The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "Pulse of the People"
m (Created page with "== Building Cost == Building cost (compound based, 35x203): * 300 White pliable boards * 1000 White raeli tiles * 1000 [[r...") |
m |
||
Line 15: | Line 15: | ||
http://i60.tinypic.com/2mhsodd.png | http://i60.tinypic.com/2mhsodd.png | ||
+ | |||
+ | == Design Interface == | ||
+ | A designer has access to the following options on the Pulse of the People: | ||
+ | |||
+ | * Enter the Intro Text (Play Mode) | ||
+ | * Enter the Intro Text (Survey Mode) | ||
+ | * Set Allowed Misses... | ||
+ | * Surveys... | ||
+ | |||
+ | The first two options are self-explanatory; they set the initial message that players or survey respondents will see. | ||
+ | |||
+ | Allowed misses may be set to none, one, two, or three. If the setting is none, players get only one chance to answer each question--after that answer, right or wrong, they go on to the next question. If the setting is one, two, or three, players may continue to make guesses until they make that number of incorrect guesses, where "incorrect" is defined as a response that is not on the list. | ||
+ | |||
+ | '''Warning:''' If you set the number to 2, the pulse will move to the next question as soon as the player has made 2 incorrect guesses. Many pulse designers get this one wrong. | ||
+ | |||
+ | The "Surveys" menu has one entry for each of the seven survey questions. Initially, these options will allow you to create survey questions. Once created, each entry has the following options: | ||
+ | * Delete this whole survey | ||
+ | * Delete Responses... | ||
+ | * Add Synonym... | ||
+ | * Review Synonyms | ||
+ | * Format Master Answer... | ||
+ | * Fuse Responses... | ||
+ | |||
+ | A survey consists of a set of "master response" each containing a set of "synonyms". The master response is the name for a given response, and the synonyms are the words that a player can type in to select that response. Consider the following example "review synonyms" report: | ||
+ | <pre> | ||
+ | Synonyms report for What are you wearing?: | ||
+ | |||
+ | Master Response: hat(28) | ||
+ | hat | ||
+ | Master Response: haat(1) | ||
+ | haat | ||
+ | Master Response: kilt(10) | ||
+ | kilt | ||
+ | Master Response: skirt(10) | ||
+ | skirt | ||
+ | Master response: sheep(1) | ||
+ | sheep | ||
+ | </pre> | ||
+ | Whenever someone gives a new answer to a survey, a new master response is created and assigned a single synonym (itself). | ||
+ | |||
+ | '''Delete this whole survey''' will remove that survey question from the pulse entirely. | ||
+ | |||
+ | '''Delete responses...''' may be used to remove a master response. For example, you could delete the "sheep" response from the above example, on the grounds that it's too random for anyone to guess. | ||
+ | |||
+ | '''Add synonym...''' will add a new synonym to a master response. For example, you could add "cap" as a synonym for the "hat" master response above, meaning that a player may type either "cap" or "hat" to select that response. | ||
+ | |||
+ | '''Format master answer...''' changes how the master answer appears to players. | ||
+ | |||
+ | '''Fuse responses...''' combines two master responses into one. First select the master response you want to keep from the sub-menu. A pop-up window will ask you to pick the response you want to fuse to the selected one. The fused response's synonyms and vote total will be added to the first response. Remember, pick the response you want to keep first. | ||
+ | |||
+ | Note that once a Pulse has been opened, the ''design cannot be modified without developer intervention''. Make absolutely certain you have your design in the state you want before you open the game! |
Revision as of 23:46, 2 April 2016
Building Cost
Building cost (compound based, 35x203):
- 300 White pliable boards
- 1000 White raeli tiles
- 1000 Black raeli tiles
- 150 Green paint
- 100 Blue paint
- 50 Purple paint
- 100 Gold Wire
- 2 Silk Cloth
- 300 Papyrus Paper
- 200 Ink
Design Interface
A designer has access to the following options on the Pulse of the People:
- Enter the Intro Text (Play Mode)
- Enter the Intro Text (Survey Mode)
- Set Allowed Misses...
- Surveys...
The first two options are self-explanatory; they set the initial message that players or survey respondents will see.
Allowed misses may be set to none, one, two, or three. If the setting is none, players get only one chance to answer each question--after that answer, right or wrong, they go on to the next question. If the setting is one, two, or three, players may continue to make guesses until they make that number of incorrect guesses, where "incorrect" is defined as a response that is not on the list.
Warning: If you set the number to 2, the pulse will move to the next question as soon as the player has made 2 incorrect guesses. Many pulse designers get this one wrong.
The "Surveys" menu has one entry for each of the seven survey questions. Initially, these options will allow you to create survey questions. Once created, each entry has the following options:
- Delete this whole survey
- Delete Responses...
- Add Synonym...
- Review Synonyms
- Format Master Answer...
- Fuse Responses...
A survey consists of a set of "master response" each containing a set of "synonyms". The master response is the name for a given response, and the synonyms are the words that a player can type in to select that response. Consider the following example "review synonyms" report:
Synonyms report for What are you wearing?: Master Response: hat(28) hat Master Response: haat(1) haat Master Response: kilt(10) kilt Master Response: skirt(10) skirt Master response: sheep(1) sheep
Whenever someone gives a new answer to a survey, a new master response is created and assigned a single synonym (itself).
Delete this whole survey will remove that survey question from the pulse entirely.
Delete responses... may be used to remove a master response. For example, you could delete the "sheep" response from the above example, on the grounds that it's too random for anyone to guess.
Add synonym... will add a new synonym to a master response. For example, you could add "cap" as a synonym for the "hat" master response above, meaning that a player may type either "cap" or "hat" to select that response.
Format master answer... changes how the master answer appears to players.
Fuse responses... combines two master responses into one. First select the master response you want to keep from the sub-menu. A pop-up window will ask you to pick the response you want to fuse to the selected one. The fused response's synonyms and vote total will be added to the first response. Remember, pick the response you want to keep first.
Note that once a Pulse has been opened, the design cannot be modified without developer intervention. Make absolutely certain you have your design in the state you want before you open the game!