quot;vision&amp;quot; on how to complete the ritual.&lt;br /&gt;
&lt;br /&gt;
Carry (used for the full ritual):&lt;br /&gt;
&lt;br /&gt;
: 4 Medium Diamonds &lt;br /&gt;
: 4 Medium Rubies &lt;br /&gt;
: 4 Medium Emeralds &lt;br /&gt;
: 4 Medium Sapphires &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Astrological Alignment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
2 players with 2 candles each place them on the altar in the following order:  pillar, hand, hand, pillar&lt;br /&gt;
&lt;br /&gt;
:Place candles on the altar: P1 Left Pillar, P1 Left Hand, P2 Right Hand, P2 Right Pillar&lt;br /&gt;
:Light candles in the same order:  P1 Left Pillar, P1 Left Hand, P2 Right Hand, P2 Right Pillar&lt;br /&gt;
&lt;br /&gt;
Link to the: [http://julianatdeltona.com/atitd/astro.aspx Astro Group Finder]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhu's Alignment&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Connection:  Kaa, Binny, Yerbouti, Rana, Mox&lt;br /&gt;
&lt;br /&gt;
Empty: fahli, Istwan, Nikara&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Alignment&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Connection: Zhukuram, fahli,&lt;br /&gt;
 &lt;br /&gt;
Empty: Yerbouti, Istwan, Mox&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Humble Priest&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Testing for which gods you have.  Can be done solo.&lt;br /&gt;
&lt;br /&gt;
Stand behind the [[Common Altar]] and look toward it so that your right and left are the same as the altar's right and left.&lt;br /&gt;
&lt;br /&gt;
# Place a [[requires::candle]] on the left pillar&lt;br /&gt;
# Place a [[requires::candle]] on the right pillar&lt;br /&gt;
# Place a [[requires::Small Diamond]] on the left focus (plate in left hand of statue)&lt;br /&gt;
# Place a [[requires::Water in Jugs]] on the right focus (plate in right hand of statue)&lt;br /&gt;
# '''Light''' the left pillar [[candle]]&lt;br /&gt;
# '''Light''' the right pillar [[candle]]&lt;br /&gt;
# Meditate &lt;br /&gt;
&lt;br /&gt;
note: candles will be consumed&lt;br /&gt;
&lt;br /&gt;
Detailed Info:  [[Guilds/HHOFW/POH  | '''HHOFWPOH''' Humble Priests]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhu's Priest List &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Maat&lt;br /&gt;
# Heket&lt;br /&gt;
# Ptah&lt;br /&gt;
# Amun&lt;br /&gt;
# Tayet&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Priest List&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Ptah&lt;br /&gt;
# Tefnut&lt;br /&gt;
# Heket&lt;br /&gt;
# Sobek&lt;br /&gt;
# Nut&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Kaa's Priest List&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Maat&lt;br /&gt;
# Geb&lt;br /&gt;
# Hathor&lt;br /&gt;
# Tefnut&lt;br /&gt;
# Nut&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Messenger&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of an Egyptian month, a new message becomes available to be deciphered by the players of Egypt. Every player signed up for the test has access to one piece of this message (the message is split into seven fragments) and may travel to any common altar and perform a simple ritual to receive their fragment. The simple ritual is as follows: &lt;br /&gt;
&lt;br /&gt;
'''Do this SOLO'''&lt;br /&gt;
&lt;br /&gt;
1.Place a papyrus paper on the left focus &lt;br /&gt;
&lt;br /&gt;
2.Place an ink on the right focus &lt;br /&gt;
&lt;br /&gt;
3.Meditate on the altar &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You can only do 1 ritual per Egyptian month'''&lt;br /&gt;
&lt;br /&gt;
Guild with info on how and where the current ritual is located.  They already located it all you have to do is show up with mats&lt;br /&gt;
&lt;br /&gt;
[[Guilds/Visionaries#People_who_want_to_do_the_ritual_this_month...]]&lt;br /&gt;
&lt;br /&gt;
Note: ATM it is far easier to just wait until the Visionaries guild figures it out. 7 pairs of players can do the ritual.  Of course, you never learn to figure it out but you get credit just the same.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram's Messages Passed 3/09/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Ritual Count: 5&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Messages&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Ritual Count: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Visions&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* There are 4 quadrants referred to as: ++ / +- / -+ /--&lt;br /&gt;
** this refers to the coordinates 100/100 = ++  / 100 -100 = + - etc&lt;br /&gt;
* once a Face has been found 7 players may use that location&lt;br /&gt;
** after 7 players use the location a new Face will generate (10m)&lt;br /&gt;
** if players do not solve the location or use up the 7 spots the Face will reset at end of game month&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Test Info: [[Test of Visions]]&lt;br /&gt;
&lt;br /&gt;
Test helper page: [http://julianatdeltona.com/atitd/vision.aspx Julian's Vision Helper]&lt;br /&gt;
&lt;br /&gt;
You need to make the [[Eye of God Serum]] Recipe&lt;br /&gt;
* Natures Jug&lt;br /&gt;
* Arsenic&lt;br /&gt;
* Water&lt;br /&gt;
* Cabbage Juice&lt;br /&gt;
* Catcus Sap&lt;br /&gt;
* CC&lt;br /&gt;
&lt;br /&gt;
Uses CON.  Like other similar recipes, its only annoying to make.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Visions Passed 03/13/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Faces: 7&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Visions&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Faces: 6&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Khefre's Children&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Male == colors&lt;br /&gt;
* Female == pattern&lt;br /&gt;
&lt;br /&gt;
To advance from rank-1, your beetle needs to have 5 points. To advance from rank-2, you must have 15 points. &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Advancing from rank-3 and passing the Test requires 70 points.'''&lt;br /&gt;
&lt;br /&gt;
The theoretical maximum points are 7 points from rank-1, 49 points from rank-2 and 343 points from rank-3 (assuming all beetles are totally unique). [rank 2 and rank 3 max points are not likely though]&lt;br /&gt;
&lt;br /&gt;
You cannot &amp;quot;pass the test&amp;quot; if you have less than 70 points even if you do win an R3 garden due to the scoring.&lt;br /&gt;
&lt;br /&gt;
A beetle must be at least 90% yours to display it. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Beetle Sculpture&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* 2 [[requires::Mud Granite]]&lt;br /&gt;
* 2 [[requires::Small Ruby]]&lt;br /&gt;
* 10 [[requires::Concrete]]&lt;br /&gt;
* 20 [[requires::Clay]]&lt;br /&gt;
* 12 [[requires::Gold Wire]]&lt;br /&gt;
* 5 [[requires::Paint]] of each of two colors. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Beetle Scores &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ Zhukuram Beetle Info&lt;br /&gt;
! Type !! Name !! Status !! Level !! Score !! Notes &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice ||A A 99 Zig Red Black Zag 01 SHOW (M) || Winner || 7L Rank 1 || 5 || 1-Zhukuram &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice ||A A 2 Squiggle Yellow Black 01 a SHOW (M) || FAILED Slot 4 || RP Rank 1 || 00 ||NOT A WINNER &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nicer || A A 2 Squiggle Yellow Black 02 b SHOW (F) || next in line || Rank 1 || 00 || NEVER MULCH A WINNER &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice || pretty || won || Rank 1 || 00 || NEVER MULCH A WINNER &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ugly || yucky || failed || Rank 2 || 00 ||  mulched &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | Total Points&lt;br /&gt;
|'''5 + 0 = 5'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Beetle Scores &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ Rana Beetle Info&lt;br /&gt;
! Type !! Name !! Status !! Level !! Score !! Notes &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice || R A 1 Red Green 04 NICE SHOW 01 (F) || lost || Rank 1 || 00 ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Nice || pretty || won || Rank 1 || 00 || NEVER MULCH A WINNER &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ugly || yucky || failed || Rank 2 || 00 ||  mulched &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; | Total Points&lt;br /&gt;
|'''0 + 0 = 5'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of the Ritual Tattoo&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Tattoo Location Tools&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Tattoo helper links:&lt;br /&gt;
&lt;br /&gt;
[http://atitd.sharpnetwork.net/atitd/tattoo.asp Sharpnet Tattoo]  Database of location selectors&lt;br /&gt;
&lt;br /&gt;
[[ Test_of_the_Ritual_Tattoo/Location_Table | T7 Tattoo locations]] wiki list page&lt;br /&gt;
&lt;br /&gt;
DON has a lot of statues + altars + travel. Sinai has some too. use the common altar page to locate the altars.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tattoo Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Reg&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Coords&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Landmark&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Elevation&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Info&lt;br /&gt;
|- &lt;br /&gt;
| SE || 394, -6515 || S Harm || 200-600 || Altar, Statue &amp;lt;br /&amp;gt;along the path &lt;br /&gt;
|- &lt;br /&gt;
| Hinter || 1982, 1189 || RP-7L desert|| 700-800 || Altar &lt;br /&gt;
|- &lt;br /&gt;
| 4C || 133,4344 || SWorship || 0-50 || School, 2 Catci &amp;lt;br /&amp;gt;There a small spot between the &amp;lt;br /&amp;gt; Beetle Garden and the School&lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2841,7260 || SArch || 0-50 || School, 2 Catci&lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2081,6199 || SWorship || 0-100? || School, 2 Catci&lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2783,7701 || SLead || 0-100 || Road, Travel Facility, Clay&lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2671,4452|| SHarm || 0-100 ||  Penninsula or Bridge &amp;lt;br &amp;gt;many spots along the canal &lt;br /&gt;
|- &lt;br /&gt;
| VoK || -2438,4435|| SHarm || 100-200 || Altar, Large Stone, &amp;lt;br /&amp;gt; Hilltop, 2 Cacti &amp;lt;br /&amp;gt;sand, dirt, grass, rock&lt;br /&gt;
|- &lt;br /&gt;
| DoS || -1396,2735 &amp;lt;br /&amp;gt;-1387,2746  || ULead xroads || 0-6 || Travel Facility, Penninsula or Bridge &amp;lt;br /&amp;gt;2 Catci&lt;br /&gt;
|- &lt;br /&gt;
| 7L || 2005, -1304 || UThought Y road || 100-200 || Travel Facility, University &amp;lt;br /&amp;gt; Far from Flora, Road &amp;lt;br /&amp;gt;2 Catci&lt;br /&gt;
|- &lt;br /&gt;
| SE || 1140,-5137 || Acorn Altar || 0 -0 || Altar, Papyrus&amp;lt;br /&amp;gt; Far from Flora, Cliff&amp;lt;br /&amp;gt;Road, Dirt&lt;br /&gt;
|- &lt;br /&gt;
| OE || 771,7631 || Near CPs &amp;lt;br /&amp;gt; at the end of S Worship road &amp;lt;br /&amp;gt;a tiny patch of clay || 0 - 6 || Cliff, Clay&lt;br /&gt;
|- &lt;br /&gt;
| OE || 852,5828 || OE Sulfurous Water &amp;lt;br /&amp;gt; patch in the grass &amp;lt;br /&amp;gt; posted sign  || 0 - 20 || Sulfurous Water + Far from Flora &amp;lt;br /&amp;gt; grass&lt;br /&gt;
|- &lt;br /&gt;
| MV || 927,4814 || U Harm at various spots &amp;lt;br /&amp;gt; around the building || 0 - 80|| University, Statue, &amp;lt;br /&amp;gt; Road, Cliff, Hilltop &amp;lt;br /&amp;gt;Far from Flora, Large Stone, &amp;lt;br /&amp;gt; grass, rock, dirt, sand, &amp;quot;other&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Hinter || 1984, 1202|| top of mountain || 600-700 || Altar, Hilltop &amp;lt;br /&amp;gt; Far from Flora, Base of Cliff &amp;lt;br /&amp;gt;rock, sand&lt;br /&gt;
|- &lt;br /&gt;
| CotS|| 3253,209 || ??? OE Sulfurous Water &amp;lt;br /&amp;gt; patch in the grass &amp;lt;br /&amp;gt; posted sign  || 0 - 20 || Altar, Statue,  Peninsula/Bridge&amp;lt;br /&amp;gt; Far from Flora, 2 Cacti, Large Stone &amp;lt;br /&amp;gt; road, other &lt;br /&gt;
|- &lt;br /&gt;
| CotS|| 2925,-1007 || Far E of S Harm/7L || 200-300|| Travel, 2 Cacti&amp;lt;br /&amp;gt; road, sand, other &lt;br /&gt;
|- &lt;br /&gt;
| Hinter || 4521,811&amp;lt;br /&amp;gt;4552,789 || bottom E edge of CotS  || 0-100 || Altar, Peninsula/Bridge&amp;lt;br /&amp;gt;Far from Flora, Hilltop&amp;lt;br /&amp;gt;road, rock, sand&lt;br /&gt;
|-&lt;br /&gt;
| Hinter || 3692,1093 || Largist island off the E edge Sinai-CotS&amp;lt;br /&amp;gt;30 min flight by airship&amp;lt;br /&amp;gt;'''REMOTE ALTAR''' &amp;lt;br /&amp;gt;area used by Pameow || 200-300 || Altar, Peninsula/Bridge&amp;lt;br /&amp;gt;Hilltop&amp;lt;br /&amp;gt;road, dirt, grass &lt;br /&gt;
|- &lt;br /&gt;
| Sinai|| 3608,5384 || U Lead || 0-100|| Travel, Altar, School &amp;lt;br /&amp;gt; road, grass, rock, dirt, other &lt;br /&gt;
|- &lt;br /&gt;
| OE || 1058,6173 || U Body || 0 - 100 || University, Travel, Far from Flora&amp;lt;br /&amp;gt;road, grass, other&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram's Tattoo Reqs&amp;lt;/span&amp;gt; Extra ===&lt;br /&gt;
&lt;br /&gt;
These require 5 mortars for turn in&lt;br /&gt;
&lt;br /&gt;
==== Zhukuram Tattoo List #8  ====&lt;br /&gt;
&lt;br /&gt;
 Present at '''least 5 complete Mortars''' to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    1'''First Mortar Option: HERB&lt;br /&gt;
        '''Fresh Yava, 4 Kaeshra Resin, Powdered Opal&lt;br /&gt;
        '''On Rock, Near Sulfurous Water&lt;br /&gt;
    Second Mortar Option:&lt;br /&gt;
        Fresh Blood Root, 1 Bloodbark Resin, Powdered Emerald&lt;br /&gt;
        Between 300 and 400 feet above sea level, On Dirt&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Strychnos, 5 Oleaceae Resin, Powdered Sapphire&lt;br /&gt;
        Far from any Flora, Near a Large Stone&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Bleubillae, 5 Passam Resin, Powdered Ruby&lt;br /&gt;
        Between 500 and 600 feet above sea level, On Sand&lt;br /&gt;
    2'''Fifth Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Lavender Scented Thyme, 7 Chicory Resin, Powdered Sapphire&lt;br /&gt;
        '''Between 200 and 300 feet above sea level, Near a University&lt;br /&gt;
    3'''Sixth Mortar Option:  HERB RESIN&lt;br /&gt;
        '''Fresh Blue Tarafern, 1 Phoenix Palm Resin, Powdered Sapphire&lt;br /&gt;
        '''On Sand, Near a Papyrus Plant&lt;br /&gt;
    4'''Seventh Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Chukkah, 2 Butterleaf Tree Resin, Powdered Emerald&lt;br /&gt;
        '''On Clay, Between 100 and 200 feet above sea level&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Tattoo Reqs&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== Rana Tattoo List Tattoo #4 ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Possible Altar + Clay &lt;br /&gt;
: DoS  -751, 2614 &lt;br /&gt;
: Hinterlands (RP)  2405, 1024&lt;br /&gt;
: Midland Valley  1486, 4703&lt;br /&gt;
: Midland Valley  1275, 4643&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Present at least 4 complete Mortars to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    '''READY First Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Headache Tree, 4 Oil Palm Resin, Powdered Emerald&lt;br /&gt;
        '''Far from any Flora, Near a School&lt;br /&gt;
    &amp;lt;s&amp;gt;Second Mortar Option:&lt;br /&gt;
        Fresh Golden Sellia, 1 Umbrella Palm Resin, Powdered Emerald&lt;br /&gt;
        Between 500 and 600 feet above sea level, On a Peninsula or Bridge&amp;lt;/s&amp;gt;&lt;br /&gt;
    '''READY Third Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Trilobe, 6 Hawthorn Resin, Powdered Sapphire&lt;br /&gt;
        '''Near a Travel Facility, Near a University&lt;br /&gt;
    '''Fourth Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Tangerine Dream, 3 Spiked Fishtree Resin, Powdered Ruby&lt;br /&gt;
        '''On Clay, Between 400 and 500 feet above sea level&lt;br /&gt;
    '''READY Fifth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Pale Skirret, 5 Ranyahn Resin, Powdered Ruby&lt;br /&gt;
        '''Near a Large Stone, On Rock&lt;br /&gt;
    &amp;lt;s&amp;gt;Sixth Mortar Option:&lt;br /&gt;
        Fresh Paradise Lily, 2 Tapacae Miralis Resin, Powdered Opal&lt;br /&gt;
        On Sand, Between 200 and 300 feet above sea level&amp;lt;/s&amp;gt;&lt;br /&gt;
    '''Seventh Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Buckler-leaf, 6 Hokkaido Resin, Powdered Ruby&lt;br /&gt;
        '''Near an Altar, On Clay&lt;br /&gt;
&lt;br /&gt;
==== Rana Tattoo List Tattoo #3 DONE ====&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Sky Gladalia, 7 Spiked Fishtree Resin, Powdered Emerald&lt;br /&gt;
        Near a Large Stone, On Grass&lt;br /&gt;
    '''READY Second Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Pitcher Plant, 3 Elephantia Resin, Powdered Emerald&lt;br /&gt;
        '''Far from any Flora, Near a School&lt;br /&gt;
    &amp;lt;s&amp;gt;Third Mortar Option:&lt;br /&gt;
        Fresh Dank Mullien, 5 Spiked Fishtree Resin, Powdered Sapphire&lt;br /&gt;
        Near a Papyrus Plant, Between 400 and 500 feet above sea level&amp;lt;/s&amp;gt;&lt;br /&gt;
    '''READY Fourth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Sweetgrass, 3 Stout Palm Resin, Powdered Emerald&lt;br /&gt;
        '''Near a Road, Near a Statue&lt;br /&gt;
    '''READY Fifth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Tamarask, 6 Passam Resin, Powdered Diamond&lt;br /&gt;
        '''Near a Statue, Between 500 and 600 feet above sea level&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Jaivanti, 1 Bottle Tree Resin, Powdered Ruby&lt;br /&gt;
        Near a Statue, Between 100 and 200 feet above sea level&lt;br /&gt;
    '''READY Seventh Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh True Tarragon, 7 Locust Palm Resin, Powdered Emerald&lt;br /&gt;
        '''Near a University, No more than 100 feet above sea level&lt;br /&gt;
&lt;br /&gt;
==== Rana Tattoo List Tattoo #2 DONE ====&lt;br /&gt;
&lt;br /&gt;
Ready for Re-Try&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Creeping Thyme, 7 Broadleaf Palm Resin, Powdered Diamond&lt;br /&gt;
        Near a Large Stone, No more than 100 feet above sea level&lt;br /&gt;
    '''Second Mortar Option: HERB RESIN&lt;br /&gt;
        '''Fresh Tsangto, 3 Ranyahn Resin, Powdered Diamond&lt;br /&gt;
        '''On Clay, Between 500 and 600 feet above sea level&lt;br /&gt;
    Correct '''READY Third Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Mountain Mint, 1 Cerulean Blue Resin, Powdered Ruby&lt;br /&gt;
        '''On Sand, Between 500 and 600 feet above sea level&lt;br /&gt;
    FAILED '''READY Fourth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Naranga, 3 Ash Palm Resin, Powdered Ruby&lt;br /&gt;
        '''Near an Altar, On Dirt&lt;br /&gt;
        ''' ** Herb was likely MARAGOSA not Naranga ** &lt;br /&gt;
    Correct '''READY Fifth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Bee Balm, 6 Bottle Tree Resin, Powdered Opal&lt;br /&gt;
        '''Near Sulfurous Water, Near a Statue  LOCATION: Sinai 4917, 4855 Eastern Edge Below LoR&lt;br /&gt;
    Correct '''READY Sixth Mortar Option: HERB RESIN GEM&lt;br /&gt;
        '''Fresh Wasabi, 5 Fern Palm Resin, Powdered Opal&lt;br /&gt;
        '''Between 400 and 500 feet above sea level, Near a Road&lt;br /&gt;
    '''RETRY READY Seventh Mortar Option: HERB RESIN GEM &lt;br /&gt;
        '''Fresh Beggar's Button, 7 Windriver Palm Resin, Powdered Emerald&lt;br /&gt;
        '''Near a Travel Facility, Near at least 2 Cacti&lt;br /&gt;
&lt;br /&gt;
===== Rana Tattoo List Tattoo #2 REJECTED =====&lt;br /&gt;
&lt;br /&gt;
THIS LIST NOT A GOOD ONE. Got a re-roll from U Body in OE&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at Old Egypt 1058 6179:&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Camelmint, 2 Cerulean Blue Resin, Powdered Emerald&lt;br /&gt;
        Near a University, Near a Travel Facility&lt;br /&gt;
    Second Mortar Option:&lt;br /&gt;
        Fresh Enchanter's Plant, 4 Fern Palm Resin, Powdered Opal&lt;br /&gt;
        Near at least 2 Cacti, On Rock&lt;br /&gt;
    Third Mortar Option:&lt;br /&gt;
        Fresh Tristeria, 2 Ash Palm Resin, Powdered Sapphire&lt;br /&gt;
        Near an Altar, On Dirt&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Lemon Grass, 2 Fern Palm Resin, Powdered Opal&lt;br /&gt;
        On a Hilltop, Between 300 and 400 feet above sea level&lt;br /&gt;
    Fifth Mortar Option:&lt;br /&gt;
        Fresh Allbright, 2 Oil Palm Resin, Powdered Ruby&lt;br /&gt;
        Near a Statue, On Dirt&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Ilex, 3 Towering Palm Resin, Powdered Diamond&lt;br /&gt;
        Between 500 and 600 feet above sea level, Near a Large Stone&lt;br /&gt;
    Seventh Mortar Option:&lt;br /&gt;
        Fresh Dusty Blue Sage, 7 Locust Palm Resin, Powdered Opal&lt;br /&gt;
        No more than 100 feet above sea level, On Clay&lt;br /&gt;
&lt;br /&gt;
===== Rana Tattoo List Tattoo #1 DONE =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Present at least 4 complete Mortars to Great University of the Human Body at '''Old Egypt 1058 6179''':&lt;br /&gt;
    First Mortar Option:&lt;br /&gt;
        Fresh Blushing Blossom, 1 Cerulean Blue Resin, Powdered Emerald&lt;br /&gt;
        Between 400 and 500 feet above sea level, On Clay&lt;br /&gt;
    '''READY: Second Mortar Option: HERB + RESIN + GEM&lt;br /&gt;
        '''Fresh Rubia, 5 Towering Palm Resin, Powdered Opal&lt;br /&gt;
        '''Near the base of a Cliff, Near at least 2 Cacti&lt;br /&gt;
    '''READY: Third Mortar Option: HERB + RESIN + GEM&lt;br /&gt;
        '''Fresh Panoe, 4 Locust Palm Resin, Powdered Sapphire&lt;br /&gt;
        '''On Sand, Near a Statue&lt;br /&gt;
    Fourth Mortar Option:&lt;br /&gt;
        Fresh Blood Blossom, 6 Hawthorn Resin, Powdered Diamond&lt;br /&gt;
        Near a Large Stone, On Dirt&lt;br /&gt;
    '''READY: Fifth Mortar Option: HERB + RESIN + GEM&lt;br /&gt;
        '''Fresh Larkspur, 3 Bottle Tree Resin, Powdered Sapphire&lt;br /&gt;
        '''Near a Travel Facility, On Clay&lt;br /&gt;
    Sixth Mortar Option:&lt;br /&gt;
        Fresh Octec's Grace, 7 Hokkaido Resin, Powdered Sapphire&lt;br /&gt;
        Near a University, Near a Travel Facility&lt;br /&gt;
    '''READY: Seventh Mortar Option: HERB + RESIN + GEM&lt;br /&gt;
        '''Fresh Sweetflower, 3 Oleaceae Resin, Powdered Emerald&lt;br /&gt;
        '''Far from any Flora, Between 500 and 600 feet above sea level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Dancing Waters&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Test Info: [[Test of Dancing Waters]]&lt;br /&gt;
&lt;br /&gt;
'''Fountain Mechanism NEEDS TO BE 40 Coord apart!!'''&lt;br /&gt;
&lt;br /&gt;
=== Basins ===&lt;br /&gt;
&lt;br /&gt;
Each basin is built in a separate [[Small Construction Site]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size !! [[Copper Pipe]] !! [[Cut Stone]] !! [[Mandibular Glue]] !! Diameter !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Small || 10 || 30 || 15 || 8 ft. (0.5 coords)  || [[Image:SmallBasinT3.jpg|center|thumb|100px ]]&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 20 || 60 || 30 || 12 ft. (0.75 coords) || [[Image:MediumBasinT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Large || 30 || 90 || 45 || 16 ft. (1 coord) || [[Image:LargeBasinT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Huge || 40 || 120 || 60 || 20 ft. (1.25 coords) || [[Image:HugeBasinT3.jpg|center|thumb|100px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nozzles ===&lt;br /&gt;
&lt;br /&gt;
Nozzles are made in a [[Casting Box]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name!! Metal !! Beeswax !! Minutes !! Ave. Flow Rate !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Fog || 1 [[Brass]] || 1 || 10  || 1.75  || [[Image:CrystalFogT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Dirty Rain || 1 [[Copper]] || 1 || 10 || 9.24 || [[Image:DirtyRainT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Foggy Shower || 1 [[Copper]] ||  1 || 10 || 3.52 || [[Image:FoggyShowerT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Light Rain || 1 [[Bronze]] || 1  || 20 || 3.50 || [[Image:LightRainT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Misty Bubbles || 1 [[Brass]]  ||  1 || 10 || 1.07 || [[Image:MistyBubblesT3.jpg|center|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| White Shower || 4 [[Brass]] || 4 || 30 || 2.45 || [[Image:WhiteShowerT3.jpg|center|thumb|100px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram's Fountain Mechanism Passed 12/18/2016 &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Fountain Mechanism Old Egypt 1000, 6815 behind the CS on the hill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana's Fountain Mechanism &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* DO NOT LOAD ANYTHING in the SCS UNTIL you have a WORKING GEARBOX &lt;br /&gt;
* Disassemble the SCS and rebuild as each time you get a NEW GEARBOX CONFIG &lt;br /&gt;
* VERIFY the gearbox is doable or there is one matching BEFORE YOU LOAD ANYTHING &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Rana Mechanism | &lt;br /&gt;
  {{ResResource| Cut Stones | 0 |200 }}&lt;br /&gt;
  {{ResResource| Concrete | 0 |100}}&lt;br /&gt;
  {{ResResource| Glass Pipes | 0 |40}}&lt;br /&gt;
  {{ResResource| Copper Pipes | 0 |2}}&lt;br /&gt;
  {{ResResource| random 3-output gearbox | 0 |1}} have many &lt;br /&gt;
  {{ResResource| Small Construction Site | 0 |1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Basins and Nozzle Mats Combined List ===&lt;br /&gt;
&lt;br /&gt;
The approximate mats list to build the basins and nozzles needed for BOTH fountains.  Not everything on the list will be used and quantities are estimates only&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology| Basin Mats | &lt;br /&gt;
  {{ResResource| Cut Stones | 0 | 400 }}&lt;br /&gt;
  {{ResResource| Copper Pipe | 0 | 200}}&lt;br /&gt;
  {{ResResource| Mandibular Glue | 200 | 200 }} in the Ant tanks&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nozzles:&lt;br /&gt;
&lt;br /&gt;
=== Nozzles Types ===&lt;br /&gt;
&lt;br /&gt;
Nozzles are made in a [[Casting Box]].  Need a variety of each nozzle. These are the low-flow nozzles.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Qty !! Name!! Metal !! Beeswax !! Minutes !! Ave. Flow Rate !! Image&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || Crystal Fog || 1 [[Brass]] || 1 || 10  || 1.75  || [[Image:CrystalFogT3.jpg]]&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || Misty Bubbles || 1 [[Brass]]  ||  1 || 10 || 1.07 || [[Image:MistyBubblesT3.jpg]]&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || White Shower || 4 [[Brass]] || 4 || 30 || 2.45 || [[Image:WhiteShowerT3.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Riddle of the Sphinx&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
* Create 7 Riddles that gain &amp;quot;noble&amp;quot; status&lt;br /&gt;
* Riddles should be about ATITD&lt;br /&gt;
* Test info: [[Riddle of the Sphinx]]&lt;br /&gt;
* Use semicolon between answers&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Riddles&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Zhukuram Riddles&amp;lt;/b&amp;gt;&lt;br /&gt;
! # !! Name !! Text !! Answer !! Status &lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || Ferryman || There are 3 types of water transportation. Short Range Ferry is one. Swimming is another.  What is the last? || Long || released&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || Chickens || They come from grass. Much clicking for clucking. What are they? || chicken; rooster; hen || released&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || Airships || They float like boats.  They carry great weight and rise to great heights yet fall to be small and fit in your pocket. What is it? || airship; balloon. || released&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Riddles&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Rana Riddles&amp;lt;/b&amp;gt;&lt;br /&gt;
! # !! Name !! Text !! Answer !! Status &lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 2 || 3 || 4 || 5&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Bijou Table Passed 04/16/2017&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Zhukuram: OE 1033, 6914&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Set's Ladder&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Test info: [[Set's Ladder]]&lt;br /&gt;
&lt;br /&gt;
Zhukuram: RP 888,3606&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhu's Ladder&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* To the right of the layout is a triangular matrix showing the relationship between the various colors. Each field in the matrix can be set to a number between 0 and 100; this is the percentage chance of the color on the top row beating the color on the left column when they meet. Note that these are linked for each color pair, and no distinction is made between which color is the marker on the pyramid, and which is the token being played. &lt;br /&gt;
** If green is set to beat red 75% of the time, &amp;lt;br /&amp;gt;then if the player plays a red token on a green marker, it will win 25% of the time. &lt;br /&gt;
** The color pairs are reciprocals 50/50 75/25 100/0&lt;br /&gt;
&lt;br /&gt;
This is actually a Principle and there isn't any &amp;quot;test&amp;quot; per se.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Zhukuram Set's Ladder Tokens&amp;lt;/b&amp;gt;&lt;br /&gt;
! Winners -&amp;gt; &amp;lt;br /&amp;gt;Losers v !! Red% !!  Orange% !! Yellow%&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Green || 50 || 50 || 100&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Yellow || 0 || 100 || -&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Orange || 100 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# GREEN&lt;br /&gt;
## Red beats Green 50%.  Green beats Red 50%&lt;br /&gt;
## Orange beats Green 50%.  Green beats Orange 50%&lt;br /&gt;
## Yellow always beats Green.  Green never beats Yellow&lt;br /&gt;
&lt;br /&gt;
# YELLOW&lt;br /&gt;
## Yellow always beats Red.  Red never beats Yellow. &lt;br /&gt;
## Orange always beats Yellow. Yellow never beats Orange. &lt;br /&gt;
&lt;br /&gt;
# ORANGE&lt;br /&gt;
## Red always beats Orange. Orange never beats Red&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sooooo...&lt;br /&gt;
&lt;br /&gt;
# To kill a green use Yellow&lt;br /&gt;
# To kill a yellow use Orange&lt;br /&gt;
# To kill a orange use Red&lt;br /&gt;
# To kill a red use Yellow&lt;br /&gt;
&lt;br /&gt;
You can also use these swaps @ 50/50&lt;br /&gt;
# Chance kills Green / Orange &lt;br /&gt;
# Chance kills Green / Red&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, that's the plan anyway... it's a Set's Ladder. It is possible to clear the entire pyramid. &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Festivals&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Information on what's needed when and where: [[Test of Festivals]]&lt;br /&gt;
&lt;br /&gt;
[[ Guilds/Festivals | Festival Guild]] can help with mats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Zhukuram Festivals&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Zhukuram Gods &amp;lt;/b&amp;gt;&lt;br /&gt;
! God !! Standing % !!  Notes &lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Isis || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Osiris || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bastet || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ra*  || 0 || Needs SPECIAL Altar&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Maat || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hathor || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thoth || 18 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Rana Festivals&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Rana Gods &amp;lt;/b&amp;gt;&lt;br /&gt;
! God !! Standing % !!  Notes &lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Isis || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Osiris || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bastet || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ra*  || 0 || Needs SPECIAL Altar&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Maat || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hathor || 0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thoth || 18 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Test of Leavened Bread&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Information on what's needed when and where: [[Test of Leavened Bread]]&lt;br /&gt;
&lt;br /&gt;
Ruby (zBread) organizes these.  It takes @3 hours due to flubs and rerolls.  &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Z Bread Makers Passed 03/26/2017&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Player Order&lt;br /&gt;
# greedy&lt;br /&gt;
# windsong&lt;br /&gt;
# khali&lt;br /&gt;
# zhukuram&lt;br /&gt;
# abbi&lt;br /&gt;
&lt;br /&gt;
Feeding Darkfyre&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;The Phoenix 7&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Information on what's needed when and where: [[Test of Seven Phoenix]]&lt;br /&gt;
&lt;br /&gt;
We can make 4 of the 7 statues - In Theory, Illinois&lt;br /&gt;
&lt;br /&gt;
  If players are going to build FOR you they have to '''build on YOUR location''' list!&lt;br /&gt;
  If you are going to build for ANOTHER PLAYER you have to '''build on THEIR location''' list!&lt;br /&gt;
&lt;br /&gt;
  Only ONE bird can be built at a location!  Do NOT double up on same type of bird.  You get zero credit for extra birds.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;1 Phoenix Being Born&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
851 weight and bulk (including 5 for phoenix construction site) &lt;br /&gt;
&lt;br /&gt;
*100 [[requires::Beeswax]] &lt;br /&gt;
*20 [[requires::Pewter]]&lt;br /&gt;
*10 [[requires::Small Topaz]] &lt;br /&gt;
*40 [[requires::Silver Wire]]&lt;br /&gt;
*15 [[requires::Steel Sheeting]] &lt;br /&gt;
*260 [[requires::Treated Boards|Soft, Rotproof, Fireproof Boards]] &lt;br /&gt;
*100 [[requires::Paint|Sienna Paint]] &lt;br /&gt;
*100 [[requires::Paint|Tan Paint]] &lt;br /&gt;
*200 [[requires::Raeli Tiles|Barn Red Raeli Tiles]]  (was previously Rosy Brown)&lt;br /&gt;
*1 [[requires::Spirits|Mineral Spirits of Fire]] &lt;br /&gt;
*11 [[requires::Gunpowder ]]&lt;br /&gt;
*(1 [[requires::Canvas]]) &lt;br /&gt;
*(4 [[requires::Rope]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;2 Phoenix in His Prime&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
754 weight and 1437 bulk (including 5 for phoenix construction site) &lt;br /&gt;
&lt;br /&gt;
*3 [[requires::Gold Bars]] &lt;br /&gt;
*10 [[requires::Small Ruby]]&lt;br /&gt;
*1 [[requires::Sheet Glass]]&lt;br /&gt;
*50 [[requires::Copper Wire]]&lt;br /&gt;
*10 [[requires::Steel Sheeting]]&lt;br /&gt;
*260 [[requires::Treated Boards|Hard, Rigid, Fireproof Boards]]&lt;br /&gt;
*97 [[requires::Paint|Indian Red Paint]]&lt;br /&gt;
*200 [[requires::Raeli Tiles|Yellowish Raeli Tiles]]&lt;br /&gt;
*800 [[requires::Gold Foil]]&lt;br /&gt;
*1 [[requires::Spirits|Grain Spirits of Fire]]&lt;br /&gt;
*11 [[requires::Gunpowder]] &lt;br /&gt;
*(1 [[requires::Canvas]]) &lt;br /&gt;
*(4 [[requires::Rope]])&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
This chest contains:&lt;br /&gt;
     4 Canvas&lt;br /&gt;
    12 Gold Bars&lt;br /&gt;
    44 Gunpowder&lt;br /&gt;
    16 Rope&lt;br /&gt;
     4 Sheet Glass&lt;br /&gt;
    40 Small Ruby&lt;br /&gt;
    40 Steel Sheeting&lt;br /&gt;
   400 Paint Indian Red&lt;br /&gt;
   800 Raeli Tiles Light Yellow&lt;br /&gt;
     4 Spirits Grain Spirits of Fire&lt;br /&gt;
  1040 Boards Rigid Hard Fireproof Black &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;3 Phoenix on the Hunt&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
1208 weight and 1007 bulk (including 5 for phoenix construction site and 2/1 for the extra jug) &lt;br /&gt;
&lt;br /&gt;
*50 [[requires::Fish Meat|Perch Meat]]&lt;br /&gt;
*200+1 [[requires::Water in Jugs]] (Note: You need another water jug, can't donate your last jug) &lt;br /&gt;
*50 [[requires::Concrete]] &lt;br /&gt;
*30 [[requires::Magnesium Wire]]&lt;br /&gt;
*10 [[requires::Steel Sheeting]]&lt;br /&gt;
*260 [[requires::Treated Boards|Hard, Black, Fireproof Boards]]&lt;br /&gt;
*100 [[requires::Paint|Dark Orange Paint]]&lt;br /&gt;
*100 [[requires::Paint|Golden Rod Paint]]&lt;br /&gt;
*200 [[requires::Raeli Tiles|Wheat Raeli Tiles]]&lt;br /&gt;
*1 [[requires::Spirits|Fish Spirits of Fire]]&lt;br /&gt;
*11 [[requires::Gunpowder]] &lt;br /&gt;
*(1 [[requires::Canvas]]) &lt;br /&gt;
*(4 [[requires::Rope]])&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
This chest contains:&lt;br /&gt;
     4 Canvas&lt;br /&gt;
   200 Concrete&lt;br /&gt;
    44 Gunpowder&lt;br /&gt;
   200 Perch Meat&lt;br /&gt;
    16 Rope&lt;br /&gt;
    40 Steel Sheeting&lt;br /&gt;
   840 Water in Jugs&lt;br /&gt;
   800 Raeli Tiles Wheat&lt;br /&gt;
     4 Spirits Fish Spirits of Fire&lt;br /&gt;
  1040 Boards Rigid Hard Fireproof Black &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;4 Phoenix Taking Shelter&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
1128 weight and bulk (including 5 for phoenix construction site) &lt;br /&gt;
&lt;br /&gt;
*100 [[requires::Charcoal]]&lt;br /&gt;
*300 [[requires::Firebricks]]&lt;br /&gt;
*10 [[requires::Cut Stone]]&lt;br /&gt;
*42 [[requires::Thoth's Metal Wire]]&lt;br /&gt;
*10 [[requires::Treated Metal Sheeting|Pewter Sheeting: Hard Corrosion Resistant]]&lt;br /&gt;
*260 [[requires::Treated Boards|Pliable, Fireproof, Blonde Boards]]  (same as Airship)&lt;br /&gt;
*100 [[requires::Paint|Dark Khaki Paint]]&lt;br /&gt;
*100 [[requires::Paint|Dark Gray Paint]]&lt;br /&gt;
*200 [[requires::Raeli Tiles|Slate Gray Raeli Tiles]]  (was previously Slate Blue)&lt;br /&gt;
*1 [[requires::Spirits|Vegetable Spirits of Fire]]&lt;br /&gt;
*11 [[requires::Gunpowder]] &lt;br /&gt;
*(1 [[requires::Canvas]]) &lt;br /&gt;
*(4 [[requires::Rope]])&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
This chest contains:&lt;br /&gt;
     4 Canvas&lt;br /&gt;
   400 Charcoal&lt;br /&gt;
    40 Cut Stone&lt;br /&gt;
  1200 Firebricks&lt;br /&gt;
    44 Gunpowder&lt;br /&gt;
    16 Rope&lt;br /&gt;
   400 Paint Dark Grey&lt;br /&gt;
   400 Paint Dark Khaki&lt;br /&gt;
     4 Spirits Vegetable Spirits of Fire&lt;br /&gt;
   780 Boards Pliable Fireproof Blonde &lt;br /&gt;
   260 Boards Pliable Soft Fireproof Blonde &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Large House&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
This building becomes available once you've passed 6 Architecture Tests.&lt;br /&gt;
* Can store up to 250,000 weight + bulk. &lt;br /&gt;
* Can't be Guilded.&lt;br /&gt;
* Built in a Medium Construction Site. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology| Large House Mats | &lt;br /&gt;
  {{ResResource| Rigid Rotproof Boards | 4900 | 4900  }}&lt;br /&gt;
  {{ResResource| Rigid Fireproof Boards | 4900 | 4900 }}&lt;br /&gt;
  {{ResResource| Rigid Termite Resistant Boards | 4900 | 4900 }}&lt;br /&gt;
  {{ResResource| Hard Glossy White Boards | 0 | 2100 }}&lt;br /&gt;
  {{ResResource| Hard Glossy Blonde Boards | 2100 | 2100 }}&lt;br /&gt;
  {{ResResource| Hard Glossy Black Boards | 2100 | 2100 }}&lt;br /&gt;
  {{ResResource| Soft Nontoxic Boards | 0 | 2100 }}&lt;br /&gt;
  {{ResResource| Nails | 5000 | 7000 }}&lt;br /&gt;
  {{ResResource| White Travertine | 0 | 25 }}&lt;br /&gt;
  {{ResResource| Blue Pearl Marble | 28 | 28 }}&lt;br /&gt;
  {{ResResource| Hornet%27s Wing Granite | 0 | 12 }}&lt;br /&gt;
  {{ResResource| Mountain Marble | 10 | 10 }}&lt;br /&gt;
  {{ResResource| Island Blue Marble | 6 | 6 }}&lt;br /&gt;
  {{ResResource| Linen | 450 | 450 }}&lt;br /&gt;
  {{ResResource| Rope | 300 | 300 }}&lt;br /&gt;
  {{ResResource| Concrete | 4500 | 4500 }}&lt;br /&gt;
  {{ResResource| Chartreuse Paint | 800 | 800 }}&lt;br /&gt;
  {{ResResource| Aquamarine Paint | 850 | 850 }}&lt;br /&gt;
  {{ResResource| Rosy Brown Paint | 525 | 525 }}&lt;br /&gt;
  {{ResResource| Spring Green Paint | 345 | 345 }}&lt;br /&gt;
  {{ResResource| Tomato Paint | 600 | 600 }}&lt;br /&gt;
  {{ResResource| Cornflower Blue Raeli Tiles | 140 | 140 }}&lt;br /&gt;
  {{ResResource| Dark Slate Grey Raeli Tiles | 160 | 160 }}&lt;br /&gt;
  {{ResResource| Gainsboro Raeli Tiles | 240 | 240 }}&lt;br /&gt;
  {{ResResource| Linen Raeli Tiles | 180 | 180 }}&lt;br /&gt;
  {{ResResource| Royal Blue Raeli Tiles | 100 | 100 }}&lt;br /&gt;
  {{ResResource| Ivory Raeli Tiles | 240 | 240 }}&lt;br /&gt;
  {{ResResource| Black Raeli Tiles | 800 | 800 }}&lt;br /&gt;
  {{ResResource| Canvas | 2 | 2 }} MCS&lt;br /&gt;
  {{ResResource| Rope | 8 | 8 }} MCS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=136646</id>
		<title>User:Zhukuram</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=136646"/>
		<updated>2017-08-01T03:11:57Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* About Me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.&lt;br /&gt;
&lt;br /&gt;
More to Come, More to See! It's EGYPT after all! Always just one more thing...&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta.&lt;br /&gt;
Coords: 975,7625 &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;About Me&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
I am Zhukuram: &lt;br /&gt;
&lt;br /&gt;
* '''Level 72'''&lt;br /&gt;
* '''Initiate of Seven'''&lt;br /&gt;
* '''Student of Seven'''&lt;br /&gt;
* '''Prentice of Seven'''&lt;br /&gt;
* '''Journeyman of Seven'''&lt;br /&gt;
* '''Scribe of Seven'''&lt;br /&gt;
* '''Master of Five'''&lt;br /&gt;
* '''Sage of Four'''&lt;br /&gt;
* '''Pharaoh's Oracle of Architecture'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony + Extra 2'''&lt;br /&gt;
* '''Pharaoh's Oracle of Two'''&lt;br /&gt;
&lt;br /&gt;
* '''Snow Flolicker''' (a rare typo from the Snow Event)&lt;br /&gt;
* '''Pyramid of Heaven +1 level bonus'''&lt;br /&gt;
&lt;br /&gt;
Rana is my spouse warp partner.&lt;br /&gt;
&lt;br /&gt;
== Items needing votes ==&lt;br /&gt;
&lt;br /&gt;
'''Open for voting:'''&lt;br /&gt;
&lt;br /&gt;
* Set's Ladder RP 888,3606&lt;br /&gt;
* Pathmaker OE CS 1055, 6925&lt;br /&gt;
* Prismatic Opticon OE CS 1061, 6918&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coming Soon:'''&lt;br /&gt;
&lt;br /&gt;
Venery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Completed:'''&lt;br /&gt;
&lt;br /&gt;
* Dancing Waters 1000, 6815 behind the CS on the hill&lt;br /&gt;
* Formal Garden OE 1003, 6829 &lt;br /&gt;
* Formal Garden OE 1030, 6846&lt;br /&gt;
* Mosaic &amp;quot;Designs of Egypt&amp;quot; OE Art Complex 1031, 6904 near the CS&lt;br /&gt;
* Constellations near OE CS  960, 6940  Zhukuram&lt;br /&gt;
* Constellations near OE CS  962, 6940 Rana&lt;br /&gt;
* Tomb of the Immortal near OE CS  955, 6940&lt;br /&gt;
* Hexaglyph OE Art Complex 1039, 6906&lt;br /&gt;
* Bijou Table OE Art Complex 1033, 6914&lt;br /&gt;
* Tomb of the Immortal at RP CS 1490, 2829  Rana&lt;br /&gt;
&lt;br /&gt;
== Muses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why are some fish big and why are some fish small?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
Time for another Egyptian Myth.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; asked the &amp;quot;wise ibis&amp;quot;, &amp;quot;Why are some fish big and some fish small?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; meowed and complained, &amp;quot;I only catch 1db fish!  Why can't I get BIG fish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but still said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; howled in frustration. &lt;br /&gt;
&lt;br /&gt;
::  ''MEOW! MEOW! YOWL! YOWL! YOWL!''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; wanted everyone to know her frustration at not catching big fish.&lt;br /&gt;
&lt;br /&gt;
: At last the &amp;quot;wise ibis&amp;quot; spoke.  The clacking of her bill made the works difficult to understand.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: And flew away because it was 6pm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why when you need an [[herbs | herb]] or [[Plants| plant]] you cannot find it?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
hmmm its too quiet - time to make up new myths about Egypt.&amp;lt;br /&amp;gt;&lt;br /&gt;
The myth of the evening is: Why when you need an herb or plant you cannot find it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The '''wise desert rat''' said: &lt;br /&gt;
:: Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals&lt;br /&gt;
:: (because I cannot see anything as Im only foot prints)&lt;br /&gt;
:: I run and grab all the plants and herbs! &lt;br /&gt;
&lt;br /&gt;
: The '''wise falcon''' said: &lt;br /&gt;
:: when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young. &lt;br /&gt;
:: As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants. &lt;br /&gt;
:: But no matter the rabbit tastes delicious just the same &lt;br /&gt;
&lt;br /&gt;
:The '''quick antelope''' said: &lt;br /&gt;
:: I am faster than you. I need many plants to eat to stay in shape so I do not get winded. &lt;br /&gt;
:: I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands. &lt;br /&gt;
:: I leave all the garbage ones that no one wants like discorea and glechoma. &lt;br /&gt;
:: I only eat The Best of the Best &lt;br /&gt;
&lt;br /&gt;
:When new plants are herbs are needed the wise animals of Egypt gobble them up. &lt;br /&gt;
:And that's the reason, said the '''Tortoise in the Valley of the Kings''', that there are never any that you need.  &lt;br /&gt;
&lt;br /&gt;
:It is well known, said the '''Tortoise''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why [[Marble Tub]] Upgrades are 150 water and 100 dung?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram Said:&amp;lt;br /&amp;gt;&lt;br /&gt;
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100. &lt;br /&gt;
&lt;br /&gt;
: Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...) &lt;br /&gt;
&lt;br /&gt;
: There were 2 Egyptian Gods: SCHU and SETISH. &lt;br /&gt;
&lt;br /&gt;
: SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long... &lt;br /&gt;
: SETISH wanted people to have blisters and corns and pulled tendons and achy feet &lt;br /&gt;
&lt;br /&gt;
: SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity &lt;br /&gt;
&lt;br /&gt;
: SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit &lt;br /&gt;
&lt;br /&gt;
: This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -&amp;gt; giving more corns, blisters and tired feets &lt;br /&gt;
&lt;br /&gt;
: And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100 &lt;br /&gt;
&lt;br /&gt;
Zhukuram Said: &amp;lt;br /&amp;gt;&lt;br /&gt;
And this is Very Well Known &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Old Ny-Al Song''' ===&lt;br /&gt;
&lt;br /&gt;
:We got macros n mules and tools to use, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
:We dig all day, dirt and clay, and nary get our hands dirty&amp;lt;br /&amp;gt;&lt;br /&gt;
:So come and play at work all day and sing a song, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Homage to Eastern Grounds''' ===&lt;br /&gt;
&lt;br /&gt;
:Caravans of Tech Seekers passing though the sands&lt;br /&gt;
::Drinking deep at the wells of time&lt;br /&gt;
&lt;br /&gt;
=== '''Mining Markers''' ===&lt;br /&gt;
&lt;br /&gt;
:Little bonfires in the sand&lt;br /&gt;
::Endless running&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Useful Links&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;My Tale 7 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram/Herb_Buffs | Zhu's Herb Buffs]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details | My Test Details]]&lt;br /&gt;
| [[User:Zhukuram/Resources | My Marble Quarries]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut_Gems | Tale 7 Cut Gem list]]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder] &amp;lt;br /&amp;gt; [http://julianatdeltona.com/atitd/passedtests.aspx Julian Test Help Page]&lt;br /&gt;
| [[Wine | Wine Guide]] and [[Wine/Flavors | Wine Flavors ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Rogarian | Rogarian's Utilities Info ]]&lt;br /&gt;
| [[Guides/Mining/Sand_Mining | Sand Mining Guide]]&lt;br /&gt;
| [[New_Crosses | New Seed Crosses ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/RP_Ironworks/Price_List | elder trades ]]&lt;br /&gt;
| [[Guilds/HHOFW/mats# | '''HHOFW''' Vigil Needs]]&lt;br /&gt;
| [[Guilds/HHOFW/pilgrim | '''HHOFW''' Pilgrimage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kaa | Kaa's Page ]]&lt;br /&gt;
| [[Paint/Known_Colors | Hex Color List]]&lt;br /&gt;
| [[Leaves | Ant Leaves]] &amp;lt;br /&amp;gt; [http://atitd.sharpnetwork.net/calendar.asp Thistle/Leaf Weeks]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Airship_Flight_Manual | Airship Flight Manual]]&lt;br /&gt;
| [[Guides/Egyptian_Building_Codes | Egyptian Building Codes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ Guilds/Good Grub Pub ]] &amp;lt;br /&amp;gt; Food Guide&lt;br /&gt;
| [[User:Roi]] &amp;lt;br /&amp;gt; Food Stats and Base Pairs&lt;br /&gt;
| [[Laws/WatchDog | Watch Dog for CP Protection and Grief Prevention]] &amp;lt;br /&amp;gt;[[Laws/The_Raeli_Tile_Reclamation_Act | The Raeli Tile Reclamation Act ]] &amp;lt;br /&amp;gt;[[Laws/Restoration_of_Democracy | Restoration of Democracy ]] &amp;lt;br &amp;gt; [[Laws/Annual_Competitions_for_Competitive_Titles | Annual Competitions for Competitive Titles ]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Formatting Mediawiki Formatting]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Tables Mediawiki Tables]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Manual:CSS Mediawiki CSS]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 6 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 6 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/User:Zhukuram/Wall_of_Passed_Time Tale 6 &amp;lt;br/&amp;gt; Wall of Passed Time]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Airship_Flight_Manual Tale 6 &amp;lt;br/&amp;gt; Airship Flight Manual]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Egyptian_Building_Codes  Tale 6 &amp;lt;br/&amp;gt; Egyptian Building Codes]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Cut_gems Tale 6&amp;lt;br/&amp;gt;Cut Gem list]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale3/Guides/Gem_Cutting Tale 3&amp;lt;br/&amp;gt;Cut Gem Details]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Thistle Garden Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Thistle_Guide]]&lt;br /&gt;
| [[Thistle_Guide#Conversions_table | Thistle Conversions ]]&lt;br /&gt;
| [[Guilds/Twisted_Thistle | Thistle Voids]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://atitd.sharpnetwork.net/calendar.asp Egypt Thistle Calendar]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale4/Dresdor%27s_Thistle_Guide  Tale 4 &amp;lt;br/&amp;gt; Dresdor's Thistle Guide]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Overview&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;  colspan=&amp;quot;12&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tests Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Rank !! Bonus !! Initiate !!  Student  !! Prentice !! Journeyman !! Scribe !! Master !! Sage !! Oracle !! Extra 1 !! Extra 2 !! Extra 3  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Architecture&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| P: [[Tent]]&amp;lt;br /&amp;gt;2: [[Small House]]&amp;lt;br /&amp;gt;4: [[Medium House]]  &amp;lt;br /&amp;gt; 6: [[Large House]] &amp;lt;br /&amp;gt; [[Compound |+14 cells/level to CPs]] for each test&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Obelisk'''&amp;lt;br /&amp;gt;Principles 10/26/2015&amp;lt;br /&amp;gt;Metallic Obi&amp;lt;br /&amp;gt;'''Passed 02/03/2016'''&amp;lt;br /&amp;gt; 9 cubits &lt;br /&gt;
|| '''Test of Towers'''&amp;lt;br &amp;gt;Principles 06/02/2016 &amp;lt;br /&amp;gt;'''Passed 08/18/2016'''&lt;br /&gt;
|| '''Test of the Megalopolis'''&amp;lt;br /&amp;gt;'''Passed 09/21/2016 '''&lt;br /&gt;
|| '''Test of Octec's Ghost'''&amp;lt;br /&amp;gt;Principles 05/22/2016&amp;lt;br /&amp;gt;'''Passed 12/31/2016'''&lt;br /&gt;
|| '''Test of the People's Pyramid'''&amp;lt;br /&amp;gt;'''Passed 01/07/2017'''&lt;br /&gt;
|| '''Test of Life'''&amp;lt;br /&amp;gt;Principles 02/07/2016&amp;lt;br /&amp;gt;'''Passed 02/26/2017'''&amp;lt;br /&amp;gt;24896 pts&lt;br /&gt;
|| '''Test of Funerary Temple'''&amp;lt;br /&amp;gt;Principles 11/09/2016&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&amp;lt;br /&amp;gt;62178 pts 162 colors &lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Art&lt;br /&gt;
|| Q +NNN pts&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/19/2015 &lt;br /&gt;
|| '''Test of Flight'''&amp;lt;br /&amp;gt;(Partial) Principles 08/16/2016 &amp;lt;br /&amp;gt;'''Passed 08/22/2016'''&lt;br /&gt;
|| '''Test of the Formal Garden'''&amp;lt;br /&amp;gt;Principles ~09/15/2016&amp;lt;br /&amp;gt;'''Passed 09/18/2016'''&lt;br /&gt;
|| '''Test of Dancing Waters'''&amp;lt;br /&amp;gt;Principles 12/15/2016&amp;lt;br /&amp;gt;'''Passed 12/18/2016'''&lt;br /&gt;
|| '''Test of the Raeli Mosaic'''&amp;lt;br /&amp;gt;Principles 02/10/2017&amp;lt;br /&amp;gt;'''Passed 03/05/2017'''&lt;br /&gt;
|| Test of Khefre's Children&amp;lt;br /&amp;gt;Principles 03/15/2016&amp;lt;br /&amp;gt;R1 02/27/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
||&amp;quot;View Selected &amp;lt;br /&amp;gt; Coordinates&amp;quot;&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Oyster Catcher''' &amp;lt;br /&amp;gt;Principles 10/02/2015&amp;lt;br /&amp;gt;'''Passed 03/28/2016'''&lt;br /&gt;
|| '''Test of the Singing Cicada'''&amp;lt;br /&amp;gt;Principles 01/10/2016&amp;lt;br /&amp;gt;'''Passed 03/30/2016'''&lt;br /&gt;
|| '''Test of the Safari''' &amp;lt;br /&amp;gt;Principles 12/31/2015&amp;lt;br /&amp;gt;'''Passed 08/14/2016'''&lt;br /&gt;
|| '''Test of the Archaeologist'''&amp;lt;br /&amp;gt;Principles 08/19/2016&amp;lt;br /&amp;gt;'''Passed 12/04/2016'''&amp;lt;br /&amp;gt;1814 pts&lt;br /&gt;
|| '''Test of the Bedouin &amp;lt;br /&amp;gt;Principles 09/22/2015&amp;lt;br /&amp;gt;Passed 02/07/2017'''&lt;br /&gt;
|| '''Test of the Ritual Tattoo&amp;lt;br /&amp;gt;Principles 04/28/2016&amp;lt;br /&amp;gt;Passed 02/09/2017'''&lt;br /&gt;
|| Test of the Darkest Night &amp;lt;br /&amp;gt;Principles 10/01/2015&lt;br /&gt;
|| Test of the Acrobat &amp;lt;br /&amp;gt; Principles 11/02/2015 &amp;lt;br /&amp;gt; by ''Amuniet''&lt;br /&gt;
|| The Test of the Fisherman &amp;lt;br /&amp;gt;Principles 06/15/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Harmony&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;10/25/2015 &lt;br /&gt;
|| '''Test of Prophet'''&amp;lt;br &amp;gt;Principles 12/21/2015&amp;lt;br /&amp;gt;'''Passed 05/01/2016'''&amp;lt;br /&amp;gt;86 pts&lt;br /&gt;
|| '''Test of Souls'''&amp;lt;br &amp;gt; Principles 01/18/2016&amp;lt;br /&amp;gt;'''Passed 06/27/2016'''&amp;lt;br /&amp;gt;17377 pts&lt;br /&gt;
|| '''Test Promotion'''&amp;lt;br /&amp;gt;Principles 05/08/2016&amp;lt;br /&amp;gt;'''Passed 10/10/2016'''&amp;lt;br /&amp;gt;223 pts&lt;br /&gt;
|| '''Test of the Freeman'''&amp;lt;br /&amp;gt; Principles 11/06/2015&amp;lt;br /&amp;gt;'''Passed 10/30/2016'''&amp;lt;br /&amp;gt;115 pts&lt;br /&gt;
|| '''Test of Chains'''&amp;lt;br &amp;gt; Principles 12/13/2015&amp;lt;br /&amp;gt;'''Passed 12/25/2016'''&amp;lt;br /&amp;gt;48 pts&lt;br /&gt;
|| '''Test of Marriage''' &amp;lt;br /&amp;gt; Principles 10/25/2015 &amp;lt;br /&amp;gt;''Rana''&amp;lt;br /&amp;gt;'''Passed 01/08/2017&amp;lt;br /&amp;gt;990 pts&lt;br /&gt;
|| '''Test of the Critic'''&amp;lt;br /&amp;gt; Principles 02/11/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;822 pts &lt;br /&gt;
|| '''Test Balance of Goods'''&amp;lt;br /&amp;gt;Principles 04/10/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;32582 pts &lt;br /&gt;
|| '''The Test of Reason&amp;lt;br /&amp;gt;Passed 07/30/2017'''&amp;lt;br /&amp;gt;656 pts&lt;br /&gt;
|| The Test of the Giving Fisherman &amp;lt;br /&amp;gt;Principles 06/23/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leadership&lt;br /&gt;
|| 3 Petitions&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/20/2015 &lt;br /&gt;
|| '''Test of the Kingmaker'''&amp;lt;br /&amp;gt;Principles 12/03/2015 &amp;lt;br /&amp;gt;'''Passed 12/27/2015'''&amp;lt;br/&amp;gt;445 pts&lt;br /&gt;
|| '''Test of the Hegemon'''&amp;lt;br /&amp;gt;'''Passed 09/26/2016'''&lt;br /&gt;
|| '''Test of the Coalition'''&amp;lt;br /&amp;gt;Principles 11/24/2016&amp;lt;br /&amp;gt;'''Passed 12/15/2016'''&amp;lt;br /&amp;gt;7108 pts&lt;br /&gt;
|| '''Test of the Plantation'''&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test of Patronage'''&amp;lt;br /&amp;gt;Principles 01/29/2017&amp;lt;br /&amp;gt;'''Passed 04/20/2017'''&amp;lt;br /&amp;gt;107 pts&lt;br /&gt;
|| '''Test of the Retired Pirates'''&amp;lt;br /&amp;gt;Principles 02/2016&amp;lt;br /&amp;gt;'''Passed 06/11/2017'''&amp;lt;br /&amp;gt;6610 pts&lt;br /&gt;
|| Test of the Demi-Pharaoh&amp;lt;br /&amp;gt;Principles 10/05/2015&lt;br /&gt;
|| Test of the Bureaucrat&amp;lt;br /&amp;gt;Principles 12/21/2015&lt;br /&gt;
|| Test of the Covered Cartouche&amp;lt;br /&amp;gt;Principles 11/08/2016&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Thought&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;02/12/2017 &lt;br /&gt;
|| '''Test of the Constellation'''&amp;lt;br /&amp;gt;Principles 03/21/2017&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test Tomb of the Immortal'''&amp;lt;br /&amp;gt;Principles 02/25/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of Hexaglyphs'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of the Bijou&amp;lt;br /&amp;gt;'''Passed 04/17/2017'''&lt;br /&gt;
|| Test of the Pathmaker&amp;lt;br /&amp;gt;Principles 02/20/2017 &lt;br /&gt;
|| Test of Empty Hand &amp;lt;br /&amp;gt;Principles 03/01/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Worship&lt;br /&gt;
|| +30 Barley Yield&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;11/02/2015&amp;lt;br /&amp;gt;''Rana'' &lt;br /&gt;
|| '''Test of the Vigil'''&amp;lt;br /&amp;gt;Principles 11/07/2015&amp;lt;br /&amp;gt;'''Passed 04/10/2016'''&amp;lt;br /&amp;gt;2382pts&lt;br /&gt;
|| '''Test Path of the Pilgrim'''&amp;lt;br /&amp;gt;Principles 04/21/2016 &amp;lt;br /&amp;gt;'''Passed 04/24/2016'''&amp;lt;br /&amp;gt;1050pts&lt;br /&gt;
|| '''Test of the Messenger'''&amp;lt;br /&amp;gt;Principles 11/27/2016 &amp;lt;br /&amp;gt;'''Passed 03/09/2017'''&lt;br /&gt;
|| '''Test of Visions'''&amp;lt;br /&amp;gt;'''Passed 03/13/2017''' &lt;br /&gt;
|| '''Test of Leavened Bread'''&amp;lt;br /&amp;gt;Principles 03/25/2014&amp;lt;br /&amp;gt;'''Passed 03/26/2017'''&amp;lt;br /&amp;gt;1pt&lt;br /&gt;
|| Test of the Astrological Alignment&amp;lt;br /&amp;gt;Principles 10/24/2016&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Welcome to Egypt&lt;br /&gt;
|| -&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;Citizen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Detailed test information at: [[User:Zhukuram/Test_Details | More Test Details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Darkest Night&lt;br /&gt;
* Safari&lt;br /&gt;
* Oyster Catcher&lt;br /&gt;
* Astrological Alignment&lt;br /&gt;
* Octet's Ghost&lt;br /&gt;
* Messenger&lt;br /&gt;
* Megalopolis&lt;br /&gt;
* Scarabs&lt;br /&gt;
* Tattoo&lt;br /&gt;
* Archaeology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Standard Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Focus: Arch +7 / Arch Bonus +7 / Tattoo +6&lt;br /&gt;
* Perception: &lt;br /&gt;
** You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy. &lt;br /&gt;
** Every completed wine notebook gives you a point of Perception&lt;br /&gt;
** You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243. &lt;br /&gt;
** Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Str ||+7&lt;br /&gt;
|Dex ||+13&lt;br /&gt;
|End ||+7&lt;br /&gt;
|Spd ||+14&lt;br /&gt;
|-&lt;br /&gt;
|Con ||+6&lt;br /&gt;
|Foc ||+21&lt;br /&gt;
|Per ||+4 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Base'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 || 66122 || 01/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 || 57777 || 02/25/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 || 46571 || 03/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 || 46088 || 03/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 || 41081 || 04/08/2016 &amp;lt;br /&amp;gt; Speed 8 &amp;lt;br /&amp;gt;(Total Advances 8) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 || 37087 || 04/20/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances &amp;lt;br /&amp;gt;Speed 9 &amp;lt;br /&amp;gt;(Total Advances 10) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 || 34219 || 04/26/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 || 33311 || 05/02/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 || 32210 || 05/09/2016 &amp;lt;br /&amp;gt; Speed 10 &amp;lt;br /&amp;gt;(Total Advances 14)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 || 32760 || 05/17/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 || 30302 || 06/01/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 || 30595 || 06/27/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18 || 32088 || 07/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19 || 36519 || 08/14/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 || 37825 || 08/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 || 36702 || 08/23/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 || 39850 || 09/07/2016  &amp;lt;br /&amp;gt;Speed 11 &amp;lt;br /&amp;gt;(Total Advances 22)&amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 12 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 || 39850 || 09/07/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 || 43512 || 09/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 || 43298 || 09/22/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 || 39579 || 10/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 || 41360  || 10/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 || 38702  || 10/27/2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 || 37691 || 11/04/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 || 37306 || 11/05/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33 || 35983 || 11/10/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34 || 37265 || 11/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 || 36284 || 11/12/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 || 35138 || 11/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37 ||  ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38 ||  **  || *multiple advances &amp;lt;br /&amp;gt; Speed 12 &amp;lt;br /&amp;gt;(Total Advances 38) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 || 35657 || 11/21/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 || 34546 || 11/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 || 34564 || 12/03/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 || **  ||  **&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 13 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''More Extras'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 || 32954 || 12/09/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 || 30267 || 12/14/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 || 30555 || 12/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 ||  **  ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 || 31847 ||  12/30/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 ||  30494 || 01/03/2017  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 ||  32138 || 01/07/2017&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 || 29939  || 01/12/2017 Speed 13 &amp;lt;br /&amp;gt;(Total Advances 70)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Speed 14 (Total Advances 134)&lt;br /&gt;
* Speed 15 (Total Advances 262) &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Herbs Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Herb Buffs have been moved to their own page here: [[User:Zhukuram/Herb_Buffs | Herb Buffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Skills and Buffs&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''Notes on Mechanics Skill'''&lt;br /&gt;
&lt;br /&gt;
In previous tales was &amp;quot;supposed&amp;quot; to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures.  Mechanics L1 &amp;quot;maybe&amp;quot; worth the price of the skill but beyond that it's not worth having.  The rare times you are successful out weight the forfeited times you might have done &amp;quot;something&amp;quot; at Level 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gastro 7'''&lt;br /&gt;
&lt;br /&gt;
Grants a +1 permanent perception point.  &lt;br /&gt;
&lt;br /&gt;
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gastronomy]] || 40&lt;br /&gt;
| [[Beer Tasting]]  || 45&lt;br /&gt;
| [[Fumeology]]  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fly Fishing]] || 3&lt;br /&gt;
| [[Fly Tying]] || 5&lt;br /&gt;
| [[Rhythmic Strength]] ||4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Carving]] || 5&lt;br /&gt;
| [[Cooking]] || 7&lt;br /&gt;
| [[Desiccation]] || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Firebuilding | Fire building]] || 7&lt;br /&gt;
| [[Stone_Blade_Fabrication |Stone Blade Fab]] || 7/7&lt;br /&gt;
| [[Sheet_Glass_Fabrication | Sheet Glass ]]  || 7/7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mechanics]] &amp;lt;br /&amp;gt;Body/Harm/Lead/Worship  &amp;lt;br /&amp;gt; Rana: None||  0&lt;br /&gt;
| [[Salvage Techniques | Salvage ]] &amp;lt;br /&amp;gt;'''Art/Arch/Thought'''&amp;lt;br /&amp;gt;'''/Body/Harm'''&amp;lt;br /&amp;gt;'''/Lead''' /Wor &amp;lt;br /&amp;gt; Rana: None|| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wine Notebook]]'''&lt;br /&gt;
&lt;br /&gt;
Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;[[Wine Notebook]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beginner  || Complete || +1 Per&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enthusiast || Complete || +1 Per &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Oenophile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sommalier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mondial &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Acquire ==&lt;br /&gt;
&lt;br /&gt;
=== [[Botanist's Touch]] S Worship  DONE ===&lt;br /&gt;
&lt;br /&gt;
Allows uprooting of lilies and flowers. See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
&lt;br /&gt;
* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
* Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
* Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom  &lt;br /&gt;
* Harvest Elixir  1-320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
&lt;br /&gt;
Generally, flowers require 48 fertilizations before they propagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Flower Fertilizer |150|150}}&lt;br /&gt;
  {{ResResource| Sticky Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Liquid Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Harvest Elixir |50|50}} &lt;br /&gt;
  {{ResResource| Khefre's Essence |1|1}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fly Tying]] 3 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Footworm |14|14}}&lt;br /&gt;
  {{ResResource| White Mealybug |14|14}}&lt;br /&gt;
  {{ResResource| Dew Fly |14|14}}&lt;br /&gt;
  {{ResResource| Snowberry Butterfly |14|14}} &lt;br /&gt;
  {{ResResource| Wooly Aphid |14|14}} &lt;br /&gt;
  {{ResResource| Feather Midge |14|14}} &lt;br /&gt;
  {{ResResource| Toad Sawfly |14|14}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Cooking 4 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Camel's Mane |7|7}}&lt;br /&gt;
  {{ResResource| Cobra Hood |7|7}} &lt;br /&gt;
  {{ResResource| Dead Tongue |7|7}} &lt;br /&gt;
  {{ResResource| Iron Knot |7|7}}&lt;br /&gt;
  {{ResResource| Peasant's Foot |7 |7}} &lt;br /&gt;
  {{ResResource| Slave's Bread |7|7}}&lt;br /&gt;
  {{ResResource| Toad Skin |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking Recipes ====&lt;br /&gt;
&lt;br /&gt;
Public [[ Recipes ]] &lt;br /&gt;
&lt;br /&gt;
Sinker: '''Cooking 1''' &lt;br /&gt;
&lt;br /&gt;
4 honey/3 camel meat or 400 camel meat/399 honey&lt;br /&gt;
&lt;br /&gt;
Limestone Boring: '''Cooking 5'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! Creator !! Servings !! Masterpiece &lt;br /&gt;
|-&lt;br /&gt;
|| 6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet.  || 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi || '''8''' || '''6''' || -27 || -19 || -13 || '''16 (20)''' || '''26 (31)''' || 1:53 (2h 12m) || Styx - '''Metal dowsing and limestone-boring food''' (with carry).  +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting.  High focus allows more checks in less time for both metal and limestone.  Use whatever number of each base you want (2+) to change the number of servings up or down.  It shouldn't change the stats too much. || 5 ||(Yes [[User:Zhukuram|Zhukuram]] 19:44, 4 January 2017 (EST))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Supplies and Resources&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Corner Stone Locations&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Corner Stones&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rana || Old Egypt || 916 7618 || Really UMB &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rana  || Old Egypt || 926 7590 || UMB &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rana  || Old Egypt || 1028 6923 || Tipsy Camel OE CS &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rana  || Old Egypt || 971 7640 || Rana Party Palace&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Rana  || Old Egypt || 936 7621 || Forge Complex&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Rana ||   ||   || Maxed Out&lt;br /&gt;
|-&lt;br /&gt;
| No || ID || Loc || Coords || Desc&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Mines&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Mine Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Quartz | Quartz]] || DoN || 1700,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road. &amp;lt;br /&amp;gt; When the road doglegs to the right &amp;lt;br /&amp;gt; the mine is just over the low hills on the south side of the road.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Diamonds| Diamonds]] || Hinter ||  2400,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine to the edge of the green/sand. &amp;lt;br /&amp;gt; The mine is a few cords into the sand portion.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Ruby| Ruby]] || LoR ||  3470,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. &amp;lt;br /&amp;gt; The mine is a the tail end of the ankh.  &amp;lt;br /&amp;gt;&lt;br /&gt;
There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. &amp;lt;br /&amp;gt; [[User:Zhukuram|Zhukuram]] 03:59, 8 December 2015 (EST)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Topaz| Topaz]] || CCR ||  -1,7100 || align=&amp;quot;left&amp;quot; | Go East from UArt in CCR. &amp;lt;br /&amp;gt;Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iron]] || VoK||  -2734,4390 || align=&amp;quot;left&amp;quot; | West along the long canal from SHarm. On the plateau near the western end of the solo mountain.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clay]] || CotS&amp;lt;br /&amp;gt;Hinter  || 3161,532 &amp;lt;br /&amp;gt; 2937,746 || align=&amp;quot;left&amp;quot; | Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop &amp;lt;br /&amp;gt; bonfire marker?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Quarries&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The quarry information and gearbox listings are too big. Moved to:  [[User:Zhukuram/Resources  | My Quarry Page]]&lt;br /&gt;
&lt;br /&gt;
Perception levels needed for each of Decorative Stone: [[Marble]] &lt;br /&gt;
&lt;br /&gt;
There are 28 varieties of Decorative Stone: '''Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon'''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;U Worship Supplies&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;U Worship Supplies&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Zhukuram ||  Garlic || Apep's Crop || Heket's Reaping&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship SE || Zhukuram ||  Cabbage || Bastet's Yielding || Mut's Fruition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| U Worship MV || Rana||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship LoR || Zhukuram ||  Sea Lily || Blush &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Vegetables]] for details on variety features and growing extra seeds.  &lt;br /&gt;
&lt;br /&gt;
Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Seed Varieties&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Seeds&amp;lt;/b&amp;gt;&lt;br /&gt;
! Flax Type !! Pollution Type !! Marker&lt;br /&gt;
|- &lt;br /&gt;
| Symphony Ridge Gold || [[Wood_Plane |Wood Planes]] || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Constitution Peak || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sinai Sage || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sunset Pond || ?  || No Harvest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Flax_Seeds | Flax Seeds]] for details on variety features but there is a pollution effect.&lt;br /&gt;
&lt;br /&gt;
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.&amp;lt;br /&amp;gt;Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Growing&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thistles: complex and stupid at the same time. &lt;br /&gt;
&lt;br /&gt;
Voids are what cannot be grown during that period.  The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.&lt;br /&gt;
&lt;br /&gt;
 [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
&lt;br /&gt;
Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs.  When growing by hand, try to grow as many variations as possible.  It doesn't matter a lot what you get because the requirements change and if you are &amp;quot;lucky&amp;quot; you will have some of the new request on hand.  If you grow on a macro, you may be able to reproduce the exact requirement perfectly.&lt;br /&gt;
&lt;br /&gt;
Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a &amp;quot;repeatable&amp;quot; recipe.  Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).&lt;br /&gt;
&lt;br /&gt;
* The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.  &lt;br /&gt;
* The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.&lt;br /&gt;
&lt;br /&gt;
Beginner Stuff:&lt;br /&gt;
&lt;br /&gt;
Try to push one item up to 99 and then get it to overflow into other components.  There is a complex cascade effect. Try to use the cascade to advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Recipe Basics&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Thistle Conversion Graphic =====&lt;br /&gt;
[[Image:Thistle-conversions.svg|500px|Thistle Conversions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preventing BIO ====&lt;br /&gt;
BIO - a dead end product.  Mostly you do not want this as it sucks values from other components.  If it gets to 99, then it pretty much stops sucking up other stuff.  So, zero or low or 99.&lt;br /&gt;
&lt;br /&gt;
* If there is ASC then keep water at 29+ (29 is ok)&lt;br /&gt;
* If there is PYR then keep oxygen from going past 89&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To STOP BIO''' &lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; water water water&lt;br /&gt;
* PYR-&amp;gt; if using oxy then don't get it over 89&lt;br /&gt;
&lt;br /&gt;
==== Making CAR ====&lt;br /&gt;
CAR - comes from saltpeter (POT) but don't bother using it.  Wait for a period when CAR will come from an overflow of another component.&lt;br /&gt;
&lt;br /&gt;
# From THI: There is a feedback option with CAR the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to THI: If oxygen is low &amp;lt;49 then CAR will convert to THI&lt;br /&gt;
#* FROM THI to CAR: If water is low &amp;lt; 39 then THI will convert to CAR&lt;br /&gt;
# From ASC: There is a feedback option with ASC the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to ASC: Sun must be &amp;gt;79 (daytime only) then CAR will convert to ASC&lt;br /&gt;
#* FROM ASC to CAR: If oxygen is low &amp;lt;49 then ASC will convert to CAR &lt;br /&gt;
# CAR can also come from a cascade conversion.  FOL to ASC to THI to CAR.&lt;br /&gt;
#* If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC&lt;br /&gt;
#* If there is ASC and sun is low &amp;lt;40 (night or covered) this will convert ASC to THI&lt;br /&gt;
#* If there is THI and water is low &amp;lt;39 then this will convert THI to CAR&lt;br /&gt;
#* If there is CAR and sun is &amp;gt;79 (daytime) then CAR will convert to ASC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET CAR'''&lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; let sun &amp;lt;40 (close the lid) &lt;br /&gt;
* THI-&amp;gt; let water fall &amp;lt;39 &lt;br /&gt;
** warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO&lt;br /&gt;
&lt;br /&gt;
* Preventing CAR from converting back to ASC keep sun &amp;lt;79 (night or covered)&lt;br /&gt;
&lt;br /&gt;
==== Making PYR ====&lt;br /&gt;
&lt;br /&gt;
There are 3 paths to making PYR.&lt;br /&gt;
&lt;br /&gt;
PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component. &lt;br /&gt;
&lt;br /&gt;
# PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.&lt;br /&gt;
# PYR can also come from CAR.  If sun is &amp;gt;59 (daytime) then CAR can be converted into PYR&lt;br /&gt;
# PYR can also come from a cascade conversion.  NIA to FOL to PYR.&lt;br /&gt;
#* If there is NIA and water is low &amp;lt;59 this will convert NIA to FOL&lt;br /&gt;
#* If there is FOL and oxygen is high &amp;gt;79 then this will convert FOL to PYR: &lt;br /&gt;
#** WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET PYR'''&lt;br /&gt;
&lt;br /&gt;
* CAR -&amp;gt; daytime sun &amp;gt;59 &lt;br /&gt;
* FOL -&amp;gt; oxygen &amp;gt; 79&lt;br /&gt;
** warning: if there is FOL and PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
&lt;br /&gt;
==== Making NIA ====&lt;br /&gt;
&lt;br /&gt;
NIA can come from 3 cascade conversions.  You cannot make NIA directly.&lt;br /&gt;
&lt;br /&gt;
# From PYR: If there is PYR and water is &amp;gt; 69 this will convert PYR to NIA&lt;br /&gt;
# From ASC: If sun is &amp;lt;20 (night time or covered) this will convert the ASC to NIA&lt;br /&gt;
# From THI: There is a feedback option with THI the conversion can go both directions.&lt;br /&gt;
#* FROM NIA to THI: If water is low &amp;lt; 49 then NIA will convert to THI&lt;br /&gt;
#* FROM THI to NIA: If oxygen is low &amp;lt;39 then THI will convert to NIA&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET NIA'''&lt;br /&gt;
&lt;br /&gt;
* PYR-&amp;gt; water water water&lt;br /&gt;
* ASC-&amp;gt; make at night time or cover so sun is &amp;lt;20&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Making FOL ====&lt;br /&gt;
&lt;br /&gt;
FOL comes from NIA and in a cascade conversion.&lt;br /&gt;
&lt;br /&gt;
# To push the 3 way conversion PYR -&amp;gt; NIA -&amp;gt; FOL &lt;br /&gt;
#* PYR -&amp;gt; NIA -&amp;gt; FOL keep water levels  59 &amp;lt;&amp;gt; 79&lt;br /&gt;
#* FOL -&amp;gt; PRY oxygen 79 &amp;lt;&amp;gt; 89&lt;br /&gt;
#** warning: if there is PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
# FOL is also a path to ASC. It can only be done in the daytime sun &amp;gt;69&lt;br /&gt;
#* FOL -&amp;gt; ASC sun &amp;gt; 69 (daytime)&lt;br /&gt;
#** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET FOL'''&lt;br /&gt;
&lt;br /&gt;
* NIA -&amp;gt; water &amp;lt;59&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Wood Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Wood Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* Use the &amp;quot;Abort Treatment&amp;quot; to stop at any time or once you get the reaction you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
==== Recipe Pliable Fireproof Blonde ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Pliable Fireproof Blonde&amp;lt;br /&amp;gt;(Airship /  Phoenix Taking Shelter )&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 14 || 140 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 8 || 80 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  || Lime 5 seconds &amp;lt;&amp;gt; Ash 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Termite-Resistant boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 13 || 130 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 20 || 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| || || Volatile Rotproof Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Nontoxic ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Nontoxic boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 12 || 120 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds *&lt;br /&gt;
|- &lt;br /&gt;
| Water || 1 || 10 seconds * &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || * Oil 20 seconds may skip the extra water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe White Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe White Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Termite-prone White Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 34 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  ||  Oil 1 seconds &amp;lt;&amp;gt; Lead 1 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Blonde Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Blonde Glossy &amp;lt;br /&amp;gt;(raeli mosaic)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 12 || 120 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Water || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Blonde Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Volatile White ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Volatile White&amp;lt;br /&amp;gt;(misc)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1|| 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Volatile White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Soft Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Soft Rotproof Fireproof &amp;lt;br /&amp;gt;(Phoenix Being Born)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 9 || 90 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 1|| 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 1 || 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Soft Fireproof Rotproof Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Hard Fireproof Black ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Hard Fireproof Black &amp;lt;br /&amp;gt;(Phoenix in His Prime&amp;lt;br /&amp;gt; Phoenix on the Hunt)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 15 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Fireproof Black &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Termite-Resistant&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Fireproof&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 1 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 1 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 2 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 2 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof Fireproof &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Rotproof Termite-prone White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Hard Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Hard Black Glossy &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 36 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds  (?20 seconds)&lt;br /&gt;
|- &lt;br /&gt;
| Clean up  ||  || sulfur / oil / lead&lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Hard Black Glossy &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Wood Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Woodstock&amp;lt;/b&amp;gt;&lt;br /&gt;
! Board Attributes !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Black Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Blonde Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Fireproof Termite-prone Nontoxic White || 265&lt;br /&gt;
|- &lt;br /&gt;
| Hard Rotproof White || 397&lt;br /&gt;
|-&lt;br /&gt;
| Hard Volatile Glossy || 406&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Fireproof Blonde || 220&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Blonde || 239&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Rotproof || 160&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Fireproof Termite-Prone || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Black || 420&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Rotproof Termite-Prone || 50&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Rotproof Black || 200&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant || 424&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant Black || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Black Glossy || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Blonde || 487&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Nontoxic || 476&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-prone White Glossy || 99&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-Resistant Nontoxic || 225&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof Blonde || 140&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof White || 156&lt;br /&gt;
|- &lt;br /&gt;
| Volatile White || 495&lt;br /&gt;
|- &lt;br /&gt;
| Volatile Rotproof Termite-Resistant Black || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Woods Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | White/Blonde&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Nontoxic&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Termite&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rigid/Pliable&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Glossy/Normal&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || Hard || White || 3 || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || 1 || White || Nontoxic || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250 || 1 || 2 || 3 || Rot-proof || Resistant || 6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250  || 1 || 2 || Nontoxic || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 600 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Ant Colony || 75 || 1 || 2 || Nontoxic || 4 || Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Rigid  || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Pliable || 8&lt;br /&gt;
|-&lt;br /&gt;
| Improved Hackling Rake || 18 ||  Hard || 2 || 3 || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Bath || 300 ||  Hard || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 600 || 1 || 2 || Nontoxic || Rot-proof || Termite Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || White || 3 || 4  || 5 || 6 || 7 || Glossy&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || Black || 3 || 4 || 5 || 6 || 7 || Glossy &lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 150 || Hard || 2 || 3 || Rot-proof || 5 || 6 || Rigid || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Being Born || 260 || Soft || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Taking Shelter || 260 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix in His Prime || 260 || Hard || 2 || 3 || 4 || 5 || Fireproof || Rigid || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix on the Hunt || 260 || Hard || Black || 3 || 4 || 5 || Fireproof || 7 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| z Building || Amt Needed || 1 Hard/Soft || 2 White/Blonde/Blk || 3 Nontoxic || 4 Rot-proof || 5 Termite || 6 Fireproof || 7 Rigid/Pliable || 8 Glossy/Normal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Chemical Bath Metal Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Metal Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* WARNING: Chemical Baths have '''NO Abort Treatment''' option.  You cannot stop once the reaction starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemical Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Titanium Hard Stainless [Nontoxic] &amp;lt;br/&amp;gt;(Reactory 4x Hopper Upgrade)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 11  || 110 seconds (Hard ~90)&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds (Stainless ~25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sun Steel Hard Stainless Insulative [Nontoxic Shiny] &amp;lt;br/&amp;gt;(Reactory 7x Hopper Upgrade)&amp;lt;br /&amp;gt; This is approximate &amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 10  || 100 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 4  || 40 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Coal || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 2  || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metal Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Metals&amp;lt;/b&amp;gt;&lt;br /&gt;
! Metal !! Metal Attributes !! Purity !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Steel || Stainless Insulative || - || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metals Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Metal &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Stainless/&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Insulative&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | X&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Purity&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 4x Hopper || Titanium || 300 || Hard || Stainless || 3 || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 7x Hopper || Sun Steel || 200 || Hard || Stainless || Insulative || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Thistle 50x Garden Hopper|| Steel|| 20 || 1 || Stainless || 3 || 4 || 5 ||6 || +4&lt;br /&gt;
|- &lt;br /&gt;
| Building || Metal || Qty || 1 || 2 || 3 || 4 || 5 || 6 || Purity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Chicken Coop&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Chicken Coop Slat Settings ===&lt;br /&gt;
&lt;br /&gt;
The effect of the slat settings changes with time of day.  But the only time of day that matters is 6am.  &lt;br /&gt;
&lt;br /&gt;
If you set the slats in the AM (game time) you will get the following messages:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the day this keeps the chickens cool&lt;br /&gt;
 Slats Open: During the day this warms the chickens&lt;br /&gt;
&lt;br /&gt;
If you set the slats in the PM (game time) you will get a different message:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the night this retains warmth&lt;br /&gt;
 Slats Open: During the night this lets the cool air in&lt;br /&gt;
&lt;br /&gt;
So, it's Egypt and the messages are confusing.  Especially as the temperature shown on the coop may not match the message about the current effect of the slats.  &lt;br /&gt;
&lt;br /&gt;
The guiding temperature is 80-100F for eggs and hatching.  The coop needs to be in this temperature range at 6am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night. &lt;br /&gt;
&lt;br /&gt;
Generally: set the slats to '''MOSTLY CLOSED'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My T6 Chicken Coop Notes&lt;br /&gt;
 Slats 1/2 open = mostly eggs &lt;br /&gt;
 No hens or roosters are needed to hatch eggs &lt;br /&gt;
 Hens or rooster in the coop inpede hatching &lt;br /&gt;
 Rooster are only needed for research. &lt;br /&gt;
 Hens and roosters can hatch at the same time but hens are more common. &lt;br /&gt;
 Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region &lt;br /&gt;
 Rooster can be fed to snakes if not donated or killed. &lt;br /&gt;
 Hot Temps = eggs &lt;br /&gt;
 Cool Temps = hatching &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Flowers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Flower experiments and other interesting stuffs...&lt;br /&gt;
&lt;br /&gt;
# How to do crossbreeding: [[Crossbreeding_and_Hints | Crossbreeding Hints]]&lt;br /&gt;
#How to make Nut's Essence: [[Nut%27s_Essence]]&lt;br /&gt;
#* (needs 3 hairy tooth shrooms for 1 Nut's Essence)&lt;br /&gt;
# Gory details on plant [[Genomes]]&lt;br /&gt;
# [[Sea Lilies]]&lt;br /&gt;
# [[Orchids]]&lt;br /&gt;
# See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
# Kettle&lt;br /&gt;
#* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
# [[Kitchen]] -&amp;gt; Enriched Fertilizer &lt;br /&gt;
#* '''Sticky Sun''' : 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
#** ''Can use more often. Smaller batch = 6 servings''&lt;br /&gt;
#** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
#* '''Liquid Sun''': 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom&lt;br /&gt;
#** ''Can use more often. Bigger batch = 9 servings''&lt;br /&gt;
#** 20  2 Hours - Equivalent to 2 fertilizations  &lt;br /&gt;
#* '''Harvest Elixir''': 320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
#** ''Longer lasting. Small batch = 4 servings''&lt;br /&gt;
#** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
#* Enhanced Flower Fertilizer can be stored in the [[kitchen]].&lt;br /&gt;
# Generally, flowers require '''48 fertilizations before they propagate'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Orchids ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right ||Rana#1|| light blue || light pink || teal || XXX || green || N&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Sabretooth || yellow ||yellow || gray || XXX || green || N || Left ||Rana#1|| light blue || light pink|| teal || XXX || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Sabretooth || yellow  ||yellow || gray  || XXX || green || N || Right || Zhukuram#1 || violet || pink|| teal || XXX || tan || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Zhukuram#1 || violet || pink || teal || XXX || tan|| N &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Orchid || Rana #1|| light blue || light pink|| teal || XXX || green || N || Right || Rana#2 || blue || pink || teal || XXX ||  green || N &lt;br /&gt;
|- &lt;br /&gt;
| 3 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Rana#2 || blue || pink || teal || teal || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Shangri-La || blue|| pink || grey || teal || green || N || Right || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Sabretooth || yellow  ||yellow || gray || XXX || green || N || Left || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Zhukuram#6 || light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#6 ||light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 6 || Orchid || Sabretooth || yellow ||yellow || gray  || XXX || green || N || Right || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Right  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|- &lt;br /&gt;
| 8 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Rana#2 || blue || pink || teal || XXX || green || N  || Right || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Left || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Right || Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Left ||Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Right || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Left || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Right || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 12 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 13 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Right || Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left|| Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Lilies ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Lilly || Blush || mag || white mag ||mag||mag||maga|| N || Right ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lilly || Energy || yellow || yellow || white || white || white || N || Left ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Energy || yellow || yellow || white || white || white || N || Right || Zhukuram#2 || white orange || white yellow || white || white || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Binny#10|| white mag || white || mag || mag || white || N || Left || Zhukuram#2 || white orange ||white yellow || white || white|| white || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Blush || mag || white mag ||mag||mag||mag|| N || Right ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Silken || white || white || white || white ||white || N || Left ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Vampire || white || white || red || red || white || N || Right || Zhukuram#4 || yellow || white yellow  ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Energy || yellow || yellow || white || white || white || N || Left || Zhukuram#4 || yellow || white  yellow ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lilly || Kaa#1 || white mag || yellow mag|| mag || mag || mag || N || Right || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|5 || Lilly  || Zhukuram#2 || white orange || white yellow || white || white || white || N || Left || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=136645</id>
		<title>User:Zhukuram</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=136645"/>
		<updated>2017-08-01T03:09:06Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Test Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.&lt;br /&gt;
&lt;br /&gt;
More to Come, More to See! It's EGYPT after all! Always just one more thing...&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta.&lt;br /&gt;
Coords: 975,7625 &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;About Me&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
I am Zhukuram: &lt;br /&gt;
&lt;br /&gt;
* '''Level 69'''&lt;br /&gt;
* '''Initiate of Seven'''&lt;br /&gt;
* '''Student of Seven'''&lt;br /&gt;
* '''Prentice of Seven'''&lt;br /&gt;
* '''Journeyman of Seven'''&lt;br /&gt;
* '''Scribe of Seven'''&lt;br /&gt;
* '''Master of Five'''&lt;br /&gt;
* '''Sage of Four'''&lt;br /&gt;
* '''Pharaoh's Oracle of Architecture'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony + Extra 1'''&lt;br /&gt;
* '''Pharaoh's Oracle of Two'''&lt;br /&gt;
&lt;br /&gt;
* '''Snow Flolicker''' (a rare typo from the Snow Event)&lt;br /&gt;
* '''Pyramid of Heaven +1 level bonus'''&lt;br /&gt;
&lt;br /&gt;
Rana is my spouse warp partner.&lt;br /&gt;
&lt;br /&gt;
== Items needing votes ==&lt;br /&gt;
&lt;br /&gt;
'''Open for voting:'''&lt;br /&gt;
&lt;br /&gt;
* Set's Ladder RP 888,3606&lt;br /&gt;
* Pathmaker OE CS 1055, 6925&lt;br /&gt;
* Prismatic Opticon OE CS 1061, 6918&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coming Soon:'''&lt;br /&gt;
&lt;br /&gt;
Venery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Completed:'''&lt;br /&gt;
&lt;br /&gt;
* Dancing Waters 1000, 6815 behind the CS on the hill&lt;br /&gt;
* Formal Garden OE 1003, 6829 &lt;br /&gt;
* Formal Garden OE 1030, 6846&lt;br /&gt;
* Mosaic &amp;quot;Designs of Egypt&amp;quot; OE Art Complex 1031, 6904 near the CS&lt;br /&gt;
* Constellations near OE CS  960, 6940  Zhukuram&lt;br /&gt;
* Constellations near OE CS  962, 6940 Rana&lt;br /&gt;
* Tomb of the Immortal near OE CS  955, 6940&lt;br /&gt;
* Hexaglyph OE Art Complex 1039, 6906&lt;br /&gt;
* Bijou Table OE Art Complex 1033, 6914&lt;br /&gt;
* Tomb of the Immortal at RP CS 1490, 2829  Rana&lt;br /&gt;
&lt;br /&gt;
== Muses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why are some fish big and why are some fish small?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
Time for another Egyptian Myth.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; asked the &amp;quot;wise ibis&amp;quot;, &amp;quot;Why are some fish big and some fish small?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; meowed and complained, &amp;quot;I only catch 1db fish!  Why can't I get BIG fish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but still said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; howled in frustration. &lt;br /&gt;
&lt;br /&gt;
::  ''MEOW! MEOW! YOWL! YOWL! YOWL!''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; wanted everyone to know her frustration at not catching big fish.&lt;br /&gt;
&lt;br /&gt;
: At last the &amp;quot;wise ibis&amp;quot; spoke.  The clacking of her bill made the works difficult to understand.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: And flew away because it was 6pm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why when you need an [[herbs | herb]] or [[Plants| plant]] you cannot find it?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
hmmm its too quiet - time to make up new myths about Egypt.&amp;lt;br /&amp;gt;&lt;br /&gt;
The myth of the evening is: Why when you need an herb or plant you cannot find it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The '''wise desert rat''' said: &lt;br /&gt;
:: Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals&lt;br /&gt;
:: (because I cannot see anything as Im only foot prints)&lt;br /&gt;
:: I run and grab all the plants and herbs! &lt;br /&gt;
&lt;br /&gt;
: The '''wise falcon''' said: &lt;br /&gt;
:: when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young. &lt;br /&gt;
:: As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants. &lt;br /&gt;
:: But no matter the rabbit tastes delicious just the same &lt;br /&gt;
&lt;br /&gt;
:The '''quick antelope''' said: &lt;br /&gt;
:: I am faster than you. I need many plants to eat to stay in shape so I do not get winded. &lt;br /&gt;
:: I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands. &lt;br /&gt;
:: I leave all the garbage ones that no one wants like discorea and glechoma. &lt;br /&gt;
:: I only eat The Best of the Best &lt;br /&gt;
&lt;br /&gt;
:When new plants are herbs are needed the wise animals of Egypt gobble them up. &lt;br /&gt;
:And that's the reason, said the '''Tortoise in the Valley of the Kings''', that there are never any that you need.  &lt;br /&gt;
&lt;br /&gt;
:It is well known, said the '''Tortoise''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why [[Marble Tub]] Upgrades are 150 water and 100 dung?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram Said:&amp;lt;br /&amp;gt;&lt;br /&gt;
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100. &lt;br /&gt;
&lt;br /&gt;
: Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...) &lt;br /&gt;
&lt;br /&gt;
: There were 2 Egyptian Gods: SCHU and SETISH. &lt;br /&gt;
&lt;br /&gt;
: SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long... &lt;br /&gt;
: SETISH wanted people to have blisters and corns and pulled tendons and achy feet &lt;br /&gt;
&lt;br /&gt;
: SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity &lt;br /&gt;
&lt;br /&gt;
: SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit &lt;br /&gt;
&lt;br /&gt;
: This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -&amp;gt; giving more corns, blisters and tired feets &lt;br /&gt;
&lt;br /&gt;
: And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100 &lt;br /&gt;
&lt;br /&gt;
Zhukuram Said: &amp;lt;br /&amp;gt;&lt;br /&gt;
And this is Very Well Known &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Old Ny-Al Song''' ===&lt;br /&gt;
&lt;br /&gt;
:We got macros n mules and tools to use, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
:We dig all day, dirt and clay, and nary get our hands dirty&amp;lt;br /&amp;gt;&lt;br /&gt;
:So come and play at work all day and sing a song, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Homage to Eastern Grounds''' ===&lt;br /&gt;
&lt;br /&gt;
:Caravans of Tech Seekers passing though the sands&lt;br /&gt;
::Drinking deep at the wells of time&lt;br /&gt;
&lt;br /&gt;
=== '''Mining Markers''' ===&lt;br /&gt;
&lt;br /&gt;
:Little bonfires in the sand&lt;br /&gt;
::Endless running&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Useful Links&amp;lt;/span&amp;gt; =&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
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| [[User:Zhukuram/Herb_Buffs | Zhu's Herb Buffs]]&lt;br /&gt;
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| [[Cut_Gems | Tale 7 Cut Gem list]]&lt;br /&gt;
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| [[User:Rogarian | Rogarian's Utilities Info ]]&lt;br /&gt;
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|-&lt;br /&gt;
| [[Guilds/RP_Ironworks/Price_List | elder trades ]]&lt;br /&gt;
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| [[User:Kaa | Kaa's Page ]]&lt;br /&gt;
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|-&lt;br /&gt;
| [[Guides/Airship_Flight_Manual | Airship Flight Manual]]&lt;br /&gt;
| [[Guides/Egyptian_Building_Codes | Egyptian Building Codes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ Guilds/Good Grub Pub ]] &amp;lt;br /&amp;gt; Food Guide&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 6 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
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|+ &amp;lt;b&amp;gt;Tale 6 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/User:Zhukuram/Wall_of_Passed_Time Tale 6 &amp;lt;br/&amp;gt; Wall of Passed Time]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Airship_Flight_Manual Tale 6 &amp;lt;br/&amp;gt; Airship Flight Manual]&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Cut_gems Tale 6&amp;lt;br/&amp;gt;Cut Gem list]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale3/Guides/Gem_Cutting Tale 3&amp;lt;br/&amp;gt;Cut Gem Details]&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Thistle_Guide]]&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://atitd.sharpnetwork.net/calendar.asp Egypt Thistle Calendar]&lt;br /&gt;
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| [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Overview&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;  colspan=&amp;quot;12&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tests Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Rank !! Bonus !! Initiate !!  Student  !! Prentice !! Journeyman !! Scribe !! Master !! Sage !! Oracle !! Extra 1 !! Extra 2 !! Extra 3  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Architecture&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| P: [[Tent]]&amp;lt;br /&amp;gt;2: [[Small House]]&amp;lt;br /&amp;gt;4: [[Medium House]]  &amp;lt;br /&amp;gt; 6: [[Large House]] &amp;lt;br /&amp;gt; [[Compound |+14 cells/level to CPs]] for each test&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Obelisk'''&amp;lt;br /&amp;gt;Principles 10/26/2015&amp;lt;br /&amp;gt;Metallic Obi&amp;lt;br /&amp;gt;'''Passed 02/03/2016'''&amp;lt;br /&amp;gt; 9 cubits &lt;br /&gt;
|| '''Test of Towers'''&amp;lt;br &amp;gt;Principles 06/02/2016 &amp;lt;br /&amp;gt;'''Passed 08/18/2016'''&lt;br /&gt;
|| '''Test of the Megalopolis'''&amp;lt;br /&amp;gt;'''Passed 09/21/2016 '''&lt;br /&gt;
|| '''Test of Octec's Ghost'''&amp;lt;br /&amp;gt;Principles 05/22/2016&amp;lt;br /&amp;gt;'''Passed 12/31/2016'''&lt;br /&gt;
|| '''Test of the People's Pyramid'''&amp;lt;br /&amp;gt;'''Passed 01/07/2017'''&lt;br /&gt;
|| '''Test of Life'''&amp;lt;br /&amp;gt;Principles 02/07/2016&amp;lt;br /&amp;gt;'''Passed 02/26/2017'''&amp;lt;br /&amp;gt;24896 pts&lt;br /&gt;
|| '''Test of Funerary Temple'''&amp;lt;br /&amp;gt;Principles 11/09/2016&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&amp;lt;br /&amp;gt;62178 pts 162 colors &lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Art&lt;br /&gt;
|| Q +NNN pts&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/19/2015 &lt;br /&gt;
|| '''Test of Flight'''&amp;lt;br /&amp;gt;(Partial) Principles 08/16/2016 &amp;lt;br /&amp;gt;'''Passed 08/22/2016'''&lt;br /&gt;
|| '''Test of the Formal Garden'''&amp;lt;br /&amp;gt;Principles ~09/15/2016&amp;lt;br /&amp;gt;'''Passed 09/18/2016'''&lt;br /&gt;
|| '''Test of Dancing Waters'''&amp;lt;br /&amp;gt;Principles 12/15/2016&amp;lt;br /&amp;gt;'''Passed 12/18/2016'''&lt;br /&gt;
|| '''Test of the Raeli Mosaic'''&amp;lt;br /&amp;gt;Principles 02/10/2017&amp;lt;br /&amp;gt;'''Passed 03/05/2017'''&lt;br /&gt;
|| Test of Khefre's Children&amp;lt;br /&amp;gt;Principles 03/15/2016&amp;lt;br /&amp;gt;R1 02/27/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
||&amp;quot;View Selected &amp;lt;br /&amp;gt; Coordinates&amp;quot;&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Oyster Catcher''' &amp;lt;br /&amp;gt;Principles 10/02/2015&amp;lt;br /&amp;gt;'''Passed 03/28/2016'''&lt;br /&gt;
|| '''Test of the Singing Cicada'''&amp;lt;br /&amp;gt;Principles 01/10/2016&amp;lt;br /&amp;gt;'''Passed 03/30/2016'''&lt;br /&gt;
|| '''Test of the Safari''' &amp;lt;br /&amp;gt;Principles 12/31/2015&amp;lt;br /&amp;gt;'''Passed 08/14/2016'''&lt;br /&gt;
|| '''Test of the Archaeologist'''&amp;lt;br /&amp;gt;Principles 08/19/2016&amp;lt;br /&amp;gt;'''Passed 12/04/2016'''&amp;lt;br /&amp;gt;1814 pts&lt;br /&gt;
|| '''Test of the Bedouin &amp;lt;br /&amp;gt;Principles 09/22/2015&amp;lt;br /&amp;gt;Passed 02/07/2017'''&lt;br /&gt;
|| '''Test of the Ritual Tattoo&amp;lt;br /&amp;gt;Principles 04/28/2016&amp;lt;br /&amp;gt;Passed 02/09/2017'''&lt;br /&gt;
|| Test of the Darkest Night &amp;lt;br /&amp;gt;Principles 10/01/2015&lt;br /&gt;
|| Test of the Acrobat &amp;lt;br /&amp;gt; Principles 11/02/2015 &amp;lt;br /&amp;gt; by ''Amuniet''&lt;br /&gt;
|| The Test of the Fisherman &amp;lt;br /&amp;gt;Principles 06/15/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Harmony&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;10/25/2015 &lt;br /&gt;
|| '''Test of Prophet'''&amp;lt;br &amp;gt;Principles 12/21/2015&amp;lt;br /&amp;gt;'''Passed 05/01/2016'''&amp;lt;br /&amp;gt;86 pts&lt;br /&gt;
|| '''Test of Souls'''&amp;lt;br &amp;gt; Principles 01/18/2016&amp;lt;br /&amp;gt;'''Passed 06/27/2016'''&amp;lt;br /&amp;gt;17377 pts&lt;br /&gt;
|| '''Test Promotion'''&amp;lt;br /&amp;gt;Principles 05/08/2016&amp;lt;br /&amp;gt;'''Passed 10/10/2016'''&amp;lt;br /&amp;gt;223 pts&lt;br /&gt;
|| '''Test of the Freeman'''&amp;lt;br /&amp;gt; Principles 11/06/2015&amp;lt;br /&amp;gt;'''Passed 10/30/2016'''&amp;lt;br /&amp;gt;115 pts&lt;br /&gt;
|| '''Test of Chains'''&amp;lt;br &amp;gt; Principles 12/13/2015&amp;lt;br /&amp;gt;'''Passed 12/25/2016'''&amp;lt;br /&amp;gt;48 pts&lt;br /&gt;
|| '''Test of Marriage''' &amp;lt;br /&amp;gt; Principles 10/25/2015 &amp;lt;br /&amp;gt;''Rana''&amp;lt;br /&amp;gt;'''Passed 01/08/2017&amp;lt;br /&amp;gt;990 pts&lt;br /&gt;
|| '''Test of the Critic'''&amp;lt;br /&amp;gt; Principles 02/11/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;822 pts &lt;br /&gt;
|| '''Test Balance of Goods'''&amp;lt;br /&amp;gt;Principles 04/10/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;32582 pts &lt;br /&gt;
|| '''The Test of Reason&amp;lt;br /&amp;gt;Passed 07/30/2017'''&amp;lt;br /&amp;gt;656 pts&lt;br /&gt;
|| The Test of the Giving Fisherman &amp;lt;br /&amp;gt;Principles 06/23/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leadership&lt;br /&gt;
|| 3 Petitions&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/20/2015 &lt;br /&gt;
|| '''Test of the Kingmaker'''&amp;lt;br /&amp;gt;Principles 12/03/2015 &amp;lt;br /&amp;gt;'''Passed 12/27/2015'''&amp;lt;br/&amp;gt;445 pts&lt;br /&gt;
|| '''Test of the Hegemon'''&amp;lt;br /&amp;gt;'''Passed 09/26/2016'''&lt;br /&gt;
|| '''Test of the Coalition'''&amp;lt;br /&amp;gt;Principles 11/24/2016&amp;lt;br /&amp;gt;'''Passed 12/15/2016'''&amp;lt;br /&amp;gt;7108 pts&lt;br /&gt;
|| '''Test of the Plantation'''&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test of Patronage'''&amp;lt;br /&amp;gt;Principles 01/29/2017&amp;lt;br /&amp;gt;'''Passed 04/20/2017'''&amp;lt;br /&amp;gt;107 pts&lt;br /&gt;
|| '''Test of the Retired Pirates'''&amp;lt;br /&amp;gt;Principles 02/2016&amp;lt;br /&amp;gt;'''Passed 06/11/2017'''&amp;lt;br /&amp;gt;6610 pts&lt;br /&gt;
|| Test of the Demi-Pharaoh&amp;lt;br /&amp;gt;Principles 10/05/2015&lt;br /&gt;
|| Test of the Bureaucrat&amp;lt;br /&amp;gt;Principles 12/21/2015&lt;br /&gt;
|| Test of the Covered Cartouche&amp;lt;br /&amp;gt;Principles 11/08/2016&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Thought&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;02/12/2017 &lt;br /&gt;
|| '''Test of the Constellation'''&amp;lt;br /&amp;gt;Principles 03/21/2017&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test Tomb of the Immortal'''&amp;lt;br /&amp;gt;Principles 02/25/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of Hexaglyphs'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of the Bijou&amp;lt;br /&amp;gt;'''Passed 04/17/2017'''&lt;br /&gt;
|| Test of the Pathmaker&amp;lt;br /&amp;gt;Principles 02/20/2017 &lt;br /&gt;
|| Test of Empty Hand &amp;lt;br /&amp;gt;Principles 03/01/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Worship&lt;br /&gt;
|| +30 Barley Yield&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;11/02/2015&amp;lt;br /&amp;gt;''Rana'' &lt;br /&gt;
|| '''Test of the Vigil'''&amp;lt;br /&amp;gt;Principles 11/07/2015&amp;lt;br /&amp;gt;'''Passed 04/10/2016'''&amp;lt;br /&amp;gt;2382pts&lt;br /&gt;
|| '''Test Path of the Pilgrim'''&amp;lt;br /&amp;gt;Principles 04/21/2016 &amp;lt;br /&amp;gt;'''Passed 04/24/2016'''&amp;lt;br /&amp;gt;1050pts&lt;br /&gt;
|| '''Test of the Messenger'''&amp;lt;br /&amp;gt;Principles 11/27/2016 &amp;lt;br /&amp;gt;'''Passed 03/09/2017'''&lt;br /&gt;
|| '''Test of Visions'''&amp;lt;br /&amp;gt;'''Passed 03/13/2017''' &lt;br /&gt;
|| '''Test of Leavened Bread'''&amp;lt;br /&amp;gt;Principles 03/25/2014&amp;lt;br /&amp;gt;'''Passed 03/26/2017'''&amp;lt;br /&amp;gt;1pt&lt;br /&gt;
|| Test of the Astrological Alignment&amp;lt;br /&amp;gt;Principles 10/24/2016&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Welcome to Egypt&lt;br /&gt;
|| -&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;Citizen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Detailed test information at: [[User:Zhukuram/Test_Details | More Test Details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Darkest Night&lt;br /&gt;
* Safari&lt;br /&gt;
* Oyster Catcher&lt;br /&gt;
* Astrological Alignment&lt;br /&gt;
* Octet's Ghost&lt;br /&gt;
* Messenger&lt;br /&gt;
* Megalopolis&lt;br /&gt;
* Scarabs&lt;br /&gt;
* Tattoo&lt;br /&gt;
* Archaeology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Standard Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Focus: Arch +7 / Arch Bonus +7 / Tattoo +6&lt;br /&gt;
* Perception: &lt;br /&gt;
** You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy. &lt;br /&gt;
** Every completed wine notebook gives you a point of Perception&lt;br /&gt;
** You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243. &lt;br /&gt;
** Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Str ||+7&lt;br /&gt;
|Dex ||+13&lt;br /&gt;
|End ||+7&lt;br /&gt;
|Spd ||+14&lt;br /&gt;
|-&lt;br /&gt;
|Con ||+6&lt;br /&gt;
|Foc ||+21&lt;br /&gt;
|Per ||+4 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Base'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 || 66122 || 01/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 || 57777 || 02/25/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 || 46571 || 03/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 || 46088 || 03/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 || 41081 || 04/08/2016 &amp;lt;br /&amp;gt; Speed 8 &amp;lt;br /&amp;gt;(Total Advances 8) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 || 37087 || 04/20/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances &amp;lt;br /&amp;gt;Speed 9 &amp;lt;br /&amp;gt;(Total Advances 10) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 || 34219 || 04/26/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 || 33311 || 05/02/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 || 32210 || 05/09/2016 &amp;lt;br /&amp;gt; Speed 10 &amp;lt;br /&amp;gt;(Total Advances 14)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 || 32760 || 05/17/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 || 30302 || 06/01/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 || 30595 || 06/27/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18 || 32088 || 07/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19 || 36519 || 08/14/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 || 37825 || 08/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 || 36702 || 08/23/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 || 39850 || 09/07/2016  &amp;lt;br /&amp;gt;Speed 11 &amp;lt;br /&amp;gt;(Total Advances 22)&amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 12 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 || 39850 || 09/07/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 || 43512 || 09/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 || 43298 || 09/22/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 || 39579 || 10/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 || 41360  || 10/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 || 38702  || 10/27/2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 || 37691 || 11/04/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 || 37306 || 11/05/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33 || 35983 || 11/10/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34 || 37265 || 11/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 || 36284 || 11/12/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 || 35138 || 11/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37 ||  ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38 ||  **  || *multiple advances &amp;lt;br /&amp;gt; Speed 12 &amp;lt;br /&amp;gt;(Total Advances 38) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 || 35657 || 11/21/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 || 34546 || 11/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 || 34564 || 12/03/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 || **  ||  **&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 13 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''More Extras'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 || 32954 || 12/09/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 || 30267 || 12/14/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 || 30555 || 12/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 ||  **  ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 || 31847 ||  12/30/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 ||  30494 || 01/03/2017  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 ||  32138 || 01/07/2017&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 || 29939  || 01/12/2017 Speed 13 &amp;lt;br /&amp;gt;(Total Advances 70)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Speed 14 (Total Advances 134)&lt;br /&gt;
* Speed 15 (Total Advances 262) &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Herbs Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Herb Buffs have been moved to their own page here: [[User:Zhukuram/Herb_Buffs | Herb Buffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Skills and Buffs&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''Notes on Mechanics Skill'''&lt;br /&gt;
&lt;br /&gt;
In previous tales was &amp;quot;supposed&amp;quot; to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures.  Mechanics L1 &amp;quot;maybe&amp;quot; worth the price of the skill but beyond that it's not worth having.  The rare times you are successful out weight the forfeited times you might have done &amp;quot;something&amp;quot; at Level 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gastro 7'''&lt;br /&gt;
&lt;br /&gt;
Grants a +1 permanent perception point.  &lt;br /&gt;
&lt;br /&gt;
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gastronomy]] || 40&lt;br /&gt;
| [[Beer Tasting]]  || 45&lt;br /&gt;
| [[Fumeology]]  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fly Fishing]] || 3&lt;br /&gt;
| [[Fly Tying]] || 5&lt;br /&gt;
| [[Rhythmic Strength]] ||4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Carving]] || 5&lt;br /&gt;
| [[Cooking]] || 7&lt;br /&gt;
| [[Desiccation]] || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Firebuilding | Fire building]] || 7&lt;br /&gt;
| [[Stone_Blade_Fabrication |Stone Blade Fab]] || 7/7&lt;br /&gt;
| [[Sheet_Glass_Fabrication | Sheet Glass ]]  || 7/7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mechanics]] &amp;lt;br /&amp;gt;Body/Harm/Lead/Worship  &amp;lt;br /&amp;gt; Rana: None||  0&lt;br /&gt;
| [[Salvage Techniques | Salvage ]] &amp;lt;br /&amp;gt;'''Art/Arch/Thought'''&amp;lt;br /&amp;gt;'''/Body/Harm'''&amp;lt;br /&amp;gt;'''/Lead''' /Wor &amp;lt;br /&amp;gt; Rana: None|| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wine Notebook]]'''&lt;br /&gt;
&lt;br /&gt;
Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;[[Wine Notebook]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beginner  || Complete || +1 Per&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enthusiast || Complete || +1 Per &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Oenophile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sommalier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mondial &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Acquire ==&lt;br /&gt;
&lt;br /&gt;
=== [[Botanist's Touch]] S Worship  DONE ===&lt;br /&gt;
&lt;br /&gt;
Allows uprooting of lilies and flowers. See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
&lt;br /&gt;
* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
* Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
* Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom  &lt;br /&gt;
* Harvest Elixir  1-320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
&lt;br /&gt;
Generally, flowers require 48 fertilizations before they propagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Flower Fertilizer |150|150}}&lt;br /&gt;
  {{ResResource| Sticky Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Liquid Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Harvest Elixir |50|50}} &lt;br /&gt;
  {{ResResource| Khefre's Essence |1|1}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fly Tying]] 3 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Footworm |14|14}}&lt;br /&gt;
  {{ResResource| White Mealybug |14|14}}&lt;br /&gt;
  {{ResResource| Dew Fly |14|14}}&lt;br /&gt;
  {{ResResource| Snowberry Butterfly |14|14}} &lt;br /&gt;
  {{ResResource| Wooly Aphid |14|14}} &lt;br /&gt;
  {{ResResource| Feather Midge |14|14}} &lt;br /&gt;
  {{ResResource| Toad Sawfly |14|14}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Cooking 4 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Camel's Mane |7|7}}&lt;br /&gt;
  {{ResResource| Cobra Hood |7|7}} &lt;br /&gt;
  {{ResResource| Dead Tongue |7|7}} &lt;br /&gt;
  {{ResResource| Iron Knot |7|7}}&lt;br /&gt;
  {{ResResource| Peasant's Foot |7 |7}} &lt;br /&gt;
  {{ResResource| Slave's Bread |7|7}}&lt;br /&gt;
  {{ResResource| Toad Skin |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking Recipes ====&lt;br /&gt;
&lt;br /&gt;
Public [[ Recipes ]] &lt;br /&gt;
&lt;br /&gt;
Sinker: '''Cooking 1''' &lt;br /&gt;
&lt;br /&gt;
4 honey/3 camel meat or 400 camel meat/399 honey&lt;br /&gt;
&lt;br /&gt;
Limestone Boring: '''Cooking 5'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! Creator !! Servings !! Masterpiece &lt;br /&gt;
|-&lt;br /&gt;
|| 6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet.  || 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi || '''8''' || '''6''' || -27 || -19 || -13 || '''16 (20)''' || '''26 (31)''' || 1:53 (2h 12m) || Styx - '''Metal dowsing and limestone-boring food''' (with carry).  +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting.  High focus allows more checks in less time for both metal and limestone.  Use whatever number of each base you want (2+) to change the number of servings up or down.  It shouldn't change the stats too much. || 5 ||(Yes [[User:Zhukuram|Zhukuram]] 19:44, 4 January 2017 (EST))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Supplies and Resources&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Corner Stone Locations&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Corner Stones&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rana || Old Egypt || 916 7618 || Really UMB &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rana  || Old Egypt || 926 7590 || UMB &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rana  || Old Egypt || 1028 6923 || Tipsy Camel OE CS &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rana  || Old Egypt || 971 7640 || Rana Party Palace&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Rana  || Old Egypt || 936 7621 || Forge Complex&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Rana ||   ||   || Maxed Out&lt;br /&gt;
|-&lt;br /&gt;
| No || ID || Loc || Coords || Desc&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Mines&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Mine Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Quartz | Quartz]] || DoN || 1700,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road. &amp;lt;br /&amp;gt; When the road doglegs to the right &amp;lt;br /&amp;gt; the mine is just over the low hills on the south side of the road.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Diamonds| Diamonds]] || Hinter ||  2400,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine to the edge of the green/sand. &amp;lt;br /&amp;gt; The mine is a few cords into the sand portion.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Ruby| Ruby]] || LoR ||  3470,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. &amp;lt;br /&amp;gt; The mine is a the tail end of the ankh.  &amp;lt;br /&amp;gt;&lt;br /&gt;
There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. &amp;lt;br /&amp;gt; [[User:Zhukuram|Zhukuram]] 03:59, 8 December 2015 (EST)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Topaz| Topaz]] || CCR ||  -1,7100 || align=&amp;quot;left&amp;quot; | Go East from UArt in CCR. &amp;lt;br /&amp;gt;Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iron]] || VoK||  -2734,4390 || align=&amp;quot;left&amp;quot; | West along the long canal from SHarm. On the plateau near the western end of the solo mountain.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clay]] || CotS&amp;lt;br /&amp;gt;Hinter  || 3161,532 &amp;lt;br /&amp;gt; 2937,746 || align=&amp;quot;left&amp;quot; | Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop &amp;lt;br /&amp;gt; bonfire marker?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Quarries&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The quarry information and gearbox listings are too big. Moved to:  [[User:Zhukuram/Resources  | My Quarry Page]]&lt;br /&gt;
&lt;br /&gt;
Perception levels needed for each of Decorative Stone: [[Marble]] &lt;br /&gt;
&lt;br /&gt;
There are 28 varieties of Decorative Stone: '''Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon'''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;U Worship Supplies&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;U Worship Supplies&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Zhukuram ||  Garlic || Apep's Crop || Heket's Reaping&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship SE || Zhukuram ||  Cabbage || Bastet's Yielding || Mut's Fruition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| U Worship MV || Rana||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship LoR || Zhukuram ||  Sea Lily || Blush &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Vegetables]] for details on variety features and growing extra seeds.  &lt;br /&gt;
&lt;br /&gt;
Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Seed Varieties&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Seeds&amp;lt;/b&amp;gt;&lt;br /&gt;
! Flax Type !! Pollution Type !! Marker&lt;br /&gt;
|- &lt;br /&gt;
| Symphony Ridge Gold || [[Wood_Plane |Wood Planes]] || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Constitution Peak || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sinai Sage || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sunset Pond || ?  || No Harvest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Flax_Seeds | Flax Seeds]] for details on variety features but there is a pollution effect.&lt;br /&gt;
&lt;br /&gt;
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.&amp;lt;br /&amp;gt;Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Growing&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thistles: complex and stupid at the same time. &lt;br /&gt;
&lt;br /&gt;
Voids are what cannot be grown during that period.  The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.&lt;br /&gt;
&lt;br /&gt;
 [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
&lt;br /&gt;
Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs.  When growing by hand, try to grow as many variations as possible.  It doesn't matter a lot what you get because the requirements change and if you are &amp;quot;lucky&amp;quot; you will have some of the new request on hand.  If you grow on a macro, you may be able to reproduce the exact requirement perfectly.&lt;br /&gt;
&lt;br /&gt;
Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a &amp;quot;repeatable&amp;quot; recipe.  Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).&lt;br /&gt;
&lt;br /&gt;
* The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.  &lt;br /&gt;
* The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.&lt;br /&gt;
&lt;br /&gt;
Beginner Stuff:&lt;br /&gt;
&lt;br /&gt;
Try to push one item up to 99 and then get it to overflow into other components.  There is a complex cascade effect. Try to use the cascade to advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Recipe Basics&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Thistle Conversion Graphic =====&lt;br /&gt;
[[Image:Thistle-conversions.svg|500px|Thistle Conversions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preventing BIO ====&lt;br /&gt;
BIO - a dead end product.  Mostly you do not want this as it sucks values from other components.  If it gets to 99, then it pretty much stops sucking up other stuff.  So, zero or low or 99.&lt;br /&gt;
&lt;br /&gt;
* If there is ASC then keep water at 29+ (29 is ok)&lt;br /&gt;
* If there is PYR then keep oxygen from going past 89&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To STOP BIO''' &lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; water water water&lt;br /&gt;
* PYR-&amp;gt; if using oxy then don't get it over 89&lt;br /&gt;
&lt;br /&gt;
==== Making CAR ====&lt;br /&gt;
CAR - comes from saltpeter (POT) but don't bother using it.  Wait for a period when CAR will come from an overflow of another component.&lt;br /&gt;
&lt;br /&gt;
# From THI: There is a feedback option with CAR the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to THI: If oxygen is low &amp;lt;49 then CAR will convert to THI&lt;br /&gt;
#* FROM THI to CAR: If water is low &amp;lt; 39 then THI will convert to CAR&lt;br /&gt;
# From ASC: There is a feedback option with ASC the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to ASC: Sun must be &amp;gt;79 (daytime only) then CAR will convert to ASC&lt;br /&gt;
#* FROM ASC to CAR: If oxygen is low &amp;lt;49 then ASC will convert to CAR &lt;br /&gt;
# CAR can also come from a cascade conversion.  FOL to ASC to THI to CAR.&lt;br /&gt;
#* If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC&lt;br /&gt;
#* If there is ASC and sun is low &amp;lt;40 (night or covered) this will convert ASC to THI&lt;br /&gt;
#* If there is THI and water is low &amp;lt;39 then this will convert THI to CAR&lt;br /&gt;
#* If there is CAR and sun is &amp;gt;79 (daytime) then CAR will convert to ASC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET CAR'''&lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; let sun &amp;lt;40 (close the lid) &lt;br /&gt;
* THI-&amp;gt; let water fall &amp;lt;39 &lt;br /&gt;
** warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO&lt;br /&gt;
&lt;br /&gt;
* Preventing CAR from converting back to ASC keep sun &amp;lt;79 (night or covered)&lt;br /&gt;
&lt;br /&gt;
==== Making PYR ====&lt;br /&gt;
&lt;br /&gt;
There are 3 paths to making PYR.&lt;br /&gt;
&lt;br /&gt;
PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component. &lt;br /&gt;
&lt;br /&gt;
# PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.&lt;br /&gt;
# PYR can also come from CAR.  If sun is &amp;gt;59 (daytime) then CAR can be converted into PYR&lt;br /&gt;
# PYR can also come from a cascade conversion.  NIA to FOL to PYR.&lt;br /&gt;
#* If there is NIA and water is low &amp;lt;59 this will convert NIA to FOL&lt;br /&gt;
#* If there is FOL and oxygen is high &amp;gt;79 then this will convert FOL to PYR: &lt;br /&gt;
#** WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET PYR'''&lt;br /&gt;
&lt;br /&gt;
* CAR -&amp;gt; daytime sun &amp;gt;59 &lt;br /&gt;
* FOL -&amp;gt; oxygen &amp;gt; 79&lt;br /&gt;
** warning: if there is FOL and PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
&lt;br /&gt;
==== Making NIA ====&lt;br /&gt;
&lt;br /&gt;
NIA can come from 3 cascade conversions.  You cannot make NIA directly.&lt;br /&gt;
&lt;br /&gt;
# From PYR: If there is PYR and water is &amp;gt; 69 this will convert PYR to NIA&lt;br /&gt;
# From ASC: If sun is &amp;lt;20 (night time or covered) this will convert the ASC to NIA&lt;br /&gt;
# From THI: There is a feedback option with THI the conversion can go both directions.&lt;br /&gt;
#* FROM NIA to THI: If water is low &amp;lt; 49 then NIA will convert to THI&lt;br /&gt;
#* FROM THI to NIA: If oxygen is low &amp;lt;39 then THI will convert to NIA&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET NIA'''&lt;br /&gt;
&lt;br /&gt;
* PYR-&amp;gt; water water water&lt;br /&gt;
* ASC-&amp;gt; make at night time or cover so sun is &amp;lt;20&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Making FOL ====&lt;br /&gt;
&lt;br /&gt;
FOL comes from NIA and in a cascade conversion.&lt;br /&gt;
&lt;br /&gt;
# To push the 3 way conversion PYR -&amp;gt; NIA -&amp;gt; FOL &lt;br /&gt;
#* PYR -&amp;gt; NIA -&amp;gt; FOL keep water levels  59 &amp;lt;&amp;gt; 79&lt;br /&gt;
#* FOL -&amp;gt; PRY oxygen 79 &amp;lt;&amp;gt; 89&lt;br /&gt;
#** warning: if there is PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
# FOL is also a path to ASC. It can only be done in the daytime sun &amp;gt;69&lt;br /&gt;
#* FOL -&amp;gt; ASC sun &amp;gt; 69 (daytime)&lt;br /&gt;
#** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET FOL'''&lt;br /&gt;
&lt;br /&gt;
* NIA -&amp;gt; water &amp;lt;59&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Wood Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Wood Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* Use the &amp;quot;Abort Treatment&amp;quot; to stop at any time or once you get the reaction you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
==== Recipe Pliable Fireproof Blonde ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Pliable Fireproof Blonde&amp;lt;br /&amp;gt;(Airship /  Phoenix Taking Shelter )&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 14 || 140 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 8 || 80 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  || Lime 5 seconds &amp;lt;&amp;gt; Ash 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Termite-Resistant boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 13 || 130 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 20 || 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| || || Volatile Rotproof Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Nontoxic ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Nontoxic boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 12 || 120 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds *&lt;br /&gt;
|- &lt;br /&gt;
| Water || 1 || 10 seconds * &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || * Oil 20 seconds may skip the extra water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe White Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe White Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Termite-prone White Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 34 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  ||  Oil 1 seconds &amp;lt;&amp;gt; Lead 1 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Blonde Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Blonde Glossy &amp;lt;br /&amp;gt;(raeli mosaic)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 12 || 120 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Water || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Blonde Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Volatile White ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Volatile White&amp;lt;br /&amp;gt;(misc)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1|| 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Volatile White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Soft Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Soft Rotproof Fireproof &amp;lt;br /&amp;gt;(Phoenix Being Born)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 9 || 90 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 1|| 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 1 || 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Soft Fireproof Rotproof Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Hard Fireproof Black ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Hard Fireproof Black &amp;lt;br /&amp;gt;(Phoenix in His Prime&amp;lt;br /&amp;gt; Phoenix on the Hunt)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 15 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Fireproof Black &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Termite-Resistant&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Fireproof&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 1 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 1 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 2 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 2 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof Fireproof &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Rotproof Termite-prone White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Hard Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
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|+ &amp;lt;b&amp;gt;Recipe Hard Black Glossy &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 36 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds  (?20 seconds)&lt;br /&gt;
|- &lt;br /&gt;
| Clean up  ||  || sulfur / oil / lead&lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Hard Black Glossy &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Wood Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Woodstock&amp;lt;/b&amp;gt;&lt;br /&gt;
! Board Attributes !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Black Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Blonde Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Fireproof Termite-prone Nontoxic White || 265&lt;br /&gt;
|- &lt;br /&gt;
| Hard Rotproof White || 397&lt;br /&gt;
|-&lt;br /&gt;
| Hard Volatile Glossy || 406&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Fireproof Blonde || 220&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Blonde || 239&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Rotproof || 160&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Fireproof Termite-Prone || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Black || 420&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Rotproof Termite-Prone || 50&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Rotproof Black || 200&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant || 424&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant Black || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Black Glossy || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Blonde || 487&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Nontoxic || 476&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-prone White Glossy || 99&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-Resistant Nontoxic || 225&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof Blonde || 140&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof White || 156&lt;br /&gt;
|- &lt;br /&gt;
| Volatile White || 495&lt;br /&gt;
|- &lt;br /&gt;
| Volatile Rotproof Termite-Resistant Black || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Woods Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | White/Blonde&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Nontoxic&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Termite&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rigid/Pliable&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Glossy/Normal&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || Hard || White || 3 || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || 1 || White || Nontoxic || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250 || 1 || 2 || 3 || Rot-proof || Resistant || 6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250  || 1 || 2 || Nontoxic || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 600 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Ant Colony || 75 || 1 || 2 || Nontoxic || 4 || Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Rigid  || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Pliable || 8&lt;br /&gt;
|-&lt;br /&gt;
| Improved Hackling Rake || 18 ||  Hard || 2 || 3 || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Bath || 300 ||  Hard || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 600 || 1 || 2 || Nontoxic || Rot-proof || Termite Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || White || 3 || 4  || 5 || 6 || 7 || Glossy&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || Black || 3 || 4 || 5 || 6 || 7 || Glossy &lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 150 || Hard || 2 || 3 || Rot-proof || 5 || 6 || Rigid || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Being Born || 260 || Soft || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Taking Shelter || 260 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix in His Prime || 260 || Hard || 2 || 3 || 4 || 5 || Fireproof || Rigid || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix on the Hunt || 260 || Hard || Black || 3 || 4 || 5 || Fireproof || 7 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| z Building || Amt Needed || 1 Hard/Soft || 2 White/Blonde/Blk || 3 Nontoxic || 4 Rot-proof || 5 Termite || 6 Fireproof || 7 Rigid/Pliable || 8 Glossy/Normal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Chemical Bath Metal Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Metal Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* WARNING: Chemical Baths have '''NO Abort Treatment''' option.  You cannot stop once the reaction starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemical Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
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|+ &amp;lt;b&amp;gt;Titanium Hard Stainless [Nontoxic] &amp;lt;br/&amp;gt;(Reactory 4x Hopper Upgrade)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 11  || 110 seconds (Hard ~90)&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds (Stainless ~25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sun Steel Hard Stainless Insulative [Nontoxic Shiny] &amp;lt;br/&amp;gt;(Reactory 7x Hopper Upgrade)&amp;lt;br /&amp;gt; This is approximate &amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 10  || 100 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 4  || 40 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Coal || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 2  || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metal Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Metals&amp;lt;/b&amp;gt;&lt;br /&gt;
! Metal !! Metal Attributes !! Purity !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Steel || Stainless Insulative || - || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metals Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Metal &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Stainless/&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Insulative&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | X&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Purity&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 4x Hopper || Titanium || 300 || Hard || Stainless || 3 || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 7x Hopper || Sun Steel || 200 || Hard || Stainless || Insulative || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Thistle 50x Garden Hopper|| Steel|| 20 || 1 || Stainless || 3 || 4 || 5 ||6 || +4&lt;br /&gt;
|- &lt;br /&gt;
| Building || Metal || Qty || 1 || 2 || 3 || 4 || 5 || 6 || Purity&lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Chicken Coop&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Chicken Coop Slat Settings ===&lt;br /&gt;
&lt;br /&gt;
The effect of the slat settings changes with time of day.  But the only time of day that matters is 6am.  &lt;br /&gt;
&lt;br /&gt;
If you set the slats in the AM (game time) you will get the following messages:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the day this keeps the chickens cool&lt;br /&gt;
 Slats Open: During the day this warms the chickens&lt;br /&gt;
&lt;br /&gt;
If you set the slats in the PM (game time) you will get a different message:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the night this retains warmth&lt;br /&gt;
 Slats Open: During the night this lets the cool air in&lt;br /&gt;
&lt;br /&gt;
So, it's Egypt and the messages are confusing.  Especially as the temperature shown on the coop may not match the message about the current effect of the slats.  &lt;br /&gt;
&lt;br /&gt;
The guiding temperature is 80-100F for eggs and hatching.  The coop needs to be in this temperature range at 6am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night. &lt;br /&gt;
&lt;br /&gt;
Generally: set the slats to '''MOSTLY CLOSED'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My T6 Chicken Coop Notes&lt;br /&gt;
 Slats 1/2 open = mostly eggs &lt;br /&gt;
 No hens or roosters are needed to hatch eggs &lt;br /&gt;
 Hens or rooster in the coop inpede hatching &lt;br /&gt;
 Rooster are only needed for research. &lt;br /&gt;
 Hens and roosters can hatch at the same time but hens are more common. &lt;br /&gt;
 Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region &lt;br /&gt;
 Rooster can be fed to snakes if not donated or killed. &lt;br /&gt;
 Hot Temps = eggs &lt;br /&gt;
 Cool Temps = hatching &lt;br /&gt;
&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Flowers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Flower experiments and other interesting stuffs...&lt;br /&gt;
&lt;br /&gt;
# How to do crossbreeding: [[Crossbreeding_and_Hints | Crossbreeding Hints]]&lt;br /&gt;
#How to make Nut's Essence: [[Nut%27s_Essence]]&lt;br /&gt;
#* (needs 3 hairy tooth shrooms for 1 Nut's Essence)&lt;br /&gt;
# Gory details on plant [[Genomes]]&lt;br /&gt;
# [[Sea Lilies]]&lt;br /&gt;
# [[Orchids]]&lt;br /&gt;
# See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
# Kettle&lt;br /&gt;
#* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
# [[Kitchen]] -&amp;gt; Enriched Fertilizer &lt;br /&gt;
#* '''Sticky Sun''' : 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
#** ''Can use more often. Smaller batch = 6 servings''&lt;br /&gt;
#** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
#* '''Liquid Sun''': 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom&lt;br /&gt;
#** ''Can use more often. Bigger batch = 9 servings''&lt;br /&gt;
#** 20  2 Hours - Equivalent to 2 fertilizations  &lt;br /&gt;
#* '''Harvest Elixir''': 320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
#** ''Longer lasting. Small batch = 4 servings''&lt;br /&gt;
#** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
#* Enhanced Flower Fertilizer can be stored in the [[kitchen]].&lt;br /&gt;
# Generally, flowers require '''48 fertilizations before they propagate'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Orchids ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right ||Rana#1|| light blue || light pink || teal || XXX || green || N&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Sabretooth || yellow ||yellow || gray || XXX || green || N || Left ||Rana#1|| light blue || light pink|| teal || XXX || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Sabretooth || yellow  ||yellow || gray  || XXX || green || N || Right || Zhukuram#1 || violet || pink|| teal || XXX || tan || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Zhukuram#1 || violet || pink || teal || XXX || tan|| N &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Orchid || Rana #1|| light blue || light pink|| teal || XXX || green || N || Right || Rana#2 || blue || pink || teal || XXX ||  green || N &lt;br /&gt;
|- &lt;br /&gt;
| 3 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Rana#2 || blue || pink || teal || teal || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Shangri-La || blue|| pink || grey || teal || green || N || Right || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Sabretooth || yellow  ||yellow || gray || XXX || green || N || Left || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Zhukuram#6 || light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#6 ||light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 6 || Orchid || Sabretooth || yellow ||yellow || gray  || XXX || green || N || Right || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Right  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|- &lt;br /&gt;
| 8 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Rana#2 || blue || pink || teal || XXX || green || N  || Right || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Left || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Right || Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Left ||Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Right || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Left || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Right || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 12 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 13 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Right || Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left|| Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Lilies ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Lilly || Blush || mag || white mag ||mag||mag||maga|| N || Right ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lilly || Energy || yellow || yellow || white || white || white || N || Left ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Energy || yellow || yellow || white || white || white || N || Right || Zhukuram#2 || white orange || white yellow || white || white || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Binny#10|| white mag || white || mag || mag || white || N || Left || Zhukuram#2 || white orange ||white yellow || white || white|| white || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Blush || mag || white mag ||mag||mag||mag|| N || Right ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Silken || white || white || white || white ||white || N || Left ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Vampire || white || white || red || red || white || N || Right || Zhukuram#4 || yellow || white yellow  ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Energy || yellow || yellow || white || white || white || N || Left || Zhukuram#4 || yellow || white  yellow ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lilly || Kaa#1 || white mag || yellow mag|| mag || mag || mag || N || Right || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|5 || Lilly  || Zhukuram#2 || white orange || white yellow || white || white || white || N || Left || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Ant_Colony&amp;diff=136467</id>
		<title>Ant Colony</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Ant_Colony&amp;diff=136467"/>
		<updated>2017-07-27T02:29:07Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Template:BuildingInfo|image=Antcolony.jpg|size=3x5|where=[[where::Compound]]|description=Used to raise ants.}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
An '''Ant Colony''' is used to raise ants.  After seeding the colony with a [[requires::Queen Ant]], the colony will grow and produce [[produces::Mandibular Glue]] and eventually another [[produces::Queen Ant]].&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
This building becomes available after the [[Myrmecology]] technology is learned at a [[University of Worship]].&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
&lt;br /&gt;
*4 [[requires::Sheet Glass]]&lt;br /&gt;
*4 [[requires::Iron Bars]]&lt;br /&gt;
*1 [[requires::Thermometer]]&lt;br /&gt;
*75 [[Requires::Treated Boards|Nontoxic, Termite Resistant Boards]]&lt;br /&gt;
*100 [[requires::Red Sand]]&lt;br /&gt;
*100 [[requires::White Sand]]&lt;br /&gt;
*100 [[requires::Sand]]&lt;br /&gt;
*100 [[requires::Dirt]]&lt;br /&gt;
*100 [[requires::Clay]]&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
===Queen Ants===&lt;br /&gt;
After being built, the colony must first be seeded with a [[requires::Queen Ant]]. If the colony currently has a live queen, you will be able to see the ants moving.&lt;br /&gt;
&lt;br /&gt;
Queen ants can be obtained either by examining [[Plants]] or as a byproduct of another ant colony. The option to examine a plant will not appear on [[Trees]], [[Thorn-Bearing Plants#Cacti|Cacti]], or [[Thorn-Bearing Plants]]. Using the hotkey 'E' will also work.&lt;br /&gt;
&lt;br /&gt;
=== Care and Feeding ===&lt;br /&gt;
*Ants eat up to 21 [[requires::Fresh Leaves]]. Older leaves, even the previous week, are not suitable. As the week changes, if there are sufficient leaves provided, the colony's health will increase and the leaves will vanish.&lt;br /&gt;
&lt;br /&gt;
*A colony's health changes at the end of each week depending on how many fresh leaves are present.&lt;br /&gt;
&lt;br /&gt;
* If a colony has 21 leaves, its health increases by 3 every teppy week (~2 1/2 days) to a maximum of 21.&lt;br /&gt;
* If the colony has less than 21 leaves, its health will drop by half rounded down.  For example, a colony at 15 health will drop to 7 health.  A colony at 2 health will drop to 1 health. &lt;br /&gt;
* A colony at 1 health will drop to 0 and the ant will die unless the full 21 leaves are added.&lt;br /&gt;
* If a colony has no leaves and its health is zero, the queen dies and the colony must be reseeded.&lt;br /&gt;
* If the colony reaches 21 health. then a second queen is produced and the colony health is reduced to 1.&lt;br /&gt;
*Ants reproduce babies every 21 days and the health of the tank goes down to 0&lt;br /&gt;
*Ants can survive at least 14 hours without [[Fresh Leaves]] in their tank&lt;br /&gt;
&lt;br /&gt;
===== Ant Food =====&lt;br /&gt;
&lt;br /&gt;
* Ant Food was a present during the Holiday Snowstorms 2016&lt;br /&gt;
* Adding Ant Food to a tank gives the option to add 21&lt;br /&gt;
* Ant Food is a generic equivalent to Fresh Leaves&lt;br /&gt;
* Ant Food may be added to a tank the same way as Fresh Leaves but only 21 will satisfy the health requirement of the tank.  {{7}}&lt;br /&gt;
&lt;br /&gt;
===Mandibular Glue===&lt;br /&gt;
* [[produces::Mandibular Glue]] is produced based on the new health of the colony.  Colonies with high health produce more glue than colonies with low health.&lt;br /&gt;
&lt;br /&gt;
*If you want to max out glue production, only feed your colony if the health is less than 18.  This will keep the health as high as possible without producing a new queen and resetting the colony to 1 health.&lt;br /&gt;
&lt;br /&gt;
*At 9 health  my ants produced 2 [[produces::Mandibular Glue]]. &lt;br /&gt;
&lt;br /&gt;
*It appears that [[Mandibular Glue]] does not have to be removed, but can be stored as would [[Cobra Skin]] or [[Crushed Eggshell]]s are, that is, within the tank. 18/4/2009 Diania&lt;br /&gt;
&lt;br /&gt;
===Leaf History===&lt;br /&gt;
*There is a [[Leaves#Leaf History|Leaf History]] wiki page available that shows the types of plants needed for [[Fresh Leaves]] each week.&lt;br /&gt;
*Calendar for the leaf and thistle voids change and the current week number: [http://sharpnetwork.net/atitd/calendar.asp http://sharpnetwork.net/atitd/calendar.asp]&lt;br /&gt;
&lt;br /&gt;
=== Production ===&lt;br /&gt;
&lt;br /&gt;
With placing 21 leaves in the colony weekly, and removing any glue accumulated:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Week !! Health of colony&amp;lt;br&amp;gt;(out of 21) !! Glue produced&amp;lt;br&amp;gt;(that week only) !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 0 || 0 || Newly seeded colony&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 3 || 0 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 6 || 0 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 9 || 2 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 12 || 4 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 15 || 7 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || 18 || 14 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8 || 1 || 0 || Second queen produced&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9 || 4 || 0 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10 || 7 || 0 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 11 || 10 || 3 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12 || 13 || 5 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 13 || 16 || 9 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 14 || 19 || 16 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15 || 1 || 0 || Second queen produced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Ant_Colony&amp;diff=136466</id>
		<title>Ant Colony</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Ant_Colony&amp;diff=136466"/>
		<updated>2017-07-27T02:28:31Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Care and Feeding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Template:BuildingInfo|image=Antcolony.jpg|size=3x5|where=[[where::Compound]]|description=Used to raise ants.}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
An '''Ant Colony''' is used to raise ants.  After seeding the colony with a [[requires::Queen Ant]], the colony will grow and produce [[produces::Mandibular Glue]] and eventually another [[produces::Queen Ant]].&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
This building becomes available after the [[Myrmecology]] technology is learned at a [[University of Worship]].&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
&lt;br /&gt;
*4 [[requires::Sheet Glass]]&lt;br /&gt;
*4 [[requires::Iron Bars]]&lt;br /&gt;
*1 [[requires::Thermometer]]&lt;br /&gt;
*75 [[Requires::Treated Boards|Nontoxic, Termite Resistant Boards]]&lt;br /&gt;
*100 [[requires::Red Sand]]&lt;br /&gt;
*100 [[requires::White Sand]]&lt;br /&gt;
*100 [[requires::Sand]]&lt;br /&gt;
*100 [[requires::Dirt]]&lt;br /&gt;
*100 [[requires::Clay]]&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
===Queen Ants===&lt;br /&gt;
After being built, the colony must first be seeded with a [[requires::Queen Ant]]. If the colony currently has a live queen, you will be able to see the ants moving.&lt;br /&gt;
&lt;br /&gt;
Queen ants can be obtained either by examining [[Plants]] or as a byproduct of another ant colony. The option to examine a plant will not appear on [[Trees]], [[Thorn-Bearing Plants#Cacti|Cacti]], or [[Thorn-Bearing Plants]]. Using the hotkey 'E' will also work.&lt;br /&gt;
&lt;br /&gt;
=== Care and Feeding ===&lt;br /&gt;
*Ants eat up to 21 [[requires::Fresh Leaves]]. Older leaves, even the previous week, are not suitable. As the week changes, if there are sufficient leaves provided, the colony's health will increase and the leaves will vanish.&lt;br /&gt;
&lt;br /&gt;
*A colony's health changes at the end of each week depending on how many fresh leaves are present.&lt;br /&gt;
&lt;br /&gt;
* If a colony has 21 leaves, its health increases by 3 every teppy week (~2 1/2 days) to a maximum of 21.&lt;br /&gt;
* If the colony has less than 21 leaves, its health will drop by half rounded down.  For example, a colony at 15 health will drop to 7 health.  A colony at 2 health will drop to 1 health. &lt;br /&gt;
* A colony at 1 health will drop to 0 and the ant will die unless the full 21 leaves are added.&lt;br /&gt;
* If a colony has no leaves and its health is zero, the queen dies and the colony must be reseeded.&lt;br /&gt;
* If the colony reaches 21 health. then a second queen is produced and the colony health is reduced to 1.&lt;br /&gt;
*Ants reproduce babies every 21 days and the health of the tank goes down to 0&lt;br /&gt;
*Ants can survive at least 14 hours without [[Fresh Leaves]] in their tank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ant Food =====&lt;br /&gt;
&lt;br /&gt;
* Ant Food was a present during the Holiday Snowstorms 2016&lt;br /&gt;
* Adding Ant Food to a tank gives the option to add 21&lt;br /&gt;
* Ant Food is a generic equivalent to Fresh Leaves&lt;br /&gt;
* Ant Food may be added to a tank the same way as Fresh Leaves but only 21 will satisfy the health requirement of the tank.  {{7}}&lt;br /&gt;
&lt;br /&gt;
===Mandibular Glue===&lt;br /&gt;
* [[produces::Mandibular Glue]] is produced based on the new health of the colony.  Colonies with high health produce more glue than colonies with low health.&lt;br /&gt;
&lt;br /&gt;
*If you want to max out glue production, only feed your colony if the health is less than 18.  This will keep the health as high as possible without producing a new queen and resetting the colony to 1 health.&lt;br /&gt;
&lt;br /&gt;
*At 9 health  my ants produced 2 [[produces::Mandibular Glue]]. &lt;br /&gt;
&lt;br /&gt;
*It appears that [[Mandibular Glue]] does not have to be removed, but can be stored as would [[Cobra Skin]] or [[Crushed Eggshell]]s are, that is, within the tank. 18/4/2009 Diania&lt;br /&gt;
&lt;br /&gt;
===Leaf History===&lt;br /&gt;
*There is a [[Leaves#Leaf History|Leaf History]] wiki page available that shows the types of plants needed for [[Fresh Leaves]] each week.&lt;br /&gt;
*Calendar for the leaf and thistle voids change and the current week number: [http://sharpnetwork.net/atitd/calendar.asp http://sharpnetwork.net/atitd/calendar.asp]&lt;br /&gt;
&lt;br /&gt;
=== Production ===&lt;br /&gt;
&lt;br /&gt;
With placing 21 leaves in the colony weekly, and removing any glue accumulated:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Week !! Health of colony&amp;lt;br&amp;gt;(out of 21) !! Glue produced&amp;lt;br&amp;gt;(that week only) !! Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 0 || 0 || Newly seeded colony&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 || 3 || 0 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3 || 6 || 0 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4 || 9 || 2 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 || 12 || 4 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 || 15 || 7 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7 || 18 || 14 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8 || 1 || 0 || Second queen produced&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9 || 4 || 0 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10 || 7 || 0 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 11 || 10 || 3 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12 || 13 || 5 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 13 || 16 || 9 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 14 || 19 || 16 ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15 || 1 || 0 || Second queen produced&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RequiredBy}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Feature_Requests&amp;diff=136462</id>
		<title>Feature Requests</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Feature_Requests&amp;diff=136462"/>
		<updated>2017-07-26T23:20:01Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feature Requests via the petition system. Not to be confused with [[Laws]] which use the same mechanism.&lt;br /&gt;
&lt;br /&gt;
note: while it is true Laws and Feature requests are different, players have posted their text/links on the [[Laws]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Proposed Feature Requests==&lt;br /&gt;
{{#ask: [[Category:Proposed Feature Requests]] &lt;br /&gt;
| format=ul&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Approved Feature Requests==&lt;br /&gt;
{{#ask: [[Category:Approved Feature Requests]] &lt;br /&gt;
| format=ul&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Denied Feature Requests==&lt;br /&gt;
{{#ask: [[Category:Denied Feature Requests]] &lt;br /&gt;
| format=ul&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
[[Feature Request/petitions]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Laws/Annual_Competitions_for_Competitive_Titles&amp;diff=136456</id>
		<title>Laws/Annual Competitions for Competitive Titles</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Laws/Annual_Competitions_for_Competitive_Titles&amp;diff=136456"/>
		<updated>2017-07-26T15:38:50Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Annual Competitions for Competitive Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Petitioned by Zhukuram&lt;br /&gt;
&lt;br /&gt;
= Annual Competitions for Competitive Titles =&lt;br /&gt;
&lt;br /&gt;
There are a number of competitive tiles in Egypt.  Pharaoh's Acrobat is a noted one but there are other titles that players compete for.  Each title has its own requirements like teaching more facets or catching more fish. Currently these titles are held for the duration of the telling.  &lt;br /&gt;
&lt;br /&gt;
This proposed change allows these titles to challenged for on an annual Egyptian year basis.  Each cycle the counters will reset to zero and the titles will be open to the same competition as at the start of the tale.  Each title has its own rule set for obtaining the title and this would remain as defined by the title rules, only the duration would be held would be affected.&lt;br /&gt;
&lt;br /&gt;
This proposal would allow for challenges and defenses of the title similar to annual sporting events. The previous winners would retain a legacy title showing their accomplishment.&lt;br /&gt;
&lt;br /&gt;
Players winning multiple titles would get a title indicator of this &lt;br /&gt;
&lt;br /&gt;
: ex: A player winning the title 2 times: ''Pharaoh's Angler on the Double''.  &lt;br /&gt;
: ex: A player winning the title 3 times in a row : ''Pharaoh's Angler Hat Trick''.  &lt;br /&gt;
&lt;br /&gt;
The type, style and wording is TBD by the Devs.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and a new round of competition shall begin at the first of each Egypt year.&lt;br /&gt;
&lt;br /&gt;
Previous holders of the title will retain an optional Legacy Title for the duration of that telling.&lt;br /&gt;
&lt;br /&gt;
== Proposed Text ==&lt;br /&gt;
&lt;br /&gt;
Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and a new round of competition shall begin at the first of each Egypt year. &lt;br /&gt;
&lt;br /&gt;
# The competitive period is 1 Egyptian Year.  Starting on the first day of every year.&lt;br /&gt;
# Title rules remain as defined for each title. &amp;lt;br /&amp;gt; Any changes to the title rules will not alter the competition cycle for the title.&lt;br /&gt;
# At the start of the competitive period all scores or counters are reset to zero.  &amp;lt;br /&amp;gt;Competition continues as defined by the title rules for the winner of the title.&lt;br /&gt;
# At the end of the competition year the previous holder of the title retains an optional legacy title in the format similar to other titles:&lt;br /&gt;
#:ex: Title Name Year 1,  Year 2, Year 3 etc&lt;br /&gt;
#:ex: Title Name of Two, of Three etc&lt;br /&gt;
#:: [title layout, text etc TBD by devs ]&lt;br /&gt;
# Every eligible player can compete according to the title rules.  &lt;br /&gt;
# Winning multiple titles is permitted.&lt;br /&gt;
# Any new or future competitive titles are to be added to the annual competition cycle when possible. [tbd devs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Definitions:&lt;br /&gt;
* Competition Period: 1 Egypt year&lt;br /&gt;
* Title Rules: the rules that grant the title&lt;br /&gt;
* Scores and Counter: the mechanism for granting a competitive title&lt;br /&gt;
* Winner: The person holding the title on the change over of the year.&lt;br /&gt;
* Title: The granted title with modifications for the year or years held&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* Collecting Signatures&lt;br /&gt;
&lt;br /&gt;
[[Category:Laws]]&lt;br /&gt;
[[Category:Proposed Laws]]&lt;br /&gt;
{{DEFAULTSORT:{{#titleparts: {{PAGENAME}} | | 2 }}}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Laws/Annual_Competitions_for_Competitive_Titles&amp;diff=136455</id>
		<title>Laws/Annual Competitions for Competitive Titles</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Laws/Annual_Competitions_for_Competitive_Titles&amp;diff=136455"/>
		<updated>2017-07-26T15:19:52Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Proposed Text */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Petitioned by Zhukuram&lt;br /&gt;
&lt;br /&gt;
= Annual Competitions for Competitive Titles =&lt;br /&gt;
&lt;br /&gt;
There are a number of competitive tiles in Egypt.  Pharaoh's Acrobat is a noted one but there are other titles that players compete for.  Each title has its own requirements like teaching more facets or catching more fish. Currently these titles are held for the duration of the telling.  &lt;br /&gt;
&lt;br /&gt;
This proposed change allows these titles to challenged for on an annual Egyptian year basis.  Each cycle the counters will reset to zero and the titles will be open to the same competition as at the start of the tale.  Each title has its own rule set for obtaining the title and this would remain as defined by the title rules, only the duration would be held would be affected.&lt;br /&gt;
&lt;br /&gt;
This proposal would allow for challenges and defenses of the title similar to annual sporting events. The previous winners would retain a legacy title showing their accomplishment.&lt;br /&gt;
&lt;br /&gt;
Players winning multiple titles would get a title indicator of this &lt;br /&gt;
&lt;br /&gt;
: ex: A player winning the title 2 times: ''Pharaoh's Angler on the Double''.  &lt;br /&gt;
: ex: A player winning the title 3 times in a row : ''Pharaoh's Angler Hat Trick''.  &lt;br /&gt;
&lt;br /&gt;
The type, style and wording is TBD by the Devs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and a new round of competition shall begin at the first of each Egypt year.&lt;br /&gt;
&lt;br /&gt;
Previous holders of the title will retain an optional Legacy Title for the duration of that telling.&lt;br /&gt;
&lt;br /&gt;
== Proposed Text ==&lt;br /&gt;
&lt;br /&gt;
Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and a new round of competition shall begin at the first of each Egypt year. &lt;br /&gt;
&lt;br /&gt;
# The competitive period is 1 Egyptian Year.  Starting on the first day of every year.&lt;br /&gt;
# Title rules remain as defined for each title. &amp;lt;br /&amp;gt; Any changes to the title rules will not alter the competition cycle for the title.&lt;br /&gt;
# At the start of the competitive period all scores or counters are reset to zero.  &amp;lt;br /&amp;gt;Competition continues as defined by the title rules for the winner of the title.&lt;br /&gt;
# At the end of the competition year the previous holder of the title retains an optional legacy title in the format similar to other titles:&lt;br /&gt;
#:ex: Title Name Year 1,  Year 2, Year 3 etc&lt;br /&gt;
#:ex: Title Name of Two, of Three etc&lt;br /&gt;
#:: [title layout, text etc TBD by devs ]&lt;br /&gt;
# Every eligible player can compete according to the title rules.  &lt;br /&gt;
# Winning multiple titles is permitted.&lt;br /&gt;
# Any new or future competitive titles are to be added to the annual competition cycle when possible. [tbd devs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Definitions:&lt;br /&gt;
* Competition Period: 1 Egypt year&lt;br /&gt;
* Title Rules: the rules that grant the title&lt;br /&gt;
* Scores and Counter: the mechanism for granting a competitive title&lt;br /&gt;
* Winner: The person holding the title on the change over of the year.&lt;br /&gt;
* Title: The granted title with modifications for the year or years held&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* Collecting Signatures&lt;br /&gt;
&lt;br /&gt;
[[Category:Laws]]&lt;br /&gt;
[[Category:Proposed Laws]]&lt;br /&gt;
{{DEFAULTSORT:{{#titleparts: {{PAGENAME}} | | 2 }}}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Laws/Annual_Competitions_for_Competitive_Titles&amp;diff=136454</id>
		<title>Laws/Annual Competitions for Competitive Titles</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Laws/Annual_Competitions_for_Competitive_Titles&amp;diff=136454"/>
		<updated>2017-07-26T15:19:32Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Proposed Text */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Petitioned by Zhukuram&lt;br /&gt;
&lt;br /&gt;
= Annual Competitions for Competitive Titles =&lt;br /&gt;
&lt;br /&gt;
There are a number of competitive tiles in Egypt.  Pharaoh's Acrobat is a noted one but there are other titles that players compete for.  Each title has its own requirements like teaching more facets or catching more fish. Currently these titles are held for the duration of the telling.  &lt;br /&gt;
&lt;br /&gt;
This proposed change allows these titles to challenged for on an annual Egyptian year basis.  Each cycle the counters will reset to zero and the titles will be open to the same competition as at the start of the tale.  Each title has its own rule set for obtaining the title and this would remain as defined by the title rules, only the duration would be held would be affected.&lt;br /&gt;
&lt;br /&gt;
This proposal would allow for challenges and defenses of the title similar to annual sporting events. The previous winners would retain a legacy title showing their accomplishment.&lt;br /&gt;
&lt;br /&gt;
Players winning multiple titles would get a title indicator of this &lt;br /&gt;
&lt;br /&gt;
: ex: A player winning the title 2 times: ''Pharaoh's Angler on the Double''.  &lt;br /&gt;
: ex: A player winning the title 3 times in a row : ''Pharaoh's Angler Hat Trick''.  &lt;br /&gt;
&lt;br /&gt;
The type, style and wording is TBD by the Devs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and a new round of competition shall begin at the first of each Egypt year.&lt;br /&gt;
&lt;br /&gt;
Previous holders of the title will retain an optional Legacy Title for the duration of that telling.&lt;br /&gt;
&lt;br /&gt;
== Proposed Text ==&lt;br /&gt;
&lt;br /&gt;
Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and a new round of competition shall begin at the first of each Egypt year. &lt;br /&gt;
&lt;br /&gt;
# The competitive period is 1 Egyptian Year.  Starting on the first day of every year.&lt;br /&gt;
# Title rules remain as defined for each title. &amp;lt;br /&amp;gt; Any changes to the title rules will not alter the competition cycle for the title.&lt;br /&gt;
# At the start of the competitive period all scores or counters are reset to zero.  &amp;lt;br /&amp;gt;Competition continues as defined by the title rules for the winner of the title.&lt;br /&gt;
# At the end of the competition year the previous holder of the title retains an optional legacy title in the format similar to other titles:&lt;br /&gt;
#:ex: Title Name Year 1,  Year 2, Year 3 etc&lt;br /&gt;
#:ex: Title Name of Two, of Three etc&lt;br /&gt;
#:: [title layout, text etc TBD by devs ]&lt;br /&gt;
# Every eligible player can compete according to the title rules.  &lt;br /&gt;
## Winning multiple titles is permitted.&lt;br /&gt;
# Any new or future competitive titles are to be added to the annual competition cycle when possible. [tbd devs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Definitions:&lt;br /&gt;
* Competition Period: 1 Egypt year&lt;br /&gt;
* Title Rules: the rules that grant the title&lt;br /&gt;
* Scores and Counter: the mechanism for granting a competitive title&lt;br /&gt;
* Winner: The person holding the title on the change over of the year.&lt;br /&gt;
* Title: The granted title with modifications for the year or years held&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* Collecting Signatures&lt;br /&gt;
&lt;br /&gt;
[[Category:Laws]]&lt;br /&gt;
[[Category:Proposed Laws]]&lt;br /&gt;
{{DEFAULTSORT:{{#titleparts: {{PAGENAME}} | | 2 }}}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Laws/Annual_Competitions_for_Competitive_Titles&amp;diff=136453</id>
		<title>Laws/Annual Competitions for Competitive Titles</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Laws/Annual_Competitions_for_Competitive_Titles&amp;diff=136453"/>
		<updated>2017-07-26T15:18:34Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Proposed Text */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Petitioned by Zhukuram&lt;br /&gt;
&lt;br /&gt;
= Annual Competitions for Competitive Titles =&lt;br /&gt;
&lt;br /&gt;
There are a number of competitive tiles in Egypt.  Pharaoh's Acrobat is a noted one but there are other titles that players compete for.  Each title has its own requirements like teaching more facets or catching more fish. Currently these titles are held for the duration of the telling.  &lt;br /&gt;
&lt;br /&gt;
This proposed change allows these titles to challenged for on an annual Egyptian year basis.  Each cycle the counters will reset to zero and the titles will be open to the same competition as at the start of the tale.  Each title has its own rule set for obtaining the title and this would remain as defined by the title rules, only the duration would be held would be affected.&lt;br /&gt;
&lt;br /&gt;
This proposal would allow for challenges and defenses of the title similar to annual sporting events. The previous winners would retain a legacy title showing their accomplishment.&lt;br /&gt;
&lt;br /&gt;
Players winning multiple titles would get a title indicator of this &lt;br /&gt;
&lt;br /&gt;
: ex: A player winning the title 2 times: ''Pharaoh's Angler on the Double''.  &lt;br /&gt;
: ex: A player winning the title 3 times in a row : ''Pharaoh's Angler Hat Trick''.  &lt;br /&gt;
&lt;br /&gt;
The type, style and wording is TBD by the Devs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and a new round of competition shall begin at the first of each Egypt year.&lt;br /&gt;
&lt;br /&gt;
Previous holders of the title will retain an optional Legacy Title for the duration of that telling.&lt;br /&gt;
&lt;br /&gt;
== Proposed Text ==&lt;br /&gt;
&lt;br /&gt;
Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and a new round of competition shall begin at the first of each Egypt year. &lt;br /&gt;
&lt;br /&gt;
# The competitive period is 1 Egyptian Year.  Starting on the first day of every year.&lt;br /&gt;
# Title rules remain as defined for each title. &amp;lt;br /&amp;gt; Any changes to the title rules will not alter the competition cycle for the title.&lt;br /&gt;
# At the start of the competitive period all scores or counters are reset to zero.  &amp;lt;br /&amp;gt;Competition continues as defined by the title rules for the winner of the title.&lt;br /&gt;
# At the end of the competition year the previous holder of the title retains an optional legacy title in the format similar to other titles:&lt;br /&gt;
#:ex: Title Name Year 1,  Year 2, Year 3 etc&lt;br /&gt;
#:ex: Title Name of Two, of Three etc&lt;br /&gt;
#:: [title layout, text etc TBD by devs ]&lt;br /&gt;
# Every eligible player can compete for the titles according to the title rules.  Winning multiple titles is permitted.&lt;br /&gt;
# Any new or future competitive titles are to be added to the annual competition cycle when possible. [tbd devs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Definitions:&lt;br /&gt;
* Competition Period: 1 Egypt year&lt;br /&gt;
* Title Rules: the rules that grant the title&lt;br /&gt;
* Scores and Counter: the mechanism for granting a competitive title&lt;br /&gt;
* Winner: The person holding the title on the change over of the year.&lt;br /&gt;
* Title: The granted title with modifications for the year or years held&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* Collecting Signatures&lt;br /&gt;
&lt;br /&gt;
[[Category:Laws]]&lt;br /&gt;
[[Category:Proposed Laws]]&lt;br /&gt;
{{DEFAULTSORT:{{#titleparts: {{PAGENAME}} | | 2 }}}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Laws/Annual_Competitions_for_Competitive_Titles&amp;diff=136452</id>
		<title>Laws/Annual Competitions for Competitive Titles</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Laws/Annual_Competitions_for_Competitive_Titles&amp;diff=136452"/>
		<updated>2017-07-26T15:17:55Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Proposed Text */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Petitioned by Zhukuram&lt;br /&gt;
&lt;br /&gt;
= Annual Competitions for Competitive Titles =&lt;br /&gt;
&lt;br /&gt;
There are a number of competitive tiles in Egypt.  Pharaoh's Acrobat is a noted one but there are other titles that players compete for.  Each title has its own requirements like teaching more facets or catching more fish. Currently these titles are held for the duration of the telling.  &lt;br /&gt;
&lt;br /&gt;
This proposed change allows these titles to challenged for on an annual Egyptian year basis.  Each cycle the counters will reset to zero and the titles will be open to the same competition as at the start of the tale.  Each title has its own rule set for obtaining the title and this would remain as defined by the title rules, only the duration would be held would be affected.&lt;br /&gt;
&lt;br /&gt;
This proposal would allow for challenges and defenses of the title similar to annual sporting events. The previous winners would retain a legacy title showing their accomplishment.&lt;br /&gt;
&lt;br /&gt;
Players winning multiple titles would get a title indicator of this &lt;br /&gt;
&lt;br /&gt;
: ex: A player winning the title 2 times: ''Pharaoh's Angler on the Double''.  &lt;br /&gt;
: ex: A player winning the title 3 times in a row : ''Pharaoh's Angler Hat Trick''.  &lt;br /&gt;
&lt;br /&gt;
The type, style and wording is TBD by the Devs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and a new round of competition shall begin at the first of each Egypt year.&lt;br /&gt;
&lt;br /&gt;
Previous holders of the title will retain an optional Legacy Title for the duration of that telling.&lt;br /&gt;
&lt;br /&gt;
== Proposed Text ==&lt;br /&gt;
&lt;br /&gt;
Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and a new round of competition shall begin at the first of each Egypt year. &lt;br /&gt;
&lt;br /&gt;
# The competitive period is 1 Egyptian Year.  Starting on the first day of every year.&lt;br /&gt;
# Competition rules remain as defined for each title. &amp;lt;br /&amp;gt; Any changes to the competition rules will not alter the competition cycle for the title.&lt;br /&gt;
# At the start of the competitive period all scores or counters are reset to zero.  &amp;lt;br /&amp;gt;Competition continues as defined by the title rules for the winner of the title.&lt;br /&gt;
# At the end of the competition year the previous holder of the title retains an optional legacy title in the format similar to other titles:&lt;br /&gt;
#:ex: Title Name Year 1,  Year 2, Year 3 etc&lt;br /&gt;
#:ex: Title Name of Two, of Three etc&lt;br /&gt;
#:: [title layout, text etc TBD by devs ]&lt;br /&gt;
# Every eligible player can compete for the titles according to the title rules.  Winning multiple titles is permitted.&lt;br /&gt;
# Any new or future competitive titles are to be added to the annual competition cycle when possible. [tbd devs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Definitions:&lt;br /&gt;
* Competition Period: 1 Egypt year&lt;br /&gt;
* Title Rules: the rules that grant the title&lt;br /&gt;
* Scores and Counter: the mechanism for granting a competitive title&lt;br /&gt;
* Winner: The person holding the title on the change over of the year.&lt;br /&gt;
* Title: The granted title with modifications for the year or years held&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* Collecting Signatures&lt;br /&gt;
&lt;br /&gt;
[[Category:Laws]]&lt;br /&gt;
[[Category:Proposed Laws]]&lt;br /&gt;
{{DEFAULTSORT:{{#titleparts: {{PAGENAME}} | | 2 }}}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Laws/Annual_Competitions_for_Competitive_Titles&amp;diff=136451</id>
		<title>Laws/Annual Competitions for Competitive Titles</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Laws/Annual_Competitions_for_Competitive_Titles&amp;diff=136451"/>
		<updated>2017-07-26T15:15:14Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Proposed Text */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Petitioned by Zhukuram&lt;br /&gt;
&lt;br /&gt;
= Annual Competitions for Competitive Titles =&lt;br /&gt;
&lt;br /&gt;
There are a number of competitive tiles in Egypt.  Pharaoh's Acrobat is a noted one but there are other titles that players compete for.  Each title has its own requirements like teaching more facets or catching more fish. Currently these titles are held for the duration of the telling.  &lt;br /&gt;
&lt;br /&gt;
This proposed change allows these titles to challenged for on an annual Egyptian year basis.  Each cycle the counters will reset to zero and the titles will be open to the same competition as at the start of the tale.  Each title has its own rule set for obtaining the title and this would remain as defined by the title rules, only the duration would be held would be affected.&lt;br /&gt;
&lt;br /&gt;
This proposal would allow for challenges and defenses of the title similar to annual sporting events. The previous winners would retain a legacy title showing their accomplishment.&lt;br /&gt;
&lt;br /&gt;
Players winning multiple titles would get a title indicator of this &lt;br /&gt;
&lt;br /&gt;
: ex: A player winning the title 2 times: ''Pharaoh's Angler on the Double''.  &lt;br /&gt;
: ex: A player winning the title 3 times in a row : ''Pharaoh's Angler Hat Trick''.  &lt;br /&gt;
&lt;br /&gt;
The type, style and wording is TBD by the Devs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and a new round of competition shall begin at the first of each Egypt year.&lt;br /&gt;
&lt;br /&gt;
Previous holders of the title will retain an optional Legacy Title for the duration of that telling.&lt;br /&gt;
&lt;br /&gt;
== Proposed Text ==&lt;br /&gt;
&lt;br /&gt;
Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and a new round of competition shall begin at the first of each Egypt year. &lt;br /&gt;
&lt;br /&gt;
# The competitive period is 1 Egyptian Year.  Starting on the first day of every year.&lt;br /&gt;
# Competition rules remain as defined for each title. &amp;lt;br /&amp;gt; Any changes to the competition rules will not alter the competition cycle for the title.&lt;br /&gt;
# At the start of the competitive period all scores or counters are reset to zero.  &amp;lt;br /&amp;gt;Competition continues as defined by the title rules for the winner of the title.&lt;br /&gt;
# At the end of the competition year the previous holder of the title retains an optional legacy title in the format similar to other titles:&lt;br /&gt;
#:ex: Title Name Year 1,  Year 2, Year 3 etc&lt;br /&gt;
#:ex: Title Name of Two, of Three etc&lt;br /&gt;
#:: [title layout, text etc TBD by devs ]&lt;br /&gt;
# Every eligible player can compete for the titles according to the title rules.  Winning multiple titles is permitted.&lt;br /&gt;
# Any new or future competitive titles are to be added to the annual competition cycle when possible. [tbd devs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Definitions:&lt;br /&gt;
* Competition Period: 1 Egypt year&lt;br /&gt;
* Competition Rules: the rules that grant the title&lt;br /&gt;
* Scores and Counter: the mechanism for granting a competitive title&lt;br /&gt;
* Winner: The person holding the title on the change over of the year.&lt;br /&gt;
* Title: The granted title with modifications for the year or years held&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* Collecting Signatures&lt;br /&gt;
&lt;br /&gt;
[[Category:Laws]]&lt;br /&gt;
[[Category:Proposed Laws]]&lt;br /&gt;
{{DEFAULTSORT:{{#titleparts: {{PAGENAME}} | | 2 }}}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Laws/Annual_Competitions_for_Competitive_Titles&amp;diff=136450</id>
		<title>Laws/Annual Competitions for Competitive Titles</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Laws/Annual_Competitions_for_Competitive_Titles&amp;diff=136450"/>
		<updated>2017-07-26T15:11:27Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Proposed Text */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Petitioned by Zhukuram&lt;br /&gt;
&lt;br /&gt;
= Annual Competitions for Competitive Titles =&lt;br /&gt;
&lt;br /&gt;
There are a number of competitive tiles in Egypt.  Pharaoh's Acrobat is a noted one but there are other titles that players compete for.  Each title has its own requirements like teaching more facets or catching more fish. Currently these titles are held for the duration of the telling.  &lt;br /&gt;
&lt;br /&gt;
This proposed change allows these titles to challenged for on an annual Egyptian year basis.  Each cycle the counters will reset to zero and the titles will be open to the same competition as at the start of the tale.  Each title has its own rule set for obtaining the title and this would remain as defined by the title rules, only the duration would be held would be affected.&lt;br /&gt;
&lt;br /&gt;
This proposal would allow for challenges and defenses of the title similar to annual sporting events. The previous winners would retain a legacy title showing their accomplishment.&lt;br /&gt;
&lt;br /&gt;
Players winning multiple titles would get a title indicator of this &lt;br /&gt;
&lt;br /&gt;
: ex: A player winning the title 2 times: ''Pharaoh's Angler on the Double''.  &lt;br /&gt;
: ex: A player winning the title 3 times in a row : ''Pharaoh's Angler Hat Trick''.  &lt;br /&gt;
&lt;br /&gt;
The type, style and wording is TBD by the Devs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and a new round of competition shall begin at the first of each Egypt year.&lt;br /&gt;
&lt;br /&gt;
Previous holders of the title will retain an optional Legacy Title for the duration of that telling.&lt;br /&gt;
&lt;br /&gt;
== Proposed Text ==&lt;br /&gt;
&lt;br /&gt;
Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and a new round of competition shall begin at the first of each Egypt year. &lt;br /&gt;
&lt;br /&gt;
# The competitive period is 1 Egyptian Year.  Starting on the first day of every year.&lt;br /&gt;
# Competition rules remain as defined for each title. &amp;lt;br /&amp;gt; Any changes to the competition rules will not alter the competition cycle for the title.&lt;br /&gt;
# At the start of the competitive period all scores or counters are reset to zero.  &amp;lt;br /&amp;gt;Competition continues as defined by the title rules for the winner of the title.&lt;br /&gt;
# At the end of the competition year the previous holder of the title retains an optional legacy title in the format similar to other titles:&lt;br /&gt;
#:ex: Title Name Year 1,  Year 2, Year 3 etc&lt;br /&gt;
#:ex: Title Name of Two, of Three etc&lt;br /&gt;
#:: [title layout, text etc TBD by devs ]&lt;br /&gt;
# Every eligible player can compete for the titles according to the title rules.  Winning multiple titles is permitted.&lt;br /&gt;
# Any new or future competitive titles are to be added to the annual competition cycle when possible. [tbd devs]&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* Collecting Signatures&lt;br /&gt;
&lt;br /&gt;
[[Category:Laws]]&lt;br /&gt;
[[Category:Proposed Laws]]&lt;br /&gt;
{{DEFAULTSORT:{{#titleparts: {{PAGENAME}} | | 2 }}}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Laws/Annual_Competitions_for_Competitive_Titles&amp;diff=136449</id>
		<title>Laws/Annual Competitions for Competitive Titles</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Laws/Annual_Competitions_for_Competitive_Titles&amp;diff=136449"/>
		<updated>2017-07-26T15:10:52Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Petitioned by Zhukuram&lt;br /&gt;
&lt;br /&gt;
= Annual Competitions for Competitive Titles =&lt;br /&gt;
&lt;br /&gt;
There are a number of competitive tiles in Egypt.  Pharaoh's Acrobat is a noted one but there are other titles that players compete for.  Each title has its own requirements like teaching more facets or catching more fish. Currently these titles are held for the duration of the telling.  &lt;br /&gt;
&lt;br /&gt;
This proposed change allows these titles to challenged for on an annual Egyptian year basis.  Each cycle the counters will reset to zero and the titles will be open to the same competition as at the start of the tale.  Each title has its own rule set for obtaining the title and this would remain as defined by the title rules, only the duration would be held would be affected.&lt;br /&gt;
&lt;br /&gt;
This proposal would allow for challenges and defenses of the title similar to annual sporting events. The previous winners would retain a legacy title showing their accomplishment.&lt;br /&gt;
&lt;br /&gt;
Players winning multiple titles would get a title indicator of this &lt;br /&gt;
&lt;br /&gt;
: ex: A player winning the title 2 times: ''Pharaoh's Angler on the Double''.  &lt;br /&gt;
: ex: A player winning the title 3 times in a row : ''Pharaoh's Angler Hat Trick''.  &lt;br /&gt;
&lt;br /&gt;
The type, style and wording is TBD by the Devs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and a new round of competition shall begin at the first of each Egypt year.&lt;br /&gt;
&lt;br /&gt;
Previous holders of the title will retain an optional Legacy Title for the duration of that telling.&lt;br /&gt;
&lt;br /&gt;
== Proposed Text ==&lt;br /&gt;
&lt;br /&gt;
Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and a new round of competition shall begin at the first of each Egypt year. Every Egyptian Year all competitive titles will reset and a new competition will start for the title.  Previous holders of the title will retain an optional Legacy Title for the duration of that telling.&lt;br /&gt;
&lt;br /&gt;
# The competitive period is 1 Egyptian Year.  Starting on the first day of every year.&lt;br /&gt;
# Competition rules remain as defined for each title. &amp;lt;br /&amp;gt; Any changes to the competition rules will not alter the competition cycle for the title.&lt;br /&gt;
# At the start of the competitive period all scores or counters are reset to zero.  &amp;lt;br /&amp;gt;Competition continues as defined by the title rules for the winner of the title.&lt;br /&gt;
# At the end of the competition year the previous holder of the title retains an optional legacy title in the format similar to other titles:&lt;br /&gt;
#:ex: Title Name Year 1,  Year 2, Year 3 etc&lt;br /&gt;
#:ex: Title Name of Two, of Three etc&lt;br /&gt;
#:: [title layout, text etc TBD by devs ]&lt;br /&gt;
# Every eligible player can compete for the titles according to the title rules.  Winning multiple titles is permitted.&lt;br /&gt;
# Any new or future competitive titles are to be added to the annual competition cycle when possible. [tbd devs]&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* Collecting Signatures&lt;br /&gt;
&lt;br /&gt;
[[Category:Laws]]&lt;br /&gt;
[[Category:Proposed Laws]]&lt;br /&gt;
{{DEFAULTSORT:{{#titleparts: {{PAGENAME}} | | 2 }}}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Laws/Annual_Competitions_for_Competitive_Titles&amp;diff=136448</id>
		<title>Laws/Annual Competitions for Competitive Titles</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Laws/Annual_Competitions_for_Competitive_Titles&amp;diff=136448"/>
		<updated>2017-07-26T15:09:15Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Annual Competitions for Competitive Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Petitioned by Zhukuram&lt;br /&gt;
&lt;br /&gt;
= Annual Competitions for Competitive Titles =&lt;br /&gt;
&lt;br /&gt;
There are a number of competitive tiles in Egypt.  Pharaoh's Acrobat is a noted one but there are other titles that players compete for.  Each title has its own requirements like teaching more facets or catching more fish. Currently these titles are held for the duration of the telling.  &lt;br /&gt;
&lt;br /&gt;
This proposed change allows these titles to challenged for on an annual Egyptian year basis.  Each cycle the counters will reset to zero and the titles will be open to the same competition as at the start of the tale.  Each title has its own rule set for obtaining the title and this would remain as defined by the title rules, only the duration would be held would be affected.&lt;br /&gt;
&lt;br /&gt;
This proposal would allow for challenges and defenses of the title similar to annual sporting events. The previous winners would retain a legacy title showing their accomplishment.&lt;br /&gt;
&lt;br /&gt;
Players winning multiple titles would get a title indicator of this &lt;br /&gt;
&lt;br /&gt;
: ex: A player winning the title 2 times: ''Pharaoh's Angler on the Double''.  &lt;br /&gt;
: ex: A player winning the title 3 times in a row : ''Pharaoh's Angler Hat Trick''.  &lt;br /&gt;
&lt;br /&gt;
The type, style and wording is TBD by the Devs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and a new round of competition shall begin at the first of each Egypt year.&lt;br /&gt;
&lt;br /&gt;
Every Egyptian Year all competitive titles will reset and a new competition will start for the title.  Previous holders of the title will retain an optional Legacy Title for the duration of that telling.&lt;br /&gt;
&lt;br /&gt;
== Proposed Text ==&lt;br /&gt;
&lt;br /&gt;
Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and a new round of competition shall begin at the first of each Egypt year. Every Egyptian Year all competitive titles will reset and a new competition will start for the title.  Previous holders of the title will retain an optional Legacy Title for the duration of that telling.&lt;br /&gt;
&lt;br /&gt;
# The competitive period is 1 Egyptian Year.  Starting on the first day of every year.&lt;br /&gt;
# Competition rules remain as defined for each title. &amp;lt;br /&amp;gt; Any changes to the competition rules will not alter the competition cycle for the title.&lt;br /&gt;
# At the start of the competitive period all scores or counters are reset to zero.  &amp;lt;br /&amp;gt;Competition continues as defined by the title rules for the winner of the title.&lt;br /&gt;
# At the end of the competition year the previous holder of the title retains an optional legacy title in the format similar to other titles:&lt;br /&gt;
#:ex: Title Name Year 1,  Year 2, Year 3 etc&lt;br /&gt;
#:ex: Title Name of Two, of Three etc&lt;br /&gt;
#:: [title layout, text etc TBD by devs ]&lt;br /&gt;
# Every eligible player can compete for the titles according to the title rules.  Winning multiple titles is permitted.&lt;br /&gt;
# Any new or future competitive titles are to be added to the annual competition cycle when possible. [tbd devs]&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* Collecting Signatures&lt;br /&gt;
&lt;br /&gt;
[[Category:Laws]]&lt;br /&gt;
[[Category:Proposed Laws]]&lt;br /&gt;
{{DEFAULTSORT:{{#titleparts: {{PAGENAME}} | | 2 }}}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Laws/Annual_Competitions_for_Competitive_Titles&amp;diff=136447</id>
		<title>Laws/Annual Competitions for Competitive Titles</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Laws/Annual_Competitions_for_Competitive_Titles&amp;diff=136447"/>
		<updated>2017-07-26T15:05:17Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Annual Competitions for Competitive Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Petitioned by Zhukuram&lt;br /&gt;
&lt;br /&gt;
= Annual Competitions for Competitive Titles =&lt;br /&gt;
&lt;br /&gt;
There are a number of competitive tiles in Egypt.  Pharaoh's Acrobat is a noted one but there are other titles that players compete for.  Each title has its own requirements like teaching more facets or catching more fish. Currently these titles are held for the duration of the telling.  &lt;br /&gt;
&lt;br /&gt;
This proposed change allows these titles to challenged for on an annual Egyptian year basis.  Each cycle the counters will reset to zero and the titles will be open to the same competition as at the start of the tale.  Each title has its own rule set for obtaining the title and this would remain the as defined by the title only the duration would be held would be affected.&lt;br /&gt;
&lt;br /&gt;
This proposal would allow for challenges and defenses of the title similar to annual sporting events. The previous winners would retain a legacy title showing their accomplishment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and a new round of competition shall begin at the first of each Egypt year.&lt;br /&gt;
&lt;br /&gt;
Every Egyptian Year all competitive titles will reset and a new competition will start for the title.  Previous holders of the title will retain an optional Legacy Title for the duration of that telling.&lt;br /&gt;
&lt;br /&gt;
== Proposed Text ==&lt;br /&gt;
&lt;br /&gt;
Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and a new round of competition shall begin at the first of each Egypt year. Every Egyptian Year all competitive titles will reset and a new competition will start for the title.  Previous holders of the title will retain an optional Legacy Title for the duration of that telling.&lt;br /&gt;
&lt;br /&gt;
# The competitive period is 1 Egyptian Year.  Starting on the first day of every year.&lt;br /&gt;
# Competition rules remain as defined for each title. &amp;lt;br /&amp;gt; Any changes to the competition rules will not alter the competition cycle for the title.&lt;br /&gt;
# At the start of the competitive period all scores or counters are reset to zero.  &amp;lt;br /&amp;gt;Competition continues as defined by the title rules for the winner of the title.&lt;br /&gt;
# At the end of the competition year the previous holder of the title retains an optional legacy title in the format similar to other titles:&lt;br /&gt;
#:ex: Title Name Year 1,  Year 2, Year 3 etc&lt;br /&gt;
#:ex: Title Name of Two, of Three etc&lt;br /&gt;
#:: [title layout, text etc TBD by devs ]&lt;br /&gt;
# Every eligible player can compete for the titles according to the title rules.  Winning multiple titles is permitted.&lt;br /&gt;
# Any new or future competitive titles are to be added to the annual competition cycle when possible. [tbd devs]&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* Collecting Signatures&lt;br /&gt;
&lt;br /&gt;
[[Category:Laws]]&lt;br /&gt;
[[Category:Proposed Laws]]&lt;br /&gt;
{{DEFAULTSORT:{{#titleparts: {{PAGENAME}} | | 2 }}}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Laws/Annual_Competitions_for_Competitive_Titles&amp;diff=136446</id>
		<title>Laws/Annual Competitions for Competitive Titles</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Laws/Annual_Competitions_for_Competitive_Titles&amp;diff=136446"/>
		<updated>2017-07-26T14:58:53Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Petitioned by Zhukuram&lt;br /&gt;
&lt;br /&gt;
= Annual Competitions for Competitive Titles =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and a new round of competition shall begin at the first of each Egypt year.&lt;br /&gt;
&lt;br /&gt;
Every Egyptian Year all competitive titles will reset and a new competition will start for the title.  Previous holders of the title will retain an optional Legacy Title for the duration of that telling.&lt;br /&gt;
&lt;br /&gt;
== Proposed Text ==&lt;br /&gt;
&lt;br /&gt;
Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and a new round of competition shall begin at the first of each Egypt year. Every Egyptian Year all competitive titles will reset and a new competition will start for the title.  Previous holders of the title will retain an optional Legacy Title for the duration of that telling.&lt;br /&gt;
&lt;br /&gt;
# The competitive period is 1 Egyptian Year.  Starting on the first day of every year.&lt;br /&gt;
# Competition rules remain as defined for each title. &amp;lt;br /&amp;gt; Any changes to the competition rules will not alter the competition cycle for the title.&lt;br /&gt;
# At the start of the competitive period all scores or counters are reset to zero.  &amp;lt;br /&amp;gt;Competition continues as defined by the title rules for the winner of the title.&lt;br /&gt;
# At the end of the competition year the previous holder of the title retains an optional legacy title in the format similar to other titles:&lt;br /&gt;
#:ex: Title Name Year 1,  Year 2, Year 3 etc&lt;br /&gt;
#:ex: Title Name of Two, of Three etc&lt;br /&gt;
#:: [title layout, text etc TBD by devs ]&lt;br /&gt;
# Every eligible player can compete for the titles according to the title rules.  Winning multiple titles is permitted.&lt;br /&gt;
# Any new or future competitive titles are to be added to the annual competition cycle when possible. [tbd devs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* Collecting Signatures&lt;br /&gt;
&lt;br /&gt;
[[Category:Laws]]&lt;br /&gt;
[[Category:Proposed Laws]]&lt;br /&gt;
{{DEFAULTSORT:{{#titleparts: {{PAGENAME}} | | 2 }}}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=136445</id>
		<title>User:Zhukuram</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram&amp;diff=136445"/>
		<updated>2017-07-26T14:53:34Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Tale 7 Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zhukuram Rana and Kaa live in the world of Egypt Tale 7.  We are here to have fun and play games and walkabout and generally just enjoy the game.&lt;br /&gt;
&lt;br /&gt;
More to Come, More to See! It's EGYPT after all! Always just one more thing...&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta.&lt;br /&gt;
Coords: 975,7625 &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;About Me&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
I am Zhukuram: &lt;br /&gt;
&lt;br /&gt;
* '''Level 69'''&lt;br /&gt;
* '''Initiate of Seven'''&lt;br /&gt;
* '''Student of Seven'''&lt;br /&gt;
* '''Prentice of Seven'''&lt;br /&gt;
* '''Journeyman of Seven'''&lt;br /&gt;
* '''Scribe of Seven'''&lt;br /&gt;
* '''Master of Five'''&lt;br /&gt;
* '''Sage of Four'''&lt;br /&gt;
* '''Pharaoh's Oracle of Architecture'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony'''&lt;br /&gt;
* '''Pharaoh's Oracle of Harmony + Extra 1'''&lt;br /&gt;
* '''Pharaoh's Oracle of Two'''&lt;br /&gt;
&lt;br /&gt;
* '''Snow Flolicker''' (a rare typo from the Snow Event)&lt;br /&gt;
* '''Pyramid of Heaven +1 level bonus'''&lt;br /&gt;
&lt;br /&gt;
Rana is my spouse warp partner.&lt;br /&gt;
&lt;br /&gt;
== Items needing votes ==&lt;br /&gt;
&lt;br /&gt;
'''Open for voting:'''&lt;br /&gt;
&lt;br /&gt;
* Set's Ladder RP 888,3606&lt;br /&gt;
* Pathmaker OE CS 1055, 6925&lt;br /&gt;
* Prismatic Opticon OE CS 1061, 6918&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coming Soon:'''&lt;br /&gt;
&lt;br /&gt;
Venery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Completed:'''&lt;br /&gt;
&lt;br /&gt;
* Dancing Waters 1000, 6815 behind the CS on the hill&lt;br /&gt;
* Formal Garden OE 1003, 6829 &lt;br /&gt;
* Formal Garden OE 1030, 6846&lt;br /&gt;
* Mosaic &amp;quot;Designs of Egypt&amp;quot; OE Art Complex 1031, 6904 near the CS&lt;br /&gt;
* Constellations near OE CS  960, 6940  Zhukuram&lt;br /&gt;
* Constellations near OE CS  962, 6940 Rana&lt;br /&gt;
* Tomb of the Immortal near OE CS  955, 6940&lt;br /&gt;
* Hexaglyph OE Art Complex 1039, 6906&lt;br /&gt;
* Bijou Table OE Art Complex 1033, 6914&lt;br /&gt;
* Tomb of the Immortal at RP CS 1490, 2829  Rana&lt;br /&gt;
&lt;br /&gt;
== Muses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why are some fish big and why are some fish small?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
Time for another Egyptian Myth.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; asked the &amp;quot;wise ibis&amp;quot;, &amp;quot;Why are some fish big and some fish small?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; meowed and complained, &amp;quot;I only catch 1db fish!  Why can't I get BIG fish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;wise ibis&amp;quot; eyed the &amp;quot;finicky cat&amp;quot; but still said nothing.&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; howled in frustration. &lt;br /&gt;
&lt;br /&gt;
::  ''MEOW! MEOW! YOWL! YOWL! YOWL!''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;finicky cat&amp;quot; wanted everyone to know her frustration at not catching big fish.&lt;br /&gt;
&lt;br /&gt;
: At last the &amp;quot;wise ibis&amp;quot; spoke.  The clacking of her bill made the works difficult to understand.&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Beccccccausssseyyyyyyouarrrrrennnnnotttttonnnnnssssslllllatttte.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: And flew away because it was 6pm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why when you need an [[herbs | herb]] or [[Plants| plant]] you cannot find it?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram: &amp;lt;br /&amp;gt;&lt;br /&gt;
hmmm its too quiet - time to make up new myths about Egypt.&amp;lt;br /&amp;gt;&lt;br /&gt;
The myth of the evening is: Why when you need an herb or plant you cannot find it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The '''wise desert rat''' said: &lt;br /&gt;
:: Herbs are plants and plants are MY food. You cannot have any. So when ever I see sandals&lt;br /&gt;
:: (because I cannot see anything as Im only foot prints)&lt;br /&gt;
:: I run and grab all the plants and herbs! &lt;br /&gt;
&lt;br /&gt;
: The '''wise falcon''' said: &lt;br /&gt;
:: when I see a nice rabbit I have to take all the herbs for cooking it into a nice stew for my young. &lt;br /&gt;
:: As Im flying at 10,000 feet I sometimes mistake plants for herbs and herbs for plants. &lt;br /&gt;
:: But no matter the rabbit tastes delicious just the same &lt;br /&gt;
&lt;br /&gt;
:The '''quick antelope''' said: &lt;br /&gt;
:: I am faster than you. I need many plants to eat to stay in shape so I do not get winded. &lt;br /&gt;
:: I eat all the strength herbs to keep me strong and all the dex herbs to keep me fast as I run on the sands. &lt;br /&gt;
:: I leave all the garbage ones that no one wants like discorea and glechoma. &lt;br /&gt;
:: I only eat The Best of the Best &lt;br /&gt;
&lt;br /&gt;
:When new plants are herbs are needed the wise animals of Egypt gobble them up. &lt;br /&gt;
:And that's the reason, said the '''Tortoise in the Valley of the Kings''', that there are never any that you need.  &lt;br /&gt;
&lt;br /&gt;
:It is well known, said the '''Tortoise''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Why [[Marble Tub]] Upgrades are 150 water and 100 dung?''' ===&lt;br /&gt;
&lt;br /&gt;
Zhukuram Said:&amp;lt;br /&amp;gt;&lt;br /&gt;
I think we need to invent an Egyptian Myth of why upgraded Marble Tubs are 150/100. &lt;br /&gt;
&lt;br /&gt;
: Hmmm how about: Once upon a time, long long ago.. (hmm that opening has been used I think...) &lt;br /&gt;
&lt;br /&gt;
: There were 2 Egyptian Gods: SCHU and SETISH. &lt;br /&gt;
&lt;br /&gt;
: SCHU wanted everyone to be Happy Happy Happy and Dance All Night Long... &lt;br /&gt;
: SETISH wanted people to have blisters and corns and pulled tendons and achy feet &lt;br /&gt;
&lt;br /&gt;
: SCHU decided it would make Egypt Happy if they could process saltpeter which was a rather handy resource, faster by giving Tubs more water capacity &lt;br /&gt;
&lt;br /&gt;
: SETISH decided - Not So Fast Through The Pass There Pilgrim and so he restricted the bottom of the tub so that no more than 100 dung would fit &lt;br /&gt;
&lt;br /&gt;
: This way no matter how much water SCHU gave the people of Egypt they would not benefit as much and have to make and haul more water -&amp;gt; giving more corns, blisters and tired feets &lt;br /&gt;
&lt;br /&gt;
: And THAT's the reason why, said the IBIS Flamingo, that Tubs are 150/100 &lt;br /&gt;
&lt;br /&gt;
Zhukuram Said: &amp;lt;br /&amp;gt;&lt;br /&gt;
And this is Very Well Known &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''The Old Ny-Al Song''' ===&lt;br /&gt;
&lt;br /&gt;
:We got macros n mules and tools to use, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
:We dig all day, dirt and clay, and nary get our hands dirty&amp;lt;br /&amp;gt;&lt;br /&gt;
:So come and play at work all day and sing a song, down on the Old Ny-Al&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Homage to Eastern Grounds''' ===&lt;br /&gt;
&lt;br /&gt;
:Caravans of Tech Seekers passing though the sands&lt;br /&gt;
::Drinking deep at the wells of time&lt;br /&gt;
&lt;br /&gt;
=== '''Mining Markers''' ===&lt;br /&gt;
&lt;br /&gt;
:Little bonfires in the sand&lt;br /&gt;
::Endless running&lt;br /&gt;
&lt;br /&gt;
'''Top'''&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Useful Links&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;My Tale 7 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram/Herb_Buffs | Zhu's Herb Buffs]]&lt;br /&gt;
| [[User:Zhukuram/Test_Details | My Test Details]]&lt;br /&gt;
| [[User:Zhukuram/Resources | My Marble Quarries]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut_Gems | Tale 7 Cut Gem list]]&lt;br /&gt;
| [http://atitd.sharpnetwork.net/atitd/mushrooms/index.asp Shroom Finder] &amp;lt;br /&amp;gt; [http://julianatdeltona.com/atitd/passedtests.aspx Julian Test Help Page]&lt;br /&gt;
| [[Wine | Wine Guide]] and [[Wine/Flavors | Wine Flavors ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Rogarian | Rogarian's Utilities Info ]]&lt;br /&gt;
| [[Guides/Mining/Sand_Mining | Sand Mining Guide]]&lt;br /&gt;
| [[New_Crosses | New Seed Crosses ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilds/RP_Ironworks/Price_List | elder trades ]]&lt;br /&gt;
| [[Guilds/HHOFW/mats# | '''HHOFW''' Vigil Needs]]&lt;br /&gt;
| [[Guilds/HHOFW/pilgrim | '''HHOFW''' Pilgrimage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kaa | Kaa's Page ]]&lt;br /&gt;
| [[Paint/Known_Colors | Hex Color List]]&lt;br /&gt;
| [[Leaves | Ant Leaves]] &amp;lt;br /&amp;gt; [http://atitd.sharpnetwork.net/calendar.asp Thistle/Leaf Weeks]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guides/Airship_Flight_Manual | Airship Flight Manual]]&lt;br /&gt;
| [[Guides/Egyptian_Building_Codes | Egyptian Building Codes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ Guilds/Good Grub Pub ]] &amp;lt;br /&amp;gt; Food Guide&lt;br /&gt;
| [[User:Roi]] &amp;lt;br /&amp;gt; Food Stats and Base Pairs&lt;br /&gt;
| [[Laws/WatchDog | Watch Dog for CP Protection and Grief Prevention]] &amp;lt;br /&amp;gt;[[Laws/The_Raeli_Tile_Reclamation_Act | The Raeli Tile Reclamation Act ]] &amp;lt;br /&amp;gt;[[Laws/Restoration_of_Democracy | Restoration of Democracy ]] &amp;lt;br &amp;gt; [[Laws/Annual_Competitions_for_Competitive_Titles | Annual Competitions for Competitive Titles ]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Formatting Mediawiki Formatting]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Help:Tables Mediawiki Tables]&lt;br /&gt;
| [https://www.mediawiki.org/wiki/Manual:CSS Mediawiki CSS]&lt;br /&gt;
|-&lt;br /&gt;
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== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 6 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
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|+ &amp;lt;b&amp;gt;Tale 6 Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/User:Zhukuram/Wall_of_Passed_Time Tale 6 &amp;lt;br/&amp;gt; Wall of Passed Time]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Airship_Flight_Manual Tale 6 &amp;lt;br/&amp;gt; Airship Flight Manual]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guides/Egyptian_Building_Codes  Tale 6 &amp;lt;br/&amp;gt; Egyptian Building Codes]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Cut_gems Tale 6&amp;lt;br/&amp;gt;Cut Gem list]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale3/Guides/Gem_Cutting Tale 3&amp;lt;br/&amp;gt;Cut Gem Details]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Thistle Garden Links&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Thistle_Guide]]&lt;br /&gt;
| [[Thistle_Guide#Conversions_table | Thistle Conversions ]]&lt;br /&gt;
| [[Guilds/Twisted_Thistle | Thistle Voids]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [http://atitd.sharpnetwork.net/calendar.asp Egypt Thistle Calendar]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale4/Dresdor%27s_Thistle_Guide  Tale 4 &amp;lt;br/&amp;gt; Dresdor's Thistle Guide]&lt;br /&gt;
| [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Overview&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;  colspan=&amp;quot;12&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tests Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Rank !! Bonus !! Initiate !!  Student  !! Prentice !! Journeyman !! Scribe !! Master !! Sage !! Oracle !! Extra 1 !! Extra 2   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Architecture&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| P: [[Tent]]&amp;lt;br /&amp;gt;2: [[Small House]]&amp;lt;br /&amp;gt;4: [[Medium House]]  &amp;lt;br /&amp;gt; 6: [[Large House]] &amp;lt;br /&amp;gt; [[Compound |+14 cells/level to CPs]] for each test&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Obelisk'''&amp;lt;br /&amp;gt;Principles 10/26/2015&amp;lt;br /&amp;gt;Metallic Obi&amp;lt;br /&amp;gt;'''Passed 02/03/2016'''&amp;lt;br /&amp;gt; 9 cubits &lt;br /&gt;
|| '''Test of Towers'''&amp;lt;br &amp;gt;Principles 06/02/2016 &amp;lt;br /&amp;gt;'''Passed 08/18/2016'''&lt;br /&gt;
|| '''Test of the Megalopolis'''&amp;lt;br /&amp;gt;'''Passed 09/21/2016 '''&lt;br /&gt;
|| '''Test of Octec's Ghost'''&amp;lt;br /&amp;gt;Principles 05/22/2016&amp;lt;br /&amp;gt;'''Passed 12/31/2016'''&lt;br /&gt;
|| '''Test of the People's Pyramid'''&amp;lt;br /&amp;gt;'''Passed 01/07/2017'''&lt;br /&gt;
|| '''Test of Life'''&amp;lt;br /&amp;gt;Principles 02/07/2016&amp;lt;br /&amp;gt;'''Passed 02/26/2017'''&amp;lt;br /&amp;gt;24896 pts&lt;br /&gt;
|| '''Test of Funerary Temple'''&amp;lt;br /&amp;gt;Principles 11/09/2016&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&amp;lt;br /&amp;gt;62178 pts 162 colors &lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Art&lt;br /&gt;
|| Q +NNN pts&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/19/2015 &lt;br /&gt;
|| '''Test of Flight'''&amp;lt;br /&amp;gt;(Partial) Principles 08/16/2016 &amp;lt;br /&amp;gt;'''Passed 08/22/2016'''&lt;br /&gt;
|| '''Test of the Formal Garden'''&amp;lt;br /&amp;gt;Principles ~09/15/2016&amp;lt;br /&amp;gt;'''Passed 09/18/2016'''&lt;br /&gt;
|| '''Test of Dancing Waters'''&amp;lt;br /&amp;gt;Principles 12/15/2016&amp;lt;br /&amp;gt;'''Passed 12/18/2016'''&lt;br /&gt;
|| '''Test of the Raeli Mosaic'''&amp;lt;br /&amp;gt;Principles 02/10/2017&amp;lt;br /&amp;gt;'''Passed 03/05/2017'''&lt;br /&gt;
|| Test of Khefre's Children&amp;lt;br /&amp;gt;Principles 03/15/2016&amp;lt;br /&amp;gt;R1 02/27/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
||&amp;quot;View Selected &amp;lt;br /&amp;gt; Coordinates&amp;quot;&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/14/2015 &lt;br /&gt;
|| '''Test of the Oyster Catcher''' &amp;lt;br /&amp;gt;Principles 10/02/2015&amp;lt;br /&amp;gt;'''Passed 03/28/2016'''&lt;br /&gt;
|| '''Test of the Singing Cicada'''&amp;lt;br /&amp;gt;Principles 01/10/2016&amp;lt;br /&amp;gt;'''Passed 03/30/2016'''&lt;br /&gt;
|| '''Test of the Safari''' &amp;lt;br /&amp;gt;Principles 12/31/2015&amp;lt;br /&amp;gt;'''Passed 08/14/2016'''&lt;br /&gt;
|| '''Test of the Archaeologist'''&amp;lt;br /&amp;gt;Principles 08/19/2016&amp;lt;br /&amp;gt;'''Passed 12/04/2016'''&amp;lt;br /&amp;gt;1814 pts&lt;br /&gt;
|| '''Test of the Bedouin &amp;lt;br /&amp;gt;Principles 09/22/2015&amp;lt;br /&amp;gt;Passed 02/07/2017'''&lt;br /&gt;
|| '''Test of the Ritual Tattoo&amp;lt;br /&amp;gt;Principles 04/28/2016&amp;lt;br /&amp;gt;Passed 02/09/2017'''&lt;br /&gt;
|| Test of the Darkest Night &amp;lt;br /&amp;gt;Principles 10/01/2015&lt;br /&gt;
|| Test of the Acrobat &amp;lt;br /&amp;gt; Principles 11/02/2015 &amp;lt;br /&amp;gt; by ''Amuniet''&lt;br /&gt;
|| The Test of the Fisherman &amp;lt;br /&amp;gt;Principles 06/15/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Harmony&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;10/25/2015 &lt;br /&gt;
|| '''Test of Prophet'''&amp;lt;br &amp;gt;Principles 12/21/2015&amp;lt;br /&amp;gt;'''Passed 05/01/2016'''&amp;lt;br /&amp;gt;86 pts&lt;br /&gt;
|| '''Test of Souls'''&amp;lt;br &amp;gt; Principles 01/18/2016&amp;lt;br /&amp;gt;'''Passed 06/27/2016'''&amp;lt;br /&amp;gt;17377 pts&lt;br /&gt;
|| '''Test Promotion'''&amp;lt;br /&amp;gt;Principles 05/08/2016&amp;lt;br /&amp;gt;'''Passed 10/10/2016'''&amp;lt;br /&amp;gt;223 pts&lt;br /&gt;
|| '''Test of the Freeman'''&amp;lt;br /&amp;gt; Principles 11/06/2015&amp;lt;br /&amp;gt;'''Passed 10/30/2016'''&amp;lt;br /&amp;gt;115 pts&lt;br /&gt;
|| '''Test of Chains'''&amp;lt;br &amp;gt; Principles 12/13/2015&amp;lt;br /&amp;gt;'''Passed 12/25/2016'''&amp;lt;br /&amp;gt;48 pts&lt;br /&gt;
|| '''Test of Marriage''' &amp;lt;br /&amp;gt; Principles 10/25/2015 &amp;lt;br /&amp;gt;''Rana''&amp;lt;br /&amp;gt;'''Passed 01/08/2017&amp;lt;br /&amp;gt;990 pts&lt;br /&gt;
|| '''Test of the Critic'''&amp;lt;br /&amp;gt; Principles 02/11/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;822 pts &lt;br /&gt;
|| '''Test Balance of Goods'''&amp;lt;br /&amp;gt;Principles 04/10/2016&amp;lt;br /&amp;gt;'''Passed 01/08/2017'''&amp;lt;br /&amp;gt;32582 pts &lt;br /&gt;
|| The Test of the Giving Fisherman &amp;lt;br /&amp;gt;Principles 06/23/2017&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Leadership&lt;br /&gt;
|| 3 Petitions&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;09/20/2015 &lt;br /&gt;
|| '''Test of the Kingmaker'''&amp;lt;br /&amp;gt;Principles 12/03/2015 &amp;lt;br /&amp;gt;'''Passed 12/27/2015'''&amp;lt;br/&amp;gt;445 pts&lt;br /&gt;
|| '''Test of the Hegemon'''&amp;lt;br /&amp;gt;'''Passed 09/26/2016'''&lt;br /&gt;
|| '''Test of the Coalition'''&amp;lt;br /&amp;gt;Principles 11/24/2016&amp;lt;br /&amp;gt;'''Passed 12/15/2016'''&amp;lt;br /&amp;gt;7108 pts&lt;br /&gt;
|| '''Test of the Plantation'''&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test of Patronage'''&amp;lt;br /&amp;gt;Principles 01/29/2017&amp;lt;br /&amp;gt;'''Passed 04/20/2017'''&amp;lt;br /&amp;gt;107 pts&lt;br /&gt;
|| '''Test of the Retired Pirates'''&amp;lt;br /&amp;gt;Principles 02/2016&amp;lt;br /&amp;gt;'''Passed 06/11/2017'''&amp;lt;br /&amp;gt;6610 pts&lt;br /&gt;
|| Test of the Demi-Pharaoh&amp;lt;br /&amp;gt;Principles 10/05/2015&lt;br /&gt;
|| Test of the Bureaucrat&amp;lt;br /&amp;gt;Principles 12/21/2015&lt;br /&gt;
|| Test of the Covered Cartouche&amp;lt;br /&amp;gt;Principles 11/08/2016&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Thought&lt;br /&gt;
|| None&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;02/12/2017 &lt;br /&gt;
|| '''Test of the Constellation'''&amp;lt;br /&amp;gt;Principles 03/21/2017&amp;lt;br /&amp;gt;'''Passed 04/03/2017'''&lt;br /&gt;
|| '''Test Tomb of the Immortal'''&amp;lt;br /&amp;gt;Principles 02/25/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of Hexaglyphs'''&amp;lt;br /&amp;gt;Principles 02/20/2017&amp;lt;br /&amp;gt;'''Passed 04/09/2017'''&lt;br /&gt;
|| '''Test of the Bijou&amp;lt;br /&amp;gt;'''Passed 04/17/2017'''&lt;br /&gt;
|| Test of the Pathmaker&amp;lt;br /&amp;gt;Principles 02/20/2017 &lt;br /&gt;
|| Test of Empty Hand &amp;lt;br /&amp;gt;Principles 03/01/2017&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Worship&lt;br /&gt;
|| +30 Barley Yield&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;11/02/2015&amp;lt;br /&amp;gt;''Rana'' &lt;br /&gt;
|| '''Test of the Vigil'''&amp;lt;br /&amp;gt;Principles 11/07/2015&amp;lt;br /&amp;gt;'''Passed 04/10/2016'''&amp;lt;br /&amp;gt;2382pts&lt;br /&gt;
|| '''Test Path of the Pilgrim'''&amp;lt;br /&amp;gt;Principles 04/21/2016 &amp;lt;br /&amp;gt;'''Passed 04/24/2016'''&amp;lt;br /&amp;gt;1050pts&lt;br /&gt;
|| '''Test of the Messenger'''&amp;lt;br /&amp;gt;Principles 11/27/2016 &amp;lt;br /&amp;gt;'''Passed 03/09/2017'''&lt;br /&gt;
|| '''Test of Visions'''&amp;lt;br /&amp;gt;'''Passed 03/13/2017''' &lt;br /&gt;
|| '''Test of Leavened Bread'''&amp;lt;br /&amp;gt;Principles 03/25/2014&amp;lt;br /&amp;gt;'''Passed 03/26/2017'''&amp;lt;br /&amp;gt;1pt&lt;br /&gt;
|| Test of the Astrological Alignment&amp;lt;br /&amp;gt;Principles 10/24/2016&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Welcome to Egypt&lt;br /&gt;
|| -&lt;br /&gt;
|| Done&amp;lt;br /&amp;gt;Citizen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Test Details&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Detailed test information at: [[User:Zhukuram/Test_Details | More Test Details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Darkest Night&lt;br /&gt;
* Safari&lt;br /&gt;
* Oyster Catcher&lt;br /&gt;
* Astrological Alignment&lt;br /&gt;
* Octet's Ghost&lt;br /&gt;
* Messenger&lt;br /&gt;
* Megalopolis&lt;br /&gt;
* Scarabs&lt;br /&gt;
* Tattoo&lt;br /&gt;
* Archaeology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Stats&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Standard Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* Focus: Arch +7 / Arch Bonus +7 / Tattoo +6&lt;br /&gt;
* Perception: &lt;br /&gt;
** You receive a permanent point of Perception at 7 Gastronomy, 49 Gastronomy, and 243 Gastronomy. &lt;br /&gt;
** Every completed wine notebook gives you a point of Perception&lt;br /&gt;
** You receive a permanent point of Perception at Beer Tasting 49 and possibly Beer Tasting 243. &lt;br /&gt;
** Fumeology 49 grants one point of perception. A second point of perception at 243 Fumeology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|Str ||+7&lt;br /&gt;
|Dex ||+13&lt;br /&gt;
|End ||+7&lt;br /&gt;
|Spd ||+14&lt;br /&gt;
|-&lt;br /&gt;
|Con ||+6&lt;br /&gt;
|Foc ||+21&lt;br /&gt;
|Per ||+4 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Base'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 || 66122 || 01/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 || 57777 || 02/25/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 || 46571 || 03/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 || 46088 || 03/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 || 44401 || 03/30/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 || 41081 || 04/08/2016 &amp;lt;br /&amp;gt; Speed 8 &amp;lt;br /&amp;gt;(Total Advances 8) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 || 37087 || 04/20/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances &amp;lt;br /&amp;gt;Speed 9 &amp;lt;br /&amp;gt;(Total Advances 10) &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11 || 34095 || 04/27/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 || 34219 || 04/26/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13 || 33311 || 05/02/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14 || 32210 || 05/09/2016 &amp;lt;br /&amp;gt; Speed 10 &amp;lt;br /&amp;gt;(Total Advances 14)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 || 32760 || 05/17/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 || 30302 || 06/01/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17 || 30595 || 06/27/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18 || 32088 || 07/26/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19 || 36519 || 08/14/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 || 37825 || 08/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 || 36702 || 08/23/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 || 39850 || 09/07/2016  &amp;lt;br /&amp;gt;Speed 11 &amp;lt;br /&amp;gt;(Total Advances 22)&amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 12 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 || 39850 || 09/07/2016 &amp;lt;br /&amp;gt;*multiple advances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 || 43512 || 09/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 || 43298 || 09/22/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 ||  ** || **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 || 39579 || 10/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 || 41360  || 10/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 || 38702  || 10/27/2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31 || 37691 || 11/04/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 || 37306 || 11/05/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33 || 35983 || 11/10/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34 || 37265 || 11/11/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 || 36284 || 11/12/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 || 35138 || 11/15/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37 ||  ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38 ||  **  || *multiple advances &amp;lt;br /&amp;gt; Speed 12 &amp;lt;br /&amp;gt;(Total Advances 38) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 || 36078 || 11/18/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 || 36442 || 11/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 || 35657 || 11/21/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 || 34546 || 11/28/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 || 34564 || 12/03/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 || **  ||  **&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Speed 13 Bumps&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Cicada Super Speed Table&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FFA07A&amp;quot; | Speed Advances &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+  '''More Extras'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 || 32954 || 12/09/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 || 30267 || 12/14/2016 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 || 30555 || 12/19/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 ||  **  ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 || 31847 ||  12/30/2016&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 ||  30494 || 01/03/2017  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61 ||  32138 || 01/07/2017&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 62 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- this is the column break --&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''More Extra'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 64 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67 || ** ||  ** &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 || ** ||  **&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 || 29939  || 01/12/2017 Speed 13 &amp;lt;br /&amp;gt;(Total Advances 70)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Speed 14 (Total Advances 134)&lt;br /&gt;
* Speed 15 (Total Advances 262) &lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Herbs Buffs&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Herb Buffs have been moved to their own page here: [[User:Zhukuram/Herb_Buffs | Herb Buffs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Skills and Buffs&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
'''Notes on Mechanics Skill'''&lt;br /&gt;
&lt;br /&gt;
In previous tales was &amp;quot;supposed&amp;quot; to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures.  Mechanics L1 &amp;quot;maybe&amp;quot; worth the price of the skill but beyond that it's not worth having.  The rare times you are successful out weight the forfeited times you might have done &amp;quot;something&amp;quot; at Level 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gastro 7'''&lt;br /&gt;
&lt;br /&gt;
Grants a +1 permanent perception point.  &lt;br /&gt;
&lt;br /&gt;
Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gastronomy]] || 40&lt;br /&gt;
| [[Beer Tasting]]  || 45&lt;br /&gt;
| [[Fumeology]]  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fly Fishing]] || 3&lt;br /&gt;
| [[Fly Tying]] || 5&lt;br /&gt;
| [[Rhythmic Strength]] ||4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Carving]] || 5&lt;br /&gt;
| [[Cooking]] || 7&lt;br /&gt;
| [[Desiccation]] || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Firebuilding | Fire building]] || 7&lt;br /&gt;
| [[Stone_Blade_Fabrication |Stone Blade Fab]] || 7/7&lt;br /&gt;
| [[Sheet_Glass_Fabrication | Sheet Glass ]]  || 7/7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mechanics]] &amp;lt;br /&amp;gt;Body/Harm/Lead/Worship  &amp;lt;br /&amp;gt; Rana: None||  0&lt;br /&gt;
| [[Salvage Techniques | Salvage ]] &amp;lt;br /&amp;gt;'''Art/Arch/Thought'''&amp;lt;br /&amp;gt;'''/Body/Harm'''&amp;lt;br /&amp;gt;'''/Lead''' /Wor &amp;lt;br /&amp;gt; Rana: None|| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Wine Notebook]]'''&lt;br /&gt;
&lt;br /&gt;
Get notebooks at no cost from a School of Body. Once you've completed a notebook, you gain a Perception point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;[[Wine Notebook]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beginner  || Complete || +1 Per&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enthusiast || Complete || +1 Per &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Oenophile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sommalier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mondial &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== Acquire ==&lt;br /&gt;
&lt;br /&gt;
=== [[Botanist's Touch]] S Worship  DONE ===&lt;br /&gt;
&lt;br /&gt;
Allows uprooting of lilies and flowers. See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
&lt;br /&gt;
* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
* Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
* Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom  &lt;br /&gt;
* Harvest Elixir  1-320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
&lt;br /&gt;
Generally, flowers require 48 fertilizations before they propagate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Flower Fertilizer |150|150}}&lt;br /&gt;
  {{ResResource| Sticky Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Liquid Sun Fertilizer |100|100}}&lt;br /&gt;
  {{ResResource| Harvest Elixir |50|50}} &lt;br /&gt;
  {{ResResource| Khefre's Essence |1|1}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fly Tying]] 3 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Footworm |14|14}}&lt;br /&gt;
  {{ResResource| White Mealybug |14|14}}&lt;br /&gt;
  {{ResResource| Dew Fly |14|14}}&lt;br /&gt;
  {{ResResource| Snowberry Butterfly |14|14}} &lt;br /&gt;
  {{ResResource| Wooly Aphid |14|14}} &lt;br /&gt;
  {{ResResource| Feather Midge |14|14}} &lt;br /&gt;
  {{ResResource| Toad Sawfly |14|14}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Cooking 4 S Worship ===&lt;br /&gt;
&lt;br /&gt;
{{ResTechnology|Zhukuram| &lt;br /&gt;
  {{ResResource| Camel's Mane |7|7}}&lt;br /&gt;
  {{ResResource| Cobra Hood |7|7}} &lt;br /&gt;
  {{ResResource| Dead Tongue |7|7}} &lt;br /&gt;
  {{ResResource| Iron Knot |7|7}}&lt;br /&gt;
  {{ResResource| Peasant's Foot |7 |7}} &lt;br /&gt;
  {{ResResource| Slave's Bread |7|7}}&lt;br /&gt;
  {{ResResource| Toad Skin |7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Cooking Recipes ====&lt;br /&gt;
&lt;br /&gt;
Public [[ Recipes ]] &lt;br /&gt;
&lt;br /&gt;
Sinker: '''Cooking 1''' &lt;br /&gt;
&lt;br /&gt;
4 honey/3 camel meat or 400 camel meat/399 honey&lt;br /&gt;
&lt;br /&gt;
Limestone Boring: '''Cooking 5'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Base(s) !! Additive(s) &lt;br /&gt;
! STR !! DEX !! END !! SPD !! CON !! FOC !! PER !! Duration !! Creator !! Servings !! Masterpiece &lt;br /&gt;
|-&lt;br /&gt;
|| 6 Tagatese. 6 Sweetgrass. 6 Indigo Damia. 6 Morpha. 6 Pale Russet.  || 1 Pale ochoa. 1 Jugwort. 1 Allbright. 1 Gokhru. 1 Anansi || '''8''' || '''6''' || -27 || -19 || -13 || '''16 (20)''' || '''26 (31)''' || 1:53 (2h 12m) || Styx - '''Metal dowsing and limestone-boring food''' (with carry).  +26 perception detects every metal, and prevents glass-rod breakage for limestone hunting.  High focus allows more checks in less time for both metal and limestone.  Use whatever number of each base you want (2+) to change the number of servings up or down.  It shouldn't change the stats too much. || 5 ||(Yes [[User:Zhukuram|Zhukuram]] 19:44, 4 January 2017 (EST))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;Supplies and Resources&amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Corner Stone Locations&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Corner Stones&amp;lt;/b&amp;gt;&lt;br /&gt;
!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Class !! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Item !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Required  !!  style=&amp;quot;background-color:#FE6F5E&amp;quot; | Qty on Hand&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rana || Old Egypt || 916 7618 || Really UMB &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rana  || Old Egypt || 926 7590 || UMB &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Rana  || Old Egypt || 1028 6923 || Tipsy Camel OE CS &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rana  || Old Egypt || 971 7640 || Rana Party Palace&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Rana  || Old Egypt || 936 7621 || Forge Complex&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Rana ||   ||   || Maxed Out&lt;br /&gt;
|-&lt;br /&gt;
| No || ID || Loc || Coords || Desc&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Mines&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Mine Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Quartz | Quartz]] || DoN || 1700,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road. &amp;lt;br /&amp;gt; When the road doglegs to the right &amp;lt;br /&amp;gt; the mine is just over the low hills on the south side of the road.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Diamonds| Diamonds]] || Hinter ||  2400,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine to the edge of the green/sand. &amp;lt;br /&amp;gt; The mine is a few cords into the sand portion.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Ruby| Ruby]] || LoR ||  3470,7303 || align=&amp;quot;left&amp;quot; | From SBody in OE go due east until you come to the road.&amp;lt;br /&amp;gt;Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh. &amp;lt;br /&amp;gt; The mine is a the tail end of the ankh.  &amp;lt;br /&amp;gt;&lt;br /&gt;
There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired. &amp;lt;br /&amp;gt; [[User:Zhukuram|Zhukuram]] 03:59, 8 December 2015 (EST)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gems#Topaz| Topaz]] || CCR ||  -1,7100 || align=&amp;quot;left&amp;quot; | Go East from UArt in CCR. &amp;lt;br /&amp;gt;Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iron]] || VoK||  -2734,4390 || align=&amp;quot;left&amp;quot; | West along the long canal from SHarm. On the plateau near the western end of the solo mountain.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clay]] || CotS&amp;lt;br /&amp;gt;Hinter  || 3161,532 &amp;lt;br /&amp;gt; 2937,746 || align=&amp;quot;left&amp;quot; | Long clay patch 600 cords N of U Thought along the water. No the paddle outcrop &amp;lt;br /&amp;gt; bonfire marker?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Gone Walkabout Quarries&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The quarry information and gearbox listings are too big. Moved to:  [[User:Zhukuram/Resources  | My Quarry Page]]&lt;br /&gt;
&lt;br /&gt;
Perception levels needed for each of Decorative Stone: [[Marble]] &lt;br /&gt;
&lt;br /&gt;
There are 28 varieties of Decorative Stone: '''Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon'''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;U Worship Supplies&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;U Worship Supplies&amp;lt;/b&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Zhukuram ||  Garlic || Apep's Crop || Heket's Reaping&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Zhukuram ||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship SE || Zhukuram ||  Cabbage || Bastet's Yielding || Mut's Fruition&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE|| Rana ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| U Worship MV || Rana||  Leeks || Hapi's Harvest || Hours' Grain&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship OE || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship MV || Kaa ||  Onions || Amun's Bounty || Tears of Sinai&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship RP || Kaa ||  Carrots || Green Leaf || Osiris' Orange&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| U Worship LoR || Zhukuram ||  Sea Lily || Blush &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Vegetables]] for details on variety features and growing extra seeds.  &lt;br /&gt;
&lt;br /&gt;
Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Seed Varieties&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Seeds&amp;lt;/b&amp;gt;&lt;br /&gt;
! Flax Type !! Pollution Type !! Marker&lt;br /&gt;
|- &lt;br /&gt;
| Symphony Ridge Gold || [[Wood_Plane |Wood Planes]] || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Constitution Peak || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sinai Sage || ?  || No Harvest&lt;br /&gt;
|- &lt;br /&gt;
| Sunset Pond || ?  || No Harvest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: [[Flax_Seeds | Flax Seeds]] for details on variety features but there is a pollution effect.&lt;br /&gt;
&lt;br /&gt;
:''Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.&amp;lt;br /&amp;gt;Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B''&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Thistle Growing&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Thistles: complex and stupid at the same time. &lt;br /&gt;
&lt;br /&gt;
Voids are what cannot be grown during that period.  The void list appears to be unchanged between tales and the T6 link has nearly a full listing of all voids and historical info.&lt;br /&gt;
&lt;br /&gt;
 [http://www.atitd.org/wiki/tale6/Guilds/Twisted_Thistle/Voidlist Tale 6 void list]&lt;br /&gt;
&lt;br /&gt;
Most players grow thistles by macro as controlling the reactions by hand is not only tedious and boring a mis-click can alter the final outputs.  When growing by hand, try to grow as many variations as possible.  It doesn't matter a lot what you get because the requirements change and if you are &amp;quot;lucky&amp;quot; you will have some of the new request on hand.  If you grow on a macro, you may be able to reproduce the exact requirement perfectly.&lt;br /&gt;
&lt;br /&gt;
Theoretically, you can grow nearly every requirement by using water and oxygen but in practice it is pretty hard to do, unless you get lucky with a &amp;quot;repeatable&amp;quot; recipe.  Even with a good recipe if you mess up during the last ticks and the recipe will be less than you expected (eg you get average ~ instead of +).&lt;br /&gt;
&lt;br /&gt;
* The good news is: If you can find a recipe that you can repeat, it should be repeatable for each time those voids are in effect.  &lt;br /&gt;
* The bad news is: As most players do this on a macro, there aren't any recipes like for cooking.&lt;br /&gt;
&lt;br /&gt;
Beginner Stuff:&lt;br /&gt;
&lt;br /&gt;
Try to push one item up to 99 and then get it to overflow into other components.  There is a complex cascade effect. Try to use the cascade to advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Recipe Basics&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
===== Thistle Conversion Graphic =====&lt;br /&gt;
[[Image:Thistle-conversions.svg|500px|Thistle Conversions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preventing BIO ====&lt;br /&gt;
BIO - a dead end product.  Mostly you do not want this as it sucks values from other components.  If it gets to 99, then it pretty much stops sucking up other stuff.  So, zero or low or 99.&lt;br /&gt;
&lt;br /&gt;
* If there is ASC then keep water at 29+ (29 is ok)&lt;br /&gt;
* If there is PYR then keep oxygen from going past 89&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To STOP BIO''' &lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; water water water&lt;br /&gt;
* PYR-&amp;gt; if using oxy then don't get it over 89&lt;br /&gt;
&lt;br /&gt;
==== Making CAR ====&lt;br /&gt;
CAR - comes from saltpeter (POT) but don't bother using it.  Wait for a period when CAR will come from an overflow of another component.&lt;br /&gt;
&lt;br /&gt;
# From THI: There is a feedback option with CAR the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to THI: If oxygen is low &amp;lt;49 then CAR will convert to THI&lt;br /&gt;
#* FROM THI to CAR: If water is low &amp;lt; 39 then THI will convert to CAR&lt;br /&gt;
# From ASC: There is a feedback option with ASC the conversion can go both directions.&lt;br /&gt;
#* FROM CAR to ASC: Sun must be &amp;gt;79 (daytime only) then CAR will convert to ASC&lt;br /&gt;
#* FROM ASC to CAR: If oxygen is low &amp;lt;49 then ASC will convert to CAR &lt;br /&gt;
# CAR can also come from a cascade conversion.  FOL to ASC to THI to CAR.&lt;br /&gt;
#* If there is FOL and sun is greater than 69 (daytime) this will convert FOL to ASC&lt;br /&gt;
#* If there is ASC and sun is low &amp;lt;40 (night or covered) this will convert ASC to THI&lt;br /&gt;
#* If there is THI and water is low &amp;lt;39 then this will convert THI to CAR&lt;br /&gt;
#* If there is CAR and sun is &amp;gt;79 (daytime) then CAR will convert to ASC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET CAR'''&lt;br /&gt;
&lt;br /&gt;
* ASC-&amp;gt; let sun &amp;lt;40 (close the lid) &lt;br /&gt;
* THI-&amp;gt; let water fall &amp;lt;39 &lt;br /&gt;
** warning: if there is PYR do not let water go below 29 or the PYR will convert to BIO&lt;br /&gt;
&lt;br /&gt;
* Preventing CAR from converting back to ASC keep sun &amp;lt;79 (night or covered)&lt;br /&gt;
&lt;br /&gt;
==== Making PYR ====&lt;br /&gt;
&lt;br /&gt;
There are 3 paths to making PYR.&lt;br /&gt;
&lt;br /&gt;
PYR comes primarily from dung (NIT). Like CAR, you don't have to use any to get PYR just wait for a period when PYR will come from an overflow of another component. &lt;br /&gt;
&lt;br /&gt;
# PYR comes primarily from dung (NIT). If water is low and there is NIT (dung) then PYR is the result.&lt;br /&gt;
# PYR can also come from CAR.  If sun is &amp;gt;59 (daytime) then CAR can be converted into PYR&lt;br /&gt;
# PYR can also come from a cascade conversion.  NIA to FOL to PYR.&lt;br /&gt;
#* If there is NIA and water is low &amp;lt;59 this will convert NIA to FOL&lt;br /&gt;
#* If there is FOL and oxygen is high &amp;gt;79 then this will convert FOL to PYR: &lt;br /&gt;
#** WARNING: Watch that oxygen does NOT go past 89 as that will drop PYR into BIO&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET PYR'''&lt;br /&gt;
&lt;br /&gt;
* CAR -&amp;gt; daytime sun &amp;gt;59 &lt;br /&gt;
* FOL -&amp;gt; oxygen &amp;gt; 79&lt;br /&gt;
** warning: if there is FOL and PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
&lt;br /&gt;
==== Making NIA ====&lt;br /&gt;
&lt;br /&gt;
NIA can come from 3 cascade conversions.  You cannot make NIA directly.&lt;br /&gt;
&lt;br /&gt;
# From PYR: If there is PYR and water is &amp;gt; 69 this will convert PYR to NIA&lt;br /&gt;
# From ASC: If sun is &amp;lt;20 (night time or covered) this will convert the ASC to NIA&lt;br /&gt;
# From THI: There is a feedback option with THI the conversion can go both directions.&lt;br /&gt;
#* FROM NIA to THI: If water is low &amp;lt; 49 then NIA will convert to THI&lt;br /&gt;
#* FROM THI to NIA: If oxygen is low &amp;lt;39 then THI will convert to NIA&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET NIA'''&lt;br /&gt;
&lt;br /&gt;
* PYR-&amp;gt; water water water&lt;br /&gt;
* ASC-&amp;gt; make at night time or cover so sun is &amp;lt;20&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Making FOL ====&lt;br /&gt;
&lt;br /&gt;
FOL comes from NIA and in a cascade conversion.&lt;br /&gt;
&lt;br /&gt;
# To push the 3 way conversion PYR -&amp;gt; NIA -&amp;gt; FOL &lt;br /&gt;
#* PYR -&amp;gt; NIA -&amp;gt; FOL keep water levels  59 &amp;lt;&amp;gt; 79&lt;br /&gt;
#* FOL -&amp;gt; PRY oxygen 79 &amp;lt;&amp;gt; 89&lt;br /&gt;
#** warning: if there is PYR do not let oxygen go &amp;gt;89 or it will dump the PYR to BIO.&lt;br /&gt;
# FOL is also a path to ASC. It can only be done in the daytime sun &amp;gt;69&lt;br /&gt;
#* FOL -&amp;gt; ASC sun &amp;gt; 69 (daytime)&lt;br /&gt;
#** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
'''Recipe: To GET FOL'''&lt;br /&gt;
&lt;br /&gt;
* NIA -&amp;gt; water &amp;lt;59&lt;br /&gt;
** warning: if there is ASC do not let water go below 29 or it will dump the ASC to BIO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Wood Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Wood Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* Use the &amp;quot;Abort Treatment&amp;quot; to stop at any time or once you get the reaction you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
==== Recipe Pliable Fireproof Blonde ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Pliable Fireproof Blonde&amp;lt;br /&amp;gt;(Airship /  Phoenix Taking Shelter )&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 14 || 140 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 8 || 80 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  || Lime 5 seconds &amp;lt;&amp;gt; Ash 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Termite-Resistant boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 13 || 130 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 20 || 200 seconds&lt;br /&gt;
|-&lt;br /&gt;
| || || Volatile Rotproof Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rotproof Nontoxic ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Nontoxic boards&amp;lt;br /&amp;gt;(thistle garden)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 12 || 120 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds *&lt;br /&gt;
|- &lt;br /&gt;
| Water || 1 || 10 seconds * &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || * Oil 20 seconds may skip the extra water&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe White Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe White Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Termite-prone White Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rotproof Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1 || 10 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds * try skipping this repeat&lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rotproof Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Black Glossy &amp;lt;br /&amp;gt;(gazebo)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 34 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Clean up ||  ||  Oil 1 seconds &amp;lt;&amp;gt; Lead 1 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Black Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Blonde Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Blonde Glossy &amp;lt;br /&amp;gt;(raeli mosaic)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 12 || 120 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Water || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Blonde Glossy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Volatile White ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Volatile White&amp;lt;br /&amp;gt;(misc)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Water || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3|| 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 1|| 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Volatile White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Soft Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Soft Rotproof Fireproof &amp;lt;br /&amp;gt;(Phoenix Being Born)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 9 || 90 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 6 || 60 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Beeswax || 1|| 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Saltpeter || 1 || 5 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Soft Fireproof Rotproof Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Hard Fireproof Black ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Hard Fireproof Black &amp;lt;br /&amp;gt;(Phoenix in His Prime&amp;lt;br /&amp;gt; Phoenix on the Hunt)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 10 || 100 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 1 || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Ash || 1 || 15 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Fireproof Black &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Termite-Resistant ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Termite-Resistant&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 4 || 40 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 18 || 180 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  || Rigid Hard Termite-Resistant Black&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Fireproof&amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 1 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 1 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof 2 ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof 2 &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Rotproof Termite-prone Blonde&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Rigid Rotproof Fireproof ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Rigid Rotproof Fireproof &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 6 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Sulfur || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lime || 3 || 60 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Rigid Fireproof Rotproof Termite-prone White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Recipe Hard Black Glossy ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Recipe Hard Black Glossy &amp;lt;br /&amp;gt;(Large House)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 36 || 340 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Petroleum || 3 || 30 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Lead || 2 || 20 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Oil || 3 || 30 seconds  (?20 seconds)&lt;br /&gt;
|- &lt;br /&gt;
| Clean up  ||  || sulfur / oil / lead&lt;br /&gt;
|- &lt;br /&gt;
|  ||  ||  Hard Black Glossy &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Wood Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Woodstock&amp;lt;/b&amp;gt;&lt;br /&gt;
! Board Attributes !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Black Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Blonde Glossy || 500&lt;br /&gt;
|- &lt;br /&gt;
| Fireproof Termite-prone Nontoxic White || 265&lt;br /&gt;
|- &lt;br /&gt;
| Hard Rotproof White || 397&lt;br /&gt;
|-&lt;br /&gt;
| Hard Volatile Glossy || 406&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Fireproof Blonde || 220&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Blonde || 239&lt;br /&gt;
|- &lt;br /&gt;
| Pliable Soft Fireproof Rotproof || 160&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Fireproof Termite-Prone || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Black || 420&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Fireproof Rotproof Termite-Prone || 50&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Rotproof Black || 200&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant || 424&lt;br /&gt;
|- &lt;br /&gt;
| Rigid Hard Termite-Resistant Black || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Black Glossy || 100&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Blonde || 487&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Nontoxic || 476&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-prone White Glossy || 99&lt;br /&gt;
|- &lt;br /&gt;
| Rotproof Termite-Resistant Nontoxic || 225&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof Blonde || 140&lt;br /&gt;
|- &lt;br /&gt;
| Soft Fireproof Rotproof White || 156&lt;br /&gt;
|- &lt;br /&gt;
| Volatile White || 495&lt;br /&gt;
|- &lt;br /&gt;
| Volatile Rotproof Termite-Resistant Black || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Woods Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | White/Blonde&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Nontoxic&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Termite&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rigid/Pliable&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Glossy/Normal&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || Hard || White || 3 || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Modern Sheep Farm || 250 || 1 || White || Nontoxic || 4 || 5 ||6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250 || 1 || 2 || 3 || Rot-proof || Resistant || 6 || 7 || 8&lt;br /&gt;
|- &lt;br /&gt;
| Thistle Garden || 250  || 1 || 2 || Nontoxic || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 600 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Ant Colony || 75 || 1 || 2 || Nontoxic || 4 || Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Rigid  || 8&lt;br /&gt;
|-&lt;br /&gt;
| Long Range Ferry || 50 || 1 || 2 || 3 || Rot-proof || 5 || 6 || Pliable || 8&lt;br /&gt;
|-&lt;br /&gt;
| Improved Hackling Rake || 18 ||  Hard || 2 || 3 || Rot-proof || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Bath || 300 ||  Hard || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 600 || 1 || 2 || Nontoxic || Rot-proof || Termite Resistant || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || White || 3 || 4  || 5 || 6 || 7 || Glossy&lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 300 || 1 || Black || 3 || 4 || 5 || 6 || 7 || Glossy &lt;br /&gt;
|-&lt;br /&gt;
| Gazebo || 150 || Hard || 2 || 3 || Rot-proof || 5 || 6 || Rigid || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Being Born || 260 || Soft || 2 || 3 || Rot-proof || 5 || Fireproof || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Taking Shelter || 260 || 1 || Blonde || 3 || 4 || 5 || Fireproof || Pliable || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix in His Prime || 260 || Hard || 2 || 3 || 4 || 5 || Fireproof || Rigid || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix on the Hunt || 260 || Hard || Black || 3 || 4 || 5 || Fireproof || 7 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| z Building || Amt Needed || 1 Hard/Soft || 2 White/Blonde/Blk || 3 Nontoxic || 4 Rot-proof || 5 Termite || 6 Fireproof || 7 Rigid/Pliable || 8 Glossy/Normal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Chemical Bath Metal Treatment&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Zhu's Metal Treatment Guessipe Recipes for the following items:&lt;br /&gt;
&lt;br /&gt;
There are no recipes because it's all hunt and peck....  just go back and forth until you get something.&lt;br /&gt;
&lt;br /&gt;
It appears that some multi-combos are mutually exclusive:  You can get A+B, A+C, B+C but not A+B+C&lt;br /&gt;
&lt;br /&gt;
Generically: &lt;br /&gt;
* Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).  &lt;br /&gt;
* Use the cheapest treatment to peg first, then start backtracking to get the others. &lt;br /&gt;
* Expect multiple rounds to re-peg the attributes.  &lt;br /&gt;
* Try to rotate these so that they move different values otherwise you get in a (A-B)-&amp;gt;(B-A) cycle.  &lt;br /&gt;
:: Try for (A-C)-&amp;gt;(B-A) to get close and then dink until you get what you want.&lt;br /&gt;
* WARNING: Chemical Baths have '''NO Abort Treatment''' option.  You cannot stop once the reaction starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chemical Treatment Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Titanium Hard Stainless [Nontoxic] &amp;lt;br/&amp;gt;(Reactory 4x Hopper Upgrade)&amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 11  || 110 seconds (Hard ~90)&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds (Stainless ~25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Sun Steel Hard Stainless Insulative [Nontoxic Shiny] &amp;lt;br/&amp;gt;(Reactory 7x Hopper Upgrade)&amp;lt;br /&amp;gt; This is approximate &amp;lt;/b&amp;gt;&lt;br /&gt;
! Treatment !! Qty!! Duration &lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 10  || 100 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 2 || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 4  || 40 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Coal || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 3 || 30 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Cactus || 2  || 20 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Potash || 1 || 10 seconds &lt;br /&gt;
|- &lt;br /&gt;
| Gravel || 1  || 10 seconds&lt;br /&gt;
|- &lt;br /&gt;
| Arsenic || 1  || 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metal Stock on Hand ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Treated Metals&amp;lt;/b&amp;gt;&lt;br /&gt;
! Metal !! Metal Attributes !! Purity !! Qty on Hand&lt;br /&gt;
|- &lt;br /&gt;
| Steel || Stainless Insulative || - || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Treated Metals Usage List ===&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Building &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Metal &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Amt Needed &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Hard/Soft&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Stainless/&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Insulative&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Rot-proof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Fireproof&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | X&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Purity&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 4x Hopper || Titanium || 300 || Hard || Stainless || 3 || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Reactory 7x Hopper || Sun Steel || 200 || Hard || Stainless || Insulative || 4 || 5 ||6 || -&lt;br /&gt;
|- &lt;br /&gt;
| Thistle 50x Garden Hopper|| Steel|| 20 || 1 || Stainless || 3 || 4 || 5 ||6 || +4&lt;br /&gt;
|- &lt;br /&gt;
| Building || Metal || Qty || 1 || 2 || 3 || 4 || 5 || 6 || Purity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;GWA Chicken Coop&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== Chicken Coop Slat Settings ===&lt;br /&gt;
&lt;br /&gt;
The effect of the slat settings changes with time of day.  But the only time of day that matters is 6am.  &lt;br /&gt;
&lt;br /&gt;
If you set the slats in the AM (game time) you will get the following messages:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the day this keeps the chickens cool&lt;br /&gt;
 Slats Open: During the day this warms the chickens&lt;br /&gt;
&lt;br /&gt;
If you set the slats in the PM (game time) you will get a different message:&lt;br /&gt;
&lt;br /&gt;
 Slats Closed: During the night this retains warmth&lt;br /&gt;
 Slats Open: During the night this lets the cool air in&lt;br /&gt;
&lt;br /&gt;
So, it's Egypt and the messages are confusing.  Especially as the temperature shown on the coop may not match the message about the current effect of the slats.  &lt;br /&gt;
&lt;br /&gt;
The guiding temperature is 80-100F for eggs and hatching.  The coop needs to be in this temperature range at 6am.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night. &lt;br /&gt;
&lt;br /&gt;
Generally: set the slats to '''MOSTLY CLOSED'''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My T6 Chicken Coop Notes&lt;br /&gt;
 Slats 1/2 open = mostly eggs &lt;br /&gt;
 No hens or roosters are needed to hatch eggs &lt;br /&gt;
 Hens or rooster in the coop inpede hatching &lt;br /&gt;
 Rooster are only needed for research. &lt;br /&gt;
 Hens and roosters can hatch at the same time but hens are more common. &lt;br /&gt;
 Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region &lt;br /&gt;
 Rooster can be fed to snakes if not donated or killed. &lt;br /&gt;
 Hot Temps = eggs &lt;br /&gt;
 Cool Temps = hatching &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Flowers&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Flower experiments and other interesting stuffs...&lt;br /&gt;
&lt;br /&gt;
# How to do crossbreeding: [[Crossbreeding_and_Hints | Crossbreeding Hints]]&lt;br /&gt;
#How to make Nut's Essence: [[Nut%27s_Essence]]&lt;br /&gt;
#* (needs 3 hairy tooth shrooms for 1 Nut's Essence)&lt;br /&gt;
# Gory details on plant [[Genomes]]&lt;br /&gt;
# [[Sea Lilies]]&lt;br /&gt;
# [[Orchids]]&lt;br /&gt;
# See the [[Flower_Fertilizer_Chart | Flower Fertilizer Chart]]&lt;br /&gt;
# Kettle&lt;br /&gt;
#* Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle) &lt;br /&gt;
# [[Kitchen]] -&amp;gt; Enriched Fertilizer &lt;br /&gt;
#* '''Sticky Sun''' : 49 Flower Fertilizer and 1 Cobra Skin&lt;br /&gt;
#** ''Can use more often. Smaller batch = 6 servings''&lt;br /&gt;
#** 8 units  2 Hours  = 2 fertilizations &lt;br /&gt;
#* '''Liquid Sun''': 180 Flower Fertilizer and 1 Scorpion's Brood Mushroom&lt;br /&gt;
#** ''Can use more often. Bigger batch = 9 servings''&lt;br /&gt;
#** 20  2 Hours - Equivalent to 2 fertilizations  &lt;br /&gt;
#* '''Harvest Elixir''': 320 Flower Fertilizer and 1 Camels Mane Mushroom &lt;br /&gt;
#** ''Longer lasting. Small batch = 4 servings''&lt;br /&gt;
#** 80 units  8 Hours  = 4 fertilizations &lt;br /&gt;
#* Enhanced Flower Fertilizer can be stored in the [[kitchen]].&lt;br /&gt;
# Generally, flowers require '''48 fertilizations before they propagate'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Orchids ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Crown&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Petal&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Tongue&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Beard&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Leaf&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right ||Rana#1|| light blue || light pink || teal || XXX || green || N&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Orchid || Sabretooth || yellow ||yellow || gray || XXX || green || N || Left ||Rana#1|| light blue || light pink|| teal || XXX || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Sabretooth || yellow  ||yellow || gray  || XXX || green || N || Right || Zhukuram#1 || violet || pink|| teal || XXX || tan || N &lt;br /&gt;
|- &lt;br /&gt;
| 2 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Zhukuram#1 || violet || pink || teal || XXX || tan|| N &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Orchid || Rana #1|| light blue || light pink|| teal || XXX || green || N || Right || Rana#2 || blue || pink || teal || XXX ||  green || N &lt;br /&gt;
|- &lt;br /&gt;
| 3 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Left || Rana#2 || blue || pink || teal || teal || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Shangri-La || blue|| pink || grey || teal || green || N || Right || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 4 || Orchid || Sabretooth || yellow  ||yellow || gray || XXX || green || N || Left || Zhukuram#5 || peach || peach || gold || pale violet || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Zhukuram#6 || light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 5 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#6 ||light teal || pink || teal || XXX || light green || N &lt;br /&gt;
|- &lt;br /&gt;
| 6 || Orchid || Sabretooth || yellow ||yellow || gray  || XXX || green || N || Right || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#4 || light blue || light pink|| teal || XXX || tan || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Right  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left  || Zhukuram#7 || violet || bright pink || teal || XXX || brown || N &lt;br /&gt;
|- &lt;br /&gt;
| 8 || Orchid || Masquerade || violet || pink || teal || XXX || green || N || Right || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 8 || Orchid || Rana #1 || light blue || light pink|| teal || XXX || green || N || Left || Rana#5 || blue || pink || teal || XXX || light green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Rana#2 || blue || pink || teal || XXX || green || N  || Right || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Orchid || Zhukuram#1 || violet || pink|| teal || XXX || tan|| N || Left || Zhukuram#8 || violet || bright pink || teal || XXX || green || N &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Right || Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Left ||Zhukuram#9 || light green || yellow || white || gold  || green || 1G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Zhukuram#5 || peach || peach || gold || pale violet || light green || N || Right || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Orchid || Anulikah#6 || green || yellow || pink || teal || green || 2G || Left || Zhukuram#10 || green || pink || pink || light green || brown || 2G &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Right || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 12 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Left || Zhukuram#11 || teal || white || grey || white || green || N &lt;br /&gt;
|- &lt;br /&gt;
| 13 || Orchid || Shangri-La || blue|| pink || grey || teal ||green || N || Right || Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
| 13 || Orchid || Rana#2 || blue || pink || teal || teal || green || N  || Left|| Zhukuram#12 || violet || pink || teal || white || pink || N &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== Flower Trials: Lilies ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Flower Trials&amp;lt;/b&amp;gt;&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Trial&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Variety &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name &lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | B Size&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Splint(L/R)&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | Results&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner P&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Outer Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Mid Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Inner Sta&lt;br /&gt;
!style=&amp;quot;background-color:#FE6F5E&amp;quot; | R Size&lt;br /&gt;
|- &lt;br /&gt;
| 1 || Lilly || Blush || mag || white mag ||mag||mag||maga|| N || Right ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lilly || Energy || yellow || yellow || white || white || white || N || Left ||Kaa#1 || white mag || yellow mag|| mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Energy || yellow || yellow || white || white || white || N || Right || Zhukuram#2 || white orange || white yellow || white || white || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lilly || Binny#10|| white mag || white || mag || mag || white || N || Left || Zhukuram#2 || white orange ||white yellow || white || white|| white || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Blush || mag || white mag ||mag||mag||mag|| N || Right ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|- &lt;br /&gt;
| 3 || Lilly || Silken || white || white || white || white ||white || N || Left ||Zhukuram#3 || white || white || mag || mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Vampire || white || white || red || red || white || N || Right || Zhukuram#4 || yellow || white yellow  ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Lilly || Energy || yellow || yellow || white || white || white || N || Left || Zhukuram#4 || yellow || white  yellow ||  pale pink || pale pink || white || N&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Lilly || Kaa#1 || white mag || yellow mag|| mag || mag || mag || N || Right || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|5 || Lilly  || Zhukuram#2 || white orange || white yellow || white || white || white || N || Left || Rana#3 || white mag || yellow mag || dark mag || dark mag || mag || N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=Laws/Annual_Competitions_for_Competitive_Titles&amp;diff=136444</id>
		<title>Laws/Annual Competitions for Competitive Titles</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=Laws/Annual_Competitions_for_Competitive_Titles&amp;diff=136444"/>
		<updated>2017-07-26T14:52:16Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: Created page with &amp;quot;Petitioned by Zhukuram  = Annual Competitions for Competitive Titles =      == Summary ==  Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Petitioned by Zhukuram&lt;br /&gt;
&lt;br /&gt;
= Annual Competitions for Competitive Titles =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and a new round of competition shall begin at the first of each Egypt year.&lt;br /&gt;
&lt;br /&gt;
Every Egyptian Year all competitive titles will reset and a new competition will start for the title.  Previous holders of the title will retain an optional Legacy Title for the duration of that telling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proposed Text ==&lt;br /&gt;
&lt;br /&gt;
Let Pharaoh declare that all Competitive Titles shall be held for one Egyptian year and a new round of competition shall begin at the first of each Egypt year. Every Egyptian Year all competitive titles will reset and a new competition will start for the title.  Previous holders of the title will retain an optional Legacy Title for the duration of that telling.&lt;br /&gt;
&lt;br /&gt;
# The competitive period is 1 Egyptian Year.  Starting on the first day of every year.&lt;br /&gt;
# Competition rules remain as defined for each title.  Any changes to the competition rules will not alter the &lt;br /&gt;
competition cycle for the title.&lt;br /&gt;
# At the start of the competitive period all scores or counters are reset to zero.  Competition continues as defined by the title rules for the winner of the title.&lt;br /&gt;
# At the end of the competition year.  The previous holder of the title retains an optional legacy title in the format similar to other titles:&lt;br /&gt;
#:ex: Title Name Year 1,  Year 2, Year 3 etc&lt;br /&gt;
#:ex: Title Name of Two, of Three etc&lt;br /&gt;
#:: [title layout, text etc TBD by devs ]&lt;br /&gt;
# Every eligible player can compete for the titles according to the title rules.  Winning multiple titles is permitted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* Collecting Signatures&lt;br /&gt;
&lt;br /&gt;
[[Category:Laws]]&lt;br /&gt;
[[Category:Proposed Laws]]&lt;br /&gt;
{{DEFAULTSORT:{{#titleparts: {{PAGENAME}} | | 2 }}}}&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram/Resources3&amp;diff=136441</id>
		<title>User:Zhukuram/Resources3</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram/Resources3&amp;diff=136441"/>
		<updated>2017-07-26T02:21:40Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Zhu Paints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;GoneWalkAbout Resources of Interest 3 &amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
This page lists Tale7 resources of interest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 7 Links to other pages&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram  | My Home Page]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Zhukuram/Resources2 | RO Info ]]&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale7/&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Paint Manias&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
I CANNOT make paint.  I haven't clue really.  These are my pitiful attempts to make paints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prior Tale Guide Notes ===&lt;br /&gt;
&lt;br /&gt;
'''Mixing for an RBG Value'''&lt;br /&gt;
&lt;br /&gt;
Useful Guide from Prior Tale: [http://www.atitd.org/wiki/tale4/Paint/Guide Tale4/Paint/Guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Paint colors are averages of each of the RGP values from the ingredients. &lt;br /&gt;
&lt;br /&gt;
When you mix ingredients, their colors are averaged according to how much of each ingredient is present. For example, if you mix two iron and one dead tongue, the resulting RGB value will be: &lt;br /&gt;
          io + io +  dt&lt;br /&gt;
 Red   = ( 96 + 96 + 112 )/3 = 101&lt;br /&gt;
 Green = ( 48 + 48 +  64 )/3 =  53&lt;br /&gt;
 Blue  = ( 32 + 32 +  64 )/3 =  43&lt;br /&gt;
&lt;br /&gt;
This color (101,53,43) is closest to SaddleBrown, so that would be the color of the paint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A reaction between two ingredients is order-dependent. &lt;br /&gt;
* A reaction between any two ingredients will only take place once. &lt;br /&gt;
** Combining '''cj + co + cj''' &amp;lt;br /&amp;gt;only the first combination cj-co reaction will take place. &amp;lt;br /&amp;gt; there will be no reaction from next combination co-cj&lt;br /&gt;
* A total of 5 reactions per batch. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== My Recipe Attempts ===&lt;br /&gt;
&lt;br /&gt;
* Sulfur raises green 60% and blue 40% &lt;br /&gt;
* Saltpeter drops blue to 0%&lt;br /&gt;
&lt;br /&gt;
* making tomato paint: saltpeter was the last ingredient and reacted with the previous one which was clay.&lt;br /&gt;
** do the reactions happen to the items already in the list or the next items added?&lt;br /&gt;
** it appears they react to the previous item on the list. &lt;br /&gt;
*** in A + B + ( (C + Cat) + D ) the cat reacts with C and D then will be based off whatever is the new value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TRY THESE FIRST''': Reactionless Paint ANYONE can make these: [[Reactionless Paint Recipes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cabbage == juice / carrots == carrots&lt;br /&gt;
&lt;br /&gt;
==== Painting Testing ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Making Orange Paint Testing Reactions&amp;lt;/b&amp;gt;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Ingredients &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Melon || 10 red sand [ruby red]  [r60 g5 b8]  + 1 lead [burgundy red] + 1 clay [saddle brown] + 1 saltpeter [no change][blue = 0] + 1 sulfur [melon]|| SP dropped blue to zero &amp;lt;br /&amp;gt; sulfur returned blue to 1/3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Peru || 10 red sand [ruby red]  [r60 g5 b8]  + 1 clay [no change][dropped green / blue a lot] + 1 lead [saddle brown] + 1 saltpeter [burnt sienna ] [blue near zero] + 1 sulfur [peru] [g60 b40 ] || Sulfur raised green 60% and blue 40% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Golden Rod ||  10 red sand [ruby red]  [r60 g5 b8]  + 1 lead [burgundy red] + + 1 clay [saddle brown] + 1 sulfur [peru] + 1 saltpeter [dark golden rod]  || the last item raises blue and green &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna || 10 red sand [ruby red]  [r60 g5 b8]  + 1 clay [no change] + 1 lead [saddle brown] + 1 sulfur [peru] + 1 saltpeter [sienna] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sandy Brown || 1 lead [dim grey] + 1 red sand [brown] + 2 red sand [fire brick] + 7 red sand [no change] [r80 g8 b10] + 1 clay [raw sienna] [g20 b10] + 1 saltpeter [no change] [b0] + 1 sulfur [sandy brown] [r100 g60 b25] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Light Coral || 1 clay [saddle brown] + 1 red sand [burnt umber] + 3 red sand [ruby red] + 6 red sand [no change] + 1 saltpeter [no change] [g8 b10] + 1 sulfur [light coral] [r90 g40 b40] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Carrot || 1 lead [dim grey] [r25 g25 b30] + 1 red sand [brown] [r70 g15 b20] + 2 red sand [fire brick] [r80 g10 b15] + 7 red sand [no change] [r80 g8 b10] + 1 clay [raw sienna] [r75 g25 b10] + 1 sulfur [coral] [r95 g50 b20] + 1 saltpeter [carrot] [r95 g 50 b20]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z ||  Sienna || 1 clay [saddle brown] + 1 red sand [burnt umber] [r55 g20 b8] + 3 red sand [ruby red] [r60 g8 b5] + 6 red sand [no change] [r66] + 1 lead [saddle brown] [r50 g25 b10] + 1 sulfur [peru] [r75 g50 b30] + 1 saltpeter [sienna] [r75 g30 b15]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ||  || ** More Testing **&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Feldspar || 1 saltpeter + 10 red sand + 1 lead [burgundy red] [r50 g15 b20] + 1 clay [burnt umber] [r50 g25 b20] + 1 sulfur [feldspar][r90 g60 b50]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Feldspar  || 1 saltpeter + 10 red sand + 1 clay [red devil] [r60 g0 b8] + 1 lead [burnt umber] [r50 g15 b15] + 1 sulfur [feldspar][r90 g50 b45] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna || 1 saltpeter [] + 10 red sand + 1 sulfur [brown] [r75 g20 b25] + 1 lead [boysenberry] [r70 g20 b25]  + 1 clay [sienna] [r60 g30 b25]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna || 1 saltpeter [] + 10 red sand + 1 sulfur + 1 clay + 1 lead [sienna] [r60 g25 b25] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna  || 1 saltpeter [] + 10 red sand + 1 lead + 1 sulfur + 1 clay [sienna] [r60 g30 b25] || putting saltpeter first doesn't seem to help much &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Feldspar  || 1 saltpeter [] + 10 red sand + 1 clay [red devil] [r60 g0 b8] + 1 sulfur [indian red] [r90 g30 b50] + 1 lead [feldspar] [r70 g50 b50] || HUGE spike between red devil and indian red &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Peru || 10 red sand [ruby red] [r60 g5 b8] + 1 clay [no change] + 1 lead [saddle brown] + 1 sulfur [peru] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Burnt Umber || 10 red sand [ruby red] [r60 g5 b8] + 1 carrot [no change] + 1 lead [burnt umber]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Khaki || 8 clay + 1 red sand  + 1 lead [olive drab]  + 1 sulfur [dark khaki][r75 g80 b40] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Olive Drab || 8 clay + 1 red sand  + 1 lead [olive drab]  + 1 sulfur [dark khaki][r75 g80 b40] + 1 copper [r50 g60 b20] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Cobalt Green || 8 clay + 1 red sand  + 1 lead [olive drab]  + 1 sulfur [dark khaki][r75 g80 b40] + 1 copper [r50 g60 b20] + then a bunch of dead tongue/toadskins + 16 copper to move the green high [r40 g80 b25] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Yellow Green || 8 clay + 1 red sand  + 1 lead [olive drab]  + 1 sulfur [dark khaki] + 1 salt peter [yellow green]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Barn Red || 10 red sand [ruby red]  [r60 g5 b8]  + 1 lead [burgundy red] [r50 g8 b10] + 1 sulfur [no change] + 1 saltpeter [barn red] [r50 g8 b0]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ||  || ** Blurbs I dunno how I got these... **&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Zhu Paints ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Paint Tests&amp;lt;/b&amp;gt;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Ingredients &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Jungle Green || 1 clay [saddle brown] + 1 saltpeter (no change) + 1 carrot [sienna] + 2 cabbage [dim grey] + 1 lime [dark jungle green]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Olive Green || 2 cabbage [beet] + 1 red sand [no change] + 1 sulfur [no change] + 5 clay [boysenberry] + 1 clay [burnt umber] + 1 carrot [dark olive green] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Olive Green || 3 clay [saddle brown]+ 1 copper [dark olive green] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Sea Green ||Cabbage 7 Clay 9 Saltpeter 1 Sulfur 1 [tan] Potash 1 [medium  aqua marine] + 1 clay [Dark Sea Green]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Sienna || 1 [carrot] + 7 carrots [carrot] + 1 sulfur (no change) + 1 clay [sienna] + 1 saltpeter [burnt sienna] + 1 iron [dark sienna]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Slate Blue || 3 clay [saddle brown]+ 1 copper [dark olive green] + 1 red sand [Dark Sienna] + 1 saltpeter [no change] + 1 carrot [dark olive green] + 2 cabbage [Dark Slate Grey] + 14 cabbage juice [Dark Slate Blue]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Slate Blue || 9 cabbage [beet] + 1 sulfur [no change] + 1 iron [Dark Slate Blue]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dim Grey || 1 clay [saddle brown] + 1 saltpeter (no change) + 1 carrot [sienna] + 2 cabbage [dim grey]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Khaki || 1 clay [saddle brown] + 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Light Grey || 1 clay [saddle brown]+ 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] + 1 copper (catalyst) [Pale Golden Rod] + 1 clay (no change) + 1 copper (no change) + 1 sulfur (no change) + 1 potash (no change) + 1 cabbage [Light Grey]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Oxford Blue || 1 clay [saddle brown] + 1 saltpeter (no change) + 1 carrot [sienna] + 2 cabbage [dim grey] + 1 lime [dark jungle green] + 2 cabbage [oxford blue]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Pale Golden Rod || 1 clay [saddle brown] + 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] + 1 copper (catalyst) [Pale Golden Rod]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Seal Brown || 1 [carrot] + 7 carrots [carrot] + 1 sulfur (no change) + 1 clay [sienna] + 1 saltpeter [burnt sienna] + 1 iron [dark sienna] + 1 sulfur (no change) + 1 lime (no change) + 2 cabbage [seal brown]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Tan || Cabbage 7 + Clay 9 + Saltpeter 1 + Sulfur 1 [tan] || there is cheaper&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Thistle || 1 clay [saddle brown]+ 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] + 1 copper (catalyst) [Pale Golden Rod] + 1 clay (no change) + 1 copper (no change) + 1 sulfur (no change) + 1 potash (no change) + 1 cabbage [Light Grey] + 7 cabbage [thistle]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Wheat || 1 clay [saddle brown]+ 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] + 1 copper (catalyst) [Pale Golden Rod] + 1 clay (no change) + 1 copper (no change) + 1 sulfur (no change) + 1 potash (no change) + 1 cabbage [Light Grey] + 7 cabbage [thistle] + 5 carrots [wheat]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sap Green || 1 red sand [Ruby Red] + 1 cabbage juice [Burnt Sienna] + 1 cabbage juice [burnt umber] + 5 cabbage juice [boysenberry] + 1 lime [dark olive green] + 1 sulfur [no change] + 2 clay [Sap Green]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Tyrian Purple || 5 cabbage [beet] + 1 carrot [boysenberry] + 3 red sand [no change] + 1 sulfur [no change] + 1 clay [Tyrian Purple]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Sienna || 1 carrot [carrot] + 1 sulfur [not change] + 1 clay [saddle brown] + 1 red sand [burnt sienna]  + 2 red sand [barn red] + 5 cabbage [dark sienna]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Steel Pink || 1 clay [saddle brown] + 1 sulfur [peru] + 1 lime [indian red] + 5 carrot [sienna] + 1 cabbage [brown] + 1 cabbage [steel pink]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Steel Pink || 3 clay [saddle brown] + 1 sulfur [peru] + 1 lime [indian red] + 5 carrot [sienna] + 1 cabbage [fire brick] + 1 cabbage [brown] + 2 cabbage [Steel Pink] + 3 cabbage [beet] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Crimson || 3 clay [saddle brown] + 1 sulfur [peru] + 1 lime [indian red] + 5 carrot [sienna] + 1 cabbage [fire brick] + 1 cabbage [brown] + 2 cabbage [Steel Pink] + 38 carrots [crimson] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Brown || 10 red sand [ruby red] + 1 saltpeter [no change] + 1 sulfur [brown]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Fire Brick || 10 red sand [ruby red] + 1 saltpeter [no change] + 1 sulfur [brown] + 1 cabbage juice [fire brick]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Melon || 10 red sand [ruby red] + 1 lead [burgundy red] + 1 clay [saddle brown] + 1 saltpeter [no change][blue = 0] + 1 sulfur [melon]|| SP dropped blue to zero &amp;lt;br /&amp;gt; sulfur returned blue to 1/3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Peru || 10 red sand [ruby red] + 1 clay [dropped green / blue a lot] + 1 lead [saddle brown] + 1 saltpeter [burnt sienna ] [blue near zero] + 1 sulfur [peru] [blue 40% green 60%] || Sulfur raised green 60% and blue 40% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Tan  || 9 clay [saddle brown][r50 g40 b15] + 1 cabbage [sienna] [r50 g40 b20] + 1 saltpeter [no change][r50 g40 b20] + 1 sulfur [tan] [r75 g65 b50]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Feldspar || 9 clay [saddle brown] + 1 cabbage [sienna] + 1 sulfur [feldspar] [r75 g50 b40]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Peru ||  9 red sand [ruby red] [r60 g10 b10] + 1 clay [no change] [r60 g10 b10] + 1 lead [saddle brown] [r50 g25 b10] + 1 sulfur [peru] [r70 g40 b30]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Indian Red ||  9 red sand [ruby red] [r60 g10 b10] + 1 clay [no change] [r60 g10 b10] + 1 red sand [] + 1 sulfur [indian red ] [r70 g30 b30]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Olive Drab ||  9 clay + 1 red sand + 1 lead [olive drab] [r50 g55 b10]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Olive Drab ||  8 clay [saddle brown] [r50 g40 b10] + 1 red sand [no change] [r55 g40 b10 ] + 1 lead [olive drab] [r50 g55 b10]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Khaki ||  8 clay [saddle brown] [r50 g40 b10] + 1 red sand [no change] [r55 g40 b10 ] + 1 lead [olive drab] [r50 g55 b10] + 1 sulfur [dark khaki] [r60 g70 b30]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna || 5 cabbage [beet][r50 g30 b60] + 1 carrot [boysenberry][r60 g25 b40] + 1 carrot [boysenberry] [r60 g25 b40] + 1 carrot [sienna][r70 g30 b30] + 1 carrot [sienna] [r70 g35 b30] + 1 carrot [sienna] [r80 g35 b25] || carrots after cabbage move red and drop green and blue&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Indian Red || 9 Red Sand [ruby red] [r70 g10 b10] + 1 Clay [no change][r60 g10 b10], 1 sulfur [indian red] [r75 g25 b25]  || * best *&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Indian Red || 1 Clay [saddle brown], 1 Saltpeter, 3 Carrot, 1 Sulfur, 1 Lime   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Pale Violet Red || 1 Clay [saddle brown], 1 Saltpeter, 3 Carrot, 1 Sulfur, 1 Lime + 6 Cabbage   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Amethyst || 1 Clay [saddle brown], 1 Saltpeter, 3 Carrot, 1 Sulfur, 1 Lime + 6 Cabbage + 1 potash + 2 copper  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Grey ||  1 Clay [saddle brown], 1 Saltpeter, 3 Carrot, 1 Sulfur, 1 Lime + 6 Cabbage + 1 potash + 2 copper  + 1 &lt;br /&gt;
clay   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Black ||  3 cabbage [beet][r50 g25 b60] + 1 carrot [boysenberry] [r60 g25 b30] + 1 carrot [sienna] [r70 g30 b30] + 1 sulfur [] + 1 clay [] + 1 clay [] + 1 lime [black] [r0 g0 b0] + 3 clay [no change]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Black ||  5 cabbage [beet] [r50 g25 b60] + 1 carrot [boysenberry] [r60 g25 b30] + 1 carrot [sienna] [r70 g30 b30] + 1 sulfur [] + 1 clay [] + 2 clay [] + 1 lime [black] [r0 g0 b2] + 1 clay [black] [r0 g0 b0]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Olive Green ||  3 Cabbage [beet] [r50 g25 b60] + 1 Carrot [boysenberry] [r60 g25 b30] + 1 carrot [sienna] [r70 g30 b30] + 1 clay [no change] [r50 g30 b25] + 1 clay [dark olive green] [r50 g30 b20] + 3 clay [dark olive green]   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Olive Green ||  3 Cabbage [beet] [r50 g25 b60] + 1 Carrot [boysenberry] [r60 g25 b30] + 1 carrot [sienna] [r70 g30 b30] 1 sulfur [no change] [r60 g30 b30] + 1 clay [burnt umber] [r45 g25 b20] + 1 clay [dark olive green] [r40 g25 b15] + 5 clay [dark olive green]   &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Coral || 1 red sand [ruby red][r60 g08 b10] + 1 saltpeter [no change] [r60 g05 b10] + 1 carrot [chocolate][r80 g30 b20] + 1 sulfur [coral][r97 g50 b40]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Orchid || 12 cabbage + 1 red sand + 1 saltpeter + 1 carrot + 1 sulfur [orchid][r85 g50 b80]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Pale Violet Red|| 10 cabbage + 1 red sand + 1 saltpeter + 1 carrot + 1 sulfur [pale violet red][r80 g50 b75] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Light Yellow || 5 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [azure][r90 g100 b100] + 1 + carrot [ivory][r98 g100 b95] + 1 carrot [light yellow][r100 g100 b90 ] + 1 carrots [cornsilk][r100 g98 b85] + 1 sulfur  [light yellow][r100 g100 b90] ||  this recipe is a great one as a starter / azure ivory light yellow cornsilk snow mint cream floral white sea shell linen.  It needs a tiny push and I think it will get (pure) white. &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Cornsilk || 5 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [azure][r90 g100 b100] + 1 + carrot [ivory][r98 g100 b95] + 1 carrot [light yellow][r100 g100 b90 ] + 1 carrots [cornsilk][r100 g98 b85]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Ivory || 6 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [mint cream ][r98 g100 b98] + 1 carrot [ivory][r100 g100 b90 ]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Snow || 6 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [mint cream ][r98 g100 b98] + 1 carrot [ivory][r100 g100 b90 ] + 1 sulfur [no change] [r100 g100 b95] + 2 copper [snow] [r100 g100 b98]   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Mint Cream || 6 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [mint cream ][r98 g100 b98] + 1 carrot [ivory][r100 g100 b90 ] + 1 sulfur [no change] [r100 g100 b95] + 2 copper [snow] [r100 g100 b98] + 1 copper [mint cream] [r98 g100 b98]   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Mint Cream || 6 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [mint cream ][r98 g100 b98] + 1 copper [mint cream] [r95 g100 b98] || better&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Light Cyan || 8 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Azure || 9 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [azure][r90 g100 b100]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Honey Dew || 9 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [azure][r90 g100 b100] + 1 carrot [honey dew][r95 g100 b95]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Lemon Chiffon || 9 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [azure][r90 g100 b100] + 1 carrot [honey dew][r95 g100 b95] + 1 carrot [ivory] [r98 g100 b95] + 1 carrot [light yellow][r100 g100 b90]  + 1 cabbage juice [lemon chiffon] [r100 g95 b85]  || ** ?? maybe a copper? **&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Light Golden Rod Yellow || 9 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [azure][r90 g100 b100] + 1 carrot [honey dew][r95 g100 b95] + 1 carrot [ivory] [r98 g100 b95] + 1 carrot [light yellow][r100 g100 b90]  + 1 cabbage juice [Light Golden Rod Yellow] [r100 g98 b85] ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Beige || 10 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [azure][r95 g100 b100] + 1 carrot [honey dew][r95 g100 b95] + 6 copper [light cyan] [r90 g100 b100] + 1 cabbage [honey dew] [r90 g100 b95] + 2 carrots [beige] [r95 g100 b90] || cabbage dropped red and blue / carrots pump the red but drop blue.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Eggshell White || 7 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + dead tongue + carrots [beige] + carrots [eggshell white] [r100 g95 b85]  || cabbage dropped red and blue / carrots pump the red but drop blue / clay drops blue-green adds some red. /&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Rana Paints ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Paint Tests&amp;lt;/b&amp;gt;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Ingredients &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Tomato || 1 clay [saddle brown] + 1 carrot [raw sienna] + 1 carrot [chocolate] + 4 carrots [carrot] + 1 clay  + 1 saltpeter +  [tomato] + 1 carrot ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Tomato || 8 carrot [carrot] [r90 g50 b15] + 1 red sand [chocolate] [r90 g40 b10] + 1 clay [raw sienna] [r75 g40 b10] + 1 saltpeter [tomato] [r95 g40 b35]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Yellow Green ||  9 Clay + 1 Red Sand  + 1 Sulfur + 1 Lime [yellow green] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Slate Blue || 7 cabbage [beet] + 1 carrot [dark orchid] + 1 clay [slate blue] (needs +1 cabbage) ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Cobalt Blue ||  3 cabbage [beet] + 2 carrot [no change] + 1 sulfur [no change] + 1 clay [orchid] + 1 clay [dark grey ] + 4 clay [no change] + 1 lime [dim grey] + 1 cabbage [cobalt blue]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Plum 4 ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] + 3 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] || good &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown 2 ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 3 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] + 1 red sand [rosy brown] [r70 g55 b65]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown 1 ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 2 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] + 1 red sand [rosy brown] [r70 g55 b65]  || best &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Amethyst ||  8 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 1 sulfur [no change] [r50 g30 b70] + 1 clay [medium purple] [r60 g50 b95] + 1 red sand [amethyst] [r70 g50 b80]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Medium Purple ||  8 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [medium purple] [r60 g50 b95] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Slate Blue ||  8 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 1 clay [slate blue] [r40 g30 b70] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Grey ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] + 3 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] + 3 clay [dark grey] [r80 g60 b65] ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown 3 ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid][r55 g30 b70] + 3 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] + 3 clay [dark grey] [r80 g60 b65] + 2 cabbage [no change][] + 1 cabbage [plum] [r70 g55 b75] + 1 red sand [Rosy Brown] [r70 g20 b65] || rosy comes from plum base + RS &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Grey ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 1 sulfur [no change] + 1 clay [plum] + 3 clay [dark grey] [r70 g50 b65]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Grey ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 1 sulfur [no change] + 1 clay [plum] + 3 clay [dark grey] [r70 g50 b65]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Plum 1 ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65]  + 1 sulfur [ ] [r60 g40 b50] + 1 clay [plum] [r70 g55 b70] || not complete&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Plum 2 ||   3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 2 clay [no change] [r50 g30 b50] + 1 sulfur [] [r60 g40 b50] + 1 clay [plum] [r75 g60 b70]  || not complete? &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R ||  Plum 3 ||   3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 2 clay [no change] [r50 g30 b50] + 1 sulfur [] [r60 g40 b50] + 1 clay [plum] [r75 g60 b70] + 1 clay [dark grey] [r70 g50 b70] + 2 cabbage [plum] [r70 g60 b75]  || over shoots&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey ||  4 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 3 clay [no change] [r50 g30 b50] + 1 sulfur [grey] [r60 g40 b55]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 2 clay [no change] [r5r g30 b50] + 1 sulfur [Rosy Brown] [r60 g40 b50] + 2 clay [grey] [r70 g50 b50]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65]  + 3 clay [beet] [r70 g50 b65] + 1 sulfur [grey][r60 g40 b65] + 1 clay [grey]   ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Orchid ||  9 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r60 g30 b70] ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Amethyst ||  3 cabbage [beet] [r50 g25 b55] + 2 carrot [no change] [r70 g30 b65] + 1 clay + 1 sulfur [amethyst] [r60 g40 b65]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Blue Violet ||  3 cabbage [beet] [r50 g25 b55] + 2 carrot [no change] [r70 g30 b65] + 1 clay + 1 sulfur [amethyst] [r60 g40 b65] + saltpeter + 27 cabbage [Blue Violet] [r55 g10 b85]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey||  3 cabbage [beet] [r50 g25 b55] + 2 carrot [no change] [r70 g30 b65] + 1 clay + 1 sulfur [amethyst] [r60 g40 b65] + 1 clay [grey] [r60 g40 b60] + 3 clay [grey]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Pale Violet Red || 6 cabbage [beet] + 1 clay [no change} + 1 clay [boysenberry] + 1 clay [no change] + 1 carrot [beet] + 2 carrots + 1 sulfur [pale violet red]   || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Smokey Black || 1 red sand [ruby red] [r55 g8 b10] + 1 saltpeter [no change] [r55 g8 b9] + 1 carrot [barn red] [r55 g8 b0] + 1 lime [dark scarlet] [r40 g0 b0] + 1 clay [licorice] [r30 g0 b0] + 1 cabbage [smokey black] [r15 g0 b0] + 1 cabbage [no change] [r10 g0 b0] + 1 cabbage [no change] [r8 g0 b0] + 5 cabbage [smokey black] [r5 g0 b5] || dark scarlet and licorice w/out silver &amp;lt;br /&amp;gt; cabbage drops red and at end raised blue&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Aquamarine 1 || 3 cabbage [beet] [r50 g20 b55] + 1 copper [slate grey] [r45 g40 b60] + 1 copper [no change] [r45 g50 b60] + 1 copper [light slate grey] [r30 g40 b60] + 1 copper [steel blue] [r30 g50 b60] + 1 copper [cadet blue] [r30 g55 b60] + 1 sulfur [no change] [r30 g50 b60] + 1 sulfur [no change] [no change] + 1 lime [light sea green] [r10 g85 b75] + 1 clay [aquamarine] [r50 g100 b99] + 1 clay [aquamarine] [r50 g100 b90] || doesn't need 2 sulfurs my bad &amp;lt;br /&amp;gt; huge spike on the lime &amp;lt;br /&amp;gt; light sea green no silver. &amp;lt;br /&amp;gt; another mega shift after the lime&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Aquamarine 2 || 3 cabbage [beet] [r50 g20 b55] + 1 copper [slate grey] [r45 g40 b60] + 1 copper [no change] [r45 g50 b60] + 1 copper [light slate grey] [r30 g40 b60] + 1 copper [steel blue] [r30 g50 b60] + 1 copper [cadet blue] [r30 g55 b60] + 1 clay [cadet blue] [r50 g60 b70] + 1 clay [cadet blue] [r50 g65 b70] + 1 sulfur [light steel blue] [r60 g75 b80] + 1 lime [aquamarine] [r40 g100 b70]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Light Steel Blue || 3 cabbage [beet] [r50 g20 b55] + 1 copper [slate grey] [r45 g40 b60] + 1 copper [no change] [r45 g50 b60] + 1 copper [light slate grey] [r30 g40 b60] + 1 copper [steel blue] [r30 g50 b60] + 1 copper [cadet blue] [r30 g55 b60] + 1 clay [cadet blue] [r50 g60 b70] + 1 clay [cadet blue] [r50 g65 b70] + 1 sulfur [light steel blue] [r60 g75 b80] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Jungle Green || 7 clay [saddle brown] [r50 g40 b10] + 1 copper [dark sienna]  [r20 g15 b0] + 1 copper [seal brown]  [r15 g15 b0]  + 1 copper [dark jungle green] [r15 g20 b5]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Persian Indigo || 5 clay [saddle brown] [r60 g30 b10] + 1 copper [seal brown]  [r15 g15 b0] + 1 copper [dark jungle green] [r15 g20 b5] + 1 copper [no change] [r10 g20 b8] + 1 copper [dark slate grey] [r10 g20 b10] + 1 saltpeter [dark jungle green] [r10 g8 b10] + 1 lead [no change] [r10 g0 b15] + 1 sulfur [Persian indigo] [r20 g10 b35]  || the saltpeter + lead + sulfur combo is what shifts the color&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Black || 5 clay [saddle brown] [r60 g30 b10] + 1 copper [seal brown]  [r15 g15 b0] + 1 copper [dark jungle green] [r15 g20 b5] + 1 copper [no change] [r10 g20 b8] + 1 copper [dark slate grey] [r10 g20 b10] + 1 copper [dark jungle green] [r10 g20 b10] + 1 lead [no change] [r10 g12 b08 + 1 sulfur [dark slate grey] [r20 g22 b18] + 1 saltpeter [black] [r5 g0 b0] + 1 copper [black] [r2 g0 b0]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Black || 6 clay [saddle brown] [r60 g30 b10] + 1 copper [dark sienna] [r20 g18 b0] + 1 copper [seal brown]  [r15 g18 b5] + 1 copper [dark jungle green] [r15 g20 b5] + 1 copper [dark jungle green] [r10 g20 b15] + 1 sulfur [dark olive green] [r20 g25 b18] + lead + saltpeter [black] || maybe 1 copper in there too + 1 copper [dark slate grey] [r10 g20 b10] before the lead&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Indigo || 5 clay [saddle brown] [r60 g30 b10] + 1 copper [seal brown]  [r15 g15 b0] + 1 copper [dark jungle green] [r15 g20 b5] + 1 copper [no change] [r10 g20 b8] + 1 copper [dark slate grey] [r10 g20 b10] + 1 saltpeter [dark jungle green] [r10 g8 b10] + 1 lead [no change] [r10 g0 b15] + 1 sulfur [Persian indigo] [r20 g10 b35] + 1 lime [no change] [r20 g10 b40] + ?? + 3 cabbage juice [indigo] [r30 g0 b35]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Seal Brown || 8 clay [saddle brown] [r60 g30 b10] + 1 copper [dark sienna] [r25 g20 b0] + 1 copper [seal brown] [r20 g20 b0] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Maroon  || 5 cabbage juice [beet] [r50 g20 b55] + 1 saltpeter [burnt umber] [r55 g15 b10] + 5 clay [no change] + 1 sulfur [sienna] [r60 g25 b25] + 1 iron [burnt umber] + 1 carrot [barn red] [r40 g10 b0] + 15 red sand [maroon] [r50 g1 b2]  || barn red with a lot of red sand&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown 4 || 5 cabbage juice [beet] [r50 g20 b55] + 1 sulfur [no change] + 1 clay [rosy brown] [r60 g40 b60] + 4 clay [rosy brown] [r70 g55 b55]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Scarlet || 5 cabbage juice [beet] [r50 g20 b55] + 1 sulfur [no change] + 1 clay [rosy brown] [r60 g40 b60] + 6 clay [rosy brown] [r70 g55 b55] + 1 saltpeter [boysenberry] + 1 iron [tyrian purple] [r25 g10 b15] + 2 iron [dark scarlet] [r20 g10 b15] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Smokey Black || 5 clay [saddle brown] [r50 g40 b10] + 1 sulfur [sienna] [r60 g50 b25] + 3 cabbage [grey] [r60 g40 b35] + 2 cabbage juice [grey] [r60 g45 b50] + 1 saltpeter [tyrian purple] [r45 g0 b20] + 1 iron [seal brown] [r20 g0 b8] + 4 iron [licorice] [r15 g0 b5] + 9 iron [smokey black] [r15 g0 b0]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey || 5 cabbage juice [beet] [r50 g25 b55] + 1 sulfur [no change] + 1 iron [dark slate blue] [r25 g20 b50] + 1 clay [grey] [r55 g50 b60] + 3 clay [grey] [r50 g50 b48] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Tyrian Purple || 5 cabbage juice [beet] [r50 g25 b55] + 1 sulfur [no change] + 1 iron [dark slate blue] [r25 g20 b50] + 1 clay [grey] [r55 g50 b60] + 3 clay [grey] [r50 g50 b48] + 1 saltpeter [tyrian purple] [r35 g10 b30]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Seal Brown || 4 clay [saddle brown][r50 g40 b10] + 1 sulfur [sienna] [r60 g50 b25] + 1 iron [dark olive green] [r45 g50 b10] + 5 cabbage juice [dim grey] [r45 g45 b30] + 1 saltpeter [seal brown] [r15 g0 b10]   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Smokey Black || 4 clay [saddle brown][r50 g40 b10] + 1 sulfur [sienna] [r60 g50 b25] + 1 iron [dark olive green] [r45 g50 b10] + 5 cabbage juice [dim grey] [r45 g45 b30] + 1 saltpeter [seal brown] [r15 g0 b10] + 13 iron [smokey black] [r10 g0 b0]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Black || 4 clay [saddle brown][r50 g40 b10] + 1 sulfur [sienna] [r60 g50 b25] + 1 iron [dark olive green] [r45 g50 b10] + 5 cabbage juice [dim grey] [r45 g45 b30] + 1 saltpeter [seal brown] [r15 g0 b10] + 13 &lt;br /&gt;
iron [smokey black] [r10 g0 b0] + 1 potash [no change] + 6 silver powder [black] [r5 g0 b0]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Sangria || 1 cabbage juice [beet] [r50 g25 b55]  + 1 red sand [burnt umber] [r50 g20 b25] + 2 red sand [ruby red] [r60 g10 b10] + 4 red sand [sangria] [r55 g10 b5] + 2 red sand [sangria] [r55 g8 b5]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Burgundy Red || 1 cabbage juice [beet] [r50 g25 b55]  + 1 red sand [burnt umber] [r50 g20 b25] + 2 red sand [ruby red] [r60 g10 b10] + 4 red sand [sangria] [r55 g10 b5] + 1 saltpeter [no change] + 1 carrot [dark scarlet][r45 g0 b10] + 1 sulfur [burgundy red] [r50 g0 b10] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Burgundy Red || 7 red sand [ruby red] [r60 g5 b10] + 1 cabbage juice [no change] [r55 g10 b5] + 1 saltpeter [no change][r66 g20 g5] + 1 carrot [dark scarlet] [r45 g0 b10] + 1 sulfur [burgundy red][r50 g0 b15]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Indigo || 7 red sand [ruby red] [r66 g5 b10] + 1 cabbage juice [no change] [r55 g10 b5] + 1 saltpeter [no change][r66 g20 g5] + 1 carrot [dark scarlet] [r45 g0 b10] + 1 sulfur [burgundy red][r50 g0 b15] + 20 cabbage juice [indigo] [r45 g10 b45]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Sangria || 7 red sand [ruby red] [r60 g5 b10] + 1 sulfur [no change][r60 g10 b15] + 1 clay [indian red] [r80 g30 b25] + 1 saltpeter [sangria][r60 g0 b5]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Tomato || 7 red sand [ruby red] [r60 g5 b10] + 1 clay [no change][r60 g10 b10] + 1 sulfur [brown][r60 g15 b15] + 1 carrot [fire brick] [r80 g25 b20] + 1 carrot [chocolate][r85 g25 b20] + 5 carrots [tomato][r90 g30 b20]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Crimson || 7 red sand [ruby red] [r60 g5 b10] + 1 clay [no change][r60 g10 b10] + 1 sulfur [brown][r60 g15 b15] + 1 carrot [fire brick] [r80 g25 b20] + 1 carrot [chocolate][r85 g25 b20] + 5 carrots [tomato][r90 g30 b20] + 13  carrots [tomato] [r100 g40 b20] + 1 saltpeter [tomato] [r100 g20 b20]  + 1 lime [no change][r100 g20 b20] + 1 iron [crimson] [r99 g20 b20]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Violet Red || 7 red sand [ruby red] [r60 g5 b10] + 1 clay [no change][r60 g10 b10] + 1 sulfur [brown][r60 g15 b15] + 1 carrot [fire brick] [r80 g25 b20] + 1 carrot [chocolate][r85 g25 b20] + 5 carrots [tomato][r90 g30 b20] + 13  carrots [tomato] [r100 g40 b20] + 1 saltpeter [tomato] [r100 g20 b20]  + 1 lime [no change][r100 g20 b20] + 1 iron [crimson] [r99 g20 b20] + XXX + 29 copper [violet red] [r75 g30 b55] || add lots of copper and cabbage &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Brown || 7 red sand [ruby red] [r60 g5 b10] + 1 copper [burnt umber][r50 g15 b18] + 3 carrots [brown][r60 g20 b15]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Raw Sienna || 7 red sand [ruby red] [r60 g5 b10] + 1 copper [burnt umber][r50 g15 b18] + 3 carrots [brown][r60 g20 b15] + 9 carrots [raw sienna] [r70 g25 b15]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown || 7 red sand [ruby red] [r60 g5 b10] + 1 carrot [ruby red] [r60 g10 b8] + 1 saltpeter [indian red] [r80 g25 b25] + 1 copper [no change][r75 g30 b30] + 2 copper [rosy brown][r775 g50 b50]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Orchid || 7 red sand [ruby red] [r60 g5 b10] + 1 carrot [ruby red] [r60 g10 b8] + 1 saltpeter [indian red] [r80 g25 b25] + 1 copper [no change][r75 g30 b30] + 2 copper [rosy brown][r75 g50 b50] + 1 sulfur [no change][r75 g55 b50] + 23 cabbage juice [orchid][r75 g50 b70]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Sea Green || 4 copper [medium turquoise] [r20 g70 b70] + 1 potash [turquoise][r20 g90 b70] + 1 saltpeter [no change] [r20 g90 b75 ] + 1 carrot [medium sea green] [r10 g60 b45] + 1 sulfur [no change] [r15 g60 b50] + 2 cabbage [sea green][r20 g60 b50]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Teal ? || 9 copper [medium turquoise] [r20 g70 b70] + 1 potash [turquoise][r20 g90 b70] + 1 carrot [teal] [r10 g55 b50] || not carrot / not cabbage &lt;br /&gt;
|-&lt;br /&gt;
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| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Paint Sources&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Base Anyone Can Make Them Paints: [[ Reactionless Paint Recipes ]]&lt;br /&gt;
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Yendor: [[ User:Yendor/Paint]]&lt;br /&gt;
&lt;br /&gt;
Peacefulness  [[ Paints ]]&lt;br /&gt;
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Hanid [[ User: Hanid  | Paints ]]&lt;br /&gt;
&lt;br /&gt;
Asnath/Kastou [[Guilds/Newfy/Paints]]&lt;br /&gt;
&lt;br /&gt;
LadyKayTay [[ User:LadyKaytay/paints | Paints ]]&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram/Resources3&amp;diff=136440</id>
		<title>User:Zhukuram/Resources3</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram/Resources3&amp;diff=136440"/>
		<updated>2017-07-26T02:08:06Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Zhu Paints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;GoneWalkAbout Resources of Interest 3 &amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
This page lists Tale7 resources of interest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 7 Links to other pages&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram  | My Home Page]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Zhukuram/Resources2 | RO Info ]]&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale7/&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Paint Manias&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
I CANNOT make paint.  I haven't clue really.  These are my pitiful attempts to make paints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prior Tale Guide Notes ===&lt;br /&gt;
&lt;br /&gt;
'''Mixing for an RBG Value'''&lt;br /&gt;
&lt;br /&gt;
Useful Guide from Prior Tale: [http://www.atitd.org/wiki/tale4/Paint/Guide Tale4/Paint/Guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Paint colors are averages of each of the RGP values from the ingredients. &lt;br /&gt;
&lt;br /&gt;
When you mix ingredients, their colors are averaged according to how much of each ingredient is present. For example, if you mix two iron and one dead tongue, the resulting RGB value will be: &lt;br /&gt;
          io + io +  dt&lt;br /&gt;
 Red   = ( 96 + 96 + 112 )/3 = 101&lt;br /&gt;
 Green = ( 48 + 48 +  64 )/3 =  53&lt;br /&gt;
 Blue  = ( 32 + 32 +  64 )/3 =  43&lt;br /&gt;
&lt;br /&gt;
This color (101,53,43) is closest to SaddleBrown, so that would be the color of the paint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A reaction between two ingredients is order-dependent. &lt;br /&gt;
* A reaction between any two ingredients will only take place once. &lt;br /&gt;
** Combining '''cj + co + cj''' &amp;lt;br /&amp;gt;only the first combination cj-co reaction will take place. &amp;lt;br /&amp;gt; there will be no reaction from next combination co-cj&lt;br /&gt;
* A total of 5 reactions per batch. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== My Recipe Attempts ===&lt;br /&gt;
&lt;br /&gt;
* Sulfur raises green 60% and blue 40% &lt;br /&gt;
* Saltpeter drops blue to 0%&lt;br /&gt;
&lt;br /&gt;
* making tomato paint: saltpeter was the last ingredient and reacted with the previous one which was clay.&lt;br /&gt;
** do the reactions happen to the items already in the list or the next items added?&lt;br /&gt;
** it appears they react to the previous item on the list. &lt;br /&gt;
*** in A + B + ( (C + Cat) + D ) the cat reacts with C and D then will be based off whatever is the new value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TRY THESE FIRST''': Reactionless Paint ANYONE can make these: [[Reactionless Paint Recipes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cabbage == juice / carrots == carrots&lt;br /&gt;
&lt;br /&gt;
==== Painting Testing ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Making Orange Paint Testing Reactions&amp;lt;/b&amp;gt;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Ingredients &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Melon || 10 red sand [ruby red]  [r60 g5 b8]  + 1 lead [burgundy red] + 1 clay [saddle brown] + 1 saltpeter [no change][blue = 0] + 1 sulfur [melon]|| SP dropped blue to zero &amp;lt;br /&amp;gt; sulfur returned blue to 1/3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Peru || 10 red sand [ruby red]  [r60 g5 b8]  + 1 clay [no change][dropped green / blue a lot] + 1 lead [saddle brown] + 1 saltpeter [burnt sienna ] [blue near zero] + 1 sulfur [peru] [g60 b40 ] || Sulfur raised green 60% and blue 40% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Golden Rod ||  10 red sand [ruby red]  [r60 g5 b8]  + 1 lead [burgundy red] + + 1 clay [saddle brown] + 1 sulfur [peru] + 1 saltpeter [dark golden rod]  || the last item raises blue and green &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna || 10 red sand [ruby red]  [r60 g5 b8]  + 1 clay [no change] + 1 lead [saddle brown] + 1 sulfur [peru] + 1 saltpeter [sienna] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sandy Brown || 1 lead [dim grey] + 1 red sand [brown] + 2 red sand [fire brick] + 7 red sand [no change] [r80 g8 b10] + 1 clay [raw sienna] [g20 b10] + 1 saltpeter [no change] [b0] + 1 sulfur [sandy brown] [r100 g60 b25] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Light Coral || 1 clay [saddle brown] + 1 red sand [burnt umber] + 3 red sand [ruby red] + 6 red sand [no change] + 1 saltpeter [no change] [g8 b10] + 1 sulfur [light coral] [r90 g40 b40] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Carrot || 1 lead [dim grey] [r25 g25 b30] + 1 red sand [brown] [r70 g15 b20] + 2 red sand [fire brick] [r80 g10 b15] + 7 red sand [no change] [r80 g8 b10] + 1 clay [raw sienna] [r75 g25 b10] + 1 sulfur [coral] [r95 g50 b20] + 1 saltpeter [carrot] [r95 g 50 b20]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z ||  Sienna || 1 clay [saddle brown] + 1 red sand [burnt umber] [r55 g20 b8] + 3 red sand [ruby red] [r60 g8 b5] + 6 red sand [no change] [r66] + 1 lead [saddle brown] [r50 g25 b10] + 1 sulfur [peru] [r75 g50 b30] + 1 saltpeter [sienna] [r75 g30 b15]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ||  || ** More Testing **&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Feldspar || 1 saltpeter + 10 red sand + 1 lead [burgundy red] [r50 g15 b20] + 1 clay [burnt umber] [r50 g25 b20] + 1 sulfur [feldspar][r90 g60 b50]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Feldspar  || 1 saltpeter + 10 red sand + 1 clay [red devil] [r60 g0 b8] + 1 lead [burnt umber] [r50 g15 b15] + 1 sulfur [feldspar][r90 g50 b45] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna || 1 saltpeter [] + 10 red sand + 1 sulfur [brown] [r75 g20 b25] + 1 lead [boysenberry] [r70 g20 b25]  + 1 clay [sienna] [r60 g30 b25]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna || 1 saltpeter [] + 10 red sand + 1 sulfur + 1 clay + 1 lead [sienna] [r60 g25 b25] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna  || 1 saltpeter [] + 10 red sand + 1 lead + 1 sulfur + 1 clay [sienna] [r60 g30 b25] || putting saltpeter first doesn't seem to help much &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Feldspar  || 1 saltpeter [] + 10 red sand + 1 clay [red devil] [r60 g0 b8] + 1 sulfur [indian red] [r90 g30 b50] + 1 lead [feldspar] [r70 g50 b50] || HUGE spike between red devil and indian red &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Peru || 10 red sand [ruby red] [r60 g5 b8] + 1 clay [no change] + 1 lead [saddle brown] + 1 sulfur [peru] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Burnt Umber || 10 red sand [ruby red] [r60 g5 b8] + 1 carrot [no change] + 1 lead [burnt umber]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Khaki || 8 clay + 1 red sand  + 1 lead [olive drab]  + 1 sulfur [dark khaki][r75 g80 b40] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Olive Drab || 8 clay + 1 red sand  + 1 lead [olive drab]  + 1 sulfur [dark khaki][r75 g80 b40] + 1 copper [r50 g60 b20] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Cobalt Green || 8 clay + 1 red sand  + 1 lead [olive drab]  + 1 sulfur [dark khaki][r75 g80 b40] + 1 copper [r50 g60 b20] + then a bunch of dead tongue/toadskins + 16 copper to move the green high [r40 g80 b25] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Yellow Green || 8 clay + 1 red sand  + 1 lead [olive drab]  + 1 sulfur [dark khaki] + 1 salt peter [yellow green]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Barn Red || 10 red sand [ruby red]  [r60 g5 b8]  + 1 lead [burgundy red] [r50 g8 b10] + 1 sulfur [no change] + 1 saltpeter [barn red] [r50 g8 b0]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ||  || ** Blurbs I dunno how I got these... **&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Zhu Paints ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Paint Tests&amp;lt;/b&amp;gt;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Ingredients &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Jungle Green || 1 clay [saddle brown] + 1 saltpeter (no change) + 1 carrot [sienna] + 2 cabbage [dim grey] + 1 lime [dark jungle green]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Olive Green || 2 cabbage [beet] + 1 red sand [no change] + 1 sulfur [no change] + 5 clay [boysenberry] + 1 clay [burnt umber] + 1 carrot [dark olive green] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Olive Green || 3 clay [saddle brown]+ 1 copper [dark olive green] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Sea Green ||Cabbage 7 Clay 9 Saltpeter 1 Sulfur 1 [tan] Potash 1 [medium  aqua marine] + 1 clay [Dark Sea Green]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Sienna || 1 [carrot] + 7 carrots [carrot] + 1 sulfur (no change) + 1 clay [sienna] + 1 saltpeter [burnt sienna] + 1 iron [dark sienna]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Slate Blue || 3 clay [saddle brown]+ 1 copper [dark olive green] + 1 red sand [Dark Sienna] + 1 saltpeter [no change] + 1 carrot [dark olive green] + 2 cabbage [Dark Slate Grey] + 14 cabbage juice [Dark Slate Blue]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Slate Blue || 9 cabbage [beet] + 1 sulfur [no change] + 1 iron [Dark Slate Blue]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dim Grey || 1 clay [saddle brown] + 1 saltpeter (no change) + 1 carrot [sienna] + 2 cabbage [dim grey]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Khaki || 1 clay [saddle brown] + 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Light Grey || 1 clay [saddle brown]+ 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] + 1 copper (catalyst) [Pale Golden Rod] + 1 clay (no change) + 1 copper (no change) + 1 sulfur (no change) + 1 potash (no change) + 1 cabbage [Light Grey]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Oxford Blue || 1 clay [saddle brown] + 1 saltpeter (no change) + 1 carrot [sienna] + 2 cabbage [dim grey] + 1 lime [dark jungle green] + 2 cabbage [oxford blue]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Pale Golden Rod || 1 clay [saddle brown] + 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] + 1 copper (catalyst) [Pale Golden Rod]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Seal Brown || 1 [carrot] + 7 carrots [carrot] + 1 sulfur (no change) + 1 clay [sienna] + 1 saltpeter [burnt sienna] + 1 iron [dark sienna] + 1 sulfur (no change) + 1 lime (no change) + 2 cabbage [seal brown]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Tan || Cabbage 7 + Clay 9 + Saltpeter 1 + Sulfur 1 [tan] || there is cheaper&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Thistle || 1 clay [saddle brown]+ 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] + 1 copper (catalyst) [Pale Golden Rod] + 1 clay (no change) + 1 copper (no change) + 1 sulfur (no change) + 1 potash (no change) + 1 cabbage [Light Grey] + 7 cabbage [thistle]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Wheat || 1 clay [saddle brown]+ 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] + 1 copper (catalyst) [Pale Golden Rod] + 1 clay (no change) + 1 copper (no change) + 1 sulfur (no change) + 1 potash (no change) + 1 cabbage [Light Grey] + 7 cabbage [thistle] + 5 carrots [wheat]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sap Green || 1 red sand [Ruby Red] + 1 cabbage juice [Burnt Sienna] + 1 cabbage juice [burnt umber] + 5 cabbage juice [boysenberry] + 1 lime [dark olive green] + 1 sulfur [no change] + 2 clay [Sap Green]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Tyrian Purple || 5 cabbage [beet] + 1 carrot [boysenberry] + 3 red sand [no change] + 1 sulfur [no change] + 1 clay [Tyrian Purple]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Sienna || 1 carrot [carrot] + 1 sulfur [not change] + 1 clay [saddle brown] + 1 red sand [burnt sienna]  + 2 red sand [barn red] + 5 cabbage [dark sienna]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Steel Pink || 1 clay [saddle brown] + 1 sulfur [peru] + 1 lime [indian red] + 5 carrot [sienna] + 1 cabbage [brown] + 1 cabbage [steel pink]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Steel Pink || 3 clay [saddle brown] + 1 sulfur [peru] + 1 lime [indian red] + 5 carrot [sienna] + 1 cabbage [fire brick] + 1 cabbage [brown] + 2 cabbage [Steel Pink] + 3 cabbage [beet] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Crimson || 3 clay [saddle brown] + 1 sulfur [peru] + 1 lime [indian red] + 5 carrot [sienna] + 1 cabbage [fire brick] + 1 cabbage [brown] + 2 cabbage [Steel Pink] + 38 carrots [crimson] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Brown || 10 red sand [ruby red] + 1 saltpeter [no change] + 1 sulfur [brown]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Fire Brick || 10 red sand [ruby red] + 1 saltpeter [no change] + 1 sulfur [brown] + 1 cabbage juice [fire brick]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Melon || 10 red sand [ruby red] + 1 lead [burgundy red] + 1 clay [saddle brown] + 1 saltpeter [no change][blue = 0] + 1 sulfur [melon]|| SP dropped blue to zero &amp;lt;br /&amp;gt; sulfur returned blue to 1/3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Peru || 10 red sand [ruby red] + 1 clay [dropped green / blue a lot] + 1 lead [saddle brown] + 1 saltpeter [burnt sienna ] [blue near zero] + 1 sulfur [peru] [blue 40% green 60%] || Sulfur raised green 60% and blue 40% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Tan  || 9 clay [saddle brown][r50 g40 b15] + 1 cabbage [sienna] [r50 g40 b20] + 1 saltpeter [no change][r50 g40 b20] + 1 sulfur [tan] [r75 g65 b50]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Feldspar || 9 clay [saddle brown] + 1 cabbage [sienna] + 1 sulfur [feldspar] [r75 g50 b40]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Peru ||  9 red sand [ruby red] [r60 g10 b10] + 1 clay [no change] [r60 g10 b10] + 1 lead [saddle brown] [r50 g25 b10] + 1 sulfur [peru] [r70 g40 b30]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Indian Red ||  9 red sand [ruby red] [r60 g10 b10] + 1 clay [no change] [r60 g10 b10] + 1 red sand [] + 1 sulfur [indian red ] [r70 g30 b30]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Olive Drab ||  9 clay + 1 red sand + 1 lead [olive drab] [r50 g55 b10]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Olive Drab ||  8 clay [saddle brown] [r50 g40 b10] + 1 red sand [no change] [r55 g40 b10 ] + 1 lead [olive drab] [r50 g55 b10]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Khaki ||  8 clay [saddle brown] [r50 g40 b10] + 1 red sand [no change] [r55 g40 b10 ] + 1 lead [olive drab] [r50 g55 b10] + 1 sulfur [dark khaki] [r60 g70 b30]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna || 5 cabbage [beet][r50 g30 b60] + 1 carrot [boysenberry][r60 g25 b40] + 1 carrot [boysenberry] [r60 g25 b40] + 1 carrot [sienna][r70 g30 b30] + 1 carrot [sienna] [r70 g35 b30] + 1 carrot [sienna] [r80 g35 b25] || carrots after cabbage move red and drop green and blue&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Indian Red || 9 Red Sand [ruby red] [r70 g10 b10] + 1 Clay [no change][r60 g10 b10], 1 sulfur [indian red] [r75 g25 b25]  || * best *&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Indian Red || 1 Clay [saddle brown], 1 Saltpeter, 3 Carrot, 1 Sulfur, 1 Lime   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Pale Violet Red || 1 Clay [saddle brown], 1 Saltpeter, 3 Carrot, 1 Sulfur, 1 Lime + 6 Cabbage   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Amethyst || 1 Clay [saddle brown], 1 Saltpeter, 3 Carrot, 1 Sulfur, 1 Lime + 6 Cabbage + 1 potash + 2 copper  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Grey ||  1 Clay [saddle brown], 1 Saltpeter, 3 Carrot, 1 Sulfur, 1 Lime + 6 Cabbage + 1 potash + 2 copper  + 1 &lt;br /&gt;
clay   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Black ||  3 cabbage [beet][r50 g25 b60] + 1 carrot [boysenberry] [r60 g25 b30] + 1 carrot [sienna] [r70 g30 b30] + 1 sulfur [] + 1 clay [] + 1 clay [] + 1 lime [black] [r0 g0 b0] + 3 clay [no change]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Black ||  5 cabbage [beet] [r50 g25 b60] + 1 carrot [boysenberry] [r60 g25 b30] + 1 carrot [sienna] [r70 g30 b30] + 1 sulfur [] + 1 clay [] + 2 clay [] + 1 lime [black] [r0 g0 b2] + 1 clay [black] [r0 g0 b0]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Olive Green ||  3 Cabbage [beet] [r50 g25 b60] + 1 Carrot [boysenberry] [r60 g25 b30] + 1 carrot [sienna] [r70 g30 b30] + 1 clay [no change] [r50 g30 b25] + 1 clay [dark olive green] [r50 g30 b20] + 3 clay [dark olive green]   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Olive Green ||  3 Cabbage [beet] [r50 g25 b60] + 1 Carrot [boysenberry] [r60 g25 b30] + 1 carrot [sienna] [r70 g30 b30] 1 sulfur [no change] [r60 g30 b30] + 1 clay [burnt umber] [r45 g25 b20] + 1 clay [dark olive green] [r40 g25 b15] + 5 clay [dark olive green]   &lt;br /&gt;
|-&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Coral || 1 red sand [ruby red][r60 g08 b10] + 1 saltpeter [no change] [r60 g05 b10] + 1 carrot [chocolate][r80 g30 b20] + 1 sulfur [coral][r97 g50 b40]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Orchid || 12 cabbage + 1 red sand + 1 saltpeter + 1 carrot + 1 sulfur [orchid][r85 g50 b80]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Pale Violet Red|| 10 cabbage + 1 red sand + 1 saltpeter + 1 carrot + 1 sulfur [pale violet red][r80 g50 b75] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Light Yellow || 5 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [azure][r90 g100 b100] + 1 + carrot [ivory][r98 g100 b95] + 1 carrot [light yellow][r100 g100 b90 ] + 1 carrots [cornsilk][r100 g98 b85] + 1 sulfur  [light yellow][r100 g100 b90] ||  this recipe is a great one as a starter / azure ivory light yellow cornsilk snow mint cream floral white sea shell linen.  It needs a tiny push and I think it will get (pure) white. &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Cornsilk || 5 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [azure][r90 g100 b100] + 1 + carrot [ivory][r98 g100 b95] + 1 carrot [light yellow][r100 g100 b90 ] + 1 carrots [cornsilk][r100 g98 b85]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Ivory || 6 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [mint cream ][r98 g100 b98] + 1 carrot [ivory][r100 g100 b90 ]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Snow || 6 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [mint cream ][r98 g100 b98] + 1 carrot [ivory][r100 g100 b90 ] + 1 sulfur [no change] [r100 g100 b95] + 2 copper [snow] [r100 g100 b98]   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Mint Cream || 6 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [mint cream ][r98 g100 b98] + 1 carrot [ivory][r100 g100 b90 ] + 1 sulfur [no change] [r100 g100 b95] + 2 copper [snow] [r100 g100 b98] + 1 copper [mint cream] [r98 g100 b98]   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Mint Cream || 6 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [mint cream ][r98 g100 b98] + 1 copper [mint cream] [r95 g100 b98] || better&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Light Cyan || 8 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Azure || 9 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [azure][r90 g100 b100]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Honey Dew || 9 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [azure][r90 g100 b100] + 1 carrot [honey dew][r95 g100 b95]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Lemon Chiffon || 9 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [azure][r90 g100 b100] + 1 carrot [honey dew][r95 g100 b95] + 1 carrot [ivory] [r98 g100 b95] + 1 carrot [light yellow][r100 g100 b90]  + 1 cabbage juice [lemon chiffon] [r100 g95 b85]  || ** ?? maybe a copper? **&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Light Golden Rod Yellow || 9 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [azure][r90 g100 b100] + 1 carrot [honey dew][r95 g100 b95] + 1 carrot [ivory] [r98 g100 b95] + 1 carrot [light yellow][r100 g100 b90]  + 1 cabbage juice [Light Golden Rod Yellow] [r100 g98 b85] ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Beige || 10 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [azure][r95 g100 b100] + 1 carrot [honey dew][r95 g100 b95] + 6 copper [light cyan] [r90 g100 b100] + 1 cabbage [honey dew] [r90 g100 b95] + 2 carrots [beige] [r95 g100 b90] || cabbage dropped red and blue / carrots pump the red but drop blue.&lt;br /&gt;
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| N || 1 || 2 || 3 &lt;br /&gt;
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| N || 1 || 2 || 3 &lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Rana Paints ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Paint Tests&amp;lt;/b&amp;gt;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Ingredients &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Tomato || 1 clay [saddle brown] + 1 carrot [raw sienna] + 1 carrot [chocolate] + 4 carrots [carrot] + 1 clay  + 1 saltpeter +  [tomato] + 1 carrot ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Tomato || 8 carrot [carrot] [r90 g50 b15] + 1 red sand [chocolate] [r90 g40 b10] + 1 clay [raw sienna] [r75 g40 b10] + 1 saltpeter [tomato] [r95 g40 b35]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Yellow Green ||  9 Clay + 1 Red Sand  + 1 Sulfur + 1 Lime [yellow green] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Slate Blue || 7 cabbage [beet] + 1 carrot [dark orchid] + 1 clay [slate blue] (needs +1 cabbage) ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Cobalt Blue ||  3 cabbage [beet] + 2 carrot [no change] + 1 sulfur [no change] + 1 clay [orchid] + 1 clay [dark grey ] + 4 clay [no change] + 1 lime [dim grey] + 1 cabbage [cobalt blue]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Plum 4 ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] + 3 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] || good &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown 2 ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 3 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] + 1 red sand [rosy brown] [r70 g55 b65]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown 1 ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 2 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] + 1 red sand [rosy brown] [r70 g55 b65]  || best &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Amethyst ||  8 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 1 sulfur [no change] [r50 g30 b70] + 1 clay [medium purple] [r60 g50 b95] + 1 red sand [amethyst] [r70 g50 b80]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Medium Purple ||  8 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [medium purple] [r60 g50 b95] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Slate Blue ||  8 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 1 clay [slate blue] [r40 g30 b70] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Grey ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] + 3 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] + 3 clay [dark grey] [r80 g60 b65] ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown 3 ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid][r55 g30 b70] + 3 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] + 3 clay [dark grey] [r80 g60 b65] + 2 cabbage [no change][] + 1 cabbage [plum] [r70 g55 b75] + 1 red sand [Rosy Brown] [r70 g20 b65] || rosy comes from plum base + RS &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Grey ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 1 sulfur [no change] + 1 clay [plum] + 3 clay [dark grey] [r70 g50 b65]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Grey ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 1 sulfur [no change] + 1 clay [plum] + 3 clay [dark grey] [r70 g50 b65]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Plum 1 ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65]  + 1 sulfur [ ] [r60 g40 b50] + 1 clay [plum] [r70 g55 b70] || not complete&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Plum 2 ||   3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 2 clay [no change] [r50 g30 b50] + 1 sulfur [] [r60 g40 b50] + 1 clay [plum] [r75 g60 b70]  || not complete? &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R ||  Plum 3 ||   3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 2 clay [no change] [r50 g30 b50] + 1 sulfur [] [r60 g40 b50] + 1 clay [plum] [r75 g60 b70] + 1 clay [dark grey] [r70 g50 b70] + 2 cabbage [plum] [r70 g60 b75]  || over shoots&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey ||  4 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 3 clay [no change] [r50 g30 b50] + 1 sulfur [grey] [r60 g40 b55]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 2 clay [no change] [r5r g30 b50] + 1 sulfur [Rosy Brown] [r60 g40 b50] + 2 clay [grey] [r70 g50 b50]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65]  + 3 clay [beet] [r70 g50 b65] + 1 sulfur [grey][r60 g40 b65] + 1 clay [grey]   ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Orchid ||  9 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r60 g30 b70] ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Amethyst ||  3 cabbage [beet] [r50 g25 b55] + 2 carrot [no change] [r70 g30 b65] + 1 clay + 1 sulfur [amethyst] [r60 g40 b65]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Blue Violet ||  3 cabbage [beet] [r50 g25 b55] + 2 carrot [no change] [r70 g30 b65] + 1 clay + 1 sulfur [amethyst] [r60 g40 b65] + saltpeter + 27 cabbage [Blue Violet] [r55 g10 b85]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey||  3 cabbage [beet] [r50 g25 b55] + 2 carrot [no change] [r70 g30 b65] + 1 clay + 1 sulfur [amethyst] [r60 g40 b65] + 1 clay [grey] [r60 g40 b60] + 3 clay [grey]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Pale Violet Red || 6 cabbage [beet] + 1 clay [no change} + 1 clay [boysenberry] + 1 clay [no change] + 1 carrot [beet] + 2 carrots + 1 sulfur [pale violet red]   || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Smokey Black || 1 red sand [ruby red] [r55 g8 b10] + 1 saltpeter [no change] [r55 g8 b9] + 1 carrot [barn red] [r55 g8 b0] + 1 lime [dark scarlet] [r40 g0 b0] + 1 clay [licorice] [r30 g0 b0] + 1 cabbage [smokey black] [r15 g0 b0] + 1 cabbage [no change] [r10 g0 b0] + 1 cabbage [no change] [r8 g0 b0] + 5 cabbage [smokey black] [r5 g0 b5] || dark scarlet and licorice w/out silver &amp;lt;br /&amp;gt; cabbage drops red and at end raised blue&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Aquamarine 1 || 3 cabbage [beet] [r50 g20 b55] + 1 copper [slate grey] [r45 g40 b60] + 1 copper [no change] [r45 g50 b60] + 1 copper [light slate grey] [r30 g40 b60] + 1 copper [steel blue] [r30 g50 b60] + 1 copper [cadet blue] [r30 g55 b60] + 1 sulfur [no change] [r30 g50 b60] + 1 sulfur [no change] [no change] + 1 lime [light sea green] [r10 g85 b75] + 1 clay [aquamarine] [r50 g100 b99] + 1 clay [aquamarine] [r50 g100 b90] || doesn't need 2 sulfurs my bad &amp;lt;br /&amp;gt; huge spike on the lime &amp;lt;br /&amp;gt; light sea green no silver. &amp;lt;br /&amp;gt; another mega shift after the lime&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Aquamarine 2 || 3 cabbage [beet] [r50 g20 b55] + 1 copper [slate grey] [r45 g40 b60] + 1 copper [no change] [r45 g50 b60] + 1 copper [light slate grey] [r30 g40 b60] + 1 copper [steel blue] [r30 g50 b60] + 1 copper [cadet blue] [r30 g55 b60] + 1 clay [cadet blue] [r50 g60 b70] + 1 clay [cadet blue] [r50 g65 b70] + 1 sulfur [light steel blue] [r60 g75 b80] + 1 lime [aquamarine] [r40 g100 b70]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Light Steel Blue || 3 cabbage [beet] [r50 g20 b55] + 1 copper [slate grey] [r45 g40 b60] + 1 copper [no change] [r45 g50 b60] + 1 copper [light slate grey] [r30 g40 b60] + 1 copper [steel blue] [r30 g50 b60] + 1 copper [cadet blue] [r30 g55 b60] + 1 clay [cadet blue] [r50 g60 b70] + 1 clay [cadet blue] [r50 g65 b70] + 1 sulfur [light steel blue] [r60 g75 b80] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Jungle Green || 7 clay [saddle brown] [r50 g40 b10] + 1 copper [dark sienna]  [r20 g15 b0] + 1 copper [seal brown]  [r15 g15 b0]  + 1 copper [dark jungle green] [r15 g20 b5]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Persian Indigo || 5 clay [saddle brown] [r60 g30 b10] + 1 copper [seal brown]  [r15 g15 b0] + 1 copper [dark jungle green] [r15 g20 b5] + 1 copper [no change] [r10 g20 b8] + 1 copper [dark slate grey] [r10 g20 b10] + 1 saltpeter [dark jungle green] [r10 g8 b10] + 1 lead [no change] [r10 g0 b15] + 1 sulfur [Persian indigo] [r20 g10 b35]  || the saltpeter + lead + sulfur combo is what shifts the color&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Black || 5 clay [saddle brown] [r60 g30 b10] + 1 copper [seal brown]  [r15 g15 b0] + 1 copper [dark jungle green] [r15 g20 b5] + 1 copper [no change] [r10 g20 b8] + 1 copper [dark slate grey] [r10 g20 b10] + 1 copper [dark jungle green] [r10 g20 b10] + 1 lead [no change] [r10 g12 b08 + 1 sulfur [dark slate grey] [r20 g22 b18] + 1 saltpeter [black] [r5 g0 b0] + 1 copper [black] [r2 g0 b0]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Black || 6 clay [saddle brown] [r60 g30 b10] + 1 copper [dark sienna] [r20 g18 b0] + 1 copper [seal brown]  [r15 g18 b5] + 1 copper [dark jungle green] [r15 g20 b5] + 1 copper [dark jungle green] [r10 g20 b15] + 1 sulfur [dark olive green] [r20 g25 b18] + lead + saltpeter [black] || maybe 1 copper in there too + 1 copper [dark slate grey] [r10 g20 b10] before the lead&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Indigo || 5 clay [saddle brown] [r60 g30 b10] + 1 copper [seal brown]  [r15 g15 b0] + 1 copper [dark jungle green] [r15 g20 b5] + 1 copper [no change] [r10 g20 b8] + 1 copper [dark slate grey] [r10 g20 b10] + 1 saltpeter [dark jungle green] [r10 g8 b10] + 1 lead [no change] [r10 g0 b15] + 1 sulfur [Persian indigo] [r20 g10 b35] + 1 lime [no change] [r20 g10 b40] + ?? + 3 cabbage juice [indigo] [r30 g0 b35]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Seal Brown || 8 clay [saddle brown] [r60 g30 b10] + 1 copper [dark sienna] [r25 g20 b0] + 1 copper [seal brown] [r20 g20 b0] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Maroon  || 5 cabbage juice [beet] [r50 g20 b55] + 1 saltpeter [burnt umber] [r55 g15 b10] + 5 clay [no change] + 1 sulfur [sienna] [r60 g25 b25] + 1 iron [burnt umber] + 1 carrot [barn red] [r40 g10 b0] + 15 red sand [maroon] [r50 g1 b2]  || barn red with a lot of red sand&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown 4 || 5 cabbage juice [beet] [r50 g20 b55] + 1 sulfur [no change] + 1 clay [rosy brown] [r60 g40 b60] + 4 clay [rosy brown] [r70 g55 b55]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Scarlet || 5 cabbage juice [beet] [r50 g20 b55] + 1 sulfur [no change] + 1 clay [rosy brown] [r60 g40 b60] + 6 clay [rosy brown] [r70 g55 b55] + 1 saltpeter [boysenberry] + 1 iron [tyrian purple] [r25 g10 b15] + 2 iron [dark scarlet] [r20 g10 b15] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Smokey Black || 5 clay [saddle brown] [r50 g40 b10] + 1 sulfur [sienna] [r60 g50 b25] + 3 cabbage [grey] [r60 g40 b35] + 2 cabbage juice [grey] [r60 g45 b50] + 1 saltpeter [tyrian purple] [r45 g0 b20] + 1 iron [seal brown] [r20 g0 b8] + 4 iron [licorice] [r15 g0 b5] + 9 iron [smokey black] [r15 g0 b0]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey || 5 cabbage juice [beet] [r50 g25 b55] + 1 sulfur [no change] + 1 iron [dark slate blue] [r25 g20 b50] + 1 clay [grey] [r55 g50 b60] + 3 clay [grey] [r50 g50 b48] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Tyrian Purple || 5 cabbage juice [beet] [r50 g25 b55] + 1 sulfur [no change] + 1 iron [dark slate blue] [r25 g20 b50] + 1 clay [grey] [r55 g50 b60] + 3 clay [grey] [r50 g50 b48] + 1 saltpeter [tyrian purple] [r35 g10 b30]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Seal Brown || 4 clay [saddle brown][r50 g40 b10] + 1 sulfur [sienna] [r60 g50 b25] + 1 iron [dark olive green] [r45 g50 b10] + 5 cabbage juice [dim grey] [r45 g45 b30] + 1 saltpeter [seal brown] [r15 g0 b10]   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Smokey Black || 4 clay [saddle brown][r50 g40 b10] + 1 sulfur [sienna] [r60 g50 b25] + 1 iron [dark olive green] [r45 g50 b10] + 5 cabbage juice [dim grey] [r45 g45 b30] + 1 saltpeter [seal brown] [r15 g0 b10] + 13 iron [smokey black] [r10 g0 b0]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Black || 4 clay [saddle brown][r50 g40 b10] + 1 sulfur [sienna] [r60 g50 b25] + 1 iron [dark olive green] [r45 g50 b10] + 5 cabbage juice [dim grey] [r45 g45 b30] + 1 saltpeter [seal brown] [r15 g0 b10] + 13 &lt;br /&gt;
iron [smokey black] [r10 g0 b0] + 1 potash [no change] + 6 silver powder [black] [r5 g0 b0]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Sangria || 1 cabbage juice [beet] [r50 g25 b55]  + 1 red sand [burnt umber] [r50 g20 b25] + 2 red sand [ruby red] [r60 g10 b10] + 4 red sand [sangria] [r55 g10 b5] + 2 red sand [sangria] [r55 g8 b5]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Burgundy Red || 1 cabbage juice [beet] [r50 g25 b55]  + 1 red sand [burnt umber] [r50 g20 b25] + 2 red sand [ruby red] [r60 g10 b10] + 4 red sand [sangria] [r55 g10 b5] + 1 saltpeter [no change] + 1 carrot [dark scarlet][r45 g0 b10] + 1 sulfur [burgundy red] [r50 g0 b10] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Burgundy Red || 7 red sand [ruby red] [r60 g5 b10] + 1 cabbage juice [no change] [r55 g10 b5] + 1 saltpeter [no change][r66 g20 g5] + 1 carrot [dark scarlet] [r45 g0 b10] + 1 sulfur [burgundy red][r50 g0 b15]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Indigo || 7 red sand [ruby red] [r66 g5 b10] + 1 cabbage juice [no change] [r55 g10 b5] + 1 saltpeter [no change][r66 g20 g5] + 1 carrot [dark scarlet] [r45 g0 b10] + 1 sulfur [burgundy red][r50 g0 b15] + 20 cabbage juice [indigo] [r45 g10 b45]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Sangria || 7 red sand [ruby red] [r60 g5 b10] + 1 sulfur [no change][r60 g10 b15] + 1 clay [indian red] [r80 g30 b25] + 1 saltpeter [sangria][r60 g0 b5]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Tomato || 7 red sand [ruby red] [r60 g5 b10] + 1 clay [no change][r60 g10 b10] + 1 sulfur [brown][r60 g15 b15] + 1 carrot [fire brick] [r80 g25 b20] + 1 carrot [chocolate][r85 g25 b20] + 5 carrots [tomato][r90 g30 b20]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Crimson || 7 red sand [ruby red] [r60 g5 b10] + 1 clay [no change][r60 g10 b10] + 1 sulfur [brown][r60 g15 b15] + 1 carrot [fire brick] [r80 g25 b20] + 1 carrot [chocolate][r85 g25 b20] + 5 carrots [tomato][r90 g30 b20] + 13  carrots [tomato] [r100 g40 b20] + 1 saltpeter [tomato] [r100 g20 b20]  + 1 lime [no change][r100 g20 b20] + 1 iron [crimson] [r99 g20 b20]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Violet Red || 7 red sand [ruby red] [r60 g5 b10] + 1 clay [no change][r60 g10 b10] + 1 sulfur [brown][r60 g15 b15] + 1 carrot [fire brick] [r80 g25 b20] + 1 carrot [chocolate][r85 g25 b20] + 5 carrots [tomato][r90 g30 b20] + 13  carrots [tomato] [r100 g40 b20] + 1 saltpeter [tomato] [r100 g20 b20]  + 1 lime [no change][r100 g20 b20] + 1 iron [crimson] [r99 g20 b20] + XXX + 29 copper [violet red] [r75 g30 b55] || add lots of copper and cabbage &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Brown || 7 red sand [ruby red] [r60 g5 b10] + 1 copper [burnt umber][r50 g15 b18] + 3 carrots [brown][r60 g20 b15]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Raw Sienna || 7 red sand [ruby red] [r60 g5 b10] + 1 copper [burnt umber][r50 g15 b18] + 3 carrots [brown][r60 g20 b15] + 9 carrots [raw sienna] [r70 g25 b15]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown || 7 red sand [ruby red] [r60 g5 b10] + 1 carrot [ruby red] [r60 g10 b8] + 1 saltpeter [indian red] [r80 g25 b25] + 1 copper [no change][r75 g30 b30] + 2 copper [rosy brown][r775 g50 b50]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Orchid || 7 red sand [ruby red] [r60 g5 b10] + 1 carrot [ruby red] [r60 g10 b8] + 1 saltpeter [indian red] [r80 g25 b25] + 1 copper [no change][r75 g30 b30] + 2 copper [rosy brown][r75 g50 b50] + 1 sulfur [no change][r75 g55 b50] + 23 cabbage juice [orchid][r75 g50 b70]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Sea Green || 4 copper [medium turquoise] [r20 g70 b70] + 1 potash [turquoise][r20 g90 b70] + 1 saltpeter [no change] [r20 g90 b75 ] + 1 carrot [medium sea green] [r10 g60 b45] + 1 sulfur [no change] [r15 g60 b50] + 2 cabbage [sea green][r20 g60 b50]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Teal ? || 9 copper [medium turquoise] [r20 g70 b70] + 1 potash [turquoise][r20 g90 b70] + 1 carrot [teal] [r10 g55 b50] || not carrot / not cabbage &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Paint Sources&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Base Anyone Can Make Them Paints: [[ Reactionless Paint Recipes ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yendor: [[ User:Yendor/Paint]]&lt;br /&gt;
&lt;br /&gt;
Peacefulness  [[ Paints ]]&lt;br /&gt;
&lt;br /&gt;
Hanid [[ User: Hanid  | Paints ]]&lt;br /&gt;
&lt;br /&gt;
Asnath/Kastou [[Guilds/Newfy/Paints]]&lt;br /&gt;
&lt;br /&gt;
LadyKayTay [[ User:LadyKaytay/paints | Paints ]]&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram/Resources3&amp;diff=136439</id>
		<title>User:Zhukuram/Resources3</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram/Resources3&amp;diff=136439"/>
		<updated>2017-07-26T01:38:01Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Zhu Paints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;GoneWalkAbout Resources of Interest 3 &amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
This page lists Tale7 resources of interest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 7 Links to other pages&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram  | My Home Page]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Zhukuram/Resources2 | RO Info ]]&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale7/&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Paint Manias&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
I CANNOT make paint.  I haven't clue really.  These are my pitiful attempts to make paints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prior Tale Guide Notes ===&lt;br /&gt;
&lt;br /&gt;
'''Mixing for an RBG Value'''&lt;br /&gt;
&lt;br /&gt;
Useful Guide from Prior Tale: [http://www.atitd.org/wiki/tale4/Paint/Guide Tale4/Paint/Guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Paint colors are averages of each of the RGP values from the ingredients. &lt;br /&gt;
&lt;br /&gt;
When you mix ingredients, their colors are averaged according to how much of each ingredient is present. For example, if you mix two iron and one dead tongue, the resulting RGB value will be: &lt;br /&gt;
          io + io +  dt&lt;br /&gt;
 Red   = ( 96 + 96 + 112 )/3 = 101&lt;br /&gt;
 Green = ( 48 + 48 +  64 )/3 =  53&lt;br /&gt;
 Blue  = ( 32 + 32 +  64 )/3 =  43&lt;br /&gt;
&lt;br /&gt;
This color (101,53,43) is closest to SaddleBrown, so that would be the color of the paint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A reaction between two ingredients is order-dependent. &lt;br /&gt;
* A reaction between any two ingredients will only take place once. &lt;br /&gt;
** Combining '''cj + co + cj''' &amp;lt;br /&amp;gt;only the first combination cj-co reaction will take place. &amp;lt;br /&amp;gt; there will be no reaction from next combination co-cj&lt;br /&gt;
* A total of 5 reactions per batch. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== My Recipe Attempts ===&lt;br /&gt;
&lt;br /&gt;
* Sulfur raises green 60% and blue 40% &lt;br /&gt;
* Saltpeter drops blue to 0%&lt;br /&gt;
&lt;br /&gt;
* making tomato paint: saltpeter was the last ingredient and reacted with the previous one which was clay.&lt;br /&gt;
** do the reactions happen to the items already in the list or the next items added?&lt;br /&gt;
** it appears they react to the previous item on the list. &lt;br /&gt;
*** in A + B + ( (C + Cat) + D ) the cat reacts with C and D then will be based off whatever is the new value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TRY THESE FIRST''': Reactionless Paint ANYONE can make these: [[Reactionless Paint Recipes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cabbage == juice / carrots == carrots&lt;br /&gt;
&lt;br /&gt;
==== Painting Testing ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Making Orange Paint Testing Reactions&amp;lt;/b&amp;gt;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Ingredients &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Melon || 10 red sand [ruby red]  [r60 g5 b8]  + 1 lead [burgundy red] + 1 clay [saddle brown] + 1 saltpeter [no change][blue = 0] + 1 sulfur [melon]|| SP dropped blue to zero &amp;lt;br /&amp;gt; sulfur returned blue to 1/3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Peru || 10 red sand [ruby red]  [r60 g5 b8]  + 1 clay [no change][dropped green / blue a lot] + 1 lead [saddle brown] + 1 saltpeter [burnt sienna ] [blue near zero] + 1 sulfur [peru] [g60 b40 ] || Sulfur raised green 60% and blue 40% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Golden Rod ||  10 red sand [ruby red]  [r60 g5 b8]  + 1 lead [burgundy red] + + 1 clay [saddle brown] + 1 sulfur [peru] + 1 saltpeter [dark golden rod]  || the last item raises blue and green &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna || 10 red sand [ruby red]  [r60 g5 b8]  + 1 clay [no change] + 1 lead [saddle brown] + 1 sulfur [peru] + 1 saltpeter [sienna] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sandy Brown || 1 lead [dim grey] + 1 red sand [brown] + 2 red sand [fire brick] + 7 red sand [no change] [r80 g8 b10] + 1 clay [raw sienna] [g20 b10] + 1 saltpeter [no change] [b0] + 1 sulfur [sandy brown] [r100 g60 b25] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Light Coral || 1 clay [saddle brown] + 1 red sand [burnt umber] + 3 red sand [ruby red] + 6 red sand [no change] + 1 saltpeter [no change] [g8 b10] + 1 sulfur [light coral] [r90 g40 b40] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Carrot || 1 lead [dim grey] [r25 g25 b30] + 1 red sand [brown] [r70 g15 b20] + 2 red sand [fire brick] [r80 g10 b15] + 7 red sand [no change] [r80 g8 b10] + 1 clay [raw sienna] [r75 g25 b10] + 1 sulfur [coral] [r95 g50 b20] + 1 saltpeter [carrot] [r95 g 50 b20]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z ||  Sienna || 1 clay [saddle brown] + 1 red sand [burnt umber] [r55 g20 b8] + 3 red sand [ruby red] [r60 g8 b5] + 6 red sand [no change] [r66] + 1 lead [saddle brown] [r50 g25 b10] + 1 sulfur [peru] [r75 g50 b30] + 1 saltpeter [sienna] [r75 g30 b15]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ||  || ** More Testing **&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Feldspar || 1 saltpeter + 10 red sand + 1 lead [burgundy red] [r50 g15 b20] + 1 clay [burnt umber] [r50 g25 b20] + 1 sulfur [feldspar][r90 g60 b50]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Feldspar  || 1 saltpeter + 10 red sand + 1 clay [red devil] [r60 g0 b8] + 1 lead [burnt umber] [r50 g15 b15] + 1 sulfur [feldspar][r90 g50 b45] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna || 1 saltpeter [] + 10 red sand + 1 sulfur [brown] [r75 g20 b25] + 1 lead [boysenberry] [r70 g20 b25]  + 1 clay [sienna] [r60 g30 b25]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna || 1 saltpeter [] + 10 red sand + 1 sulfur + 1 clay + 1 lead [sienna] [r60 g25 b25] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna  || 1 saltpeter [] + 10 red sand + 1 lead + 1 sulfur + 1 clay [sienna] [r60 g30 b25] || putting saltpeter first doesn't seem to help much &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Feldspar  || 1 saltpeter [] + 10 red sand + 1 clay [red devil] [r60 g0 b8] + 1 sulfur [indian red] [r90 g30 b50] + 1 lead [feldspar] [r70 g50 b50] || HUGE spike between red devil and indian red &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Peru || 10 red sand [ruby red] [r60 g5 b8] + 1 clay [no change] + 1 lead [saddle brown] + 1 sulfur [peru] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Burnt Umber || 10 red sand [ruby red] [r60 g5 b8] + 1 carrot [no change] + 1 lead [burnt umber]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Khaki || 8 clay + 1 red sand  + 1 lead [olive drab]  + 1 sulfur [dark khaki][r75 g80 b40] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Olive Drab || 8 clay + 1 red sand  + 1 lead [olive drab]  + 1 sulfur [dark khaki][r75 g80 b40] + 1 copper [r50 g60 b20] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Cobalt Green || 8 clay + 1 red sand  + 1 lead [olive drab]  + 1 sulfur [dark khaki][r75 g80 b40] + 1 copper [r50 g60 b20] + then a bunch of dead tongue/toadskins + 16 copper to move the green high [r40 g80 b25] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Yellow Green || 8 clay + 1 red sand  + 1 lead [olive drab]  + 1 sulfur [dark khaki] + 1 salt peter [yellow green]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Barn Red || 10 red sand [ruby red]  [r60 g5 b8]  + 1 lead [burgundy red] [r50 g8 b10] + 1 sulfur [no change] + 1 saltpeter [barn red] [r50 g8 b0]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ||  || ** Blurbs I dunno how I got these... **&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Zhu Paints ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Paint Tests&amp;lt;/b&amp;gt;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Ingredients &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Jungle Green || 1 clay [saddle brown] + 1 saltpeter (no change) + 1 carrot [sienna] + 2 cabbage [dim grey] + 1 lime [dark jungle green]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Olive Green || 2 cabbage [beet] + 1 red sand [no change] + 1 sulfur [no change] + 5 clay [boysenberry] + 1 clay [burnt umber] + 1 carrot [dark olive green] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Olive Green || 3 clay [saddle brown]+ 1 copper [dark olive green] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Sea Green ||Cabbage 7 Clay 9 Saltpeter 1 Sulfur 1 [tan] Potash 1 [medium  aqua marine] + 1 clay [Dark Sea Green]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Sienna || 1 [carrot] + 7 carrots [carrot] + 1 sulfur (no change) + 1 clay [sienna] + 1 saltpeter [burnt sienna] + 1 iron [dark sienna]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Slate Blue || 3 clay [saddle brown]+ 1 copper [dark olive green] + 1 red sand [Dark Sienna] + 1 saltpeter [no change] + 1 carrot [dark olive green] + 2 cabbage [Dark Slate Grey] + 14 cabbage juice [Dark Slate Blue]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Slate Blue || 9 cabbage [beet] + 1 sulfur [no change] + 1 iron [Dark Slate Blue]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dim Grey || 1 clay [saddle brown] + 1 saltpeter (no change) + 1 carrot [sienna] + 2 cabbage [dim grey]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Khaki || 1 clay [saddle brown] + 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Light Grey || 1 clay [saddle brown]+ 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] + 1 copper (catalyst) [Pale Golden Rod] + 1 clay (no change) + 1 copper (no change) + 1 sulfur (no change) + 1 potash (no change) + 1 cabbage [Light Grey]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Oxford Blue || 1 clay [saddle brown] + 1 saltpeter (no change) + 1 carrot [sienna] + 2 cabbage [dim grey] + 1 lime [dark jungle green] + 2 cabbage [oxford blue]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Pale Golden Rod || 1 clay [saddle brown] + 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] + 1 copper (catalyst) [Pale Golden Rod]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Seal Brown || 1 [carrot] + 7 carrots [carrot] + 1 sulfur (no change) + 1 clay [sienna] + 1 saltpeter [burnt sienna] + 1 iron [dark sienna] + 1 sulfur (no change) + 1 lime (no change) + 2 cabbage [seal brown]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Tan || Cabbage 7 + Clay 9 + Saltpeter 1 + Sulfur 1 [tan] || there is cheaper&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Thistle || 1 clay [saddle brown]+ 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] + 1 copper (catalyst) [Pale Golden Rod] + 1 clay (no change) + 1 copper (no change) + 1 sulfur (no change) + 1 potash (no change) + 1 cabbage [Light Grey] + 7 cabbage [thistle]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Wheat || 1 clay [saddle brown]+ 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] + 1 copper (catalyst) [Pale Golden Rod] + 1 clay (no change) + 1 copper (no change) + 1 sulfur (no change) + 1 potash (no change) + 1 cabbage [Light Grey] + 7 cabbage [thistle] + 5 carrots [wheat]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sap Green || 1 red sand [Ruby Red] + 1 cabbage juice [Burnt Sienna] + 1 cabbage juice [burnt umber] + 5 cabbage juice [boysenberry] + 1 lime [dark olive green] + 1 sulfur [no change] + 2 clay [Sap Green]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Tyrian Purple || 5 cabbage [beet] + 1 carrot [boysenberry] + 3 red sand [no change] + 1 sulfur [no change] + 1 clay [Tyrian Purple]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Sienna || 1 carrot [carrot] + 1 sulfur [not change] + 1 clay [saddle brown] + 1 red sand [burnt sienna]  + 2 red sand [barn red] + 5 cabbage [dark sienna]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Steel Pink || 1 clay [saddle brown] + 1 sulfur [peru] + 1 lime [indian red] + 5 carrot [sienna] + 1 cabbage [brown] + 1 cabbage [steel pink]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Steel Pink || 3 clay [saddle brown] + 1 sulfur [peru] + 1 lime [indian red] + 5 carrot [sienna] + 1 cabbage [fire brick] + 1 cabbage [brown] + 2 cabbage [Steel Pink] + 3 cabbage [beet] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Crimson || 3 clay [saddle brown] + 1 sulfur [peru] + 1 lime [indian red] + 5 carrot [sienna] + 1 cabbage [fire brick] + 1 cabbage [brown] + 2 cabbage [Steel Pink] + 38 carrots [crimson] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Brown || 10 red sand [ruby red] + 1 saltpeter [no change] + 1 sulfur [brown]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Fire Brick || 10 red sand [ruby red] + 1 saltpeter [no change] + 1 sulfur [brown] + 1 cabbage juice [fire brick]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Melon || 10 red sand [ruby red] + 1 lead [burgundy red] + 1 clay [saddle brown] + 1 saltpeter [no change][blue = 0] + 1 sulfur [melon]|| SP dropped blue to zero &amp;lt;br /&amp;gt; sulfur returned blue to 1/3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Peru || 10 red sand [ruby red] + 1 clay [dropped green / blue a lot] + 1 lead [saddle brown] + 1 saltpeter [burnt sienna ] [blue near zero] + 1 sulfur [peru] [blue 40% green 60%] || Sulfur raised green 60% and blue 40% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Tan  || 9 clay [saddle brown][r50 g40 b15] + 1 cabbage [sienna] [r50 g40 b20] + 1 saltpeter [no change][r50 g40 b20] + 1 sulfur [tan] [r75 g65 b50]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Feldspar || 9 clay [saddle brown] + 1 cabbage [sienna] + 1 sulfur [feldspar] [r75 g50 b40]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Peru ||  9 red sand [ruby red] [r60 g10 b10] + 1 clay [no change] [r60 g10 b10] + 1 lead [saddle brown] [r50 g25 b10] + 1 sulfur [peru] [r70 g40 b30]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Indian Red ||  9 red sand [ruby red] [r60 g10 b10] + 1 clay [no change] [r60 g10 b10] + 1 red sand [] + 1 sulfur [indian red ] [r70 g30 b30]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Olive Drab ||  9 clay + 1 red sand + 1 lead [olive drab] [r50 g55 b10]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Olive Drab ||  8 clay [saddle brown] [r50 g40 b10] + 1 red sand [no change] [r55 g40 b10 ] + 1 lead [olive drab] [r50 g55 b10]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Khaki ||  8 clay [saddle brown] [r50 g40 b10] + 1 red sand [no change] [r55 g40 b10 ] + 1 lead [olive drab] [r50 g55 b10] + 1 sulfur [dark khaki] [r60 g70 b30]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna || 5 cabbage [beet][r50 g30 b60] + 1 carrot [boysenberry][r60 g25 b40] + 1 carrot [boysenberry] [r60 g25 b40] + 1 carrot [sienna][r70 g30 b30] + 1 carrot [sienna] [r70 g35 b30] + 1 carrot [sienna] [r80 g35 b25] || carrots after cabbage move red and drop green and blue&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Indian Red || 9 Red Sand [ruby red] [r70 g10 b10] + 1 Clay [no change][r60 g10 b10], 1 sulfur [indian red] [r75 g25 b25]  || * best *&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Indian Red || 1 Clay [saddle brown], 1 Saltpeter, 3 Carrot, 1 Sulfur, 1 Lime   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Pale Violet Red || 1 Clay [saddle brown], 1 Saltpeter, 3 Carrot, 1 Sulfur, 1 Lime + 6 Cabbage   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Amethyst || 1 Clay [saddle brown], 1 Saltpeter, 3 Carrot, 1 Sulfur, 1 Lime + 6 Cabbage + 1 potash + 2 copper  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Grey ||  1 Clay [saddle brown], 1 Saltpeter, 3 Carrot, 1 Sulfur, 1 Lime + 6 Cabbage + 1 potash + 2 copper  + 1 &lt;br /&gt;
clay   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Black ||  3 cabbage [beet][r50 g25 b60] + 1 carrot [boysenberry] [r60 g25 b30] + 1 carrot [sienna] [r70 g30 b30] + 1 sulfur [] + 1 clay [] + 1 clay [] + 1 lime [black] [r0 g0 b0] + 3 clay [no change]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Black ||  5 cabbage [beet] [r50 g25 b60] + 1 carrot [boysenberry] [r60 g25 b30] + 1 carrot [sienna] [r70 g30 b30] + 1 sulfur [] + 1 clay [] + 2 clay [] + 1 lime [black] [r0 g0 b2] + 1 clay [black] [r0 g0 b0]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Olive Green ||  3 Cabbage [beet] [r50 g25 b60] + 1 Carrot [boysenberry] [r60 g25 b30] + 1 carrot [sienna] [r70 g30 b30] + 1 clay [no change] [r50 g30 b25] + 1 clay [dark olive green] [r50 g30 b20] + 3 clay [dark olive green]   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Olive Green ||  3 Cabbage [beet] [r50 g25 b60] + 1 Carrot [boysenberry] [r60 g25 b30] + 1 carrot [sienna] [r70 g30 b30] 1 sulfur [no change] [r60 g30 b30] + 1 clay [burnt umber] [r45 g25 b20] + 1 clay [dark olive green] [r40 g25 b15] + 5 clay [dark olive green]   &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Coral || 1 red sand [ruby red][r60 g08 b10] + 1 saltpeter [no change] [r60 g05 b10] + 1 carrot [chocolate][r80 g30 b20] + 1 sulfur [coral][r97 g50 b40]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Orchid || 12 cabbage + 1 red sand + 1 saltpeter + 1 carrot + 1 sulfur [orchid][r85 g50 b80]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Pale Violet Red|| 10 cabbage + 1 red sand + 1 saltpeter + 1 carrot + 1 sulfur [pale violet red][r80 g50 b75] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Light Yellow || 5 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [azure][r90 g100 b100] + 1 + carrot [ivory][r98 g100 b95] + 1 carrot [light yellow][r100 g100 b90 ] + 1 carrots [cornsilk][r100 g98 b85] + 1 sulfur  [light yellow][r100 g100 b90] ||  this recipe is a great one as a starter / azure ivory light yellow cornsilk snow mint cream floral white sea shell linen.  It needs a tiny push and I think it will get (pure) white. &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Cornsilk || 5 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [azure][r90 g100 b100] + 1 + carrot [ivory][r98 g100 b95] + 1 carrot [light yellow][r100 g100 b90 ] + 1 carrots [cornsilk][r100 g98 b85]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Ivory || 6 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [mint cream ][r98 g100 b98] + 1 carrot [ivory][r100 g100 b90 ]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Snow || 6 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [mint cream ][r98 g100 b98] + 1 carrot [ivory][r100 g100 b90 ] + 1 sulfur [no change] [r100 g100 b95] + 2 copper [snow] [r100 g100 b98]   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Mint Cream || 6 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [mint cream ][r98 g100 b98] + 1 carrot [ivory][r100 g100 b90 ] + 1 sulfur [no change] [r100 g100 b95] + 2 copper [snow] [r100 g100 b98] + 1 copper [mint cream] [r98 g100 b98]   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Mint Cream || 6 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [mint cream ][r98 g100 b98] + 1 copper [mint cream] [r95 g100 b98] || better&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Light Cyan || 8 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Azure || 9 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [azure][r90 g100 b100]&lt;br /&gt;
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| N || 1 || 2 || 3 &lt;br /&gt;
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| N || 1 || 2 || 3 &lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Rana Paints ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Paint Tests&amp;lt;/b&amp;gt;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Ingredients &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Tomato || 1 clay [saddle brown] + 1 carrot [raw sienna] + 1 carrot [chocolate] + 4 carrots [carrot] + 1 clay  + 1 saltpeter +  [tomato] + 1 carrot ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Tomato || 8 carrot [carrot] [r90 g50 b15] + 1 red sand [chocolate] [r90 g40 b10] + 1 clay [raw sienna] [r75 g40 b10] + 1 saltpeter [tomato] [r95 g40 b35]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Yellow Green ||  9 Clay + 1 Red Sand  + 1 Sulfur + 1 Lime [yellow green] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Slate Blue || 7 cabbage [beet] + 1 carrot [dark orchid] + 1 clay [slate blue] (needs +1 cabbage) ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Cobalt Blue ||  3 cabbage [beet] + 2 carrot [no change] + 1 sulfur [no change] + 1 clay [orchid] + 1 clay [dark grey ] + 4 clay [no change] + 1 lime [dim grey] + 1 cabbage [cobalt blue]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Plum 4 ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] + 3 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] || good &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown 2 ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 3 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] + 1 red sand [rosy brown] [r70 g55 b65]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown 1 ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 2 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] + 1 red sand [rosy brown] [r70 g55 b65]  || best &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Amethyst ||  8 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 1 sulfur [no change] [r50 g30 b70] + 1 clay [medium purple] [r60 g50 b95] + 1 red sand [amethyst] [r70 g50 b80]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Medium Purple ||  8 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [medium purple] [r60 g50 b95] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Slate Blue ||  8 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 1 clay [slate blue] [r40 g30 b70] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Grey ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] + 3 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] + 3 clay [dark grey] [r80 g60 b65] ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown 3 ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid][r55 g30 b70] + 3 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] + 3 clay [dark grey] [r80 g60 b65] + 2 cabbage [no change][] + 1 cabbage [plum] [r70 g55 b75] + 1 red sand [Rosy Brown] [r70 g20 b65] || rosy comes from plum base + RS &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Grey ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 1 sulfur [no change] + 1 clay [plum] + 3 clay [dark grey] [r70 g50 b65]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Grey ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 1 sulfur [no change] + 1 clay [plum] + 3 clay [dark grey] [r70 g50 b65]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Plum 1 ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65]  + 1 sulfur [ ] [r60 g40 b50] + 1 clay [plum] [r70 g55 b70] || not complete&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Plum 2 ||   3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 2 clay [no change] [r50 g30 b50] + 1 sulfur [] [r60 g40 b50] + 1 clay [plum] [r75 g60 b70]  || not complete? &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R ||  Plum 3 ||   3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 2 clay [no change] [r50 g30 b50] + 1 sulfur [] [r60 g40 b50] + 1 clay [plum] [r75 g60 b70] + 1 clay [dark grey] [r70 g50 b70] + 2 cabbage [plum] [r70 g60 b75]  || over shoots&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey ||  4 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 3 clay [no change] [r50 g30 b50] + 1 sulfur [grey] [r60 g40 b55]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 2 clay [no change] [r5r g30 b50] + 1 sulfur [Rosy Brown] [r60 g40 b50] + 2 clay [grey] [r70 g50 b50]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65]  + 3 clay [beet] [r70 g50 b65] + 1 sulfur [grey][r60 g40 b65] + 1 clay [grey]   ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Orchid ||  9 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r60 g30 b70] ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Amethyst ||  3 cabbage [beet] [r50 g25 b55] + 2 carrot [no change] [r70 g30 b65] + 1 clay + 1 sulfur [amethyst] [r60 g40 b65]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Blue Violet ||  3 cabbage [beet] [r50 g25 b55] + 2 carrot [no change] [r70 g30 b65] + 1 clay + 1 sulfur [amethyst] [r60 g40 b65] + saltpeter + 27 cabbage [Blue Violet] [r55 g10 b85]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey||  3 cabbage [beet] [r50 g25 b55] + 2 carrot [no change] [r70 g30 b65] + 1 clay + 1 sulfur [amethyst] [r60 g40 b65] + 1 clay [grey] [r60 g40 b60] + 3 clay [grey]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Pale Violet Red || 6 cabbage [beet] + 1 clay [no change} + 1 clay [boysenberry] + 1 clay [no change] + 1 carrot [beet] + 2 carrots + 1 sulfur [pale violet red]   || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Smokey Black || 1 red sand [ruby red] [r55 g8 b10] + 1 saltpeter [no change] [r55 g8 b9] + 1 carrot [barn red] [r55 g8 b0] + 1 lime [dark scarlet] [r40 g0 b0] + 1 clay [licorice] [r30 g0 b0] + 1 cabbage [smokey black] [r15 g0 b0] + 1 cabbage [no change] [r10 g0 b0] + 1 cabbage [no change] [r8 g0 b0] + 5 cabbage [smokey black] [r5 g0 b5] || dark scarlet and licorice w/out silver &amp;lt;br /&amp;gt; cabbage drops red and at end raised blue&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Aquamarine 1 || 3 cabbage [beet] [r50 g20 b55] + 1 copper [slate grey] [r45 g40 b60] + 1 copper [no change] [r45 g50 b60] + 1 copper [light slate grey] [r30 g40 b60] + 1 copper [steel blue] [r30 g50 b60] + 1 copper [cadet blue] [r30 g55 b60] + 1 sulfur [no change] [r30 g50 b60] + 1 sulfur [no change] [no change] + 1 lime [light sea green] [r10 g85 b75] + 1 clay [aquamarine] [r50 g100 b99] + 1 clay [aquamarine] [r50 g100 b90] || doesn't need 2 sulfurs my bad &amp;lt;br /&amp;gt; huge spike on the lime &amp;lt;br /&amp;gt; light sea green no silver. &amp;lt;br /&amp;gt; another mega shift after the lime&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Aquamarine 2 || 3 cabbage [beet] [r50 g20 b55] + 1 copper [slate grey] [r45 g40 b60] + 1 copper [no change] [r45 g50 b60] + 1 copper [light slate grey] [r30 g40 b60] + 1 copper [steel blue] [r30 g50 b60] + 1 copper [cadet blue] [r30 g55 b60] + 1 clay [cadet blue] [r50 g60 b70] + 1 clay [cadet blue] [r50 g65 b70] + 1 sulfur [light steel blue] [r60 g75 b80] + 1 lime [aquamarine] [r40 g100 b70]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Light Steel Blue || 3 cabbage [beet] [r50 g20 b55] + 1 copper [slate grey] [r45 g40 b60] + 1 copper [no change] [r45 g50 b60] + 1 copper [light slate grey] [r30 g40 b60] + 1 copper [steel blue] [r30 g50 b60] + 1 copper [cadet blue] [r30 g55 b60] + 1 clay [cadet blue] [r50 g60 b70] + 1 clay [cadet blue] [r50 g65 b70] + 1 sulfur [light steel blue] [r60 g75 b80] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Jungle Green || 7 clay [saddle brown] [r50 g40 b10] + 1 copper [dark sienna]  [r20 g15 b0] + 1 copper [seal brown]  [r15 g15 b0]  + 1 copper [dark jungle green] [r15 g20 b5]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Persian Indigo || 5 clay [saddle brown] [r60 g30 b10] + 1 copper [seal brown]  [r15 g15 b0] + 1 copper [dark jungle green] [r15 g20 b5] + 1 copper [no change] [r10 g20 b8] + 1 copper [dark slate grey] [r10 g20 b10] + 1 saltpeter [dark jungle green] [r10 g8 b10] + 1 lead [no change] [r10 g0 b15] + 1 sulfur [Persian indigo] [r20 g10 b35]  || the saltpeter + lead + sulfur combo is what shifts the color&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Black || 5 clay [saddle brown] [r60 g30 b10] + 1 copper [seal brown]  [r15 g15 b0] + 1 copper [dark jungle green] [r15 g20 b5] + 1 copper [no change] [r10 g20 b8] + 1 copper [dark slate grey] [r10 g20 b10] + 1 copper [dark jungle green] [r10 g20 b10] + 1 lead [no change] [r10 g12 b08 + 1 sulfur [dark slate grey] [r20 g22 b18] + 1 saltpeter [black] [r5 g0 b0] + 1 copper [black] [r2 g0 b0]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Black || 6 clay [saddle brown] [r60 g30 b10] + 1 copper [dark sienna] [r20 g18 b0] + 1 copper [seal brown]  [r15 g18 b5] + 1 copper [dark jungle green] [r15 g20 b5] + 1 copper [dark jungle green] [r10 g20 b15] + 1 sulfur [dark olive green] [r20 g25 b18] + lead + saltpeter [black] || maybe 1 copper in there too + 1 copper [dark slate grey] [r10 g20 b10] before the lead&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Indigo || 5 clay [saddle brown] [r60 g30 b10] + 1 copper [seal brown]  [r15 g15 b0] + 1 copper [dark jungle green] [r15 g20 b5] + 1 copper [no change] [r10 g20 b8] + 1 copper [dark slate grey] [r10 g20 b10] + 1 saltpeter [dark jungle green] [r10 g8 b10] + 1 lead [no change] [r10 g0 b15] + 1 sulfur [Persian indigo] [r20 g10 b35] + 1 lime [no change] [r20 g10 b40] + ?? + 3 cabbage juice [indigo] [r30 g0 b35]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Seal Brown || 8 clay [saddle brown] [r60 g30 b10] + 1 copper [dark sienna] [r25 g20 b0] + 1 copper [seal brown] [r20 g20 b0] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Maroon  || 5 cabbage juice [beet] [r50 g20 b55] + 1 saltpeter [burnt umber] [r55 g15 b10] + 5 clay [no change] + 1 sulfur [sienna] [r60 g25 b25] + 1 iron [burnt umber] + 1 carrot [barn red] [r40 g10 b0] + 15 red sand [maroon] [r50 g1 b2]  || barn red with a lot of red sand&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown 4 || 5 cabbage juice [beet] [r50 g20 b55] + 1 sulfur [no change] + 1 clay [rosy brown] [r60 g40 b60] + 4 clay [rosy brown] [r70 g55 b55]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Scarlet || 5 cabbage juice [beet] [r50 g20 b55] + 1 sulfur [no change] + 1 clay [rosy brown] [r60 g40 b60] + 6 clay [rosy brown] [r70 g55 b55] + 1 saltpeter [boysenberry] + 1 iron [tyrian purple] [r25 g10 b15] + 2 iron [dark scarlet] [r20 g10 b15] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Smokey Black || 5 clay [saddle brown] [r50 g40 b10] + 1 sulfur [sienna] [r60 g50 b25] + 3 cabbage [grey] [r60 g40 b35] + 2 cabbage juice [grey] [r60 g45 b50] + 1 saltpeter [tyrian purple] [r45 g0 b20] + 1 iron [seal brown] [r20 g0 b8] + 4 iron [licorice] [r15 g0 b5] + 9 iron [smokey black] [r15 g0 b0]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey || 5 cabbage juice [beet] [r50 g25 b55] + 1 sulfur [no change] + 1 iron [dark slate blue] [r25 g20 b50] + 1 clay [grey] [r55 g50 b60] + 3 clay [grey] [r50 g50 b48] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Tyrian Purple || 5 cabbage juice [beet] [r50 g25 b55] + 1 sulfur [no change] + 1 iron [dark slate blue] [r25 g20 b50] + 1 clay [grey] [r55 g50 b60] + 3 clay [grey] [r50 g50 b48] + 1 saltpeter [tyrian purple] [r35 g10 b30]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Seal Brown || 4 clay [saddle brown][r50 g40 b10] + 1 sulfur [sienna] [r60 g50 b25] + 1 iron [dark olive green] [r45 g50 b10] + 5 cabbage juice [dim grey] [r45 g45 b30] + 1 saltpeter [seal brown] [r15 g0 b10]   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Smokey Black || 4 clay [saddle brown][r50 g40 b10] + 1 sulfur [sienna] [r60 g50 b25] + 1 iron [dark olive green] [r45 g50 b10] + 5 cabbage juice [dim grey] [r45 g45 b30] + 1 saltpeter [seal brown] [r15 g0 b10] + 13 iron [smokey black] [r10 g0 b0]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Black || 4 clay [saddle brown][r50 g40 b10] + 1 sulfur [sienna] [r60 g50 b25] + 1 iron [dark olive green] [r45 g50 b10] + 5 cabbage juice [dim grey] [r45 g45 b30] + 1 saltpeter [seal brown] [r15 g0 b10] + 13 &lt;br /&gt;
iron [smokey black] [r10 g0 b0] + 1 potash [no change] + 6 silver powder [black] [r5 g0 b0]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Sangria || 1 cabbage juice [beet] [r50 g25 b55]  + 1 red sand [burnt umber] [r50 g20 b25] + 2 red sand [ruby red] [r60 g10 b10] + 4 red sand [sangria] [r55 g10 b5] + 2 red sand [sangria] [r55 g8 b5]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Burgundy Red || 1 cabbage juice [beet] [r50 g25 b55]  + 1 red sand [burnt umber] [r50 g20 b25] + 2 red sand [ruby red] [r60 g10 b10] + 4 red sand [sangria] [r55 g10 b5] + 1 saltpeter [no change] + 1 carrot [dark scarlet][r45 g0 b10] + 1 sulfur [burgundy red] [r50 g0 b10] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Burgundy Red || 7 red sand [ruby red] [r60 g5 b10] + 1 cabbage juice [no change] [r55 g10 b5] + 1 saltpeter [no change][r66 g20 g5] + 1 carrot [dark scarlet] [r45 g0 b10] + 1 sulfur [burgundy red][r50 g0 b15]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Indigo || 7 red sand [ruby red] [r66 g5 b10] + 1 cabbage juice [no change] [r55 g10 b5] + 1 saltpeter [no change][r66 g20 g5] + 1 carrot [dark scarlet] [r45 g0 b10] + 1 sulfur [burgundy red][r50 g0 b15] + 20 cabbage juice [indigo] [r45 g10 b45]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Sangria || 7 red sand [ruby red] [r60 g5 b10] + 1 sulfur [no change][r60 g10 b15] + 1 clay [indian red] [r80 g30 b25] + 1 saltpeter [sangria][r60 g0 b5]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Tomato || 7 red sand [ruby red] [r60 g5 b10] + 1 clay [no change][r60 g10 b10] + 1 sulfur [brown][r60 g15 b15] + 1 carrot [fire brick] [r80 g25 b20] + 1 carrot [chocolate][r85 g25 b20] + 5 carrots [tomato][r90 g30 b20]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Crimson || 7 red sand [ruby red] [r60 g5 b10] + 1 clay [no change][r60 g10 b10] + 1 sulfur [brown][r60 g15 b15] + 1 carrot [fire brick] [r80 g25 b20] + 1 carrot [chocolate][r85 g25 b20] + 5 carrots [tomato][r90 g30 b20] + 13  carrots [tomato] [r100 g40 b20] + 1 saltpeter [tomato] [r100 g20 b20]  + 1 lime [no change][r100 g20 b20] + 1 iron [crimson] [r99 g20 b20]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Violet Red || 7 red sand [ruby red] [r60 g5 b10] + 1 clay [no change][r60 g10 b10] + 1 sulfur [brown][r60 g15 b15] + 1 carrot [fire brick] [r80 g25 b20] + 1 carrot [chocolate][r85 g25 b20] + 5 carrots [tomato][r90 g30 b20] + 13  carrots [tomato] [r100 g40 b20] + 1 saltpeter [tomato] [r100 g20 b20]  + 1 lime [no change][r100 g20 b20] + 1 iron [crimson] [r99 g20 b20] + XXX + 29 copper [violet red] [r75 g30 b55] || add lots of copper and cabbage &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Brown || 7 red sand [ruby red] [r60 g5 b10] + 1 copper [burnt umber][r50 g15 b18] + 3 carrots [brown][r60 g20 b15]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Raw Sienna || 7 red sand [ruby red] [r60 g5 b10] + 1 copper [burnt umber][r50 g15 b18] + 3 carrots [brown][r60 g20 b15] + 9 carrots [raw sienna] [r70 g25 b15]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown || 7 red sand [ruby red] [r60 g5 b10] + 1 carrot [ruby red] [r60 g10 b8] + 1 saltpeter [indian red] [r80 g25 b25] + 1 copper [no change][r75 g30 b30] + 2 copper [rosy brown][r775 g50 b50]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Orchid || 7 red sand [ruby red] [r60 g5 b10] + 1 carrot [ruby red] [r60 g10 b8] + 1 saltpeter [indian red] [r80 g25 b25] + 1 copper [no change][r75 g30 b30] + 2 copper [rosy brown][r75 g50 b50] + 1 sulfur [no change][r75 g55 b50] + 23 cabbage juice [orchid][r75 g50 b70]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Sea Green || 4 copper [medium turquoise] [r20 g70 b70] + 1 potash [turquoise][r20 g90 b70] + 1 saltpeter [no change] [r20 g90 b75 ] + 1 carrot [medium sea green] [r10 g60 b45] + 1 sulfur [no change] [r15 g60 b50] + 2 cabbage [sea green][r20 g60 b50]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Teal ? || 9 copper [medium turquoise] [r20 g70 b70] + 1 potash [turquoise][r20 g90 b70] + 1 carrot [teal] [r10 g55 b50] || not carrot / not cabbage &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Paint Sources&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Base Anyone Can Make Them Paints: [[ Reactionless Paint Recipes ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yendor: [[ User:Yendor/Paint]]&lt;br /&gt;
&lt;br /&gt;
Peacefulness  [[ Paints ]]&lt;br /&gt;
&lt;br /&gt;
Hanid [[ User: Hanid  | Paints ]]&lt;br /&gt;
&lt;br /&gt;
Asnath/Kastou [[Guilds/Newfy/Paints]]&lt;br /&gt;
&lt;br /&gt;
LadyKayTay [[ User:LadyKaytay/paints | Paints ]]&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram/Resources3&amp;diff=136438</id>
		<title>User:Zhukuram/Resources3</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram/Resources3&amp;diff=136438"/>
		<updated>2017-07-26T01:30:44Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Zhu Paints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;GoneWalkAbout Resources of Interest 3 &amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
This page lists Tale7 resources of interest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 7 Links to other pages&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram  | My Home Page]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Zhukuram/Resources2 | RO Info ]]&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale7/&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Paint Manias&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
I CANNOT make paint.  I haven't clue really.  These are my pitiful attempts to make paints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prior Tale Guide Notes ===&lt;br /&gt;
&lt;br /&gt;
'''Mixing for an RBG Value'''&lt;br /&gt;
&lt;br /&gt;
Useful Guide from Prior Tale: [http://www.atitd.org/wiki/tale4/Paint/Guide Tale4/Paint/Guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Paint colors are averages of each of the RGP values from the ingredients. &lt;br /&gt;
&lt;br /&gt;
When you mix ingredients, their colors are averaged according to how much of each ingredient is present. For example, if you mix two iron and one dead tongue, the resulting RGB value will be: &lt;br /&gt;
          io + io +  dt&lt;br /&gt;
 Red   = ( 96 + 96 + 112 )/3 = 101&lt;br /&gt;
 Green = ( 48 + 48 +  64 )/3 =  53&lt;br /&gt;
 Blue  = ( 32 + 32 +  64 )/3 =  43&lt;br /&gt;
&lt;br /&gt;
This color (101,53,43) is closest to SaddleBrown, so that would be the color of the paint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A reaction between two ingredients is order-dependent. &lt;br /&gt;
* A reaction between any two ingredients will only take place once. &lt;br /&gt;
** Combining '''cj + co + cj''' &amp;lt;br /&amp;gt;only the first combination cj-co reaction will take place. &amp;lt;br /&amp;gt; there will be no reaction from next combination co-cj&lt;br /&gt;
* A total of 5 reactions per batch. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== My Recipe Attempts ===&lt;br /&gt;
&lt;br /&gt;
* Sulfur raises green 60% and blue 40% &lt;br /&gt;
* Saltpeter drops blue to 0%&lt;br /&gt;
&lt;br /&gt;
* making tomato paint: saltpeter was the last ingredient and reacted with the previous one which was clay.&lt;br /&gt;
** do the reactions happen to the items already in the list or the next items added?&lt;br /&gt;
** it appears they react to the previous item on the list. &lt;br /&gt;
*** in A + B + ( (C + Cat) + D ) the cat reacts with C and D then will be based off whatever is the new value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TRY THESE FIRST''': Reactionless Paint ANYONE can make these: [[Reactionless Paint Recipes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cabbage == juice / carrots == carrots&lt;br /&gt;
&lt;br /&gt;
==== Painting Testing ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Making Orange Paint Testing Reactions&amp;lt;/b&amp;gt;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Ingredients &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Melon || 10 red sand [ruby red]  [r60 g5 b8]  + 1 lead [burgundy red] + 1 clay [saddle brown] + 1 saltpeter [no change][blue = 0] + 1 sulfur [melon]|| SP dropped blue to zero &amp;lt;br /&amp;gt; sulfur returned blue to 1/3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Peru || 10 red sand [ruby red]  [r60 g5 b8]  + 1 clay [no change][dropped green / blue a lot] + 1 lead [saddle brown] + 1 saltpeter [burnt sienna ] [blue near zero] + 1 sulfur [peru] [g60 b40 ] || Sulfur raised green 60% and blue 40% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Golden Rod ||  10 red sand [ruby red]  [r60 g5 b8]  + 1 lead [burgundy red] + + 1 clay [saddle brown] + 1 sulfur [peru] + 1 saltpeter [dark golden rod]  || the last item raises blue and green &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna || 10 red sand [ruby red]  [r60 g5 b8]  + 1 clay [no change] + 1 lead [saddle brown] + 1 sulfur [peru] + 1 saltpeter [sienna] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sandy Brown || 1 lead [dim grey] + 1 red sand [brown] + 2 red sand [fire brick] + 7 red sand [no change] [r80 g8 b10] + 1 clay [raw sienna] [g20 b10] + 1 saltpeter [no change] [b0] + 1 sulfur [sandy brown] [r100 g60 b25] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Light Coral || 1 clay [saddle brown] + 1 red sand [burnt umber] + 3 red sand [ruby red] + 6 red sand [no change] + 1 saltpeter [no change] [g8 b10] + 1 sulfur [light coral] [r90 g40 b40] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Carrot || 1 lead [dim grey] [r25 g25 b30] + 1 red sand [brown] [r70 g15 b20] + 2 red sand [fire brick] [r80 g10 b15] + 7 red sand [no change] [r80 g8 b10] + 1 clay [raw sienna] [r75 g25 b10] + 1 sulfur [coral] [r95 g50 b20] + 1 saltpeter [carrot] [r95 g 50 b20]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z ||  Sienna || 1 clay [saddle brown] + 1 red sand [burnt umber] [r55 g20 b8] + 3 red sand [ruby red] [r60 g8 b5] + 6 red sand [no change] [r66] + 1 lead [saddle brown] [r50 g25 b10] + 1 sulfur [peru] [r75 g50 b30] + 1 saltpeter [sienna] [r75 g30 b15]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ||  || ** More Testing **&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Feldspar || 1 saltpeter + 10 red sand + 1 lead [burgundy red] [r50 g15 b20] + 1 clay [burnt umber] [r50 g25 b20] + 1 sulfur [feldspar][r90 g60 b50]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Feldspar  || 1 saltpeter + 10 red sand + 1 clay [red devil] [r60 g0 b8] + 1 lead [burnt umber] [r50 g15 b15] + 1 sulfur [feldspar][r90 g50 b45] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna || 1 saltpeter [] + 10 red sand + 1 sulfur [brown] [r75 g20 b25] + 1 lead [boysenberry] [r70 g20 b25]  + 1 clay [sienna] [r60 g30 b25]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna || 1 saltpeter [] + 10 red sand + 1 sulfur + 1 clay + 1 lead [sienna] [r60 g25 b25] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna  || 1 saltpeter [] + 10 red sand + 1 lead + 1 sulfur + 1 clay [sienna] [r60 g30 b25] || putting saltpeter first doesn't seem to help much &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Feldspar  || 1 saltpeter [] + 10 red sand + 1 clay [red devil] [r60 g0 b8] + 1 sulfur [indian red] [r90 g30 b50] + 1 lead [feldspar] [r70 g50 b50] || HUGE spike between red devil and indian red &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Peru || 10 red sand [ruby red] [r60 g5 b8] + 1 clay [no change] + 1 lead [saddle brown] + 1 sulfur [peru] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Burnt Umber || 10 red sand [ruby red] [r60 g5 b8] + 1 carrot [no change] + 1 lead [burnt umber]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Khaki || 8 clay + 1 red sand  + 1 lead [olive drab]  + 1 sulfur [dark khaki][r75 g80 b40] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Olive Drab || 8 clay + 1 red sand  + 1 lead [olive drab]  + 1 sulfur [dark khaki][r75 g80 b40] + 1 copper [r50 g60 b20] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Cobalt Green || 8 clay + 1 red sand  + 1 lead [olive drab]  + 1 sulfur [dark khaki][r75 g80 b40] + 1 copper [r50 g60 b20] + then a bunch of dead tongue/toadskins + 16 copper to move the green high [r40 g80 b25] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Yellow Green || 8 clay + 1 red sand  + 1 lead [olive drab]  + 1 sulfur [dark khaki] + 1 salt peter [yellow green]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Barn Red || 10 red sand [ruby red]  [r60 g5 b8]  + 1 lead [burgundy red] [r50 g8 b10] + 1 sulfur [no change] + 1 saltpeter [barn red] [r50 g8 b0]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ||  || ** Blurbs I dunno how I got these... **&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Zhu Paints ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Paint Tests&amp;lt;/b&amp;gt;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Ingredients &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Jungle Green || 1 clay [saddle brown] + 1 saltpeter (no change) + 1 carrot [sienna] + 2 cabbage [dim grey] + 1 lime [dark jungle green]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Olive Green || 2 cabbage [beet] + 1 red sand [no change] + 1 sulfur [no change] + 5 clay [boysenberry] + 1 clay [burnt umber] + 1 carrot [dark olive green] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Olive Green || 3 clay [saddle brown]+ 1 copper [dark olive green] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Sea Green ||Cabbage 7 Clay 9 Saltpeter 1 Sulfur 1 [tan] Potash 1 [medium  aqua marine] + 1 clay [Dark Sea Green]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Sienna || 1 [carrot] + 7 carrots [carrot] + 1 sulfur (no change) + 1 clay [sienna] + 1 saltpeter [burnt sienna] + 1 iron [dark sienna]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Slate Blue || 3 clay [saddle brown]+ 1 copper [dark olive green] + 1 red sand [Dark Sienna] + 1 saltpeter [no change] + 1 carrot [dark olive green] + 2 cabbage [Dark Slate Grey] + 14 cabbage juice [Dark Slate Blue]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Slate Blue || 9 cabbage [beet] + 1 sulfur [no change] + 1 iron [Dark Slate Blue]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dim Grey || 1 clay [saddle brown] + 1 saltpeter (no change) + 1 carrot [sienna] + 2 cabbage [dim grey]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Khaki || 1 clay [saddle brown] + 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Light Grey || 1 clay [saddle brown]+ 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] + 1 copper (catalyst) [Pale Golden Rod] + 1 clay (no change) + 1 copper (no change) + 1 sulfur (no change) + 1 potash (no change) + 1 cabbage [Light Grey]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Oxford Blue || 1 clay [saddle brown] + 1 saltpeter (no change) + 1 carrot [sienna] + 2 cabbage [dim grey] + 1 lime [dark jungle green] + 2 cabbage [oxford blue]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Pale Golden Rod || 1 clay [saddle brown] + 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] + 1 copper (catalyst) [Pale Golden Rod]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Seal Brown || 1 [carrot] + 7 carrots [carrot] + 1 sulfur (no change) + 1 clay [sienna] + 1 saltpeter [burnt sienna] + 1 iron [dark sienna] + 1 sulfur (no change) + 1 lime (no change) + 2 cabbage [seal brown]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Tan || Cabbage 7 + Clay 9 + Saltpeter 1 + Sulfur 1 [tan] || there is cheaper&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Thistle || 1 clay [saddle brown]+ 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] + 1 copper (catalyst) [Pale Golden Rod] + 1 clay (no change) + 1 copper (no change) + 1 sulfur (no change) + 1 potash (no change) + 1 cabbage [Light Grey] + 7 cabbage [thistle]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Wheat || 1 clay [saddle brown]+ 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] + 1 copper (catalyst) [Pale Golden Rod] + 1 clay (no change) + 1 copper (no change) + 1 sulfur (no change) + 1 potash (no change) + 1 cabbage [Light Grey] + 7 cabbage [thistle] + 5 carrots [wheat]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sap Green || 1 red sand [Ruby Red] + 1 cabbage juice [Burnt Sienna] + 1 cabbage juice [burnt umber] + 5 cabbage juice [boysenberry] + 1 lime [dark olive green] + 1 sulfur [no change] + 2 clay [Sap Green]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Tyrian Purple || 5 cabbage [beet] + 1 carrot [boysenberry] + 3 red sand [no change] + 1 sulfur [no change] + 1 clay [Tyrian Purple]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Sienna || 1 carrot [carrot] + 1 sulfur [not change] + 1 clay [saddle brown] + 1 red sand [burnt sienna]  + 2 red sand [barn red] + 5 cabbage [dark sienna]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Steel Pink || 1 clay [saddle brown] + 1 sulfur [peru] + 1 lime [indian red] + 5 carrot [sienna] + 1 cabbage [brown] + 1 cabbage [steel pink]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Steel Pink || 3 clay [saddle brown] + 1 sulfur [peru] + 1 lime [indian red] + 5 carrot [sienna] + 1 cabbage [fire brick] + 1 cabbage [brown] + 2 cabbage [Steel Pink] + 3 cabbage [beet] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Crimson || 3 clay [saddle brown] + 1 sulfur [peru] + 1 lime [indian red] + 5 carrot [sienna] + 1 cabbage [fire brick] + 1 cabbage [brown] + 2 cabbage [Steel Pink] + 38 carrots [crimson] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Brown || 10 red sand [ruby red] + 1 saltpeter [no change] + 1 sulfur [brown]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Fire Brick || 10 red sand [ruby red] + 1 saltpeter [no change] + 1 sulfur [brown] + 1 cabbage juice [fire brick]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Melon || 10 red sand [ruby red] + 1 lead [burgundy red] + 1 clay [saddle brown] + 1 saltpeter [no change][blue = 0] + 1 sulfur [melon]|| SP dropped blue to zero &amp;lt;br /&amp;gt; sulfur returned blue to 1/3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Peru || 10 red sand [ruby red] + 1 clay [dropped green / blue a lot] + 1 lead [saddle brown] + 1 saltpeter [burnt sienna ] [blue near zero] + 1 sulfur [peru] [blue 40% green 60%] || Sulfur raised green 60% and blue 40% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Tan  || 9 clay [saddle brown][r50 g40 b15] + 1 cabbage [sienna] [r50 g40 b20] + 1 saltpeter [no change][r50 g40 b20] + 1 sulfur [tan] [r75 g65 b50]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Feldspar || 9 clay [saddle brown] + 1 cabbage [sienna] + 1 sulfur [feldspar] [r75 g50 b40]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Peru ||  9 red sand [ruby red] [r60 g10 b10] + 1 clay [no change] [r60 g10 b10] + 1 lead [saddle brown] [r50 g25 b10] + 1 sulfur [peru] [r70 g40 b30]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Indian Red ||  9 red sand [ruby red] [r60 g10 b10] + 1 clay [no change] [r60 g10 b10] + 1 red sand [] + 1 sulfur [indian red ] [r70 g30 b30]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Olive Drab ||  9 clay + 1 red sand + 1 lead [olive drab] [r50 g55 b10]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Olive Drab ||  8 clay [saddle brown] [r50 g40 b10] + 1 red sand [no change] [r55 g40 b10 ] + 1 lead [olive drab] [r50 g55 b10]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Khaki ||  8 clay [saddle brown] [r50 g40 b10] + 1 red sand [no change] [r55 g40 b10 ] + 1 lead [olive drab] [r50 g55 b10] + 1 sulfur [dark khaki] [r60 g70 b30]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna || 5 cabbage [beet][r50 g30 b60] + 1 carrot [boysenberry][r60 g25 b40] + 1 carrot [boysenberry] [r60 g25 b40] + 1 carrot [sienna][r70 g30 b30] + 1 carrot [sienna] [r70 g35 b30] + 1 carrot [sienna] [r80 g35 b25] || carrots after cabbage move red and drop green and blue&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Indian Red || 9 Red Sand [ruby red] [r70 g10 b10] + 1 Clay [no change][r60 g10 b10], 1 sulfur [indian red] [r75 g25 b25]  || * best *&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Indian Red || 1 Clay [saddle brown], 1 Saltpeter, 3 Carrot, 1 Sulfur, 1 Lime   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Pale Violet Red || 1 Clay [saddle brown], 1 Saltpeter, 3 Carrot, 1 Sulfur, 1 Lime + 6 Cabbage   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Amethyst || 1 Clay [saddle brown], 1 Saltpeter, 3 Carrot, 1 Sulfur, 1 Lime + 6 Cabbage + 1 potash + 2 copper  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Grey ||  1 Clay [saddle brown], 1 Saltpeter, 3 Carrot, 1 Sulfur, 1 Lime + 6 Cabbage + 1 potash + 2 copper  + 1 &lt;br /&gt;
clay   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Black ||  3 cabbage [beet][r50 g25 b60] + 1 carrot [boysenberry] [r60 g25 b30] + 1 carrot [sienna] [r70 g30 b30] + 1 sulfur [] + 1 clay [] + 1 clay [] + 1 lime [black] [r0 g0 b0] + 3 clay [no change]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Black ||  5 cabbage [beet] [r50 g25 b60] + 1 carrot [boysenberry] [r60 g25 b30] + 1 carrot [sienna] [r70 g30 b30] + 1 sulfur [] + 1 clay [] + 2 clay [] + 1 lime [black] [r0 g0 b2] + 1 clay [black] [r0 g0 b0]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Olive Green ||  3 Cabbage [beet] [r50 g25 b60] + 1 Carrot [boysenberry] [r60 g25 b30] + 1 carrot [sienna] [r70 g30 b30] + 1 clay [no change] [r50 g30 b25] + 1 clay [dark olive green] [r50 g30 b20] + 3 clay [dark olive green]   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Olive Green ||  3 Cabbage [beet] [r50 g25 b60] + 1 Carrot [boysenberry] [r60 g25 b30] + 1 carrot [sienna] [r70 g30 b30] 1 sulfur [no change] [r60 g30 b30] + 1 clay [burnt umber] [r45 g25 b20] + 1 clay [dark olive green] [r40 g25 b15] + 5 clay [dark olive green]   &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Coral || 1 red sand [ruby red][r60 g08 b10] + 1 saltpeter [no change] [r60 g05 b10] + 1 carrot [chocolate][r80 g30 b20] + 1 sulfur [coral][r97 g50 b40]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Orchid || 12 cabbage + 1 red sand + 1 saltpeter + 1 carrot + 1 sulfur [orchid][r85 g50 b80]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Pale Violet Red|| 10 cabbage + 1 red sand + 1 saltpeter + 1 carrot + 1 sulfur [pale violet red][r80 g50 b75] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Light Yellow || 5 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [azure][r90 g100 b100] + 1 + carrot [ivory][r98 g100 b95] + 1 carrot [light yellow][r100 g100 b90 ] + 1 carrots [cornsilk][r100 g98 b85] + 1 sulfur  [light yellow][r100 g100 b90] ||  this recipe is a great one as a starter / azure ivory light yellow cornsilk snow mint cream floral white sea shell linen.  It needs a tiny push and I think it will get (pure) white. &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Cornsilk || 5 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [azure][r90 g100 b100] + 1 + carrot [ivory][r98 g100 b95] + 1 carrot [light yellow][r100 g100 b90 ] + 1 carrots [cornsilk][r100 g98 b85]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Ivory || 6 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [mint cream ][r98 g100 b98] + 1 carrot [ivory][r100 g100 b90 ]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Snow || 6 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [mint cream ][r98 g100 b98] + 1 carrot [ivory][r100 g100 b90 ] + 1 sulfur [no change] [r100 g100 b95] + 2 copper [snow] [r100 g100 b98]   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Mint Cream || 6 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [mint cream ][r98 g100 b98] + 1 carrot [ivory][r100 g100 b90 ] + 1 sulfur [no change] [r100 g100 b95] + 2 copper [snow] [r100 g100 b98] + 1 copper [mint cream] [r98 g100 b98]   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Mint Cream || 6 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [mint cream ][r98 g100 b98] + 1 copper [mint cream] [r95 g100 b98]   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Light Cyan || 8 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Azure || 9 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [azure][r90 g100 b100]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Rana Paints ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Paint Tests&amp;lt;/b&amp;gt;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Ingredients &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Tomato || 1 clay [saddle brown] + 1 carrot [raw sienna] + 1 carrot [chocolate] + 4 carrots [carrot] + 1 clay  + 1 saltpeter +  [tomato] + 1 carrot ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Tomato || 8 carrot [carrot] [r90 g50 b15] + 1 red sand [chocolate] [r90 g40 b10] + 1 clay [raw sienna] [r75 g40 b10] + 1 saltpeter [tomato] [r95 g40 b35]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Yellow Green ||  9 Clay + 1 Red Sand  + 1 Sulfur + 1 Lime [yellow green] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Slate Blue || 7 cabbage [beet] + 1 carrot [dark orchid] + 1 clay [slate blue] (needs +1 cabbage) ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Cobalt Blue ||  3 cabbage [beet] + 2 carrot [no change] + 1 sulfur [no change] + 1 clay [orchid] + 1 clay [dark grey ] + 4 clay [no change] + 1 lime [dim grey] + 1 cabbage [cobalt blue]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Plum 4 ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] + 3 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] || good &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown 2 ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 3 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] + 1 red sand [rosy brown] [r70 g55 b65]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown 1 ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 2 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] + 1 red sand [rosy brown] [r70 g55 b65]  || best &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Amethyst ||  8 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 1 sulfur [no change] [r50 g30 b70] + 1 clay [medium purple] [r60 g50 b95] + 1 red sand [amethyst] [r70 g50 b80]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Medium Purple ||  8 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [medium purple] [r60 g50 b95] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Slate Blue ||  8 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 1 clay [slate blue] [r40 g30 b70] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Grey ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] + 3 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] + 3 clay [dark grey] [r80 g60 b65] ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown 3 ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid][r55 g30 b70] + 3 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] + 3 clay [dark grey] [r80 g60 b65] + 2 cabbage [no change][] + 1 cabbage [plum] [r70 g55 b75] + 1 red sand [Rosy Brown] [r70 g20 b65] || rosy comes from plum base + RS &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Grey ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 1 sulfur [no change] + 1 clay [plum] + 3 clay [dark grey] [r70 g50 b65]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Grey ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 1 sulfur [no change] + 1 clay [plum] + 3 clay [dark grey] [r70 g50 b65]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Plum 1 ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65]  + 1 sulfur [ ] [r60 g40 b50] + 1 clay [plum] [r70 g55 b70] || not complete&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Plum 2 ||   3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 2 clay [no change] [r50 g30 b50] + 1 sulfur [] [r60 g40 b50] + 1 clay [plum] [r75 g60 b70]  || not complete? &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R ||  Plum 3 ||   3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 2 clay [no change] [r50 g30 b50] + 1 sulfur [] [r60 g40 b50] + 1 clay [plum] [r75 g60 b70] + 1 clay [dark grey] [r70 g50 b70] + 2 cabbage [plum] [r70 g60 b75]  || over shoots&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey ||  4 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 3 clay [no change] [r50 g30 b50] + 1 sulfur [grey] [r60 g40 b55]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 2 clay [no change] [r5r g30 b50] + 1 sulfur [Rosy Brown] [r60 g40 b50] + 2 clay [grey] [r70 g50 b50]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65]  + 3 clay [beet] [r70 g50 b65] + 1 sulfur [grey][r60 g40 b65] + 1 clay [grey]   ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Orchid ||  9 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r60 g30 b70] ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Amethyst ||  3 cabbage [beet] [r50 g25 b55] + 2 carrot [no change] [r70 g30 b65] + 1 clay + 1 sulfur [amethyst] [r60 g40 b65]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Blue Violet ||  3 cabbage [beet] [r50 g25 b55] + 2 carrot [no change] [r70 g30 b65] + 1 clay + 1 sulfur [amethyst] [r60 g40 b65] + saltpeter + 27 cabbage [Blue Violet] [r55 g10 b85]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey||  3 cabbage [beet] [r50 g25 b55] + 2 carrot [no change] [r70 g30 b65] + 1 clay + 1 sulfur [amethyst] [r60 g40 b65] + 1 clay [grey] [r60 g40 b60] + 3 clay [grey]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Pale Violet Red || 6 cabbage [beet] + 1 clay [no change} + 1 clay [boysenberry] + 1 clay [no change] + 1 carrot [beet] + 2 carrots + 1 sulfur [pale violet red]   || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Smokey Black || 1 red sand [ruby red] [r55 g8 b10] + 1 saltpeter [no change] [r55 g8 b9] + 1 carrot [barn red] [r55 g8 b0] + 1 lime [dark scarlet] [r40 g0 b0] + 1 clay [licorice] [r30 g0 b0] + 1 cabbage [smokey black] [r15 g0 b0] + 1 cabbage [no change] [r10 g0 b0] + 1 cabbage [no change] [r8 g0 b0] + 5 cabbage [smokey black] [r5 g0 b5] || dark scarlet and licorice w/out silver &amp;lt;br /&amp;gt; cabbage drops red and at end raised blue&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Aquamarine 1 || 3 cabbage [beet] [r50 g20 b55] + 1 copper [slate grey] [r45 g40 b60] + 1 copper [no change] [r45 g50 b60] + 1 copper [light slate grey] [r30 g40 b60] + 1 copper [steel blue] [r30 g50 b60] + 1 copper [cadet blue] [r30 g55 b60] + 1 sulfur [no change] [r30 g50 b60] + 1 sulfur [no change] [no change] + 1 lime [light sea green] [r10 g85 b75] + 1 clay [aquamarine] [r50 g100 b99] + 1 clay [aquamarine] [r50 g100 b90] || doesn't need 2 sulfurs my bad &amp;lt;br /&amp;gt; huge spike on the lime &amp;lt;br /&amp;gt; light sea green no silver. &amp;lt;br /&amp;gt; another mega shift after the lime&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Aquamarine 2 || 3 cabbage [beet] [r50 g20 b55] + 1 copper [slate grey] [r45 g40 b60] + 1 copper [no change] [r45 g50 b60] + 1 copper [light slate grey] [r30 g40 b60] + 1 copper [steel blue] [r30 g50 b60] + 1 copper [cadet blue] [r30 g55 b60] + 1 clay [cadet blue] [r50 g60 b70] + 1 clay [cadet blue] [r50 g65 b70] + 1 sulfur [light steel blue] [r60 g75 b80] + 1 lime [aquamarine] [r40 g100 b70]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Light Steel Blue || 3 cabbage [beet] [r50 g20 b55] + 1 copper [slate grey] [r45 g40 b60] + 1 copper [no change] [r45 g50 b60] + 1 copper [light slate grey] [r30 g40 b60] + 1 copper [steel blue] [r30 g50 b60] + 1 copper [cadet blue] [r30 g55 b60] + 1 clay [cadet blue] [r50 g60 b70] + 1 clay [cadet blue] [r50 g65 b70] + 1 sulfur [light steel blue] [r60 g75 b80] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Jungle Green || 7 clay [saddle brown] [r50 g40 b10] + 1 copper [dark sienna]  [r20 g15 b0] + 1 copper [seal brown]  [r15 g15 b0]  + 1 copper [dark jungle green] [r15 g20 b5]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Persian Indigo || 5 clay [saddle brown] [r60 g30 b10] + 1 copper [seal brown]  [r15 g15 b0] + 1 copper [dark jungle green] [r15 g20 b5] + 1 copper [no change] [r10 g20 b8] + 1 copper [dark slate grey] [r10 g20 b10] + 1 saltpeter [dark jungle green] [r10 g8 b10] + 1 lead [no change] [r10 g0 b15] + 1 sulfur [Persian indigo] [r20 g10 b35]  || the saltpeter + lead + sulfur combo is what shifts the color&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Black || 5 clay [saddle brown] [r60 g30 b10] + 1 copper [seal brown]  [r15 g15 b0] + 1 copper [dark jungle green] [r15 g20 b5] + 1 copper [no change] [r10 g20 b8] + 1 copper [dark slate grey] [r10 g20 b10] + 1 copper [dark jungle green] [r10 g20 b10] + 1 lead [no change] [r10 g12 b08 + 1 sulfur [dark slate grey] [r20 g22 b18] + 1 saltpeter [black] [r5 g0 b0] + 1 copper [black] [r2 g0 b0]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Black || 6 clay [saddle brown] [r60 g30 b10] + 1 copper [dark sienna] [r20 g18 b0] + 1 copper [seal brown]  [r15 g18 b5] + 1 copper [dark jungle green] [r15 g20 b5] + 1 copper [dark jungle green] [r10 g20 b15] + 1 sulfur [dark olive green] [r20 g25 b18] + lead + saltpeter [black] || maybe 1 copper in there too + 1 copper [dark slate grey] [r10 g20 b10] before the lead&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Indigo || 5 clay [saddle brown] [r60 g30 b10] + 1 copper [seal brown]  [r15 g15 b0] + 1 copper [dark jungle green] [r15 g20 b5] + 1 copper [no change] [r10 g20 b8] + 1 copper [dark slate grey] [r10 g20 b10] + 1 saltpeter [dark jungle green] [r10 g8 b10] + 1 lead [no change] [r10 g0 b15] + 1 sulfur [Persian indigo] [r20 g10 b35] + 1 lime [no change] [r20 g10 b40] + ?? + 3 cabbage juice [indigo] [r30 g0 b35]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Seal Brown || 8 clay [saddle brown] [r60 g30 b10] + 1 copper [dark sienna] [r25 g20 b0] + 1 copper [seal brown] [r20 g20 b0] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Maroon  || 5 cabbage juice [beet] [r50 g20 b55] + 1 saltpeter [burnt umber] [r55 g15 b10] + 5 clay [no change] + 1 sulfur [sienna] [r60 g25 b25] + 1 iron [burnt umber] + 1 carrot [barn red] [r40 g10 b0] + 15 red sand [maroon] [r50 g1 b2]  || barn red with a lot of red sand&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown 4 || 5 cabbage juice [beet] [r50 g20 b55] + 1 sulfur [no change] + 1 clay [rosy brown] [r60 g40 b60] + 4 clay [rosy brown] [r70 g55 b55]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Scarlet || 5 cabbage juice [beet] [r50 g20 b55] + 1 sulfur [no change] + 1 clay [rosy brown] [r60 g40 b60] + 6 clay [rosy brown] [r70 g55 b55] + 1 saltpeter [boysenberry] + 1 iron [tyrian purple] [r25 g10 b15] + 2 iron [dark scarlet] [r20 g10 b15] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Smokey Black || 5 clay [saddle brown] [r50 g40 b10] + 1 sulfur [sienna] [r60 g50 b25] + 3 cabbage [grey] [r60 g40 b35] + 2 cabbage juice [grey] [r60 g45 b50] + 1 saltpeter [tyrian purple] [r45 g0 b20] + 1 iron [seal brown] [r20 g0 b8] + 4 iron [licorice] [r15 g0 b5] + 9 iron [smokey black] [r15 g0 b0]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey || 5 cabbage juice [beet] [r50 g25 b55] + 1 sulfur [no change] + 1 iron [dark slate blue] [r25 g20 b50] + 1 clay [grey] [r55 g50 b60] + 3 clay [grey] [r50 g50 b48] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Tyrian Purple || 5 cabbage juice [beet] [r50 g25 b55] + 1 sulfur [no change] + 1 iron [dark slate blue] [r25 g20 b50] + 1 clay [grey] [r55 g50 b60] + 3 clay [grey] [r50 g50 b48] + 1 saltpeter [tyrian purple] [r35 g10 b30]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Seal Brown || 4 clay [saddle brown][r50 g40 b10] + 1 sulfur [sienna] [r60 g50 b25] + 1 iron [dark olive green] [r45 g50 b10] + 5 cabbage juice [dim grey] [r45 g45 b30] + 1 saltpeter [seal brown] [r15 g0 b10]   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Smokey Black || 4 clay [saddle brown][r50 g40 b10] + 1 sulfur [sienna] [r60 g50 b25] + 1 iron [dark olive green] [r45 g50 b10] + 5 cabbage juice [dim grey] [r45 g45 b30] + 1 saltpeter [seal brown] [r15 g0 b10] + 13 iron [smokey black] [r10 g0 b0]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Black || 4 clay [saddle brown][r50 g40 b10] + 1 sulfur [sienna] [r60 g50 b25] + 1 iron [dark olive green] [r45 g50 b10] + 5 cabbage juice [dim grey] [r45 g45 b30] + 1 saltpeter [seal brown] [r15 g0 b10] + 13 &lt;br /&gt;
iron [smokey black] [r10 g0 b0] + 1 potash [no change] + 6 silver powder [black] [r5 g0 b0]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Sangria || 1 cabbage juice [beet] [r50 g25 b55]  + 1 red sand [burnt umber] [r50 g20 b25] + 2 red sand [ruby red] [r60 g10 b10] + 4 red sand [sangria] [r55 g10 b5] + 2 red sand [sangria] [r55 g8 b5]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Burgundy Red || 1 cabbage juice [beet] [r50 g25 b55]  + 1 red sand [burnt umber] [r50 g20 b25] + 2 red sand [ruby red] [r60 g10 b10] + 4 red sand [sangria] [r55 g10 b5] + 1 saltpeter [no change] + 1 carrot [dark scarlet][r45 g0 b10] + 1 sulfur [burgundy red] [r50 g0 b10] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Burgundy Red || 7 red sand [ruby red] [r60 g5 b10] + 1 cabbage juice [no change] [r55 g10 b5] + 1 saltpeter [no change][r66 g20 g5] + 1 carrot [dark scarlet] [r45 g0 b10] + 1 sulfur [burgundy red][r50 g0 b15]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Indigo || 7 red sand [ruby red] [r66 g5 b10] + 1 cabbage juice [no change] [r55 g10 b5] + 1 saltpeter [no change][r66 g20 g5] + 1 carrot [dark scarlet] [r45 g0 b10] + 1 sulfur [burgundy red][r50 g0 b15] + 20 cabbage juice [indigo] [r45 g10 b45]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Sangria || 7 red sand [ruby red] [r60 g5 b10] + 1 sulfur [no change][r60 g10 b15] + 1 clay [indian red] [r80 g30 b25] + 1 saltpeter [sangria][r60 g0 b5]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Tomato || 7 red sand [ruby red] [r60 g5 b10] + 1 clay [no change][r60 g10 b10] + 1 sulfur [brown][r60 g15 b15] + 1 carrot [fire brick] [r80 g25 b20] + 1 carrot [chocolate][r85 g25 b20] + 5 carrots [tomato][r90 g30 b20]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Crimson || 7 red sand [ruby red] [r60 g5 b10] + 1 clay [no change][r60 g10 b10] + 1 sulfur [brown][r60 g15 b15] + 1 carrot [fire brick] [r80 g25 b20] + 1 carrot [chocolate][r85 g25 b20] + 5 carrots [tomato][r90 g30 b20] + 13  carrots [tomato] [r100 g40 b20] + 1 saltpeter [tomato] [r100 g20 b20]  + 1 lime [no change][r100 g20 b20] + 1 iron [crimson] [r99 g20 b20]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Violet Red || 7 red sand [ruby red] [r60 g5 b10] + 1 clay [no change][r60 g10 b10] + 1 sulfur [brown][r60 g15 b15] + 1 carrot [fire brick] [r80 g25 b20] + 1 carrot [chocolate][r85 g25 b20] + 5 carrots [tomato][r90 g30 b20] + 13  carrots [tomato] [r100 g40 b20] + 1 saltpeter [tomato] [r100 g20 b20]  + 1 lime [no change][r100 g20 b20] + 1 iron [crimson] [r99 g20 b20] + XXX + 29 copper [violet red] [r75 g30 b55] || add lots of copper and cabbage &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Brown || 7 red sand [ruby red] [r60 g5 b10] + 1 copper [burnt umber][r50 g15 b18] + 3 carrots [brown][r60 g20 b15]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Raw Sienna || 7 red sand [ruby red] [r60 g5 b10] + 1 copper [burnt umber][r50 g15 b18] + 3 carrots [brown][r60 g20 b15] + 9 carrots [raw sienna] [r70 g25 b15]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown || 7 red sand [ruby red] [r60 g5 b10] + 1 carrot [ruby red] [r60 g10 b8] + 1 saltpeter [indian red] [r80 g25 b25] + 1 copper [no change][r75 g30 b30] + 2 copper [rosy brown][r775 g50 b50]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Orchid || 7 red sand [ruby red] [r60 g5 b10] + 1 carrot [ruby red] [r60 g10 b8] + 1 saltpeter [indian red] [r80 g25 b25] + 1 copper [no change][r75 g30 b30] + 2 copper [rosy brown][r75 g50 b50] + 1 sulfur [no change][r75 g55 b50] + 23 cabbage juice [orchid][r75 g50 b70]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Sea Green || 4 copper [medium turquoise] [r20 g70 b70] + 1 potash [turquoise][r20 g90 b70] + 1 saltpeter [no change] [r20 g90 b75 ] + 1 carrot [medium sea green] [r10 g60 b45] + 1 sulfur [no change] [r15 g60 b50] + 2 cabbage [sea green][r20 g60 b50]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Teal ? || 9 copper [medium turquoise] [r20 g70 b70] + 1 potash [turquoise][r20 g90 b70] + 1 carrot [teal] [r10 g55 b50] || not carrot / not cabbage &lt;br /&gt;
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| N || 1 || 2 || 3 &lt;br /&gt;
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| N || 1 || 2 || 3 &lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Paint Sources&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Base Anyone Can Make Them Paints: [[ Reactionless Paint Recipes ]]&lt;br /&gt;
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Yendor: [[ User:Yendor/Paint]]&lt;br /&gt;
&lt;br /&gt;
Peacefulness  [[ Paints ]]&lt;br /&gt;
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Hanid [[ User: Hanid  | Paints ]]&lt;br /&gt;
&lt;br /&gt;
Asnath/Kastou [[Guilds/Newfy/Paints]]&lt;br /&gt;
&lt;br /&gt;
LadyKayTay [[ User:LadyKaytay/paints | Paints ]]&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
	<entry>
		<id>http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram/Resources3&amp;diff=136437</id>
		<title>User:Zhukuram/Resources3</title>
		<link rel="alternate" type="text/html" href="http://www.atitd.org/wiki/t7w/index.php?title=User:Zhukuram/Resources3&amp;diff=136437"/>
		<updated>2017-07-26T01:25:55Z</updated>

		<summary type="html">&lt;p&gt;Zhukuram: /* Zhu Paints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 20pt&amp;quot;&amp;gt;GoneWalkAbout Resources of Interest 3 &amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
This page lists Tale7 resources of interest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Tale 7 Links&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Tale 7 Links to other pages&amp;lt;/b&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| [[User:Zhukuram  | My Home Page]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Zhukuram/Resources2 | RO Info ]]&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.atitd.org/wiki/tale7/&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 18pt&amp;quot;&amp;gt;Paint Manias&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
I CANNOT make paint.  I haven't clue really.  These are my pitiful attempts to make paints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prior Tale Guide Notes ===&lt;br /&gt;
&lt;br /&gt;
'''Mixing for an RBG Value'''&lt;br /&gt;
&lt;br /&gt;
Useful Guide from Prior Tale: [http://www.atitd.org/wiki/tale4/Paint/Guide Tale4/Paint/Guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Paint colors are averages of each of the RGP values from the ingredients. &lt;br /&gt;
&lt;br /&gt;
When you mix ingredients, their colors are averaged according to how much of each ingredient is present. For example, if you mix two iron and one dead tongue, the resulting RGB value will be: &lt;br /&gt;
          io + io +  dt&lt;br /&gt;
 Red   = ( 96 + 96 + 112 )/3 = 101&lt;br /&gt;
 Green = ( 48 + 48 +  64 )/3 =  53&lt;br /&gt;
 Blue  = ( 32 + 32 +  64 )/3 =  43&lt;br /&gt;
&lt;br /&gt;
This color (101,53,43) is closest to SaddleBrown, so that would be the color of the paint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A reaction between two ingredients is order-dependent. &lt;br /&gt;
* A reaction between any two ingredients will only take place once. &lt;br /&gt;
** Combining '''cj + co + cj''' &amp;lt;br /&amp;gt;only the first combination cj-co reaction will take place. &amp;lt;br /&amp;gt; there will be no reaction from next combination co-cj&lt;br /&gt;
* A total of 5 reactions per batch. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
=== My Recipe Attempts ===&lt;br /&gt;
&lt;br /&gt;
* Sulfur raises green 60% and blue 40% &lt;br /&gt;
* Saltpeter drops blue to 0%&lt;br /&gt;
&lt;br /&gt;
* making tomato paint: saltpeter was the last ingredient and reacted with the previous one which was clay.&lt;br /&gt;
** do the reactions happen to the items already in the list or the next items added?&lt;br /&gt;
** it appears they react to the previous item on the list. &lt;br /&gt;
*** in A + B + ( (C + Cat) + D ) the cat reacts with C and D then will be based off whatever is the new value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''TRY THESE FIRST''': Reactionless Paint ANYONE can make these: [[Reactionless Paint Recipes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cabbage == juice / carrots == carrots&lt;br /&gt;
&lt;br /&gt;
==== Painting Testing ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Making Orange Paint Testing Reactions&amp;lt;/b&amp;gt;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Ingredients &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Melon || 10 red sand [ruby red]  [r60 g5 b8]  + 1 lead [burgundy red] + 1 clay [saddle brown] + 1 saltpeter [no change][blue = 0] + 1 sulfur [melon]|| SP dropped blue to zero &amp;lt;br /&amp;gt; sulfur returned blue to 1/3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Peru || 10 red sand [ruby red]  [r60 g5 b8]  + 1 clay [no change][dropped green / blue a lot] + 1 lead [saddle brown] + 1 saltpeter [burnt sienna ] [blue near zero] + 1 sulfur [peru] [g60 b40 ] || Sulfur raised green 60% and blue 40% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Golden Rod ||  10 red sand [ruby red]  [r60 g5 b8]  + 1 lead [burgundy red] + + 1 clay [saddle brown] + 1 sulfur [peru] + 1 saltpeter [dark golden rod]  || the last item raises blue and green &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna || 10 red sand [ruby red]  [r60 g5 b8]  + 1 clay [no change] + 1 lead [saddle brown] + 1 sulfur [peru] + 1 saltpeter [sienna] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sandy Brown || 1 lead [dim grey] + 1 red sand [brown] + 2 red sand [fire brick] + 7 red sand [no change] [r80 g8 b10] + 1 clay [raw sienna] [g20 b10] + 1 saltpeter [no change] [b0] + 1 sulfur [sandy brown] [r100 g60 b25] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Light Coral || 1 clay [saddle brown] + 1 red sand [burnt umber] + 3 red sand [ruby red] + 6 red sand [no change] + 1 saltpeter [no change] [g8 b10] + 1 sulfur [light coral] [r90 g40 b40] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Carrot || 1 lead [dim grey] [r25 g25 b30] + 1 red sand [brown] [r70 g15 b20] + 2 red sand [fire brick] [r80 g10 b15] + 7 red sand [no change] [r80 g8 b10] + 1 clay [raw sienna] [r75 g25 b10] + 1 sulfur [coral] [r95 g50 b20] + 1 saltpeter [carrot] [r95 g 50 b20]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z ||  Sienna || 1 clay [saddle brown] + 1 red sand [burnt umber] [r55 g20 b8] + 3 red sand [ruby red] [r60 g8 b5] + 6 red sand [no change] [r66] + 1 lead [saddle brown] [r50 g25 b10] + 1 sulfur [peru] [r75 g50 b30] + 1 saltpeter [sienna] [r75 g30 b15]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ||  || ** More Testing **&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Feldspar || 1 saltpeter + 10 red sand + 1 lead [burgundy red] [r50 g15 b20] + 1 clay [burnt umber] [r50 g25 b20] + 1 sulfur [feldspar][r90 g60 b50]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Feldspar  || 1 saltpeter + 10 red sand + 1 clay [red devil] [r60 g0 b8] + 1 lead [burnt umber] [r50 g15 b15] + 1 sulfur [feldspar][r90 g50 b45] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna || 1 saltpeter [] + 10 red sand + 1 sulfur [brown] [r75 g20 b25] + 1 lead [boysenberry] [r70 g20 b25]  + 1 clay [sienna] [r60 g30 b25]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna || 1 saltpeter [] + 10 red sand + 1 sulfur + 1 clay + 1 lead [sienna] [r60 g25 b25] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna  || 1 saltpeter [] + 10 red sand + 1 lead + 1 sulfur + 1 clay [sienna] [r60 g30 b25] || putting saltpeter first doesn't seem to help much &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Feldspar  || 1 saltpeter [] + 10 red sand + 1 clay [red devil] [r60 g0 b8] + 1 sulfur [indian red] [r90 g30 b50] + 1 lead [feldspar] [r70 g50 b50] || HUGE spike between red devil and indian red &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Peru || 10 red sand [ruby red] [r60 g5 b8] + 1 clay [no change] + 1 lead [saddle brown] + 1 sulfur [peru] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Burnt Umber || 10 red sand [ruby red] [r60 g5 b8] + 1 carrot [no change] + 1 lead [burnt umber]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Khaki || 8 clay + 1 red sand  + 1 lead [olive drab]  + 1 sulfur [dark khaki][r75 g80 b40] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Olive Drab || 8 clay + 1 red sand  + 1 lead [olive drab]  + 1 sulfur [dark khaki][r75 g80 b40] + 1 copper [r50 g60 b20] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Cobalt Green || 8 clay + 1 red sand  + 1 lead [olive drab]  + 1 sulfur [dark khaki][r75 g80 b40] + 1 copper [r50 g60 b20] + then a bunch of dead tongue/toadskins + 16 copper to move the green high [r40 g80 b25] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Yellow Green || 8 clay + 1 red sand  + 1 lead [olive drab]  + 1 sulfur [dark khaki] + 1 salt peter [yellow green]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Barn Red || 10 red sand [ruby red]  [r60 g5 b8]  + 1 lead [burgundy red] [r50 g8 b10] + 1 sulfur [no change] + 1 saltpeter [barn red] [r50 g8 b0]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ||  || ** Blurbs I dunno how I got these... **&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Zhu Paints ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Paint Tests&amp;lt;/b&amp;gt;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Ingredients &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Jungle Green || 1 clay [saddle brown] + 1 saltpeter (no change) + 1 carrot [sienna] + 2 cabbage [dim grey] + 1 lime [dark jungle green]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Olive Green || 2 cabbage [beet] + 1 red sand [no change] + 1 sulfur [no change] + 5 clay [boysenberry] + 1 clay [burnt umber] + 1 carrot [dark olive green] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Olive Green || 3 clay [saddle brown]+ 1 copper [dark olive green] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Sea Green ||Cabbage 7 Clay 9 Saltpeter 1 Sulfur 1 [tan] Potash 1 [medium  aqua marine] + 1 clay [Dark Sea Green]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Sienna || 1 [carrot] + 7 carrots [carrot] + 1 sulfur (no change) + 1 clay [sienna] + 1 saltpeter [burnt sienna] + 1 iron [dark sienna]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Slate Blue || 3 clay [saddle brown]+ 1 copper [dark olive green] + 1 red sand [Dark Sienna] + 1 saltpeter [no change] + 1 carrot [dark olive green] + 2 cabbage [Dark Slate Grey] + 14 cabbage juice [Dark Slate Blue]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Slate Blue || 9 cabbage [beet] + 1 sulfur [no change] + 1 iron [Dark Slate Blue]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dim Grey || 1 clay [saddle brown] + 1 saltpeter (no change) + 1 carrot [sienna] + 2 cabbage [dim grey]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Khaki || 1 clay [saddle brown] + 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Light Grey || 1 clay [saddle brown]+ 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] + 1 copper (catalyst) [Pale Golden Rod] + 1 clay (no change) + 1 copper (no change) + 1 sulfur (no change) + 1 potash (no change) + 1 cabbage [Light Grey]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Oxford Blue || 1 clay [saddle brown] + 1 saltpeter (no change) + 1 carrot [sienna] + 2 cabbage [dim grey] + 1 lime [dark jungle green] + 2 cabbage [oxford blue]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Pale Golden Rod || 1 clay [saddle brown] + 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] + 1 copper (catalyst) [Pale Golden Rod]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Seal Brown || 1 [carrot] + 7 carrots [carrot] + 1 sulfur (no change) + 1 clay [sienna] + 1 saltpeter [burnt sienna] + 1 iron [dark sienna] + 1 sulfur (no change) + 1 lime (no change) + 2 cabbage [seal brown]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Tan || Cabbage 7 + Clay 9 + Saltpeter 1 + Sulfur 1 [tan] || there is cheaper&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Thistle || 1 clay [saddle brown]+ 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] + 1 copper (catalyst) [Pale Golden Rod] + 1 clay (no change) + 1 copper (no change) + 1 sulfur (no change) + 1 potash (no change) + 1 cabbage [Light Grey] + 7 cabbage [thistle]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Wheat || 1 clay [saddle brown]+ 1 saltpeter (catalyst) + 1 carrot &lt;br /&gt;
[boysnberry] + 1 carrot [sienna] + 1 carrot [sienna] + 1 sulfur (catalyst) [Khaki] + 1 copper (catalyst) [Pale Golden Rod] + 1 clay (no change) + 1 copper (no change) + 1 sulfur (no change) + 1 potash (no change) + 1 cabbage [Light Grey] + 7 cabbage [thistle] + 5 carrots [wheat]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sap Green || 1 red sand [Ruby Red] + 1 cabbage juice [Burnt Sienna] + 1 cabbage juice [burnt umber] + 5 cabbage juice [boysenberry] + 1 lime [dark olive green] + 1 sulfur [no change] + 2 clay [Sap Green]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Tyrian Purple || 5 cabbage [beet] + 1 carrot [boysenberry] + 3 red sand [no change] + 1 sulfur [no change] + 1 clay [Tyrian Purple]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Sienna || 1 carrot [carrot] + 1 sulfur [not change] + 1 clay [saddle brown] + 1 red sand [burnt sienna]  + 2 red sand [barn red] + 5 cabbage [dark sienna]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Steel Pink || 1 clay [saddle brown] + 1 sulfur [peru] + 1 lime [indian red] + 5 carrot [sienna] + 1 cabbage [brown] + 1 cabbage [steel pink]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Steel Pink || 3 clay [saddle brown] + 1 sulfur [peru] + 1 lime [indian red] + 5 carrot [sienna] + 1 cabbage [fire brick] + 1 cabbage [brown] + 2 cabbage [Steel Pink] + 3 cabbage [beet] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Crimson || 3 clay [saddle brown] + 1 sulfur [peru] + 1 lime [indian red] + 5 carrot [sienna] + 1 cabbage [fire brick] + 1 cabbage [brown] + 2 cabbage [Steel Pink] + 38 carrots [crimson] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Brown || 10 red sand [ruby red] + 1 saltpeter [no change] + 1 sulfur [brown]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Fire Brick || 10 red sand [ruby red] + 1 saltpeter [no change] + 1 sulfur [brown] + 1 cabbage juice [fire brick]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Melon || 10 red sand [ruby red] + 1 lead [burgundy red] + 1 clay [saddle brown] + 1 saltpeter [no change][blue = 0] + 1 sulfur [melon]|| SP dropped blue to zero &amp;lt;br /&amp;gt; sulfur returned blue to 1/3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Peru || 10 red sand [ruby red] + 1 clay [dropped green / blue a lot] + 1 lead [saddle brown] + 1 saltpeter [burnt sienna ] [blue near zero] + 1 sulfur [peru] [blue 40% green 60%] || Sulfur raised green 60% and blue 40% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Tan  || 9 clay [saddle brown][r50 g40 b15] + 1 cabbage [sienna] [r50 g40 b20] + 1 saltpeter [no change][r50 g40 b20] + 1 sulfur [tan] [r75 g65 b50]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Feldspar || 9 clay [saddle brown] + 1 cabbage [sienna] + 1 sulfur [feldspar] [r75 g50 b40]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Peru ||  9 red sand [ruby red] [r60 g10 b10] + 1 clay [no change] [r60 g10 b10] + 1 lead [saddle brown] [r50 g25 b10] + 1 sulfur [peru] [r70 g40 b30]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Indian Red ||  9 red sand [ruby red] [r60 g10 b10] + 1 clay [no change] [r60 g10 b10] + 1 red sand [] + 1 sulfur [indian red ] [r70 g30 b30]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Olive Drab ||  9 clay + 1 red sand + 1 lead [olive drab] [r50 g55 b10]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Olive Drab ||  8 clay [saddle brown] [r50 g40 b10] + 1 red sand [no change] [r55 g40 b10 ] + 1 lead [olive drab] [r50 g55 b10]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Khaki ||  8 clay [saddle brown] [r50 g40 b10] + 1 red sand [no change] [r55 g40 b10 ] + 1 lead [olive drab] [r50 g55 b10] + 1 sulfur [dark khaki] [r60 g70 b30]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Sienna || 5 cabbage [beet][r50 g30 b60] + 1 carrot [boysenberry][r60 g25 b40] + 1 carrot [boysenberry] [r60 g25 b40] + 1 carrot [sienna][r70 g30 b30] + 1 carrot [sienna] [r70 g35 b30] + 1 carrot [sienna] [r80 g35 b25] || carrots after cabbage move red and drop green and blue&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Indian Red || 9 Red Sand [ruby red] [r70 g10 b10] + 1 Clay [no change][r60 g10 b10], 1 sulfur [indian red] [r75 g25 b25]  || * best *&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Indian Red || 1 Clay [saddle brown], 1 Saltpeter, 3 Carrot, 1 Sulfur, 1 Lime   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Pale Violet Red || 1 Clay [saddle brown], 1 Saltpeter, 3 Carrot, 1 Sulfur, 1 Lime + 6 Cabbage   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Amethyst || 1 Clay [saddle brown], 1 Saltpeter, 3 Carrot, 1 Sulfur, 1 Lime + 6 Cabbage + 1 potash + 2 copper  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Grey ||  1 Clay [saddle brown], 1 Saltpeter, 3 Carrot, 1 Sulfur, 1 Lime + 6 Cabbage + 1 potash + 2 copper  + 1 &lt;br /&gt;
clay   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Black ||  3 cabbage [beet][r50 g25 b60] + 1 carrot [boysenberry] [r60 g25 b30] + 1 carrot [sienna] [r70 g30 b30] + 1 sulfur [] + 1 clay [] + 1 clay [] + 1 lime [black] [r0 g0 b0] + 3 clay [no change]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Black ||  5 cabbage [beet] [r50 g25 b60] + 1 carrot [boysenberry] [r60 g25 b30] + 1 carrot [sienna] [r70 g30 b30] + 1 sulfur [] + 1 clay [] + 2 clay [] + 1 lime [black] [r0 g0 b2] + 1 clay [black] [r0 g0 b0]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Olive Green ||  3 Cabbage [beet] [r50 g25 b60] + 1 Carrot [boysenberry] [r60 g25 b30] + 1 carrot [sienna] [r70 g30 b30] + 1 clay [no change] [r50 g30 b25] + 1 clay [dark olive green] [r50 g30 b20] + 3 clay [dark olive green]   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Dark Olive Green ||  3 Cabbage [beet] [r50 g25 b60] + 1 Carrot [boysenberry] [r60 g25 b30] + 1 carrot [sienna] [r70 g30 b30] 1 sulfur [no change] [r60 g30 b30] + 1 clay [burnt umber] [r45 g25 b20] + 1 clay [dark olive green] [r40 g25 b15] + 5 clay [dark olive green]   &lt;br /&gt;
|-&lt;br /&gt;
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|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Coral || 1 red sand [ruby red][r60 g08 b10] + 1 saltpeter [no change] [r60 g05 b10] + 1 carrot [chocolate][r80 g30 b20] + 1 sulfur [coral][r97 g50 b40]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Orchid || 12 cabbage + 1 red sand + 1 saltpeter + 1 carrot + 1 sulfur [orchid][r85 g50 b80]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Pale Violet Red|| 10 cabbage + 1 red sand + 1 saltpeter + 1 carrot + 1 sulfur [pale violet red][r80 g50 b75] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Light Yellow || 5 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [azure][r90 g100 b100] + 1 + carrot [ivory][r98 g100 b95] + 1 carrot [light yellow][r100 g100 b90 ] + 1 carrots [cornsilk][r100 g98 b85] + 1 sulfur  [light yellow][r100 g100 b90] ||  this recipe is a great one as a starter / azure ivory light yellow cornsilk snow mint cream floral white sea shell linen.  It needs a tiny push and I think it will get (pure) white. &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Cornsilk || 5 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [azure][r90 g100 b100] + 1 + carrot [ivory][r98 g100 b95] + 1 carrot [light yellow][r100 g100 b90 ] + 1 carrots [cornsilk][r100 g98 b85]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Ivory || 6 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [mint cream ][r98 g100 b98] + 1 carrot [ivory][r100 g100 b90 ]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Snow || 6 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [mint cream ][r98 g100 b98] + 1 carrot [ivory][r100 g100 b90 ] + 1 sulfur [no change] [r100 g100 b95] + 2 copper [snow] [r100 g100 b98]   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Mint Cream || 6 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [mint cream ][r98 g100 b98] + 1 carrot [ivory][r100 g100 b90 ] + 1 sulfur [no change] [r100 g100 b95] + 2 copper [snow] [r100 g100 b98] + 1 copper [mint cream] [r98 g100 b98]   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Mint Cream || 6 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] + 1 carrot [mint cream ][r98 g100 b98] + 1 copper [mint cream] [r95 g100 b98]   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Z || Light Cyan || 8 copper [medium turquoise][r30 g75 b75] + 1 earthlight [medium aquamarine][r50 g78 b75] + 1 saltpeter [no change][no change] + 1 carrot [light cyan ][r90 g100 b100] &lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
&lt;br /&gt;
==== Rana Paints ====&lt;br /&gt;
&lt;br /&gt;
{| | border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;  colspan=&amp;quot;6&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;  style=&amp;quot;background-color:#FE6F5E&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;b&amp;gt;Paint Tests&amp;lt;/b&amp;gt;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Ingredients &lt;br /&gt;
! style=&amp;quot;background-color:#FE6F5E&amp;quot; | Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Tomato || 1 clay [saddle brown] + 1 carrot [raw sienna] + 1 carrot [chocolate] + 4 carrots [carrot] + 1 clay  + 1 saltpeter +  [tomato] + 1 carrot ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Tomato || 8 carrot [carrot] [r90 g50 b15] + 1 red sand [chocolate] [r90 g40 b10] + 1 clay [raw sienna] [r75 g40 b10] + 1 saltpeter [tomato] [r95 g40 b35]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Yellow Green ||  9 Clay + 1 Red Sand  + 1 Sulfur + 1 Lime [yellow green] || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Slate Blue || 7 cabbage [beet] + 1 carrot [dark orchid] + 1 clay [slate blue] (needs +1 cabbage) ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Cobalt Blue ||  3 cabbage [beet] + 2 carrot [no change] + 1 sulfur [no change] + 1 clay [orchid] + 1 clay [dark grey ] + 4 clay [no change] + 1 lime [dim grey] + 1 cabbage [cobalt blue]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Plum 4 ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] + 3 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] || good &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown 2 ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 3 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] + 1 red sand [rosy brown] [r70 g55 b65]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown 1 ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 2 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] + 1 red sand [rosy brown] [r70 g55 b65]  || best &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Amethyst ||  8 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 1 sulfur [no change] [r50 g30 b70] + 1 clay [medium purple] [r60 g50 b95] + 1 red sand [amethyst] [r70 g50 b80]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Medium Purple ||  8 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [medium purple] [r60 g50 b95] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Slate Blue ||  8 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r55 g25 b70] + 1 clay [slate blue] [r40 g30 b70] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Grey ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] + 3 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] + 3 clay [dark grey] [r80 g60 b65] ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown 3 ||  5 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid][r55 g30 b70] + 3 carrot [beet] [r60 g30 b65] + 1 sulfur [no change] [r70 g30 b65] + 1 clay [plum] [r80 g60 b80] + 3 clay [dark grey] [r80 g60 b65] + 2 cabbage [no change][] + 1 cabbage [plum] [r70 g55 b75] + 1 red sand [Rosy Brown] [r70 g20 b65] || rosy comes from plum base + RS &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Grey ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 1 sulfur [no change] + 1 clay [plum] + 3 clay [dark grey] [r70 g50 b65]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Grey ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 1 sulfur [no change] + 1 clay [plum] + 3 clay [dark grey] [r70 g50 b65]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Plum 1 ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65]  + 1 sulfur [ ] [r60 g40 b50] + 1 clay [plum] [r70 g55 b70] || not complete&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Plum 2 ||   3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 2 clay [no change] [r50 g30 b50] + 1 sulfur [] [r60 g40 b50] + 1 clay [plum] [r75 g60 b70]  || not complete? &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R ||  Plum 3 ||   3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 2 clay [no change] [r50 g30 b50] + 1 sulfur [] [r60 g40 b50] + 1 clay [plum] [r75 g60 b70] + 1 clay [dark grey] [r70 g50 b70] + 2 cabbage [plum] [r70 g60 b75]  || over shoots&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey ||  4 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 3 clay [no change] [r50 g30 b50] + 1 sulfur [grey] [r60 g40 b55]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65] + 2 clay [no change] [r5r g30 b50] + 1 sulfur [Rosy Brown] [r60 g40 b50] + 2 clay [grey] [r70 g50 b50]  ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey ||  3 cabbage [beet] [r50 g25 b55] + 1 carrot [no change][r50 g25 b60] + 2 carrot [no change] [r70 g30 b65]  + 3 clay [beet] [r70 g50 b65] + 1 sulfur [grey][r60 g40 b65] + 1 clay [grey]   ||  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Orchid ||  9 cabbage [beet] [r50 g25 b55] + 1 carrot [dark orchid] [r60 g30 b70] ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Amethyst ||  3 cabbage [beet] [r50 g25 b55] + 2 carrot [no change] [r70 g30 b65] + 1 clay + 1 sulfur [amethyst] [r60 g40 b65]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Blue Violet ||  3 cabbage [beet] [r50 g25 b55] + 2 carrot [no change] [r70 g30 b65] + 1 clay + 1 sulfur [amethyst] [r60 g40 b65] + saltpeter + 27 cabbage [Blue Violet] [r55 g10 b85]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey||  3 cabbage [beet] [r50 g25 b55] + 2 carrot [no change] [r70 g30 b65] + 1 clay + 1 sulfur [amethyst] [r60 g40 b65] + 1 clay [grey] [r60 g40 b60] + 3 clay [grey]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Pale Violet Red || 6 cabbage [beet] + 1 clay [no change} + 1 clay [boysenberry] + 1 clay [no change] + 1 carrot [beet] + 2 carrots + 1 sulfur [pale violet red]   || &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| N || 1 || 2 || 3 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Smokey Black || 1 red sand [ruby red] [r55 g8 b10] + 1 saltpeter [no change] [r55 g8 b9] + 1 carrot [barn red] [r55 g8 b0] + 1 lime [dark scarlet] [r40 g0 b0] + 1 clay [licorice] [r30 g0 b0] + 1 cabbage [smokey black] [r15 g0 b0] + 1 cabbage [no change] [r10 g0 b0] + 1 cabbage [no change] [r8 g0 b0] + 5 cabbage [smokey black] [r5 g0 b5] || dark scarlet and licorice w/out silver &amp;lt;br /&amp;gt; cabbage drops red and at end raised blue&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Aquamarine 1 || 3 cabbage [beet] [r50 g20 b55] + 1 copper [slate grey] [r45 g40 b60] + 1 copper [no change] [r45 g50 b60] + 1 copper [light slate grey] [r30 g40 b60] + 1 copper [steel blue] [r30 g50 b60] + 1 copper [cadet blue] [r30 g55 b60] + 1 sulfur [no change] [r30 g50 b60] + 1 sulfur [no change] [no change] + 1 lime [light sea green] [r10 g85 b75] + 1 clay [aquamarine] [r50 g100 b99] + 1 clay [aquamarine] [r50 g100 b90] || doesn't need 2 sulfurs my bad &amp;lt;br /&amp;gt; huge spike on the lime &amp;lt;br /&amp;gt; light sea green no silver. &amp;lt;br /&amp;gt; another mega shift after the lime&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Aquamarine 2 || 3 cabbage [beet] [r50 g20 b55] + 1 copper [slate grey] [r45 g40 b60] + 1 copper [no change] [r45 g50 b60] + 1 copper [light slate grey] [r30 g40 b60] + 1 copper [steel blue] [r30 g50 b60] + 1 copper [cadet blue] [r30 g55 b60] + 1 clay [cadet blue] [r50 g60 b70] + 1 clay [cadet blue] [r50 g65 b70] + 1 sulfur [light steel blue] [r60 g75 b80] + 1 lime [aquamarine] [r40 g100 b70]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Light Steel Blue || 3 cabbage [beet] [r50 g20 b55] + 1 copper [slate grey] [r45 g40 b60] + 1 copper [no change] [r45 g50 b60] + 1 copper [light slate grey] [r30 g40 b60] + 1 copper [steel blue] [r30 g50 b60] + 1 copper [cadet blue] [r30 g55 b60] + 1 clay [cadet blue] [r50 g60 b70] + 1 clay [cadet blue] [r50 g65 b70] + 1 sulfur [light steel blue] [r60 g75 b80] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Jungle Green || 7 clay [saddle brown] [r50 g40 b10] + 1 copper [dark sienna]  [r20 g15 b0] + 1 copper [seal brown]  [r15 g15 b0]  + 1 copper [dark jungle green] [r15 g20 b5]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Persian Indigo || 5 clay [saddle brown] [r60 g30 b10] + 1 copper [seal brown]  [r15 g15 b0] + 1 copper [dark jungle green] [r15 g20 b5] + 1 copper [no change] [r10 g20 b8] + 1 copper [dark slate grey] [r10 g20 b10] + 1 saltpeter [dark jungle green] [r10 g8 b10] + 1 lead [no change] [r10 g0 b15] + 1 sulfur [Persian indigo] [r20 g10 b35]  || the saltpeter + lead + sulfur combo is what shifts the color&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Black || 5 clay [saddle brown] [r60 g30 b10] + 1 copper [seal brown]  [r15 g15 b0] + 1 copper [dark jungle green] [r15 g20 b5] + 1 copper [no change] [r10 g20 b8] + 1 copper [dark slate grey] [r10 g20 b10] + 1 copper [dark jungle green] [r10 g20 b10] + 1 lead [no change] [r10 g12 b08 + 1 sulfur [dark slate grey] [r20 g22 b18] + 1 saltpeter [black] [r5 g0 b0] + 1 copper [black] [r2 g0 b0]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Black || 6 clay [saddle brown] [r60 g30 b10] + 1 copper [dark sienna] [r20 g18 b0] + 1 copper [seal brown]  [r15 g18 b5] + 1 copper [dark jungle green] [r15 g20 b5] + 1 copper [dark jungle green] [r10 g20 b15] + 1 sulfur [dark olive green] [r20 g25 b18] + lead + saltpeter [black] || maybe 1 copper in there too + 1 copper [dark slate grey] [r10 g20 b10] before the lead&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Indigo || 5 clay [saddle brown] [r60 g30 b10] + 1 copper [seal brown]  [r15 g15 b0] + 1 copper [dark jungle green] [r15 g20 b5] + 1 copper [no change] [r10 g20 b8] + 1 copper [dark slate grey] [r10 g20 b10] + 1 saltpeter [dark jungle green] [r10 g8 b10] + 1 lead [no change] [r10 g0 b15] + 1 sulfur [Persian indigo] [r20 g10 b35] + 1 lime [no change] [r20 g10 b40] + ?? + 3 cabbage juice [indigo] [r30 g0 b35]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Seal Brown || 8 clay [saddle brown] [r60 g30 b10] + 1 copper [dark sienna] [r25 g20 b0] + 1 copper [seal brown] [r20 g20 b0] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Maroon  || 5 cabbage juice [beet] [r50 g20 b55] + 1 saltpeter [burnt umber] [r55 g15 b10] + 5 clay [no change] + 1 sulfur [sienna] [r60 g25 b25] + 1 iron [burnt umber] + 1 carrot [barn red] [r40 g10 b0] + 15 red sand [maroon] [r50 g1 b2]  || barn red with a lot of red sand&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown 4 || 5 cabbage juice [beet] [r50 g20 b55] + 1 sulfur [no change] + 1 clay [rosy brown] [r60 g40 b60] + 4 clay [rosy brown] [r70 g55 b55]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Dark Scarlet || 5 cabbage juice [beet] [r50 g20 b55] + 1 sulfur [no change] + 1 clay [rosy brown] [r60 g40 b60] + 6 clay [rosy brown] [r70 g55 b55] + 1 saltpeter [boysenberry] + 1 iron [tyrian purple] [r25 g10 b15] + 2 iron [dark scarlet] [r20 g10 b15] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Smokey Black || 5 clay [saddle brown] [r50 g40 b10] + 1 sulfur [sienna] [r60 g50 b25] + 3 cabbage [grey] [r60 g40 b35] + 2 cabbage juice [grey] [r60 g45 b50] + 1 saltpeter [tyrian purple] [r45 g0 b20] + 1 iron [seal brown] [r20 g0 b8] + 4 iron [licorice] [r15 g0 b5] + 9 iron [smokey black] [r15 g0 b0]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Grey || 5 cabbage juice [beet] [r50 g25 b55] + 1 sulfur [no change] + 1 iron [dark slate blue] [r25 g20 b50] + 1 clay [grey] [r55 g50 b60] + 3 clay [grey] [r50 g50 b48] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Tyrian Purple || 5 cabbage juice [beet] [r50 g25 b55] + 1 sulfur [no change] + 1 iron [dark slate blue] [r25 g20 b50] + 1 clay [grey] [r55 g50 b60] + 3 clay [grey] [r50 g50 b48] + 1 saltpeter [tyrian purple] [r35 g10 b30]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Seal Brown || 4 clay [saddle brown][r50 g40 b10] + 1 sulfur [sienna] [r60 g50 b25] + 1 iron [dark olive green] [r45 g50 b10] + 5 cabbage juice [dim grey] [r45 g45 b30] + 1 saltpeter [seal brown] [r15 g0 b10]   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Smokey Black || 4 clay [saddle brown][r50 g40 b10] + 1 sulfur [sienna] [r60 g50 b25] + 1 iron [dark olive green] [r45 g50 b10] + 5 cabbage juice [dim grey] [r45 g45 b30] + 1 saltpeter [seal brown] [r15 g0 b10] + 13 iron [smokey black] [r10 g0 b0]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Black || 4 clay [saddle brown][r50 g40 b10] + 1 sulfur [sienna] [r60 g50 b25] + 1 iron [dark olive green] [r45 g50 b10] + 5 cabbage juice [dim grey] [r45 g45 b30] + 1 saltpeter [seal brown] [r15 g0 b10] + 13 &lt;br /&gt;
iron [smokey black] [r10 g0 b0] + 1 potash [no change] + 6 silver powder [black] [r5 g0 b0]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Sangria || 1 cabbage juice [beet] [r50 g25 b55]  + 1 red sand [burnt umber] [r50 g20 b25] + 2 red sand [ruby red] [r60 g10 b10] + 4 red sand [sangria] [r55 g10 b5] + 2 red sand [sangria] [r55 g8 b5]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Burgundy Red || 1 cabbage juice [beet] [r50 g25 b55]  + 1 red sand [burnt umber] [r50 g20 b25] + 2 red sand [ruby red] [r60 g10 b10] + 4 red sand [sangria] [r55 g10 b5] + 1 saltpeter [no change] + 1 carrot [dark scarlet][r45 g0 b10] + 1 sulfur [burgundy red] [r50 g0 b10] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Burgundy Red || 7 red sand [ruby red] [r60 g5 b10] + 1 cabbage juice [no change] [r55 g10 b5] + 1 saltpeter [no change][r66 g20 g5] + 1 carrot [dark scarlet] [r45 g0 b10] + 1 sulfur [burgundy red][r50 g0 b15]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Indigo || 7 red sand [ruby red] [r66 g5 b10] + 1 cabbage juice [no change] [r55 g10 b5] + 1 saltpeter [no change][r66 g20 g5] + 1 carrot [dark scarlet] [r45 g0 b10] + 1 sulfur [burgundy red][r50 g0 b15] + 20 cabbage juice [indigo] [r45 g10 b45]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Sangria || 7 red sand [ruby red] [r60 g5 b10] + 1 sulfur [no change][r60 g10 b15] + 1 clay [indian red] [r80 g30 b25] + 1 saltpeter [sangria][r60 g0 b5]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Tomato || 7 red sand [ruby red] [r60 g5 b10] + 1 clay [no change][r60 g10 b10] + 1 sulfur [brown][r60 g15 b15] + 1 carrot [fire brick] [r80 g25 b20] + 1 carrot [chocolate][r85 g25 b20] + 5 carrots [tomato][r90 g30 b20]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Crimson || 7 red sand [ruby red] [r60 g5 b10] + 1 clay [no change][r60 g10 b10] + 1 sulfur [brown][r60 g15 b15] + 1 carrot [fire brick] [r80 g25 b20] + 1 carrot [chocolate][r85 g25 b20] + 5 carrots [tomato][r90 g30 b20] + 13  carrots [tomato] [r100 g40 b20] + 1 saltpeter [tomato] [r100 g20 b20]  + 1 lime [no change][r100 g20 b20] + 1 iron [crimson] [r99 g20 b20]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Violet Red || 7 red sand [ruby red] [r60 g5 b10] + 1 clay [no change][r60 g10 b10] + 1 sulfur [brown][r60 g15 b15] + 1 carrot [fire brick] [r80 g25 b20] + 1 carrot [chocolate][r85 g25 b20] + 5 carrots [tomato][r90 g30 b20] + 13  carrots [tomato] [r100 g40 b20] + 1 saltpeter [tomato] [r100 g20 b20]  + 1 lime [no change][r100 g20 b20] + 1 iron [crimson] [r99 g20 b20] + XXX + 29 copper [violet red] [r75 g30 b55] || add lots of copper and cabbage &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Brown || 7 red sand [ruby red] [r60 g5 b10] + 1 copper [burnt umber][r50 g15 b18] + 3 carrots [brown][r60 g20 b15]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Raw Sienna || 7 red sand [ruby red] [r60 g5 b10] + 1 copper [burnt umber][r50 g15 b18] + 3 carrots [brown][r60 g20 b15] + 9 carrots [raw sienna] [r70 g25 b15]  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Rosy Brown || 7 red sand [ruby red] [r60 g5 b10] + 1 carrot [ruby red] [r60 g10 b8] + 1 saltpeter [indian red] [r80 g25 b25] + 1 copper [no change][r75 g30 b30] + 2 copper [rosy brown][r775 g50 b50]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Orchid || 7 red sand [ruby red] [r60 g5 b10] + 1 carrot [ruby red] [r60 g10 b8] + 1 saltpeter [indian red] [r80 g25 b25] + 1 copper [no change][r75 g30 b30] + 2 copper [rosy brown][r75 g50 b50] + 1 sulfur [no change][r75 g55 b50] + 23 cabbage juice [orchid][r75 g50 b70]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Sea Green || 4 copper [medium turquoise] [r20 g70 b70] + 1 potash [turquoise][r20 g90 b70] + 1 saltpeter [no change] [r20 g90 b75 ] + 1 carrot [medium sea green] [r10 g60 b45] + 1 sulfur [no change] [r15 g60 b50] + 2 cabbage [sea green][r20 g60 b50]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| R || Teal ? || 9 copper [medium turquoise] [r20 g70 b70] + 1 potash [turquoise][r20 g90 b70] + 1 carrot [teal] [r10 g55 b50] || not carrot / not cabbage &lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;br /&gt;
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=== &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva; font-size: 16pt&amp;quot;&amp;gt;Paint Sources&amp;lt;/span&amp;gt; ===&lt;br /&gt;
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Base Anyone Can Make Them Paints: [[ Reactionless Paint Recipes ]]&lt;br /&gt;
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Yendor: [[ User:Yendor/Paint]]&lt;br /&gt;
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Peacefulness  [[ Paints ]]&lt;br /&gt;
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Hanid [[ User: Hanid  | Paints ]]&lt;br /&gt;
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Asnath/Kastou [[Guilds/Newfy/Paints]]&lt;br /&gt;
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LadyKayTay [[ User:LadyKaytay/paints | Paints ]]&lt;br /&gt;
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Jump to: [[#Top | '''Top''' ]]&lt;/div&gt;</summary>
		<author><name>Zhukuram</name></author>
	</entry>
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