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Difference between revisions of "Explosives Handling"

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The first time a player tries to make some volatile explosives in a chemistry lab, he or she gets the explosives handling skill.
 
The first time a player tries to make some volatile explosives in a chemistry lab, he or she gets the explosives handling skill.
 +
 
"Volatile explosives" can be made by anyone.
 
"Volatile explosives" can be made by anyone.
 +
 
"Low explosives" requires explosives handling 3 to make.
 
"Low explosives" requires explosives handling 3 to make.
 +
 
"High explosives" requires explosives handling 5 to make.
 
"High explosives" requires explosives handling 5 to make.
 +
  
 
These numbers are from a chem lab without any calibration, just low q glassware.
 
These numbers are from a chem lab without any calibration, just low q glassware.
 +
 
At handling 1 and 2, 1 volatile explosive is made on success.
 
At handling 1 and 2, 1 volatile explosive is made on success.
 +
 
At handling 3, 2 volatile explosives are made on success.
 
At handling 3, 2 volatile explosives are made on success.
 +
 
At handling 4, 2 low or volatile explosives on success.
 
At handling 4, 2 low or volatile explosives on success.
 +
 
At handling 5, 2 high or low or volatile explosives on success.
 
At handling 5, 2 high or low or volatile explosives on success.
 +
 
At handling 6, 3 high or low or volatile explosives on success.
 
At handling 6, 3 high or low or volatile explosives on success.
 +
 
At handling 7, 3 high or low or volatile explosives on success.
 
At handling 7, 3 high or low or volatile explosives on success.
 +
 
At handling 8, 4 high or low or volatile explosives on success.
 
At handling 8, 4 high or low or volatile explosives on success.
 +
 
At handling 9, 4 high or low or volatile explosives on success.
 
At handling 9, 4 high or low or volatile explosives on success.

Revision as of 12:21, 3 April 2016

Explosives handling

The first time a player tries to make some volatile explosives in a chemistry lab, he or she gets the explosives handling skill.

"Volatile explosives" can be made by anyone.

"Low explosives" requires explosives handling 3 to make.

"High explosives" requires explosives handling 5 to make.


These numbers are from a chem lab without any calibration, just low q glassware.

At handling 1 and 2, 1 volatile explosive is made on success.

At handling 3, 2 volatile explosives are made on success.

At handling 4, 2 low or volatile explosives on success.

At handling 5, 2 high or low or volatile explosives on success.

At handling 6, 3 high or low or volatile explosives on success.

At handling 7, 3 high or low or volatile explosives on success.

At handling 8, 4 high or low or volatile explosives on success.

At handling 9, 4 high or low or volatile explosives on success.