|
|
(15 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
− | Q1. For those who have never had the opportunity to interact with you before can you share a little about yourself, what you enjoy about ATITD as well as how long you have been playing?
| |
| | | |
− | Robby: Hello fellow players. I've played ATTID since midway through T2. Prior to T6 I played as Robare, for the older players who might not know Robby. I've taken breaks from time to time, but for the most part I've been consistantly playing all these many years. While I've always been involved with large guilds as either a member or an elder, I view myself as a solo player (if such a thing is possible in this game). By that I mean I am very much a part of the social fabric of the game, but I tend to do tests and projects on my own. As far as what do I love about ATTID I could easily take up a full page relating that. In short....I love the friends I've made here, the shared experiences, the tests that challenge me in so many ways (Art, Arch, Thought, Body, Etc.) learning new skills over time, being involved with regional and Eygptian wide projects and events, and just the overall good vibe that you get from playing with fun and interesting people!
| + | Memorial Garden for Passed Players |
| | | |
− | Q2. As some specific examples, would you consider any of the following playstyles as worthy of DP intervention? Obelisk queue violation, bonfiring of a clay patches to prevent others from building, using large quantities of alts to rig elections, mentorship advancement, or other test passes?
| + | This is a feature request |
| | | |
− | Intervention is the key word here. A DP can address these issues with individual players without using or even suggesting the ban. However, I can tell you how I feel about them. Obelisk queue violation: I like the idea of a queue in this test, but....it has to be completely voluntary! While it's perfectly okay to shun or penalize a player who has broken the queue, that particular behavior doesn't come close to a banable offense. Bonfiring Clay Patches: While it can be very annoying and if done too much can be borderline griefing (especially if it's a patch in someones well established camp)that doesn't warrent a ban. But it is something that a DP intervention might help to resolve. Large number of Alts: Just as in real life, there will always be people who seek an advantage if they have the resources. If a player has say.....6 alts....that's an unfair advantage and that player has to understand that there is resentment and animosity towards them. As much I would like to ban excessive alts....the mere fact that they are paid accounts would prevent me from banning them. But I would do all I could to make sure players know about the situation. Mentorship: A great test! ATTITD at it's best. However, once again...it can be "gamed"....going backe to the excessive alt issue.....but the same holds true....while I find it morally repugnant that someone would manipulate that test....not gonna ban them. It doesn't really hurt anyone but the player who abuses it. Lastly, in regards to any test manipulation....while it is frustrating and sad that there are players who take advantage....that is a part of any game....it's up to us to set the bar and hold true to our sense of fairplay....cheaters be dammed!
| + | In the past, players have created gardens or memorials to honor players who have passed away. Many of these players have contributed greatly to the game, left their mark, and influenced many of us. I would like to propose that we create a memorial to these players that will carry over to subsequent tales in the same way that the monuments do. The idea being that these players will have a permanent memorial. |
| | | |
− | Q3. If the general consensus of the rest of the DPs were that that person should not be banned, but you felt strongly that they should, what would you do?
| + | The design of this Memorial may be left to the developers, but there should be a way for individual players to contribute, the most logical being creating flowers that bare the name of the players we comemorate. The main difference from any other building we create is that it will carry over from tale to tale. Also, there should be a way for players to be added as time goes on. An open ended format so to speak. |
| | | |
− | I think for the most part I would respect the consensus of the other DP's. It's important that all players respect the views of the majority in most cases. However, I will give you an example of something that I feel strongly enough about that I would go against the majority..... Teppy, and I think Pluribus as well, has said that if a player who is married to another player divorces their spouse after transferring all of their accumulated materials to themselves.....that is a part of the test and it isn't a banable offense. I couldn't disagree more! I find that action so morally and ethically repugnant that if the player refused to make restitution, I would ban him/her with or without consensus from DP's or other players who I respect.
| + | This concept should be subject to the constraints of the developers tools and can be adjusted to make it viable to carry over to new tales. Pluribus may create a committee of players/Devs/GM's to work out the details of this memorial. |
| | | |
− | Q4. How's your progress in other Leadership tests?
| + | The main idea of this feature request is that we have a permanent physical object that will pay honor to our fallen friends. |
− | | |
− | | |
− | | |
− | Q5. How are you providing leadership in the game and amongst the player base?
| |
− | | |
− | Q6. What specifically have you done to further the growth of the community?
| |
− | | |
− | Q7. How many Egypt-wide events e.g Acro, Digs or others have you organized in T7?
| |
− | | |
− | Q8. Spouselog allows access to ban powers. Do you know who have access to your spouse account?
| |
− | | |
− | Q9. As DP do you think you should share your password? Do you think a DP should have access to other DP accounts?
| |
− | | |
− | Q10. What other powers would you like to see DPs hold, in the interests of improving game play?
| |
− | | |
− | Q11. What question would you like to be asked, and why?
| |
− | | |
− | Q12. Closing statement.
| |
Latest revision as of 23:32, 20 March 2017
Memorial Garden for Passed Players
This is a feature request
In the past, players have created gardens or memorials to honor players who have passed away. Many of these players have contributed greatly to the game, left their mark, and influenced many of us. I would like to propose that we create a memorial to these players that will carry over to subsequent tales in the same way that the monuments do. The idea being that these players will have a permanent memorial.
The design of this Memorial may be left to the developers, but there should be a way for individual players to contribute, the most logical being creating flowers that bare the name of the players we comemorate. The main difference from any other building we create is that it will carry over from tale to tale. Also, there should be a way for players to be added as time goes on. An open ended format so to speak.
This concept should be subject to the constraints of the developers tools and can be adjusted to make it viable to carry over to new tales. Pluribus may create a committee of players/Devs/GM's to work out the details of this memorial.
The main idea of this feature request is that we have a permanent physical object that will pay honor to our fallen friends.