The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "User:Eugenius"

From ATITD7
Jump to navigationJump to search
 
(149 intermediate revisions by the same user not shown)
Line 1: Line 1:
 +
== '''Test of Khonsu's  Light''' ==
 +
Proposed test for the Discipline of Worship
 +
===Overview===
 +
This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.
  
Pluribus: [02h41m] So you have made 8 attempts since the last set of correction?  Please provide exactly what was done....
+
===Demonstration===
Eugenius: [02h40m] One each attempt, I follow a pattern:
+
*7 Common Ground Dwelling Insects (to be identified by Pharaoh)
Pluribus: [02h40m] Your report listed only one attempt at the prayer... and you showed a , that wasnt in the text that was displayed to be done...
+
*7 Common Tree Dwelling Insects (to be identified by Pharaoh)
Eugenius: [02h39m] Stage 1 preparing the mummy has no issues. Stage 2) I have each priest meditate at the alter in order
+
*7 Common Water Dwelling Insects (to be identified by Pharaoh)
Eugenius: [02h39m] I as priest one will find the sequence of the altar ritual
+
*7 Common Thorn Dwelling Insects (to be identified by Pharaoh)
Eugenius: [02h38m] priest 2, 3, and 4 will follow that ritual
+
*7 Common Herb Dwelling Insects (to be identified by Pharaoh)
Eugenius: [02h37m] After I am done, P2 will attempt to get all 4 "The gods are pleased" message, same with P3 and P4
+
*7 Common Livestock Dwelling Insects (to be identified by Pharaoh)
Eugenius: [02h37m] This is where things go ary
+
*7 Common Crop Dwelling Insects (to be identified by Pharaoh)
Eugenius: [02h37m] At various stages, different actions won't be recognized as completed.
+
*10 wood
Eugenius: [02h36m] I generally will disband the group at this point and try a different group in order to see a pattern.
+
*10 candles
Eugenius: [02h35m] With the last group, it failed on the prayer.
+
*10 royal jelly
Eugenius: [02h35m] The reason I didn't list all of the various attempts is because my comp was slowing down and I couldn't type.
+
 
Eugenius: [02h34m] That being said, there is all of the variations that was attempted.
+
===The Test Mechanics===
Eugenius: [02h34m] Herit, loved grandmother of Nofret will be dearly missed. Herit was a Explorer and a pillar of Cat's Claw Ridge
+
The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) while Khonsu is in Egypt. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted. Prior to passing the test, a player cannot build a Ceremonial Bonfire outside the 20 coord radius of a Humble Priest altar and cannot light a Ceremonial Bonfire.
Eugenius: [02h34m] Herit loved grandmother of Nofret will be dearly missed. Herit was a Explorer and a pillar of Cat's Claw Ridge
+
 
Eugenius: [02h34m] Herit, loved grandmother of Nofret will be dearly missed. Herit was a Explorer and a pillar of Cats Claw Ridge
+
===The Herbs===
Eugenius: [02h33m] Herit loved grandmother of Nofret will be dearly missed. Herit was a Explorer and a pillar of Cats Claw Ridge
+
The herbs hold a balance of sweetness which has been known to attract both insects and the spirit of Khonsu. For this reason, it is imperative for Egyptians to know the herbs and the manner in which each interacts with each other. Failure to understand the quality of herb added to a bonfire may cost an Egyptian the favor of Khonsu. Herb characteristics can be obtained by smoking the herb in a hookah.
Eugenius: [02h33m] Herit, loved grandmother of Nofret will be dearly missed. Herit was a Explorer and a pillar of Cat\'s Claw Ridge
+
 
Eugenius: [02h33m] None of those variations was recognized as valid.
+
===Scoring===
Eugenius: [02h31m] When I was doing my second attempt on Sunday, I (for whatever reason) decided to play with the puncuation and it worked.
+
At 6AM Khonsu lights all bonfires (including regular bonfires) with 20 coords of all Humble Priest altar and tallies the score. The scoring is a follows: for every "positive" attribute (example: scent of lavender) 2 points are awarded. For every "negative" attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.
Pluribus: [02h30m] So, though Presenting the cadaver to the uni is working as expected?  Are all the failures in the chant?
+
 
Eugenius: [02h30m] Yes to the first question and no to the second
+
===Ceremonial Bonfires===
Eugenius: [02h29m] Some times it will fail on lighting incense, burner, prayer or sacrifice.
+
Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:
Eugenius: [02h29m] There isn't a pattern to when and where it will fail.
+
*10 wood
Eugenius: [02h29m] This last time just happened to be the chant.
+
*50 royal jelly
Eugenius [02h28m] isn't trying to be a pain.
+
*2 insects
Eugenius: [02h22m] Thanks for being patient with me.
+
After the Ceremonial Bonfires are built. Players may add herbs to the bonfire to increase (or decrease) the attention of the spirit of Khonsu.
Pluribus: [02h19m] No problem, just having to go over the entire ritual right now.
+
 
Pluribus: [02h18m] Requesting a cadaver is disabled until I can go over with a fine tooth comb... 
+
===Rewards===
Eugenius: [02h18m] Ok. Should I turn the cadaver back in or just wait?
+
Players may build and light a Ceremonial Bonfire after passing the test. Burning a Ceremonial Bonfire will give the player insects equal to the number of permanent perception plus three. Permanent perception points can be obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:
Pluribus: [02h17m] your choice, I am just disabling it to avoid wasting everyones time...
+
*Herb
Eugenius: [02h17m] I will turn it back in and let the group know why.
+
*Crop
Pluribus: [02h16m] I havent found anything wrong yet, just disabling it because of so many issues (perceived or real)
+
*Livestock
Eugenius: [02h12m] The one thing I haven't tried (because it isn't in the test idea) was to have each priest hold the mummy while doing his/her ritual.
+
*Thorn
Eugenius: [02h12m] I am not sure if that would have made a difference.
+
*Tree
Pluribus: [02h01m] Och found my first bug...
+
*Water
Pluribus: [02h01m] if more than two groups are running at one time, when the first group ends, BOTH lose their cadavers
+
*Ground
Eugenius: [02h00m] That is nasty.
+
Players will receive 1 perception point per advance. Herbs or herb combinations with a 2:1 positive to negative ration attract twice as many insects as other bonfires.
Pluribus: [02h00m] But it wasnt what bit you :-)
+
 
Pluribus: [01h59m] Oh, I see why he ran this on EVERY player in the game.... nothing prevents you from giving the cadaver to someone NOT in the group...
+
===Passing the Test===
Pluribus: [01h58m] It only eats the groups cadaver not every cadaver so it isnt really a bug, just confusing code.
+
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.
Eugenius: [01h53m] Does the Mortician at the University automatically recall the body?
 
Eugenius: [01h53m] After a certain amount of time?
 
Pluribus: [01h52m] yes, and you will get a popup if online at the 24 pluri-hour mark
 
Eugenius: [01h52m] Ok. That was a question in a group last night.
 
Pluribus: [01h52m] yes, peacefull send me a message which was more confusing than yours...
 
Eugenius: [01h51m] The reason that question came up is that there are 2 in a w/h and have been there for some awhile.
 
Pluribus: [01h49m] Oh, it only pulled them from players...  Let me chang the code to go though all containers.
 
Pluribus: [01h42m] Actually, better solution... dont allow cadavers to be stashed in chests... That is too close to desecration...
 
Pluribus: [01h41m] when I re-allow cadavers, I will sweep them chests.
 
Pluribus: [02h41m] So you have made 8 attempts since the last set of correction?  Please provide exactly what was done....
 
Eugenius: [02h40m] One each attempt, I follow a pattern:
 
Pluribus: [02h40m] Your report listed only one attempt at the prayer... and you showed a , that wasnt in the text that was displayed to be done...
 
Eugenius: [02h39m] Stage 1 preparing the mummy has no issues. Stage 2) I have each priest meditate at the alter in order
 
Eugenius: [02h39m] I as priest one will find the sequence of the altar ritual
 
Eugenius: [02h38m] priest 2, 3, and 4 will follow that ritual
 
Eugenius: [02h37m] After I am done, P2 will attempt to get all 4 "The gods are pleased" message, same with P3 and P4
 
Eugenius: [02h37m] This is where things go ary
 
Eugenius: [02h37m] At various stages, different actions won't be recognized as completed.
 
Eugenius: [02h36m] I generally will disband the group at this point and try a different group in order to see a pattern.
 
Eugenius: [02h35m] With the last group, it failed on the prayer.
 
Eugenius: [02h35m] The reason I didn't list all of the various attempts is because my comp was slowing down and I couldn't type.
 
Eugenius: [02h34m] That being said, there is all of the variations that was attempted.
 
Eugenius: [02h34m] Herit, loved grandmother of Nofret will be dearly missed. Herit was a Explorer and a pillar of Cat's Claw Ridge
 
Eugenius: [02h34m] Herit loved grandmother of Nofret will be dearly missed. Herit was a Explorer and a pillar of Cat's Claw Ridge
 
Eugenius: [02h34m] Herit, loved grandmother of Nofret will be dearly missed. Herit was a Explorer and a pillar of Cats Claw Ridge
 
Eugenius: [02h33m] Herit loved grandmother of Nofret will be dearly missed. Herit was a Explorer and a pillar of Cats Claw Ridge
 
Eugenius: [02h33m] Herit, loved grandmother of Nofret will be dearly missed. Herit was a Explorer and a pillar of Cat\'s Claw Ridge
 
Eugenius: [02h33m] None of those variations was recognized as valid.
 
Eugenius: [02h31m] When I was doing my second attempt on Sunday, I (for whatever reason) decided to play with the puncuation and it worked.
 
Pluribus: [02h30m] So, though Presenting the cadaver to the uni is working as expected?  Are all the failures in the chant?
 
Eugenius: [02h30m] Yes to the first question and no to the second
 
Eugenius: [02h29m] Some times it will fail on lighting incense, burner, prayer or sacrifice.
 
Eugenius: [02h29m] There isn't a pattern to when and where it will fail.
 
Eugenius: [02h29m] This last time just happened to be the chant.
 
Eugenius [02h28m] isn't trying to be a pain.
 
Eugenius: [02h22m] Thanks for being patient with me.
 
Pluribus: [02h19m] No problem, just having to go over the entire ritual right now.
 
Pluribus: [02h18m] Requesting a cadaver is disabled until I can go over with a fine tooth comb... 
 
Eugenius: [02h18m] Ok. Should I turn the cadaver back in or just wait?
 
Pluribus: [02h17m] your choice, I am just disabling it to avoid wasting everyones time...
 
Eugenius: [02h17m] I will turn it back in and let the group know why.
 
Pluribus: [02h16m] I havent found anything wrong yet, just disabling it because of so many issues (perceived or real)
 
Eugenius: [02h12m] The one thing I haven't tried (because it isn't in the test idea) was to have each priest hold the mummy while doing his/her ritual.
 
Eugenius: [02h12m] I am not sure if that would have made a difference.
 
Pluribus: [02h01m] Och found my first bug...
 
Pluribus: [02h01m] if more than two groups are run
 

Latest revision as of 22:37, 27 January 2018

Test of Khonsu's Light

Proposed test for the Discipline of Worship

Overview

This test is designed to be a competitive test. The idea is to have multiple people who are not in a group looking for the spirit of Khonsu at the same time. Do you as a player take the 5% favor or try for 12% favor? Are you a real risk taker and are you shooting for 25% favor? All of these decisions play into your actions.

Demonstration

  • 7 Common Ground Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Tree Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Water Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Thorn Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Herb Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Livestock Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Crop Dwelling Insects (to be identified by Pharaoh)
  • 10 wood
  • 10 candles
  • 10 royal jelly

The Test Mechanics

The spirit of Khonsu arrives in Egypt at 6PM and departs at 6AM. Players build ceremonial bonfires at Humble priest altar locations (within 20 coords) while Khonsu is in Egypt. One Ceremonial bonfire per player per game night. Maximum of 2 Ceremonial bonfires per Humble Priest altar. Visually a Ceremonial Bonfire looks the same as a regular 25 wood bonfire. At any time during the night players may add as many herb types as desired. Maximum of 3 deben per herb is permitted. Prior to passing the test, a player cannot build a Ceremonial Bonfire outside the 20 coord radius of a Humble Priest altar and cannot light a Ceremonial Bonfire.

The Herbs

The herbs hold a balance of sweetness which has been known to attract both insects and the spirit of Khonsu. For this reason, it is imperative for Egyptians to know the herbs and the manner in which each interacts with each other. Failure to understand the quality of herb added to a bonfire may cost an Egyptian the favor of Khonsu. Herb characteristics can be obtained by smoking the herb in a hookah.

Scoring

At 6AM Khonsu lights all bonfires (including regular bonfires) with 20 coords of all Humble Priest altar and tallies the score. The scoring is a follows: for every "positive" attribute (example: scent of lavender) 2 points are awarded. For every "negative" attribute (example: Taste of Camel dung) 1 point is deducted. The top 3 players with the highest score advances.

Ceremonial Bonfires

Ceremonial Bonfires resemble a regular 25 wood bonfire and are built through the test menu. The ceremonial bonfire will burn like normal 25 wood bonfires but won't produce charcoal until the player has passed the test. The cost to build a Ceremonial Bonfires is:

  • 10 wood
  • 50 royal jelly
  • 2 insects

After the Ceremonial Bonfires are built. Players may add herbs to the bonfire to increase (or decrease) the attention of the spirit of Khonsu.

Rewards

Players may build and light a Ceremonial Bonfire after passing the test. Burning a Ceremonial Bonfire will give the player insects equal to the number of permanent perception plus three. Permanent perception points can be obtained from any source. After the Ceremonial bonfire has burnt, it will leave behind a pail of charcoal. The player has the option of taking the charcoal or taking the insects. The type of insects attracted will be dependent on the terrain in the immediate area. Ceremonial bonfires built in areas without flora will attract ground dwelling insects. Ceremonial bonfires built near water will attract water dwelling insects. The priority of insects attracted is:

  • Herb
  • Crop
  • Livestock
  • Thorn
  • Tree
  • Water
  • Ground

Players will receive 1 perception point per advance. Herbs or herb combinations with a 2:1 positive to negative ration attract twice as many insects as other bonfires.

Passing the Test

To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.