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Difference between revisions of "Hades Furnace"

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{{Template:BuildingInfo|image=Hadesfurnace.jpg|thumb|256px|size=n/a|where=[[where::Medium Construction Site]]|description=Used for making metals from ore.}}
 
{{Template:BuildingInfo|image=Hadesfurnace.jpg|thumb|256px|size=n/a|where=[[where::Medium Construction Site]]|description=Used for making metals from ore.}}
  
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* Any ore not converted to metal will result in clinker when opened
 
* Any ore not converted to metal will result in clinker when opened
 
* To Build:
 
* To Build:
** [[Medium Construction Site]]
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** [[requires::Medium Construction Site]]
 
** Near [[requires::water]] (water's edge)
 
** Near [[requires::water]] (water's edge)
 
** 64 coords away from any other Hades or Persephone Furnace
 
** 64 coords away from any other Hades or Persephone Furnace

Revision as of 13:00, 23 January 2016

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Hadesfurnace.jpg
Size N/A
Where Medium Construction Site




Source

This building becomes available after the Metallurgy 2 technology is learned at a University of Harmony.

Compare all Furnaces.


Cost


Use

  • Smelts all metals

Uses Petroleum for fuel.


Notes

  • Holds 1000 Petroleum
  • Max runtime is 20d 9h 47m 45s
  • Burns 49 petrol per day (49 ticks per day)
  • Pollution appears to be a donut-shaped ring around the hades, starting at approx 250 coords and ending at approx 500 coords from the Hades
  • Any ore not converted to metal will result in clinker when opened
  • To Build:
    • Medium Construction Site
    • Near water (water's edge)
    • 64 coords away from any other Hades or Persephone Furnace
    • 120 coords (?) away from a road or path
    • Suggest building 500 coords away from anything due to pollution

Yield

Ore Used Petrol Used Metal Yield Time opened Ore Cost/Metal % Yield Notes
20000 3 240 1,5 hours 83.33 1.20%
20000 4 300 2 hours 66.67 1.50%
20000 5 380 2,5 hours 52.63 1.90%
20000 6 440 3 hours 45.45 2.20%
20000 7 500 3,5 hours 40.00 2.50%
20000 8 580 4 hours 34.48 2.90%
20000 9 640 4,5 hours 31.25 3.20%
20000 10 680 5 hours 29.41 3.40%
20000 12 800 6 hours 25.00 4.00%
20000 13 860 6,5 hours 23.26 4.30%
20000 14 920 7 hours(+4min) 21.74 4.60%
20000 16 1000 8 hours 20.00 5.00%
20000 47 1960 23 hours 10.20 9.80%
20000 48 1980 23,5 hours 10.10 9.90%
20000 49 2000 24 hours 10.00 10.00% Gyration Cell Equiv.
20000 64 2280 1d 7h 33m 8.77 11.40%
20000 87 2560 1d 18h 35m 7.81 12.80%
20000 98 2660 48 hours 7.52 13.30%
20000 131 2920 2d 16h 6.85 14.60% Sweet Spot
20000 147 3000 72 hours 6.67 15.00% Sweet Spot
20000 179 3140 3d 15h 6.37 15.70% Sweet Spot
20000 196 3200 96 hours 6.25 16.00% Sweet Spot
20000 198 3200 4d 1h 6.25 16.00%
20000 228 3300 4d 15h 6.06 16.50%
20000 252 3340 5d 3h 30m 5.99 16.70%
20000 319 3460 6d 12h 15m 5.78 17.30%
20000 343 3500 7d 5.71 17.50%
20000 401 3560 8d 4h 9m 5.62 17.80%
20000 472 3620 9d 15h 15m 5.52 18.10%
20000 472 3700 12d 11h 37m 5.41 18.50%
20000 779 3760 15d 21h 23m 5.32 18.80%
20000 888 3800 18d 3h 4m 5.26 19.00%
20000 999 3820 20d 9h 19m 5.24 19.10%
20000 1000 3820 20d 9h 47m 5.24 19.10% What's the point?


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