The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "Empty Detonation Charge"
(→Cost) |
(→Uses) |
||
Line 14: | Line 14: | ||
== Uses == | == Uses == | ||
+ | |||
+ | Load with explosives to cause an explosion. | ||
+ | |||
+ | When loading explosives you get a warning message that says "Are you sure? Arming a Detonation Charge is a one time thing that cannot be undone easily." | ||
+ | |||
+ | Once armed the Empty Detonation Charge changes to an Armed Detonation Charge and a [[Fuse]] can be added to trigger the boom. | ||
+ | |||
+ | Presumably an Armed Detonation Charge can be defused, but no option is available. |
Revision as of 20:51, 10 September 2016
English | Deutsch | français | magyar | Türkçe |
Source
Empty Detonation Charges are made in the Skills > Assembly menu: "Put together an empty detonation charge."
Cost
- 1 Small Barrel
- 30 Clay
- 30 Straw
Focus timer?
Uses
Load with explosives to cause an explosion.
When loading explosives you get a warning message that says "Are you sure? Arming a Detonation Charge is a one time thing that cannot be undone easily."
Once armed the Empty Detonation Charge changes to an Armed Detonation Charge and a Fuse can be added to trigger the boom.
Presumably an Armed Detonation Charge can be defused, but no option is available.