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Difference between revisions of "Wind Chime"

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A wind chime, crafted from a [[Fine_Glass_Rod|fine glass rod]] in an [[Acoustics Laboratory]].  There are 100 types of chime, each with its own musical note sequence.  When the [[Test of the Windsong]] is released, players will be able to arrange chimes to create original music.
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A wind chime, crafted from a [[Fine_Glass_Rod|fine glass rod]] in an [[Acoustics Laboratory]].  There are '''99''' types of chime, each with its own musical note sequence.  When the [[Test of the Windsong]] is released, players will be able to arrange chimes to create original music.
 
 
  
 
== Nomenclature ==
 
== Nomenclature ==
  
All of the 100 chimes are named after a combination of 20 birds and 5 actions (e.g. Diving Condor, Hovering Owl).
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All of the 99 chimes have one of 5 actions, followed by one of 20 bird species, such as Diving Condor, Hovering Owl. The exception is there is no ''Floating Waxwing''.
  
 
The actions are:
 
The actions are:
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== Starting positions ==
 
== Starting positions ==
The starting position, and the map is the same for all players. Each Acoustics Laboratory is different, so each actions in the lab does something different from lab to lab.
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The starting position, and the map is the same for all players, but different on each Acoustics Laboratory, so each actions in the lab does something different from lab to lab.
  
 
Starting Positions seen in Tale 7 are:
 
Starting Positions seen in Tale 7 are:

Revision as of 21:00, 3 September 2017

A wind chime, crafted from a fine glass rod in an Acoustics Laboratory. There are 99 types of chime, each with its own musical note sequence. When the Test of the Windsong is released, players will be able to arrange chimes to create original music.

Nomenclature

All of the 99 chimes have one of 5 actions, followed by one of 20 bird species, such as Diving Condor, Hovering Owl. The exception is there is no Floating Waxwing.

The actions are:

  • Diving
  • Floating
  • Gliding
  • Hovering
  • Soaring

The birds are:

  • Albatross
  • Buzzard
  • Condor
  • Crane
  • Eagle
  • Finch
  • Gull
  • Hawk
  • Hummingbird
  • Lark
  • Nightingale
  • Osprey
  • Owl
  • Parrot
  • Pheasant
  • Puffin
  • Raven
  • Sparrow
  • Warbler
  • Waxwing

Starting positions

The starting position, and the map is the same for all players, but different on each Acoustics Laboratory, so each actions in the lab does something different from lab to lab.

Starting Positions seen in Tale 7 are:

  • Soaring Sparrow
  • Diving Nightingale
  • Gliding Condor

T4 chime map

The following map from Tale 4 shows the position of the birds, however the walls are different in Tale 7.

Chimes Map from Tale 4.jpg