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Difference between revisions of "Test of Empty Hand"

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See http://www.atitd.org/wiki/tale3/Tests/Test_Of_Empty_Hand/How_To_Play
 
See http://www.atitd.org/wiki/tale3/Tests/Test_Of_Empty_Hand/How_To_Play
  
Two factors:  the transformations that the tower can perform, and the position of the pieces on the track.
+
*There are two factors involved:
 +
**Transformations - which change the blocks from what they are now to what they will be.  
 +
**Positions - which are where the blocks are placed on the track  
  
The transformation only works if the pieces starting from the 'home' position (in front of the opening) match the recipe.
+
*The goal is to change groups of blocks to other groups of blocks (via transformations) until you can clear the track.
  
When you hit play, the display on the bottom section lists all seven possible transformations.
+
*When you hit play, the display area in the bottom section shows all seven possible transformations that can ever occur.
  
One on the first row, then two on each of the remaining three rows
+
*A transformation only works if the pieces starting from the 'home' position match one of the options in the display area.
  
It's the first transform that you want to aim for, as it's the only way in this puzzle to get rid of all the blocks.
+
*Usually, the top transformation in the display area is the final goal and provides an option to clear the track.
  
 
See [[Test Pass History#Test of the Empty Hand|Test Pass History]].
 
See [[Test Pass History#Test of the Empty Hand|Test Pass History]].

Revision as of 21:50, 3 March 2016

  Test of the  
Empty Hand
Discipline
Requirements
  • Level ?
Principles
  • Design an Empty Hand Puzzle and open it for judging
  • Tear down your Empty Hand Puzzle, OR do the following:
    • Have 7 judges solve and rate your Empty Hand
    • Design rated Good by most judges
  • All of the above, OR solve three recent winning Empty Hand Puzzles
Demonstration
  • Demonstrated by Arame in SE on 7-Nov-2015.

"?" is not a number.


EmptyHand.png

Design an Empty Hand Puzzle, and invite others to solve your creation. They will rate your puzzle on how clever and satisfying the solution is. Remember that only people who actually solve it will qualify as judges.

Overview

Cost to build the tower frame

Cost for each block upgrade (4 minimum)

Costs as of T3. Please update for T7.

  • 4 Random Marble type
  • 4 Random Marble type
  • 24 bearings
  • 4 canvas
  • 4 cut gem:Eyelet, any type
  • 4 bolts
  • 8 washers
  • 1 gearbox, random, up to 3-output


Built in a Medium Construction Site Under Test Menu

How to design the Empty Hand Tower

Solving a Puzzle

See http://www.atitd.org/wiki/tale3/Tests/Test_Of_Empty_Hand/How_To_Play

  • There are two factors involved:
    • Transformations - which change the blocks from what they are now to what they will be.
    • Positions - which are where the blocks are placed on the track
  • The goal is to change groups of blocks to other groups of blocks (via transformations) until you can clear the track.
  • When you hit play, the display area in the bottom section shows all seven possible transformations that can ever occur.
  • A transformation only works if the pieces starting from the 'home' position match one of the options in the display area.
  • Usually, the top transformation in the display area is the final goal and provides an option to clear the track.

See Test Pass History.

Empty Hand Tower Locations


Region Coordinates Designer Passed Build Date Date Recognized Remarks
RP 1555, 2838 ThePheonix Yes Peret II-14 2015-11-27 By RP chariot
SE 1043, -5628 Arame Yes Peret II-15 2015-11-27 By SE chariot
7L 1372, -1146 Xaxyx Yes Shemu I-29 2016-01-04 By 7L chariot
RP 1568, 2880 Odis Yes Shemu I-25 2016-01-04 By RP chariot
SE 1064, -5623 Rahu No Shemu III-20 By SE chariot