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Difference between revisions of "User:Tesa"

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Working on a DPA law atm. Below is just a bunch of notes so that I can keep them together.
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            <span style="font-family:Monotype Corsiva; font-size: 20pt">THE TIME YOU ENJOY WASTING, IS NOT WASTED TIME.</span>
 +
                             
 +
[[File:HalloweenEvent.png|275px]][[File:Sunset.png|275px]][[File:T7Cmpnd.png|275px]]
 +
[[File:TesaMosaic.png|275px]][[File:VDayEvent.png|275px]][[File:Hippo.png|275px]]
  
==T1==
+
==Public Info==
    Let "Departed Person" refer to:
+
[[User:Tesa/Tiles|Raeli Tile Colors]] I have to trade
    1) Those whose accounts have been *cancelled* or *expired* and have remained so for a period of seven (7) days or more.
 
    2) Those who have been permanently *banished* by law.
 
  
Under this Act, all buildings belonging to Departed Persons, or to guilds consisting *entirely* of Departed Persons, may be salvaged by anyone with a salvage skill of 1 or higher.
+
Please judge the following if you have time:
 +
*Kal's Tomb of the Immortal @ 911, 4845
  
Amdt 2
+
==Stuff for New Players==
    Decorative sculptures shall henceforth be covered under the Departed Persons Acts, with the following conditions:
+
*If you resize your screen when you log in, you cancel out the annoying loud music.
 +
*If you can't see things at night (ie ores for mining) click on Self > Options > Video.. and set Time of Day Lighting all the way to the left.
 +
*Go to the [[Guides]] section on the wiki and read the new player section.
 +
* The [[Glossary]] is also very helpful with additional information not on the left tool bar.
 +
*[[Guilds/Midland_Valley_Research]]
 +
*Leave Wildlife, Building and Interface sounds on.  The rest at your discretion.
 +
*If you play on a Mac, since you can't click on the chat url links, type /copyurl and it will copy the last url in the chat
 +
*If you want to change your password, type /password for instructions.
  
    a) At least 20 votes have been registered for the sculpture.
+
==Trades==
    b) The total number of 'eyesore' votes added to the total number of days since the sculptor left Egypt exceeds the total number of 'interesting' votes.
+
*Hounddog trades Tongs, Barometers, Silk Cloth
    c) Crowding at the sculpture site exceeds 90%.  
+
*NuKing trades salt, mirrors, tiles
 +
*Qwu and DaSpozz trade silk items.
  
Addtn
+
==Other Stuff==
    "Departed Persons Act" which apply to abandoned private buildings, shall hereby also apply to public buildings donated by departed persons or guilds.
+
*+Endurance = Grilled Onions +2, Grilled Fish +1
 
+
*+Speed = Grilled Cabbage +2
    Abandoned public buildings will be protected against removal if they have been used in the last 7 days before the removal attempt.
+
*+Focus = Grilled Garlic +2
 
+
*+Perception = Grilled Carrots +2
    This addition means that public buildings build by players who has left Egypt, can be removed if nobody use them.
+
*stat boost = 4 camel meat, 3 honey
 
 
    Please help me clean up.
 
 
 
2nd Addtn
 
This law is an add-on to The Special Salvage Law passed by Meffi. This law will allow anyone with salvage skill 1 or higher to reclaim a bonfire of 10 wood units or less after it has been in place for 6 hours. This is meant to help cure griefing problems (Many 1 wood bonfires) and also general clutter.
 
 
 
==T2/3==
 
Departed Person Property Reclamation Act by Squiranha
 
 
 
(copy of Amanesus' law in Tale 2)
 
 
 
1. Definition of Departed Person
 
 
 
A player will be deemed "Departed" if he fulfills any of the following criteria:
 
 
 
1.1 His account status is "Quit", "Exiled", "Dead", or similar, and he has not logged on for 7 days.
 
  
1.2 His account status is "Expired" or "Trial", and he has not logged on for 14 days.
+
==Beer==
 +
* Beer Pots: 
 +
**1059,4595 (mtn se of us), 1200 Yeast-83 Brewing: 1180/20 (?/?) Fermenting: 1200 (cloying)
 +
**904,4744 (bridge s UHarm) 1200 Yeast-26 Brewing: 1180/20 (?/?) Fermenting: 1200 (cloying) 
 +
**912,4358 (forage line) 1200 Yeast-9 Brewing: 1180/20 (18MB/50H) Fermenting:  1200 (Made Fruity, Dry, Brown)
 +
**1262,4642 (MV UBody), 1200 Yeast-8 Brewing: 1180/20 (?W/?H) Fermenting: 1200  (Made Fruity, Dry)
 +
*[[User:Tesa/Paint]]
 +
*[[User:Tesa/Recipes]]
 +
*[[User:Tesa/ArtWalk]]
 +
*[[User:Tesa/BD]]
 +
*[[User:Tesa/Miscellaneous]]
 +
*[[User:Tesa/Established Bldgs]]
 +
*Daily Checks
 +
**[[Fresh Leaves]]
 +
**Plantations - Tesa's, Duncan's, kuupid's, Nitocris'
 +
**fertilize bulbs
  
 +
==priests==
  
2. Departed Guilds and Promotion of Members
+
Amun, Sobek and Tefnut - done
  
2.1 In the event that all Elders of a guild are Departed, the highest-ranked non-Departed guild members will be given the option to promote themselves to Elder at the guild hall.
+
Heket Set
  
2.2 If a guild has no non-Departed Elders for a period of 14 days or more, the guild will be defined as "Departed".
+
== Go Pack ==
  
 +
*Fly Rods..
 +
*Cactus Sap 100(altars)
 +
*Charcoal 100 (ovens)
 +
*Cicada Cage mats (2 linen, 8 boards)
 +
*Jugs (200)
 +
*Saltpeter (100)
 +
*Fishing Lure
 +
*Hatchet
 +
*Knife
 +
*Resin Wedge
 +
*Shovels
  
3. Treatment of property belonging to Departed Persons or Guilds
+
== Camp Eco ==
 +
Date: 12/17<br>
  
==T4==
+
*Heavy Metals - tadpoles/water - WM 0/0, Chicken 0/0, Back 0/0
Departed and Absent Player Cleanup (DAPC)
+
*Phosphorous - beetle - WM 100/100, Chicken 100/100, Back 100/100
 +
*Soil Acidity - cabbage juice - WM 1/0, Chicken 1/0, Back 1/0
 +
*Groundwater Level - dried flax - WM 100/100, Chicken 100/100, Back 78/100
 +
*Soot - Cactus Sap/Papyrus Paper - WM 0/0, Chicken 0/0, Back 0/0
  
A player will be considered Absent if they have not been paid for the past 31 days and have at some point been paid for a total of 3 months or more (not necessarily consecutive).
+
==Tattoo==
 +
Present at least 5 complete Mortars to Great University of the Human Body at Midland Valley 1237 4638:
 +
    First Mortar Option:
 +
        '''Fresh Sweetsop''', 7 '''Savaka Resin''', Powdered Emerald
 +
        Near a University, Between 200 and 300 feet above sea level
 +
    Second Mortar Option:
 +
        Fresh Thunder Plant, 3 Feather Tree Resin, Powdered Ruby
 +
        Near a Travel Facility, Near a School
 +
    Third Mortar Option:
 +
        Fresh Aloe, 4 Monkey Palm Resin, Powdered Ruby
 +
        Near the base of a Cliff, Between 500 and 600 feet above sea level
 +
    Fourth Mortar Option:
 +
        '''Fresh Pitcher Plant''', 7 '''Bottle Tree Resin''', Powdered Diamond
 +
        Between 500 and 600 feet above sea level, Near an Altar
 +
    Fifth Mortar Option:
 +
        Fresh Myrrh, 6 Towering Palm Resin, Powdered Sapphire
 +
        On Dirt, Near at least 2 Cacti
 +
    Sixth Mortar Option:
 +
        Fresh Nubian Liquorice, 4 Delta Palm Resin, Powdered Emerald
 +
        On a Peninsula or Bridge, Between 200 and 300 feet above sea level
 +
    Seventh Mortar Option:
 +
        '''Fresh Common Sage - Done'''
  
A player will be considered Departed if they have not been paid (or in the case of a Trial account have not logged in) for the past 31 days and have only ever been paid for 2 months or less total.
+
==Skills==
  
A guild will be considered Absent if all players in that guild are Absent or Departed. A guild will be considered Departed if all players in that guild are Departed.
+
===School of Architecture===
  
The highest ranked non-Absent/non-Departed player in a guild may promote everyone of their rank to Elder.
+
    Project Management Third Degree - 200 Canvas, 300 Glass Rods, 100 Rope, 300 Papyrus Paper
 +
    (requires Throne of Pharaoh)
  
If the owner of a building is Absent any paid player may "remove" the building. Removing a building will give all salvaged materials and all items held within the building to the owner (implementation is left up to the developers).
+
===School of Art & Music===
  
If the owner of a building is Departed any paid player may salvage or take ownership of the building.
+
    Advanced Tub Design
 +
        Second Degree (level 14) - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap
 +
    Camp Decoration
 +
        Third Degree (level 12) - 7 Large Diamond, 7 Large Emerald, 7 Large Ruby, 7 Large Sapphire
 +
        Fourth Degree (level 14) - 1 Huge Diamond, 1 Huge Emerald, 1 Huge Ruby, 1 Huge Sapphire
 +
        Fifth Degree (level 21) - 7 Huge Diamond, 7 Huge Emerald, 7 Huge Ruby, 7 Huge Sapphire
 +
    Mechanics (level 8) - 49 Acid
 +
    Structure Maintenance - 4 Thermometer, 100 Sheet Glass
 +
   
 +
===School of Body===
  
==T5==
+
    Botanical Identification
Departed Player Act rev 2
+
        Third Degree (level 12) - 20 Cat Nip Mushroom, 20 Peasant Foot Mushroom, 20 Scorpions Brood
 +
        Mushroom, 20 Heart of Ash Mushroom, 20 Colt's Foot Mushroom, 20 Heaven's Torrent Mushroom
 +
        Fourth Degree (level ??) - 25 Beehive, 25 Falcon's Bait, 25 Razor's Edge, 25 Salt Water Fungus,
 +
        25 Eye of Osiris, 25 Dueling Serpents
 +
        Fifth Degree (level ??) - 30 Brain, 30 Sun Star, 30 Sand Spore, 30 Spiderling, 30 Golden Sun,
 +
        30 Nile Fire
 +
    Cooperage (level 5) - requires Advanced Metallurgy, 2 Brass Plate, 50 Copper Strap, 100 Boards
 +
    Ecology
 +
        Seventh Degree (level 23) - 20 Coconut Water, 5 Metal Blue Wire
 +
    Mechanics (level 8) - requires Automation, 300 Malt (Burnt), 300 Malt (Raw)
 +
    Structure Maintenance - 300 Linen, 300 Canvas
 +
    Structure Repair (level 4+) - 200 Cut Stone, 200 Beeswax, 200 Charcoal
  
Intent: To keep egypt's landscape from becoming cluttered with dilapidated buildings from players that have long departed.
+
===School of Harmony===
  
This law will allow anything player-built(excluding microphones) to be claimed by any currently paid account, provided the following criteria is met.
+
    Exploration Travel
 +
        Second Degree (level 14) - 100 Leather 7 Large Opals 7 Silk Cloth
 +
    Navigation
 +
        Seventh Degree (level 40) - 7 Huge Topaz
 +
    Salvage Techniques - 4 Night Granite, 4 Canary Granite, 4 White Travertine
 +
    Structure Maintenance - 500 Papyrus Paper, 125 Glass Rods
 +
    Structure Repair (level 4+) - 300 Glass Rods, 300 Leather
  
1) A "Trial account" that has been inactive for 14 or more days.
+
===School of Leadership===
  
2) An account that has remained "unpaid" for 60 continuous days or longer.
 
  
3) A "Quit" account 60 days after they have quit and their account goes into "unpaid" status.
+
    Mechanics (level 8) - requires Automation, 1000 Gold Wire
 +
    Structure Repair (level 4+) - 300 Papyrus Paper, 300 Flint
  
4) A "guilded building" where the guild hall belonging to that building has been torn down shall be immediatly claimable.
+
===School of Thought===
  
5) A guildhall that has had no currently paid members in it for 60 days. (if all elders of a guild have become "unpaid" then all current "paid" members of the next highest rank with a "currently paid" player in it shall become elders.)
+
    Eastern Meditation
 +
        2 Hours (level 21) - 100 Bricks, 6 Cut Stone, 10 Concrete, 1 Cut Citrine:Dalessi, 1 Orange Sweetgrass 
 +
        6 Hours (level 21), - 200 Bricks, 12 Cut Stone, 20 Concrete, 2 Cut Citrine:Dalessi, 2 Orange Sweetgrass
 +
        1 Day(level 21), - 400 Bricks, 24 Cut Stone, 40 Concrete, 4 Cut Citrine:Dalessi, 4 Orange Sweetgrass
 +
        3 Days (level 21) - 800 Bricks, 72 Cut Stone, 120 Concrete, 12 Cut Citrine:Dalessi, 7 Orange Sweetgrass
 +
    Kiln Construction
 +
        Second Degree (level 15) - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone
  
 +
===School of Worship===
  
Also there shall be an option for every paid player to name 1 player to "inherit" their posessions. Should a player quit or remain unpaid for 60 days, the inheriting player shall have 14 days to claim the departed person who has named them as their inheritor's buildings. If these buildings go uncliamed longer than 14 days, they shall be free to be claimed by any currently paid player. (this would be a total of 74 days from the time someone who has named an inheritor becomes "unpaid")  
+
    Arthropodology
 +
        Seven Degree (level 20) - 7 Cocoa Seeds
 +
    Botanist's Touch (level 9) - 150 Flower Fertilizer, 100 Sticky Sun Fertilizer, 100 Liquid Sun
 +
    Fertilizer, 50 Harvest Elixir, 1 Khefre's Essence
 +
    Cooking
 +
        Sixth degree (level 22) - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat
 +
        Seventh degree (level 29) - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt)
 +
    Filleting
 +
        Second Degree (level 10) - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars
 +
        Third Degree (level 12) - 7 Fish Roe, 105 Perch Meat, 21 Salt Water Fungus, 17 Thermometers
 +
        Fourth Degree (level 18) - 14 Fish Roe, 140 Catfish Meat, 35 Ginseng Root, 119 Gold Wire
 +
        Fifth Degree (level 25) - 21 Fish Roe, 175 Tilapia Meat, 42 Heaven's Torrent Mushroom,
 +
        250 Powdered Diamond
 +
        Sixth Degree (level 33) - 42 Fish Roe, 210 Chromis Meat, 50 Myrrh, 100 Powdered Sunstone
 +
        Seventh Degree (level 41) - 105 Fish Roe, 245 Abdju Meat, 7 Deadwood Tree, 70 Marble Dust
 +
    Fly Tying
 +
        Fourth Degree (level 12) - 21 Bloodworm, 21 Mud Asp, 21 Corn Maggot, 21 Ruby Hornborrer,
 +
        21 Horned Hookworm, 21 Camel Weevel, 21 Bat Mite
 +
        Fifth Degree (level 15) - 28 Nippleworm, 28 Pickel Slug, 28 Raspberry Moth, 28 Nightwing,
 +
        28 Red Cricket, 28 Honey Fly, 28 Stone Fly
 +
        Sixth Degree (level 18) - 35 Bristleworm, 35 Queen Maggot, 35 Leafhopper, 35 Woodmoth,
 +
        35 Desert Millipede, 35 Sand Mite, 35 Hairy Slug
 +
        Seventh Degree (level 21) - 42 Footworm ,42 Mud Asp ,42 Dew Fly,42 Orchid Hopper,
 +
        42 Horned Hookworm,42 Feather Midge,42 Toad Sawfly
 +
    Mechanics (level 8) - requires Automation, 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond,
 +
        1 Small Topaz
 +
    Pilgrim Shrine Construction (level 9) - '''1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite'''
 +
    Salvage Techniques Multi-School Skill (see chart above) - 300 Leather, 300 Glass Rods,
 +
        300 Papyrus Paper
 +
    Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster
  
Once an entity (person or guild) has been deemed Departed, any citizen clicking on this entity's property will be given the option to "Claim" or "Tear Down". These options will remain until a citizen selects either one, at which point the property will become his, or will be torn down, respectively.
+
==Consolidation==
 +
Abdju Meat - 245
 +
Acid - 49
 +
Barley (Burnt) - 100
 +
Barrel Tap - 20
 +
Bat Mite - 21
 +
Beehive Mushroom - 25
 +
Beeswax - 200
 +
Bloodworm - 21
 +
Boards - 100
 +
Brain Mushroom - 30
 +
Brass Plate - 2
 +
Bricks - 100, 200, 400, 800
 +
Bristleworm - 35
 +
Camel Weevel - 21
 +
Canary Granite - 4
 +
Canvas - 200, 300
 +
Carp Meat - 70
 +
Cat Nip Mushroom - 20
 +
Catfish Meat - 140
 +
Charcoal - 200
 +
Chromis Meat - 210
 +
Cocoa Seeds - 7
 +
Coconut Meat - 100
 +
Coconut Water - 20
 +
Colt's Foot Mushroom - 20
 +
Concrete - 10,20,40,120
 +
Copper Strap - 50
 +
Corn Maggot - 21 Ruby Hornborrer, 21 Horned Hookworm, 21 Camel Weevel, 21 Bat Mite
 +
Cucumbers - 100
 +
Cut Citrine: Dalessi - 1,2,4,7
 +
Cut Stone - 200, 200, 6,12,24,72
 +
Deadwood Tree - 7
 +
Desert Millipede - 35
 +
Dew Fly - 42 
 +
Dueling Serpents Mushroom - 25
 +
Eye of Osiris Mushroom - 25
 +
Eggplant - 100
 +
Falcon's Bait Mushroom - 25
 +
Feather Midge - 42
 +
Fine Glass Pipe - 50
 +
Firebricks - 200
 +
Fish Roe - 3,7,14,21,42,105
 +
Flint - 300
 +
Flower Fertilizer - 150
 +
Footworm -42 
 +
Ginseng Root -35
 +
Glass Jars - 77
 +
Glass Rods - 300, 125, 300, 300
 +
Gold Sun Mushroom - 30
 +
Gold Wire - 1000,119
 +
Hairy Slug - 35
 +
Harvest Elixir - 50
 +
Heart of Ash Mushroom - 20
 +
Heaven's Torrent Mushroom - 20,42
 +
Honey Fly - 28
 +
Horned Hookworm - 21,42
 +
Huge Diamond - 1,7
 +
Huge Emerald - 1,7
 +
Huge Ruby - 1,7
 +
Huge Sapphire - 1,7,1
 +
Huge Topaz - 7
 +
Iron Bars - 100
 +
Khefre's Essence - 1
 +
Large Diamond - 7
 +
Large Emerald - 7,1
 +
Large Opal - 7
 +
Large Ruby - 7
 +
Large Sapphire - 7
 +
Leafhopper - 35
 +
Leather - 100, 300, 300
 +
Linen - 300
 +
Liquid Sun Fertilizer - 100
 +
Malt (Burnt) - 300, 100
 +
Malt (Raw) - 300
 +
Marble Dust - 70
 +
Medium Diamond - 1
 +
Metal Blue Wire - 5
 +
Mud Asp - 21,42
 +
Mud Granite - 1, 4
 +
Myrrh - 50
 +
Night Granite - 4
 +
Nightwing - 28
 +
Nile Fire - 30
 +
Nippleworm - 28
 +
Orange Sweetgrass - 1,2,4,7
 +
Orchid Hopper -42
 +
Oyster Shell Marble - 1
 +
Papyrus Paper - 300, 500, 300, 300
 +
Peasant Foot Mushroom - 20
 +
Peppers - 100
 +
Perch Meat - 105
 +
Pickel Slug - 28
 +
Powdered Diamond - 250
 +
Powdered Sunstone - 100
 +
Queen Maggot - 35
 +
Raspberry Moth - 28
 +
Red Cricket - 28
 +
Razor's Edge Mushroom - 25
 +
Rope - 100
 +
Rose Alabaster - 4
 +
Ruby Hornborrer - 21
 +
Salt - 25
 +
Salt Water Fungus Mushroom - 25,21
 +
Sand Mite - 35
 +
Sand Spore Mushroom - 30
 +
Scorpions Brood Mushroom - 20
 +
Serpentine Marble - 10
 +
Sheet Glass - 100
 +
Silk Cloth - 7
 +
Slate - 10
 +
Small Barrel - 10
 +
Small Topaz - 1
 +
Spiderling Mushroom - 30
 +
Sticky Sun Fertilizer - 100
 +
Stone Fly - 28
 +
Sun Star Mushroom - 30
 +
Thermometer - 4,17
 +
Tilapia Meat - 175
 +
Wheat (Burnt) -100
 +
White Travertine - 4
 +
Woodmoth - 35
 +
Yellow Alabaster - 1
  
 +
{{Box|Venery Hints}}
  
4. Exceptions
+
*Start: <907 4902> <Venery Gathering Point>
 +
*Key 1: <898 4865>  <Art Museum, Bijou>
 +
*Key 2: <928 4888>  <Wheat Silo>
 +
*Key 3: <985 4879>  <Ferry Boat>
 +
*Key 4: <1015 4759>  <Altar>
 +
*Key 5: <944 4795>  <Statue of Seth>
 +
*Key 6: <919 4780>  <Hippo Sculpture>
 +
*End:  <907 4902>  <Venery Gathering Point>
  
4.1 A work of art having fewer than 20 more negative votes than positive votes may not be claimed or torn down under the terms of this law.
+
==Other stuff i want to work on / update==
 
+
*[[Ancient Monuments]]
4.2 Mentor shrines may not be claimed or torn down under the terms of this law.
+
*[[Established Buildings]]
 
+
*camp deco page
==response==
+
*new player's guide - update maybe?
There are two motivations for these laws:
 
 
 
1) Free stuff: People like obtaining things in some fashion that requires less work than normal.
 
 
 
2) Freeing up land that is currently otherwise unused.
 
 
 
I've campaigned against most of these types of laws since Tale 1. Egypt is huge, and even with large swaths of desert, has far more good camp locations than we ever manage to use. The claim that we need to generally be able to clear space to allow for people to build new things is not accurate. Yes, there is some advantage to being able to build closer to a chariot stop, but I think the harm these types of laws do outweighs that advantage.
 
 
 
Free stuff is always nice! And, there is a plus to injecting valuable materials that might never be used back into the economy.
 
 
 
But, as time goes on, Egypt never really lacks for usable land or for materials. What Egypt does tend to end up lacking is people. Tellings are long, and have various stages that different people enjoy to various degrees. Many people like to come and go ... or would do so if they could leave and know that when they return in a few months everything they have worked on will still be there. instead, with laws like these, anything they have built is more likely to be gone, and the player will face starting over from the beginning ... and quickly decide they will just not bother returning at all. This harms Egypt and the rest of its players far more than some locked up land or locked up resources ever can. Past tellings have seen this issue dealt with to a small degree ... allowing to set someone to inherit your buildings and such. But that may only delay things as you now have to rely on that next person not leaving, or not deciding to return your things to you.
 
 
 
These laws always always cause more overall harm than good.
 
 
 
For this particular law:
 
 
 
It goes beyond discouraging former players to return, and allows one to steal from a still paying player. Paying for one's account should be enough to protect all of your buildings. I'm against allowing stealing in general, but making sure keeping a paid account protects your buildings encourages people who may wish to take a break to continue paying ... and the more people who are paying to play the more likely we are to see an improved game.
 
 
 
It makes using bonfires to mark various things long term a non-option. There are plenty of other options that can be used that are just more annoying, but we'll see them used instead of small bonfires.
 
 
 
==T6==
 
This law would help keep excess clutter left by quit players to a minimum.
 
 
 
This law will allow anything player-built(excluding microphones) to be claimed by any currently paid account, provided the following criteria is met.
 
 
 
1) A "Trial account" that has been inactive for 14 or more days. 2) An account that has remained "unpaid" for 60 continuous days or longer. 3) A "Quit" account 60 days after they have quit and their account goes into "unpaid" status. 4) A "guilded building" where the guild hall belonging to that building has been torn down shall be immediatly claimable. 5) A guildhall that has had no currently paid members in it for 60 days. (if all elders of a guild have become "unpaid" then all current "paid" members of the next highest rank with a "currently paid" player in it shall become elders.)
 
 
 
Also there shall be an option for every paid player to name 1 player to "inherit" their possessions. Should a player quit or remain unpaid for 60 days, the inheriting player shall have 14 days to claim the departed person who has named them as their inheritor's buildings. If these buildings go unclaimed longer than 14 days, they shall be free to be claimed by any currently paid player. (this would be a total of 74 days from the time someone who has named an inheritor becomes "unpaid")
 
 
 
==Other Stuff==
 
+Endurance = Grilled Onions +2, Grilled Fish +1
 
+Speed = Grilled Cabbage +2
 
+Focus = Grilled Garlic +2
 
+Perception = Grilled Carrots +2
 

Latest revision as of 10:53, 27 May 2016

            THE TIME YOU ENJOY WASTING, IS NOT WASTED TIME.
                              

HalloweenEvent.pngSunset.pngT7Cmpnd.png TesaMosaic.pngVDayEvent.pngHippo.png

Public Info

Raeli Tile Colors I have to trade

Please judge the following if you have time:

  • Kal's Tomb of the Immortal @ 911, 4845

Stuff for New Players

  • If you resize your screen when you log in, you cancel out the annoying loud music.
  • If you can't see things at night (ie ores for mining) click on Self > Options > Video.. and set Time of Day Lighting all the way to the left.
  • Go to the Guides section on the wiki and read the new player section.
  • The Glossary is also very helpful with additional information not on the left tool bar.
  • Guilds/Midland_Valley_Research
  • Leave Wildlife, Building and Interface sounds on. The rest at your discretion.
  • If you play on a Mac, since you can't click on the chat url links, type /copyurl and it will copy the last url in the chat
  • If you want to change your password, type /password for instructions.

Trades

  • Hounddog trades Tongs, Barometers, Silk Cloth
  • NuKing trades salt, mirrors, tiles
  • Qwu and DaSpozz trade silk items.

Other Stuff

  • +Endurance = Grilled Onions +2, Grilled Fish +1
  • +Speed = Grilled Cabbage +2
  • +Focus = Grilled Garlic +2
  • +Perception = Grilled Carrots +2
  • stat boost = 4 camel meat, 3 honey

Beer

priests

Amun, Sobek and Tefnut - done

Heket Set

Go Pack

  • Fly Rods..
  • Cactus Sap 100(altars)
  • Charcoal 100 (ovens)
  • Cicada Cage mats (2 linen, 8 boards)
  • Jugs (200)
  • Saltpeter (100)
  • Fishing Lure
  • Hatchet
  • Knife
  • Resin Wedge
  • Shovels

Camp Eco

Date: 12/17

  • Heavy Metals - tadpoles/water - WM 0/0, Chicken 0/0, Back 0/0
  • Phosphorous - beetle - WM 100/100, Chicken 100/100, Back 100/100
  • Soil Acidity - cabbage juice - WM 1/0, Chicken 1/0, Back 1/0
  • Groundwater Level - dried flax - WM 100/100, Chicken 100/100, Back 78/100
  • Soot - Cactus Sap/Papyrus Paper - WM 0/0, Chicken 0/0, Back 0/0

Tattoo

Present at least 5 complete Mortars to Great University of the Human Body at Midland Valley 1237 4638:

   First Mortar Option:
       Fresh Sweetsop, 7 Savaka Resin, Powdered Emerald
       Near a University, Between 200 and 300 feet above sea level
   Second Mortar Option:
       Fresh Thunder Plant, 3 Feather Tree Resin, Powdered Ruby
       Near a Travel Facility, Near a School
   Third Mortar Option:
       Fresh Aloe, 4 Monkey Palm Resin, Powdered Ruby
       Near the base of a Cliff, Between 500 and 600 feet above sea level
   Fourth Mortar Option:
       Fresh Pitcher Plant, 7 Bottle Tree Resin, Powdered Diamond
       Between 500 and 600 feet above sea level, Near an Altar
   Fifth Mortar Option:
       Fresh Myrrh, 6 Towering Palm Resin, Powdered Sapphire
       On Dirt, Near at least 2 Cacti
   Sixth Mortar Option:
       Fresh Nubian Liquorice, 4 Delta Palm Resin, Powdered Emerald
       On a Peninsula or Bridge, Between 200 and 300 feet above sea level
   Seventh Mortar Option:
       Fresh Common Sage - Done

Skills

School of Architecture

   Project Management Third Degree - 200 Canvas, 300 Glass Rods, 100 Rope, 300 Papyrus Paper 
   (requires Throne of Pharaoh)

School of Art & Music

   Advanced Tub Design
       Second Degree (level 14) - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap 
   Camp Decoration
       Third Degree (level 12) - 7 Large Diamond, 7 Large Emerald, 7 Large Ruby, 7 Large Sapphire
       Fourth Degree (level 14) - 1 Huge Diamond, 1 Huge Emerald, 1 Huge Ruby, 1 Huge Sapphire
       Fifth Degree (level 21) - 7 Huge Diamond, 7 Huge Emerald, 7 Huge Ruby, 7 Huge Sapphire 
   Mechanics (level 8) - 49 Acid
   Structure Maintenance - 4 Thermometer, 100 Sheet Glass
   

School of Body

   Botanical Identification
       Third Degree (level 12) - 20 Cat Nip Mushroom, 20 Peasant Foot Mushroom, 20 Scorpions Brood 
       Mushroom, 20 Heart of Ash Mushroom, 20 Colt's Foot Mushroom, 20 Heaven's Torrent Mushroom
       Fourth Degree (level ??) - 25 Beehive, 25 Falcon's Bait, 25 Razor's Edge, 25 Salt Water Fungus,
       25 Eye of Osiris, 25 Dueling Serpents
       Fifth Degree (level ??) - 30 Brain, 30 Sun Star, 30 Sand Spore, 30 Spiderling, 30 Golden Sun, 
       30 Nile Fire 
   Cooperage (level 5) - requires Advanced Metallurgy, 2 Brass Plate, 50 Copper Strap, 100 Boards
   Ecology
       Seventh Degree (level 23) - 20 Coconut Water, 5 Metal Blue Wire 
   Mechanics (level 8) - requires Automation, 300 Malt (Burnt), 300 Malt (Raw)
   Structure Maintenance - 300 Linen, 300 Canvas
   Structure Repair (level 4+) - 200 Cut Stone, 200 Beeswax, 200 Charcoal

School of Harmony

   Exploration Travel
       Second Degree (level 14) - 100 Leather 7 Large Opals 7 Silk Cloth 
   Navigation
       Seventh Degree (level 40) - 7 Huge Topaz 
   Salvage Techniques - 4 Night Granite, 4 Canary Granite, 4 White Travertine 
   Structure Maintenance - 500 Papyrus Paper, 125 Glass Rods 
   Structure Repair (level 4+) - 300 Glass Rods, 300 Leather

School of Leadership

   Mechanics (level 8) - requires Automation, 1000 Gold Wire
   Structure Repair (level 4+) - 300 Papyrus Paper, 300 Flint

School of Thought

   Eastern Meditation
       2 Hours (level 21) - 100 Bricks, 6 Cut Stone, 10 Concrete, 1 Cut Citrine:Dalessi, 1 Orange Sweetgrass  
       6 Hours (level 21), - 200 Bricks, 12 Cut Stone, 20 Concrete, 2 Cut Citrine:Dalessi, 2 Orange Sweetgrass 
       1 Day(level 21), - 400 Bricks, 24 Cut Stone, 40 Concrete, 4 Cut Citrine:Dalessi, 4 Orange Sweetgrass 
       3 Days (level 21) - 800 Bricks, 72 Cut Stone, 120 Concrete, 12 Cut Citrine:Dalessi, 7 Orange Sweetgrass 
   Kiln Construction
       Second Degree (level 15) - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone

School of Worship

   Arthropodology
       Seven Degree (level 20) - 7 Cocoa Seeds 
   Botanist's Touch (level 9) - 150 Flower Fertilizer, 100 Sticky Sun Fertilizer, 100 Liquid Sun
   Fertilizer, 50 Harvest Elixir, 1 Khefre's Essence 
   Cooking
       Sixth degree (level 22) - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat
       Seventh degree (level 29) - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt) 
   Filleting
       Second Degree (level 10) - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars 
       Third Degree (level 12) - 7 Fish Roe, 105 Perch Meat, 21 Salt Water Fungus, 17 Thermometers
       Fourth Degree (level 18) - 14 Fish Roe, 140 Catfish Meat, 35 Ginseng Root, 119 Gold Wire
       Fifth Degree (level 25) - 21 Fish Roe, 175 Tilapia Meat, 42 Heaven's Torrent Mushroom, 
       250 Powdered Diamond
       Sixth Degree (level 33) - 42 Fish Roe, 210 Chromis Meat, 50 Myrrh, 100 Powdered Sunstone
       Seventh Degree (level 41) - 105 Fish Roe, 245 Abdju Meat, 7 Deadwood Tree, 70 Marble Dust 
   Fly Tying
       Fourth Degree (level 12) - 21 Bloodworm, 21 Mud Asp, 21 Corn Maggot, 21 Ruby Hornborrer,
       21 Horned Hookworm, 21 Camel Weevel, 21 Bat Mite 
       Fifth Degree (level 15) - 28 Nippleworm, 28 Pickel Slug, 28 Raspberry Moth, 28 Nightwing,
       28 Red Cricket, 28 Honey Fly, 28 Stone Fly
       Sixth Degree (level 18) - 35 Bristleworm, 35 Queen Maggot, 35 Leafhopper, 35 Woodmoth,
       35 Desert Millipede, 35 Sand Mite, 35 Hairy Slug
       Seventh Degree (level 21) - 42 Footworm ,42 Mud Asp ,42 Dew Fly,42 Orchid Hopper,
       42 Horned Hookworm,42 Feather Midge,42 Toad Sawfly 
   Mechanics (level 8) - requires Automation, 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond,
       1 Small Topaz
   Pilgrim Shrine Construction (level 9) - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite 
   Salvage Techniques Multi-School Skill (see chart above) - 300 Leather, 300 Glass Rods, 
       300 Papyrus Paper 
   Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster

Consolidation

Abdju Meat - 245 Acid - 49 Barley (Burnt) - 100 Barrel Tap - 20 Bat Mite - 21 Beehive Mushroom - 25 Beeswax - 200 Bloodworm - 21 Boards - 100 Brain Mushroom - 30 Brass Plate - 2 Bricks - 100, 200, 400, 800 Bristleworm - 35 Camel Weevel - 21 Canary Granite - 4 Canvas - 200, 300 Carp Meat - 70 Cat Nip Mushroom - 20 Catfish Meat - 140 Charcoal - 200 Chromis Meat - 210 Cocoa Seeds - 7 Coconut Meat - 100 Coconut Water - 20 Colt's Foot Mushroom - 20 Concrete - 10,20,40,120 Copper Strap - 50 Corn Maggot - 21 Ruby Hornborrer, 21 Horned Hookworm, 21 Camel Weevel, 21 Bat Mite Cucumbers - 100 Cut Citrine: Dalessi - 1,2,4,7 Cut Stone - 200, 200, 6,12,24,72 Deadwood Tree - 7 Desert Millipede - 35 Dew Fly - 42 Dueling Serpents Mushroom - 25 Eye of Osiris Mushroom - 25 Eggplant - 100 Falcon's Bait Mushroom - 25 Feather Midge - 42 Fine Glass Pipe - 50 Firebricks - 200 Fish Roe - 3,7,14,21,42,105 Flint - 300 Flower Fertilizer - 150 Footworm -42 Ginseng Root -35 Glass Jars - 77 Glass Rods - 300, 125, 300, 300 Gold Sun Mushroom - 30 Gold Wire - 1000,119 Hairy Slug - 35 Harvest Elixir - 50 Heart of Ash Mushroom - 20 Heaven's Torrent Mushroom - 20,42 Honey Fly - 28 Horned Hookworm - 21,42 Huge Diamond - 1,7 Huge Emerald - 1,7 Huge Ruby - 1,7 Huge Sapphire - 1,7,1 Huge Topaz - 7 Iron Bars - 100 Khefre's Essence - 1 Large Diamond - 7 Large Emerald - 7,1 Large Opal - 7 Large Ruby - 7 Large Sapphire - 7 Leafhopper - 35 Leather - 100, 300, 300 Linen - 300 Liquid Sun Fertilizer - 100 Malt (Burnt) - 300, 100 Malt (Raw) - 300 Marble Dust - 70 Medium Diamond - 1 Metal Blue Wire - 5 Mud Asp - 21,42 Mud Granite - 1, 4 Myrrh - 50 Night Granite - 4 Nightwing - 28 Nile Fire - 30 Nippleworm - 28 Orange Sweetgrass - 1,2,4,7 Orchid Hopper -42 Oyster Shell Marble - 1 Papyrus Paper - 300, 500, 300, 300 Peasant Foot Mushroom - 20 Peppers - 100 Perch Meat - 105 Pickel Slug - 28 Powdered Diamond - 250 Powdered Sunstone - 100 Queen Maggot - 35 Raspberry Moth - 28 Red Cricket - 28 Razor's Edge Mushroom - 25 Rope - 100 Rose Alabaster - 4 Ruby Hornborrer - 21 Salt - 25 Salt Water Fungus Mushroom - 25,21 Sand Mite - 35 Sand Spore Mushroom - 30 Scorpions Brood Mushroom - 20 Serpentine Marble - 10 Sheet Glass - 100 Silk Cloth - 7 Slate - 10 Small Barrel - 10 Small Topaz - 1 Spiderling Mushroom - 30 Sticky Sun Fertilizer - 100 Stone Fly - 28 Sun Star Mushroom - 30 Thermometer - 4,17 Tilapia Meat - 175 Wheat (Burnt) -100 White Travertine - 4 Woodmoth - 35 Yellow Alabaster - 1

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Venery Hints
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  • Start: <907 4902> <Venery Gathering Point>
  • Key 1: <898 4865> <Art Museum, Bijou>
  • Key 2: <928 4888> <Wheat Silo>
  • Key 3: <985 4879> <Ferry Boat>
  • Key 4: <1015 4759> <Altar>
  • Key 5: <944 4795> <Statue of Seth>
  • Key 6: <919 4780> <Hippo Sculpture>
  • End: <907 4902> <Venery Gathering Point>

Other stuff i want to work on / update