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Difference between revisions of "User:Flowbar/Anvil theory"
From ATITD7
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+ | === Archaeologist's Shovel === | ||
+ | === Carpentry Blade === | ||
+ | CreateBlade() | ||
+ | { | ||
+ | global craft_metal | ||
+ | DoAnvilLoad(craft_metal, 2) | ||
+ | |||
+ | DoAnvilTool("s", 8) | ||
+ | DoAnvilClick(9, 14) | ||
+ | DoAnvilClick(9, 12) | ||
+ | DoAnvilClick(9, 10) | ||
+ | DoAnvilClick(9, 8) | ||
+ | DoAnvilClick(9, 6) | ||
+ | DoAnvilClick(9, 4) | ||
+ | DoAnvilClick(9, 2) | ||
+ | DoAnvilClick(9, 1) | ||
+ | |||
+ | DoAnvilTool("c", 9) | ||
+ | DoAnvilClick(9, 14) | ||
+ | DoAnvilClick(9, 1) | ||
+ | DoAnvilClick(9, 10) | ||
+ | DoAnvilClick(9, 5) | ||
+ | |||
+ | |||
+ | === Hatchet === | ||
+ | |||
+ | === Resin Wedge === | ||
+ | === Sharp Edged Blade === | ||
<pre> | <pre> | ||
; Layout (NOTE: Rotated in game): | ; Layout (NOTE: Rotated in game): | ||
Line 34: | Line 62: | ||
; | ; | ||
</pre> | </pre> | ||
+ | === Shovel === | ||
+ | === Spring === |
Latest revision as of 15:22, 17 April 2016
Archaeologist's Shovel
Carpentry Blade
CreateBlade() {
global craft_metal DoAnvilLoad(craft_metal, 2)
DoAnvilTool("s", 8) DoAnvilClick(9, 14) DoAnvilClick(9, 12) DoAnvilClick(9, 10) DoAnvilClick(9, 8) DoAnvilClick(9, 6) DoAnvilClick(9, 4) DoAnvilClick(9, 2) DoAnvilClick(9, 1)
DoAnvilTool("c", 9) DoAnvilClick(9, 14) DoAnvilClick(9, 1) DoAnvilClick(9, 10) DoAnvilClick(9, 5)
Hatchet
Resin Wedge
Sharp Edged Blade
; Layout (NOTE: Rotated in game): ; ; ; O (1, 5) ; / \ ; (2,5) O O (2,4) ; / \ ; (3,6) O O O (3,4) ; / \ ; (4,6) O O O O (4,3) ; / / ; (5,7) O O O O (5,4) ; / \ ; (6,7) O O O O O (6,3) ; / / ; (7,8) O O O O O (7,4) ; / \ ; (8,8) O O O O O O (8,3) ; / / ; (9,9) O O O O O O (9,4) ; / \ ; (10,9) O O O O O O O (10,3) ; \ / ; (11,9) O O O O O O (11,4) ; \ \ ; (12,8) O O O O O O (12,3) ; / / ; (13,9) O O O O O O (13,4) ; \ / ; (14,8) O---O---O---O---O (14,4) ; ;