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Difference between revisions of "Common Altar"
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Objects can be placed on, and removed from, the left and right pillars and the left and right focuses. Such actions are also an important part of rituals. | Objects can be placed on, and removed from, the left and right pillars and the left and right focuses. Such actions are also an important part of rituals. | ||
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− | These are known Common Altar locations: | + | These are known Common Altar locations. To add new ones, please [http://www.atitd.org/wiki/tale7/index.php?title=Common_Altar/Map&action=edit click here]. |
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{{:Common Altar/Map|contentonly=yes}} | {{:Common Altar/Map|contentonly=yes}} | ||
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Latest revision as of 09:30, 21 September 2015
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A Common Altar is a public structure that serves as the center of many rituals performed in the game. Weddings and the Principles of Worship, to name two, involve altar rituals. Fortunately, the Egyptian government has provided its people with a great many Common Altars, and in populated areas there is nearly always one or more not far away.
Soft music can be heard when standing next to a Common Altar.
Using a Common Altar
An altar has five components: the base, two focuses, and two pillars.
Clicking on the base of an altar gives the option to "Meditate", a component of many rituals.
Objects can be placed on, and removed from, the left and right pillars and the left and right focuses. Such actions are also an important part of rituals.
Map
These are known Common Altar locations. To add new ones, please click here.
This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages