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Difference between revisions of "Vegetable Seeds"

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copied from T7 Beta
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{{Languages}}
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{{Template:ItemInfo|weight=1|bulk=1|image=VegetableSeeds.png|description=Needed to grow vegetables.}}
  
{| class="wikitable sortable" border="1" cellpadding="5" cellspacing="5" style="background-color:#FFF0CC"
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'''Vegetable seeds''' are used to grow [[vegetables]]).
!Type !!Strain !!water per stage !!yield !!Seed !! notes on reproduction !! [[T7_beta_flax | Pollution A]]
 
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|Garlic || Heket's Reaping ||1 || 1 || 1 ||3 seeds at 9:30 am - 5 pm (or later)  || ?
 
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|Garlic || Apep's Crop ||2 || 2 || 1 || || ?
 
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|Cabbage || Mut's Fruiton || 1 || 1 || 1 || || 0 yield
 
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|Cabbage || Bastet's Yielding || 2 || 2 || 1 || || 0 yield
 
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|Onion || Amun's Bounty || 1 || 1 || 1 || 2 seeds at 4:25AM || ?
 
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|Onion || Tears of Sinai || 2 || 2 || 1 ||4 seeds from 3am-6am || ?
 
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|Carrot || Osiris's Orange || 1 || 1 || 1|| || ?
 
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|Carrot || Green Leaf || 2 || 2 || 1||4 seeds at 1:10 pm || ?
 
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|Leek|| Horus' Grain || 3 || 2 || 3 || || ?
 
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|Leek|| Hapi's Harvest || 1 || 1 || 2 || || ?
 
|}
 
  
* Seems like you can grow Veggies on any terrain (grass, sand, dirt, clay) but you get 0 yield on the wrong terrain
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== Source ==
* They grow waaay faster than last tale and for now it seems all tpyes and strains have 4 stages (so have to grow 3 times before ready to harvest)
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* They don't shrink anymore when they are ready for harvest but they will die after about 5 minutes in this stage leaving 1 seed
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Each University that has opened the research [[Agriculture]] will offer each paid avatar 6 seeds from 2 strains of one of the five main [[vegetables]]: [[Cabbage Seeds]], [[Carrot Seeds]], [[Garlic Seeds]], [[Leek Seeds]] and [[Onion Seeds]]. A player can only obtain this gift once at each University of Worship.
* Overwatering will make the veggie shrink 1 stage
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Trial accounts cannot get seeds from the University, and can only obtain seeds from other players.
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[[Cucumbers]], [[Eggplant]], [[Peppers]] and [[Watermelons]] seeds are only granted during special events.
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== Use ==
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Vegetable seeds are required to grow vegetables.
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When on the appropriate type of ground (Grass, Sand or Dirt depending on the seed being used) and whilst there is a seed in your inventory, a Plant... menu will appear on the Self menu. Selecting the Plant menu, then the desired seed, will plant the vegetable seed.
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== Reproduction ==
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Successfully harvesting a vegetable will give you your seed back, and killing a vegetable plant (either through lack of water or overwatering) will leave a seed behind on the ground.  You need never worry about running out of vegetable seeds (as long as you don't leave them on the ground and walk away), though of course you can only work as many ''simultaneous'' beds as you have seeds.
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Reproducing vegetable seeds -- getting more seeds back from a harvest -- for tale 7 is time and place dependent in a wave. For more info, see the [[Vegetables]] page for observations.
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==Research and Tuition==
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* ''100 cabbage, carrots, garlic, leek, and onion seeds required to research [[Advanced Animal Husbandry]]''
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[[Category:Glossary]]

Latest revision as of 18:04, 20 March 2016

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VegetableSeeds.png
Bulk 1
Weight 1

Vegetable seeds are used to grow vegetables).

Source

Each University that has opened the research Agriculture will offer each paid avatar 6 seeds from 2 strains of one of the five main vegetables: Cabbage Seeds, Carrot Seeds, Garlic Seeds, Leek Seeds and Onion Seeds. A player can only obtain this gift once at each University of Worship.

Trial accounts cannot get seeds from the University, and can only obtain seeds from other players.

Cucumbers, Eggplant, Peppers and Watermelons seeds are only granted during special events.

Use

Vegetable seeds are required to grow vegetables.

When on the appropriate type of ground (Grass, Sand or Dirt depending on the seed being used) and whilst there is a seed in your inventory, a Plant... menu will appear on the Self menu. Selecting the Plant menu, then the desired seed, will plant the vegetable seed.

Reproduction

Successfully harvesting a vegetable will give you your seed back, and killing a vegetable plant (either through lack of water or overwatering) will leave a seed behind on the ground. You need never worry about running out of vegetable seeds (as long as you don't leave them on the ground and walk away), though of course you can only work as many simultaneous beds as you have seeds.

Reproducing vegetable seeds -- getting more seeds back from a harvest -- for tale 7 is time and place dependent in a wave. For more info, see the Vegetables page for observations.


Research and Tuition