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== '''Test of Khonsu's  Light''' ==
 
== '''Test of Khonsu's  Light''' ==
 
Proposed test for the Discipline of Worship
 
Proposed test for the Discipline of Worship
 
+
===Overview===
 +
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.
  
 
===Demonstration===
 
===Demonstration===
Line 11: Line 12:
 
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)
 
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)
 
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)
 
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)
 +
*10 wood
 +
*10 candles
 +
*10 royal jelly
  
 
===The Test Mechanics===
 
===The Test Mechanics===
The spirit of Khonsu moves around Egypt at 6AM or  until found by Egyptians, which ever comes first. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message:
+
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) while Khonsu is in Egypt. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted. Prior to passing the test, a player cannot build a Ceremonial Bonfire outside the 20 coord radius of a Humble Priest altar and cannot light a Ceremonial Bonfire.
*Khonsu has taken notice of your devotion.
+
 
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu through the test menu. After a few minutes, the player receives a message:
+
===The Herbs===
*A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).
+
The herbs hold a balance of sweetness which has been known to attract both insects and the spirit of Khonsu. For this reason, it is imperative for Egyptians to know the herbs and the manner in which each interacts with each other. Failure to understand the quality of herb added to a bonfire may cost an Egyptian the favor of Khonsu. Herb characteristics can be obtained by smoking the herb in a hookah.
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message:
 
*A violent wind blows out your candle.
 
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message:
 
*An aura surrounds your candle as Khonsu smiles upon you.
 
When a player lights a candle withing 50 coords of Khonu's location, players will receive the flyaway message:
 
*You feel the warmth of Khonsu's spirit nearby
 
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius will receive the flyaway message:
 
*Khonsu is not pleased with you.
 
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent pleased and a flyaway message:
 
*Khonsu is pleased with you.  
 
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent pleased and a flyaway message:
 
*Khonsu is very pleased with you.  
 
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent pleased and a flyaway message:
 
*Khonsu is extremely pleased with you and welcomes you into his camp.
 
  
After the building of a ceremonial bonfire or the lighting of the candle, the items are consumed.
+
===Scoring===
 +
At 6AM Khonsu lights all bonfires (including regular bonfires) with 20 coords of all Humble Priest altar and tallies the score. The scoring is a follows: for every "positive" attribute (example: scent of lavender) 2 points are awarded. For every "negative" attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.
  
===Ritual===
+
===Ceremonial Bonfires===
Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:
+
Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:
*Meditate at any common altar
+
*10 wood
*Say in Main Chat tab "Blessed be Khonsu, whose light guides the night."
+
*50 royal jelly
*Sacrifice any insect
+
*2 insects
 +
After the Ceremonial Bonfires are built. Players may add herbs to the bonfire to increase (or decrease) the attention of the spirit of Khonsu.
  
 
===Rewards===
 
===Rewards===
The boost would last 2 minutes with a 15 minute cool down and would be activated by an icon. The bonus would be 1/2 of the permanent perception stat rounded down.<br>
+
Players may build and light a Ceremonial Bonfire after passing the test. Burning a Ceremonial Bonfire will give the player insects equal to the number of permanent perception plus three. Permanent perception points can be obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:
Example: If the perception stat was 7. The bonus would be 3 (7 divided by 2 is 3.5 and 3.5 rounded down would be 3). A player would then have 10 perception for 2 minutes with a 15 minute cool down.
+
*Herb
*Stat boost calculations would ignore temporary modification caused by food, herbs, etc.
+
*Crop
 +
*Livestock
 +
*Thorn
 +
*Tree
 +
*Water
 +
*Ground
 +
Players will receive 1 perception point per advance. Herbs or herb combinations with a 2:1 positive to negative ration attract twice as many insects as other bonfires.
  
 
===Passing the Test===
 
===Passing the Test===
To pass the test, players would obtain Khonsu's favor.
+
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.

Latest revision as of 22:37, 27 January 2018

Test of Khonsu's Light

Proposed test for the Discipline of Worship

Overview

This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.

Demonstration

  • 7 Common Ground Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Tree Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Water Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Thorn Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Herb Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Livestock Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Crop Dwelling Insects (to be identified by Pharaoh)
  • 10 wood
  • 10 candles
  • 10 royal jelly

The Test Mechanics

The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) while Khonsu is in Egypt. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted. Prior to passing the test, a player cannot build a Ceremonial Bonfire outside the 20 coord radius of a Humble Priest altar and cannot light a Ceremonial Bonfire.

The Herbs

The herbs hold a balance of sweetness which has been known to attract both insects and the spirit of Khonsu. For this reason, it is imperative for Egyptians to know the herbs and the manner in which each interacts with each other. Failure to understand the quality of herb added to a bonfire may cost an Egyptian the favor of Khonsu. Herb characteristics can be obtained by smoking the herb in a hookah.

Scoring

At 6AM Khonsu lights all bonfires (including regular bonfires) with 20 coords of all Humble Priest altar and tallies the score. The scoring is a follows: for every "positive" attribute (example: scent of lavender) 2 points are awarded. For every "negative" attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.

Ceremonial Bonfires

Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:

  • 10 wood
  • 50 royal jelly
  • 2 insects

After the Ceremonial Bonfires are built. Players may add herbs to the bonfire to increase (or decrease) the attention of the spirit of Khonsu.

Rewards

Players may build and light a Ceremonial Bonfire after passing the test. Burning a Ceremonial Bonfire will give the player insects equal to the number of permanent perception plus three. Permanent perception points can be obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:

  • Herb
  • Crop
  • Livestock
  • Thorn
  • Tree
  • Water
  • Ground

Players will receive 1 perception point per advance. Herbs or herb combinations with a 2:1 positive to negative ration attract twice as many insects as other bonfires.

Passing the Test

To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.