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Difference between revisions of "Test of Empty Hand"
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|name = Empty Hand | |name = Empty Hand | ||
|discipline = Thought | |discipline = Thought | ||
− | |level = | + | |level = 20 |
|principles = | |principles = | ||
− | *Design an Empty Hand Puzzle and open it for judging | + | *Design an [[Empty Hand Puzzle]] and open it for judging |
*Tear down your Empty Hand Puzzle, OR do the following: | *Tear down your Empty Hand Puzzle, OR do the following: | ||
**Have 7 judges solve and rate your Empty Hand | **Have 7 judges solve and rate your Empty Hand | ||
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}} | }} | ||
− | + | [[File:EmptyHand.png|500px]] | |
+ | == University Text == | ||
+ | ''Design an Empty Hand Puzzle, and invite others to solve your creation. They will rate your puzzle on how clever and satisfying the solution is. Remember that only people who actually solve it will qualify as judges.'' | ||
− | + | ==Overview== | |
− | == | + | The '''Test of Empty Hand''' is the sixth [[Tests|test]] in the discipline of [[Thought]]. This was originally designed to be a done as a group effort and is probably the most expensive of all the thought challenges. |
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− | == | + | ==Passing the Principle== |
− | + | Build, design and open an [[Empty Hand Puzzle]] for judging OR solve 3 recent winning puzzles. | |
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+ | == Solving a Puzzle == | ||
+ | We no longer have a 'learning mode' option, so here is an attempt to explain how to play an Empty Hand puzzle. | ||
+ | |||
+ | #When you start the puzzle, the top line shows what blocks you start with. There are arrow options to the left (<<) and to the right (>>). Sliding the blocks in either direction lets you position them on the track to the HOME position. | ||
+ | |||
+ | #Transformations are the steps shown below the top line. These let you change one group of blocks to a different group of blocks. When you hit play, the display area in the bottom section shows all seven possible transformations that can ever occur. | ||
− | + | #Find the END TRANSFORMATION below that changes a group of blocks to nothing. That is your final goal. You win by getting rid of all blocks. | |
− | + | #Now you have to figure out a way to change the starter group of blocks to the END TRANSFORMATION group. This usually takes 4 or 5 steps. | |
+ | #A transformation only works if the pieces starting from the HOME position match one of the options in the display area. | ||
− | + | #Don't forget to claim your win in the upper left corner! | |
− | + | ||
+ | *http://www.atitd.org/wiki/tale3/Tests/Test_Of_Empty_Hand/How_To_Play | ||
+ | *http://www.atitd.org/wiki/tale2/The_Test_Of_Empty_Hand | ||
− | See [[ | + | ==Passing the Test== |
+ | Two people can pass each week. See [[Test Pass History]] or http://julianatdeltona.com/atitd/passedtests.aspx. | ||
== Empty Hand Tower Locations == | == Empty Hand Tower Locations == | ||
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Passed Empty Hand - Indicated by Blue Push Pin | Passed Empty Hand - Indicated by Blue Push Pin | ||
− | (PinBlX) 1555, 2838, ThePheonix 1555, 2838 | + | (PinBlX) 1555, 2838, ThePheonix RP 1555, 2838 |
− | (PinBlX) 1043, -5628, Arame 1043, -5628 | + | (PinBlX) 1043, -5628, Arame SE 1043, -5628 |
− | (PinBlX) | + | (PinBlX) 1372, -1146, Xaxyx 7L 1372, -1146 |
+ | (PinBlX) 1568, 2880, Odis RP 1568, 2880 | ||
+ | (PinBlX) 1384, 3174, Sabuli RP 1384, 3174 | ||
Non Passed Empty Hand - Indicated by White Push Pin | Non Passed Empty Hand - Indicated by White Push Pin | ||
− | (PinWhX) | + | (PinWhX) 1064, -5623, Rahu SE 1064, -5623 |
+ | (PinWhX) 1611, 2976, Porthos RP 1611, 2976 | ||
+ | (PinWhX) 1379, -1090, Xasis 7L 1379, -1090 | ||
Handy Chariot Stops | Handy Chariot Stops | ||
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<br /> | <br /> | ||
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{| border="1" cellpadding="5" cellspacing="1" class="wikitable sortable" | {| border="1" cellpadding="5" cellspacing="1" class="wikitable sortable" | ||
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! Region !! Coordinates !! Designer !! Passed !! Build Date !! Date Recognized !! Remarks | ! Region !! Coordinates !! Designer !! Passed !! Build Date !! Date Recognized !! Remarks | ||
|- | |- | ||
− | | RP || 1555, 2838 || ThePheonix || Yes || | + | | RP || 1555, 2838 || ThePheonix || Yes || Peret II-14 || 2015-11-27 || By RP chariot |
|- | |- | ||
− | | | + | | SE || 1043, -5628 || Arame || Yes || Peret II-15 || 2015-11-27 || By SE chariot |
|- | |- | ||
− | | | + | | 7L || 1372, -1146 || Xaxyx || Yes || Shemu I-29 || 2016-01-04 || By 7L chariot |
|- | |- | ||
− | | 7L || | + | | RP || 1568, 2880 || Odis || Yes || Shemu I-25 || 2016-01-04 || By RP chariot |
+ | |- | ||
+ | | SE || 1064, -5623 || Rahu || No || Shemu III-20 || || By SE chariot | ||
+ | |- | ||
+ | | RP || 1384, 3174 || Sabuli || Yes || Peret I-24 || 2016-3-23 || By RP S.Worship | ||
+ | |- | ||
+ | | RP || 1611, 2976 || Porthos || No || Peret II-22 || || N of RP chariot | ||
+ | |- | ||
+ | | 7L || 1379, -1090 || Xasis || No || Shemu III-27 || || Just north of 7L Chariot | ||
+ | |- | ||
+ | |||
|} | |} | ||
+ | |||
+ | ==Demonstration Required== | ||
+ | [[Gearbox Design]] | ||
{{TestsNav|Thought}} | {{TestsNav|Thought}} |
Latest revision as of 18:55, 2 June 2016
Test of the | |||
Empty Hand | |||
Discipline | |||
Requirements | |||
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Principles | |||
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Demonstration | |||
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University Text
Design an Empty Hand Puzzle, and invite others to solve your creation. They will rate your puzzle on how clever and satisfying the solution is. Remember that only people who actually solve it will qualify as judges.
Overview
The Test of Empty Hand is the sixth test in the discipline of Thought. This was originally designed to be a done as a group effort and is probably the most expensive of all the thought challenges.
Passing the Principle
Build, design and open an Empty Hand Puzzle for judging OR solve 3 recent winning puzzles.
Solving a Puzzle
We no longer have a 'learning mode' option, so here is an attempt to explain how to play an Empty Hand puzzle.
- When you start the puzzle, the top line shows what blocks you start with. There are arrow options to the left (<<) and to the right (>>). Sliding the blocks in either direction lets you position them on the track to the HOME position.
- Transformations are the steps shown below the top line. These let you change one group of blocks to a different group of blocks. When you hit play, the display area in the bottom section shows all seven possible transformations that can ever occur.
- Find the END TRANSFORMATION below that changes a group of blocks to nothing. That is your final goal. You win by getting rid of all blocks.
- Now you have to figure out a way to change the starter group of blocks to the END TRANSFORMATION group. This usually takes 4 or 5 steps.
- A transformation only works if the pieces starting from the HOME position match one of the options in the display area.
- Don't forget to claim your win in the upper left corner!
- http://www.atitd.org/wiki/tale3/Tests/Test_Of_Empty_Hand/How_To_Play
- http://www.atitd.org/wiki/tale2/The_Test_Of_Empty_Hand
Passing the Test
Two people can pass each week. See Test Pass History or http://julianatdeltona.com/atitd/passedtests.aspx.
Empty Hand Tower Locations
Region | Coordinates | Designer | Passed | Build Date | Date Recognized | Remarks |
---|---|---|---|---|---|---|
RP | 1555, 2838 | ThePheonix | Yes | Peret II-14 | 2015-11-27 | By RP chariot |
SE | 1043, -5628 | Arame | Yes | Peret II-15 | 2015-11-27 | By SE chariot |
7L | 1372, -1146 | Xaxyx | Yes | Shemu I-29 | 2016-01-04 | By 7L chariot |
RP | 1568, 2880 | Odis | Yes | Shemu I-25 | 2016-01-04 | By RP chariot |
SE | 1064, -5623 | Rahu | No | Shemu III-20 | By SE chariot | |
RP | 1384, 3174 | Sabuli | Yes | Peret I-24 | 2016-3-23 | By RP S.Worship |
RP | 1611, 2976 | Porthos | No | Peret II-22 | N of RP chariot | |
7L | 1379, -1090 | Xasis | No | Shemu III-27 | Just north of 7L Chariot |
Demonstration Required
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