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*10 wood
 
*10 wood
 
*10 royal jelly
 
*10 royal jelly
 
===The Search===
 
Once a player has obtained any amount of favor from Khonsu's spirit, all other players who have successfully performed the starting ritual will receive a flyaway message: "Someone has obtained the favor of Khonsu."<br>
 
Players who wish to continue searching for Khonsu's spirit must find a common altar and perform the ritual again. Players are not limited by the number of times a search can be made in a game day. Players are only limited by the times which Khonsu appears. All players who are searching for the spirit of Khonsu at 6AM game time will receive a flyaway message "The spirit of Khonsu has departed Egypt."
 
  
 
===Rewards===
 
===Rewards===

Revision as of 08:47, 27 January 2018

Test of Khonsu's Light

Proposed test for the Discipline of Worship

Overview

This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.

Demonstration

  • 7 Common Ground Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Tree Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Water Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Thorn Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Herb Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Livestock Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Crop Dwelling Insects (to be identified by Pharaoh)
  • 10 wood
  • 10 candles
  • 10 royal jelly

The Test Mechanics

The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) between 6PM and 6AM. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted.

Scoring

The scoring is a follows: for every "positive" attribute (example: scent of lavender) 2 points are awarded. For every "negative" attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.

Ritual

Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:

  • Meditate at any common altar
  • Say in Main Chat tab "Blessed be Khonsu, whose light guides the night."
  • Sacrifice any insect

Players performing the ritual between 6AM and 6PM will receive a flyaway message "Khonsu has departed Egypt and will return later."

Ceremonial Bonfires

Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. When a bonfire is built, it is automatically lit. The ceremonial bonfire will burn like normal 10 wood bonfires but won't produce charcoal until the player attains 100% favor with Khonsu. The cost to build a Ceremonial Bonfires is:

  • 10 wood
  • 10 royal jelly

Rewards

Building and lighting a Ceremonial Bonfire after the player has passed the test will give the player insects equal to the number of permanent perception obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:

  • Herb
  • Crop
  • Livestock
  • Thorn
  • Tree
  • Water
  • Ground

Players will also receive 1 perception point per 100% favor to Khonsu.

Passing the Test

To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.