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Difference between revisions of "Empty Detonation Charge"

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Presumably an Armed Detonation Charge can be defused, but no option is available. (Perhaps tearing down the build?)
 
Presumably an Armed Detonation Charge can be defused, but no option is available. (Perhaps tearing down the build?)
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== Practical Uses ==
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None known...

Revision as of 21:14, 10 September 2016

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EmptyDetCharge.png
Bulk 30
Weight 50

Source

Empty Detonation Charges are made in the Skills > Assembly menu: "Put together an empty detonation charge."

Cost

Focus timer?

Use

Can be loaded with Explosives and a Fuse to intentionally detonate them.

When loading Explosives you get a warning message that says "Are you sure? Arming a Detonation Charge is a one time thing that cannot be undone easily."

Once armed the Empty Detonation Charge changes to an Armed Detonation Charge and a Fuse can be added (via "Set timed fuse to explode") to trigger the boom.

Adding a Fuse allows you to set a timer in seconds. Max timer is 10 minutes (600 seconds). During countdown, there is indication for the remaining time before detonation.

While the timer is running option to "Set timed fuse to explode" is still available. Clicking gives the message "This Armed Detonation Charge is busy. Please wait." XD

Explosions are the same size as any other explosion. 25 coords out from the center (50 x 50 total area).

Presumably an Armed Detonation Charge can be defused, but no option is available. (Perhaps tearing down the build?)

Practical Uses

None known...