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Difference between revisions of "Wind Chime"
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== Starting positions == | == Starting positions == | ||
The starting position, and the map is the same for all players. Each Acoustics Laboratory is different, so each actions in the lab does something different from lab to lab. | The starting position, and the map is the same for all players. Each Acoustics Laboratory is different, so each actions in the lab does something different from lab to lab. | ||
+ | |||
+ | Starting Positions seen in Tale 7 are: | ||
+ | * Soaring Sparrow | ||
+ | * Diving Nightingale | ||
+ | * Gliding Condor | ||
== T4 chime map == | == T4 chime map == |
Revision as of 14:49, 3 September 2017
A wind chime, crafted from a fine glass rod in an Acoustics Laboratory. There are 100 types of chime, each with its own musical note sequence. When the Test of the Windsong is released, players will be able to arrange chimes to create original music.
Nomenclature
All of the 100 chimes are named after a combination of 20 birds and 5 actions (e.g. Diving Condor, Hovering Owl).
The actions are:
- Diving
- Floating
- Gliding
- Hovering
- Soaring
The birds are:
- Albatross
- Buzzard
- Condor
- Crane
- Eagle
- Finch
- Gull
- Hawk
- Hummingbird
- Lark
- Nightingale
- Osprey
- Owl
- Parrot
- Pheasant
- Puffin
- Raven
- Sparrow
- Warbler
- Waxwing
Starting positions
The starting position, and the map is the same for all players. Each Acoustics Laboratory is different, so each actions in the lab does something different from lab to lab.
Starting Positions seen in Tale 7 are:
- Soaring Sparrow
- Diving Nightingale
- Gliding Condor
T4 chime map
Historically, the chime map has been the same in previous tales, so the following is that from Tale 4 and may (or may not) be the same in Tale 7.