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Difference between revisions of "User:Eugenius"

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  Eugenius: [01h46m] I love to fish (in game, not in real life).
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== '''Test of Khonsu's Light''' ==
Eugenius: [01h45m] That is why I have a 100k w/h full of fish and fish scales.
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Proposed test for the Discipline of Worship
Pluribus: [01h36m] Wow, looks like lapidary is almost open in RP... only 23 biege pearls left...
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===Overview===
OneBanana: [01h34m] hi..yes its been prety full on over the past 24 hrs...onky the mirrors to go for pyras too now
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This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.
Pluribus: [01h05m] Just wait for goldwork to start :-)
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Arahgon: [01h04m] good night
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===Demonstration===
OneBanana: [01h04m] yeah something told me not to ask about that in my last reply in here ;)
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*7 Common Ground Dwelling Insects (to be identified by Pharaoh)
OneBanana: [01h04m] nn..rest well ;)
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*7 Common Tree Dwelling Insects (to be identified by Pharaoh)
Wimsankh: [56m] Sweet dreams
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*7 Common Water Dwelling Insects (to be identified by Pharaoh)
Wimsankh: [47m] Pluribus, amogst the junk we fish up when Isis bouty is released, will there be better fishing poles? Maybe not event good, but better then the basic ones that I usually end up clubbing the    fish to death with? :)
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*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)
Eugenius: [43m] From what I am told, there are players who have passed Fisherman and are working on creating better poles.
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*7 Common Herb Dwelling Insects (to be identified by Pharaoh)
Eugenius: [42m] I keep getting some lists that slow me down in passing Fisherman
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*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)
Pluribus: [40m] Wimsankh, that wouldnt be trash then would it?
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*7 Common Crop Dwelling Insects (to be identified by Pharaoh)
Wimsankh: [39m] I don't generally concider mirrors trash either you know, unless I look into them :)
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*10 wood
Pluribus: [36m] you asked about the junk, not the treasure caches :-)
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*10 candles
Pluribus: [36m] Mirrors wont be in the junk lists...
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*10 royal jelly
Pluribus: [36m] Think old boots, rotten leather...
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Pluribus: [36m] weeds...
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===The Test Mechanics===
Wimsankh: [36m] True, but I don't concider junk to be trash either, junk is things you just haven't found a place for yet :)
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The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) while Khonsu is in Egypt. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted. Prior to passing the test, a player cannot build a Ceremonial Bonfire outside the 20 coord radius of a Humble Priest altar and cannot light a Ceremonial Bonfire.
Pluribus: [36m] old rotten chariot wheels
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Wimsankh: [35m] Now that IS trash :)
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===The Herbs===
Eugenius: [35m] Hopefully, no torn bandages.
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The herbs hold a balance of sweetness which has been known to attract both insects and the spirit of Khonsu. For this reason, it is imperative for Egyptians to know the herbs and the manner in which each interacts with each other. Failure to understand the quality of herb added to a bonfire may cost an Egyptian the favor of Khonsu. Herb characteristics can be obtained by smoking the herb in a hookah.
Pluribus: [35m] :-)
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Wimsankh: [35m] ;)
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===Scoring===
Eugenius: [32m] Hmmm... weeds could be dried to turn into staw... old boots could be dried then salvaged for leather, chariot wheels could be dried and salvaged for boards.
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At 6AM Khonsu lights all bonfires (including regular bonfires) with 20 coords of all Humble Priest altar and tallies the score. The scoring is a follows: for every "positive" attribute (example: scent of lavender) 2 points are awarded. For every "negative" attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.
Eugenius: [31m] Nah..just speculation on my part.
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Wimsankh: [31m] Or maybe we just cook it with rotten fish for some extra spicy flower fert ;)
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===Ceremonial Bonfires===
Eugenius: [29m] That would be interesting.
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Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:
Wimsankh: [29m] Flowers would split just to get away from us ;)
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*10 wood
Silden: [26m] Out of curiosity Pluribus, the number of materials required, which usually was round numbers, were all over the place - was there any thinking behind that?
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*50 royal jelly
Silden: [23m] chariot wheels could be turned into new chariots to increase service frequency on the chariots
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*2 insects
Pluribus: [22m] Silden: how is 100 of the gems 500 of the bones and 100 of pearls not round numbers?
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After the Ceremonial Bonfires are built. Players may add herbs to the bonfire to increase (or decrease) the attention of the spirit of Khonsu.
Pluribus: [22m] you want me to increase them?
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Silden: [19m] 532 Mirrors, 2075 Sheet Glass, 3784 Wood, 1739 Boards, 1480 Rope, 832 Silver, 230 Quicksilver, 1133 Gold, 1245 GlassRods, 682 Fine Glass Rods
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===Rewards===
Pluribus: [18m] Mine is not to question the university scientists lest they get cranky
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Players may build and light a Ceremonial Bonfire after passing the test. Burning a Ceremonial Bonfire will give the player insects equal to the number of permanent perception plus three. Permanent perception points can be obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:
Pluribus: [17m] even pharaoh doesnt screw with tech support
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*Herb
Silden: [10m] Mirrors up to 275/532
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*Crop
Silden: [09m] Torn Bandages, what's up with that (I note I have one in my inventory and I've no idea how I got it)
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*Livestock
Pluribus: [08m] Is it used?
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*Thorn
Silden: [08m] No idea
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*Tree
Pluribus: [08m] Just a sample of trash for people who really seemed to want more :-)
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*Water
Silden: [07m] Ah, ok. Thought something in my inventory became torn inventory, like fresh leaves changing to compost
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*Ground
Pluribus: [07m] Hmm :-)  now that IS a thought :-)
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Players will receive 1 perception point per advance. Herbs or herb combinations with a 2:1 positive to negative ration attract twice as many insects as other bonfires.
Wimsankh: [07m] Oh no, what did you just do, Silden? :)
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Silden: [06m] Just don't point to me when asked why you came up with something :)
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===Passing the Test===
Pluribus: [06m] I am sure no one would remember this conversation :-)
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To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.
Eugenius [05m] takes a break. He is laughing too hard.
 
Windsong [05m] scribbles notes
 
Eugenius: [04m] Probably not the conversation but who was involved.
 
Pluribus: [00m] Oh, how creepy can I get... mayby haul up decayed cadavers :-)
 
Eugenius: [01h46m] I love to fish (in game, not in real life).
 
Eugenius: [01h45m] That is why I have a 100k w/h full of fish and fish scales.
 
Pluribus: [01h36m] Wow, looks like lapidary is almost open in RP... only 23 biege pearls left...
 

Latest revision as of 22:37, 27 January 2018

Test of Khonsu's Light

Proposed test for the Discipline of Worship

Overview

This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.

Demonstration

  • 7 Common Ground Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Tree Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Water Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Thorn Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Herb Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Livestock Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Crop Dwelling Insects (to be identified by Pharaoh)
  • 10 wood
  • 10 candles
  • 10 royal jelly

The Test Mechanics

The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) while Khonsu is in Egypt. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted. Prior to passing the test, a player cannot build a Ceremonial Bonfire outside the 20 coord radius of a Humble Priest altar and cannot light a Ceremonial Bonfire.

The Herbs

The herbs hold a balance of sweetness which has been known to attract both insects and the spirit of Khonsu. For this reason, it is imperative for Egyptians to know the herbs and the manner in which each interacts with each other. Failure to understand the quality of herb added to a bonfire may cost an Egyptian the favor of Khonsu. Herb characteristics can be obtained by smoking the herb in a hookah.

Scoring

At 6AM Khonsu lights all bonfires (including regular bonfires) with 20 coords of all Humble Priest altar and tallies the score. The scoring is a follows: for every "positive" attribute (example: scent of lavender) 2 points are awarded. For every "negative" attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.

Ceremonial Bonfires

Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:

  • 10 wood
  • 50 royal jelly
  • 2 insects

After the Ceremonial Bonfires are built. Players may add herbs to the bonfire to increase (or decrease) the attention of the spirit of Khonsu.

Rewards

Players may build and light a Ceremonial Bonfire after passing the test. Burning a Ceremonial Bonfire will give the player insects equal to the number of permanent perception plus three. Permanent perception points can be obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:

  • Herb
  • Crop
  • Livestock
  • Thorn
  • Tree
  • Water
  • Ground

Players will receive 1 perception point per advance. Herbs or herb combinations with a 2:1 positive to negative ration attract twice as many insects as other bonfires.

Passing the Test

To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.