The Wiki for Tale 7 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "User:Eugenius"

From ATITD7
Jump to navigationJump to search
Line 40: Line 40:
  
 
===Passing the Test===
 
===Passing the Test===
To pass the test, players would obtain Khonsu's favor. It is possible to obtain Khonsu's favor up to 7 times.
+
To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.

Revision as of 06:41, 25 January 2018

Test of Khonsu's Light

Proposed test for the Discipline of Worship


Demonstration

  • 7 Common Ground Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Tree Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Water Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Thorn Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Herb Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Livestock Dwelling Insects (to be identified by Pharaoh)
  • 7 Common Crop Dwelling Insects (to be identified by Pharaoh)

The Test Mechanics

The spirit of Khonsu moves around Egypt at 6AM or until found by Egyptians, which ever comes first. The spirit of Khonsu can be found anywhere in Egypt except over water. The spirit of Khonsu doesn't have any audio or visual indicators to its location. To start the search for Khonsu, a player must perform a ritual at a common altar. Upon successful completion of the ritual, player receives a fly away message: Khonsu has taken notice of your devotion.
Once a player had the attention of Khonsu, the player lights a candle to honor Khonsu. Lighting a candle is performed though the test menu. After a few minutes, the player receives a message: A gentle wind blows to the (North, Northwest, West, Southwest, South, Southeast, East, or Northeast).
When a player is within 500 coords of Khonsu's location when lighting a candle, the player receives the flyaway message: A violent wind blows out your candle.
When a player lights a candle within 100 coords of Khonsu's location, player will receive the flyaway message: An aura surrounds your candle as Khonsu smiles upon you.
When a player lights a candle withing 50 coords of Khonu's location, players will receive the flyaway message: You feel the warmth of Khonsu's spirit nearby.
At any time players can build a ceremonial bonfire. Ceremonial bonfires built outside of 500 coord radius prior to passing the test will receive the flyaway message: Khonsu is not pleased with you.
Ceremonial bonfires that are built inside the 500 coord radius will receive 5 percent towards Khonsu's favor and a flyaway message: Khonsu is pleased with you.
Ceremonial bonfires that are built inside the 100 coord radius will receive 12 percent towards Khonsu's favor and a flyaway message: Khonsu is very pleased with you.
Ceremonial bonfires that are built lit inside the 50 coord radius will receive 25 percent towards Khonsu's favor and a flyaway message: Khonsu is extremely pleased with you and welcomes you into his camp.
After the building of a ceremonial bonfire or the lighting of the candle, the items are consumed.

Ritual

Rituals must be performed between 6PM and 6AM. Unsuccessful rituals will consume sacrificed item. To successfully complete the ritual players must perform these actions in order:

  • Meditate at any common altar
  • Say in Main Chat tab "Blessed be Khonsu, whose light guides the night."
  • Sacrifice any insect

Ceremonial Bonfires

Ceremonial Bonfires are built where the player stands and cannot be re-positioned. Ceremonial Bonfires resemble a regular bonfire and are built through the test menu. After building the Ceremonial Bonfire, the player must light the bonfire. The cost to build a Ceremonial Bonfires is:

  • 10 wood
  • 50 royal jelly

Rewards

The boost would last 2 minutes with a 15 minute cool down and would be activated by an icon. The bonus would be 1/2 of the permanent perception stat rounded down.
Example: If the perception stat was 7. The bonus would be 3 (7 divided by 2 is 3.5 and 3.5 rounded down would be 3). A player would then have 10 perception for 2 minutes with a 15 minute cool down.

  • Stat boost calculations would ignore temporary modification caused by food, herbs, etc.

Passing the Test

To pass the test, players must obtain 100% favor with Khonsu. It is possible to obtain 700% favor with Khonsu.