The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "User:OneBanana/Test Page 1"
From ATITD7
Jump to navigationJump to searchLine 6: | Line 6: | ||
<pre> | <pre> | ||
− | -- | + | -- BamBam V1.0 Written by OneBanana |
-- | -- | ||
-- Grab a sledgehammer and load yourself up with medium stones | -- Grab a sledgehammer and load yourself up with medium stones |
Revision as of 22:58, 14 February 2016
BamBam
-- BamBam V1.0 Written by OneBanana -- -- Grab a sledgehammer and load yourself up with medium stones -- Use F8F8 camera view, zoomed in 100% with the screen locked (Alt+L) and pin open the Drop menu -- Default to MAX for how many should be turned OFF. -- Right click opens a menu as pinned should be turned OFF -- The script will set your starting position, do not move from that point untill the it has stopped. -- Before you begin collecting the stone fragments drop your sledgehammer otherwise you will not be able to 'hotclick' to collect them. -- This also marks the spot to return to after you have collected the stone fragments if you wish to continue smashing. -- Personally i find it best to leave the gravel on the ground and collect it all at once after all of the smashing is done. -- It also saves you from becoming 'pinned' if you are overloaded with it and stone fragemnts while collecting. -- dofile("screen_reader_common.inc"); dofile("ui_utils.inc"); loadfile("screen_reader_common.inc")(); loadfile("ui_utils.inc")(); per_click_delay = 200; waitDelay = 100; up = nil; right_click = nil; button_names = { "Smash Medium Stone", "Smash Cracked Stone", "Smash Broken Stone", "Smash Split Stone", "Drop Medium Stone", "Drop Cracked Stone", "Drop Broken Stone", "Drop Split Stone", }; function promptDelays() y = y + 40; lsPrint(5, y, 0, 0.8, 0.8, 0xffffffff, "Passes:"); is_done, num_loops = lsEditBox("num_loops", 170, y, 0, 50, 30, 1.0, 1.0, 0x000000ff, 10); num_loops = tonumber(num_loops); if not num_loops then is_done = false; lsPrint(10, y+22, 10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER"); num_loops = 10; end end function waitForChange() local c=0; while srReadPixel(setWaitSpot_x, setWaitSpot_y) == setWaitSpot_px do lsSleep(1); c = c+1; if (lsShiftHeld() and lsControlHeld()) then error 'broke out of loop from Shift+Ctrl'; end end end function clickAll(image_name, up) -- Find buttons and click them! srReadScreen(); local buttons = findAllImages(image_name); if #buttons == 0 then return nil; else if up then for i=#buttons, 1, -1 do srClickMouseNoMove(buttons[i][0]+5, buttons[i][1]+3); lsSleep(per_click_delay); end else for i=1, #buttons do srClickMouseNoMove(buttons[i][0]+5, buttons[i][1]+3); lsSleep(per_click_delay); end end lsSleep(50); return 1; end end function clickAllRight(image_name) -- Find windows and click them! srReadScreen(); xyWindowSize = srGetWindowSize(); local buttons = findAllImages(image_name); if #buttons == 0 then statusScreen("Could not find any pinned up windows..."); lsSleep(1500); else statusScreen("Clicking " .. #buttons .. "windows(s)..."); if up then for i=#buttons, 1, -1 do srClickMouseNoMove(buttons[i][0]+5, buttons[i][1]+3, true); lsSleep(per_click_delay); end else for i=1, #buttons do srClickMouseNoMove(buttons[i][0]+5, buttons[i][1]+3, true); lsSleep(per_click_delay); end end statusScreen("Done clicking (" .. #buttons .. " windows)."); lsSleep(100); end end function refocus() statusScreen("Refocusing..."); for i=2, #window_locs do setWaitSpot(window_locs[i][0], window_locs[i][1]); srClickMouseNoMove(window_locs[i][0] + 321, window_locs[i][1] + 74); waitForChange(); end end function Unpin() askForWindow("Put ATITD window in focus first and Press Shift key to unpin/close all pinned windows."); srReadScreen(); window_locs = findAllImages("DropUnpin.png"); clickAllRight("DropUnpin.png", 1); lsSleep(200); end function SmashMediumStone() num_loops = promptNumber("How many passes ?", 1); askForWindow("Use F8F8 camera view, zoomed in 100% with the screen locked (Alt+L). Pin open the Drop menu & ensure your have Medium Stones and a Sledgehammer in your inventory. Default to MAX for how many should be turned OFF. Dont move from your starting position untill the script has stopped, drop your sledgehammer to mark the spot to return to after you have collected the stone fragments. To save time, leave the gravel on the ground and collect it all at once after all of the smashing is done, this also saves you from becoming 'pinned' if you are overloaded with both it and stone fragemnts while collecting. Click in ATITD and press shift to begin."); local count = 0; for i=1, num_loops do srReadScreen(); srClickMouse(xyWindowSize[0]/2 + 10, xyWindowSize[1]/2 + 65); buttons = findOneImage("DropMediumStone.png"); if #buttons > 0 then srClickMouseNoMove(buttons[1][0]+2, buttons[1][1] + 2, right_click); lsSleep(per_click_delay); end srReadScreen(); buttons = findOneImage("DropOk.png"); if #buttons > 0 then srClickMouseNoMove(buttons[1][0]+2, buttons[1][1] + 2, right_click); lsSleep(per_click_delay); srClickMouseNoMove(xyWindowSize[0]/2 + -10, xyWindowSize[1]/2 + -65); lsSleep(1000); end srReadScreen(); buttons = findOneImage("DropSmashThis.png"); if #buttons > 0 then srClickMouseNoMove(buttons[1][0]+2, buttons[1][1] + 2, right_click); lsSleep(500); count = count + 1; end end end function SmashCrackedStone() num_loops = promptNumber("How many passes ?", 1); askForWindow("Use F8F8 camera view, zoomed in 100% with the screen locked (Alt+L). Pin open the Drop menu & ensure your have Cracked Stones and a Sledgehammer in your inventory. Default to MAX for how many should be turned OFF. Dont move from your starting position untill the script has stopped, drop your sledgehammer to mark the spot to return to after you have collected the stone fragments. To save time, leave the gravel on the ground and collect it all at once after all of the smashing is done, this also saves you from becoming 'pinned' if you are overloaded with both it and stone fragemnts while collecting. Click in ATITD and press shift to begin."); local count = 0; for i=1, num_loops do srReadScreen(); srClickMouse(xyWindowSize[0]/2 + 10, xyWindowSize[1]/2 + 65); buttons = findOneImage("DropCrackedStone.png"); if #buttons > 0 then srClickMouseNoMove(buttons[1][0]+2, buttons[1][1] + 2, right_click); lsSleep(per_click_delay); end srReadScreen(); buttons = findOneImage("DropOk.png"); if #buttons > 0 then srClickMouseNoMove(buttons[1][0]+2, buttons[1][1] + 2, right_click); lsSleep(per_click_delay); srClickMouseNoMove(xyWindowSize[0]/2 + 30, xyWindowSize[1]/2 + -145); lsSleep(1000); end srReadScreen(); buttons = findOneImage("DropSmashThis.png"); if #buttons > 0 then srClickMouseNoMove(buttons[1][0]+2, buttons[1][1] + 2, right_click); lsSleep(500); count = count + 1; end end end function SmashBrokenStone() num_loops = promptNumber("How many passes ?", 1); askForWindow("Use F8F8 camera view, zoomed in 100% with the screen locked (Alt+L). Pin open the Drop menu & ensure your have Broken Stones and a Sledgehammer in your inventory. Default to MAX for how many should be turned OFF. Dont move from your starting position untill the script has stopped, drop your sledgehammer to mark the spot to return to after you have collected the stone fragments. To save time, leave the gravel on the ground and collect it all at once after all of the smashing is done, this also saves you from becoming 'pinned' if you are overloaded with both it and stone fragemnts while collecting. Click in ATITD and press shift to begin."); local count = 0; for i=1, num_loops do srReadScreen(); srClickMouse(xyWindowSize[0]/2 + 10, xyWindowSize[1]/2 + 65); buttons = findOneImage("DropBrokenStone.png"); if #buttons > 0 then srClickMouseNoMove(buttons[1][0]+2, buttons[1][1] + 2, right_click); lsSleep(per_click_delay); end srReadScreen(); buttons = findOneImage("DropOk.png"); if #buttons > 0 then srClickMouseNoMove(buttons[1][0]+2, buttons[1][1] + 2, right_click); lsSleep(per_click_delay); srClickMouse(xyWindowSize[0]/2 + -10, xyWindowSize[1]/2 + -65); end srReadScreen(); buttons = findOneImage("DropSmashThis.png"); if #buttons > 0 then srClickMouseNoMove(buttons[1][0]+2, buttons[1][1] + 2, right_click); lsSleep(500); count = count + 1; end end end function SmashSplitStone() num_loops = promptNumber("How many passes ?", 1); askForWindow("Use F8F8 camera view, zoomed in 100% with the screen locked (Alt+L). Pin open the Drop menu & ensure your have Split Stones and a Sledgehammer in your inventory. Default to MAX for how many should be turned OFF. Dont move from your starting position untill the script has stopped, drop your sledgehammer to mark the spot to return to after you have collected the stone fragments. To save time, leave the gravel on the ground and collect it all at once after all of the smashing is done, this also saves you from becoming 'pinned' if you are overloaded with both it and stone fragemnts while collecting. Click in ATITD and press shift to begin."); local count = 0; for i=1, num_loops do srReadScreen(); srClickMouse(xyWindowSize[0]/2 + 10, xyWindowSize[1]/2 + 65); buttons = findOneImage("DropSplitStone.png"); if #buttons > 0 then srClickMouseNoMove(buttons[1][0]+2, buttons[1][1] + 2, right_click); lsSleep(per_click_delay); end srReadScreen(); buttons = findOneImage("DropOk.png"); if #buttons > 0 then srClickMouseNoMove(buttons[1][0]+2, buttons[1][1] + 2, right_click); lsSleep(per_click_delay); srClickMouse(xyWindowSize[0]/2 + -10, xyWindowSize[1]/2 + -65); end srReadScreen(); buttons = findOneImage("DropSmashThis.png"); if #buttons > 0 then srClickMouseNoMove(buttons[1][0]+2, buttons[1][1] + 2, right_click); lsSleep(500); count = count + 1; end end end function DropMediumStone() num_loops = promptNumber("How many passes ?", 1); askForWindow("Use F8F8 camera view, zoomed in 100% with the screen locked (Alt+L). Pin open the Drop menu & ensure your have Medium Stones and a Sledgehammer in your inventory. Default to MAX for how many should be turned OFF. Dont move from your starting position untill the script has stopped, drop your sledgehammer to mark the spot to return to after you have collected the stone fragments. To save time, leave the gravel on the ground and collect it all at once after all of the smashing is done, this also saves you from becoming 'pinned' if you are overloaded with both it and stone fragemnts while collecting. Click in ATITD and press shift to begin."); local count = 0; for i=1, num_loops do srReadScreen(); srClickMouse(xyWindowSize[0]/2 + 10, xyWindowSize[1]/2 + 65); buttons = findOneImage("DropMediumStone.png"); if #buttons > 0 then srClickMouseNoMove(buttons[1][0]+2, buttons[1][1] + 2, right_click); lsSleep(per_click_delay); end srReadScreen(); buttons = findOneImage("DropOk.png"); if #buttons > 0 then srClickMouseNoMove(buttons[1][0]+2, buttons[1][1] + 2, right_click); lsSleep(per_click_delay); count = count + 1; end end end function DropCrackedStone() num_loops = promptNumber("How many passes ?", 1); askForWindow("Use F8F8 camera view, zoomed in 100% with the screen locked (Alt+L). Pin open the Drop menu & ensure your have Cracked Stones and a Sledgehammer in your inventory. Default to MAX for how many should be turned OFF. Dont move from your starting position untill the script has stopped, drop your sledgehammer to mark the spot to return to after you have collected the stone fragments. To save time, leave the gravel on the ground and collect it all at once after all of the smashing is done, this also saves you from becoming 'pinned' if you are overloaded with both it and stone fragemnts while collecting. Click in ATITD and press shift to begin."); local count = 0; for i=1, num_loops do srReadScreen(); srClickMouse(xyWindowSize[0]/2 + 10, xyWindowSize[1]/2 + 65); buttons = findOneImage("DropCrackedStone.png"); if #buttons > 0 then srClickMouseNoMove(buttons[1][0]+2, buttons[1][1] + 2, right_click); lsSleep(per_click_delay); end srReadScreen(); buttons = findOneImage("DropOk.png"); if #buttons > 0 then srClickMouseNoMove(buttons[1][0]+2, buttons[1][1] + 2, right_click); lsSleep(per_click_delay); count = count + 1; end end end function DropBrokenStone() num_loops = promptNumber("How many passes ?", 1); askForWindow("Use F8F8 camera view, zoomed in 100% with the screen locked (Alt+L). Pin open the Drop menu & ensure your have Broken Stones and a Sledgehammer in your inventory. Default to MAX for how many should be turned OFF. Dont move from your starting position untill the script has stopped, drop your sledgehammer to mark the spot to return to after you have collected the stone fragments. To save time, leave the gravel on the ground and collect it all at once after all of the smashing is done, this also saves you from becoming 'pinned' if you are overloaded with both it and stone fragemnts while collecting. Click in ATITD and press shift to begin."); local count = 0; for i=1, num_loops do srReadScreen(); srClickMouse(xyWindowSize[0]/2 + 10, xyWindowSize[1]/2 + 65); buttons = findOneImage("DropBrokenStone.png"); if #buttons > 0 then srClickMouseNoMove(buttons[1][0]+2, buttons[1][1] + 2, right_click); lsSleep(per_click_delay); end srReadScreen(); buttons = findOneImage("DropOk.png"); if #buttons > 0 then srClickMouseNoMove(buttons[1][0]+2, buttons[1][1] + 2, right_click); lsSleep(per_click_delay); count = count + 1; end end end function DropSplitStone() num_loops = promptNumber("How many passes ?", 1); askForWindow("Use F8F8 camera view, zoomed in 100% with the screen locked (Alt+L). Pin open the Drop menu & ensure your have Split Stones and a Sledgehammer in your inventory. Default to MAX for how many should be turned OFF. Dont move from your starting position untill the script has stopped, drop your sledgehammer to mark the spot to return to after you have collected the stone fragments. To save time, leave the gravel on the ground and collect it all at once after all of the smashing is done, this also saves you from becoming 'pinned' if you are overloaded with both it and stone fragemnts while collecting. Click in ATITD and press shift to begin."); local count = 0; for i=1, num_loops do srReadScreen(); srClickMouse(xyWindowSize[0]/2 + 10, xyWindowSize[1]/2 + 65); buttons = findOneImage("DropSplitStone.png"); if #buttons > 0 then srClickMouseNoMove(buttons[1][0]+2, buttons[1][1] + 2, right_click); lsSleep(per_click_delay); end srReadScreen(); buttons = findOneImage("DropOk.png"); if #buttons > 0 then srClickMouseNoMove(buttons[1][0]+2, buttons[1][1] + 2, right_click); lsSleep(per_click_delay); count = count + 1; end end end function DropSledgehammer() local num_rounds; askForWindow("Drop your sledgehammer to mark the spot to return to after you have collected the stone fragments. To save time, leave the gravel on the ground and collect it all at once after all of the smashing is done, this also saves you from becoming 'pinned' if you are overloaded with both it and stone fragemnts while collecting. Click in ATITD and press shift to begin."); local count = 0; while true do statusScreen("Hammer Dropped"); srReadScreen(); buttons = findOneImage("DropSledgehammer.png"); if #buttons > 0 then srClickMouseNoMove(buttons[1][0]+2, buttons[1][1] + 2, right_click); lsSleep(per_click_delay); end srReadScreen(); buttons = findOneImage("DropOk.png"); if #buttons > 0 then srClickMouseNoMove(buttons[1][0]+2, buttons[1][1] + 2, right_click); lsSleep(per_click_delay); return; end end end function doit() while 1 do -- Ask for which button local image_name = nil; local is_done = nil; while not is_done do local y = 40; local x = nil; local bsize = nil; for i=1, #button_names do if button_names[i] == "Smash Medium Stone" then x = 30; y = 10; -- bsize = 130; elseif button_names[i] == "Smash Cracked Stone" then x = 30; y = 40; -- bsize = 130; elseif button_names[i] == "Smash Broken Stone" then x = 30; y = 70; elseif button_names[i] == "Smash Split Stone" then x = 30; y = 100; elseif button_names[i] == "Drop Medium Stone" then x = 30; y = 130; bsize = 130; elseif button_names[i] == "Drop Cracked Stone" then x = 30; y = 160; bsize = 130; elseif button_names[i] == "Drop Broken Stone" then x = 30; y = 190; elseif button_names[i] == "Drop Split Stone" then x = 30; y = 220; end if lsButtonText(10, y, 0, 280, 0xFDD017ff, button_names[i]) then image_name = button_names[i]; is_done = 1; end end if lsButtonText(lsScreenX - 290, lsScreenY - 90, z, 280, 0xFFA500ff, "Drop Sledgehammer") then DropSledgehammer(); is_done = 1; end if lsButtonText(lsScreenX - 290, lsScreenY - 60, z, 280, 0xFFA500ff, "Unpin Windows") then Unpin(); is_done = 1; end if lsButtonText(lsScreenX - 290, lsScreenY - 30, z, 280, 0xFF0000ff, "End script") then error "Clicked End Script button"; end lsDoFrame(); lsSleep(10); end if image_name == "Smash Medium Stone" then SmashMediumStone(); elseif image_name == "Smash Cracked Stone" then SmashCrackedStone(); elseif image_name == "Smash Broken Stone" then SmashBrokenStone(); elseif image_name == "Smash Split Stone" then SmashSplitStone(); elseif image_name == "Drop Medium Stone" then DropMediumStone(); elseif image_name == "Drop Cracked Stone" then DropCrackedStone(); elseif image_name == "Drop Broken Stone" then DropBrokenStone(); elseif image_name == "Drop Split Stone" then DropSplitStone(); elseif image_name == "Drop Sledgehammer" then DropSledgehammer(); elseif image_name == "Un-Pin Windows" then Unpin(); end end end