The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "Test of the Pathmaker"
Line 38: | Line 38: | ||
*Build a [[Pathmaker]] and tear it down | *Build a [[Pathmaker]] and tear it down | ||
*Or have seven Judges solve and rate your puzzle. | *Or have seven Judges solve and rate your puzzle. | ||
− | *Or solve three recent winning | + | *Or solve three recent winning Pathmakers |
== Solving a Puzzle == | == Solving a Puzzle == |
Revision as of 10:46, 7 February 2016
English | Deutsch | français | magyar | Türkçe |
Test of the | |||
Pathmaker | |||
Discipline | |||
Requirements | |||
| |||
Principles | |||
| |||
Demonstration | |||
|
Size | N/A |
Where | outside |
Overview
Design a miniature system of aqueduct towers, and challenge others to connect them in a loop. Living mossy towers (blue) require the pipe to pass straight through, but turn adjacent. Dead (red) towers require the pipe to turn in place, but extend straight.
This is the first test in the disciple of Thought.
Principles
Principles of the Pathmaker will lead you through making one of each type of item needed to build a Pathmaker. Of course, you may trade for the materials, bypassing all of those steps.
Don't Panic!
All steps regarding cutting a gem and mining gems do not need to be resolved. Once a Pathmaker has been built and Opened for judging, all Construction related steps are automatically completed if not already!
- Build a Pathmaker and tear it down
- Or have seven Judges solve and rate your puzzle.
- Or solve three recent winning Pathmakers
Solving a Puzzle
The test description isn't very clear about the rules. Here's some clarification.
A Pathmaker puzzle is played on a two-dimensional grid. Initially, each square either contains a red tower, blue tower, or is empty.
You may place pipe segments on a square, including squares containing a tower, by clicking on the square. Clicking on a square again cycles through the possible pipe options for that square:
- Straight pipe, top-to-bottom.
- Straight pipe, left-to-right.
- Pipe with a 90 degree bend (4 possible orientations).
The object of the puzzle is to join all towers into a single closed loop, while obeying these rules:
- All pipes must connect up correctly to adjacent squares
- You may only have one pipe segment per square, i.e. you cannot have a "cross" pipe.
- Pipes on a square with a blue tower must be straight.
- Pipes on a square with a red tower must be a 90 degree bend.
- One of the pipes connected immediately adjacent to a blue tower must be a 90 degree bend. (Note: the rules only require one of the two to be a bend, but both can be bends if you like).
- The two pipes connected immediately adjacent to a red tower must be straight.
The Pathmaker will not let you place pipes that violate these rules.
Passing the Test
The 2 highest-rated puzzles will pass each week.
Test Pass History - http://julianatdeltona.com/atitd/PassedTests.aspx
Pathmaker Locations
Region | Coordinates | Designer | Passed | Remarks | RL Date opened |
---|---|---|---|---|---|
Cradle of the Sun | 4304, -787 | Peabody | No | Near the COTS CS | 10-Jan-2016 |
Midland Valley | 911, 4855 | Tesa | No | Just s of the MV CS | 1/26/16 |
?? | ?? | ?? | ?? | ?? | ?? |
Needed to Demonstrate the Principle
|