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Difference between revisions of "Test of the Pathmaker"
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== Overview == | == Overview == | ||
''Design a miniature system of aqueduct towers, and challenge other to connect them in a loop. Living mossy towers (green) require the pipe to pass straight through, but turn adjacent. Dead (black) towers require the pipe to turn in place, but extend straight.'' | ''Design a miniature system of aqueduct towers, and challenge other to connect them in a loop. Living mossy towers (green) require the pipe to pass straight through, but turn adjacent. Dead (black) towers require the pipe to turn in place, but extend straight.'' | ||
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Required to Demonstrate the Principle: | Required to Demonstrate the Principle: |
Revision as of 01:04, 19 January 2016
English | Deutsch | français | magyar | Türkçe |
Test of the | |||
Pathmaker | |||
Discipline | |||
Requirements | |||
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Principles | |||
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Demonstration | |||
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Size | N/A |
Where | outside |
Overview
Design a miniature system of aqueduct towers, and challenge other to connect them in a loop. Living mossy towers (green) require the pipe to pass straight through, but turn adjacent. Dead (black) towers require the pipe to turn in place, but extend straight.
Required to Demonstrate the Principle:
Principles
Principles of the Pathmaker will lead you through making one of each type of item needed to build a Pathmaker. Of course, you may trade for the materials, bypassing all of those steps.
Don't Panic!
All steps regarding cutting a gem and mining gems do not need to be resolved. Once a Pathmaker has been built and Opened for judging, all Construction related steps are automatically completed if not already!
Designing a Puzzle
Cost to build
- 300 Cut Stone
- 3 Hexas Plate Amethyst
- 3 Looking Glass Jade
- 2 Symmetry Turquoise
- 1 Dragyn's Eye Citrine
- 2 Huge Diamond
- 12 Medium Topaz
- 60 Silver Wire
Built in a Small Construction Site Under Test Menu
How to design the Pathmaker
Solving a Puzzle
The test description isn't very clear about the rules. Here's some clarification.
A Pathmaker puzzle is played on a two-dimensional grid. Initially, each square either contains a red tower, blue tower, or is empty.
You may place pipe segments on a square, including squares containing a tower, by clicking on the square. Clicking on a square again cycles through the possible pipe options for that square:
- Straight pipe, top-to-bottom.
- Straight pipe, left-to-right.
- Pipe with a 90 degree bend (4 possible orientations).
The object of the puzzle is to join all towers into a single closed loop, while obeying these rules:
- All pipes must connect up correctly to adjacent squares
- You may only have one pipe segment per square, i.e. you cannot have a "cross" pipe.
- Pipes on a square with a blue tower must be straight.
- Pipes on a square with a red tower must be a 90 degree bend.
- One of the pipes connected immediately adjacent to a blue tower must be a 90 degree bend. (Note: the rules only require one of the two to be a bend, but both can be bends if you like).
- The two pipes connected immediately adjacent to a red tower must be straight.
The Pathmaker will not let you place pipes that violate these rules.
Passes (including "recently passed" puzzles)
See Test Pass History.
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