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Difference between revisions of "Test of the Bedouin"

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{{T7|1}}
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{{Languages}}
  
 
{{Sidebar Test
 
{{Sidebar Test
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|name        = Bedouin
 
|name        = Bedouin
 
|discipline  = Body
 
|discipline  = Body
|level        = ?? {{7}}
+
|level        = 2
|requirements =  
+
|requirements =
?? {{7}}
+
|principles =  
|principles =
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* Injure a [[requires::Royal Cactus]]
?? {{7}}
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* Collect [[requires::Cactus Sap]] from a cactus
|demo name  =  
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* Anoint 14 different [[requires::Common Altar|Altar]]s
|demo region =  
+
|demo name  = merek
|demo date  =  
+
|demo region = River Plains
 +
|demo date  = 14-Sep-2015
 
}}
 
}}
  
 +
[[File:Altar1.png|left|300px]]
  
== Test Description and Info Copied from the Tale1(!) Wiki, which is why I'm not using the T6 Template, but appears to run the same except with Dex instead of Speed now - I have not confirmed the time of day of Dex award, nor the message, but it appears to happen no more often than every 3 game days, as expected. ==
+
<br /><br /><br /><br /><br /><br /><br />
 +
<br /><br /><br /><br /><br /><br /><br />
  
 +
==University Text==
 +
''The Test of the Bedouin is a special award given to those that prove themselves the best explorers of our land.  When you visit an altar, anoint it with a drop of Cactus Sap.  The longer that altar remains unanointed by others, the better.  Every 24 hours, the best explorers will receive and advancement in the Test of the Bedouin.''
  
Visit a University of Body to begin the Test of the Bedouin. Once you have begun the test, you may anoint common altars with cactus sap.
+
==Overview==
  
Every altar records the last three people to anoint it. Every minute, every altar gives one point to each of those three people. Every three game days, at between 6:55AM and 8:50AM, the top four point scorers for that time period receive one point of Dexterity and a message saying, "You were one of the top four Bedouins! You rock!". (If one of the top scorers already has seven points of Dexterity, they receive the message but no additional Dexterity.)
+
The '''Test of the Bedouin''' is the third of the [[Tests|test]] in the Discipline of the Human [[Body]].
  
A player (presumably) passes the Test of the Bedouin when they have received seven points of Dexterity.
+
Your objective is to visit as many different [[Common Altar|Common Altars]] as possible and anoint them with [[cactus sap]], in competition with other players.  Progress in the test awards you with permanent increases to your [[Dexterity]] stat.
 
Map of Common Altars
 
  
These altars locations are confirmed for T7
+
== Passing the Principle ==
 +
Visit a University of Body to begin the Test of the Bedouin.
  
==Map==
+
Once you have begun the test, you may anoint common altars with cactus sap. To anoint a common altar, make sure you have Cactus Sap in your inventory, then click on the Altar. A new menu entry, "Anoint this Altar with Cactus Sap", will display.
{{CondMap|
 
{{:Maps/Chariot Stops|contentonly=yes}}
 
  
(camel) -318, 6749, Cat's Claw Ridge Chariot Stop (-318, 6749)
+
Visit 14 to finish the principle.
(camel) 4286, -774, Cradle of the Sun Chariot Stop (4286, -774)
 
(camel) 1924, 6681, Desert of Nomads Chariot Stop (1924, 6681)
 
(camel) -1018, 2164, Desert of Shades Chariot Stop (-1018, 2164)
 
(camel) 3805, -5625, Eastern Grounds Chariot Stop (3805, -5625)
 
(camel) 60, 4392, Four Corners Chariot Stop (60, 4392)
 
(camel) 4285, 7632, Lake of Reeds Chariot Stop (4285, 7632)
 
(camel) 916, 4881, Midland Valley Chariot Stop (916, 4881)
 
(camel) 1008, 6908, Old Egypt Chariot Stop (1008, 6908)
 
(camel) 1582, 2854, River Plains Chariot Stop (1582, 2854)
 
(camel) 1394, -1142, Seven Lakes Chariot Stop (1394, -1142)
 
(camel) 3271, 4754, Sinai Chariot Stop (3271, 4754)
 
(camel) 1052, -5593, South Egypt Chariot Stop (1052, -5593)
 
(camel) -2235, 7123, Valley of Kings Chariot Stop (-2235, 7123)
 
(camel) -2645, -6360, Memphis (Pharaoh's Garden) -2645 -6360
 
  
(CirPu) 297, 6188, Common Altar 297, 6188
+
==Details==
(CirPu) -670, -480, Common Altar -670, -480
+
Every altar records the last three people to anoint it. Every 24 hours (Real Day) there is an advance for the greatest number of altars.
(CirPu) 990, 6640, Common Altar 990, 6640
+
: The score is not for time but for quantity of altars. e.g. 100 altars.
(CirPu) -767, 400, Common Altar -767, 400
+
 
(CirPu) -1050, 773, Common Altar -1050, 773
+
Test Advances are only reported to the top 2 scores.  If you are online you get a brief message box. If you are offline you will get a notice in the calendar.  Only the top 2 will know the times of the advance.  The scores are for the most altars. Duration has no direct impact.  Last Hitting is all that is required for scoring.  Any time prior to the end of the reporting period another player can Last Hit and take the score on that altar.  The tabulation period is hidden to all others.  The approximate times can be estimated by the reported time drift of 2 minutes per day.
(CirPu) 525,3225, Common Altar 525,3225
+
 
(CirPu) 12, 2818, Common Altar 12, 2818
+
The time shift means that for most players they cannot know when to Last Hit the altars.
(CirPu) 1383, 2938, Common Altar 1383, 2938
+
 
(CirPu) 2340, 2840, Commmon Altar 2340, 2840
+
Time Drift appears to be approximately 1 hour per 30 day period.
(CirPu) 2290, 3060, Common Altar 2290, 3060
+
* There are crossovers between time blocks. 
(CirPu) 2264, 2052, Common Altar 2264, 2052
+
* As the tale continues the pass time shift will continue to move forward by 3600 seconds per month.
(CirPu) 1938, 1755, Common Altar 1938, 1755
+
 
(CirPu) 1412, 1788, Common Altar 1412, 1788
+
 
(CirPu) 1383, 2938, Common Altar 1383, 2938
+
{| | border="1" cellpadding="5"  colspan="6" align="center"
(CirPu) -990, -665, Common Altar -990, -665
+
|+ UTC PDT PST EDT EST Conversion
(CirPu) 1122, 3090, Common Altar 1122, 3090
+
! UTC <br />Hour !! PDT -7 <br />Summer !! PST -8<br />Winter !! CST -6<br />Winter !!  EDT -4 <br />Summer  !! EST -5<br />Winter  !! Expected<br />Reporting Month
(CirPu) 916, 3119, Common Altar 916, 3119
+
|- align="center"
(CirPu) 1117, -924, Common Altar 1117, -924
+
| 1 || 6 || 5 || 7 || 9 || 8 || August
(CirPu) 1147, -413, Common Altar 1147, -413
+
|- align="center"
(CirPu) 4335, -328, Common Altar 4335, -328
+
| 2 || 7 || 6 || 8  || 10 || 9 || September
(CirPu) 4274, -355, Common Altar 4274, -355
+
|- align="center"
(CirPu) 3570, -373, Common Altar 4274, -373
+
| 3 || 8 || 7 ||  9 || 11 || 10 || October
(CirPu) 2981, -257, Common Altar 2981, -257
+
|- align="center"
(CirPu) 1981, -373, Common Altar 1981, -373
+
| 4 || 9 || 8 || 10  || 12 || 11  || November
(CirPu) 456, -955, Common Altar 456, -955
+
|- align="center"
(CirPu) 612, -985, Common Altar 612, -985
+
| 5 || 10 || 9 || 11 || 1 || 12 || December
(CirPu) 688, -1456, Common Altar 688, -1456
+
|- align="center"
(CirPu) 699, -1529, Common Altar 699, -1529
+
| 6 || 11 || 10 || 12  || 2 || 1 || January
(CirPu) 883, -1408, Common Altar 883, -1408
+
|- align="center"
(CirPu) 1484, -2081, Common Altar 1484, -2081
+
| 7 || 12 || 11 || 1 || 3 || 2 || February
(CirPu) 1489, -2026, Common Altar 1489, -2026
+
|- align="center"
(CirPu) 1971, -2007, Common Altar 1971, -2007
+
| 8 || 1 || 12 ||  2 || 4 || 3 || March
(CirPu) 3134, -2003, Common Altar 3134, -2003
+
|- align="center"
(CirPu) 3874, -2053, Common Altar 3874, -2053
+
| 9 || 2 || 1 ||  3 || 5 ||  4 || April
(CirPu) 3645, -903, Common Altar 3645, -903
+
|- align="center"
(CirPu) 3463, -939, Common Altar 3463, -939
+
| 10 || 3 || 2 || 4  || 6 || 5 || May
(CirPu) 806, -921, Common Altar 806, -921
+
|- align="center"
(CirPu) 2369, 2955, Common Altar 2369, 2955
+
| 11 || 4 || 3 || 5  || 7 || 6 || June
(CirPu) 3253, 210, Common Altar 3253, 210
+
|- align="center"
(CirPu) 2317, 3185, Common Altar 2317, 3185
+
| 12 || 5 || 4 || 6  || 8 || 7 || July
(CirPu) 2310, 3359, Common Altar 2310, 3359
+
|-
(CirPu) 905, 4955, Common Altar 905, 4955
+
|}
}}
+
 
 +
 
 +
The top two point scorers are for the greatest number of altars (not duration) for that reporting period receive one point of Dexterity and a popup message saying "You have placed in the top 2 Bedouin. You have done this N times". If the player is offline at the time, the message will be placed in their calendar.(If one of the top scorers already has seven points of Dexterity, they receive the message but no additional Dexterity.) 
 +
 
 +
 
 +
When you have successfully anointed an altar, your Main chat will report:
 +
* You have anointed this altar.
 +
 
 +
Attempting to anoint an altar when you are still one of the last three to have anointed will display:
 +
* You have already anointed this altar.
 +
 
 +
== Progression ==
 +
 
 +
There is no in-game indication of your progress other than if you are placed in the top 2 for the day. You will then receive one of two notifications depending if you are online or offline at the time the progress is calculated. If you are online, you will receive a standard popup box saying "You have placed in the top 2 Bedouin. You have done this X time(s)." - this message stays on the screen for 5 minutes before disappearing. If you are offline, you will have a calendar entry.
 +
 
 +
Each time you are placed in the top 2, you receive a +1 DEX. This is in addition to the DEX received from the [[Test of the Acrobat]].
 +
 
 +
 
 +
A map of altars can be found on the [[Common Altar]] page.
 +
 
 +
 
 +
'''Altar Queue'''
 +
 
 +
There are 3 players per altar {{7ok}} and they are removed in FIFO (first in, first out) order.
 +
 
 +
ON -> 3 / 2 / 1 -> OFF
 +
 
 +
'''Altar Tap Progression'''
 +
 
 +
A taps altar first == null / null / A
 +
B now taps the altar == null / B / A
 +
C now taps the altar == C / B / A
 +
 
 +
The next person to tap the altar will push A off
 +
 
 +
D taps the altar ==  D / C / B
 +
E taps the altar ==  E / D / C
 +
 
 +
The only method for removing a player in position 1 is to tap the altar.  This advances the other 2 players.  
 +
The only method of removing all players from an altar is to push 3 new players on.
 +
 
 +
The only way to stop getting advances is to have other players tap enough altars so that
 +
# you are pushed off a given altar
 +
# you are pushed off enough altars so you no longer are in the top 2
 +
 
 +
There is no mechanism to withdraw from an altar or gaining advances after passing the test.
 +
 
 +
For more details see Wikipedia entry [https://en.wikipedia.org/wiki/FIFO_(computing_and_electronics) FIFO (computing and electronics)]
 +
 
 +
== Passing the Test ==
 +
A player passes the Test of the Bedouin when they have received seven of these messages. After passing the test, the player gains the Bedouin Speed ability. When used, this grants a temporary +21 Dexterity bonus for around 30 seconds. This shows as a change in your native Dexterity on the stat page, not as a boost in green text like Cooking.  This temporary boost has the effect of increasing offroad run speed significantly for the duration. This ability has a 10 minute cooldown, displayed as "Bed" in a similar manner to Acrobatics' "Acr" timer.
 +
 
 +
See [[Test Pass History#Test of Towers|Test Pass History]]
 +
 
 +
{{TestsNav|Body}}
 +
 
 +
[[Category:Tests]]

Latest revision as of 02:02, 2 February 2017

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  Test of the  
Bedouin
Discipline
Requirements
Principles
Demonstration


Altar1.png















University Text

The Test of the Bedouin is a special award given to those that prove themselves the best explorers of our land. When you visit an altar, anoint it with a drop of Cactus Sap. The longer that altar remains unanointed by others, the better. Every 24 hours, the best explorers will receive and advancement in the Test of the Bedouin.

Overview

The Test of the Bedouin is the third of the test in the Discipline of the Human Body.

Your objective is to visit as many different Common Altars as possible and anoint them with cactus sap, in competition with other players. Progress in the test awards you with permanent increases to your Dexterity stat.

Passing the Principle

Visit a University of Body to begin the Test of the Bedouin.

Once you have begun the test, you may anoint common altars with cactus sap. To anoint a common altar, make sure you have Cactus Sap in your inventory, then click on the Altar. A new menu entry, "Anoint this Altar with Cactus Sap", will display.

Visit 14 to finish the principle.

Details

Every altar records the last three people to anoint it. Every 24 hours (Real Day) there is an advance for the greatest number of altars.

The score is not for time but for quantity of altars. e.g. 100 altars.

Test Advances are only reported to the top 2 scores. If you are online you get a brief message box. If you are offline you will get a notice in the calendar. Only the top 2 will know the times of the advance. The scores are for the most altars. Duration has no direct impact. Last Hitting is all that is required for scoring. Any time prior to the end of the reporting period another player can Last Hit and take the score on that altar. The tabulation period is hidden to all others. The approximate times can be estimated by the reported time drift of 2 minutes per day.

The time shift means that for most players they cannot know when to Last Hit the altars.

Time Drift appears to be approximately 1 hour per 30 day period.

  • There are crossovers between time blocks.
  • As the tale continues the pass time shift will continue to move forward by 3600 seconds per month.


UTC PDT PST EDT EST Conversion
UTC
Hour
PDT -7
Summer
PST -8
Winter
CST -6
Winter
EDT -4
Summer
EST -5
Winter
Expected
Reporting Month
1 6 5 7 9 8 August
2 7 6 8 10 9 September
3 8 7 9 11 10 October
4 9 8 10 12 11 November
5 10 9 11 1 12 December
6 11 10 12 2 1 January
7 12 11 1 3 2 February
8 1 12 2 4 3 March
9 2 1 3 5 4 April
10 3 2 4 6 5 May
11 4 3 5 7 6 June
12 5 4 6 8 7 July


The top two point scorers are for the greatest number of altars (not duration) for that reporting period receive one point of Dexterity and a popup message saying "You have placed in the top 2 Bedouin. You have done this N times". If the player is offline at the time, the message will be placed in their calendar.(If one of the top scorers already has seven points of Dexterity, they receive the message but no additional Dexterity.)


When you have successfully anointed an altar, your Main chat will report:

  • You have anointed this altar.

Attempting to anoint an altar when you are still one of the last three to have anointed will display:

  • You have already anointed this altar.

Progression

There is no in-game indication of your progress other than if you are placed in the top 2 for the day. You will then receive one of two notifications depending if you are online or offline at the time the progress is calculated. If you are online, you will receive a standard popup box saying "You have placed in the top 2 Bedouin. You have done this X time(s)." - this message stays on the screen for 5 minutes before disappearing. If you are offline, you will have a calendar entry.

Each time you are placed in the top 2, you receive a +1 DEX. This is in addition to the DEX received from the Test of the Acrobat.


A map of altars can be found on the Common Altar page.


Altar Queue

There are 3 players per altar T7ok small.gif and they are removed in FIFO (first in, first out) order.

ON -> 3 / 2 / 1 -> OFF

Altar Tap Progression

A taps altar first == null / null / A
B now taps the altar == null / B / A
C now taps the altar == C / B / A

The next person to tap the altar will push A off

D taps the altar ==  D / C / B 
E taps the altar ==  E / D / C

The only method for removing a player in position 1 is to tap the altar. This advances the other 2 players. The only method of removing all players from an altar is to push 3 new players on.

The only way to stop getting advances is to have other players tap enough altars so that

  1. you are pushed off a given altar
  2. you are pushed off enough altars so you no longer are in the top 2

There is no mechanism to withdraw from an altar or gaining advances after passing the test.

For more details see Wikipedia entry FIFO (computing and electronics)

Passing the Test

A player passes the Test of the Bedouin when they have received seven of these messages. After passing the test, the player gains the Bedouin Speed ability. When used, this grants a temporary +21 Dexterity bonus for around 30 seconds. This shows as a change in your native Dexterity on the stat page, not as a boost in green text like Cooking. This temporary boost has the effect of increasing offroad run speed significantly for the duration. This ability has a 10 minute cooldown, displayed as "Bed" in a similar manner to Acrobatics' "Acr" timer.

See Test Pass History