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Difference between revisions of "Hatchet"

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{{Template:ItemInfo|weight=1|bulk=1|image=Hatchet.png|description=A hatchet.}}  
 
{{Template:ItemInfo|weight=1|bulk=1|image=Hatchet.png|description=A hatchet.}}  
  
A '''hatchet''' is made by a Blacksmith.
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A '''Hatchet''' is made by a Blacksmith.
  
 
==Source==
 
==Source==
Produced at a [[Anvil]] and requires [[Blacksmithing]] and [[Advanced Blacksmithing]]
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Produced at a [[requires::Anvil]] and requires [[requires::Blacksmithing]] and [[requires::Advanced Blacksmithing]]
  
 
==Cost==
 
==Cost==
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== Uses ==
 
== Uses ==
It is used to gather extra [[wood]] from trees - must be 3k [[quality]] or higher to get the bonus.
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It is used to gather extra [[Wood]] from trees - must be 3k [[Quality]] or higher to get the bonus.
  
==Blacksmithing a Hatchet==
 
* [http://www.atitd.org/wiki/tale4/Guilds/Coastal_Plains/Hatchet Sham's Hatchet Guide]
 
* [http://www.atitd.org/wiki/tale5/User:Sunstrider/Smithing_Guide Sunstrider's Smithing Guide]
 
* [http://www.atitd.org/wiki/tale5/User:Jonus/HatchetGuide Step-by-Step 7-8k Hatchet Guide by Jonus]
 
* [http://www.atitd.org/wiki/tale6/User:Suleman Youtube videos of 8.5k and 9k by Suleman]
 
 
==Notes==
 
 
* When using a hatchet, you multiply how much wood you get from trees, but also reduce the time before they can be harvested again.  
 
* When using a hatchet, you multiply how much wood you get from trees, but also reduce the time before they can be harvested again.  
  
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It's easy to help out - make sure you have no perception, or ignore all samples where you get bonus wood from perception. Most hatchets have two yields - a low and a high, for example the 8696 hatchet mostly gives 3x base wood, but fairly often only 2x, while in some quality intervals the hatchets seem to give a constant yield. Then take notes of whether you get x1, x2, x3, x4 or x5 samples and note that here. The ratio is not that important, but is interesting too. It might be somewhat linear between the break points, but seems to be connected to some sort of quality intervals too.
 
It's easy to help out - make sure you have no perception, or ignore all samples where you get bonus wood from perception. Most hatchets have two yields - a low and a high, for example the 8696 hatchet mostly gives 3x base wood, but fairly often only 2x, while in some quality intervals the hatchets seem to give a constant yield. Then take notes of whether you get x1, x2, x3, x4 or x5 samples and note that here. The ratio is not that important, but is interesting too. It might be somewhat linear between the break points, but seems to be connected to some sort of quality intervals too.
  
==See Also==
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==Research and Tuition==
[[Blacksmithing Guide]]
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*''40 Hatchets (25 8500+ quality, 10 9000+ quality, 5 9500+ quality) needed for [[Advanced Blacksmithing 2]] research''
 +
 
 +
==Blacksmithing a Hatchet==
 +
* [http://www.atitd.org/wiki/tale4/Guilds/Coastal_Plains/Hatchet Sham's Hatchet Guide]
 +
* [http://www.atitd.org/wiki/tale5/User:Sunstrider/Smithing_Guide Sunstrider's Smithing Guide]
 +
* [http://www.atitd.org/wiki/tale5/User:Jonus/HatchetGuide Step-by-Step 7-8k Hatchet Guide by Jonus]
 +
* [http://www.atitd.org/wiki/tale6/User:Suleman Youtube videos of 8.5k and 9k by Suleman]
 +
*[[Blacksmithing Guide]]
 
   
 
   
 
{{RequiredBy}}
 
{{RequiredBy}}

Latest revision as of 22:27, 28 March 2016

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Hatchet.png
Bulk 1
Weight 1

A Hatchet is made by a Blacksmith.

Source

Produced at a Anvil and requires Blacksmithing and Advanced Blacksmithing

Cost

Uses

It is used to gather extra Wood from trees - must be 3k Quality or higher to get the bonus.

  • When using a hatchet, you multiply how much wood you get from trees, but also reduce the time before they can be harvested again.
  • The higher the quality the more wood you will get.
  • T7N.png 3000 <= 5000 Pulls 1x wood with (QUALITY-2500)/5000 chance of pulling an extra set of wood.
  • T7N.png 5000 <= 7000 Pulls 1x wood with (QUALITY-3000)/4000 chance of pulling an extra set of wood.
  • T7N.png 7000 <= 9000 Pulls 2x wood with (QUALITY-7000)/2000 chance of pulling an extra set of wood.
  • T7N.png 9000 <= 9650 Pulls 3x wood with (QUALITY-9000)/650 chance of pulling an extra set of wood.
  • T7N.png 9650 <= 9999 Pulls 4x wood with (QUALITY-9650)/350 chance of pulling an extra set of wood.

Samples for finding the harvest from quality break points:

  • 9796 4-5, mostly 4
  • 9701 4
  • 9652 4
  • 9609 3-4, mostly 4
  • 9106 3-4, mostly 3
  • 9076 3
  • 9037 3
  • 9003 3
  • 9000 2-3, mostly 3
  • 8696 2-3
  • 6526 1-2

It's easy to help out - make sure you have no perception, or ignore all samples where you get bonus wood from perception. Most hatchets have two yields - a low and a high, for example the 8696 hatchet mostly gives 3x base wood, but fairly often only 2x, while in some quality intervals the hatchets seem to give a constant yield. Then take notes of whether you get x1, x2, x3, x4 or x5 samples and note that here. The ratio is not that important, but is interesting too. It might be somewhat linear between the break points, but seems to be connected to some sort of quality intervals too.

Research and Tuition

Blacksmithing a Hatchet

Required By

Advanced Blacksmithing 2

Produced By

Anvil