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Difference between revisions of "Test of the Singing Cicada"
DonQuiHotep (talk | contribs) (→Overview: specified when advances are awarded.) |
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+ | {{Languages}} | ||
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{{Sidebar Test | {{Sidebar Test | ||
|prefix = The Test of the | |prefix = The Test of the | ||
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|requirements = | |requirements = | ||
|principles = | |principles = | ||
− | * Find your first Cicada Cage | + | * Find your first [[requires::Cicada Cage]] |
* Check Status using your Tests Menu | * Check Status using your Tests Menu | ||
* Accumulate 1000 Cicada Points (Check Status) | * Accumulate 1000 Cicada Points (Check Status) | ||
Line 15: | Line 17: | ||
|demo date = 11-SEP-2015 | |demo date = 11-SEP-2015 | ||
}} | }} | ||
− | == | + | |
+ | [[File:CicadaCage.jpg|250px]] | ||
+ | |||
+ | == University Text == | ||
''Find cicada cages placed around Egypt by other players, then place your own for a stream of points.'' | ''Find cicada cages placed around Egypt by other players, then place your own for a stream of points.'' | ||
− | The Test of the Singing Cicada is | + | ==Overview== |
+ | The '''Test of the Singing Cicada''' is the fourth [[Tests|test]] in the discipline of the Human [[Body]], and is also the way to permanently increase one's [[Speed]] attribute. The test focuses on exploration, particularly of remote or hard-to-reach areas in Egypt. | ||
+ | ==Passing the Principle== | ||
Hidden across the Egyptian landscape are dozens of [[Cicada Cage]]s, detectable mainly through the continuous chirping sounds they emit. A player who comes across a cicada cage is allowed to take a cicada from it (provided the player has signed up for the Cicada test). When a player has collected enough cicadas, he may build and place a cicada cage of his own. Cages disappear after 7 players have discovered them. | Hidden across the Egyptian landscape are dozens of [[Cicada Cage]]s, detectable mainly through the continuous chirping sounds they emit. A player who comes across a cicada cage is allowed to take a cicada from it (provided the player has signed up for the Cicada test). When a player has collected enough cicadas, he may build and place a cicada cage of his own. Cages disappear after 7 players have discovered them. | ||
− | Cicada points are earned both by finding other players' cages (a single bonus for each cage found) and by building your own (points earned continuously for as long as your cages survive). Every 3 Egypt days, the 21 players with the highest scores receive a permanent Speed advance. They then all lose cicada points equal to the 21st player's score. (In effect, the 21st player's score determines how much it "costs" to "buy" a Speed point that day.) For Tale 7, the advances are awarded | + | Cicada points are earned both by finding other players' cages (a single bonus for each cage found) and by building your own (points earned continuously for as long as your cages survive). Every 3 Egypt days, the 21 players with the highest scores receive a permanent Speed advance. They then all lose cicada points equal to the 21st player's score. (In effect, the 21st player's score determines how much it "costs" to "buy" a Speed point that day.) For Tale 7, the advances are awarded every third Egypt day. The specific time of the advance award slowly increases. In Year 1 Peret II, the award time was 7:30 pm. In Year 1 late in Shemu III the award time is close to 8:00pm |
+ | |||
+ | Some people's opinion is that locations of cicada cages should not be shared. However, there is no law against it, and it is (unfortunately) common for groups of people to share locations with each other, particularly among mules and spouses. It should be noted that no DP has ever banned a player for sharing locations. | ||
− | To pass the test, a player must achieve a permanent Speed of 7 | + | ==Passing the Test== |
+ | To pass the test, a player must achieve a permanent Speed of 7. | ||
− | + | Players may continue to gain Speed points through this test even after passing. | |
− | + | ||
+ | See [[Test Pass History#Test of Towers|Test Pass History]] | ||
== Details == | == Details == | ||
Line 53: | Line 64: | ||
=== Placing Cages === | === Placing Cages === | ||
− | When you have enough cicadas, you can trade them in at any University of Body for a cicada cage. You may carry a maximum of 21 cicadas in your inventory, and may only make 1 cage every | + | When you have enough cicadas, you can trade them in at any University of Body for a cicada cage. You may carry a maximum of 21 cicadas in your inventory, and may only make 1 cage every 6 RL hours. The number of cicadas required by the UBody for a cage varies automatically based on the number of cages already existing in the world. It can drop to as low as 4 or rise above 7. Regardless, the cages they hand out will always contain 7 cicadas. See [[Cage Costs]] for details of recent cage requirements. |
Once you received your cage, 1 [[Linen]] and 4 [[Boards]] are required to actually place your cage on the ground. Once you place a cage, you will receive one point per minute from it until the last cicada is taken from it and it crumbles. You cannot take a cicada from your own cage, nor can you pick up your cage once placed. | Once you received your cage, 1 [[Linen]] and 4 [[Boards]] are required to actually place your cage on the ground. Once you place a cage, you will receive one point per minute from it until the last cicada is taken from it and it crumbles. You cannot take a cicada from your own cage, nor can you pick up your cage once placed. | ||
− | |||
=== Getting More Speed === | === Getting More Speed === | ||
− | + | Speed points are allocated depending on the number of advances you achieve. For the first eight levels, it is one advance per speed point. It then increases exponentially. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | {| class="wikitable" border="1" cellpadding="5" cellspacing="5" style="background-color:#FFF0CC" | |
− | + | !Speed Amount !! Advances from previous speed !! Total Advances | |
− | + | |- | |
− | + | || 1 || 1 || 1 | |
− | + | |- | |
− | + | || 2 || 1 || 2 | |
− | + | |- | |
− | + | || 3 || 1 || 3 | |
− | + | |- | |
− | + | || 4 || 1 || 4 | |
− | + | |- | |
− | + | || 5 || 1 || 5 | |
− | + | |- | |
− | + | || 6 || 1 || 6 | |
− | + | |- | |
− | + | || 7 || 1 || 7 | |
− | + | |- | |
− | + | || 8 || 1 || 8 | |
+ | |- | ||
+ | || 9 || 2 || 10 | ||
+ | |- | ||
+ | || 10 || 4 || 14 | ||
+ | |- | ||
+ | || 11 || 8 || 22 | ||
+ | |- | ||
+ | || 12 || 16 || 38 | ||
+ | |- | ||
+ | || 13 || 32 || 70 | ||
+ | |- | ||
+ | || 14 || 64 || 134 | ||
+ | |- | ||
+ | || 15 || 128 || 262 | ||
+ | |- | ||
+ | || 16 || 256 || 518 | ||
+ | |- | ||
+ | || 17 || 512 || 1030 | ||
+ | |- | ||
+ | || 18 || 1024 || 2054 | ||
+ | |- | ||
+ | || 19 || 2048 || 4102 | ||
+ | |- | ||
+ | || 20 || 4096 || 8198 | ||
+ | |- | ||
+ | || 21 || 8192 || 16390 | ||
+ | |} | ||
− | It is possible to receive more than one advance in a day. | + | It is possible to receive more than one advance in a day. |
+ | * For example, if you have 15,000 points and the advances cost 5,000 points then you will gain three advances. | ||
+ | * For example, if you have 460,000 points and the advances cost 20,800 points each, then you will gain 22 advances (457,600 points) and keep 2,400 points for the next round of advancements. It is verified that you can get more than 21 advances in a single go. | ||
== Related Pages == | == Related Pages == |
Latest revision as of 12:35, 22 May 2017
English | Deutsch | français | magyar | Türkçe |
The Test of the | |||
Singing Cicada | |||
Discipline | |||
Requirements | |||
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Principles | |||
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Demonstration | |||
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University Text
Find cicada cages placed around Egypt by other players, then place your own for a stream of points.
Overview
The Test of the Singing Cicada is the fourth test in the discipline of the Human Body, and is also the way to permanently increase one's Speed attribute. The test focuses on exploration, particularly of remote or hard-to-reach areas in Egypt.
Passing the Principle
Hidden across the Egyptian landscape are dozens of Cicada Cages, detectable mainly through the continuous chirping sounds they emit. A player who comes across a cicada cage is allowed to take a cicada from it (provided the player has signed up for the Cicada test). When a player has collected enough cicadas, he may build and place a cicada cage of his own. Cages disappear after 7 players have discovered them.
Cicada points are earned both by finding other players' cages (a single bonus for each cage found) and by building your own (points earned continuously for as long as your cages survive). Every 3 Egypt days, the 21 players with the highest scores receive a permanent Speed advance. They then all lose cicada points equal to the 21st player's score. (In effect, the 21st player's score determines how much it "costs" to "buy" a Speed point that day.) For Tale 7, the advances are awarded every third Egypt day. The specific time of the advance award slowly increases. In Year 1 Peret II, the award time was 7:30 pm. In Year 1 late in Shemu III the award time is close to 8:00pm
Some people's opinion is that locations of cicada cages should not be shared. However, there is no law against it, and it is (unfortunately) common for groups of people to share locations with each other, particularly among mules and spouses. It should be noted that no DP has ever banned a player for sharing locations.
Passing the Test
To pass the test, a player must achieve a permanent Speed of 7.
Players may continue to gain Speed points through this test even after passing.
Details
This Test has two components: hunting cicada cages placed by other players and placing your own cages. As a Body Test, it involves a lot of running and exploration of Egypt. The better you know the land and the people, the better you will be able to hide or find cages.
Finding Cages
Cicadas make a continuous chirping/buzzing sound, which is directional and gets louder as you get closer. It can be heard to a distance of about 62 coordinates from the cage. Having any sound option active will activate the cicada sounds -- pick whichever is least annoying if you want minimal audio. (NOTE: Music DOES NOT count for this -- having only Music enabled will not let you hear the chirp.) Even if you haven't yet registered for the Test of the Singing Cicada you will still be able to hear them.
The different required sounds are a common misconception ("Because sound X worked for me, it must be the correct one"). Providing any sound is enabled, the cicadas will sound. Pick whatever is most tolerable to you. Best suggestions are to enable the Building sounds but nothing else, or interface sounds but nothing else, since both these will generally make no sound whilst you are out hunting, allowing a clear audible once in range of a Cicada.
When you find someone's cage, you can take a single cicada from it. You will gain a point for every minute since the last time a cicada was taken, or since the cage was built if you are the first to find it.
Note: You cannot hold more than 21 cicadas at a time -- turn them in for cages, first!
A cage initially has 7 cicadas in it -- when the last one is taken, the cage crumbles. As a matter of courtesy, it is polite to /chat the owner of a cage you've crumbled and tell them where it was. This helps her know which of his cages were well or badly hidden. Players receive no automatic notice when one of their cages crumbles, and can only manually check how many cages they have in total, not their specific locations.
Moving Cages
Some tricky players place their cages inside large buildings (e.g. warehouses, Raeli Ovens), where they can be heard, but difficult or impossible to be seen or clicked. It is even possible to conceal a cage by placing it right on top of another cage. Such tricks are considered an exploit even if they are not prevented by the game system, but they can be circumvented with the handy menu option "Move nearby cage".
Even though a cicada cage cannot be picked up, it can be moved after it has been placed. You must be standing fairly close to the cage (within 1 coordinate or so), and then an option will appear under your "Tests->Test of the Cicada" menu to "Move nearby cage". This will move all nearby cages to a point more or less close to where you are standing. This works on all cages, even other players', and is very useful for extracting cages deliberately hidden inside other objects or land features, as well as separating stacked cages. You can only do this once per minute.
An alternate solution to cages hidden in buildings: Just come close to the wall of the building, then press Enter+arrow to move your avatar inside. When you're in, move camera maximally closer to avatar and you will see the cage.
Placing Cages
When you have enough cicadas, you can trade them in at any University of Body for a cicada cage. You may carry a maximum of 21 cicadas in your inventory, and may only make 1 cage every 6 RL hours. The number of cicadas required by the UBody for a cage varies automatically based on the number of cages already existing in the world. It can drop to as low as 4 or rise above 7. Regardless, the cages they hand out will always contain 7 cicadas. See Cage Costs for details of recent cage requirements.
Once you received your cage, 1 Linen and 4 Boards are required to actually place your cage on the ground. Once you place a cage, you will receive one point per minute from it until the last cicada is taken from it and it crumbles. You cannot take a cicada from your own cage, nor can you pick up your cage once placed.
Getting More Speed
Speed points are allocated depending on the number of advances you achieve. For the first eight levels, it is one advance per speed point. It then increases exponentially.
Speed Amount | Advances from previous speed | Total Advances |
---|---|---|
1 | 1 | 1 |
2 | 1 | 2 |
3 | 1 | 3 |
4 | 1 | 4 |
5 | 1 | 5 |
6 | 1 | 6 |
7 | 1 | 7 |
8 | 1 | 8 |
9 | 2 | 10 |
10 | 4 | 14 |
11 | 8 | 22 |
12 | 16 | 38 |
13 | 32 | 70 |
14 | 64 | 134 |
15 | 128 | 262 |
16 | 256 | 518 |
17 | 512 | 1030 |
18 | 1024 | 2054 |
19 | 2048 | 4102 |
20 | 4096 | 8198 |
21 | 8192 | 16390 |
It is possible to receive more than one advance in a day.
- For example, if you have 15,000 points and the advances cost 5,000 points then you will gain three advances.
- For example, if you have 460,000 points and the advances cost 20,800 points each, then you will gain 22 advances (457,600 points) and keep 2,400 points for the next round of advancements. It is verified that you can get more than 21 advances in a single go.
Related Pages
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