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Difference between revisions of "Herbal Exploration"

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Revision as of 16:05, 6 March 2016

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block
Herbal Exploration
University of Worship
Learning
Level Required 14
Lessons Required 0
Opened In
         
 
     
 
 
   
Outdated? Force an update.
Research Costs
Clay 5000
Dirt 5000
Iron Pot 500
Water in Jugs 10000
Geb's Bounty Fertilizer 50
Herb Seeds, of any sort 1000
Technology Research

Research Required to List:

Research Needed for Materials:

None

Research Possible After Opening:

  • None
Total # of Req. Techs ?
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Use

Learn techniques to test the suitability of a given spot for growing herbs near an aquaduct tower with a Herbing Pot.

Herb growing

Seeds must be planted near an aqueduct tower which contains water (you get a warning if you try elsewhere or if the aqueduct has run dry). Each tower may support one harvest methods, but most towers support none. Herb growing spots are 256X256 coords tiles, starting at (0,0)x(256,256). Any tower within the same 256x256 tile as the herb spot will work. (Cappu got this from Pharaoh, bless his soul)

When the seed is planted, it grows for a few minutes, and then dies. It may be harvested using the normal foraging technique at any point. The longer it grows, the more herb is yielded. At 3 minutes and 35 seconds (RL), the maximum 7 deben can be harvested. No seeds will be yielded.

Harvesting planted herbs yield 2 to 7 deben depending on how long it is left to grow. The table below uses in-game minutes, equal to about 20.5 to 21 seconds of real time, depending on lag. Use /clock or /clockloc chat command to show the in-game time.

In-Game minutes Quantity
0 1*
1 2
2 3
3 to 4 4
5 to 6 5
7 to 9 6
10 to 12 7
> 12 0*
* Immediately harvesting a planted herb yields 1 db.
Waiting a few seconds yields 2.
The planted herb disappears at just past 12 game minutes.