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Difference between revisions of "Test of the Covered Cartouche"

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To open the Test of the Covered Cartouche you require:
+
{{Sidebar Test
1 Leopards Paw Marble
+
    |prefix = Test of the
1 Oyster Shell Marble
+
    |name = Covered Cartouche
1 Night Granite
+
    |discipline = Leadership
1 Canary Granite
+
    |level = 12
1 Mud Granite
+
}}
1 Jade
+
 
1 Boards (Ok)
+
== Opening Message ==
1 Sail
+
The Test of the Covered Cartouche takes place at specific times, announced at Universities of Leadership.
1 Papyrus Paper
+
 
1 Steel Wire
+
You will be placed in a group with eleven others, and tasked with building a [[Ceremonial Voting Booth]]. From there, a series of rounds are played. The nature of each round depends on whether an odd or even number of participants remain in the group.
1 Bearings
+
 
1 Oil (Ok)
+
When the group has an even number of participants, an individual project is assigned. The player who builds the smallest is eliminated.
1 Copper Wire
+
 
1 Slate
+
When the group has an odd number of participants, elimination is by voting.
1 Iron Bars
+
 
1 Copper Sheeting
+
== Overview ==
1 Cut Stone
+
 
1 Copper Strap
+
Every so often, there will be a sign-up period of 24 hours at a specific University of Leadership (not just any university...it will be in a specific region). At the end of the period, groups of twelve will be randomly formed out of everybody who has signed up. If there are any leftovers, they will not be placed in a group. In previous tales, the university reported how many people had signed up for the round, and an effort was made to make the total people signed up a multiple of twelve, including people who didn't care to advance so that others who wanted to would have a chance. This has been confirmed to be the case in Tale 6.
1 Rope
+
 
1 Clay
+
'''The groups then compete in a series of rounds alternating between building and voting, with each eliminating one person. As such, the test resembles reality television shows like Survivor, both in the rules and social aspects. Therefore, it is worth noting that this test IS competitive, and can cause a lot of arguments, even between friends. ''Numerous people have quit the game over this test in past tales. You have been warned.'''''
1 Eyelet cut Amethyst
+
 
1 Lens cut Garnet
+
Each round takes about 24 hours. You can see the minimum amount of time left in each round under self -> test.
1 Tar
+
 
1 Leather (Ok)
+
== Building Round ==
1 Glossy Hard Boards
+
 
1 Rigid Termite Resistant Boards
+
Every odd-numbered round is a building round. In these rounds, everybody is assigned a project to build. You can NOT decide which cartouche you want to build; you find out which one is assigned to your group in your group's chat (you can also find it under the build menu of the small construction site.)  
1 Black Raeli Tiles
+
 
1 White Raeli Tiles
+
The projects are relatively cheap to start with, and are then upgradeable in size. These are similar to obelisks in that costs for bigger sizes increase exponentially, but different from the obelisks in that you first build it, ''then'' upgrade it. The buildings start at size 1. You can only build one project per round, and once built, it cannot be disassembled until after the round is over.
1 Blueish Raeli Tiles
+
 
1 Reddish Raeli Tiles
+
The goal of the building round is to avoid building the smallest building, because at the end of the round, the person who built the smallest is eliminated. In the case of a tie, a person from the tie is randomly selected. If nobody builds, the entire group is eliminated and everyone loses. So if you want the elimination to go to a tiebreaker for whatever reason, always be sure to build size 1.
1 Yellowish Raeli Tiles
+
 
1 Small Gears
+
The name of the test comes from this round - a cartouche is a frame that encloses a name. During the building rounds, you are unable to see who built the given building of the round. Hence, a "covered cartouche." If a person built their building in or around their camp, it may still be easy to tell that they're the owner of the said building, of course. So if you want to keep your building size quiet, then it may not be a bad idea to build somewhere remote that doesn't give any clues as to who built it.
1 Water in Jugs
+
 
1 Rotproof Treated Boards
+
Potential buildings and costs are currently unknown, but the Tale 2/Tale 3 test page has all the building costs discovered then, and costs may be the same (or at least similar).
1 Canvas (Ok)
+
 
1 Nails
+
Note you can enhance the building to a greater size during the voting round that follows even if you have been eliminated.
1 Silk Cloth
+
 
1 Sheet Glass
+
'''All Tale 4 Confirmed Cartouche Buildings are listed [[Test_of_the_Covered_Cartouche\Buildings | here]].'''
1 Concrete
+
 
1 Beeswax
+
== Cartouche Building Lists ==
1 Gearbox D412-D482 (spec varies with region or avatar?)
+
 
1 Gearbox F48-F55 (spec varies with region or avatar?)
+
[[Cartouche|Cartouche Building 2]]
1 Gearbox E336-E403 (spec varies with region or avatar?)
+
 
1 Gearbox B360-B432 (spec varies with region or avatar?)
+
== Voting Round ==
1 Blueish Raeli Tiles
+
 
1 Violetish Paint
+
After every building round comes a voting round. In this round, everybody still in the round gets to vote on a person to eliminate. The person who receives the most votes is eliminated. Again, in the case of a tie, a random person among the tie is selected to be eliminated. And like last round, if nobody votes, the entire group is eliminated. So in this round, if you want a tiebreaker elimination, have everybody vote for one other person, such that everybody has one vote.
1 White Sand
+
 
1 Quicksilver
+
== Advancement ==
1 Large Diamond
+
   
1 Steel Sheeting
+
The test is divided into 2 ranks.
1 Gold
+
 
1 Green Sun Marble
+
Advancing in the 1st rank gives you the opportunity to compete in the 2nd rank
1 Greyish Raeli Tiles
+
 
1 Eyelet cut Amethyst
+
Advancing in the 2nd rank: if you are in the top 3 you pass the test.
1 Mud Granite
+
 
1 Reddish Raeli Tiles
+
The last remaining player in the round is awarded 4 certificates. The second to last is awarded 2, and the third to last gets 1.
1 Dalessi cut Turquoise
+
If awarded from a rank 1 group, these certificates allow a player to sign up for a rank 2 round.
1 Amanti cut Garnet
+
 
1 Small Diamond
+
A certificate is consumed to sign up for the round, but if you fail to get in a group because there isn't a multiple of 12 people signed up, the certificate will be refunded.
1 Ink
+
 
1 Dirt
+
If the certificate is from a rank 2 group, READ the certificate to pass the test.
1 Cable
+
 
1 Grey Star Marble
+
== Groups ==
1 Tiger's Eye Granite
+
'''Please try to at least include group members, date, rank, and who ended in top 3 positions for posterity below'''
1 Maroon Paint
+
* 02 Aug 2016 - Rank 1
1 Gearbox B88-B115 D432-D562 G48-G63
+
** [[Test_of_the_Covered_Cartouche/S01G01 | Group 1 ]] ???
1 Gearbox B55-B67 D319-D418 G377-G494
+
** [[Test_of_the_Covered_Cartouche/S01G02 | Group 2 ]] ???
1 Honey
+
** [[Test_of_the_Covered_Cartouche/S01G03 | Group 3 ]] ???
1 Small Ruby
 
1 Cut Garnet Lens
 
1 Gearbox A259-A287
 
1 Gearbox C314-C37 1
 
1 Gearbox H410-H463
 
1 Gearbox E373-E429
 
  1 Gearbox C365-C416
 
1 Sulphurous Water
 
1 Glass Pipe
 
1 Small Sapphire
 
1 Small Topaz
 
1 Red Sand
 
1 Greenish Raeli Tiles
 
1 Mandibular Glue
 
1 Fine Glass Pipe
 
1 Oyster Shell Marble
 
1 Steel
 
1 Lead
 
1 Clay Bricks
 
1 Cuttable Turquoise
 
1 Gearbox C104-C125
 
1 Gearbox B67-B78
 
1 Gearbox E483-E546
 
1 Gearbox B358-B430
 
1 Medium Gears
 
1 Iron Strap
 
1 Pliable Blonde Boards
 
1 Black Rigid Boards
 
1 Gold Foil
 
1 Blue Pearl Marble
 
1 Mineral Oil
 
1 Any Yellowish Paint
 
1 Any Reddish Paint
 
1 Any Rose of Ra Bulb
 
1 Any Sand Bloom Bulb
 
1 Any Sea Lily Bulb
 
1 Any Orchid Bulb
 
1 Sticky Sun Fertilizer
 
1 Dawn of Ra Fertilizer
 
1 Powdered Diamond
 
1 Small Quartz
 
1 Pliable, Soft, Glossy Boards
 
1 Non-toxic, Termite-resistant Boards
 
1 Silver Sheeting: Shiny, Stainless Gold-Plated
 
1 Small Barrels
 
1 Fine Glass Rods
 
1 Medium Ruby
 

Revision as of 14:53, 2 August 2016

  Test of the  
Covered Cartouche
Discipline
Requirements
  • Level 12
Principles
  • Unknown
Demonstration
  • Demonstrated by ?? in ?? on ??.


Opening Message

The Test of the Covered Cartouche takes place at specific times, announced at Universities of Leadership.

You will be placed in a group with eleven others, and tasked with building a Ceremonial Voting Booth. From there, a series of rounds are played. The nature of each round depends on whether an odd or even number of participants remain in the group.

When the group has an even number of participants, an individual project is assigned. The player who builds the smallest is eliminated.

When the group has an odd number of participants, elimination is by voting.

Overview

Every so often, there will be a sign-up period of 24 hours at a specific University of Leadership (not just any university...it will be in a specific region). At the end of the period, groups of twelve will be randomly formed out of everybody who has signed up. If there are any leftovers, they will not be placed in a group. In previous tales, the university reported how many people had signed up for the round, and an effort was made to make the total people signed up a multiple of twelve, including people who didn't care to advance so that others who wanted to would have a chance. This has been confirmed to be the case in Tale 6.

The groups then compete in a series of rounds alternating between building and voting, with each eliminating one person. As such, the test resembles reality television shows like Survivor, both in the rules and social aspects. Therefore, it is worth noting that this test IS competitive, and can cause a lot of arguments, even between friends. Numerous people have quit the game over this test in past tales. You have been warned.

Each round takes about 24 hours. You can see the minimum amount of time left in each round under self -> test.

Building Round

Every odd-numbered round is a building round. In these rounds, everybody is assigned a project to build. You can NOT decide which cartouche you want to build; you find out which one is assigned to your group in your group's chat (you can also find it under the build menu of the small construction site.)

The projects are relatively cheap to start with, and are then upgradeable in size. These are similar to obelisks in that costs for bigger sizes increase exponentially, but different from the obelisks in that you first build it, then upgrade it. The buildings start at size 1. You can only build one project per round, and once built, it cannot be disassembled until after the round is over.

The goal of the building round is to avoid building the smallest building, because at the end of the round, the person who built the smallest is eliminated. In the case of a tie, a person from the tie is randomly selected. If nobody builds, the entire group is eliminated and everyone loses. So if you want the elimination to go to a tiebreaker for whatever reason, always be sure to build size 1.

The name of the test comes from this round - a cartouche is a frame that encloses a name. During the building rounds, you are unable to see who built the given building of the round. Hence, a "covered cartouche." If a person built their building in or around their camp, it may still be easy to tell that they're the owner of the said building, of course. So if you want to keep your building size quiet, then it may not be a bad idea to build somewhere remote that doesn't give any clues as to who built it.

Potential buildings and costs are currently unknown, but the Tale 2/Tale 3 test page has all the building costs discovered then, and costs may be the same (or at least similar).

Note you can enhance the building to a greater size during the voting round that follows even if you have been eliminated.

All Tale 4 Confirmed Cartouche Buildings are listed here.

Cartouche Building Lists

Cartouche Building 2

Voting Round

After every building round comes a voting round. In this round, everybody still in the round gets to vote on a person to eliminate. The person who receives the most votes is eliminated. Again, in the case of a tie, a random person among the tie is selected to be eliminated. And like last round, if nobody votes, the entire group is eliminated. So in this round, if you want a tiebreaker elimination, have everybody vote for one other person, such that everybody has one vote.

Advancement

The test is divided into 2 ranks.

Advancing in the 1st rank gives you the opportunity to compete in the 2nd rank

Advancing in the 2nd rank: if you are in the top 3 you pass the test.

The last remaining player in the round is awarded 4 certificates. The second to last is awarded 2, and the third to last gets 1. If awarded from a rank 1 group, these certificates allow a player to sign up for a rank 2 round.

A certificate is consumed to sign up for the round, but if you fail to get in a group because there isn't a multiple of 12 people signed up, the certificate will be refunded.

If the certificate is from a rank 2 group, READ the certificate to pass the test.

Groups

Please try to at least include group members, date, rank, and who ended in top 3 positions for posterity below