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Difference between revisions of "Guilds/zFree/Acoustic Lab/Chime Map"

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Revision as of 13:16, 4 September 2017

The overall grid seems to be the same as in previous tales, though the starting positions have changed, as have the outcomes of the various treatments. By and large, it seems easier to go south east than to head north west across the map. The three new starting positions are:

  • Soaring Sparrow
  • Diving Nightingale
  • Gliding Condor


Treatments more or less confirmed for T7

  • Hot Water - northerly, alternated with Quicksilver
  • Cold Water - south easterly
  • Shearing Foce - south-west
  • Cactus Sap - south-east
  • Intense Light - south easterly
  • Leopard's Paw - northerly
  • Heavy Block - south-east
  • Silk Cloth - north westerly
  • Aluminum Powder - north easterly
  • White Sand - westerly
  • Worm Spirits - south westerly
  • Beeswax - north-west
  • Quicksilver - north-east
  • Rabbit Pelt - north-west


Useful Combinations

  • Cold water and shearing force = south easterly, ie Diving Nightingale to Diving Albatross, Diving Raven to Hovering Nightingale
  • Cactus sap and quicksilver = north easterly, ie. Gliding Condor to Hovering Crane to Hovering Owl
  • Shearing force and rabbit pelt = southerly, ie. Hovering Crane to Gliding Condor


Making Chimes



Please feel welcome to verify with your own findings and update!