The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Silkworm Farm"

From ATITD7
Jump to navigationJump to search
(Created page with "{{T7}} {{Languages}} <br> {{6ok}} {{Template:BuildingInfo|image=Silkfarm.jpg|size=11x11|where=where::Compound|description=For raw silk production.}} == Source == This build...")
 
 
(6 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{T7}}
 
 
{{Languages}}
 
{{Languages}}
<br>
 
 
{{6ok}}
 
 
{{Template:BuildingInfo|image=Silkfarm.jpg|size=11x11|where=[[where::Compound]]|description=For raw silk production.}}
 
{{Template:BuildingInfo|image=Silkfarm.jpg|size=11x11|where=[[where::Compound]]|description=For raw silk production.}}
  
 
== Source ==
 
== Source ==
This building becomes available when you learn the [[Silkworm Farming]] skill. It should be noted that unlike many other buildings, the [[Silkworm Farming]] skill is required to use it.
+
This building becomes available when you learn the [[requires::Silkworm Farming]] skill. It should be noted that unlike many other buildings, the [[Silkworm Farming]] skill is required to use it.
  
 
== Cost ==
 
== Cost ==
* 200 [[requires::Treated Boards|Nontoxic Boards]]
+
* 200 [[requires::Treated Boards|Nontoxic Boards]]  
* 25 [[requires::Papyrus Paper]]
+
* 25 [[requires::Papyrus Paper]]  
* 50 [[requires::Iron]]
+
* 50 [[requires::Iron]]  
 
* 50 [[requires::Sheet Glass]]
 
* 50 [[requires::Sheet Glass]]
* 10 [[requires::Copper Sheeting]]
+
* 10 [[requires::Copper Sheeting]]  
* 1 [[requires::Thermometer]]
+
* 1 [[requires::Thermometer]]  
* 20 turquoise [[requires::Paint]]
+
* 20 turquoise [[requires::Paint]]  
* 20 pale turquoise [[requires::Paint]]
+
* 20 pale turquoise [[requires::Paint]]  
  
 
Built in a [[Compound]]. Uses 11x11 cells.
 
Built in a [[Compound]]. Uses 11x11 cells.
  
 
== Use ==
 
== Use ==
Silkworms generate [[produces::Raw Silk]] when fed the proper [[requires::Thistle]]s, grown in a [[Thistle Garden]]. If they are not fed, they will still survive.  
+
[[Silkworms]] generate [[produces::Raw Silk]] when fed the proper [[requires::Thistle]]s, grown in a [[Thistle Garden]]. If they are not fed, they will still survive.  
  
 
The Silkworms go in a 4-day cycle, starting from when you build the farm:
 
The Silkworms go in a 4-day cycle, starting from when you build the farm:
Line 29: Line 25:
 
* 12 hours either growing and eating (if fed), or simply surviving.
 
* 12 hours either growing and eating (if fed), or simply surviving.
  
The type of thistle required will change after a cycle where the silkworms have been fed at least one thistle. If they are not fed, no silk will be produced and the thistle requirements will not change.
+
The type of thistle required will change after a cycle where the silkworms have been fed at least one thistle. If they are not fed, no silk will be produced and the thistle requirements will not change
 +
 
 +
It may be a good idea to set aside a small amount of thistle from successful (or even failed) batches, to have thistle inventory available should a farm have requirements that can not be met for several cycles.
 +
 
 +
If a silkworm farm goes through many void cycles without finding a recipe for thistle and you have nothing in inventory to use, try the following options:
 +
*Ask if anyone else has the correct thistle in their inventory-only 1 thistle is needed to change the requirements.
 +
*An extreme method, but sometimes the only option, is to tear down and rebuild the farm. Have [[Salvage Techniques]] 7 or try to find someone who does.
 +
*If [[Advanced Silkworm Farming]] has been opened, use [[Silkworm Unguent]] to change the thistle requirements.
  
 
== Output ==
 
== Output ==
Line 40: Line 43:
 
* 1000 Thistle produces 1200-1300 Raw Silk.
 
* 1000 Thistle produces 1200-1300 Raw Silk.
 
* Confirmed test that 4.6k thistles only gave back 1.4k of silk, a ratio of approx 1:0.3
 
* Confirmed test that 4.6k thistles only gave back 1.4k of silk, a ratio of approx 1:0.3
 +
 +
 +
Update 3/19/16
 +
 +
T7 Example: 
 +
            690 Thistle -> 931 raw silk  1.35 yield per thistle
 +
            900 Thistle -> 907 raw silk  1.01 yield per thistle
 +
            1150 Thistle ->1043 raw silk  .91 yield per thistle
 +
            1200 Thistle -> 1141 raw silk  .95 yield per thistle
 +
            1200 Thistle -> 1156 raw silk  .96 yield per thistle
 +
 +
In cases where volume is more important than efficiency, it may still be profitable to operate at a lower or less efficient ratio in exchange for the additional raw production.
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Latest revision as of 18:52, 17 August 2016

English Deutsch français magyar Türkçe


Silkfarm.jpg
Size 11x11
Where Compound




Source

This building becomes available when you learn the Silkworm Farming skill. It should be noted that unlike many other buildings, the Silkworm Farming skill is required to use it.

Cost

Built in a Compound. Uses 11x11 cells.

Use

Silkworms generate Raw Silk when fed the proper Thistles, grown in a Thistle Garden. If they are not fed, they will still survive.

The Silkworms go in a 4-day cycle, starting from when you build the farm:

  • 12 hours waiting for the next generation to be laid.
  • 3 days eggs waiting to hatch. During this period the farm will display the current requirements.
  • 12 hours either growing and eating (if fed), or simply surviving.

The type of thistle required will change after a cycle where the silkworms have been fed at least one thistle. If they are not fed, no silk will be produced and the thistle requirements will not change.

It may be a good idea to set aside a small amount of thistle from successful (or even failed) batches, to have thistle inventory available should a farm have requirements that can not be met for several cycles.

If a silkworm farm goes through many void cycles without finding a recipe for thistle and you have nothing in inventory to use, try the following options:

  • Ask if anyone else has the correct thistle in their inventory-only 1 thistle is needed to change the requirements.
  • An extreme method, but sometimes the only option, is to tear down and rebuild the farm. Have Salvage Techniques 7 or try to find someone who does.
  • If Advanced Silkworm Farming has been opened, use Silkworm Unguent to change the thistle requirements.

Output

The amount of Raw Silk returned after the silkworms are fed is based on the amount of Thistle they were given (in addition to a small random factor), but it is not a simple linear relationship.

  • For small amounts of Thistle, the Raw Silk returned will follow an approximately 1:1 ratio.
  • As more Thistle is added, the ratio will at first increase, peaking around 500-600 Thistle at about 1.5:1.
  • After the peak, the ratio will begin to decrease, returning to 1:1 at around 1000 Thistle.
  • After 1000 Thistle, the ratio continues to decline sharply, reducing the value of adding additional Thistle.
  • 1000 Thistle produces 1200-1300 Raw Silk.
  • Confirmed test that 4.6k thistles only gave back 1.4k of silk, a ratio of approx 1:0.3


Update 3/19/16

T7 Example:

            690 Thistle -> 931 raw silk   1.35 yield per thistle
            900 Thistle -> 907 raw silk   1.01 yield per thistle
            1150 Thistle ->1043 raw silk   .91 yield per thistle
            1200 Thistle -> 1141 raw silk  .95 yield per thistle
            1200 Thistle -> 1156 raw silk  .96 yield per thistle

In cases where volume is more important than efficiency, it may still be profitable to operate at a lower or less efficient ratio in exchange for the additional raw production.