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Difference between revisions of "Test of Life"
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* [[Jugs]] can be filled there. | * [[Jugs]] can be filled there. | ||
* Taking a drink straight from the basin provides a temporary +3 boost to a random [[attribute]] (the attribute boosted is randomly set when the tower is built). | * Taking a drink straight from the basin provides a temporary +3 boost to a random [[attribute]] (the attribute boosted is randomly set when the tower is built). | ||
− | * Growing [[vegetables]] nearby | + | * Growing [[vegetables]] nearby may provide improved yields. Some towers boost the yield of certain vegetable types, randomly determined when the tower is built. This bonus is active for a radius of 3 coordinates from the dead center of a tower. |
* [[Moss]] grows in the basin, which can be harvested for scientific and agricultural purposes. | * [[Moss]] grows in the basin, which can be harvested for scientific and agricultural purposes. | ||
* With [[Herbiculture]] tech, [[herb seeds]] can be cultivated at certain towers. | * With [[Herbiculture]] tech, [[herb seeds]] can be cultivated at certain towers. | ||
Line 68: | Line 68: | ||
When [[vegetables]] are grown at a tower, that tower and all towers upstream (toward the pump) accrue points. Points are per harvest, not per deben. (Matk) | When [[vegetables]] are grown at a tower, that tower and all towers upstream (toward the pump) accrue points. Points are per harvest, not per deben. (Matk) | ||
− | Here's another way of looking at it. Let's say you built a tower at the end of the line. Anyone growing veggies at your tower will help you and | + | Here's another way of looking at it. Let's say you built a tower at the end of the line. Anyone growing veggies at your tower will help you and everyone up the line with the "Assist in growing 1000 vegetables" task. If someone builds a tower after yours and grows veggies, it will count towards the 1000 for them and you (and everyone else up the line). If people grow veggies at any tower up the line, it will only count towards the vegetable harvest count at that aqueduct and those toward the pump. |
+ | |||
+ | So, if you want to help the aqueduct line, try to always grow veggies towards the end of the line (to help everyone up the line before yours on the "Assist in growing 1000 vegetables" task). Let's say everyone grows veggies at every tower except yours (last on the line) and below. Then you would not get any credit towards the 1k veggies. Any credit you wanted, towards the 1k harvests, would need to be done by your tower. So that's why you should always find the last aqueduct on the line, and grow veggies there, if possible. (Cegaiel) | ||
==Passing the Test== | ==Passing the Test== | ||
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<b><font color=blue>Regions:</font></b> | <b><font color=blue>Regions:</font></b> | ||
+ | *Cat's Claw Ridge | ||
+ | **http://www.atitd.org/wiki/tale7/Guilds/SeedQuests#CCR_Aqueduct_Site_Map | ||
+ | *Cradle of the Sun | ||
+ | **[[unknown]] | ||
+ | *Desert of Nomads | ||
+ | **[[unknown]] | ||
*Desert of Shades | *Desert of Shades | ||
− | ** | + | **http://www.atitd.org/wiki/tale7/Guilds/SST/Aqueduct |
*Eastern Grounds | *Eastern Grounds | ||
− | **[[ | + | **[[unknown]] |
+ | *Four Corners | ||
+ | **[[unknown]] | ||
+ | *Lake of Reeds | ||
+ | **[[unknown]] | ||
*Midland Valley | *Midland Valley | ||
− | **[[ | + | **[[unknown]] |
+ | *Old Egypt | ||
+ | **[[unknown]] | ||
*River Plains | *River Plains | ||
− | http://www.atitd.org/wiki/tale7/Guilds/ZAQ | + | **http://www.atitd.org/wiki/tale7/Guilds/ZAQ |
+ | **http://www.atitd.org/wiki/tale7/Guilds/Paradise_Plains_Dog_House/Aqueduct | ||
*Seven Lakes | *Seven Lakes | ||
**http://www.atitd.org/wiki/tale7/Guilds/7L_Aqueduct | **http://www.atitd.org/wiki/tale7/Guilds/7L_Aqueduct | ||
**http://www.atitd.org/wiki/tale7/7L_Aqua_aqua | **http://www.atitd.org/wiki/tale7/7L_Aqua_aqua | ||
+ | **http://www.atitd.org/wiki/tale7/Guilds/SeedQuests#7L_Aqueduct_Site_Map | ||
+ | *Sinai | ||
+ | **http://www.atitd.org/wiki/tale7/Guilds/Sinai_Central/Aqueduct/TowersList | ||
*South Egypt | *South Egypt | ||
− | http://www.atitd.org/wiki/tale7/Guilds/SEARCH | + | **http://www.atitd.org/wiki/tale7/Guilds/SEARCH |
+ | **http://www.atitd.org/wiki/tale7/Guilds/Followers_of_Anubis/Aqueduct | ||
+ | **http://www.atitd.org/wiki/tale7/Guilds/Anchoritic_Academy/Aquaduct#Map | ||
*Valley of Kings | *Valley of Kings | ||
**[[unknown]] | **[[unknown]] |
Latest revision as of 03:32, 13 February 2017
English | Deutsch | français | magyar | Türkçe |
Test of | |||
Life | |||
Discipline | |||
Requirements | |||
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Principles | |||
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Demonstration | |||
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University Text
Create a system of aqueducts, starting with a pumping station in deep water. Areas around some aqueduct towers will be hospitable to growing vegetables. Accumulate points based on which towers are most used for such agriculture, and which towers supply those with water.
Overview
In the Test of Life, the seventh test in the Discipline of Architecture, you (and other participants) will build an aqueduct system. These aqueducts will assist everybody in growing vegetables, among other things. Each week, the owners of the towers that have assisted in growing the most vegetables will pass the test.
Aqueducts
Aqueducts are large-scale projects consisting of a series of linked buildings. An Aqueduct Pumping Station is constructed next to a source of deep water. Water is then manually pumped and raised to a specified altitude. Gravity then sends the water flowing through a chain of Aqueduct Towers, which stand 20 coords apart and are connected by pipes. At each tower, some of the water flows down to a ground-level basin where it is accessible to Egyptians and plants.
An aqueduct tower supplied with fresh, pure water offers a number of advantages to passers-by:
- Jugs can be filled there.
- Taking a drink straight from the basin provides a temporary +3 boost to a random attribute (the attribute boosted is randomly set when the tower is built).
- Growing vegetables nearby may provide improved yields. Some towers boost the yield of certain vegetable types, randomly determined when the tower is built. This bonus is active for a radius of 3 coordinates from the dead center of a tower.
- Moss grows in the basin, which can be harvested for scientific and agricultural purposes.
- With Herbiculture tech, herb seeds can be cultivated at certain towers.
- Ecology-wise, Aqueducts dramatically increase the groundwater near towers, up to a groundwater of 200 or more.
Because gravity is used to pipe water from tower to tower, each tower must be at least 5 feet shorter than the one "upstream" that feeds it.
Passing the Principle
- To pump the aqueduct, you must be at the first tower near the Aqueduct Pumping Station.
- Assist in growing 1000 Vegetables (Updated Weekly)
- This should say assist in growing 1000 vegetable HARVESTS! (very different!) - Tzalaa-
- I understand this to be 1000 "harvests" not the number of vegetables grown. -WaggPhysh-
- Also, this is not the number of harvests you have grown at towers,
but the the number of harvests grown at or after you tower on the aquaduct line. -Amenuk
Building
An aqueduct consists of one Aqueduct Pump, and a chain of Aqueduct Towers leading away from the pump to useful growing locations.
Pumps and towers may only be built at fixed locations set out in a hexagonal pattern, with exactly 20 coordinates between possible locations. When placing an aqueduct construction site, a locator window will appear to help you identify suitable spots.
Aqueduct Pump
Pumps can only be built at the edge of deep fresh water, as indicated by the aqueduct construction locator window. While the construction site is on the riverbank, the completed pump will appear in deep water at one of the points on the hexagonal grid, too far away to directly access. To access and upgrade the pump, you must build a tower adjacent to the pump; it will have additional options to fill the pump's cistern or upgrade the pump.
The pump counts as a tower for the purposes of the Test, so the pump's owner will accumulate points for all vegetables grown at downstream towers.
Aqueduct Tower
Towers may only be built when there is an immediately adjacent tower or pump, with a top that is at least 5 feet higher than the ground elevation of the new tower. You should use a Barometer to check the heights of your planned route. If you attempt to build in a bad location, it will not allow you to load materials to build the tower.
The top of built towers may be individually raised (for additional materials) after they are constructed, subject to the 5-foot restriction above.
Scoring
When vegetables are grown at a tower, that tower and all towers upstream (toward the pump) accrue points. Points are per harvest, not per deben. (Matk)
Here's another way of looking at it. Let's say you built a tower at the end of the line. Anyone growing veggies at your tower will help you and everyone up the line with the "Assist in growing 1000 vegetables" task. If someone builds a tower after yours and grows veggies, it will count towards the 1000 for them and you (and everyone else up the line). If people grow veggies at any tower up the line, it will only count towards the vegetable harvest count at that aqueduct and those toward the pump.
So, if you want to help the aqueduct line, try to always grow veggies towards the end of the line (to help everyone up the line before yours on the "Assist in growing 1000 vegetables" task). Let's say everyone grows veggies at every tower except yours (last on the line) and below. Then you would not get any credit towards the 1k veggies. Any credit you wanted, towards the 1k harvests, would need to be done by your tower. So that's why you should always find the last aqueduct on the line, and grow veggies there, if possible. (Cegaiel)
Passing the Test
The top 4 scores pass every week.
See Test Pass History or http://julianatdeltona.com/atitd/PassedTests.aspx
Dedicated Life Guilds
Active pumps:
Regions:
- Cat's Claw Ridge
- Cradle of the Sun
- Desert of Nomads
- Desert of Shades
- Eastern Grounds
- Four Corners
- Lake of Reeds
- Midland Valley
- Old Egypt
- River Plains
- Seven Lakes
- Sinai
- South Egypt
- Valley of Kings
Demonstration Required
1 Steel Wire
1 Copper Wire
1 Moon Steel Sheeting
1 White Raeli Tiles
1 Greenish Raeli Tiles
1 Yellowish Raeli Tiles
1 Pinkish Raeli Tiles
1 Black Raeli Tiles
1 Rotproof, Rigid, Nontoxic Boards
1 Concrete
1 Oyster Shell Marble
1 Night Granite
1 Grey Star Marble
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