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Difference between revisions of "Tests"
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|6|[[Test of the Oyster Catcher]]|0 | |6|[[Test of the Oyster Catcher]]|0 | ||
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|10|[[Safari | Test of Safari]]|0 | |10|[[Safari | Test of Safari]]|0 | ||
|12|[[Test of Darkest Night]]|0 | |12|[[Test of Darkest Night]]|0 |
Revision as of 19:22, 11 September 2015
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Tests are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the Seven Disciplines of Man, with each discipline containing seven tests.
In order to attempt any of the tests in a Discipline, you must first pass the initiation into that discipline. While the tests are often very difficult, many tests cannot, by design, be passed by more than a small percentage of players.
The initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.
- Before starting a test, you must visit the appropriate university or school to start it.
- Tests have level restrictions.
- Tests have principles, which are easier than (and designed to be a sample of) the full test
- Completing a Test will give you a "rank" (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles.
- The test "Principles" are different from the "Principles" of each discipline. For example, you must complete the "Principles of Body" before you are allowed to sign up for any of the seven Tests of Body. Think of it as an "initiation". Each of the seven Body tests also has "Principles".
As part of the challenge of the Seven Disciplines of Man, we must write a test for each discipline for our grandchildren in years to come.