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Difference between revisions of "User:Soak/Macro"
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- The way the macro works is by checking the colors at your mouse position and stoking the flame when colors are correct. | - The way the macro works is by checking the colors at your mouse position and stoking the flame when colors are correct. | ||
| + | - save as lua | ||
| + | <pre> | ||
| + | dofile("common.inc"); | ||
| + | -- firepit macro by soak | ||
| + | -- light the firepit and put mouse over the flame | ||
| + | -- when firepit is at 255,255,255 color will stoke the flame using hotkeys | ||
| + | function doit() | ||
| + | strokes = 0; | ||
| + | strokeCheck = 0; | ||
| + | askForWindow(" Start the firepit and keep mouse over the firepit, the macro only checks at your mouse position. Press shift over ATITD window to continue. Macro by Soak"); | ||
| + | while true do | ||
| + | |||
| + | srReadScreen(); | ||
| + | local pos = getMousePos(); | ||
| + | local pixels = pixelDiffs(pos[0], pos[1], 0); | ||
| + | local status = "Pos: (" .. pos[0] .. ", " .. pos[1] .. ")\n"; | ||
| + | status = status .. "Color: " .. table.concat(pixels, ", "); | ||
| + | status = status .. "\n Check: ".. strokeCheck ; | ||
| + | status = status .. "\n Total Stoke: " .. strokes; | ||
| + | |||
| + | |||
| + | -- check if pixels are correct color to stoke | ||
| + | if pixels[1] == 255 then -- 1 start | ||
| + | if pixels[2] == 255 then -- 2 start | ||
| + | if pixels[3] == 255 then -- 3 start | ||
| + | strokeCheck = strokeCheck + 1; | ||
| + | end -- end 3 | ||
| + | end -- end 2 | ||
| + | end -- 1 end | ||
| + | |||
| + | |||
| + | -- we reset the strokecheck if all colors dont match up | ||
| + | if pixels[1] < 255 then | ||
| + | strokeCheck = 0; | ||
| + | end | ||
| + | |||
| + | if pixels[2] < 255 then | ||
| + | strokeCheck = 0; | ||
| + | end | ||
| + | |||
| + | if pixels[3] < 255 then | ||
| + | strokeCheck = 0; | ||
| + | end | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | -- check to make sure flame is ready to be stoked | ||
| + | if strokeCheck > 3 then -- flame is ready | ||
| + | srKeyEvent("s"); -- stoke the flame | ||
| + | strokes = strokes + 1; | ||
| + | strokeCheck = 0; -- reset value | ||
| + | sleepWithStatus(36000, "Found 255, stokes " .. strokes); | ||
| + | end | ||
| + | sleepWithStatus(100, status); | ||
| + | |||
| + | |||
| + | end | ||
| + | end | ||
| + | </pre> | ||
Revision as of 19:30, 10 October 2015
Automato Macros
Firepit V1
- The way the macro works is by checking the colors at your mouse position and stoking the flame when colors are correct. - save as lua
dofile("common.inc");
-- firepit macro by soak
-- light the firepit and put mouse over the flame
-- when firepit is at 255,255,255 color will stoke the flame using hotkeys
function doit()
strokes = 0;
strokeCheck = 0;
askForWindow(" Start the firepit and keep mouse over the firepit, the macro only checks at your mouse position. Press shift over ATITD window to continue. Macro by Soak");
while true do
srReadScreen();
local pos = getMousePos();
local pixels = pixelDiffs(pos[0], pos[1], 0);
local status = "Pos: (" .. pos[0] .. ", " .. pos[1] .. ")\n";
status = status .. "Color: " .. table.concat(pixels, ", ");
status = status .. "\n Check: ".. strokeCheck ;
status = status .. "\n Total Stoke: " .. strokes;
-- check if pixels are correct color to stoke
if pixels[1] == 255 then -- 1 start
if pixels[2] == 255 then -- 2 start
if pixels[3] == 255 then -- 3 start
strokeCheck = strokeCheck + 1;
end -- end 3
end -- end 2
end -- 1 end
-- we reset the strokecheck if all colors dont match up
if pixels[1] < 255 then
strokeCheck = 0;
end
if pixels[2] < 255 then
strokeCheck = 0;
end
if pixels[3] < 255 then
strokeCheck = 0;
end
-- check to make sure flame is ready to be stoked
if strokeCheck > 3 then -- flame is ready
srKeyEvent("s"); -- stoke the flame
strokes = strokes + 1;
strokeCheck = 0; -- reset value
sleepWithStatus(36000, "Found 255, stokes " .. strokes);
end
sleepWithStatus(100, status);
end
end