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Difference between revisions of "Art and Music"
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− | {{ | + | {{SidebarDiscipline8|#0cf|Art and Music|2 |
− | + | |4|[[Test of Khefre's Children]]|1 | |
− | + | |7|[[Test of The Raeli Mosaic]]|1 | |
− | + | |9|[[Test of Pyrotechnics]]|1 | |
+ | |11|[[Test of The Formal Garden]]|1 | ||
+ | |13|[[Test of Flight]]|1 | ||
+ | |15|[[Test of the Prismatic Opticon]]|1 | ||
+ | |24|[[Test of the Windsong]]|1 | ||
+ | |16|[[Test of Dancing Waters]]|0 | ||
}} | }} | ||
− | '''Art | + | |
+ | The discipline of '''Art and Music''' tests your ability to create pieces of art that are pleasing to the eyes and ears. The [[tests]] of Art and Music involve creating works of art and having them judged by fellow Egyptians. | ||
== Rewards == | == Rewards == | ||
+ | Passing Art tests allows a blacksmith to add a small number of [[quality]] points to everything they make. The bonus is applied when the object is removed from the [[anvil]]. | ||
+ | |||
+ | The bonus has been calculated by rwindmtg as follows: | ||
+ | |||
+ | boost=(9999-qual)*((0.02*rank)+0.002) | ||
+ | |||
+ | For example, a Master of Art will add 102 points to a 9001 quality hatchet, for a final quality of 9103. | ||
+ | |||
+ | |||
+ | {{TestsNav|Art and Music}} |
Latest revision as of 13:51, 9 April 2016
Discipline of | |||
Art and Music | |||
Lvl | Test | ||
2 | Principles of Art and Music | ||
4 | Test of Khefre's Children | ||
7 | Test of The Raeli Mosaic | ||
9 | Test of Pyrotechnics | ||
11 | Test of The Formal Garden | ||
13 | Test of Flight | ||
15 | Test of the Prismatic Opticon | ||
24 | Test of the Windsong | ||
16 | Test of Dancing Waters |
The discipline of Art and Music tests your ability to create pieces of art that are pleasing to the eyes and ears. The tests of Art and Music involve creating works of art and having them judged by fellow Egyptians.
Rewards
Passing Art tests allows a blacksmith to add a small number of quality points to everything they make. The bonus is applied when the object is removed from the anvil.
The bonus has been calculated by rwindmtg as follows:
boost=(9999-qual)*((0.02*rank)+0.002)
For example, a Master of Art will add 102 points to a 9001 quality hatchet, for a final quality of 9103.
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