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Difference between revisions of "Limping Lizard"

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==Soup Kitchen==
 
  
  
Carry With Little Endurance
+
=== Carry With Little Endurance===
 +
 
 +
 
 
  9 str 9 dex 3 end 3 sp
 
  9 str 9 dex 3 end 3 sp
 
  1h 4min
 
  1h 4min
  * You can get a bit different stats if you use different ratios. Like instead of using 6:1, can use 5:2 or 4:3 or even 2:1
+
  * You can get a bit different stats if you use different ratios. Like instead of using 6:1, can use 5:2 or 4:3 or even 2:1. Just make
 +
  sure there is at least 7 units in a pot for 1 meal.
 +
  Worth experimenting with...this is how the masterpieces are made ;)
  
  
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|-
 
|-
 
|}
 
|}
 +
  
  
 
----
 
----
  
Dowsing Food With Little Carry
+
===Dowsing Food With Little Carry===
 +
 
 +
 
 
  4 str 4 dex 5 foc 7 per
 
  4 str 4 dex 5 foc 7 per
 
  1h 3 min
 
  1h 3 min
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|6 Mutton
 
|6 Mutton
 
|1 Opal Harebell
 
|1 Opal Harebell
 +
|-
 +
|}
 +
 +
 +
 +
----
 +
 +
===Endurance With Carry===
 +
 +
5 str 5 dex 11 end 4 sp
 +
1h 5min
 +
* If the stats aren't as good as you expect means, that one or more components are used too much and their potency has lowered.
 +
  Time to find a new recipe.
 +
 +
 +
{|border="1" cellpadding="10"
 +
|6 Phagrus
 +
|1 Dusty Blue Sage
 +
|-
 +
|6 Oyster Meat
 +
|1 Shrub Sage
 +
|-
 +
|6 Mutton
 +
|1 Skirret
 +
|-
 +
|6 Grilled Cabbage
 +
|1 Dark Radish
 +
|-
 +
|}
 +
 +
 +
7 str 4 dex 8 end
 +
43m
 +
* How to know what is a "good pair"? By using [[Guilds/Good_Grub_Pub|Cooking Grid]]. The rule is simple - closer the components(base and
 +
  additive), better results. Lets take a look. For example find the Oyster Meat on the grid. You see in those 2 recipes are 2 different
 +
  herbs used with it. Find where they are. Same with Mutton. Just replacing 2 herbs and 1 pair we got quite different results.
 +
  The pairs have to be as far apart as possible so they won't get "confused" over with what they have to react.
 +
  How to know which herb/component gives what stats? Use [[User:LuluDivine|Stats Chart]] for that.
 +
 +
{|border="1" cellpadding="10"
 +
|6 Oyster Meat
 +
|1 Covage
 +
|-
 +
|6 Mutton
 +
|1 Medicago
 +
|-
 +
|6 Garlic
 +
|1 Fumitory
 +
|-
 +
|6 Phagrus
 +
|1 Dusty Blue Sage
 
|-
 
|-
 
|}
 
|}

Latest revision as of 13:06, 18 November 2015


Carry With Little Endurance

9 str 9 dex 3 end 3 sp
1h 4min
* You can get a bit different stats if you use different ratios. Like instead of using 6:1, can use 5:2 or 4:3 or even 2:1. Just make
  sure there is at least 7 units in a pot for 1 meal.
  Worth experimenting with...this is how the masterpieces are made ;)


6 Garlic 1 Digweed
6 Mutton 1 Skirret
6 Phagrus 1 Dusty Blue Sage
6 Royal Jelly 1 Myrrh



Dowsing Food With Little Carry

4 str 4 dex 5 foc 7 per
1h 3 min
* If your cooking lvl is lower than 4 you can just use 3 or 2 pairs. Won't be as good but better than nothing.


6 Chromis 1 Dwarf Wild Lettuce
6 Grilled Garlic 1 Cardamom
6 Onions 1 Black Pepper Plant
6 Mutton 1 Opal Harebell



Endurance With Carry

5 str 5 dex 11 end 4 sp
1h 5min
* If the stats aren't as good as you expect means, that one or more components are used too much and their potency has lowered.
  Time to find a new recipe. 


6 Phagrus 1 Dusty Blue Sage
6 Oyster Meat 1 Shrub Sage
6 Mutton 1 Skirret
6 Grilled Cabbage 1 Dark Radish


7 str 4 dex 8 end 
43m
* How to know what is a "good pair"? By using Cooking Grid. The rule is simple - closer the components(base and
  additive), better results. Lets take a look. For example find the Oyster Meat on the grid. You see in those 2 recipes are 2 different
  herbs used with it. Find where they are. Same with Mutton. Just replacing 2 herbs and 1 pair we got quite different results.
  The pairs have to be as far apart as possible so they won't get "confused" over with what they have to react.
  How to know which herb/component gives what stats? Use Stats Chart for that.
6 Oyster Meat 1 Covage
6 Mutton 1 Medicago
6 Garlic 1 Fumitory
6 Phagrus 1 Dusty Blue Sage