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Difference between revisions of "Macro/Automato/glass"
(Created page with "Macro Name: '''glass'''<BR> Author: '''Not known'''<BR> =Setting Up= Open and pin the required Glazier's Bench. Manually start up the glazier bench (add 2 charcoal, wait for the...") |
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Revision as of 16:35, 9 November 2015
Automato |
Macro Name: glass
Author: Not known
Setting Up
Open and pin the required Glazier's Bench. Manually start up the glazier bench (add 2 charcoal, wait for the heat to rise, add 2 charcoal, wait for heat to rise, 4-5 times (5 times guarantees to get hot enough, 4 times depends on the heat rises during the first four charcoal adds). Manually melt materials once temperature above 3200. You can then start the macro, it will make the glass in order of the list (click the item you want to move it up the list)
What it does
- When the temperature gets low enough, add 2 charcoal.
- When within valid temperature range, and nothing making, start making the highest item in list that can be made.
- When the amount of glass reaches 19, it will let the bench cool down.
Click Finish up when you don't want it to start any new glass projects (still ensures the current glass items in production finishes successfully)
Tale 7 problems
Once the macro starts to make the first glass item, the Glazier's Bench window resizes (a tale 7 feature), once finished, the macro tries to click the top of the original window instead of the new location. To fix this, align the glass windows along the top of the screen, then once the macro starts making the first glass item, manually move the window back to the top of the screen. Repeat for all windows. Once all the windows has been moved after it starts to make the first glass item, the game will then keep the window at the top of the screen and the macro will correctly click the window. The macro allows for movement horizontally, so it doesn't have to be 'perfect'.