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Difference between revisions of "Herb Seeds"
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:: 1290, 2928 River Plains | :: 1290, 2928 River Plains | ||
:: 3090, -6179 SE (Close to EG ) | :: 3090, -6179 SE (Close to EG ) | ||
− | * 11'''Squeeze out the sap''' | + | * 11 '''Squeeze out the sap''' |
:: 800, 5885 OE | :: 800, 5885 OE | ||
* 12 '''Scrape away the leaf hairs''' | * 12 '''Scrape away the leaf hairs''' |
Revision as of 01:36, 23 September 2016
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Source
Herb Seeds are found occasionally (roughly 10% of the time) as a bonus on successful attempts at foraging Herbs.
Requirements
- Foraging skill to forage the herbs. Harvesting from growing herb seeds does count towards Foraging Memory of the herb harvested.
- Herbiculture technology to find the seeds.
Use
The seeds can be planted to grow more Herbs of the same type; however, herb seeds will only grow near aqueduct towers in specific areas of Egypt. If the herb seed type, or the location, is wrong, you will get a message after a few second that the location is not hospitable, and the seed will disappear.
If you are in the right area, but not close enough to an aqueduct, a message will appear telling you to find saturated ground near an aqueduct.
If you are not in the right area for the herb seed, you will get the message "The ecology here must not be hospitable to (Herb Name)". Trying to harvest the herb before it has given you this message will instead tell you the herb dies.
Yield
- Harvesting immediately after planting at the appropriate tower for that harvesting method will result in a harvest of 1 herb.
- The yield then increases slowly, reaching it's maximum harvest at around 3½ real minutes.
- At around 4½ real minutes, the plant will die with 0 harvest.
Yields based on in-game time:
Egypt minutes | Pluri-Minutes | Real Minutes | Quantity |
---|---|---|---|
0 | 00m | ||
1 | |||
2 | |||
3 to 4 | |||
5 to 6 | |||
7 to 9 | |||
10 to 12 | 3m | 3 1/2 min | 7 |
>over 12 | 4m | 4 1/2 min | 0 |
Restrictions
Herbs grown from seeds have the following limitations:
- They do not count towards the Test of the Ritual Tattoo (message: The herb doesn't have that natural glow needed for a proper pigment.)
- They cannot be eaten direct from the ground (message: You can only eat wild herbs from the ground.)
- Harvesting herbs from herb seeds DOES count towards herb memory. Tjut
Valid Growing Areas
Herb growing areas are based on 256 x 256 boundaries. The Herbal Exploration tech is needed to test areas for growing Herb Seeds without aqueduct towers. The following are known locations of valid growing areas:
- 1 Cut away the outer stem
- 1550, -1090 7L and 5 towers after this
- 2090, 2545 Hinterlands
- 2 Harvest the root pith
- -940, 7686 CCR
- 3 Trim the root fibers
- not available yet
- 4 Snip the leaf stems
- -250, 7703 CCR
- 5 Peel back the stem base
- -529, 7634 CCR and 12 towers after this
- 6 Scrape away the leaf hair
- 508, -742 7L
- 7 Remove the Tap Root
- 1200, 2769 River Plains and 4 previous towers
- 8 Pick out the seeds
- not available yet
- 9 Crush the stems
- 2050, -709 7L
- 10 Pluck the Leaves
- 1290, 2928 River Plains
- 3090, -6179 SE (Close to EG )
- 11 Squeeze out the sap
- 800, 5885 OE
- 12 Scrape away the leaf hairs
- not available yet
Research and Tuition
- 1000 required for Herbal Exploration research - any kind
- 700 required for Mutagenics research - varies by region - see Mutagenics page
Required By
Herbal Exploration, Mutagenics, Mutagenics Lab