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Difference between revisions of "Empty Detonation Charge"

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* When loading [[Explosives]] you get a warning message that says "Are you sure? Arming a Detonation Charge is a one time thing that cannot be undone easily."
 
* When loading [[Explosives]] you get a warning message that says "Are you sure? Arming a Detonation Charge is a one time thing that cannot be undone easily."
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[[File:BoomConfirmation.png]]
  
 
* Once armed the Empty Detonation Charge changes to an Armed Detonation Charge and a [[Fuse]] can be added (via "Set timed fuse to explode") to trigger the boom.
 
* Once armed the Empty Detonation Charge changes to an Armed Detonation Charge and a [[Fuse]] can be added (via "Set timed fuse to explode") to trigger the boom.

Revision as of 11:27, 11 September 2016

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EmptyDetCharge.png
Bulk 30
Weight 50

Source

Empty Detonation Charges are made in the Skills > Assembly menu: "Put together an empty detonation charge."

Cost

Focus timer?

Use

  • Can be loaded with Explosives and a Fuse to intentionally detonate them.
  • When loading Explosives you get a warning message that says "Are you sure? Arming a Detonation Charge is a one time thing that cannot be undone easily."

BoomConfirmation.png

  • Once armed the Empty Detonation Charge changes to an Armed Detonation Charge and a Fuse can be added (via "Set timed fuse to explode") to trigger the boom.
  • Adding a Fuse allows you to set a timer in seconds. Max timer is 10 minutes (600 seconds). During countdown, there is indication for the remaining time before detonation.
  • While the timer is running option to "Set timed fuse to explode" is still available. Clicking gives the message "This Armed Detonation Charge is busy. Please wait." XD
  • Explosions are the same size as any other explosion. 25 coords out from the center (50 x 50 total area).
  • Presumably an Armed Detonation Charge can be defused, but no option is available. (Perhaps tearing down the build?)

Practical Uses

None known...