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Difference between revisions of "Requirements list"

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=Requirements List=
 
=Requirements List=
  
* Robby, tamb, Larame, Yendor, Yendorslave, cate, Ruby, Silden donate their camp deco to guild needs
+
* Robby, tamb, Larame, Yendor, Yendorslave, cate, Ruby, Silden, Lukeera (Ion as well if absolutely needed, but he wants a snake statue in CoTS if he can have it) donate their camp deco to guild needs
 +
** other guild members willing to add their camp deco to guild, please add your name to this list
  
 
==Buildings==
 
==Buildings==
* move the altar from 1383, 2939 to 1387, 2942, so that it is in line with the Guild house and offset from the  flowery areas. Add a similar flowery area to the north, symmetrically on the other side of the new altar OR spread out the existing trees and plants to frame the altar at a distance
+
* move the altar from 1383, 2939 to 1387, 2942, so that it is in line with the Guild house and offset from the  flowery areas. DONE
* Note: no flowers near the new altar position
+
* Add a similar flowery area to the north, symmetrically on the other side of the new altar OR spread out the existing trees and plants to frame the altar at a distance. Note: no flowers near the new altar position. TREES POSITIONED. FLOWERS?
* columns or similar decorative statues in the alcoves at the front of the Festival members compound at 1401, 2932 and 1401, 2936
+
* columns or similar decorative statues in the alcoves at the front of the Festival members compound at 1401, 2932 and 1401, 2936. DONE
* move the two flaming torches to the front of the guild house, 1407, 2942, and add some similar flowers to those already surrounding the voting booth over the road.
+
* move the two flaming torches to the front of the guild house, 1407, 2942, and add some similar flowers to those already surrounding the voting booth over the road. DONE
  
 
==Trees==
 
==Trees==
* replace scattered scattered 1 wood trees with 4x5 wood trees located near the woodworking and CC compounds
+
[[Tree Plan]]
  
* How far out can trees be moved?
+
DONE
** North of pond there's a Pratyeka (1 wood), towering palm (5 wood) and 2x Triobella (1 wood) 
 
** Immediately east of the pond there is a Pratyeka (1 wood) and Stout Palm (4 wood) 
 
** Between flax hut and nile there are 3x Hawthorn (5 wood), 2 Red Maple (1 wood) and 5 triobela (1 wood) 
 
*** total of trees bearing 35 wood in the vicinity
 
  
 
==Pond and clay==
 
==Pond and clay==
* near the Brick and Pottery compounds (need to check preferred location, either as a strip running towards the Nile alongside the sand stripe or as a blob to the north of the compound?)
+
* near the Brick and Pottery compounds  
 +
** What's the preference? A strip running towards the Nile alongside the sand stripe or as a blob to the north of the compound? CHAIN OF PONDS DONE
 +
* small pond near kettles and tubs DONE
 +
* add a silt generator to the clay patch to the north of the guild hall. CAN'T BE DONE
  
 
==Landscaping==
 
==Landscaping==
* smooth out the hill to the south west of the pottery compound, to enable it to be expanded to the south
+
* smooth out the hill to the south west of the pottery compound, to enable it to be expanded to the south. DONE
* smooth out the land near Yendor's place (north of zfree, near the existing clay)
+
* smooth out the land near Yendor and Tatel's place (north of zfree, near the existing clay)?  CHECK. CLAY AREA IS SMOOTHED OUT.
  
 
==Mud and Sand==
 
==Mud and Sand==
* '+' shape of sand at the new altar spot (4 bonfires marks the spot)
+
* '+' shape of sand at the new altar spot (4 bonfires marks the spot) DONE
* need mud and sand where the brick racks are (for brick making to be easier)  
+
* need mud and sand near where the brick racks/ firebrick racks are (for brick making to be easier) - location xxxx,xxxx CHECK?
* need sand where the (fire)brick racks are (for firebrick making to be easier)
+
* spot of white sand near the glassmaking compound - location xxxx,xxxx. CAN"T BE DONE
  
 
==Flowers==
 
==Flowers==
 
* Paths lined with one/two/three types of flowers for effect  
 
* Paths lined with one/two/three types of flowers for effect  
** North of pond there's lemon scatterbells, golden standard and sunset groundpalm
+
** Paths - do we need them?  where would be useful?
** Scatterbells and canary groundmaples between flax house and nile
+
** Currently North of pond there's lemon scatterbells, golden standard and sunset groundpalm which may be suitable to move
 +
** Currently Scatterbells and canary groundmaples between flax house and nile which may be suitable to move
 +
 
 +
TOO MUCH SAND - Maybe NO PATHS (as they don't add a dex advantage)
 +
 +
Overall is a bit lopsided in design seen in F8F8. Perhaps keep the central area formal
 +
around the EOH blending into less formal deco around compounds to the north and south,
 +
reflecting their use and as a visual reminder, ie. stones and flowers outside the
 +
stoneworking compound, grasses and flowers near flaxing compound, (date palms already positioned outside kitchen),
 +
pampas near chickens. Not sure what to associate with forges?  Or Gem cutting? Silkworms?
 +
Post office - maybe one of those green flag signs like in Pharoah's Garden? Be imaginative!
 +
 
 +
Near the Nile is a small area with seating...can it becomes a pretty bower for looking over the Nile?
 +
 
 +
More flowers!
 +
 
 +
Do we want any sculptures?, small fountains?
 +
 
 +
Glass compound, some rearranging of benches is needed, as indicated in the sign up there.

Latest revision as of 09:32, 18 November 2015

Requirements List

  • Robby, tamb, Larame, Yendor, Yendorslave, cate, Ruby, Silden, Lukeera (Ion as well if absolutely needed, but he wants a snake statue in CoTS if he can have it) donate their camp deco to guild needs
    • other guild members willing to add their camp deco to guild, please add your name to this list

Buildings

  • move the altar from 1383, 2939 to 1387, 2942, so that it is in line with the Guild house and offset from the flowery areas. DONE
  • Add a similar flowery area to the north, symmetrically on the other side of the new altar OR spread out the existing trees and plants to frame the altar at a distance. Note: no flowers near the new altar position. TREES POSITIONED. FLOWERS?
  • columns or similar decorative statues in the alcoves at the front of the Festival members compound at 1401, 2932 and 1401, 2936. DONE
  • move the two flaming torches to the front of the guild house, 1407, 2942, and add some similar flowers to those already surrounding the voting booth over the road. DONE

Trees

Tree Plan

DONE

Pond and clay

  • near the Brick and Pottery compounds
    • What's the preference? A strip running towards the Nile alongside the sand stripe or as a blob to the north of the compound? CHAIN OF PONDS DONE
  • small pond near kettles and tubs DONE
  • add a silt generator to the clay patch to the north of the guild hall. CAN'T BE DONE

Landscaping

  • smooth out the hill to the south west of the pottery compound, to enable it to be expanded to the south. DONE
  • smooth out the land near Yendor and Tatel's place (north of zfree, near the existing clay)? CHECK. CLAY AREA IS SMOOTHED OUT.

Mud and Sand

  • '+' shape of sand at the new altar spot (4 bonfires marks the spot) DONE
  • need mud and sand near where the brick racks/ firebrick racks are (for brick making to be easier) - location xxxx,xxxx CHECK?
  • spot of white sand near the glassmaking compound - location xxxx,xxxx. CAN"T BE DONE

Flowers

  • Paths lined with one/two/three types of flowers for effect
    • Paths - do we need them? where would be useful?
    • Currently North of pond there's lemon scatterbells, golden standard and sunset groundpalm which may be suitable to move
    • Currently Scatterbells and canary groundmaples between flax house and nile which may be suitable to move
TOO MUCH SAND - Maybe NO PATHS (as they don't add a dex advantage)

Overall is a bit lopsided in design seen in F8F8. Perhaps keep the central area formal 
around the EOH blending into less formal deco around compounds to the north and south, 
reflecting their use and as a visual reminder, ie. stones and flowers outside the 
stoneworking compound, grasses and flowers near flaxing compound, (date palms already positioned outside kitchen), 
pampas near chickens. Not sure what to associate with forges?  Or Gem cutting? Silkworms? 
Post office - maybe one of those green flag signs like in Pharoah's Garden? Be imaginative! 
Near the Nile is a small area with seating...can it becomes a pretty bower for looking over the Nile?
More flowers!
Do we want any sculptures?, small fountains?
Glass compound, some rearranging of benches is needed, as indicated in the sign up there.