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| | Pummelo ||500||500||900||500 | | | Pummelo ||500||500||900||500 |
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− | | Sumerbell||850||700||300||500 | + | | Summerbell||850||700||300||500 |
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| | Tangelo||650||800||500||650 | | | Tangelo||650||800||500||650 |
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| + | Focusing in on the ideal values for a lime, they are 100 color, 200 sweet, 400 size, and 650 length.<br> |
| + | In the four lime trees shown below, they all have the exact same stats with the exception of the colors. |
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− | Peabody: [21h02m] Stats are all very well but I would appreciate some info on how to get from A to B as well as the number of trees that is optimal. I only have 6 now. Not sure what to expand to.
| + | [[File:Lime_Example.png]] |
− | Azunar: [17h24m] There are 104 different fruits. I have 20 hives now, and I want to expand, but it's costly in papyrus ;)
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− | Silden: [17h22m] For me, it's the linen that's costly
| + | Each has a "sweet" value of 187, which is 13 less than the ideal value of 200.<br> |
− | Peabody: [17h22m] That's for sure but I think I cn go up to 20 or 30. Do you get more variety with more trees?
| + | The size is 394, 6 less than the ideal of 400.<br> |
− | Azunar: [17h16m] ok :)
| + | The length is 634, 16 short of the ideal of 650.<br> |
− | Azunar: [17h16m] so
| + | *The first lime is labelled as "reddish". All its numbers are closest to the ideals for a lime, with the color being the farthest off at 30 greater than ideal.<br> |
− | Azunar: [17h16m] when you first build a hive
| + | *The second lime has a color of 101. Its length is farthest from ideal, so it is labelled as flat.<br> |
− | Azunar: [17h16m] you'll get a citrus tree
| + | *The third and fourth fall short on the color, by 51 and 73 points, so they are greenish limes.<br> |
− | Azunar: [17h16m] which can be only a tangy orange, or a ??? lemon (don't remember)
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− | Azunar: [17h15m] each tree have stats (sweetness, color, size, lenght)
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− | Azunar: [17h15m] when a tree grows (so when you build ne hives, or when you cut a tree)
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− | Azunar: [17h15m] it will inherit from 2 parents
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− | Azunar: [17h15m] which are in 15 coords
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− | Azunar: [17h14m] if there are no parents, then it will be one of the 2 starting trees
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− | Azunar: [17h14m] when a new tree grows, it inherit stats from his 2 parents, and get a little rng in his own stats
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− | Azunar: [17h14m] that's how you get new sort of citrus trees
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− | Azunar: [17h13m] you have 2 methods : 3 hives clusters or big clusters of 50 to 100 or more hives.
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− | Azunar: [17h13m] it seems that it's easier to get the trees than the honey
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− | Azunar: [17h13m] so starting with a big cluster sounds better to start with
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− | Azunar: [17h12m] then, in the end, when you will have only a few fruits that you lack, then build a few 3 hives clusters to get them should be enough.
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− | Azunar: [17h12m] (3 clusters because you can control very well the parents of the new tree, to slowly get the stats you are looking for)
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− | [14h35m] MissBarbara has applied for membership.
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− | Peacefulness: [01h53m] here is the method I used last tale to breed specific types of trees. First, figure out what you want to aim for. Make that goal ONE thing. For me it was greenish lime trees. I was working on Festivals citrus stock, and that was our lowest item.
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− | Peacefulness: [01h49m] The ideal values for a lime are Color 100, Sweet 200, Size 400, Length 650. To qualify as a lime, it has to have all four attributes closest to those numbers. For comparison, a lemon's ideal values are Color 400, Sweet 300, Size 400, Length 650.
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− | Peacefulness: [01h49m] Once a lime gets too much color, the game calls it a lemon.
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− | Peacefulness: [01h46m] to get a lime tree, I'm going to breed my entire grove (or as much of it a I can) toward limes. 100, 200, 400, 650. I'm going to breed for one attribute at a time. I decided to aim for low Color, since that is the most extreme value.
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− | Peacefulness: [01h45m] Looked at all the trees in my grove and picked out the two with the lowest color number. Lets say the best I had were a 400 and a 438
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− | Peacefulness: [01h43m] I mulched ALL the trees, except for those two. It hurt. It was hard to do. I eventually got used to it. Let the grove regrow. An hour later, all the trees pop up again.
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− | Peacefulness: [01h41m] Chances are, I would have a bunch of 400s. A bunch of 438s. Maybe some 420s. Every now and then, something else pops up. That's what I'm waiting for. There will eventually be numbers "outside the norm". Sometimes, higher, sometimes lower. Keep the lowest two and mulch everything else.
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− | Peacefulness: [01h39m] Eventually, by keeping the low number that sneak in and mulching everything I don't want right now, I will have trees with color approaching 100. And it will grow an entire grove of Color 100 trees. The more often you can mulch, the less painful it is.
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− | Peacefulness: [01h39m] (I actually grew color 0 trees)
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− | Peacefulness: [01h36m] Once you've got the color where it needs to be, you look at the next attribute that is really far off, whether its the sweet, size, or length. Eventually, you will get the fruit type you are wanting.
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− | Peacefulness: [01h33m] Got that one fruit? Mark your "Keeper" tree(s). Bonfire around the base works. Mulch the entire grove and see what pops up. Then you can push the numbers toward a different variety. One attribute at a time. The tree you keep will sometimes be the parent tree, and you'll have to keep a few more potential parents around. I know players who managed to breed every type of citrus in a single grove. (but they had a ton of trees)
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− | Peacefulness: [01h30m] Here are the numbers that worked for T6. Its where I got those "ideal values" I threw out there.
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− | Peacefulness: [01h30m] http://www.atitd.org/wiki/tale6/Citrus_Trees
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− | Peacefulness: [01h29m] an ideal lime is 100, 200, 400, 650.
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− | Peacefulness: [01h25m] Lets say we grow a 205, 215, 470, 598. Its variation from an ideal lime is +105 color, +15 sweet, +70 size, -52 length
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− | Peacefulness: [01h24m] (I could be wrong, but without checking it should still be called a lime). Its a reddish lime because the color is the value that is farthest from ideal
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− | Peacefulness: [01h21m] (sorry to make the guild chat scroll so much. Hard to be concise on this subject)
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− | Peacefulness: [01h19m] how many trees is ideal? As many as possible. Increases the chances of getting numbers you need
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− | Peacefulness: [01h14m] I should really work on my explanation on my user page and whittle it down.
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− | Balthazarr: [01h05m] thank you... do a /copy to nab what you aleady typed here :-)
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− | Peacefulness: [26m] smart....
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− | Peacefulness: [26m] and then whittle it down.
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− | Peacefulness: [25m] Did it make any sense?
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− | Peacefulness: [25m] kinda hard to know where to start sometimes.
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− | Balthazarr: [24m] it does make sence
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− | Peacefulness: [23m] just too wordy.
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− | Balthazarr: [22m] well on the wiki you can edit and refine it.
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− | Peacefulness [22m] dumps it all onto a wiki page, to see if the formatting looks better than the notepad file
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− | Peabody: [21h02m] Stats are all very well but I would appreciate some info on how to get from A to B as well as the number of trees that is optimal. I only have 6 now. Not sure what to expand to.
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− | Azunar: [17h24m] There are 104 different fruits. I have 20 hives now, and I want to expand, but it's costly in papyrus ;)
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− | Silden: [17h22m] For me, it's the linen that's costly
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− | Peabody: [17h22m] That's for sure but I think I cn go up to 20 or 30. Do you get more variety with more trees?
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− | Azunar: [17h16m] ok :)
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− | Azunar: [17h16m] so
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− | Azunar: [17h16m] when you first build a hive
| |
− | Azunar: [17h16m] you'll get a citrus tree
| |
− | Azunar: [17h16m] which can be only a tangy orange, or a ??? lemon (don't remember)
| |
− | Azunar: [17h15m] each tree have stats (sweetness, color, size, lenght)
| |
− | Azunar: [17h15m] when a tree grows (so when you build ne hives, or when you cut a tree)
| |
− | Azunar: [17h15m] it will inherit from 2 parents
| |
− | Azunar: [17h15m] which are in 15 coords
| |
− | Azunar: [17h14m] if there are no parents, then it will be one of the 2 starting trees
| |
− | Azunar: [17h14m] when a new tree grows, it inherit stats from his 2 parents, and get a little rng in his own stats
| |
− | Azunar: [17h14m] that's how you get new sort of citrus trees
| |
− | Azunar: [17h13m] you have 2 methods : 3 hives clusters or big clusters of 50 to 100 or more hives.
| |
− | Azunar: [17h13m] it seems that it's easier to get the trees than the honey
| |
− | Azunar: [17h13m] so starting with a big cluster sounds better to start with
| |
− | Azunar: [17h12m] then, in the end, when you will have only a few fruits that you lack, then build a few 3 hives clusters to get them should be enough.
| |
− | Azunar: [17h12m] (3 clusters because you can control very well the parents of the new tree, to slowly get the stats you are looking for)
| |
− | [14h35m] MissBarbara has applied for membership.
| |
− | Peacefulness: [01h53m] here is the method I used last tale to breed specific types of trees. First, figure out what you want to aim for. Make that goal ONE thing. For me it was greenish lime trees. I was working on Festivals citrus stock, and that was our lowest item.
| |
− | Peacefulness: [01h49m] The ideal values for a lime are Color 100, Sweet 200, Size 400, Length 650. To qualify as a lime, it has to have all four attributes closest to those numbers. For comparison, a lemon's ideal values are Color 400, Sweet 300, Size 400, Length 650.
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− | Peacefulness: [01h49m] Once a lime gets too much color, the game call
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