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Difference between revisions of "Test of Empty Hand"

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*600 [[requires::Treated Boards|Pliable Rotproof boards for entry truss]]
*600 [[requires::Treated Wood|Rigid Rotproof boards for storage truss]]
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*600 [[requires::Treated Boards|Rigid Rotproof boards for storage truss]]
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Revision as of 15:26, 27 March 2016

  Test of the  
Empty Hand
Discipline
Requirements
  • Level ?
Principles
  • Design an [[[Empty Hand Puzzle]]] and open it for judging
  • Tear down your Empty Hand Puzzle, OR do the following:
    • Have 7 judges solve and rate your Empty Hand
    • Design rated Good by most judges
  • All of the above, OR solve three recent winning Empty Hand Puzzles
Demonstration
  • Demonstrated by Arame in SE on 7-Nov-2015.

"?" is not a number.


EmptyHand.png

Overview

Design an Empty Hand Puzzle, and invite others to solve your creation. They will rate your puzzle on how clever and satisfying the solution is. Remember that only people who actually solve it will qualify as judges.

The Test of Empty Hand is the sixth test in the discipline of Thought.

Passing the Principle

Build, design and open an Empty Hand Puzzle for judging OR solve 3 recent winning puzzles.


Cost to build the tower frame

Cost for each block upgrade (4 minimum)

Costs as of T3. Please update for T7.

  • 4 Random Marble type
  • 4 Random Marble type
  • 24 bearings
  • 4 canvas
  • 4 cut gem:Eyelet, any type
  • 4 bolts
  • 8 washers
  • 1 gearbox, random, up to 3-output


Built in a Medium Construction Site Under Test Menu

How to design the Empty Hand Tower

Solving a Puzzle

See http://www.atitd.org/wiki/tale3/Tests/Test_Of_Empty_Hand/How_To_Play

  • There are two factors involved:
    • Transformations - which change the blocks from what they are now to what they will be.
    • Positions - which are where the blocks are placed on the track
  • The goal is to change groups of blocks to other groups of blocks (via transformations) until you can clear the track.
  • When you hit play, the display area in the bottom section shows all seven possible transformations that can ever occur.
  • A transformation only works if the pieces starting from the 'home' position match one of the options in the display area.
  • Usually, the top transformation in the display area is the final goal and provides an option to clear the track.

See Test Pass History.

Empty Hand Tower Locations


Region Coordinates Designer Passed Build Date Date Recognized Remarks
RP 1555, 2838 ThePheonix Yes Peret II-14 2015-11-27 By RP chariot
SE 1043, -5628 Arame Yes Peret II-15 2015-11-27 By SE chariot
7L 1372, -1146 Xaxyx Yes Shemu I-29 2016-01-04 By 7L chariot
RP 1568, 2880 Odis Yes Shemu I-25 2016-01-04 By RP chariot
SE 1064, -5623 Rahu No Shemu III-20 By SE chariot
RP 1384, 3174 Sabuli No Peret I-24 2016-3-23 By RP S.Worship