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Difference between revisions of "User:ThePheonix"
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'''WELCOME text:''' <explain how long the runner can expect it to take and how far they can expect to run> | '''WELCOME text:''' <explain how long the runner can expect it to take and how far they can expect to run> | ||
− | '''OVERVIEW text:''' | + | '''OVERVIEW text:''' Welcome to the Venery. This Venery shouldn't take more than X time and will be contained in the box of which Uthought and Sharmony are the edges. |
+ | |||
+ | This Venery tells the story of Osiris and how he came to be the God of the Underworld. Let us begin... | ||
+ | |||
+ | It was a feast worthy of the gods, for, indeed, the gods were celebrating. Osiris, King of Egypt, and his wife Isis were expecting a child. The gods and their servants celebrated and Osiris and Isis recieved many gifts. | ||
+ | |||
+ | But Set, Osiris' Brother, was unhappy. In his jealousy, he desired the throne of Egypt for himself, and so he devised a cunning plan. He constructed a chest of wood to the exact specifications of Osiris' body, and hid it in a pyramid and bade the King of Gods to come see his gift. | ||
+ | |||
+ | It is your task to find this pyramid, which is VERY CLOSE, to continue the story. | ||
'''HINT text:''' <direct the runner to the location of the first key> | '''HINT text:''' <direct the runner to the location of the first key> |
Revision as of 01:01, 27 February 2016
Oyster Catcher:
Small: 1 AQUA 2 CORAL 3 AQUA 4 BLACK 5 WHITE 6 CORAL 7 AQUA
Medium: 1 AQUA 2 PINK 3 PINK 4 BLACK
Large: 1 BLACK 2 WILL BE Beige
Huge: Coral.
A good Venery requires a bit of advance planning. Dreasimy's Guide to Creating a Venery is very helpful. In addition, you can use this Venery Planner as a starting point for designing your own venery.
How to use this Venery Planner
- Copy and paste the text below to your own document. This could be your User page or sub-page in this wiki (if you don't mind others seeing your venery planning) or a private document.
- If you want more than 7 lockboxes in your venery, add extra Key sections as required. You only need 7 lockboxes and 6 keys in your venery to pass the Test, but can have more if you want.
- Replace the placeholders in <angle brackets> with your own content.
- Spell-check your content.
- If you want your content translated into languages other than English, such as French and German, translate it or ask for help translating.
- Build your venery, copying and pasting the spell-checked and (optionally) translated content into the venery gathering point and lockboxes as required.
Start: <Venery Name>
Location: <co-ords>, venery gathering point
Preparation needed: build venery gathering point
Attach lockbox to: venery gathering point
WELCOME text: <explain how long the runner can expect it to take and how far they can expect to run>
OVERVIEW text: Welcome to the Venery. This Venery shouldn't take more than X time and will be contained in the box of which Uthought and Sharmony are the edges.
This Venery tells the story of Osiris and how he came to be the God of the Underworld. Let us begin...
It was a feast worthy of the gods, for, indeed, the gods were celebrating. Osiris, King of Egypt, and his wife Isis were expecting a child. The gods and their servants celebrated and Osiris and Isis recieved many gifts.
But Set, Osiris' Brother, was unhappy. In his jealousy, he desired the throne of Egypt for himself, and so he devised a cunning plan. He constructed a chest of wood to the exact specifications of Osiris' body, and hid it in a pyramid and bade the King of Gods to come see his gift.
It is your task to find this pyramid, which is VERY CLOSE, to continue the story.
HINT text: <direct the runner to the location of the first key>
Key 1: <Name>
Location: <co-ords>, <nearby landmark>
Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>
Attach lockbox to: <structure>
CLUE text: <confirm they found the right place and direct them to the next location>
Key 2: <Name>
Location: <co-ords>, <nearby landmark>
Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>
Attach lockbox to: <structure>
CLUE text: <confirm they found the right place and direct them to the next location>
HINT text: <direct them back to previous location if they missed it>
Key 3:<Name>
Location: <co-ords>, <nearby landmark>
Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>
Attach lockbox to: <structure>
CLUE text: <confirm they found the right place and direct them to the next location>
HINT text: <direct them back to previous location if they missed it>
Key 4: <Name>
Location: <co-ords>, <nearby landmark>
Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>
Attach lockbox to: <structure>
CLUE text: <confirm they found the right place and direct them to the next location>
HINT text: <direct them back to previous location if they missed it>
Key 5: <Name>
Location: <co-ords>, <nearby landmark>
Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>
Attach lockbox to: <structure>
CLUE text: <confirm they found the right place and direct them to the next location>
HINT text: <direct them back to previous location if they missed it>
Key 6: <Name>
Location: <co-ords>, <nearby landmark>
Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>
Attach lockbox to: <structure>
CLUE text: <confirm they found the right place and direct them to the next location>
HINT text: <direct them back to previous location if they missed it>
End
Location: <co-ords>, venery gathering point
CLUE text: <confirm they found the right place, wrap up the story, and ask them to click gathering point again to rate the venery>