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Difference between revisions of "Guilds/zFree/Acoustic Lab/Chime Map"
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Treatments more or less confirmed for T7 | Treatments more or less confirmed for T7 | ||
* Hot Water - northerly, alternated with Quicksilver | * Hot Water - northerly, alternated with Quicksilver | ||
− | * Cold Water - south | + | * Cold Water - south easterly |
* Shearing Force - southerly | * Shearing Force - southerly | ||
− | * Cactus Sap - not sure, could be south westerly or north westerly (seems south easterly to me -Alkhar) | + | * Cactus Sap - not sure, could be south westerly or north westerly (seems south easterly to me -Alkhar) (south-westerly for me -Silden) |
* Intense Light - south easterly | * Intense Light - south easterly | ||
* Leopard's Paw - northerly | * Leopard's Paw - northerly | ||
Line 18: | Line 18: | ||
* Worm Spirits - south westerly | * Worm Spirits - south westerly | ||
* Beeswax - south westerly | * Beeswax - south westerly | ||
− | * Quicksilver - north westerly | + | * Quicksilver - north westerly (north-easterly for me -Silden) |
* Rabbit Pelt - southerly, westerly | * Rabbit Pelt - southerly, westerly | ||
− | + | {| class="wikitable" border="1" cellpadding="5" cellspacing="5" style="background-color:#FFF0CC" | |
+ | |- | ||
+ | | SC (QS) || HW QS LP || AP (QS) | ||
+ | |- | ||
+ | | SA || '''Direction''' || | ||
+ | |- | ||
+ | | CS SP BW RP || || CW IL HB | ||
+ | |} | ||
== Useful Combinations == | == Useful Combinations == | ||
Line 46: | Line 53: | ||
| Gliding Puffin || Gliding Condor || HB, HW | | Gliding Puffin || Gliding Condor || HB, HW | ||
|- | |- | ||
− | | Gliding Waxwing || Gliding Condor || HB, HW, | + | | Gliding Waxwing || Gliding Condor || HB, HW, SA, HB, HW |
|- | |- | ||
| Hovering Hummingbird || Diving Nightingale || HB, HW, QS, IL, IL, SF, CW, BW | | Hovering Hummingbird || Diving Nightingale || HB, HW, QS, IL, IL, SF, CW, BW | ||
Line 53: | Line 60: | ||
|- | |- | ||
| Soaring Osprey || Diving Nightingale || LP | | Soaring Osprey || Diving Nightingale || LP | ||
+ | |- | ||
+ | | Soaring Sparrow || Soaring Sparrow || - | ||
|- | |- | ||
|} | |} | ||
Line 67: | Line 76: | ||
* QS = Bathe in QuickSilver | * QS = Bathe in QuickSilver | ||
* RP = Polish using Rabbit Pelts | * RP = Polish using Rabbit Pelts | ||
+ | * SA = Tumble with White Sand | ||
* SC = Shine with Silk Cloth | * SC = Shine with Silk Cloth | ||
+ | * SP = Clean with Worm Spirits | ||
* SF = Stress with Shearing Force | * SF = Stress with Shearing Force | ||
− | + | ||
− | + | ||
Please feel welcome to verify with your own findings and update! | Please feel welcome to verify with your own findings and update! |
Revision as of 16:28, 3 September 2017
The overall grid seems to be the same as in previous tales, though the starting positions have changed, as have the outcomes of the various treatments. By and large, it seems easier to go south east than to head north west across the map. The three new starting positions are:
- Soaring Sparrow
- Diving Nightingale
- Gliding Condor
Treatments more or less confirmed for T7
- Hot Water - northerly, alternated with Quicksilver
- Cold Water - south easterly
- Shearing Force - southerly
- Cactus Sap - not sure, could be south westerly or north westerly (seems south easterly to me -Alkhar) (south-westerly for me -Silden)
- Intense Light - south easterly
- Leopard's Paw - northerly
- Heavy Block - southerly easterly?
- Silk Cloth - north westerly
- Aluminum Powder - north easterly
- White Sand - westerly
- Worm Spirits - south westerly
- Beeswax - south westerly
- Quicksilver - north westerly (north-easterly for me -Silden)
- Rabbit Pelt - southerly, westerly
SC (QS) | HW QS LP | AP (QS) |
SA | Direction | |
CS SP BW RP | CW IL HB |
Useful Combinations
- Cold water and shearing force = south easterly, ie Diving Nightingale to Diving Albatross, Diving Raven to Hovering Nightingale
- Cactus sap and quicksilver = north easterly, ie. Gliding Condor to Hovering Crane to Hovering Owl
- Shearing force and rabbit pelt = southerly, ie. Hovering Crane to Gliding Condor
Consistent results
Chime | Starting Chime | Actions Required |
---|---|---|
Diving Albatros | Diving Nightingale | HB, HW |
Diving Nightingale | Diving Nightingale | - |
Diving Raven | Diving Nightingale | HB, HW, QS, IL, IL |
Gliding Condor | Gliding Condor | - |
Gliding Puffin | Gliding Condor | HB, HW |
Gliding Waxwing | Gliding Condor | HB, HW, SA, HB, HW |
Hovering Hummingbird | Diving Nightingale | HB, HW, QS, IL, IL, SF, CW, BW |
Hovering Lark | Diving Nightingale | HB, HW, QS, IL, IL, SF, CW |
Soaring Osprey | Diving Nightingale | LP |
Soaring Sparrow | Soaring Sparrow | - |
Key
- AP = Mill with Aluminum Powder
- BW = Coat in BeesWax
- CS = Dope with Cactus Sap
- CW = Plunge into Cold Water
- HB = Shock against Heavy Block
- HW = Plunge into Hot Water
- IL = Expose to Intense Light
- LP = Fracture against Leopard's Paw
- QS = Bathe in QuickSilver
- RP = Polish using Rabbit Pelts
- SA = Tumble with White Sand
- SC = Shine with Silk Cloth
- SP = Clean with Worm Spirits
- SF = Stress with Shearing Force
Please feel welcome to verify with your own findings and update!